initial stuff hopefully this works
This commit is contained in:
@ -0,0 +1,2 @@
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// Compiler: 14.33.31631
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||||
#include "D:/Unreal Projects/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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@ -0,0 +1,2 @@
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// Compiler: 14.33.31631
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#include "C:/Users/user/OneDrive/Documents/Unreal Projects/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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@ -0,0 +1,380 @@
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||||
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define WITH_VERSE 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_SERVER_CODE_TRUSTED 1
|
||||
#define WITH_SERVER_CODE_UNTRUSTED 0
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_DISABLE_INLINE_GEN_CPP 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_SUPERLUMINAL_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API DLLIMPORT
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_WANT_BREADCRUMB_EVENTS 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define UE_WITH_IRIS 0
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define UE_WITH_IRIS 0
|
||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define ADDCONTENTDIALOG_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define SKELETALMESHEDITOR_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define UE_WITH_IRIS 0
|
||||
#define IRISSTUB_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#include "Runtime/Engine/Public/EngineSharedPCH.h"
|
File diff suppressed because it is too large
Load Diff
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Load Diff
@ -0,0 +1,329 @@
|
||||
"D:\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.cpp"
|
||||
/I .
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
|
||||
/I Runtime
|
||||
/I ..\Shaders\Shared
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I Runtime\Engine\Internal
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I Runtime\Core\Internal
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
|
||||
/I Runtime\CoreOnline\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I Runtime\CoreUObject\Internal
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\Net\Common\Public
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\ImageCore\Public
|
||||
/I Runtime\Json\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
|
||||
/I Runtime\JsonUtilities\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
|
||||
/I Runtime\SlateCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
|
||||
/I Runtime\Slate\Public
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I ThirdParty
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Sockets\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I Runtime\Renderer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
|
||||
/I Runtime\PacketHandlers
|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\SkeletalMeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I Runtime\PakFile\Public
|
||||
/I Runtime\PakFile\Internal
|
||||
/I Runtime\RSA\Public
|
||||
/I Runtime\NetworkReplayStreaming
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
|
||||
/I Runtime\Experimental
|
||||
/I Runtime\Experimental\Chaos\Public
|
||||
/I Runtime\Experimental\ChaosCore\Public
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\GeometryCore\Public
|
||||
/I Runtime\SignalProcessing\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
|
||||
/I Runtime\AudioLink
|
||||
/I Runtime\AudioLink\AudioLinkCore\Public
|
||||
/I Runtime\CookOnTheFly\Internal
|
||||
/I Runtime\Networking\Public
|
||||
/I Developer
|
||||
/I Developer\TextureBuildUtilities\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
|
||||
/I Editor
|
||||
/I Programs\UnrealLightmass\Public
|
||||
/I Editor\UnrealEd\Classes
|
||||
/I Editor\UnrealEd\Public
|
||||
/I Developer\DirectoryWatcher\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
|
||||
/I Editor\Documentation\Public
|
||||
/I Editor\MainFrame\Public
|
||||
/I Runtime\Projects\Public
|
||||
/I Runtime\SandboxFile\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
|
||||
/I Editor\EditorFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
|
||||
/I Editor\EditorSubsystem\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
|
||||
/I Runtime\InteractiveToolsFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
|
||||
/I Runtime\TypedElementFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
|
||||
/I Runtime\TypedElementRuntime\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
|
||||
/I Developer\SourceControl\Public
|
||||
/I Developer\UncontrolledChangelists\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
|
||||
/I Editor\UnrealEdMessages\Classes
|
||||
/I Editor\UnrealEdMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
|
||||
/I Developer\GameplayDebugger\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
|
||||
/I Editor\BlueprintGraph\Classes
|
||||
/I Editor\BlueprintGraph\Public
|
||||
/I Runtime\Online
|
||||
/I Runtime\Online\HTTP\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
|
||||
/I Developer\FunctionalTesting\Classes
|
||||
/I Developer\FunctionalTesting\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
|
||||
/I Developer\AutomationController\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
|
||||
/I Runtime\AutomationTest\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
|
||||
/I Developer\Localization\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
|
||||
/I Editor\AudioEditor\Classes
|
||||
/I Editor\AudioEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
|
||||
/I Runtime\AudioMixer\Classes
|
||||
/I Runtime\AudioMixer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
|
||||
/I Runtime\AudioLink\AudioLinkEngine\Public
|
||||
/I Developer\TargetPlatform\Public
|
||||
/I Developer\TextureFormat\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
|
||||
/I Editor\LevelEditor\Public
|
||||
/I Developer\Settings\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
|
||||
/I Runtime\HeadMountedDisplay\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
|
||||
/I Editor\VREditor
|
||||
/I Editor\VREditor\Public
|
||||
/I Editor\CommonMenuExtensions\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
|
||||
/I Runtime\Landscape\Classes
|
||||
/I Runtime\Landscape\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
|
||||
/I Editor\PropertyEditor\Public
|
||||
/I Editor\ActorPickerMode\Public
|
||||
/I Editor\SceneDepthPickerMode\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
|
||||
/I Editor\EditorConfig\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
|
||||
/I Editor\DetailCustomizations\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
|
||||
/I Editor\ClassViewer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
|
||||
/I Editor\GraphEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
|
||||
/I Editor\StructViewer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
|
||||
/I Editor\ContentBrowser\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
|
||||
/I Developer\AssetTools\Public
|
||||
/I Developer\Merge\Public
|
||||
/I Developer\CollectionManager\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
|
||||
/I Editor\ContentBrowserData\Public
|
||||
/I ThirdParty\libSampleRate\Public
|
||||
/I Runtime\NetworkFileSystem\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
|
||||
/I Runtime\UMG\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
|
||||
/I Runtime\MovieScene\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
|
||||
/I Runtime\TimeManagement\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
|
||||
/I Runtime\MovieSceneTracks\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
|
||||
/I Runtime\Experimental\Animation
|
||||
/I Runtime\Experimental\Animation\Constraints\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
|
||||
/I Runtime\PropertyPath\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
|
||||
/I Runtime\NavigationSystem\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT
|
||||
/I Runtime\Experimental\GeometryCollectionEngine\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
|
||||
/I Runtime\MaterialShaderQualitySettings\Classes
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
|
||||
/I Runtime\Experimental\FieldSystem\Source
|
||||
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
|
||||
/I Runtime\Experimental\ChaosSolverEngine\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT
|
||||
/I Runtime\Experimental\Dataflow
|
||||
/I Runtime\Experimental\Dataflow\Core\Public
|
||||
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||||
/external:I ThirdParty\LibTiff\Source
|
||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||
/Yc"C:\Users\user\OneDrive\Documents\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Fp"C:\Users\user\OneDrive\Documents\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
|
||||
/Fo"C:\Users\user\OneDrive\Documents\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
/sourceDependencies "C:\Users\user\OneDrive\Documents\Unreal Projects\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.dep.json"
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/fastfail
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
/we4459
|
||||
/wd4463
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
/std:c++17
|
Reference in New Issue
Block a user