accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next

This commit is contained in:
Ji Yoon Rhee 2024-01-04 23:03:39 +09:00
parent 586a7cf134
commit 191cd0dbdd
110 changed files with 21562 additions and 3135 deletions

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@ -2,6 +2,6 @@
"BuildId": "23058290",
"Modules":
{
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
"hwanyoung2": "UnrealEditor-hwanyoung2-0156.dll"
}
}

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@ -1,19 +1,5 @@
 Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5).
Waiting for 'git status' command to complete
Invalidating makefile for hwanyoung2Editor (working set of source files changed)
Building hwanyoung2Editor...
Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from hwanyoung2 unity file: hwanyoung2Character.cpp, HYInteractableActor.cpp, HYManualPickUp.cpp, HYPlayerCharacController.cpp, InventoryItem.cpp
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Building 4 actions with 4 processes...
[1/4] Compile HYPlayerCharacController.cpp
[2/4] Link UnrealEditor-hwanyoung2.lib
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다.
[3/4] Link UnrealEditor-hwanyoung2.dll
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다.
[4/4] WriteMetadata hwanyoung2Editor.target
Total time in Parallel executor: 15.04 seconds
Total execution time: 17.96 seconds
Unable to delete hot-reload file: D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-0002.dll
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: "E:\UE_5.1\Engine\Build\BatchFiles\Build.bat hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild" 명령이 종료되었습니다(코드: 6).

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@ -0,0 +1,42 @@
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@ -48,6 +48,7 @@
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@ -48,21 +48,23 @@
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@ -21,6 +21,7 @@
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@ -21,20 +21,22 @@
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View File

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View File

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}
}

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@ -0,0 +1,341 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp"
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"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputactionvalue.h",
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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
"e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -0,0 +1,341 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.cpp"
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/I Runtime
/I Runtime\TraceLog\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
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/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
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View File

@ -98,9 +98,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams[] = {
{ "Comment", "//this is a Blueprint \n" },
{ "Comment", "//this is a Blueprint-only Event; does not have C++ implementation\n" },
{ "ModuleRelativePath", "HYInteractableActor.h" },
{ "ToolTip", "this is a Blueprint" },
{ "ToolTip", "this is a Blueprint-only Event; does not have C++ implementation" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "Interact", nullptr, nullptr, sizeof(HYInteractableActor_eventInteract_Parms), Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C00, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams)) };
@ -143,12 +143,14 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
};
const FClassFunctionLinkInfo Z_Construct_UClass_AHYInteractableActor_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_AHYInteractableActor_GetInteractText, "GetInteractText" }, // 1228690879
{ &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 1420536544
{ &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 2314526078
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams[] = {
{ "Comment", "/*\n* Parent class for all interactable actor objects \n*/" },
{ "IncludePath", "HYInteractableActor.h" },
{ "ModuleRelativePath", "HYInteractableActor.h" },
{ "ToolTip", "* Parent class for all interactable actor objects" },
};
#endif
#if WITH_METADATA
@ -206,9 +208,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {}
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 575901954U) },
{ Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 3331186442U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_3602904479(TEXT("/Script/hwanyoung2"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_1900664570(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@ -15,23 +15,23 @@ class APlayerController;
#endif
#define HWANYOUNG2_HYInteractableActor_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS \
virtual void Interact_Implementation(APlayerController* Controller); \
\
DECLARE_FUNCTION(execGetInteractText); \
DECLARE_FUNCTION(execInteract);
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetInteractText); \
DECLARE_FUNCTION(execInteract);
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYInteractableActor(); \
friend struct Z_Construct_UClass_AHYInteractableActor_Statics; \
@ -40,7 +40,7 @@ public: \
DECLARE_SERIALIZER(AHYInteractableActor)
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS \
private: \
static void StaticRegisterNativesAHYInteractableActor(); \
friend struct Z_Construct_UClass_AHYInteractableActor_Statics; \
@ -49,7 +49,7 @@ public: \
DECLARE_SERIALIZER(AHYInteractableActor)
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_STANDARD_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYInteractableActor(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYInteractableActor) \
@ -63,7 +63,7 @@ public: \
NO_API virtual ~AHYInteractableActor();
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ENHANCED_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYInteractableActor(AHYInteractableActor&&); \
@ -75,29 +75,29 @@ public: \
NO_API virtual ~AHYInteractableActor();
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_9_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_GENERATED_BODY_LEGACY \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_STANDARD_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_GENERATED_BODY \
#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ENHANCED_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -108,9 +108,9 @@ void EmptyLinkFunctionForGeneratedCodeHYManualPickUp() {}
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYManualPickUp, AHYManualPickUp::StaticClass, TEXT("AHYManualPickUp"), &Z_Registration_Info_UClass_AHYManualPickUp, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYManualPickUp), 1526782913U) },
{ Z_Construct_UClass_AHYManualPickUp, AHYManualPickUp::StaticClass, TEXT("AHYManualPickUp"), &Z_Registration_Info_UClass_AHYManualPickUp, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYManualPickUp), 253987176U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_3814434639(TEXT("/Script/hwanyoung2"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_92757738(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@ -0,0 +1,87 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYWeapon.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYWeapon() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AActor();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYWeapon();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYWeapon_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void AHYWeapon::StaticRegisterNativesAHYWeapon()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYWeapon);
UClass* Z_Construct_UClass_AHYWeapon_NoRegister()
{
return AHYWeapon::StaticClass();
}
struct Z_Construct_UClass_AHYWeapon_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AHYWeapon_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYWeapon_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HYWeapon.h" },
{ "ModuleRelativePath", "HYWeapon.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYWeapon_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYWeapon>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYWeapon_Statics::ClassParams = {
&AHYWeapon::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009000A4u,
METADATA_PARAMS(Z_Construct_UClass_AHYWeapon_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYWeapon_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AHYWeapon()
{
if (!Z_Registration_Info_UClass_AHYWeapon.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYWeapon.OuterSingleton, Z_Construct_UClass_AHYWeapon_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AHYWeapon.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<AHYWeapon>()
{
return AHYWeapon::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AHYWeapon);
AHYWeapon::~AHYWeapon() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYWeapon, AHYWeapon::StaticClass, TEXT("AHYWeapon"), &Z_Registration_Info_UClass_AHYWeapon, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYWeapon), 3367795170U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_1752778142(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -0,0 +1,96 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYWeapon.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYWeapon_generated_h
#error "HYWeapon.generated.h already included, missing '#pragma once' in HYWeapon.h"
#endif
#define HWANYOUNG2_HYWeapon_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
public: \
DECLARE_CLASS(AHYWeapon, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_INCLASS \
private: \
static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
public: \
DECLARE_CLASS(AHYWeapon, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(AHYWeapon)
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYWeapon); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYWeapon); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYWeapon(AHYWeapon&&); \
NO_API AHYWeapon(const AHYWeapon&); \
public: \
NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYWeapon(AHYWeapon&&); \
NO_API AHYWeapon(const AHYWeapon&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYWeapon); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYWeapon); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AHYWeapon) \
NO_API virtual ~AHYWeapon();
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_9_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class AHYWeapon>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,14 +1,15 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h

View File

@ -23,13 +23,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x97BEBDED,
0x518FC678,
0x58542DA9,
0x0F6FAF3A,
METADATA_PARAMS(nullptr, 0)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x97BEBDED, 0x518FC678));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x58542DA9, 0x0F6FAF3A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

File diff suppressed because one or more lines are too long

View File

@ -11,6 +11,7 @@
<None Include="..\..\Source\hwanyoung2Editor.Target.cs">
<Filter>Source</Filter>
</None>
<None Include="..\..\.vsconfig" />
<Filter Include="Config">
<UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier>
</Filter>
@ -128,6 +129,12 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYPlayerState.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYWeapon.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYWeapon.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\InventoryItem.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>

Binary file not shown.

Before

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After

Width:  |  Height:  |  Size: 3.7 KiB

View File

@ -153,6 +153,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
[DetailCustomWidgetExpansion]
WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,
WorldPartitionRuntimeSpatialHash=
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@ -180,8 +181,8 @@ ContentBrowserDrawer.CurrentViewType=1
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[ModuleFileTracking]
hwanyoung2.TimeStamp=2024.01.01-12.52.54
hwanyoung2.LastCompileMethod=Unknown
hwanyoung2.TimeStamp=2024.01.04-13.54.33
hwanyoung2.LastCompileMethod=Runtime
StorageServerClient.TimeStamp=2023.10.02-22.32.49
StorageServerClient.LastCompileMethod=Unknown
CookOnTheFly.TimeStamp=2023.10.02-22.32.40
@ -1329,8 +1330,8 @@ bShowCellCoords=False
PerWorldEditorSettings=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()))
[RootWindow]
ScreenPosition=X=320.000 Y=154.400
WindowSize=X=1281.600 Y=721.600
ScreenPosition=X=320.000 Y=154.000
WindowSize=X=1282.000 Y=722.000
InitiallyMaximized=False
[SlateAdditionalLayoutConfig]
@ -1364,3 +1365,9 @@ Project=E:/UE_5.1/
LastDirectory=
RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[/Script/LiveCoding.LiveCodingSettings]
bPreloadEngineModules=False
bPreloadEnginePluginModules=False
bPreloadProjectModules=True
bPreloadProjectPluginModules=True

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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