Resolve conflict, try to recover passive
This commit is contained in:
commit
23368c06d3
@ -1,13 +1,17 @@
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{
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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}
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/SKM_Soldier_10_PhysicsAsset.uasset
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hwanyoung2/Content/Hwanyoung/Levels/Spring-Sharon.umap
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hwanyoung2/Content/Hwanyoung/Levels/Spring-Sharon.umap
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack3_Soldier1.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack3_Soldier1.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/NewIKRig.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/NewIKRig.uasset
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@ -25,12 +25,10 @@ namespace UnrealBuildTool.Rules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
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bEnableUndefinedIdentifierWarnings = false;
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bUseUnity = false;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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bEnableUndefinedIdentifierWarnings = false;
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PublicDependencyModuleNames.AddRange(
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new string[]
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@ -71,13 +69,11 @@ namespace UnrealBuildTool.Rules
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{
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configName = "L";
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PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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else
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{
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configName = "";
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PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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string linkExtension = "";
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@ -15,7 +15,6 @@ namespace UnrealBuildTool.Rules
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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bEnableUndefinedIdentifierWarnings = false;
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PrivateIncludePaths.AddRange(
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new string[] {
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@ -8,8 +8,8 @@ public class hwanyoung2Target : TargetRules
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public hwanyoung2Target(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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}
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@ -9,8 +9,5 @@ public class hwanyoung2 : ModuleRules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" });
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//PublicDefinitions.Add("NO__HAS_FEATURE");
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//PublicDefinitions.Add("__has_feature(x)=0");
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bEnableUndefinedIdentifierWarnings = false;
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}
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}
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}
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@ -8,8 +8,8 @@ public class hwanyoung2EditorTarget : TargetRules
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public hwanyoung2EditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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@ -54,10 +54,6 @@
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{
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"Name": "FMODStudioNiagara",
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"Enabled": true
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},
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{
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"Name": "SkeletalMeshModelingTools",
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"Enabled": true
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}
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]
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}
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