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<body>
<div class="docs-body">
<div class="manual-toc">
<p>Unreal Integration 2.02</p>
<p>Unreal Integration 2.03</p>
<ul>
<li><a href="welcome.html">Welcome to FMOD for Unreal</a></li>
<li><a href="user-guide.html">User Guide</a></li>
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<dt>FinalValue</dt>
<dd>Final combined parameter value.</dd>
</dl>
<p>Path lookups only succeed if the <a href="https://fmod.com/docs/2.03/api/glossary.html#studio-strings-bank">strings bank</a> is loaded.</p>
<h2 api="function" id="event-instance-is-valid"><a href="#event-instance-is-valid">Event Instance Is Valid</a></h2>
<p>Return whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.</p>
<p><img alt="Event Instance Is Valid" src="images/event-instance-is-valid.png" /></p>
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<dt>Value</dt>
<dd>Value to set the parameter to.</dd>
</dl>
<p>Path lookups only succeed if the <a href="https://fmod.com/docs/2.03/api/glossary.html#studio-strings-bank">strings bank</a> is loaded.</p>
<h2 api="function" id="event-instance-set-paused"><a href="#event-instance-set-paused">Event Instance Set Paused</a></h2>
<p>Pause/Unpause an FMOD Event Instance.</p>
<p><img alt="Event Instance Set Paused" src="images/event-instance-set-paused.png" /></p>
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<dt>EventInstance</dt>
<dd><a class="apilink" href="api-reference-ufmodblueprintstatics.html#ffmodeventinstance">FFMODEventInstance</a> to use.</dd>
<dt>Property</dt>
<dd><a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_event_property">EFMODEventProperty</a> to set.</dd>
<dd><a href="https://fmod.com/docs/2.03/api/studio-api-eventinstance.html#fmod_studio_event_property">EFMODEventProperty</a> to set.</dd>
<dt>Value</dt>
<dd>Value of property.</dd>
</dl>
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<dd>Whether to release the Event Instance</dd>
</dl></div>
<p class="manual-footer">Unreal Integration 2.02.26 (2024-12-11). &copy; 2024 Firelight Technologies Pty Ltd.</p>
<p class="manual-footer">Unreal Integration 2.03.07 (2025-04-01). &copy; 2025 Firelight Technologies Pty Ltd.</p>
</body>
</html>