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UPROPERTY(EditAnywhere, BlueprintReadWrite) + FName ItemBID; + + //unique ID of item that is being used to create the item + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FName ItemCID; + + //unique ID of item that is being used to create the item + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FName ItemDID; //unique ID of the item that gets created UPROPERTY(EditAnywhere, BlueprintReadWrite) @@ -28,12 +39,20 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite) bool bDestroyItemA; - // UPROPERTY(EditAnywhere, BlueprintReadWrite) bool bDestroyItemB; + UPROPERTY(EditAnywhere, BlueprintReadWrite) + bool bDestroyItemC; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + bool bDestroyItemD; + bool operator==(const FCraftingInfo& OtherItem) const { - return ComponentID == OtherItem.ComponentID; + return ItemAID == OtherItem.ItemAID + && ItemBID == OtherItem.ItemBID + && ItemCID == OtherItem.ItemCID + && ItemDID == OtherItem.ItemDID; } diff --git a/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.cpp b/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.cpp new file mode 100644 index 00000000..9b4f1cf8 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.cpp @@ -0,0 +1,44 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HYAutomaticPickUp.h" +#include "HYPlayerCharacController.h" + +// Sets default values +AHYAutomaticPickUp::AHYAutomaticPickUp() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + PickupMesh = CreateDefaultSubobject("PickupMesh"); + RootComponent = Cast(PickupMesh); + + ItemID = FName("No ID"); + +} + +void AHYAutomaticPickUp::Collect_Implementation(APlayerController* Controller) +{ + AHYPlayerCharacController* IController = Cast(Controller); + if (IController->AddItemToInventoryByID(ItemID)) + Destroy(); +} + +FName AHYAutomaticPickUp::GetItemID() +{ + return ItemID; +} + +// Called when the game starts or when spawned +void AHYAutomaticPickUp::BeginPlay() +{ + Super::BeginPlay(); + +} + +// Called every frame +void AHYAutomaticPickUp::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + +} + diff --git a/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.h b/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.h new file mode 100644 index 00000000..674c55a9 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYAutomaticPickUp.h @@ -0,0 +1,38 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "HYAutomaticPickUp.generated.h" + +UCLASS() +class HWANYOUNG2_API AHYAutomaticPickUp : public AActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + AHYAutomaticPickUp(); + + UFUNCTION(BlueprintNativeEvent) + void Collect(APlayerController* Controller); + virtual void Collect_Implementation(APlayerController* Controller); + + FName GetItemID(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + + UPROPERTY(EditAnywhere) + UStaticMeshComponent* PickupMesh; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FName ItemID; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + +}; diff --git a/hwanyoung2/Source/hwanyoung2/HYConsumableItem.cpp b/hwanyoung2/Source/hwanyoung2/HYConsumableItem.cpp new file mode 100644 index 00000000..320c326e --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYConsumableItem.cpp @@ -0,0 +1,8 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HYConsumableItem.h" + +AHYConsumableItem::AHYConsumableItem() +{ +} diff --git a/hwanyoung2/Source/hwanyoung2/HYConsumableItem.h b/hwanyoung2/Source/hwanyoung2/HYConsumableItem.h new file mode 100644 index 00000000..3a78c536 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYConsumableItem.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "HYManualPickUp.h" +#include "HYConsumableItem.generated.h" + +/** + * + */ + + +UCLASS() +class HWANYOUNG2_API AHYConsumableItem : public AHYManualPickUp +{ + GENERATED_BODY() + +public: + AHYConsumableItem(); + + UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Pick up and consume") + void OnUsed(APlayerController* Controller); + +}; diff --git a/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.cpp b/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.cpp new file mode 100644 index 00000000..a2fc8a75 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.cpp @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HYMoneyAutoPickUp.h" +#include "HYPlayerCharacController.h" + +AHYMoneyAutoPickUp::AHYMoneyAutoPickUp() +{ + Super::ItemID = FName("Lost soul"); + Value = 1; +} + +void AHYMoneyAutoPickUp::Collect_Implementation(APlayerController* Controller) +{ + AHYPlayerCharacController* IController = Cast(Controller); + IController->Currency += Value; + Destroy(); +} diff --git a/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.h b/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.h new file mode 100644 index 00000000..2b233a52 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYMoneyAutoPickUp.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "HYAutomaticPickUp.h" +#include "HYMoneyAutoPickUp.generated.h" + +/** + * + */ +UCLASS() +class HWANYOUNG2_API AHYMoneyAutoPickUp : public AHYAutomaticPickUp +{ + GENERATED_BODY() + +public: + AHYMoneyAutoPickUp(); + + void Collect_Implementation(APlayerController* Controller) override; + +protected: + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 Value; + +}; diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp index 4446d95c..64fa83be 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp @@ -39,6 +39,54 @@ bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID) return false; } +void AHYPlayerCharacController::CraftItem(FInventoryItem ItemA) +{ + /*for (auto Combination : ItemB.CraftCombinations) { + if (Combination.ItemAID == ItemA.ItemID + && Combination.ItemBID == ItemB.ItemID + && Combination.ItemCID == ItemC.ItemID + && Combination.ItemDID == ItemD.ItemID) { + if (Combination.bDestroyItemA) Inventory.RemoveSingle(ItemA); + if (Combination.bDestroyItemB) Inventory.RemoveSingle(ItemB); + if (Combination.bDestroyItemC) Inventory.RemoveSingle(ItemC); + if (Combination.bDestroyItemD) Inventory.RemoveSingle(ItemD); + AddItemToInventoryByID(Combination.ProductID); + ReloadCraftUI(); + } + }*/ + + int32 NumOfCraftingItems = CraftingItems.Num(); + bool bIsValidComb; + bIsValidComb = false; + if (NumOfCraftingItems < 2 || NumOfCraftingItems > 4) { return; } + + AHYGameStateBase* gameState = Cast(GetWorld()->GetGameState()); + UDataTable* itemDB = gameState->GetItemDatabase(); + + for (auto Combination : ItemA.CraftCombinations) { + if (CraftingItems.Contains(Combination.ItemBID) && NumOfCraftingItems >= 2) { + if (Combination.bDestroyItemB) Inventory.RemoveSingle(*itemDB->FindRow(Combination.ItemBID, "")); + bIsValidComb = bIsValidComb || true; + } + if (CraftingItems.Contains(Combination.ItemCID) && NumOfCraftingItems >= 3) { + if (Combination.bDestroyItemC) Inventory.RemoveSingle(*itemDB->FindRow(Combination.ItemCID, "")); + bIsValidComb = bIsValidComb && true; + } + if (CraftingItems.Contains(Combination.ItemDID) && NumOfCraftingItems == 4) { + if (Combination.bDestroyItemD) Inventory.RemoveSingle(*itemDB->FindRow(Combination.ItemDID, "")); + bIsValidComb = bIsValidComb && true; + } + if (bIsValidComb) { + if (Combination.bDestroyItemA) Inventory.RemoveSingle(ItemA); + AddItemToInventoryByID(Combination.ProductID); + ReloadCraftUI(); + return; + } + else continue; + } + +} + void AHYPlayerCharacController::Interact() { if (CurrentInteractable) CurrentInteractable->Interact(this); diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h index 4aa47006..2f17c36c 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h @@ -25,12 +25,21 @@ public: UFUNCTION(BlueprintImplementableEvent) void ReloadInventory(); + UFUNCTION(BlueprintImplementableEvent) + void ReloadCraftUI(); + + UFUNCTION(BlueprintImplementableEvent) + void SaveGameplay(); + UFUNCTION(BlueprintCallable, Category = "Utils") int32 GetInventoryWeight(); UFUNCTION(BlueprintCallable, Category = "Utils") bool AddItemToInventoryByID(FName ID); + UFUNCTION(BlueprintCallable, Category = "Utils") + void CraftItem(FInventoryItem ItemA); + UPROPERTY(BlueprintReadWrite, VisibleAnywhere) class AHYInteractableActor* CurrentInteractable; @@ -43,6 +52,13 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 InventoryWeightLimit; + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 Currency; + + + UPROPERTY(VisibleAnywhere, BlueprintReadWrite) + TSet CraftingItems; + //interacts with the Interactable objects UFUNCTION(BlueprintCallable, Category = "Utils") void Interact(); diff --git a/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp new file mode 100644 index 00000000..c6eb586e --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.cpp @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HYSaveGameActor.h" +#include "HYPlayerCharacController.h" + +AHYSaveGameActor::AHYSaveGameActor() +{ + SavepointMesh = CreateDefaultSubobject("SavepointMesh"); + RootComponent = Cast(SavepointMesh); + + Super::Name = "Haetae statue"; + Super::Action = "touch"; +} + +void AHYSaveGameActor::Interact_Implementation(APlayerController* Controller) +{ + Super::Interact_Implementation(Controller); + + AHYPlayerCharacController* IController = Cast(Controller); + IController->SaveGameplay(); +} diff --git a/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h new file mode 100644 index 00000000..a3e05e32 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/HYSaveGameActor.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "HYInteractableActor.h" +#include "HYSaveGameActor.generated.h" + +/** + * + */ +UCLASS() +class HWANYOUNG2_API AHYSaveGameActor : public AHYInteractableActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + AHYSaveGameActor(); + + void Interact_Implementation(APlayerController* Controller) override; + +protected: + UPROPERTY(EditDefaultsOnly) + UStaticMeshComponent* SavepointMesh; + +}; diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp index 0548a054..fd8f098c 100644 --- a/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp @@ -7,5 +7,6 @@ FInventoryItem::FInventoryItem() { this->ItemName = FText::FromString("No Name"); this->ItemWeight = 1; + this->ItemValue = 1; this->ItemDescription = FText::FromString("No Description"); } diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.h b/hwanyoung2/Source/hwanyoung2/InventoryItem.h index f81e44f2..6201e1b0 100644 --- a/hwanyoung2/Source/hwanyoung2/InventoryItem.h +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.h @@ -37,6 +37,10 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite) int32 ItemWeight; + //value of the item + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 ItemValue; + //is the item only available through drops? UPROPERTY(EditAnywhere, BlueprintReadWrite) bool OnlyDropped; @@ -58,4 +62,10 @@ public: bool operator==(const FInventoryItem& OtherItem) const { return ItemID == OtherItem.ItemID; } + + friend uint32 GetTypeHash(const FInventoryItem& InventoryItem) { + + return HashCombine(GetTypeHash(InventoryItem.ItemID), InventoryItem.ItemValue); + + } }; \ No newline at end of file diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp index 77720d47..701cd7d4 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp @@ -12,6 +12,7 @@ #include "EnhancedInputSubsystems.h" #include "HYInteractableActor.h" #include "InventoryItem.h" +#include "HYAutomaticPickUp.h" @@ -97,12 +98,29 @@ void Ahwanyoung2Character::CheckForInteractables() } +void Ahwanyoung2Character::CollectAutoPickups() +{ + // Stores all the overlapping actors in an array + TArray CollectedActors; + CollectionSphere->GetOverlappingActors(CollectedActors); + + AHYPlayerCharacController* IController = Cast(GetController()); + + for (int32 indCollect = 0; indCollect < CollectedActors.Num(); ++indCollect) { + AHYAutomaticPickUp* const Pickup = Cast(CollectedActors[indCollect]); + if (Pickup && !Pickup->IsPendingKill()) { + Pickup->Collect(IController); + } + } +} + void Ahwanyoung2Character::Tick(float DeltaTime) { Super::Tick(DeltaTime); CheckForInteractables(); + CollectAutoPickups(); } ////////////////////////////////////////////////////////////////////////// @@ -201,6 +219,10 @@ void Ahwanyoung2Character::Initialize() // Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character) // are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++) + + CollectionSphere = CreateDefaultSubobject(TEXT("CollectionSphere")); + CollectionSphere->SetupAttachment(RootComponent); + CollectionSphere->SetSphereRadius(200.f); } diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h index c231b135..f6f4bc22 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.h @@ -6,6 +6,7 @@ #include "GameFramework/Character.h" #include "InputAction.h" #include "hwanyoung2.h" +#include "Components/SphereComponent.h" #include "hwanyoung2Character.generated.h" @@ -102,7 +103,9 @@ protected: /** Called for checking for the closest Interactable in sight and in range*/ void CheckForInteractables(); - + + /** Called for collecting automatic pick-upable interactables*/ + void CollectAutoPickups(); protected: // APawn interface