newly added updated FMODStudio plugin for migration
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// Copyright (c), Firelight Technologies Pty, Ltd. 2024-2024.
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#include "Modules/ModuleInterface.h"
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#include "FMODAudioLinkSettingsFactory.h"
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#include "FMODAudioLinkSettings.h"
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#include "ISettingsModule.h"
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class FAssetTypeActions_FMODAudioLinkSettings;
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class FFMODAudioLinkEditorModule
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{
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public:
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FFMODAudioLinkEditorModule()
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{
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// Register asset types
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IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get();
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{
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AssetActions = MakeShared<FAssetTypeActions_FMODAudioLinkSettings>();
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AssetTools.RegisterAssetTypeActions(AssetActions.ToSharedRef());
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if (ISettingsModule* SettingsModule = FModuleManager::Get().GetModulePtr<ISettingsModule>("Settings"))
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{
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SettingsModule->RegisterSettings("Project", "Plugins", "FMOD AudioLink", NSLOCTEXT("FMODAudioLink", "FMOD AudioLink", "FMOD AudioLink"),
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NSLOCTEXT("FMODAudioLink", "Configure AudioLink for FMOD Settings", "Configure AudioLink for FMOD Settings"), GetMutableDefault<UFMODAudioLinkSettings>());
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}
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}
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}
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~FFMODAudioLinkEditorModule()
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{
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if (FAssetToolsModule::IsModuleLoaded())
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{
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IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get();
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AssetTools.UnregisterAssetTypeActions(AssetActions.ToSharedRef());
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}
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AssetActions.Reset();
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}
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private:
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TSharedPtr<FAssetTypeActions_FMODAudioLinkSettings> AssetActions;
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};
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