newly added updated FMODStudio plugin for migration
This commit is contained in:
@ -0,0 +1,47 @@
|
||||
// Copyright (c), Firelight Technologies Pty, Ltd. 2024-2024.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "FMODAudioLinkSettings.h"
|
||||
#include "IAudioLink.h"
|
||||
#include "IAudioLinkBlueprintInterface.h"
|
||||
|
||||
class UAudioComponent;
|
||||
|
||||
#include "FMODAudioLinkComponent.generated.h"
|
||||
|
||||
UCLASS(ClassGroup = (Audio, Common), HideCategories = (Object, ActorComponent, Physics, Rendering, Mobility, LOD),
|
||||
ShowCategories = Trigger, meta = (BlueprintSpawnableComponent))
|
||||
class UFMODAudioLinkComponent : public USceneComponent, public IAudioLinkBlueprintInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AudioLink")
|
||||
TObjectPtr<UFMODAudioLinkSettings> Settings;
|
||||
|
||||
/** The sound to be played */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Sound)
|
||||
TObjectPtr<class USoundBase> Sound;
|
||||
|
||||
protected:
|
||||
//~ Begin IAudioLinkInterface
|
||||
virtual void SetLinkSound(USoundBase* NewSound) override;
|
||||
virtual void PlayLink(float StartTime = 0.0f) override;
|
||||
virtual void StopLink() override;
|
||||
virtual bool IsLinkPlaying() const override;
|
||||
//~ End IAudioLinkInterface
|
||||
|
||||
//~ Begin ActorComponent Interface.
|
||||
virtual void OnRegister() override;
|
||||
virtual void OnUnregister() override;
|
||||
//~ End ActorComponent Interface.
|
||||
|
||||
void CreateAudioComponent();
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TObjectPtr<UAudioComponent> AudioComponent;
|
||||
|
||||
void CreateLink();
|
||||
TUniquePtr<IAudioLink> LinkInstance;
|
||||
};
|
Reference in New Issue
Block a user