delete
This commit is contained in:
parent
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commit
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13
.gitattributes
vendored
13
.gitattributes
vendored
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|
|||||||
# UE file types
|
|
||||||
*.uasset filter=lfs diff=lfs merge=lfs -text binary
|
|
||||||
*.umap filter=lfs diff=lfs merge=lfs -text binary
|
|
||||||
|
|
||||||
# Raw Content types
|
|
||||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.png filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.xcf filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
|
96
.gitignore
vendored
96
.gitignore
vendored
@ -1,96 +0,0 @@
|
|||||||
# ---> UnrealEngine
|
|
||||||
# Visual Studio 2015 user specific files
|
|
||||||
.vs/
|
|
||||||
|
|
||||||
# Compiled Object files
|
|
||||||
*.slo
|
|
||||||
*.lo
|
|
||||||
*.o
|
|
||||||
*.obj
|
|
||||||
|
|
||||||
# Precompiled Headers
|
|
||||||
*.gch
|
|
||||||
*.pch
|
|
||||||
|
|
||||||
# Compiled Dynamic libraries
|
|
||||||
*.so
|
|
||||||
*.dylib
|
|
||||||
|
|
||||||
|
|
||||||
# Fortran module files
|
|
||||||
*.mod
|
|
||||||
|
|
||||||
# Compiled Static libraries
|
|
||||||
*.lai
|
|
||||||
*.la
|
|
||||||
*.a
|
|
||||||
*.lib
|
|
||||||
|
|
||||||
# Executables
|
|
||||||
*.exe
|
|
||||||
*.out
|
|
||||||
*.app
|
|
||||||
*.ipa
|
|
||||||
|
|
||||||
# These project files can be generated by the engine
|
|
||||||
*.xcodeproj
|
|
||||||
*.xcworkspace
|
|
||||||
*.sln
|
|
||||||
*.suo
|
|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.VC.db
|
|
||||||
*.VC.opendb
|
|
||||||
|
|
||||||
# Precompiled Assets
|
|
||||||
SourceArt/**/*.png
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|
||||||
SourceArt/**/*.tga
|
|
||||||
|
|
||||||
# Binary Files
|
|
||||||
Binaries/*
|
|
||||||
Plugins/*/Binaries/*
|
|
||||||
|
|
||||||
# Builds
|
|
||||||
Build/*
|
|
||||||
|
|
||||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
|
||||||
!Build/*/
|
|
||||||
Build/*/**
|
|
||||||
!Build/*/PakBlacklist*.txt
|
|
||||||
|
|
||||||
# Don't ignore icon files in Build
|
|
||||||
!Build/**/*.ico
|
|
||||||
|
|
||||||
# Built data for maps
|
|
||||||
*_BuiltData.uasset
|
|
||||||
|
|
||||||
# Configuration files generated by the Editor
|
|
||||||
Saved/*
|
|
||||||
|
|
||||||
# Compiled source files for the engine to use
|
|
||||||
Intermediate/*
|
|
||||||
Plugins/*/Intermediate/*
|
|
||||||
|
|
||||||
# Cache files for the editor to use
|
|
||||||
DerivedDataCache/*
|
|
||||||
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
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||||||
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hwanyoung2/Intermediate/ReimportCache/3688439234.bin
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||||||
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||||||
hwanyoung2/Plugins/FMODStudio/Docs/images/source-control.png
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@ -1,91 +0,0 @@
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[*.{cpp,h}]
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||||||
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||||||
# Naming convention rules (note: currently need to be ordered from more to less specific)
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||||||
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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||||||
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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||||||
|
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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||||||
|
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cpp_naming_rule.structs_prefixed.symbols = structs
|
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||||||
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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||||||
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||||||
cpp_naming_rule.enums_prefixed.symbols = enums
|
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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|
||||||
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cpp_naming_rule.templates_prefixed.symbols = templates
|
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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||||||
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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|
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# Naming convention symbols
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|
||||||
|
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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||||||
|
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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||||||
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||||||
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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||||||
cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
|
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||||||
|
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||||||
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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||||||
cpp_naming_style.unreal_engine_templates.required_prefix = T
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||||||
cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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||||||
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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||||||
cpp_naming_style.unreal_engine_structs.required_prefix = F
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||||||
cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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||||||
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||||||
cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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||||||
cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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||||||
cpp_naming_style.boolean_style.required_suffix =
|
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cpp_naming_style.boolean_style.word_separator =
|
|
13
hwanyoung2/.gitattributes
vendored
13
hwanyoung2/.gitattributes
vendored
@ -1,13 +0,0 @@
|
|||||||
# UE file types
|
|
||||||
*.uasset filter=lfs diff=lfs merge=lfs -text binary
|
|
||||||
*.umap filter=lfs diff=lfs merge=lfs -text binary
|
|
||||||
|
|
||||||
# Raw Content types
|
|
||||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
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||||||
*.png filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
|
92
hwanyoung2/.gitignore
vendored
92
hwanyoung2/.gitignore
vendored
@ -1,92 +0,0 @@
|
|||||||
# ---> UnrealEngine
|
|
||||||
# Visual Studio 2015 user specific files
|
|
||||||
.vs/
|
|
||||||
|
|
||||||
# Compiled Object files
|
|
||||||
*.slo
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|
||||||
*.lo
|
|
||||||
*.o
|
|
||||||
*.obj
|
|
||||||
|
|
||||||
# Precompiled Headers
|
|
||||||
*.gch
|
|
||||||
*.pch
|
|
||||||
|
|
||||||
# Compiled Dynamic libraries
|
|
||||||
*.so
|
|
||||||
*.dylib
|
|
||||||
|
|
||||||
|
|
||||||
# Fortran module files
|
|
||||||
*.mod
|
|
||||||
|
|
||||||
# Compiled Static libraries
|
|
||||||
*.lai
|
|
||||||
*.la
|
|
||||||
*.a
|
|
||||||
*.lib
|
|
||||||
|
|
||||||
# Executables
|
|
||||||
*.exe
|
|
||||||
*.out
|
|
||||||
*.app
|
|
||||||
*.ipa
|
|
||||||
|
|
||||||
# These project files can be generated by the engine
|
|
||||||
*.xcodeproj
|
|
||||||
*.xcworkspace
|
|
||||||
*.sln
|
|
||||||
*.suo
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|
||||||
*.opensdf
|
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||||||
*.sdf
|
|
||||||
*.VC.db
|
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||||||
*.VC.opendb
|
|
||||||
|
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||||||
# Precompiled Assets
|
|
||||||
SourceArt/**/*.png
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||||||
SourceArt/**/*.tga
|
|
||||||
|
|
||||||
# Binary Files
|
|
||||||
Binaries/*
|
|
||||||
Plugins/*/Binaries/*
|
|
||||||
|
|
||||||
# Builds
|
|
||||||
Build/*
|
|
||||||
|
|
||||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
|
||||||
!Build/*/
|
|
||||||
Build/*/**
|
|
||||||
!Build/*/PakBlacklist*.txt
|
|
||||||
|
|
||||||
# Don't ignore icon files in Build
|
|
||||||
!Build/**/*.ico
|
|
||||||
|
|
||||||
# Built data for maps
|
|
||||||
*_BuiltData.uasset
|
|
||||||
|
|
||||||
# Configuration files generated by the Editor
|
|
||||||
Saved/*
|
|
||||||
|
|
||||||
# Compiled source files for the engine to use
|
|
||||||
Intermediate/*
|
|
||||||
Plugins/*/Intermediate/*
|
|
||||||
|
|
||||||
# Cache files for the editor to use
|
|
||||||
DerivedDataCache/*
|
|
||||||
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
|
|
||||||
|
|
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
|
|
||||||
|
|
||||||
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
|
|
@ -1,17 +0,0 @@
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|||||||
{
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|
||||||
"version": "1.0",
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|
||||||
"components": [
|
|
||||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
|
|
||||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
|
||||||
"Microsoft.VisualStudio.Component.Windows10SDK",
|
|
||||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
|
||||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
|
||||||
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
|
|
||||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
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||||||
"Microsoft.VisualStudio.Workload.NativeGame",
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||||||
"Microsoft.VisualStudio.Workload.Universal"
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||||||
]
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||||||
}
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{
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||||||
"BuildId": "27405482",
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"Modules":
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||||||
{
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||||||
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
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}
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}
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File diff suppressed because it is too large
Load Diff
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[UnrealEd.SimpleMap]
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||||||
SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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||||||
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|
||||||
[EditoronlyBP]
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||||||
bAllowClassAndBlueprintPinMatching=true
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||||||
bReplaceBlueprintWithClass= true
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||||||
bDontLoadBlueprintOutsideEditor= true
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||||||
bBlueprintIsNotBlueprintType= true
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||||||
[/Script/AdvancedPreviewScene.SharedProfiles]
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@ -1,2 +0,0 @@
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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@ -1,259 +0,0 @@
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|||||||
[/Script/EngineSettings.GameMapsSettings]
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||||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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|
||||||
EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
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||||||
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
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||||||
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|
||||||
[/Script/Engine.RendererSettings]
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||||||
r.Mobile.ShadingPath=0
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|
||||||
r.Mobile.SupportGPUScene=False
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||||||
r.Mobile.AntiAliasing=0
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=True
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r.Shaders.CompressionFormat=2
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
|
|
||||||
r.PrecomputedVisibilityWarning=False
|
|
||||||
r.TextureStreaming=True
|
|
||||||
Compat.UseDXT5NormalMaps=False
|
|
||||||
r.VirtualTextures=False
|
|
||||||
r.VT.EnableAutoImport=True
|
|
||||||
r.VirtualTexturedLightmaps=False
|
|
||||||
r.VT.AnisotropicFiltering=False
|
|
||||||
bEnableVirtualTextureOpacityMask=False
|
|
||||||
r.VT.TileSize=128
|
|
||||||
r.VT.TileBorderSize=4
|
|
||||||
r.vt.FeedbackFactor=16
|
|
||||||
WorkingColorSpaceChoice=sRGB
|
|
||||||
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
|
|
||||||
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
|
|
||||||
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
|
|
||||||
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
|
|
||||||
r.ClearCoatNormal=False
|
|
||||||
r.DynamicGlobalIlluminationMethod=0
|
|
||||||
r.ReflectionMethod=2
|
|
||||||
r.ReflectionCaptureResolution=128
|
|
||||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
|
||||||
r.Lumen.HardwareRayTracing=False
|
|
||||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
|
||||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
|
||||||
r.Lumen.TraceMeshSDFs=0
|
|
||||||
r.Shadow.Virtual.Enable=1
|
|
||||||
r.RayTracing=False
|
|
||||||
r.RayTracing.Shadows=False
|
|
||||||
r.RayTracing.Skylight=False
|
|
||||||
r.RayTracing.UseTextureLod=False
|
|
||||||
r.PathTracing=True
|
|
||||||
r.GenerateMeshDistanceFields=True
|
|
||||||
r.DistanceFields.DefaultVoxelDensity=0.200000
|
|
||||||
r.Nanite.ProjectEnabled=True
|
|
||||||
r.AllowStaticLighting=True
|
|
||||||
r.NormalMapsForStaticLighting=False
|
|
||||||
r.ForwardShading=False
|
|
||||||
r.VertexFoggingForOpaque=True
|
|
||||||
r.SeparateTranslucency=True
|
|
||||||
r.TranslucentSortPolicy=0
|
|
||||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
|
||||||
vr.VRS.HMDFixedFoveationLevel=0
|
|
||||||
vr.VRS.HMDFixedFoveationDynamic=False
|
|
||||||
r.CustomDepth=1
|
|
||||||
r.CustomDepthTemporalAAJitter=True
|
|
||||||
r.PostProcessing.PropagateAlpha=0
|
|
||||||
r.DefaultFeature.Bloom=True
|
|
||||||
r.DefaultFeature.AmbientOcclusion=True
|
|
||||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
|
||||||
r.DefaultFeature.AutoExposure=False
|
|
||||||
r.DefaultFeature.AutoExposure.Method=0
|
|
||||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
|
||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
|
||||||
r.DefaultFeature.MotionBlur=False
|
|
||||||
r.DefaultFeature.LensFlare=False
|
|
||||||
r.TemporalAA.Upsampling=True
|
|
||||||
r.AntiAliasingMethod=4
|
|
||||||
r.MSAACount=4
|
|
||||||
r.DefaultFeature.LightUnits=1
|
|
||||||
r.DefaultBackBufferPixelFormat=4
|
|
||||||
r.Shadow.UnbuiltPreviewInGame=True
|
|
||||||
r.StencilForLODDither=False
|
|
||||||
r.EarlyZPass=2
|
|
||||||
r.EarlyZPassOnlyMaterialMasking=True
|
|
||||||
r.Shadow.CSMCaching=False
|
|
||||||
r.DBuffer=True
|
|
||||||
r.ClearSceneMethod=1
|
|
||||||
r.VelocityOutputPass=1
|
|
||||||
r.Velocity.EnableVertexDeformation=2
|
|
||||||
r.SelectiveBasePassOutputs=False
|
|
||||||
bDefaultParticleCutouts=False
|
|
||||||
fx.GPUSimulationTextureSizeX=1024
|
|
||||||
fx.GPUSimulationTextureSizeY=1024
|
|
||||||
r.AllowGlobalClipPlane=False
|
|
||||||
r.GBufferFormat=1
|
|
||||||
r.MorphTarget.Mode=True
|
|
||||||
r.GPUCrashDebugging=False
|
|
||||||
vr.InstancedStereo=False
|
|
||||||
r.MobileHDR=True
|
|
||||||
vr.MobileMultiView=False
|
|
||||||
r.Mobile.UseHWsRGBEncoding=False
|
|
||||||
vr.RoundRobinOcclusion=False
|
|
||||||
r.MeshStreaming=False
|
|
||||||
r.HeterogeneousVolumes=False
|
|
||||||
r.WireframeCullThreshold=5.000000
|
|
||||||
r.SupportStationarySkylight=True
|
|
||||||
r.SupportLowQualityLightmaps=True
|
|
||||||
r.SupportPointLightWholeSceneShadows=True
|
|
||||||
r.SupportSkyAtmosphere=True
|
|
||||||
r.SupportSkyAtmosphereAffectsHeightFog=True
|
|
||||||
r.SupportCloudShadowOnForwardLitTranslucent=False
|
|
||||||
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
|
||||||
r.Water.SingleLayerWater.SupportCloudShadow=False
|
|
||||||
r.Strata=False
|
|
||||||
r.Strata.BytesPerPixel=80
|
|
||||||
r.Strata.OpaqueMaterialRoughRefraction=False
|
|
||||||
r.Strata.Debug.AdvancedVisualizationShaders=False
|
|
||||||
r.Material.RoughDiffuse=False
|
|
||||||
r.Material.EnergyConservation=False
|
|
||||||
r.OIT.SortedPixels=False
|
|
||||||
r.SkinCache.CompileShaders=False
|
|
||||||
r.SkinCache.SkipCompilingGPUSkinVF=False
|
|
||||||
r.SkinCache.DefaultBehavior=1
|
|
||||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
|
||||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
|
||||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
|
||||||
r.Mobile.Forward.EnableLocalLights=True
|
|
||||||
r.Mobile.Forward.EnableClusteredReflections=False
|
|
||||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
|
||||||
r.Mobile.AllowDistanceFieldShadows=True
|
|
||||||
r.Mobile.AllowMovableDirectionalLights=True
|
|
||||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
|
||||||
r.GPUSkin.Support16BitBoneIndex=False
|
|
||||||
r.GPUSkin.Limit2BoneInfluences=False
|
|
||||||
r.SupportDepthOnlyIndexBuffers=True
|
|
||||||
r.SupportReversedIndexBuffers=True
|
|
||||||
r.Mobile.AmbientOcclusion=False
|
|
||||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
|
||||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
|
||||||
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
|
||||||
r.Mobile.PlanarReflectionMode=0
|
|
||||||
r.Mobile.SupportsGen4TAA=True
|
|
||||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
|
||||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
|
||||||
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
|
||||||
VisualizeCalibrationCustomMaterialPath=None
|
|
||||||
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
|
||||||
|
|
||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
||||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
|
||||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
|
||||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
|
||||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
|
||||||
Compiler=Default
|
|
||||||
AudioSampleRate=48000
|
|
||||||
AudioCallbackBufferFrameSize=1024
|
|
||||||
AudioNumBuffersToEnqueue=1
|
|
||||||
AudioMaxChannels=0
|
|
||||||
AudioNumSourceWorkers=4
|
|
||||||
SpatializationPlugin=
|
|
||||||
SourceDataOverridePlugin=
|
|
||||||
ReverbPlugin=
|
|
||||||
OcclusionPlugin=
|
|
||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
||||||
CacheSizeKB=65536
|
|
||||||
MaxChunkSizeOverrideKB=0
|
|
||||||
bResampleForDevice=False
|
|
||||||
MaxSampleRate=48000.000000
|
|
||||||
HighSampleRate=32000.000000
|
|
||||||
MedSampleRate=24000.000000
|
|
||||||
LowSampleRate=12000.000000
|
|
||||||
MinSampleRate=8000.000000
|
|
||||||
CompressionQualityModifier=1.000000
|
|
||||||
AutoStreamingThreshold=0.000000
|
|
||||||
SoundCueCookQualityIndex=-1
|
|
||||||
|
|
||||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
|
||||||
TargetedHardwareClass=Desktop
|
|
||||||
AppliedTargetedHardwareClass=Desktop
|
|
||||||
DefaultGraphicsPerformance=Scalable
|
|
||||||
AppliedDefaultGraphicsPerformance=Scalable
|
|
||||||
|
|
||||||
[/Script/Engine.Engine]
|
|
||||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/hwanyoung2")
|
|
||||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/hwanyoung2")
|
|
||||||
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="hwanyoung2GameMode")
|
|
||||||
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="hwanyoung2Character")
|
|
||||||
|
|
||||||
|
|
||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
||||||
bEnablePlugin=True
|
|
||||||
bAllowNetworkConnection=True
|
|
||||||
SecurityToken=939E162047B3BFA6A999C098C50E5570
|
|
||||||
bIncludeInShipping=False
|
|
||||||
bAllowExternalStartInShipping=False
|
|
||||||
bCompileAFSProject=False
|
|
||||||
bUseCompression=False
|
|
||||||
bLogFiles=False
|
|
||||||
bReportStats=False
|
|
||||||
ConnectionType=USBOnly
|
|
||||||
bUseManualIPAddress=False
|
|
||||||
ManualIPAddress=
|
|
||||||
|
|
||||||
[/Script/Engine.CollisionProfile]
|
|
||||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
||||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
|
||||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
||||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
|
||||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
|
||||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
|
||||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
|
||||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
|
||||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
|
||||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
|
||||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
|
|
@ -1,110 +0,0 @@
|
|||||||
[/Script/EngineSettings.GeneralProjectSettings]
|
|
||||||
ProjectID=9FEBD72148EDD16FA2BB9BBD139D39AE
|
|
||||||
ProjectName=Third Person Game Template
|
|
||||||
|
|
||||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
|
||||||
Build=IfProjectHasCode
|
|
||||||
BuildConfiguration=PPBC_Development
|
|
||||||
BuildTarget=
|
|
||||||
LaunchOnTarget=
|
|
||||||
StagingDirectory=(Path="")
|
|
||||||
FullRebuild=False
|
|
||||||
ForDistribution=False
|
|
||||||
IncludeDebugFiles=False
|
|
||||||
BlueprintNativizationMethod=Disabled
|
|
||||||
bIncludeNativizedAssetsInProjectGeneration=False
|
|
||||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
|
||||||
UsePakFile=True
|
|
||||||
bUseIoStore=True
|
|
||||||
bUseZenStore=False
|
|
||||||
bMakeBinaryConfig=False
|
|
||||||
bGenerateChunks=False
|
|
||||||
bGenerateNoChunks=False
|
|
||||||
bChunkHardReferencesOnly=False
|
|
||||||
bForceOneChunkPerFile=False
|
|
||||||
MaxChunkSize=0
|
|
||||||
bBuildHttpChunkInstallData=False
|
|
||||||
HttpChunkInstallDataDirectory=(Path="")
|
|
||||||
WriteBackMetadataToAssetRegistry=Disabled
|
|
||||||
bCompressed=True
|
|
||||||
PackageCompressionFormat=Oodle
|
|
||||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
|
||||||
PackageAdditionalCompressionOptions=
|
|
||||||
PackageCompressionMethod=Kraken
|
|
||||||
PackageCompressionLevel_DebugDevelopment=4
|
|
||||||
PackageCompressionLevel_TestShipping=5
|
|
||||||
PackageCompressionLevel_Distribution=7
|
|
||||||
PackageCompressionMinBytesSaved=1024
|
|
||||||
PackageCompressionMinPercentSaved=5
|
|
||||||
bPackageCompressionEnableDDC=False
|
|
||||||
PackageCompressionMinSizeToConsiderDDC=0
|
|
||||||
HttpChunkInstallDataVersion=
|
|
||||||
IncludePrerequisites=True
|
|
||||||
IncludeAppLocalPrerequisites=False
|
|
||||||
bShareMaterialShaderCode=True
|
|
||||||
bDeterministicShaderCodeOrder=False
|
|
||||||
bSharedMaterialNativeLibraries=True
|
|
||||||
ApplocalPrerequisitesDirectory=(Path="")
|
|
||||||
IncludeCrashReporter=False
|
|
||||||
InternationalizationPreset=English
|
|
||||||
-CulturesToStage=en
|
|
||||||
+CulturesToStage=en
|
|
||||||
LocalizationTargetCatchAllChunkId=0
|
|
||||||
bCookAll=False
|
|
||||||
bCookMapsOnly=False
|
|
||||||
bSkipEditorContent=False
|
|
||||||
bSkipMovies=False
|
|
||||||
-IniKeyDenylist=KeyStorePassword
|
|
||||||
-IniKeyDenylist=KeyPassword
|
|
||||||
-IniKeyDenylist=rsa.privateexp
|
|
||||||
-IniKeyDenylist=rsa.modulus
|
|
||||||
-IniKeyDenylist=rsa.publicexp
|
|
||||||
-IniKeyDenylist=aes.key
|
|
||||||
-IniKeyDenylist=SigningPublicExponent
|
|
||||||
-IniKeyDenylist=SigningModulus
|
|
||||||
-IniKeyDenylist=SigningPrivateExponent
|
|
||||||
-IniKeyDenylist=EncryptionKey
|
|
||||||
-IniKeyDenylist=DevCenterUsername
|
|
||||||
-IniKeyDenylist=DevCenterPassword
|
|
||||||
-IniKeyDenylist=IOSTeamID
|
|
||||||
-IniKeyDenylist=SigningCertificate
|
|
||||||
-IniKeyDenylist=MobileProvision
|
|
||||||
-IniKeyDenylist=IniKeyDenylist
|
|
||||||
-IniKeyDenylist=IniSectionDenylist
|
|
||||||
+IniKeyDenylist=KeyStorePassword
|
|
||||||
+IniKeyDenylist=KeyPassword
|
|
||||||
+IniKeyDenylist=rsa.privateexp
|
|
||||||
+IniKeyDenylist=rsa.modulus
|
|
||||||
+IniKeyDenylist=rsa.publicexp
|
|
||||||
+IniKeyDenylist=aes.key
|
|
||||||
+IniKeyDenylist=SigningPublicExponent
|
|
||||||
+IniKeyDenylist=SigningModulus
|
|
||||||
+IniKeyDenylist=SigningPrivateExponent
|
|
||||||
+IniKeyDenylist=EncryptionKey
|
|
||||||
+IniKeyDenylist=DevCenterUsername
|
|
||||||
+IniKeyDenylist=DevCenterPassword
|
|
||||||
+IniKeyDenylist=IOSTeamID
|
|
||||||
+IniKeyDenylist=SigningCertificate
|
|
||||||
+IniKeyDenylist=MobileProvision
|
|
||||||
+IniKeyDenylist=IniKeyDenylist
|
|
||||||
+IniKeyDenylist=IniSectionDenylist
|
|
||||||
-IniSectionDenylist=HordeStorageServers
|
|
||||||
-IniSectionDenylist=StorageServers
|
|
||||||
+IniSectionDenylist=HordeStorageServers
|
|
||||||
+IniSectionDenylist=StorageServers
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Banks")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Buses")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Events")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Reverbs")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
|
|
||||||
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
|
|
||||||
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
|
|
||||||
PerPlatformBuildConfig=()
|
|
||||||
PerPlatformTargetFlavorName=()
|
|
||||||
PerPlatformBuildTarget=()
|
|
||||||
|
|
@ -1,17 +0,0 @@
|
|||||||
[/Script/GameplayTags.GameplayTagsSettings]
|
|
||||||
ImportTagsFromConfig=True
|
|
||||||
WarnOnInvalidTags=True
|
|
||||||
ClearInvalidTags=False
|
|
||||||
AllowEditorTagUnloading=True
|
|
||||||
AllowGameTagUnloading=False
|
|
||||||
FastReplication=False
|
|
||||||
InvalidTagCharacters="\"\',"
|
|
||||||
NumBitsForContainerSize=6
|
|
||||||
NetIndexFirstBitSegment=16
|
|
||||||
+GameplayTagList=(Tag="Ability",DevComment="Parent Gameplay Tag that represents an Ability")
|
|
||||||
+GameplayTagList=(Tag="Ability.NotCanceledByStun",DevComment="A selection of abilities that are not cancelled by stunned state")
|
|
||||||
+GameplayTagList=(Tag="Character.Player",DevComment="Gameplay Tag specific to player characters, used for distinguishing gameplay effects")
|
|
||||||
+GameplayTagList=(Tag="State.Dead",DevComment="The character is dead.")
|
|
||||||
+GameplayTagList=(Tag="State.Debuff.Stun",DevComment="The character is stunned, so they cannot execute any abilities in this state.")
|
|
||||||
+GameplayTagList=(Tag="State.RemoveOnDeath",DevComment="The character is dead, thus any effect on the character is removed.")
|
|
||||||
|
|
@ -1,86 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[/Script/Engine.InputSettings]
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
bAltEnterTogglesFullscreen=True
|
|
||||||
bF11TogglesFullscreen=True
|
|
||||||
bUseMouseForTouch=False
|
|
||||||
bEnableMouseSmoothing=True
|
|
||||||
bEnableFOVScaling=True
|
|
||||||
bCaptureMouseOnLaunch=True
|
|
||||||
bEnableLegacyInputScales=True
|
|
||||||
bEnableMotionControls=True
|
|
||||||
bFilterInputByPlatformUser=False
|
|
||||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
|
||||||
bAlwaysShowTouchInterface=False
|
|
||||||
bShowConsoleOnFourFingerTap=True
|
|
||||||
bEnableGestureRecognizer=False
|
|
||||||
bUseAutocorrect=False
|
|
||||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
|
||||||
DefaultViewportMouseLockMode=LockOnCapture
|
|
||||||
FOVScale=0.011110
|
|
||||||
DoubleClickTime=0.200000
|
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
|
||||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
|
||||||
-ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Tilde
|
|
||||||
|
|
2
hwanyoung2/Content/.gitattributes
vendored
2
hwanyoung2/Content/.gitattributes
vendored
@ -1,2 +0,0 @@
|
|||||||
*.uasset filter=lfs diff=lfs merge=lfs -text lockable
|
|
||||||
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Ht_Reaction_InPlace_L_01_Aim_Bow.uasset
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_01_Bow.uasset
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_01_Bow.uasset
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Bow.uasset
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hwanyoung2/Content/ArcherAnimationSet/Animations/Bow/AS_Bow_Idle_2_Aim_Bow.uasset
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