changed some input-related code in player charac controller

This commit is contained in:
Ji Yoon Rhee
2024-06-11 21:53:04 +09:00
parent 917a1bb668
commit 18abbad56d
3 changed files with 2 additions and 26 deletions

View File

@ -4,7 +4,6 @@
#include "HYInteractableActor.h"
#include "InventoryItem.h"
#include "InputAction.h"
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "HYPlayerCharacController.generated.h"
@ -44,18 +43,6 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 InventoryWeightLimit;
/** MappingContext */
UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true"))
class UInputMappingContext* InputMapping;
/** Toggle inventory GUI Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
class UInputAction* ToggleInventoryAction;
/** Interact Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
class UInputAction* InteractAction;
#pragma endregion