test commit for branch
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{
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{
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"SourceFiles": [
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"SourceFiles": [
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"C:\\Users\\panha\\Documents\\GitHub\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs",
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs",
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"C:\\Users\\panha\\Documents\\GitHub\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
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"C:\\Users\\panha\\Documents\\GitHub\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs"
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs"
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],
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],
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"EngineVersion": "5.1.1"
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"EngineVersion": "5.1.1"
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\hwanyoung2.uproject" />
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<None Include="..\..\hwanyoung2.uproject" />
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<Filter Include="Source">
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<Filter Include="Source">
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<ClInclude Include="..\..\Source\hwanyoung2\HYCharacGameplayAbility.h">
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<ClInclude Include="..\..\Source\hwanyoung2\HYCharacGameplayAbility.h">
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<Filter>Source\hwanyoung2</Filter>
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<Filter>Source\hwanyoung2</Filter>
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</ClInclude>
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</ClInclude>
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<ClCompile Include="..\..\Source\hwanyoung2\HYGameStateBase.cpp">
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<Filter>Source\hwanyoung2</Filter>
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</ClCompile>
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<ClInclude Include="..\..\Source\hwanyoung2\HYGameStateBase.h">
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<Filter>Source\hwanyoung2</Filter>
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</ClInclude>
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<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerCharacAttributeSet.cpp">
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<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerCharacAttributeSet.cpp">
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<Filter>Source\hwanyoung2</Filter>
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<Filter>Source\hwanyoung2</Filter>
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</ClCompile>
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</ClCompile>
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5
hwanyoung2/Source/hwanyoung2/HYGameStateBase.cpp
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5
hwanyoung2/Source/hwanyoung2/HYGameStateBase.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "HYGameStateBase.h"
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17
hwanyoung2/Source/hwanyoung2/HYGameStateBase.h
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hwanyoung2/Source/hwanyoung2/HYGameStateBase.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameStateBase.h"
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#include "HYGameStateBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class HWANYOUNG2_API AHYGameStateBase : public AGameStateBase
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{
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GENERATED_BODY()
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};
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