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<body>
<div class="docs-body">
<div class="manual-toc">
<p>Unreal Integration 2.02</p>
<p>Unreal Integration 2.03</p>
<ul>
<li><a href="welcome.html">Welcome to FMOD for Unreal</a></li>
<li><a href="user-guide.html">User Guide</a></li>
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<p>If <a class="apilink" href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_bfollow">UFMODAnimNotifyPlay::bFollow</a> is true <a class="apilink" href="blueprint-reference-common.html#play-event-attached">Play Event Attached</a> is called using the current <a class="apilink" href="api-reference-ufmodanimnotifyplay.html#ufmodanimnotifyplay_attachname">UFMODAnimNotifyPlay::AttachName</a>.<br />
Otherwise <a class="apilink" href="blueprint-reference-common.html#play-event-at-location">Play Event At Location</a> is called using the <code>MeshComp</code> for the positional information.</p></div>
<p class="manual-footer">Unreal Integration 2.02.26 (2024-12-11). &copy; 2024 Firelight Technologies Pty Ltd.</p>
<p class="manual-footer">Unreal Integration 2.03.07 (2025-04-01). &copy; 2025 Firelight Technologies Pty Ltd.</p>
</body>
</html>