changed some input-related code in player charac controller
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@ -4,7 +4,6 @@
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#include "HYInteractableActor.h"
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#include "InventoryItem.h"
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#include "InputAction.h"
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "HYPlayerCharacController.generated.h"
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@ -44,18 +43,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 InventoryWeightLimit;
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/** MappingContext */
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UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true"))
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class UInputMappingContext* InputMapping;
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/** Toggle inventory GUI Input Action */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
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class UInputAction* ToggleInventoryAction;
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/** Interact Input Action */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
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class UInputAction* InteractAction;
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#pragma endregion
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