changed some input-related code in player charac controller
This commit is contained in:
parent
917a1bb668
commit
18abbad56d
@ -4,7 +4,6 @@
|
|||||||
#include "HYPlayerCharacController.h"
|
#include "HYPlayerCharacController.h"
|
||||||
#include "HYGameStateBase.h"
|
#include "HYGameStateBase.h"
|
||||||
#include "hwanyoung2Character.h"
|
#include "hwanyoung2Character.h"
|
||||||
#include "EnhancedInputComponent.h"
|
|
||||||
|
|
||||||
AHYPlayerCharacController::AHYPlayerCharacController()
|
AHYPlayerCharacController::AHYPlayerCharacController()
|
||||||
{
|
{
|
||||||
@ -48,19 +47,9 @@ void AHYPlayerCharacController::Interact()
|
|||||||
void AHYPlayerCharacController::SetupInputComponent()
|
void AHYPlayerCharacController::SetupInputComponent()
|
||||||
{
|
{
|
||||||
Super::SetupInputComponent();
|
Super::SetupInputComponent();
|
||||||
|
|
||||||
if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked<UEnhancedInputComponent>(InputComponent)) {
|
|
||||||
EnhancedInputComponent->BindAction(
|
|
||||||
InteractAction, ETriggerEvent::Triggered,
|
|
||||||
this, &AHYPlayerCharacController::Interact);
|
|
||||||
EnhancedInputComponent->BindAction(
|
|
||||||
ToggleInventoryAction, ETriggerEvent::Triggered,
|
|
||||||
this, &AHYPlayerCharacController::ReloadInventory);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AHYPlayerCharacController::OnPossess(APawn* InPawn)
|
void AHYPlayerCharacController::OnPossess(APawn* InPawn)
|
||||||
{
|
{
|
||||||
|
Super::OnPossess(InPawn);
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
|
|
||||||
#include "HYInteractableActor.h"
|
#include "HYInteractableActor.h"
|
||||||
#include "InventoryItem.h"
|
#include "InventoryItem.h"
|
||||||
#include "InputAction.h"
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "GameFramework/PlayerController.h"
|
#include "GameFramework/PlayerController.h"
|
||||||
#include "HYPlayerCharacController.generated.h"
|
#include "HYPlayerCharacController.generated.h"
|
||||||
@ -44,18 +43,6 @@ public:
|
|||||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||||
int32 InventoryWeightLimit;
|
int32 InventoryWeightLimit;
|
||||||
|
|
||||||
/** MappingContext */
|
|
||||||
UPROPERTY(EditAnywhere, Category = Input, meta = (AllowPrivateAccess = "true"))
|
|
||||||
class UInputMappingContext* InputMapping;
|
|
||||||
|
|
||||||
/** Toggle inventory GUI Input Action */
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
|
|
||||||
class UInputAction* ToggleInventoryAction;
|
|
||||||
|
|
||||||
/** Interact Input Action */
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
|
|
||||||
class UInputAction* InteractAction;
|
|
||||||
|
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
|
||||||
|
@ -55,7 +55,6 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
Ahwanyoung2Character();
|
Ahwanyoung2Character();
|
||||||
|
|
||||||
//Updates the AbilitysystemComponent's actorInfo, especially in a multiplayer environment
|
//Updates the AbilitysystemComponent's actorInfo, especially in a multiplayer environment
|
||||||
@ -69,6 +68,7 @@ public:
|
|||||||
UFUNCTION(BlueprintCallable, Category = "HY_Character|Camera")
|
UFUNCTION(BlueprintCallable, Category = "HY_Character|Camera")
|
||||||
FVector GetStartingCameraBoomLocation();
|
FVector GetStartingCameraBoomLocation();
|
||||||
|
|
||||||
|
|
||||||
/** Returns CameraBoom subobject **/
|
/** Returns CameraBoom subobject **/
|
||||||
class USpringArmComponent* GetCameraBoom() const { return CameraBoom; }
|
class USpringArmComponent* GetCameraBoom() const { return CameraBoom; }
|
||||||
/** Returns FollowCamera subobject **/
|
/** Returns FollowCamera subobject **/
|
||||||
|
Loading…
Reference in New Issue
Block a user