This commit is contained in:
KenHen 2024-03-22 19:33:09 -04:00
commit 2408ece0ad
19 changed files with 2818 additions and 1648 deletions

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -1258,7 +1258,7 @@ NewGameplayAbilityBlueprint_C.Cooldowns=True
Generic.InventoryItem=True
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
[PluginBrowser]
InstalledPlugins=VisualStudioTools

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@ -71,3 +71,11 @@ EnableTunnel=False
TunnelUnicastEndpoint=
TunnelMulticastEndpoint=
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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