diff --git a/hwanyoung2/.editorconfig b/hwanyoung2/.editorconfig new file mode 100644 index 00000000..fbec8216 --- /dev/null +++ b/hwanyoung2/.editorconfig @@ -0,0 +1,91 @@ +[*.{cpp,h}] + +# Naming convention rules (note: currently need to be ordered from more to less specific) + +cpp_naming_rule.aactor_prefixed.symbols = aactor_class +cpp_naming_rule.aactor_prefixed.style = aactor_style + +cpp_naming_rule.swidget_prefixed.symbols = swidget_class +cpp_naming_rule.swidget_prefixed.style = swidget_style + +cpp_naming_rule.uobject_prefixed.symbols = uobject_class +cpp_naming_rule.uobject_prefixed.style = uobject_style + +cpp_naming_rule.booleans_prefixed.symbols = boolean_vars +cpp_naming_rule.booleans_prefixed.style = boolean_style + +cpp_naming_rule.structs_prefixed.symbols = structs +cpp_naming_rule.structs_prefixed.style = unreal_engine_structs + +cpp_naming_rule.enums_prefixed.symbols = enums +cpp_naming_rule.enums_prefixed.style = unreal_engine_enums + +cpp_naming_rule.templates_prefixed.symbols = templates +cpp_naming_rule.templates_prefixed.style = unreal_engine_templates + +cpp_naming_rule.general_names.symbols = all_symbols +cpp_naming_rule.general_names.style = unreal_engine_default + +# Naming convention symbols + +cpp_naming_symbols.aactor_class.applicable_kinds = class +cpp_naming_symbols.aactor_class.applicable_type = AActor + +cpp_naming_symbols.swidget_class.applicable_kinds = class +cpp_naming_symbols.swidget_class.applicable_type = SWidget + +cpp_naming_symbols.uobject_class.applicable_kinds = class +cpp_naming_symbols.uobject_class.applicable_type = UObject + +cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field +cpp_naming_symbols.boolean_vars.applicable_type = bool + +cpp_naming_symbols.enums.applicable_kinds = enum + +cpp_naming_symbols.templates.applicable_kinds = template_class + +cpp_naming_symbols.structs.applicable_kinds = struct + +cpp_naming_symbols.all_symbols.applicable_kinds = * + +# Naming convention styles + +cpp_naming_style.unreal_engine_default.capitalization = pascal_case +cpp_naming_style.unreal_engine_default.required_prefix = +cpp_naming_style.unreal_engine_default.required_suffix = +cpp_naming_style.unreal_engine_default.word_separator = + +cpp_naming_style.unreal_engine_enums.capitalization = pascal_case +cpp_naming_style.unreal_engine_enums.required_prefix = E +cpp_naming_style.unreal_engine_enums.required_suffix = +cpp_naming_style.unreal_engine_enums.word_separator = + +cpp_naming_style.unreal_engine_templates.capitalization = pascal_case +cpp_naming_style.unreal_engine_templates.required_prefix = T +cpp_naming_style.unreal_engine_templates.required_suffix = +cpp_naming_style.unreal_engine_templates.word_separator = + +cpp_naming_style.unreal_engine_structs.capitalization = pascal_case +cpp_naming_style.unreal_engine_structs.required_prefix = F +cpp_naming_style.unreal_engine_structs.required_suffix = +cpp_naming_style.unreal_engine_structs.word_separator = + +cpp_naming_style.uobject_style.capitalization = pascal_case +cpp_naming_style.uobject_style.required_prefix = U +cpp_naming_style.uobject_style.required_suffix = +cpp_naming_style.uobject_style.word_separator = + +cpp_naming_style.aactor_style.capitalization = pascal_case +cpp_naming_style.aactor_style.required_prefix = A +cpp_naming_style.aactor_style.required_suffix = +cpp_naming_style.aactor_style.word_separator = + +cpp_naming_style.swidget_style.capitalization = pascal_case +cpp_naming_style.swidget_style.required_prefix = S +cpp_naming_style.swidget_style.required_suffix = +cpp_naming_style.swidget_style.word_separator = + +cpp_naming_style.boolean_style.capitalization = pascal_case +cpp_naming_style.boolean_style.required_prefix = b +cpp_naming_style.boolean_style.required_suffix = +cpp_naming_style.boolean_style.word_separator = \ No newline at end of file diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb similarity index 84% rename from hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb rename to hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb index 034c41bd..dba0913b 100644 Binary files a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb and b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb differ diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb index cc9dd089..325bdb40 100644 Binary files a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb and b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb differ diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor.modules b/hwanyoung2/Binaries/Win64/UnrealEditor.modules index 49132129..6d6581be 100644 --- a/hwanyoung2/Binaries/Win64/UnrealEditor.modules +++ b/hwanyoung2/Binaries/Win64/UnrealEditor.modules @@ -2,6 +2,6 @@ "BuildId": "23058290", "Modules": { - "hwanyoung2": "UnrealEditor-hwanyoung2-0008.dll" + "hwanyoung2": "UnrealEditor-hwanyoung2-7254.dll" } } \ No newline at end of file diff --git a/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target b/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target index 6eff546f..6094a6cc 100644 --- a/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target +++ b/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target @@ -33,6 +33,26 @@ "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb", + "Type": "SymbolFile" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb", + "Type": "SymbolFile" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules", + "Type": "RequiredResource" + }, { "Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll", "Type": "RequiredResource" @@ -3355,6 +3375,18 @@ } ], "RuntimeDependencies": [ + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll", + "Type": "NonUFS" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll", + "Type": "NonUFS" + }, + { + "Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin", + "Type": "UFS" + }, { "Path": "$(ProjectDir)/hwanyoung2.uproject", "Type": "UFS" diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb index 899ed50e..c30391af 100644 Binary files a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb and b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb differ diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json index 00e56745..71e6e9f5 100644 --- a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json +++ b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json @@ -1,6 +1,8 @@ { "SourceFiles": [ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\FMODStudio.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\FMODStudioEditor.Build.cs", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs" ], diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin index c1ff314c..2016e86c 100644 Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log index 3a76d985..6ae51b2d 100644 --- a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log +++ b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log @@ -1,23 +1,5 @@  Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). - Invalidating makefile for hwanyoung2Editor (working set of source files changed) - Parsing headers for hwanyoung2Editor - Running Internal UnrealHeaderTool "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed - Total of 0 written - Reflection code generated for hwanyoung2Editor in 1.1687553 seconds - Building hwanyoung2Editor... - Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). - [Adaptive Build] Excluded from hwanyoung2 unity file: HYEnemy.cpp, HYGameStateBase.cpp, HYHitscanComponent.cpp, HYPlayerCharacController.cpp, HYWeapon.cpp - Determining max actions to execute in parallel (6 physical cores, 12 logical cores) - Executing up to 6 processes, one per physical core - Building 5 actions with 5 processes... - [1/5] Compile HYWeapon.cpp - [2/5] Compile HYWeapon.gen.cpp - [3/5] Link UnrealEditor-hwanyoung2.lib - D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다. - [4/5] Link UnrealEditor-hwanyoung2.dll - D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다. - [5/5] WriteMetadata hwanyoung2Editor.target - Total time in Parallel executor: 1.63 seconds - Total execution time: 4.72 seconds + Target is up to date + Total execution time: 80.75 seconds diff --git a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin index 07bd8452..b038daf9 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin index e1551d3d..605b425c 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json deleted file mode 100644 index a9a70152..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.cpp", - "ProvidedModule": "", - "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp deleted file mode 100644 index 71806a45..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json deleted file mode 100644 index f770e108..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.gen.cpp", - "ProvidedModule": "", - "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp deleted file mode 100644 index c49e3cf7..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json deleted file mode 100644 index 78095a3e..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.cpp", - "ProvidedModule": "", - "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h", - "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", - "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h", - "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\inventoryitem.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp deleted file mode 100644 index 0310444b..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json deleted file mode 100644 index d58ae550..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.gen.cpp", - "ProvidedModule": "", - "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.generated.h" - ], - "ImportedModules": [], - "ImportedHeaderUnits": [] - } -} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp deleted file mode 100644 index 4d5852e9..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json deleted file mode 100644 index c9f5ff3f..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json +++ /dev/null @@ -1,718 +0,0 @@ -{ - "Version": "1.2", - "Data": { - "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.cpp", - "ProvidedModule": "", - "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", - "Includes": [ - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", - "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h", - "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", 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100644 index be79038d..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.suppressed.exp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response similarity index 98% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response index 4d91b064..1c276574 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response @@ -59,16 +59,16 @@ 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Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" @@ -104,7 +104,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-6098.dll" -/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-6098.suppressed.lib" -/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-6098.pdb" +/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-7254.dll" +/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-7254.suppressed.lib" +/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-7254.pdb" /ignore:4078 diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp similarity index 99% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp index 0e5e8b9f..af549a72 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response similarity index 98% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response index 08ee6343..5474c55f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response @@ -3,7 +3,7 @@ /MACHINE:x64 /SUBSYSTEM:WINDOWS /DEF -/NAME:"UnrealEditor-hwanyoung2-6098.dll" +/NAME:"UnrealEditor-hwanyoung2-7254.dll" /IGNORE:4221 /NODEFAULTLIB "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" @@ -32,15 +32,15 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" 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Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" -/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-6098.lib" +/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-7254.lib" diff --git 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b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7823.dll.response deleted file mode 100644 index 1bb0eccc..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7823.dll.response +++ /dev/null @@ -1,110 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" -/NODEFAULTLIB:"LIBCMTD" -/NODEFAULTLIB:"LIBCPMTD" -/NODEFAULTLIB:"MSVCRTD" -/NODEFAULTLIB:"MSVCPRTD" -/NODEFAULTLIB:"LIBC" -/NODEFAULTLIB:"LIBCP" -/NODEFAULTLIB:"LIBCD" -/NODEFAULTLIB:"LIBCPD" -/FUNCTIONPADMIN:6 -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj" -"D:\GitHub\Personal 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b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-8742.suppressed.exp deleted file mode 100644 index da96a8b9..00000000 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-8742.suppressed.exp and /dev/null differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response index c1804037..87c46e02 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response @@ -59,16 +59,16 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" 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b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old deleted file mode 100644 index 5dceb1de..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old +++ /dev/null @@ -1,108 +0,0 @@ -/MANIFEST:EMBED -/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" -/NOLOGO -/DEBUG:FULL -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/FIXED:No -/NXCOMPAT -/STACK:12000000 -/DELAY:UNLOAD -/DLL -/PDBALTPATH:%_PDB% -/fastfail -/OPT:NOREF -/OPT:NOICF -/INCREMENTAL:NO -/ignore:4199 -/ignore:4099 -/DELAYLOAD:"d3d12.dll" -/DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" -/NODEFAULTLIB:"LIBCMT" -/NODEFAULTLIB:"LIBCPMT" 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Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old deleted file mode 100644 index de294dc0..00000000 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old +++ /dev/null @@ -1,44 +0,0 @@ -/NOLOGO -/errorReport:prompt -/MACHINE:x64 -/SUBSYSTEM:WINDOWS -/DEF -/NAME:"UnrealEditor-hwanyoung2.dll" -/IGNORE:4221 -/NODEFAULTLIB -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Views\\ITypedTableView.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Input\\IVirtualKeyboardEntry.h", @@ -163,9 +163,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementCounter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementHandle.h", 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"PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h" ], "InternalHeaders": [], @@ -433,8 +433,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImageWriteQueue\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteTypes.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -473,15 +473,15 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioModulation.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioCodec.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -536,12 +536,12 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT", "ClassesHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\ConsoleSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameNetworkManagerSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameSessionSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralProjectSettings.h" ], "PublicHeaders": [], @@ -561,13 +561,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Chaos\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\PhysicsCoreTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\SolverEventFilters.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Field\\FieldSystemTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionConvexUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h" ], "InternalHeaders": [], @@ -592,12 +592,12 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -649,25 +649,25 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AugmentedReality\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLifeCycleComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameState.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h" ], "InternalHeaders": [], @@ -690,12 +690,12 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionTrackedDeviceFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\VRNotificationsComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -769,8 +769,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h" ], "InternalHeaders": [], @@ -789,14 +789,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -814,100 +814,100 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -946,13 +946,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", - 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -985,8 +985,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" ], "InternalHeaders": [], @@ -1009,8 +1009,8 @@ ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\EscalationStates.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" @@ -1070,21 +1070,21 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", - 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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1262,19 +1262,19 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1294,14 +1294,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1333,13 +1333,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeCommon\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig_Legacy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothingAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig_Legacy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData_Legacy.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothingAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h" ], "InternalHeaders": [], @@ -1391,18 +1391,18 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeAnimationAPI.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeSourceNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1443,9 +1443,9 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeFilePickerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeMeshUtilities.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1463,11 +1463,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1487,16 +1487,16 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1514,31 +1514,31 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveLinkInterface\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1556,11 +1556,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - 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@@ -1597,10 +1597,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1631,45 +1631,45 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h" ], @@ -1703,17 +1703,17 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcher.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcherSlot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarArea.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\UserWidgetExtension.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\WidgetBlueprintGeneratedClassExtension.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\FieldId.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\IFieldValueChanged.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\SlateVectorArtData.h", @@ -1832,8 +1832,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Animation\\MovieSceneMarginPropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT\\UMG.gen", @@ -1852,8 +1852,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\MovieSceneTracksComponentTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneCameraShakeSourceTriggerChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCVarSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDataLayerSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEnumSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventRepeaterSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSectionBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventTriggerSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFadeSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFloatSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneIntegerSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneLevelVisibilitySection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSlomoSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ByteChannelEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoubleChannelEvaluatorSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatPerlinNoiseChannelEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBoolPropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBytePropertySystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneColorPropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDoublePropertySystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneConstraintSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEventSystems.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneFloatPropertySystem.h", @@ -1925,59 +1925,59 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneIntegerPropertySystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterCollectionSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMotionVectorSimulationSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseBoolBlenderSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseByteBlenderSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseEnumBlenderSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertySystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneTransformOriginSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ObjectPathChannelEvaluatorSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\WeightAndEasingEvaluatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DAttachTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DConstraintTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneActorReferenceTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneAudioTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraCutTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceShakeTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceTriggerTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneColorTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCVarTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDataLayerTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDoubleTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEnumTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEulerTransformTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEventTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFloatTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneIntegerTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialParameterCollectionTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePropertyTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1988,18 +1988,18 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneColorTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneFadeTemplate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSkeletalAnimationTemplate.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneFadeTemplate.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen", @@ -2018,16 +2018,16 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\ILevelSequenceMetaData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h" ], "InternalHeaders": [], @@ -2066,8 +2066,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2086,17 +2086,17 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkHostInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkRenderingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkTrivial.h", @@ -2110,18 +2110,18 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta_SwitchByAgent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Default.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_LowHeight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Null.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\NavigationQueryFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\RecastFilter_UseDefaultArea.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2160,14 +2160,14 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\IrisObjectReferencePackageMap.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\PolymorphicNetSerializer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\NetSerializer.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\NetSerializer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\PolymorphicNetSerializer.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2186,11 +2186,11 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagContainerNetSerializer.h", @@ -2216,13 +2216,13 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasks\\UHT", "ClassesHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskOwnerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTask.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskResource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTasksComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskOwnerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_ClaimResource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_SpawnActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTasksComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_WaitDelay.h" ], "PublicHeaders": [], @@ -2241,57 +2241,57 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Runtime", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIModule\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIController.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneColor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepth.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexelSize.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexture.h", @@ -3266,43 +3266,43 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereViewLuminance.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyLightEnvMapSample.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSobol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSpeedTree.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2DArray.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCube.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCubeArray.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionThinTranslucentMaterialOutput.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", @@ -3314,144 +3314,145 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", + 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"E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5416,22 +5416,23 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationBlendSpaceSampleGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", @@ -5440,106 +5441,105 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByBool.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByEnum.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByInt.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraphBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceSampleResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BoneDrivenController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ComponentToLocalSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CurveSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Constraint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBone.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyPoseFromMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBone.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Constraint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CurveSource.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomProperty.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomTransitionResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Fabrik.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimLayer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedInputPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LookAt.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MakeDynamicAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MeshRefPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Mirror.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseSnapshot.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RefPoseBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ResetRoot.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RandomPlayer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RefPoseBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ResetRoot.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotateRootBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationMultiplier.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ScaleChainLength.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceSampleResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoBoneIK.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationMultiplier.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraph\\UHT\\AnimGraph.gen", @@ -5594,11 +5594,11 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Classes\\BlueprintPaletteFavorites.h" ], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuItem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuUtils.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuItem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintCompilerExtension.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintEditorContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintDragDropMenuItem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintEditorContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\FindInBlueprintManager.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\SCSEditorExtensionContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\SSCSEditorMenuContext.h", @@ -5625,9 +5625,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundEventNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintComponentNodeSpawner.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintEventNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFieldNodeSpawner.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", @@ -5657,17 +5657,17 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClearDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CreateDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CustomEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DoOnceMultiInput.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DelegateSet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DynamicCast.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DeadClass.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DoOnceMultiInput.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EaseFunction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DelegateSet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EditablePinBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumEquality.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumInequality.h", @@ -5682,38 +5682,39 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionTerminator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GenericCreateObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetArrayItem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetClassDefaults.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetArrayItem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetDataTableRow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorName.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorNameAsString.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorName.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisKeyValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetNumEnumEntries.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_IfThenElse.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputVectorAxisValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetNumEnumEntries.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_IfThenElse.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputActionEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputVectorAxisEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LoadAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeArray.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeContainer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeMap.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MathExpression.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Message.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputActionEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputVectorAxisValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MultiGate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PromotableOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PureAssignmentStatement.h", @@ -5727,13 +5728,12 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberGet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberSet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Switch.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", @@ -5841,25 +5841,25 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIPivotTransformGizmo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIStretchGizmoHandle.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIPivotTransformGizmo.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", @@ -5895,8 +5895,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletonEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\BoneProxy.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\BoneProxy.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -5921,8 +5921,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT\\VirtualTexturingEditor.gen", @@ -6019,48 +6019,49 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Editor", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRectLight.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAmbientSound.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAnimationAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryClass.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmitter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRectLight.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerBox.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVectorFieldVolume.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\CrashReportsPrivacySettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\DebugSkelMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimBaseObj.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", @@ -6072,248 +6073,252 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorSkeletonNotifyObj.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CubeBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetSizeQueryCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CurvedStairBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CylinderBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\EditorBrushBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\LinearStairBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SheetBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AudioMixerCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SpiralStairBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\TetrahedronBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\VolumetricBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetSizeQueryCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetRegUtilCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\BaseIteratePackagesCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AudioMixerCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompressAnimationsCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompileShadersTestBedCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ConvertLevelsToExternalActorsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetRegUtilCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompressAnimationsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DDCCleanupCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetBulkDataCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ConvertLevelsToExternalActorsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookGlobalShadersCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DerivedDataCacheCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\BaseIteratePackagesCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetsCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffFilesCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpAssetRegistryCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetRegistriesCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpBlueprintsInfoCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffPackagesCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpHiddenCategoriesCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\EditorBrushBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DDCCleanupCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialExpressionsCommandlet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetsCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialShaderTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\EditorDomainSaveCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportPakDependencies.h", 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticSwitchParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h", @@ -6321,48 +6326,43 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Root.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CurveEdOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialEditorOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialStatsOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdKeyBindings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\AnimBlueprintSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ClassViewerSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimSequenceThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlendSpaceThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlueprintThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ClassThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveLinearColorThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ContentBrowserSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorExperimentalSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorLoadingSavingSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorViewportSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveLinearColorThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimSequenceThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\DefaultSizedThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\FontThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ClassThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\LevelThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlueprintThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlendSpaceThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialFunctionThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialInstanceThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ParticleSystemThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", @@ -6373,11 +6373,11 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\TextureThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h" ], "PublicHeaders": [ @@ -6385,84 +6385,84 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetImportTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutomatedAssetImportData.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\BaseWidgetBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ComponentVisualizer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\CrashReporterSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EdGraphNode_Comment.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ComponentVisualizer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorLevelUtils.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EdGraphNode_Comment.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorWorldExtension.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" @@ -6536,8 +6536,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6590,8 +6590,8 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Public\\K2Node_AIMoveTo.h" @@ -6633,30 +6633,30 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorAvatarActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorBaseActor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorFloatingText.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorPlacement.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorWidgetComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorAutoScaler.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorBaseUserWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT\\VREditor.gen", @@ -6696,25 +6696,25 @@ ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\UMGEditorProjectSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\PropertyViewBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT\\UMGEditor.gen", @@ -6746,9 +6746,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h" ], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h" ], @@ -6777,15 +6777,15 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", @@ -6856,9 +6856,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeEditorObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6942,8 +6942,8 @@ "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshApproximationTool\\MeshApproximationTool.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshInstancingTool\\MeshInstancingTool.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MergeActors\\UHT\\MergeActors.gen", @@ -7090,8 +7090,8 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorSkeletalMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Constraint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphSchema.h" ], "PublicDefines": [], @@ -7128,22 +7128,22 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h", 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"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SimpleParallel.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Task.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BlackboardDataFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -7165,8 +7165,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\LocalizedOverlaysFactoryNew.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h" ], "PublicDefines": [], @@ -7244,13 +7244,13 @@ "OutputDirectory": 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7270,14 +7270,14 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\EditNormalsOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7302,44 +7302,44 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PreviewMesh.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseCreateFromSelectedTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseMeshProcessingTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MeshSurfacePointMeshEditingTool.h", + 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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Snapping\\ModelingSceneSnappingManager.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshCommitter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshSource.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Transforms\\MultiTransformer.h" ], @@ -7359,27 +7359,27 @@ 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h" + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7650,10 +7650,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceActorComponent.h", 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceUObjectPropertyReader.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceVirtualTexture.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\MovieSceneNiagaraSystemTrackTemplate.h", @@ -7686,9 +7686,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_CurveTable.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_DataTable.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7708,8 +7708,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h", + 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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Target.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTag.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputPress.h", @@ -7855,8 +7855,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructArray.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructStream.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\StructUtilsFunctionLibrary.h" ], "InternalHeaders": [], @@ -7875,32 +7875,32 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvaluatorBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionContext.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeNodeBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeReference.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeTaskBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeCommonConditions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT\\StateTreeModule.gen", @@ -7979,21 +7979,21 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVM.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMByteCode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDebugInfo.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDispatchFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryCommon.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryDeprecated.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMNativized.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStruct.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUnknownType.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMNativized.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStruct.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -8011,14 +8011,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequencerScriptingRange.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneBindingExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneEventTrackExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneFolderExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneMaterialTrackExtensions.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePrimitiveMaterialTrackExtensions.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSectionExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSequenceExtensions.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneTrackExtensions.h", @@ -8028,15 +8028,15 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingActorReference.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingBool.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingChannel.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingEvent.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingObjectPath.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h" + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT\\SequencerScripting.gen", @@ -8076,14 +8076,14 @@ "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\K2Node_ExecutePythonScript.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTest.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTestInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptCommandlet.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptPluginSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperDelegate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperObject.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperStruct.h" ], @@ -8123,34 +8123,34 @@ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMUserWorkflowRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMAST.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMCompiler.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMClient.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMController.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMLink.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMVariableDescription.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMArrayNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMAggregateNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMPin.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCollapseNode.h", 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"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionEntryNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReferenceNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReturnNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMInvokeEntryNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMLibraryNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMParameterNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMUnitNode.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMVariableNode.h" ], @@ -8176,8 +8176,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Factories\\LevelSequenceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT\\LevelSequenceEditor.gen", @@ -8195,14 +8195,14 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRigBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig_ExternalSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAnimInstance.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigBlueprintGeneratedClass.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigComponent.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigControlActor.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigDefines.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigValidationPass.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\StructReference.h", @@ -8226,18 +8226,18 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigCurveContainer.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyCache.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyContainer.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyDefines.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyElements.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyMetadata.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyPose.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigInfluenceMap.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigSpaceHierarchy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigLayerInstance.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequence.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigInstanceData.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterSection.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTemplate.h", @@ -8257,8 +8257,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Deprecated\\RigUnit_TwoBoneIKFK.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_AddBoneTransform.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetCurveValue.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h" + 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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_LimbSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PoleSolver.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\LimbSolver.h" ], "InternalHeaders": [], @@ -8584,11 +8584,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequence.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequencePlayer.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequence.h", + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequencePlayer.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Sections\\TemplateSequenceSection.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Tracks\\TemplateSequenceTrack.h" @@ -8618,8 +8618,8 @@ 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemEditorData.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraValidationRules.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\UpgradeNiagaraScriptResults.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpBytecodeCommandlet.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemScalabilityViewModel.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemSelectionViewModel.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraHierarchyViewModelBase.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraUserParametersHierarchyViewModel.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterPropertiesGroup.h", @@ -9158,29 +9158,29 @@ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackErrorItem.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEventScriptItemGroup.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFilteredObject.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInputCollection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItem.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItem.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemLinkedInputCollection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutputCollection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackObject.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackParameterStoreEntry.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRoot.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackScriptItemGroup.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSelection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSimulationStageGroup.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSummaryViewInputCollection.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h" + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -9189,14 +9189,14 @@ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeConvert.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeEmitter.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeIf.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapBase.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapFor.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapGet.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapSet.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSelect.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeStaticSwitch.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeUsageSelector.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraOutliner.h", @@ -9211,8 +9211,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraTypeCustomizations.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\MovieSceneNiagaraEmitterTrack.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequence.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequencerFilters.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\ViewModels\\NiagaraScriptStatsViewModel.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Widgets\\SNiagaraDebuggerSpawn.h" ], @@ -9229,8 +9229,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheActor.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecRaw.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecV1.h", @@ -9341,9 +9341,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeLightNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMeshNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeSceneNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeShaderGraphNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeArrayNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureLightProfileNode.h", @@ -9369,27 +9369,27 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeActorFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimationTrackSetFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCineCameraFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCommonPipelineDataFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangePhysicsAssetFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshLodDataNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshLodDataNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DArrayFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeArrayFactoryNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureFactoryNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureLightProfileFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -9456,9 +9456,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Fbx\\InterchangeFbxTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Gltf\\InterchangeGltfTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Material\\InterchangeMaterialFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeOBJTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangePhysicsAssetFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshPayloadInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletonFactory.h", @@ -9467,15 +9467,15 @@ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeCineCameraActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeLightActorFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSkeletalMeshActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeStaticMeshActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeVariantSetPayloadInterface.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeBlockedTexturePayloadInterface.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeIESTranslator.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeImageWrapperTranslator.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePCXTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePSDTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeSlicedTexturePayloadInterface.h", @@ -9486,18 +9486,18 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend3Vector.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionHsvToRgb.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampLeftRight.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRgbToHsv.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitTopBottom.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend4Vector.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionHsvToRgb.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLength.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLogarithm.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLuminance.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampLeftRight.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampTopBottom.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRemap.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRgbToHsv.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitTopBottom.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT\\InterchangeImport.gen", @@ -9515,12 +9515,12 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAnimationPipeline.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h", "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -9720,27 +9720,27 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystemUtils\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementWriteCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\CreateSessionCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\DestroySessionCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndMatchCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndTurnCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCallbackProxy2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseQueryCallbackProxy2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseRestoreCallbackProxy2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\JoinSessionCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\OnlineSessionClient.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ShowLoginUICallbackProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconClient.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconHost.h", @@ -9750,8 +9750,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeacon.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHostObject.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconClient.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", @@ -10049,12 +10049,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10073,8 +10073,8 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10093,13 +10093,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesia\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesia.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10180,28 +10180,28 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h", @@ -10211,11 +10211,11 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EffectConvolutionReverb.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10251,8 +10251,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_LiteralGameplayTag.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", @@ -10319,10 +10319,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h" ], "InternalHeaders": [], @@ -10362,8 +10362,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeCompilerLog.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h" @@ -10447,8 +10447,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraph.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h", + "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Test.h" ], "InternalHeaders": [], @@ -10470,8 +10470,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\CopyBonesModifier.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorModifier.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorTypes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h" + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10526,8 +10526,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h" + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -10578,8 +10578,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h", @@ -10601,12 +10601,12 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10629,9 +10629,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h" ], @@ -10649,12 +10649,12 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h" + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10714,8 +10714,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraph.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphInputNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphMemberDefaults.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphNode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundFactory.h" ], "InternalHeaders": [], @@ -10739,12 +10739,12 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\EditorModelingObjectsCreationAPI.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\Operations\\SubdividePoly.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\DynamicMeshComponentToolTarget.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10806,15 +10806,15 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AttributeEditorTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10835,8 +10835,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorAssetLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h" ], "InternalHeaders": [], @@ -10920,16 +10920,16 @@ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h" + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -11035,8 +11035,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstance.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetDetails.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h", @@ -11121,9 +11121,9 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\TemplateSequenceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h" + "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT\\TemplateSequenceEditor.gen", @@ -11269,9 +11269,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen", @@ -11287,13 +11287,13 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h" ], "InternalHeaders": [], @@ -11341,9 +11341,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h" ], "PublicHeaders": [], @@ -11365,11 +11365,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerFilterFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h" ], "InternalHeaders": [], @@ -11446,8 +11446,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportFactory.h" ], "PublicHeaders": [], @@ -11468,9 +11468,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderInstancing.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshMerge.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11565,8 +11565,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowAssetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowCommentNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSchema.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT\\FractureEditor.gen", @@ -11681,8 +11681,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", @@ -11696,8 +11696,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h" + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT\\MediaPlayerEditor.gen", @@ -12086,12 +12086,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintHelpers.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -12202,9 +12202,9 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTSettingsFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -12242,8 +12242,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\AudioImpulseResponseAsset.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h" ], "PublicHeaders": [], @@ -12281,22 +12281,22 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT", "ClassesHeaders": [], "PublicHeaders": [ 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"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h", - 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"PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODAssetLookup.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSection.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODBankLookup.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSectionTemplate.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlTrack.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventParameterTrack.h", + "D:\\GitHub\\Personal 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Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYWeapon.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FMODStudioEditor", + "ModuleType": "GameEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor", + "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source", + "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT", + "ClassesHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODGenerateAssetsCommandlet.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODAmbientSoundActorFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT\\FMODStudioEditor.gen", + "SaveExportedHeaders": true, + "UHTGeneratedCodeVersion": "None" } ], "UhtPlugins": [] diff --git a/hwanyoung2/Intermediate/CachedAssetRegistry.bin b/hwanyoung2/Intermediate/CachedAssetRegistry.bin index 84cb81b3..58e75304 100644 Binary files a/hwanyoung2/Intermediate/CachedAssetRegistry.bin and b/hwanyoung2/Intermediate/CachedAssetRegistry.bin differ diff --git a/hwanyoung2/Intermediate/HeaderLookup.dat b/hwanyoung2/Intermediate/HeaderLookup.dat new file mode 100644 index 00000000..229d2fad Binary files /dev/null and b/hwanyoung2/Intermediate/HeaderLookup.dat differ diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar b/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar new file mode 100644 index 00000000..f8fa3a6d Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar differ diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb new file mode 100644 index 00000000..c22de7ab Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb differ diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb new file mode 100644 index 00000000..df6220da Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb differ diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 00000000..fe44b2e8 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,8 @@ +{ + "BuildId": "23058290", + "Modules": + { + "FMODStudio": "UnrealEditor-FMODStudio.dll", + "FMODStudioEditor": "UnrealEditor-FMODStudioEditor.dll" + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset b/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset new file mode 100644 index 00000000..21a95a65 Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset differ diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html new file mode 100644 index 00000000..2ca43bd2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html @@ -0,0 +1,46 @@ + + +API Reference | AFMODAmbientSound + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | AFMODAmbientSound

+

This class inherits from AActor

+

Properties:

+ +

AFMODAmbientSound::AudioComponent

+

FMODAudioComponent used to play the ambient Event.

+

+

+
C++
+
+

+
UFMODAudioComponent *AudioComponent;
+
+ +

See Also: UFMODAudioComponent

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html new file mode 100644 index 00000000..aea61d1c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html @@ -0,0 +1,392 @@ + + +API Reference | Common + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | Common

+

Types:

+ +

Methods:

+ +

FFMODAttenuationDetails

+

Override the attenuation values from FMOD Studio.

+

+

+
C++
+
+

+
struct FFMODAttenuationDetails
+{
+    uint32 bOverrideAttenuation;
+    float MinimumDistance;
+    float MaximumDistance;
+};
+
+ +
+
bOverrideAttenuation
+
Should we use attenuation set in Studio or be able to modify in Editor.
+
MinimumDistance
+
Override the event's 3D minimum distance.
+
MaximumDistance
+
Override the event's 3D maximum distance.
+
+

EFMODEventProperty

+

These definitions describe built-in event properties.

+

+

+
C++
+
+

+
enum Type
+{
+    ChannelPriority,
+    ScheduleDelay,
+    ScheduleLookahead,
+    MinimumDistance,
+    MaximumDistance,
+    Count
+};
+
+ +
+
ChannelPriority
+
+

Priority to set on low-level channels created by this event instance.

+
    +
  • Range: [-1, 256]
  • +
  • Default: -1
  • +
+
+
ScheduleDelay
+
+

Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default.

+
    +
  • Range: -1, [0, inf]
  • +
  • Default: -1
  • +
+
+
ScheduleLookahead
+
+

Schedule look-ahead on the timeline in DSP clocks, or -1 for default.

+
    +
  • Range: -1, [0, inf]
  • +
  • Default: -1
  • +
+
+
MinimumDistance
+
+

Override the event's 3D minimum distance, or -1 for default.

+
    +
  • Range: -1, [0, inf]
  • +
  • Default: -1
  • +
+
+
MaximumDistance
+
+

Override the event's 3D maximum distance, or -1 for default.

+
    +
  • Range: -1, [0, inf]
  • +
  • Default: -1
  • +
+
+
Count
+
Number of options.
+
+

EFMODSystemContext

+

Which FMOD Studio system to use.

+

+

+
C++
+
+

+
enum Type
+{
+    Auditioning,
+    Runtime,
+    Editor,
+    Max
+};
+
+ +
+
Auditioning
+
For use auditioning sounds within the editor.
+
Runtime
+
For use in PIE and in-game.
+
Editor
+
For use when playing events in an editor world (e.g. previewing a level sequence).
+
Max
+
Upper bound of types.
+
+

FFMODOcclusionDetails

+

Occlusion details.

+

+

+
C++
+
+

+
struct FFMODOcclusionDetails
+{
+    bool bEnableOcclusion;
+    TEnumAsByte<enum ECollisionChannel> OcclusionTraceChannel;
+    bool bUseComplexCollisionForOcclusion;
+}
+
+ +
+
bEnableOcclusion
+
Enable occlusion settings.
+
OcclusionTraceChannel
+
Which trace channel to use for audio occlusion checks.
+
bUseComplexCollisionForOcclusion
+
Whether or not to enable complex geometry occlusion checks.
+
+

FMOD_VECTOR_SCALE_DEFAULT

+

Unreal defines 1 unit == 1cm, so convert to metres for Studio automatically.

+

+

+
C++
+
+

+
#define FMOD_VECTOR_SCALE_DEFAULT 0.01f
+
+ +

FMODUtils::LogError

+

Helper function to debug FMOD function calls.

+

+

+
C++
+
+

+
void LogError(
+    FMOD_RESULT result,
+    const char *function
+);
+
+ +
+
result
+
Result of an FMOD function call.
+
function
+
The function that is being checked.
+
+

FMODUtils::Assign

+

Helper function to convert from UE world axis to FMOD axis.

+

+

+
C++
+
+

+
void Assign(
+    FMOD_VECTOR &Dest
+    const FVector &Src
+);
+void Assign(
+    FMOD_3D_ATTRIBUTES &Dest,
+    const FTransform &Src
+);
+
+ +
+
Dest
+
Returned FMOD vector.
+
Src
+
Unreal vector to be converted.
+
+

FMODUtils::ConvertWorldVector

+

Helper function to convert from UE world vector to FMOD vector.

+

+

+
C++
+
+

+
FMOD_VECTOR ConvertWorldVector(
+    const FVector &Src
+);
+
+ +
+
Src
+
Source vector to be converted.
+
+

FMODUtils::ConvertUnitVector

+

Helper function for converting unit vector to be used by FMOD.

+

+

+
C++
+
+

+
FMOD_VECTOR ConvertUnitVector(
+    const FVector &Src
+);
+
+ +
+
Src
+
Unit vector to be converted.
+
+

FMODUtils::DistanceToUEScale

+

Helper function to convert from FMOD distance to UE scale.

+

+

+
C++
+
+

+
float DistanceToUEScale(
+    float FMODDistance
+);
+
+ +
+
FMODDistance
+
Distance in FMOD scale.
+
+

FMODUtils::IsWorldAudible

+

Helper function to know if an object is audible in the world.

+

+

+
C++
+
+

+
bool IsWorldAudible(
+    UWorld *World,
+    bool AllowInEditor
+);
+
+ +
+
World
+
A pointer to the current world.
+
AllowInEditor
+
Whether editor world objects should be considered audible when determining audibility.
+
+

FMODUtils::ConvertGuid

+

Helper function to convert from UE GUID to FMOD Studio ID.

+

+

+
C++
+
+

+
FMOD::Studio::ID ConvertGuid(
+    const FGuid &UnrealGuid
+);
+
+ +
+
UnrealGuid
+
The GUID to be converted.
+
+

FMODUtils::GetID

+

Helper function to get UE GUID from an FMOD instanced object.

+

+

+
C++
+
+

+
FGuid GetID(
+    StudioType *Instance
+);
+
+ +
+
Instance
+
An instance of an FMOD object.
+
+

FMODUtils::GetPath

+

Helper function to get the path of an event.

+

+

+
C++
+
+

+
FString GetPath(
+    StudioType *Instance
+);
+
+ +
+
Instance
+
An instance of an FMOD object.
+
+

FMODUtils::LookupNameFromGuid

+

Helper function to return the name of an event using its Guid.

+

+

+
C++
+
+

+
FString LookupNameFromGuid(
+    FMOD::Studio::System *StudioSystem,
+    const FGuid &Guid
+);
+FString LookupNameFromGuid(
+    FMOD::Studio::System *StudioSystem,
+    const FMOD::Studio::ID &Guid
+);
+
+ +
+
studioSystem
+
Current FMOD Studio System.
+
Guid
+
GUID to retrieve the name of.
+
+

FMODUtils::ParameterTypeToString

+

Helper function to return the FMOD Studio Parameter as a string.

+

+

+
C++
+
+

+
FString ParameterTypeToString(
+    FMOD_STUDIO_PARAMETER_TYPE Type
+);
+
+ +
+
Type
+
Helper function to return a parameter type as a string.
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html new file mode 100644 index 00000000..b165c39f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html @@ -0,0 +1,344 @@ + + +API Reference | IFMODStudioModule + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | IFMODStudioModule

+

This class inherits from IModuleInterface.

+

Methods:

+ +

IFMODStudioModule::Get

+

Singleton-like access to this module's interface. Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

+

+

+
C++
+
+

+
IFMODStudioModule &Get()
+
+ +
+
return
+
Returns singleton instance, loading the module on demand if needed.
+
+

IFMODStudioModule::IsAvailable

+

Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.

+
bool IsAvailable()
+
+ +
+
return
+
Returns true if the module is loaded and ready to use.
+
+

IFMODStudioModule::GetStudioSystem

+

Get a pointer to the runtime studio system (only valid in-game or in PIE).

+
FMOD::Studio::System *GetStudioSystem(
+    EFMODSystemContext::Type Context
+);
+
+ +
+
Context
+
System context to use.
+
+

See Also: EFMODSystemContext.

+

IFMODStudioModule::SetSystemPaused

+

Set system paused.

+
void SetSystemPaused(
+    bool paused
+);
+
+ +
+
paused
+
Should the system be paused.
+
+

IFMODStudioModule::RefreshSettings

+

Called when user changes any studio settings.

+
void RefreshSettings();
+
+ +

IFMODStudioModule::SetInPIE

+

Called when we enter or leave PIE mode.

+
void SetInPIE(
+    bool bInPIE,
+    bool bSimulating
+);
+
+ +
+
bInPIE
+
Currently in PIE.
+
bSimulating
+
Currently simulating.
+
+

IFMODStudioModule::FindAssetByName

+

Look up an asset given its name.

+
UFMODAsset *FindAssetByName(
+    const FString &Name
+);
+
+ +
+
Name
+
The asset name.
+
+

IFMODStudioModule::FindEventByName

+

Look up an event given its name.

+
UFMODEvent *FindEventByName(
+    const FString &Name
+);
+
+ +
+
Name
+
The name of the event.
+
+

IFMODStudioModule::GetBankPath

+

Get the disk path for a bank asset.

+
FString GetBankPath(
+    const UFMODBank &Bank
+);
+
+ +
+
Bank
+
The bank to retrieve the disk path for.
+
+

IFMODStudioModule::GetAllBankPaths

+

Get the disk paths for all Banks.

+
void GetAllBankPaths(
+    TArray<FString> &Paths,
+    bool IncludeMasterBank
+);
+
+ +
+
Paths
+
An array of strings for the paths to be assigned to.
+
IncludeMasterBank
+
Should the Master Bank path be included.
+
+

IFMODStudioModule::ReloadBanks

+

Called by the editor module when banks have been modified on disk.

+
void ReloadBanks();
+
+ +

IFMODStudioModule::SetLocale

+

Set active locale. Locale must be the locale name of one of the configured project locales.

+
bool SetLocale(
+    const FString& Locale
+);
+
+ +
+
Locale
+
The language to use.
+
+

IFMODStudioModule::GetLocale

+

Get current locale.

+
FString GetLocale();
+
+ +

IFMODStudioModule::GetEventDescription

+

Get an event description. The system type can control which Studio system to use, or leave it as System_Max for it to choose automatically.

+
FMOD::Studio::EventDescription *GetEventDescription(
+    const UFMODEvent *Event,
+    FMODSystemContext::Type Context = EFMODSystemContext::Max
+);
+
+ +
+
Event
+
The event to retrieve the description of.
+
Context
+
System context to use.
+
+

See Also: EFMODSystemContext.

+

IFMODStudioModule::CreateAuditioningInstance

+

Create a single auditioning instance using the auditioning system.

+
FMOD::Studio::EventInstance *CreateAuditioningInstance(
+    const UFMODEvent *Event
+);
+
+ +
+
Event
+
The event to audition.
+
+

IFMODStudioModule::StopAuditioningInstance

+

Stop any auditioning instance.

+
void StopAuditioningInstance();
+
+ +

IFMODStudioModule::HasListenerMoved

+

Return whether the listener(s) have moved.

+
bool HasListenerMoved();
+
+ +

IFMODStudioModule::SetListenerPosition

+

Used to update a listener's position.

+
void SetListenerPosition(
+    int ListenerIndex,
+    UWorld *World,
+    FTransform &ListenerTransform,
+    float DeltaSeconds
+);
+
+ +
+
ListenerIndex
+
Which listener position to change.
+
World
+
The current map.
+
ListenerTransform
+
New transform of the listener.
+
DeltaSeconds
+
How many seconds it should take to get there.
+
+

IFMODStudioModule::FinishSetListenerPosition

+

Used to update the listener positions.

+
void FinishSetListenerPosition(
+    int NumListeners
+);
+
+ +
+
NumListeners
+
The number of listeners to change the positions of.
+
+

IFMODStudioModule::GetNearestListener

+

Return the audio settings for the listener nearest the given location.

+
const FFMODListener &GetNearestListener(
+    const FVector &Location
+);
+
+ +
+
Location
+
Unreal Vector position.
+
+

IFMODStudioModule::GetFailedBankLoads

+

Return a list of banks that failed to load due to an error.

+
TArray<FString> GetFailedBankLoads(
+    EFMODSystemContext::Type Context
+);
+
+ +
+
Context
+
System context to use.
+
+

See Also: EFMODSystemContext.

+

IFMODStudioModule::BanksReloadedEvent

+

This event is fired after all banks were reloaded.

+
FSimpleMulticastDelegate &BanksReloadedEvent();
+
+ +

IFMODStudioModule::GetRequiredPlugins

+

Return a list of plugins that appear to be needed.

+
TArray<FString> GetRequiredPlugins();
+
+ +

IFMODStudioModule::AddRequiredPlugin

+

Register a plugin that is required.

+
void AddRequiredPlugin(
+    const FString &Plugin
+);
+
+ +
+
Plugin
+
The plugin to be registered.
+
+

IFMODStudioModule::UseSound

+

Returns whether sound is enabled for the game.

+
bool UseSound();
+
+ +

IFMODStudioModule::LoadPlugin

+

Attempts to load a plugin by name.

+
bool LoadPlugin(
+    EFMODSystemContext::Type Context,
+    const TCHAR *ShortName
+);
+
+ +
+
Context
+
System context to use.
+
ShortName
+
Name of the plugin.
+
+

See Also: EFMODSystemContext.

+

IFMODStudioModule::LogError

+

Log an FMOD error.

+
void LogError(
+    int result,
+    const char *function
+);
+
+ +
+
result
+
Result of FMOD function call.
+
function
+
The name of the function.
+
+

IFMODStudioEditorModule::AreBanksLoaded

+

This returns true if the plugin has loaded all required banks on startup. Depending if bLoadAllBanks is checked, this could be all banks or just the Master and Strings Bank.

+
bool AreBanksLoaded();
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html new file mode 100644 index 00000000..2df4599b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html @@ -0,0 +1,91 @@ + + +API Reference | UFMODAnimNotifyPlay + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODAnimNotifyPlay

+

Used for triggering Events in Animation timelines.

+

This class inherits from UAnimNotify

+

Properties:

+ +

Methods:

+ +

UFMODAnimNotifyPlay::AttachName

+

Socket or bone name to attach sound to.

+

+

+
C++
+
+

+
FString AttachName;
+
+ +

UFMODAnimNotifyPlay::bFollow

+

Should this sound follow its owner.

+

+

+
C++
+
+

+
unit32 bFollow : 1;
+
+ +

UFMODAnimNotifyPlay::Event

+

FMODEvent reference to play.

+

+

+
C++
+
+

+
TAssetPtr<class UFMODEvent> Event;
+
+ +

See Also: UFMODEvent

+

UFMODAnimNotifyPlay::Notify

+

Event triggered when the timeline crosses the notify marker.

+

+

+
C++
+
+

+
virtual void Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) override
+
+ +
+
MeshComp
+
USceneComponent used for the position of the Event.
+
AnimSeq
+
Reference to the current animation.
+
+

If UFMODAnimNotifyPlay::bFollow is true Play Event Attached is called using the current UFMODAnimNotifyPlay::AttachName.
+Otherwise Play Event At Location is called using the MeshComp for the positional information.

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html new file mode 100644 index 00000000..d96e20bb --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html @@ -0,0 +1,45 @@ + + +API Reference | UFMODAsset + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODAsset

+

Base asset used for creating FMOD object assets in Unreal.

+

This class inherits from UObject

+

Properties:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html new file mode 100644 index 00000000..ea7280fc --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html @@ -0,0 +1,261 @@ + + +API Reference | UFMODAudioComponent + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODAudioComponent

+

This class inherits from USceneComponent

+

Properties:

+ +

Methods:

+ +

BlueprintCallable Methods:

+ +

UFMODAudioComponent::AttenuationDetails

+

FMOD Custom Attenuation Details.

+

+

+
C++
+
+

+
struct FFMODAttenuationDetails AttenuationDetails;
+
+ +

See Also: FFMODAttenuationDetails

+

UFMODAudioComponent::bApplyAmbientVolumes

+

Whether we apply gain and low-pass based on audio zones.

+

+

+
C++
+
+

+
uint32 bApplyAmbientVolumes : 1;
+
+ +

UFMODAudioComponent::bApplyOcclusionParameter

+

Whether we apply gain and low-pass based on occlusion onto a parameter.

+

+

+
C++
+
+

+
uint32 bApplyOcclusionParameter : 1;
+
+ +

UFMODAudioComponent::bAutoDestroy

+

Auto destroy this component on completion.

+

+

+
C++
+
+

+
uint32 bAutoDestroy : 1;
+
+ +

UFMODAudioComponent::bEnableTimelineCallbacks

+

Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used.

+

+

+
C++
+
+

+
uint32 bEnableTimelineCallbacks : 1;
+
+ +

See Also: UFMODAudioComponent::OnTimelineMarker, UFMODAudioComponent::OnTimelineBeat

+

UFMODAudioComponent::bStopWhenOwnerDestroyed

+

Stop sound when owner is destroyed.

+

+

+
C++
+
+

+
uint32 bStopWhenOwnerDestroyed : 1;
+
+ +

UFMODAudioComponent::Event

+

The event asset to use for this sound.

+

+

+
C++
+
+

+
TAssetPtr<class UFMODEvent> Event;
+
+ +

See Also: UFMODEvent

+

UFMODAudioComponent_EventCallback

+

Generic callback used for the Studio Instance.

+

+

+
C++
+
+

+
FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback(
+    FMOD_STUDIO_EVENT_CALLBACK_TYPE type,
+    FMOD_STUDIO_EVENTINSTANCE *event,
+    void *parameters
+);
+
+ +
+
type
+
The type of callback being triggered.
+
event
+
Reference to the Studio Instance.
+
parameters
+
Information about the callback.
+
+

This is called if the UFMODAudioComponent::bEnableTimelineCallbacks is true or UFMODAudioComponent::ProgrammerSoundName is not empty.

+

See Also: FMOD_STUDIO_EVENT_CALLBACK_TYPE

+

UFMODAudioComponent::OcclusionDetails

+

FMOD Custom Occlusion Details.

+

+

+
C++
+
+

+
struct FFMODOcclusionDetails OcclusionDetails;
+
+ +

See Also: FFMODOcclusionDetails

+

UFMODAudioComponent::OnEventStopped

+

Called when an event stops, either because it played to completion or because a Stop() call turned it off early.

+

+

+
C++
+
+

+
FOnEventStopped OnEventStopped;
+
+ +

UFMODAudioComponent::OnTimelineBeat

+

Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true).

+

+

+
C++
+
+

+
FOnTimelineMarker OnTimelineBeat;
+
+ +

See Also: UFMODAudioComponent::bEnableTimelineCallbacks

+

UFMODAudioComponent::OnTimelineMarker

+

Called when we reach a named marker (if bEnableTimelineCallbacks is true).

+

+

+
C++
+
+

+
FOnTimelineMarker OnTimelineMarker;
+
+ +

See Also: UFMODAudioComponent::bEnableTimelineCallbacks

+

UFMODAudioComponent::ParameterCache

+

Cache of the current Events parameters.

+

+

+
C++
+
+

+
TMap<FName, float> ParameterCache;
+
+ +

UFMODAudioComponent::ProgrammerSoundName

+

Sound name used for programmer sound.

+

+

+
C++
+
+

+
FString ProgrammerSoundName;
+
+ +

The integration will look up the name in any loaded audio table.

+

UFMODAudioComponent::SetProgrammerSound

+

Set a programmer sound to use for this audio component. Lifetime of sound must exceed that of the audio component.

+

+

+
C++
+
+

+
void SetProgrammerSound(
+  FMOD::Sound *Sound
+);
+
+ +
+
Sound
+
User created sound to use.
+
+

See Also: FMOD::Sound

+

UFMODAudioComponent::StudioInstance

+

Actual Studio instance handle.

+

+

+
C++
+
+

+
FMOD::Studio::EventInstance *StudioInstance;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html new file mode 100644 index 00000000..99252a7d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html @@ -0,0 +1,44 @@ + + +API Reference | UFMODBank + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODBank

+

This class inherits from UFMODAsset.

+

Properties:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html new file mode 100644 index 00000000..cb12bf78 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html @@ -0,0 +1,73 @@ + + +API Reference | UFMODBlueprintStatics + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODBlueprintStatics

+

This class inherits from UBlueprintFunctionLibrary

+

Refer to Blueprint Reference.

+

Defines:

+ +

EFMOD_STUDIO_STOP_MODE

+

Studio stop mode enum for use in blueprints.

+

+

+
C++
+
+

+
enum EFMOD_STUDIO_STOP_MODE{
+  ALLOWFADEOUT,
+  IMMEDIATE
+} EFMOD_STUDIO_STOP_MODE;
+
+ +
+
ALLOWFADEOUT
+
Allow AHDSR modulators to complete their release, and DSP effect tails to play out.
+
IMMEDIATE
+
Stop the event instance immediately.
+
+

See Also: FMOD_STUDIO_STOP_MODE

+

FFMODEventInstance

+

Wrapped FMOD::Studio::EventInstance for use in blueprints.

+

+

+
C++
+
+

+
struct FFMODEventInstance{
+  FMOD::Studio::EventInstance *Instance;
+} FFMODEventInstance;
+
+ +
+
Instance
+
FMOD::Studio::EventInstance to use.
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html new file mode 100644 index 00000000..bfe1eb53 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html @@ -0,0 +1,44 @@ + + +API Reference | UFMODBus + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODBus

+

This class inherits from UFMODAsset.

+

Properties:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html new file mode 100644 index 00000000..78b5443b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html @@ -0,0 +1,62 @@ + + +API Reference | UFMODEvent + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODEvent

+

This class inherits from UFMODAsset

+

Methods:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ +

UFMODEvent::GetParameterDescriptions

+

Get parameter descriptions for this event.

+

+

+
C++
+
+

+
void GetParameterDescriptions(
+    TArray<FMOD_STUDIO_PARAMETER_DESCRIPTION> &Parameters
+);
+
+ +
+
Parameters
+
Parameters to retrieve.
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html new file mode 100644 index 00000000..c49540c6 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html @@ -0,0 +1,44 @@ + + +API Reference | UFMODPort + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODPort

+

This class inherits from UFMODAsset.

+

Properties:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html new file mode 100644 index 00000000..2d16c078 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html @@ -0,0 +1,764 @@ + + +API Reference | UFMODSettings + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODSettings

+

This class inherits from UObject.

+

Defines:

+ +

Properties:

+ +

EFMODLogging

+

FMOD Logging level.

+

+

+
C++
+
+

+
enum EFMODLogging
+{
+    LEVEL_NONE = 0,
+    LEVEL_ERROR = 1,
+    LEVEL_WARNING = 2,
+    LEVEL_LOG = 4
+};
+
+ +
+
LEVEL_NONE = 0
+
No FMOD logging.
+
LEVEL_ERROR = 1
+
Only log errors.
+
LEVEL_WARNING = 2
+
Only log warnings.
+
LEVEL_LOG = 4
+
Log all FMOD calls.
+
+

EFMODSpeakerMode

+

Project output format, should match the mode set up for the Studio project.

+

+

+
C++
+
+

+
namespace EFMODSpeakerMode
+{
+    enum Type
+    {
+        Stereo,
+        Surround_5_1,
+        Surround_7_1,
+        Surround_7_1_4
+    };
+}
+
+ +
+
Stereo
+
Speakers in a Stereo set up.
+
Surround_5_1
+
Speakers in a 5.1 set up.
+
Surround_7_1
+
Speakers in a 7.1 set up.
+
Surround_7_1_4
+
Speakers in a 7.1.4 set up.
+
+

This setting must match the corresponding project platform in the FMOD Studio build settings.

+

EFMODOutput

+

FMOD System Output modes.

+

+

+
C++
+
+

+
namespace EFMODOutput
+{
+    enum Type
+    {
+        TYPE_AUTODETECT,
+        TYPE_NOSOUND,
+        TYPE_WASAPI,
+        TYPE_ASIO,
+        TYPE_PULSEAUDIO,
+        TYPE_ALSA,
+        TYPE_COREAUDIO,
+        TYPE_AUDIOTRACK,
+        TYPE_OPENSL,
+        TYPE_AUDIOOUT,
+        TYPE_AUDIO3D,
+        TYPE_NNAUDIO,
+        TYPE_WINSONIC,
+        TYPE_AAUDIO,
+    };
+}
+
+ +
+
TYPE_AUTODETECT
+
Picks the best output mode for the platform. This is the default.
+
TYPE_NOSOUND
+
All - Perform all mixing but discard the final output.
+
TYPE_WASAPI
+
Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)
+
TYPE_ASIO
+
Win - Low latency ASIO 2.0.
+
TYPE_PULSEAUDIO
+
Linux - Pulse Audio. (Default on Linux if available)
+
TYPE_ALSA
+
Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)
+
TYPE_COREAUDIO
+
Mac / iOS - Core Audio. (Default on Mac and iOS)
+
TYPE_AUDIOTRACK
+
Android - Java Audio Track. (Default on Android 2.2 and below)
+
TYPE_OPENSL
+
Android - OpenSL ES. (Default on Android 2.3 up to 7.1)
+
TYPE_AUDIOOUT
+
PS4 / PS5 - Audio Out. (Default on PS4, PS5)
+
TYPE_AUDIO3D
+
PS4 - Audio3D.
+
TYPE_NNAUDIO
+
Switch - nn::audio. (Default on Switch)
+
TYPE_WINSONIC
+
Win10 / Xbox One / Game Core - Windows Sonic.
+
TYPE_AAUDIO
+
Android - AAudio. (Default on Android 8.1 and above)
+
+

EFMODPlatforms

+

Target Platforms.

+

+

+
C++
+
+

+
namespace EFMODPlatforms
+{
+    enum Type
+    {
+        Windows,
+        Linux,
+        Mac,
+        Android,
+        IOS,
+        PS4,
+        PS5,
+        Deprecated,
+        Switch,
+        XboxOne,
+        XSX,
+        Editor
+    };
+}
+
+ +

EFMODCodec

+

Encoding formats.

+

+

+
C++
+
+

+
namespace EFMODCodec
+{
+    enum Type
+    {
+        VORBIS,
+        FADPCM,
+        OPUS,
+        XMA,
+        AT9,
+    };
+}
+
+ +
+
VORBIS
+
The quality maps linearly to FMOD Studio's quality property. It defaults to 37% as recommended by Vorbis for the best balance between compression and quality.
+
FADPCM
+
Place holder.
+
OPUS
+
Opus per-channel bitrates of 0.8 Kbps to 64 Kbps map linearly to the range 1% to 80% on FMOD Studio's quality slider, and per-channel bitrates of 67.2 Kbps to 128 Kbps map linearly to the range of 81% to 100%. Opus quality defaults to 63%, which corresponds to the bitrate of 50.4 Kbps used by default in the Opus reference implementation.
+
XMA
+
The quality maps linearly to the quality property.
+
AT9
+
The bitrate (Kbps) depends on channel count and the quality property steps up every 16%. For more information see the FMOD FSBank API.
+
+

FCustomPoolSizes

+

Use specific memory pool size for platform, in bytes. Disabled by default.

+

+

+
C++
+
+

+
struct FCustomPoolSizes
+{
+    int32 Desktop;
+    int32 Mobile;
+    int32 PS4;
+    int32 Switch;
+    int32 XboxOne;
+};
+
+ +
+
Desktop
+
+

(Disabled) units in bytes.

+
    +
  • Default: 0
  • +
+
+
Mobile
+
+

(Disabled) units in bytes.

+
    +
  • Default: 0
  • +
+
+
PS4
+
+

(Disabled) units in bytes.

+
    +
  • Default: 0
  • +
+
+
Switch
+
+

(Disabled) units in bytes.

+
    +
  • Default: 0
  • +
+
+
XboxOne
+
+

(Disabled) units in bytes.

+
    +
  • Default: 0
  • +
+
+
+

FMOD may become unstable if the limit is exceeded!

+

FFMODProjectLocale

+

Locales for localized banks. Theses should match the project locales configured in the FMOD Studio Project.

+

+

+
C++
+
+

+
struct FFMOD::ProjectLocale
+{
+    FString LocaleName;
+    FString LocaleCode;
+    bool bDefault;
+};
+
+ +
+
LocaleName
+
Human readable locale name, displayed in Blueprints.
+
LocaleCode
+
Locale code. Must correspond to project locale codes in FMOD Studio project.
+
bDefault
+
Default locale at startup. Only one locale should be marked as default.
+
+

FPlatformSettings

+

This section contains settings that can be set per platform.

+

+

+
C++
+
+

+
struct FFMODPlatformSettings
+{
+    int32 RealChannelCount;
+    int32 SampleRate;
+    TEnumAsByte<EFMODSpeakerMode::Type> SpeakerMode;
+    TEnumAsByte<EFMODOutput::Type> OutputType;
+    int32 CustomPoolSize;
+    TMap<TEnumAsByte<EFMODCodec::Type>, int32> Codecs;
+};
+
+ +
+
RealChannelCount
+
Real Channel Count.
+
SampleRate
+
Sample rate to use, or 0 to match system rate.
+eg. 0, 22050, 24000, 32000, 44100, 48000.
+
SpeakerMode
+
Project output format, should match the mode set up for the Studio project.
+
OutputType
+
Built-in output types that can be used to run the mixer.
+
CustomPoolSize
+
Use specified memory pool size, units in bytes. Disabled by default.
+FMOD may become unstable if the limit is exceeded!
+
Codecs
+
Encoding formats.
+
+

UFMODSettings::bLoadAllBanks

+

Load all banks at startup.

+

+

+
C++
+
+

+
bool bLoadAllBanks;
+
+ +

UFMODSettings::bLoadAllSampleData

+

Load all banks sample data into memory at start up.

+

+

+
C++
+
+

+
bool bLoadAllSampleData;
+
+ +

UFMODSettings::bEnableLiveUpdate

+

Enable live update in non-final builds.

+

+

+
C++
+
+

+
bool bEnableLiveUpdate;
+
+ +

UFMODSettings::bEnableEditorLiveUpdate

+

Enable live update in Editor for Auditioning. Requires Restart

+

+

+
C++
+
+

+
bool bEnableEditorLiveUpdate;
+
+ +

UFMODSettings::bEnableAPIErrorLogging

+

Will log internal API errors when enabled.

+

+

+
C++
+
+

+
bool bEnableAPIErrorLogging;
+
+ +

UFMODSettings::bEnableMemoryTracking

+

Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.

+

+

+
C++
+
+

+
bool bEnableMemoryTracking;
+
+ +

See Also: FMOD_STUDIO_INIT_MEMORY_TRACKING

+

UFMODSettings::BankOutputDirectory

+

Path to find your studio bank output directory, relative to Content directory.

+

+

+
C++
+
+

+
FDirectoryPath BankOutputDirectory;
+
+ +

UFMODSettings::OutputFormat

+

Project output format, should match the mode set up for the Studio project.

+

+

+
C++
+
+

+
TEnumAsByte<EFMODSpeakerMode::Type> OutputFormat;
+
+ +

UFMODSettings::OutputType

+

Built-in output types that can be used to run the mixer.

+

+

+
C++
+
+

+
TEnumAsByte<EFMODOutput::Type> OutputType;
+
+ +

UFMODSettings::Locales

+

Locales for localized banks. These should match the project locales configured in the FMOD Studio project.

+

+

+
C++
+
+

+
TArray<FFMODProjectLocale> Locales;
+
+ +

UFMODSettings::bVol0Virtual

+

Enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.

+

+

+
C++
+
+

+
bool bVol0Virtual;
+
+ +

UFMODSettings::Vol0VirtualLevel

+

If vol0virtual is enabled, the signal level at which to make channels virtual.

+

+

+
C++
+
+

+
float Vol0VirtualLevel;
+
+ +

UFMODSettings::SampleRate

+

Sample rate to use, or 0 to match system rate.eg. 0, 22050, 24000, 32000, 44100, 48000.

+

+

+
C++
+
+

+
int32 SampleRate;
+
+ +

UFMODSettings::bMatchHardwareSampleRate

+

Match hardware sample rate where reasonable (44.1kHz to 48kHz).

+

+

+
C++
+
+

+
bool bMatchHardwareSampleRate;
+
+ +

UFMODSettings::RealChannelCount

+

Number of actual software voices that can be used at once.

+

+

+
C++
+
+

+
int32 RealChannelCount;
+
+ +

UFMODSettings::TotalChannelCount

+

Total number of voices available that can be either real or virtual.

+

+

+
C++
+
+

+
int32 TotalChannelCount;
+
+ +

UFMODSettings::DSPBufferLength

+

DSP mixer buffer length (eg. 512, 1024) or 0 for system default.

+

+

+
C++
+
+

+
int32 DSPBufferLength;
+
+ +

When changing the Buffer Length, Buffer Count also needs to be set.

+

UFMODSettings::DSPBufferCount

+

DSP mixer buffer count (eg. 2, 4) or 0 for system default.

+

+

+
C++
+
+

+
int32 DSPBufferCount;
+
+ +

When changing the Buffer Count, Buffer Length also needs to be set.

+

UFMODSettings::FileBufferSize

+

File buffer size in bytes (2048 by default).

+

+

+
C++
+
+

+
int32 FileBufferSize;
+
+ +

UFMODSettings::StudioUpdatePeriod

+

Studio update period in milliseconds, or 0 for default (which means 20ms).

+

+

+
C++
+
+

+
int32 StudioUpdatePeriod;
+
+ +

UFMODSettings::InitialOutputDriverName

+

Output device to choose at system start up, or empty for default.

+

+

+
C++
+
+

+
FString InitialOutputDriverName;
+
+ +

UFMODSettings::bLockAllBuses

+

Lock all mixer buses at startup, making sure they are created up front.

+

+

+
C++
+
+

+
bool bLockAllBuses;
+
+ +

UFMODSettings::MemoryPoolSizes

+

Use specified memory pool size for platform, units in bytes. Disabled by default. FMOD may become unstable if the limit is exceeded!

+

+

+
C++
+
+

+
FCustomPoolSizes MemoryPoolSizes;
+
+ +

UFMODSettings::LiveUpdatePort

+

Live update port to use, or 0 for default.

+

+

+
C++
+
+

+
int32 LiveUpdatePort;
+
+ +

UFMODSettings::EditorLiveUpdatePort

+

Live update port to use while in editor for auditioning. Requires Restart

+

+

+
C++
+
+

+
int32 EditorLiveUpdatePort;
+
+ +

UFMODSettings::ReloadBanksDelay

+

Delay in seconds before automatically reloading modified banks from disk.

+

+

+
C++
+
+

+
int32 ReloadBanksDelay;
+
+ +

This can be extended if building banks takes a long time and UE4 tries to reload banks before building is completed. Set to 0 to disable automatic bank reloading.

+

UFMODSettings::bEnableMemoryTracking

+

Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.

+

+

+
C++
+
+

+
bool bEnableMemoryTracking;
+
+ +

See Also: FMOD_STUDIO_INIT_MEMORY_TRACKING

+

UFMODSettings::PluginFiles

+

Extra plugin files to load. The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.

+

+

+
C++
+
+

+
TArray<FString> PluginFiles;
+
+ +

UFMODSettings::ContentBrowserPrefix

+

Directory for content to appear in content window. Be careful changing this!

+

+

+
C++
+
+

+
FString ContentBrowserPrefix;
+
+ +

UFMODSettings::ForcePlatformName

+

Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)

+

+

+
C++
+
+

+
FString ForcePlatformName;
+
+ +

UFMODSettings::MasterBankName

+

Name of master bank. The default in Studio is "Master".

+

+

+
C++
+
+

+
FString MasterBankName;
+
+ +

UFMODSettings::SkipLoadBankName

+

Skip bank files of the given name. Can be used to load all banks except for a certain set, such as localization banks.

+

+

+
C++
+
+

+
FString SkipLoadBankName;
+
+ +

UFMODSettings::StudioBankKey

+

Specify the key for loading sounds from encrypted banks.

+

+

+
C++
+
+

+
FString StudioBankKey;
+
+ +

UFMODSettings::WavWriterPath

+

Force wav writer output, for debugging only. Setting this will prevent normal sound output!

+

+

+
C++
+
+

+
FString WavWriterPath;
+
+ +

UFMODSettings::LoggingLevel

+

Specify the logging level to use in a debug/development build.

+

+

+
C++
+
+

+
TEnumAsByte<EFMODLogging> LoggingLevel;
+
+ +

UFMODSettings::OcclusionParameter

+

Name of the parameter used in Studio to control occlusion effects.

+

+

+
C++
+
+

+
FString OcclusionParameter;
+
+ +

UFMODSettings::AmbientVolumeParameter

+

Name of the parameter used in Studio to control ambient volume.

+

+

+
C++
+
+

+
FString AmbientVolumeParameter;
+
+ +

UFMODSettings::AmbientLPFParameter

+

Name of the parameter used in Studio to control ambient LPF effects.

+

+

+
C++
+
+

+
FString AmbientLPFParameter;
+
+ +

UFMODSettings::Platforms

+

Used to specify platform specific settings.

+

+

+
C++
+
+

+
TMap<TEnumAsByte<EFMODPlatforms::Type>, FFMODPlatformSettings> Platforms;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html new file mode 100644 index 00000000..1cc52d28 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html @@ -0,0 +1,62 @@ + + +API Reference | UFMODSnapshot + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODSnapshot

+

This class inherits from UFMODEvent.

+

Methods:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ +

UFMODEvent::GetParameterDescriptions

+

Get parameter descriptions for this event.

+

+

+
C++
+
+

+
void GetParameterDescriptions(
+    TArray<FMOD_STUDIO_PARAMETER_DESCRIPTION> &Parameters
+) const;
+
+ +
+
Parameters
+
Parameters to retrieve.
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html new file mode 100644 index 00000000..c1f3a1ba --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html @@ -0,0 +1,44 @@ + + +API Reference | UFMODSnapshotReverb + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODSnapshotReverb

+

This class inherits from UReverbEffect.

+

Properties:

+ +

UFMODSnapshotReverb::AssetGuid

+

The unique Guid, which matches the Guid of the FMOD Stuido Snapshot correpsonding to this reverb.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html new file mode 100644 index 00000000..0b68223d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html @@ -0,0 +1,44 @@ + + +API Reference | UFMODVCA + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference | UFMODVCA

+

This class inherits from UFMODAsset.

+

Properties:

+ +

UFMODAsset::AssetGuid

+

The unique Guid, which matches the one exported from FMOD Studio.

+

+

+
C++
+
+

+
FGuid AssetGuid;
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html new file mode 100644 index 00000000..5a53f61a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html @@ -0,0 +1,46 @@ + + +API Reference + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

5. API Reference

+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html new file mode 100644 index 00000000..b1228f28 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html @@ -0,0 +1,64 @@ + + +Blueprint Reference | Asynchronous Loading + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference | Asynchronous Loading

+

This is an Unreal Level Blueprint that demonstrates how to build a loading screen that can be used at the start of a game to load both FMOD Studio data and Unreal data without blocking the main thread. To make this work properly "Load All Banks" needs to be turned off in the FMOD Settings.

+

Level Blueprint

+

Topics:

+ +

Variables

+

Variables

+
+
Banks
+
List of banks to load
+
Load Sample Data
+
When enabled, the sample data from all FMOD bank files is loaded at startup. Only effective when Load All Banks is also disabled
+
Done
+
False, until all the banks have finished loading.
+
Number of Banks Loaded
+
Reference to how many banks have currently been loaded. Used as reference to check if loading has completed.
+
Map Name
+
The name of the map to be loaded when banks have completed loading.
+
+

Macros

+
+
Macros
+
Make Array
+
Using the Banks variable, define an array of banks to be loaded.
+Get Banks Array
+
Load Banks
+
Initializes the loading process for the banks. Called once on Event Begin, uses the Load Sample Data variable for the Load Bank node.
+Load Banks
+
Check Banks Load
+
Checks the Done variable every tick. If it is still false, it will iterate through the array of banks incrementing the variable Number of Loaded Banks. Once Number of Loaded Banks is equal to the total number of banks in the array then the variable Done is set to true, and it is safe to load the playable Map.
+Check if Loaded
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html new file mode 100644 index 00000000..b45e3b7c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html @@ -0,0 +1,125 @@ + + +Blueprint Reference | Bus + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference | Bus

+

Used for controlling mixer buses.

+

Methods:

+ +

Bus Set Mute

+

Mute/Unmute the bus.

+

Bus Set Mute

+

+

+
C++
+
+

+
static void BusSetMute(
+  class UFMODBus *Bus,
+  bool bMute
+);
+
+ +
+
Bus
+
UFMODBus to use.
+
bMute
+
Mute value.
+
+

Bus Set Paused

+

Pause/Unpause all events going through the bus.

+

Bus Set Paused

+

+

+
C++
+
+

+
static void BusSetPaused(
+  class UFMODBus *Bus,
+  bool bPaused
+);
+
+ +
+
Bus
+
UFMODBus to use.
+
bPaused
+
Pause value.
+
+

Bus Set Volume

+

Set volume on a bus.

+

Bus Set Volume

+

+

+
C++
+
+

+
static void BusSetVolume(
+  class UFMODBus *Bus,
+  float Volume
+);
+
+ +
+
Bus
+
UFMODBus to use.
+
Volume
+
+

Volume value.

+
    +
  • Units: Linear
  • +
  • Range: [0, 1]
  • +
+
+
+

Bus Stop All Events

+

Stop all EventInstances routed into the bus.

+

Bus Stop All Events

+

+

+
C++
+
+

+
static void BusStopAllEvents(
+  class UFMODBus *Bus,
+  EFMOD_STUDIO_STOP_MODE stopMode
+);
+
+ +
+
Bus
+
UFMODBus to use.
+
stopMode
+
Desired stop mode.
+
+

See Also: FMOD_STUDIO_STOP_MODE

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html new file mode 100644 index 00000000..43ed30d2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html @@ -0,0 +1,524 @@ + + +Blueprint Reference | Common + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference | Common

+

The common section contains methods for controlling the FMOD system.

+

Methods:

+ +

Find Asset By Name

+

Find an asset by name.

+

Find Asset By Name

+

+

+
C++
+
+

+
static UFMODAsset *FindAssetByName(
+  const FString &Name
+);
+
+ +
+
Name
+
The asset name.
+
+

See Also: UFMODAsset

+

Find Event By Name

+

Find an Event by name.

+

Find Event By Name

+

+

+
C++
+
+

+
static UFMODEvent *FindEventByName(
+  const FString &Name
+);
+
+ +
+
Name
+
The event name.
+
+

See Also: UFMODEvent

+

Find Event Instances

+

Return a list of all event instances that are playing for this event.

+

Find Event Instances

+

+

+
C++
+
+

+
static TArray<FFMODEventInstance> FindEventInstances(
+  UObject *WorldContextObject,
+  UFMODEvent *Event
+);
+
+ +
+
WorldContextObject
+
Object from current world context.
+
Event
+
UFMODEvent to find instances of.
+
+

Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.

+

See Also: FFMODEventInstance

+

Get Global Parameter By Name

+

Get a global parameter value from the System.

+

Get Global Parameter By Name

+

+

+
C++
+
+

+
static float GetGlobalParameterByName(
+  FName Name
+);
+
+ +
+
Name
+
Name of the parameter.
+
+

Will be deprecated in FMOD 2.01, use Get Global Parameter Value By Name instead.

+

See Also: Set Global Parameter By Name

+

Get Global Parameter Value By Name

+

Get a global parameter value from the System.

+

Get Global Parameter Value By Name

+

+

+
C++
+
+

+
void GetGlobalParameterValueByName(
+    FName Name,
+    float &UserValue,
+    float &FinalValue
+);
+
+ +
+
Name
+
Name of parameter
+
UserValue
+
Parameter value as set from the public API.
+
FinalValue
+
Final combined parameter value.
+
+

Get Output Drivers

+

List all output device names.

+

Get Output Drivers

+

+

+
C++
+
+

+
static TArray<FString> GetOutputDrivers();
+
+ +

See Also: Set Output Driver By Index, Set Output Driver By Name

+

Is Bank Loaded

+

Return true if a bank is loaded.

+

Is Bank Loaded

+

+

+
C++
+
+

+
static bool IsBankLoaded(
+  UFMODBank *Bank
+);
+
+ +
+
Bank
+
UFMODBank to query.
+
+

See Also: Load Bank

+

Load Bank

+

Load a bank.

+

Load Bank

+

+

+
C++
+
+

+
static void LoadBank(
+  UFMODBank *Bank,
+  bool bBlocking,
+  bool bLoadSampleData
+);
+
+ +
+
Bank
+
UFMODBank to use.
+
bBlocking
+
Whether the bank will load synchronously.
+
bLoadSampleData
+
Whether sample data will be preloaded immediately.
+
+

Load Bank Sample Data

+

Load bank sample data.

+

Load Bank Sample Data

+

+

+
C++
+
+

+
static void LoadBankSampleData(
+  UFMODBank *Bank
+);
+
+ +
+
Bank
+
UFMODBank to use.
+
+

Load Event Sample Data

+

Load event sample data.

+

Load Event Sample Data

+

+

+
C++
+
+

+
static void LoadEventSampleData(
+  UObject *WorldContextObject,
+  UFMODEvent *Event
+);
+
+ +
+
WorldContextObject
+
Object from current world context.
+
Event
+
UFMODEvent to use.
+
+

This can be done ahead of time to avoid loading stalls.

+

Mixer Resume

+

Resume the FMOD mixer.

+

Mixer Resume

+

+

+
C++
+
+

+
static void MixerResume();
+
+ +

Used when resuming the application.

+

Mixer Suspend

+

Suspend the FMOD mixer.

+

Mixer Suspend

+

+

+
C++
+
+

+
static void MixerSuspend();
+
+ +

Used when suspending the application.

+

Play Event 2D

+

Play an event without a specified location.

+

Play Event 2D

+

+

+
C++
+
+

+
static FFMODEventInstance PlayEvent2D(
+  UObject *WorldContextObject,
+  UFMODEvent *Event,
+  bool bAutoPlay
+);
+
+ +
+
WorldContextObject
+
Object from current world context.
+
Event
+
UFMODEvent to use.
+
bAutoPlay
+
Start the event automatically.
+
+

This returns an FFMODEventInstance.
+The sound does not travel with any actor.

+

Play Event At Location

+

Plays an event at the given location.

+

Play Event At Location

+

+

+
C++
+
+

+
static FFMODEventInstance PlayEventAtLocation(
+  UObject *WorldContextObject,
+  UFMODEvent *Event,
+  const FTransform &Location,
+  bool bAutoPlay
+);
+
+ +
+
WorldContextObject
+
Object from current world context.
+
Event
+
UFMODEvent to use.
+
Location
+
World position to play event at.
+
bAutoPlay
+
Start the event automatically.
+
+

This returns an FMOD Event Instance.
+The sound does not travel with any actor.

+

Play Event Attached

+

Play an event attached to and following the specified component.

+

Play Event Attached

+

+

+
C++
+
+

+
static class UFMODAudioComponent *PlayEventAttached(
+  UFMODEvent *Event,
+  USceneComponent *AttachToComponent,
+  FName AttachPointName,
+  FVector Location,
+  EAttachLocation::Type LocationType,
+  bool bStopWhenAttachedToDestroyed,
+  bool bAutoPlay,
+  bool bAutoDestroy
+);
+
+ +
+
Event
+
UFMODEvent to use.
+
AttachToComponent
+
Component to attach to.
+
AttachPointName Opt
+
Named point within the AttachComponent to play the sound at.
+
Location
+
Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset.
+
LocationType
+
Location is a relative offset or an absolute world position.
+
bStopWhenAttachedToDestroyed
+
The sound should stop playing when the owner of the attach to component is destroyed.
+
bAutoPlay
+
Start the event automatically.
+
bAutoDestroy
+
Automatically destroy the audio component when the sound is stopped.
+
+

Set Global Parameter By Name

+

Set a global parameter from the System.

+

Set Global Parameter By Name

+

+

+
C++
+
+

+
static void SetGlobalParameterByName(
+  FName Name,
+  float Value
+);
+
+ +
+
Name
+
Name of parameter.
+
Value
+
Value to apply to the parameter.
+
+

Set Locale

+

Set the active locale for subsequent bank loads.

+

Set Locale

+

+

+
C++
+
+

+
static void SetLocale(const FString& Locale);
+
+ +

Set Output Driver By Index

+

Set current output device by its index from GetOutputDrivers.

+

Set Output Driver By Index

+

+

+
C++
+
+

+
static void SetOutputDriverByIndex(
+  int NewDriverIndex
+);
+
+ +
+
NewDriverIndex
+
Index of driver to use.
+
+

See Also: Get Output Drivers

+

Set Output Driver By Name

+

Set current output device by name or part of the name.

+

Set Output Driver By Name

+

+

+
C++
+
+

+
static void SetOutputDriverByName(
+  FString NewDriverName
+);
+
+ +
+
NewDriverName
+
Name of new driver to use.
+
+

See Also: Get Output Drivers

+

Unload Bank

+

Unload a bank.

+

Unload Bank

+

+

+
C++
+
+

+
static void UnloadBank(
+  UFMODBank *Bank
+);
+
+ +
+
Bank
+
UFMODBank to use.
+
+

Unload Bank Sample Data

+

Unload bank sample data.

+

Unload Bank Sample Data

+

+

+
C++
+
+

+
static void UnloadBankSampleData(
+  UFMODBank *Bank
+);
+
+ +
+
Bank
+
UFMODBank to use.
+
+

Unload Event Sample Data

+

Unload event sample data.

+

Unload Event Sample Data

+

+

+
C++
+
+

+
static void UnloadEventSampleData(
+  UObject *WorldContextObject,
+  UFMODEvent *Event
+);
+
+ +
+
WorldContextObject
+
Object from current world context.
+
Event
+
UFMODEvent to use.
+
+

VCA Set Volume

+

Set volume on a VCA.

+

VCA Set Volume

+

+

+
C++
+
+

+
static void VCASetVolume(
+  UFMODVCA *Vca,
+  float Volume
+);
+
+ +
+
Vca
+
UFMODVCA to use.
+
Volume
+
Volume value.
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html new file mode 100644 index 00000000..4b22ecda --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html @@ -0,0 +1,341 @@ + + +Blueprint Reference | Component + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference | Component

+

These methods are used to control the state of Audio Components.

+

Methods:

+ +

Add Audio Component

+

Creates a new Audio Component.

+

Add Audio Component

+
+
Manual Attachment
+
Whether manual or automatic attachment is to be used.
+
Relative Transform
+
The relative transform between the new Audio Component and its attached parent (automatic only).
+
+

Get Length

+

Get the event length in milliseconds.

+

Get Length

+

+

+
C++
+
+

+
int32 GetLength() const;
+
+ +

Get Parameter

+

Get parameter value from the Event.

+

Get Parameter

+

+

+
C++
+
+

+
float GetParameter(
+  FName Name
+);
+
+ +
+
Name
+
Name of the parameter.
+
+

Get Parameter Value

+

Get parameter value from the Event.

+

Get Parameter Value

+

+

+
C++
+
+

+
void GetParameterValue(FName Name, float &UserValue, float &FinalValue);
+
+ +
+
Name
+
Name of parameter.
+
UserValue
+
Parameter value as set from the public API.
+
FinalValue
+
Final combined parameter value.
+
+

Get Property

+

Get a property of the Event.

+

Get Property

+

+

+
C++
+
+

+
float GetProperty(
+  EFMODEventProperty::Type Property
+);
+
+ +
+
Property
+
Enum to describe built-in event properties.
+
+

See Also: EFMODEventProperty

+

Get Timeline Position

+

Get the timeline position in milliseconds.

+

Get Timeline Position

+

+

+
C++
+
+

+
int32 GetTimelinePosition();
+
+ +

Is Playing

+

Return true if this component is currently playing an event.

+

Is Playing

+

+

+
C++
+
+

+
bool IsPlaying();
+
+ +

Key Off

+

Allow an event to continue past a sustain point.

+

Key Off

+

+

+
C++
+
+

+
void KeyOff();
+
+ +

Play

+

Start a sound playing on an audio component.

+

Play

+

+

+
C++
+
+

+
void Play();
+
+ +

Release

+

Release the current Studio Instance.

+

Release

+

+

+
C++
+
+

+
void Release();
+
+ +

See Also: UFMODAudioComponent::StudioInstance

+

Set Event

+

New Event to be used by the FMODAudioComponent.

+

Set Event

+

+

+
C++
+
+

+
void SetEvent(
+  UFMODEvent *NewEvent
+);
+
+ +
+
NewEvent
+
New Event Asset reference to use.
+
+

If an Event is currently playing, it will be stopped and the new Event passed in will be started.

+

See Also: UFMODEvent

+

Set Parameter

+

Set a parameter of the Event.

+

Set Parameter

+

+

+
C++
+
+

+
void SetParameter(
+  FName Name,
+  float Value
+);
+
+ +
+
Name
+
Name of the parameter.
+
Value
+
Value to apply to the parameter.
+
+

Set Paused

+

Pause/Unpause an audio component.

+

Set Paused

+

+

+
C++
+
+

+
void SetPaused(
+  bool paused
+);
+
+ +
+
paused
+
The paused state to apply.
+
+

Set Pitch

+

Set pitch on an audio component.

+

Set Pitch

+

+

+
C++
+
+

+
void SetPitch(
+  float pitch
+);
+
+ +
+
pitch
+
New pitch multiplier to apply.
+
+

The pitch multiplier is used to modulate the event instance's pitch. It can be set to any value greater than or equal to zero but the final combined pitch is clamped to the range [0, 100] before being applied.

+

Set Programmer Sound Name

+

Set the sound name to use for programmer sound.

+

Set Programmer Sound Name

+

+

+
C++
+
+

+
void SetProgrammerSoundName(
+  FString Value
+);
+
+ +
+
Value
+
Name of sound or file to use.
+
+

The integration will look up the name in any loaded audio table.

+

Set Property

+

Set a property of the Event.

+

Set Property

+

+

+
C++
+
+

+
void SetProperty(
+  EFMODEventProperty::Type Property,
+  float Value
+);
+
+ +
+
Property
+
Enum to describe built-in event properties.
+
Value
+
Value to apply to the property.
+
+

See Also: EFMODEventProperty

+

Set Timeline Position

+

Set the timeline position in milliseconds

+

Set Timeline Position

+

+

+
C++
+
+

+
void SetTimelinePosition(
+  int32 Time
+);
+
+ +
+
Time
+
Time in milliseconds.
+
+

Set Volume

+

Set volume on an audio component.

+

Set Volume

+

+

+
C++
+
+

+
void SetVolume(
+  float volume
+);
+
+ +
+
volume
+
New volume level to apply.
+
+

This volume is applied as a scaling factor for the event volume. It does not override the volume level set in FMOD Studio, nor any internal volume automation or modulation.

+

Stop

+

Stop an audio component playing.

+

Stop

+

+

+
C++
+
+

+
void Stop();
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html new file mode 100644 index 00000000..9e77bc44 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html @@ -0,0 +1,302 @@ + + +Blueprint Reference | Event Instance + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference | Event Instance

+

These methods are used to control individual Event Instances.

+

Methods:

+ +

Event Instance Get Parameter

+

Get a parameter value on an FMOD Event Instance.

+

Event Instance Get Parameter

+

+

+
C++
+
+

+
static float EventInstanceGetParameter(
+  FFMODEventInstance EventInstance,
+  FName Name
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Name
+
Name of parameter.
+
+

Will be deprecated in FMOD 2.01, use Event Instance Get Parameter Value instead.

+

Event Instance Get Parameter Value

+

Get a parameter value on an FMOD Event Instance.

+

Event Instance Get Parameter Value

+

+

+
C++
+
+

+
static void EventInstanceGetParameterValue(
+  FFMODEventInstance EventInstance,
+  FName Name,
+  float &UserValue,
+  float &FinalValue
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Name
+
Name of parameter.
+
UserValue
+
Parameter value as set from the public API.
+
FinalValue
+
Final combined parameter value.
+
+

Event Instance Is Valid

+

Return whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.

+

Event Instance Is Valid

+

+

+
C++
+
+

+
static bool EventInstanceIsValid(
+  FFMODEventInstance EventInstance
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
+

The instance will be invalidated when the sound stops.

+

Event Instance Key Off

+

Allow an FMOD Event Instance to continue past a sustain point.

+

Event Instance Key Off

+

+

+
C++
+
+

+
static void EventInstanceKeyOff(FFMODEventInstance EventInstance);
+
+ +
+
EventInstance
+
FFMODEventInstance to resume past sustain point.
+
+

Event Instance Play

+

Play an FMOD Event Instance.

+

Event Instance Play

+

+

+
C++
+
+

+
static void EventInstancePlay(
+  FFMODEventInstance EventInstance
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
+

Event Instance Release

+

Release an FMOD Event Instance.

+

Event Instance Release

+

+

+
C++
+
+

+
static void EventInstanceRelease(FFMODEventInstance EventInstance);
+
+ +
+
EventInstance
+
FFMODEventInstance to release.
+
+

Event Instance Set Parameter

+

Set a parameter on an FMOD Event Instance.

+

Event Instance Set Parameter

+

+

+
C++
+
+

+
static void EventInstanceSetParameter(
+  FFMODEventInstance EventInstance,
+  FName Name,
+  float Value
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Name
+
Name of the parameter.
+
Value
+
Value to set the parameter to.
+
+

Event Instance Set Paused

+

Pause/Unpause an FMOD Event Instance.

+

Event Instance Set Paused

+

+

+
C++
+
+

+
static void EventInstanceSetPaused(
+  FFMODEventInstance EventInstance,
+  bool Paused
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Paused
+
Paused value.
+
+

Event Instance Set Pitch

+

Set pitch on an FMOD Event Instance.

+

Event Instance Set Pitch

+

+

+
C++
+
+

+
static void EventInstanceSetPitch(
+  FFMODEventInstance EventInstance,
+  float Pitch
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Pitch
+
Pitch value.
+
+

Event Instance Set Property

+

Set an FMOD event property on an FMOD Event Instance.

+

Event Instance Set Property

+

+

+
C++
+
+

+
static void EventInstanceSetProperty(
+  FFMODEventInstance EventInstance,
+  EFMODEventProperty::Type Property,
+  float Value
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Property
+
EFMODEventProperty to set.
+
Value
+
Value of property.
+
+

Event Instance Set Transform

+

Set 3D attributes on an FMOD Event Instance.

+

Event Instance Set Transform

+

+

+
C++
+
+

+
static void EventInstanceSetTransform(
+  FFMODEventInstance EventInstance,
+  const FTransform &Location
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to use.
+
Location
+
Location to place event.
+
+

Event Instance Set Volume

+

Set volume on an FMOD Event Instance.

+

Event Instance Set Volume

+

+

+
C++
+
+

+
static void EventInstanceSetVolume(
+  FFMODEventInstance EventInstance,
+  float Volume
+);
+
+ +
+
EventInstance
+
FFMODEventInstance to set volume of.
+
Volume
+
Volume value to set.
+
+

Event Instance Stop

+

Mute/Unmute the bus.

+

Event Instance Stop

+

+

+
C++
+
+

+
static void EventInstanceStop(FFMODEventInstance EventInstance, bool Release = false);
+
+ +
+
EventInstance
+
FFMODEventInstance to stop.
+
Release
+
Whether to release the Event Instance
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html new file mode 100644 index 00000000..1899be24 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html @@ -0,0 +1,36 @@ + + +Blueprint Reference + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

6. Blueprint Reference

+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html b/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html new file mode 100644 index 00000000..4602f57b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html @@ -0,0 +1,74 @@ + + +Glossary + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

9. Glossary

+

This page includes definitions for various common FMOD Studio terms, along with references to related terms and documentation.

+

9.1 Documentation Conventions

+

9.1.1 Parameter Tokens

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TokenMeaning
OutThe API function will fill in information in this parameter.
OptThis parameter is optional, specify null or zero to ignore.
R/OThis token applies to members of various structures which FMOD passes to user callbacks. User callbacks must not modify the values of these members. Modifying the values of these members will cause undefined behavior.
C#This is only available in C#.
JSThis is only available in Javascript.
+

9.2 Version

+

The version number of FMOD Studio. Version numbers are split into three parts, in the format: productVersion.majorVersion.minorVersion. For example, the version 1.23.45 would indicate product version 1, major version 23, and minor version 45 of that major version.

+

Major versions contain significant changes, add new features, and may affect bank compatibility. Updating to a new major version usually requires project migration. New major versions may change playback behavior in some cases.

+

Minor versions, also known as patch versions, contain bug fixes and smaller workflow improvements.

+ + + + + +
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+
+

Unreal Integration 2.02

+ +
+
+

7. Platform Specifics

+

Some platforms require some extra steps to run properly.

+

7.1 Android

+

To deploy on Android, make sure FMODStudio is in your game's directory, not in the Engine plugins directory. When FMODStudio is in your game's plugin directory, the engine will rebuild the plugin for Android and deploy all the files properly.

+

7.1.1 Deployment of Android plugins

+

FMOD supports DSP plugins, which will be stand-alone .so files that will need to be packaged into the build. Add the .so file into the FMODStudio/Binaries/Android/{Architecture} directory. Unreal will also need an APL file so it knows to package the .so file. To do this, you will need to write an APL file and drop it into the FMODStudio/Binaries/Android directory. The FMODStudio.build.cs file looks for any file ending with "_APL.xml" and will pass that along to the unreal build tool for packaging.

+

The APL is a custom xml file format which is documented in the engine file AndroidPluginLanguage.cs. Here is a sample APL file for libovrfmod.so:

+
<?xml version="1.0" encoding="utf-8"?>
+<!--Plugin additions-->
+<root xmlns:android="http://schemas.android.com/apk/res/android">
+    <!-- init section is always evaluated once per architecture -->
+    <init>
+        <log text="ovrfmod APL init"/>
+    </init>
+
+    <!-- optional files or directories to copy to Intermediate/Android/APK -->
+    <resourceCopies>
+        <log text="ovrfmod APL copying files for $S(Architecture)/"/>
+        <copyFile src="$S(PluginDir)/$S(Architecture)/libovrfmod.so"
+                    dst="$S(BuildDir)/libs/$S(Architecture)/libovrfmod.so" />
+    </resourceCopies>
+
+    <!-- optional libraries to load in GameActivity.java before libUE4.so -->
+    <soLoadLibrary>
+        <log text="ovrfmod APL adding loadLibrary references"/>
+        <loadLibrary name="ovrfmod" failmsg="ovrfmod not loaded and required!" />
+    </soLoadLibrary>
+</root>
+
+ +

You only need to write this if you want to load a DSP plugin on Android.

+

7.1.2 Packaging

+

Banks for Android are expected to be located in the Mobile sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the Android banks add these lines to Platforms\Android\Config\AndroidGame.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+ +
+

4.24
+The location of AndroidGame.ini is Config\Android\AndroidGame.ini

+
+

7.1.3 Android-based VR devices

+

Any platform specific requirements for Android also apply to Android-based VR devices, such as Oculus Quest.

+

7.2 Game Core

+

7.2.1 Xbox Series X|S

+

Enabling Live Update

+

To enable Live Update the Unreal XSX project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox Series X|S platform settings. Under the Development category, add the following entry to the Debug Network Ports setting:
+Settings

+

Packaging

+

Banks for the Xbox Series X|S are expected to be located in the Scarlett sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the Xbox Series X|S specific banks add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\XSX\Config\XSXGame.ini:

+ + + + + + + + + + + + + + + + + + + + + + + +
Unreal versionFMOD Studio bank folderUnreal platformUnreal config file
4.25ScarlettMPXPlatforms\MPX\Config\MPXGame.ini
4.25+ onwardsScarlettXSXPlatforms\XSX\Config\XSXGame.ini
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Scarlett")
+
+ +

Disabling the Unreal Audio Device

+

FMOD will not work with inbuilt Unreal audio on Xbox Series X|S. You will need to disable the Unreal Audio Device by adding/editing the appropriate Unreal engine config file from the table below e.g. Config\XSX\XSXEngine.ini with the following section:

+ + + + + + + + + + + + + + + + + +
Unreal versionUnreal engine config file
4.25Config\MPX\MPXEngine.ini
4.25+ onwardsConfig\XSX\XSXEngine.ini
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

7.2.2 Xbox One

+

Enabling Live Update

+

To enable Live Update the Unreal Xbox One GDK project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox One GDK platform settings. Under the Development category, add the following entry to the Debug Network Ports setting:
+Settings

+

Packaging

+

Banks for the Xbox One are expected to be located in the XboxOne sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the Xbox One specific banks add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\XB1\Config\XB1Game.ini, replacing MyGame with your project's name:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Unreal versionFMOD Studio bank folderUnreal platformUnreal config file
4.25XboxOneXboxOneAnvilPlatforms\XboxOneAnvil\Config\XboxOneAnvilGame.ini
4.25+, 4.26, 4.27XboxOneXboxOneGDKPlatforms\XboxOneGDK\Config\XboxOneGDKGame.ini
5.0 onwardsXboxOneXB1Platforms\XB1\Config\XB1Game.ini
+
UE4.X & UE5.0
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+[Staging]
++WhitelistDirectories=MyGame/Content/FMOD/XboxOne
+
+ +
UE5.1 onwards
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+[Staging]
++AllowedDirectories=MyGame/Content/FMOD/XboxOne
+
+ +

Disabling the Unreal Audio Device

+

FMOD will not work with inbuilt Unreal audio on Xbox One. You will need to disable the Unreal Audio Device by adding/editing the appropriate Unreal engine config file from the table below e.g. Config\XboxOneGDK\XboxOneGDKEngine.ini with the following section:

+ + + + + + + + + + + + + + + + + + + + + +
Unreal versionUnreal engine config file
4.25Config\XboxOneAnvil\XboxOneAnvilEngine.ini
4.25+, 4.26, 4.27Config\XboxOneGDK\XboxOneGDKEngine.ini
5.0 onwardsConfig\XB1\XB1Engine.ini
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

7.2.3 Desktop

+

Packaging

+

Banks for Game Core Desktop are expected to be located in the Desktop sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

The Unreal Build Tool will block packaging of the Desktop directory unless it is explicitly whitelisted. To whitelist the directory add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\WinGDK\Config\WinGDKGame.ini, replacing MyGame with your project's name:

+ + + + + + + + + + + + + + + + + + + + + + + +
Unreal versionFMOD Studio bank folderUnreal platformUnreal config file
4.25DesktopWinAnvilPlatforms\WinAnvil\Config\WinAnvilGame.ini
4.25+ onwardsDesktopWinGDKPlatforms\WinGDK\Config\WinGDKGame.ini
+
UE4.X & UE5.0
+
[Staging]
++WhitelistDirectories=MyGame/Content/FMOD/Desktop
+
+ +
UE5.1 onwards
+
[Staging]
++AllowedDirectories=MyGame/Content/FMOD/Desktop
+
+ +

7.3 iOS

+

7.3.1 Packaging

+

Banks for iOS are expected to be located in the Mobile sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the iOS banks from the Mobile sub-directory, add these lines to Platforms\IOS\Config\IOSGame.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+ +

If you do insist on modifying the integration source code and using the Desktop sub-directory instead of the Mobile sub-directory, add these lines to Platforms\IOS\Config\IOSGame.ini instead, replacing mygame with your project's name:

+

UE4.X & UE5.0

+
[Staging]
++WhitelistDirectories=cookeddata/mygame/content/fmod/desktop
+
+ +

UE5.1 onwards

+
[Staging]
++AllowedDirectories=cookeddata/mygame/content/fmod/desktop
+
+ +

7.3.2 Disabling the Unreal Audio Device

+

FMOD will not work with inbuilt Unreal audio on iOS. You will need to disable the Unreal Audio Device by creating a new file Config\IOS\IOSEngine.ini with this section:

+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +
+

4.24
+The location of IOSGame.ini is Config\IOS\IOSGame.ini

+
+

7.3.3 Building for iOS on Windows

+

Using remote build to build for iOS on Windows using the FMOD Studio plugin requires some additional files to be copied to the remote Mac. To tell Unreal to copy the additional files add a file named RsyncProject.txt to the directory <ue_project_root>/Build/Rsync (you may need to create this directory). The RsyncProject.txt file needs to contain this line:

+
+ /Plugins/FMODStudio/Binaries/IOS/**
+
+ +

7.4 tvOS

+

To build for tvOS, make sure FMODStudio is in your game's directory and not in the Engine plugins directory.

+

7.4.1 Packaging

+

Banks for tvOS are expected to be located in the Mobile sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the correct banks add these lines to Platforms\TVOS\Config\TVOSGame.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+ +
+

4.24
+The location of TVOSGame.ini is Config\TVOS\TVOSGame.ini

+
+

7.4.2 Disabling the Unreal Audio Device

+

FMOD will not work with inbuilt Unreal audio on tvOS. You will need to disable the Unreal Audio Device by creating a new file Config\TVOS\TVOSEngine.ini with this section:

+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

7.5 Linux

+

To deploy on linux, you will need to rebuild the engine from source via github. For compiling linux from windows, see this page for instructions how to get up and running with Unreal. Then, add in both the fmodstudio linux .zip and windows .zip on top of each other into the engine plugins directory.

+

The last thing you will need to do is to get the FMOD .so libraries into a directory that the executable can read them. The easiest way is to copy them from

+
<DeployedDir>\Engine\Plugins\FMODStudio\Binaries\Linux\x86_64
+
+ +

to

+
<DeployedDir>\<GameName>\Binaries\Linux
+
+ +

To see what directories the .so files can be located, look at LinuxToolChain.cs. Currently there are only a set of hard coded directories that are supported.

+

7.6 macOS

+

To make a packaged build runnable on your local machine, execute the following command from the command shell :

+
install_name_tool -add_rpath @executable_path/../Unreal/YourGame/Plugins/FMODStudio/Libs/Mac /Path/To/YourGame.app/Contents/MacOS/YourGame
+
+ +

7.7 PS4

+

7.7.1 Packaging

+

Banks for the PS4 are expected to be located in the PS4 sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the PS4 specific banks add these lines to Platforms\PS4\Config\PS4Game.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/PS4")
+
+ +

7.8 PS5

+

7.8.1 Packaging

+

Banks for the PS5 are expected to be located in the PS5 sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the PS5 specific banks add these lines to Platforms\PS5\Config\PS5Game.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/PS5")
+
+ +

7.8.2 Using Controller Vibration

+

To enable vibration for the PS5 controller add these lines to Config\PS5\PS5Engine.ini:

+

Unreal Engine 4

+
[/Script/Engine.InputSettings]
+AdvancedVibrationMode=true
+
+ +

Unreal Engine 5

+
[SonyController]
+bAdvancedVibrationMode=true
+
+ +

7.8.3 Disabling the Unreal Audio Device

+

FMOD will not work with built-in Unreal audio on PS5 without some engine modification. In most cases you should disable the Unreal Audio Device by adding/editing Config\PS5\PS5Engine.ini with the following section:

+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

7.8.4 Enabling built-in Unreal audio alongside FMOD

+

See this forum post for details.

+

7.9 Switch

+

7.9.1 Packaging

+

Banks for the Switch are expected to be located in the Switch sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the Switch specific banks add these lines to Platforms\Switch\Config\SwitchGame.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Switch")
+
+ +

7.10 Xbox One

+

7.10.1 Enabling XboxOne Microphone Input

+

To enable FMOD Studio the use of any microphone input, including Kinect, on the Xbox One. The Engine ini file specific for the platform, located in '/Config/XboxOne/XboxOneEngine.ini', needs to have the following lines added:

+
[AppxManifest]
+Package.Capabilities.mx:Capability[0].Name=kinectAudio
+Package.Capabilities.mx:Capability[1].Name=kinectGamechat
+
+ +

7.10.2 Enabling Live Update

+

To enable Live Update the Unreal Xbox One project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox One platform settings. Under the Network category, add the following entries to the Secure Socket Descriptions and Secure Socket Associations settings:
+Settings

+

7.10.3 Packaging

+

Banks for the Xbox One are expected to be located in the XboxOne sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.

+

To package the Xbox One specific banks add these lines to Platforms\XboxOne\Config\XboxOneGame.ini:

+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+ +

7.10.4 Disabling the Unreal Audio Device

+

FMOD will not work with inbuilt Unreal audio on Xbox One. You will need to disable the Unreal Audio Device by creating a new file Config\XboxOne\XboxOneEngine.ini with this section:

+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

7.10.5 Copying dll's to build

+
+

This has been solved in 2.01.07, you only need to follow these steps if you are using an older version.

+
+

Add the following to GetFilesToDeployOrStage in XboxOnePlatform.Automation.cs, before the end of the function:

+
// FMOD code start
+DirectoryReference FMODDLLPath = null;
+if (Directory.Exists(Path.Combine(SC.ProjectRoot.ToString(), "Plugins/FMODStudio")))
+{
+    FMODDLLPath = DirectoryReference.Combine(SC.ProjectRoot, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else if (Directory.Exists(Path.Combine(SC.LocalRoot.ToString(), "Engine/Plugins/FMODStudio")))
+{
+    FMODDLLPath = DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else
+{
+    LogError("Failed to find FMODStudio plugin in game or engine directory");
+}
+if (FMODDLLPath != null)
+{
+    Log.TraceInformation("Copying FMOD dlls to loose directory: " + RelativeBinPath);
+    StagedDirectoryReference RelativeBinPathRef = new StagedDirectoryReference(RelativeBinPath);
+    StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmod.dll"), RelativeBinPathRef, SC);
+    StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodL.dll"), RelativeBinPathRef, SC);
+    StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodstudio.dll"), RelativeBinPathRef, SC);
+    StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodstudioL.dll"), RelativeBinPathRef, SC);
+}
+// FMOD code end
+
+ +

Add the following to PrepTargetForDeployment in XboxOneDeploy.cs, in the same scope as 'DestDir':

+
// FMOD code start
+string FMODDLLPath = null;
+if (Directory.Exists(Path.Combine(ProjectDirectory.FullName, "Plugins/FMODStudio")))
+{
+    FMODDLLPath = Path.Combine(ProjectDirectory.FullName, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else if (Directory.Exists(Path.Combine(RelativeEnginePath, "Plugins/FMODStudio")))
+{
+    FMODDLLPath = Path.Combine(RelativeEnginePath, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else
+{
+    Log.TraceWarning("Failed to find FMODStudio plugin in game or engine directory");
+}
+if (FMODDLLPath != null)
+{
+    Log.TraceInformation("...copying the FMOD dlls...");
+    string FMODDLLName = "fmod.dll";
+    Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+    CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+    FMODDLLName = "fmodL.dll";
+    Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+    CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+    FMODDLLName = "fmodstudio.dll";
+    Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+    CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+    FMODDLLName = "fmodstudioL.dll";
+    Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+    CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+}
+// FMOD code end
+
+ +

7.10.6 Submission Validator

+

The XboxOne validaition tool uses _NT_SYMBOL_PATH environment variable to know where to look for PDBs.
+In 'XboxOnePlatform.Automation.cs' is where Unreal overrides _NT_SYMBOL_PATH:

+
EnvironmentVariables.Add("_NT_SYMBOL_PATH", Params.GetProjectBinariesPathForPlatform(UnrealTargetPlatform.XboxOne).ToString());
+
+ +

We want to change this to add to it:

+
string SymbolPath = Params.GetProjectBinariesPathForPlatform(UnrealTargetPlatform.XboxOne).ToString() + ";" + CommandUtils.GetEnvVar("_NT_SYMBOL_PATH");
+EnvironmentVariables.Add("_NT_SYMBOL_PATH", SymbolPath);
+
+ +

Now it keeps the original value as well as adding its own path.

+

Then, on your build machine you need to set the value of _NT_SYMBOL_PATH to where the FMOD PDBs will be.
+Eg. "[MyGame]\Plugins\FMODStudio\Binaries\XBoxOne" or "[MyGame]\Platforms\XboxOne\Plugins\FMODStudio\Binaries".

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html b/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html new file mode 100644 index 00000000..848b0ef5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html @@ -0,0 +1,51 @@ + + +Plugins + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

4. Plugins

+

FMOD Studio projects can be set up to use third party plugins. These can include custom DSP effects that are created in-house or commercial products that can be used with FMOD Studio.

+

4.1 Adding plugins to the project

+

The plugins must be loaded at runtime so that they are there when loading the banks that need them. Plugins are set up in the project settings Advanced section.

+

Plugins

+

Each entry should be the filename of the plugin, without any extension. Any plugin files required should be added to the FMODStudio/Binaries/Platform/ directory.

+

For example, to use fmod_gain.dll on Win64 builds, you should add the file here:

+
FMODStudio/Binaries/Win64/fmod_gain.dll
+
+ +

4.2 Deploying FMOD plugins

+

You will need to make sure the plugins are deployed as well. Unreal deployment doesn't have access to the settings information so you will need to create an extra file that lists the plugins you want to deploy.

+

Create a file "plugins.txt" in the FMODStudio/Binaries/Platform/ directory. The text file should contain the plugin names (just the name without file extension).

+

For example, to deploy fmod_gain.dll on Win64 builds, create a file FMODStudio/Binaries/Win64/plugins.txt with the following contents:

+
fmod_gain
+
+ +

Check the Platform Specifics for information relating to plugins on specific platforms.

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js b/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js new file mode 100644 index 00000000..71e752a3 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js @@ -0,0 +1,98 @@ +var languageTabs = null; +var languageSpecificElements = null; +var availableLanguages = null; + +// Helper function to iterate over an HTMLCollection or NodeList (https://stackoverflow.com/questions/3871547/js-iterating-over-result-of-getelementsbyclassname-using-array-foreach) +function forEachElement(collection, func) { + Array.prototype.forEach.call(collection, func); +} + +function matchLanguage(el, lang) { + if (lang == "language-all" || el.classList.contains("language-all")) { + return true; + } else if ((lang === "language-c" || lang === "language-cpp") && el.classList.contains("language-c-cpp")) { + return true; + } else { + return el.classList.contains(lang); + } +} + +function setLanguage(lang) { + if (languageSpecificElements == null) { + return; + } + + window.localStorage.setItem("FMOD.Documents.selected-language", lang); + + if (availableLanguages.length > 0 && !availableLanguages.includes(lang)) { + lang = availableLanguages[0]; + } + + forEachElement(languageTabs, function(el) { + var ellang = el.attributes['data-language'].value; + + if (ellang === lang) { + el.classList.add("selected"); + } else { + el.classList.remove("selected"); + } + }); + + forEachElement(languageSpecificElements, function(el) { + if (matchLanguage(el, lang)) { + el.style.display = 'block'; + } else { + el.style.display = 'none'; + } + }); + + window.localStorage.setItem("FMOD.Documents.selected-language", lang); +} + +function init() { + var docsBody = document.querySelector("div.manual-content.api"); + + if (docsBody) { + // API docs + + // Setup language tabs + languageTabs = docsBody.getElementsByClassName("language-tab"); + + forEachElement(languageTabs, function(el) { + el.onclick = function() { setLanguage(this.attributes['data-language'].value); } + }); + + // Cache language specific elements on the page + languageSpecificElements = docsBody.querySelectorAll(".language-c, .language-cpp, .language-c-cpp, .language-csharp, .language-javascript"); + + // Determine languages used on the page + availableLanguages = []; + ["language-c", "language-cpp", "language-c-cpp", "language-csharp", "language-javascript"].forEach(function(lang) { + if (docsBody.querySelector("." + lang) != null) { + availableLanguages.push(lang); + } + }); + + if (availableLanguages.indexOf("language-c-cpp") >=0) { + if (availableLanguages.indexOf("language-c") < 0) availableLanguages.push("language-c"); + if (availableLanguages.indexOf("language-cpp") < 0) availableLanguages.push("language-cpp"); + } + // Set initial language + var lang = window.localStorage.getItem("FMOD.Documents.selected-language"); + + if (lang == null) { + lang = "language-cpp"; + } + + setLanguage(lang); + } +} + +if (typeof module !== 'undefined') { + module.exports = { initLanguageSelector: init }; +} else { + // Call our init function when the document is loaded. (https://plainjs.com/javascript/events/running-code-when-the-document-is-ready-15/) + if (document.readyState != 'loading') init(); + else if (document.addEventListener) document.addEventListener('DOMContentLoaded', init); + else document.attachEvent('onreadystatechange', function() { if (document.readyState == 'complete') init(); }); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/settings.html b/hwanyoung2/Plugins/FMODStudio/Docs/settings.html new file mode 100644 index 00000000..8b674668 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/settings.html @@ -0,0 +1,287 @@ + + +Settings + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

3. Settings

+

FMOD For Unreal adds a number of configuration options to the Project Settings editor.

+

Access the settings by opening the Project Settings editor from the Edit menu, then navigate to the FMOD Studio plugin settings:
+Settings

+
+

All of the settings are stored in the default engine configuration file and can be manually edited there if desired.

+
+

3.1 Basic

+

3.1.1 Load All Banks

+

When enabled the metadata from all FMOD bank files is loaded at startup.

+
Default: Enabled
+
+

3.1.2 Load All Sample Data

+

When enabled the sample data from all FMOD bank files is loaded at startup. Only effective when Load All Banks is also enabled.

+
Default: Disabled
+
+

3.1.3 Enable Live Update

+

When enabled FMOD Studio Live Update can connect to non-final builds of the game while running.

+
Default: Enabled
+
+

3.1.4 Enable Editor Live Update

+

When enabled FMOD Studio Live Update can connect to the editor.

+
Default: Disabled
+
+

3.1.5 Bank Output Directory

+

Path to the FMOD Studio built banks output directory, relative to the project's Content directory. See Studio Bank Output Directory in the user guide for more information.

+
Default: FMOD
+
+

3.1.6 Output Format

+

Project output format, this should match the FMOD Studio project Surround Speaker Mode.

+
Default: Surround_5_1
+
+

3.1.7 Output Type

+

Built-in output types that can be used to run the mixer.

+
Default: TYPE_AUTODETECT
+
+

3.2 Localization

+

3.2.1 Locales

+

List of project locales. This should match the locales configured for the FMOD Studio project. See Localization in the user guide for more information.

+

Each entry in the list has three members:

+
    +
  1. Locale Name: This is the name of the locale displayed in the UI (e.g. in Blueprints).
  2. +
  3. Locale Code: This must match the locale code used for the corresponding locale in the FMOD Studio project.
  4. +
  5. Default: Make this locale active at startup. Only one locale should be marked as default.
  6. +
+

When loading banks, banks which correspond to the active locale are loaded while banks which correspond to any other recognized locale are skipped.

+

3.3 Init

+

3.3.1 Vol 0 Virtual

+

Controls whether the Vol 0 Virtual Level setting is honored.

+
Default: Enabled
+
+

3.3.2 Vol 0 Virtual Level

+

Sets the signal level at which Channels are virtualized when the Vol 0 Virtual setting is enabled. This corresponds directly to the vol0virtual member of FMOD_ADVANCED_SETTINGS in the Core API.

+
Default: 0.0001
+
+

3.3.3 Sample Rate

+

The sample rate for the FMOD mixer. This corresponds to the samplerate parameter of FMOD::System::setSoftwareFormat in the Core API.

+
Default: 0 (uses the default sample rate for the platform)
+
+

3.3.4 Match Hardware Sample Rate

+

When enabled attempt to match the sample rate for the FMOD mixer with the output driver's sample rate.

+
Default: Enabled
+
+

3.3.5 Real Channel Count

+

The maximum number of active Channels. This corresponds to the numsoftwarechannels parameter of FMOD::System::setSoftwareChannels in the Core API.

+
Default: 64
+
+

3.3.6 Total Channel Count

+

The maximum number of Channels to be used in FMOD. This corresponds to the maxchannels parameter of FMOD::Studio::System::initialize in the Studio API.

+
Default: 512
+
+

3.3.7 DSP Buffer Length

+

The mixer block length for the FMOD mixer. This corresponds to the bufferlength parameter of FMOD::System::setDSPBufferSize in the Core API.

+
Units: samples
+Default: 0 (uses the default DSP buffer length for the platform)
+
+

3.3.8 DSP Buffer Count

+

The number of mixer blocks for the FMOD mixer to use. This corresponds to the numbuffers parameter of FMOD::System::setDSPBufferSize in the Core API.

+
Default: 0 (uses the default DSP buffer count for the platform)
+
+

3.3.9 File Buffer Size

+

File buffering chunk size. This corresponds to the blockalign parameter of FMOD::System::setFileSystem in the Core API.

+
Units: bytes
+Default: 2048
+
+

3.3.10 Studio Update Period

+

Update period of FMOD Studio. This corresponds to the studioupdateperiod member of FMOD_STUDIO_ADVANCEDSETTINGS in the Studio API.

+
Units: milliseconds
+Default: 0 (uses the default update period for FMOD Studio)
+
+

3.3.11 Initial Output Driver Name

+

Name of output driver to choose at start up. If this is not empty the available output drivers are enumerated at start up and if a driver with a matching name is found then that driver is selected for output.

+
Default: Empty (uses the default output driver)
+
+

3.3.12 Lock All Buses

+

When enabled all buses in the global mixer are locked when the master bank is loaded. This ensures that all buses in the global mixer are created.

+
Default: Disabled
+
+

3.3.13 Memory Pool Sizes

+

Size of memory pool to use on each platform. When this is set to a value other than zero a memory pool of the requested size is allocated using the Unreal memory system and all FMOD memory allocations are made from the pool. Otherwise FMOD memory allocations directly use the Unreal memory system.

+
Units: bytes
+Default: 0
+
+

3.4 Advanced

+

3.4.1 Live Update Port

+

TCP port to listen on for FMOD Studio Live Update connections when running non-final builds of the game.

+
Default: 9264
+
+

3.4.2 Editor Live Update Port

+

TCP port to listen on for FMOD Studio Live Update connections when running the editor.

+
Default: 9265
+
+

3.4.3 Reload Banks Delay

+

Delay before automatically reloading modified banks from disk. This can be extended if building banks takes a long time and Unreal tries to reload banks before building is completed. Set to 0 to disable automatic bank reloading.

+
Units: seconds
+Default: 5
+
+

3.4.4 Enable API Error Logging

+

Will log internal API errors when enabled.

+
Default: Disabled
+
+

3.4.5 Enable Memory Tracking

+

Enables FMOD's detailed memory tracking for non-final builds. This corresponds to setting the FMOD_STUDIO_INIT_MEMORY_TRACKING flag into the studioflags when initializing the Studio API.

+
Default: Disabled
+
+

3.4.6 Plugin Files

+

List of FMOD Studio plugins to be loaded when the system starts up. See Plugins for more information.

+

3.4.7 Content Browser Prefix

+

Root directory for FMOD assets.

+
Default: /Game/FMOD
+
+

3.4.8 Force Platform Name

+

Override platform name for loading banks at runtime.

+
Default: Empty (use default platform name)
+
+

3.4.9 Master Bank Name

+

Name of master bank (without extension). Must match the FMOD Studio project.

+
Default: Master
+
+

3.4.10 Skip Load Bank Name

+

String to filter banks loaded when Load All Banks is enabled. If Skip Load Bank Name is not empty then any bank with a name containing the specified string will be skipped by automatic bank loading.

+
Default: Empty
+
+

3.4.11 Encryption Key

+

Key for loading encrypted banks. This corresponds to the encryptionkey member of FMOD_STUDIO_ADVANCEDSETTINGS in the Studio API.

+

3.4.12 Wav Writer Path

+

File name that the wav writer will output to. If this is not empty then the runtime FMOD Studio system will use FMOD_OUTPUTTYPE_WAVWRITER and the mixed audio produced by FMOD will be sent to the specified file. There will be no audible output when using this setting.

+
Default: Empty
+
+

3.4.13 Logging Level

+

Logging level for non-final builds. The logging levels correspond to the similarly named FMOD_DEBUG_LEVEL_XXX flags used by the FMOD::Debug_Initialize function in the Core API.

+
Default: LEVEL NONE
+
+

3.4.14 Occlusion Parameter

+

Name of event parameter to automate using Unreal occlusion ray casts. See Occlusion Settings for more information.

+
Default: Empty
+
+

3.4.15 Ambient Volume Parameter

+

Name of event parameter to automate using Unreal ambient zone volume settings. See Ambient Zone Settings for more information.

+
Default: Empty
+
+

3.4.16 Ambient LPF Parameter

+

Name of event parameter to automate using Unreal ambient zone LPF settings. See Ambient Zone Settings for more information.

+
Default: Empty
+
+

3.5 Platform Settings

+

Used to specify individual settings for different platforms.

+

3.5.1 Platform

+

Name of the platform.

+

Real Channel Count

+

The maximum number of active channels. This corresponds to the numsoftwarechannels parameter of FMOD::System::setSoftwareChannels in the Core API.

+
Default: 64
+
+

Sample Rate

+

The sample rate for the FMOD mixer. This corresponds to the samplerate parameter of FMOD::System::setSoftwareFormat in the Core API.

+
Default: 0 (uses the default sample rate for the platform)
+
+

Speaker Mode

+

Project output format, this should match the FMOD Studio project Surround Speaker Mode.

+
Default: Surround_5_1
+
+

Output Type

+

Built-in output types that can be used to run the mixer.

+
Default: TYPE_AUTODETECT
+
+

Custom Pool Size

+

Size of memory pool to use. When this is set to a value other than zero a memory pool of the requested size is allocated using the Unreal memory system and all FMOD memory allocations are made from the pool. Otherwise FMOD memory allocations directly use the Unreal memory system.

+
Units: bytes
+Default: 0
+
+

Codecs

+

Specifying one or more of the codec maximums will help determine the maximum CPU usage of playing FMOD_CREATECOMPRESSEDSAMPLE Sounds of that type as well as the memory requirements.

+

3.6 Packaging

+

As well as settings exposed by FMOD For Unreal you will need to add the directory containing the FMOD bank files to the Additional Non-asset Directory To Copy setting in Unreal's Project - Packaging settings. The FMOD Studio settings UI will prompt you to update this setting if it is not correctly configured. See Packaging banks in the user guide for more information.

+ + + + + +
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+
+

Unreal Integration 2.02

+ +
+
+

8. Troubleshooting

+

If you are experiencing an issue with the integration and none of the topics below help, visit to our Q&A Forum.

+

8.1 Check the plugin is installed

+

You should see a shortcut to the manual is available under the help menu, that means the plugin is in the right place and has been enabled.

+

Unreal Help Menu

+

If you see the FMOD Help in the manual, then the plugin installed correctly. If you don't see FMOD help, it isn't installed.

+

8.2 Project Output Format

+

If you have modified the project output format in your FMOD Studio project, you will need to update your Unreal project settings to match.
+This can be found under "Edit > Project Settings > FMOD Studio > Output Format". Keep in mind that this must match the Studio project settings in order for the mix to behave correctly.

+

8.3 Content Changes

+

The editor does not mark FMOD assets as read-only, so there is nothing stopping the user from trying to rearrange the folder structure.
+However any such changes aren't going to change the underlying Studio project, so the changes will be lost next time Unreal is restarted.

+

8.3.1 Asset Paths

+

The inbuilt Unreal asset serialization stores asset by full path, not by GUID. This means that if you rename events or folders in the Studio Tool, then any references in Unreal levels will be lost. For now the only workaround is to avoid renaming events or folders once you have started using them in levels.

+

8.4 Deployment Issues

+

See the Deployment page for information about issues with deployment.

+

If you Launch your game and there is no sound playing or there is error loading the FMODStudio module, it an issue with Deployment.

+

8.5 Live Update

+

If Live Update is enabled and the FMOD Studio will error when it fails to open the required network port. If this is a problem, then Live Update can be disabled in the Project Settings window.

+

8.6 Additional Logging

+

To help track down problems, verbose logging can be turned on for FMOD For Unreal. Add the following command line to the Unreal editor:

+
-LogCmds="LogFMOD verbose"
+
+ +

8.7 Blueprint only projects

+

Packaging a blueprint only project containing FMOD for Unreal will result in an error:

+
"Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found.
+
+ +

The only way to work around this is to add a blank code class to the project and build the resulting solution before packaging again.
+This is mentioned by Epic on their forum: Unable to run plugins when packaged.

+

8.8 Audio not muted when game loses focus

+

FMOD will not automatically mute its audio output when your game loses focus due to the user hitting alt-tab or switching to a different app. If you would like to mute FMOD audio when your game loses focus, make an OnApplicationActivationStateChanged callback and write code to mute the FMOD master bus. Here is an example :

+
void AExampleGameMode::InitFMODFocusChangeCallback()
+{
+    FSlateApplication::Get().OnApplicationActivationStateChanged()
+        .AddUObject(this, &AExampleGameMode::OnWindowFocusChanged);
+}
+
+void AExampleGameMode::OnWindowFocusChanged(bool bIsFocused)
+{
+#if !WITH_EDITOR
+    if (IFMODStudioModule::IsAvailable())
+    {
+        FMOD::Studio::System* StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime);
+        FMOD::Studio::Bus* masterBus;
+        StudioSystem->getBus("bus:/", &masterBus);
+        masterBus->setMute(!bIsFocused);
+    }
+#endif
+}
+
+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html b/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html new file mode 100644 index 00000000..5fe9c744 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html @@ -0,0 +1,716 @@ + + +User Guide + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

2. User Guide

+

FMOD For Unreal is a plugin that allows you to use the FMOD APIs and projects from the FMOD Studio authoring tool in your Unreal game.

+

Normally you will just need one copy of the integration. If you develop for multiple platforms at once, you can copy multiple integrations over the top of each other.

+

2.1 Installing the integration

+

The FMOD for Unreal integration is delivered as a set of plugins. You must install the integration plugin for the host platform which you are developing on, and may need to install additional integration plugins for other platforms which you are targeting.

+

FMOD for Unreal can be installed in either the project or engine directory.

+

2.1.1 Host Platform Integration

+

The supported host platforms are Windows, Mac and Linux.

+

The integration packages for these platforms should be extracted to MyGame\Plugins\ (replace MyGame with the root directory of your Unreal project or Unreal Engine and create the Plugins folder if it does not already exist). After extracting the base package into MyGame\Plugins you should have this structure:

+

Host Platform Integration

+

2.1.2 Additional Platforms

+

After installing the integration plugin for your host platform you may need to install additional plugins for other platforms which you are targeting.

+

Windows Desktop

+

Install the Windows plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely.

+

Universal Windows Platform

+

UWP support is included in the Windows plugin package. Install the plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely.

+

Linux

+

Install the Linux plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | Linux section for more information.

+

MacOS

+

Install the Mac plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | macOS section for more information.

+

iOS

+

iOS support is included in the Mac plugin package. Install the plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | iOS section for more information.

+

tvOS

+

tvOS support is included in the Mac plugin package. Install the plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | tvOS section for more information.

+

Android

+

Android support is included in the Windows plugin package. Install the plugin following the instructions for Host Platform Integration. Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | Android section for more information.

+

PS4

+

Install the PS4 plugin following the instructions for Platform Specific Integrations. Additional setup is required for this platform, please see the Platform Specifics | PS4 section for more information.

+

PS5

+

Install the PS5 plugin following the instructions for Platform Specific Integrations. Additional setup is required for this platform, please see the Platform Specifics | PS5 section for more information.

+

XBox One

+

Install the Xbox One plugin following the instructions for Platform Specific Integrations. Additional setup is required for this platform, please see the Platform Specifics | Xbox One section for more information.

+

XBox Series X|S

+

Install the XBox Series X|S plugin following the instructions for Platform Specific Integrations. Additional setup is required for this platform, please see the Platform Specifics | Xbos Series X|S section for more information.

+

Switch

+

Install the Switch plugin following the instructions for Platform Specific Integrations. Additional setup is required for this platform, please see the Platform Specifics | Switch section for more information.

+

2.1.3 Platform Specific Integrations

+

When adding additional platform specific integration packages you should extract them directly into the project root directory. After extracting them you should have this kind of structure:

+

Platform Specific Integrations

+

Additional platform specific installation instructions may be included in the Platform Specifics section. Most platforms will require additional config files. Refer to the Platform Specifics section for more information. Otherwise see the TroubleShooting section.

+

2.2 Setting up your project

+

After adding The FMOD UE4 integration to your project or engine, you will need to restart the Unreal Editor before you can access it.
+There are settings in both Unreal and FMOD Studio that need to be configured to link the two together.

+

In order to access your FMOD Studio content, the plugin will need to locate the .bank files that FMOD Studio produces.
+By default the plugin looks in the '{MyProject}/Content/FMOD' directory for the platform folders containing banks.
+You can either manually copy them or use the 'Validate FMOD' option from the plugin in Unreal to connect to FMODStudio and build the banks directly into the project.

+

2.2.1 Manually

+

From your FMOD Studio Project, select "Edit > Preferences..." ("FMOD Studio > Preferences..." on Mac) and select the build tab. Set your built banks output directory to a directory called "FMOD" under your game's content path.

+

Studio export path

+

Now select "File > Build". This will build bank files for events that have been assigned to banks. You should do this whenever project data has been modified.

+

2.2.2 Validate FMOD

+

You can run the "Help > Validate FMOD" option in the Unreal Help menu at any time, this can help with making sure the plugin settings are up to date and prepared for deployment.

+

FMOD Help

+

If an issue is detected in the settings then you will also see this popup that can be used to start the 'Validate' process.

+

Popup

+

If you have the FMOD Studio Project open 'Validate' will allow the plugin to connect to it and gather more information to add the the plugin settings. It finds and fixes common issues, and can automatically link your FMOD Studio project for you!

+

Running validate will do the following:

+ +

Validating FMOD

+

2.2.3 Confirm the Banks are Built and Loaded

+

Now, open Unreal and look at the content browser. The plug-in defaults to looking in '{MyProject}/Content/FMOD' directory for banks, so if you have exported banks there, assets should appear in the content window automatically. These represent items in your Studio project which update automatically when banks are built.

+

Content browser

+

For more information about banks, see the Banks page.

+

2.2.4 Naming Considerations

+

FMOD For Unreal will create Unreal assets to represent the objects in your FMOD Studio project. These are the assets you see in the content browser. The names of the assets are based on the names you use in FMOD Studio, but there are some limitations imposed by Unreal which may not apply in FMOD Studio:

+ +

If you use any of these illegal characters in your FMOD Studio folder names or object names then the integration will generate a name for you by replacing the illegal characters. The generated names are not guaranteed to be unique and if a generated name duplicates another asset's name then one of the assets will be hidden by the other and the hidden asset will be inaccessible.

+

To avoid any unexpected behavior or confusion we recommend that FMOD Studio folder names and object names are named in line with the limitations imposed by Unreal.

+

2.2.5 Platform specific setup

+

Refer to Platform Specifics for details of additional platform dependent setup.

+

2.3 Making sounds

+

FMOD For Unreal provides multiple ways in which Studio events can be played.

+

2.3.1 Ambient Sounds

+

The simplest way to play a looping ambience, is to drag and drop an event from the content browser into a scene viewport.

+

Drag sample

+

For example, try dragging the Game/FMOD/Events/Ambience/Forest event into a level. This will create an FMODAmbientSound. Hit Play to begin playing in editor, and you should immediately hear the Forest ambience.

+

Make sure you drag an event into the main viewport. Dragging a bank into main viewport won't do anything.

+

2.3.2 Playing Sounds From Blueprint

+

Another easy way to trigger a sound is via blueprint. You can use the play event at location function to quickly trigger any given event.

+

Blueprint Sample

+

In the example shown below, the Single_Explosion event is triggered at the location of the camera, every time the spacebar is pressed.

+

Blueprint simple playback

+

2.3.3 Other avenues

+

Keep in mind that more advanced control is also available from blueprints. There are graph functions for playing and stopping events, setting parameters, and loading or unloading banks. You can also add FMODAudioComponents to blueprints, allowing you attach audio directly to an object.

+

2.4 Listener

+

FMOD can support up to 8 listeners in game. The listeners will follow the Unreal listeners which by default is attached to the camera, but we can move them by moving the Unreal listeners.

+

This is particularly useful for Third-Person and Top-Down style games.

+

2.4.1 Example

+

Using SetAudioListenerOverride allows you either attach the listener to a component or set the transform and rotation manually.

+

Listener Override

+

2.5 Working with Banks

+

Content created in FMOD Studio is exported into bank files. These bank files can then be loaded within Unreal using FMOD For Unreal. Banks can contain multiple events, which will implicitly pull in any audio assets they depend on.

+

Studio bank layout

+

Loading a bank will load all metadata, which contains information about all the events, parameters, and other data needed for all events assigned to that bank.

+

2.5.1 Studio Bank Output Directory

+

It is highly recommended that banks are exported to the Content directory of your project (see Deployment for more information). This can set via the built banks output directory setting in the FMOD Studio, which can be found in "Edit > Preferences..." on Windows (or "FMOD Studio > Preferences..." on Mac), under the Build tab.

+

Studio export path

+

When using the Unreal editor, as long as you match the FMOD Studio built banks output directory to the bank output directory specified in the Unreal project settings ("Edit > Project Settings > FMOD Studio"), the integration will find and load all bank content automatically.

+

Project Settings

+

2.5.2 Assigning Events to Banks

+

Before a new FMOD Studio event can be used in Unreal, it must first be assigned and built to a bank which can be loaded by Unreal. This can be done within FMOD Studio via the context menu of an event, or by dragging and dropping an event onto a bank.

+

Assign events to banks

+

Events are typically assigned to the same bank when they should be loaded and unloaded at the same time. For example, you might put all the events for the Goblin enemy within the Goblin bank.

+

Once you have assigned your events to a bank, you should rebuild your banks. This is done via the "File > Build..." menu item.

+

Build menu

+

2.5.3 Loading Banks within Unreal

+

The banks built in FMOD Studio are loaded in editor by the plugin, so that you can browse Events, Buses, Snapshots, etc. from the Studio Project. You are able to customize the way the banks are loaded in game, to suit your requirement, otherwise by default all the banks will be loaded at initialization.

+

In Editor

+

Within the Unreal editor, banks are loaded automatically as soon they are built. When correctly configured, any data within banks (e.g. events, mixer strips) should appear within the content browser under Game/FMOD by default.

+

Content view

+

In Game

+

FMOD For Unreal will load all banks by default. If you would like to manually control bank loading, this behavior can be disabled via the load all banks checkbox within the FMOD Studio settings dialog ("Edit > Project Settings > FMOD Studio").

+

If using split banks, make sure to load the assets bank first and using load sample data on the metadata bank.

+

Banks can then manually be loaded and unloaded using the Load Bank and Unload Bank blueprint functions.

+

Banks blueprint

+
+

The Master Bank does not need to be loaded manually. It is automatically loaded at startup.

+
+

2.6 Sequencer Integration

+

FMOD is integrated into Unreal Engine 4's Sequencer.

+

2.6.1 Adding FMOD Events to a Level Sequence

+

Events can be added in one of two ways:

+
    +
  1. +

    Ambient sounds already placed in the level may be possessed by the level sequence. Add ambient sound actors to the sequence by clicking the Add actor button button in the Sequencer editor and choosing the ambient sound actor to add. Alternatively the actor can be dragged from the World Outliner into the Sequencer editor.
    +Possess actor
    +Possessed events will retain any state set by the level sequence when playback is complete. The level sequence's Restore State setting can be enabled to restore the state of possessed events (and any other actors possessed by the level sequence).

    +
  2. +
  3. +

    New events may be spawned from Sequencer. Sequencer can spawn FMOD events during playback. To create a spawned event drag an FMOD event from the Content Browser into the Sequencer editor.
    +Spawned event
    +Spawned events will not automatically play when spawned.

    +
  4. +
+

2.6.2 Adding Event Sub-Tracks

+

Once added to a sequence additional sub-tracks are required to do anything interesting. Sub-tracks can be added by clicking the Add track button button in the object's track. FMOD adds two new sub-track types for events in addition to the standard Sequencer sub-tracks.

+
    +
  1. Event control tracks allow events to be played and stopped.
  2. +
  3. Parameter tracks allow event parameters to be animated using Sequencer's keyframe animation tools.
  4. +
+

Event tracks

+

2.6.3 Event Control Sub-Track

+

Keyframes on the event control sub-track can be used to Play or Stop the event.

+

Control track

+

2.6.4 Parameter Track

+

An FMOD Event Parameter Track allows additional sub-tracks to be added for each parameter in the targeted FMOD event. Additional sub-tracks can be added by clicking the Add parameter button button in the FMOD Event Parameter Track.

+

Parameter track

+

Keyframes may be added to the parameter sub-tracks to control the value of the event parameter during playback of the level sequence. The Unreal Engine 4 curve editor may be used to create rich curves for FMOD event parameters.

+

Parameter keyframe track

+

FMOD For Unreal is unable to validate the range of parameter values set by Sequencer. The FMOD Engine will clamp any parameter value outside the range specified in FMOD Studio.

+

2.7 Occlusion

+

FMOD For Unreal supports the use of ray casts, to drive a specified parameter, for per instance occlusion of sounds.

+

2.7.1 Occlusion Settings

+

To enable occlusion ray casts for FMOD in your Unreal project, set the name of the parameter that will be used for occlusion in Studio.

+

Occlusion Settings

+

If an Event contains this parameter, the integration will set the parameter value any time the occlusion value changes.
+You can disable occlusion, per instance, and adjust the Trace Channel in the Component Details window.

+

Occlusion Settings

+

2.8 Reverb Zones

+

FMOD For Unreal supports the use of the standard Unreal audio volumes to trigger Studio's advanced snapshot system.

+

2.8.1 Snapshot Reverb Effects

+

The workflow to use reverb zones is to set up snapshots in FMOD Studio. Snapshots can modify global reverb effects, change any bus volume, and modify any DSP value. To help trigger snapshots for reverb effects, the integration exports all snapshots as reverb effects in the FMOD/Reverbs folder.

+

Reverb assets

+

These reverb effects can be dragged into audio volume Reverb Settings panel to be triggered when the audio listener enters the audio volume. It uses the same logic as the inbuilt Unreal audio system to determine which audio volume should be enabled, based on the priority of all the audio volumes the audio listener is within. The Snapshot priority, which is used to resolve conflicting property values when mutliple snapshots are active, is unrelated to audio volume priority and not a factor in determining which audio volume will be enabled. In the case of nested audio volumes you must set distinct priorities because audio volumes with the same priority may not become enabled.

+

Reverb settings

+

By default, snapshots apply instantly. To have a snapshot fade in, one of two things can be done. The first is by adding an AHDSR modulation to the intensity dial. The second way is to expose the intensity as a parameter, which allows it to be driven from the integration.

+

Reverb snapshot intensity

+

If the snapshot has its intensity exposed as a parameter, then the integration will ramp in the intensity over time based on the audio volume's Volume and Fade Time settings. If the snapshot does not expose its intensity as a parameter, then these values will not do anything.

+

2.8.2 Ambient Zone Settings

+

Another feature of the Unreal audio system is the ability to have an ambient effect applied to selected instances, based on both the listener position and the emitter position. Unlike the global reverb effects, this is something which is applied per instance.

+

Reverb ambient

+

Only some sounds should be affected by the ambient settings. To enable the ambient effect your Events will need two parameters, one for volume and one for LPF.
+You will need to add these parameter names to the integration settings.

+

Reverb user property

+

If an Event contains these parameters, the integration will set the parameter value any time the ambient values change.

+
+

Only FMOD audio components are affected by ambient zones. The simpler PlayEventAtLocation blueprint function to spawn one-shots does not apply ambient effects.

+
+

2.9 Callbacks

+

You can hook up event callbacks using blueprints. FMOD Audio component callbacks are only triggered if the enable callback option is ticked. This is because each component that triggers callbacks can incur a small CPU overhead, so it has to be turned on explicitly for the components you want to use.

+

Callback enable

+

Once enabled, then tempo beat callbacks and timeline callbacks can be added in blueprints. One way is via the Assign On Timeline Beat and Assign On Timeline Marker blueprint actions. For FMOD audio components used in blueprint actors, you can add events from the details window instead.

+

Callback blueprints

+

You can trigger various actions to occur on the beat or when a timeline hits a named marker. The event contains the same fields as FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES and FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES.

+

Callback example

+

2.10 Localization

+

Localized audio tables are a special kind of audio table with features that facilitate localization. We recommend using localized audio tables if your game supports multiple spoken languages, or if you intend to add support for additional languages in a future patch.

+

2.10.1 Setting up Audio Tables

+

Audio Tables are lists of audio files stored outside your FMOD Studio project's asset folder. You can use audio tables to control localized sounds. See the Dialogue and Localization section of the FMOD Studio Docs on how to set up an audio table in your project.

+

Audio Table

+

2.10.2 Loading Localized Banks

+

Audio tables are assigned to an associated bank, this means that in order to change the currently loaded audio table you will need to change the bank. Only one localized bank should be loaded at a time, otherwise just the first one to be loaded will be used.

+

You will need to define the different locale names and codes in the Localization Settings.

+

Localization Settings

+

Only the locale that is selected as default will have it's bank loaded at startup, if Load All Banks has been enabled in the settings.

+

To change the locale, you will need to:

+ +

Load locale bank

+

2.11 Updating/Upgrading the Integration

+

Start by replacing the old FMODStudio folder with the new version:

+ +

If you are updating to a newer minor version of FMOD no additional steps are required unless specified in the revision history.

+

Upgrading to a newer major version of FMOD is usually only recommend for projects at or near the beginning of development, because new major versions may introduce behavioral and breaking changes. If you are upgrading to a new major version, you will need to read over:

+ +

These will describe specific changes that might need to be made to your project.

+

2.11.1 Updating to UE4 4.26

+

When upgrading a project with FMOD integration to Unreal Engine 4.26 from an earlier version of UE4 you may encounter warnings in the log about FMOD assets failing to load. This happens because in 4.26 the FMOD integration switched from always dynamically generating Unreal assets to serializing the generated assets and loading them from disk. When an upgraded project is first opened the generated assets have not been serialized to disk so loading them fails. After closing and re-opening the upgraded project the warning messages should be gone.

+

2.12 Compiling the plugin (Optional)

+

If you want to recompile the plugin, you can drop the plugin into a code project under your game's Plugins/FMODStudio directory, then re-generate the project. This might be useful if you want to use the plugin with a different version of the engine, such as a new pre-release of Unreal. You can also do this if you want to get the plugin from github.

+

To recompile the plugin after downloading it from FMOD, do the following:

+ +

To compile the plugin after downloading the source from github, do the following

+ +

When rebuilding the plugin inside a code project, make sure you haven't also left it in the engine directory as well!

+

2.13 Programming Support

+

You are able to interface with FMOD For Unreal and/or the FMOD C++ APIs.

+

2.13.1 Programming with FMOD For Unreal

+

To reference FMOD Studio, the programmer will need to add the following to their .Build.cs file:

+ +

To add some FMOD Events to a class, do the following:

+ +

To play the event at a location, do the following:

+ +

You can also call Play Event Attached to create a new audio component attached to an actor, which will update the location automatically as the actor moves around the world.

+

2.13.2 Programming with the FMOD Studio C++ API

+

Programmers can interface with FMOD Studio directly by including "fmod_studio.hpp".

+

The Studio system can be obtained by GetStudioSystem. The function takes an enum because there may be a separate Studio system for auditioning in-editor and the proper system for play-in-editor. Normally, you will want to obtain the system with EFMODSystemContext.Runtime since that is the real system used in game.

+
if (IFMODStudioModule::IsAvailable())
+{
+    FMOD::Studio::System* StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime);
+    if (StudioSystem)
+    {
+        // Use it here
+    }
+}
+
+ +

You can use a mixture of FMOD Studio wrapper and FMOD Studio API functions. For example:

+
// Call wrapper helper function to create and start an event instance
+FFMODEventInstance InstanceWrapper = UFMODBlueprintStatics::PlayEventAtLocation(ThisActor, MyEvent, FTransform(MyLocation), true);
+FMOD::Studio::EventInstance* Instance = InstanceWrapper.Instance;
+// Call into FMOD API directly
+Instance->setVolume(0.5f);
+// The instance handle will be cleaned up automatically when the sound finishes
+
+ +

2.13.3 Further Programming Documentation

+

For further documentation, see:
+- Integration API Reference
+- Integration Blueprint Reference
+- FMOD API Reference.

+

2.14 Programmer Sounds

+

FMOD Studio events can include programmer sound modules that are controlled at runtime. There are a few different ways of hooking them up.

+

2.14.1 Programmer Sounds via Audio Tables

+

With this approach, you don't need to do any programming at all!

+

Choosing the audio entry to play

+

Create an event with a programmer sound module on it. If the module has a name, then if nothing else is assigned then that sound will be used. For example, if the sound designer sets the module name as "Welcome", then the audio table entry "Welcome" will be used by default.

+

Studio programmer sound

+

To select at runtime what audio entry to use, set the programmer sound name field in the FMODAudioComponent.

+

Programmer asset name

+

Or you can assign the name via blueprint.

+

Programmer blueprint

+

The name has to be one of the audio asset entries of a loaded audio table, or it won't find the sound to play.

+

Be careful to set the name before you play the audio component. If the name is assigned after the event has started, it may not play the right sound.

+

2.14.2 Programmer Sounds by Path

+

With this approach you can easily play any media file for your event, including loose files packaged with the project or found on the player's drive.

+

To point a programmer sound directly to a file, set the FMOD audio component's programmer sound name to the path to the .wav or .ogg file that you want to load. If this path is relative, it will be looked up relative to the content directory.

+

If you need to include these files in your packaged game, add the directory containing these media files to 'directories to package' in the packaging settings, otherwise it will work in the editor but not when packaged into the final game.

+

Programmer file path

+

2.14.3 Programmer Sounds via API

+

With this approach, you will need to create an C++ class actor that can be placed in the scene to then be added as a persistent reference in the Level Blueprint. The dialogue options will then be triggered by inputs from the keyboard.

+

Creating the C++ Actor:
+Crate Class
+Selector Actor:
+Select Actor
+Name the Actor:
+Add
+Add the Actor the level:
+Actor in level

+

The following code will need to be added to your C++ Actor

+

ProgrammerExample.h

+
//--------------------------------------------------------------------
+//
+// This is an Unreal actor script that demonstrates how to use
+// Programmer Sounds and an Audio Table in your game code.
+//
+// Programmer sounds allows the game code to receive a callback at a
+// sound-designer specified time and return a sound object to be
+// played within the event.
+//
+// The audio table is a group of audio files compressed in a Bank that
+// are not associated with any event and can be accessed by a string key.
+//
+// Together these two features allow for an efficient implementation of
+// dialogue systems where the sound designer can build a single template
+// event and different dialogue sounds can be played through it at runtime.
+//
+// This script will play one of three pieces of dialog through an event
+// on a key press from the player.
+//
+// This document assumes familiarity with Unreal Engine scripting. See
+// https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/
+// for resources on learning Unreal Engine scripting.
+//
+// For information on using FMOD example code in your own programs, visit
+// https://www.fmod.com/legal
+//
+//--------------------------------------------------------------------
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "GameFramework/Actor.h"
+#include "fmod.hpp"
+#include "FMODEvent.h"
+#include <FMODAudioComponent.h>
+#include "ProgrammerExample.generated.h"
+
+struct UserData
+{
+    FMOD::System* coreSystem = nullptr;
+    FMOD::Studio::System* studioSystem = nullptr;
+    FString key = FString();
+};
+
+/* Don't forget to change the project name to match your own */
+UCLASS()
+class MYPROJECT_API AProgrammerExample : public AActor
+{
+    GENERATED_BODY()
+
+public:
+    // Sets default values for this actor's properties
+    AProgrammerExample();
+
+    // Path of the Programmer Instrument in the FMOD Project
+    UPROPERTY(EditAnywhere)
+    UFMODEvent* dialogueEvent;
+    UFUNCTION(BlueprintCallable, category = "ProgrammerInstrumentFunction")
+    void PlayDialogue(FString key);
+protected:
+    UserData userData = UserData();
+};
+
+ +

ProgrammerExample.cpp

+
// Fill out your copyright notice in the Description page of Project Settings.
+#include "ProgrammerExample.h"
+
+FMOD_RESULT F_CALLBACK StaticDialogueEventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE* event, void* parameters);
+
+AProgrammerExample::AProgrammerExample()
+{
+    userData.studioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime);
+    userData.studioSystem->getCoreSystem(&userData.coreSystem);
+}
+
+void AProgrammerExample::PlayDialogue(FString key)
+{
+    FMOD::Studio::EventDescription* dialogueDescription =  IFMODStudioModule::Get().GetEventDescription(dialogueEvent, EFMODSystemContext::Runtime);
+    FMOD::Studio::EventInstance* dialogueInstance = nullptr;
+    dialogueDescription->createInstance(&dialogueInstance);
+
+    userData.key = key;
+
+    dialogueInstance->setUserData(&userData);
+
+    dialogueInstance->setCallback(StaticDialogueEventCallback, FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND);
+
+    dialogueInstance->start();
+    dialogueInstance->release();
+}
+
+FMOD_RESULT F_CALLBACK StaticDialogueEventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE* event, void* parameters)
+{
+    // Retrieving the instance
+    FMOD::Studio::EventInstance* instance = (FMOD::Studio::EventInstance*)event;
+
+    // Retrieve the user data from the instance
+    UserData* context = nullptr;
+    instance->getUserData((void**)&context);
+
+    // Switch on the current type of the callback
+    switch (type)
+    {
+        case FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND:
+        {
+            FMOD_MODE soundMode = FMOD_LOOP_NORMAL | FMOD_CREATECOMPRESSEDSAMPLE | FMOD_NONBLOCKING;
+            FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES* props = (FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES*)parameters;
+
+            // Changing key from FString to const char*
+            const char* charKey = TCHAR_TO_ANSI(*context->key);
+
+            FMOD_STUDIO_SOUND_INFO info;
+            FMOD_RESULT result = context->studioSystem->getSoundInfo(charKey, &info);
+            if (result != FMOD_OK)
+            {
+                break;
+            }
+
+            FMOD::Sound* sound = nullptr;
+            result = context->coreSystem->createSound(info.name_or_data, soundMode, &info.exinfo, &sound);
+            if (result == FMOD_OK)
+            {
+                props->sound = (FMOD_SOUND*)sound;
+                props->subsoundIndex = info.subsoundindex;
+            }
+            break;
+        }
+        case FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND:
+        {
+            FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES* props = (FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES*)parameters;
+            FMOD::Sound* sound = (FMOD::Sound*)props->sound;
+            sound->release();
+        }
+    }
+    return FMOD_OK;
+}
+
+ +

Following that, drag and drop the Actor into the Level Blueprint so that it can be triggered:
+Programmer Instrument Blueprint

+

2.14.4 Troubleshooting

+

Also, when setting the name to an audio table entry, you will need to make sure the audio table bank is already loaded before the event starts.

+

The FMOD audio component only supports a single programmer sound per event. If you want to have an event that has multiple programmer sounds, each one playing a different sound, then you'll need to create the event directly via the FMOD API and provide your own callback. You can look at how the FMOD audio component programmer sound callback works and use that as a base for your own class.

+

2.15 Deployment

+

These steps describe how to prepare your project for deployment. This is relevant to both the Launch option as well as the "File > Package Project" menu item.
+If any platforms require specific steps, they can be found in Platform Specifics.

+

2.15.1 Packaging banks

+

The directory containing the built FMOD banks should be added to the "Additional Non-Asset Directories To Copy" list, and directories containing generated assets should be added to the "Additional Non-Asset Directories To Cook" list. You will be prompted to do this in the FMOD Studio settings pane of Unreal project settings ("Edit > Project Settings > FMOD Studio"):

+

Project deployment

+

This can also be done manually by selecting the "Edit > Project Settings..." menu item and navigating to the Packaging section from the left hand pane, under the Project heading and adding the bank output directory to the "Additional Non-Asset Directories To Copy" list.
+Generated assests can be manually added to the "Additional Non-Asset Directories To Cook" list in the same way.

+

Additional non-asset directories

+

When the bank output directory is added to the "Additional Non-Asset Directories To Copy" list the banks will be copied as loose files when packaging your project. This is the recommended approach. It is possible to have the banks added to Unreal's .PAK file by adding the bank output directory to the "Additional Non-Asset Directories to Package" list, but we no longer recommend this approach because adding the banks to the .PAK file can lead to the packaged project deadlocking in the filesystem.

+

When directories are included in the "Additional Non-Asset Directories To Cook" list Unreal's default cooking behaviour, cooking all maps during packaging, will no longer occur. If you want to re-enable this behaviour you can tick "Cook everything in the project content directory (ignore list of maps below)".

+

2.15.2 Mutli-platform builds

+

By default the directory containing banks for the "Desktop" platform is added to the "Additional Non-Asset Directories To Copy" list and the banks for the Desktop platform are the ones which will be available at runtime. This is usually correct for the Windows, Mac and Linux platforms.

+

For other platforms the relevant PlatformGame.ini file can be edited so the correct platform-specific banks are copied instead. See Platform Specifics for details.

+

If you only have the Desktop banks and want to run on another platform, you can set Force Platform Name in the FMOD advanced settings to Desktop.

+

2.15.3 Bank Files Inside Content Directory

+

The above directory name is relative to your Content directory. It is highly recommended that banks be placed within the content directory, as paths outside this directory will not deploy correctly to all platforms. For example:

+ +

This doesn't mean you need to put your whole Studio project inside the content directory. You can customize Studio by editing the Preferences and choosing a directory to export banks to, as described in the Working with Banks page.

+

The integration will load the platform bank files automatically. On PC it will load from FMOD/Desktop but on Android and IOS it will look for banks under FMOD/Mobile.

+

If you use FMOD as the directory to deploy and have multiple platform banks exported, then they will all be packaged up. To slim down your final package size, you may need to tweak the additional directories setting on a per platform basis. That way you only package FMOD/Mobile for Android, FMOD/Desktop for PC, FMOD/PS4 for PS4, etc.

+

2.15.4 Deploying FMOD audio plugins

+

You will need to make sure the plugins are deployed as well. Unreal deployment doesn't have access to the settings information so you will need to create an extra file that lists the plugins you want to deploy.

+

Create a file "plugins.txt" in the FMODStudio/Binaries/Platform/ directory. The text file should contain the plugin names (just the name without file extension).

+

For example, to deploy fmod_gain.dll on Win64 builds, create a file FMODStudio/Binaries/Win64/plugins.txt with the following contents:

+
fmod_gain
+
+ +

2.15.5 Loading blueprints before plugin load

+

One issue to be aware of is where blueprints are serialized from disk too early, before any plugins are loaded. This can occur from the following code, which is included by default in example C++ projects constructor:

+
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/FirstPersonCPP/Blueprints/FirstPersonCharacter"));
+
+ +

The finder will serialize the first person character blueprint, but any FMOD references will fail to load since the FMOD plugin has not been created yet. To make sure that the FMOD plugin is loaded first, add the line of code above the class finder.

+
IFMODStudioModule::Get();
+
+ +

2.15.6 Disabling Unreal Audio Device

+

By default FMOD Studio works side-by-side with the inbuilt Unreal audio device on the following platforms:

+ +

Any of the platforms listed below will not work with the inbuilt Unreal audio:

+ +

To disable the Unreal audio while leaving the FMOD Studio audio, the standard Unreal ini file setting can be used.

+

For each required platform, add a new file /Config/{Platform}/{Platform}Engine.ini with this section:

+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+ +

The audio device can be disabled for every platform that you want to ship with.

+

2.16 Source Control

+

Not all of the plugin files are required to be checked in to source control, below the necessary files are marked:

+

Source Control Files to Add

+
+

FMOD Banks cannot be added using the In-Editor source control, as the editor only interacts with UAssets, they need to be added to source control from outside of the UE Editor.

+
+

Other files/folders are optional and will depend on your teams setup.

+

2.16.1 Generated Assets

+

From UE4.26 onwards, generated assets in the plugin will be serialized to disk. These files can be generated in two ways:

+ +

Excluding Generated files from Source Control

+

The recommended way of dealing with generated assets is to exclude all generated assets from source control. This can help prevent source control locking/conflicts as the assets are generated locally when the editor is opened.

+

If you employ an automated build process that pulls directly from source control without running the Unreal Editor, the generated assets will need to be built explicitly as part of your build process. This can be done with the provided Commandlet.

+

Adding Generated files to Source Control

+

While not recommended, it is possible to add the generated assets to source control. This can simplify your automated build process (no need to run the Commandlet) at the cost of complicating your source control workflow (possible locking/conflict issues).

+

Source Control Generated Assets

+
+

When updating the banks, make sure to update the generated assets at the same time. This is to avoid conflicting checkouts with the Unreal Editor source control plugin.

+
+

2.17 Commandlet

+

From UE4.26 onwards, FMOD for Unreal now provides a Commandlet for generating the serialized UAssets without having to open the Editor.

+
{editor-executable} {ProjectPath.uproject} -run=FMODGenerateAssets [-rebuild]
+
+ + +

This can be especially useful for build machines that don't normally run the Editor at all, which is what normally triggers the assets to be built, and does not require the generated assets to be checked in to source control.

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html new file mode 100644 index 00000000..28ea44bb --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html @@ -0,0 +1,65 @@ + + +Welcome to FMOD for Unreal | New in FMOD for Unreal 2.00 + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.00

+ +

What's New in 2.00?

+

This section describes the major features introduced in the 2.00 release. See the Detailed Revision History for information regarding each patch release.

+

General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.

+

Global Parameters

+

The Studio API now supports global parameters. These parameters are controlled via the System parameter API and have a single value that is shared between all instances.

+

See the Global Parameters chapter of the FMOD API User Manual for more information.

+

New blueprint nodes can be found for getting and setting Global Parameters:

+

GetGlobalParameterByName SetGlobalParameterByName

+

Sample Data Encryption

+

Bank sample data can now be encrypted using FMOD Studio. This implementation is an extension of the Core API FSB encryption feature.

+

See the Sample Data Encryption chapter of the FMOD API User Manual for more information.

+

To allow bank loading when used with the Studio API, set the key via FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey. Then if some banks are unencrypted you can use the FMOD_STUDIO_LOAD_BANK_UNENCRYPTED load flag to ignore the given key.

+

The FMOD for Unreal settings now have an added field for bank loading, Bank Encryption Key, which will set the FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey for you.

+

Encryption Key

+

Occlusion & Ambient Changes

+

The integration uses Parameters to pass Occlusion & Ambient information to Studio. The Parameters can be specified in the FMOD for Unreal settings:

+ +

Master Bank Default Name Changed

+

The default Master Bank name has changed from "Master Bank.bank" to "Master.bank". If you are upgrading from an older version or you are using a different name, this will need to be updated in the Master Bank Name field of the FMOD Unreal Settings so that the integration can find it.

+

Master Bank Name

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html new file mode 100644 index 00000000..f7ad8259 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html @@ -0,0 +1,54 @@ + + +Welcome to FMOD for Unreal | New in FMOD for Unreal 2.01 + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.01

+ +

What's New in 2.01?

+

This section describes the major features introduced in the 2.01 release. See the Detailed Revision History for information regarding each patch release.

+

General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.

+

Performance Improvements and Fixes

+

This release focused on improving general performance and fixing bugs with no significant changes to the FMOD for Unreal plugin.

+

What's New Since 2.00 Initial Release?

+

This section describes any major changes that occurred in 2.00.xx leading up to the release of 2.01.

+

Unreal Engine Versions

+

Added support for version 4.22, 4.23, 4.24, 4.25 and 4.25+.

+

Supported Platforms

+

Added support for Stadia, tvOS and Android x86_64.

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html new file mode 100644 index 00000000..084b28f0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html @@ -0,0 +1,55 @@ + + +Welcome to FMOD for Unreal | New in FMOD for Unreal 2.02 + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.02

+ +

What's New in 2.02?

+

This section describes the major features introduced in the 2.02 release. See the Detailed Revision History for information regarding each patch release.

+

General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.

+

Performance Improvements and Fixes

+

This release focused on improving general performance and fixing bugs with no significant changes to the FMOD for Unreal plugin.

+

What's New Since 2.01 Initial Release?

+

This section describes any major changes that occurred in 2.01.xx leading up to the release of 2.02.

+

Unreal Engine Versions

+

Added support for version 4.25, 4.25+ and 4.26.

+

When upgrading to 4.26 refer to the user guide upgrade notes.

+

Supported Platforms

+

Added support for PS5 and Game Core.

+ + + + + +
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html new file mode 100644 index 00000000..b83ff703 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html @@ -0,0 +1,56 @@ + + +Welcome to FMOD for Unreal + + + + +
+
+

Unreal Integration 2.02

+ +
+
+

1. Welcome to FMOD for Unreal

+

FMOD for Unreal is a plugin that allows you to use the FMOD APIs and projects from FMOD Studio in your Unreal game.

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1.1 Supported Unreal Engine Versions

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The integration is compatible with public release versions of Unreal Engine 4.25, 4.25+, 4.26, 4.27, 5.0, 5.1.

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Preview builds are not officially supported however you are able to build the plugin from source yourself.

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1.2 Supported platforms

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The integration supports:

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1.3 Licensing

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The integration itself is free, but you must have the appropriate FMOD License to release a title using FMOD Studio with Unreal. For more information about licensing see the FMOD sales page.

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1.4 What's New?

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This section describes the major changes introduced in each new release. See the Detailed Revision History for information regarding each patch release.

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diff --git a/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin b/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin new file mode 100644 index 00000000..264f0c6a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin @@ -0,0 +1,28 @@ +{ + "FileVersion" : 3, + + "FriendlyName" : "FMOD Studio Integration", + "Version" : 20214, + "VersionName" : "2.02.14", + "CreatedBy" : "Firelight Technologies", + "CreatedByURL" : "http://fmod.com", + "Description" : "FMOD Studio Integration.", + "Category" : "Audio", + "EnabledByDefault" : true, + + "Modules": [ + { + "Name": "FMODStudio", + "Type": "Runtime", + "LoadingPhase": "PreDefault" + }, + { + "Name": "FMODStudioEditor", + "Type": "Editor", + "LoadingPhase": "Default" + } + ], + + "CanContainContent" : true, + "Installed" : true +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res new file mode 100644 index 00000000..5358e14a Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res differ diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response new file mode 100644 index 00000000..bc892c7d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response @@ -0,0 +1,74 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_LOW_LEVEL_TESTS=0 +/DWITH_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_UTF8_TCHARS=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_SERVER_CODE_TRUSTED=1 +/DWITH_SERVER_CODE_UNTRUSTED=0 +/DUE_FNAME_OUTLINE_NUMBER=0 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DWITH_PROCESS_PRIORITY_CONTROL=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-FMODStudio.dll" +/DBUILT_FROM_CHANGELIST=23901901 +/DBUILD_VERSION=++UE5+Release-5.1-CL-23901901 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_NAME="Third Person Game Template" 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projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodaudiocomponent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\misc\\uobjecttoken.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\maperrors.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response similarity index 86% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response index 51f1b608..bd6d6d6b 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response @@ -1,24 +1,28 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAmbientSound.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT /I Runtime +/I Runtime\MovieScene\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\ImageCore\Public @@ -27,9 +31,6 @@ /I Runtime\JsonUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT /I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -183,12 +184,10 @@ /I Runtime\NetworkFileSystem\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT /I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT /I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT /I Runtime\Experimental\Animation /I Runtime\Experimental\Animation\Constraints\Public @@ -272,18 +271,11 @@ /I Runtime\MovieSceneCapture\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT /I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +285,11 @@ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" -/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.lc.obj" -/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.dep.lc.json" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.cpp.dep.json" /Zc:inline /nologo /Oi diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json new file mode 100644 index 00000000..df256611 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json @@ -0,0 +1,850 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.gen.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch", + "Includes": [ + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h", + 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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\isubmixbufferlistener.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h", + "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiovolume.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\volume.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\brush.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\brush.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\volume.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\reverbsettings.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\reverbsettings.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiovolume.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\activesound.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodaudiocomponent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response similarity index 86% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response index c1452f2d..08e0577f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response @@ -1,24 +1,28 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT\FMODAmbientSound.gen.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT /I Runtime +/I Runtime\MovieScene\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\ImageCore\Public @@ -27,9 +31,6 @@ /I Runtime\JsonUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT /I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -183,12 +184,10 @@ /I Runtime\NetworkFileSystem\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT /I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT /I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT /I Runtime\Experimental\Animation /I Runtime\Experimental\Animation\Constraints\Public @@ -272,18 +271,11 @@ /I Runtime\MovieSceneCapture\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT /I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +285,11 @@ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" -/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.lc.obj" -/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.dep.lc.json" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.gen.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.gen.cpp.dep.json" /Zc:inline /nologo /Oi diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json new file mode 100644 index 00000000..471357e9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json @@ -0,0 +1,983 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal 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"e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\convexelem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\levelsetelem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\levelsetelem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\boxelem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\boxelem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphereelem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\sphereelem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphylelem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\sphylelem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\taperedcapsuleelem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\taperedcapsuleelem.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\aggregategeom.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\bodysetupcore.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\bodysetupcore.generated.h", + "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\factories.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\bodysetup.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\physicsasset.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\attributesruntime.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\iattributeblendoperator.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\attributescontainer.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\wrappedattribute.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\posewatchrenderdata.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshcomponent.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response similarity index 86% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response index 7bac704f..235e7cff 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response @@ -1,24 +1,28 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT /I Runtime +/I Runtime\MovieScene\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\ImageCore\Public @@ -27,9 +31,6 @@ /I Runtime\JsonUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT /I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -183,12 +184,10 @@ /I Runtime\NetworkFileSystem\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT /I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT /I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT /I Runtime\Experimental\Animation /I Runtime\Experimental\Animation\Constraints\Public @@ -272,18 +271,11 @@ /I Runtime\MovieSceneCapture\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT /I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +285,11 @@ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" -/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" -/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.lc.obj" -/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.dep.lc.json" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.cpp.dep.json" /Zc:inline /nologo /Oi diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json new file mode 100644 index 00000000..17cdd5dc --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json @@ -0,0 +1,36 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodanimnotifyplay.gen.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch", + "Includes": [ + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodanimnotifyplay.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animnotifies\\animnotify.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnotifyqueue.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animtypes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animlinkableelement.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animlinkableelement.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animenums.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animenums.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\blueprintfunctionlibrary.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\blueprintfunctionlibrary.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\ue5releasestreamobjectversion.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animtypes.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnodemessages.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotifyqueue.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotify.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodanimnotifyplay.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response similarity index 86% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response index f5e32f42..37b1da03 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response @@ -1,24 +1,28 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT\FMODAnimNotifyPlay.gen.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT /I Runtime +/I Runtime\MovieScene\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\ImageCore\Public @@ -27,9 +31,6 @@ /I Runtime\JsonUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT /I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -183,12 +184,10 @@ /I Runtime\NetworkFileSystem\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT /I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT /I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT /I Runtime\Experimental\Animation /I Runtime\Experimental\Animation\Constraints\Public @@ -272,18 +271,11 @@ /I Runtime\MovieSceneCapture\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT /I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +285,11 @@ /external:I 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"e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\volume.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\brush.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\brush.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\volume.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\reverbsettings.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\reverbsettings.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiovolume.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\activesound.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", + "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h", + 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projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluation.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetrackimplementation.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetrackimplementation.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtemplate.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtrack.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationtrack.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationtemplate.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response similarity index 86% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response index bb10881a..5a51247a 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response @@ -1,24 +1,28 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT /I Runtime +/I Runtime\MovieScene\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\ImageCore\Public @@ -27,9 +31,6 @@ /I Runtime\JsonUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT /I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -183,12 +184,10 @@ /I Runtime\NetworkFileSystem\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT /I Runtime\UMG\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT -/I Runtime\MovieScene\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT -/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT /I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT /I Runtime\Experimental\Animation /I Runtime\Experimental\Animation\Constraints\Public @@ -272,18 +271,11 @@ /I Runtime\MovieSceneCapture\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT /I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +285,11 @@ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" -/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" -/Yu"D:\GitHub\Personal 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Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlSectionTemplate.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlSectionTemplate.cpp.dep.json" /Zc:inline /nologo /Oi diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.dep.json new file mode 100644 index 00000000..32130403 --- /dev/null +++ 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b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.dep.json @@ -0,0 +1,19 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodvca.gen.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch", + "Includes": [ + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h", + "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodvca.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodvca.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response new file mode 100644 index 00000000..f6d98aae --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response @@ -0,0 +1,332 @@ 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..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I 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+/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I Developer +/I Developer\TextureBuildUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Editor +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT +/I Developer\SourceControl\Public +/I Developer\UncontrolledChangelists\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT +/I Developer\AutomationController\Public +/I 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Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODVCA.gen.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODVCA.gen.cpp.dep.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp new file mode 100644 index 00000000..f42ff643 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp @@ -0,0 +1,2 @@ +// Compiler: 14.33.31631 +#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h" diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h new file mode 100644 index 00000000..918fd32e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h @@ -0,0 +1,376 @@ +// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0 +#define UE_PROJECT_NAME hwanyoung2 +#define UE_TARGET_NAME hwanyoung2Editor +#define FMODSTUDIO_LINK_LOGGING 1 +#define UE_MODULE_NAME "FMODStudio" +#define UE_PLUGIN_NAME "FMODStudio" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define MOVIESCENE_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define COREUOBJECT_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define IMAGECORE_API DLLIMPORT +#define JSON_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define TEXTUREBUILDUTILITIES_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define MAINFRAME_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define MERGE_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define CONSTRAINTS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define DATAFLOWCORE_API DLLIMPORT +#define DATAFLOWENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MESHUTILITIESCOMMON_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define IRISSTUB_API DLLIMPORT +#define MOVIESCENECAPTURE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define FMODSTUDIO_LINK_LOGGING 1 +#define FMODSTUDIO_API DLLEXPORT +#define MEDIA_API DLLIMPORT +#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h" diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json new file mode 100644 index 00000000..297c07bc --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json @@ -0,0 +1,634 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.cpp", + "ProvidedModule": "", + "Includes": [ + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h", + "d:\\github\\personal 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projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\public\\fmodstudioeditormodule.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\modulemanager.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\boilerplate\\moduleboilerplate.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sfmodeventeditorpanel.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\docking\\sdocktab.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response similarity index 82% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response index 18429ea5..301ee9ad 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response @@ -1,35 +1,62 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYManualPickUp.gen.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT /I Runtime +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT +/I Developer +/I Developer\AssetTools\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ImageCore\Public -/I Runtime\Json\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT /I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -41,8 +68,6 @@ /I Runtime\Analytics\AnalyticsET\Public /I Runtime\Analytics\Analytics\Public /I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT /I Runtime\EngineMessages\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT @@ -62,8 +87,6 @@ /I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT /I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT /I Runtime\StaticMeshDescription\Public /I Runtime\SkeletalMeshDescription\Public @@ -90,29 +113,26 @@ /I Runtime\AudioLink /I Runtime\AudioLink\AudioLinkCore\Public /I Runtime\Networking\Public -/I Developer /I Developer\TextureBuildUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer\DirectoryWatcher\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT -/I Editor\Documentation\Public -/I Editor\MainFrame\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT +/I Developer\AnimationDataController\Public /I Runtime\Projects\Public /I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT /I Developer\SourceControl\Public /I Developer\UncontrolledChangelists\Public @@ -138,13 +158,8 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT /I Editor\AudioEditor\Classes /I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT /I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT /I Editor\LevelEditor\Public /I Developer\Settings\Public @@ -173,9 +188,6 @@ /I Editor\StructViewer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT /I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT -/I Developer\AssetTools\Public -/I Developer\Merge\Public /I Developer\CollectionManager\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT /I Editor\ContentBrowserData\Public @@ -230,9 +242,6 @@ /I Editor\SubobjectDataInterface\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT /I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT /I Developer\PhysicsUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT @@ -263,27 +272,30 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT /I Runtime\AIModule\Public /I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I Developer\Merge\Public +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT +/I Runtime\LevelSequence\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT +/I Editor\MovieSceneTools\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT +/I Editor\Sequencer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT +/I Editor\SceneOutliner\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT +/I Editor\CurveEditor\Public +/I Editor\SequencerWidgets\Public +/I Editor\SequencerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT +/I Editor\EditorWidgets\Public +/I Editor\WorkspaceMenuStructure\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +305,11 @@ /external:I "C:\Program Files (x86)\Windows 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Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.dep.lc.json" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.dep.json" /Zc:inline /nologo /Oi diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json new file mode 100644 index 00000000..7ba8e1ce --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json @@ -0,0 +1,728 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sequencer\\fmodeventparametertrackeditor.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h.pch", + "Includes": [ + 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Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODParameterSection.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODParameterSection.cpp.dep.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.dep.json new file mode 100644 index 00000000..88c04024 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.dep.json @@ -0,0 +1,72 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\fmodsettingscustomization.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h.pch", + "Includes": [ + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\fmodsettingscustomization.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailcustomization.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\propertyhandle.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\propertyeditormodule.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailsview.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\propertyeditordelegates.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailsviewargs.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\ipropertytypecustomization.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\appstyle.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\islatestyle.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\styledefaults.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\paths.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\brushes\\slatenoresource.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\swindow.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\types\\slatestructs.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\animation\\curvesequence.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\animation\\curvehandle.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\ticker.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\mpscqueue.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstyleasset.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstylecontainerbase.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstylecontainerinterface.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstylecontainerinterface.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstylecontainerbase.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstyleasset.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\sboxpanel.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\spanel.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\layout\\arrangedchildren.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\soverlay.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\corestyle.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\fastupdate\\slateinvalidationroot.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailcategorybuilder.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\slatedelegates.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailcustomnodebuilder.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailbuildertypes.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detaillayoutbuilder.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailpropertyrow.h", + "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailwidgetrow.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sspacer.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\sleafwidget.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodsettings.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodsettings.generated.h", + "e:\\ue_5.1\\engine\\source\\developer\\developertoolsettings\\classes\\settings\\projectpackagingsettings.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\developertoolsettings\\uht\\projectpackagingsettings.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sborder.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\swidgetswitcher.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\images\\simage.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\text\\stextblock.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textlayout.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textrunrenderer.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textlinehighlight.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\irun.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\shapedtextcachefwd.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\textlayout.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sbutton.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response similarity index 82% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response index 1fe62975..30460e22 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response @@ -1,35 +1,62 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.init.gen.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT /I Runtime +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT +/I Developer +/I Developer\AssetTools\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ImageCore\Public -/I Runtime\Json\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT /I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -41,8 +68,6 @@ /I Runtime\Analytics\AnalyticsET\Public /I Runtime\Analytics\Analytics\Public /I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT /I Runtime\EngineMessages\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT @@ -62,8 +87,6 @@ /I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT /I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT /I Runtime\StaticMeshDescription\Public /I Runtime\SkeletalMeshDescription\Public @@ -90,29 +113,26 @@ /I Runtime\AudioLink /I Runtime\AudioLink\AudioLinkCore\Public /I Runtime\Networking\Public -/I Developer /I Developer\TextureBuildUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer\DirectoryWatcher\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT -/I Editor\Documentation\Public -/I Editor\MainFrame\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT +/I Developer\AnimationDataController\Public /I Runtime\Projects\Public /I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT /I Developer\SourceControl\Public /I Developer\UncontrolledChangelists\Public @@ -138,13 +158,8 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT /I Editor\AudioEditor\Classes /I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT /I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT /I Editor\LevelEditor\Public /I Developer\Settings\Public @@ -173,9 +188,6 @@ /I Editor\StructViewer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT /I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT -/I Developer\AssetTools\Public -/I Developer\Merge\Public /I Developer\CollectionManager\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT /I Editor\ContentBrowserData\Public @@ -230,9 +242,6 @@ /I Editor\SubobjectDataInterface\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT /I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT /I Developer\PhysicsUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT @@ -263,27 +272,30 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT /I Runtime\AIModule\Public /I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I 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Developer\Merge\Public +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT +/I Runtime\LevelSequence\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT +/I Editor\MovieSceneTools\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT +/I Editor\Sequencer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT +/I Editor\SceneOutliner\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT +/I Editor\CurveEditor\Public +/I Editor\SequencerWidgets\Public +/I Editor\SequencerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT +/I Editor\EditorWidgets\Public +/I Editor\WorkspaceMenuStructure\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal 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"e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response new file mode 100644 index 00000000..7c32f9c2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response @@ -0,0 +1,352 @@ +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT\FMODStudioEditor.init.gen.cpp" +/I . +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I "D:\GitHub\Personal 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..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT +/I Editor\SubobjectEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT +/I Developer\PhysicsUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT +/I Developer\ToolWidgets\Public +/I Runtime\Windows +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT +/I Editor\AddContentDialog\Public +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT +/I Editor\SkeletalMeshEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT +/I Editor\Persona\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT +/I Editor\SkeletonEditor\Public +/I Developer\AnimationWidgets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT +/I Editor\AnimationEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT +/I Editor\AdvancedPreviewScene\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I Developer\Merge\Public +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT +/I Runtime\LevelSequence\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT +/I Editor\MovieSceneTools\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT +/I Editor\Sequencer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT +/I Editor\SceneOutliner\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT +/I Editor\CurveEditor\Public +/I Editor\SequencerWidgets\Public +/I Editor\SequencerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT +/I Editor\EditorWidgets\Public +/I Editor\WorkspaceMenuStructure\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioStyle.cpp.obj" +/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioStyle.cpp.dep.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp new file mode 100644 index 00000000..11d42b62 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp @@ -0,0 +1,2 @@ +// Compiler: 14.33.31631 +#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h" diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h new file mode 100644 index 00000000..429746f2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h @@ -0,0 +1,386 @@ +// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0 +#define UE_PROJECT_NAME hwanyoung2 +#define UE_TARGET_NAME hwanyoung2Editor +#define UE_MODULE_NAME "FMODStudioEditor" +#define UE_PLUGIN_NAME "FMODStudio" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define ASSETREGISTRY_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define COREUOBJECT_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define MAINFRAME_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define IMAGECORE_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define TEXTUREBUILDUTILITIES_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define IRISSTUB_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define MOVIESCENECAPTURE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define CONSTRAINTS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define DATAFLOWCORE_API DLLIMPORT +#define DATAFLOWENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MESHUTILITIESCOMMON_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define MERGE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define LEVELSEQUENCE_API DLLIMPORT +#define MOVIESCENETOOLS_API DLLIMPORT +#define SEQUENCER_API DLLIMPORT +#define SCENEOUTLINER_API DLLIMPORT +#define CURVEEDITOR_API DLLIMPORT +#define SEQUENCERWIDGETS_API DLLIMPORT +#define SEQUENCERCORE_API DLLIMPORT +#define EDITORWIDGETS_API DLLIMPORT +#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT +#define FMODSTUDIOEDITOR_API DLLEXPORT +#define FMODSTUDIO_LINK_LOGGING 1 +#define FMODSTUDIO_API DLLIMPORT +#define MEDIA_API DLLIMPORT +#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h" diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json new file mode 100644 index 00000000..d53359da --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json @@ -0,0 +1,923 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.cpp", + "ProvidedModule": "", + "Includes": [ + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\fmodstudioeditorprivatepch.h", + "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\scenecomponent.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coreminimal.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coretypes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\build.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\sal.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\concurrencysal.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\corefwd.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\initializer_list", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\yvals_core.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vadefs.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\xkeycheck.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstddef", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\stddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\xtr1common", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\varargs.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\andornot.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isenum.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\type_traits", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstdint", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\stdint.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\xstddef", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstdlib", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\math.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_math.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\stdlib.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_malloc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_search.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wstdlib.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\limits.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\new", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\exception", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\yvals.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\crtdbg.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime_new_debug.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime_new.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\crtdefs.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\use_ansi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\malloc.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime_exception.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\eh.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_terminate.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\wchar.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_memcpy_s.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\errno.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime_string.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wconio.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_stdio_config.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wctype.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wdirect.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wio.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_share.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wprocess.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wstdio.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wstring.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_wtime.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\sys\\stat.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\sys\\types.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\stdio.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\stdarg.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\math.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\float.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\string.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt_memory.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h", + 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"e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneltraits.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneboolchannel.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviesceneclipboard.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\constraints\\uht\\constraintchannel.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneconstrainedsection.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystruct.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystructhelper.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenekeystruct.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenedoublechannel.h", + 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"e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitybuilder.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitymanager.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\anyof.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\noneof.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\common.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypehandler.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypeinfo.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactorytypes.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneplayback.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenetimehelpers.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentregistry.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactory.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemdirectedgraph.h", + "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviesceneentityprovider.generated.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechanneloverridecontainer.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannelproxy.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordataentry.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesectionchanneloverrideregistry.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\imoviescenechanneloverrideprovider.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviescenechanneloverrideprovider.generated.h", + "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\transformdata.h", + "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescene3dtransformsection.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response similarity index 82% rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response index 4cd0b307..8a5b1ee6 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response @@ -1,35 +1,62 @@ -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYInteractableActor.gen.cpp" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.cpp" /I . -/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT -/I ..\Plugins\Runtime\GameplayAbilities\Source -/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private" +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT /I Runtime +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT +/I Developer +/I Developer\AssetTools\Public /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT /I Runtime\CoreUObject\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT -/I Runtime\Net -/I Runtime\Net\Core\Classes -/I Runtime\Net\Core\Public -/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT /I ..\Shaders\Shared /I Runtime\Engine\Classes /I Runtime\Engine\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT /I Runtime\CoreOnline\Public -/I Runtime\ApplicationCore\Public -/I Runtime\RHI\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public /I Runtime\ImageCore\Public -/I Runtime\Json\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT /I Runtime\JsonUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT -/I Runtime\SlateCore\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT -/I Runtime\InputCore\Classes -/I Runtime\InputCore\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -41,8 +68,6 @@ /I Runtime\Analytics\AnalyticsET\Public /I Runtime\Analytics\Analytics\Public /I Runtime\Sockets\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT -/I Runtime\AssetRegistry\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT /I Runtime\EngineMessages\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT @@ -62,8 +87,6 @@ /I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT /I Runtime\AudioPlatformConfiguration\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT -/I Runtime\MeshDescription\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT /I Runtime\StaticMeshDescription\Public /I Runtime\SkeletalMeshDescription\Public @@ -90,29 +113,26 @@ /I Runtime\AudioLink /I Runtime\AudioLink\AudioLinkCore\Public /I Runtime\Networking\Public -/I Developer /I Developer\TextureBuildUtilities\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT -/I Editor -/I Programs\UnrealLightmass\Public -/I Editor\UnrealEd\Classes -/I Editor\UnrealEd\Public -/I Developer\DirectoryWatcher\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT -/I Editor\Documentation\Public -/I Editor\MainFrame\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT +/I Developer\AnimationDataController\Public /I Runtime\Projects\Public /I Runtime\SandboxFile\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT -/I Editor\EditorFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT -/I Editor\EditorSubsystem\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT -/I Runtime\InteractiveToolsFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT -/I Runtime\TypedElementFramework\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT -/I Runtime\TypedElementRuntime\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT /I Developer\SourceControl\Public /I Developer\UncontrolledChangelists\Public @@ -138,13 +158,8 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT /I Editor\AudioEditor\Classes /I Editor\AudioEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT -/I Runtime\AudioMixer\Classes -/I Runtime\AudioMixer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT /I Runtime\AudioLink\AudioLinkEngine\Public -/I Developer\TargetPlatform\Public -/I Developer\TextureFormat\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT /I Editor\LevelEditor\Public /I Developer\Settings\Public @@ -173,9 +188,6 @@ /I Editor\StructViewer\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT /I Editor\ContentBrowser\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT -/I Developer\AssetTools\Public -/I Developer\Merge\Public /I Developer\CollectionManager\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT /I Editor\ContentBrowserData\Public @@ -230,9 +242,6 @@ /I Editor\SubobjectDataInterface\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT /I Editor\SubobjectEditor\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT -/I Editor\Kismet\Classes -/I Editor\Kismet\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT /I Developer\PhysicsUtilities\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT @@ -263,27 +272,30 @@ /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT /I Runtime\AIModule\Public /I Runtime\AIModule\Classes -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT -/I Runtime\ClothingSystemRuntimeInterface\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT -/I Runtime\Experimental\Iris -/I Runtime\Experimental\Iris\Stub\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT -/I Runtime\MovieSceneCapture\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT -/I Developer\AnimationDataController\Public -/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT -/I ..\Plugins\Runtime\DataRegistry\Source -/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT" -/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source" -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT -/I Runtime\AugmentedReality\Public -/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT -/I Runtime\MRMesh\Public -/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT -/I ..\Plugins\EnhancedInput\Source -/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public +/I Developer\Merge\Public +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT +/I Runtime\LevelSequence\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT +/I Editor\MovieSceneTools\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT +/I Editor\Sequencer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT +/I Editor\SceneOutliner\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT +/I Editor\CurveEditor\Public +/I Editor\SequencerWidgets\Public +/I Editor\SequencerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT +/I Editor\EditorWidgets\Public +/I Editor\WorkspaceMenuStructure\Public +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes" +/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public" +/I Runtime\Media\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -293,12 +305,10 @@ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" /external:I "C:\Program Files (x86)\Windows 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a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json new file mode 100644 index 00000000..f4641507 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json @@ -0,0 +1,625 @@ +{ + "Version": "1.2", + "Data": { + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sfmodeventeditorpanel.cpp", + "ProvidedModule": "", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h.pch", + "Includes": [ + "d:\\github\\personal 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+"..\Intermediate\Build\Win64\UnrealEditor\Development\AssetTools\UnrealEditor-AssetTools.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\LevelEditor\UnrealEditor-LevelEditor.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\LevelSequence\UnrealEditor-LevelSequence.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\MainFrame\UnrealEditor-MainFrame.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieScene\UnrealEditor-MovieScene.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieSceneTracks\UnrealEditor-MovieSceneTracks.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieSceneTools\UnrealEditor-MovieSceneTools.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\PropertyEditor\UnrealEditor-PropertyEditor.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Settings\UnrealEditor-Settings.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Sockets\UnrealEditor-Sockets.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SourceControl\UnrealEditor-SourceControl.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\WorkspaceMenuStructure\UnrealEditor-WorkspaceMenuStructure.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\DeveloperToolSettings\UnrealEditor-DeveloperToolSettings.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEd\UnrealEditor-UnrealEd.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Sequencer\UnrealEditor-Sequencer.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudioEditor.dll" +/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib" +/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudioEditor.pdb" +/ignore:4078 diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp new file mode 100644 index 00000000..2833752f Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp differ diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response new file mode 100644 index 00000000..c5fc45be --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response @@ -0,0 +1,30 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-FMODStudioEditor.dll" +/IGNORE:4221 +/NODEFAULTLIB +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAmbientSoundActorFactory.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODGenerateAssetsCommandlet.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioEditor.init.gen.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\AssetTypeActions_FMODEvent.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAmbientSoundActorFactory.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAssetBuilder.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAudioComponentDetails.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAudioComponentVisualizer.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODBankUpdateNotifier.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODGenerateAssetsCommandlet.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODSettingsCustomization.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioEditorModule.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioStyle.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\SFMODEventEditorPanel.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODChannelEditors.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventControlTrackEditor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventParameterTrackEditor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODParameterSection.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\Default.rc2.res" +/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib" diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp new file mode 100644 index 00000000..5b0c50e0 Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp differ diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp new file mode 100644 index 00000000..b0b1477b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp @@ -0,0 +1,112 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAmbientSound.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAmbientSound() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_AActor(); + FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound(); + FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void AFMODAmbientSound::StaticRegisterNativesAFMODAmbientSound() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AFMODAmbientSound); + UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister() + { + return AFMODAmbientSound::StaticClass(); + } + struct Z_Construct_UClass_AFMODAmbientSound_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_AFMODAmbientSound_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AActor, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams[] = { + { "AutoExpandCategories", "Audio" }, + { "ClassGroupNames", "Sounds" }, + { "Comment", "/** FMOD Ambient Sound.\n*/" }, + { "HideCategories", "Collision Input" }, + { "IncludePath", "FMODAmbientSound.h" }, + { "ModuleRelativePath", "Classes/FMODAmbientSound.h" }, + { "ToolTip", "FMOD Ambient Sound." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData[] = { + { "Category", "Sound" }, + { "Comment", "/** The Audio component for this actor */" }, + { "EditInline", "true" }, + { "ExposeFunctionCategories", "Sound" }, + { "ModuleRelativePath", "Classes/FMODAmbientSound.h" }, + { "ToolTip", "The Audio component for this actor" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AFMODAmbientSound, AudioComponent), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_AFMODAmbientSound_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams = { + &AFMODAmbientSound::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers), + 0, + 0x009000A4u, + METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_AFMODAmbientSound() + { + if (!Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton, Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams); + } + return Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return AFMODAmbientSound::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(AFMODAmbientSound); + AFMODAmbientSound::~AFMODAmbientSound() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AFMODAmbientSound, AFMODAmbientSound::StaticClass, TEXT("AFMODAmbientSound"), &Z_Registration_Info_UClass_AFMODAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFMODAmbientSound), 1074126785U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_522039793(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h new file mode 100644 index 00000000..d2d9f93e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAmbientSound.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAmbientSound_generated_h +#error "FMODAmbientSound.generated.h already included, missing '#pragma once' in FMODAmbientSound.h" +#endif +#define FMODSTUDIO_FMODAmbientSound_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAFMODAmbientSound(); \ + friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \ +public: \ + DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(AFMODAmbientSound) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \ +private: \ + static void StaticRegisterNativesAFMODAmbientSound(); \ + friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \ +public: \ + DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(AFMODAmbientSound) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AFMODAmbientSound(AFMODAmbientSound&&); \ + NO_API AFMODAmbientSound(const AFMODAmbientSound&); \ +public: \ + NO_API virtual ~AFMODAmbientSound(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AFMODAmbientSound(AFMODAmbientSound&&); \ + NO_API AFMODAmbientSound(const AFMODAmbientSound&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \ + NO_API virtual ~AFMODAmbientSound(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_10_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSound."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp new file mode 100644 index 00000000..5222c65a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp @@ -0,0 +1,141 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAnimNotifyPlay.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAnimNotifyPlay() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UAnimNotify(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODAnimNotifyPlay::StaticRegisterNativesUFMODAnimNotifyPlay() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAnimNotifyPlay); + UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister() + { + return UFMODAnimNotifyPlay::StaticClass(); + } + struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bFollow_MetaData[]; +#endif + static void NewProp_bFollow_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bFollow; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AttachName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UAnimNotify, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams[] = { + { "DisplayName", "Play FMOD Event" }, + { "HideCategories", "Object Object" }, + { "IncludePath", "FMODAnimNotifyPlay.h" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// If this sound should follow its owner\n" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "If this sound should follow its owner" }, + }; +#endif + void Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit(void* Obj) + { + ((UFMODAnimNotifyPlay*)Obj)->bFollow = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow = { "bFollow", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAnimNotifyPlay), &Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// Socket or bone name to attach sound to\n" }, + { "EditCondition", "bFollow" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "Socket or bone name to attach sound to" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName = { "AttachName", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, AttachName), METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// Sound to Play\n" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "Sound to Play" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams = { + &UFMODAnimNotifyPlay::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers), + 0, + 0x001120A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAnimNotifyPlay() + { + if (!Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton, Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAnimNotifyPlay::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAnimNotifyPlay); + UFMODAnimNotifyPlay::~UFMODAnimNotifyPlay() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAnimNotifyPlay, UFMODAnimNotifyPlay::StaticClass, TEXT("UFMODAnimNotifyPlay"), &Z_Registration_Info_UClass_UFMODAnimNotifyPlay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAnimNotifyPlay), 779846264U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_3082696706(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h new file mode 100644 index 00000000..45d5f50a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h @@ -0,0 +1,96 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAnimNotifyPlay.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAnimNotifyPlay_generated_h +#error "FMODAnimNotifyPlay.generated.h already included, missing '#pragma once' in FMODAnimNotifyPlay.h" +#endif +#define FMODSTUDIO_FMODAnimNotifyPlay_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAnimNotifyPlay(); \ + friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \ +public: \ + DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAnimNotifyPlay) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAnimNotifyPlay(); \ + friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \ +public: \ + DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAnimNotifyPlay) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAnimNotifyPlay(const FObjectInitializer& ObjectInitializer); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \ + NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \ +public: \ + NO_API virtual ~UFMODAnimNotifyPlay(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \ + NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \ + NO_API virtual ~UFMODAnimNotifyPlay(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_7_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp new file mode 100644 index 00000000..07824614 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAsset.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAsset() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODAsset::StaticRegisterNativesUFMODAsset() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAsset); + UClass* Z_Construct_UClass_UFMODAsset_NoRegister() + { + return UFMODAsset::StaticClass(); + } + struct Z_Construct_UClass_UFMODAsset_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAsset_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Comment", "/**\n * FMOD Asset.\n */" }, + { "IncludePath", "FMODAsset.h" }, + { "ModuleRelativePath", "Classes/FMODAsset.h" }, + { "ToolTip", "FMOD Asset." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData[] = { + { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" }, + { "ModuleRelativePath", "Classes/FMODAsset.h" }, + { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAsset, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAsset_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAsset_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAsset_Statics::ClassParams = { + &UFMODAsset::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODAsset_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAsset() + { + if (!Z_Registration_Info_UClass_UFMODAsset.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAsset.OuterSingleton, Z_Construct_UClass_UFMODAsset_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAsset.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAsset::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAsset); + UFMODAsset::~UFMODAsset() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAsset, UFMODAsset::StaticClass, TEXT("UFMODAsset"), &Z_Registration_Info_UClass_UFMODAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAsset), 3138798025U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_399576651(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h new file mode 100644 index 00000000..90ef1d07 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAsset.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAsset_generated_h +#error "FMODAsset.generated.h already included, missing '#pragma once' in FMODAsset.h" +#endif +#define FMODSTUDIO_FMODAsset_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAsset(); \ + friend struct Z_Construct_UClass_UFMODAsset_Statics; \ +public: \ + DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAsset) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAsset(); \ + friend struct Z_Construct_UClass_UFMODAsset_Statics; \ +public: \ + DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAsset) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAsset(UFMODAsset&&); \ + NO_API UFMODAsset(const UFMODAsset&); \ +public: \ + NO_API virtual ~UFMODAsset(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAsset(UFMODAsset&&); \ + NO_API UFMODAsset(const UFMODAsset&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \ + NO_API virtual ~UFMODAsset(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_12_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAsset."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp new file mode 100644 index 00000000..dc916ff5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp @@ -0,0 +1,108 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/FMODAssetLookup.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAssetLookup() {} +// Cross Module References + ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODAssetLookupRow cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAssetLookupRow; +class UScriptStruct* FFMODAssetLookupRow::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAssetLookupRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAssetLookupRow")); + } + return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODAssetLookupRow::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PackageName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_PackageName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AssetName; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData[] = { + { "Category", "FMOD|Internal|AssetLookup" }, + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, PackageName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData[] = { + { "Category", "FMOD|Internal|AssetLookup" }, + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName = { "AssetName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, AssetName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODAssetLookupRow", + sizeof(FFMODAssetLookupRow), + alignof(FFMODAssetLookupRow), + Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow() + { + if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo[] = { + { FFMODAssetLookupRow::StaticStruct, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps, TEXT("FMODAssetLookupRow"), &Z_Registration_Info_UScriptStruct_FMODAssetLookupRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAssetLookupRow), 4175772207U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_572381977(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h new file mode 100644 index 00000000..7b657623 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAssetLookup.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAssetLookup_generated_h +#error "FMODAssetLookup.generated.h already included, missing '#pragma once' in FMODAssetLookup.h" +#endif +#define FMODSTUDIO_FMODAssetLookup_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_12_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp new file mode 100644 index 00000000..01b5a681 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp @@ -0,0 +1,1535 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAudioComponent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAudioComponent() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_USceneComponent(); + ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventProperty; + static UEnum* EFMODEventProperty_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventProperty, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventProperty")); + } + return Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODEventProperty_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators[] = { + { "EFMODEventProperty::ChannelPriority", (int64)EFMODEventProperty::ChannelPriority }, + { "EFMODEventProperty::ScheduleDelay", (int64)EFMODEventProperty::ScheduleDelay }, + { "EFMODEventProperty::ScheduleLookahead", (int64)EFMODEventProperty::ScheduleLookahead }, + { "EFMODEventProperty::MinimumDistance", (int64)EFMODEventProperty::MinimumDistance }, + { "EFMODEventProperty::MaximumDistance", (int64)EFMODEventProperty::MaximumDistance }, + { "EFMODEventProperty::Count", (int64)EFMODEventProperty::Count }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams[] = { + { "ChannelPriority.Comment", "/* Priority to set on low-level channels created by this event instance (-1 to 256). */" }, + { "ChannelPriority.Name", "EFMODEventProperty::ChannelPriority" }, + { "ChannelPriority.ToolTip", "Priority to set on low-level channels created by this event instance (-1 to 256)." }, + { "Comment", "// Event property\n" }, + { "Count.Comment", "/** Number of options */" }, + { "Count.Name", "EFMODEventProperty::Count" }, + { "Count.ToolTip", "Number of options" }, + { "MaximumDistance.Comment", "/** Override the event's 3D maximum distance, or -1 for default. */" }, + { "MaximumDistance.Name", "EFMODEventProperty::MaximumDistance" }, + { "MaximumDistance.ToolTip", "Override the event's 3D maximum distance, or -1 for default." }, + { "MinimumDistance.Comment", "/** Override the event's 3D minimum distance, or -1 for default. */" }, + { "MinimumDistance.Name", "EFMODEventProperty::MinimumDistance" }, + { "MinimumDistance.ToolTip", "Override the event's 3D minimum distance, or -1 for default." }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ScheduleDelay.Comment", "/** Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default. */" }, + { "ScheduleDelay.Name", "EFMODEventProperty::ScheduleDelay" }, + { "ScheduleDelay.ToolTip", "Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default." }, + { "ScheduleLookahead.Comment", "/** Schedule look-ahead on the timeline in DSP clocks, or -1 for default. */" }, + { "ScheduleLookahead.Name", "EFMODEventProperty::ScheduleLookahead" }, + { "ScheduleLookahead.ToolTip", "Schedule look-ahead on the timeline in DSP clocks, or -1 for default." }, + { "ToolTip", "Event property" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODEventProperty", + "EFMODEventProperty::Type", + Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty() + { + if (!Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAttenuationDetails; +class UScriptStruct* FFMODAttenuationDetails::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAttenuationDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAttenuationDetails")); + } + return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODAttenuationDetails::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[]; +#endif + static void NewProp_bOverrideAttenuation_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MinimumDistance_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_MinimumDistance; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MaximumDistance_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumDistance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "Comment", "/** Should we use Attenuation set in Studio or be able to modify in Editor. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Should we use Attenuation set in Studio or be able to modify in Editor." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj) + { + ((FFMODAttenuationDetails*)Obj)->bOverrideAttenuation = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(FFMODAttenuationDetails), &Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "ClampMin", "0.0" }, + { "Comment", "/** Override the event's 3D minimum distance. */" }, + { "EditCondition", "bOverrideAttenuation" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Override the event's 3D minimum distance." }, + { "UIMin", "0.0" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance = { "MinimumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MinimumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "ClampMin", "0.0" }, + { "Comment", "/** Override the event's 3D maximum distance. */" }, + { "EditCondition", "bOverrideAttenuation" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Override the event's 3D maximum distance." }, + { "UIMin", "0.0" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance = { "MaximumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MaximumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODAttenuationDetails", + sizeof(FFMODAttenuationDetails), + alignof(FFMODAttenuationDetails), + Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails() + { + if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODOcclusionDetails; +class UScriptStruct* FFMODOcclusionDetails::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODOcclusionDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODOcclusionDetails")); + } + return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODOcclusionDetails::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableOcclusion_MetaData[]; +#endif + static void NewProp_bEnableOcclusion_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableOcclusion; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionTraceChannel_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OcclusionTraceChannel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bUseComplexCollisionForOcclusion_MetaData[]; +#endif + static void NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseComplexCollisionForOcclusion; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/** Enable Occlusion Settings. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Enable Occlusion Settings." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit(void* Obj) + { + ((FFMODOcclusionDetails*)Obj)->bEnableOcclusion = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion = { "bEnableOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/* Which trace channel to use for audio occlusion checks. */" }, + { "EditCondition", "bEnableOcclusion" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Which trace channel to use for audio occlusion checks." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel = { "OcclusionTraceChannel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODOcclusionDetails, OcclusionTraceChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData)) }; // 727872708 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/** Whether or not to enable complex geometry occlusion checks. */" }, + { "EditCondition", "bEnableOcclusion" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Whether or not to enable complex geometry occlusion checks." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj) + { + ((FFMODOcclusionDetails*)Obj)->bUseComplexCollisionForOcclusion = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion = { "bUseComplexCollisionForOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODOcclusionDetails", + sizeof(FFMODOcclusionDetails), + alignof(FFMODOcclusionDetails), + Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails() + { + if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when an event stops, either because it played to completion or because a Stop() call turned it off early */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when an event stops, either because it played to completion or because a Stop() call turned it off early" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnEventStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when a sound stops */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when a sound stops" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnSoundStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics + { + struct _Script_FMODStudio_eventOnTimelineMarker_Parms + { + FString Name; + int32 Position; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FIntPropertyParams NewProp_Position; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Position), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when we reach a named marker on the timeline */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when we reach a named marker on the timeline" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineMarker__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineMarker_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics + { + struct _Script_FMODStudio_eventOnTimelineBeat_Parms + { + int32 Bar; + int32 Beat; + int32 Position; + float Tempo; + int32 TimeSignatureUpper; + int32 TimeSignatureLower; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_Bar; + static const UECodeGen_Private::FIntPropertyParams NewProp_Beat; + static const UECodeGen_Private::FIntPropertyParams NewProp_Position; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Tempo; + static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureUpper; + static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureLower; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar = { "Bar", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Bar), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat = { "Beat", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Beat), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Position), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo = { "Tempo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Tempo), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper = { "TimeSignatureUpper", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureUpper), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower = { "TimeSignatureLower", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureLower), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when we reach a beat on the timeline */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when we reach a beat on the timeline" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineBeat__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineBeat_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetProgrammerSoundName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetProgrammerSoundName(Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetTimelinePosition) + { + P_FINISH; + P_NATIVE_BEGIN; + *(int32*)Z_Param__Result=P_THIS->GetTimelinePosition(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetTimelinePosition) + { + P_GET_PROPERTY(FIntProperty,Z_Param_Time); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetTimelinePosition(Z_Param_Time); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetLength) + { + P_FINISH; + P_NATIVE_BEGIN; + *(int32*)Z_Param__Result=P_THIS->GetLength(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetProperty) + { + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=P_THIS->GetProperty(EFMODEventProperty::Type(Z_Param_Property)); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetProperty) + { + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetProperty(EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetParameterValue) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->GetParameterValue(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetParameter) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=P_THIS->GetParameter(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetParameter) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetParameter(Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetPaused) + { + P_GET_UBOOL(Z_Param_paused); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetPaused(Z_Param_paused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetPitch) + { + P_GET_PROPERTY(FFloatProperty,Z_Param_pitch); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetPitch(Z_Param_pitch); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetVolume) + { + P_GET_PROPERTY(FFloatProperty,Z_Param_volume); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetVolume(Z_Param_volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execIsPlaying) + { + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=P_THIS->IsPlaying(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execKeyOff) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->KeyOff(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execRelease) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Release(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execStop) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Stop(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execPlay) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Play(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetEvent) + { + P_GET_OBJECT(UFMODEvent,Z_Param_NewEvent); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetEvent(Z_Param_NewEvent); + P_NATIVE_END; + } + void UFMODAudioComponent::StaticRegisterNativesUFMODAudioComponent() + { + UClass* Class = UFMODAudioComponent::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "GetLength", &UFMODAudioComponent::execGetLength }, + { "GetParameter", &UFMODAudioComponent::execGetParameter }, + { "GetParameterValue", &UFMODAudioComponent::execGetParameterValue }, + { "GetProperty", &UFMODAudioComponent::execGetProperty }, + { "GetTimelinePosition", &UFMODAudioComponent::execGetTimelinePosition }, + { "IsPlaying", &UFMODAudioComponent::execIsPlaying }, + { "KeyOff", &UFMODAudioComponent::execKeyOff }, + { "Play", &UFMODAudioComponent::execPlay }, + { "Release", &UFMODAudioComponent::execRelease }, + { "SetEvent", &UFMODAudioComponent::execSetEvent }, + { "SetParameter", &UFMODAudioComponent::execSetParameter }, + { "SetPaused", &UFMODAudioComponent::execSetPaused }, + { "SetPitch", &UFMODAudioComponent::execSetPitch }, + { "SetProgrammerSoundName", &UFMODAudioComponent::execSetProgrammerSoundName }, + { "SetProperty", &UFMODAudioComponent::execSetProperty }, + { "SetTimelinePosition", &UFMODAudioComponent::execSetTimelinePosition }, + { "SetVolume", &UFMODAudioComponent::execSetVolume }, + { "Stop", &UFMODAudioComponent::execStop }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics + { + struct FMODAudioComponent_eventGetLength_Parms + { + int32 ReturnValue; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetLength_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get the event length in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get the event length in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetLength", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FMODAudioComponent_eventGetLength_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetLength() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics + { + struct FMODAudioComponent_eventGetParameter_Parms + { + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\n * Get parameter value from the Event.\n */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\nGet parameter value from the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FMODAudioComponent_eventGetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics + { + struct FMODAudioComponent_eventGetParameterValue_Parms + { + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get parameter value from the Event.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get parameter value from the Event.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FMODAudioComponent_eventGetParameterValue_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics + { + struct FMODAudioComponent_eventGetProperty_Parms + { + TEnumAsByte Property; + float ReturnValue; + }; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get a property of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get a property of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FMODAudioComponent_eventGetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics + { + struct FMODAudioComponent_eventGetTimelinePosition_Parms + { + int32 ReturnValue; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetTimelinePosition_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get the timeline position in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get the timeline position in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FMODAudioComponent_eventGetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics + { + struct FMODAudioComponent_eventIsPlaying_Parms + { + bool ReturnValue; + }; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODAudioComponent_eventIsPlaying_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventIsPlaying_Parms), &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Return true if this component is currently playing an event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Return true if this component is currently playing an event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "IsPlaying", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FMODAudioComponent_eventIsPlaying_Parms), Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_IsPlaying() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Allow an event to continue past a sustain point. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Allow an event to continue past a sustain point." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "KeyOff", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_KeyOff() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Play_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Start a sound playing on an audio component. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Start a sound playing on an audio component." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Play", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Play() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Release_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Release", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Release() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics + { + struct FMODAudioComponent_eventSetEvent_Parms + { + UFMODEvent* NewEvent; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_NewEvent; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent = { "NewEvent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetEvent_Parms, NewEvent), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** New Event to be used by the FMODAudioComponent. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "New Event to be used by the FMODAudioComponent." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetEvent", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FMODAudioComponent_eventSetEvent_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetEvent() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics + { + struct FMODAudioComponent_eventSetParameter_Parms + { + FName Name; + float Value; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set a parameter of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set a parameter of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FMODAudioComponent_eventSetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics + { + struct FMODAudioComponent_eventSetPaused_Parms + { + bool paused; + }; + static void NewProp_paused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_paused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit(void* Obj) + { + ((FMODAudioComponent_eventSetPaused_Parms*)Obj)->paused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused = { "paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventSetPaused_Parms), &Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Pause/Unpause an audio component. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Pause/Unpause an audio component." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FMODAudioComponent_eventSetPaused_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics + { + struct FMODAudioComponent_eventSetPitch_Parms + { + float pitch; + }; + static const UECodeGen_Private::FFloatPropertyParams NewProp_pitch; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch = { "pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetPitch_Parms, pitch), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Sets the pitch multiplier. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sets the pitch multiplier." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FMODAudioComponent_eventSetPitch_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPitch() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics + { + struct FMODAudioComponent_eventSetProgrammerSoundName_Parms + { + FString Value; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProgrammerSoundName_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set the sound name to use for programmer sound. Will look up the name in any loaded audio table. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set the sound name to use for programmer sound. Will look up the name in any loaded audio table." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProgrammerSoundName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FMODAudioComponent_eventSetProgrammerSoundName_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics + { + struct FMODAudioComponent_eventSetProperty_Parms + { + TEnumAsByte Property; + float Value; + }; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set a property of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set a property of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FMODAudioComponent_eventSetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics + { + struct FMODAudioComponent_eventSetTimelinePosition_Parms + { + int32 Time; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_Time; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetTimelinePosition_Parms, Time), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set the timeline position in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set the timeline position in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FMODAudioComponent_eventSetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics + { + struct FMODAudioComponent_eventSetVolume_Parms + { + float volume; + }; + static const UECodeGen_Private::FFloatPropertyParams NewProp_volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetVolume_Parms, volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Sets the volume level. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sets the volume level." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FMODAudioComponent_eventSetVolume_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Stop an audio component playing its sound cue, issue any delegates if needed. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Stop an audio component playing its sound cue, issue any delegates if needed." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Stop", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Stop() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAudioComponent); + UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister() + { + return UFMODAudioComponent::StaticClass(); + } + struct Z_Construct_UClass_UFMODAudioComponent_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ParameterCache_ValueProp; + static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterCache_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ParameterCache_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_ParameterCache; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ProgrammerSoundName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ProgrammerSoundName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableTimelineCallbacks_MetaData[]; +#endif + static void NewProp_bEnableTimelineCallbacks_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableTimelineCallbacks; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bAutoDestroy_MetaData[]; +#endif + static void NewProp_bAutoDestroy_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bStopWhenOwnerDestroyed_MetaData[]; +#endif + static void NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenOwnerDestroyed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnEventStopped_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnEventStopped; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnSoundStopped_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSoundStopped; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineMarker_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineMarker; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineBeat_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineBeat; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationDetails_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationDetails; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionDetails_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_OcclusionDetails; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAudioComponent_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_USceneComponent, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UFMODAudioComponent_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UFMODAudioComponent_GetLength, "GetLength" }, // 1900359853 + { &Z_Construct_UFunction_UFMODAudioComponent_GetParameter, "GetParameter" }, // 2989843576 + { &Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue, "GetParameterValue" }, // 3427397454 + { &Z_Construct_UFunction_UFMODAudioComponent_GetProperty, "GetProperty" }, // 1870870803 + { &Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition, "GetTimelinePosition" }, // 384987924 + { &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying, "IsPlaying" }, // 3072995375 + { &Z_Construct_UFunction_UFMODAudioComponent_KeyOff, "KeyOff" }, // 255935687 + { &Z_Construct_UFunction_UFMODAudioComponent_Play, "Play" }, // 4282901360 + { &Z_Construct_UFunction_UFMODAudioComponent_Release, "Release" }, // 561731244 + { &Z_Construct_UFunction_UFMODAudioComponent_SetEvent, "SetEvent" }, // 3050029859 + { &Z_Construct_UFunction_UFMODAudioComponent_SetParameter, "SetParameter" }, // 2106902399 + { &Z_Construct_UFunction_UFMODAudioComponent_SetPaused, "SetPaused" }, // 3230510804 + { &Z_Construct_UFunction_UFMODAudioComponent_SetPitch, "SetPitch" }, // 701103204 + { &Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName, "SetProgrammerSoundName" }, // 2882171729 + { &Z_Construct_UFunction_UFMODAudioComponent_SetProperty, "SetProperty" }, // 3904999709 + { &Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition, "SetTimelinePosition" }, // 2648533894 + { &Z_Construct_UFunction_UFMODAudioComponent_SetVolume, "SetVolume" }, // 988489163 + { &Z_Construct_UFunction_UFMODAudioComponent_Stop, "Stop" }, // 828724521 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams[] = { + { "BlueprintSpawnableComponent", "" }, + { "BlueprintType", "true" }, + { "ClassGroupNames", "Audio Common" }, + { "Comment", "/**\n * Plays FMOD Studio events.\n */" }, + { "HideCategories", "Object ActorComponent Physics Rendering Mobility LOD PhysicsVolume" }, + { "IncludePath", "FMODAudioComponent.h" }, + { "IsBlueprintBase", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Plays FMOD Studio events." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** The event asset to use for this sound. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "The event asset to use for this sound." }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData)) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp = { "ParameterCache", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp = { "ParameterCache_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Event parameter cache. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Event parameter cache." }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache = { "ParameterCache", nullptr, (EPropertyFlags)0x0010020000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ParameterCache), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Sound name used for programmer sound. Will look up the name in any loaded audio table. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sound name used for programmer sound. Will look up the name in any loaded audio table." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName = { "ProgrammerSoundName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ProgrammerSoundName), METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bEnableTimelineCallbacks = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks = { "bEnableTimelineCallbacks", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData[] = { + { "Comment", "/** Auto destroy this component on completion. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Auto destroy this component on completion." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bAutoDestroy = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData[] = { + { "Comment", "/** Stop sound when owner is destroyed. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Stop sound when owner is destroyed." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bStopWhenOwnerDestroyed = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed = { "bStopWhenOwnerDestroyed", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData[] = { + { "Comment", "/** Called when an event stops, either because it played to completion or because a Stop() call turned it off early. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when an event stops, either because it played to completion or because a Stop() call turned it off early." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped = { "OnEventStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnEventStopped), Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData)) }; // 2563848394 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData[] = { + { "Comment", "/** Called when a sound stops. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when a sound stops." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped = { "OnSoundStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnSoundStopped), Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData)) }; // 3207082220 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData[] = { + { "Comment", "/** Called when we reach a named marker (if bEnableTimelineCallbacks is true). */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when we reach a named marker (if bEnableTimelineCallbacks is true)." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker = { "OnTimelineMarker", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineMarker), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData)) }; // 3227677532 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData[] = { + { "Comment", "/** Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true). */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true)." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat = { "OnTimelineBeat", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineBeat), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData)) }; // 4155057703 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** FMOD Custom Attenuation Details. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "FMOD Custom Attenuation Details." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails = { "AttenuationDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, AttenuationDetails), Z_Construct_UScriptStruct_FFMODAttenuationDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData)) }; // 4268348646 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** FMOD Custom Occlusion Details. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "FMOD Custom Occlusion Details." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails = { "OcclusionDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OcclusionDetails), Z_Construct_UScriptStruct_FFMODOcclusionDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData)) }; // 4030719313 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAudioComponent_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams = { + &UFMODAudioComponent::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers), + 0, + 0x00B000A4u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAudioComponent() + { + if (!Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton, Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAudioComponent::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAudioComponent); + UFMODAudioComponent::~UFMODAudioComponent() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo[] = { + { EFMODEventProperty_StaticEnum, TEXT("EFMODEventProperty"), &Z_Registration_Info_UEnum_EFMODEventProperty, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2209603180U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo[] = { + { FFMODAttenuationDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps, TEXT("FMODAttenuationDetails"), &Z_Registration_Info_UScriptStruct_FMODAttenuationDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAttenuationDetails), 4268348646U) }, + { FFMODOcclusionDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps, TEXT("FMODOcclusionDetails"), &Z_Registration_Info_UScriptStruct_FMODOcclusionDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODOcclusionDetails), 4030719313U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAudioComponent, UFMODAudioComponent::StaticClass, TEXT("UFMODAudioComponent"), &Z_Registration_Info_UClass_UFMODAudioComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAudioComponent), 1708989501U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_908641680(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h new file mode 100644 index 00000000..dcc2cd90 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h @@ -0,0 +1,214 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAudioComponent.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UFMODEvent; +#ifdef FMODSTUDIO_FMODAudioComponent_generated_h +#error "FMODAudioComponent.generated.h already included, missing '#pragma once' in FMODAudioComponent.h" +#endif +#define FMODSTUDIO_FMODAudioComponent_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_67_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_90_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_109_DELEGATE \ +static inline void FOnEventStopped_DelegateWrapper(const FMulticastScriptDelegate& OnEventStopped) \ +{ \ + OnEventStopped.ProcessMulticastDelegate(NULL); \ +} + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_111_DELEGATE \ +static inline void FOnSoundStopped_DelegateWrapper(const FMulticastScriptDelegate& OnSoundStopped) \ +{ \ + OnSoundStopped.ProcessMulticastDelegate(NULL); \ +} + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_113_DELEGATE \ +struct _Script_FMODStudio_eventOnTimelineMarker_Parms \ +{ \ + FString Name; \ + int32 Position; \ +}; \ +static inline void FOnTimelineMarker_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineMarker, const FString& Name, int32 Position) \ +{ \ + _Script_FMODStudio_eventOnTimelineMarker_Parms Parms; \ + Parms.Name=Name; \ + Parms.Position=Position; \ + OnTimelineMarker.ProcessMulticastDelegate(&Parms); \ +} + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_116_DELEGATE \ +struct _Script_FMODStudio_eventOnTimelineBeat_Parms \ +{ \ + int32 Bar; \ + int32 Beat; \ + int32 Position; \ + float Tempo; \ + int32 TimeSignatureUpper; \ + int32 TimeSignatureLower; \ +}; \ +static inline void FOnTimelineBeat_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineBeat, int32 Bar, int32 Beat, int32 Position, float Tempo, int32 TimeSignatureUpper, int32 TimeSignatureLower) \ +{ \ + _Script_FMODStudio_eventOnTimelineBeat_Parms Parms; \ + Parms.Bar=Bar; \ + Parms.Beat=Beat; \ + Parms.Position=Position; \ + Parms.Tempo=Tempo; \ + Parms.TimeSignatureUpper=TimeSignatureUpper; \ + Parms.TimeSignatureLower=TimeSignatureLower; \ + OnTimelineBeat.ProcessMulticastDelegate(&Parms); \ +} + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetProgrammerSoundName); \ + DECLARE_FUNCTION(execGetTimelinePosition); \ + DECLARE_FUNCTION(execSetTimelinePosition); \ + DECLARE_FUNCTION(execGetLength); \ + DECLARE_FUNCTION(execGetProperty); \ + DECLARE_FUNCTION(execSetProperty); \ + DECLARE_FUNCTION(execGetParameterValue); \ + DECLARE_FUNCTION(execGetParameter); \ + DECLARE_FUNCTION(execSetParameter); \ + DECLARE_FUNCTION(execSetPaused); \ + DECLARE_FUNCTION(execSetPitch); \ + DECLARE_FUNCTION(execSetVolume); \ + DECLARE_FUNCTION(execIsPlaying); \ + DECLARE_FUNCTION(execKeyOff); \ + DECLARE_FUNCTION(execRelease); \ + DECLARE_FUNCTION(execStop); \ + DECLARE_FUNCTION(execPlay); \ + DECLARE_FUNCTION(execSetEvent); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetProgrammerSoundName); \ + DECLARE_FUNCTION(execGetTimelinePosition); \ + DECLARE_FUNCTION(execSetTimelinePosition); \ + DECLARE_FUNCTION(execGetLength); \ + DECLARE_FUNCTION(execGetProperty); \ + DECLARE_FUNCTION(execSetProperty); \ + DECLARE_FUNCTION(execGetParameterValue); \ + DECLARE_FUNCTION(execGetParameter); \ + DECLARE_FUNCTION(execSetParameter); \ + DECLARE_FUNCTION(execSetPaused); \ + DECLARE_FUNCTION(execSetPitch); \ + DECLARE_FUNCTION(execSetVolume); \ + DECLARE_FUNCTION(execIsPlaying); \ + DECLARE_FUNCTION(execKeyOff); \ + DECLARE_FUNCTION(execRelease); \ + DECLARE_FUNCTION(execStop); \ + DECLARE_FUNCTION(execPlay); \ + DECLARE_FUNCTION(execSetEvent); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAudioComponent(); \ + friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \ +public: \ + DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAudioComponent) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAudioComponent(); \ + friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \ +public: \ + DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAudioComponent) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAudioComponent(UFMODAudioComponent&&); \ + NO_API UFMODAudioComponent(const UFMODAudioComponent&); \ +public: \ + NO_API virtual ~UFMODAudioComponent(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAudioComponent(UFMODAudioComponent&&); \ + NO_API UFMODAudioComponent(const UFMODAudioComponent&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \ + NO_API virtual ~UFMODAudioComponent(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_136_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAudioComponent."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h + + +#define FOREACH_ENUM_EFMODEVENTPROPERTY(op) \ + op(EFMODEventProperty::ChannelPriority) \ + op(EFMODEventProperty::ScheduleDelay) \ + op(EFMODEventProperty::ScheduleLookahead) \ + op(EFMODEventProperty::MinimumDistance) \ + op(EFMODEventProperty::MaximumDistance) \ + op(EFMODEventProperty::Count) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp new file mode 100644 index 00000000..eeb3f6e3 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBank.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBank() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODBank::StaticRegisterNativesUFMODBank() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBank); + UClass* Z_Construct_UClass_UFMODBank_NoRegister() + { + return UFMODBank::StaticClass(); + } + struct Z_Construct_UClass_UFMODBank_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBank_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Bank Asset.\n */" }, + { "IncludePath", "FMODBank.h" }, + { "ModuleRelativePath", "Classes/FMODBank.h" }, + { "ToolTip", "FMOD Bank Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBank_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBank_Statics::ClassParams = { + &UFMODBank::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBank() + { + if (!Z_Registration_Info_UClass_UFMODBank.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBank.OuterSingleton, Z_Construct_UClass_UFMODBank_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBank.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBank::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBank); + UFMODBank::~UFMODBank() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBank, UFMODBank::StaticClass, TEXT("UFMODBank"), &Z_Registration_Info_UClass_UFMODBank, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBank), 3845519291U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_3192666480(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h new file mode 100644 index 00000000..fb6af14a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBank.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBank_generated_h +#error "FMODBank.generated.h already included, missing '#pragma once' in FMODBank.h" +#endif +#define FMODSTUDIO_FMODBank_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBank(); \ + friend struct Z_Construct_UClass_UFMODBank_Statics; \ +public: \ + DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBank) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBank(); \ + friend struct Z_Construct_UClass_UFMODBank_Statics; \ +public: \ + DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBank) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBank(UFMODBank&&); \ + NO_API UFMODBank(const UFMODBank&); \ +public: \ + NO_API virtual ~UFMODBank(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBank(UFMODBank&&); \ + NO_API UFMODBank(const UFMODBank&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \ + NO_API virtual ~UFMODBank(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_11_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBank."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp new file mode 100644 index 00000000..320408a9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp @@ -0,0 +1,285 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/FMODBankLookup.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBankLookup() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister(); + ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankRow cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow; +class UScriptStruct* FFMODLocalizedBankRow::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankRow")); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODLocalizedBankRow::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankRow, Path), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODLocalizedBankRow", + sizeof(FFMODLocalizedBankRow), + alignof(FFMODLocalizedBankRow), + Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow() + { + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton; + } + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankTable cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable; +class UScriptStruct* FFMODLocalizedBankTable::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankTable, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankTable")); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODLocalizedBankTable::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Banks_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Banks; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks = { "Banks", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankTable, Banks), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODLocalizedBankTable", + sizeof(FFMODLocalizedBankTable), + alignof(FFMODLocalizedBankTable), + Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable() + { + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton; + } + void UFMODBankLookup::StaticRegisterNativesUFMODBankLookup() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBankLookup); + UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister() + { + return UFMODBankLookup::StaticClass(); + } + struct Z_Construct_UClass_UFMODBankLookup_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DataTable_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTable; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterAssetsBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterAssetsBankPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterStringsBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterStringsBankPath; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBankLookup_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODBankLookup.h" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable = { "DataTable", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, DataTable), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath = { "MasterBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath = { "MasterAssetsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterAssetsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath = { "MasterStringsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterStringsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBankLookup_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams = { + &UFMODBankLookup::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBankLookup() + { + if (!Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton, Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBankLookup::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBankLookup); + UFMODBankLookup::~UFMODBankLookup() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo[] = { + { FFMODLocalizedBankRow::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps, TEXT("FMODLocalizedBankRow"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankRow), 3985305933U) }, + { FFMODLocalizedBankTable::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps, TEXT("FMODLocalizedBankTable"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankTable), 3225716868U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBankLookup, UFMODBankLookup::StaticClass, TEXT("UFMODBankLookup"), &Z_Registration_Info_UClass_UFMODBankLookup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBankLookup), 3645324818U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_2820965369(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h new file mode 100644 index 00000000..5096cba4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBankLookup.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBankLookup_generated_h +#error "FMODBankLookup.generated.h already included, missing '#pragma once' in FMODBankLookup.h" +#endif +#define FMODSTUDIO_FMODBankLookup_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_12_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_20_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBankLookup(); \ + friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \ +public: \ + DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBankLookup) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBankLookup(); \ + friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \ +public: \ + DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBankLookup) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBankLookup(UFMODBankLookup&&); \ + NO_API UFMODBankLookup(const UFMODBankLookup&); \ +public: \ + NO_API virtual ~UFMODBankLookup(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBankLookup(UFMODBankLookup&&); \ + NO_API UFMODBankLookup(const UFMODBankLookup&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \ + NO_API virtual ~UFMODBankLookup(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_25_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBankLookup."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp new file mode 100644 index 00000000..15c26f7f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp @@ -0,0 +1,2406 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBlueprintStatics.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBlueprintStatics() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister(); + ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAttachLocation(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventInstance; +class UScriptStruct* FFMODEventInstance::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventInstance, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventInstance")); + } + return Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventInstance::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODEventInstance", + sizeof(FFMODEventInstance), + alignof(FFMODEventInstance), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE; + static UEnum* EFMOD_STUDIO_STOP_MODE_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMOD_STUDIO_STOP_MODE")); + } + return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMOD_STUDIO_STOP_MODE_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators[] = { + { "ALLOWFADEOUT", (int64)ALLOWFADEOUT }, + { "IMMEDIATE", (int64)IMMEDIATE }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams[] = { + { "ALLOWFADEOUT.Name", "ALLOWFADEOUT" }, + { "BlueprintType", "true" }, + { "IMMEDIATE.Name", "IMMEDIATE" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMOD_STUDIO_STOP_MODE", + "EFMOD_STUDIO_STOP_MODE", + Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Regular, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE() + { + if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetLocale) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Locale); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetLocale(Z_Param_Locale); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerResume) + { + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::MixerResume(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerSuspend) + { + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::MixerSuspend(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByIndex) + { + P_GET_PROPERTY(FIntProperty,Z_Param_NewDriverIndex); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetOutputDriverByIndex(Z_Param_NewDriverIndex); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_NewDriverName); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetOutputDriverByName(Z_Param_NewDriverName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetOutputDrivers) + { + P_FINISH; + P_NATIVE_BEGIN; + *(TArray*)Z_Param__Result=UFMODBlueprintStatics::GetOutputDrivers(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetTransform) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetTransform(Z_Param_EventInstance,Z_Param_Out_Location); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceKeyOff) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceKeyOff(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceRelease) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceRelease(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceStop) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_UBOOL(Z_Param_Release); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceStop(Z_Param_EventInstance,Z_Param_Release); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstancePlay) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstancePlay(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetProperty) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetProperty(Z_Param_EventInstance,EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameterValue) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceGetParameterValue(Z_Param_EventInstance,Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameter) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceGetParameter(Z_Param_EventInstance,Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetParameter) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetParameter(Z_Param_EventInstance,Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPaused) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_UBOOL(Z_Param_Paused); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetPaused(Z_Param_EventInstance,Z_Param_Paused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPitch) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FFloatProperty,Z_Param_Pitch); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetPitch(Z_Param_EventInstance,Z_Param_Pitch); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetVolume) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetVolume(Z_Param_EventInstance,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceIsValid) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceIsValid(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterValueByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::GetGlobalParameterValueByName(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=UFMODBlueprintStatics::GetGlobalParameterByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetGlobalParameterByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetGlobalParameterByName(Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execVCASetVolume) + { + P_GET_OBJECT(UFMODVCA,Z_Param_Vca); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::VCASetVolume(Z_Param_Vca,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusStopAllEvents) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_PROPERTY(FByteProperty,Z_Param_stopMode); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusStopAllEvents(Z_Param_Bus,EFMOD_STUDIO_STOP_MODE(Z_Param_stopMode)); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetMute) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_UBOOL(Z_Param_bMute); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetMute(Z_Param_Bus,Z_Param_bMute); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetPaused) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_UBOOL(Z_Param_bPaused); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetPaused(Z_Param_Bus,Z_Param_bPaused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetVolume) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetVolume(Z_Param_Bus,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventInstances) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + *(TArray*)Z_Param__Result=UFMODBlueprintStatics::FindEventInstances(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadEventSampleData) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadEventSampleData) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBankSampleData) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadBankSampleData(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBankSampleData) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadBankSampleData(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execIsBankLoaded) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UFMODBlueprintStatics::IsBankLoaded(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBank) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadBank(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBank) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_GET_UBOOL(Z_Param_bBlocking); + P_GET_UBOOL(Z_Param_bLoadSampleData); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadBank(Z_Param_Bank,Z_Param_bBlocking,Z_Param_bLoadSampleData); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODEvent**)Z_Param__Result=UFMODBlueprintStatics::FindEventByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindAssetByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODAsset**)Z_Param__Result=UFMODBlueprintStatics::FindAssetByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAttached) + { + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent); + P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName); + P_GET_STRUCT(FVector,Z_Param_Location); + P_GET_PROPERTY(FByteProperty,Z_Param_LocationType); + P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_GET_UBOOL(Z_Param_bAutoDestroy); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODAudioComponent**)Z_Param__Result=UFMODBlueprintStatics::PlayEventAttached(Z_Param_Event,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_bAutoPlay,Z_Param_bAutoDestroy); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAtLocation) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_FINISH; + P_NATIVE_BEGIN; + *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEventAtLocation(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_Out_Location,Z_Param_bAutoPlay); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEvent2D) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_FINISH; + P_NATIVE_BEGIN; + *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEvent2D(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_bAutoPlay); + P_NATIVE_END; + } + void UFMODBlueprintStatics::StaticRegisterNativesUFMODBlueprintStatics() + { + UClass* Class = UFMODBlueprintStatics::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "BusSetMute", &UFMODBlueprintStatics::execBusSetMute }, + { "BusSetPaused", &UFMODBlueprintStatics::execBusSetPaused }, + { "BusSetVolume", &UFMODBlueprintStatics::execBusSetVolume }, + { "BusStopAllEvents", &UFMODBlueprintStatics::execBusStopAllEvents }, + { "EventInstanceGetParameter", &UFMODBlueprintStatics::execEventInstanceGetParameter }, + { "EventInstanceGetParameterValue", &UFMODBlueprintStatics::execEventInstanceGetParameterValue }, + { "EventInstanceIsValid", &UFMODBlueprintStatics::execEventInstanceIsValid }, + { "EventInstanceKeyOff", &UFMODBlueprintStatics::execEventInstanceKeyOff }, + { "EventInstancePlay", &UFMODBlueprintStatics::execEventInstancePlay }, + { "EventInstanceRelease", &UFMODBlueprintStatics::execEventInstanceRelease }, + { "EventInstanceSetParameter", &UFMODBlueprintStatics::execEventInstanceSetParameter }, + { "EventInstanceSetPaused", &UFMODBlueprintStatics::execEventInstanceSetPaused }, + { "EventInstanceSetPitch", &UFMODBlueprintStatics::execEventInstanceSetPitch }, + { "EventInstanceSetProperty", &UFMODBlueprintStatics::execEventInstanceSetProperty }, + { "EventInstanceSetTransform", &UFMODBlueprintStatics::execEventInstanceSetTransform }, + { "EventInstanceSetVolume", &UFMODBlueprintStatics::execEventInstanceSetVolume }, + { "EventInstanceStop", &UFMODBlueprintStatics::execEventInstanceStop }, + { "FindAssetByName", &UFMODBlueprintStatics::execFindAssetByName }, + { "FindEventByName", &UFMODBlueprintStatics::execFindEventByName }, + { "FindEventInstances", &UFMODBlueprintStatics::execFindEventInstances }, + { "GetGlobalParameterByName", &UFMODBlueprintStatics::execGetGlobalParameterByName }, + { "GetGlobalParameterValueByName", &UFMODBlueprintStatics::execGetGlobalParameterValueByName }, + { "GetOutputDrivers", &UFMODBlueprintStatics::execGetOutputDrivers }, + { "IsBankLoaded", &UFMODBlueprintStatics::execIsBankLoaded }, + { "LoadBank", &UFMODBlueprintStatics::execLoadBank }, + { "LoadBankSampleData", &UFMODBlueprintStatics::execLoadBankSampleData }, + { "LoadEventSampleData", &UFMODBlueprintStatics::execLoadEventSampleData }, + { "MixerResume", &UFMODBlueprintStatics::execMixerResume }, + { "MixerSuspend", &UFMODBlueprintStatics::execMixerSuspend }, + { "PlayEvent2D", &UFMODBlueprintStatics::execPlayEvent2D }, + { "PlayEventAtLocation", &UFMODBlueprintStatics::execPlayEventAtLocation }, + { "PlayEventAttached", &UFMODBlueprintStatics::execPlayEventAttached }, + { "SetGlobalParameterByName", &UFMODBlueprintStatics::execSetGlobalParameterByName }, + { "SetLocale", &UFMODBlueprintStatics::execSetLocale }, + { "SetOutputDriverByIndex", &UFMODBlueprintStatics::execSetOutputDriverByIndex }, + { "SetOutputDriverByName", &UFMODBlueprintStatics::execSetOutputDriverByName }, + { "UnloadBank", &UFMODBlueprintStatics::execUnloadBank }, + { "UnloadBankSampleData", &UFMODBlueprintStatics::execUnloadBankSampleData }, + { "UnloadEventSampleData", &UFMODBlueprintStatics::execUnloadEventSampleData }, + { "VCASetVolume", &UFMODBlueprintStatics::execVCASetVolume }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics + { + struct FMODBlueprintStatics_eventBusSetMute_Parms + { + UFMODBus* Bus; + bool bMute; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static void NewProp_bMute_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bMute; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetMute_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventBusSetMute_Parms*)Obj)->bMute = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute = { "bMute", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetMute_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Mute/Unmute this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bMute - mute\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Mute/Unmute this bus\n@param Bus - bus to use\n@param bMute - mute" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetMute", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FMODBlueprintStatics_eventBusSetMute_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics + { + struct FMODBlueprintStatics_eventBusSetPaused_Parms + { + UFMODBus* Bus; + bool bPaused; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static void NewProp_bPaused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bPaused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetPaused_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventBusSetPaused_Parms*)Obj)->bPaused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused = { "bPaused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Pause/Unpause all events going through this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bPaused - paused\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Pause/Unpause all events going through this bus\n@param Bus - bus to use\n@param bPaused - paused" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FMODBlueprintStatics_eventBusSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics + { + struct FMODBlueprintStatics_eventBusSetVolume_Parms + { + UFMODBus* Bus; + float Volume; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Set volume on a bus\n\x09 * @param Bus - bus to use\n\x09 * @param Volume - volume\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on a bus\n@param Bus - bus to use\n@param Volume - volume" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FMODBlueprintStatics_eventBusSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics + { + struct FMODBlueprintStatics_eventBusStopAllEvents_Parms + { + UFMODBus* Bus; + TEnumAsByte stopMode; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static const UECodeGen_Private::FBytePropertyParams NewProp_stopMode; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode = { "stopMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, stopMode), Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, METADATA_PARAMS(nullptr, 0) }; // 3570590506 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Stops all EventInstances routed into the bus\n\x09 * @param Bus - bus to use\n\x09 * @param stopMode - desired stop mode\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Stops all EventInstances routed into the bus\n@param Bus - bus to use\n@param stopMode - desired stop mode" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusStopAllEvents", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FMODBlueprintStatics_eventBusStopAllEvents_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics + { + struct FMODBlueprintStatics_eventEventInstanceGetParameter_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\n * Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\nGet a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FMODBlueprintStatics_eventEventInstanceGetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics + { + struct FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Get a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics + { + struct FMODBlueprintStatics_eventEventInstanceIsValid_Parms + { + FFMODEventInstance EventInstance; + bool ReturnValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceIsValid_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceIsValid_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceIsValid_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceIsValid", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FMODBlueprintStatics_eventEventInstanceIsValid_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics + { + struct FMODBlueprintStatics_eventEventInstanceKeyOff_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceKeyOff_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Allow an FMOD Event Instance to continue past a sustain point.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Allow an FMOD Event Instance to continue past a sustain point.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceKeyOff", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FMODBlueprintStatics_eventEventInstanceKeyOff_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics + { + struct FMODBlueprintStatics_eventEventInstancePlay_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstancePlay_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Plays an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an FMOD Event Instance.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstancePlay", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FMODBlueprintStatics_eventEventInstancePlay_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics + { + struct FMODBlueprintStatics_eventEventInstanceRelease_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceRelease_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Release an FMOD Event Instance.\n * @param EventInstance - Event instance\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Release an FMOD Event Instance.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceRelease", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FMODBlueprintStatics_eventEventInstanceRelease_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetParameter_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float Value; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 * @param Value - Value of parameter\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param Value - Value of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FMODBlueprintStatics_eventEventInstanceSetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetPaused_Parms + { + FFMODEventInstance EventInstance; + bool Paused; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_Paused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Paused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceSetPaused_Parms*)Obj)->Paused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused = { "Paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Pause/Unpause an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Paused - Whether to pause or unpause\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Pause/Unpause an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Paused - Whether to pause or unpause" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetPitch_Parms + { + FFMODEventInstance EventInstance; + float Pitch; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Pitch; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch = { "Pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, Pitch), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set pitch on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set pitch on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FMODBlueprintStatics_eventEventInstanceSetPitch_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetProperty_Parms + { + FFMODEventInstance EventInstance; + TEnumAsByte Property; + float Value; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set an FMOD event property on an FMOD Event Instance.\n\x09* @param EventInstance - Event instance\n\x09* @param Property - Property to set\n\x09* @param Value - Value to set\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set an FMOD event property on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Property - Property to set\n@param Value - Value to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FMODBlueprintStatics_eventEventInstanceSetProperty_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetTransform_Parms + { + FFMODEventInstance EventInstance; + FTransform Location; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set 3D attributes on a FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Location - Location to place event\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set 3D attributes on a FMOD Event Instance.\n@param EventInstance - Event instance\n@param Location - Location to place event" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetTransform", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FMODBlueprintStatics_eventEventInstanceSetTransform_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetVolume_Parms + { + FFMODEventInstance EventInstance; + float Volume; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set volume on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FMODBlueprintStatics_eventEventInstanceSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics + { + struct FMODBlueprintStatics_eventEventInstanceStop_Parms + { + FFMODEventInstance EventInstance; + bool Release; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_Release_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Release; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceStop_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceStop_Parms*)Obj)->Release = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release = { "Release", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceStop_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Stop an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n * @param Release - Whether to release the Event Instance\n\x09 */" }, + { "CPP_Default_Release", "false" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Stop an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Release - Whether to release the Event Instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceStop", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FMODBlueprintStatics_eventEventInstanceStop_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics + { + struct FMODBlueprintStatics_eventFindAssetByName_Parms + { + FString Name; + UFMODAsset* ReturnValue; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, ReturnValue), Z_Construct_UClass_UFMODAsset_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Find an asset by name.\n\x09 * @param EventName - The asset name\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Find an asset by name.\n@param EventName - The asset name" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindAssetByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FMODBlueprintStatics_eventFindAssetByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics + { + struct FMODBlueprintStatics_eventFindEventByName_Parms + { + FString Name; + UFMODEvent* ReturnValue; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, ReturnValue), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Find an event by name.\n\x09 * @param EventName - The event name\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Find an event by name.\n@param EventName - The event name" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FMODBlueprintStatics_eventFindEventByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics + { + struct FMODBlueprintStatics_eventFindEventInstances_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + TArray ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Return a list of all event instances that are playing for this event.\n\x09\x09""Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n\x09 * @param Event - event to find instances from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Return a list of all event instances that are playing for this event.\n Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n@param Event - event to find instances from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventInstances", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FMODBlueprintStatics_eventFindEventInstances_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics + { + struct FMODBlueprintStatics_eventGetGlobalParameterByName_Parms + { + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\n * Get a global parameter from the System.\n * @param Name - Name of parameter\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\nGet a global parameter from the System.\n@param Name - Name of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics + { + struct FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms + { + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Get a global parameter from the System.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Get a global parameter from the System.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterValueByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics + { + struct FMODBlueprintStatics_eventGetOutputDrivers_Parms + { + TArray ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetOutputDrivers_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** List all output device names.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "List all output device names." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetOutputDrivers", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FMODBlueprintStatics_eventGetOutputDrivers_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics + { + struct FMODBlueprintStatics_eventIsBankLoaded_Parms + { + UFMODBank* Bank; + bool ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventIsBankLoaded_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventIsBankLoaded_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventIsBankLoaded_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Returns true if a bank is loaded.\n\x09* @param Bank - bank to query\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Returns true if a bank is loaded.\n@param Bank - bank to query" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "IsBankLoaded", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FMODBlueprintStatics_eventIsBankLoaded_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics + { + struct FMODBlueprintStatics_eventLoadBank_Parms + { + UFMODBank* Bank; + bool bBlocking; + bool bLoadSampleData; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static void NewProp_bBlocking_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocking; + static void NewProp_bLoadSampleData_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadSampleData; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bBlocking = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking = { "bBlocking", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bLoadSampleData = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData = { "bLoadSampleData", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams[] = { + { "bBlocking", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Loads a bank.\n\x09 * @param Bank - bank to load\n\x09 * @param bBlocking - determines whether the bank will load synchronously\n\x09 * @param bLoadSampleData - determines whether sample data will be preloaded immediately\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Loads a bank.\n@param Bank - bank to load\n@param bBlocking - determines whether the bank will load synchronously\n@param bLoadSampleData - determines whether sample data will be preloaded immediately" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FMODBlueprintStatics_eventLoadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics + { + struct FMODBlueprintStatics_eventLoadBankSampleData_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Load bank sample data.\n\x09 * @param Bank - bank to load sample data from\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Load bank sample data.\n@param Bank - bank to load sample data from" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FMODBlueprintStatics_eventLoadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics + { + struct FMODBlueprintStatics_eventLoadEventSampleData_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Load event sample data. This can be done ahead of time to avoid loading stalls.\n\x09 * @param Event - event to load sample data from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Load event sample data. This can be done ahead of time to avoid loading stalls.\n@param Event - event to load sample data from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FMODBlueprintStatics_eventLoadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Resume the FMOD mixer. Used when resuming the application.\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Resume the FMOD mixer. Used when resuming the application." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerResume", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Suspend the FMOD mixer. Used when suspending the application.\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Suspend the FMOD mixer. Used when suspending the application." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerSuspend", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics + { + struct FMODBlueprintStatics_eventPlayEvent2D_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + bool bAutoPlay; + FFMODEventInstance ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEvent2D_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEvent2D_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param bAutoPlay - Start the event automatically." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEvent2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FMODBlueprintStatics_eventPlayEvent2D_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics + { + struct FMODBlueprintStatics_eventPlayEventAtLocation_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + FTransform Location; + bool bAutoPlay; + FFMODEventInstance ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData)) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAtLocation_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAtLocation_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param Location - World position to play event at\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param Location - World position to play event at\n@param bAutoPlay - Start the event automatically." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAtLocation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FMODBlueprintStatics_eventPlayEventAtLocation_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics + { + struct FMODBlueprintStatics_eventPlayEventAttached_Parms + { + UFMODEvent* Event; + USceneComponent* AttachToComponent; + FName AttachPointName; + FVector Location; + TEnumAsByte LocationType; + bool bStopWhenAttachedToDestroyed; + bool bAutoPlay; + bool bAutoDestroy; + UFMODAudioComponent* ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent; + static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName; + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType; + static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static void NewProp_bAutoDestroy_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData[] = { + { "EditInline", "true" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData)) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachPointName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(nullptr, 0) }; // 1954919674 + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoDestroy = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData[] = { + { "EditInline", "true" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, ReturnValue), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoDestroy", "true" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event attached to and following the specified component.\n\x09 * @param Event - event to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 * @param bAutoDestroy - Automatically destroy the audio component when the sound is stopped.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event attached to and following the specified component.\n@param Event - event to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n@param bAutoPlay - Start the event automatically.\n@param bAutoDestroy - Automatically destroy the audio component when the sound is stopped." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAttached", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FMODBlueprintStatics_eventPlayEventAttached_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics + { + struct FMODBlueprintStatics_eventSetGlobalParameterByName_Parms + { + FName Name; + float Value; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set a global parameter from the System.\n * @param Name - Name of parameter\n * @param Value - Value of parameter\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set a global parameter from the System.\n@param Name - Name of parameter\n@param Value - Value of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FMODBlueprintStatics_eventSetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics + { + struct FMODBlueprintStatics_eventSetLocale_Parms + { + FString Locale; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Locale_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Locale; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale = { "Locale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetLocale_Parms, Locale), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set the active locale for subsequent bank loads.\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set the active locale for subsequent bank loads." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetLocale", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FMODBlueprintStatics_eventSetLocale_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics + { + struct FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms + { + int32 NewDriverIndex; + }; + static const UECodeGen_Private::FUnsizedIntPropertyParams NewProp_NewDriverIndex; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex = { "NewDriverIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms, NewDriverIndex), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set current output device by its index from GetOutputDrivers.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set current output device by its index from GetOutputDrivers." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByIndex", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics + { + struct FMODBlueprintStatics_eventSetOutputDriverByName_Parms + { + FString NewDriverName; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_NewDriverName; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName = { "NewDriverName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByName_Parms, NewDriverName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set current output device by name or part of the name.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set current output device by name or part of the name." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FMODBlueprintStatics_eventSetOutputDriverByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics + { + struct FMODBlueprintStatics_eventUnloadBank_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unloads a bank.\n\x09 * @param Bank - bank to unload\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unloads a bank.\n@param Bank - bank to unload" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FMODBlueprintStatics_eventUnloadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics + { + struct FMODBlueprintStatics_eventUnloadBankSampleData_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unload bank sample data.\n\x09 * @param Bank - bank to unload sample data from\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unload bank sample data.\n@param Bank - bank to unload sample data from" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FMODBlueprintStatics_eventUnloadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics + { + struct FMODBlueprintStatics_eventUnloadEventSampleData_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unload event sample data.\n\x09 * @param Event - event to load sample data from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unload event sample data.\n@param Event - event to load sample data from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FMODBlueprintStatics_eventUnloadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics + { + struct FMODBlueprintStatics_eventVCASetVolume_Parms + { + UFMODVCA* Vca; + float Volume; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Vca; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca = { "Vca", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Vca), Z_Construct_UClass_UFMODVCA_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|VCA" }, + { "Comment", "/** Set volume on a VCA\n\x09 * @param Vca - VCA to use\n\x09 * @param Volume - volume\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on a VCA\n@param Vca - VCA to use\n@param Volume - volume" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "VCASetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FMODBlueprintStatics_eventVCASetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBlueprintStatics); + UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister() + { + return UFMODBlueprintStatics::StaticClass(); + } + struct Z_Construct_UClass_UFMODBlueprintStatics_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBlueprintStatics_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UFMODBlueprintStatics_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute, "BusSetMute" }, // 3985235914 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused, "BusSetPaused" }, // 1385033560 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume, "BusSetVolume" }, // 1770934267 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents, "BusStopAllEvents" }, // 2729185714 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter, "EventInstanceGetParameter" }, // 3151265457 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue, "EventInstanceGetParameterValue" }, // 1061311260 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid, "EventInstanceIsValid" }, // 2963274119 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff, "EventInstanceKeyOff" }, // 791945360 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay, "EventInstancePlay" }, // 3838237703 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease, "EventInstanceRelease" }, // 1953948560 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter, "EventInstanceSetParameter" }, // 556158817 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused, "EventInstanceSetPaused" }, // 2989776477 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch, "EventInstanceSetPitch" }, // 1267304795 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty, "EventInstanceSetProperty" }, // 103803279 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform, "EventInstanceSetTransform" }, // 619664406 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume, "EventInstanceSetVolume" }, // 226775026 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop, "EventInstanceStop" }, // 3736330124 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName, "FindAssetByName" }, // 1860790098 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName, "FindEventByName" }, // 3798856330 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances, "FindEventInstances" }, // 3680183508 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName, "GetGlobalParameterByName" }, // 4123192563 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName, "GetGlobalParameterValueByName" }, // 2998837987 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers, "GetOutputDrivers" }, // 1435830783 + { &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded, "IsBankLoaded" }, // 485394613 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank, "LoadBank" }, // 570325418 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData, "LoadBankSampleData" }, // 220694411 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData, "LoadEventSampleData" }, // 3809844642 + { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume, "MixerResume" }, // 3784202546 + { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend, "MixerSuspend" }, // 702316695 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D, "PlayEvent2D" }, // 525031525 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation, "PlayEventAtLocation" }, // 1412670293 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached, "PlayEventAttached" }, // 68425861 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName, "SetGlobalParameterByName" }, // 1818126330 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale, "SetLocale" }, // 3864377686 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex, "SetOutputDriverByIndex" }, // 584723608 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName, "SetOutputDriverByName" }, // 1358903214 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank, "UnloadBank" }, // 414203752 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData, "UnloadBankSampleData" }, // 624464948 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData, "UnloadEventSampleData" }, // 2808107521 + { &Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume, "VCASetVolume" }, // 2123715866 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODBlueprintStatics.h" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBlueprintStatics_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams = { + &UFMODBlueprintStatics::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBlueprintStatics() + { + if (!Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton, Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBlueprintStatics::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBlueprintStatics); + UFMODBlueprintStatics::~UFMODBlueprintStatics() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo[] = { + { EFMOD_STUDIO_STOP_MODE_StaticEnum, TEXT("EFMOD_STUDIO_STOP_MODE"), &Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3570590506U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo[] = { + { FFMODEventInstance::StaticStruct, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps, TEXT("FMODEventInstance"), &Z_Registration_Info_UScriptStruct_FMODEventInstance, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventInstance), 2164700124U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBlueprintStatics, UFMODBlueprintStatics::StaticClass, TEXT("UFMODBlueprintStatics"), &Z_Registration_Info_UClass_UFMODBlueprintStatics, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBlueprintStatics), 1449544186U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_1309897939(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h new file mode 100644 index 00000000..c3953a5e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h @@ -0,0 +1,203 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBlueprintStatics.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UFMODAsset; +class UFMODAudioComponent; +class UFMODBank; +class UFMODBus; +class UFMODEvent; +class UFMODVCA; +class UObject; +class USceneComponent; +struct FFMODEventInstance; +#ifdef FMODSTUDIO_FMODBlueprintStatics_generated_h +#error "FMODBlueprintStatics.generated.h already included, missing '#pragma once' in FMODBlueprintStatics.h" +#endif +#define FMODSTUDIO_FMODBlueprintStatics_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_28_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetLocale); \ + DECLARE_FUNCTION(execMixerResume); \ + DECLARE_FUNCTION(execMixerSuspend); \ + DECLARE_FUNCTION(execSetOutputDriverByIndex); \ + DECLARE_FUNCTION(execSetOutputDriverByName); \ + DECLARE_FUNCTION(execGetOutputDrivers); \ + DECLARE_FUNCTION(execEventInstanceSetTransform); \ + DECLARE_FUNCTION(execEventInstanceKeyOff); \ + DECLARE_FUNCTION(execEventInstanceRelease); \ + DECLARE_FUNCTION(execEventInstanceStop); \ + DECLARE_FUNCTION(execEventInstancePlay); \ + DECLARE_FUNCTION(execEventInstanceSetProperty); \ + DECLARE_FUNCTION(execEventInstanceGetParameterValue); \ + DECLARE_FUNCTION(execEventInstanceGetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetPaused); \ + DECLARE_FUNCTION(execEventInstanceSetPitch); \ + DECLARE_FUNCTION(execEventInstanceSetVolume); \ + DECLARE_FUNCTION(execEventInstanceIsValid); \ + DECLARE_FUNCTION(execGetGlobalParameterValueByName); \ + DECLARE_FUNCTION(execGetGlobalParameterByName); \ + DECLARE_FUNCTION(execSetGlobalParameterByName); \ + DECLARE_FUNCTION(execVCASetVolume); \ + DECLARE_FUNCTION(execBusStopAllEvents); \ + DECLARE_FUNCTION(execBusSetMute); \ + DECLARE_FUNCTION(execBusSetPaused); \ + DECLARE_FUNCTION(execBusSetVolume); \ + DECLARE_FUNCTION(execFindEventInstances); \ + DECLARE_FUNCTION(execUnloadEventSampleData); \ + DECLARE_FUNCTION(execLoadEventSampleData); \ + DECLARE_FUNCTION(execUnloadBankSampleData); \ + DECLARE_FUNCTION(execLoadBankSampleData); \ + DECLARE_FUNCTION(execIsBankLoaded); \ + DECLARE_FUNCTION(execUnloadBank); \ + DECLARE_FUNCTION(execLoadBank); \ + DECLARE_FUNCTION(execFindEventByName); \ + DECLARE_FUNCTION(execFindAssetByName); \ + DECLARE_FUNCTION(execPlayEventAttached); \ + DECLARE_FUNCTION(execPlayEventAtLocation); \ + DECLARE_FUNCTION(execPlayEvent2D); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetLocale); \ + DECLARE_FUNCTION(execMixerResume); \ + DECLARE_FUNCTION(execMixerSuspend); \ + DECLARE_FUNCTION(execSetOutputDriverByIndex); \ + DECLARE_FUNCTION(execSetOutputDriverByName); \ + DECLARE_FUNCTION(execGetOutputDrivers); \ + DECLARE_FUNCTION(execEventInstanceSetTransform); \ + DECLARE_FUNCTION(execEventInstanceKeyOff); \ + DECLARE_FUNCTION(execEventInstanceRelease); \ + DECLARE_FUNCTION(execEventInstanceStop); \ + DECLARE_FUNCTION(execEventInstancePlay); \ + DECLARE_FUNCTION(execEventInstanceSetProperty); \ + DECLARE_FUNCTION(execEventInstanceGetParameterValue); \ + DECLARE_FUNCTION(execEventInstanceGetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetPaused); \ + DECLARE_FUNCTION(execEventInstanceSetPitch); \ + DECLARE_FUNCTION(execEventInstanceSetVolume); \ + DECLARE_FUNCTION(execEventInstanceIsValid); \ + DECLARE_FUNCTION(execGetGlobalParameterValueByName); \ + DECLARE_FUNCTION(execGetGlobalParameterByName); \ + DECLARE_FUNCTION(execSetGlobalParameterByName); \ + DECLARE_FUNCTION(execVCASetVolume); \ + DECLARE_FUNCTION(execBusStopAllEvents); \ + DECLARE_FUNCTION(execBusSetMute); \ + DECLARE_FUNCTION(execBusSetPaused); \ + DECLARE_FUNCTION(execBusSetVolume); \ + DECLARE_FUNCTION(execFindEventInstances); \ + DECLARE_FUNCTION(execUnloadEventSampleData); \ + DECLARE_FUNCTION(execLoadEventSampleData); \ + DECLARE_FUNCTION(execUnloadBankSampleData); \ + DECLARE_FUNCTION(execLoadBankSampleData); \ + DECLARE_FUNCTION(execIsBankLoaded); \ + DECLARE_FUNCTION(execUnloadBank); \ + DECLARE_FUNCTION(execLoadBank); \ + DECLARE_FUNCTION(execFindEventByName); \ + DECLARE_FUNCTION(execFindAssetByName); \ + DECLARE_FUNCTION(execPlayEventAttached); \ + DECLARE_FUNCTION(execPlayEventAtLocation); \ + DECLARE_FUNCTION(execPlayEvent2D); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBlueprintStatics(); \ + friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \ +public: \ + DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBlueprintStatics) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBlueprintStatics(); \ + friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \ +public: \ + DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBlueprintStatics) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \ + NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \ +public: \ + NO_API virtual ~UFMODBlueprintStatics(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \ + NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \ + NO_API virtual ~UFMODBlueprintStatics(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_40_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBlueprintStatics."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h + + +#define FOREACH_ENUM_EFMOD_STUDIO_STOP_MODE(op) \ + op(ALLOWFADEOUT) \ + op(IMMEDIATE) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp new file mode 100644 index 00000000..e739e536 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBus.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBus() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODBus::StaticRegisterNativesUFMODBus() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBus); + UClass* Z_Construct_UClass_UFMODBus_NoRegister() + { + return UFMODBus::StaticClass(); + } + struct Z_Construct_UClass_UFMODBus_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBus_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Bus Asset.\n */" }, + { "IncludePath", "FMODBus.h" }, + { "ModuleRelativePath", "Classes/FMODBus.h" }, + { "ToolTip", "FMOD Bus Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBus_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBus_Statics::ClassParams = { + &UFMODBus::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBus() + { + if (!Z_Registration_Info_UClass_UFMODBus.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBus.OuterSingleton, Z_Construct_UClass_UFMODBus_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBus.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBus::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBus); + UFMODBus::~UFMODBus() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBus, UFMODBus::StaticClass, TEXT("UFMODBus"), &Z_Registration_Info_UClass_UFMODBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBus), 350164936U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_3277400314(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h new file mode 100644 index 00000000..079c3a22 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBus.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBus_generated_h +#error "FMODBus.generated.h already included, missing '#pragma once' in FMODBus.h" +#endif +#define FMODSTUDIO_FMODBus_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBus(); \ + friend struct Z_Construct_UClass_UFMODBus_Statics; \ +public: \ + DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBus) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBus(); \ + friend struct Z_Construct_UClass_UFMODBus_Statics; \ +public: \ + DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBus) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBus(UFMODBus&&); \ + NO_API UFMODBus(const UFMODBus&); \ +public: \ + NO_API virtual ~UFMODBus(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBus(UFMODBus&&); \ + NO_API UFMODBus(const UFMODBus&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \ + NO_API virtual ~UFMODBus(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_11_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBus."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp new file mode 100644 index 00000000..59877f84 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODEvent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEvent() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEvent::StaticRegisterNativesUFMODEvent() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEvent); + UClass* Z_Construct_UClass_UFMODEvent_NoRegister() + { + return UFMODEvent::StaticClass(); + } + struct Z_Construct_UClass_UFMODEvent_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEvent_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Event Asset.\n */" }, + { "IncludePath", "FMODEvent.h" }, + { "ModuleRelativePath", "Classes/FMODEvent.h" }, + { "ToolTip", "FMOD Event Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEvent_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEvent_Statics::ClassParams = { + &UFMODEvent::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEvent() + { + if (!Z_Registration_Info_UClass_UFMODEvent.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEvent.OuterSingleton, Z_Construct_UClass_UFMODEvent_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEvent.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEvent::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEvent); + UFMODEvent::~UFMODEvent() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEvent, UFMODEvent::StaticClass, TEXT("UFMODEvent"), &Z_Registration_Info_UClass_UFMODEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEvent), 3073573024U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_3929211146(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h new file mode 100644 index 00000000..074370a0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODEvent.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEvent_generated_h +#error "FMODEvent.generated.h already included, missing '#pragma once' in FMODEvent.h" +#endif +#define FMODSTUDIO_FMODEvent_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEvent(); \ + friend struct Z_Construct_UClass_UFMODEvent_Statics; \ +public: \ + DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODEvent) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEvent(); \ + friend struct Z_Construct_UClass_UFMODEvent_Statics; \ +public: \ + DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODEvent) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODEvent(UFMODEvent&&); \ + NO_API UFMODEvent(const UFMODEvent&); \ +public: \ + NO_API virtual ~UFMODEvent(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODEvent(UFMODEvent&&); \ + NO_API UFMODEvent(const UFMODEvent&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \ + NO_API virtual ~UFMODEvent(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_13_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEvent."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp new file mode 100644 index 00000000..d30a02ca --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp @@ -0,0 +1,224 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlSection() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection(); + MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneByteChannel(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventControlKey; + static UEnum* EFMODEventControlKey_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventControlKey")); + } + return Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODEventControlKey_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators[] = { + { "EFMODEventControlKey::Stop", (int64)EFMODEventControlKey::Stop }, + { "EFMODEventControlKey::Play", (int64)EFMODEventControlKey::Play }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams[] = { + { "Comment", "/** Defines the types of FMOD event control keys. */" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "Play.Name", "EFMODEventControlKey::Play" }, + { "Stop.Name", "EFMODEventControlKey::Stop" }, + { "ToolTip", "Defines the types of FMOD event control keys." }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODEventControlKey", + "EFMODEventControlKey", + Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey() + { + if (!Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton; + } + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlChannel cannot be polymorphic unless super FMovieSceneByteChannel is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlChannel; +class UScriptStruct* FFMODEventControlChannel::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlChannel, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlChannel")); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventControlChannel::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneByteChannel, + &NewStructOps, + "FMODEventControlChannel", + sizeof(FFMODEventControlChannel), + alignof(FFMODEventControlChannel), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton; + } + void UFMODEventControlSection::StaticRegisterNativesUFMODEventControlSection() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlSection); + UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister() + { + return UFMODEventControlSection::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventControlSection_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventControlSection_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneSection, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams[] = { + { "Comment", "/** FMOD Event control section */" }, + { "IncludePath", "Sequencer/FMODEventControlSection.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "ToolTip", "FMOD Event control section" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData[] = { + { "Comment", "/** Channel containing the event control keys */" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "ToolTip", "Channel containing the event control keys" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlSection, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlSection_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams = { + &UFMODEventControlSection::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers), + 0, + 0x002800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventControlSection() + { + if (!Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton, Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventControlSection::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlSection); + UFMODEventControlSection::~UFMODEventControlSection() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo[] = { + { EFMODEventControlKey_StaticEnum, TEXT("EFMODEventControlKey"), &Z_Registration_Info_UEnum_EFMODEventControlKey, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1142123279U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo[] = { + { FFMODEventControlChannel::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps, TEXT("FMODEventControlChannel"), &Z_Registration_Info_UScriptStruct_FMODEventControlChannel, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlChannel), 2271255647U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventControlSection, UFMODEventControlSection::StaticClass, TEXT("UFMODEventControlSection"), &Z_Registration_Info_UClass_UFMODEventControlSection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlSection), 1265794109U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_1746993380(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h new file mode 100644 index 00000000..47adb545 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlSection.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlSection_generated_h +#error "FMODEventControlSection.generated.h already included, missing '#pragma once' in FMODEventControlSection.h" +#endif +#define FMODSTUDIO_FMODEventControlSection_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_24_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneByteChannel Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventControlSection(); \ + friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlSection) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventControlSection(); \ + friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlSection) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \ + FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventControlSection(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \ + FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \ + FMODSTUDIO_API virtual ~UFMODEventControlSection(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_49_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlSection."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h + + +#define FOREACH_ENUM_EFMODEVENTCONTROLKEY(op) \ + op(EFMODEventControlKey::Stop) \ + op(EFMODEventControlKey::Play) + +enum class EFMODEventControlKey : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> FMODSTUDIO_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp new file mode 100644 index 00000000..648682c1 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp @@ -0,0 +1,97 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlSectionTemplate() {} +// Cross Module References + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate(); + MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneEvalTemplate(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlSectionTemplate cannot be polymorphic unless super FMovieSceneEvalTemplate is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate; +class UScriptStruct* FFMODEventControlSectionTemplate::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlSectionTemplate")); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventControlSectionTemplate::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODEventControlSectionTemplate, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneEvalTemplate, + &NewStructOps, + "FMODEventControlSectionTemplate", + sizeof(FFMODEventControlSectionTemplate), + alignof(FFMODEventControlSectionTemplate), + Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000005), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo[] = { + { FFMODEventControlSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps, TEXT("FMODEventControlSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlSectionTemplate), 468025200U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_3165274317(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h new file mode 100644 index 00000000..6d3f0835 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlSectionTemplate.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlSectionTemplate_generated_h +#error "FMODEventControlSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventControlSectionTemplate.h" +#endif +#define FMODSTUDIO_FMODEventControlSectionTemplate_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_14_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneEvalTemplate Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp new file mode 100644 index 00000000..84bd85ce --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlTrack.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlTrack() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEventControlTrack::StaticRegisterNativesUFMODEventControlTrack() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlTrack); + UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister() + { + return UFMODEventControlTrack::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventControlTrack_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlSections_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlSections_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_ControlSections; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventControlTrack_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams[] = { + { "Comment", "/** Handles control of an FMOD Event */" }, + { "IncludePath", "Sequencer/FMODEventControlTrack.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" }, + { "ToolTip", "Handles control of an FMOD Event" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner = { "ControlSections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData[] = { + { "Comment", "/** List of all event control sections. */" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" }, + { "ToolTip", "List of all event control sections." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections = { "ControlSections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlTrack, ControlSections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections, + }; + const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventControlTrack_Statics::InterfaceParams[] = { + { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventControlTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055 + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlTrack_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams = { + &UFMODEventControlTrack::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers, + InterfaceParams, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers), + UE_ARRAY_COUNT(InterfaceParams), + 0x00A800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventControlTrack() + { + if (!Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton, Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventControlTrack::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlTrack); + UFMODEventControlTrack::~UFMODEventControlTrack() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventControlTrack, UFMODEventControlTrack::StaticClass, TEXT("UFMODEventControlTrack"), &Z_Registration_Info_UClass_UFMODEventControlTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlTrack), 2993231779U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_1356059662(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h new file mode 100644 index 00000000..5d492447 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlTrack.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlTrack_generated_h +#error "FMODEventControlTrack.generated.h already included, missing '#pragma once' in FMODEventControlTrack.h" +#endif +#define FMODSTUDIO_FMODEventControlTrack_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventControlTrack(); \ + friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventControlTrack(); \ + friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \ + FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventControlTrack(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \ + FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \ + FMODSTUDIO_API virtual ~UFMODEventControlTrack(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_12_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlTrack."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp new file mode 100644 index 00000000..e1a4540d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventParameterSectionTemplate() {} +// Cross Module References + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate(); + MOVIESCENETRACKS_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventParameterSectionTemplate cannot be polymorphic unless super FMovieSceneParameterSectionTemplate is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate; +class UScriptStruct* FFMODEventParameterSectionTemplate::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventParameterSectionTemplate")); + } + return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventParameterSectionTemplate::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterSectionTemplate.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate, + &NewStructOps, + "FMODEventParameterSectionTemplate", + sizeof(FFMODEventParameterSectionTemplate), + alignof(FFMODEventParameterSectionTemplate), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000005), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo[] = { + { FFMODEventParameterSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps, TEXT("FMODEventParameterSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventParameterSectionTemplate), 756584525U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_3502384584(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h new file mode 100644 index 00000000..cac0e170 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventParameterSectionTemplate.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h +#error "FMODEventParameterSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventParameterSectionTemplate.h" +#endif +#define FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_15_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneParameterSectionTemplate Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp new file mode 100644 index 00000000..c462f381 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventParameterTrack.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventParameterTrack() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEventParameterTrack::StaticRegisterNativesUFMODEventParameterTrack() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventParameterTrack); + UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister() + { + return UFMODEventParameterTrack::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventParameterTrack_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Sections_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Sections_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_Sections; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventParameterTrack_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams[] = { + { "Comment", "/** Handles manipulation of event parameters in a movie scene. */" }, + { "IncludePath", "Sequencer/FMODEventParameterTrack.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" }, + { "ToolTip", "Handles manipulation of event parameters in a movie scene." }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner = { "Sections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData[] = { + { "Comment", "/** The sections owned by this track. */" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" }, + { "ToolTip", "The sections owned by this track." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections = { "Sections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventParameterTrack, Sections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections, + }; + const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::InterfaceParams[] = { + { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventParameterTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055 + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventParameterTrack_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams = { + &UFMODEventParameterTrack::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers, + InterfaceParams, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers), + UE_ARRAY_COUNT(InterfaceParams), + 0x00A800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventParameterTrack() + { + if (!Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton, Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventParameterTrack::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventParameterTrack); + UFMODEventParameterTrack::~UFMODEventParameterTrack() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventParameterTrack, UFMODEventParameterTrack::StaticClass, TEXT("UFMODEventParameterTrack"), &Z_Registration_Info_UClass_UFMODEventParameterTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventParameterTrack), 2178871856U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_3466804172(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h new file mode 100644 index 00000000..bb582e38 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventParameterTrack.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventParameterTrack_generated_h +#error "FMODEventParameterTrack.generated.h already included, missing '#pragma once' in FMODEventParameterTrack.h" +#endif +#define FMODSTUDIO_FMODEventParameterTrack_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventParameterTrack(); \ + friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventParameterTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventParameterTrack(); \ + friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventParameterTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \ + FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventParameterTrack(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \ + FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \ + FMODSTUDIO_API virtual ~UFMODEventParameterTrack(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_13_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventParameterTrack."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp new file mode 100644 index 00000000..f316b809 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODPort.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODPort() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODPort::StaticRegisterNativesUFMODPort() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODPort); + UClass* Z_Construct_UClass_UFMODPort_NoRegister() + { + return UFMODPort::StaticClass(); + } + struct Z_Construct_UClass_UFMODPort_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODPort_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Port Asset.\n */" }, + { "IncludePath", "FMODPort.h" }, + { "ModuleRelativePath", "Classes/FMODPort.h" }, + { "ToolTip", "FMOD Port Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODPort_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODPort_Statics::ClassParams = { + &UFMODPort::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODPort() + { + if (!Z_Registration_Info_UClass_UFMODPort.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODPort.OuterSingleton, Z_Construct_UClass_UFMODPort_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODPort.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODPort::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODPort); + UFMODPort::~UFMODPort() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODPort, UFMODPort::StaticClass, TEXT("UFMODPort"), &Z_Registration_Info_UClass_UFMODPort, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODPort), 322109676U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_3542105293(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h new file mode 100644 index 00000000..fe692ccc --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODPort.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODPort_generated_h +#error "FMODPort.generated.h already included, missing '#pragma once' in FMODPort.h" +#endif +#define FMODSTUDIO_FMODPort_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODPort(); \ + friend struct Z_Construct_UClass_UFMODPort_Statics; \ +public: \ + DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODPort) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODPort(); \ + friend struct Z_Construct_UClass_UFMODPort_Statics; \ +public: \ + DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODPort) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODPort(UFMODPort&&); \ + NO_API UFMODPort(const UFMODPort&); \ +public: \ + NO_API virtual ~UFMODPort(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODPort(UFMODPort&&); \ + NO_API UFMODPort(const UFMODPort&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \ + NO_API virtual ~UFMODPort(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_11_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODPort."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp new file mode 100644 index 00000000..52d57ca9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp @@ -0,0 +1,1439 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSettings.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSettings() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FDirectoryPath(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODLogging; + static UEnum* EFMODLogging_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODLogging, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODLogging")); + } + return Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODLogging_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators[] = { + { "LEVEL_NONE", (int64)LEVEL_NONE }, + { "LEVEL_ERROR", (int64)LEVEL_ERROR }, + { "LEVEL_WARNING", (int64)LEVEL_WARNING }, + { "LEVEL_LOG", (int64)LEVEL_LOG }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams[] = { + { "LEVEL_ERROR.Name", "LEVEL_ERROR" }, + { "LEVEL_LOG.Name", "LEVEL_LOG" }, + { "LEVEL_NONE.Name", "LEVEL_NONE" }, + { "LEVEL_WARNING.Name", "LEVEL_WARNING" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODLogging", + "EFMODLogging", + Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Regular, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging() + { + if (!Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODSpeakerMode; + static UEnum* EFMODSpeakerMode_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODSpeakerMode")); + } + return Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODSpeakerMode_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators[] = { + { "EFMODSpeakerMode::Stereo", (int64)EFMODSpeakerMode::Stereo }, + { "EFMODSpeakerMode::Surround_5_1", (int64)EFMODSpeakerMode::Surround_5_1 }, + { "EFMODSpeakerMode::Surround_7_1", (int64)EFMODSpeakerMode::Surround_7_1 }, + { "EFMODSpeakerMode::Surround_7_1_4", (int64)EFMODSpeakerMode::Surround_7_1_4 }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "Stereo.Comment", "// The speakers are stereo\n" }, + { "Stereo.Name", "EFMODSpeakerMode::Stereo" }, + { "Stereo.ToolTip", "The speakers are stereo" }, + { "Surround_5_1.Comment", "// 5.1 speaker setup\n" }, + { "Surround_5_1.Name", "EFMODSpeakerMode::Surround_5_1" }, + { "Surround_5_1.ToolTip", "5.1 speaker setup" }, + { "Surround_7_1.Comment", "// 7.1 speaker setup\n" }, + { "Surround_7_1.Name", "EFMODSpeakerMode::Surround_7_1" }, + { "Surround_7_1.ToolTip", "7.1 speaker setup" }, + { "Surround_7_1_4.Comment", "// 7.1.4 speaker setup\n" }, + { "Surround_7_1_4.Name", "EFMODSpeakerMode::Surround_7_1_4" }, + { "Surround_7_1_4.ToolTip", "7.1.4 speaker setup" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODSpeakerMode", + "EFMODSpeakerMode::Type", + Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode() + { + if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODOutput; + static UEnum* EFMODOutput_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODOutput, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODOutput")); + } + return Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODOutput_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators[] = { + { "EFMODOutput::TYPE_AUTODETECT", (int64)EFMODOutput::TYPE_AUTODETECT }, + { "EFMODOutput::TYPE_NOSOUND", (int64)EFMODOutput::TYPE_NOSOUND }, + { "EFMODOutput::TYPE_WASAPI", (int64)EFMODOutput::TYPE_WASAPI }, + { "EFMODOutput::TYPE_ASIO", (int64)EFMODOutput::TYPE_ASIO }, + { "EFMODOutput::TYPE_PULSEAUDIO", (int64)EFMODOutput::TYPE_PULSEAUDIO }, + { "EFMODOutput::TYPE_ALSA", (int64)EFMODOutput::TYPE_ALSA }, + { "EFMODOutput::TYPE_COREAUDIO", (int64)EFMODOutput::TYPE_COREAUDIO }, + { "EFMODOutput::TYPE_AUDIOTRACK", (int64)EFMODOutput::TYPE_AUDIOTRACK }, + { "EFMODOutput::TYPE_OPENSL", (int64)EFMODOutput::TYPE_OPENSL }, + { "EFMODOutput::TYPE_AUDIOOUT", (int64)EFMODOutput::TYPE_AUDIOOUT }, + { "EFMODOutput::TYPE_AUDIO3D", (int64)EFMODOutput::TYPE_AUDIO3D }, + { "EFMODOutput::TYPE_NNAUDIO", (int64)EFMODOutput::TYPE_NNAUDIO }, + { "EFMODOutput::TYPE_WINSONIC", (int64)EFMODOutput::TYPE_WINSONIC }, + { "EFMODOutput::TYPE_AAUDIO", (int64)EFMODOutput::TYPE_AAUDIO }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "TYPE_AAUDIO.Comment", "/** Android - AAudio. (Default on Android 8.1 and above) */" }, + { "TYPE_AAUDIO.Name", "EFMODOutput::TYPE_AAUDIO" }, + { "TYPE_AAUDIO.ToolTip", "Android - AAudio. (Default on Android 8.1 and above)" }, + { "TYPE_ALSA.Comment", "/** Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available) */" }, + { "TYPE_ALSA.Name", "EFMODOutput::TYPE_ALSA" }, + { "TYPE_ALSA.ToolTip", "Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)" }, + { "TYPE_ASIO.Comment", "/** Win - Low latency ASIO 2.0. */" }, + { "TYPE_ASIO.Name", "EFMODOutput::TYPE_ASIO" }, + { "TYPE_ASIO.ToolTip", "Win - Low latency ASIO 2.0." }, + { "TYPE_AUDIO3D.Comment", "/** PS4 - Audio3D. */" }, + { "TYPE_AUDIO3D.Name", "EFMODOutput::TYPE_AUDIO3D" }, + { "TYPE_AUDIO3D.ToolTip", "PS4 - Audio3D." }, + { "TYPE_AUDIOOUT.Comment", "/** PS4 / PS5 - Audio Out. (Default on PS4, PS5) */" }, + { "TYPE_AUDIOOUT.Name", "EFMODOutput::TYPE_AUDIOOUT" }, + { "TYPE_AUDIOOUT.ToolTip", "PS4 / PS5 - Audio Out. (Default on PS4, PS5)" }, + { "TYPE_AUDIOTRACK.Comment", "/** Android - Java Audio Track. (Default on Android 2.2 and below) */" }, + { "TYPE_AUDIOTRACK.Name", "EFMODOutput::TYPE_AUDIOTRACK" }, + { "TYPE_AUDIOTRACK.ToolTip", "Android - Java Audio Track. (Default on Android 2.2 and below)" }, + { "TYPE_AUTODETECT.Comment", "/** Picks the best output mode for the platform.This is the default. */" }, + { "TYPE_AUTODETECT.Name", "EFMODOutput::TYPE_AUTODETECT" }, + { "TYPE_AUTODETECT.ToolTip", "Picks the best output mode for the platform.This is the default." }, + { "TYPE_COREAUDIO.Comment", "/** Mac / iOS - Core Audio. (Default on Mac and iOS) */" }, + { "TYPE_COREAUDIO.Name", "EFMODOutput::TYPE_COREAUDIO" }, + { "TYPE_COREAUDIO.ToolTip", "Mac / iOS - Core Audio. (Default on Mac and iOS)" }, + { "TYPE_NNAUDIO.Comment", "/** Switch - nn::audio. (Default on Switch) */" }, + { "TYPE_NNAUDIO.Name", "EFMODOutput::TYPE_NNAUDIO" }, + { "TYPE_NNAUDIO.ToolTip", "Switch - nn::audio. (Default on Switch)" }, + { "TYPE_NOSOUND.Comment", "/** All - Perform all mixing but discard the final output. */" }, + { "TYPE_NOSOUND.Name", "EFMODOutput::TYPE_NOSOUND" }, + { "TYPE_NOSOUND.ToolTip", "All - Perform all mixing but discard the final output." }, + { "TYPE_OPENSL.Comment", "/** Android - OpenSL ES. (Default on Android 2.3 up to 7.1) */" }, + { "TYPE_OPENSL.Name", "EFMODOutput::TYPE_OPENSL" }, + { "TYPE_OPENSL.ToolTip", "Android - OpenSL ES. (Default on Android 2.3 up to 7.1)" }, + { "TYPE_PULSEAUDIO.Comment", "/** Linux - Pulse Audio. (Default on Linux if available) */" }, + { "TYPE_PULSEAUDIO.Name", "EFMODOutput::TYPE_PULSEAUDIO" }, + { "TYPE_PULSEAUDIO.ToolTip", "Linux - Pulse Audio. (Default on Linux if available)" }, + { "TYPE_WASAPI.Comment", "/** Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP) */" }, + { "TYPE_WASAPI.Name", "EFMODOutput::TYPE_WASAPI" }, + { "TYPE_WASAPI.ToolTip", "Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)" }, + { "TYPE_WINSONIC.Comment", "/** Win10 / Xbox One / Game Core - Windows Sonic. */" }, + { "TYPE_WINSONIC.Name", "EFMODOutput::TYPE_WINSONIC" }, + { "TYPE_WINSONIC.ToolTip", "Win10 / Xbox One / Game Core - Windows Sonic." }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODOutput", + "EFMODOutput::Type", + Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput() + { + if (!Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODPlatforms; + static UEnum* EFMODPlatforms_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODPlatforms, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODPlatforms")); + } + return Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODPlatforms_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators[] = { + { "EFMODPlatforms::Windows", (int64)EFMODPlatforms::Windows }, + { "EFMODPlatforms::Linux", (int64)EFMODPlatforms::Linux }, + { "EFMODPlatforms::Mac", (int64)EFMODPlatforms::Mac }, + { "EFMODPlatforms::Android", (int64)EFMODPlatforms::Android }, + { "EFMODPlatforms::IOS", (int64)EFMODPlatforms::IOS }, + { "EFMODPlatforms::PS4", (int64)EFMODPlatforms::PS4 }, + { "EFMODPlatforms::PS5", (int64)EFMODPlatforms::PS5 }, + { "EFMODPlatforms::Deprecated", (int64)EFMODPlatforms::Deprecated }, + { "EFMODPlatforms::Switch", (int64)EFMODPlatforms::Switch }, + { "EFMODPlatforms::XboxOne", (int64)EFMODPlatforms::XboxOne }, + { "EFMODPlatforms::XSX", (int64)EFMODPlatforms::XSX }, + { "EFMODPlatforms::Editor", (int64)EFMODPlatforms::Editor }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams[] = { + { "Android.Name", "EFMODPlatforms::Android" }, + { "Deprecated.Name", "EFMODPlatforms::Deprecated" }, + { "Editor.Name", "EFMODPlatforms::Editor" }, + { "IOS.Name", "EFMODPlatforms::IOS" }, + { "Linux.Name", "EFMODPlatforms::Linux" }, + { "Mac.Name", "EFMODPlatforms::Mac" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "PS4.Name", "EFMODPlatforms::PS4" }, + { "PS5.Name", "EFMODPlatforms::PS5" }, + { "Switch.Name", "EFMODPlatforms::Switch" }, + { "Windows.Name", "EFMODPlatforms::Windows" }, + { "XboxOne.Name", "EFMODPlatforms::XboxOne" }, + { "XSX.Name", "EFMODPlatforms::XSX" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODPlatforms", + "EFMODPlatforms::Type", + Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms() + { + if (!Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODCodec; + static UEnum* EFMODCodec_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODCodec, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODCodec")); + } + return Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODCodec_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators[] = { + { "EFMODCodec::VORBIS", (int64)EFMODCodec::VORBIS }, + { "EFMODCodec::FADPCM", (int64)EFMODCodec::FADPCM }, + { "EFMODCodec::OPUS", (int64)EFMODCodec::OPUS }, + { "EFMODCodec::XMA", (int64)EFMODCodec::XMA }, + { "EFMODCodec::AT9", (int64)EFMODCodec::AT9 }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams[] = { + { "AT9.Name", "EFMODCodec::AT9" }, + { "FADPCM.Name", "EFMODCodec::FADPCM" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "OPUS.Name", "EFMODCodec::OPUS" }, + { "VORBIS.Name", "EFMODCodec::VORBIS" }, + { "XMA.Name", "EFMODCodec::XMA" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODCodec", + "EFMODCodec::Type", + Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec() + { + if (!Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_CustomPoolSizes; +class UScriptStruct* FCustomPoolSizes::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCustomPoolSizes, Z_Construct_UPackage__Script_FMODStudio(), TEXT("CustomPoolSizes")); + } + return Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FCustomPoolSizes::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Desktop_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Desktop; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Mobile_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Mobile; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PS4_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_PS4; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Switch_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Switch; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_XboxOne_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_XboxOne; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop = { "Desktop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Desktop), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile = { "Mobile", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Mobile), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4 = { "PS4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, PS4), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch = { "Switch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Switch), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne = { "XboxOne", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, XboxOne), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "CustomPoolSizes", + sizeof(FCustomPoolSizes), + alignof(FCustomPoolSizes), + Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes() + { + if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODPlatformSettings; +class UScriptStruct* FFMODPlatformSettings::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODPlatformSettings, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODPlatformSettings")); + } + return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODPlatformSettings::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SpeakerMode_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_SpeakerMode; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomPoolSize_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_CustomPoolSize; + static const UECodeGen_Private::FIntPropertyParams NewProp_Codecs_ValueProp; + static const UECodeGen_Private::FBytePropertyParams NewProp_Codecs_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_Codecs; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "// Real Channel Count\n" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Real Channel Count" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SampleRate), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/**\n * Project Output Format, should match the mode set up for the Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode = { "SpeakerMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SpeakerMode), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData)) }; // 569389764 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Built-in output types that can be used to run the mixer." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/**\n * Use specified memory pool size, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Use specified memory pool size, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize = { "CustomPoolSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, CustomPoolSize), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp = { "Codecs", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp = { "Codecs_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODCodec, METADATA_PARAMS(nullptr, 0) }; // 2308599081 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/* Codecs\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Codecs" }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, Codecs), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData)) }; // 2308599081 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODPlatformSettings", + sizeof(FFMODPlatformSettings), + alignof(FFMODPlatformSettings), + Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings() + { + if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODProjectLocale; +class UScriptStruct* FFMODProjectLocale::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODProjectLocale, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODProjectLocale")); + } + return Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODProjectLocale::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleCode_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleCode; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bDefault_MetaData[]; +#endif + static void NewProp_bDefault_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bDefault; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Human readable locale name, displayed in Blueprints.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Human readable locale name, displayed in Blueprints." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName = { "LocaleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Locale code. Must correspond to project locale codes in FMOD Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Locale code. Must correspond to project locale codes in FMOD Studio project." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode = { "LocaleCode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleCode), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Default locale at startup. Only one locale should be marked as default.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default locale at startup. Only one locale should be marked as default." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit(void* Obj) + { + ((FFMODProjectLocale*)Obj)->bDefault = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault = { "bDefault", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODProjectLocale), &Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODProjectLocale", + sizeof(FFMODProjectLocale), + alignof(FFMODProjectLocale), + Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale() + { + if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton; + } + void UFMODSettings::StaticRegisterNativesUFMODSettings() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSettings); + UClass* Z_Construct_UClass_UFMODSettings_NoRegister() + { + return UFMODSettings::StaticClass(); + } + struct Z_Construct_UClass_UFMODSettings_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllBanks_MetaData[]; +#endif + static void NewProp_bLoadAllBanks_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllBanks; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllSampleData_MetaData[]; +#endif + static void NewProp_bLoadAllSampleData_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllSampleData; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableLiveUpdate_MetaData[]; +#endif + static void NewProp_bEnableLiveUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableLiveUpdate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEditorLiveUpdate_MetaData[]; +#endif + static void NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEditorLiveUpdate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_BankOutputDirectory_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_BankOutputDirectory; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputFormat_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputFormat; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType; + static const UECodeGen_Private::FStructPropertyParams NewProp_Locales_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Locales_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_Locales; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bVol0Virtual_MetaData[]; +#endif + static void NewProp_bVol0Virtual_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bVol0Virtual; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Vol0VirtualLevel_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_Vol0VirtualLevel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bMatchHardwareSampleRate_MetaData[]; +#endif + static void NewProp_bMatchHardwareSampleRate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bMatchHardwareSampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_TotalChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_TotalChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferLength_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferLength; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_FileBufferSize_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_FileBufferSize; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioUpdatePeriod_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_StudioUpdatePeriod; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_InitialOutputDriverName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_InitialOutputDriverName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLockAllBuses_MetaData[]; +#endif + static void NewProp_bLockAllBuses_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockAllBuses; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MemoryPoolSizes_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_MemoryPoolSizes; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LiveUpdatePort_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_LiveUpdatePort; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_EditorLiveUpdatePort_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_EditorLiveUpdatePort; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ReloadBanksDelay_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_ReloadBanksDelay; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAPIErrorLogging_MetaData[]; +#endif + static void NewProp_bEnableAPIErrorLogging_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAPIErrorLogging; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMemoryTracking_MetaData[]; +#endif + static void NewProp_bEnableMemoryTracking_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMemoryTracking; + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginFiles_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PluginFiles_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_PluginFiles; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentBrowserPrefix_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ContentBrowserPrefix; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ForcePlatformName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ForcePlatformName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SkipLoadBankName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_SkipLoadBankName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioBankKey_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_StudioBankKey; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_WavWriterPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_WavWriterPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LoggingLevel_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_LoggingLevel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_OcclusionParameter; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientVolumeParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientVolumeParameter; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientLPFParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientLPFParameter; + static const UECodeGen_Private::FStructPropertyParams NewProp_Platforms_ValueProp; + static const UECodeGen_Private::FBytePropertyParams NewProp_Platforms_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Platforms_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_Platforms; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSettings_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODSettings.h" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Whether to load all banks at startup.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to load all banks at startup." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLoadAllBanks = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks = { "bLoadAllBanks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Whether to load all bank sample data into memory at startup.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to load all bank sample data into memory at startup." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLoadAllSampleData = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData = { "bLoadAllSampleData", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Enable live update in non-final builds.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable live update in non-final builds." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableLiveUpdate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate = { "bEnableLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Enable live update in Editor for Auditioning. *Requires Restart*\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable live update in Editor for Auditioning. *Requires Restart*" }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableEditorLiveUpdate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate = { "bEnableEditorLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Path to find your studio bank output directory, relative to Content directory.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "RelativeToGameContentDir", "" }, + { "ToolTip", "Path to find your studio bank output directory, relative to Content directory." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory = { "BankOutputDirectory", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, BankOutputDirectory), Z_Construct_UScriptStruct_FDirectoryPath, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/** Project Output Format, should match the mode set up for the Studio project. */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat = { "OutputFormat", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputFormat), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData)) }; // 569389764 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Built-in output types that can be used to run the mixer." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner = { "Locales", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODProjectLocale, METADATA_PARAMS(nullptr, 0) }; // 2487079742 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Locales for localized banks. These should match the project locales configured in the FMOD Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Locales for localized banks. These should match the project locales configured in the FMOD Studio project." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales = { "Locales", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Locales), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData)) }; // 2487079742 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bVol0Virtual = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual = { "bVol0Virtual", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * If vol0virtual is enabled, the signal level at which to make channels virtual.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "If vol0virtual is enabled, the signal level at which to make channels virtual." }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel = { "Vol0VirtualLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Vol0VirtualLevel), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SampleRate), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz)." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bMatchHardwareSampleRate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate = { "bMatchHardwareSampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Number of actual software voices that can be used at once.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Number of actual software voices that can be used at once." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Total number of voices available that can be either real or virtual.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Total number of voices available that can be either real or virtual." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount = { "TotalChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, TotalChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\n * When changing the Buffer Length, Buffer Count also needs to be set.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\nWhen changing the Buffer Length, Buffer Count also needs to be set." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength = { "DSPBufferLength", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferLength), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * DSP mixer buffer count (eg. 2, 4) or 0 for system default.\n * When changing the Buffer Count, Buffer Length also needs to be set.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "DSP mixer buffer count (eg. 2, 4) or 0 for system default.\nWhen changing the Buffer Count, Buffer Length also needs to be set." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount = { "DSPBufferCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * File buffer size in bytes (2048 by default).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "File buffer size in bytes (2048 by default)." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize = { "FileBufferSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, FileBufferSize), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Studio update period in milliseconds, or 0 for default (which means 20ms).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Studio update period in milliseconds, or 0 for default (which means 20ms)." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod = { "StudioUpdatePeriod", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioUpdatePeriod), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Output device to choose at system start up, or empty for default.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Output device to choose at system start up, or empty for default." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName = { "InitialOutputDriverName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, InitialOutputDriverName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Lock all mixer buses at startup, making sure they are created up front.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Lock all mixer buses at startup, making sure they are created up front." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLockAllBuses = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses = { "bLockAllBuses", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Use specified memory pool size for platform, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Use specified memory pool size for platform, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes = { "MemoryPoolSizes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MemoryPoolSizes), Z_Construct_UScriptStruct_FCustomPoolSizes, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData)) }; // 2052667234 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Live update port to use, or 0 for default.\n */" }, + { "EditCondition", "bEnableLiveUpdate" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Live update port to use, or 0 for default." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort = { "LiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Live update port to use while in editor for auditioning. *Requires Restart*\n */" }, + { "EditCondition", "bEnableEditorLiveUpdate" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Live update port to use while in editor for auditioning. *Requires Restart*" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort = { "EditorLiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, EditorLiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\n * banks takes a long time and UE4 tries to reload banks before building is completed.\n * Set to 0 to disable automatic bank reloading.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\nbanks takes a long time and UE4 tries to reload banks before building is completed.\nSet to 0 to disable automatic bank reloading." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay = { "ReloadBanksDelay", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ReloadBanksDelay), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Will log internal API errors when enabled.\n */" }, + { "DisplayName", "Enable API Error Logging" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Will log internal API errors when enabled." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableAPIErrorLogging = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging = { "bEnableAPIErrorLogging", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Enable memory tracking.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable memory tracking." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableMemoryTracking = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking = { "bEnableMemoryTracking", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData)) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner = { "PluginFiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Extra plugin files to load.\n * The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Extra plugin files to load.\nThe plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles = { "PluginFiles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, PluginFiles), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Directory for content to appear in content window. Be careful changing this!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Directory for content to appear in content window. Be careful changing this!" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix = { "ContentBrowserPrefix", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ContentBrowserPrefix), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName = { "ForcePlatformName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ForcePlatformName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of master bank. The default in Studio is \"Master Bank\".\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of master bank. The default in Studio is \"Master Bank\"." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName = { "MasterBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MasterBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Skip bank files of the given name.\n * Can be used to load all banks except for a certain set, such as localization banks.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Skip bank files of the given name.\nCan be used to load all banks except for a certain set, such as localization banks." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName = { "SkipLoadBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SkipLoadBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/*\n * Specify the key for loading sounds from encrypted banks.\n */" }, + { "DisplayName", "Encryption Key" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Specify the key for loading sounds from encrypted banks." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey = { "StudioBankKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioBankKey), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Force wav writer output, for debugging only. Setting this will prevent normal sound output!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Force wav writer output, for debugging only. Setting this will prevent normal sound output!" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath = { "WavWriterPath", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, WavWriterPath), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/*\n * Specify the logging level to use in a debug/development build.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Specify the logging level to use in a debug/development build." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel = { "LoggingLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LoggingLevel), Z_Construct_UEnum_FMODStudio_EFMODLogging, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData)) }; // 1304032146 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Occlusion effects.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Occlusion effects." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter = { "OcclusionParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OcclusionParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient volume.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Ambient volume." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter = { "AmbientVolumeParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientVolumeParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient LPF effects.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Ambient LPF effects." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter = { "AmbientLPFParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientLPFParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData)) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp = { "Platforms", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, Z_Construct_UScriptStruct_FFMODPlatformSettings, METADATA_PARAMS(nullptr, 0) }; // 2008232712 + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp = { "Platforms_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODPlatforms, METADATA_PARAMS(nullptr, 0) }; // 4094537559 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/*\n * Used to specify platform specific settings.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Used to specify platform specific settings." }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms = { "Platforms", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Platforms), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData)) }; // 4094537559 2008232712 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSettings_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSettings_Statics::ClassParams = { + &UFMODSettings::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODSettings_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::PropPointers), + 0, + 0x001000A6u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSettings() + { + if (!Z_Registration_Info_UClass_UFMODSettings.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSettings.OuterSingleton, Z_Construct_UClass_UFMODSettings_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSettings.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSettings::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSettings); + UFMODSettings::~UFMODSettings() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo[] = { + { EFMODLogging_StaticEnum, TEXT("EFMODLogging"), &Z_Registration_Info_UEnum_EFMODLogging, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1304032146U) }, + { EFMODSpeakerMode_StaticEnum, TEXT("EFMODSpeakerMode"), &Z_Registration_Info_UEnum_EFMODSpeakerMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 569389764U) }, + { EFMODOutput_StaticEnum, TEXT("EFMODOutput"), &Z_Registration_Info_UEnum_EFMODOutput, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2578117423U) }, + { EFMODPlatforms_StaticEnum, TEXT("EFMODPlatforms"), &Z_Registration_Info_UEnum_EFMODPlatforms, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4094537559U) }, + { EFMODCodec_StaticEnum, TEXT("EFMODCodec"), &Z_Registration_Info_UEnum_EFMODCodec, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2308599081U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo[] = { + { FCustomPoolSizes::StaticStruct, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps, TEXT("CustomPoolSizes"), &Z_Registration_Info_UScriptStruct_CustomPoolSizes, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCustomPoolSizes), 2052667234U) }, + { FFMODPlatformSettings::StaticStruct, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps, TEXT("FMODPlatformSettings"), &Z_Registration_Info_UScriptStruct_FMODPlatformSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODPlatformSettings), 2008232712U) }, + { FFMODProjectLocale::StaticStruct, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps, TEXT("FMODProjectLocale"), &Z_Registration_Info_UScriptStruct_FMODProjectLocale, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODProjectLocale), 2487079742U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSettings, UFMODSettings::StaticClass, TEXT("UFMODSettings"), &Z_Registration_Info_UClass_UFMODSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSettings), 3083256008U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_1679971769(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h new file mode 100644 index 00000000..03511a3a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h @@ -0,0 +1,167 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSettings.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSettings_generated_h +#error "FMODSettings.generated.h already included, missing '#pragma once' in FMODSettings.h" +#endif +#define FMODSTUDIO_FMODSettings_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_110_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_138_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_180_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSettings(); \ + friend struct Z_Construct_UClass_UFMODSettings_Statics; \ +public: \ + DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ + + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSettings(); \ + friend struct Z_Construct_UClass_UFMODSettings_Statics; \ +public: \ + DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ + + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSettings(UFMODSettings&&); \ + NO_API UFMODSettings(const UFMODSettings&); \ +public: \ + NO_API virtual ~UFMODSettings(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSettings(UFMODSettings&&); \ + NO_API UFMODSettings(const UFMODSettings&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \ + NO_API virtual ~UFMODSettings(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_201_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSettings."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h + + +#define FOREACH_ENUM_EFMODLOGGING(op) \ + op(LEVEL_NONE) \ + op(LEVEL_ERROR) \ + op(LEVEL_WARNING) \ + op(LEVEL_LOG) +#define FOREACH_ENUM_EFMODSPEAKERMODE(op) \ + op(EFMODSpeakerMode::Stereo) \ + op(EFMODSpeakerMode::Surround_5_1) \ + op(EFMODSpeakerMode::Surround_7_1) \ + op(EFMODSpeakerMode::Surround_7_1_4) +#define FOREACH_ENUM_EFMODOUTPUT(op) \ + op(EFMODOutput::TYPE_AUTODETECT) \ + op(EFMODOutput::TYPE_NOSOUND) \ + op(EFMODOutput::TYPE_WASAPI) \ + op(EFMODOutput::TYPE_ASIO) \ + op(EFMODOutput::TYPE_PULSEAUDIO) \ + op(EFMODOutput::TYPE_ALSA) \ + op(EFMODOutput::TYPE_COREAUDIO) \ + op(EFMODOutput::TYPE_AUDIOTRACK) \ + op(EFMODOutput::TYPE_OPENSL) \ + op(EFMODOutput::TYPE_AUDIOOUT) \ + op(EFMODOutput::TYPE_AUDIO3D) \ + op(EFMODOutput::TYPE_NNAUDIO) \ + op(EFMODOutput::TYPE_WINSONIC) \ + op(EFMODOutput::TYPE_AAUDIO) +#define FOREACH_ENUM_EFMODPLATFORMS(op) \ + op(EFMODPlatforms::Windows) \ + op(EFMODPlatforms::Linux) \ + op(EFMODPlatforms::Mac) \ + op(EFMODPlatforms::Android) \ + op(EFMODPlatforms::IOS) \ + op(EFMODPlatforms::PS4) \ + op(EFMODPlatforms::PS5) \ + op(EFMODPlatforms::Deprecated) \ + op(EFMODPlatforms::Switch) \ + op(EFMODPlatforms::XboxOne) \ + op(EFMODPlatforms::XSX) \ + op(EFMODPlatforms::Editor) +#define FOREACH_ENUM_EFMODCODEC(op) \ + op(EFMODCodec::VORBIS) \ + op(EFMODCodec::FADPCM) \ + op(EFMODCodec::OPUS) \ + op(EFMODCodec::XMA) \ + op(EFMODCodec::AT9) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp new file mode 100644 index 00000000..b713bb32 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSnapshot.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSnapshot() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODSnapshot::StaticRegisterNativesUFMODSnapshot() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshot); + UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister() + { + return UFMODSnapshot::StaticClass(); + } + struct Z_Construct_UClass_UFMODSnapshot_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSnapshot_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODEvent, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Snapshot Asset.\n */" }, + { "IncludePath", "FMODSnapshot.h" }, + { "ModuleRelativePath", "Classes/FMODSnapshot.h" }, + { "ToolTip", "FMOD Snapshot Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshot_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams = { + &UFMODSnapshot::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSnapshot() + { + if (!Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton, Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSnapshot::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshot); + UFMODSnapshot::~UFMODSnapshot() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSnapshot, UFMODSnapshot::StaticClass, TEXT("UFMODSnapshot"), &Z_Registration_Info_UClass_UFMODSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshot), 3818525821U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_651564472(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h new file mode 100644 index 00000000..4c154fc4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSnapshot.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSnapshot_generated_h +#error "FMODSnapshot.generated.h already included, missing '#pragma once' in FMODSnapshot.h" +#endif +#define FMODSTUDIO_FMODSnapshot_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSnapshot(); \ + friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshot) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSnapshot(); \ + friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshot) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshot(UFMODSnapshot&&); \ + NO_API UFMODSnapshot(const UFMODSnapshot&); \ +public: \ + NO_API virtual ~UFMODSnapshot(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshot(UFMODSnapshot&&); \ + NO_API UFMODSnapshot(const UFMODSnapshot&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \ + NO_API virtual ~UFMODSnapshot(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_11_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshot."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp new file mode 100644 index 00000000..2e2ee8bb --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSnapshotReverb.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSnapshotReverb() {} +// Cross Module References + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); + ENGINE_API UClass* Z_Construct_UClass_UReverbEffect(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODSnapshotReverb::StaticRegisterNativesUFMODSnapshotReverb() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshotReverb); + UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister() + { + return UFMODSnapshotReverb::StaticClass(); + } + struct Z_Construct_UClass_UFMODSnapshotReverb_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSnapshotReverb_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UReverbEffect, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Event Asset.\n */" }, + { "HideCategories", "object" }, + { "IncludePath", "FMODSnapshotReverb.h" }, + { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" }, + { "ToolTip", "FMOD Event Asset." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData[] = { + { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" }, + { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" }, + { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSnapshotReverb, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshotReverb_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams = { + &UFMODSnapshotReverb::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSnapshotReverb() + { + if (!Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton, Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSnapshotReverb::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshotReverb); + UFMODSnapshotReverb::~UFMODSnapshotReverb() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSnapshotReverb, UFMODSnapshotReverb::StaticClass, TEXT("UFMODSnapshotReverb"), &Z_Registration_Info_UClass_UFMODSnapshotReverb, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshotReverb), 2221329795U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_1541723395(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h new file mode 100644 index 00000000..a01a563d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSnapshotReverb.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSnapshotReverb_generated_h +#error "FMODSnapshotReverb.generated.h already included, missing '#pragma once' in FMODSnapshotReverb.h" +#endif +#define FMODSTUDIO_FMODSnapshotReverb_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSnapshotReverb(); \ + friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshotReverb) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSnapshotReverb(); \ + friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshotReverb) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \ + NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \ +public: \ + NO_API virtual ~UFMODSnapshotReverb(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \ + NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \ + NO_API virtual ~UFMODSnapshotReverb(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_12_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshotReverb."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp new file mode 100644 index 00000000..195c1a90 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODStudio_init() {} + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature(); + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FMODStudio; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FMODStudio() + { + if (!Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton) + { + static UObject* (*const SingletonFuncArray[])() = { + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, + }; + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/FMODStudio", + SingletonFuncArray, + UE_ARRAY_COUNT(SingletonFuncArray), + PKG_CompiledIn | 0x00000000, + 0x20E8483A, + 0x8FEFC51E, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FMODStudio(Z_Construct_UPackage__Script_FMODStudio, TEXT("/Script/FMODStudio"), Z_Registration_Info_UPackage__Script_FMODStudio, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x20E8483A, 0x8FEFC51E)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h new file mode 100644 index 00000000..b8f5c06a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + +#include "FMODStudio/Classes/FMODAmbientSound.h" +#include "FMODStudio/Classes/FMODAnimNotifyPlay.h" +#include "FMODStudio/Classes/FMODAsset.h" +#include "FMODStudio/Classes/FMODAudioComponent.h" +#include "FMODStudio/Classes/FMODBank.h" +#include "FMODStudio/Classes/FMODBlueprintStatics.h" +#include "FMODStudio/Classes/FMODBus.h" +#include "FMODStudio/Classes/FMODEvent.h" +#include "FMODStudio/Classes/FMODPort.h" +#include "FMODStudio/Classes/FMODSettings.h" +#include "FMODStudio/Classes/FMODSnapshot.h" +#include "FMODStudio/Classes/FMODSnapshotReverb.h" +#include "FMODStudio/Classes/FMODVCA.h" + diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp new file mode 100644 index 00000000..fe3fa6c5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODVCA.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODVCA() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODVCA::StaticRegisterNativesUFMODVCA() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODVCA); + UClass* Z_Construct_UClass_UFMODVCA_NoRegister() + { + return UFMODVCA::StaticClass(); + } + struct Z_Construct_UClass_UFMODVCA_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODVCA_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD VCA Asset.\n */" }, + { "IncludePath", "FMODVCA.h" }, + { "ModuleRelativePath", "Classes/FMODVCA.h" }, + { "ToolTip", "FMOD VCA Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODVCA_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODVCA_Statics::ClassParams = { + &UFMODVCA::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODVCA() + { + if (!Z_Registration_Info_UClass_UFMODVCA.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODVCA.OuterSingleton, Z_Construct_UClass_UFMODVCA_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODVCA.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODVCA::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODVCA); + UFMODVCA::~UFMODVCA() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODVCA, UFMODVCA::StaticClass, TEXT("UFMODVCA"), &Z_Registration_Info_UClass_UFMODVCA, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODVCA), 813254590U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_1299309861(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h new file mode 100644 index 00000000..d0996048 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODVCA.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODVCA_generated_h +#error "FMODVCA.generated.h already included, missing '#pragma once' in FMODVCA.h" +#endif +#define FMODSTUDIO_FMODVCA_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODVCA(); \ + friend struct Z_Construct_UClass_UFMODVCA_Statics; \ +public: \ + DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODVCA) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODVCA(); \ + friend struct Z_Construct_UClass_UFMODVCA_Statics; \ +public: \ + DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODVCA) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODVCA(UFMODVCA&&); \ + NO_API UFMODVCA(const UFMODVCA&); \ +public: \ + NO_API virtual ~UFMODVCA(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODVCA(UFMODVCA&&); \ + NO_API UFMODVCA(const UFMODVCA&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \ + NO_API virtual ~UFMODVCA(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_11_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODVCA."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp new file mode 100644 index 00000000..7de88ea3 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp @@ -0,0 +1,20 @@ +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp new file mode 100644 index 00000000..82d8dfc2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp @@ -0,0 +1,90 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAmbientSoundActorFactory() {} +// Cross Module References + FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory(); + FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory_NoRegister(); + UNREALED_API UClass* Z_Construct_UClass_UActorFactory(); + UPackage* Z_Construct_UPackage__Script_FMODStudioEditor(); +// End Cross Module References + void UFMODAmbientSoundActorFactory::StaticRegisterNativesUFMODAmbientSoundActorFactory() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAmbientSoundActorFactory); + UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory_NoRegister() + { + return UFMODAmbientSoundActorFactory::StaticClass(); + } + struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UActorFactory, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudioEditor, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams[] = { + { "Comment", "/** FMOD Ambient Sound Actor Factory.\n*/" }, + { "HideCategories", "Object Object" }, + { "IncludePath", "FMODAmbientSoundActorFactory.h" }, + { "ModuleRelativePath", "Classes/FMODAmbientSoundActorFactory.h" }, + { "ToolTip", "FMOD Ambient Sound Actor Factory." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::ClassParams = { + &UFMODAmbientSoundActorFactory::StaticClass, + "Editor", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x000830ACu, + METADATA_PARAMS(Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory() + { + if (!Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton, Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton; + } + template<> FMODSTUDIOEDITOR_API UClass* StaticClass() + { + return UFMODAmbientSoundActorFactory::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAmbientSoundActorFactory); + UFMODAmbientSoundActorFactory::~UFMODAmbientSoundActorFactory() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAmbientSoundActorFactory, UFMODAmbientSoundActorFactory::StaticClass, TEXT("UFMODAmbientSoundActorFactory"), &Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAmbientSoundActorFactory), 2089786798U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_3766157042(TEXT("/Script/FMODStudioEditor"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h new file mode 100644 index 00000000..04b2ec0a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAmbientSoundActorFactory.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIOEDITOR_FMODAmbientSoundActorFactory_generated_h +#error "FMODAmbientSoundActorFactory.generated.h already included, missing '#pragma once' in FMODAmbientSoundActorFactory.h" +#endif +#define FMODSTUDIOEDITOR_FMODAmbientSoundActorFactory_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAmbientSoundActorFactory(); \ + friend struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics; \ +public: \ + DECLARE_CLASS(UFMODAmbientSoundActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), FMODSTUDIOEDITOR_API) \ + DECLARE_SERIALIZER(UFMODAmbientSoundActorFactory) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAmbientSoundActorFactory(); \ + friend struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics; \ +public: \ + DECLARE_CLASS(UFMODAmbientSoundActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), FMODSTUDIOEDITOR_API) \ + DECLARE_SERIALIZER(UFMODAmbientSoundActorFactory) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAmbientSoundActorFactory) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIOEDITOR_API, UFMODAmbientSoundActorFactory); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAmbientSoundActorFactory); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(UFMODAmbientSoundActorFactory&&); \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const UFMODAmbientSoundActorFactory&); \ +public: \ + FMODSTUDIOEDITOR_API virtual ~UFMODAmbientSoundActorFactory(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(UFMODAmbientSoundActorFactory&&); \ + FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const UFMODAmbientSoundActorFactory&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIOEDITOR_API, UFMODAmbientSoundActorFactory); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAmbientSoundActorFactory); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAmbientSoundActorFactory) \ + FMODSTUDIOEDITOR_API virtual ~UFMODAmbientSoundActorFactory(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_10_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSoundActorFactory."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIOEDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp new file mode 100644 index 00000000..c8dd8762 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODGenerateAssetsCommandlet() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); + FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet(); + FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudioEditor(); +// End Cross Module References + void UFMODGenerateAssetsCommandlet::StaticRegisterNativesUFMODGenerateAssetsCommandlet() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODGenerateAssetsCommandlet); + UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet_NoRegister() + { + return UFMODGenerateAssetsCommandlet::StaticClass(); + } + struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UCommandlet, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudioEditor, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * \n */" }, + { "IncludePath", "FMODGenerateAssetsCommandlet.h" }, + { "ModuleRelativePath", "Classes/FMODGenerateAssetsCommandlet.h" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::ClassParams = { + &UFMODGenerateAssetsCommandlet::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x000000A8u, + METADATA_PARAMS(Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet() + { + if (!Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton, Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton; + } + template<> FMODSTUDIOEDITOR_API UClass* StaticClass() + { + return UFMODGenerateAssetsCommandlet::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODGenerateAssetsCommandlet); + UFMODGenerateAssetsCommandlet::~UFMODGenerateAssetsCommandlet() {} + struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODGenerateAssetsCommandlet, UFMODGenerateAssetsCommandlet::StaticClass, TEXT("UFMODGenerateAssetsCommandlet"), &Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODGenerateAssetsCommandlet), 669447602U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_2211114957(TEXT("/Script/FMODStudioEditor"), + Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h new file mode 100644 index 00000000..76f01c4f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODGenerateAssetsCommandlet.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIOEDITOR_FMODGenerateAssetsCommandlet_generated_h +#error "FMODGenerateAssetsCommandlet.generated.h already included, missing '#pragma once' in FMODGenerateAssetsCommandlet.h" +#endif +#define FMODSTUDIOEDITOR_FMODGenerateAssetsCommandlet_generated_h + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODGenerateAssetsCommandlet(); \ + friend struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics; \ +public: \ + DECLARE_CLASS(UFMODGenerateAssetsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), NO_API) \ + DECLARE_SERIALIZER(UFMODGenerateAssetsCommandlet) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODGenerateAssetsCommandlet(); \ + friend struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics; \ +public: \ + DECLARE_CLASS(UFMODGenerateAssetsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), NO_API) \ + DECLARE_SERIALIZER(UFMODGenerateAssetsCommandlet) + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODGenerateAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODGenerateAssetsCommandlet) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODGenerateAssetsCommandlet); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODGenerateAssetsCommandlet); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODGenerateAssetsCommandlet(UFMODGenerateAssetsCommandlet&&); \ + NO_API UFMODGenerateAssetsCommandlet(const UFMODGenerateAssetsCommandlet&); \ +public: \ + NO_API virtual ~UFMODGenerateAssetsCommandlet(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODGenerateAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODGenerateAssetsCommandlet(UFMODGenerateAssetsCommandlet&&); \ + NO_API UFMODGenerateAssetsCommandlet(const UFMODGenerateAssetsCommandlet&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODGenerateAssetsCommandlet); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODGenerateAssetsCommandlet); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODGenerateAssetsCommandlet) \ + NO_API virtual ~UFMODGenerateAssetsCommandlet(); + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_12_PROLOG +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODGenerateAssetsCommandlet."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIOEDITOR_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp new file mode 100644 index 00000000..aabd407d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODStudioEditor_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FMODStudioEditor; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FMODStudioEditor() + { + if (!Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/FMODStudioEditor", + nullptr, + 0, + PKG_CompiledIn | 0x00000040, + 0xC4B3FE6A, + 0x903E4F69, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FMODStudioEditor(Z_Construct_UPackage__Script_FMODStudioEditor, TEXT("/Script/FMODStudioEditor"), Z_Registration_Info_UPackage__Script_FMODStudioEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC4B3FE6A, 0x903E4F69)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h new file mode 100644 index 00000000..d11f6ee9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h @@ -0,0 +1,12 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + +#include "FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h" +#include "FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h" + diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp new file mode 100644 index 00000000..b6360742 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp @@ -0,0 +1,2 @@ +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAmbientSoundActorFactory.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODGenerateAssetsCommandlet.h diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled new file mode 100644 index 00000000..db6d2469 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled @@ -0,0 +1,50 @@ +{ + "OutputFiles": [ + "PCH.FMODStudio.h.obj", + "FMODAmbientSound.gen.cpp.obj", + "FMODAnimNotifyPlay.gen.cpp.obj", + "FMODAsset.gen.cpp.obj", + "FMODAssetLookup.gen.cpp.obj", + "FMODAudioComponent.gen.cpp.obj", + "FMODBank.gen.cpp.obj", + "FMODBankLookup.gen.cpp.obj", + "FMODBlueprintStatics.gen.cpp.obj", + "FMODBus.gen.cpp.obj", + "FMODEvent.gen.cpp.obj", + "FMODEventControlSection.gen.cpp.obj", + "FMODEventControlSectionTemplate.gen.cpp.obj", + "FMODEventControlTrack.gen.cpp.obj", + "FMODEventParameterSectionTemplate.gen.cpp.obj", + "FMODEventParameterTrack.gen.cpp.obj", + "FMODPort.gen.cpp.obj", + "FMODSettings.gen.cpp.obj", + "FMODSnapshot.gen.cpp.obj", + "FMODSnapshotReverb.gen.cpp.obj", + "FMODStudio.init.gen.cpp.obj", + "FMODVCA.gen.cpp.obj", + "FMODAmbientSound.cpp.obj", + "FMODAnimNotifyPlay.cpp.obj", + "FMODAsset.cpp.obj", + "FMODAssetLookup.cpp.obj", + "FMODAssetTable.cpp.obj", + "FMODAudioComponent.cpp.obj", + "FMODBank.cpp.obj", + "FMODBankLookup.cpp.obj", + "FMODBlueprintStatics.cpp.obj", + "FMODBus.cpp.obj", + "FMODEvent.cpp.obj", + "FMODFileCallbacks.cpp.obj", + "FMODListener.cpp.obj", + "FMODPort.cpp.obj", + "FMODSettings.cpp.obj", + "FMODSnapshot.cpp.obj", + "FMODSnapshotReverb.cpp.obj", + "FMODStudioModule.cpp.obj", + "FMODVCA.cpp.obj", + "FMODEventControlSection.cpp.obj", + "FMODEventControlSectionTemplate.cpp.obj", + "FMODEventControlTrack.cpp.obj", + "FMODEventParameterSectionTemplate.cpp.obj", + "FMODEventParameterTrack.cpp.obj" + ] +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp new file mode 100644 index 00000000..664d6c73 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp @@ -0,0 +1,112 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAmbientSound.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAmbientSound() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_AActor(); + FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound(); + FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void AFMODAmbientSound::StaticRegisterNativesAFMODAmbientSound() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AFMODAmbientSound); + UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister() + { + return AFMODAmbientSound::StaticClass(); + } + struct Z_Construct_UClass_AFMODAmbientSound_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_AFMODAmbientSound_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_AActor, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams[] = { + { "AutoExpandCategories", "Audio" }, + { "ClassGroupNames", "Sounds" }, + { "Comment", "/** FMOD Ambient Sound.\n*/" }, + { "HideCategories", "Collision Input" }, + { "IncludePath", "FMODAmbientSound.h" }, + { "ModuleRelativePath", "Classes/FMODAmbientSound.h" }, + { "ToolTip", "FMOD Ambient Sound." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData[] = { + { "Category", "Sound" }, + { "Comment", "/** The Audio component for this actor */" }, + { "EditInline", "true" }, + { "ExposeFunctionCategories", "Sound" }, + { "ModuleRelativePath", "Classes/FMODAmbientSound.h" }, + { "ToolTip", "The Audio component for this actor" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AFMODAmbientSound, AudioComponent), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_AFMODAmbientSound_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams = { + &AFMODAmbientSound::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers), + 0, + 0x009000A4u, + METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_AFMODAmbientSound() + { + if (!Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton, Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams); + } + return Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return AFMODAmbientSound::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(AFMODAmbientSound); + AFMODAmbientSound::~AFMODAmbientSound() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AFMODAmbientSound, AFMODAmbientSound::StaticClass, TEXT("AFMODAmbientSound"), &Z_Registration_Info_UClass_AFMODAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFMODAmbientSound), 1074126785U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_522039793(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h new file mode 100644 index 00000000..b897a1e7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAmbientSound.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAmbientSound_generated_h +#error "FMODAmbientSound.generated.h already included, missing '#pragma once' in FMODAmbientSound.h" +#endif +#define FMODSTUDIO_FMODAmbientSound_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesAFMODAmbientSound(); \ + friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \ +public: \ + DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(AFMODAmbientSound) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \ +private: \ + static void StaticRegisterNativesAFMODAmbientSound(); \ + friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \ +public: \ + DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(AFMODAmbientSound) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AFMODAmbientSound(AFMODAmbientSound&&); \ + NO_API AFMODAmbientSound(const AFMODAmbientSound&); \ +public: \ + NO_API virtual ~AFMODAmbientSound(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API AFMODAmbientSound(AFMODAmbientSound&&); \ + NO_API AFMODAmbientSound(const AFMODAmbientSound&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \ + NO_API virtual ~AFMODAmbientSound(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_10_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSound."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp new file mode 100644 index 00000000..dd133096 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp @@ -0,0 +1,141 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAnimNotifyPlay.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAnimNotifyPlay() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UAnimNotify(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODAnimNotifyPlay::StaticRegisterNativesUFMODAnimNotifyPlay() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAnimNotifyPlay); + UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister() + { + return UFMODAnimNotifyPlay::StaticClass(); + } + struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bFollow_MetaData[]; +#endif + static void NewProp_bFollow_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bFollow; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AttachName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UAnimNotify, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams[] = { + { "DisplayName", "Play FMOD Event" }, + { "HideCategories", "Object Object" }, + { "IncludePath", "FMODAnimNotifyPlay.h" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// If this sound should follow its owner\n" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "If this sound should follow its owner" }, + }; +#endif + void Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit(void* Obj) + { + ((UFMODAnimNotifyPlay*)Obj)->bFollow = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow = { "bFollow", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAnimNotifyPlay), &Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// Socket or bone name to attach sound to\n" }, + { "EditCondition", "bFollow" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "Socket or bone name to attach sound to" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName = { "AttachName", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, AttachName), METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData[] = { + { "Category", "FMOD Anim Notify" }, + { "Comment", "// Sound to Play\n" }, + { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" }, + { "ToolTip", "Sound to Play" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams = { + &UFMODAnimNotifyPlay::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers), + 0, + 0x001120A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAnimNotifyPlay() + { + if (!Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton, Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAnimNotifyPlay::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAnimNotifyPlay); + UFMODAnimNotifyPlay::~UFMODAnimNotifyPlay() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAnimNotifyPlay, UFMODAnimNotifyPlay::StaticClass, TEXT("UFMODAnimNotifyPlay"), &Z_Registration_Info_UClass_UFMODAnimNotifyPlay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAnimNotifyPlay), 779846264U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_3082696706(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h new file mode 100644 index 00000000..e0a0d3be --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h @@ -0,0 +1,96 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAnimNotifyPlay.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAnimNotifyPlay_generated_h +#error "FMODAnimNotifyPlay.generated.h already included, missing '#pragma once' in FMODAnimNotifyPlay.h" +#endif +#define FMODSTUDIO_FMODAnimNotifyPlay_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAnimNotifyPlay(); \ + friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \ +public: \ + DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAnimNotifyPlay) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAnimNotifyPlay(); \ + friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \ +public: \ + DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAnimNotifyPlay) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAnimNotifyPlay(const FObjectInitializer& ObjectInitializer); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \ + NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \ +public: \ + NO_API virtual ~UFMODAnimNotifyPlay(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \ + NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \ + NO_API virtual ~UFMODAnimNotifyPlay(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_7_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp new file mode 100644 index 00000000..cf72a6d8 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAsset.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAsset() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODAsset::StaticRegisterNativesUFMODAsset() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAsset); + UClass* Z_Construct_UClass_UFMODAsset_NoRegister() + { + return UFMODAsset::StaticClass(); + } + struct Z_Construct_UClass_UFMODAsset_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAsset_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "Comment", "/**\n * FMOD Asset.\n */" }, + { "IncludePath", "FMODAsset.h" }, + { "ModuleRelativePath", "Classes/FMODAsset.h" }, + { "ToolTip", "FMOD Asset." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData[] = { + { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" }, + { "ModuleRelativePath", "Classes/FMODAsset.h" }, + { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAsset, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAsset_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAsset_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAsset_Statics::ClassParams = { + &UFMODAsset::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODAsset_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAsset() + { + if (!Z_Registration_Info_UClass_UFMODAsset.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAsset.OuterSingleton, Z_Construct_UClass_UFMODAsset_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAsset.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAsset::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAsset); + UFMODAsset::~UFMODAsset() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAsset, UFMODAsset::StaticClass, TEXT("UFMODAsset"), &Z_Registration_Info_UClass_UFMODAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAsset), 3138798025U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_399576651(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h new file mode 100644 index 00000000..dc5057c7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAsset.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAsset_generated_h +#error "FMODAsset.generated.h already included, missing '#pragma once' in FMODAsset.h" +#endif +#define FMODSTUDIO_FMODAsset_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAsset(); \ + friend struct Z_Construct_UClass_UFMODAsset_Statics; \ +public: \ + DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAsset) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAsset(); \ + friend struct Z_Construct_UClass_UFMODAsset_Statics; \ +public: \ + DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAsset) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAsset(UFMODAsset&&); \ + NO_API UFMODAsset(const UFMODAsset&); \ +public: \ + NO_API virtual ~UFMODAsset(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAsset(UFMODAsset&&); \ + NO_API UFMODAsset(const UFMODAsset&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \ + NO_API virtual ~UFMODAsset(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_12_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAsset."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp new file mode 100644 index 00000000..6fd1ac8e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp @@ -0,0 +1,108 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/FMODAssetLookup.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAssetLookup() {} +// Cross Module References + ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODAssetLookupRow cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAssetLookupRow; +class UScriptStruct* FFMODAssetLookupRow::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAssetLookupRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAssetLookupRow")); + } + return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODAssetLookupRow::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PackageName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_PackageName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AssetName; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData[] = { + { "Category", "FMOD|Internal|AssetLookup" }, + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, PackageName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData[] = { + { "Category", "FMOD|Internal|AssetLookup" }, + { "ModuleRelativePath", "Private/FMODAssetLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName = { "AssetName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, AssetName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODAssetLookupRow", + sizeof(FFMODAssetLookupRow), + alignof(FFMODAssetLookupRow), + Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow() + { + if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo[] = { + { FFMODAssetLookupRow::StaticStruct, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps, TEXT("FMODAssetLookupRow"), &Z_Registration_Info_UScriptStruct_FMODAssetLookupRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAssetLookupRow), 4175772207U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_572381977(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h new file mode 100644 index 00000000..d9050345 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAssetLookup.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODAssetLookup_generated_h +#error "FMODAssetLookup.generated.h already included, missing '#pragma once' in FMODAssetLookup.h" +#endif +#define FMODSTUDIO_FMODAssetLookup_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_12_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp new file mode 100644 index 00000000..ac35c868 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp @@ -0,0 +1,1535 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODAudioComponent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODAudioComponent() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_USceneComponent(); + ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventProperty; + static UEnum* EFMODEventProperty_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventProperty, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventProperty")); + } + return Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODEventProperty_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators[] = { + { "EFMODEventProperty::ChannelPriority", (int64)EFMODEventProperty::ChannelPriority }, + { "EFMODEventProperty::ScheduleDelay", (int64)EFMODEventProperty::ScheduleDelay }, + { "EFMODEventProperty::ScheduleLookahead", (int64)EFMODEventProperty::ScheduleLookahead }, + { "EFMODEventProperty::MinimumDistance", (int64)EFMODEventProperty::MinimumDistance }, + { "EFMODEventProperty::MaximumDistance", (int64)EFMODEventProperty::MaximumDistance }, + { "EFMODEventProperty::Count", (int64)EFMODEventProperty::Count }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams[] = { + { "ChannelPriority.Comment", "/* Priority to set on low-level channels created by this event instance (-1 to 256). */" }, + { "ChannelPriority.Name", "EFMODEventProperty::ChannelPriority" }, + { "ChannelPriority.ToolTip", "Priority to set on low-level channels created by this event instance (-1 to 256)." }, + { "Comment", "// Event property\n" }, + { "Count.Comment", "/** Number of options */" }, + { "Count.Name", "EFMODEventProperty::Count" }, + { "Count.ToolTip", "Number of options" }, + { "MaximumDistance.Comment", "/** Override the event's 3D maximum distance, or -1 for default. */" }, + { "MaximumDistance.Name", "EFMODEventProperty::MaximumDistance" }, + { "MaximumDistance.ToolTip", "Override the event's 3D maximum distance, or -1 for default." }, + { "MinimumDistance.Comment", "/** Override the event's 3D minimum distance, or -1 for default. */" }, + { "MinimumDistance.Name", "EFMODEventProperty::MinimumDistance" }, + { "MinimumDistance.ToolTip", "Override the event's 3D minimum distance, or -1 for default." }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ScheduleDelay.Comment", "/** Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default. */" }, + { "ScheduleDelay.Name", "EFMODEventProperty::ScheduleDelay" }, + { "ScheduleDelay.ToolTip", "Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default." }, + { "ScheduleLookahead.Comment", "/** Schedule look-ahead on the timeline in DSP clocks, or -1 for default. */" }, + { "ScheduleLookahead.Name", "EFMODEventProperty::ScheduleLookahead" }, + { "ScheduleLookahead.ToolTip", "Schedule look-ahead on the timeline in DSP clocks, or -1 for default." }, + { "ToolTip", "Event property" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODEventProperty", + "EFMODEventProperty::Type", + Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty() + { + if (!Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAttenuationDetails; +class UScriptStruct* FFMODAttenuationDetails::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAttenuationDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAttenuationDetails")); + } + return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODAttenuationDetails::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[]; +#endif + static void NewProp_bOverrideAttenuation_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MinimumDistance_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_MinimumDistance; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MaximumDistance_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumDistance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "Comment", "/** Should we use Attenuation set in Studio or be able to modify in Editor. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Should we use Attenuation set in Studio or be able to modify in Editor." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj) + { + ((FFMODAttenuationDetails*)Obj)->bOverrideAttenuation = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(FFMODAttenuationDetails), &Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "ClampMin", "0.0" }, + { "Comment", "/** Override the event's 3D minimum distance. */" }, + { "EditCondition", "bOverrideAttenuation" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Override the event's 3D minimum distance." }, + { "UIMin", "0.0" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance = { "MinimumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MinimumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData[] = { + { "Category", "FMOD|Attenuation" }, + { "ClampMin", "0.0" }, + { "Comment", "/** Override the event's 3D maximum distance. */" }, + { "EditCondition", "bOverrideAttenuation" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Override the event's 3D maximum distance." }, + { "UIMin", "0.0" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance = { "MaximumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MaximumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODAttenuationDetails", + sizeof(FFMODAttenuationDetails), + alignof(FFMODAttenuationDetails), + Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails() + { + if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODOcclusionDetails; +class UScriptStruct* FFMODOcclusionDetails::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODOcclusionDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODOcclusionDetails")); + } + return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODOcclusionDetails::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableOcclusion_MetaData[]; +#endif + static void NewProp_bEnableOcclusion_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableOcclusion; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionTraceChannel_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OcclusionTraceChannel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bUseComplexCollisionForOcclusion_MetaData[]; +#endif + static void NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseComplexCollisionForOcclusion; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/** Enable Occlusion Settings. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Enable Occlusion Settings." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit(void* Obj) + { + ((FFMODOcclusionDetails*)Obj)->bEnableOcclusion = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion = { "bEnableOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/* Which trace channel to use for audio occlusion checks. */" }, + { "EditCondition", "bEnableOcclusion" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Which trace channel to use for audio occlusion checks." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel = { "OcclusionTraceChannel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODOcclusionDetails, OcclusionTraceChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData)) }; // 727872708 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData[] = { + { "Category", "FMOD|Occlusion" }, + { "Comment", "/** Whether or not to enable complex geometry occlusion checks. */" }, + { "EditCondition", "bEnableOcclusion" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Whether or not to enable complex geometry occlusion checks." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj) + { + ((FFMODOcclusionDetails*)Obj)->bUseComplexCollisionForOcclusion = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion = { "bUseComplexCollisionForOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODOcclusionDetails", + sizeof(FFMODOcclusionDetails), + alignof(FFMODOcclusionDetails), + Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails() + { + if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when an event stops, either because it played to completion or because a Stop() call turned it off early */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when an event stops, either because it played to completion or because a Stop() call turned it off early" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnEventStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when a sound stops */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when a sound stops" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnSoundStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics + { + struct _Script_FMODStudio_eventOnTimelineMarker_Parms + { + FString Name; + int32 Position; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FIntPropertyParams NewProp_Position; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Position), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when we reach a named marker on the timeline */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when we reach a named marker on the timeline" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineMarker__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineMarker_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics + { + struct _Script_FMODStudio_eventOnTimelineBeat_Parms + { + int32 Bar; + int32 Beat; + int32 Position; + float Tempo; + int32 TimeSignatureUpper; + int32 TimeSignatureLower; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_Bar; + static const UECodeGen_Private::FIntPropertyParams NewProp_Beat; + static const UECodeGen_Private::FIntPropertyParams NewProp_Position; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Tempo; + static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureUpper; + static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureLower; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar = { "Bar", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Bar), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat = { "Beat", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Beat), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Position), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo = { "Tempo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Tempo), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper = { "TimeSignatureUpper", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureUpper), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower = { "TimeSignatureLower", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureLower), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams[] = { + { "Comment", "/** called when we reach a beat on the timeline */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "called when we reach a beat on the timeline" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineBeat__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineBeat_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams); + } + return ReturnFunction; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetProgrammerSoundName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetProgrammerSoundName(Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetTimelinePosition) + { + P_FINISH; + P_NATIVE_BEGIN; + *(int32*)Z_Param__Result=P_THIS->GetTimelinePosition(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetTimelinePosition) + { + P_GET_PROPERTY(FIntProperty,Z_Param_Time); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetTimelinePosition(Z_Param_Time); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetLength) + { + P_FINISH; + P_NATIVE_BEGIN; + *(int32*)Z_Param__Result=P_THIS->GetLength(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetProperty) + { + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=P_THIS->GetProperty(EFMODEventProperty::Type(Z_Param_Property)); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetProperty) + { + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetProperty(EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetParameterValue) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->GetParameterValue(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execGetParameter) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=P_THIS->GetParameter(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetParameter) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetParameter(Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetPaused) + { + P_GET_UBOOL(Z_Param_paused); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetPaused(Z_Param_paused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetPitch) + { + P_GET_PROPERTY(FFloatProperty,Z_Param_pitch); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetPitch(Z_Param_pitch); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetVolume) + { + P_GET_PROPERTY(FFloatProperty,Z_Param_volume); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetVolume(Z_Param_volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execIsPlaying) + { + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=P_THIS->IsPlaying(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execKeyOff) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->KeyOff(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execRelease) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Release(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execStop) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Stop(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execPlay) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Play(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODAudioComponent::execSetEvent) + { + P_GET_OBJECT(UFMODEvent,Z_Param_NewEvent); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->SetEvent(Z_Param_NewEvent); + P_NATIVE_END; + } + void UFMODAudioComponent::StaticRegisterNativesUFMODAudioComponent() + { + UClass* Class = UFMODAudioComponent::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "GetLength", &UFMODAudioComponent::execGetLength }, + { "GetParameter", &UFMODAudioComponent::execGetParameter }, + { "GetParameterValue", &UFMODAudioComponent::execGetParameterValue }, + { "GetProperty", &UFMODAudioComponent::execGetProperty }, + { "GetTimelinePosition", &UFMODAudioComponent::execGetTimelinePosition }, + { "IsPlaying", &UFMODAudioComponent::execIsPlaying }, + { "KeyOff", &UFMODAudioComponent::execKeyOff }, + { "Play", &UFMODAudioComponent::execPlay }, + { "Release", &UFMODAudioComponent::execRelease }, + { "SetEvent", &UFMODAudioComponent::execSetEvent }, + { "SetParameter", &UFMODAudioComponent::execSetParameter }, + { "SetPaused", &UFMODAudioComponent::execSetPaused }, + { "SetPitch", &UFMODAudioComponent::execSetPitch }, + { "SetProgrammerSoundName", &UFMODAudioComponent::execSetProgrammerSoundName }, + { "SetProperty", &UFMODAudioComponent::execSetProperty }, + { "SetTimelinePosition", &UFMODAudioComponent::execSetTimelinePosition }, + { "SetVolume", &UFMODAudioComponent::execSetVolume }, + { "Stop", &UFMODAudioComponent::execStop }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics + { + struct FMODAudioComponent_eventGetLength_Parms + { + int32 ReturnValue; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetLength_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get the event length in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get the event length in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetLength", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FMODAudioComponent_eventGetLength_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetLength() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics + { + struct FMODAudioComponent_eventGetParameter_Parms + { + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\n * Get parameter value from the Event.\n */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\nGet parameter value from the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FMODAudioComponent_eventGetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics + { + struct FMODAudioComponent_eventGetParameterValue_Parms + { + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get parameter value from the Event.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get parameter value from the Event.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FMODAudioComponent_eventGetParameterValue_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics + { + struct FMODAudioComponent_eventGetProperty_Parms + { + TEnumAsByte Property; + float ReturnValue; + }; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get a property of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get a property of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FMODAudioComponent_eventGetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics + { + struct FMODAudioComponent_eventGetTimelinePosition_Parms + { + int32 ReturnValue; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetTimelinePosition_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Get the timeline position in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Get the timeline position in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FMODAudioComponent_eventGetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics + { + struct FMODAudioComponent_eventIsPlaying_Parms + { + bool ReturnValue; + }; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODAudioComponent_eventIsPlaying_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventIsPlaying_Parms), &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Return true if this component is currently playing an event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Return true if this component is currently playing an event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "IsPlaying", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FMODAudioComponent_eventIsPlaying_Parms), Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_IsPlaying() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Allow an event to continue past a sustain point. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Allow an event to continue past a sustain point." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "KeyOff", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_KeyOff() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Play_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Start a sound playing on an audio component. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Start a sound playing on an audio component." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Play", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Play() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Release_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Release", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Release() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics + { + struct FMODAudioComponent_eventSetEvent_Parms + { + UFMODEvent* NewEvent; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_NewEvent; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent = { "NewEvent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetEvent_Parms, NewEvent), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** New Event to be used by the FMODAudioComponent. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "New Event to be used by the FMODAudioComponent." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetEvent", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FMODAudioComponent_eventSetEvent_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetEvent() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics + { + struct FMODAudioComponent_eventSetParameter_Parms + { + FName Name; + float Value; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set a parameter of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set a parameter of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FMODAudioComponent_eventSetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics + { + struct FMODAudioComponent_eventSetPaused_Parms + { + bool paused; + }; + static void NewProp_paused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_paused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + void Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit(void* Obj) + { + ((FMODAudioComponent_eventSetPaused_Parms*)Obj)->paused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused = { "paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventSetPaused_Parms), &Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Pause/Unpause an audio component. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Pause/Unpause an audio component." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FMODAudioComponent_eventSetPaused_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics + { + struct FMODAudioComponent_eventSetPitch_Parms + { + float pitch; + }; + static const UECodeGen_Private::FFloatPropertyParams NewProp_pitch; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch = { "pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetPitch_Parms, pitch), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Sets the pitch multiplier. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sets the pitch multiplier." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FMODAudioComponent_eventSetPitch_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPitch() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics + { + struct FMODAudioComponent_eventSetProgrammerSoundName_Parms + { + FString Value; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProgrammerSoundName_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set the sound name to use for programmer sound. Will look up the name in any loaded audio table. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set the sound name to use for programmer sound. Will look up the name in any loaded audio table." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProgrammerSoundName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FMODAudioComponent_eventSetProgrammerSoundName_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics + { + struct FMODAudioComponent_eventSetProperty_Parms + { + TEnumAsByte Property; + float Value; + }; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set a property of the Event. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set a property of the Event." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FMODAudioComponent_eventSetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics + { + struct FMODAudioComponent_eventSetTimelinePosition_Parms + { + int32 Time; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_Time; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetTimelinePosition_Parms, Time), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Set the timeline position in milliseconds. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Set the timeline position in milliseconds." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FMODAudioComponent_eventSetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics + { + struct FMODAudioComponent_eventSetVolume_Parms + { + float volume; + }; + static const UECodeGen_Private::FFloatPropertyParams NewProp_volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetVolume_Parms, volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Sets the volume level. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sets the volume level." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FMODAudioComponent_eventSetVolume_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Components" }, + { "Comment", "/** Stop an audio component playing its sound cue, issue any delegates if needed. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Stop an audio component playing its sound cue, issue any delegates if needed." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Stop", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODAudioComponent_Stop() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAudioComponent); + UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister() + { + return UFMODAudioComponent::StaticClass(); + } + struct Z_Construct_UClass_UFMODAudioComponent_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ParameterCache_ValueProp; + static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterCache_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ParameterCache_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_ParameterCache; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ProgrammerSoundName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ProgrammerSoundName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableTimelineCallbacks_MetaData[]; +#endif + static void NewProp_bEnableTimelineCallbacks_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableTimelineCallbacks; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bAutoDestroy_MetaData[]; +#endif + static void NewProp_bAutoDestroy_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bStopWhenOwnerDestroyed_MetaData[]; +#endif + static void NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenOwnerDestroyed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnEventStopped_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnEventStopped; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnSoundStopped_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSoundStopped; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineMarker_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineMarker; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineBeat_MetaData[]; +#endif + static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineBeat; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationDetails_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationDetails; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionDetails_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_OcclusionDetails; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODAudioComponent_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_USceneComponent, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UFMODAudioComponent_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UFMODAudioComponent_GetLength, "GetLength" }, // 1900359853 + { &Z_Construct_UFunction_UFMODAudioComponent_GetParameter, "GetParameter" }, // 2989843576 + { &Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue, "GetParameterValue" }, // 3427397454 + { &Z_Construct_UFunction_UFMODAudioComponent_GetProperty, "GetProperty" }, // 1870870803 + { &Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition, "GetTimelinePosition" }, // 384987924 + { &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying, "IsPlaying" }, // 3072995375 + { &Z_Construct_UFunction_UFMODAudioComponent_KeyOff, "KeyOff" }, // 255935687 + { &Z_Construct_UFunction_UFMODAudioComponent_Play, "Play" }, // 4282901360 + { &Z_Construct_UFunction_UFMODAudioComponent_Release, "Release" }, // 561731244 + { &Z_Construct_UFunction_UFMODAudioComponent_SetEvent, "SetEvent" }, // 3050029859 + { &Z_Construct_UFunction_UFMODAudioComponent_SetParameter, "SetParameter" }, // 2106902399 + { &Z_Construct_UFunction_UFMODAudioComponent_SetPaused, "SetPaused" }, // 3230510804 + { &Z_Construct_UFunction_UFMODAudioComponent_SetPitch, "SetPitch" }, // 701103204 + { &Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName, "SetProgrammerSoundName" }, // 2882171729 + { &Z_Construct_UFunction_UFMODAudioComponent_SetProperty, "SetProperty" }, // 3904999709 + { &Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition, "SetTimelinePosition" }, // 2648533894 + { &Z_Construct_UFunction_UFMODAudioComponent_SetVolume, "SetVolume" }, // 988489163 + { &Z_Construct_UFunction_UFMODAudioComponent_Stop, "Stop" }, // 828724521 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams[] = { + { "BlueprintSpawnableComponent", "" }, + { "BlueprintType", "true" }, + { "ClassGroupNames", "Audio Common" }, + { "Comment", "/**\n * Plays FMOD Studio events.\n */" }, + { "HideCategories", "Object ActorComponent Physics Rendering Mobility LOD PhysicsVolume" }, + { "IncludePath", "FMODAudioComponent.h" }, + { "IsBlueprintBase", "true" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Plays FMOD Studio events." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** The event asset to use for this sound. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "The event asset to use for this sound." }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData)) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp = { "ParameterCache", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp = { "ParameterCache_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Event parameter cache. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Event parameter cache." }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache = { "ParameterCache", nullptr, (EPropertyFlags)0x0010020000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ParameterCache), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Sound name used for programmer sound. Will look up the name in any loaded audio table. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Sound name used for programmer sound. Will look up the name in any loaded audio table." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName = { "ProgrammerSoundName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ProgrammerSoundName), METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bEnableTimelineCallbacks = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks = { "bEnableTimelineCallbacks", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData[] = { + { "Comment", "/** Auto destroy this component on completion. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Auto destroy this component on completion." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bAutoDestroy = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData[] = { + { "Comment", "/** Stop sound when owner is destroyed. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Stop sound when owner is destroyed." }, + }; +#endif + void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj) + { + ((UFMODAudioComponent*)Obj)->bStopWhenOwnerDestroyed = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed = { "bStopWhenOwnerDestroyed", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData[] = { + { "Comment", "/** Called when an event stops, either because it played to completion or because a Stop() call turned it off early. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when an event stops, either because it played to completion or because a Stop() call turned it off early." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped = { "OnEventStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnEventStopped), Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData)) }; // 2563848394 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData[] = { + { "Comment", "/** Called when a sound stops. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when a sound stops." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped = { "OnSoundStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnSoundStopped), Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData)) }; // 3207082220 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData[] = { + { "Comment", "/** Called when we reach a named marker (if bEnableTimelineCallbacks is true). */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when we reach a named marker (if bEnableTimelineCallbacks is true)." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker = { "OnTimelineMarker", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineMarker), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData)) }; // 3227677532 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData[] = { + { "Comment", "/** Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true). */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true)." }, + }; +#endif + const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat = { "OnTimelineBeat", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineBeat), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData)) }; // 4155057703 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** FMOD Custom Attenuation Details. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "FMOD Custom Attenuation Details." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails = { "AttenuationDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, AttenuationDetails), Z_Construct_UScriptStruct_FFMODAttenuationDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData)) }; // 4268348646 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData[] = { + { "Category", "FMODAudio" }, + { "Comment", "/** FMOD Custom Occlusion Details. */" }, + { "ModuleRelativePath", "Classes/FMODAudioComponent.h" }, + { "ToolTip", "FMOD Custom Occlusion Details." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails = { "OcclusionDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OcclusionDetails), Z_Construct_UScriptStruct_FFMODOcclusionDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData)) }; // 4030719313 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAudioComponent_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams = { + &UFMODAudioComponent::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers), + 0, + 0x00B000A4u, + METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODAudioComponent() + { + if (!Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton, Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODAudioComponent::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAudioComponent); + UFMODAudioComponent::~UFMODAudioComponent() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo[] = { + { EFMODEventProperty_StaticEnum, TEXT("EFMODEventProperty"), &Z_Registration_Info_UEnum_EFMODEventProperty, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2209603180U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo[] = { + { FFMODAttenuationDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps, TEXT("FMODAttenuationDetails"), &Z_Registration_Info_UScriptStruct_FMODAttenuationDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAttenuationDetails), 4268348646U) }, + { FFMODOcclusionDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps, TEXT("FMODOcclusionDetails"), &Z_Registration_Info_UScriptStruct_FMODOcclusionDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODOcclusionDetails), 4030719313U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODAudioComponent, UFMODAudioComponent::StaticClass, TEXT("UFMODAudioComponent"), &Z_Registration_Info_UClass_UFMODAudioComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAudioComponent), 1708989501U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_908641680(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h new file mode 100644 index 00000000..128c1894 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h @@ -0,0 +1,214 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODAudioComponent.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UFMODEvent; +#ifdef FMODSTUDIO_FMODAudioComponent_generated_h +#error "FMODAudioComponent.generated.h already included, missing '#pragma once' in FMODAudioComponent.h" +#endif +#define FMODSTUDIO_FMODAudioComponent_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_67_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_90_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_109_DELEGATE \ +static inline void FOnEventStopped_DelegateWrapper(const FMulticastScriptDelegate& OnEventStopped) \ +{ \ + OnEventStopped.ProcessMulticastDelegate(NULL); \ +} + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_111_DELEGATE \ +static inline void FOnSoundStopped_DelegateWrapper(const FMulticastScriptDelegate& OnSoundStopped) \ +{ \ + OnSoundStopped.ProcessMulticastDelegate(NULL); \ +} + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_113_DELEGATE \ +struct _Script_FMODStudio_eventOnTimelineMarker_Parms \ +{ \ + FString Name; \ + int32 Position; \ +}; \ +static inline void FOnTimelineMarker_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineMarker, const FString& Name, int32 Position) \ +{ \ + _Script_FMODStudio_eventOnTimelineMarker_Parms Parms; \ + Parms.Name=Name; \ + Parms.Position=Position; \ + OnTimelineMarker.ProcessMulticastDelegate(&Parms); \ +} + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_116_DELEGATE \ +struct _Script_FMODStudio_eventOnTimelineBeat_Parms \ +{ \ + int32 Bar; \ + int32 Beat; \ + int32 Position; \ + float Tempo; \ + int32 TimeSignatureUpper; \ + int32 TimeSignatureLower; \ +}; \ +static inline void FOnTimelineBeat_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineBeat, int32 Bar, int32 Beat, int32 Position, float Tempo, int32 TimeSignatureUpper, int32 TimeSignatureLower) \ +{ \ + _Script_FMODStudio_eventOnTimelineBeat_Parms Parms; \ + Parms.Bar=Bar; \ + Parms.Beat=Beat; \ + Parms.Position=Position; \ + Parms.Tempo=Tempo; \ + Parms.TimeSignatureUpper=TimeSignatureUpper; \ + Parms.TimeSignatureLower=TimeSignatureLower; \ + OnTimelineBeat.ProcessMulticastDelegate(&Parms); \ +} + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetProgrammerSoundName); \ + DECLARE_FUNCTION(execGetTimelinePosition); \ + DECLARE_FUNCTION(execSetTimelinePosition); \ + DECLARE_FUNCTION(execGetLength); \ + DECLARE_FUNCTION(execGetProperty); \ + DECLARE_FUNCTION(execSetProperty); \ + DECLARE_FUNCTION(execGetParameterValue); \ + DECLARE_FUNCTION(execGetParameter); \ + DECLARE_FUNCTION(execSetParameter); \ + DECLARE_FUNCTION(execSetPaused); \ + DECLARE_FUNCTION(execSetPitch); \ + DECLARE_FUNCTION(execSetVolume); \ + DECLARE_FUNCTION(execIsPlaying); \ + DECLARE_FUNCTION(execKeyOff); \ + DECLARE_FUNCTION(execRelease); \ + DECLARE_FUNCTION(execStop); \ + DECLARE_FUNCTION(execPlay); \ + DECLARE_FUNCTION(execSetEvent); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetProgrammerSoundName); \ + DECLARE_FUNCTION(execGetTimelinePosition); \ + DECLARE_FUNCTION(execSetTimelinePosition); \ + DECLARE_FUNCTION(execGetLength); \ + DECLARE_FUNCTION(execGetProperty); \ + DECLARE_FUNCTION(execSetProperty); \ + DECLARE_FUNCTION(execGetParameterValue); \ + DECLARE_FUNCTION(execGetParameter); \ + DECLARE_FUNCTION(execSetParameter); \ + DECLARE_FUNCTION(execSetPaused); \ + DECLARE_FUNCTION(execSetPitch); \ + DECLARE_FUNCTION(execSetVolume); \ + DECLARE_FUNCTION(execIsPlaying); \ + DECLARE_FUNCTION(execKeyOff); \ + DECLARE_FUNCTION(execRelease); \ + DECLARE_FUNCTION(execStop); \ + DECLARE_FUNCTION(execPlay); \ + DECLARE_FUNCTION(execSetEvent); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODAudioComponent(); \ + friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \ +public: \ + DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAudioComponent) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODAudioComponent(); \ + friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \ +public: \ + DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODAudioComponent) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAudioComponent(UFMODAudioComponent&&); \ + NO_API UFMODAudioComponent(const UFMODAudioComponent&); \ +public: \ + NO_API virtual ~UFMODAudioComponent(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODAudioComponent(UFMODAudioComponent&&); \ + NO_API UFMODAudioComponent(const UFMODAudioComponent&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \ + NO_API virtual ~UFMODAudioComponent(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_136_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAudioComponent."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h + + +#define FOREACH_ENUM_EFMODEVENTPROPERTY(op) \ + op(EFMODEventProperty::ChannelPriority) \ + op(EFMODEventProperty::ScheduleDelay) \ + op(EFMODEventProperty::ScheduleLookahead) \ + op(EFMODEventProperty::MinimumDistance) \ + op(EFMODEventProperty::MaximumDistance) \ + op(EFMODEventProperty::Count) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp new file mode 100644 index 00000000..efb1ad7b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBank.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBank() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODBank::StaticRegisterNativesUFMODBank() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBank); + UClass* Z_Construct_UClass_UFMODBank_NoRegister() + { + return UFMODBank::StaticClass(); + } + struct Z_Construct_UClass_UFMODBank_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBank_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Bank Asset.\n */" }, + { "IncludePath", "FMODBank.h" }, + { "ModuleRelativePath", "Classes/FMODBank.h" }, + { "ToolTip", "FMOD Bank Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBank_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBank_Statics::ClassParams = { + &UFMODBank::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBank() + { + if (!Z_Registration_Info_UClass_UFMODBank.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBank.OuterSingleton, Z_Construct_UClass_UFMODBank_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBank.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBank::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBank); + UFMODBank::~UFMODBank() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBank, UFMODBank::StaticClass, TEXT("UFMODBank"), &Z_Registration_Info_UClass_UFMODBank, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBank), 3845519291U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_3192666480(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h new file mode 100644 index 00000000..c4e6814c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBank.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBank_generated_h +#error "FMODBank.generated.h already included, missing '#pragma once' in FMODBank.h" +#endif +#define FMODSTUDIO_FMODBank_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBank(); \ + friend struct Z_Construct_UClass_UFMODBank_Statics; \ +public: \ + DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBank) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBank(); \ + friend struct Z_Construct_UClass_UFMODBank_Statics; \ +public: \ + DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBank) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBank(UFMODBank&&); \ + NO_API UFMODBank(const UFMODBank&); \ +public: \ + NO_API virtual ~UFMODBank(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBank(UFMODBank&&); \ + NO_API UFMODBank(const UFMODBank&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \ + NO_API virtual ~UFMODBank(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_11_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBank."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp new file mode 100644 index 00000000..2b28f1da --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp @@ -0,0 +1,285 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/FMODBankLookup.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBankLookup() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister(); + ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankRow cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow; +class UScriptStruct* FFMODLocalizedBankRow::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankRow")); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODLocalizedBankRow::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankRow, Path), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODLocalizedBankRow", + sizeof(FFMODLocalizedBankRow), + alignof(FFMODLocalizedBankRow), + Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow() + { + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton; + } + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankTable cannot be polymorphic unless super FTableRowBase is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable; +class UScriptStruct* FFMODLocalizedBankTable::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankTable, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankTable")); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODLocalizedBankTable::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Banks_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Banks; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks = { "Banks", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankTable, Banks), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FTableRowBase, + &NewStructOps, + "FMODLocalizedBankTable", + sizeof(FFMODLocalizedBankTable), + alignof(FFMODLocalizedBankTable), + Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000201), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable() + { + if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton; + } + void UFMODBankLookup::StaticRegisterNativesUFMODBankLookup() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBankLookup); + UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister() + { + return UFMODBankLookup::StaticClass(); + } + struct Z_Construct_UClass_UFMODBankLookup_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DataTable_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTable; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterAssetsBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterAssetsBankPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterStringsBankPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterStringsBankPath; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBankLookup_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODBankLookup.h" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable = { "DataTable", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, DataTable), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath = { "MasterBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath = { "MasterAssetsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterAssetsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData[] = { + { "Category", "FMOD|Internal|BankLookup" }, + { "ModuleRelativePath", "Private/FMODBankLookup.h" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath = { "MasterStringsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterStringsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBankLookup_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams = { + &UFMODBankLookup::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBankLookup() + { + if (!Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton, Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBankLookup::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBankLookup); + UFMODBankLookup::~UFMODBankLookup() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo[] = { + { FFMODLocalizedBankRow::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps, TEXT("FMODLocalizedBankRow"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankRow), 3985305933U) }, + { FFMODLocalizedBankTable::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps, TEXT("FMODLocalizedBankTable"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankTable), 3225716868U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBankLookup, UFMODBankLookup::StaticClass, TEXT("UFMODBankLookup"), &Z_Registration_Info_UClass_UFMODBankLookup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBankLookup), 3645324818U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_2820965369(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h new file mode 100644 index 00000000..176856ba --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBankLookup.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBankLookup_generated_h +#error "FMODBankLookup.generated.h already included, missing '#pragma once' in FMODBankLookup.h" +#endif +#define FMODSTUDIO_FMODBankLookup_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_12_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_20_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics; \ + static class UScriptStruct* StaticStruct(); \ + typedef FTableRowBase Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBankLookup(); \ + friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \ +public: \ + DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBankLookup) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBankLookup(); \ + friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \ +public: \ + DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBankLookup) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBankLookup(UFMODBankLookup&&); \ + NO_API UFMODBankLookup(const UFMODBankLookup&); \ +public: \ + NO_API virtual ~UFMODBankLookup(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBankLookup(UFMODBankLookup&&); \ + NO_API UFMODBankLookup(const UFMODBankLookup&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \ + NO_API virtual ~UFMODBankLookup(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_25_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBankLookup."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp new file mode 100644 index 00000000..300d9989 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp @@ -0,0 +1,2406 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBlueprintStatics.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBlueprintStatics() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister(); + ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAttachLocation(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventInstance; +class UScriptStruct* FFMODEventInstance::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventInstance, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventInstance")); + } + return Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventInstance::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams[] = { + { "BlueprintType", "true" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODEventInstance", + sizeof(FFMODEventInstance), + alignof(FFMODEventInstance), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE; + static UEnum* EFMOD_STUDIO_STOP_MODE_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMOD_STUDIO_STOP_MODE")); + } + return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMOD_STUDIO_STOP_MODE_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators[] = { + { "ALLOWFADEOUT", (int64)ALLOWFADEOUT }, + { "IMMEDIATE", (int64)IMMEDIATE }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams[] = { + { "ALLOWFADEOUT.Name", "ALLOWFADEOUT" }, + { "BlueprintType", "true" }, + { "IMMEDIATE.Name", "IMMEDIATE" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMOD_STUDIO_STOP_MODE", + "EFMOD_STUDIO_STOP_MODE", + Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Regular, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE() + { + if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetLocale) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Locale); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetLocale(Z_Param_Locale); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerResume) + { + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::MixerResume(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerSuspend) + { + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::MixerSuspend(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByIndex) + { + P_GET_PROPERTY(FIntProperty,Z_Param_NewDriverIndex); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetOutputDriverByIndex(Z_Param_NewDriverIndex); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_NewDriverName); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetOutputDriverByName(Z_Param_NewDriverName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetOutputDrivers) + { + P_FINISH; + P_NATIVE_BEGIN; + *(TArray*)Z_Param__Result=UFMODBlueprintStatics::GetOutputDrivers(); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetTransform) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetTransform(Z_Param_EventInstance,Z_Param_Out_Location); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceKeyOff) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceKeyOff(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceRelease) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceRelease(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceStop) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_UBOOL(Z_Param_Release); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceStop(Z_Param_EventInstance,Z_Param_Release); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstancePlay) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstancePlay(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetProperty) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FByteProperty,Z_Param_Property); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetProperty(Z_Param_EventInstance,EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameterValue) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceGetParameterValue(Z_Param_EventInstance,Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameter) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceGetParameter(Z_Param_EventInstance,Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetParameter) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetParameter(Z_Param_EventInstance,Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPaused) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_UBOOL(Z_Param_Paused); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetPaused(Z_Param_EventInstance,Z_Param_Paused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPitch) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FFloatProperty,Z_Param_Pitch); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetPitch(Z_Param_EventInstance,Z_Param_Pitch); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetVolume) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::EventInstanceSetVolume(Z_Param_EventInstance,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceIsValid) + { + P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceIsValid(Z_Param_EventInstance); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterValueByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue); + P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::GetGlobalParameterValueByName(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(float*)Z_Param__Result=UFMODBlueprintStatics::GetGlobalParameterByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execSetGlobalParameterByName) + { + P_GET_PROPERTY(FNameProperty,Z_Param_Name); + P_GET_PROPERTY(FFloatProperty,Z_Param_Value); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::SetGlobalParameterByName(Z_Param_Name,Z_Param_Value); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execVCASetVolume) + { + P_GET_OBJECT(UFMODVCA,Z_Param_Vca); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::VCASetVolume(Z_Param_Vca,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusStopAllEvents) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_PROPERTY(FByteProperty,Z_Param_stopMode); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusStopAllEvents(Z_Param_Bus,EFMOD_STUDIO_STOP_MODE(Z_Param_stopMode)); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetMute) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_UBOOL(Z_Param_bMute); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetMute(Z_Param_Bus,Z_Param_bMute); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetPaused) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_UBOOL(Z_Param_bPaused); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetPaused(Z_Param_Bus,Z_Param_bPaused); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetVolume) + { + P_GET_OBJECT(UFMODBus,Z_Param_Bus); + P_GET_PROPERTY(FFloatProperty,Z_Param_Volume); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::BusSetVolume(Z_Param_Bus,Z_Param_Volume); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventInstances) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + *(TArray*)Z_Param__Result=UFMODBlueprintStatics::FindEventInstances(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadEventSampleData) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadEventSampleData) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBankSampleData) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadBankSampleData(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBankSampleData) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadBankSampleData(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execIsBankLoaded) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UFMODBlueprintStatics::IsBankLoaded(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBank) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::UnloadBank(Z_Param_Bank); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBank) + { + P_GET_OBJECT(UFMODBank,Z_Param_Bank); + P_GET_UBOOL(Z_Param_bBlocking); + P_GET_UBOOL(Z_Param_bLoadSampleData); + P_FINISH; + P_NATIVE_BEGIN; + UFMODBlueprintStatics::LoadBank(Z_Param_Bank,Z_Param_bBlocking,Z_Param_bLoadSampleData); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODEvent**)Z_Param__Result=UFMODBlueprintStatics::FindEventByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execFindAssetByName) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Name); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODAsset**)Z_Param__Result=UFMODBlueprintStatics::FindAssetByName(Z_Param_Name); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAttached) + { + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent); + P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName); + P_GET_STRUCT(FVector,Z_Param_Location); + P_GET_PROPERTY(FByteProperty,Z_Param_LocationType); + P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_GET_UBOOL(Z_Param_bAutoDestroy); + P_FINISH; + P_NATIVE_BEGIN; + *(UFMODAudioComponent**)Z_Param__Result=UFMODBlueprintStatics::PlayEventAttached(Z_Param_Event,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_bAutoPlay,Z_Param_bAutoDestroy); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAtLocation) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_FINISH; + P_NATIVE_BEGIN; + *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEventAtLocation(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_Out_Location,Z_Param_bAutoPlay); + P_NATIVE_END; + } + DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEvent2D) + { + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UFMODEvent,Z_Param_Event); + P_GET_UBOOL(Z_Param_bAutoPlay); + P_FINISH; + P_NATIVE_BEGIN; + *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEvent2D(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_bAutoPlay); + P_NATIVE_END; + } + void UFMODBlueprintStatics::StaticRegisterNativesUFMODBlueprintStatics() + { + UClass* Class = UFMODBlueprintStatics::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "BusSetMute", &UFMODBlueprintStatics::execBusSetMute }, + { "BusSetPaused", &UFMODBlueprintStatics::execBusSetPaused }, + { "BusSetVolume", &UFMODBlueprintStatics::execBusSetVolume }, + { "BusStopAllEvents", &UFMODBlueprintStatics::execBusStopAllEvents }, + { "EventInstanceGetParameter", &UFMODBlueprintStatics::execEventInstanceGetParameter }, + { "EventInstanceGetParameterValue", &UFMODBlueprintStatics::execEventInstanceGetParameterValue }, + { "EventInstanceIsValid", &UFMODBlueprintStatics::execEventInstanceIsValid }, + { "EventInstanceKeyOff", &UFMODBlueprintStatics::execEventInstanceKeyOff }, + { "EventInstancePlay", &UFMODBlueprintStatics::execEventInstancePlay }, + { "EventInstanceRelease", &UFMODBlueprintStatics::execEventInstanceRelease }, + { "EventInstanceSetParameter", &UFMODBlueprintStatics::execEventInstanceSetParameter }, + { "EventInstanceSetPaused", &UFMODBlueprintStatics::execEventInstanceSetPaused }, + { "EventInstanceSetPitch", &UFMODBlueprintStatics::execEventInstanceSetPitch }, + { "EventInstanceSetProperty", &UFMODBlueprintStatics::execEventInstanceSetProperty }, + { "EventInstanceSetTransform", &UFMODBlueprintStatics::execEventInstanceSetTransform }, + { "EventInstanceSetVolume", &UFMODBlueprintStatics::execEventInstanceSetVolume }, + { "EventInstanceStop", &UFMODBlueprintStatics::execEventInstanceStop }, + { "FindAssetByName", &UFMODBlueprintStatics::execFindAssetByName }, + { "FindEventByName", &UFMODBlueprintStatics::execFindEventByName }, + { "FindEventInstances", &UFMODBlueprintStatics::execFindEventInstances }, + { "GetGlobalParameterByName", &UFMODBlueprintStatics::execGetGlobalParameterByName }, + { "GetGlobalParameterValueByName", &UFMODBlueprintStatics::execGetGlobalParameterValueByName }, + { "GetOutputDrivers", &UFMODBlueprintStatics::execGetOutputDrivers }, + { "IsBankLoaded", &UFMODBlueprintStatics::execIsBankLoaded }, + { "LoadBank", &UFMODBlueprintStatics::execLoadBank }, + { "LoadBankSampleData", &UFMODBlueprintStatics::execLoadBankSampleData }, + { "LoadEventSampleData", &UFMODBlueprintStatics::execLoadEventSampleData }, + { "MixerResume", &UFMODBlueprintStatics::execMixerResume }, + { "MixerSuspend", &UFMODBlueprintStatics::execMixerSuspend }, + { "PlayEvent2D", &UFMODBlueprintStatics::execPlayEvent2D }, + { "PlayEventAtLocation", &UFMODBlueprintStatics::execPlayEventAtLocation }, + { "PlayEventAttached", &UFMODBlueprintStatics::execPlayEventAttached }, + { "SetGlobalParameterByName", &UFMODBlueprintStatics::execSetGlobalParameterByName }, + { "SetLocale", &UFMODBlueprintStatics::execSetLocale }, + { "SetOutputDriverByIndex", &UFMODBlueprintStatics::execSetOutputDriverByIndex }, + { "SetOutputDriverByName", &UFMODBlueprintStatics::execSetOutputDriverByName }, + { "UnloadBank", &UFMODBlueprintStatics::execUnloadBank }, + { "UnloadBankSampleData", &UFMODBlueprintStatics::execUnloadBankSampleData }, + { "UnloadEventSampleData", &UFMODBlueprintStatics::execUnloadEventSampleData }, + { "VCASetVolume", &UFMODBlueprintStatics::execVCASetVolume }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics + { + struct FMODBlueprintStatics_eventBusSetMute_Parms + { + UFMODBus* Bus; + bool bMute; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static void NewProp_bMute_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bMute; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetMute_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventBusSetMute_Parms*)Obj)->bMute = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute = { "bMute", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetMute_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Mute/Unmute this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bMute - mute\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Mute/Unmute this bus\n@param Bus - bus to use\n@param bMute - mute" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetMute", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FMODBlueprintStatics_eventBusSetMute_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics + { + struct FMODBlueprintStatics_eventBusSetPaused_Parms + { + UFMODBus* Bus; + bool bPaused; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static void NewProp_bPaused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bPaused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetPaused_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventBusSetPaused_Parms*)Obj)->bPaused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused = { "bPaused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Pause/Unpause all events going through this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bPaused - paused\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Pause/Unpause all events going through this bus\n@param Bus - bus to use\n@param bPaused - paused" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FMODBlueprintStatics_eventBusSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics + { + struct FMODBlueprintStatics_eventBusSetVolume_Parms + { + UFMODBus* Bus; + float Volume; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Set volume on a bus\n\x09 * @param Bus - bus to use\n\x09 * @param Volume - volume\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on a bus\n@param Bus - bus to use\n@param Volume - volume" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FMODBlueprintStatics_eventBusSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics + { + struct FMODBlueprintStatics_eventBusStopAllEvents_Parms + { + UFMODBus* Bus; + TEnumAsByte stopMode; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus; + static const UECodeGen_Private::FBytePropertyParams NewProp_stopMode; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode = { "stopMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, stopMode), Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, METADATA_PARAMS(nullptr, 0) }; // 3570590506 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|Bus" }, + { "Comment", "/** Stops all EventInstances routed into the bus\n\x09 * @param Bus - bus to use\n\x09 * @param stopMode - desired stop mode\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Stops all EventInstances routed into the bus\n@param Bus - bus to use\n@param stopMode - desired stop mode" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusStopAllEvents", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FMODBlueprintStatics_eventBusStopAllEvents_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics + { + struct FMODBlueprintStatics_eventEventInstanceGetParameter_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\n * Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\nGet a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FMODBlueprintStatics_eventEventInstanceGetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics + { + struct FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Get a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics + { + struct FMODBlueprintStatics_eventEventInstanceIsValid_Parms + { + FFMODEventInstance EventInstance; + bool ReturnValue; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceIsValid_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceIsValid_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceIsValid_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceIsValid", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FMODBlueprintStatics_eventEventInstanceIsValid_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics + { + struct FMODBlueprintStatics_eventEventInstanceKeyOff_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceKeyOff_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Allow an FMOD Event Instance to continue past a sustain point.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Allow an FMOD Event Instance to continue past a sustain point.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceKeyOff", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FMODBlueprintStatics_eventEventInstanceKeyOff_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics + { + struct FMODBlueprintStatics_eventEventInstancePlay_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstancePlay_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Plays an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an FMOD Event Instance.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstancePlay", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FMODBlueprintStatics_eventEventInstancePlay_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics + { + struct FMODBlueprintStatics_eventEventInstanceRelease_Parms + { + FFMODEventInstance EventInstance; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceRelease_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Release an FMOD Event Instance.\n * @param EventInstance - Event instance\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Release an FMOD Event Instance.\n@param EventInstance - Event instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceRelease", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FMODBlueprintStatics_eventEventInstanceRelease_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetParameter_Parms + { + FFMODEventInstance EventInstance; + FName Name; + float Value; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 * @param Value - Value of parameter\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param Value - Value of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FMODBlueprintStatics_eventEventInstanceSetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetPaused_Parms + { + FFMODEventInstance EventInstance; + bool Paused; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_Paused_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Paused; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceSetPaused_Parms*)Obj)->Paused = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused = { "Paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Pause/Unpause an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Paused - Whether to pause or unpause\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Pause/Unpause an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Paused - Whether to pause or unpause" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetPitch_Parms + { + FFMODEventInstance EventInstance; + float Pitch; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Pitch; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch = { "Pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, Pitch), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set pitch on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set pitch on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FMODBlueprintStatics_eventEventInstanceSetPitch_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetProperty_Parms + { + FFMODEventInstance EventInstance; + TEnumAsByte Property; + float Value; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FBytePropertyParams NewProp_Property; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set an FMOD event property on an FMOD Event Instance.\n\x09* @param EventInstance - Event instance\n\x09* @param Property - Property to set\n\x09* @param Value - Value to set\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set an FMOD event property on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Property - Property to set\n@param Value - Value to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FMODBlueprintStatics_eventEventInstanceSetProperty_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetTransform_Parms + { + FFMODEventInstance EventInstance; + FTransform Location; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set 3D attributes on a FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Location - Location to place event\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set 3D attributes on a FMOD Event Instance.\n@param EventInstance - Event instance\n@param Location - Location to place event" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetTransform", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FMODBlueprintStatics_eventEventInstanceSetTransform_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics + { + struct FMODBlueprintStatics_eventEventInstanceSetVolume_Parms + { + FFMODEventInstance EventInstance; + float Volume; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Set volume on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FMODBlueprintStatics_eventEventInstanceSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics + { + struct FMODBlueprintStatics_eventEventInstanceStop_Parms + { + FFMODEventInstance EventInstance; + bool Release; + }; + static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance; + static void NewProp_Release_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Release; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceStop_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventEventInstanceStop_Parms*)Obj)->Release = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release = { "Release", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceStop_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|EventInstance" }, + { "Comment", "/** Stop an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n * @param Release - Whether to release the Event Instance\n\x09 */" }, + { "CPP_Default_Release", "false" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Stop an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Release - Whether to release the Event Instance" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceStop", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FMODBlueprintStatics_eventEventInstanceStop_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics + { + struct FMODBlueprintStatics_eventFindAssetByName_Parms + { + FString Name; + UFMODAsset* ReturnValue; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, ReturnValue), Z_Construct_UClass_UFMODAsset_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Find an asset by name.\n\x09 * @param EventName - The asset name\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Find an asset by name.\n@param EventName - The asset name" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindAssetByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FMODBlueprintStatics_eventFindAssetByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics + { + struct FMODBlueprintStatics_eventFindEventByName_Parms + { + FString Name; + UFMODEvent* ReturnValue; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Name; + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, ReturnValue), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Find an event by name.\n\x09 * @param EventName - The event name\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Find an event by name.\n@param EventName - The event name" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FMODBlueprintStatics_eventFindEventByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics + { + struct FMODBlueprintStatics_eventFindEventInstances_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + TArray ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Return a list of all event instances that are playing for this event.\n\x09\x09""Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n\x09 * @param Event - event to find instances from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Return a list of all event instances that are playing for this event.\n Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n@param Event - event to find instances from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventInstances", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FMODBlueprintStatics_eventFindEventInstances_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics + { + struct FMODBlueprintStatics_eventGetGlobalParameterByName_Parms + { + FName Name; + float ReturnValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\n * Get a global parameter from the System.\n * @param Name - Name of parameter\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\nGet a global parameter from the System.\n@param Name - Name of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics + { + struct FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms + { + FName Name; + float UserValue; + float FinalValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue; + static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, UserValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Get a global parameter from the System.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Get a global parameter from the System.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterValueByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics + { + struct FMODBlueprintStatics_eventGetOutputDrivers_Parms + { + TArray ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetOutputDrivers_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** List all output device names.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "List all output device names." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetOutputDrivers", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FMODBlueprintStatics_eventGetOutputDrivers_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics + { + struct FMODBlueprintStatics_eventIsBankLoaded_Parms + { + UFMODBank* Bank; + bool ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventIsBankLoaded_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventIsBankLoaded_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventIsBankLoaded_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Returns true if a bank is loaded.\n\x09* @param Bank - bank to query\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Returns true if a bank is loaded.\n@param Bank - bank to query" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "IsBankLoaded", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FMODBlueprintStatics_eventIsBankLoaded_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics + { + struct FMODBlueprintStatics_eventLoadBank_Parms + { + UFMODBank* Bank; + bool bBlocking; + bool bLoadSampleData; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static void NewProp_bBlocking_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocking; + static void NewProp_bLoadSampleData_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadSampleData; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bBlocking = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking = { "bBlocking", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bLoadSampleData = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData = { "bLoadSampleData", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams[] = { + { "bBlocking", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Loads a bank.\n\x09 * @param Bank - bank to load\n\x09 * @param bBlocking - determines whether the bank will load synchronously\n\x09 * @param bLoadSampleData - determines whether sample data will be preloaded immediately\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Loads a bank.\n@param Bank - bank to load\n@param bBlocking - determines whether the bank will load synchronously\n@param bLoadSampleData - determines whether sample data will be preloaded immediately" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FMODBlueprintStatics_eventLoadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics + { + struct FMODBlueprintStatics_eventLoadBankSampleData_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Load bank sample data.\n\x09 * @param Bank - bank to load sample data from\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Load bank sample data.\n@param Bank - bank to load sample data from" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FMODBlueprintStatics_eventLoadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics + { + struct FMODBlueprintStatics_eventLoadEventSampleData_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Load event sample data. This can be done ahead of time to avoid loading stalls.\n\x09 * @param Event - event to load sample data from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Load event sample data. This can be done ahead of time to avoid loading stalls.\n@param Event - event to load sample data from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FMODBlueprintStatics_eventLoadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Resume the FMOD mixer. Used when resuming the application.\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Resume the FMOD mixer. Used when resuming the application." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerResume", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Suspend the FMOD mixer. Used when suspending the application.\n\x09*/" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Suspend the FMOD mixer. Used when suspending the application." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerSuspend", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics + { + struct FMODBlueprintStatics_eventPlayEvent2D_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + bool bAutoPlay; + FFMODEventInstance ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEvent2D_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEvent2D_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param bAutoPlay - Start the event automatically." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEvent2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FMODBlueprintStatics_eventPlayEvent2D_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics + { + struct FMODBlueprintStatics_eventPlayEventAtLocation_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + FTransform Location; + bool bAutoPlay; + FFMODEventInstance ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData)) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAtLocation_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAtLocation_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param Location - World position to play event at\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param Location - World position to play event at\n@param bAutoPlay - Start the event automatically." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAtLocation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FMODBlueprintStatics_eventPlayEventAtLocation_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics + { + struct FMODBlueprintStatics_eventPlayEventAttached_Parms + { + UFMODEvent* Event; + USceneComponent* AttachToComponent; + FName AttachPointName; + FVector Location; + TEnumAsByte LocationType; + bool bStopWhenAttachedToDestroyed; + bool bAutoPlay; + bool bAutoDestroy; + UFMODAudioComponent* ReturnValue; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent; + static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName; + static const UECodeGen_Private::FStructPropertyParams NewProp_Location; + static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType; + static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed; + static void NewProp_bAutoPlay_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay; + static void NewProp_bAutoDestroy_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData[] = { + { "EditInline", "true" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData)) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachPointName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(nullptr, 0) }; // 1954919674 + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoPlay = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj) + { + ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoDestroy = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData[] = { + { "EditInline", "true" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, ReturnValue), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams[] = { + { "AdvancedDisplay", "2" }, + { "bAutoDestroy", "true" }, + { "bAutoPlay", "true" }, + { "Category", "Audio|FMOD" }, + { "Comment", "/** Plays an event attached to and following the specified component.\n\x09 * @param Event - event to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 * @param bAutoDestroy - Automatically destroy the audio component when the sound is stopped.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Plays an event attached to and following the specified component.\n@param Event - event to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n@param bAutoPlay - Start the event automatically.\n@param bAutoDestroy - Automatically destroy the audio component when the sound is stopped." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAttached", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FMODBlueprintStatics_eventPlayEventAttached_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics + { + struct FMODBlueprintStatics_eventSetGlobalParameterByName_Parms + { + FName Name; + float Value; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_Name; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Value; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Value), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set a global parameter from the System.\n * @param Name - Name of parameter\n * @param Value - Value of parameter\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set a global parameter from the System.\n@param Name - Name of parameter\n@param Value - Value of parameter" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FMODBlueprintStatics_eventSetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics + { + struct FMODBlueprintStatics_eventSetLocale_Parms + { + FString Locale; + }; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Locale_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_Locale; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData[] = { + { "NativeConst", "" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale = { "Locale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetLocale_Parms, Locale), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set the active locale for subsequent bank loads.\n */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set the active locale for subsequent bank loads." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetLocale", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FMODBlueprintStatics_eventSetLocale_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics + { + struct FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms + { + int32 NewDriverIndex; + }; + static const UECodeGen_Private::FUnsizedIntPropertyParams NewProp_NewDriverIndex; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex = { "NewDriverIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms, NewDriverIndex), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set current output device by its index from GetOutputDrivers.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set current output device by its index from GetOutputDrivers." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByIndex", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics + { + struct FMODBlueprintStatics_eventSetOutputDriverByName_Parms + { + FString NewDriverName; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_NewDriverName; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName = { "NewDriverName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByName_Parms, NewDriverName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Set current output device by name or part of the name.\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set current output device by name or part of the name." }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FMODBlueprintStatics_eventSetOutputDriverByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics + { + struct FMODBlueprintStatics_eventUnloadBank_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unloads a bank.\n\x09 * @param Bank - bank to unload\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unloads a bank.\n@param Bank - bank to unload" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FMODBlueprintStatics_eventUnloadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics + { + struct FMODBlueprintStatics_eventUnloadBankSampleData_Parms + { + UFMODBank* Bank; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unload bank sample data.\n\x09 * @param Bank - bank to unload sample data from\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unload bank sample data.\n@param Bank - bank to unload sample data from" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FMODBlueprintStatics_eventUnloadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics + { + struct FMODBlueprintStatics_eventUnloadEventSampleData_Parms + { + UObject* WorldContextObject; + UFMODEvent* Event; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Event; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD" }, + { "Comment", "/** Unload event sample data.\n\x09 * @param Event - event to load sample data from.\n\x09 */" }, + { "DefaultToSelf", "WorldContextObject" }, + { "HidePin", "WorldContextObject" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Unload event sample data.\n@param Event - event to load sample data from." }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FMODBlueprintStatics_eventUnloadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics + { + struct FMODBlueprintStatics_eventVCASetVolume_Parms + { + UFMODVCA* Vca; + float Volume; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_Vca; + static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca = { "Vca", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Vca), Z_Construct_UClass_UFMODVCA_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams[] = { + { "Category", "Audio|FMOD|VCA" }, + { "Comment", "/** Set volume on a VCA\n\x09 * @param Vca - VCA to use\n\x09 * @param Volume - volume\n\x09 */" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + { "ToolTip", "Set volume on a VCA\n@param Vca - VCA to use\n@param Volume - volume" }, + { "UnsafeDuringActorConstruction", "true" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "VCASetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FMODBlueprintStatics_eventVCASetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBlueprintStatics); + UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister() + { + return UFMODBlueprintStatics::StaticClass(); + } + struct Z_Construct_UClass_UFMODBlueprintStatics_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBlueprintStatics_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UFMODBlueprintStatics_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute, "BusSetMute" }, // 3985235914 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused, "BusSetPaused" }, // 1385033560 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume, "BusSetVolume" }, // 1770934267 + { &Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents, "BusStopAllEvents" }, // 2729185714 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter, "EventInstanceGetParameter" }, // 3151265457 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue, "EventInstanceGetParameterValue" }, // 1061311260 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid, "EventInstanceIsValid" }, // 2963274119 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff, "EventInstanceKeyOff" }, // 791945360 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay, "EventInstancePlay" }, // 3838237703 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease, "EventInstanceRelease" }, // 1953948560 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter, "EventInstanceSetParameter" }, // 556158817 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused, "EventInstanceSetPaused" }, // 2989776477 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch, "EventInstanceSetPitch" }, // 1267304795 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty, "EventInstanceSetProperty" }, // 103803279 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform, "EventInstanceSetTransform" }, // 619664406 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume, "EventInstanceSetVolume" }, // 226775026 + { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop, "EventInstanceStop" }, // 3736330124 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName, "FindAssetByName" }, // 1860790098 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName, "FindEventByName" }, // 3798856330 + { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances, "FindEventInstances" }, // 3680183508 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName, "GetGlobalParameterByName" }, // 4123192563 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName, "GetGlobalParameterValueByName" }, // 2998837987 + { &Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers, "GetOutputDrivers" }, // 1435830783 + { &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded, "IsBankLoaded" }, // 485394613 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank, "LoadBank" }, // 570325418 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData, "LoadBankSampleData" }, // 220694411 + { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData, "LoadEventSampleData" }, // 3809844642 + { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume, "MixerResume" }, // 3784202546 + { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend, "MixerSuspend" }, // 702316695 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D, "PlayEvent2D" }, // 525031525 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation, "PlayEventAtLocation" }, // 1412670293 + { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached, "PlayEventAttached" }, // 68425861 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName, "SetGlobalParameterByName" }, // 1818126330 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale, "SetLocale" }, // 3864377686 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex, "SetOutputDriverByIndex" }, // 584723608 + { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName, "SetOutputDriverByName" }, // 1358903214 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank, "UnloadBank" }, // 414203752 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData, "UnloadBankSampleData" }, // 624464948 + { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData, "UnloadEventSampleData" }, // 2808107521 + { &Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume, "VCASetVolume" }, // 2123715866 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODBlueprintStatics.h" }, + { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBlueprintStatics_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams = { + &UFMODBlueprintStatics::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBlueprintStatics() + { + if (!Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton, Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBlueprintStatics::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBlueprintStatics); + UFMODBlueprintStatics::~UFMODBlueprintStatics() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo[] = { + { EFMOD_STUDIO_STOP_MODE_StaticEnum, TEXT("EFMOD_STUDIO_STOP_MODE"), &Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3570590506U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo[] = { + { FFMODEventInstance::StaticStruct, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps, TEXT("FMODEventInstance"), &Z_Registration_Info_UScriptStruct_FMODEventInstance, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventInstance), 2164700124U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBlueprintStatics, UFMODBlueprintStatics::StaticClass, TEXT("UFMODBlueprintStatics"), &Z_Registration_Info_UClass_UFMODBlueprintStatics, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBlueprintStatics), 1449544186U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_1309897939(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h new file mode 100644 index 00000000..1ad6ef33 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h @@ -0,0 +1,203 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBlueprintStatics.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UFMODAsset; +class UFMODAudioComponent; +class UFMODBank; +class UFMODBus; +class UFMODEvent; +class UFMODVCA; +class UObject; +class USceneComponent; +struct FFMODEventInstance; +#ifdef FMODSTUDIO_FMODBlueprintStatics_generated_h +#error "FMODBlueprintStatics.generated.h already included, missing '#pragma once' in FMODBlueprintStatics.h" +#endif +#define FMODSTUDIO_FMODBlueprintStatics_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_28_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execSetLocale); \ + DECLARE_FUNCTION(execMixerResume); \ + DECLARE_FUNCTION(execMixerSuspend); \ + DECLARE_FUNCTION(execSetOutputDriverByIndex); \ + DECLARE_FUNCTION(execSetOutputDriverByName); \ + DECLARE_FUNCTION(execGetOutputDrivers); \ + DECLARE_FUNCTION(execEventInstanceSetTransform); \ + DECLARE_FUNCTION(execEventInstanceKeyOff); \ + DECLARE_FUNCTION(execEventInstanceRelease); \ + DECLARE_FUNCTION(execEventInstanceStop); \ + DECLARE_FUNCTION(execEventInstancePlay); \ + DECLARE_FUNCTION(execEventInstanceSetProperty); \ + DECLARE_FUNCTION(execEventInstanceGetParameterValue); \ + DECLARE_FUNCTION(execEventInstanceGetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetPaused); \ + DECLARE_FUNCTION(execEventInstanceSetPitch); \ + DECLARE_FUNCTION(execEventInstanceSetVolume); \ + DECLARE_FUNCTION(execEventInstanceIsValid); \ + DECLARE_FUNCTION(execGetGlobalParameterValueByName); \ + DECLARE_FUNCTION(execGetGlobalParameterByName); \ + DECLARE_FUNCTION(execSetGlobalParameterByName); \ + DECLARE_FUNCTION(execVCASetVolume); \ + DECLARE_FUNCTION(execBusStopAllEvents); \ + DECLARE_FUNCTION(execBusSetMute); \ + DECLARE_FUNCTION(execBusSetPaused); \ + DECLARE_FUNCTION(execBusSetVolume); \ + DECLARE_FUNCTION(execFindEventInstances); \ + DECLARE_FUNCTION(execUnloadEventSampleData); \ + DECLARE_FUNCTION(execLoadEventSampleData); \ + DECLARE_FUNCTION(execUnloadBankSampleData); \ + DECLARE_FUNCTION(execLoadBankSampleData); \ + DECLARE_FUNCTION(execIsBankLoaded); \ + DECLARE_FUNCTION(execUnloadBank); \ + DECLARE_FUNCTION(execLoadBank); \ + DECLARE_FUNCTION(execFindEventByName); \ + DECLARE_FUNCTION(execFindAssetByName); \ + DECLARE_FUNCTION(execPlayEventAttached); \ + DECLARE_FUNCTION(execPlayEventAtLocation); \ + DECLARE_FUNCTION(execPlayEvent2D); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execSetLocale); \ + DECLARE_FUNCTION(execMixerResume); \ + DECLARE_FUNCTION(execMixerSuspend); \ + DECLARE_FUNCTION(execSetOutputDriverByIndex); \ + DECLARE_FUNCTION(execSetOutputDriverByName); \ + DECLARE_FUNCTION(execGetOutputDrivers); \ + DECLARE_FUNCTION(execEventInstanceSetTransform); \ + DECLARE_FUNCTION(execEventInstanceKeyOff); \ + DECLARE_FUNCTION(execEventInstanceRelease); \ + DECLARE_FUNCTION(execEventInstanceStop); \ + DECLARE_FUNCTION(execEventInstancePlay); \ + DECLARE_FUNCTION(execEventInstanceSetProperty); \ + DECLARE_FUNCTION(execEventInstanceGetParameterValue); \ + DECLARE_FUNCTION(execEventInstanceGetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetParameter); \ + DECLARE_FUNCTION(execEventInstanceSetPaused); \ + DECLARE_FUNCTION(execEventInstanceSetPitch); \ + DECLARE_FUNCTION(execEventInstanceSetVolume); \ + DECLARE_FUNCTION(execEventInstanceIsValid); \ + DECLARE_FUNCTION(execGetGlobalParameterValueByName); \ + DECLARE_FUNCTION(execGetGlobalParameterByName); \ + DECLARE_FUNCTION(execSetGlobalParameterByName); \ + DECLARE_FUNCTION(execVCASetVolume); \ + DECLARE_FUNCTION(execBusStopAllEvents); \ + DECLARE_FUNCTION(execBusSetMute); \ + DECLARE_FUNCTION(execBusSetPaused); \ + DECLARE_FUNCTION(execBusSetVolume); \ + DECLARE_FUNCTION(execFindEventInstances); \ + DECLARE_FUNCTION(execUnloadEventSampleData); \ + DECLARE_FUNCTION(execLoadEventSampleData); \ + DECLARE_FUNCTION(execUnloadBankSampleData); \ + DECLARE_FUNCTION(execLoadBankSampleData); \ + DECLARE_FUNCTION(execIsBankLoaded); \ + DECLARE_FUNCTION(execUnloadBank); \ + DECLARE_FUNCTION(execLoadBank); \ + DECLARE_FUNCTION(execFindEventByName); \ + DECLARE_FUNCTION(execFindAssetByName); \ + DECLARE_FUNCTION(execPlayEventAttached); \ + DECLARE_FUNCTION(execPlayEventAtLocation); \ + DECLARE_FUNCTION(execPlayEvent2D); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBlueprintStatics(); \ + friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \ +public: \ + DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBlueprintStatics) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBlueprintStatics(); \ + friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \ +public: \ + DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBlueprintStatics) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \ + NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \ +public: \ + NO_API virtual ~UFMODBlueprintStatics(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \ + NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \ + NO_API virtual ~UFMODBlueprintStatics(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_40_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBlueprintStatics."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h + + +#define FOREACH_ENUM_EFMOD_STUDIO_STOP_MODE(op) \ + op(ALLOWFADEOUT) \ + op(IMMEDIATE) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp new file mode 100644 index 00000000..dff2b1b0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODBus.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODBus() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODBus::StaticRegisterNativesUFMODBus() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBus); + UClass* Z_Construct_UClass_UFMODBus_NoRegister() + { + return UFMODBus::StaticClass(); + } + struct Z_Construct_UClass_UFMODBus_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODBus_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Bus Asset.\n */" }, + { "IncludePath", "FMODBus.h" }, + { "ModuleRelativePath", "Classes/FMODBus.h" }, + { "ToolTip", "FMOD Bus Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBus_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBus_Statics::ClassParams = { + &UFMODBus::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODBus() + { + if (!Z_Registration_Info_UClass_UFMODBus.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBus.OuterSingleton, Z_Construct_UClass_UFMODBus_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODBus.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODBus::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBus); + UFMODBus::~UFMODBus() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODBus, UFMODBus::StaticClass, TEXT("UFMODBus"), &Z_Registration_Info_UClass_UFMODBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBus), 350164936U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_3277400314(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h new file mode 100644 index 00000000..12b6c3c0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODBus.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODBus_generated_h +#error "FMODBus.generated.h already included, missing '#pragma once' in FMODBus.h" +#endif +#define FMODSTUDIO_FMODBus_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODBus(); \ + friend struct Z_Construct_UClass_UFMODBus_Statics; \ +public: \ + DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBus) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODBus(); \ + friend struct Z_Construct_UClass_UFMODBus_Statics; \ +public: \ + DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODBus) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBus(UFMODBus&&); \ + NO_API UFMODBus(const UFMODBus&); \ +public: \ + NO_API virtual ~UFMODBus(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODBus(UFMODBus&&); \ + NO_API UFMODBus(const UFMODBus&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \ + NO_API virtual ~UFMODBus(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_11_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBus."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp new file mode 100644 index 00000000..d1d19105 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODEvent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEvent() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEvent::StaticRegisterNativesUFMODEvent() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEvent); + UClass* Z_Construct_UClass_UFMODEvent_NoRegister() + { + return UFMODEvent::StaticClass(); + } + struct Z_Construct_UClass_UFMODEvent_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEvent_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Event Asset.\n */" }, + { "IncludePath", "FMODEvent.h" }, + { "ModuleRelativePath", "Classes/FMODEvent.h" }, + { "ToolTip", "FMOD Event Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEvent_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEvent_Statics::ClassParams = { + &UFMODEvent::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEvent() + { + if (!Z_Registration_Info_UClass_UFMODEvent.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEvent.OuterSingleton, Z_Construct_UClass_UFMODEvent_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEvent.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEvent::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEvent); + UFMODEvent::~UFMODEvent() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEvent, UFMODEvent::StaticClass, TEXT("UFMODEvent"), &Z_Registration_Info_UClass_UFMODEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEvent), 3073573024U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_3929211146(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h new file mode 100644 index 00000000..c13e6d57 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODEvent.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEvent_generated_h +#error "FMODEvent.generated.h already included, missing '#pragma once' in FMODEvent.h" +#endif +#define FMODSTUDIO_FMODEvent_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEvent(); \ + friend struct Z_Construct_UClass_UFMODEvent_Statics; \ +public: \ + DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODEvent) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEvent(); \ + friend struct Z_Construct_UClass_UFMODEvent_Statics; \ +public: \ + DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODEvent) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODEvent(UFMODEvent&&); \ + NO_API UFMODEvent(const UFMODEvent&); \ +public: \ + NO_API virtual ~UFMODEvent(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODEvent(UFMODEvent&&); \ + NO_API UFMODEvent(const UFMODEvent&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \ + NO_API virtual ~UFMODEvent(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_13_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEvent."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp new file mode 100644 index 00000000..89e301d0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp @@ -0,0 +1,224 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlSection() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection(); + MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneByteChannel(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventControlKey; + static UEnum* EFMODEventControlKey_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventControlKey")); + } + return Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODEventControlKey_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators[] = { + { "EFMODEventControlKey::Stop", (int64)EFMODEventControlKey::Stop }, + { "EFMODEventControlKey::Play", (int64)EFMODEventControlKey::Play }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams[] = { + { "Comment", "/** Defines the types of FMOD event control keys. */" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "Play.Name", "EFMODEventControlKey::Play" }, + { "Stop.Name", "EFMODEventControlKey::Stop" }, + { "ToolTip", "Defines the types of FMOD event control keys." }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODEventControlKey", + "EFMODEventControlKey", + Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::EnumClass, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey() + { + if (!Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton; + } + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlChannel cannot be polymorphic unless super FMovieSceneByteChannel is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlChannel; +class UScriptStruct* FFMODEventControlChannel::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlChannel, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlChannel")); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventControlChannel::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneByteChannel, + &NewStructOps, + "FMODEventControlChannel", + sizeof(FFMODEventControlChannel), + alignof(FFMODEventControlChannel), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton; + } + void UFMODEventControlSection::StaticRegisterNativesUFMODEventControlSection() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlSection); + UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister() + { + return UFMODEventControlSection::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventControlSection_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventControlSection_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneSection, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams[] = { + { "Comment", "/** FMOD Event control section */" }, + { "IncludePath", "Sequencer/FMODEventControlSection.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "ToolTip", "FMOD Event control section" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData[] = { + { "Comment", "/** Channel containing the event control keys */" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" }, + { "ToolTip", "Channel containing the event control keys" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlSection, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlSection_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams = { + &UFMODEventControlSection::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers), + 0, + 0x002800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventControlSection() + { + if (!Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton, Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventControlSection::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlSection); + UFMODEventControlSection::~UFMODEventControlSection() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo[] = { + { EFMODEventControlKey_StaticEnum, TEXT("EFMODEventControlKey"), &Z_Registration_Info_UEnum_EFMODEventControlKey, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1142123279U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo[] = { + { FFMODEventControlChannel::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps, TEXT("FMODEventControlChannel"), &Z_Registration_Info_UScriptStruct_FMODEventControlChannel, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlChannel), 2271255647U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventControlSection, UFMODEventControlSection::StaticClass, TEXT("UFMODEventControlSection"), &Z_Registration_Info_UClass_UFMODEventControlSection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlSection), 1265794109U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_1746993380(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h new file mode 100644 index 00000000..bbb93d41 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlSection.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlSection_generated_h +#error "FMODEventControlSection.generated.h already included, missing '#pragma once' in FMODEventControlSection.h" +#endif +#define FMODSTUDIO_FMODEventControlSection_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_24_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneByteChannel Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventControlSection(); \ + friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlSection) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventControlSection(); \ + friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlSection) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \ + FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventControlSection(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \ + FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \ + FMODSTUDIO_API virtual ~UFMODEventControlSection(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_49_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlSection."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h + + +#define FOREACH_ENUM_EFMODEVENTCONTROLKEY(op) \ + op(EFMODEventControlKey::Stop) \ + op(EFMODEventControlKey::Play) + +enum class EFMODEventControlKey : uint8; +template<> struct TIsUEnumClass { enum { Value = true }; }; +template<> FMODSTUDIO_API UEnum* StaticEnum(); + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp new file mode 100644 index 00000000..86285f37 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp @@ -0,0 +1,97 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlSectionTemplate() {} +// Cross Module References + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate(); + MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneEvalTemplate(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlSectionTemplate cannot be polymorphic unless super FMovieSceneEvalTemplate is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate; +class UScriptStruct* FFMODEventControlSectionTemplate::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlSectionTemplate")); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventControlSectionTemplate::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODEventControlSectionTemplate, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneEvalTemplate, + &NewStructOps, + "FMODEventControlSectionTemplate", + sizeof(FFMODEventControlSectionTemplate), + alignof(FFMODEventControlSectionTemplate), + Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000005), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo[] = { + { FFMODEventControlSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps, TEXT("FMODEventControlSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlSectionTemplate), 468025200U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_3165274317(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h new file mode 100644 index 00000000..f6caccc2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlSectionTemplate.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlSectionTemplate_generated_h +#error "FMODEventControlSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventControlSectionTemplate.h" +#endif +#define FMODSTUDIO_FMODEventControlSectionTemplate_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_14_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneEvalTemplate Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp new file mode 100644 index 00000000..fe262ef5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventControlTrack.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventControlTrack() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEventControlTrack::StaticRegisterNativesUFMODEventControlTrack() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlTrack); + UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister() + { + return UFMODEventControlTrack::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventControlTrack_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlSections_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlSections_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_ControlSections; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventControlTrack_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams[] = { + { "Comment", "/** Handles control of an FMOD Event */" }, + { "IncludePath", "Sequencer/FMODEventControlTrack.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" }, + { "ToolTip", "Handles control of an FMOD Event" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner = { "ControlSections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData[] = { + { "Comment", "/** List of all event control sections. */" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" }, + { "ToolTip", "List of all event control sections." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections = { "ControlSections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlTrack, ControlSections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections, + }; + const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventControlTrack_Statics::InterfaceParams[] = { + { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventControlTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055 + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlTrack_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams = { + &UFMODEventControlTrack::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers, + InterfaceParams, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers), + UE_ARRAY_COUNT(InterfaceParams), + 0x00A800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventControlTrack() + { + if (!Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton, Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventControlTrack::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlTrack); + UFMODEventControlTrack::~UFMODEventControlTrack() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventControlTrack, UFMODEventControlTrack::StaticClass, TEXT("UFMODEventControlTrack"), &Z_Registration_Info_UClass_UFMODEventControlTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlTrack), 2993231779U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_1356059662(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h new file mode 100644 index 00000000..fe22133a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventControlTrack.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventControlTrack_generated_h +#error "FMODEventControlTrack.generated.h already included, missing '#pragma once' in FMODEventControlTrack.h" +#endif +#define FMODSTUDIO_FMODEventControlTrack_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventControlTrack(); \ + friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventControlTrack(); \ + friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventControlTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \ + FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventControlTrack(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \ + FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \ + FMODSTUDIO_API virtual ~UFMODEventControlTrack(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_12_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlTrack."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp new file mode 100644 index 00000000..45751122 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventParameterSectionTemplate() {} +// Cross Module References + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate(); + MOVIESCENETRACKS_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + +static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventParameterSectionTemplate cannot be polymorphic unless super FMovieSceneParameterSectionTemplate is polymorphic"); + + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate; +class UScriptStruct* FFMODEventParameterSectionTemplate::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventParameterSectionTemplate")); + } + return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODEventParameterSectionTemplate::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterSectionTemplate.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate, + &NewStructOps, + "FMODEventParameterSectionTemplate", + sizeof(FFMODEventParameterSectionTemplate), + alignof(FFMODEventParameterSectionTemplate), + nullptr, + 0, + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000005), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate() + { + if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton; + } + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics + { + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo[] = { + { FFMODEventParameterSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps, TEXT("FMODEventParameterSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventParameterSectionTemplate), 756584525U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_3502384584(TEXT("/Script/FMODStudio"), + nullptr, 0, + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo), + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h new file mode 100644 index 00000000..d1ff695c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventParameterSectionTemplate.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h +#error "FMODEventParameterSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventParameterSectionTemplate.h" +#endif +#define FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_15_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \ + typedef FMovieSceneParameterSectionTemplate Super; + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp new file mode 100644 index 00000000..e656cc75 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Private/Sequencer/FMODEventParameterTrack.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODEventParameterTrack() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister(); + MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODEventParameterTrack::StaticRegisterNativesUFMODEventParameterTrack() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventParameterTrack); + UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister() + { + return UFMODEventParameterTrack::StaticClass(); + } + struct Z_Construct_UClass_UFMODEventParameterTrack_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_Sections_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Sections_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_Sections; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODEventParameterTrack_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams[] = { + { "Comment", "/** Handles manipulation of event parameters in a movie scene. */" }, + { "IncludePath", "Sequencer/FMODEventParameterTrack.h" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" }, + { "ToolTip", "Handles manipulation of event parameters in a movie scene." }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner = { "Sections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData[] = { + { "Comment", "/** The sections owned by this track. */" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" }, + { "ToolTip", "The sections owned by this track." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections = { "Sections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventParameterTrack, Sections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections, + }; + const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::InterfaceParams[] = { + { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventParameterTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055 + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventParameterTrack_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams = { + &UFMODEventParameterTrack::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers, + InterfaceParams, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers), + UE_ARRAY_COUNT(InterfaceParams), + 0x00A800A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODEventParameterTrack() + { + if (!Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton, Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODEventParameterTrack::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventParameterTrack); + UFMODEventParameterTrack::~UFMODEventParameterTrack() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODEventParameterTrack, UFMODEventParameterTrack::StaticClass, TEXT("UFMODEventParameterTrack"), &Z_Registration_Info_UClass_UFMODEventParameterTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventParameterTrack), 2178871856U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_3466804172(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h new file mode 100644 index 00000000..36567305 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "Sequencer/FMODEventParameterTrack.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODEventParameterTrack_generated_h +#error "FMODEventParameterTrack.generated.h already included, missing '#pragma once' in FMODEventParameterTrack.h" +#endif +#define FMODSTUDIO_FMODEventParameterTrack_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODEventParameterTrack(); \ + friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventParameterTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODEventParameterTrack(); \ + friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \ +public: \ + DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \ + DECLARE_SERIALIZER(UFMODEventParameterTrack) \ + virtual UObject* _getUObject() const override { return const_cast(this); } + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \ + FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \ +public: \ + FMODSTUDIO_API virtual ~UFMODEventParameterTrack(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \ + FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \ + FMODSTUDIO_API virtual ~UFMODEventParameterTrack(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_13_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventParameterTrack."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp new file mode 100644 index 00000000..7d2e44fc --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODPort.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODPort() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODPort::StaticRegisterNativesUFMODPort() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODPort); + UClass* Z_Construct_UClass_UFMODPort_NoRegister() + { + return UFMODPort::StaticClass(); + } + struct Z_Construct_UClass_UFMODPort_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODPort_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Port Asset.\n */" }, + { "IncludePath", "FMODPort.h" }, + { "ModuleRelativePath", "Classes/FMODPort.h" }, + { "ToolTip", "FMOD Port Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODPort_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODPort_Statics::ClassParams = { + &UFMODPort::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODPort() + { + if (!Z_Registration_Info_UClass_UFMODPort.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODPort.OuterSingleton, Z_Construct_UClass_UFMODPort_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODPort.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODPort::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODPort); + UFMODPort::~UFMODPort() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODPort, UFMODPort::StaticClass, TEXT("UFMODPort"), &Z_Registration_Info_UClass_UFMODPort, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODPort), 322109676U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_3542105293(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h new file mode 100644 index 00000000..9e56bc9a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODPort.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODPort_generated_h +#error "FMODPort.generated.h already included, missing '#pragma once' in FMODPort.h" +#endif +#define FMODSTUDIO_FMODPort_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODPort(); \ + friend struct Z_Construct_UClass_UFMODPort_Statics; \ +public: \ + DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODPort) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODPort(); \ + friend struct Z_Construct_UClass_UFMODPort_Statics; \ +public: \ + DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODPort) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODPort(UFMODPort&&); \ + NO_API UFMODPort(const UFMODPort&); \ +public: \ + NO_API virtual ~UFMODPort(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODPort(UFMODPort&&); \ + NO_API UFMODPort(const UFMODPort&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \ + NO_API virtual ~UFMODPort(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_11_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODPort."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp new file mode 100644 index 00000000..931dbfa4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp @@ -0,0 +1,1439 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSettings.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSettings() {} +// Cross Module References + COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FDirectoryPath(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings_NoRegister(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms(); + FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings(); + FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODLogging; + static UEnum* EFMODLogging_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODLogging, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODLogging")); + } + return Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODLogging_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators[] = { + { "LEVEL_NONE", (int64)LEVEL_NONE }, + { "LEVEL_ERROR", (int64)LEVEL_ERROR }, + { "LEVEL_WARNING", (int64)LEVEL_WARNING }, + { "LEVEL_LOG", (int64)LEVEL_LOG }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams[] = { + { "LEVEL_ERROR.Name", "LEVEL_ERROR" }, + { "LEVEL_LOG.Name", "LEVEL_LOG" }, + { "LEVEL_NONE.Name", "LEVEL_NONE" }, + { "LEVEL_WARNING.Name", "LEVEL_WARNING" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODLogging", + "EFMODLogging", + Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Regular, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging() + { + if (!Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODSpeakerMode; + static UEnum* EFMODSpeakerMode_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODSpeakerMode")); + } + return Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODSpeakerMode_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators[] = { + { "EFMODSpeakerMode::Stereo", (int64)EFMODSpeakerMode::Stereo }, + { "EFMODSpeakerMode::Surround_5_1", (int64)EFMODSpeakerMode::Surround_5_1 }, + { "EFMODSpeakerMode::Surround_7_1", (int64)EFMODSpeakerMode::Surround_7_1 }, + { "EFMODSpeakerMode::Surround_7_1_4", (int64)EFMODSpeakerMode::Surround_7_1_4 }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "Stereo.Comment", "// The speakers are stereo\n" }, + { "Stereo.Name", "EFMODSpeakerMode::Stereo" }, + { "Stereo.ToolTip", "The speakers are stereo" }, + { "Surround_5_1.Comment", "// 5.1 speaker setup\n" }, + { "Surround_5_1.Name", "EFMODSpeakerMode::Surround_5_1" }, + { "Surround_5_1.ToolTip", "5.1 speaker setup" }, + { "Surround_7_1.Comment", "// 7.1 speaker setup\n" }, + { "Surround_7_1.Name", "EFMODSpeakerMode::Surround_7_1" }, + { "Surround_7_1.ToolTip", "7.1 speaker setup" }, + { "Surround_7_1_4.Comment", "// 7.1.4 speaker setup\n" }, + { "Surround_7_1_4.Name", "EFMODSpeakerMode::Surround_7_1_4" }, + { "Surround_7_1_4.ToolTip", "7.1.4 speaker setup" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODSpeakerMode", + "EFMODSpeakerMode::Type", + Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode() + { + if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODOutput; + static UEnum* EFMODOutput_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODOutput, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODOutput")); + } + return Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODOutput_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators[] = { + { "EFMODOutput::TYPE_AUTODETECT", (int64)EFMODOutput::TYPE_AUTODETECT }, + { "EFMODOutput::TYPE_NOSOUND", (int64)EFMODOutput::TYPE_NOSOUND }, + { "EFMODOutput::TYPE_WASAPI", (int64)EFMODOutput::TYPE_WASAPI }, + { "EFMODOutput::TYPE_ASIO", (int64)EFMODOutput::TYPE_ASIO }, + { "EFMODOutput::TYPE_PULSEAUDIO", (int64)EFMODOutput::TYPE_PULSEAUDIO }, + { "EFMODOutput::TYPE_ALSA", (int64)EFMODOutput::TYPE_ALSA }, + { "EFMODOutput::TYPE_COREAUDIO", (int64)EFMODOutput::TYPE_COREAUDIO }, + { "EFMODOutput::TYPE_AUDIOTRACK", (int64)EFMODOutput::TYPE_AUDIOTRACK }, + { "EFMODOutput::TYPE_OPENSL", (int64)EFMODOutput::TYPE_OPENSL }, + { "EFMODOutput::TYPE_AUDIOOUT", (int64)EFMODOutput::TYPE_AUDIOOUT }, + { "EFMODOutput::TYPE_AUDIO3D", (int64)EFMODOutput::TYPE_AUDIO3D }, + { "EFMODOutput::TYPE_NNAUDIO", (int64)EFMODOutput::TYPE_NNAUDIO }, + { "EFMODOutput::TYPE_WINSONIC", (int64)EFMODOutput::TYPE_WINSONIC }, + { "EFMODOutput::TYPE_AAUDIO", (int64)EFMODOutput::TYPE_AAUDIO }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "TYPE_AAUDIO.Comment", "/** Android - AAudio. (Default on Android 8.1 and above) */" }, + { "TYPE_AAUDIO.Name", "EFMODOutput::TYPE_AAUDIO" }, + { "TYPE_AAUDIO.ToolTip", "Android - AAudio. (Default on Android 8.1 and above)" }, + { "TYPE_ALSA.Comment", "/** Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available) */" }, + { "TYPE_ALSA.Name", "EFMODOutput::TYPE_ALSA" }, + { "TYPE_ALSA.ToolTip", "Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)" }, + { "TYPE_ASIO.Comment", "/** Win - Low latency ASIO 2.0. */" }, + { "TYPE_ASIO.Name", "EFMODOutput::TYPE_ASIO" }, + { "TYPE_ASIO.ToolTip", "Win - Low latency ASIO 2.0." }, + { "TYPE_AUDIO3D.Comment", "/** PS4 - Audio3D. */" }, + { "TYPE_AUDIO3D.Name", "EFMODOutput::TYPE_AUDIO3D" }, + { "TYPE_AUDIO3D.ToolTip", "PS4 - Audio3D." }, + { "TYPE_AUDIOOUT.Comment", "/** PS4 / PS5 - Audio Out. (Default on PS4, PS5) */" }, + { "TYPE_AUDIOOUT.Name", "EFMODOutput::TYPE_AUDIOOUT" }, + { "TYPE_AUDIOOUT.ToolTip", "PS4 / PS5 - Audio Out. (Default on PS4, PS5)" }, + { "TYPE_AUDIOTRACK.Comment", "/** Android - Java Audio Track. (Default on Android 2.2 and below) */" }, + { "TYPE_AUDIOTRACK.Name", "EFMODOutput::TYPE_AUDIOTRACK" }, + { "TYPE_AUDIOTRACK.ToolTip", "Android - Java Audio Track. (Default on Android 2.2 and below)" }, + { "TYPE_AUTODETECT.Comment", "/** Picks the best output mode for the platform.This is the default. */" }, + { "TYPE_AUTODETECT.Name", "EFMODOutput::TYPE_AUTODETECT" }, + { "TYPE_AUTODETECT.ToolTip", "Picks the best output mode for the platform.This is the default." }, + { "TYPE_COREAUDIO.Comment", "/** Mac / iOS - Core Audio. (Default on Mac and iOS) */" }, + { "TYPE_COREAUDIO.Name", "EFMODOutput::TYPE_COREAUDIO" }, + { "TYPE_COREAUDIO.ToolTip", "Mac / iOS - Core Audio. (Default on Mac and iOS)" }, + { "TYPE_NNAUDIO.Comment", "/** Switch - nn::audio. (Default on Switch) */" }, + { "TYPE_NNAUDIO.Name", "EFMODOutput::TYPE_NNAUDIO" }, + { "TYPE_NNAUDIO.ToolTip", "Switch - nn::audio. (Default on Switch)" }, + { "TYPE_NOSOUND.Comment", "/** All - Perform all mixing but discard the final output. */" }, + { "TYPE_NOSOUND.Name", "EFMODOutput::TYPE_NOSOUND" }, + { "TYPE_NOSOUND.ToolTip", "All - Perform all mixing but discard the final output." }, + { "TYPE_OPENSL.Comment", "/** Android - OpenSL ES. (Default on Android 2.3 up to 7.1) */" }, + { "TYPE_OPENSL.Name", "EFMODOutput::TYPE_OPENSL" }, + { "TYPE_OPENSL.ToolTip", "Android - OpenSL ES. (Default on Android 2.3 up to 7.1)" }, + { "TYPE_PULSEAUDIO.Comment", "/** Linux - Pulse Audio. (Default on Linux if available) */" }, + { "TYPE_PULSEAUDIO.Name", "EFMODOutput::TYPE_PULSEAUDIO" }, + { "TYPE_PULSEAUDIO.ToolTip", "Linux - Pulse Audio. (Default on Linux if available)" }, + { "TYPE_WASAPI.Comment", "/** Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP) */" }, + { "TYPE_WASAPI.Name", "EFMODOutput::TYPE_WASAPI" }, + { "TYPE_WASAPI.ToolTip", "Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)" }, + { "TYPE_WINSONIC.Comment", "/** Win10 / Xbox One / Game Core - Windows Sonic. */" }, + { "TYPE_WINSONIC.Name", "EFMODOutput::TYPE_WINSONIC" }, + { "TYPE_WINSONIC.ToolTip", "Win10 / Xbox One / Game Core - Windows Sonic." }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODOutput", + "EFMODOutput::Type", + Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput() + { + if (!Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODPlatforms; + static UEnum* EFMODPlatforms_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODPlatforms, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODPlatforms")); + } + return Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODPlatforms_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators[] = { + { "EFMODPlatforms::Windows", (int64)EFMODPlatforms::Windows }, + { "EFMODPlatforms::Linux", (int64)EFMODPlatforms::Linux }, + { "EFMODPlatforms::Mac", (int64)EFMODPlatforms::Mac }, + { "EFMODPlatforms::Android", (int64)EFMODPlatforms::Android }, + { "EFMODPlatforms::IOS", (int64)EFMODPlatforms::IOS }, + { "EFMODPlatforms::PS4", (int64)EFMODPlatforms::PS4 }, + { "EFMODPlatforms::PS5", (int64)EFMODPlatforms::PS5 }, + { "EFMODPlatforms::Deprecated", (int64)EFMODPlatforms::Deprecated }, + { "EFMODPlatforms::Switch", (int64)EFMODPlatforms::Switch }, + { "EFMODPlatforms::XboxOne", (int64)EFMODPlatforms::XboxOne }, + { "EFMODPlatforms::XSX", (int64)EFMODPlatforms::XSX }, + { "EFMODPlatforms::Editor", (int64)EFMODPlatforms::Editor }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams[] = { + { "Android.Name", "EFMODPlatforms::Android" }, + { "Deprecated.Name", "EFMODPlatforms::Deprecated" }, + { "Editor.Name", "EFMODPlatforms::Editor" }, + { "IOS.Name", "EFMODPlatforms::IOS" }, + { "Linux.Name", "EFMODPlatforms::Linux" }, + { "Mac.Name", "EFMODPlatforms::Mac" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "PS4.Name", "EFMODPlatforms::PS4" }, + { "PS5.Name", "EFMODPlatforms::PS5" }, + { "Switch.Name", "EFMODPlatforms::Switch" }, + { "Windows.Name", "EFMODPlatforms::Windows" }, + { "XboxOne.Name", "EFMODPlatforms::XboxOne" }, + { "XSX.Name", "EFMODPlatforms::XSX" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODPlatforms", + "EFMODPlatforms::Type", + Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms() + { + if (!Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton; + } + static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODCodec; + static UEnum* EFMODCodec_StaticEnum() + { + if (!Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton) + { + Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODCodec, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODCodec")); + } + return Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton; + } + template<> FMODSTUDIO_API UEnum* StaticEnum() + { + return EFMODCodec_StaticEnum(); + } + struct Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics + { + static const UECodeGen_Private::FEnumeratorParam Enumerators[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; +#endif + static const UECodeGen_Private::FEnumParams EnumParams; + }; + const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators[] = { + { "EFMODCodec::VORBIS", (int64)EFMODCodec::VORBIS }, + { "EFMODCodec::FADPCM", (int64)EFMODCodec::FADPCM }, + { "EFMODCodec::OPUS", (int64)EFMODCodec::OPUS }, + { "EFMODCodec::XMA", (int64)EFMODCodec::XMA }, + { "EFMODCodec::AT9", (int64)EFMODCodec::AT9 }, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams[] = { + { "AT9.Name", "EFMODCodec::AT9" }, + { "FADPCM.Name", "EFMODCodec::FADPCM" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "OPUS.Name", "EFMODCodec::OPUS" }, + { "VORBIS.Name", "EFMODCodec::VORBIS" }, + { "XMA.Name", "EFMODCodec::XMA" }, + }; +#endif + const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams = { + (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + "EFMODCodec", + "EFMODCodec::Type", + Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators, + UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators), + RF_Public|RF_Transient|RF_MarkAsNative, + EEnumFlags::None, + (uint8)UEnum::ECppForm::Namespaced, + METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams)) + }; + UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec() + { + if (!Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton) + { + UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams); + } + return Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_CustomPoolSizes; +class UScriptStruct* FCustomPoolSizes::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCustomPoolSizes, Z_Construct_UPackage__Script_FMODStudio(), TEXT("CustomPoolSizes")); + } + return Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FCustomPoolSizes::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Desktop_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Desktop; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Mobile_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Mobile; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PS4_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_PS4; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Switch_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Switch; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_XboxOne_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_XboxOne; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop = { "Desktop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Desktop), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile = { "Mobile", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Mobile), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4 = { "PS4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, PS4), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch = { "Switch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Switch), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData[] = { + { "Category", "InitSettings" }, + { "ClampMin", "0" }, + { "Comment", "/** Default = 0 (Disabled) units in bytes*/" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default = 0 (Disabled) units in bytes" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne = { "XboxOne", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, XboxOne), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "CustomPoolSizes", + sizeof(FCustomPoolSizes), + alignof(FCustomPoolSizes), + Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes() + { + if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODPlatformSettings; +class UScriptStruct* FFMODPlatformSettings::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODPlatformSettings, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODPlatformSettings")); + } + return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODPlatformSettings::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SpeakerMode_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_SpeakerMode; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomPoolSize_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_CustomPoolSize; + static const UECodeGen_Private::FIntPropertyParams NewProp_Codecs_ValueProp; + static const UECodeGen_Private::FBytePropertyParams NewProp_Codecs_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_Codecs; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "// Real Channel Count\n" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Real Channel Count" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SampleRate), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/**\n * Project Output Format, should match the mode set up for the Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode = { "SpeakerMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SpeakerMode), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData)) }; // 569389764 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Built-in output types that can be used to run the mixer." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/**\n * Use specified memory pool size, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Use specified memory pool size, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize = { "CustomPoolSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, CustomPoolSize), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp = { "Codecs", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp = { "Codecs_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODCodec, METADATA_PARAMS(nullptr, 0) }; // 2308599081 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData[] = { + { "Category", "PlatformSettings" }, + { "ClampMin", "0" }, + { "Comment", "/* Codecs\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Codecs" }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, Codecs), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData)) }; // 2308599081 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODPlatformSettings", + sizeof(FFMODPlatformSettings), + alignof(FFMODPlatformSettings), + Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings() + { + if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton; + } + static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODProjectLocale; +class UScriptStruct* FFMODProjectLocale::StaticStruct() +{ + if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton) + { + Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODProjectLocale, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODProjectLocale")); + } + return Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton; +} +template<> FMODSTUDIO_API UScriptStruct* StaticStruct() +{ + return FFMODProjectLocale::StaticStruct(); +} + struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[]; +#endif + static void* NewStructOps(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleCode_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleCode; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bDefault_MetaData[]; +#endif + static void NewProp_bDefault_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bDefault; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FStructParams ReturnStructParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams[] = { + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif + void* Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps() + { + return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); + } +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Human readable locale name, displayed in Blueprints.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Human readable locale name, displayed in Blueprints." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName = { "LocaleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Locale code. Must correspond to project locale codes in FMOD Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Locale code. Must correspond to project locale codes in FMOD Studio project." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode = { "LocaleCode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleCode), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Default locale at startup. Only one locale should be marked as default.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Default locale at startup. Only one locale should be marked as default." }, + }; +#endif + void Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit(void* Obj) + { + ((FFMODProjectLocale*)Obj)->bDefault = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault = { "bDefault", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODProjectLocale), &Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault, + }; + const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams = { + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + nullptr, + &NewStructOps, + "FMODProjectLocale", + sizeof(FFMODProjectLocale), + alignof(FFMODProjectLocale), + Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers, + UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers), + RF_Public|RF_Transient|RF_MarkAsNative, + EStructFlags(0x00000001), + METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams)) + }; + UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale() + { + if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton) + { + UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams); + } + return Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton; + } + void UFMODSettings::StaticRegisterNativesUFMODSettings() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSettings); + UClass* Z_Construct_UClass_UFMODSettings_NoRegister() + { + return UFMODSettings::StaticClass(); + } + struct Z_Construct_UClass_UFMODSettings_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllBanks_MetaData[]; +#endif + static void NewProp_bLoadAllBanks_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllBanks; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllSampleData_MetaData[]; +#endif + static void NewProp_bLoadAllSampleData_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllSampleData; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableLiveUpdate_MetaData[]; +#endif + static void NewProp_bEnableLiveUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableLiveUpdate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEditorLiveUpdate_MetaData[]; +#endif + static void NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEditorLiveUpdate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_BankOutputDirectory_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_BankOutputDirectory; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputFormat_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputFormat; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType; + static const UECodeGen_Private::FStructPropertyParams NewProp_Locales_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Locales_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_Locales; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bVol0Virtual_MetaData[]; +#endif + static void NewProp_bVol0Virtual_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bVol0Virtual; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Vol0VirtualLevel_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_Vol0VirtualLevel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bMatchHardwareSampleRate_MetaData[]; +#endif + static void NewProp_bMatchHardwareSampleRate_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bMatchHardwareSampleRate; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_TotalChannelCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_TotalChannelCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferLength_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferLength; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferCount_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferCount; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_FileBufferSize_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_FileBufferSize; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioUpdatePeriod_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_StudioUpdatePeriod; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_InitialOutputDriverName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_InitialOutputDriverName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bLockAllBuses_MetaData[]; +#endif + static void NewProp_bLockAllBuses_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockAllBuses; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MemoryPoolSizes_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_MemoryPoolSizes; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LiveUpdatePort_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_LiveUpdatePort; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_EditorLiveUpdatePort_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_EditorLiveUpdatePort; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ReloadBanksDelay_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_ReloadBanksDelay; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAPIErrorLogging_MetaData[]; +#endif + static void NewProp_bEnableAPIErrorLogging_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAPIErrorLogging; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMemoryTracking_MetaData[]; +#endif + static void NewProp_bEnableMemoryTracking_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMemoryTracking; + static const UECodeGen_Private::FStrPropertyParams NewProp_PluginFiles_Inner; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_PluginFiles_MetaData[]; +#endif + static const UECodeGen_Private::FArrayPropertyParams NewProp_PluginFiles; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentBrowserPrefix_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ContentBrowserPrefix; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_ForcePlatformName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_ForcePlatformName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_SkipLoadBankName_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_SkipLoadBankName; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioBankKey_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_StudioBankKey; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_WavWriterPath_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_WavWriterPath; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_LoggingLevel_MetaData[]; +#endif + static const UECodeGen_Private::FBytePropertyParams NewProp_LoggingLevel; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_OcclusionParameter; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientVolumeParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientVolumeParameter; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientLPFParameter_MetaData[]; +#endif + static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientLPFParameter; + static const UECodeGen_Private::FStructPropertyParams NewProp_Platforms_ValueProp; + static const UECodeGen_Private::FBytePropertyParams NewProp_Platforms_Key_KeyProp; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Platforms_MetaData[]; +#endif + static const UECodeGen_Private::FMapPropertyParams NewProp_Platforms; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSettings_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UObject, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams[] = { + { "IncludePath", "FMODSettings.h" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Whether to load all banks at startup.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to load all banks at startup." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLoadAllBanks = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks = { "bLoadAllBanks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Whether to load all bank sample data into memory at startup.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to load all bank sample data into memory at startup." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLoadAllSampleData = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData = { "bLoadAllSampleData", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Enable live update in non-final builds.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable live update in non-final builds." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableLiveUpdate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate = { "bEnableLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Enable live update in Editor for Auditioning. *Requires Restart*\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable live update in Editor for Auditioning. *Requires Restart*" }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableEditorLiveUpdate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate = { "bEnableEditorLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Path to find your studio bank output directory, relative to Content directory.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "RelativeToGameContentDir", "" }, + { "ToolTip", "Path to find your studio bank output directory, relative to Content directory." }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory = { "BankOutputDirectory", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, BankOutputDirectory), Z_Construct_UScriptStruct_FDirectoryPath, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/** Project Output Format, should match the mode set up for the Studio project. */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat = { "OutputFormat", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputFormat), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData)) }; // 569389764 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData[] = { + { "Category", "Basic" }, + { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Built-in output types that can be used to run the mixer." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner = { "Locales", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODProjectLocale, METADATA_PARAMS(nullptr, 0) }; // 2487079742 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData[] = { + { "Category", "Localization" }, + { "Comment", "/**\n * Locales for localized banks. These should match the project locales configured in the FMOD Studio project.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Locales for localized banks. These should match the project locales configured in the FMOD Studio project." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales = { "Locales", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Locales), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData)) }; // 2487079742 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bVol0Virtual = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual = { "bVol0Virtual", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * If vol0virtual is enabled, the signal level at which to make channels virtual.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "If vol0virtual is enabled, the signal level at which to make channels virtual." }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel = { "Vol0VirtualLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Vol0VirtualLevel), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SampleRate), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz)." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bMatchHardwareSampleRate = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate = { "bMatchHardwareSampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Number of actual software voices that can be used at once.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Number of actual software voices that can be used at once." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Total number of voices available that can be either real or virtual.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Total number of voices available that can be either real or virtual." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount = { "TotalChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, TotalChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\n * When changing the Buffer Length, Buffer Count also needs to be set.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\nWhen changing the Buffer Length, Buffer Count also needs to be set." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength = { "DSPBufferLength", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferLength), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * DSP mixer buffer count (eg. 2, 4) or 0 for system default.\n * When changing the Buffer Count, Buffer Length also needs to be set.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "DSP mixer buffer count (eg. 2, 4) or 0 for system default.\nWhen changing the Buffer Count, Buffer Length also needs to be set." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount = { "DSPBufferCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * File buffer size in bytes (2048 by default).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "File buffer size in bytes (2048 by default)." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize = { "FileBufferSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, FileBufferSize), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Studio update period in milliseconds, or 0 for default (which means 20ms).\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Studio update period in milliseconds, or 0 for default (which means 20ms)." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod = { "StudioUpdatePeriod", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioUpdatePeriod), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Output device to choose at system start up, or empty for default.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Output device to choose at system start up, or empty for default." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName = { "InitialOutputDriverName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, InitialOutputDriverName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Lock all mixer buses at startup, making sure they are created up front.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Lock all mixer buses at startup, making sure they are created up front." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bLockAllBuses = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses = { "bLockAllBuses", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData[] = { + { "Category", "InitSettings" }, + { "Comment", "/**\n * Use specified memory pool size for platform, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Use specified memory pool size for platform, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes = { "MemoryPoolSizes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MemoryPoolSizes), Z_Construct_UScriptStruct_FCustomPoolSizes, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData)) }; // 2052667234 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Live update port to use, or 0 for default.\n */" }, + { "EditCondition", "bEnableLiveUpdate" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Live update port to use, or 0 for default." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort = { "LiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Live update port to use while in editor for auditioning. *Requires Restart*\n */" }, + { "EditCondition", "bEnableEditorLiveUpdate" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Live update port to use while in editor for auditioning. *Requires Restart*" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort = { "EditorLiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, EditorLiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\n * banks takes a long time and UE4 tries to reload banks before building is completed.\n * Set to 0 to disable automatic bank reloading.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\nbanks takes a long time and UE4 tries to reload banks before building is completed.\nSet to 0 to disable automatic bank reloading." }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay = { "ReloadBanksDelay", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ReloadBanksDelay), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Will log internal API errors when enabled.\n */" }, + { "DisplayName", "Enable API Error Logging" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Will log internal API errors when enabled." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableAPIErrorLogging = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging = { "bEnableAPIErrorLogging", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Enable memory tracking.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Enable memory tracking." }, + }; +#endif + void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit(void* Obj) + { + ((UFMODSettings*)Obj)->bEnableMemoryTracking = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking = { "bEnableMemoryTracking", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData)) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner = { "PluginFiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Extra plugin files to load.\n * The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Extra plugin files to load.\nThe plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory." }, + }; +#endif + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles = { "PluginFiles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, PluginFiles), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Directory for content to appear in content window. Be careful changing this!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Directory for content to appear in content window. Be careful changing this!" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix = { "ContentBrowserPrefix", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ContentBrowserPrefix), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName = { "ForcePlatformName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ForcePlatformName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of master bank. The default in Studio is \"Master Bank\".\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of master bank. The default in Studio is \"Master Bank\"." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName = { "MasterBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MasterBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Skip bank files of the given name.\n * Can be used to load all banks except for a certain set, such as localization banks.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Skip bank files of the given name.\nCan be used to load all banks except for a certain set, such as localization banks." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName = { "SkipLoadBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SkipLoadBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/*\n * Specify the key for loading sounds from encrypted banks.\n */" }, + { "DisplayName", "Encryption Key" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Specify the key for loading sounds from encrypted banks." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey = { "StudioBankKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioBankKey), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Force wav writer output, for debugging only. Setting this will prevent normal sound output!\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Force wav writer output, for debugging only. Setting this will prevent normal sound output!" }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath = { "WavWriterPath", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, WavWriterPath), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/*\n * Specify the logging level to use in a debug/development build.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Specify the logging level to use in a debug/development build." }, + }; +#endif + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel = { "LoggingLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LoggingLevel), Z_Construct_UEnum_FMODStudio_EFMODLogging, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData)) }; // 1304032146 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Occlusion effects.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Occlusion effects." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter = { "OcclusionParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OcclusionParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient volume.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Ambient volume." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter = { "AmbientVolumeParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientVolumeParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData[] = { + { "Category", "Advanced" }, + { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient LPF effects.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "Name of the parameter used in Studio to control Ambient LPF effects." }, + }; +#endif + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter = { "AmbientLPFParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientLPFParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData)) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp = { "Platforms", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, Z_Construct_UScriptStruct_FFMODPlatformSettings, METADATA_PARAMS(nullptr, 0) }; // 2008232712 + const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp = { "Platforms_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODPlatforms, METADATA_PARAMS(nullptr, 0) }; // 4094537559 +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData[] = { + { "Category", "PlatformSettings" }, + { "Comment", "/*\n * Used to specify platform specific settings.\n */" }, + { "ModuleRelativePath", "Classes/FMODSettings.h" }, + { "ToolTip", "* Used to specify platform specific settings." }, + }; +#endif + const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms = { "Platforms", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Platforms), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData)) }; // 4094537559 2008232712 + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSettings_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSettings_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSettings_Statics::ClassParams = { + &UFMODSettings::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODSettings_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::PropPointers), + 0, + 0x001000A6u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSettings() + { + if (!Z_Registration_Info_UClass_UFMODSettings.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSettings.OuterSingleton, Z_Construct_UClass_UFMODSettings_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSettings.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSettings::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSettings); + UFMODSettings::~UFMODSettings() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics + { + static const FEnumRegisterCompiledInInfo EnumInfo[]; + static const FStructRegisterCompiledInInfo ScriptStructInfo[]; + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo[] = { + { EFMODLogging_StaticEnum, TEXT("EFMODLogging"), &Z_Registration_Info_UEnum_EFMODLogging, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1304032146U) }, + { EFMODSpeakerMode_StaticEnum, TEXT("EFMODSpeakerMode"), &Z_Registration_Info_UEnum_EFMODSpeakerMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 569389764U) }, + { EFMODOutput_StaticEnum, TEXT("EFMODOutput"), &Z_Registration_Info_UEnum_EFMODOutput, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2578117423U) }, + { EFMODPlatforms_StaticEnum, TEXT("EFMODPlatforms"), &Z_Registration_Info_UEnum_EFMODPlatforms, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4094537559U) }, + { EFMODCodec_StaticEnum, TEXT("EFMODCodec"), &Z_Registration_Info_UEnum_EFMODCodec, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2308599081U) }, + }; + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo[] = { + { FCustomPoolSizes::StaticStruct, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps, TEXT("CustomPoolSizes"), &Z_Registration_Info_UScriptStruct_CustomPoolSizes, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCustomPoolSizes), 2052667234U) }, + { FFMODPlatformSettings::StaticStruct, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps, TEXT("FMODPlatformSettings"), &Z_Registration_Info_UScriptStruct_FMODPlatformSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODPlatformSettings), 2008232712U) }, + { FFMODProjectLocale::StaticStruct, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps, TEXT("FMODProjectLocale"), &Z_Registration_Info_UScriptStruct_FMODProjectLocale, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODProjectLocale), 2487079742U) }, + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSettings, UFMODSettings::StaticClass, TEXT("UFMODSettings"), &Z_Registration_Info_UClass_UFMODSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSettings), 3083256008U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_1679971769(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h new file mode 100644 index 00000000..c315ca81 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h @@ -0,0 +1,167 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSettings.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSettings_generated_h +#error "FMODSettings.generated.h already included, missing '#pragma once' in FMODSettings.h" +#endif +#define FMODSTUDIO_FMODSettings_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_110_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_138_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_180_GENERATED_BODY \ + friend struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics; \ + FMODSTUDIO_API static class UScriptStruct* StaticStruct(); + + +template<> FMODSTUDIO_API UScriptStruct* StaticStruct(); + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSettings(); \ + friend struct Z_Construct_UClass_UFMODSettings_Statics; \ +public: \ + DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ + + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSettings(); \ + friend struct Z_Construct_UClass_UFMODSettings_Statics; \ +public: \ + DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSettings) \ + static const TCHAR* StaticConfigName() {return TEXT("Engine");} \ + + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSettings(UFMODSettings&&); \ + NO_API UFMODSettings(const UFMODSettings&); \ +public: \ + NO_API virtual ~UFMODSettings(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSettings(UFMODSettings&&); \ + NO_API UFMODSettings(const UFMODSettings&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \ + NO_API virtual ~UFMODSettings(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_201_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSettings."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h + + +#define FOREACH_ENUM_EFMODLOGGING(op) \ + op(LEVEL_NONE) \ + op(LEVEL_ERROR) \ + op(LEVEL_WARNING) \ + op(LEVEL_LOG) +#define FOREACH_ENUM_EFMODSPEAKERMODE(op) \ + op(EFMODSpeakerMode::Stereo) \ + op(EFMODSpeakerMode::Surround_5_1) \ + op(EFMODSpeakerMode::Surround_7_1) \ + op(EFMODSpeakerMode::Surround_7_1_4) +#define FOREACH_ENUM_EFMODOUTPUT(op) \ + op(EFMODOutput::TYPE_AUTODETECT) \ + op(EFMODOutput::TYPE_NOSOUND) \ + op(EFMODOutput::TYPE_WASAPI) \ + op(EFMODOutput::TYPE_ASIO) \ + op(EFMODOutput::TYPE_PULSEAUDIO) \ + op(EFMODOutput::TYPE_ALSA) \ + op(EFMODOutput::TYPE_COREAUDIO) \ + op(EFMODOutput::TYPE_AUDIOTRACK) \ + op(EFMODOutput::TYPE_OPENSL) \ + op(EFMODOutput::TYPE_AUDIOOUT) \ + op(EFMODOutput::TYPE_AUDIO3D) \ + op(EFMODOutput::TYPE_NNAUDIO) \ + op(EFMODOutput::TYPE_WINSONIC) \ + op(EFMODOutput::TYPE_AAUDIO) +#define FOREACH_ENUM_EFMODPLATFORMS(op) \ + op(EFMODPlatforms::Windows) \ + op(EFMODPlatforms::Linux) \ + op(EFMODPlatforms::Mac) \ + op(EFMODPlatforms::Android) \ + op(EFMODPlatforms::IOS) \ + op(EFMODPlatforms::PS4) \ + op(EFMODPlatforms::PS5) \ + op(EFMODPlatforms::Deprecated) \ + op(EFMODPlatforms::Switch) \ + op(EFMODPlatforms::XboxOne) \ + op(EFMODPlatforms::XSX) \ + op(EFMODPlatforms::Editor) +#define FOREACH_ENUM_EFMODCODEC(op) \ + op(EFMODCodec::VORBIS) \ + op(EFMODCodec::FADPCM) \ + op(EFMODCodec::OPUS) \ + op(EFMODCodec::XMA) \ + op(EFMODCodec::AT9) +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp new file mode 100644 index 00000000..f7265fb5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSnapshot.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSnapshot() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODSnapshot::StaticRegisterNativesUFMODSnapshot() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshot); + UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister() + { + return UFMODSnapshot::StaticClass(); + } + struct Z_Construct_UClass_UFMODSnapshot_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSnapshot_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODEvent, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Snapshot Asset.\n */" }, + { "IncludePath", "FMODSnapshot.h" }, + { "ModuleRelativePath", "Classes/FMODSnapshot.h" }, + { "ToolTip", "FMOD Snapshot Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshot_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams = { + &UFMODSnapshot::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSnapshot() + { + if (!Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton, Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSnapshot::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshot); + UFMODSnapshot::~UFMODSnapshot() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSnapshot, UFMODSnapshot::StaticClass, TEXT("UFMODSnapshot"), &Z_Registration_Info_UClass_UFMODSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshot), 3818525821U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_651564472(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h new file mode 100644 index 00000000..dc611df2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSnapshot.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSnapshot_generated_h +#error "FMODSnapshot.generated.h already included, missing '#pragma once' in FMODSnapshot.h" +#endif +#define FMODSTUDIO_FMODSnapshot_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSnapshot(); \ + friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshot) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSnapshot(); \ + friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshot) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshot(UFMODSnapshot&&); \ + NO_API UFMODSnapshot(const UFMODSnapshot&); \ +public: \ + NO_API virtual ~UFMODSnapshot(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshot(UFMODSnapshot&&); \ + NO_API UFMODSnapshot(const UFMODSnapshot&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \ + NO_API virtual ~UFMODSnapshot(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_11_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshot."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp new file mode 100644 index 00000000..5ee808c0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODSnapshotReverb.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODSnapshotReverb() {} +// Cross Module References + COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); + ENGINE_API UClass* Z_Construct_UClass_UReverbEffect(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODSnapshotReverb::StaticRegisterNativesUFMODSnapshotReverb() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshotReverb); + UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister() + { + return UFMODSnapshotReverb::StaticClass(); + } + struct Z_Construct_UClass_UFMODSnapshotReverb_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[]; +#endif + static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODSnapshotReverb_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UReverbEffect, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD Event Asset.\n */" }, + { "HideCategories", "object" }, + { "IncludePath", "FMODSnapshotReverb.h" }, + { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" }, + { "ToolTip", "FMOD Event Asset." }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData[] = { + { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" }, + { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" }, + { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" }, + }; +#endif + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSnapshotReverb, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshotReverb_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams = { + &UFMODSnapshotReverb::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers), + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODSnapshotReverb() + { + if (!Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton, Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODSnapshotReverb::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshotReverb); + UFMODSnapshotReverb::~UFMODSnapshotReverb() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODSnapshotReverb, UFMODSnapshotReverb::StaticClass, TEXT("UFMODSnapshotReverb"), &Z_Registration_Info_UClass_UFMODSnapshotReverb, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshotReverb), 2221329795U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_1541723395(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h new file mode 100644 index 00000000..fd3ec99c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODSnapshotReverb.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODSnapshotReverb_generated_h +#error "FMODSnapshotReverb.generated.h already included, missing '#pragma once' in FMODSnapshotReverb.h" +#endif +#define FMODSTUDIO_FMODSnapshotReverb_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODSnapshotReverb(); \ + friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshotReverb) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODSnapshotReverb(); \ + friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \ +public: \ + DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODSnapshotReverb) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \ + NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \ +public: \ + NO_API virtual ~UFMODSnapshotReverb(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \ + NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \ + NO_API virtual ~UFMODSnapshotReverb(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_12_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshotReverb."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp new file mode 100644 index 00000000..3c1e8b44 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODStudio_init() {} + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature(); + FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature(); + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FMODStudio; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FMODStudio() + { + if (!Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton) + { + static UObject* (*const SingletonFuncArray[])() = { + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, + (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, + }; + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/FMODStudio", + SingletonFuncArray, + UE_ARRAY_COUNT(SingletonFuncArray), + PKG_CompiledIn | 0x00000000, + 0x3DD61397, + 0x8FEFC51E, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FMODStudio(Z_Construct_UPackage__Script_FMODStudio, TEXT("/Script/FMODStudio"), Z_Registration_Info_UPackage__Script_FMODStudio, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x3DD61397, 0x8FEFC51E)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudioClasses.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudioClasses.h new file mode 100644 index 00000000..b8f5c06a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODStudioClasses.h @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + +#include "FMODStudio/Classes/FMODAmbientSound.h" +#include "FMODStudio/Classes/FMODAnimNotifyPlay.h" +#include "FMODStudio/Classes/FMODAsset.h" +#include "FMODStudio/Classes/FMODAudioComponent.h" +#include "FMODStudio/Classes/FMODBank.h" +#include "FMODStudio/Classes/FMODBlueprintStatics.h" +#include "FMODStudio/Classes/FMODBus.h" +#include "FMODStudio/Classes/FMODEvent.h" +#include "FMODStudio/Classes/FMODPort.h" +#include "FMODStudio/Classes/FMODSettings.h" +#include "FMODStudio/Classes/FMODSnapshot.h" +#include "FMODStudio/Classes/FMODSnapshotReverb.h" +#include "FMODStudio/Classes/FMODVCA.h" + diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.gen.cpp new file mode 100644 index 00000000..33624ac2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.gen.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "FMODStudio/Classes/FMODVCA.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeFMODVCA() {} +// Cross Module References + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA(); + FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister(); + UPackage* Z_Construct_UPackage__Script_FMODStudio(); +// End Cross Module References + void UFMODVCA::StaticRegisterNativesUFMODVCA() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODVCA); + UClass* Z_Construct_UClass_UFMODVCA_NoRegister() + { + return UFMODVCA::StaticClass(); + } + struct Z_Construct_UClass_UFMODVCA_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UFMODVCA_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UFMODAsset, + (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * FMOD VCA Asset.\n */" }, + { "IncludePath", "FMODVCA.h" }, + { "ModuleRelativePath", "Classes/FMODVCA.h" }, + { "ToolTip", "FMOD VCA Asset." }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODVCA_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODVCA_Statics::ClassParams = { + &UFMODVCA::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UFMODVCA() + { + if (!Z_Registration_Info_UClass_UFMODVCA.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODVCA.OuterSingleton, Z_Construct_UClass_UFMODVCA_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UFMODVCA.OuterSingleton; + } + template<> FMODSTUDIO_API UClass* StaticClass() + { + return UFMODVCA::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODVCA); + UFMODVCA::~UFMODVCA() {} + struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UFMODVCA, UFMODVCA::StaticClass, TEXT("UFMODVCA"), &Z_Registration_Info_UClass_UFMODVCA, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODVCA), 813254590U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_1299309861(TEXT("/Script/FMODStudio"), + Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.generated.h new file mode 100644 index 00000000..66d8f6f5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODVCA.generated.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "FMODVCA.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef FMODSTUDIO_FMODVCA_generated_h +#error "FMODVCA.generated.h already included, missing '#pragma once' in FMODVCA.h" +#endif +#define FMODSTUDIO_FMODVCA_generated_h + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUFMODVCA(); \ + friend struct Z_Construct_UClass_UFMODVCA_Statics; \ +public: \ + DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODVCA) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \ +private: \ + static void StaticRegisterNativesUFMODVCA(); \ + friend struct Z_Construct_UClass_UFMODVCA_Statics; \ +public: \ + DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \ + DECLARE_SERIALIZER(UFMODVCA) + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODVCA(UFMODVCA&&); \ + NO_API UFMODVCA(const UFMODVCA&); \ +public: \ + NO_API virtual ~UFMODVCA(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UFMODVCA(UFMODVCA&&); \ + NO_API UFMODVCA(const UFMODVCA&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \ + NO_API virtual ~UFMODVCA(); + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_11_PROLOG +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \ + FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODVCA."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> FMODSTUDIO_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/Timestamp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/Timestamp new file mode 100644 index 00000000..aae2ea79 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/Timestamp @@ -0,0 +1,20 @@ +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h +C:\jk\workspace\Build__2.2__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Shipping/FMODStudio/FMODStudio.precompiled b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Shipping/FMODStudio/FMODStudio.precompiled new file mode 100644 index 00000000..db6d2469 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Shipping/FMODStudio/FMODStudio.precompiled @@ -0,0 +1,50 @@ +{ + "OutputFiles": [ + "PCH.FMODStudio.h.obj", + "FMODAmbientSound.gen.cpp.obj", + "FMODAnimNotifyPlay.gen.cpp.obj", + "FMODAsset.gen.cpp.obj", + "FMODAssetLookup.gen.cpp.obj", + "FMODAudioComponent.gen.cpp.obj", + "FMODBank.gen.cpp.obj", + "FMODBankLookup.gen.cpp.obj", + "FMODBlueprintStatics.gen.cpp.obj", + "FMODBus.gen.cpp.obj", + "FMODEvent.gen.cpp.obj", + "FMODEventControlSection.gen.cpp.obj", + "FMODEventControlSectionTemplate.gen.cpp.obj", + "FMODEventControlTrack.gen.cpp.obj", + "FMODEventParameterSectionTemplate.gen.cpp.obj", + "FMODEventParameterTrack.gen.cpp.obj", + "FMODPort.gen.cpp.obj", + "FMODSettings.gen.cpp.obj", + "FMODSnapshot.gen.cpp.obj", + "FMODSnapshotReverb.gen.cpp.obj", + "FMODStudio.init.gen.cpp.obj", + "FMODVCA.gen.cpp.obj", + "FMODAmbientSound.cpp.obj", + "FMODAnimNotifyPlay.cpp.obj", + "FMODAsset.cpp.obj", + "FMODAssetLookup.cpp.obj", + "FMODAssetTable.cpp.obj", + "FMODAudioComponent.cpp.obj", + "FMODBank.cpp.obj", + "FMODBankLookup.cpp.obj", + "FMODBlueprintStatics.cpp.obj", + "FMODBus.cpp.obj", + "FMODEvent.cpp.obj", + "FMODFileCallbacks.cpp.obj", + "FMODListener.cpp.obj", + "FMODPort.cpp.obj", + "FMODSettings.cpp.obj", + "FMODSnapshot.cpp.obj", + "FMODSnapshotReverb.cpp.obj", + "FMODStudioModule.cpp.obj", + "FMODVCA.cpp.obj", + "FMODEventControlSection.cpp.obj", + "FMODEventControlSectionTemplate.cpp.obj", + "FMODEventControlTrack.cpp.obj", + "FMODEventParameterSectionTemplate.cpp.obj", + "FMODEventParameterTrack.cpp.obj" + ] +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Resources/Icon128.png b/hwanyoung2/Plugins/FMODStudio/Resources/Icon128.png new file mode 100644 index 00000000..fcec53da Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Resources/Icon128.png differ diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h new file mode 100644 index 00000000..8977c99c --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h @@ -0,0 +1,26 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAudioComponent.h" +#include "FMODAmbientSound.generated.h" + +/** FMOD Ambient Sound. +*/ +UCLASS(AutoExpandCategories = Audio, ClassGroup = Sounds, hidecategories(Collision, Input)) +class FMODSTUDIO_API AFMODAmbientSound : public AActor +{ + GENERATED_UCLASS_BODY() + +public: + /** The Audio component for this actor */ + UPROPERTY(Category = Sound, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Sound")) + UFMODAudioComponent *AudioComponent; + +// Begin AActor interface. +#if WITH_EDITOR + virtual void CheckForErrors() override; + virtual bool GetReferencedContentObjects(TArray &Objects) const override; +#endif +// End AActor interface. +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAnimNotifyPlay.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAnimNotifyPlay.h new file mode 100644 index 00000000..38e0ca3b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAnimNotifyPlay.h @@ -0,0 +1,31 @@ +#pragma once + +#include "Animation/AnimNotifies/AnimNotify.h" +#include "FMODEvent.h" +#include "FMODAnimNotifyPlay.generated.h" + +UCLASS(const, hidecategories = Object, collapsecategories, meta = (DisplayName = "Play FMOD Event")) +class FMODSTUDIO_API UFMODAnimNotifyPlay : public UAnimNotify +{ + GENERATED_BODY() + +public: + UFMODAnimNotifyPlay(); + +// Begin UAnimNotify interface + virtual void Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) override; + virtual FString GetNotifyName_Implementation() const override; +// End UAnimNotify interface + + // If this sound should follow its owner + UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify") + uint32 bFollow : 1; + + // Socket or bone name to attach sound to + UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify", meta = (EditCondition = "bFollow")) + FString AttachName; + + // Sound to Play + UPROPERTY(EditAnywhere, Category = "FMOD Anim Notify", BlueprintReadWrite) + class UFMODEvent* Event; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAsset.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAsset.h new file mode 100644 index 00000000..a5580477 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAsset.h @@ -0,0 +1,29 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Misc/Guid.h" +#include "CoreMinimal.h" +#include "FMODAsset.generated.h" + +/** + * FMOD Asset. + */ +UCLASS(BlueprintType) +class FMODSTUDIO_API UFMODAsset : public UObject +{ + GENERATED_UCLASS_BODY() + +public: + /** The unique Guid, which matches the one exported from FMOD Studio */ + UPROPERTY() + FGuid AssetGuid; + +protected: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + +private: + /** Non default instances of UFMODAsset are assets */ + virtual bool IsAsset() const override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h new file mode 100644 index 00000000..0acc5627 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h @@ -0,0 +1,425 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Containers/Map.h" +#include "Runtime/Launch/Resources/Version.h" +#include "Sound/SoundAttenuation.h" +#include "AudioDevice.h" +#include "FMODStudioModule.h" +#include "FMODUtils.h" +#include "FMODAudioComponent.generated.h" + +// Event property +UENUM() +namespace EFMODEventProperty +{ +enum Type +{ + /* Priority to set on low-level channels created by this event instance (-1 to 256). */ + ChannelPriority, + /** Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default. */ + ScheduleDelay, + /** Schedule look-ahead on the timeline in DSP clocks, or -1 for default. */ + ScheduleLookahead, + /** Override the event's 3D minimum distance, or -1 for default. */ + MinimumDistance, + /** Override the event's 3D maximum distance, or -1 for default. */ + MaximumDistance, + /** Number of options */ + Count +}; +} + + +/** Used to store callback info from FMOD thread to our event */ +struct FTimelineMarkerProperties +{ + FString Name; + int32 Position; + FTimelineMarkerProperties() + : Position(0) + {} +}; + +/** Used to store callback info from FMOD thread to our event */ +struct FTimelineBeatProperties +{ + int32 Bar; + int32 Beat; + int32 Position; + float Tempo; + int32 TimeSignatureUpper; + int32 TimeSignatureLower; + FTimelineBeatProperties() + : Bar(0) + , Beat(0) + , Position(0) + , Tempo(0.0f) + , TimeSignatureUpper(0) + , TimeSignatureLower(0) + {} +}; + +USTRUCT(BlueprintType) +struct FFMODAttenuationDetails +{ + GENERATED_USTRUCT_BODY() + /** Should we use Attenuation set in Studio or be able to modify in Editor. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FMOD|Attenuation") + uint32 bOverrideAttenuation : 1; + /** Override the event's 3D minimum distance. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FMOD|Attenuation", + meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bOverrideAttenuation")) + float MinimumDistance; + /** Override the event's 3D maximum distance. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FMOD|Attenuation", + meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bOverrideAttenuation")) + float MaximumDistance; + + FFMODAttenuationDetails() + : bOverrideAttenuation(false) + , MinimumDistance(1.0f) + , MaximumDistance(10.0f) + {} +}; + +USTRUCT(BlueprintType) +struct FFMODOcclusionDetails +{ + GENERATED_USTRUCT_BODY() + /** Enable Occlusion Settings. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FMOD|Occlusion") + bool bEnableOcclusion; + /* Which trace channel to use for audio occlusion checks. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FMOD|Occlusion", meta = (EditCondition = "bEnableOcclusion")) + TEnumAsByte OcclusionTraceChannel; + /** Whether or not to enable complex geometry occlusion checks. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="FMOD|Occlusion", meta=(EditCondition = "bEnableOcclusion")) + bool bUseComplexCollisionForOcclusion; + + FFMODOcclusionDetails() + : bEnableOcclusion(false) + , OcclusionTraceChannel(ECC_Visibility) + , bUseComplexCollisionForOcclusion(false) + {} +}; + +/** called when an event stops, either because it played to completion or because a Stop() call turned it off early */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnEventStopped); +/** called when a sound stops */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnSoundStopped); +/** called when we reach a named marker on the timeline */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTimelineMarker, FString, Name, int32, Position); +/** called when we reach a beat on the timeline */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_SixParams( + FOnTimelineBeat, int32, Bar, int32, Beat, int32, Position, float, Tempo, int32, TimeSignatureUpper, int32, TimeSignatureLower); + +namespace FMOD +{ +class DSP; +class Sound; +namespace Studio +{ +class EventDescription; +class EventInstance; +} +} + +struct FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES; +struct FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES; + +/** + * Plays FMOD Studio events. + */ +UCLASS(Blueprintable, ClassGroup = (Audio, Common), hidecategories = (Object, ActorComponent, Physics, Rendering, Mobility, LOD), + ShowCategories = Trigger, meta = (BlueprintSpawnableComponent)) +class FMODSTUDIO_API UFMODAudioComponent : public USceneComponent +{ + GENERATED_UCLASS_BODY() + + friend struct FFMODEventControlExecutionToken; + friend FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters); + +public: + /** The event asset to use for this sound. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FMODAudio) + UFMODEvent* Event; + + /** Event parameter cache. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, SimpleDisplay, Category = FMODAudio) + TMap ParameterCache; + + /** Sound name used for programmer sound. Will look up the name in any loaded audio table. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FMODAudio) + FString ProgrammerSoundName; + + /** Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FMODAudio) + uint32 bEnableTimelineCallbacks : 1; + + /** Auto destroy this component on completion. */ + UPROPERTY() + uint32 bAutoDestroy : 1; + + /** Stop sound when owner is destroyed. */ + UPROPERTY() + uint32 bStopWhenOwnerDestroyed : 1; + + /** Whether we apply gain and low-pass based on audio zones. */ + uint32 bApplyAmbientVolumes : 1; + + /** Whether we apply gain and low-pass based on occlusion onto a parameter. */ + uint32 bApplyOcclusionParameter:1; + + /** Called when an event stops, either because it played to completion or because a Stop() call turned it off early. */ + UPROPERTY(BlueprintAssignable) + FOnEventStopped OnEventStopped; + + /** Called when a sound stops. */ + UPROPERTY(BlueprintAssignable) + FOnSoundStopped OnSoundStopped; + + /** Called when we reach a named marker (if bEnableTimelineCallbacks is true). */ + UPROPERTY(BlueprintAssignable) + FOnTimelineMarker OnTimelineMarker; + + /** Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true). */ + UPROPERTY(BlueprintAssignable) + FOnTimelineBeat OnTimelineBeat; + + /** New Event to be used by the FMODAudioComponent. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetEvent(UFMODEvent *NewEvent); + + /** Start a sound playing on an audio component. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void Play(); + + /** Stop an audio component playing its sound cue, issue any delegates if needed. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void Stop(); + + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void Release(); + + /** Allow an event to continue past a sustain point. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void KeyOff(); + + /** Return true if this component is currently playing an event. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + bool IsPlaying(); + + /** Sets the volume level. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetVolume(float volume); + + /** Sets the pitch multiplier. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetPitch(float pitch); + + /** Pause/Unpause an audio component. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetPaused(bool paused); + + /** Set a parameter of the Event. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetParameter(FName Name, float Value); + + /** Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead. + * Get parameter value from the Event. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + float GetParameter(FName Name); + + /** Get parameter value from the Event. + * @param Name - Name of parameter + * @param UserValue - Parameter value as set from the public API. + * @param FinalValue - Final combined parameter value. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void GetParameterValue(FName Name, float &UserValue, float &FinalValue); + + /** Set a property of the Event. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetProperty(EFMODEventProperty::Type Property, float Value); + + /** Get a property of the Event. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + float GetProperty(EFMODEventProperty::Type Property); + + /** Get the event length in milliseconds. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + int32 GetLength() const; + + /** Set the timeline position in milliseconds. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetTimelinePosition(int32 Time); + + /** Get the timeline position in milliseconds. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + int32 GetTimelinePosition(); + + /** Set the sound name to use for programmer sound. Will look up the name in any loaded audio table. */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Components") + void SetProgrammerSoundName(FString Value); + + /** Set a programmer sound to use for this audio component. Lifetime of sound must exceed that of the audio component. */ + void SetProgrammerSound(FMOD::Sound *Sound); + + /** FMOD Custom Attenuation Details. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FMODAudio) + struct FFMODAttenuationDetails AttenuationDetails; + + /** FMOD Custom Occlusion Details. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FMODAudio) + struct FFMODOcclusionDetails OcclusionDetails; + + /** Actual Studio instance handle. */ + FMOD::Studio::EventInstance *StudioInstance; + +// Begin UObject interface. +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent &e) override; +#endif // WITH_EDITOR + virtual void PostLoad() override; +// End UObject interface. + +// Begin USceneComponent Interface + virtual void Activate(bool bReset = false) override; + virtual void Deactivate() override; +// End USceneComponent Interface + +protected: +// Begin UObject interface. + virtual void OnUpdateTransform(EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport = ETeleportType::None) override; +// End UObject interface. + +// Begin USceneComponent Interface + virtual FString GetDetailedInfoInternal() const override; +// End USceneComponent Interface + +private: + bool bDefaultParameterValuesCached; + + /** Stored properties to apply next time we create an instance. */ + float StoredProperties[EFMODEventProperty::Count]; + + /** Internal play function which can play events in the editor. */ + void PlayInternal(EFMODSystemContext::Type Context, bool bReset = false); + + /** Cache default event parameter values. */ + void CacheDefaultParameterValues(); + + /** Check that only player driven parameters are added to the cache. */ + void UpdateCachedParameterValues(); + + /** Update gain and low-pass based on interior volumes. */ + void UpdateInteriorVolumes(); + + /** Update attenuation if we have it set. */ + void UpdateAttenuation(); + + /** Apply Volume and LPF into event. */ + void ApplyVolumeLPF(); + + /** Timeline Marker callback. */ + void EventCallbackAddMarker(struct FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES *props); + + /** Timeline Beat callback. */ + void EventCallbackAddBeat(struct FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES *props); + + /** Programmer Sound Create callback. */ + void EventCallbackCreateProgrammerSound(struct FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *props); + + /** Programmer Sound Destroy callback. */ + void EventCallbackDestroyProgrammerSound(struct FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *props); + + /** Called when the event has finished stopping. */ + void OnPlaybackCompleted(); + + void EventCallbackSoundStopped(); + bool TriggerSoundStoppedDelegate; + +// Begin ActorComponent interface. + /** Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. */ + virtual void OnRegister() override; + + /** Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called. */ + virtual void OnUnregister() override; + + /** Overridable function called whenever this actor is being removed from a level. */ + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + + /** Function called every frame on this ActorComponent. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true. */ + virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override; +// End ActorComponent interface. + +#if WITH_EDITORONLY_DATA + void UpdateSpriteTexture(); +#endif + + /** Release any cached parameters then the Studio Instance. */ + void ReleaseEventCache(); + + /** Release the Studio Instance. */ + void ReleaseEventInstance(); + + /** Check if a parameter is game controlled or automated to determine if it should be cached. */ + bool ShouldCacheParameter(const FMOD_STUDIO_PARAMETER_DESCRIPTION& ParameterDescription); + + /** Return a cached reference to the current IFMODStudioModule.*/ + IFMODStudioModule& GetStudioModule() + { + if (Module == nullptr) + { + Module = &IFMODStudioModule::Get(); + } + return *Module; + } + /** Stored reference to the current IFMODStudioModule. */ + IFMODStudioModule* Module; + + // Settings for ambient volume effects. + /** Timer used for volumes fading in and out. Used for automating volume and/or LPF with Ambient Zones. */ + double InteriorLastUpdateTime; + /** Previous interior volume value. Used for automating volume and/or LPF with Ambient Zones. */ + float SourceInteriorVolume; + /** Previous interior LPF value. Used for automating volume and/or LPF with Ambient Zones. */ + float SourceInteriorLPF; + /** Current interior volume value. Used for automating volume and/or LPF with Ambient Zones. */ + float CurrentInteriorVolume; + /** Current interior LPF value. Used for automating volume and/or LPF with Ambient Zones. */ + float CurrentInteriorLPF; + /** Calculated Ambient volume level for that frame. Used for automating volume and/or LPF with Ambient Zones. */ + float AmbientVolume; + /** Calculated Ambient LPF level for that frame. Used for automating volume and/or LPF with Ambient Zones. */ + float AmbientLPF; + /** Previously set Volume value. Used for automating volume and/or LPF with Ambient Zones. */ + float LastVolume; + /** Previously set LPF value. Used for automating volume and/or LPF with Ambient Zones. */ + float LastLPF; + /** Was the object occluded in the previous frame. */ + bool wasOccluded; + /** Stored ID of the Occlusion parameter of the Event (if applicable). */ + FMOD_STUDIO_PARAMETER_ID OcclusionID; + /** Stored ID of the Volume parameter of the Event (if applicable). */ + FMOD_STUDIO_PARAMETER_ID AmbientVolumeID; + /** Stored ID of the LPF parameter of the Event (if applicable). */ + FMOD_STUDIO_PARAMETER_ID AmbientLPFID; + + // Tempo and marker callbacks. + /** A scope lock used specifically for callbacks. */ + FCriticalSection CallbackLock; + /** Stores the Timeline Markers as they are triggered. */ + TArray CallbackMarkerQueue; + /** Stores the Timeline Beats as they are triggered. */ + TArray CallbackBeatQueue; + + /** Direct assignment of programmer sound from other C++ code. */ + FMOD::Sound *ProgrammerSound; + bool NeedDestroyProgrammerSoundCallback; + /** The length of the current Event in milliseconds. */ + int32 EventLength; +}; \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBank.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBank.h new file mode 100644 index 00000000..958c6162 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBank.h @@ -0,0 +1,22 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "FMODBank.generated.h" + +/** + * FMOD Bank Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODBank : public UFMODAsset +{ + GENERATED_UCLASS_BODY() + +private: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBlueprintStatics.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBlueprintStatics.h new file mode 100644 index 00000000..1b5667b6 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBlueprintStatics.h @@ -0,0 +1,322 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAudioComponent.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "Containers/UnrealString.h" +#include "FMODBlueprintStatics.generated.h" + +class UFMODAudioComponent; + +namespace FMOD +{ +namespace Studio +{ +class EventDescription; +class EventInstance; +} +} + +class UFMODAsset; +class UFMODEvent; +class USceneComponent; + +USTRUCT(BlueprintType) +struct FFMODEventInstance +{ + GENERATED_USTRUCT_BODY() + + FMOD::Studio::EventInstance *Instance; +}; + +UENUM(BlueprintType) +enum EFMOD_STUDIO_STOP_MODE +{ + ALLOWFADEOUT, + IMMEDIATE +}; + +UCLASS() +class FMODSTUDIO_API UFMODBlueprintStatics : public UBlueprintFunctionLibrary +{ + GENERATED_UCLASS_BODY() + + /** Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor. + * @param Event - event to play + * @param bAutoPlay - Start the event automatically. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", AdvancedDisplay = "2", bAutoPlay = "true", + UnsafeDuringActorConstruction = "true")) + static FFMODEventInstance PlayEvent2D(UObject *WorldContextObject, UFMODEvent *Event, bool bAutoPlay); + + /** Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor. + * @param Event - event to play + * @param Location - World position to play event at + * @param bAutoPlay - Start the event automatically. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", AdvancedDisplay = "2", bAutoPlay = "true", + UnsafeDuringActorConstruction = "true")) + static FFMODEventInstance PlayEventAtLocation(UObject *WorldContextObject, UFMODEvent *Event, const FTransform &Location, bool bAutoPlay); + + /** Plays an event attached to and following the specified component. + * @param Event - event to play + * @param AttachComponent - Component to attach to. + * @param AttachPointName - Optional named point within the AttachComponent to play the sound at + * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset + * @param LocationType - Specifies whether Location is a relative offset or an absolute world position + * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed. + * @param bAutoPlay - Start the event automatically. + * @param bAutoDestroy - Automatically destroy the audio component when the sound is stopped. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (AdvancedDisplay = "2", UnsafeDuringActorConstruction = "true", bAutoPlay = "true", bAutoDestroy = "true")) + static class UFMODAudioComponent *PlayEventAttached(UFMODEvent *Event, USceneComponent *AttachToComponent, FName AttachPointName, + FVector Location, EAttachLocation::Type LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoPlay, bool bAutoDestroy); + + /** Find an asset by name. + * @param EventName - The asset name + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static UFMODAsset *FindAssetByName(const FString &Name); + + /** Find an event by name. + * @param EventName - The event name + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static UFMODEvent *FindEventByName(const FString &Name); + + /** Loads a bank. + * @param Bank - bank to load + * @param bBlocking - determines whether the bank will load synchronously + * @param bLoadSampleData - determines whether sample data will be preloaded immediately + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true", bBlocking = "true")) + static void LoadBank(class UFMODBank *Bank, bool bBlocking, bool bLoadSampleData); + + /** Unloads a bank. + * @param Bank - bank to unload + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static void UnloadBank(class UFMODBank *Bank); + + /** Returns true if a bank is loaded. + * @param Bank - bank to query + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static bool IsBankLoaded(class UFMODBank *Bank); + + /** Load bank sample data. + * @param Bank - bank to load sample data from + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static void LoadBankSampleData(class UFMODBank *Bank); + + /** Unload bank sample data. + * @param Bank - bank to unload sample data from + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static void UnloadBankSampleData(class UFMODBank *Bank); + + /** Load event sample data. This can be done ahead of time to avoid loading stalls. + * @param Event - event to load sample data from. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", UnsafeDuringActorConstruction = "true")) + static void LoadEventSampleData(UObject *WorldContextObject, UFMODEvent *Event); + + /** Unload event sample data. + * @param Event - event to load sample data from. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", UnsafeDuringActorConstruction = "true")) + static void UnloadEventSampleData(UObject *WorldContextObject, UFMODEvent *Event); + + /** Return a list of all event instances that are playing for this event. + Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components. + * @param Event - event to find instances from. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", + meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject", UnsafeDuringActorConstruction = "true")) + static TArray FindEventInstances(UObject *WorldContextObject, UFMODEvent *Event); + + /** Set volume on a bus + * @param Bus - bus to use + * @param Volume - volume + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Bus", meta = (UnsafeDuringActorConstruction = "true")) + static void BusSetVolume(class UFMODBus *Bus, float Volume); + + /** Pause/Unpause all events going through this bus + * @param Bus - bus to use + * @param bPaused - paused + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Bus", meta = (UnsafeDuringActorConstruction = "true")) + static void BusSetPaused(class UFMODBus *Bus, bool bPaused); + + /** Mute/Unmute this bus + * @param Bus - bus to use + * @param bMute - mute + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Bus", meta = (UnsafeDuringActorConstruction = "true")) + static void BusSetMute(class UFMODBus *Bus, bool bMute); + + /** Stops all EventInstances routed into the bus + * @param Bus - bus to use + * @param stopMode - desired stop mode + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|Bus", meta = (UnsafeDuringActorConstruction = "true")) + static void BusStopAllEvents(class UFMODBus *Bus, EFMOD_STUDIO_STOP_MODE stopMode); + + /** Set volume on a VCA + * @param Vca - VCA to use + * @param Volume - volume + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|VCA", meta = (UnsafeDuringActorConstruction = "true")) + static void VCASetVolume(class UFMODVCA *Vca, float Volume); + + /** Set a global parameter from the System. + * @param Name - Name of parameter + * @param Value - Value of parameter + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static void SetGlobalParameterByName(FName Name, float Value); + + /** Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead. + * Get a global parameter from the System. + * @param Name - Name of parameter + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static float GetGlobalParameterByName(FName Name); + + /** Get a global parameter from the System. + * @param Name - Name of parameter + * @param UserValue - Parameter value as set from the public API. + * @param FinalValue - Final combined parameter value. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD", meta = (UnsafeDuringActorConstruction = "true")) + static void GetGlobalParameterValueByName(FName Name, float &UserValue, float &FinalValue); + + /** Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops. + * @param EventInstance - Event instance + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static bool EventInstanceIsValid(FFMODEventInstance EventInstance); + + /** Set volume on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Value - Volume to set + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetVolume(FFMODEventInstance EventInstance, float Volume); + + /** Set pitch on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Value - Volume to set + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetPitch(FFMODEventInstance EventInstance, float Pitch); + + /** Pause/Unpause an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Paused - Whether to pause or unpause + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetPaused(FFMODEventInstance EventInstance, bool Paused); + + /** Set a parameter on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Name - Name of parameter + * @param Value - Value of parameter + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetParameter(FFMODEventInstance EventInstance, FName Name, float Value); + + /** Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead. + * Get a parameter on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Name - Name of parameter + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static float EventInstanceGetParameter(FFMODEventInstance EventInstance, FName Name); + + /** Get a parameter on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Name - Name of parameter + * @param UserValue - Parameter value as set from the public API. + * @param FinalValue - Final combined parameter value. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceGetParameterValue(FFMODEventInstance EventInstance, FName Name, float &UserValue, float &FinalValue); + /** Set an FMOD event property on an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Property - Property to set + * @param Value - Value to set + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetProperty(FFMODEventInstance EventInstance, EFMODEventProperty::Type Property, float Value); + + /** Plays an FMOD Event Instance. + * @param EventInstance - Event instance + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstancePlay(FFMODEventInstance EventInstance); + + /** Stop an FMOD Event Instance. + * @param EventInstance - Event instance + * @param Release - Whether to release the Event Instance + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceStop(FFMODEventInstance EventInstance, bool Release = false); + + /** Release an FMOD Event Instance. + * @param EventInstance - Event instance + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceRelease(FFMODEventInstance EventInstance); + + /** Allow an FMOD Event Instance to continue past a sustain point. + * @param EventInstance - Event instance + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceKeyOff(FFMODEventInstance EventInstance); + + /** Set 3D attributes on a FMOD Event Instance. + * @param EventInstance - Event instance + * @param Location - Location to place event + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD|EventInstance", meta = (UnsafeDuringActorConstruction = "true")) + static void EventInstanceSetTransform(FFMODEventInstance EventInstance, const FTransform &Location); + + /** List all output device names. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static TArray GetOutputDrivers(); + + /** Set current output device by name or part of the name. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static void SetOutputDriverByName(FString NewDriverName); + + /** Set current output device by its index from GetOutputDrivers. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static void SetOutputDriverByIndex(int NewDriverIndex); + + /** Suspend the FMOD mixer. Used when suspending the application. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static void MixerSuspend(); + + /** Resume the FMOD mixer. Used when resuming the application. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static void MixerResume(); + + /** Set the active locale for subsequent bank loads. + */ + UFUNCTION(BlueprintCallable, Category = "Audio|FMOD") + static void SetLocale(const FString& Locale); +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBus.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBus.h new file mode 100644 index 00000000..919faa42 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBus.h @@ -0,0 +1,22 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "FMODBus.generated.h" + +/** + * FMOD Bus Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODBus : public UFMODAsset +{ + GENERATED_UCLASS_BODY() + +private: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODEvent.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODEvent.h new file mode 100644 index 00000000..c25dd2fa --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODEvent.h @@ -0,0 +1,28 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "FMODEvent.generated.h" + +struct FMOD_STUDIO_PARAMETER_DESCRIPTION; + +/** + * FMOD Event Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODEvent : public UFMODAsset +{ + GENERATED_UCLASS_BODY() + +public: + /** Get parameter descriptions for this event */ + void GetParameterDescriptions(TArray &Parameters) const; + +private: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODPort.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODPort.h new file mode 100644 index 00000000..a1d2148b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODPort.h @@ -0,0 +1,22 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "FMODPort.generated.h" + +/** + * FMOD Port Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODPort : public UFMODAsset +{ + GENERATED_UCLASS_BODY() + +private: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSettings.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSettings.h new file mode 100644 index 00000000..6abdfbc1 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSettings.h @@ -0,0 +1,509 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "UObject/Class.h" +#include "Engine/EngineTypes.h" +#include "GenericPlatform/GenericPlatform.h" +#include "fmod_common.h" +#include "FMODSettings.generated.h" + +class Paths; + +UENUM() +enum EFMODLogging +{ + LEVEL_NONE = 0, + LEVEL_ERROR = 1, + LEVEL_WARNING = 2, + LEVEL_LOG = 4 +}; + +UENUM() +namespace EFMODSpeakerMode +{ + enum Type + { + // The speakers are stereo + Stereo, + // 5.1 speaker setup + Surround_5_1, + // 7.1 speaker setup + Surround_7_1, + // 7.1.4 speaker setup + Surround_7_1_4 + }; +} + +UENUM() +namespace EFMODOutput +{ + enum Type + { + /** Picks the best output mode for the platform.This is the default. */ + TYPE_AUTODETECT, + /** All - Perform all mixing but discard the final output. */ + TYPE_NOSOUND, + /** Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP) */ + TYPE_WASAPI, + /** Win - Low latency ASIO 2.0. */ + TYPE_ASIO, + /** Linux - Pulse Audio. (Default on Linux if available) */ + TYPE_PULSEAUDIO, + /** Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available) */ + TYPE_ALSA, + /** Mac / iOS - Core Audio. (Default on Mac and iOS) */ + TYPE_COREAUDIO, + /** Android - Java Audio Track. (Default on Android 2.2 and below) */ + TYPE_AUDIOTRACK, + /** Android - OpenSL ES. (Default on Android 2.3 up to 7.1) */ + TYPE_OPENSL, + /** PS4 / PS5 - Audio Out. (Default on PS4, PS5) */ + TYPE_AUDIOOUT, + /** PS4 - Audio3D. */ + TYPE_AUDIO3D, + /** Switch - nn::audio. (Default on Switch) */ + TYPE_NNAUDIO, + /** Win10 / Xbox One / Game Core - Windows Sonic. */ + TYPE_WINSONIC, + /** Android - AAudio. (Default on Android 8.1 and above) */ + TYPE_AAUDIO, + }; +} + +UENUM() +namespace EFMODPlatforms +{ + enum Type + { + Windows, + Linux, + Mac, + Android, + IOS, + PS4, + PS5, + Deprecated, + Switch, + XboxOne, + XSX, + Editor + }; +} + +UENUM() +namespace EFMODCodec +{ + enum Type + { + VORBIS, + FADPCM, + OPUS, + XMA, + AT9, + }; +} + +USTRUCT() +struct FCustomPoolSizes +{ + GENERATED_USTRUCT_BODY() + /** Default = 0 (Disabled) units in bytes*/ + UPROPERTY(config, EditAnywhere, Category = InitSettings, meta = (ClampMin = "0")) + int32 Desktop; + /** Default = 0 (Disabled) units in bytes*/ + UPROPERTY(config, EditAnywhere, Category = InitSettings, meta = (ClampMin = "0")) + int32 Mobile; + /** Default = 0 (Disabled) units in bytes*/ + UPROPERTY(config, EditAnywhere, Category = InitSettings, meta = (ClampMin = "0")) + int32 PS4; + /** Default = 0 (Disabled) units in bytes*/ + UPROPERTY(config, EditAnywhere, Category = InitSettings, meta = (ClampMin = "0")) + int32 Switch; + /** Default = 0 (Disabled) units in bytes*/ + UPROPERTY(config, EditAnywhere, Category = InitSettings, meta = (ClampMin = "0")) + int32 XboxOne; + FCustomPoolSizes() + : Desktop(0) + , Mobile(0) + , PS4(0) + , Switch(0) + , XboxOne(0) + {} +}; + +USTRUCT() +struct FFMODPlatformSettings +{ + GENERATED_USTRUCT_BODY() + // Real Channel Count + UPROPERTY(config, EditAnywhere, Category = PlatformSettings, meta = (ClampMin = "0")) + int32 RealChannelCount; + /** + * Sample rate to use, or 0 to match system rate. + * eg. 0, 22050, 24000, 32000, 44100, 48000. + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings, meta = (ClampMin = "0")) + int32 SampleRate; + /** + * Project Output Format, should match the mode set up for the Studio project. + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings) + TEnumAsByte SpeakerMode; + /** + * Built-in output types that can be used to run the mixer. + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings) + TEnumAsByte OutputType; + /** + * Use specified memory pool size, units in bytes. Disabled by default. + * FMOD may become unstable if the limit is exceeded! + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings, meta = (ClampMin = "0")) + int32 CustomPoolSize; + /* Codecs + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings, meta = (ClampMin = "0")) + TMap, int32> Codecs; + FFMODPlatformSettings() + : RealChannelCount(64) + , SampleRate(0) + , SpeakerMode(EFMODSpeakerMode::Surround_5_1) + , OutputType(EFMODOutput::TYPE_AUTODETECT) + , CustomPoolSize(0) + {} +}; + +USTRUCT() +struct FFMODProjectLocale +{ + GENERATED_USTRUCT_BODY() + /** + * Human readable locale name, displayed in Blueprints. + */ + UPROPERTY(config, EditAnywhere, Category = Localization) + FString LocaleName; + /** + * Locale code. Must correspond to project locale codes in FMOD Studio project. + */ + UPROPERTY(config, EditAnywhere, Category = Localization) + FString LocaleCode; + /** + * Default locale at startup. Only one locale should be marked as default. + */ + UPROPERTY(config, EditAnywhere, Category = Localization) + bool bDefault; + FFMODProjectLocale() + : bDefault(false) + {} +}; + +UCLASS(config = Engine, defaultconfig) +class FMODSTUDIO_API UFMODSettings : public UObject +{ + GENERATED_UCLASS_BODY() + + friend class SSettingsMessage; + friend class FFMODStudioEditorModule; + friend class FFMODAssetTable; + friend class FFMODStudioModule; + friend class FFMODAssetBuilder; + friend class UFMODGenerateAssetsCommandlet; + +public: + /** + * Whether to load all banks at startup. + */ + UPROPERTY(config, EditAnywhere, Category = Basic) + bool bLoadAllBanks; + + /** + * Whether to load all bank sample data into memory at startup. + */ + UPROPERTY(config, EditAnywhere, Category = Basic) + bool bLoadAllSampleData; + + /** + * Enable live update in non-final builds. + */ + UPROPERTY(config, EditAnywhere, Category = Basic) + bool bEnableLiveUpdate; + + /** + * Enable live update in Editor for Auditioning. *Requires Restart* + */ + UPROPERTY(Config, EditAnywhere, Category = Basic) + bool bEnableEditorLiveUpdate; + + /** + * Path to find your studio bank output directory, relative to Content directory. + */ + UPROPERTY(config, EditAnywhere, Category = Basic, meta = (RelativeToGameContentDir)) + FDirectoryPath BankOutputDirectory; + + /** Project Output Format, should match the mode set up for the Studio project. */ + UPROPERTY(config, EditAnywhere, Category = Basic) + TEnumAsByte OutputFormat; + + /** + * Built-in output types that can be used to run the mixer. + */ + UPROPERTY(config, EditAnywhere, Category = Basic) + TEnumAsByte OutputType; + + /** + * Locales for localized banks. These should match the project locales configured in the FMOD Studio project. + */ + UPROPERTY(config, EditAnywhere, Category = Localization) + TArray Locales; + + /** + * Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + bool bVol0Virtual; + + /** + * If vol0virtual is enabled, the signal level at which to make channels virtual. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + float Vol0VirtualLevel; + + /** + * Sample rate to use, or 0 to match system rate. + * eg. 0, 22050, 24000, 32000, 44100, 48000. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 SampleRate; + + /** + * Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz). + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + bool bMatchHardwareSampleRate; + + /** + * Number of actual software voices that can be used at once. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 RealChannelCount; + + /** + * Total number of voices available that can be either real or virtual. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 TotalChannelCount; + + /** + * DSP mixer buffer length (eg. 512, 1024) or 0 for system default. + * When changing the Buffer Length, Buffer Count also needs to be set. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 DSPBufferLength; + + /** + * DSP mixer buffer count (eg. 2, 4) or 0 for system default. + * When changing the Buffer Count, Buffer Length also needs to be set. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 DSPBufferCount; + + /** + * File buffer size in bytes (2048 by default). + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 FileBufferSize; + + /** + * Studio update period in milliseconds, or 0 for default (which means 20ms). + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + int32 StudioUpdatePeriod; + + /** + * Output device to choose at system start up, or empty for default. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + FString InitialOutputDriverName; + + /** + * Lock all mixer buses at startup, making sure they are created up front. + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + bool bLockAllBuses; + + /** + * Use specified memory pool size for platform, units in bytes. Disabled by default. + * FMOD may become unstable if the limit is exceeded! + */ + UPROPERTY(config, EditAnywhere, Category = InitSettings) + FCustomPoolSizes MemoryPoolSizes; + + /** + * Live update port to use, or 0 for default. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (EditCondition = "bEnableLiveUpdate")) + int32 LiveUpdatePort; + + /** + * Live update port to use while in editor for auditioning. *Requires Restart* + */ + UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (EditCondition = "bEnableEditorLiveUpdate")) + int32 EditorLiveUpdatePort; + + /** + * Delay in seconds before automatically reloading modified banks from disk. This can be extended if building + * banks takes a long time and UE4 tries to reload banks before building is completed. + * Set to 0 to disable automatic bank reloading. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + int32 ReloadBanksDelay; + + /** + * Will log internal API errors when enabled. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (DisplayName = "Enable API Error Logging")) + bool bEnableAPIErrorLogging; + + /** + * Enable memory tracking. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + bool bEnableMemoryTracking; + + /** + * Extra plugin files to load. + * The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + TArray PluginFiles; + + /** + * Directory for content to appear in content window. Be careful changing this! + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString ContentBrowserPrefix; + + /** + * Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne) + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString ForcePlatformName; + + /** + * Name of master bank. The default in Studio is "Master Bank". + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString MasterBankName; + + /** + * Skip bank files of the given name. + * Can be used to load all banks except for a certain set, such as localization banks. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString SkipLoadBankName; + + /* + * Specify the key for loading sounds from encrypted banks. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (DisplayName = "Encryption Key")) + FString StudioBankKey; + + /** + * Force wav writer output, for debugging only. Setting this will prevent normal sound output! + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString WavWriterPath; + + /* + * Specify the logging level to use in a debug/development build. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + TEnumAsByte LoggingLevel; + + /** + * Name of the parameter used in Studio to control Occlusion effects. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString OcclusionParameter; + + /** + * Name of the parameter used in Studio to control Ambient volume. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString AmbientVolumeParameter; + + /** + * Name of the parameter used in Studio to control Ambient LPF effects. + */ + UPROPERTY(config, EditAnywhere, Category = Advanced) + FString AmbientLPFParameter; + + /* + * Used to specify platform specific settings. + */ + UPROPERTY(config, EditAnywhere, Category = PlatformSettings) + TMap, FFMODPlatformSettings> Platforms; + +private: + /** Is the bank path set up . */ + bool IsBankPathSet() const { return !BankOutputDirectory.Path.IsEmpty(); } + + /** Get the full bank path. Uses the game's content directory as a base. */ + FString GetFullBankPath() const; + + /** Get the master bank filename. */ + FString GetMasterBankFilename() const; + + /** Get the master assets bank filename. */ + FString GetMasterAssetsBankFilename() const; + + /** Get the master strings bank filename. */ + FString GetMasterStringsBankFilename() const; + + /** Get the speaker mode for the current platform. */ + EFMODSpeakerMode::Type GetSpeakerMode() const; + + /** Get the output type for the current platform. */ + EFMODOutput::Type GetOutputType() const; + + /** Get the sample rate for the current platform. */ + FString GetFullContentPath() const; + + /** Get the sample rate for the current platform. */ + int32 GetSampleRate() const; + + /** Get the custom memory pool size for the current platform. */ + int32 GetMemoryPoolSize() const; + + /** Get the real channel count for the current platform. */ + int32 GetRealChannelCount() const; + + /** Set the maximum codecs for the current platform. */ + bool SetCodecs(FMOD_ADVANCEDSETTINGS& advSettings) const; + + /** List of generated folder names that contain FMOD uassets. */ + TArray GeneratedFolders = { + TEXT("Banks"), + TEXT("Buses"), + TEXT("Events"), + TEXT("Reverbs"), + TEXT("Snapshots"), + TEXT("VCAs") + }; + +#if WITH_EDITOR + /** Get the path desktop banks. */ + FString GetDesktopBankPath() const; + + /** Check the settings for any configuration issues. */ + enum EProblem + { + Okay, + BankPathNotSet, + PackagingSettingsBad + }; + + EProblem Check() const; +#endif // WITH_EDITOR +}; \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshot.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshot.h new file mode 100644 index 00000000..382c54ac --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshot.h @@ -0,0 +1,19 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODEvent.h" +#include "FMODSnapshot.generated.h" + +/** + * FMOD Snapshot Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODSnapshot : public UFMODEvent +{ + GENERATED_UCLASS_BODY() + +private: + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshotReverb.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshotReverb.h new file mode 100644 index 00000000..3f11be4d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshotReverb.h @@ -0,0 +1,29 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "Sound/ReverbEffect.h" +#include "FMODSnapshotReverb.generated.h" + +/** + * FMOD Event Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODSnapshotReverb : public UReverbEffect +{ + GENERATED_UCLASS_BODY() + +public: + /** The unique Guid, which matches the one exported from FMOD Studio */ + UPROPERTY() + FGuid AssetGuid; + +private: + /** Non default instances of UFMODAsset are assets */ + virtual bool IsAsset() const override; + +#if WITH_EDITORONLY_DATA + virtual void PostEditChangeProperty(FPropertyChangedEvent &PropertyChangedEvent) override; +#endif // EDITORONLY_DATA +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODVCA.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODVCA.h new file mode 100644 index 00000000..ee6b97d4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODVCA.h @@ -0,0 +1,22 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODAsset.h" +#include "FMODVCA.generated.h" + +/** + * FMOD VCA Asset. + */ +UCLASS() +class FMODSTUDIO_API UFMODVCA : public UFMODAsset +{ + GENERATED_UCLASS_BODY() + +private: + /** Get tags to show in content view */ + virtual void GetAssetRegistryTags(TArray &OutTags) const override; + + /** Descriptive name */ + virtual FString GetDesc() override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs new file mode 100644 index 00000000..895615a6 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs @@ -0,0 +1,259 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. +using UnrealBuildTool; +using System; +using System.IO; +using System.Collections.Generic; + +namespace UnrealBuildTool.Rules +{ + public class FMODStudio : ModuleRules + { + string LibRootDirectory { get { return Path.Combine(ModuleDirectory, @"..\..\Binaries\"); } } + protected virtual string FMODLibDir { get { return null; } } + + protected virtual string ConsoleLinkExt { get { return null; } } + protected virtual string ConsoleDllExt { get { return null; } } + protected virtual string ConsoleLibPrefix { get { return null; } } + + protected virtual bool ConsoleRuntimeDependencies { get { return true; } } + protected virtual bool ConsoleDelayLoad { get { return false; } } + protected virtual bool LinkDebugFiles { get { return false; } } + protected virtual bool CopyLibs { get { return false; } } + + public FMODStudio(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h"; + + bUseUnity = false; + + PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD")); + PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes")); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + "Media", + "Projects" + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "MovieScene", + "MovieSceneTracks" + } + ); + + if (Target.bBuildEditor == true) + { + PublicDependencyModuleNames.Add("DeveloperToolSettings"); + PrivateDependencyModuleNames.Add("AssetRegistry"); + PrivateDependencyModuleNames.Add("Settings"); + PrivateDependencyModuleNames.Add("UnrealEd"); + } + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + } + ); + + string configName = ""; + + if (Target.Configuration != UnrealTargetConfiguration.Shipping) + { + configName = "L"; + PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1"); + } + else + { + configName = ""; + PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1"); + } + + string linkExtension = ""; + string dllExtension = ""; + string libPrefix = ""; + string libPath = FMODLibDir; + + bool bAddRuntimeDependencies = true; + bool bAddDelayLoad = false; + bool bLinkDebugFiles = false; + + if (libPath == null) + { + string platformName = Target.Platform.ToString(); + + libPath = System.IO.Path.Combine(LibRootDirectory, platformName); + + if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) + { + linkExtension = "_vc.lib"; + dllExtension = ".dll"; + bAddDelayLoad = true; + } + else if (Target.Platform == UnrealTargetPlatform.Mac) + { + linkExtension = dllExtension = ".dylib"; + libPrefix = "lib"; + + libPath = System.IO.Path.Combine(ModuleDirectory, "../../Libs/Mac/"); + } + else if (Target.Platform == UnrealTargetPlatform.Android) + { + bAddRuntimeDependencies = false; // Don't use this system + linkExtension = dllExtension = ".so"; + libPrefix = "lib"; + } + else if (Target.Platform == UnrealTargetPlatform.IOS) + { + linkExtension = "_iphoneos.a"; + libPrefix = "lib"; + bAddRuntimeDependencies = false; + } + else if (Target.Platform == UnrealTargetPlatform.TVOS) + { + linkExtension = "_appletvos.a"; + libPrefix = "lib"; + bAddRuntimeDependencies = false; + } + else if (Target.Platform == UnrealTargetPlatform.Linux) + { + libPath = System.IO.Path.Combine(libPath, "x86_64"); + linkExtension = ".so"; + dllExtension = ".so"; + libPrefix = "lib"; + } + } + else + { + linkExtension = ConsoleLinkExt; + dllExtension = ConsoleDllExt; + libPrefix = ConsoleLibPrefix; + + bAddRuntimeDependencies = ConsoleRuntimeDependencies; + bAddDelayLoad = ConsoleDelayLoad; + bLinkDebugFiles = LinkDebugFiles; + } + + // Collapse the directory path, otherwise MacOS has issues with plugin paths. + libPath = Utils.CleanDirectorySeparators(libPath); + + string fmodLibName = System.String.Format("{0}fmod{1}{2}", libPrefix, configName, linkExtension); + string fmodStudioLibName = System.String.Format("{0}fmodstudio{1}{2}", libPrefix, configName, linkExtension); + + string fmodDllName = System.String.Format("{0}fmod{1}{2}", libPrefix, configName, dllExtension); + string fmodStudioDllName = System.String.Format("{0}fmodstudio{1}{2}", libPrefix, configName, dllExtension); + + string fmodLibPath = System.IO.Path.Combine(libPath, fmodLibName); + string fmodStudioLibPath = System.IO.Path.Combine(libPath, fmodStudioLibName); + + string fmodDllPath = System.IO.Path.Combine(libPath, fmodDllName); + string fmodStudioDllPath = System.IO.Path.Combine(libPath, fmodStudioDllName); + + System.Collections.Generic.List plugins = GetPlugins(libPath); + + if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android)) + { + string[] archs = new string[] { "arm64-v8a", "x86_64" }; + foreach (string arch in archs) + { + string LibPath = System.IO.Path.Combine(libPath, arch); + PublicAdditionalLibraries.Add(System.String.Format("{0}/{1}", LibPath, fmodLibName)); + PublicAdditionalLibraries.Add(System.String.Format("{0}/{1}", LibPath, fmodStudioLibName)); + } + } + else + { + PublicAdditionalLibraries.Add(fmodLibPath); + PublicAdditionalLibraries.Add(fmodStudioLibPath); + } + + if (CopyLibs) + { + RuntimeDependencies.Add("$(TargetOutputDir)/" + fmodDllName, fmodDllPath); + RuntimeDependencies.Add("$(TargetOutputDir)/" + fmodStudioDllName, fmodStudioDllPath); + foreach (string plugin in plugins) + { + string pluginPath = System.IO.Path.Combine(libPath, plugin + dllExtension); + System.Console.WriteLine("Adding reference to FMOD plugin: " + pluginPath); + RuntimeDependencies.Add("$(TargetOutputDir)/" + plugin + dllExtension, pluginPath); + } + } + else if (bAddRuntimeDependencies) + { + RuntimeDependencies.Add(fmodDllPath); + RuntimeDependencies.Add(fmodStudioDllPath); + foreach (string plugin in plugins) + { + string pluginPath = System.IO.Path.Combine(libPath, plugin + dllExtension); + System.Console.WriteLine("Adding reference to FMOD plugin: " + pluginPath); + RuntimeDependencies.Add(pluginPath); + } + } + + if (bLinkDebugFiles) + { + RuntimeDependencies.Add(fmodDllPath + ".debug", StagedFileType.DebugNonUFS); + RuntimeDependencies.Add(fmodStudioDllPath + ".debug", StagedFileType.DebugNonUFS); + } + + if (bAddDelayLoad) + { + PublicDelayLoadDLLs.AddRange( + new string[] { + fmodDllName, + fmodStudioDllName + } + ); + } + + if (Target.Platform == UnrealTargetPlatform.Android) + { + string APLName = System.String.Format("FMODStudio{0}_APL.xml", configName); + string RelAPLPath = Utils.MakePathRelativeTo(System.IO.Path.Combine(ModuleDirectory, APLName), Target.RelativeEnginePath); + System.Console.WriteLine("Adding {0}", RelAPLPath); + AdditionalPropertiesForReceipt.Add("AndroidPlugin", RelAPLPath); + foreach (string PluginName in System.IO.Directory.GetFiles(libPath)) + { + if (PluginName.EndsWith("_APL.xml", System.StringComparison.OrdinalIgnoreCase)) + { + string RelPluginPath = Utils.MakePathRelativeTo(PluginName, Target.RelativeEnginePath); + System.Console.WriteLine("Adding {0}", RelPluginPath); + AdditionalPropertiesForReceipt.Add("AndroidPlugin", RelPluginPath); + } + } + } + } + + private System.Collections.Generic.List GetPlugins(string BasePath) + { + System.Collections.Generic.List AllPlugins = new System.Collections.Generic.List(); + string PluginListName = System.IO.Path.Combine(BasePath, "plugins.txt"); + if (System.IO.File.Exists(PluginListName)) + { + try + { + foreach (string FullEntry in System.IO.File.ReadAllLines(PluginListName)) + { + string Entry = FullEntry.Trim(); + if (Entry.Length > 0) + { + AllPlugins.Add(Entry); + } + } + } + catch (System.Exception ex) + { + System.Console.WriteLine("Failed to read plugin list file: {0}", ex.Message); + } + } + return AllPlugins; + } + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudioL_APL.xml b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudioL_APL.xml new file mode 100644 index 00000000..64a8a4a4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudioL_APL.xml @@ -0,0 +1,53 @@ + + + + + + + + + + + + + -keep class org.fmod.** { + *; + } + -dontwarn org.fmod.** + + + + + + + + + + + + + + + // Initialize FMOD Studio jar file + org.fmod.FMOD.init(this); + + + + + + + // Shutdown FMOD Studio jar file + org.fmod.FMOD.close(); + + + + + + + + + + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio_APL.xml b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio_APL.xml new file mode 100644 index 00000000..3a01d4d0 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/FMODStudio_APL.xml @@ -0,0 +1,53 @@ + + + + + + + + + + + + + -keep class org.fmod.** { + *; + } + -dontwarn org.fmod.** + + + + + + + + + + + + + + + // Initialize FMOD Studio jar file + org.fmod.FMOD.init(this); + + + + + + + // Shutdown FMOD Studio jar file + org.fmod.FMOD.close(); + + + + + + + + + + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAmbientSound.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAmbientSound.cpp new file mode 100644 index 00000000..5332f820 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAmbientSound.cpp @@ -0,0 +1,69 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAmbientSound.h" +#include "FMODEvent.h" +#include "Logging/MessageLog.h" +#include "Misc/UObjectToken.h" +#include "Misc/MapErrors.h" + +#define LOCTEXT_NAMESPACE "FMODAmbientSound" + +AFMODAmbientSound::AFMODAmbientSound(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ + AudioComponent = ObjectInitializer.CreateDefaultSubobject(this, TEXT("FMODAudioComponent0")); + + AudioComponent->bAutoActivate = true; + AudioComponent->bStopWhenOwnerDestroyed = true; + AudioComponent->Mobility = EComponentMobility::Movable; + + RootComponent = AudioComponent; + + bReplicates = false; + SetHidden(true); + SetCanBeDamaged(true); +} + +#if WITH_EDITOR + +void AFMODAmbientSound::CheckForErrors(void) +{ + Super::CheckForErrors(); + + if (!AudioComponent) + { + FFormatNamedArguments Arguments; + Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); + FMessageLog("MapCheck") + .Warning() + ->AddToken(FUObjectToken::Create(this)) + ->AddToken(FTextToken::Create(FText::Format( + LOCTEXT("MapCheck_Message_AudioComponentNull", "{ActorName} : Ambient sound actor has NULL AudioComponent property - please delete"), + Arguments))) + ->AddToken(FMapErrorToken::Create(FMapErrors::AudioComponentNull)); + } + else if (AudioComponent->Event == NULL) + { + FFormatNamedArguments Arguments; + Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); + FMessageLog("MapCheck") + .Warning() + ->AddToken(FUObjectToken::Create(this)) + ->AddToken(FTextToken::Create( + FText::Format(LOCTEXT("MapCheck_Message_EventNull", "{ActorName} : Ambient sound actor has NULL Event property"), Arguments))) + ->AddToken(FMapErrorToken::Create(FMapErrors::SoundCueNull)); + } +} + +bool AFMODAmbientSound::GetReferencedContentObjects(TArray &Objects) const +{ + if (IsValid(AudioComponent) && AudioComponent->Event) + { + Objects.Add(AudioComponent->Event); + } + return true; +} + +#endif + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAnimNotifyPlay.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAnimNotifyPlay.cpp new file mode 100644 index 00000000..bb73a258 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAnimNotifyPlay.cpp @@ -0,0 +1,46 @@ + +#include "FMODAnimNotifyPlay.h" +#include "FMODBlueprintStatics.h" +#include "Components/SkeletalMeshComponent.h" +#include "Kismet/KismetSystemLibrary.h" + +UFMODAnimNotifyPlay::UFMODAnimNotifyPlay() + : Super() +{ + bFollow = false; + Event = nullptr; + +#if WITH_EDITORONLY_DATA + NotifyColor = FColor(196, 142, 255, 255); +#endif // WITH_EDITORONLY_DATA +} + +void UFMODAnimNotifyPlay::Notify(USkeletalMeshComponent *MeshComp, UAnimSequenceBase *AnimSeq) +{ + if (Event) + { + if (bFollow) + { + // Play event attached + UFMODBlueprintStatics::PlayEventAttached( + Event, MeshComp, *AttachName, FVector(0, 0, 0), EAttachLocation::KeepRelativeOffset, false, true, true); + } + else + { + // Play event at location + UFMODBlueprintStatics::PlayEventAtLocation(MeshComp, Event, MeshComp->GetComponentTransform(), true); + } + } +} + +FString UFMODAnimNotifyPlay::GetNotifyName_Implementation() const +{ + if (Event) + { + return Event->GetName(); + } + else + { + return Super::GetNotifyName_Implementation(); + } +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAsset.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAsset.cpp new file mode 100644 index 00000000..5ed5a5c9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAsset.cpp @@ -0,0 +1,24 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAsset.h" +#include "FMODStudioModule.h" + +static const TCHAR *FMODAssetTypeStrings[] = { TEXT("Bank"), TEXT("Event"), TEXT("VCA"), TEXT("Bus"), TEXT("Invalid") }; + +UFMODAsset::UFMODAsset(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +bool UFMODAsset::IsAsset() const +{ + return this != GetClass()->GetDefaultObject(); +} + +/** Get tags to show in content view */ +void UFMODAsset::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); + OutTags.Add( + UObject::FAssetRegistryTag("Guid", AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces), UObject::FAssetRegistryTag::TT_Alphabetical)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.cpp new file mode 100644 index 00000000..8f4fb5ab --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.cpp @@ -0,0 +1 @@ +#include "FMODAssetLookup.h" diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.h new file mode 100644 index 00000000..8a791b12 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetLookup.h @@ -0,0 +1,19 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "FMODAssetLookup.generated.h" + +USTRUCT() +struct FMODSTUDIO_API FFMODAssetLookupRow : public FTableRowBase +{ + GENERATED_BODY() + + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|AssetLookup") + FString PackageName; + + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|AssetLookup") + FString AssetName; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.cpp new file mode 100644 index 00000000..819053c7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.cpp @@ -0,0 +1,230 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAssetTable.h" + +#include "FMODAssetLookup.h" +#include "FMODEvent.h" +#include "FMODSnapshot.h" +#include "FMODSnapshotReverb.h" +#include "FMODBank.h" +#include "FMODBankLookup.h" +#include "FMODBus.h" +#include "FMODVCA.h" +#include "FMODUtils.h" +#include "FMODSettings.h" +#include "FMODFileCallbacks.h" +#include "FMODStudioPrivatePCH.h" +#include "fmod_studio.hpp" +#include "HAL/FileManager.h" +#include "Misc/Paths.h" +#include "UObject/Package.h" + +FFMODAssetTable::FFMODAssetTable() + : BankLookup(nullptr), + AssetLookup(nullptr) +{ +} + +void FFMODAssetTable::AddReferencedObjects(FReferenceCollector& Collector) +{ + // The garbage collector will clean up any objects which aren't referenced, doing this tells the garbage collector our lookups are referenced + // (the GC knows not to remove objects referenced by a UPROPERTY, doing this manually is required because our members aren't UPROPERTYs) + if (BankLookup) + { + Collector.AddReferencedObject(BankLookup); + } + + if (AssetLookup) + { + Collector.AddReferencedObject(AssetLookup); + } +} + +void FFMODAssetTable::Load() +{ + const UFMODSettings &Settings = *GetDefault(); + FString PackagePath = Settings.GetFullContentPath() / PrivateDataPath(); + + FString PackageName = PackagePath + BankLookupName(); + UPackage *Package = CreatePackage(*PackageName); + Package->FullyLoad(); + BankLookup = FindObject(Package, *BankLookupName(), true); + + if (BankLookup) + { + UE_LOG(LogFMOD, Display, TEXT("Loaded bank lookup")); + } + else + { + TCHAR msg[] = TEXT("Failed to load bank lookup"); + if (IsRunningCommandlet()) + { + // If we're running in a commandlet (maybe we're cooking or running FMODGenerateAssets + // commandlet) Display a message but don't cause the build to Error out. + UE_LOG(LogFMOD, Display, msg); + } + else + { + // If we're running in game or in editor, log this as an Error + UE_LOG(LogFMOD, Error, msg); + } + } + + PackageName = PackagePath + AssetLookupName(); + Package = CreatePackage(*PackageName); + Package->FullyLoad(); + AssetLookup = FindObject(Package, *AssetLookupName(), true); + + if (AssetLookup) + { + UE_LOG(LogFMOD, Display, TEXT("Loaded asset lookup")); + } + else + { + TCHAR msg[] = TEXT("Failed to load asset lookup"); + if (IsRunningCommandlet()) + { + // If we're running in a commandlet (maybe we're cooking or running FMODGenerateAssets + // commandlet) Display a message but don't cause the build to Error out. + UE_LOG(LogFMOD, Display, msg); + } + else + { + // If we're running in game or in editor, log this as an Error + UE_LOG(LogFMOD, Error, msg); + } + } +} + +FString FFMODAssetTable::GetBankPathByGuid(const FGuid& Guid) const +{ + FString BankPath; + + if (!BankLookup) + { + UE_LOG(LogFMOD, Error, TEXT("Bank lookup not loaded")); + return BankPath; + } + + FString GUID = Guid.ToString(EGuidFormats::DigitsWithHyphensInBraces); + FName BankTableName(*GUID); + FFMODLocalizedBankTable *BankTable = BankLookup->DataTable->FindRow(BankTableName, nullptr, false); + + if (BankTable) + { + BankPath = GetLocalizedBankPath(BankTable->Banks); + } + + return BankPath; +} + +FString FFMODAssetTable::GetLocalizedBankPath(const UDataTable* BankTable) const +{ + FName RowName(*ActiveLocale); + FFMODLocalizedBankRow *Row = BankTable->FindRow(RowName, nullptr, false); + + if (!Row) + { + RowName = FName(""); + Row = BankTable->FindRow(RowName, nullptr, false); + } + + FString BankPath; + + if (Row) + { + BankPath = Row->Path; + } + + return BankPath; +} + +FString FFMODAssetTable::GetBankPath(const UFMODBank &Bank) const +{ + FString BankPath = GetBankPathByGuid(Bank.AssetGuid); + + if (BankPath.IsEmpty()) + { + UE_LOG(LogFMOD, Warning, TEXT("Could not find disk file for bank %s"), *Bank.GetName()); + } + + return BankPath; +} + +FString FFMODAssetTable::GetMasterBankPath() const +{ + return BankLookup ? BankLookup->MasterBankPath : FString(); +} + +FString FFMODAssetTable::GetMasterStringsBankPath() const +{ + return BankLookup ? BankLookup->MasterStringsBankPath : FString(); +} + +FString FFMODAssetTable::GetMasterAssetsBankPath() const +{ + return BankLookup ? BankLookup->MasterAssetsBankPath : FString(); +} + +void FFMODAssetTable::SetLocale(const FString &LocaleCode) +{ + ActiveLocale = LocaleCode; +} + +FString FFMODAssetTable::GetLocale() const +{ + return ActiveLocale; +} + +void FFMODAssetTable::GetAllBankPaths(TArray &Paths, bool IncludeMasterBank) const +{ + if (BankLookup) + { + const UFMODSettings &Settings = *GetDefault(); + + BankLookup->DataTable->ForeachRow(nullptr, [this, &Paths, IncludeMasterBank, &Settings](const FName &, const FFMODLocalizedBankTable& OuterRow) { + FString BankPath = GetLocalizedBankPath(OuterRow.Banks); + bool Skip = false; + + if (BankPath.IsEmpty()) + { + // Never expect to be in here, but should skip empty paths + return; + } + + if (!IncludeMasterBank) + { + Skip = (BankPath == Settings.GetMasterBankFilename() || BankPath == Settings.GetMasterAssetsBankFilename() || BankPath == Settings.GetMasterStringsBankFilename()); + } + + if (!Skip) + { + Paths.Push(Settings.GetFullBankPath() / BankPath); + } + }); + } + else + { + UE_LOG(LogFMOD, Error, TEXT("Bank lookup not loaded")); + } +} + +UFMODAsset *FFMODAssetTable::GetAssetByStudioPath(const FString &InStudioPath) const +{ + UFMODAsset *Asset = nullptr; + + if (AssetLookup) + { + FFMODAssetLookupRow *Row = AssetLookup->FindRow(FName(*InStudioPath), nullptr); + + if (Row) + { + UPackage *Package = CreatePackage(*(Row->PackageName)); + Package->FullyLoad(); + Asset = FindObject(Package, *(Row->AssetName)); + } + + } + + return Asset; +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.h new file mode 100644 index 00000000..7cb757f8 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.h @@ -0,0 +1,47 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "UObject/GCObject.h" + +class UDataTable; +class UFMODAsset; +class UFMODBank; +class UFMODBankLookup; + +class FFMODAssetTable : public FGCObject +{ +public: + FFMODAssetTable(); + + //~ FGCObject + void AddReferencedObjects(FReferenceCollector& Collector) override; + virtual FString GetReferencerName() const override + { + return TEXT("FFMODAssetTable"); + } + + void Load(); + + FString GetBankPath(const UFMODBank &Bank) const; + FString GetMasterBankPath() const; + FString GetMasterStringsBankPath() const; + FString GetMasterAssetsBankPath() const; + void SetLocale(const FString &LocaleCode); + FString GetLocale() const; + void GetAllBankPaths(TArray &BankPaths, bool IncludeMasterBank) const; + + UFMODAsset *GetAssetByStudioPath(const FString &InStudioPath) const; + + static inline FString PrivateDataPath() { return FString(TEXT("PrivateIntegrationData/")); } + static inline FString BankLookupName() { return FString(TEXT("BankLookup")); } + static inline FString AssetLookupName() { return FString(TEXT("AssetLookup")); } + +private: + FString GetBankPathByGuid(const FGuid& Guid) const; + FString GetLocalizedBankPath(const UDataTable* BankTable) const; + + FString ActiveLocale; + UFMODBankLookup *BankLookup; + UDataTable *AssetLookup; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAudioComponent.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAudioComponent.cpp new file mode 100644 index 00000000..fbd3d98a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAudioComponent.cpp @@ -0,0 +1,1030 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAudioComponent.h" +#include "FMODStudioModule.h" +#include "FMODUtils.h" +#include "FMODEvent.h" +#include "FMODListener.h" +#include "FMODSettings.h" +#include "fmod_studio.hpp" +#include "Misc/App.h" +#include "Misc/Paths.h" +#include "Misc/ScopeLock.h" +#include "FMODStudioPrivatePCH.h" +#include "Components/BillboardComponent.h" +#if WITH_EDITORONLY_DATA +#include "Engine/Texture2D.h" +#endif + +UFMODAudioComponent::UFMODAudioComponent(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) + , Event(nullptr) + , bEnableTimelineCallbacks(false) // Default OFF for efficiency + , bAutoDestroy(false) + , bStopWhenOwnerDestroyed(true) + , bApplyAmbientVolumes(false) + , bApplyOcclusionParameter(false) + , StudioInstance(nullptr) + , bDefaultParameterValuesCached(false) + , Module(nullptr) + , InteriorLastUpdateTime(0.0f) + , SourceInteriorVolume(0.0f) + , SourceInteriorLPF(0.0f) + , CurrentInteriorVolume(0.0f) + , CurrentInteriorLPF(0.0f) + , AmbientVolume(0.0f) + , AmbientLPF(0.0f) + , LastVolume(1.0f) + , LastLPF(MAX_FILTER_FREQUENCY) + , wasOccluded(false) + , OcclusionID() + , AmbientVolumeID() + , AmbientLPFID() + , ProgrammerSound(nullptr) + , NeedDestroyProgrammerSoundCallback(false) + , EventLength(0) +{ + bAutoActivate = true; + bNeverNeedsRenderUpdate = true; + bWantsOnUpdateTransform = true; + +#if WITH_EDITORONLY_DATA + bVisualizeComponent = true; +#endif + + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.TickGroup = TG_PrePhysics; + PrimaryComponentTick.bStartWithTickEnabled = false; + + for (int i = 0; i < EFMODEventProperty::Count; ++i) + { + StoredProperties[i] = -1.0f; + } + + NeedDestroyProgrammerSoundCallback = false; +} + +FString UFMODAudioComponent::GetDetailedInfoInternal(void) const +{ + FString Result; + + if (Event) + { + Result = Event->GetPathName(NULL); + } + else + { + Result = TEXT("No_Event"); + } + + return Result; +} + +void UFMODAudioComponent::OnRegister() +{ + Super::OnRegister(); + +#if WITH_EDITORONLY_DATA + if (!bDefaultParameterValuesCached) + { + CacheDefaultParameterValues(); + } + + UpdateSpriteTexture(); +#endif + + if (IsActive() && bAutoActivate) + { + FMOD_STUDIO_PLAYBACK_STATE state = FMOD_STUDIO_PLAYBACK_STOPPED; + if (StudioInstance->isValid()) + { + StudioInstance->getPlaybackState(&state); + } + if (state == FMOD_STUDIO_PLAYBACK_STOPPED) + { + Play(); + } + } +} + +#if WITH_EDITORONLY_DATA +void UFMODAudioComponent::UpdateSpriteTexture() +{ + if (SpriteComponent) + { + if (bAutoActivate) + { + SpriteComponent->SetSprite( + LoadObject(NULL, TEXT("/Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.S_AudioComponent_AutoActivate"))); + } + else + { + SpriteComponent->SetSprite(LoadObject(NULL, TEXT("/Engine/EditorResources/AudioIcons/S_AudioComponent.S_AudioComponent"))); + } + } +} +#endif + +#if WITH_EDITOR +void UFMODAudioComponent::PostEditChangeProperty(FPropertyChangedEvent &e) +{ + if (IsPlaying()) + { + Stop(); + Play(); + } + + FName PropertyName = (e.Property != NULL) ? e.Property->GetFName() : NAME_None; + if (PropertyName == GET_MEMBER_NAME_CHECKED(UFMODAudioComponent, Event) || + (PropertyName == GET_MEMBER_NAME_CHECKED(UFMODAudioComponent, ParameterCache) && ParameterCache.Num() == 0)) + { + ParameterCache.Empty(); + bDefaultParameterValuesCached = false; + } + UpdateCachedParameterValues(); + +#if WITH_EDITORONLY_DATA + UpdateSpriteTexture(); +#endif + + Super::PostEditChangeProperty(e); +} +#endif // WITH_EDITOR + +void UFMODAudioComponent::OnUpdateTransform(EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) +{ + Super::OnUpdateTransform(UpdateTransformFlags, Teleport); + if (StudioInstance) + { + FMOD_3D_ATTRIBUTES attr = { { 0 } }; + attr.position = FMODUtils::ConvertWorldVector(GetComponentTransform().GetLocation()); + attr.up = FMODUtils::ConvertUnitVector(GetComponentTransform().GetUnitAxis(EAxis::Z)); + attr.forward = FMODUtils::ConvertUnitVector(GetComponentTransform().GetUnitAxis(EAxis::X)); + attr.velocity = FMODUtils::ConvertWorldVector(GetOwner()->GetVelocity()); + + StudioInstance->set3DAttributes(&attr); + + UpdateInteriorVolumes(); + UpdateAttenuation(); + ApplyVolumeLPF(); + } +} + +// Taken mostly from ActiveSound.cpp +void UFMODAudioComponent::UpdateInteriorVolumes() +{ + if (!GetOwner()) + return; // May not have owner when previewing animations + + if (!bApplyAmbientVolumes) + return; + + // Result of the ambient calculations to apply to the instance + float NewAmbientVolumeMultiplier = 1.0f; + float NewAmbientHighFrequencyGain = 1.0f; + + FInteriorSettings *Ambient = + (FInteriorSettings *)alloca(sizeof(FInteriorSettings)); // FinteriorSetting::FInteriorSettings() isn't exposed (possible UE4 bug???) + const FVector &Location = GetOwner()->GetTransform().GetTranslation(); + AAudioVolume *AudioVolume = GetWorld()->GetAudioSettings(Location, NULL, Ambient); + + const FFMODListener &Listener = GetStudioModule().GetNearestListener(Location); + if (InteriorLastUpdateTime < Listener.InteriorStartTime) + { + SourceInteriorVolume = CurrentInteriorVolume; + SourceInteriorLPF = CurrentInteriorLPF; + InteriorLastUpdateTime = FApp::GetCurrentTime(); + } + + bool bAllowSpatialization = true; + if (Listener.Volume == AudioVolume || !bAllowSpatialization) + { + // Ambient and listener in same ambient zone + CurrentInteriorVolume = FMath::Lerp(SourceInteriorVolume, 1.0f, Listener.InteriorVolumeInterp); + NewAmbientVolumeMultiplier = CurrentInteriorVolume; + + CurrentInteriorLPF = FMath::Lerp(SourceInteriorLPF, MAX_FILTER_FREQUENCY, Listener.InteriorLPFInterp); + NewAmbientHighFrequencyGain = CurrentInteriorLPF; + + //UE_LOG(LogFMOD, Verbose, TEXT( "Ambient in same volume. Volume *= %g LPF *= %g" ), CurrentInteriorVolume, CurrentInteriorLPF); + } + else + { + // Ambient and listener in different ambient zone + if (Ambient->bIsWorldSettings) + { + // The ambient sound is 'outside' - use the listener's exterior volume + CurrentInteriorVolume = FMath::Lerp(SourceInteriorVolume, Listener.InteriorSettings.ExteriorVolume, Listener.ExteriorVolumeInterp); + NewAmbientVolumeMultiplier = CurrentInteriorVolume; + + CurrentInteriorLPF = FMath::Lerp(SourceInteriorLPF, Listener.InteriorSettings.ExteriorLPF, Listener.ExteriorLPFInterp); + NewAmbientHighFrequencyGain = CurrentInteriorLPF; + + //UE_LOG(LogFMOD, Verbose, TEXT( "Ambient in diff volume, ambient outside. Volume *= %g LPF *= %g" ), CurrentInteriorVolume, CurrentInteriorLPF); + } + else + { + // The ambient sound is 'inside' - use the ambient sound's interior volume multiplied with the listeners exterior volume + CurrentInteriorVolume = FMath::Lerp(SourceInteriorVolume, Ambient->InteriorVolume, Listener.InteriorVolumeInterp); + CurrentInteriorVolume *= FMath::Lerp(SourceInteriorVolume, Listener.InteriorSettings.ExteriorVolume, Listener.ExteriorVolumeInterp); + NewAmbientVolumeMultiplier = CurrentInteriorVolume; + + + float AmbientLPFValue = FMath::Lerp(SourceInteriorLPF, Ambient->InteriorLPF, Listener.InteriorLPFInterp); + float ListenerLPFValue = FMath::Lerp(SourceInteriorLPF, Listener.InteriorSettings.ExteriorLPF, Listener.ExteriorLPFInterp); + + // The current interior LPF value is the less of the LPF due to ambient zone and LPF due to listener settings + if (AmbientLPFValue < ListenerLPFValue) + { + CurrentInteriorLPF = AmbientLPFValue; + NewAmbientHighFrequencyGain = AmbientLPFValue; + } + else + { + CurrentInteriorLPF = ListenerLPFValue; + NewAmbientHighFrequencyGain = ListenerLPFValue; + } + + //UE_LOG(LogFMOD, Verbose, TEXT( "Ambient in diff volume, ambient inside. Volume *= %g LPF *= %g" ), CurrentInteriorVolume, CurrentInteriorLPF); + } + } + + AmbientVolume = NewAmbientVolumeMultiplier; + AmbientLPF = NewAmbientHighFrequencyGain; +} + +void UFMODAudioComponent::UpdateAttenuation() +{ + if (!GetOwner()) + return; // May not have owner when previewing animations + + if (!AttenuationDetails.bOverrideAttenuation && !OcclusionDetails.bEnableOcclusion) + { + return; + } + + if (AttenuationDetails.bOverrideAttenuation) + { + SetProperty(EFMODEventProperty::MinimumDistance, AttenuationDetails.MinimumDistance); + SetProperty(EFMODEventProperty::MaximumDistance, AttenuationDetails.MaximumDistance); + } + + // Use occlusion part of settings + if (OcclusionDetails.bEnableOcclusion && bApplyOcclusionParameter) + { + static FName NAME_SoundOcclusion = FName(TEXT("SoundOcclusion")); + FCollisionQueryParams Params(NAME_SoundOcclusion, OcclusionDetails.bUseComplexCollisionForOcclusion, GetOwner()); + + const FVector &Location = GetOwner()->GetTransform().GetTranslation(); + const FFMODListener &Listener = GetStudioModule().GetNearestListener(Location); + + bool bIsOccluded = GWorld->LineTraceTestByChannel(Location, Listener.Transform.GetLocation(), OcclusionDetails.OcclusionTraceChannel, Params); + + if (bIsOccluded != wasOccluded) + { + StudioInstance->setParameterByID(OcclusionID, bIsOccluded ? 1.0f : 0.0f); + wasOccluded = bIsOccluded; + } + } + else + { + wasOccluded = false; + } +} + +void UFMODAudioComponent::ApplyVolumeLPF() +{ + if (bApplyAmbientVolumes) + { + float CurVolume = AmbientVolume; + if (CurVolume != LastVolume) + { + StudioInstance->setParameterByID(AmbientVolumeID, CurVolume); + LastVolume = CurVolume; + } + + float CurLPF = AmbientLPF; + if (CurLPF != LastLPF) + { + StudioInstance->setParameterByID(AmbientLPFID, CurLPF); + LastLPF = CurLPF; + } + } + else + { + LastLPF = MAX_FILTER_FREQUENCY; + LastVolume = 1.0f; + } +} + +bool UFMODAudioComponent::ShouldCacheParameter(const FMOD_STUDIO_PARAMETER_DESCRIPTION& ParameterDescription) +{ + const UFMODSettings& Settings = *GetDefault(); + + if (((ParameterDescription.flags & FMOD_STUDIO_PARAMETER_GLOBAL) == 0) && + (ParameterDescription.type == FMOD_STUDIO_PARAMETER_GAME_CONTROLLED) && + ParameterDescription.name != Settings.OcclusionParameter && + ParameterDescription.name != Settings.AmbientVolumeParameter && + ParameterDescription.name != Settings.AmbientLPFParameter) + { + return true; + } + return false; +} + +void UFMODAudioComponent::CacheDefaultParameterValues() +{ + if (Event) + { + TArray ParameterDescriptions; + Event->GetParameterDescriptions(ParameterDescriptions); + for (const FMOD_STUDIO_PARAMETER_DESCRIPTION &ParameterDescription : ParameterDescriptions) + { + if (ShouldCacheParameter(ParameterDescription)) + { + ParameterCache.Add(ParameterDescription.name, ParameterDescription.defaultvalue); + } + } + bDefaultParameterValuesCached = true; + } +} + +void UFMODAudioComponent::UpdateCachedParameterValues() +{ + if (bDefaultParameterValuesCached) + { + TArray ParameterDescriptions; + Event->GetParameterDescriptions(ParameterDescriptions); + for (const FMOD_STUDIO_PARAMETER_DESCRIPTION& ParameterDescription : ParameterDescriptions) + { + if (ParameterCache.Find(ParameterDescription.name) && !ShouldCacheParameter(ParameterDescription)) + { + ParameterCache.Remove(ParameterDescription.name); + FString paramName(ParameterDescription.name); + UE_LOG(LogFMOD, Warning, TEXT("Parameter '%s' is driven elsewhere and cannot be added here."), *paramName) + } + } + } +} + +void UFMODAudioComponent::OnUnregister() +{ + if (bStopWhenOwnerDestroyed) + { + Stop(); + } + Release(); + Super::OnUnregister(); +} + +void UFMODAudioComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + bool shouldStop = false; + + switch (EndPlayReason) + { + case EEndPlayReason::Destroyed: + case EEndPlayReason::RemovedFromWorld: + { + AActor *Owner = GetOwner(); + if (!Owner || bStopWhenOwnerDestroyed) + shouldStop = true; + break; + } + case EEndPlayReason::EndPlayInEditor: + case EEndPlayReason::LevelTransition: + case EEndPlayReason::Quit: + { + shouldStop = true; + break; + } + } + + if (shouldStop) + { + Stop(); + OnEventStopped.Broadcast(); + } + Release(); +} + +void UFMODAudioComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + if (IsActive()) + { + FMOD_STUDIO_PLAYBACK_STATE state = FMOD_STUDIO_PLAYBACK_STOPPED; + + if (StudioInstance) + { + if (GetStudioModule().HasListenerMoved()) + { + UpdateInteriorVolumes(); + UpdateAttenuation(); + ApplyVolumeLPF(); + } + + if (bEnableTimelineCallbacks) + { + TArray LocalMarkerQueue; + TArray LocalBeatQueue; + { + FScopeLock Lock(&CallbackLock); + Swap(LocalMarkerQueue, CallbackMarkerQueue); + Swap(LocalBeatQueue, CallbackBeatQueue); + } + + for (const FTimelineMarkerProperties &EachProps : LocalMarkerQueue) + { + OnTimelineMarker.Broadcast(EachProps.Name, EachProps.Position); + } + for (const FTimelineBeatProperties &EachProps : LocalBeatQueue) + { + OnTimelineBeat.Broadcast( + EachProps.Bar, EachProps.Beat, EachProps.Position, EachProps.Tempo, EachProps.TimeSignatureUpper, EachProps.TimeSignatureLower); + } + } + + if (TriggerSoundStoppedDelegate) + { + FScopeLock Lock(&CallbackLock); + TriggerSoundStoppedDelegate = false; + + OnSoundStopped.Broadcast(); + } + + StudioInstance->getPlaybackState(&state); + } + + if (state == FMOD_STUDIO_PLAYBACK_STOPPED) + { + OnPlaybackCompleted(); + } + } +} + +void UFMODAudioComponent::SetEvent(UFMODEvent *NewEvent) +{ + const bool bPlay = IsPlaying(); + + Stop(); + + if (Event != NewEvent) + { + ReleaseEventCache(); + Event = NewEvent; + } + + if (bPlay) + { + Play(); + } +} + +void UFMODAudioComponent::PostLoad() +{ + Super::PostLoad(); +} + +void UFMODAudioComponent::Activate(bool bReset) +{ + if (bReset || ShouldActivate() == true) + { + // Don't call Super::Activate here - PlayInternal will do that if successful + PlayInternal(EFMODSystemContext::Max, bReset); + } +} + +void UFMODAudioComponent::Deactivate() +{ + if (ShouldActivate() == false) + { + Stop(); + } + Super::Deactivate(); +} + +FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters) +{ + UFMODAudioComponent *Component = nullptr; + FMOD::Studio::EventInstance *Instance = (FMOD::Studio::EventInstance *)event; + if (Instance->getUserData((void **)&Component) == FMOD_OK && IsValid(Component)) + { + if (type == FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER && Component->bEnableTimelineCallbacks) + { + Component->EventCallbackAddMarker((FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES *)parameters); + } + else if (type == FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT && Component->bEnableTimelineCallbacks) + { + Component->EventCallbackAddBeat((FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES *)parameters); + } + else if (type == FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND) + { + Component->EventCallbackCreateProgrammerSound((FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *)parameters); + } + else if (type == FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND) + { + Component->EventCallbackDestroyProgrammerSound((FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *)parameters); + } + else if (type == FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED) + { + Component->EventCallbackSoundStopped(); + } + } + return FMOD_OK; +} + +void UFMODAudioComponent_ReleaseProgrammerSound(FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *props) +{ + if (props->sound) + { + UE_LOG(LogFMOD, Verbose, TEXT("Destroying programmer sound")); + FMOD_RESULT Result = ((FMOD::Sound *)props->sound)->release(); + verifyfmod(Result); + } +} + +FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallbackDestroyProgrammerSound(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters) +{ + UFMODAudioComponent_ReleaseProgrammerSound((FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *)parameters); + return FMOD_OK; +} + +void UFMODAudioComponent::EventCallbackAddMarker(FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES *props) +{ + FScopeLock Lock(&CallbackLock); + FTimelineMarkerProperties info; + info.Name = props->name; + info.Position = props->position; + CallbackMarkerQueue.Push(info); +} + +void UFMODAudioComponent::EventCallbackAddBeat(FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES *props) +{ + FScopeLock Lock(&CallbackLock); + FTimelineBeatProperties info; + info.Bar = props->bar; + info.Beat = props->beat; + info.Position = props->position; + info.Tempo = props->tempo; + info.TimeSignatureUpper = props->timesignatureupper; + info.TimeSignatureLower = props->timesignaturelower; + CallbackBeatQueue.Push(info); +} + +void UFMODAudioComponent::EventCallbackCreateProgrammerSound(FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *props) +{ + // Make sure name isn't being changed as we are reading it + FString ProgrammerSoundNameCopy; + { + FScopeLock Lock(&CallbackLock); + ProgrammerSoundNameCopy = ProgrammerSoundName; + } + + if (ProgrammerSound) + { + props->sound = (FMOD_SOUND *)ProgrammerSound; + props->subsoundIndex = -1; + } + else if (ProgrammerSoundNameCopy.Len() || strlen(props->name) != 0) + { + FMOD::Studio::System *System = GetStudioModule().GetStudioSystem(EFMODSystemContext::Max); + FMOD::System *LowLevelSystem = nullptr; + System->getCoreSystem(&LowLevelSystem); + FString SoundName = ProgrammerSoundNameCopy.Len() ? ProgrammerSoundNameCopy : UTF8_TO_TCHAR(props->name); + FMOD_MODE SoundMode = FMOD_LOOP_NORMAL | FMOD_CREATECOMPRESSEDSAMPLE | FMOD_NONBLOCKING; + + if (SoundName.StartsWith(TEXT("http://")) || + SoundName.StartsWith(TEXT("http:\\\\")) || + SoundName.StartsWith(TEXT("https://")) || + SoundName.StartsWith(TEXT("https:\\\\"))) + { + // Load via url + FMOD::Sound* Sound = nullptr; + FMOD_CREATESOUNDEXINFO exinfo; + memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); + exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); + exinfo.filebuffersize = 1024 * 16; + exinfo.ignoresetfilesystem = true; + + if (LowLevelSystem->createSound(TCHAR_TO_UTF8(*SoundName), FMOD_CREATESTREAM | FMOD_NONBLOCKING, &exinfo, &Sound) == FMOD_OK) + { + UE_LOG(LogFMOD, Verbose, TEXT("Creating programmer sound from url '%s'"), *SoundName); + props->sound = (FMOD_SOUND*)Sound; + props->subsoundIndex = -1; + NeedDestroyProgrammerSoundCallback = true; + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to load programmer sound url '%s'"), *SoundName); + } + } + else if (SoundName.Contains(TEXT("."))) + { + // Load via file + FString SoundPath = SoundName; + if (FPaths::IsRelative(SoundPath)) + { + SoundPath = FPaths::ProjectContentDir() / SoundPath; + } + + FMOD::Sound *Sound = nullptr; + if (LowLevelSystem->createSound(TCHAR_TO_UTF8(*SoundPath), SoundMode, nullptr, &Sound) == FMOD_OK) + { + UE_LOG(LogFMOD, Verbose, TEXT("Creating programmer sound from file '%s'"), *SoundPath); + props->sound = (FMOD_SOUND *)Sound; + props->subsoundIndex = -1; + NeedDestroyProgrammerSoundCallback = true; + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to load programmer sound file '%s'"), *SoundPath); + } + } + else + { + // Load via FMOD Studio asset table + FMOD_STUDIO_SOUND_INFO SoundInfo = { 0 }; + FMOD_RESULT Result = System->getSoundInfo(TCHAR_TO_UTF8(*SoundName), &SoundInfo); + if (Result == FMOD_OK) + { + FMOD::Sound *Sound = nullptr; + Result = LowLevelSystem->createSound(SoundInfo.name_or_data, SoundMode | SoundInfo.mode, &SoundInfo.exinfo, &Sound); + if (Result == FMOD_OK) + { + UE_LOG(LogFMOD, Verbose, TEXT("Creating programmer sound using audio entry '%s'"), *SoundName); + + props->sound = (FMOD_SOUND *)Sound; + props->subsoundIndex = SoundInfo.subsoundindex; + NeedDestroyProgrammerSoundCallback = true; + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to load FMOD audio entry '%s'"), *SoundName); + } + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to find FMOD audio entry '%s'"), *SoundName); + } + } + } +} + +void UFMODAudioComponent::EventCallbackSoundStopped() +{ + FScopeLock Lock(&CallbackLock); + TriggerSoundStoppedDelegate = true; +} + +void UFMODAudioComponent::EventCallbackDestroyProgrammerSound(FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES *props) +{ + if (NeedDestroyProgrammerSoundCallback) + { + UFMODAudioComponent_ReleaseProgrammerSound(props); + NeedDestroyProgrammerSoundCallback = false; + } +} + +void UFMODAudioComponent::SetProgrammerSoundName(FString Value) +{ + FScopeLock Lock(&CallbackLock); + ProgrammerSoundName = Value; +} + +void UFMODAudioComponent::SetProgrammerSound(FMOD::Sound *Sound) +{ + FScopeLock Lock(&CallbackLock); + ProgrammerSound = Sound; +} + +void UFMODAudioComponent::Play() +{ + PlayInternal(EFMODSystemContext::Max); +} + +void UFMODAudioComponent::PlayInternal(EFMODSystemContext::Type Context, bool bReset) +{ + Stop(); + + if (!FMODUtils::IsWorldAudible(GetWorld(), Context == EFMODSystemContext::Editor)) + { + return; + } + + UE_LOG(LogFMOD, Verbose, TEXT("UFMODAudioComponent %p Play"), this); + + // Only play events in PIE/game, not when placing them in the editor + FMOD::Studio::EventDescription *EventDesc = GetStudioModule().GetEventDescription(Event, Context); + if (EventDesc != nullptr) + { + EventDesc->getLength(&EventLength); + if (!StudioInstance || !StudioInstance->isValid()) + { + FMOD_RESULT result = EventDesc->createInstance(&StudioInstance); + if (result != FMOD_OK) + return; + } + + const UFMODSettings &Settings = *GetDefault(); + FMOD_STUDIO_PARAMETER_DESCRIPTION paramDesc = {}; + FString param = Settings.OcclusionParameter; + if (!param.IsEmpty()) + { + if (EventDesc->getParameterDescriptionByName(TCHAR_TO_UTF8(*Settings.OcclusionParameter), ¶mDesc) == FMOD_OK) + { + OcclusionID = paramDesc.id; + bApplyOcclusionParameter = true; + } + } + + paramDesc = {}; + param = Settings.AmbientVolumeParameter; + if (!param.IsEmpty()) + { + if (EventDesc->getParameterDescriptionByName(TCHAR_TO_UTF8(*param), ¶mDesc) == FMOD_OK) + { + AmbientVolumeID = paramDesc.id; + LastVolume = -1.0f; // Invalidate LastVolume so the AmbientVolumeParameter of the Event will be set later on + bApplyAmbientVolumes = true; + } + } + + paramDesc = {}; + param = Settings.AmbientLPFParameter; + if (!param.IsEmpty()) + { + if (EventDesc->getParameterDescriptionByName(TCHAR_TO_UTF8(*Settings.AmbientLPFParameter), ¶mDesc) == FMOD_OK) + { + AmbientLPFID = paramDesc.id; + LastLPF = -1.0f; // Invalidate LastLPF so the AmbientLPFParameter of the Event will be set later on + bApplyAmbientVolumes = true; + } + } + + OnUpdateTransform(EUpdateTransformFlags::SkipPhysicsUpdate); + // Set initial parameters + for (auto Kvp : ParameterCache) + { + FMOD_RESULT Result = StudioInstance->setParameterByName(TCHAR_TO_UTF8(*Kvp.Key.ToString()), Kvp.Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set initial parameter %s"), *Kvp.Key.ToString()); + } + } + for (int i = 0; i < EFMODEventProperty::Count; ++i) + { + if (StoredProperties[i] != -1.0f) + { + FMOD_RESULT Result = StudioInstance->setProperty((FMOD_STUDIO_EVENT_PROPERTY)i, StoredProperties[i]); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set initial property %d"), i); + } + } + } + + if (bEnableTimelineCallbacks || !ProgrammerSoundName.IsEmpty()) + { + verifyfmod(StudioInstance->setCallback(UFMODAudioComponent_EventCallback)); + } + + verifyfmod(StudioInstance->setUserData(this)); + verifyfmod(StudioInstance->start()); + UE_LOG(LogFMOD, Verbose, TEXT("Playing component %p"), this); + + if (bReset || ShouldActivate() == true) + { + Super::Activate(bReset); + } + } +} + +void UFMODAudioComponent::Stop() +{ + UE_LOG(LogFMOD, Verbose, TEXT("UFMODAudioComponent %p Stop"), this); + if (StudioInstance->isValid()) + { + StudioInstance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT); + } + + wasOccluded = false; +} + +void UFMODAudioComponent::Release() +{ + ReleaseEventInstance(); +} + +void UFMODAudioComponent::ReleaseEventCache() +{ + ParameterCache.Empty(); + bDefaultParameterValuesCached = false; + ReleaseEventInstance(); +} + +void UFMODAudioComponent::ReleaseEventInstance() +{ + if (StudioInstance->isValid()) + { + if (NeedDestroyProgrammerSoundCallback) + { + // We need a callback to destroy a programmer sound + StudioInstance->setCallback(UFMODAudioComponent_EventCallbackDestroyProgrammerSound, FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND); + } + else + { + // We don't want any more callbacks + StudioInstance->setCallback(nullptr); + } + + StudioInstance->release(); + StudioInstance = nullptr; + } +} + +void UFMODAudioComponent::KeyOff() +{ + UE_LOG(LogFMOD, Verbose, TEXT("UFMODAudioComponent %p KeyOff"), this); + if (StudioInstance) + { + StudioInstance->keyOff(); + } +} + +void UFMODAudioComponent::OnPlaybackCompleted() +{ + // Mark inactive before calling destroy to avoid recursion + SetActive(false); + SetComponentTickEnabled(false); + + if (StudioInstance) + { + UE_LOG(LogFMOD, Verbose, TEXT("UFMODAudioComponent %p PlaybackCompleted"), this); + Release(); + + // Fire callback after we have cleaned up our instance + OnEventStopped.Broadcast(); + } + + // Auto destruction is handled via marking object for deletion. + if (bAutoDestroy) + { + DestroyComponent(); + } +} + +bool UFMODAudioComponent::IsPlaying(void) +{ + return IsActive(); +} + +void UFMODAudioComponent::SetVolume(float Volume) +{ + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setVolume(Volume); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set volume")); + } + } +} + +void UFMODAudioComponent::SetPitch(float Pitch) +{ + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setPitch(Pitch); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set pitch")); + } + } +} + +void UFMODAudioComponent::SetPaused(bool Paused) +{ + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setPaused(Paused); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to pause")); + } + } +} + +void UFMODAudioComponent::SetParameter(FName Name, float Value) +{ + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setParameterByName(TCHAR_TO_UTF8(*Name.ToString()), Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set parameter %s"), *Name.ToString()); + } + } + ParameterCache.FindOrAdd(Name) = Value; +} + +void UFMODAudioComponent::SetProperty(EFMODEventProperty::Type Property, float Value) +{ + verify(Property < EFMODEventProperty::Count); + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setProperty((FMOD_STUDIO_EVENT_PROPERTY)Property, Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set property %d"), (int)Property); + } + } + StoredProperties[Property] = Value; +} + +float UFMODAudioComponent::GetProperty(EFMODEventProperty::Type Property) +{ + verify(Property < EFMODEventProperty::Count); + float outValue = 0; + if (Event) + { + FMOD_RESULT Result = StudioInstance->getProperty((FMOD_STUDIO_EVENT_PROPERTY)Property, &outValue); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to get property %d"), (int)Property); + } + } + return StoredProperties[Property] = outValue; +} + +int32 UFMODAudioComponent::GetLength() const +{ + return EventLength; +} + +void UFMODAudioComponent::SetTimelinePosition(int32 Time) +{ + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->setTimelinePosition(Time); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set timeline position")); + } + } +} + +int32 UFMODAudioComponent::GetTimelinePosition() +{ + int Time = 0; + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->getTimelinePosition(&Time); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to get timeline position")); + } + } + return Time; +} + +float UFMODAudioComponent::GetParameter(FName Name) +{ + if (!bDefaultParameterValuesCached) + { + CacheDefaultParameterValues(); + } + + float *CachedValue = ParameterCache.Find(Name); + float Value = CachedValue ? *CachedValue : 0.0; + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to get parameter %s"), *Name.ToString()); + } + } + return Value; +} + +void UFMODAudioComponent::GetParameterValue(FName Name, float &UserValue, float &FinalValue) +{ + if (!bDefaultParameterValuesCached) + { + CacheDefaultParameterValues(); + } + + float *CachedValue = ParameterCache.Find(Name); + if (StudioInstance) + { + FMOD_RESULT Result = StudioInstance->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &UserValue, &FinalValue); + if (Result != FMOD_OK) + { + UserValue = FinalValue = 0; + UE_LOG(LogFMOD, Warning, TEXT("Failed to get parameter %s"), *Name.ToString()); + } + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBank.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBank.cpp new file mode 100644 index 00000000..91726c10 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBank.cpp @@ -0,0 +1,20 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODBank.h" +#include "FMODStudioModule.h" + +UFMODBank::UFMODBank(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +/** Get tags to show in content view */ +void UFMODBank::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); +} + +FString UFMODBank::GetDesc() +{ + return FString::Printf(TEXT("Bank %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.cpp new file mode 100644 index 00000000..fc1679f1 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.cpp @@ -0,0 +1,6 @@ +#include "FMODBankLookup.h" + +UFMODBankLookup::UFMODBankLookup(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , DataTable(nullptr) +{} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.h new file mode 100644 index 00000000..f8557e3f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankLookup.h @@ -0,0 +1,42 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "FMODBankLookup.generated.h" + +USTRUCT() +struct FMODSTUDIO_API FFMODLocalizedBankRow : public FTableRowBase +{ + GENERATED_BODY() + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + FString Path; +}; + +USTRUCT() +struct FMODSTUDIO_API FFMODLocalizedBankTable : public FTableRowBase +{ + GENERATED_BODY() + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + UDataTable *Banks = nullptr; +}; + +UCLASS() +class FMODSTUDIO_API UFMODBankLookup : public UObject +{ + GENERATED_UCLASS_BODY() + +public: + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + UDataTable *DataTable; + + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + FString MasterBankPath; + + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + FString MasterAssetsBankPath; + + UPROPERTY(VisibleAnywhere, Category="FMOD|Internal|BankLookup") + FString MasterStringsBankPath; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp new file mode 100644 index 00000000..2cbc4f73 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp @@ -0,0 +1,672 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODBlueprintStatics.h" +#include "FMODAudioComponent.h" +#include "FMODSettings.h" +#include "FMODStudioModule.h" +#include "FMODUtils.h" +#include "FMODBank.h" +#include "FMODEvent.h" +#include "FMODBus.h" +#include "FMODVCA.h" +#include "fmod_studio.hpp" +#include "fmod_errors.h" +#include "FMODStudioPrivatePCH.h" + +///////////////////////////////////////////////////// +// UFMODBlueprintStatics + +UFMODBlueprintStatics::UFMODBlueprintStatics(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +FFMODEventInstance UFMODBlueprintStatics::PlayEvent2D(UObject *WorldContextObject, class UFMODEvent *Event, bool bAutoPlay) +{ + return PlayEventAtLocation(WorldContextObject, Event, FTransform(), bAutoPlay); +} + +FFMODEventInstance UFMODBlueprintStatics::PlayEventAtLocation( + UObject *WorldContextObject, class UFMODEvent *Event, const FTransform &Location, bool bAutoPlay) +{ + FFMODEventInstance Instance; + Instance.Instance = nullptr; + + UWorld *ThisWorld = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull); + if (FMODUtils::IsWorldAudible(ThisWorld, false) && IsValid(Event)) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(Event); + if (EventDesc != nullptr) + { + FMOD::Studio::EventInstance *EventInst = nullptr; + EventDesc->createInstance(&EventInst); + if (EventInst != nullptr) + { + FMOD_3D_ATTRIBUTES EventAttr = { { 0 } }; + FMODUtils::Assign(EventAttr, Location); + EventInst->set3DAttributes(&EventAttr); + + if (bAutoPlay) + { + EventInst->start(); + EventInst->release(); + } + Instance.Instance = EventInst; + } + } + } + return Instance; +} + +class UFMODAudioComponent *UFMODBlueprintStatics::PlayEventAttached(class UFMODEvent *Event, class USceneComponent *AttachToComponent, + FName AttachPointName, FVector Location, EAttachLocation::Type LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoPlay, bool bAutoDestroy) +{ + if (!IFMODStudioModule::Get().UseSound()) + { + return nullptr; + } + + if (Event == nullptr) + { + return nullptr; + } + if (AttachToComponent == nullptr) + { + UE_LOG(LogFMOD, Warning, TEXT("UFMODBlueprintStatics::PlayEventAttached: NULL AttachComponent specified!")); + return nullptr; + } + + AActor *Actor = AttachToComponent->GetOwner(); + + // Avoid creating component if we're trying to play a sound on an already destroyed actor. + if (!IsValid(Actor)) + { + return nullptr; + } + + UFMODAudioComponent *AudioComponent; + if (Actor) + { + // Use actor as outer if we have one. + AudioComponent = NewObject(Actor); + } + else + { + // Let engine pick the outer (transient package). + AudioComponent = NewObject(); + } + check(AudioComponent); + AudioComponent->Event = Event; + AudioComponent->bAutoActivate = false; + AudioComponent->bAutoDestroy = bAutoDestroy; + AudioComponent->bStopWhenOwnerDestroyed = bStopWhenAttachedToDestroyed; +#if WITH_EDITORONLY_DATA + AudioComponent->bVisualizeComponent = false; +#endif + AudioComponent->RegisterComponentWithWorld(AttachToComponent->GetWorld()); + + AudioComponent->AttachToComponent(AttachToComponent, FAttachmentTransformRules::KeepRelativeTransform, AttachPointName); + if (LocationType == EAttachLocation::KeepWorldPosition) + { + AudioComponent->SetWorldLocation(Location); + } + else + { + AudioComponent->SetRelativeLocation(Location); + } + + if (bAutoPlay) + { + AudioComponent->Play(); + } + return AudioComponent; +} + +UFMODAsset *UFMODBlueprintStatics::FindAssetByName(const FString &Name) +{ + return IFMODStudioModule::Get().FindAssetByName(Name); +} + +UFMODEvent *UFMODBlueprintStatics::FindEventByName(const FString &Name) +{ + return IFMODStudioModule::Get().FindEventByName(Name); +} + +void UFMODBlueprintStatics::LoadBank(class UFMODBank *Bank, bool bBlocking, bool bLoadSampleData) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bank)) + { + UE_LOG(LogFMOD, Log, TEXT("LoadBank %s"), *Bank->GetName()); + + FString BankPath = IFMODStudioModule::Get().GetBankPath(*Bank); + FMOD::Studio::Bank *bank = nullptr; + FMOD_STUDIO_LOAD_BANK_FLAGS flags = (bBlocking || bLoadSampleData) ? FMOD_STUDIO_LOAD_BANK_NORMAL : FMOD_STUDIO_LOAD_BANK_NONBLOCKING; + + FMOD_RESULT result = StudioSystem->loadBankFile(TCHAR_TO_UTF8(*BankPath), flags, &bank); + if (result != FMOD_OK) + { + UE_LOG(LogFMOD, Error, TEXT("Failed to load bank %s: %s"), *Bank->GetName(), UTF8_TO_TCHAR(FMOD_ErrorString(result))); + } + if (result == FMOD_OK && bLoadSampleData) + { + bank->loadSampleData(); + } + } +} + +void UFMODBlueprintStatics::UnloadBank(class UFMODBank *Bank) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bank)) + { + UE_LOG(LogFMOD, Log, TEXT("UnloadBank %s"), *Bank->GetName()); + + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bank->AssetGuid); + FMOD::Studio::Bank *bank = nullptr; + FMOD_RESULT result = StudioSystem->getBankByID(&guid, &bank); + if (result == FMOD_OK && bank != nullptr) + { + bank->unload(); + } + } +} + +bool UFMODBlueprintStatics::IsBankLoaded(class UFMODBank *Bank) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bank)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bank->AssetGuid); + FMOD::Studio::Bank *bank = nullptr; + FMOD_RESULT result = StudioSystem->getBankByID(&guid, &bank); + if (result == FMOD_OK && bank != nullptr) + { + FMOD_STUDIO_LOADING_STATE loadingState; + if (bank->getLoadingState(&loadingState) == FMOD_OK) + { + return (loadingState == FMOD_STUDIO_LOADING_STATE_LOADED); + } + } + } + return false; +} + +void UFMODBlueprintStatics::LoadBankSampleData(class UFMODBank *Bank) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bank)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bank->AssetGuid); + FMOD::Studio::Bank *bank = nullptr; + FMOD_RESULT result = StudioSystem->getBankByID(&guid, &bank); + if (result == FMOD_OK && bank != nullptr) + { + bank->loadSampleData(); + } + } +} + +void UFMODBlueprintStatics::UnloadBankSampleData(class UFMODBank *Bank) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bank)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bank->AssetGuid); + FMOD::Studio::Bank *bank = nullptr; + FMOD_RESULT result = StudioSystem->getBankByID(&guid, &bank); + if (result == FMOD_OK && bank != nullptr) + { + bank->unloadSampleData(); + } + } +} + +void UFMODBlueprintStatics::LoadEventSampleData(UObject *WorldContextObject, class UFMODEvent *Event) +{ + if (IsValid(Event)) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(Event); + if (EventDesc != nullptr) + { + EventDesc->loadSampleData(); + } + } +} + +void UFMODBlueprintStatics::UnloadEventSampleData(UObject *WorldContextObject, class UFMODEvent *Event) +{ + if (IsValid(Event)) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(Event); + if (EventDesc != nullptr) + { + EventDesc->unloadSampleData(); + } + } +} + +TArray UFMODBlueprintStatics::FindEventInstances(UObject *WorldContextObject, UFMODEvent *Event) +{ + TArray Instances; + if (IsValid(Event)) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(Event); + if (EventDesc != nullptr) + { + int Capacity = 0; + EventDesc->getInstanceCount(&Capacity); + if (Capacity > 0) + { + TArray InstancePointers; + InstancePointers.SetNum(Capacity, true); + int Count = 0; + EventDesc->getInstanceList(InstancePointers.GetData(), Capacity, &Count); + Instances.SetNum(Count, true); + for (int i = 0; i < Count; ++i) + { + Instances[i].Instance = InstancePointers[i]; + } + } + } + } + return Instances; +} + +void UFMODBlueprintStatics::BusSetVolume(class UFMODBus *Bus, float Volume) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bus)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bus->AssetGuid); + FMOD::Studio::Bus *bus = nullptr; + FMOD_RESULT result = StudioSystem->getBusByID(&guid, &bus); + if (result == FMOD_OK && bus != nullptr) + { + bus->setVolume(Volume); + } + } +} + +void UFMODBlueprintStatics::BusSetPaused(class UFMODBus *Bus, bool bPaused) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bus)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bus->AssetGuid); + FMOD::Studio::Bus *bus = nullptr; + FMOD_RESULT result = StudioSystem->getBusByID(&guid, &bus); + if (result == FMOD_OK && bus != nullptr) + { + bus->setPaused(bPaused); + } + } +} + +void UFMODBlueprintStatics::BusSetMute(class UFMODBus *Bus, bool bMute) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bus)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bus->AssetGuid); + FMOD::Studio::Bus *bus = nullptr; + FMOD_RESULT result = StudioSystem->getBusByID(&guid, &bus); + if (result == FMOD_OK && bus != nullptr) + { + bus->setMute(bMute); + } + } +} + +void UFMODBlueprintStatics::BusStopAllEvents(UFMODBus *Bus, EFMOD_STUDIO_STOP_MODE stopMode) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Bus)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Bus->AssetGuid); + FMOD::Studio::Bus *bus = nullptr; + FMOD_RESULT result = StudioSystem->getBusByID(&guid, &bus); + if (result == FMOD_OK && bus != nullptr) + { + bus->stopAllEvents((FMOD_STUDIO_STOP_MODE)stopMode); + } + } +} + +void UFMODBlueprintStatics::VCASetVolume(class UFMODVCA *Vca, float Volume) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr && IsValid(Vca)) + { + FMOD::Studio::ID guid = FMODUtils::ConvertGuid(Vca->AssetGuid); + FMOD::Studio::VCA *vca = nullptr; + FMOD_RESULT result = StudioSystem->getVCAByID(&guid, &vca); + if (result == FMOD_OK && vca != nullptr) + { + vca->setVolume(Volume); + } + } +} + +void UFMODBlueprintStatics::SetGlobalParameterByName(FName Name, float Value) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD_RESULT Result = StudioSystem->setParameterByName(TCHAR_TO_UTF8(*Name.ToString()), Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set parameter %s"), *Name.ToString()); + } + } +} + +float UFMODBlueprintStatics::GetGlobalParameterByName(FName Name) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + float Value = 0.0f; + if (StudioSystem != nullptr) + { + FMOD_RESULT Result = StudioSystem->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to get event instance parameter %s"), *Name.ToString()); + } + } + return Value; +} + +void UFMODBlueprintStatics::GetGlobalParameterValueByName(FName Name, float &UserValue, float &FinalValue) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD_RESULT Result = StudioSystem->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &UserValue, &FinalValue); + if (Result != FMOD_OK) + { + UserValue = FinalValue = 0.0f; + UE_LOG(LogFMOD, Warning, TEXT("Failed to get event instance parameter %s"), *Name.ToString()); + } + } +} + +bool UFMODBlueprintStatics::EventInstanceIsValid(FFMODEventInstance EventInstance) +{ + if (EventInstance.Instance) + { + return EventInstance.Instance->isValid(); + } + return false; +} + +void UFMODBlueprintStatics::EventInstanceSetVolume(FFMODEventInstance EventInstance, float Volume) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->setVolume(Volume); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set event instance volume")); + } + } +} + +void UFMODBlueprintStatics::EventInstanceSetPitch(FFMODEventInstance EventInstance, float Pitch) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->setPitch(Pitch); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set event instance pitch")); + } + } +} + +void UFMODBlueprintStatics::EventInstanceSetPaused(FFMODEventInstance EventInstance, bool Paused) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->setPaused(Paused); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to pause event instance")); + } + } +} + +void UFMODBlueprintStatics::EventInstanceSetParameter(FFMODEventInstance EventInstance, FName Name, float Value) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->setParameterByName(TCHAR_TO_UTF8(*Name.ToString()), Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set event instance parameter %s"), *Name.ToString()); + } + } +} + +float UFMODBlueprintStatics::EventInstanceGetParameter(FFMODEventInstance EventInstance, FName Name) +{ + float Value = 0.0f; + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &Value); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to get event instance parameter %s"), *Name.ToString()); + } + } + return Value; +} + +void UFMODBlueprintStatics::EventInstanceGetParameterValue(FFMODEventInstance EventInstance, FName Name, float &UserValue, float &FinalValue) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->getParameterByName(TCHAR_TO_UTF8(*Name.ToString()), &UserValue, &FinalValue); + if (Result != FMOD_OK) + { + UserValue = FinalValue = 0.0f; + UE_LOG(LogFMOD, Warning, TEXT("Failed to get event instance parameter %s"), *Name.ToString()); + } + } +} + +void UFMODBlueprintStatics::EventInstanceSetProperty(FFMODEventInstance EventInstance, EFMODEventProperty::Type Property, float Value) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->setProperty((FMOD_STUDIO_EVENT_PROPERTY)Property, Value); + + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set event instance property type %d to value %f (%s)"), (int)Property, Value, + FMOD_ErrorString(Result)); + } + } +} + +void UFMODBlueprintStatics::EventInstancePlay(FFMODEventInstance EventInstance) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->start(); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to play event instance")); + } + // Once we start playing, allow instance to be cleaned up when it finishes + EventInstance.Instance->release(); + } +} + +void UFMODBlueprintStatics::EventInstanceStop(FFMODEventInstance EventInstance, bool Release) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to stop event instance")); + } + else + { + if (Release) + { + EventInstanceRelease(EventInstance); + //EventInstance.Instance->release(); + } + } + } +} + +void UFMODBlueprintStatics::EventInstanceRelease(FFMODEventInstance EventInstance) +{ + if (EventInstance.Instance) + { + FMOD_RESULT Result = EventInstance.Instance->release(); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to release event instance")); + } + } +} + +void UFMODBlueprintStatics::EventInstanceKeyOff(FFMODEventInstance EventInstance) +{ + if (EventInstance.Instance) + { + EventInstance.Instance->keyOff(); + } +} + +void UFMODBlueprintStatics::EventInstanceSetTransform(FFMODEventInstance EventInstance, const FTransform &Location) +{ + if (EventInstance.Instance) + { + FMOD_3D_ATTRIBUTES attr = { { 0 } }; + FMODUtils::Assign(attr, Location); + FMOD_RESULT Result = EventInstance.Instance->set3DAttributes(&attr); + if (Result != FMOD_OK) + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to set transform on event instance")); + } + } +} + +TArray UFMODBlueprintStatics::GetOutputDrivers() +{ + TArray AllNames; + + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&LowLevelSystem)); + + int DriverCount = 0; + verifyfmod(LowLevelSystem->getNumDrivers(&DriverCount)); + + for (int id = 0; id < DriverCount; ++id) + { + char DriverNameUTF8[256] = {}; + verifyfmod(LowLevelSystem->getDriverInfo(id, DriverNameUTF8, sizeof(DriverNameUTF8), 0, 0, 0, 0)); + FString DriverName(UTF8_TO_TCHAR(DriverNameUTF8)); + AllNames.Add(DriverName); + } + } + + return AllNames; +} + +void UFMODBlueprintStatics::SetOutputDriverByName(FString NewDriverName) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&LowLevelSystem)); + + int DriverIndex = -1; + int DriverCount = 0; + verifyfmod(LowLevelSystem->getNumDrivers(&DriverCount)); + + for (int id = 0; id < DriverCount; ++id) + { + char DriverNameUTF8[256] = {}; + verifyfmod(LowLevelSystem->getDriverInfo(id, DriverNameUTF8, sizeof(DriverNameUTF8), 0, 0, 0, 0)); + FString DriverName(UTF8_TO_TCHAR(DriverNameUTF8)); + UE_LOG(LogFMOD, Log, TEXT("Driver %d: %s"), id, *DriverName); + if (DriverName.Contains(NewDriverName)) + { + DriverIndex = id; + } + } + + if (DriverIndex >= 0) + { + UE_LOG(LogFMOD, Log, TEXT("Selected driver %d"), DriverIndex); + verifyfmod(LowLevelSystem->setDriver(DriverIndex)); + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Did not find driver of name '%s'"), *NewDriverName); + } + } +} + +void UFMODBlueprintStatics::SetOutputDriverByIndex(int NewDriverIndex) +{ + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&LowLevelSystem)); + + int DriverCount = 0; + verifyfmod(LowLevelSystem->getNumDrivers(&DriverCount)); + + if (NewDriverIndex >= 0 && NewDriverIndex < DriverCount) + { + UE_LOG(LogFMOD, Log, TEXT("Selected driver %d"), NewDriverIndex); + verifyfmod(LowLevelSystem->setDriver(NewDriverIndex)); + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Driver %d out of range"), NewDriverIndex); + } + } +} + +void UFMODBlueprintStatics::MixerSuspend() +{ + UE_LOG(LogFMOD, Log, TEXT("MixerSuspend called")); + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&LowLevelSystem)); + + verifyfmod(LowLevelSystem->mixerSuspend()); + } +} + +void UFMODBlueprintStatics::MixerResume() +{ + UE_LOG(LogFMOD, Log, TEXT("MixerResume called")); + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (StudioSystem != nullptr) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&LowLevelSystem)); + + verifyfmod(LowLevelSystem->mixerResume()); + } +} + +void UFMODBlueprintStatics::SetLocale(const FString& Locale) +{ + IFMODStudioModule::Get().SetLocale(Locale); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBus.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBus.cpp new file mode 100644 index 00000000..fbacd3f1 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBus.cpp @@ -0,0 +1,20 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODBus.h" +#include "FMODStudioModule.h" + +UFMODBus::UFMODBus(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +/** Get tags to show in content view */ +void UFMODBus::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); +} + +FString UFMODBus::GetDesc() +{ + return FString::Printf(TEXT("Bus %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODEvent.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODEvent.cpp new file mode 100644 index 00000000..c8c62db2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODEvent.cpp @@ -0,0 +1,58 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEvent.h" +#include "FMODStudioModule.h" +#include "fmod_studio.hpp" + +UFMODEvent::UFMODEvent(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +/** Get tags to show in content view */ +void UFMODEvent::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); + if (IFMODStudioModule::Get().AreBanksLoaded()) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(this, EFMODSystemContext::Max); + + bool bOneshot = false; + bool bStream = false; + bool b3D = false; + if (EventDesc) + { + EventDesc->isOneshot(&bOneshot); + EventDesc->isStream(&bStream); + EventDesc->is3D(&b3D); + } + + OutTags.Add(UObject::FAssetRegistryTag("Oneshot", bOneshot ? TEXT("True") : TEXT("False"), UObject::FAssetRegistryTag::TT_Alphabetical)); + OutTags.Add(UObject::FAssetRegistryTag("Streaming", bStream ? TEXT("True") : TEXT("False"), UObject::FAssetRegistryTag::TT_Alphabetical)); + OutTags.Add(UObject::FAssetRegistryTag("3D", b3D ? TEXT("True") : TEXT("False"), UObject::FAssetRegistryTag::TT_Alphabetical)); + } +} + +FString UFMODEvent::GetDesc() +{ + return FString::Printf(TEXT("Event %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} + +void UFMODEvent::GetParameterDescriptions(TArray &Parameters) const +{ + if (IFMODStudioModule::Get().AreBanksLoaded()) + { + FMOD::Studio::EventDescription *EventDesc = IFMODStudioModule::Get().GetEventDescription(this, EFMODSystemContext::Auditioning); + + if (EventDesc) + { + int ParameterCount; + EventDesc->getParameterDescriptionCount(&ParameterCount); + Parameters.SetNumUninitialized(ParameterCount); + for (int ParameterIndex = 0; ParameterIndex < ParameterCount; ++ParameterIndex) + { + EventDesc->getParameterDescriptionByIndex(ParameterIndex, &Parameters[ParameterIndex]); + } + } + } +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.cpp new file mode 100644 index 00000000..41e45e22 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.cpp @@ -0,0 +1,346 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2015. + +#include "FMODFileCallbacks.h" +#include "fmod_errors.h" +#include "FMODUtils.h" +#include "HAL/FileManager.h" +#include "GenericPlatform/GenericPlatformProcess.h" +#include "HAL/Runnable.h" +#include "HAL/RunnableThread.h" +#include "Misc/ScopeLock.h" +#include "FMODStudioPrivatePCH.h" + +FMOD_RESULT F_CALLBACK FMODLogCallback(FMOD_DEBUG_FLAGS flags, const char *file, int line, const char *func, const char *message) +{ + if (flags & FMOD_DEBUG_LEVEL_ERROR) + { + UE_LOG(LogFMOD, Error, TEXT("%s(%d) - %s"), UTF8_TO_TCHAR(file), line, UTF8_TO_TCHAR(message)); + } + else if (flags & FMOD_DEBUG_LEVEL_WARNING) + { + FString Message = UTF8_TO_TCHAR(message); + UE_LOG(LogFMOD, Warning, TEXT("%s(%d) - %s"), UTF8_TO_TCHAR(file), line, *Message); + if (GIsEditor) + { + int32 StartIndex = Message.Find(TEXT("Missing DSP plugin '")); + if (StartIndex != INDEX_NONE) + { + int32 Len = FString(TEXT("Missing DSP plugin '")).Len(); + int32 EndIndex; + if (Message.FindLastChar('\'', EndIndex) && EndIndex != INDEX_NONE && StartIndex + Len < EndIndex) + { + FString PluginName = Message.Mid(StartIndex + Len, EndIndex - StartIndex - Len); + + FModuleManager::GetModuleChecked("FMODStudio").AddRequiredPlugin(PluginName); + } + } + } + } + else if (flags & FMOD_DEBUG_LEVEL_LOG) + { + UE_LOG(LogFMOD, Log, TEXT("%s(%d) - %s"), UTF8_TO_TCHAR(file), line, UTF8_TO_TCHAR(message)); + } + return FMOD_OK; +} + +FMOD_RESULT F_CALLBACK FMODErrorCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata) +{ + FMOD_ERRORCALLBACK_INFO *callbackInfo = (FMOD_ERRORCALLBACK_INFO *)commanddata1; + + if ((callbackInfo->instancetype == FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL || callbackInfo->instancetype == FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL) + && callbackInfo->result == FMOD_ERR_INVALID_HANDLE) + { + return FMOD_OK; + } + + UE_LOG(LogFMOD, Error, TEXT("%s(%s) returned error %d (\"%s\") for instance type: %d (0x%d)."), + UTF8_TO_TCHAR(callbackInfo->functionname), UTF8_TO_TCHAR(callbackInfo->functionparams), (int)callbackInfo->result, + UTF8_TO_TCHAR(FMOD_ErrorString(callbackInfo->result)), (int)callbackInfo->instancetype, callbackInfo->instance); + return FMOD_OK; +} + +class FFMODFileSystem : public FRunnable +{ +public: + FFMODFileSystem() + : mHandleIn(nullptr) + , mName(nullptr) + , mFileSize(nullptr) + , mHandleOut(nullptr) + , mBuffer(nullptr) + , mSizeBytes(0) + , mBytesRead(nullptr) + , mSeekPosition(0) + , mCommand(COMMAND_MAX) + , mResult(FMOD_OK) + , mReferenceCount(0) + , mThread(nullptr) + , mCommandReadyEvent(nullptr) + , mCommandCompleteEvent(nullptr) + { + } + + static FMOD_RESULT F_CALLBACK OpenCallback(const char *name, unsigned int *filesize, void **handle, void * /*userdata*/); + static FMOD_RESULT F_CALLBACK CloseCallback(void *handle, void * /*userdata*/); + static FMOD_RESULT F_CALLBACK ReadCallback(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void * /*userdata*/); + static FMOD_RESULT F_CALLBACK SeekCallback(void *handle, unsigned int pos, void * /*userdata*/); + + static FMOD_RESULT OpenInternal(const char *name, unsigned int *filesize, void **handle); + static FMOD_RESULT CloseInternal(void *handle); + static FMOD_RESULT ReadInternal(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread); + static FMOD_RESULT SeekInternal(void *handle, unsigned int pos); + + void IncrementReferenceCount() + { + FScopeLock lock(&mCrit); + + ++mReferenceCount; + + if (mReferenceCount == 1) + { + check(!mThread); + + mCommandReadyEvent = FGenericPlatformProcess::GetSynchEventFromPool(); + mCommandCompleteEvent = FGenericPlatformProcess::GetSynchEventFromPool(); + mThread = FRunnableThread::Create(this, TEXT("FMOD File Access Coordinator")); + } + } + + void DecrementReferenceCount() + { + FScopeLock lock(&mCrit); + + check(mReferenceCount > 0); + check(mThread); + + --mReferenceCount; + + if (mReferenceCount == 0) + { + verifyfmod(RunCommand(COMMAND_STOP)); + mThread->WaitForCompletion(); + + FGenericPlatformProcess::ReturnSynchEventToPool(mCommandReadyEvent); + mCommandReadyEvent = nullptr; + FGenericPlatformProcess::ReturnSynchEventToPool(mCommandCompleteEvent); + mCommandCompleteEvent = nullptr; + delete mThread; + mThread = nullptr; + } + } + + void Attach(FMOD::System *system, int32 fileBufferSize) + { + check(mThread); + + verifyfmod(system->setFileSystem(OpenCallback, CloseCallback, ReadCallback, SeekCallback, 0, 0, fileBufferSize)); + } + + uint32 Run() override + { + bool stopRequested = false; + + while (!stopRequested) + { + mCommandReadyEvent->Wait(); + + switch (mCommand) + { + case COMMAND_OPEN: + mResult = OpenInternal(mName, mFileSize, mHandleOut); + break; + case COMMAND_CLOSE: + mResult = CloseInternal(mHandleIn); + break; + case COMMAND_READ: + mResult = ReadInternal(mHandleIn, mBuffer, mSizeBytes, mBytesRead); + break; + case COMMAND_SEEK: + mResult = SeekInternal(mHandleIn, mSeekPosition); + break; + case COMMAND_STOP: + stopRequested = true; + mResult = FMOD_OK; + break; + } + + mCommandCompleteEvent->Trigger(); + } + + return 0; + } + +private: + enum Command + { + COMMAND_OPEN, + COMMAND_CLOSE, + COMMAND_READ, + COMMAND_SEEK, + COMMAND_STOP, + COMMAND_MAX, + }; + + FMOD_RESULT RunCommand(Command command) + { + check(mThread); + + mCommand = command; + mCommandReadyEvent->Trigger(); + mCommandCompleteEvent->Wait(); + + return mResult; + } + + // Parameter for Close, Seek and Read + void *mHandleIn; + + // Parameters for Open + const char *mName; + unsigned int *mFileSize; + void **mHandleOut; + + // Parameters for Read + void *mBuffer; + unsigned int mSizeBytes; + unsigned int *mBytesRead; + + // Parameter for Seek + unsigned int mSeekPosition; + + Command mCommand; + FMOD_RESULT mResult; + + int mReferenceCount; + FRunnableThread *mThread; + FEvent *mCommandReadyEvent; + FEvent *mCommandCompleteEvent; + + FCriticalSection mCrit; +}; + +static FFMODFileSystem gFileSystem; + +FMOD_RESULT F_CALLBACK FFMODFileSystem::OpenCallback(const char *name, unsigned int *filesize, void **handle, void * /*userdata*/) +{ + FScopeLock lock(&gFileSystem.mCrit); + gFileSystem.mName = name; + gFileSystem.mFileSize = filesize; + gFileSystem.mHandleOut = handle; + + return gFileSystem.RunCommand(COMMAND_OPEN); +} + +FMOD_RESULT FFMODFileSystem::OpenInternal(const char *name, unsigned int *filesize, void **handle) +{ + if (name) + { + FArchive *Archive = IFileManager::Get().CreateFileReader(UTF8_TO_TCHAR(name)); + UE_LOG(LogFMOD, Verbose, TEXT("FFMODFileSystem::OpenInternal opening '%s' returned archive %p"), UTF8_TO_TCHAR(name), Archive); + if (!Archive) + { + return FMOD_ERR_FILE_NOTFOUND; + } + *filesize = Archive->TotalSize(); + *handle = Archive; + UE_LOG(LogFMOD, Verbose, TEXT(" TotalSize = %d"), *filesize); + } + + return FMOD_OK; +} + +FMOD_RESULT F_CALLBACK FFMODFileSystem::CloseCallback(void *handle, void * /*userdata*/) +{ + FScopeLock lock(&gFileSystem.mCrit); + gFileSystem.mHandleIn = handle; + + return gFileSystem.RunCommand(COMMAND_CLOSE); +} + +FMOD_RESULT FFMODFileSystem::CloseInternal(void *handle) +{ + if (!handle) + { + return FMOD_ERR_INVALID_PARAM; + } + + FArchive *Archive = (FArchive *)handle; + UE_LOG(LogFMOD, Verbose, TEXT("FFMODFileSystem::CloseCallback closing archive %p"), Archive); + delete Archive; + + return FMOD_OK; +} + +FMOD_RESULT F_CALLBACK FFMODFileSystem::ReadCallback(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void * /*userdata*/) +{ + FScopeLock lock(&gFileSystem.mCrit); + gFileSystem.mHandleIn = handle; + gFileSystem.mBuffer = buffer; + gFileSystem.mSizeBytes = sizebytes; + gFileSystem.mBytesRead = bytesread; + + return gFileSystem.RunCommand(COMMAND_READ); +} + +FMOD_RESULT FFMODFileSystem::ReadInternal(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread) +{ + if (!handle) + { + return FMOD_ERR_INVALID_PARAM; + } + + if (bytesread) + { + FArchive *Archive = (FArchive *)handle; + + int64 BytesLeft = Archive->TotalSize() - Archive->Tell(); + int64 ReadAmount = FMath::Min((int64)sizebytes, BytesLeft); + + Archive->Serialize(buffer, ReadAmount); + *bytesread = (unsigned int)ReadAmount; + if (ReadAmount < (int64)sizebytes) + { + UE_LOG(LogFMOD, Verbose, TEXT(" -> EOF ")); + return FMOD_ERR_FILE_EOF; + } + } + + return FMOD_OK; +} + +FMOD_RESULT F_CALLBACK FFMODFileSystem::SeekCallback(void *handle, unsigned int pos, void * /*userdata*/) +{ + FScopeLock lock(&gFileSystem.mCrit); + gFileSystem.mHandleIn = handle; + gFileSystem.mSeekPosition = pos; + + return gFileSystem.RunCommand(COMMAND_SEEK); +} + +FMOD_RESULT FFMODFileSystem::SeekInternal(void *handle, unsigned int pos) +{ + if (!handle) + { + return FMOD_ERR_INVALID_PARAM; + } + + FArchive *Archive = (FArchive *)handle; + Archive->Seek(pos); + + return FMOD_OK; +} + +void AcquireFMODFileSystem() +{ + gFileSystem.IncrementReferenceCount(); +} + +void ReleaseFMODFileSystem() +{ + gFileSystem.DecrementReferenceCount(); +} + +void AttachFMODFileSystem(FMOD::System *system, int32 fileBufferSize) +{ + gFileSystem.Attach(system, fileBufferSize); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.h new file mode 100644 index 00000000..b2eeadcb --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.h @@ -0,0 +1,13 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "fmod.hpp" +#include "GenericPlatform/GenericPlatform.h" + +FMOD_RESULT F_CALLBACK FMODLogCallback(FMOD_DEBUG_FLAGS flags, const char *file, int line, const char *func, const char *message); +FMOD_RESULT F_CALLBACK FMODErrorCallback(FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void *commanddata2, void *userdata); + +void AcquireFMODFileSystem(); +void ReleaseFMODFileSystem(); +void AttachFMODFileSystem(FMOD::System *system, FGenericPlatformTypes::int32 fileBufferSize); diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.cpp new file mode 100644 index 00000000..f0405600 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.cpp @@ -0,0 +1,86 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODListener.h" +#include "Misc/App.h" +#include "AudioDefines.h" +#include "Sound/AudioVolume.h" + +float FFMODListener::Interpolate(const double EndTime) +{ + if (FApp::GetCurrentTime() < InteriorStartTime) + { + return (0.0f); + } + + if (FApp::GetCurrentTime() >= EndTime) + { + return (1.0f); + } + + float InterpValue = (float)((FApp::GetCurrentTime() - InteriorStartTime) / (EndTime - InteriorStartTime)); + return (InterpValue); +} + +void FFMODListener::UpdateCurrentInteriorSettings() +{ + // Store the interpolation value, not the actual value + InteriorVolumeInterp = Interpolate(InteriorEndTime); + ExteriorVolumeInterp = Interpolate(ExteriorEndTime); + InteriorLPFInterp = Interpolate(InteriorLPFEndTime); + ExteriorLPFInterp = Interpolate(ExteriorLPFEndTime); +} + +void FFMODListener::ApplyInteriorSettings(class AAudioVolume *InVolume, const FInteriorSettings &Settings) +{ + if (InteriorSettings != Settings) + { + // Use previous/ current interpolation time if we're transitioning to the default worldsettings zone. + InteriorStartTime = FApp::GetCurrentTime(); + InteriorEndTime = InteriorStartTime + (Settings.bIsWorldSettings ? InteriorSettings.InteriorTime : Settings.InteriorTime); + ExteriorEndTime = InteriorStartTime + (Settings.bIsWorldSettings ? InteriorSettings.ExteriorTime : Settings.ExteriorTime); + InteriorLPFEndTime = InteriorStartTime + (Settings.bIsWorldSettings ? InteriorSettings.InteriorLPFTime : Settings.InteriorLPFTime); + ExteriorLPFEndTime = InteriorStartTime + (Settings.bIsWorldSettings ? InteriorSettings.ExteriorLPFTime : Settings.ExteriorLPFTime); + + InteriorSettings = Settings; + } + Volume = InVolume; +} + +FFMODInteriorSettings::FFMODInteriorSettings() + : bIsWorldSettings(false) + , ExteriorVolume(1.0f) + , ExteriorTime(0.5f) + , ExteriorLPF(MAX_FILTER_FREQUENCY) + , ExteriorLPFTime(0.5f) + , InteriorVolume(1.0f) + , InteriorTime(0.5f) + , InteriorLPF(MAX_FILTER_FREQUENCY) + , InteriorLPFTime(0.5f) +{ +} + +bool FFMODInteriorSettings::operator==(const FInteriorSettings &Other) const +{ + return (this->bIsWorldSettings == Other.bIsWorldSettings) && (this->ExteriorVolume == Other.ExteriorVolume) && + (this->ExteriorTime == Other.ExteriorTime) && (this->ExteriorLPF == Other.ExteriorLPF) && + (this->ExteriorLPFTime == Other.ExteriorLPFTime) && (this->InteriorVolume == Other.InteriorVolume) && + (this->InteriorTime == Other.InteriorTime) && (this->InteriorLPF == Other.InteriorLPF) && (this->InteriorLPFTime == Other.InteriorLPFTime); +} +bool FFMODInteriorSettings::operator!=(const FInteriorSettings &Other) const +{ + return !(*this == Other); +} + +FFMODInteriorSettings &FFMODInteriorSettings::operator=(FInteriorSettings Other) +{ + bIsWorldSettings = Other.bIsWorldSettings; + ExteriorVolume = Other.ExteriorVolume; + ExteriorTime = Other.ExteriorTime; + ExteriorLPF = Other.ExteriorLPF; + ExteriorLPFTime = Other.ExteriorLPFTime; + InteriorVolume = Other.InteriorVolume; + InteriorTime = Other.InteriorTime; + InteriorLPF = Other.InteriorLPF; + InteriorLPFTime = Other.InteriorLPFTime; + return *this; +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h new file mode 100644 index 00000000..6838f41f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h @@ -0,0 +1,85 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "GenericPlatform/GenericPlatform.h" +#include "UObject/Object.h" +#include "Math/Vector.h" + +struct FInteriorSettings; + +/** Struct encapsulating settings for interior areas. */ +struct FFMODInteriorSettings +{ + uint32 bIsWorldSettings : 1; + float ExteriorVolume; + float ExteriorTime; + float ExteriorLPF; + float ExteriorLPFTime; + float InteriorVolume; + float InteriorTime; + float InteriorLPF; + float InteriorLPFTime; + + FFMODInteriorSettings(); + bool operator==(const FInteriorSettings &Other) const; + bool operator!=(const FInteriorSettings &Other) const; + FFMODInteriorSettings &operator=(FInteriorSettings Other); +}; + +/** A direct copy of FListener (which doesn't have external linkage, unfortunately) **/ +struct FFMODListener +{ + FTransform Transform; + FVector Velocity; + + struct FFMODInteriorSettings InteriorSettings; + /** The volume the listener resides in */ + class AAudioVolume *Volume; + + /** The times of interior volumes fading in and out */ + double InteriorStartTime; + double InteriorEndTime; + double ExteriorEndTime; + double InteriorLPFEndTime; + double ExteriorLPFEndTime; + float InteriorVolumeInterp; + float InteriorLPFInterp; + float ExteriorVolumeInterp; + float ExteriorLPFInterp; + + FVector GetUp() const { return Transform.GetUnitAxis(EAxis::Z); } + FVector GetFront() const { return Transform.GetUnitAxis(EAxis::Y); } + FVector GetRight() const { return Transform.GetUnitAxis(EAxis::X); } + + /** + * Works out the interp value between source and end + */ + float Interpolate(const double EndTime); + + /** + * Gets the current state of the interior settings for the listener + */ + void UpdateCurrentInteriorSettings(); + + /** + * Apply the interior settings to ambient sounds + */ + void ApplyInteriorSettings(class AAudioVolume *Volume, const FInteriorSettings &Settings); + + FFMODListener() + : Transform(FTransform::Identity) + , Velocity(ForceInit) + , Volume(NULL) + , InteriorStartTime(0.0) + , InteriorEndTime(0.0) + , ExteriorEndTime(0.0) + , InteriorLPFEndTime(0.0) + , ExteriorLPFEndTime(0.0) + , InteriorVolumeInterp(0.f) + , InteriorLPFInterp(0.f) + , ExteriorVolumeInterp(0.f) + , ExteriorLPFInterp(0.f) + { + } +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPlatform.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPlatform.h new file mode 100644 index 00000000..54a7bc22 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPlatform.h @@ -0,0 +1,22 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. +#pragma once + +#include "Containers/UnrealString.h" +#include "fmod_common.h" +#include "FMODSettings.h" + +FString FMODPlatform_GetDllPath(const TCHAR *ShortName, bool bExplicitPath, bool bUseLibPrefix); + +EFMODPlatforms::Type FMODPlatform_CurrentPlatform(); + +FString FMODPlatform_PlatformName(); + +void FMODPlatform_SetRealChannelCount(FMOD_ADVANCEDSETTINGS* advSettings); + +int FMODPlatform_MemoryPoolSize(); + +#ifdef FMOD_PLATFORM_LOAD_DLL +void* FMODPlatformLoadDll(const TCHAR* LibToLoad); +#endif + +FMOD_RESULT FMODPlatformSystemSetup(); \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPort.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPort.cpp new file mode 100644 index 00000000..01281b18 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODPort.cpp @@ -0,0 +1,20 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODPort.h" +#include "FMODStudioModule.h" + +UFMODPort::UFMODPort(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +/** Get tags to show in content view */ +void UFMODPort::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); +} + +FString UFMODPort::GetDesc() +{ + return FString::Printf(TEXT("Port %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp new file mode 100644 index 00000000..05152ce9 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp @@ -0,0 +1,249 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODSettings.h" +#include "Misc/Paths.h" + +#if WITH_EDITOR +#include "Settings/ProjectPackagingSettings.h" +#endif + +#ifdef FMOD_PLATFORM_HEADER +#include "FMODPlatform.h" +#endif + +////////////////////////////////////////////////////////////////////////// +// UPaperRuntimeSettings + +inline EFMODPlatforms::Type CurrentPlatform() +{ + EFMODPlatforms::Type platform; +#if defined(FMOD_PLATFORM_HEADER) + platform = FMODPlatform_CurrentPlatform(); +#elif WITH_EDITOR + platform = EFMODPlatforms::Editor; +#elif PLATFORM_WINDOWS + platform = EFMODPlatforms::Windows; +#elif PLATFORM_LINUX + platform = EFMODPlatforms::Linux; +#elif PLATFORM_MAC + platform = EFMODPlatforms::Mac; +#elif PLATFORM_ANDROID + platform = EFMODPlatforms::Android; +#elif PLATFORM_IOS || PLATFORM_TVOS + platform = EFMODPlatforms::IOS; +#endif + return platform; +} + +UFMODSettings::UFMODSettings(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) + , bLoadAllBanks(true) + , bLoadAllSampleData(false) + , bEnableLiveUpdate(true) + , bEnableEditorLiveUpdate(false) + , OutputFormat(EFMODSpeakerMode::Surround_5_1) + , OutputType(EFMODOutput::TYPE_AUTODETECT) + , bVol0Virtual(true) + , Vol0VirtualLevel(0.001f) + , SampleRate(0) + , bMatchHardwareSampleRate(true) + , RealChannelCount(64) + , TotalChannelCount(512) + , DSPBufferLength(0) + , DSPBufferCount(0) + , FileBufferSize(2048) + , StudioUpdatePeriod(0) + , bLockAllBuses(false) + , LiveUpdatePort(9264) + , EditorLiveUpdatePort(9265) + , ReloadBanksDelay(5) + , bEnableAPIErrorLogging(false) + , bEnableMemoryTracking(false) + , ContentBrowserPrefix(TEXT("/Game/FMOD/")) + , MasterBankName(TEXT("Master")) + , LoggingLevel(LEVEL_WARNING) +{ + BankOutputDirectory.Path = TEXT("FMOD"); +} + +FString UFMODSettings::GetFullBankPath() const +{ + FString FullPath = BankOutputDirectory.Path; + if (FPaths::IsRelative(FullPath)) + { + FullPath = FPaths::ProjectContentDir() / FullPath; + } + + if (ForcePlatformName == TEXT(".")) + { + // Leave path without subdirectory + } + else if (!ForcePlatformName.IsEmpty()) + { + FullPath = FullPath / ForcePlatformName; + } + else + { +#ifdef FMOD_PLATFORM_HEADER + FString PlatformName = FMODPlatform_PlatformName(); +#elif PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_ANDROID + FString PlatformName = "Mobile"; +#else + FString PlatformName = "Desktop"; +#endif + FullPath = FullPath / PlatformName; + } + return FullPath; +} + +FString UFMODSettings::GetMasterBankFilename() const +{ + return MasterBankName + TEXT(".bank"); +} + +FString UFMODSettings::GetMasterAssetsBankFilename() const +{ + return MasterBankName + TEXT(".assets.bank"); +} + +FString UFMODSettings::GetMasterStringsBankFilename() const +{ + return MasterBankName + TEXT(".strings.bank"); +} + +FString UFMODSettings::GetFullContentPath() const +{ + return ContentBrowserPrefix; +} + +#if WITH_EDITOR +FString UFMODSettings::GetDesktopBankPath() const +{ + FString Path = BankOutputDirectory.Path; + + if (ForcePlatformName.IsEmpty()) + { + Path = Path / "Desktop"; + } + else if (ForcePlatformName != TEXT(".")) + { + Path = Path / ForcePlatformName; + } + + return Path; +} + +UFMODSettings::EProblem UFMODSettings::Check() const +{ + if (!IsBankPathSet()) + { + return BankPathNotSet; + } + + // Check packaging settings to ensure that only the correct bank output directory for desktop (or forced platform) banks is set-up for staging + FString DesktopBankPath = GetDesktopBankPath(); + UProjectPackagingSettings* PackagingSettings = Cast(UProjectPackagingSettings::StaticClass()->GetDefaultObject()); + bool bCorrectPathAdded = false; + bool bOtherPathsAdded = false; + bool bAssetsToCookAdded = false; + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Num(); ++i) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsNonUFS[i].Path.StartsWith(BankOutputDirectory.Path)) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsNonUFS[i].Path == DesktopBankPath) + { + bCorrectPathAdded = true; + } + else + { + bOtherPathsAdded = true; + } + } + } + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsUFS.Num(); ++i) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsUFS[i].Path.StartsWith(BankOutputDirectory.Path)) + { + bOtherPathsAdded = true; + break; + } + } + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysCook.Num(); ++i) + { + if (PackagingSettings->DirectoriesToAlwaysCook[i].Path.StartsWith(GetFullContentPath())) + { + bAssetsToCookAdded = true; + break; + } + } + + if (!bCorrectPathAdded || bOtherPathsAdded || !bAssetsToCookAdded) + { + return PackagingSettingsBad; + } + + return Okay; +} +#endif // WITH_EDITOR + +EFMODSpeakerMode::Type UFMODSettings::GetSpeakerMode() const +{ + return Platforms.Contains(CurrentPlatform()) ? Platforms.Find(CurrentPlatform())->SpeakerMode : OutputFormat; +} + +EFMODOutput::Type UFMODSettings::GetOutputType() const +{ + return Platforms.Contains(CurrentPlatform()) ? Platforms.Find(CurrentPlatform())->OutputType : OutputType; +} + +int32 UFMODSettings::GetSampleRate() const +{ + return Platforms.Contains(CurrentPlatform()) ? Platforms.Find(CurrentPlatform())->SampleRate : SampleRate; +} + +int32 UFMODSettings::GetMemoryPoolSize() const +{ + return (Platforms.Contains(CurrentPlatform()) ? Platforms.Find(CurrentPlatform())->CustomPoolSize : 0); +} + +int32 UFMODSettings::GetRealChannelCount() const +{ + return Platforms.Contains(CurrentPlatform()) ? Platforms.Find(CurrentPlatform())->RealChannelCount : RealChannelCount; +} + +bool UFMODSettings::SetCodecs(FMOD_ADVANCEDSETTINGS& advSettings) const +{ + const FFMODPlatformSettings* platform = Platforms.Find(CurrentPlatform()); + if (platform == nullptr) + { + return false; + } + TMap, int32> codecList = platform->Codecs; + + for (const TPair, int32>& pair : codecList) + { + switch (pair.Key) + { + case EFMODCodec::XMA: + advSettings.maxXMACodecs = pair.Value; + break; + case EFMODCodec::AT9: + advSettings.maxAT9Codecs = pair.Value; + break; + case EFMODCodec::FADPCM: + advSettings.maxFADPCMCodecs = pair.Value; + break; + case EFMODCodec::OPUS: + advSettings.maxOpusCodecs = pair.Value; + break; + case EFMODCodec::VORBIS: + default: + advSettings.maxVorbisCodecs = pair.Value; + break; + } + } + return true; +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshot.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshot.cpp new file mode 100644 index 00000000..e3db1c8e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshot.cpp @@ -0,0 +1,14 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODSnapshot.h" +#include "FMODStudioModule.h" + +UFMODSnapshot::UFMODSnapshot(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +FString UFMODSnapshot::GetDesc() +{ + return FString::Printf(TEXT("Snapshot %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshotReverb.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshotReverb.cpp new file mode 100644 index 00000000..b9377104 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshotReverb.cpp @@ -0,0 +1,19 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODSnapshotReverb.h" + +UFMODSnapshotReverb::UFMODSnapshotReverb(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +bool UFMODSnapshotReverb::IsAsset() const +{ + return this != GetClass()->GetDefaultObject(); +} + +#if WITH_EDITORONLY_DATA +void UFMODSnapshotReverb::PostEditChangeProperty(FPropertyChangedEvent &PropertyChangedEvent) +{ +} +#endif // EDITORONLY_DATA \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp new file mode 100644 index 00000000..90857d30 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp @@ -0,0 +1,1574 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODStudioModule.h" +#include "FMODSettings.h" +#include "FMODAudioComponent.h" +#include "FMODBlueprintStatics.h" +#include "FMODAssetTable.h" +#include "FMODFileCallbacks.h" +#include "FMODUtils.h" +#include "FMODEvent.h" +#include "FMODListener.h" +#include "FMODSnapshotReverb.h" + +#include "Async/Async.h" +#include "Interfaces/IPluginManager.h" +#include "Misc/App.h" +#include "Misc/CommandLine.h" +#include "Misc/CoreDelegates.h" +#include "Engine/Engine.h" +#include "Engine/LocalPlayer.h" +#include "Engine/GameViewportClient.h" +#include "GameFramework/PlayerController.h" +#include "Containers/Ticker.h" +#include "Misc/Paths.h" +#include "Runtime/Media/Public/IMediaClock.h" +#include "Runtime/Media/Public/IMediaClockSink.h" +#include "Runtime/Media/Public/IMediaModule.h" +#include "TimerManager.h" + +#include "fmod_studio.hpp" +#include "fmod_errors.h" +#include "FMODStudioPrivatePCH.h" + +#include + +#ifdef FMOD_PLATFORM_HEADER +#include "FMODPlatform.h" +#endif + +#if PLATFORM_IOS || PLATFORM_TVOS +#include +#endif + +#define LOCTEXT_NAMESPACE "FMODStudio" + +DEFINE_LOG_CATEGORY(LogFMOD); + +DECLARE_STATS_GROUP(TEXT("FMOD"), STATGROUP_FMOD, STATCAT_Advanced); +DECLARE_FLOAT_COUNTER_STAT(TEXT("FMOD CPU - Mixer"), STAT_FMOD_CPUMixer, STATGROUP_FMOD); +DECLARE_FLOAT_COUNTER_STAT(TEXT("FMOD CPU - Studio"), STAT_FMOD_CPUStudio, STATGROUP_FMOD); +DECLARE_MEMORY_STAT(TEXT("FMOD Memory - Current"), STAT_FMOD_Current_Memory, STATGROUP_FMOD); +DECLARE_MEMORY_STAT(TEXT("FMOD Memory - Max"), STAT_FMOD_Max_Memory, STATGROUP_FMOD); +DECLARE_DWORD_COUNTER_STAT(TEXT("FMOD Channels - Total"), STAT_FMOD_Total_Channels, STATGROUP_FMOD); +DECLARE_DWORD_COUNTER_STAT(TEXT("FMOD Channels - Real"), STAT_FMOD_Real_Channels, STATGROUP_FMOD); + +const TCHAR *FMODSystemContextNames[EFMODSystemContext::Max] = { + TEXT("Auditioning"), TEXT("Runtime"), TEXT("Editor"), +}; + +void *F_CALLBACK FMODMemoryAlloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + return FMemory::Malloc(size); +} +void *F_CALLBACK FMODMemoryRealloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + return FMemory::Realloc(ptr, size); +} +void F_CALLBACK FMODMemoryFree(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr) +{ + FMemory::Free(ptr); +} + +struct FFMODSnapshotEntry +{ + FFMODSnapshotEntry(UFMODSnapshotReverb *InSnapshot = nullptr, FMOD::Studio::EventInstance *InInstance = nullptr) + : Snapshot(InSnapshot) + , Instance(InInstance) + , StartTime(0.0) + , FadeDuration(0.0f) + , FadeIntensityStart(0.0f) + , FadeIntensityEnd(0.0f) + { + } + + float CurrentIntensity() const + { + double CurrentTime = FApp::GetCurrentTime(); + if (StartTime + FadeDuration <= CurrentTime) + { + return FadeIntensityEnd; + } + else + { + float Factor = (CurrentTime - StartTime) / FadeDuration; + return FMath::Lerp(FadeIntensityStart, FadeIntensityEnd, Factor); + } + } + + void FadeTo(float Target, float Duration) + { + float StartIntensity = CurrentIntensity(); + + StartTime = FApp::GetCurrentTime(); + FadeDuration = Duration; + FadeIntensityStart = StartIntensity; + FadeIntensityEnd = Target; + } + + UFMODSnapshotReverb *Snapshot; + FMOD::Studio::EventInstance *Instance; + double StartTime; + float FadeDuration; + float FadeIntensityStart; + float FadeIntensityEnd; +}; + +class FFMODStudioSystemClockSink : public IMediaClockSink +{ +public: + DECLARE_DELEGATE(FUpdateListenerPosition); + + FFMODStudioSystemClockSink(FMOD::Studio::System *SystemIn) + : System(SystemIn) + , LastResult(FMOD_OK) + { + } + + virtual void TickRender(FTimespan DeltaTime, FTimespan Timecode) override + { + if (System) + { + if (UpdateListenerPosition.IsBound()) + { + UpdateListenerPosition.Execute(); + } + + LastResult = System->update(); + } + } + + void SetUpdateListenerPositionDelegate(FUpdateListenerPosition UpdateListenerPositionIn) { UpdateListenerPosition = UpdateListenerPositionIn; } + + void OnDestroyStudioSystem() { System = nullptr; } + + FMOD::Studio::System *System; + FMOD_RESULT LastResult; + FUpdateListenerPosition UpdateListenerPosition; +}; + +class FFMODStudioModule : public IFMODStudioModule +{ +public: + /** IModuleInterface implementation */ + FFMODStudioModule() + : AuditioningInstance(nullptr) + , ListenerCount(1) + , bSimulating(false) + , bIsInPIE(false) + , bUseSound(true) + , bListenerMoved(true) + , bAllowLiveUpdate(true) + , bBanksLoaded(false) + , LowLevelLibHandle(nullptr) + , StudioLibHandle(nullptr) + , bMixerPaused(false) + , MemPool(nullptr) + { + for (int i = 0; i < EFMODSystemContext::Max; ++i) + { + StudioSystem[i] = nullptr; + } + } + + void HandleApplicationWillDeactivate() + { + AsyncTask(ENamedThreads::GameThread, [&]() { SetSystemPaused(true); }); + } + + void HandleApplicationHasReactivated() + { +#if PLATFORM_IOS || PLATFORM_TVOS + ActivateAudioSession(); +#endif + + AsyncTask(ENamedThreads::GameThread, [&]() { SetSystemPaused(false); }); + } + + virtual void StartupModule() override; + virtual void ShutdownModule() override; + + FString GetDllPath(const TCHAR *ShortName, bool bExplicitPath, bool bUseLibPrefix); + void *LoadDll(const TCHAR *ShortName); + + bool LoadLibraries(); + + void LoadBanks(EFMODSystemContext::Type Type); + void UnloadBanks(EFMODSystemContext::Type Type); + +#if WITH_EDITOR + void ReloadBanks(); +#endif + + void CreateStudioSystem(EFMODSystemContext::Type Type); + void DestroyStudioSystem(EFMODSystemContext::Type Type); + + bool Tick(float DeltaTime); + + void UpdateListeners(); + void UpdateWorldListeners(UWorld *World, int *ListenerIndex); + + virtual FMOD::Studio::System *GetStudioSystem(EFMODSystemContext::Type Context) override; + virtual FMOD::Studio::EventDescription *GetEventDescription(const UFMODEvent *Event, EFMODSystemContext::Type Type) override; + virtual FMOD::Studio::EventInstance *CreateAuditioningInstance(const UFMODEvent *Event) override; + virtual void StopAuditioningInstance() override; + + virtual void SetListenerPosition(int ListenerIndex, UWorld *World, const FTransform &ListenerTransform, float DeltaSeconds) override; + virtual void FinishSetListenerPosition(int ListenerCount) override; + + virtual const FFMODListener &GetNearestListener(const FVector &Location) override; + + virtual bool HasListenerMoved() override; + + virtual void RefreshSettings(); + + virtual void SetSystemPaused(bool paused) override; + + virtual void SetInPIE(bool bInPIE, bool simulating) override; + + virtual UFMODAsset *FindAssetByName(const FString &Name) override; + virtual UFMODEvent *FindEventByName(const FString &Name) override; + virtual FString GetBankPath(const UFMODBank &Bank) override; + virtual void GetAllBankPaths(TArray &Paths, bool IncludeMasterBank) const override; + + virtual TArray GetFailedBankLoads(EFMODSystemContext::Type Context) override { return FailedBankLoads[Context]; } + + virtual TArray GetRequiredPlugins() override { return RequiredPlugins; } + + virtual void AddRequiredPlugin(const FString &Plugin) + { + if (!RequiredPlugins.Contains(Plugin)) + { + RequiredPlugins.Add(Plugin); + } + } + + virtual bool UseSound() override { return bUseSound; } + + virtual bool LoadPlugin(EFMODSystemContext::Type Context, const TCHAR *ShortName) override; + + virtual void LogError(int result, const char *function) override; + + virtual bool AreBanksLoaded() override; + + virtual bool SetLocale(const FString& Locale) override; + + virtual FString GetLocale() override; + + void ResetInterpolation(); + +#if PLATFORM_IOS || PLATFORM_TVOS + void InitializeAudioSession(); + void ActivateAudioSession(); +#endif + + /** The studio system handle. */ + FMOD::Studio::System *StudioSystem[EFMODSystemContext::Max]; + FMOD::Studio::EventInstance *AuditioningInstance; + + /** The delegate to be invoked when this profiler manager ticks. */ + FTickerDelegate OnTick; + + /** IMediaClockSink wrappers for Studio Systems */ + TSharedPtr ClockSinks[EFMODSystemContext::Max]; + + /** Handle for registered TickDelegate. */ + FTSTicker::FDelegateHandle TickDelegateHandle; + + /** Table of assets with name and guid */ + FFMODAssetTable AssetTable; + + /** List of failed bank files */ + TArray FailedBankLoads[EFMODSystemContext::Max]; + + /** List of required plugins we found when loading banks. */ + TArray RequiredPlugins; + +/** Listener information */ +#if FMOD_VERSION >= 0x00010600 + static const int MAX_LISTENERS = FMOD_MAX_LISTENERS; +#else + static const int MAX_LISTENERS = 1; +#endif + FFMODListener Listeners[MAX_LISTENERS]; + int ListenerCount; + + /** Current snapshot applied via reverb zones*/ + TArray ReverbSnapshots; + + /** True if simulating */ + bool bSimulating; + + /** True if in PIE */ + bool bIsInPIE; + + /** True if we want sound enabled */ + bool bUseSound; + + /** True if we the listener has moved and may have changed audio settings*/ + bool bListenerMoved; + + /** True if we allow live update */ + bool bAllowLiveUpdate; + + bool bBanksLoaded; + + /** Dynamic library */ + FString BaseLibPath; + void *LowLevelLibHandle; + void *StudioLibHandle; + + /** True if the mixer has been paused by application deactivation */ + std::atomic bMixerPaused; + + /** You can also supply a pool of memory for FMOD to work with and it will do so with no extra calls to malloc or free. */ + void *MemPool; + + bool bLoadAllSampleData; +}; + +IMPLEMENT_MODULE(FFMODStudioModule, FMODStudio) + +void FFMODStudioModule::LogError(int result, const char *function) +{ + FString ErrorStr(ANSI_TO_TCHAR(FMOD_ErrorString((FMOD_RESULT)result))); + FString FunctionStr(ANSI_TO_TCHAR(function)); + UE_LOG(LogFMOD, Error, TEXT("'%s' returned '%s'"), *FunctionStr, *ErrorStr); +} + +bool FFMODStudioModule::LoadPlugin(EFMODSystemContext::Type Context, const TCHAR *ShortName) +{ + UE_LOG(LogFMOD, Log, TEXT("Loading plugin '%s'"), ShortName); + + static const int ATTEMPT_COUNT = 2; + static const TCHAR *AttemptPrefixes[ATTEMPT_COUNT] = { + TEXT(""), + TEXT("64") + }; + + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem[Context]->getCoreSystem(&LowLevelSystem)); + + FMOD_RESULT PluginLoadResult; + + for (int useLib = 0; useLib < 2; ++useLib) + { + for (int attempt = 0; attempt < 2; ++attempt) + { + // Try to load combinations of suffix and lib prefix for relevant platforms + FString AttemptName = FString(ShortName) + AttemptPrefixes[attempt]; + FString PluginPath = GetDllPath(*AttemptName, true, useLib != 0); + + UE_LOG(LogFMOD, Log, TEXT("Trying to load plugin file at location: %s"), *PluginPath); + + unsigned int Handle = 0; + PluginLoadResult = LowLevelSystem->loadPlugin(TCHAR_TO_UTF8(*PluginPath), &Handle, 0); + if (PluginLoadResult == FMOD_OK) + { + UE_LOG(LogFMOD, Log, TEXT("Loaded plugin %s"), ShortName); + return true; + } + } + } + UE_LOG(LogFMOD, Error, TEXT("Failed to load plugin '%s', sounds may not play"), ShortName); + return false; +} + +void *FFMODStudioModule::LoadDll(const TCHAR *ShortName) +{ + FString LibPath = GetDllPath(ShortName, false, true); + + void *Handle = nullptr; + UE_LOG(LogFMOD, Log, TEXT("FFMODStudioModule::LoadDll: Loading %s"), *LibPath); + // Unfortunately Unreal's platform loading code hasn't been implemented on all platforms so we wrap it +#ifdef FMOD_PLATFORM_LOAD_DLL + Handle = FMODPlatformLoadDll(*LibPath); +#else + Handle = FPlatformProcess::GetDllHandle(*LibPath); +#endif + +#if WITH_EDITOR + if (!Handle && !FApp::IsUnattended()) + { + FString Message = TEXT("Couldn't load FMOD DLL ") + LibPath; + FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, *Message, TEXT("Error")); + } +#endif + if (!Handle) + { + UE_LOG(LogFMOD, Error, TEXT("Failed to load FMOD DLL '%s', FMOD sounds will not play!"), *LibPath); + } + return Handle; +} + +FString FFMODStudioModule::GetDllPath(const TCHAR *ShortName, bool bExplicitPath, bool bUseLibPrefix) +{ + const TCHAR *LibPrefixName = (bUseLibPrefix ? TEXT("lib") : TEXT("")); +#ifdef FMOD_PLATFORM_HEADER + return FMODPlatform_GetDllPath(ShortName, bExplicitPath, bUseLibPrefix); +#elif PLATFORM_MAC + return FString::Printf(TEXT("%s/Mac/%s%s.dylib"), *BaseLibPath, LibPrefixName, ShortName); +#elif PLATFORM_ANDROID + return FString::Printf(TEXT("%s%s.so"), LibPrefixName, ShortName); +#elif PLATFORM_LINUX + return FString::Printf(TEXT("%s%s.so"), LibPrefixName, ShortName); +#elif PLATFORM_WINDOWS + return FString::Printf(TEXT("%s/Win64/%s.dll"), *BaseLibPath, ShortName); +#else + UE_LOG(LogFMOD, Error, TEXT("Unsupported platform for dynamic libs")); + return ""; +#endif +} + +bool FFMODStudioModule::LoadLibraries() +{ +#if PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_ANDROID || PLATFORM_LINUX || PLATFORM_MAC || defined(FMOD_DONT_LOAD_LIBRARIES) + return true; // Nothing to do on those platforms +#else + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioModule::LoadLibraries")); + +#if defined(FMODSTUDIO_LINK_DEBUG) + FString ConfigName = TEXT("D"); +#elif defined(FMODSTUDIO_LINK_LOGGING) + FString ConfigName = TEXT("L"); +#elif defined(FMODSTUDIO_LINK_RELEASE) + FString ConfigName = TEXT(""); +#else +#error FMODSTUDIO_LINK not defined +#endif + + FString LowLevelName = FString(TEXT("fmod")) + ConfigName; + FString StudioName = FString(TEXT("fmodstudio")) + ConfigName; + LowLevelLibHandle = LoadDll(*LowLevelName); + StudioLibHandle = LoadDll(*StudioName); + return (LowLevelLibHandle != nullptr && StudioLibHandle != nullptr); +#endif +} + +void FFMODStudioModule::StartupModule() +{ + UE_LOG(LogFMOD, Log, TEXT("FFMODStudioModule startup")); + BaseLibPath = IPluginManager::Get().FindPlugin(TEXT("FMODStudio"))->GetBaseDir() + TEXT("/Binaries"); + UE_LOG(LogFMOD, Log, TEXT("Lib path = '%s'"), *BaseLibPath); + + if (FParse::Param(FCommandLine::Get(), TEXT("nosound")) || FApp::IsBenchmarking() || IsRunningDedicatedServer() || IsRunningCommandlet()) + { + bUseSound = false; + UE_LOG(LogFMOD, Log, TEXT("Running in nosound mode")); + } + + if (FParse::Param(FCommandLine::Get(), TEXT("noliveupdate"))) + { + bAllowLiveUpdate = false; + } + + if (LoadLibraries()) + { + verifyfmod(FMOD::Debug_Initialize(FMOD_DEBUG_LEVEL_WARNING, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)); + + const UFMODSettings &Settings = *GetDefault(); + + int32 size = Settings.GetMemoryPoolSize(); + + if (size == 0) + { +#if defined(FMOD_PLATFORM_HEADER) + size = FMODPlatform_MemoryPoolSize(); +#elif PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_ANDROID + size = Settings.MemoryPoolSizes.Mobile; +#else + size = Settings.MemoryPoolSizes.Desktop; +#endif + } + + if (!GIsEditor && size > 0) + { + MemPool = FMemory::Malloc(size); + verifyfmod(FMOD::Memory_Initialize(MemPool, size, nullptr, nullptr, nullptr)); + } + else + { + verifyfmod(FMOD::Memory_Initialize(0, 0, FMODMemoryAlloc, FMODMemoryRealloc, FMODMemoryFree)); + } + +#if defined(FMOD_PLATFORM_HEADER) + verifyfmod(FMODPlatformSystemSetup()); +#endif + + AcquireFMODFileSystem(); + + RefreshSettings(); + + if (GIsEditor) + { + CreateStudioSystem(EFMODSystemContext::Auditioning); + CreateStudioSystem(EFMODSystemContext::Editor); + } + else + { + SetInPIE(true, false); + } + } + + OnTick = FTickerDelegate::CreateRaw(this, &FFMODStudioModule::Tick); + TickDelegateHandle = FTSTicker::GetCoreTicker().AddTicker(OnTick); +} + +inline FMOD_SPEAKERMODE ConvertSpeakerMode(EFMODSpeakerMode::Type Mode) +{ + switch (Mode) + { + case EFMODSpeakerMode::Stereo: + return FMOD_SPEAKERMODE_STEREO; + case EFMODSpeakerMode::Surround_5_1: + return FMOD_SPEAKERMODE_5POINT1; + case EFMODSpeakerMode::Surround_7_1: + return FMOD_SPEAKERMODE_7POINT1; + case EFMODSpeakerMode::Surround_7_1_4: + return FMOD_SPEAKERMODE_7POINT1POINT4; + default: + check(0); + return FMOD_SPEAKERMODE_DEFAULT; + }; +} + +inline FMOD_OUTPUTTYPE ConvertOutputType(EFMODOutput::Type output) +{ + switch (output) + { + case EFMODOutput::TYPE_AUTODETECT: + return FMOD_OUTPUTTYPE_AUTODETECT; + case EFMODOutput::TYPE_NOSOUND: + return FMOD_OUTPUTTYPE_NOSOUND; + case EFMODOutput::TYPE_WASAPI: + return FMOD_OUTPUTTYPE_WASAPI; + case EFMODOutput::TYPE_ASIO: + return FMOD_OUTPUTTYPE_ASIO; + case EFMODOutput::TYPE_PULSEAUDIO: + return FMOD_OUTPUTTYPE_PULSEAUDIO; + case EFMODOutput::TYPE_ALSA: + return FMOD_OUTPUTTYPE_ALSA; + case EFMODOutput::TYPE_COREAUDIO: + return FMOD_OUTPUTTYPE_COREAUDIO; + case EFMODOutput::TYPE_AUDIOTRACK: + return FMOD_OUTPUTTYPE_AUDIOTRACK; + case EFMODOutput::TYPE_OPENSL: + return FMOD_OUTPUTTYPE_OPENSL; + case EFMODOutput::TYPE_AUDIOOUT: + return FMOD_OUTPUTTYPE_AUDIOOUT; + case EFMODOutput::TYPE_AUDIO3D: + return FMOD_OUTPUTTYPE_AUDIO3D; + case EFMODOutput::TYPE_NNAUDIO: + return FMOD_OUTPUTTYPE_NNAUDIO; + case EFMODOutput::TYPE_WINSONIC: + return FMOD_OUTPUTTYPE_WINSONIC; + case EFMODOutput::TYPE_AAUDIO: + return FMOD_OUTPUTTYPE_AAUDIO; + default: + return FMOD_OUTPUTTYPE_AUTODETECT; + } +} + +void FFMODStudioModule::CreateStudioSystem(EFMODSystemContext::Type Type) +{ + DestroyStudioSystem(Type); + if (!bUseSound) + { + return; + } + + UE_LOG(LogFMOD, Verbose, TEXT("CreateStudioSystem for context %s"), FMODSystemContextNames[Type]); + + const UFMODSettings &Settings = *GetDefault(); + bLoadAllSampleData = Settings.bLoadAllSampleData; + + FMOD_STUDIO_INITFLAGS StudioInitFlags = FMOD_STUDIO_INIT_NORMAL; + FMOD_INITFLAGS InitFlags = FMOD_INIT_NORMAL; + +#if (defined(FMODSTUDIO_LINK_DEBUG) || defined(FMODSTUDIO_LINK_LOGGING)) + bool liveUpdateEnabledForType = ((Type == EFMODSystemContext::Auditioning) && Settings.bEnableEditorLiveUpdate) || + ((Type == EFMODSystemContext::Runtime) && Settings.bEnableLiveUpdate); + if (liveUpdateEnabledForType && bAllowLiveUpdate) + { + UE_LOG(LogFMOD, Verbose, TEXT("Enabling live update")); + StudioInitFlags |= FMOD_STUDIO_INIT_LIVEUPDATE; + } + + if (Settings.bEnableMemoryTracking && Type == EFMODSystemContext::Runtime) + { + StudioInitFlags |= FMOD_STUDIO_INIT_MEMORY_TRACKING; + } + +#endif + if (Type == EFMODSystemContext::Auditioning || Type == EFMODSystemContext::Editor) + { + StudioInitFlags |= FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS; + } + + verifyfmod(FMOD::Studio::System::create(&StudioSystem[Type])); + FMOD::System *lowLevelSystem = nullptr; + verifyfmod(StudioSystem[Type]->getCoreSystem(&lowLevelSystem)); + + FTCHARToUTF8 WavWriterDestUTF8(*Settings.WavWriterPath); + void *InitData = nullptr; + FMOD_OUTPUTTYPE outputType; + if (Type == EFMODSystemContext::Runtime && Settings.WavWriterPath.Len() > 0) + { + UE_LOG(LogFMOD, Log, TEXT("Running with Wav Writer: %s"), *Settings.WavWriterPath); + outputType = FMOD_OUTPUTTYPE_WAVWRITER; + InitData = (void *)WavWriterDestUTF8.Get(); + } + else + { + outputType = ConvertOutputType(Settings.GetOutputType()); + } + verifyfmod(lowLevelSystem->setOutput(outputType)); + + int DriverIndex = 0; + if (!Settings.InitialOutputDriverName.IsEmpty()) + { + int DriverCount = 0; + verifyfmod(lowLevelSystem->getNumDrivers(&DriverCount)); + for (int id = 0; id < DriverCount; ++id) + { + char DriverNameUTF8[256] = {}; + verifyfmod(lowLevelSystem->getDriverInfo(id, DriverNameUTF8, sizeof(DriverNameUTF8), 0, 0, 0, 0)); + FString DriverName(UTF8_TO_TCHAR(DriverNameUTF8)); + UE_LOG(LogFMOD, Log, TEXT("Driver %d: %s"), id, *DriverName); + if (DriverName.Contains(Settings.InitialOutputDriverName)) + { + UE_LOG(LogFMOD, Log, TEXT("Selected driver %d"), id); + DriverIndex = id; + } + } + verifyfmod(lowLevelSystem->setDriver(DriverIndex)); + } + int SampleRate = Settings.GetSampleRate(); + + if (Settings.bMatchHardwareSampleRate) + { + int DefaultSampleRate = 0; + verifyfmod(lowLevelSystem->getSoftwareFormat(&DefaultSampleRate, 0, 0)); + int SystemSampleRate = 0; + verifyfmod(lowLevelSystem->getDriverInfo(DriverIndex, nullptr, 0, nullptr, &SystemSampleRate, nullptr, nullptr)); + UE_LOG(LogFMOD, Log, TEXT("Default sample rate = %d"), DefaultSampleRate); + UE_LOG(LogFMOD, Log, TEXT("System sample rate = %d"), SystemSampleRate); + if (DefaultSampleRate >= 44100 && DefaultSampleRate <= 48000 && SystemSampleRate >= 44100 && SystemSampleRate <= 48000) + { + UE_LOG(LogFMOD, Log, TEXT("Matching system sample rate %d"), SystemSampleRate); + SampleRate = SystemSampleRate; + } + } + + if (outputType == FMOD_OUTPUTTYPE_AUDIO3D || outputType == FMOD_OUTPUTTYPE_AUDIOOUT || outputType == FMOD_OUTPUTTYPE_WINSONIC) + { + SampleRate = 48000; + UE_LOG(LogFMOD, Log, TEXT("Overriding SampleRate to 48KHz for 3D Audio.")); + } + + FMOD_SPEAKERMODE OutputMode = ConvertSpeakerMode(Settings.GetSpeakerMode()); + + verifyfmod(lowLevelSystem->setSoftwareFormat(SampleRate, OutputMode, 0)); + verifyfmod(lowLevelSystem->setSoftwareChannels(Settings.GetRealChannelCount())); + AttachFMODFileSystem(lowLevelSystem, Settings.FileBufferSize); + + if (Settings.DSPBufferLength > 0 && Settings.DSPBufferCount > 0) + { + verifyfmod(lowLevelSystem->setDSPBufferSize(Settings.DSPBufferLength, Settings.DSPBufferCount)); + } + + FMOD_ADVANCEDSETTINGS advSettings = { 0 }; + advSettings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS); + if (Settings.bVol0Virtual) + { + advSettings.vol0virtualvol = Settings.Vol0VirtualLevel; + InitFlags |= FMOD_INIT_VOL0_BECOMES_VIRTUAL; + } + + if (!Settings.SetCodecs(advSettings)) + { +#if defined(FMOD_PLATFORM_HEADER) + FMODPlatform_SetRealChannelCount(&advSettings); +#elif PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_ANDROID + advSettings.maxFADPCMCodecs = Settings.RealChannelCount; +#else + advSettings.maxVorbisCodecs = Settings.RealChannelCount; +#endif + } + + if (Type == EFMODSystemContext::Runtime) + { + advSettings.profilePort = Settings.LiveUpdatePort; + } + else if (Type == EFMODSystemContext::Auditioning) + { + advSettings.profilePort = Settings.EditorLiveUpdatePort; + } + advSettings.randomSeed = FMath::Rand(); + verifyfmod(lowLevelSystem->setAdvancedSettings(&advSettings)); + + if (Settings.bEnableAPIErrorLogging) + { + verifyfmod(lowLevelSystem->setCallback(FMODErrorCallback, FMOD_SYSTEM_CALLBACK_ERROR)); + } + + FMOD_STUDIO_ADVANCEDSETTINGS advStudioSettings = { 0 }; + advStudioSettings.cbsize = sizeof(advStudioSettings); + advStudioSettings.studioupdateperiod = Settings.StudioUpdatePeriod; + + if (!Settings.StudioBankKey.IsEmpty()) + { + advStudioSettings.encryptionkey = TCHAR_TO_UTF8(*Settings.StudioBankKey); + } + + verifyfmod(StudioSystem[Type]->setAdvancedSettings(&advStudioSettings)); + + verifyfmod(StudioSystem[Type]->initialize(Settings.TotalChannelCount, StudioInitFlags, InitFlags, InitData)); + + for (FString PluginName : Settings.PluginFiles) + { + if (!PluginName.IsEmpty()) + LoadPlugin(Type, *PluginName); + } + + if (Type == EFMODSystemContext::Runtime) + { + // Add interrupt callbacks for Mobile +#if PLATFORM_IOS || PLATFORM_TVOS + InitializeAudioSession(); +#endif + + FCoreDelegates::ApplicationWillDeactivateDelegate.AddRaw(this, &FFMODStudioModule::HandleApplicationWillDeactivate); + FCoreDelegates::ApplicationHasReactivatedDelegate.AddRaw(this, &FFMODStudioModule::HandleApplicationHasReactivated); + } + + IMediaModule *MediaModule = FModuleManager::LoadModulePtr("Media"); + + if (MediaModule != nullptr) + { + ClockSinks[Type] = MakeShared(StudioSystem[Type]); + + if (Type == EFMODSystemContext::Runtime) + { + ClockSinks[Type]->SetUpdateListenerPositionDelegate(FFMODStudioSystemClockSink::FUpdateListenerPosition::CreateRaw(this, &FFMODStudioModule::UpdateListeners)); + } + + MediaModule->GetClock().AddSink(ClockSinks[Type].ToSharedRef()); + } +} + +void FFMODStudioModule::DestroyStudioSystem(EFMODSystemContext::Type Type) +{ + UE_LOG(LogFMOD, Verbose, TEXT("DestroyStudioSystem for context %s"), FMODSystemContextNames[Type]); + + if (ClockSinks[Type].IsValid()) + { + // Calling through the shared ptr enforces thread safety with the media clock + ClockSinks[Type]->OnDestroyStudioSystem(); + + IMediaModule *MediaModule = FModuleManager::LoadModulePtr("Media"); + + if (MediaModule != nullptr) + { + MediaModule->GetClock().RemoveSink(ClockSinks[Type].ToSharedRef()); + } + + ClockSinks[Type].Reset(); + } + + UnloadBanks(Type); + + if (StudioSystem[Type]) + { + verifyfmod(StudioSystem[Type]->release()); + StudioSystem[Type] = nullptr; + } +} + +void FFMODStudioModule::UnloadBanks(EFMODSystemContext::Type Type) +{ + if (StudioSystem[Type]) + { + int bankCount; + verifyfmod(StudioSystem[Type]->getBankCount(&bankCount)); + if (bankCount > 0) + { + TArray bankArray; + + bankArray.SetNumUninitialized(bankCount, false); + verifyfmod(StudioSystem[Type]->getBankList(bankArray.GetData(), bankCount, &bankCount)); + + for (int i = 0; i < bankCount; i++) + { + verifyfmod(bankArray[i]->unload()); + } + } + } +} + +bool FFMODStudioModule::Tick(float DeltaTime) +{ + if (ClockSinks[EFMODSystemContext::Auditioning].IsValid()) + { + verifyfmod(ClockSinks[EFMODSystemContext::Auditioning]->LastResult); + } + if (ClockSinks[EFMODSystemContext::Runtime].IsValid()) + { + FMOD_STUDIO_CPU_USAGE Usage = {}; + FMOD_CPU_USAGE UsageCore = {}; + StudioSystem[EFMODSystemContext::Runtime]->getCPUUsage(&Usage, &UsageCore); + SET_FLOAT_STAT(STAT_FMOD_CPUMixer, UsageCore.dsp); + SET_FLOAT_STAT(STAT_FMOD_CPUStudio, Usage.update); + + int currentAlloc, maxAlloc; + FMOD::Memory_GetStats(¤tAlloc, &maxAlloc, false); + SET_MEMORY_STAT(STAT_FMOD_Current_Memory, currentAlloc); + SET_MEMORY_STAT(STAT_FMOD_Max_Memory, maxAlloc); + + int channels, realChannels; + FMOD::System *lowlevel; + StudioSystem[EFMODSystemContext::Runtime]->getCoreSystem(&lowlevel); + lowlevel->getChannelsPlaying(&channels, &realChannels); + SET_DWORD_STAT(STAT_FMOD_Real_Channels, realChannels); + SET_DWORD_STAT(STAT_FMOD_Total_Channels, channels); + + verifyfmod(ClockSinks[EFMODSystemContext::Runtime]->LastResult); + } + if (ClockSinks[EFMODSystemContext::Editor].IsValid()) + { + verifyfmod(ClockSinks[EFMODSystemContext::Editor]->LastResult); + } + return true; +} + +void FFMODStudioModule::UpdateListeners() +{ + int ListenerIndex = 0; + bListenerMoved = false; + +#if WITH_EDITOR + if (bSimulating) + { + return; + } + + if (GEngine) + { + // Every PIE session has its own world and local player controller(s), iterate all of them + for (auto ContextIt = GEngine->GetWorldContexts().CreateConstIterator(); ContextIt; ++ContextIt) + { + const FWorldContext &PieContext = *ContextIt; + + // We need to update the listener for all PIE worlds and all standalone game worlds. Since this code is only built WITH_EDITOR + // EWorldType::Game means a standalone game world in this scope. + + if (PieContext.WorldType == EWorldType::PIE || PieContext.WorldType == EWorldType::Game) + { + if (PieContext.GameViewport) + { + UpdateWorldListeners(PieContext.GameViewport->GetWorld(), &ListenerIndex); + } + } + } + } +#else + if (GEngine && GEngine->GameViewport) + { + UpdateWorldListeners(GEngine->GameViewport->GetWorld(), &ListenerIndex); + } +#endif + + FinishSetListenerPosition(ListenerIndex); +} + +void FFMODStudioModule::UpdateWorldListeners(UWorld *World, int *ListenerIndex) +{ + if (!World) + { + return; + } + + float DeltaSeconds = World->GetDeltaSeconds(); + + for (auto Iterator = GEngine->GetLocalPlayerIterator(World); Iterator; ++Iterator) + { + ULocalPlayer *LocalPlayer = *Iterator; + + if (LocalPlayer && LocalPlayer->PlayerController) + { + APlayerController *PlayerController = LocalPlayer->PlayerController; + FVector Location; + FVector ProjFront; + FVector ProjRight; + PlayerController->GetAudioListenerPosition(Location, ProjFront, ProjRight); + FVector ProjUp = FVector::CrossProduct(ProjFront, ProjRight); + + FTransform ListenerTransform(FRotationMatrix::MakeFromXY(ProjFront, ProjRight)); + ListenerTransform.SetTranslation(Location); + ListenerTransform.NormalizeRotation(); + + SetListenerPosition(*ListenerIndex, World, ListenerTransform, DeltaSeconds); + + (*ListenerIndex)++; + } + } +} + +bool FFMODStudioModule::HasListenerMoved() +{ + return bListenerMoved; +} + +void FFMODStudioModule::ResetInterpolation() +{ + for (FFMODListener &Listener : Listeners) + { + Listener = FFMODListener(); + } +} + +const FFMODListener &FFMODStudioModule::GetNearestListener(const FVector &Location) +{ + float BestDistSq = FLT_MAX; + int BestListener = 0; + for (int i = 0; i < ListenerCount; ++i) + { + const float DistSq = FVector::DistSquared(Location, Listeners[i].Transform.GetTranslation()); + if (DistSq < BestDistSq) + { + BestListener = i; + BestDistSq = DistSq; + } + } + return Listeners[BestListener]; +} + +// Partially copied from FAudioDevice::SetListener +void FFMODStudioModule::SetListenerPosition(int ListenerIndex, UWorld *World, const FTransform &ListenerTransform, float DeltaSeconds) +{ + FMOD::Studio::System *System = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (System && ListenerIndex < MAX_LISTENERS) + { + // Expand number of listeners dynamically + if (ListenerIndex >= ListenerCount) + { + Listeners[ListenerIndex] = FFMODListener(); + ListenerCount = ListenerIndex + 1; + verifyfmod(System->setNumListeners(ListenerCount)); + } + + FVector ListenerPos = ListenerTransform.GetTranslation(); + + FInteriorSettings *InteriorSettings = + (FInteriorSettings *)alloca(sizeof(FInteriorSettings)); // FinteriorSetting::FInteriorSettings() isn't exposed (possible UE4 bug???) + AAudioVolume *Volume = World->GetAudioSettings(ListenerPos, NULL, InteriorSettings); + + Listeners[ListenerIndex].Velocity = + DeltaSeconds > 0.f ? (ListenerTransform.GetTranslation() - Listeners[ListenerIndex].Transform.GetTranslation()) / DeltaSeconds : + FVector::ZeroVector; + + Listeners[ListenerIndex].Transform = ListenerTransform; + + Listeners[ListenerIndex].ApplyInteriorSettings(Volume, *InteriorSettings); + + // We are using a direct copy of the inbuilt transforms but the directions come out wrong. + // Several of the audio functions use GetFront() for right, so we do the same here. + const FVector Up = Listeners[ListenerIndex].GetUp(); + const FVector Right = Listeners[ListenerIndex].GetFront(); + const FVector Forward = Right ^ Up; + + FMOD_3D_ATTRIBUTES Attributes = { { 0 } }; + Attributes.position = FMODUtils::ConvertWorldVector(ListenerPos); + Attributes.forward = FMODUtils::ConvertUnitVector(Forward); + Attributes.up = FMODUtils::ConvertUnitVector(Up); + Attributes.velocity = FMODUtils::ConvertWorldVector(Listeners[ListenerIndex].Velocity); + verifyfmod(System->setListenerAttributes(ListenerIndex, &Attributes)); + bListenerMoved = true; + } +} + +void FFMODStudioModule::FinishSetListenerPosition(int NumListeners) +{ + FMOD::Studio::System *System = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Runtime); + if (!System || NumListeners < 1) + { + return; + } + + if (System && NumListeners < ListenerCount) + { + ListenerCount = NumListeners; + verifyfmod(System->setNumListeners(ListenerCount)); + } + + for (int i = 0; i < ListenerCount; ++i) + { + Listeners[i].UpdateCurrentInteriorSettings(); + } + + // Apply a reverb snapshot from the listener position(s) + AAudioVolume *BestVolume = nullptr; + for (int i = 0; i < ListenerCount; ++i) + { + AAudioVolume *CandidateVolume = Listeners[i].Volume; + + if (BestVolume == nullptr || (IsValid(CandidateVolume) && IsValid(BestVolume) && CandidateVolume->GetPriority() > BestVolume->GetPriority())) + { + BestVolume = CandidateVolume; + } + } + UFMODSnapshotReverb *NewSnapshot = nullptr; + + if (IsValid(BestVolume) && BestVolume->GetReverbSettings().bApplyReverb) + { + NewSnapshot = Cast(BestVolume->GetReverbSettings().ReverbEffect); + } + + if (NewSnapshot != nullptr) + { + FString NewSnapshotName = FMODUtils::LookupNameFromGuid(System, NewSnapshot->AssetGuid); + UE_LOG(LogFMOD, Verbose, TEXT("Starting new snapshot '%s'"), *NewSnapshotName); + + // Try to steal old entry + FFMODSnapshotEntry SnapshotEntry; + int SnapshotEntryIndex = -1; + for (int i = 0; i < ReverbSnapshots.Num(); ++i) + { + if (ReverbSnapshots[i].Snapshot == NewSnapshot) + { + UE_LOG(LogFMOD, Verbose, TEXT("Re-using old entry with intensity %f"), ReverbSnapshots[i].CurrentIntensity()); + SnapshotEntryIndex = i; + break; + } + } + // Create new instance + if (SnapshotEntryIndex == -1) + { + UE_LOG(LogFMOD, Verbose, TEXT("Creating new instance")); + + FMOD::Studio::ID Guid = FMODUtils::ConvertGuid(NewSnapshot->AssetGuid); + FMOD::Studio::EventInstance *NewInstance = nullptr; + FMOD::Studio::EventDescription *EventDesc = nullptr; + System->getEventByID(&Guid, &EventDesc); + if (EventDesc) + { + EventDesc->createInstance(&NewInstance); + if (NewInstance) + { + NewInstance->setParameterByName("Intensity", 0.0f); + NewInstance->start(); + } + } + + SnapshotEntryIndex = ReverbSnapshots.Num(); + ReverbSnapshots.Push(FFMODSnapshotEntry(NewSnapshot, NewInstance)); + } + // Fade up + if (ReverbSnapshots[SnapshotEntryIndex].FadeIntensityEnd == 0.0f) + { + ReverbSnapshots[SnapshotEntryIndex].FadeTo(BestVolume->GetReverbSettings().Volume, BestVolume->GetReverbSettings().FadeTime); + } + } + // Fade out all other entries + for (int i = 0; i < ReverbSnapshots.Num(); ++i) + { + UE_LOG(LogFMOD, Verbose, TEXT("Ramping intensity (%f,%f) -> %f"), ReverbSnapshots[i].FadeIntensityStart, ReverbSnapshots[i].FadeIntensityEnd, + ReverbSnapshots[i].CurrentIntensity()); + ReverbSnapshots[i].Instance->setParameterByName("Intensity", 100.0f * ReverbSnapshots[i].CurrentIntensity()); + + if (ReverbSnapshots[i].Snapshot != NewSnapshot) + { + // Start fading out if needed + if (ReverbSnapshots[i].FadeIntensityEnd != 0.0f) + { + ReverbSnapshots[i].FadeTo(0.0f, ReverbSnapshots[i].FadeDuration); + } + // Finish fading out and remove + else if (ReverbSnapshots[i].CurrentIntensity() == 0.0f) + { + UE_LOG(LogFMOD, Verbose, TEXT("Removing snapshot")); + + ReverbSnapshots[i].Instance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT); + ReverbSnapshots[i].Instance->release(); + ReverbSnapshots.RemoveAt(i); + --i; // removed entry, redo current index for next one + } + } + } +} + +void FFMODStudioModule::RefreshSettings() +{ + AssetTable.Load(); + AssetTable.SetLocale(GetLocale()); +} + +void FFMODStudioModule::SetInPIE(bool bInPIE, bool simulating) +{ + bIsInPIE = bInPIE; + bSimulating = simulating; + bListenerMoved = true; + ResetInterpolation(); + + FMOD_DEBUG_FLAGS flags; + + if (bInPIE) + { + if (StudioSystem[EFMODSystemContext::Auditioning]) + { + // We currently don't tear down auditioning system but we do stop the playing event. + if (AuditioningInstance) + { + AuditioningInstance->stop(FMOD_STUDIO_STOP_IMMEDIATE); + AuditioningInstance = nullptr; + } + // Also make sure banks are finishing loading so they aren't grabbing file handles. + StudioSystem[EFMODSystemContext::Auditioning]->flushCommands(); + } + + // TODO: Stop sounds for the Editor system? What should happen if the user previews a sequence with transport + // controls then starts a PIE session? What does happen? + + ListenerCount = 1; + CreateStudioSystem(EFMODSystemContext::Runtime); + LoadBanks(EFMODSystemContext::Runtime); + + const UFMODSettings &Settings = *GetDefault(); + flags = Settings.LoggingLevel; + } + else + { + ReverbSnapshots.Reset(); + DestroyStudioSystem(EFMODSystemContext::Runtime); + flags = FMOD_DEBUG_LEVEL_WARNING; + } + + verifyfmod(FMOD::Debug_Initialize(flags, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)); + +} + +UFMODAsset *FFMODStudioModule::FindAssetByName(const FString &Name) +{ + return AssetTable.GetAssetByStudioPath(Name); +} + +UFMODEvent *FFMODStudioModule::FindEventByName(const FString &Name) +{ + UFMODAsset *Asset = FindAssetByName(Name); + return Cast(Asset); +} + +FString FFMODStudioModule::GetBankPath(const UFMODBank &Bank) +{ + FString BankPath = AssetTable.GetBankPath(Bank); + + if (!BankPath.IsEmpty()) + { + const UFMODSettings &Settings = *GetDefault(); + BankPath = Settings.GetFullBankPath() / BankPath; + } + + return BankPath; +} + +void FFMODStudioModule::GetAllBankPaths(TArray &Paths, bool IncludeMasterBank) const +{ + AssetTable.GetAllBankPaths(Paths, IncludeMasterBank); +} + +void FFMODStudioModule::SetSystemPaused(bool paused) +{ + if (StudioSystem[EFMODSystemContext::Runtime]) + { + bool expected = !paused; + + if (bMixerPaused.compare_exchange_strong(expected, paused)) + { + FMOD::System *LowLevelSystem = nullptr; + verifyfmod(StudioSystem[EFMODSystemContext::Runtime]->getCoreSystem(&LowLevelSystem)); + + // Resume mixer before making calls for Android in particular + if (!paused) + { + LowLevelSystem->mixerResume(); + } + + FMOD::ChannelGroup *MasterChannelGroup = nullptr; + verifyfmod(LowLevelSystem->getMasterChannelGroup(&MasterChannelGroup)); + verifyfmod(MasterChannelGroup->setPaused(paused)); + + if (paused) + { + LowLevelSystem->mixerSuspend(); + } + } + } +} + +void FFMODStudioModule::ShutdownModule() +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioModule shutdown")); + + DestroyStudioSystem(EFMODSystemContext::Auditioning); + DestroyStudioSystem(EFMODSystemContext::Runtime); + DestroyStudioSystem(EFMODSystemContext::Editor); + + if (StudioLibHandle && LowLevelLibHandle) + { + ReleaseFMODFileSystem(); + } + + if (MemPool) + FMemory::Free(MemPool); + + if (UObjectInitialized()) + { + // Unregister tick function. + FTSTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle); + } + + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioModule unloading dynamic libraries")); + if (StudioLibHandle) + { + FPlatformProcess::FreeDllHandle(StudioLibHandle); + StudioLibHandle = nullptr; + } + if (LowLevelLibHandle) + { + FPlatformProcess::FreeDllHandle(LowLevelLibHandle); + LowLevelLibHandle = nullptr; + } + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioModule finished unloading")); +} + +struct NamedBankEntry +{ + NamedBankEntry() + : Bank(nullptr) + { + } + NamedBankEntry(const FString &InName, FMOD::Studio::Bank *InBank, FMOD_RESULT InResult) + : Name(InName) + , Bank(InBank) + , Result(InResult) + { + } + + FString Name; + FMOD::Studio::Bank *Bank; + FMOD_RESULT Result; +}; + +bool FFMODStudioModule::AreBanksLoaded() +{ + return bBanksLoaded; +} + +bool FFMODStudioModule::SetLocale(const FString& LocaleName) +{ + const UFMODSettings &Settings = *GetDefault(); + + for (const FFMODProjectLocale& Locale : Settings.Locales) + { + if (Locale.LocaleName == LocaleName) + { + AssetTable.SetLocale(Locale.LocaleCode); + return true; + } + } + + UE_LOG(LogFMOD, Error, TEXT("No project locale named '%s' has been defined."), *LocaleName); + return false; +} + +FString FFMODStudioModule::GetLocale() +{ + FString LocaleCode = ""; + const UFMODSettings& Settings = *GetDefault(); + + if (Settings.Locales.Num() > 0) + { + LocaleCode = Settings.Locales[0].LocaleCode; + + for (int32 i = 0; i < Settings.Locales.Num(); ++i) + { + if (Settings.Locales[i].bDefault) + { + LocaleCode = Settings.Locales[i].LocaleCode; + break; + } + } + } + return LocaleCode; +} + +void FFMODStudioModule::LoadBanks(EFMODSystemContext::Type Type) +{ + const UFMODSettings &Settings = *GetDefault(); + + FailedBankLoads[Type].Reset(); + if (Type == EFMODSystemContext::Auditioning || Type == EFMODSystemContext::Editor) + { + RequiredPlugins.Reset(); + } + + if (StudioSystem[Type] != nullptr && Settings.IsBankPathSet()) + { + UE_LOG(LogFMOD, Verbose, TEXT("LoadBanks for context %s"), FMODSystemContextNames[Type]); + + /* + Queue up all banks to load asynchronously then wait at the end. + */ + bool bLoadAllBanks = ((Type == EFMODSystemContext::Auditioning) || (Type == EFMODSystemContext::Editor) || Settings.bLoadAllBanks); + bool bLoadSampleData = ((Type == EFMODSystemContext::Runtime) && Settings.bLoadAllSampleData); + bool bLockAllBuses = ((Type == EFMODSystemContext::Runtime) && Settings.bLockAllBuses); + FMOD_STUDIO_LOAD_BANK_FLAGS BankFlags = (bLockAllBuses ? FMOD_STUDIO_LOAD_BANK_NORMAL : FMOD_STUDIO_LOAD_BANK_NONBLOCKING); + FMOD_RESULT Result = FMOD_OK; + TArray BankEntries; + + // Always load the master bank at startup + FMOD::Studio::Bank *MasterBank = nullptr; + + if (AssetTable.GetMasterBankPath().IsEmpty()) + { + FString MasterBankFilename = Settings.GetMasterBankFilename(); + UE_LOG(LogFMOD, Warning, TEXT("Master bank (%s) not found."), *MasterBankFilename); + FailedBankLoads[Type].Add(FString::Printf(TEXT("Could not find master bank (%s). Check project settings."), *MasterBankFilename)); + } + else + { + FString MasterBankPath = Settings.GetFullBankPath() / AssetTable.GetMasterBankPath(); + UE_LOG(LogFMOD, Verbose, TEXT("Loading master bank: %s"), *MasterBankPath); + Result = StudioSystem[Type]->loadBankFile(TCHAR_TO_UTF8(*MasterBankPath), BankFlags, &MasterBank); + BankEntries.Add(NamedBankEntry(MasterBankPath, MasterBank, Result)); + } + + if (Result == FMOD_OK && !AssetTable.GetMasterAssetsBankPath().IsEmpty()) + { + FMOD::Studio::Bank *MasterAssetsBank = nullptr; + FString MasterAssetsBankPath = Settings.GetFullBankPath() / AssetTable.GetMasterAssetsBankPath(); + if (FPaths::FileExists(MasterAssetsBankPath)) + { + Result = StudioSystem[Type]->loadBankFile(TCHAR_TO_UTF8(*MasterAssetsBankPath), BankFlags, &MasterAssetsBank); + BankEntries.Add(NamedBankEntry(MasterAssetsBankPath, MasterAssetsBank, Result)); + } + } + + if (Result == FMOD_OK) + { + // Auditioning needs string bank to get back full paths from events + // Runtime could do without it, but if we load it we can look up guids to names which is helpful + if (MasterBank) + { + FString StringsBankPath = Settings.GetFullBankPath() / AssetTable.GetMasterStringsBankPath(); + UE_LOG(LogFMOD, Verbose, TEXT("Loading strings bank: %s"), *StringsBankPath); + FMOD::Studio::Bank *StringsBank = nullptr; + Result = StudioSystem[Type]->loadBankFile(TCHAR_TO_UTF8(*StringsBankPath), BankFlags, &StringsBank); + BankEntries.Add(NamedBankEntry(StringsBankPath, StringsBank, Result)); + } + + // Optionally load all banks in the directory + if (bLoadAllBanks) + { + UE_LOG(LogFMOD, Verbose, TEXT("Loading all banks")); + TArray BankFiles; + AssetTable.GetAllBankPaths(BankFiles, false); + for (const FString &OtherFile : BankFiles) + { + if (Settings.SkipLoadBankName.Len() && OtherFile.Contains(Settings.SkipLoadBankName)) + { + UE_LOG(LogFMOD, Log, TEXT("Skipping bank: %s"), *OtherFile); + continue; + } + UE_LOG(LogFMOD, Log, TEXT("Loading bank: %s"), *OtherFile); + + FMOD::Studio::Bank *OtherBank; + Result = StudioSystem[Type]->loadBankFile(TCHAR_TO_UTF8(*OtherFile), BankFlags, &OtherBank); + BankEntries.Add(NamedBankEntry(OtherFile, OtherBank, Result)); + } + } + + // Optionally lock all buses to make sure they are created + if (MasterBank && bLockAllBuses) + { + UE_LOG(LogFMOD, Verbose, TEXT("Locking all buses")); + int BusCount = 0; + verifyfmod(MasterBank->getBusCount(&BusCount)); + if (BusCount != 0) + { + TArray BusList; + BusList.AddZeroed(BusCount); + verifyfmod(MasterBank->getBusList(BusList.GetData(), BusCount, &BusCount)); + BusList.SetNum(BusCount); + for (int BusIdx = 0; BusIdx < BusCount; ++BusIdx) + { + verifyfmod(BusList[BusIdx]->lockChannelGroup()); + } + } + } + } + + // Wait for all banks to load. + StudioSystem[Type]->flushCommands(); + + for (NamedBankEntry &Entry : BankEntries) + { + if (Entry.Result == FMOD_OK) + { + FMOD_STUDIO_LOADING_STATE BankLoadingState = FMOD_STUDIO_LOADING_STATE_ERROR; + Entry.Result = Entry.Bank->getLoadingState(&BankLoadingState); + if (BankLoadingState == FMOD_STUDIO_LOADING_STATE_ERROR) + { + Entry.Bank->unload(); + Entry.Bank = nullptr; + } + else if (bLoadSampleData) + { + verifyfmod(Entry.Bank->loadSampleData()); + } + } + if (Entry.Bank == nullptr || Entry.Result != FMOD_OK) + { + FString ErrorMessage; + if (!FPaths::FileExists(Entry.Name)) + { + ErrorMessage = "File does not exist"; + } + else + { + ErrorMessage = UTF8_TO_TCHAR(FMOD_ErrorString(Entry.Result)); + } + UE_LOG(LogFMOD, Warning, TEXT("Failed to load bank: %s (%s)"), *Entry.Name, *ErrorMessage); + FailedBankLoads[Type].Add(FString::Printf(TEXT("%s (%s)"), *FPaths::GetBaseFilename(Entry.Name), *ErrorMessage)); + } + } + } + + bBanksLoaded = true; +} + +#if WITH_EDITOR +void FFMODStudioModule::ReloadBanks() +{ + UE_LOG(LogFMOD, Verbose, TEXT("Refreshing auditioning system")); + + StopAuditioningInstance(); + UnloadBanks(EFMODSystemContext::Auditioning); + DestroyStudioSystem(EFMODSystemContext::Editor); + + RefreshSettings(); + + LoadBanks(EFMODSystemContext::Auditioning); + CreateStudioSystem(EFMODSystemContext::Editor); +} +#endif + +FMOD::Studio::System *FFMODStudioModule::GetStudioSystem(EFMODSystemContext::Type Context) +{ + if (Context == EFMODSystemContext::Max) + { + Context = (bIsInPIE ? EFMODSystemContext::Runtime : EFMODSystemContext::Auditioning); + } + return StudioSystem[Context]; +} + +FMOD::Studio::EventDescription *FFMODStudioModule::GetEventDescription(const UFMODEvent *Event, EFMODSystemContext::Type Context) +{ + if (Context == EFMODSystemContext::Max) + { + Context = (bIsInPIE ? EFMODSystemContext::Runtime : EFMODSystemContext::Auditioning); + } + if (StudioSystem[Context] != nullptr && IsValid(Event) && Event->AssetGuid.IsValid()) + { + FMOD::Studio::ID Guid = FMODUtils::ConvertGuid(Event->AssetGuid); + FMOD::Studio::EventDescription *EventDesc = nullptr; + StudioSystem[Context]->getEventByID(&Guid, &EventDesc); + return EventDesc; + } + return nullptr; +} + +FMOD::Studio::EventInstance *FFMODStudioModule::CreateAuditioningInstance(const UFMODEvent *Event) +{ + StopAuditioningInstance(); + if (IsValid(Event)) + { + FMOD::Studio::EventDescription *EventDesc = GetEventDescription(Event, EFMODSystemContext::Auditioning); + if (EventDesc) + { + FMOD_RESULT Result = EventDesc->createInstance(&AuditioningInstance); + if (Result == FMOD_OK) + { + return AuditioningInstance; + } + } + } + return nullptr; +} + +void FFMODStudioModule::StopAuditioningInstance() +{ + if (AuditioningInstance) + { + // Don't bother checking for errors just in case auditioning is already shutting down + AuditioningInstance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT); + AuditioningInstance->release(); + AuditioningInstance = nullptr; + } +} + +#if PLATFORM_IOS || PLATFORM_TVOS +void FFMODStudioModule::InitializeAudioSession() +{ + [[NSNotificationCenter defaultCenter] addObserverForName:AVAudioSessionInterruptionNotification object:nil queue:nil usingBlock:^(NSNotification *notification) + { + switch ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] unsignedIntegerValue]) + { + case AVAudioSessionInterruptionTypeBegan: + { + if (@available(iOS 10.3, *)) + { + if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionWasSuspendedKey] boolValue]) + { + // If the system suspended the app process and deactivated the audio session then we get a delayed + // interruption notification when the app is re-activated. Just ignore that here. + return; + } + } + SetSystemPaused(true); + break; + } + case AVAudioSessionInterruptionTypeEnded: + { + ActivateAudioSession(); + SetSystemPaused(false); + break; + } + } + }]; + + [[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationDidBecomeActiveNotification object:nil queue:nil usingBlock:^(NSNotification *notification) + { + #if PLATFORM_TVOS + SetSystemPaused(true); + #endif + ActivateAudioSession(); + SetSystemPaused(false); + }]; + + ActivateAudioSession(); +} + +void FFMODStudioModule::ActivateAudioSession() +{ + NSError* ActiveError = nil; + [[AVAudioSession sharedInstance] setActive:TRUE error:&ActiveError]; + + if (ActiveError) + { + UE_LOG(LogFMOD, Error, TEXT("Failed to set audio session to active = %d [Error = %s]"), TRUE, *FString([ActiveError description])); + } +} +#endif + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h new file mode 100644 index 00000000..a6feef1e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h @@ -0,0 +1,9 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "Components/SceneComponent.h" +#include "Runtime/Launch/Resources/Version.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogFMOD, Log, All); \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODVCA.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODVCA.cpp new file mode 100644 index 00000000..33d23c28 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODVCA.cpp @@ -0,0 +1,20 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODVCA.h" +#include "FMODStudioModule.h" + +UFMODVCA::UFMODVCA(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +/** Get tags to show in content view */ +void UFMODVCA::GetAssetRegistryTags(TArray &OutTags) const +{ + Super::GetAssetRegistryTags(OutTags); +} + +FString UFMODVCA::GetDesc() +{ + return FString::Printf(TEXT("VCA %s"), *AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.cpp new file mode 100644 index 00000000..7d44d32b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.cpp @@ -0,0 +1,45 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventControlSection.h" +#include "Channels/MovieSceneChannelProxy.h" +#include "UObject/SequencerObjectVersion.h" +#include "UObject/Package.h" + +FFMODEventControlChannel::FFMODEventControlChannel() +{ + SetEnum(StaticEnum()); +} + +UFMODEventControlSection::UFMODEventControlSection(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ + SetRange(TRange::All()); + + int32 LinkerCustomVersion = GetLinkerCustomVersion(FSequencerObjectVersion::GUID); + EMovieSceneCompletionMode CompletionMode; + + if (LinkerCustomVersion < FSequencerObjectVersion::WhenFinishedDefaultsToRestoreState) + { + CompletionMode = EMovieSceneCompletionMode::KeepState; + } + else if (LinkerCustomVersion < FSequencerObjectVersion::WhenFinishedDefaultsToProjectDefault) + { + CompletionMode = EMovieSceneCompletionMode::RestoreState; + } + else + { + CompletionMode = EMovieSceneCompletionMode::ProjectDefault; + } + + EvalOptions.EnableAndSetCompletionMode(CompletionMode); + +#if WITH_EDITOR + + ChannelProxy = MakeShared(ControlKeys, FMovieSceneChannelMetaData(), TMovieSceneExternalValue()); + +#else + + ChannelProxy = MakeShared(ControlKeys); + +#endif +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.h new file mode 100644 index 00000000..3fb66e57 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.h @@ -0,0 +1,80 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Curves/KeyHandle.h" +#include "MovieSceneClipboard.h" +#include "MovieSceneSection.h" +#include "Channels/MovieSceneByteChannel.h" +#include "FMODEventControlSection.generated.h" + +/** Defines the types of FMOD event control keys. */ +UENUM() +enum class EFMODEventControlKey : uint8 +{ + Stop = 0, + Play = 1 +}; + +USTRUCT() +struct FFMODEventControlChannel : public FMovieSceneByteChannel +{ + GENERATED_BODY() + + FFMODEventControlChannel(); +}; + +template <> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum { WithStructuredSerializeFromMismatchedTag = true }; +}; + +template <> +struct TMovieSceneChannelTraits : TMovieSceneChannelTraitsBase +{ + enum { SupportsDefaults = false }; + +#if WITH_EDITOR + + /** Byte channels can have external values (ie, they can get their values from external objects for UI purposes) */ + typedef TMovieSceneExternalValue ExtendedEditorDataType; + +#endif +}; + +/** FMOD Event control section */ +UCLASS(MinimalAPI) +class UFMODEventControlSection : public UMovieSceneSection +{ + GENERATED_UCLASS_BODY() + +public: + /** Channel containing the event control keys */ + UPROPERTY() + FFMODEventControlChannel ControlKeys; +}; + +inline void AssignValue(FFMODEventControlChannel *InChannel, FKeyHandle InKeyHandle, EFMODEventControlKey InValue) +{ + TMovieSceneChannelData ChannelData = InChannel->GetData(); + int32 ValueIndex = ChannelData.GetIndex(InKeyHandle); + + if (ValueIndex != INDEX_NONE) + { + ChannelData.GetValues()[ValueIndex] = (uint8)InValue; + } +} + +inline bool EvaluateChannel(const FFMODEventControlChannel *InChannel, FFrameTime InTime, EFMODEventControlKey &OutValue) +{ + uint8 RawValue = 0; + if (InChannel->Evaluate(InTime, RawValue)) + { + OutValue = (EFMODEventControlKey)RawValue; + return true; + } + return false; +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.cpp new file mode 100644 index 00000000..053a21df --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.cpp @@ -0,0 +1,139 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventControlSectionTemplate.h" +#include "FMODAmbientSound.h" +#include "FMODAudioComponent.h" +#include "Evaluation/MovieSceneEvaluation.h" +#include "IMovieScenePlayer.h" + +struct FPlayingToken : IMovieScenePreAnimatedToken +{ + FPlayingToken(UObject &InObject) + { + bPlaying = false; + + if (UFMODAudioComponent *AudioComponent = Cast(&InObject)) + { + if (IsValid(AudioComponent)) + { + bPlaying = AudioComponent->IsPlaying(); + } + } + } + + virtual void RestoreState(UObject &Object, const UE::MovieScene::FRestoreStateParams& Params) override + { + UFMODAudioComponent *AudioComponent = CastChecked(&Object); + + if (AudioComponent) + { + if (bPlaying) + { + AudioComponent->Play(); + } + else + { + AudioComponent->Stop(); + } + } + } + +private: + bool bPlaying; +}; + +struct FPlayingTokenProducer : IMovieScenePreAnimatedTokenProducer +{ + static FMovieSceneAnimTypeID GetAnimTypeID() { return TMovieSceneAnimTypeID(); } + +private: + virtual IMovieScenePreAnimatedTokenPtr CacheExistingState(UObject &Object) const override { return FPlayingToken(Object); } +}; + +struct FFMODEventKeyState : IPersistentEvaluationData +{ + FKeyHandle LastKeyHandle; + FKeyHandle InvalidKeyHandle; +}; + +struct FFMODEventControlExecutionToken : IMovieSceneExecutionToken +{ + FFMODEventControlExecutionToken(EFMODEventControlKey InEventControlKey, FFrameTime InKeyTime) + : EventControlKey(InEventControlKey) + , KeyTime(InKeyTime) + { + } + + /** Execute this token, operating on all objects referenced by 'Operand' */ + virtual void Execute(const FMovieSceneContext &Context, const FMovieSceneEvaluationOperand &Operand, FPersistentEvaluationData &PersistentData, + IMovieScenePlayer &Player) + { + for (TWeakObjectPtr<> &WeakObject : Player.FindBoundObjects(Operand)) + { + UFMODAudioComponent *AudioComponent = Cast(WeakObject.Get()); + + if (!AudioComponent) + { + AFMODAmbientSound *AmbientSound = Cast(WeakObject.Get()); + AudioComponent = AmbientSound ? AmbientSound->AudioComponent : nullptr; + } + + if (IsValid(AudioComponent)) + { + Player.SavePreAnimatedState(*AudioComponent, FPlayingTokenProducer::GetAnimTypeID(), FPlayingTokenProducer()); + + if (EventControlKey == EFMODEventControlKey::Play) + { + if (AudioComponent->IsPlaying()) + { + AudioComponent->Stop(); + } + + EFMODSystemContext::Type SystemContext = + (GWorld && GWorld->WorldType == EWorldType::Editor) ? EFMODSystemContext::Editor : EFMODSystemContext::Runtime; + AudioComponent->PlayInternal(SystemContext); + } + else if (EventControlKey == EFMODEventControlKey::Stop) + { + AudioComponent->Stop(); + } + } + } + } + + EFMODEventControlKey EventControlKey; + FFrameTime KeyTime; +}; + +FFMODEventControlSectionTemplate::FFMODEventControlSectionTemplate(const UFMODEventControlSection &Section) + : ControlKeys(Section.ControlKeys) +{ +} + +void FFMODEventControlSectionTemplate::Evaluate(const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, + const FPersistentEvaluationData &PersistentData, FMovieSceneExecutionTokens &ExecutionTokens) const +{ + const bool bPlaying = Context.IsSilent() == false && Context.GetDirection() == EPlayDirection::Forwards && + Context.GetRange().Size() >= FFrameTime(0) && Context.GetStatus() == EMovieScenePlayerStatus::Playing; + + if (!bPlaying) + { + ExecutionTokens.Add(FFMODEventControlExecutionToken(EFMODEventControlKey::Stop, FFrameTime(0))); + } + else + { + TRange PlaybackRange = Context.GetFrameNumberRange(); + TMovieSceneChannelData ChannelData = ControlKeys.GetData(); + + // Find the index of the key handle that exists before this time + TArrayView Times = ChannelData.GetTimes(); + TArrayView Values = ChannelData.GetValues(); + + const int32 LastKeyIndex = Algo::UpperBound(Times, PlaybackRange.GetUpperBoundValue()) - 1; + if (LastKeyIndex >= 0 && PlaybackRange.Contains(Times[LastKeyIndex])) + { + FFMODEventControlExecutionToken NewToken((EFMODEventControlKey)Values[LastKeyIndex], Times[LastKeyIndex]); + ExecutionTokens.Add(MoveTemp(NewToken)); + } + } +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h new file mode 100644 index 00000000..63c1de25 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h @@ -0,0 +1,26 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Evaluation/MovieSceneEvalTemplate.h" +#include "FMODEventControlSection.h" +#include "FMODEventControlSectionTemplate.generated.h" + +USTRUCT() +struct FFMODEventControlSectionTemplate : public FMovieSceneEvalTemplate +{ + GENERATED_BODY() + + FFMODEventControlSectionTemplate() {} + FFMODEventControlSectionTemplate(const UFMODEventControlSection &Section); + + UPROPERTY() + FFMODEventControlChannel ControlKeys; + +private: + virtual UScriptStruct &GetScriptStructImpl() const override { return *StaticStruct(); } + virtual void Evaluate(const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, + const FPersistentEvaluationData &PersistentData, FMovieSceneExecutionTokens &ExecutionTokens) const override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.cpp new file mode 100644 index 00000000..0b0371c7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.cpp @@ -0,0 +1,75 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventControlTrack.h" +#include "FMODEventControlSection.h" +#include "IMovieScenePlayer.h" +#include "FMODEventControlSectionTemplate.h" +#include "MovieSceneCommonHelpers.h" + +#define LOCTEXT_NAMESPACE "FMODEventControlTrack" + +UFMODEventControlTrack::UFMODEventControlTrack(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +#if WITH_EDITORONLY_DATA + TrackTint = FColor(255, 255, 255, 160); +#endif +} + +const TArray &UFMODEventControlTrack::GetAllSections() const +{ + return ControlSections; +} + +bool UFMODEventControlTrack::HasSection(const UMovieSceneSection &Section) const +{ + return ControlSections.Contains(&Section); +} + +void UFMODEventControlTrack::AddSection(UMovieSceneSection &Section) +{ + ControlSections.Add(&Section); +} + +void UFMODEventControlTrack::RemoveSection(UMovieSceneSection &Section) +{ + ControlSections.Remove(&Section); +} + +bool UFMODEventControlTrack::IsEmpty() const +{ + return ControlSections.Num() == 0; +} + +void UFMODEventControlTrack::AddNewSection(FFrameNumber SectionTime) +{ + if (MovieSceneHelpers::FindSectionAtTime(ControlSections, SectionTime) == nullptr) + { + UFMODEventControlSection *NewSection = Cast(CreateNewSection()); + ControlSections.Add(NewSection); + } +} + +bool UFMODEventControlTrack::SupportsType(TSubclassOf SectionClass) const +{ + return SectionClass == UFMODEventControlSection::StaticClass(); +} + +UMovieSceneSection *UFMODEventControlTrack::CreateNewSection() +{ + return NewObject(this); +} + +FMovieSceneEvalTemplatePtr UFMODEventControlTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const +{ + return FFMODEventControlSectionTemplate(*CastChecked(&InSection)); +} + +#if WITH_EDITORONLY_DATA +FText UFMODEventControlTrack::GetDefaultDisplayName() const +{ + return LOCTEXT("DisplayName", "FMOD Event"); +} +#endif + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.h new file mode 100644 index 00000000..b8776f6b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.h @@ -0,0 +1,43 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "MovieSceneNameableTrack.h" +#include "Compilation/IMovieSceneTrackTemplateProducer.h" +#include "FMODEventControlTrack.generated.h" + +/** Handles control of an FMOD Event */ +UCLASS(MinimalAPI) +class UFMODEventControlTrack : public UMovieSceneNameableTrack, public IMovieSceneTrackTemplateProducer +{ + GENERATED_UCLASS_BODY() + +public: + virtual TArray GetAllControlSections() const { return ControlSections; } + +public: + // Begin UMovieSceneTrack interface + virtual bool HasSection(const UMovieSceneSection &Section) const override; + virtual void AddSection(UMovieSceneSection &Section) override; + virtual void RemoveSection(UMovieSceneSection &Section) override; + virtual bool IsEmpty() const override; + virtual const TArray &GetAllSections() const override; + virtual void AddNewSection(FFrameNumber SectionTime); + virtual bool SupportsType(TSubclassOf SectionClass) const override; + virtual UMovieSceneSection *CreateNewSection() override; + // End UMovieSceneTrack interface + + // IMovieSceneTrackTemplateProducer interface + virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override; + +#if WITH_EDITORONLY_DATA + virtual FText GetDefaultDisplayName() const override; +#endif + +private: + /** List of all event control sections. */ + UPROPERTY() + TArray ControlSections; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.cpp new file mode 100644 index 00000000..c270d6cf --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.cpp @@ -0,0 +1,109 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2017. + +#include "FMODEventParameterSectionTemplate.h" +#include "FMODAmbientSound.h" +#include "FMODEvent.h" +#include "FMODEventParameterTrack.h" +#include "IMovieScenePlayer.h" +#include "fmod_studio.hpp" + +struct FFMODEventParameterPreAnimatedToken : IMovieScenePreAnimatedToken +{ + FFMODEventParameterPreAnimatedToken() {} + + FFMODEventParameterPreAnimatedToken(FFMODEventParameterPreAnimatedToken &&) = default; + FFMODEventParameterPreAnimatedToken &operator=(FFMODEventParameterPreAnimatedToken &&) = default; + + virtual void RestoreState(UObject &Object, const UE::MovieScene::FRestoreStateParams& Params) override + { + UFMODAudioComponent *AudioComponent = CastChecked(&Object); + + if (IsValid(AudioComponent)) + { + for (FScalarParameterNameAndValue &Value : Values) + { + AudioComponent->SetParameter(Value.ParameterName, Value.Value); + } + } + } + + TArray Values; +}; + +struct FFMODEventParameterPreAnimatedTokenProducer : IMovieScenePreAnimatedTokenProducer +{ + virtual IMovieScenePreAnimatedTokenPtr CacheExistingState(UObject &Object) const override + { + UFMODAudioComponent *AudioComponent = CastChecked(&Object); + + FFMODEventParameterPreAnimatedToken Token; + + if (IsValid(AudioComponent) && AudioComponent->Event) + { + TArray ParameterDescriptions; + AudioComponent->Event->GetParameterDescriptions(ParameterDescriptions); + + for (const FMOD_STUDIO_PARAMETER_DESCRIPTION &ParameterDescription : ParameterDescriptions) + { + float Value = AudioComponent->GetParameter(ParameterDescription.name); + Token.Values.Add(FScalarParameterNameAndValue(ParameterDescription.name, Value)); + } + } + + return MoveTemp(Token); + } +}; + +struct FFMODEventParameterExecutionToken : IMovieSceneExecutionToken +{ + FFMODEventParameterExecutionToken() = default; + + FFMODEventParameterExecutionToken(FFMODEventParameterExecutionToken &&) = default; + FFMODEventParameterExecutionToken &operator=(FFMODEventParameterExecutionToken &&) = default; + + // Non-copyable + FFMODEventParameterExecutionToken(const FFMODEventParameterExecutionToken &) = delete; + FFMODEventParameterExecutionToken &operator=(const FFMODEventParameterExecutionToken &) = delete; + + virtual void Execute(const FMovieSceneContext &Context, const FMovieSceneEvaluationOperand &Operand, FPersistentEvaluationData &PersistentData, + IMovieScenePlayer &Player) + { + for (TWeakObjectPtr<> &WeakObject : Player.FindBoundObjects(Operand)) + { + UFMODAudioComponent *AudioComponent = Cast(WeakObject.Get()); + + if (!AudioComponent) + { + AFMODAmbientSound *AmbientSound = Cast(WeakObject.Get()); + AudioComponent = AmbientSound ? AmbientSound->AudioComponent : nullptr; + } + + if (IsValid(AudioComponent)) + { + Player.SavePreAnimatedState( + *AudioComponent, TMovieSceneAnimTypeID(), FFMODEventParameterPreAnimatedTokenProducer()); + + for (const FScalarParameterNameAndValue &NameAndValue : Values.ScalarValues) + { + AudioComponent->SetParameter(NameAndValue.ParameterName, NameAndValue.Value); + } + } + } + } + + FEvaluatedParameterSectionValues Values; +}; + +FFMODEventParameterSectionTemplate::FFMODEventParameterSectionTemplate( + const UMovieSceneParameterSection &Section, const UFMODEventParameterTrack &Track) + : FMovieSceneParameterSectionTemplate(Section) +{ +} + +void FFMODEventParameterSectionTemplate::Evaluate(const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, + const FPersistentEvaluationData &PersistentData, FMovieSceneExecutionTokens &ExecutionTokens) const +{ + FFMODEventParameterExecutionToken ExecutionToken; + EvaluateCurves(Context, ExecutionToken.Values); + ExecutionTokens.Add(MoveTemp(ExecutionToken)); +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h new file mode 100644 index 00000000..232c8dc7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h @@ -0,0 +1,24 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Evaluation/MovieSceneParameterTemplate.h" +#include "FMODEventParameterSectionTemplate.generated.h" + +class UFMODEventParameterTrack; + +USTRUCT() +struct FFMODEventParameterSectionTemplate : public FMovieSceneParameterSectionTemplate +{ + GENERATED_BODY() + + FFMODEventParameterSectionTemplate() {} + FFMODEventParameterSectionTemplate(const UMovieSceneParameterSection &Section, const UFMODEventParameterTrack &Track); + +private: + virtual UScriptStruct &GetScriptStructImpl() const override { return *StaticStruct(); } + virtual void Evaluate(const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, + const FPersistentEvaluationData &PersistentData, FMovieSceneExecutionTokens &ExecutionTokens) const override; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.cpp new file mode 100644 index 00000000..80bbf068 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.cpp @@ -0,0 +1,77 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventParameterTrack.h" +#include "FMODEventParameterSectionTemplate.h" +#include "IMovieScenePlayer.h" +#include "MovieSceneCommonHelpers.h" + +#define LOCTEXT_NAMESPACE "FMODEventParameterTrack" + +UFMODEventParameterTrack::UFMODEventParameterTrack(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ +#if WITH_EDITORONLY_DATA + TrackTint = FColor(0, 170, 255, 65); +#endif +} + +FMovieSceneEvalTemplatePtr UFMODEventParameterTrack::CreateTemplateForSection(const UMovieSceneSection &InSection) const +{ + return FFMODEventParameterSectionTemplate(*CastChecked(&InSection), *this); +} + +UMovieSceneSection *UFMODEventParameterTrack::CreateNewSection() +{ + return NewObject(this, UMovieSceneParameterSection::StaticClass(), NAME_None, RF_Transactional); +} + +void UFMODEventParameterTrack::RemoveAllAnimationData() +{ + Sections.Empty(); +} + +bool UFMODEventParameterTrack::HasSection(const UMovieSceneSection &Section) const +{ + return Sections.Contains(&Section); +} + +void UFMODEventParameterTrack::AddSection(UMovieSceneSection &Section) +{ + Sections.Add(&Section); +} + +void UFMODEventParameterTrack::RemoveSection(UMovieSceneSection &Section) +{ + Sections.Remove(&Section); +} + +bool UFMODEventParameterTrack::IsEmpty() const +{ + return Sections.Num() == 0; +} + +const TArray &UFMODEventParameterTrack::GetAllSections() const +{ + return Sections; +} + +#if WITH_EDITORONLY_DATA +FText UFMODEventParameterTrack::GetDefaultDisplayName() const +{ + return LOCTEXT("DisplayName", "FMOD Event Parameter"); +} +#endif + +void UFMODEventParameterTrack::AddParameterKey(FName ParameterName, FFrameNumber Time, float Value) +{ + UMovieSceneParameterSection *NearestSection = Cast(MovieSceneHelpers::FindNearestSectionAtTime(Sections, Time)); + if (NearestSection == nullptr) + { + NearestSection = Cast(CreateNewSection()); + NearestSection->SetRange(TRange::Inclusive(Time, Time)); + Sections.Add(NearestSection); + } + NearestSection->AddScalarParameterKey(ParameterName, Time, Value); +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.h new file mode 100644 index 00000000..243de59b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.h @@ -0,0 +1,45 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Sections/MovieSceneParameterSection.h" +#include "MovieSceneNameableTrack.h" +#include "Compilation/IMovieSceneTrackTemplateProducer.h" +#include "FMODEventParameterTrack.generated.h" + +/** Handles manipulation of event parameters in a movie scene. */ +UCLASS(MinimalAPI) +class UFMODEventParameterTrack : public UMovieSceneNameableTrack, public IMovieSceneTrackTemplateProducer +{ + GENERATED_UCLASS_BODY() + +public: + // UMovieSceneTrack interface + virtual UMovieSceneSection *CreateNewSection() override; + virtual void RemoveAllAnimationData() override; + virtual bool HasSection(const UMovieSceneSection &Section) const override; + virtual void AddSection(UMovieSceneSection &Section) override; + virtual void RemoveSection(UMovieSceneSection &Section) override; + virtual bool IsEmpty() const override; + virtual const TArray &GetAllSections() const override; + + // ~IMovieSceneTrackTemplateProducer interface + virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection &InSection) const override; + +// End UMovieSceneTrack interface + +#if WITH_EDITORONLY_DATA + virtual FText GetDefaultDisplayName() const override; +#endif + +public: + /** Adds a (scalar) event parameter key to the track. */ + void FMODSTUDIO_API AddParameterKey(FName ParameterName, FFrameNumber Time, float Value); + +private: + /** The sections owned by this track. */ + UPROPERTY() + TArray Sections; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.h new file mode 100644 index 00000000..bd08a695 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp new file mode 100644 index 00000000..d1e8c511 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_android.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_android.h new file mode 100644 index 00000000..e116ab03 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_android.h @@ -0,0 +1 @@ +/* Placeholder */ diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_codec.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_codec.h new file mode 100644 index 00000000..ab8fd6d7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h new file mode 100644 index 00000000..4845d383 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020214 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp.h new file mode 100644 index 00000000..dee54dc8 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp_effects.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp_effects.h new file mode 100644 index 00000000..bf2c2b42 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_errors.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_errors.h new file mode 100644 index 00000000..6764299a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_output.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_output.h new file mode 100644 index 00000000..7bdea17a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.h new file mode 100644 index 00000000..cda39e5f --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.h @@ -0,0 +1,248 @@ +/* ======================================================================================== */ +/* FMOD Studio API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_studio_common.h (which contains all the */ +/* constants / callbacks) to develop using the C language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/studio-api.html */ +/* ======================================================================================== */ +#ifndef FMOD_STUDIO_H +#define FMOD_STUDIO_H + +#include "fmod_studio_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + Global +*/ +FMOD_RESULT F_API FMOD_Studio_ParseID(const char *idstring, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_System_Create(FMOD_STUDIO_SYSTEM **system, unsigned int headerversion); + +/* + System +*/ +FMOD_BOOL F_API FMOD_Studio_System_IsValid(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_SetAdvancedSettings(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_Studio_System_GetAdvancedSettings(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_Studio_System_Initialize(FMOD_STUDIO_SYSTEM *system, int maxchannels, FMOD_STUDIO_INITFLAGS studioflags, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_Studio_System_Release(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_Update(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_GetCoreSystem(FMOD_STUDIO_SYSTEM *system, FMOD_SYSTEM **coresystem); +FMOD_RESULT F_API FMOD_Studio_System_GetEvent(FMOD_STUDIO_SYSTEM *system, const char *pathOrID, FMOD_STUDIO_EVENTDESCRIPTION **event); +FMOD_RESULT F_API FMOD_Studio_System_GetBus(FMOD_STUDIO_SYSTEM *system, const char *pathOrID, FMOD_STUDIO_BUS **bus); +FMOD_RESULT F_API FMOD_Studio_System_GetVCA(FMOD_STUDIO_SYSTEM *system, const char *pathOrID, FMOD_STUDIO_VCA **vca); +FMOD_RESULT F_API FMOD_Studio_System_GetBank(FMOD_STUDIO_SYSTEM *system, const char *pathOrID, FMOD_STUDIO_BANK **bank); +FMOD_RESULT F_API FMOD_Studio_System_GetEventByID(FMOD_STUDIO_SYSTEM *system, const FMOD_GUID *id, FMOD_STUDIO_EVENTDESCRIPTION **event); +FMOD_RESULT F_API FMOD_Studio_System_GetBusByID(FMOD_STUDIO_SYSTEM *system, const FMOD_GUID *id, FMOD_STUDIO_BUS **bus); +FMOD_RESULT F_API FMOD_Studio_System_GetVCAByID(FMOD_STUDIO_SYSTEM *system, const FMOD_GUID *id, FMOD_STUDIO_VCA **vca); +FMOD_RESULT F_API FMOD_Studio_System_GetBankByID(FMOD_STUDIO_SYSTEM *system, const FMOD_GUID *id, FMOD_STUDIO_BANK **bank); +FMOD_RESULT F_API FMOD_Studio_System_GetSoundInfo(FMOD_STUDIO_SYSTEM *system, const char *key, FMOD_STUDIO_SOUND_INFO *info); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterDescriptionByName(FMOD_STUDIO_SYSTEM *system, const char *name, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterDescriptionByID(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_ID id, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterLabelByName(FMOD_STUDIO_SYSTEM *system, const char *name, int labelindex, char *label, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterLabelByID(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_ID id, int labelindex, char *label, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterByID(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_ID id, float *value, float *finalvalue); +FMOD_RESULT F_API FMOD_Studio_System_SetParameterByID(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_ID id, float value, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_System_SetParameterByIDWithLabel(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_ID id, const char *label, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_System_SetParametersByIDs(FMOD_STUDIO_SYSTEM *system, const FMOD_STUDIO_PARAMETER_ID *ids, float *values, int count, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterByName(FMOD_STUDIO_SYSTEM *system, const char *name, float *value, float *finalvalue); +FMOD_RESULT F_API FMOD_Studio_System_SetParameterByName(FMOD_STUDIO_SYSTEM *system, const char *name, float value, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_System_SetParameterByNameWithLabel(FMOD_STUDIO_SYSTEM *system, const char *name, const char *label, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_System_LookupID(FMOD_STUDIO_SYSTEM *system, const char *path, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_System_LookupPath(FMOD_STUDIO_SYSTEM *system, const FMOD_GUID *id, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_System_GetNumListeners(FMOD_STUDIO_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_Studio_System_SetNumListeners(FMOD_STUDIO_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_Studio_System_GetListenerAttributes(FMOD_STUDIO_SYSTEM *system, int index, FMOD_3D_ATTRIBUTES *attributes, FMOD_VECTOR *attenuationposition); +FMOD_RESULT F_API FMOD_Studio_System_SetListenerAttributes(FMOD_STUDIO_SYSTEM *system, int index, const FMOD_3D_ATTRIBUTES *attributes, const FMOD_VECTOR *attenuationposition); +FMOD_RESULT F_API FMOD_Studio_System_GetListenerWeight(FMOD_STUDIO_SYSTEM *system, int index, float *weight); +FMOD_RESULT F_API FMOD_Studio_System_SetListenerWeight(FMOD_STUDIO_SYSTEM *system, int index, float weight); +FMOD_RESULT F_API FMOD_Studio_System_LoadBankFile(FMOD_STUDIO_SYSTEM *system, const char *filename, FMOD_STUDIO_LOAD_BANK_FLAGS flags, FMOD_STUDIO_BANK **bank); +FMOD_RESULT F_API FMOD_Studio_System_LoadBankMemory(FMOD_STUDIO_SYSTEM *system, const char *buffer, int length, FMOD_STUDIO_LOAD_MEMORY_MODE mode, FMOD_STUDIO_LOAD_BANK_FLAGS flags, FMOD_STUDIO_BANK **bank); +FMOD_RESULT F_API FMOD_Studio_System_LoadBankCustom(FMOD_STUDIO_SYSTEM *system, const FMOD_STUDIO_BANK_INFO *info, FMOD_STUDIO_LOAD_BANK_FLAGS flags, FMOD_STUDIO_BANK **bank); +FMOD_RESULT F_API FMOD_Studio_System_RegisterPlugin(FMOD_STUDIO_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description); +FMOD_RESULT F_API FMOD_Studio_System_UnregisterPlugin(FMOD_STUDIO_SYSTEM *system, const char *name); +FMOD_RESULT F_API FMOD_Studio_System_UnloadAll(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_FlushCommands(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_FlushSampleLoading(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_StartCommandCapture(FMOD_STUDIO_SYSTEM *system, const char *filename, FMOD_STUDIO_COMMANDCAPTURE_FLAGS flags); +FMOD_RESULT F_API FMOD_Studio_System_StopCommandCapture(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_LoadCommandReplay(FMOD_STUDIO_SYSTEM *system, const char *filename, FMOD_STUDIO_COMMANDREPLAY_FLAGS flags, FMOD_STUDIO_COMMANDREPLAY **replay); +FMOD_RESULT F_API FMOD_Studio_System_GetBankCount(FMOD_STUDIO_SYSTEM *system, int *count); +FMOD_RESULT F_API FMOD_Studio_System_GetBankList(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_BANK **array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterDescriptionCount(FMOD_STUDIO_SYSTEM *system, int *count); +FMOD_RESULT F_API FMOD_Studio_System_GetParameterDescriptionList(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_PARAMETER_DESCRIPTION *array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_System_GetCPUUsage(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_CPU_USAGE *usage, FMOD_CPU_USAGE *usage_core); +FMOD_RESULT F_API FMOD_Studio_System_GetBufferUsage(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_BUFFER_USAGE *usage); +FMOD_RESULT F_API FMOD_Studio_System_ResetBufferUsage(FMOD_STUDIO_SYSTEM *system); +FMOD_RESULT F_API FMOD_Studio_System_SetCallback(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_SYSTEM_CALLBACK callback, FMOD_STUDIO_SYSTEM_CALLBACK_TYPE callbackmask); +FMOD_RESULT F_API FMOD_Studio_System_SetUserData(FMOD_STUDIO_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_Studio_System_GetUserData(FMOD_STUDIO_SYSTEM *system, void **userdata); +FMOD_RESULT F_API FMOD_Studio_System_GetMemoryUsage(FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_MEMORY_USAGE *memoryusage); + +/* + EventDescription +*/ +FMOD_BOOL F_API FMOD_Studio_EventDescription_IsValid(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetID(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetPath(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterDescriptionCount(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int *count); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterDescriptionByIndex(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int index, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterDescriptionByName(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, const char *name, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterDescriptionByID(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_PARAMETER_ID id, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterLabelByIndex(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int index, int labelindex, char *label, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterLabelByName(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, const char *name, int labelindex, char *label, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetParameterLabelByID(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_PARAMETER_ID id, int labelindex, char *label, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetUserPropertyCount(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int *count); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetUserPropertyByIndex(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int index, FMOD_STUDIO_USER_PROPERTY *property); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetUserProperty(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, const char *name, FMOD_STUDIO_USER_PROPERTY *property); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetLength(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int *length); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetMinMaxDistance(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, float *min, float *max); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetSoundSize(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, float *size); +FMOD_RESULT F_API FMOD_Studio_EventDescription_IsSnapshot(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *snapshot); +FMOD_RESULT F_API FMOD_Studio_EventDescription_IsOneshot(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *oneshot); +FMOD_RESULT F_API FMOD_Studio_EventDescription_IsStream(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *isStream); +FMOD_RESULT F_API FMOD_Studio_EventDescription_Is3D(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *is3D); +FMOD_RESULT F_API FMOD_Studio_EventDescription_IsDopplerEnabled(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *doppler); +FMOD_RESULT F_API FMOD_Studio_EventDescription_HasSustainPoint(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_BOOL *sustainPoint); +FMOD_RESULT F_API FMOD_Studio_EventDescription_CreateInstance(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_EVENTINSTANCE **instance); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetInstanceCount(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, int *count); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetInstanceList(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_EVENTINSTANCE **array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_EventDescription_LoadSampleData(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription); +FMOD_RESULT F_API FMOD_Studio_EventDescription_UnloadSampleData(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetSampleLoadingState(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_LOADING_STATE *state); +FMOD_RESULT F_API FMOD_Studio_EventDescription_ReleaseAllInstances(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription); +FMOD_RESULT F_API FMOD_Studio_EventDescription_SetCallback(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_EVENT_CALLBACK callback, FMOD_STUDIO_EVENT_CALLBACK_TYPE callbackmask); +FMOD_RESULT F_API FMOD_Studio_EventDescription_GetUserData(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, void **userdata); +FMOD_RESULT F_API FMOD_Studio_EventDescription_SetUserData(FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, void *userdata); + +/* + EventInstance +*/ +FMOD_BOOL F_API FMOD_Studio_EventInstance_IsValid(FMOD_STUDIO_EVENTINSTANCE *eventinstance); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetDescription(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_EVENTDESCRIPTION **description); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetVolume(FMOD_STUDIO_EVENTINSTANCE *eventinstance, float *volume, float *finalvolume); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetVolume(FMOD_STUDIO_EVENTINSTANCE *eventinstance, float volume); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetPitch(FMOD_STUDIO_EVENTINSTANCE *eventinstance, float *pitch, float *finalpitch); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetPitch(FMOD_STUDIO_EVENTINSTANCE *eventinstance, float pitch); +FMOD_RESULT F_API FMOD_Studio_EventInstance_Get3DAttributes(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_3D_ATTRIBUTES *attributes); +FMOD_RESULT F_API FMOD_Studio_EventInstance_Set3DAttributes(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_3D_ATTRIBUTES *attributes); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetListenerMask(FMOD_STUDIO_EVENTINSTANCE *eventinstance, unsigned int *mask); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetListenerMask(FMOD_STUDIO_EVENTINSTANCE *eventinstance, unsigned int mask); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetProperty(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_EVENT_PROPERTY index, float *value); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetProperty(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_EVENT_PROPERTY index, float value); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetReverbLevel(FMOD_STUDIO_EVENTINSTANCE *eventinstance, int index, float *level); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetReverbLevel(FMOD_STUDIO_EVENTINSTANCE *eventinstance, int index, float level); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetPaused(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetPaused(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Studio_EventInstance_Start(FMOD_STUDIO_EVENTINSTANCE *eventinstance); +FMOD_RESULT F_API FMOD_Studio_EventInstance_Stop(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_STOP_MODE mode); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetTimelinePosition(FMOD_STUDIO_EVENTINSTANCE *eventinstance, int *position); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetTimelinePosition(FMOD_STUDIO_EVENTINSTANCE *eventinstance, int position); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetPlaybackState(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_PLAYBACK_STATE *state); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetChannelGroup(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetMinMaxDistance(FMOD_STUDIO_EVENTINSTANCE *eventinstance, float *min, float *max); +FMOD_RESULT F_API FMOD_Studio_EventInstance_Release(FMOD_STUDIO_EVENTINSTANCE *eventinstance); +FMOD_RESULT F_API FMOD_Studio_EventInstance_IsVirtual(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_BOOL *virtualstate); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetParameterByName(FMOD_STUDIO_EVENTINSTANCE *eventinstance, const char *name, float *value, float *finalvalue); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetParameterByName(FMOD_STUDIO_EVENTINSTANCE *eventinstance, const char *name, float value, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetParameterByNameWithLabel(FMOD_STUDIO_EVENTINSTANCE *eventinstance, const char *name, const char *label, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetParameterByID(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_PARAMETER_ID id, float *value, float *finalvalue); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetParameterByID(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_PARAMETER_ID id, float value, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetParameterByIDWithLabel(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_PARAMETER_ID id, const char *label, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetParametersByIDs(FMOD_STUDIO_EVENTINSTANCE *eventinstance, const FMOD_STUDIO_PARAMETER_ID *ids, float *values, int count, FMOD_BOOL ignoreseekspeed); +FMOD_RESULT F_API FMOD_Studio_EventInstance_KeyOff(FMOD_STUDIO_EVENTINSTANCE *eventinstance); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetCallback(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_EVENT_CALLBACK callback, FMOD_STUDIO_EVENT_CALLBACK_TYPE callbackmask); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetUserData(FMOD_STUDIO_EVENTINSTANCE *eventinstance, void **userdata); +FMOD_RESULT F_API FMOD_Studio_EventInstance_SetUserData(FMOD_STUDIO_EVENTINSTANCE *eventinstance, void *userdata); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetCPUUsage(FMOD_STUDIO_EVENTINSTANCE *eventinstance, unsigned int *exclusive, unsigned int *inclusive); +FMOD_RESULT F_API FMOD_Studio_EventInstance_GetMemoryUsage(FMOD_STUDIO_EVENTINSTANCE *eventinstance, FMOD_STUDIO_MEMORY_USAGE *memoryusage); + +/* + Bus +*/ +FMOD_BOOL F_API FMOD_Studio_Bus_IsValid(FMOD_STUDIO_BUS *bus); +FMOD_RESULT F_API FMOD_Studio_Bus_GetID(FMOD_STUDIO_BUS *bus, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_Bus_GetPath(FMOD_STUDIO_BUS *bus, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_Bus_GetVolume(FMOD_STUDIO_BUS *bus, float *volume, float *finalvolume); +FMOD_RESULT F_API FMOD_Studio_Bus_SetVolume(FMOD_STUDIO_BUS *bus, float volume); +FMOD_RESULT F_API FMOD_Studio_Bus_GetPaused(FMOD_STUDIO_BUS *bus, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Studio_Bus_SetPaused(FMOD_STUDIO_BUS *bus, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Studio_Bus_GetMute(FMOD_STUDIO_BUS *bus, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Studio_Bus_SetMute(FMOD_STUDIO_BUS *bus, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Studio_Bus_StopAllEvents(FMOD_STUDIO_BUS *bus, FMOD_STUDIO_STOP_MODE mode); +FMOD_RESULT F_API FMOD_Studio_Bus_GetPortIndex(FMOD_STUDIO_BUS *bus, FMOD_PORT_INDEX *index); +FMOD_RESULT F_API FMOD_Studio_Bus_SetPortIndex(FMOD_STUDIO_BUS *bus, FMOD_PORT_INDEX index); +FMOD_RESULT F_API FMOD_Studio_Bus_LockChannelGroup(FMOD_STUDIO_BUS *bus); +FMOD_RESULT F_API FMOD_Studio_Bus_UnlockChannelGroup(FMOD_STUDIO_BUS *bus); +FMOD_RESULT F_API FMOD_Studio_Bus_GetChannelGroup(FMOD_STUDIO_BUS *bus, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_Studio_Bus_GetCPUUsage(FMOD_STUDIO_BUS *bus, unsigned int *exclusive, unsigned int *inclusive); +FMOD_RESULT F_API FMOD_Studio_Bus_GetMemoryUsage(FMOD_STUDIO_BUS *bus, FMOD_STUDIO_MEMORY_USAGE *memoryusage); + +/* + VCA +*/ +FMOD_BOOL F_API FMOD_Studio_VCA_IsValid(FMOD_STUDIO_VCA *vca); +FMOD_RESULT F_API FMOD_Studio_VCA_GetID(FMOD_STUDIO_VCA *vca, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_VCA_GetPath(FMOD_STUDIO_VCA *vca, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_VCA_GetVolume(FMOD_STUDIO_VCA *vca, float *volume, float *finalvolume); +FMOD_RESULT F_API FMOD_Studio_VCA_SetVolume(FMOD_STUDIO_VCA *vca, float volume); + +/* + Bank +*/ +FMOD_BOOL F_API FMOD_Studio_Bank_IsValid(FMOD_STUDIO_BANK *bank); +FMOD_RESULT F_API FMOD_Studio_Bank_GetID(FMOD_STUDIO_BANK *bank, FMOD_GUID *id); +FMOD_RESULT F_API FMOD_Studio_Bank_GetPath(FMOD_STUDIO_BANK *bank, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_Bank_Unload(FMOD_STUDIO_BANK *bank); +FMOD_RESULT F_API FMOD_Studio_Bank_LoadSampleData(FMOD_STUDIO_BANK *bank); +FMOD_RESULT F_API FMOD_Studio_Bank_UnloadSampleData(FMOD_STUDIO_BANK *bank); +FMOD_RESULT F_API FMOD_Studio_Bank_GetLoadingState(FMOD_STUDIO_BANK *bank, FMOD_STUDIO_LOADING_STATE *state); +FMOD_RESULT F_API FMOD_Studio_Bank_GetSampleLoadingState(FMOD_STUDIO_BANK *bank, FMOD_STUDIO_LOADING_STATE *state); +FMOD_RESULT F_API FMOD_Studio_Bank_GetStringCount(FMOD_STUDIO_BANK *bank, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetStringInfo(FMOD_STUDIO_BANK *bank, int index, FMOD_GUID *id, char *path, int size, int *retrieved); +FMOD_RESULT F_API FMOD_Studio_Bank_GetEventCount(FMOD_STUDIO_BANK *bank, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetEventList(FMOD_STUDIO_BANK *bank, FMOD_STUDIO_EVENTDESCRIPTION **array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetBusCount(FMOD_STUDIO_BANK *bank, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetBusList(FMOD_STUDIO_BANK *bank, FMOD_STUDIO_BUS **array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetVCACount(FMOD_STUDIO_BANK *bank, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetVCAList(FMOD_STUDIO_BANK *bank, FMOD_STUDIO_VCA **array, int capacity, int *count); +FMOD_RESULT F_API FMOD_Studio_Bank_GetUserData(FMOD_STUDIO_BANK *bank, void **userdata); +FMOD_RESULT F_API FMOD_Studio_Bank_SetUserData(FMOD_STUDIO_BANK *bank, void *userdata); + +/* + Command playback information +*/ +FMOD_BOOL F_API FMOD_Studio_CommandReplay_IsValid(FMOD_STUDIO_COMMANDREPLAY *replay); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetSystem(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_STUDIO_SYSTEM **system); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetLength(FMOD_STUDIO_COMMANDREPLAY *replay, float *length); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetCommandCount(FMOD_STUDIO_COMMANDREPLAY *replay, int *count); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetCommandInfo(FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex, FMOD_STUDIO_COMMAND_INFO *info); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetCommandString(FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex, char *buffer, int length); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetCommandAtTime(FMOD_STUDIO_COMMANDREPLAY *replay, float time, int *commandindex); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetBankPath(FMOD_STUDIO_COMMANDREPLAY *replay, const char *bankPath); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_Start(FMOD_STUDIO_COMMANDREPLAY *replay); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_Stop(FMOD_STUDIO_COMMANDREPLAY *replay); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SeekToTime(FMOD_STUDIO_COMMANDREPLAY *replay, float time); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SeekToCommand(FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetPaused(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetPaused(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetPlaybackState(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_STUDIO_PLAYBACK_STATE *state); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetCurrentCommand(FMOD_STUDIO_COMMANDREPLAY *replay, int *commandindex, float *currenttime); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_Release(FMOD_STUDIO_COMMANDREPLAY *replay); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetFrameCallback(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_STUDIO_COMMANDREPLAY_FRAME_CALLBACK callback); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetLoadBankCallback(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_STUDIO_COMMANDREPLAY_LOAD_BANK_CALLBACK callback); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetCreateInstanceCallback(FMOD_STUDIO_COMMANDREPLAY *replay, FMOD_STUDIO_COMMANDREPLAY_CREATE_INSTANCE_CALLBACK callback); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_GetUserData(FMOD_STUDIO_COMMANDREPLAY *replay, void **userdata); +FMOD_RESULT F_API FMOD_Studio_CommandReplay_SetUserData(FMOD_STUDIO_COMMANDREPLAY *replay, void *userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* FMOD_STUDIO_H */ diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.hpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.hpp new file mode 100644 index 00000000..0955a9c7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.hpp @@ -0,0 +1,402 @@ +/* ======================================================================================== */ +/* FMOD Studio API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_studio_common.h (which contains all the */ +/* constants / callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/studio-api.html */ +/* ======================================================================================== */ +#ifndef FMOD_STUDIO_HPP +#define FMOD_STUDIO_HPP + +#include "fmod_studio_common.h" +#include "fmod_studio.h" + +#include "fmod.hpp" + +namespace FMOD +{ + +namespace Studio +{ + typedef FMOD_GUID ID; // Deprecated. Please use FMOD_GUID type. + + class System; + class EventDescription; + class EventInstance; + class Bus; + class VCA; + class Bank; + class CommandReplay; + + inline FMOD_RESULT parseID(const char *idstring, FMOD_GUID *id) { return FMOD_Studio_ParseID(idstring, id); } + + class System + { + private: + // Constructor made private so user cannot statically instance a System class. System::create must be used. + System(); + System(const System &); + + public: + static FMOD_RESULT F_API create(System **system, unsigned int headerversion = FMOD_VERSION); + FMOD_RESULT F_API setAdvancedSettings(FMOD_STUDIO_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings(FMOD_STUDIO_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API initialize(int maxchannels, FMOD_STUDIO_INITFLAGS studioflags, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API release(); + + // Handle validity + bool F_API isValid() const; + + // Update processing + FMOD_RESULT F_API update(); + FMOD_RESULT F_API flushCommands(); + FMOD_RESULT F_API flushSampleLoading(); + + // Low-level API access + FMOD_RESULT F_API getCoreSystem(FMOD::System **system) const; + + // Asset retrieval + FMOD_RESULT F_API getEvent(const char *path, EventDescription **event) const; + FMOD_RESULT F_API getBus(const char *path, Bus **bus) const; + FMOD_RESULT F_API getVCA(const char *path, VCA **vca) const; + FMOD_RESULT F_API getBank(const char *path, Bank **bank) const; + FMOD_RESULT F_API getEventByID(const FMOD_GUID *id, EventDescription **event) const; + FMOD_RESULT F_API getBusByID(const FMOD_GUID *id, Bus **bus) const; + FMOD_RESULT F_API getVCAByID(const FMOD_GUID *id, VCA **vca) const; + FMOD_RESULT F_API getBankByID(const FMOD_GUID *id, Bank **bank) const; + FMOD_RESULT F_API getSoundInfo(const char *key, FMOD_STUDIO_SOUND_INFO *info) const; + FMOD_RESULT F_API getParameterDescriptionByName(const char *name, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter) const; + FMOD_RESULT F_API getParameterDescriptionByID(FMOD_STUDIO_PARAMETER_ID id, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter) const; + FMOD_RESULT F_API getParameterLabelByName(const char *name, int labelindex, char *label, int size, int *retrieved) const; + FMOD_RESULT F_API getParameterLabelByID(FMOD_STUDIO_PARAMETER_ID id, int labelindex, char *label, int size, int *retrieved) const; + + // Global parameter control + FMOD_RESULT F_API getParameterByID(FMOD_STUDIO_PARAMETER_ID id, float *value, float *finalvalue = 0) const; + FMOD_RESULT F_API setParameterByID(FMOD_STUDIO_PARAMETER_ID id, float value, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParameterByIDWithLabel(FMOD_STUDIO_PARAMETER_ID id, const char *label, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParametersByIDs(const FMOD_STUDIO_PARAMETER_ID *ids, float *values, int count, bool ignoreseekspeed = false); + FMOD_RESULT F_API getParameterByName(const char *name, float *value, float *finalvalue = 0) const; + FMOD_RESULT F_API setParameterByName(const char *name, float value, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParameterByNameWithLabel(const char *name, const char *label, bool ignoreseekspeed = false); + + // Path lookup + FMOD_RESULT F_API lookupID(const char *path, FMOD_GUID *id) const; + FMOD_RESULT F_API lookupPath(const FMOD_GUID *id, char *path, int size, int *retrieved) const; + + // Listener control + FMOD_RESULT F_API getNumListeners(int *numlisteners); + FMOD_RESULT F_API setNumListeners(int numlisteners); + FMOD_RESULT F_API getListenerAttributes(int listener, FMOD_3D_ATTRIBUTES *attributes, FMOD_VECTOR *attenuationposition = 0) const; + FMOD_RESULT F_API setListenerAttributes(int listener, const FMOD_3D_ATTRIBUTES *attributes, const FMOD_VECTOR *attenuationposition = 0); + FMOD_RESULT F_API getListenerWeight(int listener, float *weight); + FMOD_RESULT F_API setListenerWeight(int listener, float weight); + + // Bank control + FMOD_RESULT F_API loadBankFile(const char *filename, FMOD_STUDIO_LOAD_BANK_FLAGS flags, Bank **bank); + FMOD_RESULT F_API loadBankMemory(const char *buffer, int length, FMOD_STUDIO_LOAD_MEMORY_MODE mode, FMOD_STUDIO_LOAD_BANK_FLAGS flags, Bank **bank); + FMOD_RESULT F_API loadBankCustom(const FMOD_STUDIO_BANK_INFO *info, FMOD_STUDIO_LOAD_BANK_FLAGS flags, Bank **bank); + FMOD_RESULT F_API unloadAll(); + + // General functionality + FMOD_RESULT F_API getBufferUsage(FMOD_STUDIO_BUFFER_USAGE *usage) const; + FMOD_RESULT F_API resetBufferUsage(); + FMOD_RESULT F_API registerPlugin(const FMOD_DSP_DESCRIPTION *description); + FMOD_RESULT F_API unregisterPlugin(const char *name); + + // Enumeration + FMOD_RESULT F_API getBankCount(int *count) const; + FMOD_RESULT F_API getBankList(Bank **array, int capacity, int *count) const; + FMOD_RESULT F_API getParameterDescriptionCount(int *count) const; + FMOD_RESULT F_API getParameterDescriptionList(FMOD_STUDIO_PARAMETER_DESCRIPTION *array, int capacity, int *count) const; + + // Command capture and replay + FMOD_RESULT F_API startCommandCapture(const char *filename, FMOD_STUDIO_COMMANDCAPTURE_FLAGS flags); + FMOD_RESULT F_API stopCommandCapture(); + FMOD_RESULT F_API loadCommandReplay(const char *filename, FMOD_STUDIO_COMMANDREPLAY_FLAGS flags, CommandReplay **replay); + + // Callbacks + FMOD_RESULT F_API setCallback(FMOD_STUDIO_SYSTEM_CALLBACK callback, FMOD_STUDIO_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_STUDIO_SYSTEM_CALLBACK_ALL); + FMOD_RESULT F_API getUserData(void **userdata) const; + FMOD_RESULT F_API setUserData(void *userdata); + + // Monitoring + FMOD_RESULT F_API getCPUUsage(FMOD_STUDIO_CPU_USAGE *usage, FMOD_CPU_USAGE *usage_core) const; + FMOD_RESULT F_API getMemoryUsage(FMOD_STUDIO_MEMORY_USAGE *memoryusage) const; + }; + + class EventDescription + { + private: + // Constructor made private so user cannot statically instance the class. + EventDescription(); + EventDescription(const EventDescription &); + + public: + // Handle validity + bool F_API isValid() const; + + // Property access + FMOD_RESULT F_API getID(FMOD_GUID *id) const; + FMOD_RESULT F_API getPath(char *path, int size, int *retrieved) const; + FMOD_RESULT F_API getParameterDescriptionCount(int *count) const; + FMOD_RESULT F_API getParameterDescriptionByIndex(int index, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter) const; + FMOD_RESULT F_API getParameterDescriptionByName(const char *name, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter) const; + FMOD_RESULT F_API getParameterDescriptionByID(FMOD_STUDIO_PARAMETER_ID id, FMOD_STUDIO_PARAMETER_DESCRIPTION *parameter) const; + FMOD_RESULT F_API getParameterLabelByIndex(int index, int labelindex, char *label, int size, int *retrieved) const; + FMOD_RESULT F_API getParameterLabelByName(const char *name, int labelindex, char *label, int size, int *retrieved) const; + FMOD_RESULT F_API getParameterLabelByID(FMOD_STUDIO_PARAMETER_ID id, int labelindex, char *label, int size, int *retrieved) const; + FMOD_RESULT F_API getUserPropertyCount(int *count) const; + FMOD_RESULT F_API getUserPropertyByIndex(int index, FMOD_STUDIO_USER_PROPERTY *property) const; + FMOD_RESULT F_API getUserProperty(const char *name, FMOD_STUDIO_USER_PROPERTY *property) const; + FMOD_RESULT F_API getLength(int *length) const; + FMOD_RESULT F_API getMinMaxDistance(float *min, float *max) const; + FMOD_RESULT F_API getSoundSize(float *size) const; + + FMOD_RESULT F_API isSnapshot(bool *snapshot) const; + FMOD_RESULT F_API isOneshot(bool *oneshot) const; + FMOD_RESULT F_API isStream(bool *isStream) const; + FMOD_RESULT F_API is3D(bool *is3d) const; + FMOD_RESULT F_API isDopplerEnabled(bool *doppler) const; + FMOD_RESULT F_API hasSustainPoint(bool *sustainPoint) const; + + // Playback control + FMOD_RESULT F_API createInstance(EventInstance **instance) const; + FMOD_RESULT F_API getInstanceCount(int *count) const; + FMOD_RESULT F_API getInstanceList(EventInstance **array, int capacity, int *count) const; + + // Sample data loading control + FMOD_RESULT F_API loadSampleData(); + FMOD_RESULT F_API unloadSampleData(); + FMOD_RESULT F_API getSampleLoadingState(FMOD_STUDIO_LOADING_STATE *state) const; + + // Convenience functions + FMOD_RESULT F_API releaseAllInstances(); + + // Callbacks + FMOD_RESULT F_API setCallback(FMOD_STUDIO_EVENT_CALLBACK callback, FMOD_STUDIO_EVENT_CALLBACK_TYPE callbackmask = FMOD_STUDIO_EVENT_CALLBACK_ALL); + FMOD_RESULT F_API getUserData(void **userdata) const; + FMOD_RESULT F_API setUserData(void *userdata); + }; + + class EventInstance + { + private: + // Constructor made private so user cannot statically instance the class. + EventInstance(); + EventInstance(const EventInstance &); + + public: + // Handle validity + bool F_API isValid() const; + + // Property access + FMOD_RESULT F_API getDescription(EventDescription **description) const; + + // Playback control + FMOD_RESULT F_API getVolume(float *volume, float *finalvolume = 0) const; + FMOD_RESULT F_API setVolume(float volume); + + FMOD_RESULT F_API getPitch(float *pitch, float *finalpitch = 0) const; + FMOD_RESULT F_API setPitch(float pitch); + + FMOD_RESULT F_API get3DAttributes(FMOD_3D_ATTRIBUTES *attributes) const; + FMOD_RESULT F_API set3DAttributes(const FMOD_3D_ATTRIBUTES *attributes); + + FMOD_RESULT F_API getListenerMask(unsigned int *mask) const; + FMOD_RESULT F_API setListenerMask(unsigned int mask); + + FMOD_RESULT F_API getProperty(FMOD_STUDIO_EVENT_PROPERTY index, float *value) const; + FMOD_RESULT F_API setProperty(FMOD_STUDIO_EVENT_PROPERTY index, float value); + + FMOD_RESULT F_API getReverbLevel(int index, float *level) const; + FMOD_RESULT F_API setReverbLevel(int index, float level); + + FMOD_RESULT F_API getPaused(bool *paused) const; + FMOD_RESULT F_API setPaused(bool paused); + + FMOD_RESULT F_API start(); + FMOD_RESULT F_API stop(FMOD_STUDIO_STOP_MODE mode); + + FMOD_RESULT F_API getTimelinePosition(int *position) const; + FMOD_RESULT F_API setTimelinePosition(int position); + + FMOD_RESULT F_API getPlaybackState(FMOD_STUDIO_PLAYBACK_STATE *state) const; + + FMOD_RESULT F_API getChannelGroup(ChannelGroup **group) const; + + FMOD_RESULT F_API getMinMaxDistance(float *min, float *max) const; + + FMOD_RESULT F_API release(); + + FMOD_RESULT F_API isVirtual(bool *virtualstate) const; + + FMOD_RESULT F_API getParameterByID(FMOD_STUDIO_PARAMETER_ID id, float *value, float *finalvalue = 0) const; + FMOD_RESULT F_API setParameterByID(FMOD_STUDIO_PARAMETER_ID id, float value, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParameterByIDWithLabel(FMOD_STUDIO_PARAMETER_ID id, const char* label, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParametersByIDs(const FMOD_STUDIO_PARAMETER_ID *ids, float *values, int count, bool ignoreseekspeed = false); + + FMOD_RESULT F_API getParameterByName(const char *name, float *value, float *finalvalue = 0) const; + FMOD_RESULT F_API setParameterByName(const char *name, float value, bool ignoreseekspeed = false); + FMOD_RESULT F_API setParameterByNameWithLabel(const char *name, const char* label, bool ignoreseekspeed = false); + + FMOD_RESULT F_API keyOff(); + + // Monitoring + FMOD_RESULT F_API getCPUUsage(unsigned int *exclusive, unsigned int *inclusive) const; + FMOD_RESULT F_API getMemoryUsage(FMOD_STUDIO_MEMORY_USAGE *memoryusage) const; + + // Callbacks + FMOD_RESULT F_API setCallback(FMOD_STUDIO_EVENT_CALLBACK callback, FMOD_STUDIO_EVENT_CALLBACK_TYPE callbackmask = FMOD_STUDIO_EVENT_CALLBACK_ALL); + FMOD_RESULT F_API getUserData(void **userdata) const; + FMOD_RESULT F_API setUserData(void *userdata); + }; + + class Bus + { + private: + // Constructor made private so user cannot statically instance the class. + Bus(); + Bus(const Bus &); + + public: + // Handle validity + bool F_API isValid() const; + + // Property access + FMOD_RESULT F_API getID(FMOD_GUID *id) const; + FMOD_RESULT F_API getPath(char *path, int size, int *retrieved) const; + + // Playback control + FMOD_RESULT F_API getVolume(float *volume, float *finalvolume = 0) const; + FMOD_RESULT F_API setVolume(float volume); + + FMOD_RESULT F_API getPaused(bool *paused) const; + FMOD_RESULT F_API setPaused(bool paused); + + FMOD_RESULT F_API getMute(bool *mute) const; + FMOD_RESULT F_API setMute(bool mute); + + FMOD_RESULT F_API stopAllEvents(FMOD_STUDIO_STOP_MODE mode); + + // Output port + FMOD_RESULT F_API getPortIndex(FMOD_PORT_INDEX *index) const; + FMOD_RESULT F_API setPortIndex(FMOD_PORT_INDEX index); + + // Low-level API access + FMOD_RESULT F_API lockChannelGroup(); + FMOD_RESULT F_API unlockChannelGroup(); + FMOD_RESULT F_API getChannelGroup(FMOD::ChannelGroup **group) const; + + // Monitoring + FMOD_RESULT F_API getCPUUsage(unsigned int *exclusive, unsigned int *inclusive) const; + FMOD_RESULT F_API getMemoryUsage(FMOD_STUDIO_MEMORY_USAGE *memoryusage) const; + }; + + class VCA + { + private: + // Constructor made private so user cannot statically instance the class. + VCA(); + VCA(const VCA &); + + public: + // Handle validity + bool F_API isValid() const; + + // Property access + FMOD_RESULT F_API getID(FMOD_GUID *id) const; + FMOD_RESULT F_API getPath(char *path, int size, int *retrieved) const; + + // Playback control + FMOD_RESULT F_API getVolume(float *volume, float *finalvolume = 0) const; + FMOD_RESULT F_API setVolume(float volume); + }; + + class Bank + { + private: + // Constructor made private so user cannot statically instance the class. + Bank(); + Bank(const Bank &); + + public: + // Handle validity + bool F_API isValid() const; + + // Property access + FMOD_RESULT F_API getID(FMOD_GUID *id) const; + FMOD_RESULT F_API getPath(char *path, int size, int *retrieved) const; + + // Loading control + FMOD_RESULT F_API unload(); + FMOD_RESULT F_API loadSampleData(); + FMOD_RESULT F_API unloadSampleData(); + + FMOD_RESULT F_API getLoadingState(FMOD_STUDIO_LOADING_STATE *state) const; + FMOD_RESULT F_API getSampleLoadingState(FMOD_STUDIO_LOADING_STATE *state) const; + + // Enumeration + FMOD_RESULT F_API getStringCount(int *count) const; + FMOD_RESULT F_API getStringInfo(int index, FMOD_GUID *id, char *path, int size, int *retrieved) const; + FMOD_RESULT F_API getEventCount(int *count) const; + FMOD_RESULT F_API getEventList(EventDescription **array, int capacity, int *count) const; + FMOD_RESULT F_API getBusCount(int *count) const; + FMOD_RESULT F_API getBusList(Bus **array, int capacity, int *count) const; + FMOD_RESULT F_API getVCACount(int *count) const; + FMOD_RESULT F_API getVCAList(VCA **array, int capacity, int *count) const; + + FMOD_RESULT F_API getUserData(void **userdata) const; + FMOD_RESULT F_API setUserData(void *userdata); + }; + + class CommandReplay + { + private: + // Constructor made private so user cannot statically instance the class. + CommandReplay(); + CommandReplay(const CommandReplay &); + + public: + // Handle validity + bool F_API isValid() const; + + // Information query + FMOD_RESULT F_API getSystem(System **system) const; + FMOD_RESULT F_API getLength(float *length) const; + + FMOD_RESULT F_API getCommandCount(int *count) const; + FMOD_RESULT F_API getCommandInfo(int commandindex, FMOD_STUDIO_COMMAND_INFO *info) const; + FMOD_RESULT F_API getCommandString(int commandindex, char *buffer, int length) const; + FMOD_RESULT F_API getCommandAtTime(float time, int *commandindex) const; + + // Playback + FMOD_RESULT F_API setBankPath(const char *bankPath); + FMOD_RESULT F_API start(); + FMOD_RESULT F_API stop(); + FMOD_RESULT F_API seekToTime(float time); + FMOD_RESULT F_API seekToCommand(int commandindex); + FMOD_RESULT F_API getPaused(bool *paused) const; + FMOD_RESULT F_API setPaused(bool paused); + FMOD_RESULT F_API getPlaybackState(FMOD_STUDIO_PLAYBACK_STATE *state) const; + FMOD_RESULT F_API getCurrentCommand(int *commandindex, float *currenttime) const; + + // Release + FMOD_RESULT F_API release(); + + // Callbacks + FMOD_RESULT F_API setFrameCallback(FMOD_STUDIO_COMMANDREPLAY_FRAME_CALLBACK callback); + FMOD_RESULT F_API setLoadBankCallback(FMOD_STUDIO_COMMANDREPLAY_LOAD_BANK_CALLBACK callback); + FMOD_RESULT F_API setCreateInstanceCallback(FMOD_STUDIO_COMMANDREPLAY_CREATE_INSTANCE_CALLBACK callback); + + FMOD_RESULT F_API getUserData(void **userdata) const; + FMOD_RESULT F_API setUserData(void *userdata); + }; + +} // namespace Studio + +} // namespace FMOD + +#endif //FMOD_STUDIO_HPP diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio_common.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio_common.h new file mode 100644 index 00000000..d8946ec3 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio_common.h @@ -0,0 +1,336 @@ +/* ======================================================================================== */ +/* FMOD Studio API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header defines common enumerations, structs and callbacks that are shared between */ +/* the C and C++ interfaces. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/studio-api.html */ +/* ======================================================================================== */ +#ifndef FMOD_STUDIO_COMMON_H +#define FMOD_STUDIO_COMMON_H + +#include "fmod.h" + +/* + FMOD Studio types. +*/ +typedef struct FMOD_STUDIO_SYSTEM FMOD_STUDIO_SYSTEM; +typedef struct FMOD_STUDIO_EVENTDESCRIPTION FMOD_STUDIO_EVENTDESCRIPTION; +typedef struct FMOD_STUDIO_EVENTINSTANCE FMOD_STUDIO_EVENTINSTANCE; +typedef struct FMOD_STUDIO_BUS FMOD_STUDIO_BUS; +typedef struct FMOD_STUDIO_VCA FMOD_STUDIO_VCA; +typedef struct FMOD_STUDIO_BANK FMOD_STUDIO_BANK; +typedef struct FMOD_STUDIO_COMMANDREPLAY FMOD_STUDIO_COMMANDREPLAY; + +/* + FMOD Studio constants +*/ +#define FMOD_STUDIO_LOAD_MEMORY_ALIGNMENT 32 + +typedef unsigned int FMOD_STUDIO_INITFLAGS; +#define FMOD_STUDIO_INIT_NORMAL 0x00000000 +#define FMOD_STUDIO_INIT_LIVEUPDATE 0x00000001 +#define FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS 0x00000002 +#define FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE 0x00000004 +#define FMOD_STUDIO_INIT_DEFERRED_CALLBACKS 0x00000008 +#define FMOD_STUDIO_INIT_LOAD_FROM_UPDATE 0x00000010 +#define FMOD_STUDIO_INIT_MEMORY_TRACKING 0x00000020 + +typedef unsigned int FMOD_STUDIO_PARAMETER_FLAGS; +#define FMOD_STUDIO_PARAMETER_READONLY 0x00000001 +#define FMOD_STUDIO_PARAMETER_AUTOMATIC 0x00000002 +#define FMOD_STUDIO_PARAMETER_GLOBAL 0x00000004 +#define FMOD_STUDIO_PARAMETER_DISCRETE 0x00000008 +#define FMOD_STUDIO_PARAMETER_LABELED 0x00000010 + +typedef unsigned int FMOD_STUDIO_SYSTEM_CALLBACK_TYPE; +#define FMOD_STUDIO_SYSTEM_CALLBACK_PREUPDATE 0x00000001 +#define FMOD_STUDIO_SYSTEM_CALLBACK_POSTUPDATE 0x00000002 +#define FMOD_STUDIO_SYSTEM_CALLBACK_BANK_UNLOAD 0x00000004 +#define FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_CONNECTED 0x00000008 +#define FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_DISCONNECTED 0x00000010 +#define FMOD_STUDIO_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_STUDIO_EVENT_CALLBACK_TYPE; +#define FMOD_STUDIO_EVENT_CALLBACK_CREATED 0x00000001 +#define FMOD_STUDIO_EVENT_CALLBACK_DESTROYED 0x00000002 +#define FMOD_STUDIO_EVENT_CALLBACK_STARTING 0x00000004 +#define FMOD_STUDIO_EVENT_CALLBACK_STARTED 0x00000008 +#define FMOD_STUDIO_EVENT_CALLBACK_RESTARTED 0x00000010 +#define FMOD_STUDIO_EVENT_CALLBACK_STOPPED 0x00000020 +#define FMOD_STUDIO_EVENT_CALLBACK_START_FAILED 0x00000040 +#define FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND 0x00000080 +#define FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND 0x00000100 +#define FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED 0x00000200 +#define FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED 0x00000400 +#define FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER 0x00000800 +#define FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT 0x00001000 +#define FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED 0x00002000 +#define FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED 0x00004000 +#define FMOD_STUDIO_EVENT_CALLBACK_REAL_TO_VIRTUAL 0x00008000 +#define FMOD_STUDIO_EVENT_CALLBACK_VIRTUAL_TO_REAL 0x00010000 +#define FMOD_STUDIO_EVENT_CALLBACK_START_EVENT_COMMAND 0x00020000 +#define FMOD_STUDIO_EVENT_CALLBACK_NESTED_TIMELINE_BEAT 0x00040000 +#define FMOD_STUDIO_EVENT_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_STUDIO_LOAD_BANK_FLAGS; +#define FMOD_STUDIO_LOAD_BANK_NORMAL 0x00000000 +#define FMOD_STUDIO_LOAD_BANK_NONBLOCKING 0x00000001 +#define FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES 0x00000002 +#define FMOD_STUDIO_LOAD_BANK_UNENCRYPTED 0x00000004 + +typedef unsigned int FMOD_STUDIO_COMMANDCAPTURE_FLAGS; +#define FMOD_STUDIO_COMMANDCAPTURE_NORMAL 0x00000000 +#define FMOD_STUDIO_COMMANDCAPTURE_FILEFLUSH 0x00000001 +#define FMOD_STUDIO_COMMANDCAPTURE_SKIP_INITIAL_STATE 0x00000002 + +typedef unsigned int FMOD_STUDIO_COMMANDREPLAY_FLAGS; +#define FMOD_STUDIO_COMMANDREPLAY_NORMAL 0x00000000 +#define FMOD_STUDIO_COMMANDREPLAY_SKIP_CLEANUP 0x00000001 +#define FMOD_STUDIO_COMMANDREPLAY_FAST_FORWARD 0x00000002 +#define FMOD_STUDIO_COMMANDREPLAY_SKIP_BANK_LOAD 0x00000004 + +typedef enum FMOD_STUDIO_LOADING_STATE +{ + FMOD_STUDIO_LOADING_STATE_UNLOADING, + FMOD_STUDIO_LOADING_STATE_UNLOADED, + FMOD_STUDIO_LOADING_STATE_LOADING, + FMOD_STUDIO_LOADING_STATE_LOADED, + FMOD_STUDIO_LOADING_STATE_ERROR, + + FMOD_STUDIO_LOADING_STATE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_LOADING_STATE; + +typedef enum FMOD_STUDIO_LOAD_MEMORY_MODE +{ + FMOD_STUDIO_LOAD_MEMORY, + FMOD_STUDIO_LOAD_MEMORY_POINT, + + FMOD_STUDIO_LOAD_MEMORY_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_LOAD_MEMORY_MODE; + +typedef enum FMOD_STUDIO_PARAMETER_TYPE +{ + FMOD_STUDIO_PARAMETER_GAME_CONTROLLED, + FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE, + FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_CONE_ANGLE, + FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION, + FMOD_STUDIO_PARAMETER_AUTOMATIC_DIRECTION, + FMOD_STUDIO_PARAMETER_AUTOMATIC_ELEVATION, + FMOD_STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION, + FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED, + FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED_ABSOLUTE, + FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED, + + FMOD_STUDIO_PARAMETER_MAX, + FMOD_STUDIO_PARAMETER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_PARAMETER_TYPE; + +typedef enum FMOD_STUDIO_USER_PROPERTY_TYPE +{ + FMOD_STUDIO_USER_PROPERTY_TYPE_INTEGER, + FMOD_STUDIO_USER_PROPERTY_TYPE_BOOLEAN, + FMOD_STUDIO_USER_PROPERTY_TYPE_FLOAT, + FMOD_STUDIO_USER_PROPERTY_TYPE_STRING, + + FMOD_STUDIO_USER_PROPERTY_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_USER_PROPERTY_TYPE; + +typedef enum FMOD_STUDIO_EVENT_PROPERTY +{ + FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY, + FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY, + FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD, + FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE, + FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE, + FMOD_STUDIO_EVENT_PROPERTY_COOLDOWN, + FMOD_STUDIO_EVENT_PROPERTY_MAX, + + FMOD_STUDIO_EVENT_PROPERTY_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_EVENT_PROPERTY; + +typedef enum FMOD_STUDIO_PLAYBACK_STATE +{ + FMOD_STUDIO_PLAYBACK_PLAYING, + FMOD_STUDIO_PLAYBACK_SUSTAINING, + FMOD_STUDIO_PLAYBACK_STOPPED, + FMOD_STUDIO_PLAYBACK_STARTING, + FMOD_STUDIO_PLAYBACK_STOPPING, + + FMOD_STUDIO_PLAYBACK_FORCEINT = 65536 +} FMOD_STUDIO_PLAYBACK_STATE; + +typedef enum FMOD_STUDIO_STOP_MODE +{ + FMOD_STUDIO_STOP_ALLOWFADEOUT, + FMOD_STUDIO_STOP_IMMEDIATE, + + FMOD_STUDIO_STOP_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_STOP_MODE; + +typedef enum FMOD_STUDIO_INSTANCETYPE +{ + FMOD_STUDIO_INSTANCETYPE_NONE, + FMOD_STUDIO_INSTANCETYPE_SYSTEM, + FMOD_STUDIO_INSTANCETYPE_EVENTDESCRIPTION, + FMOD_STUDIO_INSTANCETYPE_EVENTINSTANCE, + FMOD_STUDIO_INSTANCETYPE_PARAMETERINSTANCE, + FMOD_STUDIO_INSTANCETYPE_BUS, + FMOD_STUDIO_INSTANCETYPE_VCA, + FMOD_STUDIO_INSTANCETYPE_BANK, + FMOD_STUDIO_INSTANCETYPE_COMMANDREPLAY, + + FMOD_STUDIO_INSTANCETYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_STUDIO_INSTANCETYPE; + +/* + FMOD Studio structures +*/ +typedef struct FMOD_STUDIO_BANK_INFO +{ + int size; + void *userdata; + int userdatalength; + FMOD_FILE_OPEN_CALLBACK opencallback; + FMOD_FILE_CLOSE_CALLBACK closecallback; + FMOD_FILE_READ_CALLBACK readcallback; + FMOD_FILE_SEEK_CALLBACK seekcallback; +} FMOD_STUDIO_BANK_INFO; + +typedef struct FMOD_STUDIO_PARAMETER_ID +{ + unsigned int data1; + unsigned int data2; +} FMOD_STUDIO_PARAMETER_ID; + +typedef struct FMOD_STUDIO_PARAMETER_DESCRIPTION +{ + const char *name; + FMOD_STUDIO_PARAMETER_ID id; + float minimum; + float maximum; + float defaultvalue; + FMOD_STUDIO_PARAMETER_TYPE type; + FMOD_STUDIO_PARAMETER_FLAGS flags; + FMOD_GUID guid; +} FMOD_STUDIO_PARAMETER_DESCRIPTION; + +typedef struct FMOD_STUDIO_USER_PROPERTY +{ + const char *name; + FMOD_STUDIO_USER_PROPERTY_TYPE type; + + union + { + int intvalue; + FMOD_BOOL boolvalue; + float floatvalue; + const char *stringvalue; + }; +} FMOD_STUDIO_USER_PROPERTY; + +typedef struct FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES +{ + const char *name; + FMOD_SOUND *sound; + int subsoundIndex; +} FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES; + +typedef struct FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES +{ + const char *name; + FMOD_DSP *dsp; +} FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES; + +typedef struct FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES +{ + const char *name; + int position; +} FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES; + +typedef struct FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES +{ + int bar; + int beat; + int position; + float tempo; + int timesignatureupper; + int timesignaturelower; +} FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES; + +typedef struct FMOD_STUDIO_TIMELINE_NESTED_BEAT_PROPERTIES +{ + FMOD_GUID eventid; + FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES properties; +} FMOD_STUDIO_TIMELINE_NESTED_BEAT_PROPERTIES; + +typedef struct FMOD_STUDIO_ADVANCEDSETTINGS +{ + int cbsize; + unsigned int commandqueuesize; + unsigned int handleinitialsize; + int studioupdateperiod; + int idlesampledatapoolsize; + unsigned int streamingscheduledelay; + const char* encryptionkey; +} FMOD_STUDIO_ADVANCEDSETTINGS; + +typedef struct FMOD_STUDIO_CPU_USAGE +{ + float update; +} FMOD_STUDIO_CPU_USAGE; + +typedef struct FMOD_STUDIO_BUFFER_INFO +{ + int currentusage; + int peakusage; + int capacity; + int stallcount; + float stalltime; +} FMOD_STUDIO_BUFFER_INFO; + +typedef struct FMOD_STUDIO_BUFFER_USAGE +{ + FMOD_STUDIO_BUFFER_INFO studiocommandqueue; + FMOD_STUDIO_BUFFER_INFO studiohandle; +} FMOD_STUDIO_BUFFER_USAGE; + +typedef struct FMOD_STUDIO_SOUND_INFO +{ + const char *name_or_data; + FMOD_MODE mode; + FMOD_CREATESOUNDEXINFO exinfo; + int subsoundindex; +} FMOD_STUDIO_SOUND_INFO; + +typedef struct FMOD_STUDIO_COMMAND_INFO +{ + const char *commandname; + int parentcommandindex; + int framenumber; + float frametime; + FMOD_STUDIO_INSTANCETYPE instancetype; + FMOD_STUDIO_INSTANCETYPE outputtype; + unsigned int instancehandle; + unsigned int outputhandle; +} FMOD_STUDIO_COMMAND_INFO; + +typedef struct FMOD_STUDIO_MEMORY_USAGE +{ + int exclusive; + int inclusive; + int sampledata; +} FMOD_STUDIO_MEMORY_USAGE; + +/* + FMOD Studio callbacks. +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_STUDIO_SYSTEM_CALLBACK) (FMOD_STUDIO_SYSTEM *system, FMOD_STUDIO_SYSTEM_CALLBACK_TYPE type, void *commanddata, void *userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_STUDIO_EVENT_CALLBACK) (FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters); +typedef FMOD_RESULT (F_CALLBACK *FMOD_STUDIO_COMMANDREPLAY_FRAME_CALLBACK) (FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex, float currenttime, void *userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_STUDIO_COMMANDREPLAY_LOAD_BANK_CALLBACK) (FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex, const FMOD_GUID *bankguid, const char *bankfilename, FMOD_STUDIO_LOAD_BANK_FLAGS flags, FMOD_STUDIO_BANK **bank, void *userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_STUDIO_COMMANDREPLAY_CREATE_INSTANCE_CALLBACK) (FMOD_STUDIO_COMMANDREPLAY *replay, int commandindex, FMOD_STUDIO_EVENTDESCRIPTION *eventdescription, FMOD_STUDIO_EVENTINSTANCE **instance, void *userdata); + +#endif // FMOD_STUDIO_COMMON_H diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODStudioModule.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODStudioModule.h new file mode 100644 index 00000000..0ecd8815 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODStudioModule.h @@ -0,0 +1,174 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Modules/ModuleManager.h" + +namespace FMOD +{ +namespace Studio +{ +class System; +class EventDescription; +class EventInstance; +} +} + +class UFMODAsset; +class UFMODBank; +class UFMODEvent; +class UWorld; +class AAudioVolume; +struct FInteriorSettings; +struct FFMODListener; // Currently only for private use, we don't export this type + +// Which FMOD Studio system to use +namespace EFMODSystemContext +{ +enum Type +{ + // For use auditioning sounds within the editor + Auditioning, + + // For use in PIE and in-game + Runtime, + + // For use when playing events in an editor world (e.g. previewing a level sequence) + Editor, + + // Max number of types + Max +}; +} + +/** + * The public interface to this module + */ +class IFMODStudioModule : public IModuleInterface +{ +public: + /** + * Singleton-like access to this module's interface. This is just for convenience! + * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. + * + * @return Returns singleton instance, loading the module on demand if needed + */ + static inline IFMODStudioModule &Get() { return FModuleManager::LoadModuleChecked("FMODStudio"); } + + /** + * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. + * + * @return True if the module is loaded and ready to use + */ + static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("FMODStudio"); } + + /** + * Get a pointer to the runtime studio system (only valid in-game or in PIE) + */ + virtual FMOD::Studio::System *GetStudioSystem(EFMODSystemContext::Type Context) = 0; + + /** + * Set system paused (for PIE pause) + */ + virtual void SetSystemPaused(bool paused) = 0; + + /** + * Called when user changes any studio settings + */ + virtual void RefreshSettings() = 0; + + /** + * Called when we enter of leave PIE mode + */ + virtual void SetInPIE(bool bInPIE, bool bSimulating) = 0; + + /** + * Look up an asset given its name + */ + virtual UFMODAsset *FindAssetByName(const FString &Name) = 0; + + /** + * Look up an event given its name + */ + virtual UFMODEvent *FindEventByName(const FString &Name) = 0; + + /** + * Get the disk path for a Bank asset + */ + virtual FString GetBankPath(const UFMODBank &Bank) = 0; + + /** + * Get the disk paths for all Banks + */ + virtual void GetAllBankPaths(TArray &Paths, bool IncludeMasterBank) const = 0; + + /** + * Get an event description. + * The system type can control which Studio system to use, or leave it as System_Max for it to choose automatically. + */ + virtual FMOD::Studio::EventDescription *GetEventDescription( + const UFMODEvent *Event, EFMODSystemContext::Type Context = EFMODSystemContext::Max) = 0; + + /** + * Create a single auditioning instance using the auditioning system + */ + virtual FMOD::Studio::EventInstance *CreateAuditioningInstance(const UFMODEvent *Event) = 0; + + /** + * Stop any auditioning instance + */ + virtual void StopAuditioningInstance() = 0; + + /** + * Return whether the listener(s) have moved + */ + virtual bool HasListenerMoved() = 0; + + /** + * Called to change the listener position for editor mode + */ + virtual void SetListenerPosition(int ListenerIndex, UWorld *World, const FTransform &ListenerTransform, float DeltaSeconds) = 0; + + /** + * Called to change the listener position for editor mode + */ + virtual void FinishSetListenerPosition(int NumListeners) = 0; + + /** + * Return the audio settings for the listener nearest the given location + */ + virtual const FFMODListener &GetNearestListener(const FVector &Location) = 0; + + /** Return a list of banks that failed to load due to an error */ + virtual TArray GetFailedBankLoads(EFMODSystemContext::Type Context) = 0; + + /** Return a list of plugins that appear to be needed */ + virtual TArray GetRequiredPlugins() = 0; + + /** Register a plugin that is required */ + virtual void AddRequiredPlugin(const FString &Plugin) = 0; + + /** Returns whether sound is enabled for the game */ + virtual bool UseSound() = 0; + + /** Attempts to load a plugin by name */ + virtual bool LoadPlugin(EFMODSystemContext::Type Context, const TCHAR *ShortName) = 0; + + /** Log a FMOD error */ + virtual void LogError(int result, const char *function) = 0; + + /** Returns if the banks have been loaded */ + virtual bool AreBanksLoaded() = 0; + + /** Set active locale. Locale must be the locale name of one of the configured project locales */ + virtual bool SetLocale(const FString& Locale) = 0; + + /** Get ative locale. */ + virtual FString GetLocale() = 0; + + +#if WITH_EDITOR + /** Called by the editor module when banks have been modified on disk */ + virtual void ReloadBanks() = 0; +#endif +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODUtils.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODUtils.h new file mode 100644 index 00000000..bb089029 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Public/FMODUtils.h @@ -0,0 +1,202 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "fmod_studio.hpp" +#include "fmod.hpp" + +#include "Runtime/Launch/Resources/Version.h" +#include "Engine/Engine.h" + +#include "FMODStudioModule.h" + +#define verifyfmod(fn) \ + { \ + FMOD_RESULT _result = (fn); \ + if (_result != FMOD_OK) \ + { \ + FMODUtils::LogError(_result, #fn); \ + } \ + } + +namespace FMODUtils +{ + +// Unreal defines 1 unit == 1cm, so convert to metres for Studio automatically +#define FMOD_VECTOR_SCALE_DEFAULT 0.01f + +// Just call into module +inline void LogError(FMOD_RESULT result, const char *function) +{ + IFMODStudioModule::Get().LogError(result, function); +} + +inline void Assign(FMOD_VECTOR &Dest, const FVector &Src) +{ + Dest.x = Src.X; + Dest.y = Src.Y; + Dest.z = Src.Z; +} + +inline FMOD_VECTOR ConvertWorldVector(const FVector &Src) +{ + static FMatrix UE4toFMOD(FVector(0.0f, 0.0f, FMOD_VECTOR_SCALE_DEFAULT), FVector(FMOD_VECTOR_SCALE_DEFAULT, 0.0f, 0.0f), + FVector(0.0f, FMOD_VECTOR_SCALE_DEFAULT, 0.0f), FVector::ZeroVector); + + FMOD_VECTOR Dest; + Assign(Dest, UE4toFMOD.TransformPosition(Src)); + return Dest; +} + +inline FMOD_VECTOR ConvertUnitVector(const FVector &Src) +{ + static FMatrix UE4toFMOD(FVector(0.0f, 0.0f, 1.0f), FVector(1.0f, 0.0f, 0.0f), FVector(0.0f, 1.0f, 0.0f), FVector::ZeroVector); + + FMOD_VECTOR Dest; + Assign(Dest, UE4toFMOD.TransformVector(Src)); + return Dest; +} + +inline void Assign(FMOD_3D_ATTRIBUTES &Dest, const FTransform &Src) +{ + Dest.position = ConvertWorldVector(Src.GetTranslation()); + Dest.forward = ConvertUnitVector(Src.GetUnitAxis(EAxis::X)); + Dest.up = ConvertUnitVector(Src.GetUnitAxis(EAxis::Z)); +} + +inline float DistanceToUEScale(float FMODDistance) +{ + return FMODDistance / FMOD_VECTOR_SCALE_DEFAULT; +} + +inline bool IsWorldAudible(UWorld *World, bool AllowInEditor) +{ + if (GEngine && IFMODStudioModule::Get().UseSound()) + { + if (!IsValid(World)) + { + return true; + } + + if (World->bAllowAudioPlayback && World->GetNetMode() != NM_DedicatedServer) + { + EWorldType::Type previewEnum; + previewEnum = EWorldType::EditorPreview; + if (World->IsGameWorld() || World->WorldType == previewEnum || (AllowInEditor && World->WorldType == EWorldType::Editor)) + { + return true; + } + } + } + return false; +} + +inline FMOD::Studio::ID ConvertGuid(const FGuid &UnrealGuid) +{ + // Unreal doesn't follow the usual windows GUID format, instead it parses + // them as 4 integers + FMOD::Studio::ID StudioGuid; + FMemory::Memcpy(&StudioGuid, &UnrealGuid, sizeof(StudioGuid)); + Swap(StudioGuid.Data2, StudioGuid.Data3); + Swap(StudioGuid.Data4[0], StudioGuid.Data4[3]); + Swap(StudioGuid.Data4[1], StudioGuid.Data4[2]); + Swap(StudioGuid.Data4[4], StudioGuid.Data4[7]); + Swap(StudioGuid.Data4[5], StudioGuid.Data4[6]); + return StudioGuid; +} + +inline FGuid ConvertGuid(const FMOD::Studio::ID &StudioGuid) +{ + // Unreal doesn't follow the usual windows GUID format, instead it parses + // them as 4 integers + FMOD::Studio::ID CopiedGuid; + FMemory::Memcpy(&CopiedGuid, &StudioGuid, sizeof(StudioGuid)); + Swap(CopiedGuid.Data2, CopiedGuid.Data3); + Swap(CopiedGuid.Data4[0], CopiedGuid.Data4[3]); + Swap(CopiedGuid.Data4[1], CopiedGuid.Data4[2]); + Swap(CopiedGuid.Data4[4], CopiedGuid.Data4[7]); + Swap(CopiedGuid.Data4[5], CopiedGuid.Data4[6]); + FGuid UnrealGuid; + FMemory::Memcpy(&UnrealGuid, &CopiedGuid, sizeof(CopiedGuid)); + return UnrealGuid; +} + +template +inline FGuid GetID(StudioType *Instance) +{ + FMOD::Studio::ID StudioID = { 0 }; + verifyfmod(Instance->getID(&StudioID)); + return FMODUtils::ConvertGuid(StudioID); +} + +template +inline FString GetPath(StudioType *Instance) +{ + int ActualSize = 128; // Start with expected enough space + TArray RawBuffer; + FMOD_RESULT Result; + do + { + RawBuffer.SetNum(ActualSize); + Result = Instance->getPath(RawBuffer.GetData(), ActualSize, &ActualSize); + } while (Result == FMOD_ERR_TRUNCATED); + + if (Result == FMOD_OK) + { + return FString(UTF8_TO_TCHAR(RawBuffer.GetData())); + } + else + { + return FString(); + } +} + +inline FString LookupNameFromGuid(FMOD::Studio::System *StudioSystem, const FMOD::Studio::ID &Guid) +{ + int ActualSize = 128; // Start with expected enough space + TArray RawBuffer; + FMOD_RESULT Result; + do + { + RawBuffer.SetNum(ActualSize); + Result = StudioSystem->lookupPath(&Guid, RawBuffer.GetData(), ActualSize, &ActualSize); + } while (Result == FMOD_ERR_TRUNCATED); + + if (Result == FMOD_OK) + { + return FString(UTF8_TO_TCHAR(RawBuffer.GetData())); + } + else + { + return FString(); + } +} + +inline FString LookupNameFromGuid(FMOD::Studio::System *StudioSystem, const FGuid &Guid) +{ + return LookupNameFromGuid(StudioSystem, ConvertGuid(Guid)); +} + +inline FString ParameterTypeToString(FMOD_STUDIO_PARAMETER_TYPE Type) +{ + switch (Type) + { + case FMOD_STUDIO_PARAMETER_GAME_CONTROLLED: + return FString("Game Controlled"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE: + return FString("Distance (Auto)"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_CONE_ANGLE: + return FString("Event Cone Angle (Auto)"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION: + return FString("Event Orientation (Auto)"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_DIRECTION: + return FString("Direction (Auto)"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_ELEVATION: + return FString("Elevation (Auto)"); + case FMOD_STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION: + return FString("Listener Orientation (Auto)"); + } + + return FString(); +} +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h new file mode 100644 index 00000000..0567e3b5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h @@ -0,0 +1,21 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "ActorFactories/ActorFactory.h" +#include "FMODAmbientSoundActorFactory.generated.h" + +/** FMOD Ambient Sound Actor Factory. +*/ +UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object) +class UFMODAmbientSoundActorFactory : public UActorFactory +{ + GENERATED_UCLASS_BODY() + + // Begin UActorFactory Interface + virtual void PostSpawnActor(UObject *Asset, AActor *NewActor) override; + virtual void PostCreateBlueprint(UObject *Asset, AActor *CDO) override; + virtual bool CanCreateActorFrom(const FAssetData &AssetData, FText &OutErrorMsg) override; + virtual UObject *GetAssetFromActorInstance(AActor *ActorInstance) override; + // End UActorFactory Interface +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAssetBuilder.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAssetBuilder.h new file mode 100644 index 00000000..6711591d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAssetBuilder.h @@ -0,0 +1,56 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. + +#pragma once + +#include "CoreMinimal.h" + +namespace FMOD +{ +namespace Studio +{ +class System; +} +} // namespace FMOD + +class UFMODAsset; +class UFMODBankLookup; +class UFMODSettings; + +class FFMODAssetBuilder +{ +public: + ~FFMODAssetBuilder(); + + /** Create studio system for asset building */ + void Create(); + + /** Process FMOD banks into UE4 assets */ + void ProcessBanks(); + + /** Path of strings bank */ + FString GetMasterStringsBankPath(); + +private: + struct AssetCreateInfo + { + UClass *Class; + FGuid Guid; + FString StudioPath; + FString AssetName; + FString PackagePath; + FString Path; + }; + + void BuildBankLookup(const FString &AssetName, const FString &PackagePath, const UFMODSettings &InSettings, TArray& AssetsToSave); + void BuildAssets(const UFMODSettings &InSettings, const FString &AssetLookupName, const FString &AssetLookupPath, TArray& AssetsToSave, + TArray& AssetsToDelete); + + FString GetAssetClassName(UClass *AssetClass); + bool MakeAssetCreateInfo(const FGuid &AssetGuid, const FString &StudioPath, AssetCreateInfo *CreateInfo); + UFMODAsset *CreateAsset(const AssetCreateInfo& CreateInfo, TArray& AssetsToSave); + void SaveAssets(TArray& AssetsToSave); + void DeleteAssets(TArray& AssetsToDelete); + + FMOD::Studio::System *StudioSystem{}; + UFMODBankLookup *BankLookup{}; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h new file mode 100644 index 00000000..9c197171 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h @@ -0,0 +1,20 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. + +#pragma once + +#include "CoreMinimal.h" +#include "Commandlets/Commandlet.h" +#include "FMODGenerateAssetsCommandlet.generated.h" + +/** + * + */ +UCLASS() +class UFMODGenerateAssetsCommandlet : public UCommandlet +{ + GENERATED_UCLASS_BODY() + + //~ Begin UCommandlet Interface + virtual int32 Main(const FString &Params) override; + //~ End UCommandlet Interface +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs new file mode 100644 index 00000000..54a32ec8 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs @@ -0,0 +1,65 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. +using System.IO; + +namespace UnrealBuildTool.Rules +{ + public class FMODStudioEditor : ModuleRules + { + #if WITH_FORWARDED_MODULE_RULES_CTOR + public FMODStudioEditor(ReadOnlyTargetRules Target) : base(Target) + #else + public FMODStudioEditor(TargetInfo Target) + #endif + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h"; + + bUseUnity = false; + + PrivateIncludePaths.AddRange( + new string[] { + "FMODStudio/Private", + "FMODStudio/Public/FMOD", + Path.Combine(ModuleDirectory, "Classes") + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "DeveloperToolSettings", + "Engine", + "FMODStudio", + "InputCore", + "UnrealEd", + "Sequencer" + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "AssetRegistry", + "AssetTools", + "EditorStyle", + "LevelEditor", + "LevelSequence", + "MainFrame", + "MovieScene", + "MovieSceneTracks", + "MovieSceneTools", + "PropertyEditor", + "Settings", + "Slate", + "SlateCore", + "Sockets", + "SourceControl", + "ToolMenus", + "WorkspaceMenuStructure", + } + ); + } + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.cpp new file mode 100644 index 00000000..9b43e02d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.cpp @@ -0,0 +1,146 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "AssetTypeActions_FMODEvent.h" +#include "AssetTypeActions_Base.h" +#include "FMODEventEditor.h" +#include "FMODEvent.h" +#include "FMODUtils.h" +#include "FMODStudioModule.h" +#include "FMODStudioEditorModule.h" +#include "UnrealEd/Public/Editor.h" +#include "Framework/MultiBox/MultiBoxBuilder.h" +#include "EditorStyle/Public/EditorStyleSet.h" + +#define LOCTEXT_NAMESPACE "AssetTypeActions" + +FAssetTypeActions_FMODEvent::FAssetTypeActions_FMODEvent() + : CurrentPreviewEventInstance(nullptr) +{ + BeginPIEDelegateHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FAssetTypeActions_FMODEvent::HandleBeginPIE); + IFMODStudioEditorModule::Get().BanksReloadedEvent().AddRaw(this, &FAssetTypeActions_FMODEvent::HandleBanksReloaded); +} + +FAssetTypeActions_FMODEvent::~FAssetTypeActions_FMODEvent() +{ + if (GIsRunning) + { + FEditorDelegates::BeginPIE.Remove(BeginPIEDelegateHandle); + IFMODStudioEditorModule::Get().BanksReloadedEvent().RemoveAll(this); + IFMODStudioModule::Get().StopAuditioningInstance(); + } +} + +UClass *FAssetTypeActions_FMODEvent::GetSupportedClass() const +{ + return UFMODEvent::StaticClass(); +} + +void FAssetTypeActions_FMODEvent::GetActions(const TArray &InObjects, FMenuBuilder &MenuBuilder) +{ + auto Events = GetTypedWeakObjectPtrs(InObjects); + + MenuBuilder.AddMenuEntry(LOCTEXT("FMODEvent_Play", "Play"), LOCTEXT("FMODEvent_PlayTooltip", "Plays the selected FMOD event."), + FSlateIcon(FAppStyle::GetAppStyleSetName(), "MediaAsset.AssetActions.Play"), + FUIAction(FExecuteAction::CreateSP(this, &FAssetTypeActions_FMODEvent::ExecutePlay, Events), + FCanExecuteAction::CreateSP(this, &FAssetTypeActions_FMODEvent::CanExecutePlayCommand, Events))); + + MenuBuilder.AddMenuEntry(LOCTEXT("FMODEvent_Stop", "Stop"), LOCTEXT("FMODEvent_StopTooltip", "Stops the currently playing FMOD event."), + FSlateIcon(FAppStyle::GetAppStyleSetName(), "MediaAsset.AssetActions.Stop"), + FUIAction(FExecuteAction::CreateSP(this, &FAssetTypeActions_FMODEvent::ExecuteStop, Events), FCanExecuteAction())); +} + +void FAssetTypeActions_FMODEvent::OpenAssetEditor(const TArray &InObjects, TSharedPtr EditWithinLevelEditor) +{ + EToolkitMode::Type Mode = EditWithinLevelEditor.IsValid() ? EToolkitMode::WorldCentric : EToolkitMode::Standalone; + + for (auto ObjIt = InObjects.CreateConstIterator(); ObjIt; ++ObjIt) + { + auto Event = Cast(*ObjIt); + if (IsValid(Event)) + { + TSharedRef NewFMODEventEditor(new FFMODEventEditor()); + NewFMODEventEditor->InitFMODEventEditor(Mode, EditWithinLevelEditor, Event); + } + } +} + +bool FAssetTypeActions_FMODEvent::CanExecutePlayCommand(TArray> Objects) const +{ + return Objects.Num() == 1; +} + +bool FAssetTypeActions_FMODEvent::AssetsActivatedOverride(const TArray &InObjects, EAssetTypeActivationMethod::Type ActivationType) +{ + if (ActivationType == EAssetTypeActivationMethod::Previewed) + { + for (auto ObjIt = InObjects.CreateConstIterator(); ObjIt; ++ObjIt) + { + UFMODEvent *Event = Cast(*ObjIt); + if (IsValid(Event)) + { + // Only play the first valid event + PlayEvent(Event); + break; + } + } + return true; + } + return false; +} + +void FAssetTypeActions_FMODEvent::ExecuteEdit(TArray> Objects) +{ + for (auto ObjIt = Objects.CreateConstIterator(); ObjIt; ++ObjIt) + { + auto Object = (*ObjIt).Get(); + if (IsValid(Object)) + { + GEditor->GetEditorSubsystem()->OpenEditorForAsset(Object); + } + } +} + +void FAssetTypeActions_FMODEvent::ExecutePlay(TArray> Objects) +{ + for (auto ObjIt = Objects.CreateConstIterator(); ObjIt; ++ObjIt) + { + UFMODEvent *Event = (*ObjIt).Get(); + if (IsValid(Event)) + { + // Only play the first valid event + PlayEvent(Event); + break; + } + } +} + +void FAssetTypeActions_FMODEvent::ExecuteStop(TArray> Objects) +{ + IFMODStudioModule::Get().StopAuditioningInstance(); +} + +void FAssetTypeActions_FMODEvent::PlayEvent(UFMODEvent *Event) +{ + if (IsValid(Event)) + { + CurrentPreviewEventInstance = IFMODStudioModule::Get().CreateAuditioningInstance(Event); + if (CurrentPreviewEventInstance != nullptr) + { + CurrentPreviewEventInstance->start(); + } + } +} + +void FAssetTypeActions_FMODEvent::HandleBeginPIE(bool bSimulating) +{ + // Studio module will handle its own auditioning, just clear the handle + CurrentPreviewEventInstance = nullptr; +} + +void FAssetTypeActions_FMODEvent::HandleBanksReloaded() +{ + // Studio module will handle its own auditioning, just clear the handle + CurrentPreviewEventInstance = nullptr; +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.h new file mode 100644 index 00000000..81d63a98 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.h @@ -0,0 +1,56 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "AssetTypeActions_Base.h" + +namespace FMOD +{ +namespace Studio +{ +class EventInstance; +} +} + +class UFMODEvent; + +class FAssetTypeActions_FMODEvent : public FAssetTypeActions_Base +{ +public: + FAssetTypeActions_FMODEvent(); + ~FAssetTypeActions_FMODEvent(); + + // IAssetTypeActions Implementation + virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_FMODEvent", "FMOD Event"); } + virtual FColor GetTypeColor() const override { return FColor(0, 175, 255); } + virtual UClass *GetSupportedClass() const override; + virtual bool HasActions(const TArray &InObjects) const override { return true; } + virtual void GetActions(const TArray &InObjects, FMenuBuilder &MenuBuilder) override; + virtual bool AssetsActivatedOverride(const TArray &InObjects, EAssetTypeActivationMethod::Type ActivationType) override; + virtual void OpenAssetEditor( + const TArray &InObjects, TSharedPtr EditWithinLevelEditor = TSharedPtr()) override; + virtual bool CanFilter() override { return false; } + virtual uint32 GetCategories() override { return EAssetTypeCategories::Sounds; } + +private: + /** Returns true if only one event is selected to play */ + bool CanExecutePlayCommand(TArray> Objects) const; + + /** Handler for when Edit is selected */ + void ExecuteEdit(TArray> Objects); + + /** Handler for when Play is selected */ + void ExecutePlay(TArray> Objects); + + /** Handler for when Stop is selected */ + void ExecuteStop(TArray> Objects); + + /** Plays the event */ + void PlayEvent(UFMODEvent *Event); + + void HandleBeginPIE(bool bSimulating); + void HandleBanksReloaded(); + + FMOD::Studio::EventInstance *CurrentPreviewEventInstance; + FDelegateHandle BeginPIEDelegateHandle; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAmbientSoundActorFactory.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAmbientSoundActorFactory.cpp new file mode 100644 index 00000000..6741de48 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAmbientSoundActorFactory.cpp @@ -0,0 +1,67 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAmbientSoundActorFactory.h" +#include "FMODStudioEditorPrivatePCH.h" +#include "FMODAmbientSound.h" +#include "FMODEvent.h" +#include "AssetRegistry/Public/AssetData.h" +#include "Editor/EditorEngine.h" + +UFMODAmbientSoundActorFactory::UFMODAmbientSoundActorFactory(const FObjectInitializer &ObjectInitializer) + : Super(ObjectInitializer) +{ + DisplayName = NSLOCTEXT("FMOD", "FMODAmbientSoundDisplayName", "FMOD Ambient Sound"); + NewActorClass = AFMODAmbientSound::StaticClass(); +} + +bool UFMODAmbientSoundActorFactory::CanCreateActorFrom(const FAssetData &AssetData, FText &OutErrorMsg) +{ + //We allow creating AAmbientSounds without an existing sound asset + if (UActorFactory::CanCreateActorFrom(AssetData, OutErrorMsg)) + { + return true; + } + + if (AssetData.IsValid() && !AssetData.GetClass()->IsChildOf(UFMODEvent::StaticClass())) + { + OutErrorMsg = NSLOCTEXT("FMOD", "CanCreateActorFrom_NoFMODEventAsset", "A valid FMOD Event asset must be specified."); + return false; + } + + return true; +} + +void UFMODAmbientSoundActorFactory::PostSpawnActor(UObject *Asset, AActor *NewActor) +{ + UFMODEvent *Event = Cast(Asset); + + if (Event != NULL) + { + AFMODAmbientSound *NewSound = CastChecked(NewActor); + FActorLabelUtilities::SetActorLabelUnique(NewSound, Event->GetName()); + NewSound->AudioComponent->Event = Event; + } +} + +UObject *UFMODAmbientSoundActorFactory::GetAssetFromActorInstance(AActor *Instance) +{ + check(Instance->IsA(NewActorClass)); + AFMODAmbientSound *SoundActor = CastChecked(Instance); + + check(SoundActor->AudioComponent); + return SoundActor->AudioComponent->Event; +} + +void UFMODAmbientSoundActorFactory::PostCreateBlueprint(UObject *Asset, AActor *CDO) +{ + if (Asset != NULL && CDO != NULL) + { + UFMODEvent *Event = Cast(Asset); + + if (Event != NULL) + { + AFMODAmbientSound *NewSound = CastChecked(CDO); + NewSound->AudioComponent->Event = Event; + } + } +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBroker.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBroker.h new file mode 100644 index 00000000..5799e5f7 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBroker.h @@ -0,0 +1,39 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "ComponentAssetBroker.h" +#include "FMODEvent.h" + +////////////////////////////////////////////////////////////////////////// +// FFMODAssetBroker + +class FFMODAssetBroker : public IComponentAssetBroker +{ +public: + UClass *GetSupportedAssetClass() override { return UFMODEvent::StaticClass(); } + + virtual bool AssignAssetToComponent(UActorComponent *InComponent, UObject *InAsset) override + { + if (UFMODAudioComponent *AudioComp = Cast(InComponent)) + { + UFMODEvent *Event = Cast(InAsset); + + if ((Event != NULL) || (InAsset == NULL)) + { + AudioComp->Event = Event; + return true; + } + } + return false; + } + + virtual UObject *GetAssetFromComponent(UActorComponent *InComponent) override + { + if (UFMODAudioComponent *AudioComp = Cast(InComponent)) + { + return AudioComp->Event; + } + return NULL; + } +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBuilder.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBuilder.cpp new file mode 100644 index 00000000..0835f478 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBuilder.cpp @@ -0,0 +1,655 @@ +#include "FMODAssetBuilder.h" + +#include "AssetRegistry/AssetRegistryModule.h" +#include "FMODAssetLookup.h" +#include "FMODAssetTable.h" +#include "FMODBank.h" +#include "FMODBankLookup.h" +#include "FMODBus.h" +#include "FMODEvent.h" +#include "FMODSettings.h" +#include "FMODSnapshot.h" +#include "FMODSnapshotReverb.h" +#include "FMODPort.h" +#include "FMODUtils.h" +#include "FMODVCA.h" +#include "FileHelpers.h" +#include "ObjectTools.h" +#include "SourceControlHelpers.h" +#include "HAL/FileManager.h" +#include "Misc/MessageDialog.h" + +#include "fmod_studio.hpp" + +#define LOCTEXT_NAMESPACE "FMODAssetBuilder" + +FFMODAssetBuilder::~FFMODAssetBuilder() +{ + if (StudioSystem) + { + StudioSystem->release(); + } +} + +void FFMODAssetBuilder::Create() +{ + verifyfmod(FMOD::Studio::System::create(&StudioSystem)); + FMOD::System *lowLevelSystem = nullptr; + verifyfmod(StudioSystem->getCoreSystem(&lowLevelSystem)); + verifyfmod(lowLevelSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND_NRT)); + verifyfmod(StudioSystem->initialize(1, FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS | FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE, FMOD_INIT_MIX_FROM_UPDATE, + nullptr)); +} + +void FFMODAssetBuilder::ProcessBanks() +{ + TArray AssetsToSave; + TArray AssetsToDelete; + const UFMODSettings& Settings = *GetDefault(); + FString PackagePath = Settings.GetFullContentPath() / FFMODAssetTable::PrivateDataPath(); + BuildBankLookup(FFMODAssetTable::BankLookupName(), PackagePath, Settings, AssetsToSave); + BuildAssets(Settings, FFMODAssetTable::AssetLookupName(), PackagePath, AssetsToSave, AssetsToDelete); + SaveAssets(AssetsToSave); + DeleteAssets(AssetsToDelete); +} + +FString FFMODAssetBuilder::GetMasterStringsBankPath() +{ + return BankLookup ? BankLookup->MasterStringsBankPath : FString(); +} + +void FFMODAssetBuilder::BuildAssets(const UFMODSettings& InSettings, const FString &AssetLookupName, const FString &AssetLookupPath, + TArray& AssetsToSave, TArray& AssetsToDelete) +{ + if (!BankLookup->MasterStringsBankPath.IsEmpty()) + { + FString StringPath = InSettings.GetFullBankPath() / BankLookup->MasterStringsBankPath; + + UE_LOG(LogFMOD, Log, TEXT("Loading strings bank: %s"), *StringPath); + + FMOD::Studio::Bank *StudioStringBank; + FMOD_RESULT StringResult = StudioSystem->loadBankFile(TCHAR_TO_UTF8(*StringPath), FMOD_STUDIO_LOAD_BANK_NORMAL, &StudioStringBank); + + if (StringResult == FMOD_OK) + { + TArray RawBuffer; + RawBuffer.SetNum(256); // Initial capacity + + int Count = 0; + verifyfmod(StudioStringBank->getStringCount(&Count)); + + // Enumerate all of the names in the strings bank and gather the information required to create the UE4 assets for each object + TArray AssetCreateInfos; + AssetCreateInfos.Reserve(Count); + + for (int StringIdx = 0; StringIdx < Count; ++StringIdx) + { + FMOD::Studio::ID Guid = { 0 }; + + while (true) + { + int ActualSize = 0; + FMOD_RESULT Result = StudioStringBank->getStringInfo(StringIdx, &Guid, RawBuffer.GetData(), RawBuffer.Num(), &ActualSize); + + if (Result == FMOD_ERR_TRUNCATED) + { + RawBuffer.SetNum(ActualSize); + } + else + { + verifyfmod(Result); + break; + } + } + + FString AssetName(UTF8_TO_TCHAR(RawBuffer.GetData())); + FGuid AssetGuid = FMODUtils::ConvertGuid(Guid); + + if (!AssetName.IsEmpty()) + { + AssetCreateInfo CreateInfo = {}; + + if (MakeAssetCreateInfo(AssetGuid, AssetName, &CreateInfo)) + { + AssetCreateInfos.Add(CreateInfo); + } + } + } + + verifyfmod(StudioStringBank->unload()); + verifyfmod(StudioSystem->update()); + + // Load or create asset lookup + FString AssetLookupPackageName = AssetLookupPath + AssetLookupName; + UPackage *AssetLookupPackage = CreatePackage(*AssetLookupPackageName); + AssetLookupPackage->FullyLoad(); + + bool bAssetLookupCreated = false; + bool bAssetLookupModified = false; + + UDataTable *AssetLookup = FindObject(AssetLookupPackage, *AssetLookupName, true); + + if (!AssetLookup) + { + AssetLookup = NewObject(AssetLookupPackage, *AssetLookupName, RF_Public | RF_Standalone | RF_MarkAsRootSet); + AssetLookup->RowStruct = FFMODAssetLookupRow::StaticStruct(); + bAssetLookupCreated = true; + } + + // Create a list of existing assets in the lookup - we'll use this to delete stale assets + TMap StaleAssets{}; + AssetLookup->ForeachRow(FString(), [&StaleAssets](const FName& Key, const FFMODAssetLookupRow& Value) { + StaleAssets.Add(Key, Value); + }); + + for (const AssetCreateInfo &CreateInfo : AssetCreateInfos) + { + UFMODAsset *Asset = CreateAsset(CreateInfo, AssetsToSave); + + if (Asset) + { + UPackage *AssetPackage = Asset->GetPackage(); + FString AssetPackageName = AssetPackage->GetPathName(); + FString AssetName = Asset->GetPathName(AssetPackage); + FName LookupRowName = FName(*CreateInfo.StudioPath); + FFMODAssetLookupRow* LookupRow = AssetLookup->FindRow(LookupRowName, FString(), false); + + if (LookupRow) + { + if (LookupRow->PackageName != AssetPackageName || LookupRow->AssetName != AssetName) + { + LookupRow->PackageName = AssetPackageName; + LookupRow->AssetName = AssetName; + bAssetLookupModified = true; + } + } + else + { + FFMODAssetLookupRow NewRow{}; + NewRow.PackageName = AssetPackageName; + NewRow.AssetName = AssetName; + AssetLookup->AddRow(LookupRowName, NewRow); + bAssetLookupModified = true; + } + + StaleAssets.Remove(LookupRowName); + } + } + + // Delete stale assets + if (StaleAssets.Num() > 0) + { + for (auto& Entry : StaleAssets) + { + UPackage *Package = CreatePackage(*Entry.Value.PackageName); + Package->FullyLoad(); + UFMODAsset *Asset = Package ? FindObject(Package, *Entry.Value.AssetName) : nullptr; + + if (Asset) + { + UE_LOG(LogFMOD, Log, TEXT("Deleting stale asset %s/%s."), *Entry.Value.PackageName, *Entry.Value.AssetName); + AssetsToDelete.Add(Asset); + } + + AssetLookup->RemoveRow(Entry.Key); + } + + bAssetLookupModified = true; + } + + if (bAssetLookupCreated || bAssetLookupModified) + { + AssetsToSave.Add(AssetLookup); + } + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Failed to load strings bank: %s"), *StringPath); + } + } +} + +const FString BankExtensions[] = { TEXT(".assets"), TEXT(".streams"), TEXT(".bank")}; + +void FFMODAssetBuilder::BuildBankLookup(const FString &AssetName, const FString &PackagePath, const UFMODSettings &InSettings, + TArray& AssetsToSave) +{ + FString PackageName = PackagePath + AssetName; + UPackage *Package = CreatePackage(*PackageName); + Package->FullyLoad(); + + bool bCreated = false; + bool bModified = false; + + BankLookup = FindObject(Package, *AssetName, true); + + if (!BankLookup) + { + BankLookup = NewObject(Package, *AssetName, RF_Public | RF_Standalone | RF_MarkAsRootSet); + BankLookup->DataTable = NewObject(BankLookup, "DataTable", RF_NoFlags); + BankLookup->DataTable->RowStruct = FFMODLocalizedBankTable::StaticStruct(); + bCreated = true; + } + + // Get a list of all bank GUIDs already in the lookup - this will be used to remove stale GUIDs after processing + // the current banks on disk. + TArray StaleBanks(BankLookup->DataTable->GetRowNames()); + + // Process all banks on disk + TArray BankPaths; + FString SearchDir = InSettings.GetFullBankPath(); + IFileManager::Get().FindFilesRecursive(BankPaths, *SearchDir, TEXT("*.bank"), true, false, false); + + if (BankPaths.Num() <= 0) + { + return; + } + + TMap BankGuids; + + for (FString BankPath : BankPaths) + { + FMOD::Studio::Bank* Bank; + FMOD_RESULT result = StudioSystem->loadBankFile(TCHAR_TO_UTF8(*BankPath), FMOD_STUDIO_LOAD_BANK_NORMAL, &Bank); + FMOD_GUID BankID; + + if (result == FMOD_OK) + { + result = Bank->getID(&BankID); + Bank->unload(); + } + + if (result == FMOD_OK) + { + FString GUID = FMODUtils::ConvertGuid(BankID).ToString(EGuidFormats::DigitsWithHyphensInBraces); + + FString* otherBankPath = BankGuids.Find(GUID); + if (otherBankPath != nullptr) + { + bool foundLocale = false; + for (const FFMODProjectLocale& Locale : InSettings.Locales) + { + if (Locale.bDefault && BankPath.EndsWith(FString("_") + Locale.LocaleCode + FString(".bank"))) + { + foundLocale = true; + break; + } + } + if (!foundLocale) + { + UE_LOG(LogFMOD, Warning, TEXT("Ignoring bank %s as another bank with the same GUID is already being used.\n" + "Bank %s does not match any locales in the FMOD Studio plugin settings."), *BankPath, *BankPath); + continue; + } + } + BankGuids.Add(GUID, BankPath); + } + else + { + UE_LOG(LogFMOD, Error, TEXT("Failed to add bank %s to lookup."), *BankPath); + } + } + + for (TPair GUIDPath : BankGuids) + { + FName OuterRowName(*GUIDPath.Key); + FFMODLocalizedBankTable* Row = BankLookup->DataTable->FindRow(OuterRowName, nullptr, false); + + if (Row) + { + StaleBanks.RemoveSingle(OuterRowName); + } + else + { + FFMODLocalizedBankTable NewRow{}; + NewRow.Banks = NewObject(BankLookup->DataTable, *GUIDPath.Key, RF_NoFlags); + NewRow.Banks->RowStruct = FFMODLocalizedBankRow::StaticStruct(); + BankLookup->DataTable->AddRow(OuterRowName, NewRow); + Row = BankLookup->DataTable->FindRow(OuterRowName, nullptr, false); + bModified = true; + } + + FString CurFilename = FPaths::GetCleanFilename(GUIDPath.Value); + FString FilenamePart = CurFilename; + + for (const FString& extension : BankExtensions) + { + FilenamePart.ReplaceInline(*extension, TEXT("")); + } + + FString InnerRowName(""); + for (const FFMODProjectLocale& Locale : InSettings.Locales) + { + if (FilenamePart.EndsWith(FString("_") + Locale.LocaleCode)) + { + InnerRowName = Locale.LocaleCode; + break; + } + } + + FFMODLocalizedBankRow* InnerRow = Row->Banks->FindRow(FName(*InnerRowName), nullptr, false); + FString RelativeBankPath = GUIDPath.Value.RightChop(InSettings.GetFullBankPath().Len() + 1); + + if (InnerRow) + { + if (InnerRow->Path != RelativeBankPath) + { + InnerRow->Path = RelativeBankPath; + bModified = true; + } + } + else + { + FFMODLocalizedBankRow NewRow{}; + NewRow.Path = RelativeBankPath; + Row->Banks->AddRow(FName(*InnerRowName), NewRow); + bModified = true; + } + + if (CurFilename == InSettings.GetMasterBankFilename() && BankLookup->MasterBankPath != RelativeBankPath) + { + BankLookup->MasterBankPath = RelativeBankPath; + bModified = true; + } + else if (CurFilename == InSettings.GetMasterStringsBankFilename() && BankLookup->MasterStringsBankPath != RelativeBankPath) + { + BankLookup->MasterStringsBankPath = RelativeBankPath; + bModified = true; + } + else if (CurFilename == InSettings.GetMasterAssetsBankFilename() && BankLookup->MasterAssetsBankPath != RelativeBankPath) + { + BankLookup->MasterAssetsBankPath = RelativeBankPath; + bModified = true; + } + } + + StudioSystem->flushCommands(); + + // Remove stale banks from lookup + if (StaleBanks.Num() > 0) + { + for (const auto& RowName : StaleBanks) + { + BankLookup->DataTable->RemoveRow(RowName); + } + + bModified = true; + } + + if (bCreated) + { + FAssetRegistryModule::AssetCreated(BankLookup); + } + + if (bCreated || bModified) + { + AssetsToSave.Add(BankLookup); + } +} + +FString FFMODAssetBuilder::GetAssetClassName(UClass* AssetClass) +{ + FString ClassName(""); + + if (AssetClass == UFMODEvent::StaticClass()) + { + ClassName = TEXT("Events"); + } + else if (AssetClass == UFMODSnapshot::StaticClass()) + { + ClassName = TEXT("Snapshots"); + } + else if (AssetClass == UFMODBank::StaticClass()) + { + ClassName = TEXT("Banks"); + } + else if (AssetClass == UFMODBus::StaticClass()) + { + ClassName = TEXT("Buses"); + } + else if (AssetClass == UFMODVCA::StaticClass()) + { + ClassName = TEXT("VCAs"); + } + else if (AssetClass == UFMODSnapshotReverb::StaticClass()) + { + ClassName = TEXT("Reverbs"); + } + else if (AssetClass == UFMODPort::StaticClass()) + { + ClassName = TEXT("Ports"); + } + return ClassName; +} + +bool FFMODAssetBuilder::MakeAssetCreateInfo(const FGuid &AssetGuid, const FString &StudioPath, AssetCreateInfo *CreateInfo) +{ + CreateInfo->StudioPath = StudioPath; + CreateInfo->Guid = AssetGuid; + + FString AssetType; + FString AssetPath; + StudioPath.Split(TEXT(":"), &AssetType, &AssetPath, ESearchCase::CaseSensitive, ESearchDir::FromStart); + + if (AssetType.Equals(TEXT("event"))) + { + CreateInfo->Class = UFMODEvent::StaticClass(); + } + else if (AssetType.Equals(TEXT("snapshot"))) + { + CreateInfo->Class = UFMODSnapshot::StaticClass(); + } + else if (AssetType.Equals(TEXT("bank"))) + { + CreateInfo->Class = UFMODBank::StaticClass(); + } + else if (AssetType.Equals(TEXT("bus"))) + { + CreateInfo->Class = UFMODBus::StaticClass(); + } + else if (AssetType.Equals(TEXT("vca"))) + { + CreateInfo->Class = UFMODVCA::StaticClass(); + } + else if (AssetType.Equals(TEXT("port"))) + { + CreateInfo->Class = UFMODPort::StaticClass(); + } + else if (AssetType.Equals(TEXT("parameter"))) + { + return false; + } + else + { + UE_LOG(LogFMOD, Warning, TEXT("Unknown asset type: %s"), *AssetType); + CreateInfo->Class = UFMODAsset::StaticClass(); + } + + AssetPath.Split(TEXT("/"), &(CreateInfo->Path), &(CreateInfo->AssetName), ESearchCase::CaseSensitive, ESearchDir::FromEnd); + + if (CreateInfo->AssetName.IsEmpty() || CreateInfo->AssetName.Contains(TEXT(".strings"))) + { + return false; + } + return true; +} + +UFMODAsset *FFMODAssetBuilder::CreateAsset(const AssetCreateInfo& CreateInfo, TArray& AssetsToSave) +{ + FString SanitizedAssetName; + FText OutReason; + + if (FName::IsValidXName(CreateInfo.AssetName, INVALID_OBJECTNAME_CHARACTERS, &OutReason)) + { + SanitizedAssetName = CreateInfo.AssetName; + } + else + { + SanitizedAssetName = ObjectTools::SanitizeObjectName(CreateInfo.AssetName); + UE_LOG(LogFMOD, Log, TEXT("'%s' cannot be used as a UE4 asset name. %s. Using '%s' instead."), *CreateInfo.AssetName, + *OutReason.ToString(), *SanitizedAssetName); + } + + const UFMODSettings &Settings = *GetDefault(); + FString Folder = Settings.GetFullContentPath() / GetAssetClassName(CreateInfo.Class) + CreateInfo.Path; + FString PackagePath = FString::Printf(TEXT("%s/%s"), *Folder, *SanitizedAssetName); + FString SanitizedPackagePath; + + if (FName::IsValidXName(PackagePath, INVALID_LONGPACKAGE_CHARACTERS, &OutReason)) + { + SanitizedPackagePath = PackagePath; + } + else + { + SanitizedPackagePath = ObjectTools::SanitizeInvalidChars(PackagePath, INVALID_OBJECTPATH_CHARACTERS); + UE_LOG(LogFMOD, Log, TEXT("'%s' cannot be used as a UE4 asset path. %s. Using '%s' instead."), *PackagePath, *OutReason.ToString(), + *SanitizedPackagePath); + } + + UPackage *Package = CreatePackage(*SanitizedPackagePath); + Package->FullyLoad(); + + UFMODAsset *Asset = FindObject(Package, *SanitizedAssetName); + bool bCreated = false; + bool bModified = false; + + if (Asset && Asset->GetClass() == CreateInfo.Class) + { + if (Asset->AssetGuid != CreateInfo.Guid) + { + UE_LOG(LogFMOD, Log, TEXT("Updating asset: %s"), *SanitizedPackagePath); + Asset->AssetGuid = CreateInfo.Guid; + bModified = true; + } + } + else + { + UE_LOG(LogFMOD, Log, TEXT("Adding asset: %s"), *SanitizedPackagePath); + Asset = NewObject(Package, CreateInfo.Class, FName(*SanitizedAssetName), RF_Standalone | RF_Public | RF_MarkAsRootSet); + Asset->AssetGuid = CreateInfo.Guid; + bCreated = true; + } + + if (bCreated) + { + FAssetRegistryModule::AssetCreated(Asset); + } + + if (bCreated || bModified) + { + AssetsToSave.Add(Asset); + } + + if (!IsValid(Asset)) + { + UE_LOG(LogFMOD, Error, TEXT("Failed to construct asset: %s"), *SanitizedPackagePath); + } + + if (CreateInfo.Class == UFMODSnapshot::StaticClass()) + { + FString OldPrefix = Settings.ContentBrowserPrefix + GetAssetClassName(Asset->GetClass()); + FString NewPrefix = Settings.ContentBrowserPrefix + GetAssetClassName(UFMODSnapshotReverb::StaticClass()); + UObject *Outer = Asset->GetOuter() ? Asset->GetOuter() : Asset; + FString ReverbPackagePath = Outer->GetPathName().Replace(*OldPrefix, *NewPrefix); + + UPackage *ReverbPackage = CreatePackage(*ReverbPackagePath); + ReverbPackage->FullyLoad(); + + UFMODSnapshotReverb *AssetReverb = FindObject(ReverbPackage, *SanitizedAssetName, true); + bCreated = false; + bModified = false; + + if (AssetReverb) + { + if (AssetReverb->AssetGuid != CreateInfo.Guid) + { + UE_LOG(LogFMOD, Log, TEXT("Updating snapshot reverb asset: %s"), *ReverbPackagePath); + AssetReverb->AssetGuid = CreateInfo.Guid; + bModified = true; + } + } + else + { + UE_LOG(LogFMOD, Log, TEXT("Constructing snapshot reverb asset: %s"), *ReverbPackagePath); + AssetReverb = NewObject(ReverbPackage, UFMODSnapshotReverb::StaticClass(), FName(*SanitizedAssetName), + RF_Standalone | RF_Public | RF_MarkAsRootSet); + AssetReverb->AssetGuid = CreateInfo.Guid; + bCreated = true; + } + + if (bCreated) + { + FAssetRegistryModule::AssetCreated(AssetReverb); + } + + if (bCreated || bModified) + { + AssetsToSave.Add(AssetReverb); + } + + if (!IsValid(AssetReverb)) + { + UE_LOG(LogFMOD, Error, TEXT("Failed to construct snapshot reverb asset: %s"), *ReverbPackagePath); + } + } + + return Asset; +} + +void FFMODAssetBuilder::SaveAssets(TArray& AssetsToSave) +{ + if (AssetsToSave.Num() == 0) + { + return; + } + + TArray PackagesToSave; + + for (auto& Asset : AssetsToSave) + { + UPackage* Package = Asset->GetPackage(); + + if (Package) + { + Package->MarkPackageDirty(); + PackagesToSave.Add(Package); + } + } + + UEditorLoadingAndSavingUtils::SavePackages(PackagesToSave, true); +} + +void FFMODAssetBuilder::DeleteAssets(TArray& AssetsToDelete) +{ + if (AssetsToDelete.Num() == 0) + { + return; + } + + TArray ObjectsToDelete; + + for (auto& Asset : AssetsToDelete) + { + ObjectsToDelete.Add(Asset); + + if (Asset->GetClass() == UFMODSnapshot::StaticClass()) + { + // Also delete the reverb asset + const UFMODSettings &Settings = *GetDefault(); + FString OldPrefix = Settings.ContentBrowserPrefix + GetAssetClassName(Asset->GetClass()); + FString NewPrefix = Settings.ContentBrowserPrefix + GetAssetClassName(UFMODSnapshotReverb::StaticClass()); + FString ReverbName = Asset->GetPathName().Replace(*OldPrefix, *NewPrefix); + UObject *Reverb = StaticFindObject(UFMODSnapshotReverb::StaticClass(), nullptr, *ReverbName); + + if (Reverb) + { + ObjectsToDelete.Add(Reverb); + } + } + } + + // Use ObjectTools to delete assets - ObjectTools::DeleteObjects handles confirmation, source control, and making read only files writables + ObjectTools::DeleteObjects(ObjectsToDelete, !IsRunningCommandlet()); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.cpp new file mode 100644 index 00000000..cd542776 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.cpp @@ -0,0 +1,115 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAudioComponentDetails.h" +#include "Subsystems/AssetEditorSubsystem.h" +#include "FMODAmbientSound.h" +#include "FMODStudioModule.h" +#include "FMODEvent.h" +#include "fmod_studio.hpp" +#include "UnrealEd/Public/Editor.h" +#include "Widgets/Input/SButton.h" +#include "PropertyEditor/Public/DetailLayoutBuilder.h" +#include "PropertyEditor/Public/DetailCategoryBuilder.h" + +#define LOCTEXT_NAMESPACE "FMODStudio" + +TSharedRef FFMODAudioComponentDetails::MakeInstance() +{ + return MakeShareable(new FFMODAudioComponentDetails); +} + +void FFMODAudioComponentDetails::CustomizeDetails(IDetailLayoutBuilder &DetailBuilder) +{ + const TArray> &SelectedObjects = DetailBuilder.GetSelectedObjects(); + + for (int32 ObjectIndex = 0; !AudioComponent.IsValid() && ObjectIndex < SelectedObjects.Num(); ++ObjectIndex) + { + const TWeakObjectPtr &CurrentObject = SelectedObjects[ObjectIndex]; + if (CurrentObject.Get()->GetClass()->IsChildOf(UFMODAudioComponent::StaticClass())) + { + AudioComponent = Cast(CurrentObject.Get()); + } + else + { + AudioComponent = Cast(CurrentObject.Get())->FindComponentByClass(); + } + } + + DetailBuilder.EditCategory(TEXT("FMODAudio")) + .AddCustomRow( + FText::GetEmpty())[SNew(SVerticalBox) + + SVerticalBox::Slot() + .Padding(0, 2.0f, 0, 0) + .FillHeight(1.0f) + .VAlign( + VAlign_Center)[SNew(SHorizontalBox) + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left)[SNew(SButton) + .VAlign(VAlign_Center) + .OnClicked(this, &FFMODAudioComponentDetails::OnEditSoundClicked) + .Text(LOCTEXT("View Details", "Details"))] + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left)[SNew(SButton) + .VAlign(VAlign_Center) + .OnClicked(this, &FFMODAudioComponentDetails::OnPlaySoundClicked) + .Text(LOCTEXT("Play FMOD Event", "Play"))] + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left)[SNew(SButton) + .VAlign(VAlign_Center) + .OnClicked(this, &FFMODAudioComponentDetails::OnStopSoundClicked) + .Text(LOCTEXT("Stop FMOD Event", "Stop"))]]]; +} + +FReply FFMODAudioComponentDetails::OnEditSoundClicked() +{ + if (AudioComponent.IsValid()) + { + UFMODEvent *Event = AudioComponent.Get()->Event; + if (Event) + { + GEditor->GetEditorSubsystem()->OpenEditorForAsset(Event); + } + } + + return FReply::Handled(); +} + +FReply FFMODAudioComponentDetails::OnPlaySoundClicked() +{ + if (AudioComponent.IsValid()) + { + UFMODEvent *Event = AudioComponent.Get()->Event; + if (IsValid(Event)) + { + FMOD::Studio::EventInstance *Instance = IFMODStudioModule::Get().CreateAuditioningInstance(Event); + if (Instance) + { + for (auto param : AudioComponent->ParameterCache) + { + Instance->setParameterByName(TCHAR_TO_UTF8(*param.Key.ToString()), param.Value); + } + Instance->start(); + } + } + } + + return FReply::Handled(); +} + +FReply FFMODAudioComponentDetails::OnStopSoundClicked() +{ + IFMODStudioModule::Get().StopAuditioningInstance(); + + return FReply::Handled(); +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.h new file mode 100644 index 00000000..391a1f3a --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.h @@ -0,0 +1,24 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +//#include "PropertyEditing.h" +#include "PropertyCustomizationHelpers.h" +#include "PropertyEditor/Public/IDetailCustomization.h" + +class FFMODAudioComponentDetails : public IDetailCustomization +{ +public: + /** Makes a new instance of this detail layout class for a specific detail view requesting it */ + static TSharedRef MakeInstance(); + +private: + /** IDetailCustomization interface */ + virtual void CustomizeDetails(IDetailLayoutBuilder &DetailBuilder) override; + + FReply OnEditSoundClicked(); + FReply OnPlaySoundClicked(); + FReply OnStopSoundClicked(); + + TWeakObjectPtr AudioComponent; +}; \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.cpp new file mode 100644 index 00000000..520bc00d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.cpp @@ -0,0 +1,54 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODAudioComponentVisualizer.h" +#include "FMODAudioComponent.h" +#include "FMODUtils.h" +#include "FMODEvent.h" +#include "fmod_studio.hpp" +#include "Engine/Public/SceneView.h" +#include "Engine/Public/SceneManagement.h" + +void FFMODAudioComponentVisualizer::DrawVisualization(const UActorComponent *Component, const FSceneView *View, FPrimitiveDrawInterface *PDI) +{ + if (View->Family->EngineShowFlags.AudioRadius) + { + const UFMODAudioComponent *AudioComp = Cast(Component); + if (IsValid(AudioComp) && AudioComp->Event) + { + FMOD::Studio::EventDescription *EventDesc = + IFMODStudioModule::Get().GetEventDescription(AudioComp->Event, EFMODSystemContext::Auditioning); + if (EventDesc != nullptr) + { + bool bIs3D = false; + EventDesc->is3D(&bIs3D); + if (bIs3D) + { + const FColor AudioOuterRadiusColor(255, 153, 0); + const FColor AudioInnerRadiusColor(216, 130, 0); + + const FTransform &Transform = AudioComp->GetComponentTransform(); + + float MinDistance = 0.0f; + float MaxDistance = 0.0f; + if (AudioComp->AttenuationDetails.bOverrideAttenuation) + { + MinDistance = AudioComp->AttenuationDetails.MinimumDistance; + MaxDistance = AudioComp->AttenuationDetails.MaximumDistance; + } + else + { + EventDesc->getMinMaxDistance(&MinDistance, &MaxDistance); + } + MinDistance = FMODUtils::DistanceToUEScale(MinDistance); + MaxDistance = FMODUtils::DistanceToUEScale(MaxDistance); + + DrawWireSphereAutoSides(PDI, Transform.GetTranslation(), AudioOuterRadiusColor, MinDistance, SDPG_World); + if (MaxDistance != MinDistance) + { + DrawWireSphereAutoSides(PDI, Transform.GetTranslation(), AudioInnerRadiusColor, MaxDistance, SDPG_World); + } + } + } + } + } +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.h new file mode 100644 index 00000000..05123144 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.h @@ -0,0 +1,13 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "ComponentVisualizer.h" + +class FFMODAudioComponentVisualizer : public FComponentVisualizer +{ +public: + // Begin FComponentVisualizer interface + virtual void DrawVisualization(const UActorComponent *Component, const FSceneView *View, FPrimitiveDrawInterface *PDI) override; + // End FComponentVisualizer interface +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.cpp new file mode 100644 index 00000000..0aa7580e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.cpp @@ -0,0 +1,96 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODBankUpdateNotifier.h" +#include "FMODSettings.h" +#include "HAL/FileManager.h" + +#include "FMODStudioEditorPrivatePCH.h" + +FFMODBankUpdateNotifier::FFMODBankUpdateNotifier() + : bUpdateEnabled(true) + , NextRefreshTime(FDateTime::MinValue()) + , FileTime(FDateTime::MinValue()) + , Countdown(0.0f) +{ +} + +void FFMODBankUpdateNotifier::SetFilePath(const FString &InPath) +{ + FilePath = InPath; + NextRefreshTime = FDateTime::MinValue(); + FileTime = MostRecentFileTime(); +} + +void FFMODBankUpdateNotifier::Update(float DeltaTime) +{ + if (bUpdateEnabled) + { + FDateTime CurTime = FDateTime::UtcNow(); + + if (CurTime >= NextRefreshTime) + { + Refresh(); + NextRefreshTime = CurTime + FTimespan(0, 0, 1); + } + + if (Countdown > 0.0f) + { + Countdown -= DeltaTime; + + if (Countdown <= 0.0f) + { + BanksUpdatedEvent.Broadcast(); + } + } + } +} + +void FFMODBankUpdateNotifier::EnableUpdate(bool bEnable) +{ + bUpdateEnabled = bEnable; + + if (bEnable) + { + // Refreshing right after update is enabled is not desirable + NextRefreshTime = FDateTime::UtcNow() + FTimespan(0, 0, 1); + + // Cancel any pending countdown + Countdown = 0.0f; + } +} + +void FFMODBankUpdateNotifier::Refresh() +{ + if (!FilePath.IsEmpty()) + { + FDateTime NewFileTime = MostRecentFileTime(); + + if (NewFileTime != FileTime) + { + const UFMODSettings &Settings = *GetDefault(); + Countdown = (float)Settings.ReloadBanksDelay; + FileTime = NewFileTime; + } + } +} + +FDateTime FFMODBankUpdateNotifier::MostRecentFileTime() +{ + // Get the most recent modified timestamp of all the bank files in the directory we are watching. + FDateTime MostRecent = FDateTime::MinValue(); + + TArray BankPaths; + IFileManager::Get().FindFilesRecursive(BankPaths, *FilePath, TEXT("*.bank"), true, false, false); + + for (const auto& Path : BankPaths) + { + FDateTime ModifiedTime = IFileManager::Get().GetTimeStamp(*Path); + + if (ModifiedTime > MostRecent) + { + MostRecent = ModifiedTime; + } + } + + return MostRecent; +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.h new file mode 100644 index 00000000..6413e009 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODBankUpdateNotifier.h @@ -0,0 +1,30 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Containers/UnrealString.h" +#include "Misc/DateTime.h" +#include "Delegates/Delegate.h" + +class FFMODBankUpdateNotifier +{ +public: + FFMODBankUpdateNotifier(); + + void SetFilePath(const FString &InPath); + void Update(float DeltaTime); + + void EnableUpdate(bool bEnable); + + FSimpleMulticastDelegate BanksUpdatedEvent; + +private: + void Refresh(); + FDateTime MostRecentFileTime(); + + bool bUpdateEnabled; + FString FilePath; + FDateTime NextRefreshTime; + FDateTime FileTime; + float Countdown; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.cpp new file mode 100644 index 00000000..710343e4 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.cpp @@ -0,0 +1,189 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventEditor.h" +#include "FMODEvent.h" +#include "FMODStudioEditorModule.h" +#include "FMODStudioModule.h" +#include "FMODUtils.h" +#include "SFMODEventEditorPanel.h" +#include "Widgets/Docking/SDockTab.h" +#include "fmod_studio.hpp" +#include "UnrealEd/Public/Editor.h" + +#define LOCTEXT_NAMESPACE "FMODEventEditor" + +DEFINE_LOG_CATEGORY_STATIC(LogFMODEventEditor, Log, All); + +const FName FFMODEventEditor::EventEditorTabId(TEXT("FFMODEventEditor_EventView")); +const FName FFMODEventEditor::FMODEventEditorAppIdentifier(TEXT("FMODEventEditorApp")); + +void FFMODEventEditor::RegisterTabSpawners(const TSharedRef &NewTabManager) +{ + WorkspaceMenuCategory = NewTabManager->AddLocalWorkspaceMenuCategory(LOCTEXT("WorkspaceMenu_FMODEventEditor", "FMOD Event Editor")); + auto WorkspaceMenuCategoryRef = WorkspaceMenuCategory.ToSharedRef(); + + FAssetEditorToolkit::RegisterTabSpawners(NewTabManager); + + NewTabManager->RegisterTabSpawner(EventEditorTabId, FOnSpawnTab::CreateSP(this, &FFMODEventEditor::SpawnTab_EventEditor)) + .SetDisplayName(LOCTEXT("EventTab", "FMOD Event")) + .SetGroup(WorkspaceMenuCategoryRef); +} + +void FFMODEventEditor::UnregisterTabSpawners(const TSharedRef &NewTabManager) +{ + FAssetEditorToolkit::UnregisterTabSpawners(NewTabManager); + + NewTabManager->UnregisterTabSpawner(EventEditorTabId); +} + +FFMODEventEditor::FFMODEventEditor() + : CurrentPreviewEventInstance(nullptr) + , EditedEvent(nullptr) +{ + IFMODStudioEditorModule::Get().BanksReloadedEvent().AddRaw(this, &FFMODEventEditor::HandleBanksReloaded); + BeginPIEDelegateHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FFMODEventEditor::HandleBeginPIE); +} + +FFMODEventEditor::~FFMODEventEditor() +{ + IFMODStudioEditorModule::Get().BanksReloadedEvent().RemoveAll(this); + FEditorDelegates::BeginPIE.Remove(BeginPIEDelegateHandle); + + CurrentPreviewEventInstance = nullptr; +} + +UFMODEvent *FFMODEventEditor::GetEditedEvent() const +{ + return EditedEvent; +} + +FMOD::Studio::EventDescription *FFMODEventEditor::GetEventDescription() const +{ + return IFMODStudioModule::Get().GetEventDescription(EditedEvent, EFMODSystemContext::Auditioning); +} + +void FFMODEventEditor::PlayEvent() +{ + CurrentPreviewEventInstance = IFMODStudioModule::Get().CreateAuditioningInstance(EditedEvent); + if (CurrentPreviewEventInstance != nullptr) + { + TArray values; + TArray ids; + + ParameterValues.GenerateKeyArray(ids); + ParameterValues.GenerateValueArray(values); + + CurrentPreviewEventInstance->setParametersByIDs(ids.GetData(), values.GetData(), ParameterValues.Num()); + + CurrentPreviewEventInstance->start(); + } +} + +void FFMODEventEditor::PauseEvent() +{ + if (CurrentPreviewEventInstance != nullptr) + { + bool bIsPaused = false; + CurrentPreviewEventInstance->getPaused(&bIsPaused); + CurrentPreviewEventInstance->setPaused(!bIsPaused); + } +} + +void FFMODEventEditor::StopEvent() +{ + IFMODStudioModule::Get().StopAuditioningInstance(); +} + +void FFMODEventEditor::SetParameterValue(FMOD_STUDIO_PARAMETER_ID ParameterId, float Value) +{ + ParameterValues[ParameterId] = Value; + + if (CurrentPreviewEventInstance != nullptr) + { + CurrentPreviewEventInstance->setParameterByID(ParameterId, Value); + } +} + +void FFMODEventEditor::AddParameter(FMOD_STUDIO_PARAMETER_ID ParameterId, float Value) +{ + ParameterValues.Add(ParameterId, Value); +} + +float FFMODEventEditor::GetParameterValue(FMOD_STUDIO_PARAMETER_ID Id) +{ + return ParameterValues[Id]; +} + +void FFMODEventEditor::InitFMODEventEditor(const EToolkitMode::Type Mode, const TSharedPtr &InitToolkitHost, UFMODEvent *Event) +{ + if (IsValid(Event)) + { + EditedEvent = Event; + + TSharedRef StandaloneDefaultLayout = + FTabManager::NewLayout("Standalone_FMODEventEditor_Layout") + ->AddArea(FTabManager::NewPrimaryArea() + ->SetOrientation(Orient_Vertical) + ->Split(FTabManager::NewStack()->AddTab(EventEditorTabId, ETabState::OpenedTab)->SetHideTabWell(true))); + + const bool bCreateDefaultStandaloneMenu = true; + const bool bCreateDefaultToolbar = false; + FAssetEditorToolkit::InitAssetEditor(Mode, InitToolkitHost, FFMODEventEditor::FMODEventEditorAppIdentifier, StandaloneDefaultLayout, + bCreateDefaultStandaloneMenu, bCreateDefaultToolbar, Event); + } +} + +FName FFMODEventEditor::GetToolkitFName() const +{ + return FName("FMODEventEditor"); +} + +FText FFMODEventEditor::GetBaseToolkitName() const +{ + return LOCTEXT("ToolkitName", "FMOD Event Editor"); +} + +FString FFMODEventEditor::GetWorldCentricTabPrefix() const +{ + return LOCTEXT("WorldCentricTabPrefix", "FMOD Event ").ToString(); +} + +FLinearColor FFMODEventEditor::GetWorldCentricTabColorScale() const +{ + return FLinearColor(0.0f, 0.0f, 0.5f, 0.5f); +} + +void FFMODEventEditor::CreateInternalWidgets() +{ + FMODEventEditorPanel = SNew(SFMODEventEditorPanel).FMODEventEditor(SharedThis(this)); +} + +TSharedRef FFMODEventEditor::SpawnTab_EventEditor(const FSpawnTabArgs &Args) +{ + check(Args.GetTabId().TabType == EventEditorTabId); + + CreateInternalWidgets(); + + return SAssignNew(OwnerTab, SDockTab) + .Label(LOCTEXT("EventEditorTitle", "FMOD Event")) + .TabColorScale(GetTabColorScale())[FMODEventEditorPanel.ToSharedRef()]; +} + +void FFMODEventEditor::HandleBanksReloaded() +{ + CurrentPreviewEventInstance = nullptr; + + CreateInternalWidgets(); + + if (OwnerTab.IsValid()) + { + OwnerTab->SetContent(FMODEventEditorPanel.ToSharedRef()); + } +} + +void FFMODEventEditor::HandleBeginPIE(bool bSimulating) +{ + CurrentPreviewEventInstance = nullptr; +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.h new file mode 100644 index 00000000..de06853d --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.h @@ -0,0 +1,88 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Toolkits/AssetEditorToolkit.h" +#include "fmod_studio_common.h" + +namespace FMOD +{ +namespace Studio +{ +class EventDescription; +class EventInstance; +} +} + +static bool operator==(const FMOD_STUDIO_PARAMETER_ID &a, const FMOD_STUDIO_PARAMETER_ID &b) +{ + return (a.data1 == b.data1 && a.data2 == b.data2); +} +FORCEINLINE uint32 GetTypeHash(const FMOD_STUDIO_PARAMETER_ID& id) +{ + return FCrc::MemCrc_DEPRECATED(&id, sizeof(FMOD_STUDIO_PARAMETER_ID)); +} + +class FFMODEventEditor : public FAssetEditorToolkit +{ +public: + virtual void RegisterTabSpawners(const TSharedRef &NewTabManager) override; + virtual void UnregisterTabSpawners(const TSharedRef &NewTabManager) override; + + /** + * Edits the specified event + * + * @param Mode Asset editing mode for this editor (standalone or world-centric) + * @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within + * @param Event The event to edit + */ + void InitFMODEventEditor(const EToolkitMode::Type Mode, const TSharedPtr &InitToolkitHost, class UFMODEvent *Event); + + /** Constructor */ + FFMODEventEditor(); + + /** Destructor */ + virtual ~FFMODEventEditor(); + + UFMODEvent *GetEditedEvent() const; + FMOD::Studio::EventDescription *GetEventDescription() const; + void PlayEvent(); + void PauseEvent(); + void StopEvent(); + float GetParameterValue(FMOD_STUDIO_PARAMETER_ID Id); + void SetParameterValue(FMOD_STUDIO_PARAMETER_ID ParameterId, float Value); + void AddParameter(FMOD_STUDIO_PARAMETER_ID ParameterId, float Value); + + /** IToolkit interface */ + virtual FName GetToolkitFName() const override; + virtual FText GetBaseToolkitName() const override; + virtual FString GetWorldCentricTabPrefix() const override; + virtual FLinearColor GetWorldCentricTabColorScale() const override; + +private: + TMap ParameterValues; + FMOD::Studio::EventInstance *CurrentPreviewEventInstance; + + void HandlePreBanksReloaded(); + void HandleBanksReloaded(); + void HandleBeginPIE(bool bSimulating); + + /** Creates all internal widgets for the tabs to point at */ + void CreateInternalWidgets(); + + /** Spawns the tab with the FMOD event inside */ + TSharedRef SpawnTab_EventEditor(const FSpawnTabArgs &Args); + + TSharedPtr FMODEventEditorPanel; + TSharedPtr OwnerTab; + + /** The tab id for the event editor tab */ + static const FName EventEditorTabId; + + /** FMOD event editor app identifier string */ + static const FName FMODEventEditorAppIdentifier; + + class UFMODEvent *EditedEvent; + + FDelegateHandle BeginPIEDelegateHandle; +}; \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODGenerateAssetsCommandlet.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODGenerateAssetsCommandlet.cpp new file mode 100644 index 00000000..3fd8aaff --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODGenerateAssetsCommandlet.cpp @@ -0,0 +1,70 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. + +#include "FMODGenerateAssetsCommandlet.h" + +#include "FMODSettings.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "Editor.h" +#include "Editor/UnrealEd/Public/FileHelpers.h" +#include "HAL/PlatformFileManager.h" +#include "../Classes/FMODAssetBuilder.h" + +DEFINE_LOG_CATEGORY_STATIC(LogFMODCommandlet, Log, All); + +static constexpr auto RebuildSwitch = TEXT("rebuild"); + +UFMODGenerateAssetsCommandlet::UFMODGenerateAssetsCommandlet(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +int32 UFMODGenerateAssetsCommandlet::Main(const FString& CommandLine) +{ + int32 returnCode = 0; + +#if WITH_EDITOR + + FAssetRegistryModule& assetRegistryModule = FModuleManager::LoadModuleChecked(AssetRegistryConstants::ModuleName); + IAssetRegistry& AssetRegistry = assetRegistryModule.Get(); + + const UFMODSettings& Settings = *GetDefault(); + + TArray Tokens, Switches; + TMap Params; + ParseCommandLine(*CommandLine, Tokens, Switches, Params); + + // Rebuild switch + if (Switches.Contains(RebuildSwitch)) + { + FString FolderToDelete; + IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); + for (FString folder : Settings.GeneratedFolders) + { + FolderToDelete = FPaths::ProjectContentDir() + Settings.ContentBrowserPrefix + folder; + bool removed = FileManager.DeleteDirectoryRecursively(*FolderToDelete); + if (!removed) + { + UE_LOG(LogFMODCommandlet, Warning, TEXT("Unable to delete '%s'."), *FolderToDelete); + } + } + } + + // Ensure AssetRegistry is up to date + TArray InPaths; + InPaths.Add(Settings.GetFullContentPath()); + AssetRegistry.ScanPathsSynchronous(InPaths); + while (AssetRegistry.IsLoadingAssets()) + { + AssetRegistry.Tick(1.0f); + } + + FFMODAssetBuilder assetBuilder; + if (!IsEngineExitRequested()) + { + assetBuilder.Create(); + assetBuilder.ProcessBanks(); + } +#endif + + return returnCode; +} \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.cpp new file mode 100644 index 00000000..ca3806bf --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.cpp @@ -0,0 +1,237 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2023. + +#include "FMODSettingsCustomization.h" + +#include "DetailCategoryBuilder.h" +#include "DetailLayoutBuilder.h" +#include "DetailWidgetRow.h" +#include "FMODSettings.h" +#include "IDetailPropertyRow.h" +#include "Settings/ProjectPackagingSettings.h" +#include "Styling/SlateColor.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/SWidget.h" +#include "Widgets/SCompoundWidget.h" +#include "Widgets/SBoxPanel.h" +#include "Widgets/Layout/SBorder.h" +#include "Widgets/Layout/SWidgetSwitcher.h" +#include "Widgets/Images/SImage.h" +#include "Widgets/Text/STextBlock.h" +#include "Widgets/Input/SButton.h" + +#define LOCTEXT_NAMESPACE "FMODSettings" + +class SSettingsMessage : public SCompoundWidget +{ + SLATE_BEGIN_ARGS(SSettingsMessage) + {} + + // Called when the Setup button is clicked + SLATE_EVENT(FSimpleDelegate, OnSetupClicked) + + SLATE_END_ARGS() + +public: + void Construct(const FArguments& InArgs) + { + TSharedRef SettingsOkayWidget = MakeRow( + "SettingsEditor.GoodIcon", + LOCTEXT("SettingsOkayText", "FMOD Settings are valid, run the Validate FMOD command to perform additional checking."), + FText() + ); + + TSharedRef NoContentDirWidget = MakeRow( + "SettingsEditor.WarningIcon", + LOCTEXT("NoContentDirText", "Bank Output Directory directory has not been set."), + FText() + ); + + TSharedRef PackagingSettingsBadWidget = MakeRow( + "SettingsEditor.WarningIcon", + LOCTEXT("PackagingSettingsBadText", + "The packaging settings for copying the FMOD bank files to staging are not correct. It is recommended that:\n" + " - The bank output directory for the Desktop platform (or the forced platform if set) is added to the \"Additional Non-Asset Directories To Copy\" list.\n" + " - That no other directory containing FMOD banks or assets is added to either the \"Additional Non-Asset Directories To Copy\" list " + "or the \"Additional Non-Asset Directories to Package\" list.\n" + " - The Generated Assets are added to the \"Additional Asset Directories to Cook\" list." + ), + LOCTEXT("FixPackagingSettings", "Fix") + ); + + ChildSlot + [ + SNew(SBorder) + .BorderBackgroundColor(this, &SSettingsMessage::GetBorderColor) + .BorderImage(FAppStyle::GetBrush("ToolPanel.LightGroupBorder")) + .Padding(8.0f) + [ + SNew(SWidgetSwitcher) + .WidgetIndex(this, &SSettingsMessage::GetSetupStateAsInt) + + + SWidgetSwitcher::Slot() + [ + SettingsOkayWidget + ] + + + SWidgetSwitcher::Slot() + [ + NoContentDirWidget + ] + + + SWidgetSwitcher::Slot() + [ + PackagingSettingsBadWidget + ] + ] + ]; + + UpdateState(); + } + + void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) + { + UpdateState(); + } + +private: + FSlateColor GetBorderColor() const + { + if (SettingsState == UFMODSettings::Okay) + { + return FLinearColor::Green; + } + else + { + return FLinearColor(0.8f, 0, 0); + } + } + + TSharedRef MakeRow(FName IconName, FText Message, FText ButtonMessage) + { + TSharedRef Result = SNew(SHorizontalBox) + + // Status icon + + SHorizontalBox::Slot().AutoWidth().VAlign(VAlign_Center)[SNew(SImage).Image(FAppStyle::GetBrush(IconName))] + + // Notice + + SHorizontalBox::Slot() + .FillWidth(1.0f) + .Padding(16.0f, 0.0f) + .VAlign(VAlign_Center)[ + SNew(STextBlock) + .ColorAndOpacity(FLinearColor::White) + .ShadowColorAndOpacity(FLinearColor::Black) + .ShadowOffset(FVector2D::UnitVector) + .AutoWrapText(true) + .Text(Message) + ]; + + if (!ButtonMessage.IsEmpty()) + { + Result->AddSlot() + .AutoWidth() + .VAlign(VAlign_Center) + [ + SNew(SButton) + .OnClicked(this, &SSettingsMessage::OnButtonPressed) + .Text(ButtonMessage) + ]; + } + + return Result; + } + + FReply OnButtonPressed() + { + const UFMODSettings& Settings = *GetDefault(); + UProjectPackagingSettings* PackagingSettings = Cast(UProjectPackagingSettings::StaticClass()->GetDefaultObject()); + + if (SettingsState == UFMODSettings::PackagingSettingsBad) + { + // Remove any bad entries + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Num();) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsNonUFS[i].Path.StartsWith(Settings.BankOutputDirectory.Path)) + { + PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.RemoveAt(i); + } + else + { + ++i; + } + } + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsUFS.Num();) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsUFS[i].Path.StartsWith(Settings.BankOutputDirectory.Path)) + { + PackagingSettings->DirectoriesToAlwaysStageAsUFS.RemoveAt(i); + } + else + { + ++i; + } + } + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysCook.Num();) + { + if (PackagingSettings->DirectoriesToAlwaysCook[i].Path.StartsWith(Settings.GetFullContentPath())) + { + PackagingSettings->DirectoriesToAlwaysCook.RemoveAt(i); + } + else + { + ++i; + } + } + + // Add correct entry + FDirectoryPath BankPath; + BankPath.Path = Settings.GetDesktopBankPath(); + PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Add(BankPath); + FDirectoryPath generatedFolder; + for (FString folder : Settings.GeneratedFolders) + { + generatedFolder.Path = Settings.GetFullContentPath() / folder; + PackagingSettings->DirectoriesToAlwaysCook.Add(generatedFolder); + } + + PackagingSettings->TryUpdateDefaultConfigFile(); + } + + UpdateState(); + return FReply::Handled(); + } + + int32 GetSetupStateAsInt() const + { + return (int32)SettingsState; + } + + void UpdateState() + { + const UFMODSettings& Settings = *GetDefault(); + SettingsState = Settings.Check(); + } + +private: + UFMODSettings::EProblem SettingsState; +}; + +TSharedRef FFMODSettingsCustomization::MakeInstance() +{ + return MakeShareable(new FFMODSettingsCustomization); +} + +FFMODSettingsCustomization::FFMODSettingsCustomization() +{ +} + +void FFMODSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder &DetailLayout) +{ + IDetailCategoryBuilder &PackagingCategory = DetailLayout.EditCategory(TEXT("Notice"), FText::GetEmpty(), ECategoryPriority::Important); + TSharedRef PlatformSetupMessage = SNew(SSettingsMessage); + PackagingCategory.AddCustomRow(LOCTEXT("Warning", "Warning"), false).WholeRowWidget[PlatformSetupMessage]; +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.h new file mode 100644 index 00000000..7764f615 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.h @@ -0,0 +1,25 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2023. + +#pragma once + +#include "CoreMinimal.h" +#include "Misc/Attribute.h" +#include "Input/Reply.h" +#include "IDetailCustomization.h" +#include "PropertyHandle.h" + +class IDetailLayoutBuilder; + +class FFMODSettingsCustomization : public IDetailCustomization +{ +public: + // Makes a new instance of this detail layout class for a specific detail view requesting it + static TSharedRef MakeInstance(); + + // IDetailCustomization interface + virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; + // End of IDetailCustomization interface + +private: + FFMODSettingsCustomization(); +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorModule.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorModule.cpp new file mode 100644 index 00000000..5bb0e847 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorModule.cpp @@ -0,0 +1,1306 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODStudioEditorModule.h" +#include "FMODStudioModule.h" +#include "FMODStudioStyle.h" +#include "FMODAudioComponent.h" +#include "FMODAssetBroker.h" +#include "FMODSettings.h" +#include "FMODUtils.h" + +#include "FMODEventEditor.h" +#include "FMODAudioComponentVisualizer.h" +#include "FMODAudioComponentDetails.h" +#include "FMODAssetBuilder.h" +#include "FMODBankUpdateNotifier.h" +#include "FMODSettingsCustomization.h" +#include "Sequencer/FMODChannelEditors.h" +#include "Sequencer/FMODEventControlSection.h" +#include "Sequencer/FMODEventControlTrackEditor.h" +#include "Sequencer/FMODEventParameterTrackEditor.h" +#include "AssetTypeActions_FMODEvent.h" + +#include "AssetRegistry/AssetRegistryModule.h" +#include "UnrealEd/Public/AssetSelection.h" +#include "Slate/Public/Framework/Notifications/NotificationManager.h" +#include "Slate/Public/Widgets/Notifications/SNotificationList.h" +#include "Developer/Settings/Public/ISettingsModule.h" +#include "Developer/Settings/Public/ISettingsSection.h" +#include "UnrealEd/Public/Editor.h" +#include "Slate/SceneViewport.h" +#include "LevelEditor/Public/LevelEditor.h" +#include "Sockets/Public/SocketSubsystem.h" +#include "Sockets/Public/Sockets.h" +#include "Sockets/Public/IPAddress.h" +#include "UnrealEd/Public/FileHelpers.h" +#include "Sequencer/Public/ISequencerModule.h" +#include "Sequencer/Public/SequencerChannelInterface.h" +#include "MovieSceneTools/Public/ClipboardTypes.h" +#include "Engine/Public/DebugRenderSceneProxy.h" +#include "Engine/Classes/Debug/DebugDrawService.h" +#include "Settings/ProjectPackagingSettings.h" +#include "UnrealEdGlobals.h" +#include "UnrealEd/Public/LevelEditorViewport.h" +#include "ActorFactories/ActorFactory.h" +#include "Engine/Canvas.h" +#include "Editor/UnrealEdEngine.h" +#include "Slate/Public/Framework/MultiBox/MultiBoxBuilder.h" +#include "Misc/MessageDialog.h" +#include "HAL/FileManager.h" +#include "Interfaces/IMainFrameModule.h" +#include "ToolMenus.h" + +#include "fmod_studio.hpp" + +#define LOCTEXT_NAMESPACE "FMODStudio" + +DEFINE_LOG_CATEGORY(LogFMOD); + +class FFMODStudioLink +{ +public: + FFMODStudioLink() + : SocketSubsystem(nullptr) + , Socket(nullptr) + { + SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM); + } + + ~FFMODStudioLink() { Disconnect(); } + + bool Connect() + { + if (!SocketSubsystem) + return false; + + Disconnect(); + Socket = SocketSubsystem->CreateSocket(NAME_Stream, TEXT("FMOD Studio Connection"), false); + + TSharedRef Addr = SocketSubsystem->CreateInternetAddr(); + bool Valid = false; + Addr->SetIp(TEXT("127.0.0.1"), Valid); + if (!Valid) + return false; + + Addr->SetPort(3663); + return Socket->Connect(*Addr); + } + + void Disconnect() + { + if (SocketSubsystem && Socket) + { + SocketSubsystem->DestroySocket(Socket); + Socket = nullptr; + } + } + + bool Execute(const TCHAR *Message, FString &OutMessage) + { + OutMessage = TEXT(""); + if (!Socket) + { + return false; + } + + UE_LOG(LogFMOD, Log, TEXT("Sent studio message: %s"), Message); + + FTCHARToUTF8 MessageChars(Message); + int32 BytesSent = 0; + if (!Socket->Send((const uint8 *)MessageChars.Get(), MessageChars.Length(), BytesSent)) + { + return false; + } + + while (1) + { + FString BackMessage; + if (!ReadMessage(BackMessage)) + { + return false; + } + UE_LOG(LogFMOD, Log, TEXT("Received studio message: %s"), *BackMessage); + if (BackMessage.StartsWith(TEXT("out(): "))) + { + OutMessage = BackMessage.Mid(7).TrimEnd(); + break; + } + else + { + // Keep going + } + } + return true; + } + +private: + bool ReadMessage(FString &OutMessage) + { + while (1) + { + for (int32 i = 0; i < ReceivedMessage.Num(); ++i) + { + if (ReceivedMessage[i] == '\0') + { + OutMessage = FString(UTF8_TO_TCHAR(ReceivedMessage.GetData())); + ReceivedMessage.RemoveAt(0, i + 1); + return true; + } + } + + int32 ExtraSpace = 64; + int32 CurrentSize = ReceivedMessage.Num(); + ReceivedMessage.SetNum(CurrentSize + ExtraSpace); + int32 ActualRead = 0; + if (!Socket->Wait(ESocketWaitConditions::WaitForRead, FTimespan::FromSeconds(10))) + { + return false; + } + else if (!Socket->Recv((uint8 *)ReceivedMessage.GetData() + CurrentSize, ExtraSpace, ActualRead)) + { + return false; + } + ReceivedMessage.SetNum(CurrentSize + ActualRead); + } + } + + ISocketSubsystem *SocketSubsystem; + FSocket *Socket; + TArray ReceivedMessage; +}; + +class FFMODStudioEditorModule : public IFMODStudioEditorModule +{ +public: + /** IModuleInterface implementation */ + FFMODStudioEditorModule() + : bSimulating(false) + , bIsInPIE(false) + , bRegisteredComponentVisualizers(false) + { + } + + virtual void StartupModule() override; + virtual void PostLoadCallback() override; + virtual void ShutdownModule() override; + + void OnPostEngineInit(); + + bool HandleSettingsSaved(); + + /** Show notification */ + void ShowNotification(const FText &Text, SNotificationItem::ECompletionState State); + + void BeginPIE(bool simulating); + void EndPIE(bool simulating); + void PausePIE(bool simulating); + void ResumePIE(bool simulating); + + void ViewportDraw(UCanvas *Canvas, APlayerController *); + + bool Tick(float DeltaTime); + + /** Build UE4 assets for FMOD Studio items */ + void ProcessBanks(); + + /** Add extensions to menu */ + void RegisterHelpMenuEntries(); + void AddFileMenuExtension(FMenuBuilder &MenuBuilder); + + /** Show FMOD version */ + void ShowVersion(); + /** Open CHM */ + void OpenIntegrationDocs(); + /** Open web page to online docs */ + void OpenAPIDocs(); + /** Open Video tutorials page */ + void OpenVideoTutorials(); + /** Set Studio build path */ + void ValidateFMOD(); + + /** Helper to get Studio project locales */ + bool GetStudioLocales(FFMODStudioLink &StudioLink, TArray &StudioLocales); + + /** Reload banks */ + void ReloadBanks(); + + /** Callback for the main frame finishing load */ + void OnMainFrameLoaded(TSharedPtr InRootWindow, bool bIsNewProjectWindow); + + /** Callbacks for bad settings notification buttons */ + void OnBadSettingsPopupSettingsClicked(); + void OnBadSettingsPopupDismissClicked(); + + TArray RegisteredComponentClassNames; + void RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr Visualizer); + + FSimpleMulticastDelegate BanksReloadedDelegate; + FSimpleMulticastDelegate &BanksReloadedEvent() override { return BanksReloadedDelegate; } + + /** The delegate to be invoked when this profiler manager ticks. */ + FTickerDelegate OnTick; + + /** Handle for registered delegates. */ + FTSTicker::FDelegateHandle TickDelegateHandle; + FDelegateHandle BeginPIEDelegateHandle; + FDelegateHandle EndPIEDelegateHandle; + FDelegateHandle PausePIEDelegateHandle; + FDelegateHandle ResumePIEDelegateHandle; + FDelegateHandle FMODControlTrackEditorCreateTrackEditorHandle; + FDelegateHandle FMODParamTrackEditorCreateTrackEditorHandle; + + /** Hook for drawing viewport */ + FDebugDrawDelegate ViewportDrawingDelegate; + FDelegateHandle ViewportDrawingDelegateHandle; + + TSharedPtr AssetBroker; + + /** The extender to pass to the level editor to extend its window menu */ + TSharedPtr MainMenuExtender; + + /** Asset type actions for events (edit, play, stop) */ + TSharedPtr FMODEventAssetTypeActions; + + ISettingsSectionPtr SettingsSection; + + /** Notification popup that settings are bad */ + TWeakPtr BadSettingsNotification; + + /** Asset builder */ + FFMODAssetBuilder AssetBuilder; + + /** Periodically checks for updates of the strings.bank file */ + FFMODBankUpdateNotifier BankUpdateNotifier; + + bool bSimulating; + bool bIsInPIE; + bool bRegisteredComponentVisualizers; +}; + +IMPLEMENT_MODULE(FFMODStudioEditorModule, FMODStudioEditor) + +void FFMODStudioEditorModule::StartupModule() +{ + FCoreDelegates::OnPostEngineInit.AddRaw(this, &FFMODStudioEditorModule::OnPostEngineInit); +} + +void FFMODStudioEditorModule::OnPostEngineInit() +{ + UE_LOG(LogFMOD, Log, TEXT("FFMODStudioEditorModule startup")); + + AssetBroker = MakeShareable(new FFMODAssetBroker); + FComponentAssetBrokerage::RegisterBroker(AssetBroker, UFMODAudioComponent::StaticClass(), true, true); + + if (ISettingsModule *SettingsModule = FModuleManager::GetModulePtr("Settings")) + { + SettingsSection = SettingsModule->RegisterSettings("Project", "Plugins", "FMODStudio", LOCTEXT("FMODStudioSettingsName", "FMOD Studio"), + LOCTEXT("FMODStudioDescription", "Configure the FMOD Studio plugin"), GetMutableDefault()); + + if (SettingsSection.IsValid()) + { + SettingsSection->OnModified().BindRaw(this, &FFMODStudioEditorModule::HandleSettingsSaved); + } + } + + // Register with the sequencer module that we provide auto-key handlers. + ISequencerModule &SequencerModule = FModuleManager::Get().LoadModuleChecked("Sequencer"); + FMODControlTrackEditorCreateTrackEditorHandle = + SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FFMODEventControlTrackEditor::CreateTrackEditor)); + FMODParamTrackEditorCreateTrackEditorHandle = + SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FFMODEventParameterTrackEditor::CreateTrackEditor)); + SequencerModule.RegisterChannelInterface(); + + // Register the details customizations + { + FPropertyEditorModule &PropertyModule = FModuleManager::LoadModuleChecked("PropertyEditor"); + + PropertyModule.RegisterCustomClassLayout( + UFMODSettings::StaticClass()->GetFName(), + FOnGetDetailCustomizationInstance::CreateStatic(&FFMODSettingsCustomization::MakeInstance) + ); + + PropertyModule.RegisterCustomClassLayout( + "FMODAudioComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FFMODAudioComponentDetails::MakeInstance)); + PropertyModule.NotifyCustomizationModuleChanged(); + } + + // Need to load the editor module since it gets created after us, and we can't re-order ourselves otherwise our asset registration stops working! + // It only works if we are running the editor, not a commandlet + if (!IsRunningCommandlet() && !IsRunningGame() && FSlateApplication::IsInitialized()) + { + FLevelEditorModule *LevelEditor = FModuleManager::LoadModulePtr(TEXT("LevelEditor")); + if (LevelEditor) + { + RegisterHelpMenuEntries(); + MainMenuExtender = MakeShareable(new FExtender); + MainMenuExtender->AddMenuExtension("FileLoadAndSave", EExtensionHook::After, NULL, + FMenuExtensionDelegate::CreateRaw(this, &FFMODStudioEditorModule::AddFileMenuExtension)); + LevelEditor->GetMenuExtensibilityManager()->AddExtender(MainMenuExtender); + } + } + + // Register AssetTypeActions + IAssetTools &AssetTools = FModuleManager::GetModuleChecked("AssetTools").Get(); + + FMODEventAssetTypeActions = MakeShareable(new FAssetTypeActions_FMODEvent); + AssetTools.RegisterAssetTypeActions(FMODEventAssetTypeActions.ToSharedRef()); + + // Register slate style overrides + FFMODStudioStyle::Initialize(); + + BeginPIEDelegateHandle = FEditorDelegates::BeginPIE.AddRaw(this, &FFMODStudioEditorModule::BeginPIE); + EndPIEDelegateHandle = FEditorDelegates::EndPIE.AddRaw(this, &FFMODStudioEditorModule::EndPIE); + PausePIEDelegateHandle = FEditorDelegates::PausePIE.AddRaw(this, &FFMODStudioEditorModule::PausePIE); + ResumePIEDelegateHandle = FEditorDelegates::ResumePIE.AddRaw(this, &FFMODStudioEditorModule::ResumePIE); + + ViewportDrawingDelegate = FDebugDrawDelegate::CreateRaw(this, &FFMODStudioEditorModule::ViewportDraw); + ViewportDrawingDelegateHandle = UDebugDrawService::Register(TEXT("Editor"), ViewportDrawingDelegate); + + OnTick = FTickerDelegate::CreateRaw(this, &FFMODStudioEditorModule::Tick); + TickDelegateHandle = FTSTicker::GetCoreTicker().AddTicker(OnTick); + + // Create asset builder + AssetBuilder.Create(); + + if (!IsRunningCommandlet()) + { + // Build assets when asset registry has finished loading + FAssetRegistryModule& AssetRegistry = FModuleManager::LoadModuleChecked(AssetRegistryConstants::ModuleName); + AssetRegistry.Get().OnFilesLoaded().AddLambda([this]() { ProcessBanks(); }); + } + + // Bind to bank update notifier to reload banks when they change on disk + BankUpdateNotifier.BanksUpdatedEvent.AddRaw(this, &FFMODStudioEditorModule::ProcessBanks); + + // Register a callback to validate settings on startup + IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked(TEXT("MainFrame")); + MainFrameModule.OnMainFrameCreationFinished().AddRaw(this, &FFMODStudioEditorModule::OnMainFrameLoaded); +} + +void FFMODStudioEditorModule::ProcessBanks() +{ + if (!IsRunningCommandlet() && FApp::HasProjectName()) + { + BankUpdateNotifier.EnableUpdate(false); + ReloadBanks(); + + const UFMODSettings &Settings = *GetDefault(); + BankUpdateNotifier.SetFilePath(Settings.GetFullBankPath()); + + BankUpdateNotifier.EnableUpdate(true); + + IFMODStudioModule::Get().RefreshSettings(); + } +} + +void FFMODStudioEditorModule::RegisterHelpMenuEntries() +{ + FToolMenuOwnerScoped OwnerScoped(this); + UToolMenu* HelpMenu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Help"); + FToolMenuSection& Section = HelpMenu->AddSection("FMODHelp", LOCTEXT("FMODHelpLabel", "FMOD Help"), + FToolMenuInsert("HelpBrowse", EToolMenuInsertType::Default)); + Section.AddEntry(FToolMenuEntry::InitMenuEntry( + NAME_None, + LOCTEXT("FMODVersionMenuEntryTitle", "About FMOD Studio"), + LOCTEXT("FMODVersionMenuEntryToolTip", "Shows FMOD Studio version information."), + FSlateIcon(), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::ShowVersion)) + )); + +#if PLATFORM_WINDOWS + Section.AddEntry(FToolMenuEntry::InitMenuEntry( + NAME_None, + LOCTEXT("FMODHelpCHMTitle", "FMOD Documentation..."), + LOCTEXT("FMODHelpCHMToolTip", "Opens the local FMOD documentation."), + FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.BrowseAPIReference"), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::OpenIntegrationDocs)) + )); +#endif + + Section.AddEntry(FToolMenuEntry::InitMenuEntry( + NAME_None, + LOCTEXT("FMODHelpOnlineTitle", "FMOD Online Documentation..."), + LOCTEXT("FMODHelpOnlineToolTip", "Go to the online FMOD documentation."), + FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.BrowseDocumentation"), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::OpenAPIDocs)) + )); + + Section.AddEntry(FToolMenuEntry::InitMenuEntry( + NAME_None, + LOCTEXT("FMODHelpVideosTitle", "FMOD Tutorial Videos..."), + LOCTEXT("FMODHelpVideosToolTip", "Go to the online FMOD tutorial videos."), + FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.Tutorials"), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::OpenVideoTutorials)) + )); + + Section.AddEntry(FToolMenuEntry::InitMenuEntry( + NAME_None, + LOCTEXT("FMODSetStudioBuildTitle", "Validate FMOD"), + LOCTEXT("FMODSetStudioBuildToolTip", "Verifies that FMOD and FMOD Studio are working as expected."), + FSlateIcon(), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::ValidateFMOD)) + )); +} + +void FFMODStudioEditorModule::AddFileMenuExtension(FMenuBuilder &MenuBuilder) +{ + MenuBuilder.BeginSection("FMODFile", LOCTEXT("FMODFileLabel", "FMOD")); + MenuBuilder.AddMenuEntry(LOCTEXT("FMODFileMenuEntryTitle", "Reload Banks"), + LOCTEXT("FMODFileMenuEntryToolTip", "Force a manual reload of all FMOD Studio banks."), FSlateIcon(), + FUIAction(FExecuteAction::CreateRaw(this, &FFMODStudioEditorModule::ReloadBanks))); + MenuBuilder.EndSection(); +} + +unsigned int GetDLLVersion() +{ + // Just grab it from the audition context which is always valid + unsigned int DLLVersion = 0; + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Auditioning); + if (StudioSystem) + { + FMOD::System *LowLevelSystem = nullptr; + if (StudioSystem->getCoreSystem(&LowLevelSystem) == FMOD_OK) + { + LowLevelSystem->getVersion(&DLLVersion); + } + } + return DLLVersion; +} + +FString VersionToString(unsigned int Version) +{ + unsigned int ProductVersion = (Version & 0xffff0000) >> 16; + unsigned int MajorVersion = (Version & 0x0000ff00) >> 8; + unsigned int MinorVersion = (Version & 0x000000ff); + return FString::Printf(TEXT("%x.%02x.%02x"), ProductVersion, MajorVersion, MinorVersion); +} + +unsigned int MakeVersion(unsigned int ProductVersion, unsigned int MajorVersion, unsigned int MinorVersion) +{ + auto EncodeAsHex = [](unsigned int Value) -> unsigned int + { + return 16 * (Value / 10) + Value % 10; + }; + + ProductVersion = EncodeAsHex(ProductVersion); + MajorVersion = EncodeAsHex(MajorVersion); + MinorVersion = EncodeAsHex(MinorVersion); + + return ((ProductVersion & 0xffff) << 16) | ((MajorVersion & 0xff) << 8) | (MinorVersion & 0xff); +} + +unsigned int VersionFromString(FString Version) +{ + unsigned int ProductVersion = 0; + unsigned int MajorVersion = 0; + unsigned int MinorVersion = 0; + TArray VersionFields; + + if (Version.ParseIntoArray(VersionFields, TEXT(".")) == 3) + { + ProductVersion = FCString::Atoi(*VersionFields[0]); + MajorVersion = FCString::Atoi(*VersionFields[1]); + MinorVersion = FCString::Atoi(*VersionFields[2]); + } + + return MakeVersion(ProductVersion, MajorVersion, MinorVersion); +} + +void FFMODStudioEditorModule::ShowVersion() +{ + FString HeaderVersion = VersionToString(FMOD_VERSION); + FString DLLVersion = VersionToString(GetDLLVersion()); + + FText VersionMessage = FText::Format(LOCTEXT("FMODStudio_About", + "FMOD Studio\n\nBuilt Version: {0}\nDLL Version: {1}\n\nCopyright \u00A9 Firelight Technologies Pty " + "Ltd.\n\nSee LICENSE.TXT for additional license information."), + FText::FromString(HeaderVersion), FText::FromString(DLLVersion)); + + FMessageDialog::Open(EAppMsgType::Ok, VersionMessage); +} + +void FFMODStudioEditorModule::OpenIntegrationDocs() +{ + FPlatformProcess::LaunchFileInDefaultExternalApplication(TEXT("https://www.fmod.com/docs/unreal")); +} + +void FFMODStudioEditorModule::OpenAPIDocs() +{ + FPlatformProcess::LaunchFileInDefaultExternalApplication(TEXT("https://www.fmod.com/docs/api")); +} + +void FFMODStudioEditorModule::OpenVideoTutorials() +{ + FPlatformProcess::LaunchFileInDefaultExternalApplication(TEXT("http://www.youtube.com/user/FMODTV")); +} + +bool FFMODStudioEditorModule::GetStudioLocales(FFMODStudioLink &StudioLink, TArray &StudioLocales) +{ + FString OutMessage; + + if (!StudioLink.Execute(TEXT("studio.project.workspace.locales.length"), OutMessage)) + { + return false; + } + + int NumStudioLocales = FCString::Atoi(*OutMessage); + StudioLocales.Reserve(NumStudioLocales); + + for (int i = 0; i < NumStudioLocales; ++i) + { + FFMODProjectLocale Locale{}; + FString Message = FString::Printf(TEXT("studio.project.workspace.locales[%d].name"), i); + + if (!StudioLink.Execute(*Message, Locale.LocaleName)) + { + return false; + } + + Message = FString::Printf(TEXT("studio.project.workspace.locales[%d].localeCode"), i); + + if (!StudioLink.Execute(*Message, Locale.LocaleCode)) + { + return false; + } + + StudioLocales.Push(Locale); + } + + return true; +} + +void FFMODStudioEditorModule::ValidateFMOD() +{ + int ProblemsFound = 0; + FFMODStudioLink StudioLink; + bool Connected = StudioLink.Connect(); + + if (!Connected) + { + if (EAppReturnType::No == + FMessageDialog::Open(EAppMsgType::YesNo, + LOCTEXT("SetStudioBuildStudioNotRunning", + "FMODStudio does not appear to be running. Only some validation will occur. Do you want to continue anyway?"))) + { + return; + } + } + + unsigned int HeaderVersion = FMOD_VERSION; + unsigned int DLLVersion = GetDLLVersion(); + unsigned int StudioVersion = 0; + + if (Connected) + { + FString StudioVersionString; + + if (StudioLink.Execute(TEXT("studio.version"), StudioVersionString)) + { + // We expect something like "Version xx.yy.zz, 32/64, Some build number" + UE_LOG(LogFMOD, Log, TEXT("Received studio version: %s"), *StudioVersionString); + TArray VersionParts; + + if (StudioVersionString.StartsWith(TEXT("Version ")) && StudioVersionString.ParseIntoArray(VersionParts, TEXT(",")) >= 1) + { + StudioVersion = VersionFromString(VersionParts[0].RightChop(8)); + } + } + } + + if (HeaderVersion != DLLVersion) + { + FText VersionMessage = FText::Format(LOCTEXT("SetStudioBuildStudio_Status", + "The FMOD DLL version is different to the version the integration was built against. This may " + "cause problems running the game.\nBuilt Version: {0}\nDLL Version: {1}\n"), + FText::FromString(VersionToString(HeaderVersion)), FText::FromString(VersionToString(DLLVersion))); + FMessageDialog::Open(EAppMsgType::Ok, VersionMessage); + ProblemsFound++; + } + + if (Connected && StudioVersion != DLLVersion) + { + FText VersionMessage = + FText::Format(LOCTEXT("SetStudioBuildStudio_Version", + "The Studio tool is different to the version the integration was built against. The integration may not be able to " + "load the banks that the tool builds.\n\nBuilt Version: {0}\nDLL Version: {1}\nStudio Version: {2}\n\nWe recommend " + "using the Studio tool that matches the integration.\n\nDo you want to continue with the validation?"), + FText::FromString(VersionToString(HeaderVersion)), FText::FromString(VersionToString(DLLVersion)), + FText::FromString(VersionToString(StudioVersion))); + + if (EAppReturnType::No == FMessageDialog::Open(EAppMsgType::YesNo, VersionMessage)) + { + return; + } + + ProblemsFound++; + } + + UFMODSettings& Settings = *GetMutableDefault(); + + FString FullBankPath = Settings.BankOutputDirectory.Path; + + if (FPaths::IsRelative(FullBankPath)) + { + FullBankPath = FPaths::ProjectContentDir() / FullBankPath; + } + + FString PlatformBankPath = Settings.GetFullBankPath(); + FullBankPath = FPaths::ConvertRelativePathToFull(FullBankPath); + PlatformBankPath = FPaths::ConvertRelativePathToFull(PlatformBankPath); + + if (Connected) + { + // File path was added in FMOD Studio 1.07.00 + FString StudioProjectPath; + FString StudioProjectDir; + + if (StudioVersion >= MakeVersion(1, 7, 0)) + { + StudioLink.Execute(TEXT("studio.project.filePath"), StudioProjectPath); + + if (StudioProjectPath.IsEmpty() || StudioProjectPath == TEXT("undefined")) + { + FMessageDialog::Open(EAppMsgType::Ok, + LOCTEXT("SetStudioBuildStudio_NewProject", + "FMOD Studio has an empty project. Please go to FMOD Studio, and press Save to create your new project.")); + // Just try to save anyway + FString Result; + StudioLink.Execute(TEXT("studio.project.save()"), Result); + } + + StudioLink.Execute(TEXT("studio.project.filePath"), StudioProjectPath); + + if (StudioProjectPath != TEXT("undefined")) + { + StudioProjectDir = FPaths::GetPath(StudioProjectPath); + } + } + + FString StudioPathString; + StudioLink.Execute(TEXT("studio.project.workspace.builtBanksOutputDirectory"), StudioPathString); + + if (StudioPathString == TEXT("undefined")) + { + StudioPathString = TEXT(""); + } + + FString CanonicalBankPath = FullBankPath; + FPaths::CollapseRelativeDirectories(CanonicalBankPath); + FPaths::NormalizeDirectoryName(CanonicalBankPath); + FPaths::RemoveDuplicateSlashes(CanonicalBankPath); + FPaths::NormalizeDirectoryName(CanonicalBankPath); + FString CanonicalStudioPath = StudioPathString; + + if (FPaths::IsRelative(CanonicalStudioPath) && !StudioProjectDir.IsEmpty() && !StudioPathString.IsEmpty()) + { + CanonicalStudioPath = FPaths::Combine(*StudioProjectDir, *CanonicalStudioPath); + } + + FPaths::CollapseRelativeDirectories(CanonicalStudioPath); + FPaths::NormalizeDirectoryName(CanonicalStudioPath); + FPaths::RemoveDuplicateSlashes(CanonicalStudioPath); + FPaths::NormalizeDirectoryName(CanonicalStudioPath); + + if (!FPaths::IsSamePath(CanonicalBankPath, CanonicalStudioPath)) + { + FString BankPathToSet = FullBankPath; + + // Extra logic - if we have put the studio project inside the game project, then make it relative + if (!StudioProjectDir.IsEmpty()) + { + FString GameBaseDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectDir()); + FString BankPathFromGameProject = FullBankPath; + FString StudioProjectFromGameProject = StudioProjectDir; + if (FPaths::MakePathRelativeTo(BankPathFromGameProject, *GameBaseDir) && !BankPathFromGameProject.Contains(TEXT("..")) && + FPaths::MakePathRelativeTo(StudioProjectFromGameProject, *GameBaseDir) && !StudioProjectFromGameProject.Contains(TEXT(".."))) + { + FPaths::MakePathRelativeTo(BankPathToSet, *(StudioProjectDir + TEXT("/"))); + } + } + + ProblemsFound++; + + FText AskMessage = FText::Format(LOCTEXT("SetStudioBuildStudio_Ask", + "FMOD Studio build path should be set up.\n\nCurrent Studio build path: {0}\nNew build path: " + "{1}\n\nDo you want to fix up the project now?"), + FText::FromString(StudioPathString), FText::FromString(BankPathToSet)); + + if (EAppReturnType::Yes == FMessageDialog::Open(EAppMsgType::YesNo, AskMessage)) + { + FString Result; + StudioLink.Execute(*FString::Printf(TEXT("studio.project.workspace.builtBanksOutputDirectory = \"%s\";"), *BankPathToSet), Result); + StudioLink.Execute(TEXT("studio.project.workspace.builtBanksOutputDirectory"), Result); + + if (Result != BankPathToSet) + { + FMessageDialog::Open(EAppMsgType::Ok, + LOCTEXT("SetStudioBuildStudio_Save", + "Failed to set bank directory. Please go to FMOD Studio, and set the bank path in FMOD Studio project settings.")); + } + + FMessageDialog::Open( + EAppMsgType::Ok, LOCTEXT("SetStudioBuildStudio_Save", "Please go to FMOD Studio, save your project and build banks.")); + // Just try to do it again anyway + StudioLink.Execute(TEXT("studio.project.save()"), Result); + StudioLink.Execute(TEXT("studio.project.build()"), Result); + } + } + + if (StudioVersion >= MakeVersion(2, 0, 0)) + { + // Check whether Studio project locales match those setup in UE4 + TArray StudioLocales; + + if (GetStudioLocales(StudioLink, StudioLocales)) + { + bool bAllMatch = true; + + if (StudioLocales.Num() == Settings.Locales.Num()) + { + for (const FFMODProjectLocale& StudioLocale : StudioLocales) + { + bool bMatch = false; + + for (const FFMODProjectLocale& Locale : Settings.Locales) + { + if (Locale.LocaleCode == StudioLocale.LocaleCode && Locale.LocaleName == StudioLocale.LocaleName) + { + bMatch = true; + break; + } + } + + if (!bMatch) + { + bAllMatch = false; + break; + } + } + } + else + { + bAllMatch = false; + } + + if (!bAllMatch) + { + ProblemsFound++; + FText Message = LOCTEXT("LocalesMismatch", + "The project locales do not match those defined in the FMOD Studio Project.\n\n" + "Would you like to import the locales from Studio?\n"); + if (FMessageDialog::Open(EAppMsgType::YesNo, Message) == EAppReturnType::Yes) + { + Settings.Locales = StudioLocales; + Settings.Locales[0].bDefault = true; + SettingsSection->Save(); + IFMODStudioModule::Get().RefreshSettings(); + } + } + } + } + } + + bool bAnyBankFiles = false; + + // Check bank path + if (!FPaths::DirectoryExists(FullBankPath) || !FPaths::DirectoryExists(PlatformBankPath)) + { + FText DirMessage = FText::Format(LOCTEXT("SetStudioBuildStudio_Dir", + "The FMOD Content directory does not exist. Please make sure FMOD Studio is exporting banks into the " + "correct location.\n\nBanks should be exported to: {0}\nBanks files should exist in: {1}\n"), + FText::FromString(FullBankPath), FText::FromString(PlatformBankPath)); + FMessageDialog::Open(EAppMsgType::Ok, DirMessage); + ProblemsFound++; + } + else + { + TArray BankFiles; + IFMODStudioModule::Get().GetAllBankPaths(BankFiles, true); + + if (BankFiles.Num() != 0) + { + bAnyBankFiles = true; + } + else + { + FText EmptyBankDirMessage = + FText::Format(LOCTEXT("SetStudioBuildStudio_EmptyBankDir", + "The FMOD Content directory does not have any bank files in them. Please make sure FMOD Studio is exporting banks " + "into the correct location.\n\nBanks should be exported to: {0}\nBanks files should exist in: {1}\n"), + FText::FromString(FullBankPath), FText::FromString(PlatformBankPath)); + FMessageDialog::Open(EAppMsgType::Ok, EmptyBankDirMessage); + ProblemsFound++; + } + } + + // Look for banks that may have failed to load + if (bAnyBankFiles) + { + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Auditioning); + int BankCount = 0; + StudioSystem->getBankCount(&BankCount); + TArray FailedBanks = IFMODStudioModule::Get().GetFailedBankLoads(EFMODSystemContext::Auditioning); + + if (BankCount == 0 || FailedBanks.Num() != 0) + { + FString CombinedBanks; + + for (auto Bank : FailedBanks) + { + CombinedBanks += Bank; + CombinedBanks += TEXT("\n"); + } + + FText BankLoadMessage; + + if (BankCount == 0 && FailedBanks.Num() == 0) + { + BankLoadMessage = LOCTEXT("SetStudioBuildStudio_BankLoad", "Failed to load banks\n"); + } + else if (BankCount == 0) + { + BankLoadMessage = + FText::Format(LOCTEXT("SetStudioBuildStudio_BankLoad", "Failed to load banks:\n{0}\n"), FText::FromString(CombinedBanks)); + } + else + { + BankLoadMessage = + FText::Format(LOCTEXT("SetStudioBuildStudio_BankLoad", "Some banks failed to load:\n{0}\n"), FText::FromString(CombinedBanks)); + } + + FMessageDialog::Open(EAppMsgType::Ok, BankLoadMessage); + ProblemsFound++; + } + else + { + int TotalEventCount = 0; + TArray Banks; + Banks.SetNum(BankCount); + StudioSystem->getBankList(Banks.GetData(), BankCount, &BankCount); + + for (FMOD::Studio::Bank *Bank : Banks) + { + int EventCount = 0; + Bank->getEventCount(&EventCount); + TotalEventCount += EventCount; + } + + if (TotalEventCount == 0) + { + FMessageDialog::Open(EAppMsgType::Ok, + LOCTEXT("SetStudioBuildStudio_NoEvents", + "Banks have been loaded but they didn't have any events in them. Please make sure you have added some events to banks.")); + ProblemsFound++; + } + } + } + + // Look for required plugins that have not been registered + TArray RequiredPlugins = IFMODStudioModule::Get().GetRequiredPlugins(); + + if (RequiredPlugins.Num() != 0 && Settings.PluginFiles.Num() == 0) + { + FString CombinedPlugins; + + for (auto Name : RequiredPlugins) + { + CombinedPlugins += Name; + CombinedPlugins += TEXT("\n"); + } + + FText PluginMessage = + FText::Format(LOCTEXT("SetStudioBuildStudio_Plugins", + "The banks require the following plugins, but no plugin filenames are listed in the settings:\n{0}\n"), + FText::FromString(CombinedPlugins)); + FMessageDialog::Open(EAppMsgType::Ok, PluginMessage); + ProblemsFound++; + } + + // Look for FMOD in packaging settings + UProjectPackagingSettings *PackagingSettings = Cast(UProjectPackagingSettings::StaticClass()->GetDefaultObject()); + bool bPackagingFound = false; + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Num(); ++i) + { + // We allow subdirectory references, such as "FMOD/Mobile" + if (PackagingSettings->DirectoriesToAlwaysStageAsNonUFS[i].Path.StartsWith(Settings.BankOutputDirectory.Path)) + { + bPackagingFound = true; + break; + } + } + + int OldPackagingIndex = -1; + + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysStageAsUFS.Num(); ++i) + { + if (PackagingSettings->DirectoriesToAlwaysStageAsUFS[i].Path.StartsWith(Settings.BankOutputDirectory.Path)) + { + OldPackagingIndex = i; + break; + } + } + + if (OldPackagingIndex >= 0) + { + ProblemsFound++; + + FText message = bPackagingFound ? + LOCTEXT("PackagingFMOD_Both", + "FMOD has been added to both the \"Additional Non-Asset Directories to Copy\" and the \"Additional Non-Asset Directories to Package\" " + "lists. It is recommended to remove FMOD from the \"Additional Non-Asset Directories to Package\" list.\n\n" + "Do you want to remove it now?") : + LOCTEXT("PackagingFMOD_AskMove", + "FMOD has been added to the \"Additional Non-Asset Directories to Package\" list. " + "Packaging FMOD content may lead to deadlocks at runtime. " + "It is recommended to move FMOD to the \"Additional Non-Asset Directories to Copy\" list.\n\n" + "Do you want to move it now?"); + + if (EAppReturnType::Yes == FMessageDialog::Open(EAppMsgType::YesNo, message)) + { + PackagingSettings->DirectoriesToAlwaysStageAsUFS.RemoveAt(OldPackagingIndex); + + if (!bPackagingFound) + { + PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Add(Settings.BankOutputDirectory); + } + + PackagingSettings->TryUpdateDefaultConfigFile(); + } + } + else if (!bPackagingFound) + { + ProblemsFound++; + + FText message = LOCTEXT("PackagingFMOD_Ask", + "FMOD has not been added to the \"Additional Non-Asset Directories to Copy\" list.\n\nDo you want add it now?"); + + if (EAppReturnType::Yes == FMessageDialog::Open(EAppMsgType::YesNo, message)) + { + PackagingSettings->DirectoriesToAlwaysStageAsNonUFS.Add(Settings.BankOutputDirectory); + PackagingSettings->TryUpdateDefaultConfigFile(); + } + } + + bool bAssetsFound = false; + for (int i = 0; i < PackagingSettings->DirectoriesToAlwaysCook.Num(); ++i) + { + if (PackagingSettings->DirectoriesToAlwaysCook[i].Path.StartsWith(Settings.GetFullContentPath())) + { + bAssetsFound = true; + break; + } + } + if (!bAssetsFound) + { + ProblemsFound++; + + FText message = LOCTEXT("PackagingFMOD_Ask", + "FMOD has not been added to the \"Additional Asset Directories to Cook\" list.\n\nDo you want add it now?"); + + if (EAppReturnType::Yes == FMessageDialog::Open(EAppMsgType::YesNo, message)) + { + FDirectoryPath GeneratedDir; + for (FString folder : Settings.GeneratedFolders) + { + GeneratedDir.Path = Settings.GetFullContentPath() / folder; + PackagingSettings->DirectoriesToAlwaysCook.Add(GeneratedDir); + } + PackagingSettings->TryUpdateDefaultConfigFile(); + } + } + + // Summary + if (ProblemsFound) + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("SetStudioBuildStudio_FinishedBad", "Finished validation.\n")); + } + else + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("SetStudioBuildStudio_FinishedGood", "Finished validation. No problems detected.\n")); + } +} + +void FFMODStudioEditorModule::OnMainFrameLoaded(TSharedPtr InRootWindow, bool bIsNewProjectWindow) +{ + if (!bIsNewProjectWindow) + { + // Show a popup notification that allows the user to fix bad settings + const UFMODSettings& Settings = *GetDefault(); + + if (Settings.Check() != UFMODSettings::Okay) + { + FNotificationInfo Info(LOCTEXT("BadSettingsPopupTitle", "FMOD Settings Problem Detected")); + Info.bFireAndForget = false; + Info.bUseLargeFont = true; + Info.bUseThrobber = false; + Info.FadeOutDuration = 0.5f; + Info.ButtonDetails.Add(FNotificationButtonInfo(LOCTEXT("BadSettingsPopupSettings", "Settings..."), + LOCTEXT("BadSettingsPopupSettingsTT", "Open the settings editor"), + FSimpleDelegate::CreateRaw(this, &FFMODStudioEditorModule::OnBadSettingsPopupSettingsClicked))); + Info.ButtonDetails.Add(FNotificationButtonInfo(LOCTEXT("BadSettingsPopupDismiss", "Dismiss"), + LOCTEXT("BadSettingsPopupDismissTT", "Dismiss this notification"), + FSimpleDelegate::CreateRaw(this, &FFMODStudioEditorModule::OnBadSettingsPopupDismissClicked))); + + BadSettingsNotification = FSlateNotificationManager::Get().AddNotification(Info); + BadSettingsNotification.Pin()->SetCompletionState(SNotificationItem::CS_Pending); + } + } +} + +void FFMODStudioEditorModule::OnBadSettingsPopupSettingsClicked() +{ + if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr("Settings")) + { + SettingsModule->ShowViewer("Project", "Plugins", "FMODStudio"); + } + + BadSettingsNotification.Pin()->ExpireAndFadeout(); +} + +void FFMODStudioEditorModule::OnBadSettingsPopupDismissClicked() +{ + BadSettingsNotification.Pin()->ExpireAndFadeout(); +} + +bool FFMODStudioEditorModule::Tick(float DeltaTime) +{ + if (!bRegisteredComponentVisualizers && GUnrealEd != nullptr) + { + // Register component visualizers (GUnrealED is required for this, but not initialized before this module loads, so we have to wait until GUnrealEd is available) + RegisterComponentVisualizer(UFMODAudioComponent::StaticClass()->GetFName(), MakeShareable(new FFMODAudioComponentVisualizer)); + + bRegisteredComponentVisualizers = true; + } + + BankUpdateNotifier.Update(DeltaTime); + + // Update listener position for Editor sound system + FMOD::Studio::System *StudioSystem = IFMODStudioModule::Get().GetStudioSystem(EFMODSystemContext::Editor); + if (StudioSystem) + { + if (GCurrentLevelEditingViewportClient) + { + const FVector &ViewLocation = GCurrentLevelEditingViewportClient->GetViewLocation(); + FMatrix CameraToWorld = FRotationMatrix::Make(GCurrentLevelEditingViewportClient->GetViewRotation()); + FVector Up = CameraToWorld.GetUnitAxis(EAxis::Z); + FVector Forward = CameraToWorld.GetUnitAxis(EAxis::X); + + FMOD_3D_ATTRIBUTES Attributes = { { 0 } }; + Attributes.position = FMODUtils::ConvertWorldVector(ViewLocation); + Attributes.forward = FMODUtils::ConvertUnitVector(Forward); + Attributes.up = FMODUtils::ConvertUnitVector(Up); + + verifyfmod(StudioSystem->setListenerAttributes(0, &Attributes)); + } + } + + return true; +} + +void FFMODStudioEditorModule::BeginPIE(bool simulating) +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule BeginPIE: %d"), simulating); + BankUpdateNotifier.EnableUpdate(false); + bSimulating = simulating; + bIsInPIE = true; + IFMODStudioModule::Get().SetInPIE(true, simulating); +} + +void FFMODStudioEditorModule::EndPIE(bool simulating) +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule EndPIE: %d"), simulating); + bSimulating = false; + bIsInPIE = false; + IFMODStudioModule::Get().SetInPIE(false, simulating); + BankUpdateNotifier.EnableUpdate(true); +} + +void FFMODStudioEditorModule::PausePIE(bool simulating) +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule PausePIE%d")); + IFMODStudioModule::Get().SetSystemPaused(true); +} + +void FFMODStudioEditorModule::ResumePIE(bool simulating) +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule ResumePIE")); + IFMODStudioModule::Get().SetSystemPaused(false); +} + +void FFMODStudioEditorModule::PostLoadCallback() +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule PostLoadCallback")); +} + +void FFMODStudioEditorModule::ViewportDraw(UCanvas *Canvas, APlayerController *) +{ + // Only want to update based on viewport in simulate mode. + // In PIE/game, we update from the player controller instead. + if (!bSimulating) + { + return; + } + + const FSceneView *View = Canvas->SceneView; + + if (View->Drawer == GCurrentLevelEditingViewportClient) + { + UWorld *World = GCurrentLevelEditingViewportClient->GetWorld(); + const FVector &ViewLocation = GCurrentLevelEditingViewportClient->GetViewLocation(); + + FMatrix CameraToWorld = View->ViewMatrices.GetViewMatrix().InverseFast(); + FVector ProjUp = CameraToWorld.TransformVector(FVector(0, 1000, 0)); + FVector ProjRight = CameraToWorld.TransformVector(FVector(1000, 0, 0)); + + FTransform ListenerTransform(FRotationMatrix::MakeFromZY(ProjUp, ProjRight)); + ListenerTransform.SetTranslation(ViewLocation); + ListenerTransform.NormalizeRotation(); + + IFMODStudioModule::Get().SetListenerPosition(0, World, ListenerTransform, 0.0f); + IFMODStudioModule::Get().FinishSetListenerPosition(1); + } +} + +void FFMODStudioEditorModule::ShutdownModule() +{ + UE_LOG(LogFMOD, Verbose, TEXT("FFMODStudioEditorModule shutdown")); + + if (UObjectInitialized()) + { + BankUpdateNotifier.BanksUpdatedEvent.RemoveAll(this); + + // Unregister tick function. + FTSTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle); + + FEditorDelegates::BeginPIE.Remove(BeginPIEDelegateHandle); + FEditorDelegates::EndPIE.Remove(EndPIEDelegateHandle); + FEditorDelegates::PausePIE.Remove(PausePIEDelegateHandle); + FEditorDelegates::ResumePIE.Remove(ResumePIEDelegateHandle); + + if (ViewportDrawingDelegate.IsBound()) + { + UDebugDrawService::Unregister(ViewportDrawingDelegateHandle); + } + + FComponentAssetBrokerage::UnregisterBroker(AssetBroker); + + if (MainMenuExtender.IsValid()) + { + FLevelEditorModule *LevelEditorModule = FModuleManager::GetModulePtr("LevelEditor"); + if (LevelEditorModule) + { + LevelEditorModule->GetMenuExtensibilityManager()->RemoveExtender(MainMenuExtender); + } + } + } + + if (ISettingsModule *SettingsModule = FModuleManager::GetModulePtr("Settings")) + { + SettingsModule->UnregisterSettings("Project", "Plugins", "FMODStudio"); + } + + // Unregister AssetTypeActions + if (FModuleManager::Get().IsModuleLoaded("AssetTools")) + { + IAssetTools &AssetTools = FModuleManager::GetModuleChecked("AssetTools").Get(); + + AssetTools.UnregisterAssetTypeActions(FMODEventAssetTypeActions.ToSharedRef()); + } + + // Unregister component visualizers + if (GUnrealEd != nullptr) + { + // Iterate over all class names we registered for + for (FName ClassName : RegisteredComponentClassNames) + { + GUnrealEd->UnregisterComponentVisualizer(ClassName); + } + } + + // Unregister sequencer track creation delegates + ISequencerModule *SequencerModule = FModuleManager::GetModulePtr("Sequencer"); + if (SequencerModule != nullptr) + { + SequencerModule->UnRegisterTrackEditor(FMODControlTrackEditorCreateTrackEditorHandle); + SequencerModule->UnRegisterTrackEditor(FMODParamTrackEditorCreateTrackEditorHandle); + } +} + +bool FFMODStudioEditorModule::HandleSettingsSaved() +{ + ProcessBanks(); + return true; +} + +void FFMODStudioEditorModule::ReloadBanks() +{ + AssetBuilder.ProcessBanks(); + IFMODStudioModule::Get().ReloadBanks(); + BanksReloadedDelegate.Broadcast(); + + // Show a reload notification + TArray FailedBanks = IFMODStudioModule::Get().GetFailedBankLoads(EFMODSystemContext::Auditioning); + FText Message; + SNotificationItem::ECompletionState State; + if (FailedBanks.Num() == 0) + { + Message = LOCTEXT("FMODBanksReloaded", "Reloaded FMOD Banks\n"); + State = SNotificationItem::CS_Success; + } + else + { + FString CombinedMessage = "Problem loading FMOD Banks:"; + for (auto Entry : FailedBanks) + { + CombinedMessage += TEXT("\n"); + CombinedMessage += Entry; + + UE_LOG(LogFMOD, Warning, TEXT("Problem loading FMOD Bank: %s"), *Entry); + } + + Message = FText::Format(LOCTEXT("FMODBanksReloaded", "{0}"), FText::FromString(CombinedMessage)); + State = SNotificationItem::CS_Fail; + } + ShowNotification(Message, State); +} + +void FFMODStudioEditorModule::ShowNotification(const FText &Text, SNotificationItem::ECompletionState State) +{ + FNotificationInfo Info(Text); + Info.Image = FAppStyle::GetBrush(TEXT("NoBrush")); + Info.FadeInDuration = 0.1f; + Info.FadeOutDuration = 0.5f; + Info.ExpireDuration = State == SNotificationItem::CS_Fail ? 6.0f : 1.5f; + Info.bUseThrobber = false; + Info.bUseSuccessFailIcons = true; + Info.bUseLargeFont = true; + Info.bFireAndForget = false; + Info.bAllowThrottleWhenFrameRateIsLow = false; + auto NotificationItem = FSlateNotificationManager::Get().AddNotification(Info); + NotificationItem->SetCompletionState(State); + NotificationItem->ExpireAndFadeout(); + + if (GCurrentLevelEditingViewportClient) + { + // Refresh any 3d event visualization + GCurrentLevelEditingViewportClient->bNeedsRedraw = true; + } +} + +void FFMODStudioEditorModule::RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr Visualizer) +{ + if (GUnrealEd != nullptr) + { + GUnrealEd->RegisterComponentVisualizer(ComponentClassName, Visualizer); + } + + RegisteredComponentClassNames.Add(ComponentClassName); + + if (Visualizer.IsValid()) + { + Visualizer->OnRegister(); + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h new file mode 100644 index 00000000..27fba9c2 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h @@ -0,0 +1,19 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. +#pragma once + +#include "Runtime/Engine/Classes/Components/SceneComponent.h" +#include "Runtime/Engine/Classes/Camera/CameraComponent.h" +#include "Runtime/Engine/Classes/Curves/IntegralCurve.h" +#include "Runtime/Engine/Classes/Curves/NameCurve.h" +#include "Runtime/Engine/Classes/Curves/RichCurve.h" +#include "Runtime/MovieScene/Public/MovieScene.h" +#include "Runtime/MovieScene/Public/KeyParams.h" + +#include "Editor/Sequencer/Public/ISectionLayoutBuilder.h" +#include "Editor/Sequencer/Public/ISequencerSection.h" +#include "Editor/Sequencer/Public/MovieSceneTrackEditor.h" +#include "Runtime/MovieScene/Public/MovieSceneCommonHelpers.h" +#include "Runtime/MovieScene/Public/MovieSceneSection.h" +#include "Editor/UnrealEd/Public/ScopedTransaction.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogFMOD, Log, All); \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.cpp new file mode 100644 index 00000000..5ce85a37 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.cpp @@ -0,0 +1,53 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODStudioStyle.h" +#include "Styling/SlateStyleRegistry.h" +#include "EditorStyle/Public/Interfaces/IEditorStyleModule.h" +#include "Modules/ModuleManager.h" + + +////////////////////////////////////////////////////////////////////////// +// FFMODStudioStyle + +TSharedPtr FFMODStudioStyle::StyleInstance = NULL; + +void FFMODStudioStyle::Initialize() +{ + if (!StyleInstance.IsValid()) + { + StyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); + } +} + +#define IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush(Style->RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__) + +TSharedRef FFMODStudioStyle::Create() +{ + TSharedRef Style = MakeShared(TEXT("FMODStudioStyle")); + + Style->SetContentRoot(FPaths::EngineContentDir() / TEXT("Editor/Slate")); + + const FVector2D Icon16x16(16.0f, 16.0f); + const FVector2D Icon64x64(64.0f, 64.0f); + + Style->Set("ClassIcon.FMODAmbientSound", new IMAGE_BRUSH(TEXT("Icons/AssetIcons/AmbientSound_16x"), Icon16x16)); + Style->Set("ClassThumbnail.FMODAmbientSound", new IMAGE_BRUSH(TEXT("Icons/AssetIcons/AmbientSound_64x"), Icon64x64)); + Style->Set("ClassIcon.FMODAudioComponent", new IMAGE_BRUSH(TEXT("Icons/ActorIcons/SoundActor_16x"), Icon16x16)); + Style->Set("ClassIcon.FMODAsset", new IMAGE_BRUSH(TEXT("Icons/ActorIcons/SoundActor_16x"), Icon16x16)); + + return Style; +} + +#undef IMAGE_BRUSH + +void FFMODStudioStyle::Shutdown() +{ + ensureMsgf(StyleInstance.IsValid(), TEXT("%S called, but StyleInstance wasn't initialized"), __FUNCTION__); + FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); + ensure(StyleInstance.IsUnique()); + StyleInstance.Reset(); +} + +////////////////////////////////////////////////////////////////////////// + diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.h new file mode 100644 index 00000000..20c145e5 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.h @@ -0,0 +1,24 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once +#include "SlateCore/Public/Styling/SlateStyle.h" +#include "EditorStyle/Public/EditorStyleSet.h" + +class FFMODStudioStyle +{ +public: + static void Initialize(); + + static FName GetStyleSetName(); + + static void Shutdown(); + +private: + static TSharedRef Create(); + +private: + static TSharedPtr StyleInstance; + +private: + FFMODStudioStyle() {} +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.cpp new file mode 100644 index 00000000..2fe04acb --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.cpp @@ -0,0 +1,285 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "SFMODEventEditorPanel.h" +#include "FMODStudioModule.h" +#include "FMODUtils.h" +#include "Input/Reply.h" +#include "Widgets/Input/SNumericEntryBox.h" +#include "Widgets/Layout/SExpandableArea.h" +#include "EditorStyle/Public/EditorStyleSet.h" +#include "Widgets/Input/SButton.h" +#include "Widgets/Layout/SScrollBox.h" +#include "fmod_studio.hpp" + +#define LOCTEXT_NAMESPACE "FMODEventEditor" + +SFMODEventEditorPanel::~SFMODEventEditorPanel() +{ +} + +void SFMODEventEditorPanel::Construct(const FArguments &InArgs) +{ + FMODEventEditorPtr = InArgs._FMODEventEditor; + + FMOD::Studio::EventDescription *EventDescription = FMODEventEditorPtr.Pin()->GetEventDescription(); + + TSharedRef ToolbarBorder = ConstructToolbar(EventDescription); + TSharedRef InfoArea = ConstructInfo(EventDescription); + TSharedRef ParametersArea = ConstructParameters(EventDescription); + TSharedRef UserPropertiesArea = ConstructUserProperties(EventDescription); + + TSharedRef ChildWidget = SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(0.0f, 3.0f)[InfoArea] + + SVerticalBox::Slot().AutoHeight().Padding(0.0f, 3.0f)[ParametersArea] + + SVerticalBox::Slot().AutoHeight().Padding(0.0f, 3.0f)[UserPropertiesArea]; + + ChildSlot[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(0.0f, 3.0f)[ToolbarBorder] + + SVerticalBox::Slot().FillHeight( + 1.0f)[SNew(SScrollBox) + + SScrollBox::Slot().Padding(0.0f)[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(0.0f)[ChildWidget]]]]; +} + +TSharedRef SFMODEventEditorPanel::ConstructToolbar(FMOD::Studio::EventDescription *EventDescription) +{ + float MinDistance = 0.0f; + float MaxDistance = 0.0f; + int32 EventLengthMS = 0; + bool bIsOneshot = false, bIsStream = false, bIs3D = false; + if (EventDescription != nullptr) + { + EventDescription->getMinMaxDistance(&MinDistance, &MaxDistance); + EventDescription->getLength(&EventLengthMS); + EventDescription->isOneshot(&bIsOneshot); + EventDescription->isStream(&bIsStream); + EventDescription->is3D(&bIs3D); + } + + const FTimespan EventLength = FTimespan::FromMilliseconds((double)EventLengthMS); + const FString EventLengthString = + EventLength.GetHours() <= 0 ? EventLength.ToString(TEXT("%m:%s.%f")) : EventLength.ToString(TEXT("%h:%m:%s.%f")); + + const FText RadiusText = + FText::Format(LOCTEXT("RadiusFormat", "Distance Attenuation: {0}m to {1}m"), FText::AsNumber(MinDistance), FText::AsNumber(MaxDistance)); + const FText LengthText = FText::Format(LOCTEXT("LengthFormat", "Length: {0}"), FText::FromString(EventLengthString)); + + FText EventInfoText; + if (bIs3D && bIsOneshot) + { + EventInfoText = FText::Format(LOCTEXT("RadiusLengthFormat", "{0} - {1}"), RadiusText, LengthText); + } + else if (!bIs3D && bIsOneshot) + { + EventInfoText = LengthText; + } + else if (bIs3D && !bIsOneshot) + { + EventInfoText = RadiusText; + } + + return SNew(SBorder) + .BorderImage(FAppStyle::Get().GetBrush("ToolPanel.GroupBorder")) + .Padding(6.0f) + .Content()[SNew(SHorizontalBox) + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(0.0f, 0.0f, 2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left)[SNew(SButton) + .VAlign(VAlign_Center) + .Text(LOCTEXT("Play", "Play")) + .ContentPadding(4) + .OnClicked(this, &SFMODEventEditorPanel::OnClickedPlay)] + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left) + [SNew(SButton).Text(LOCTEXT("Pause", "Pause")).ContentPadding(4).OnClicked(this, &SFMODEventEditorPanel::OnClickedPause)] + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Left)[SNew(SButton) + .VAlign(VAlign_Center) + .Text(LOCTEXT("Stop", "Stop")) + .ContentPadding(4) + .OnClicked(this, &SFMODEventEditorPanel::OnClickedStop)] + + SHorizontalBox::Slot() + .FillWidth(1.0f) + .Padding(2.0f, 0.0f) + .VAlign(VAlign_Center) + .HAlign(HAlign_Right)[SNew(STextBlock).Text(EventInfoText)]]; +} + +void AddTextField(TSharedRef &InfoBox, const TCHAR *Name, const FText &Value) +{ + InfoBox->AddSlot().Padding( + 4.0f, 3.0f)[SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(0.3f)[SNew(STextBlock).Text(FText::FromString(Name))] + + SHorizontalBox::Slot()[SNew(SEditableText).Text(Value).IsReadOnly(true)]]; +} + +void AddBoolField(TSharedRef &InfoBox, const TCHAR *Name, bool bValue) +{ + AddTextField(InfoBox, Name, bValue ? LOCTEXT("True", "True") : LOCTEXT("False", "False")); +} + +void AddFloatField(TSharedRef &InfoBox, const TCHAR *Name, float Value) +{ + AddTextField(InfoBox, Name, FText::AsNumber(Value)); +} + +TSharedRef MakeBox(TSharedRef &InfoBox, const FText &Value) +{ + return SNew(SExpandableArea) + .AreaTitle(Value) + .InitiallyCollapsed(false) + .BodyContent()[SNew(SBorder).BorderImage(FCoreStyle::Get().GetBrush("NoBorder")).Padding(4.0f).Content()[InfoBox]]; +} + +TSharedRef SFMODEventEditorPanel::ConstructInfo(FMOD::Studio::EventDescription *EventDescription) +{ + TSharedRef InfoBox = SNew(SVerticalBox); + + if (EventDescription != nullptr) + { + FString EventPath = FMODUtils::GetPath(EventDescription); + FGuid Guid = FMODUtils::GetID(EventDescription); + + int Length = 0.0f; + float MinDist = 0.0f; + float MaxDist = 0.0f; + EventDescription->getLength(&Length); + EventDescription->getMinMaxDistance(&MinDist, &MaxDist); + + bool bOneShot = false; + bool bStream = false; + bool b3D = false; + EventDescription->isOneshot(&bOneShot); + EventDescription->isStream(&bStream); + EventDescription->is3D(&b3D); + + AddTextField(InfoBox, TEXT("Path"), FText::FromString(EventPath)); + AddTextField(InfoBox, TEXT("Guid"), FText::FromString(Guid.ToString(EGuidFormats::DigitsWithHyphensInBraces))); + AddBoolField(InfoBox, TEXT("OneShot"), bOneShot); + AddBoolField(InfoBox, TEXT("Streaming"), bStream); + AddBoolField(InfoBox, TEXT("3D"), b3D); + + AddFloatField(InfoBox, TEXT("Length"), static_cast(Length)); + if (b3D) + { + AddFloatField(InfoBox, TEXT("Min Dist"), MinDist); + AddFloatField(InfoBox, TEXT("Max Dist"), MaxDist); + } + } + + return MakeBox(InfoBox, LOCTEXT("EventInfo", "Event Info")); +} + +TSharedRef SFMODEventEditorPanel::ConstructParameters(FMOD::Studio::EventDescription *EventDescription) +{ + auto EventEditor = FMODEventEditorPtr.Pin(); + TSharedRef ParametersBox = SNew(SVerticalBox); + + FNumberFormattingOptions Options; + Options.MinimumFractionalDigits = 1; + + if (EventDescription != nullptr) + { + int32 ParameterCount; + EventDescription->getParameterDescriptionCount(&ParameterCount); + for (int32 ParamIdx = 0; ParamIdx < ParameterCount; ParamIdx++) + { + FMOD_STUDIO_PARAMETER_DESCRIPTION Parameter; + EventDescription->getParameterDescriptionByIndex(ParamIdx, &Parameter); + + EventEditor->AddParameter(Parameter.id, Parameter.minimum); + + const FString ParameterName = Parameter.type == FMOD_STUDIO_PARAMETER_GAME_CONTROLLED ? FString(UTF8_TO_TCHAR(Parameter.name)) : + FMODUtils::ParameterTypeToString(Parameter.type); + const FText ToolTipText = FText::Format(LOCTEXT("ParameterTooltipFormat", "{0} (Min Value: {1} - Max Value: {2})"), + FText::FromString(ParameterName), FText::AsNumber(Parameter.minimum, &Options), FText::AsNumber(Parameter.maximum, &Options)); + + ParametersBox->AddSlot().Padding(4.0f, + 2.0f)[SNew(SHorizontalBox).ToolTipText(ToolTipText) + + SHorizontalBox::Slot().FillWidth(0.3f)[SNew(STextBlock).Text(FText::FromString(ParameterName))] + + SHorizontalBox::Slot().MaxWidth(200.0f)[SNew(SNumericEntryBox) + .Value(this, &SFMODEventEditorPanel::GetParameterValue, Parameter.id) + .OnValueChanged(this, &SFMODEventEditorPanel::OnParameterValueChanged, Parameter.id) + .AllowSpin(true) + .MinValue(Parameter.minimum) + .MaxValue(Parameter.maximum) + .MinSliderValue(Parameter.minimum) + .MaxSliderValue(Parameter.maximum) + .Delta(0.01f)]]; + } + } + + return MakeBox(ParametersBox, LOCTEXT("EventParameters", "Event Parameters")); +} + +TSharedRef SFMODEventEditorPanel::ConstructUserProperties(FMOD::Studio::EventDescription *EventDescription) +{ + TSharedRef UserPropertiesBox = SNew(SVerticalBox); + + if (EventDescription != nullptr) + { + int32 UserPropertyCount; + EventDescription->getUserPropertyCount(&UserPropertyCount); + for (int32 PropertyIdx = 0; PropertyIdx < UserPropertyCount; PropertyIdx++) + { + FMOD_STUDIO_USER_PROPERTY UserProperty; + EventDescription->getUserPropertyByIndex(PropertyIdx, &UserProperty); + + FText PropertyText; + switch (UserProperty.type) + { + case FMOD_STUDIO_USER_PROPERTY_TYPE_INTEGER: + PropertyText = FText::AsNumber(UserProperty.intvalue); + break; + case FMOD_STUDIO_USER_PROPERTY_TYPE_BOOLEAN: + PropertyText = UserProperty.boolvalue ? LOCTEXT("True", "True") : LOCTEXT("False", "False"); + break; + case FMOD_STUDIO_USER_PROPERTY_TYPE_FLOAT: + PropertyText = FText::AsNumber(UserProperty.floatvalue); + break; + case FMOD_STUDIO_USER_PROPERTY_TYPE_STRING: + PropertyText = FText::FromString(UTF8_TO_TCHAR(UserProperty.stringvalue)); + break; + } + + FString UserName(UTF8_TO_TCHAR(UserProperty.name)); + AddTextField(UserPropertiesBox, *UserName, PropertyText); + } + } + + return MakeBox(UserPropertiesBox, LOCTEXT("EventUserProperties", "Event User Properties")); +} + +FReply SFMODEventEditorPanel::OnClickedPlay() +{ + FMODEventEditorPtr.Pin()->PlayEvent(); + return FReply::Handled(); +} + +FReply SFMODEventEditorPanel::OnClickedStop() +{ + FMODEventEditorPtr.Pin()->StopEvent(); + return FReply::Handled(); +} + +FReply SFMODEventEditorPanel::OnClickedPause() +{ + FMODEventEditorPtr.Pin()->PauseEvent(); + return FReply::Handled(); +} + +void SFMODEventEditorPanel::OnParameterValueChanged(float NewValue, FMOD_STUDIO_PARAMETER_ID ParameterId) +{ + FMODEventEditorPtr.Pin()->SetParameterValue(ParameterId, NewValue); +} + +TOptional SFMODEventEditorPanel::GetParameterValue(FMOD_STUDIO_PARAMETER_ID ParameterId) const +{ + return FMODEventEditorPtr.Pin()->GetParameterValue(ParameterId); +} + +#undef LOC_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.h new file mode 100644 index 00000000..0833553e --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.h @@ -0,0 +1,42 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "FMODEventEditor.h" + +namespace FMOD +{ +namespace Studio +{ +class EventDescription; +} +} + +class SFMODEventEditorPanel : public SCompoundWidget +{ +public: + SLATE_BEGIN_ARGS(SFMODEventEditorPanel) {} + SLATE_ARGUMENT(TWeakPtr, FMODEventEditor) + SLATE_END_ARGS() + + ~SFMODEventEditorPanel(); + + /** SCompoundWidget interface */ + void Construct(const FArguments &InArgs); + +private: + TSharedRef ConstructToolbar(FMOD::Studio::EventDescription *EventDescription); + TSharedRef ConstructInfo(FMOD::Studio::EventDescription *EventDescription); + TSharedRef ConstructParameters(FMOD::Studio::EventDescription *EventDescription); + TSharedRef ConstructUserProperties(FMOD::Studio::EventDescription *EventDescription); + + /** Editor that owns this panel */ + TWeakPtr FMODEventEditorPtr; + + FReply OnClickedPlay(); + FReply OnClickedStop(); + FReply OnClickedPause(); + + TOptional GetParameterValue(FMOD_STUDIO_PARAMETER_ID ParameterId) const; + void OnParameterValueChanged(float NewValue, FMOD_STUDIO_PARAMETER_ID ParameterId); +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.cpp new file mode 100644 index 00000000..2d28b910 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.cpp @@ -0,0 +1,185 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "Sequencer/FMODChannelEditors.h" +#include "ISequencerChannelInterface.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/SCompoundWidget.h" +#include "MovieSceneTimeHelpers.h" +#include "MovieSceneToolHelpers.h" +#include "ScopedTransaction.h" +#include "EditorWidgets/Public/SEnumCombo.h" +#include "EditorStyleSet.h" +#include "Channels/MovieSceneChannelTraits.h" + +class SFMODEventControlKeyEditor : public SCompoundWidget +{ +public: + SLATE_BEGIN_ARGS(SFMODEventControlKeyEditor) {} + SLATE_END_ARGS(); + + void Construct(const FArguments &InArgs, TMovieSceneChannelHandle InChannelHandle, + TWeakObjectPtr InWeakSection, TWeakPtr InWeakSequencer, UEnum *InEnum) + { + ChannelHandle = InChannelHandle; + WeakSection = InWeakSection; + WeakSequencer = InWeakSequencer; + + ChildSlot[MovieSceneToolHelpers::MakeEnumComboBox(InEnum, + TAttribute::Create(TAttribute::FGetter::CreateSP(this, &SFMODEventControlKeyEditor::OnGetCurrentValueAsInt)), + SEnumComboBox::FOnEnumSelectionChanged::CreateSP(this, &SFMODEventControlKeyEditor::OnChangeKey))]; + } + +private: + int32 OnGetCurrentValueAsInt() const + { + using namespace UE::MovieScene; + + FFMODEventControlChannel *Channel = ChannelHandle.Get(); + ISequencer *Sequencer = WeakSequencer.Pin().Get(); + UMovieSceneSection *OwningSection = WeakSection.Get(); + uint8 Result = 0; + + if (Channel && Sequencer && OwningSection) + { + const FFrameTime CurrentTime = UE::MovieScene::ClampToDiscreteRange(Sequencer->GetLocalTime().Time, OwningSection->GetRange()); + EvaluateChannel(Channel, CurrentTime, Result); + } + + return Result; + } + + void SetValue(uint8 InValue) + { + using namespace UE::MovieScene; + + UMovieSceneSection *OwningSection = WeakSection.Get(); + if (!OwningSection) + { + return; + } + + OwningSection->SetFlags(RF_Transactional); + + FFMODEventControlChannel *Channel = ChannelHandle.Get(); + ISequencer *Sequencer = WeakSequencer.Pin().Get(); + + if (!OwningSection->TryModify() || !Channel || !Sequencer) + { + return; + } + + const FFrameNumber CurrentTime = Sequencer->GetLocalTime().Time.FloorToFrame(); + const bool bAutoSetTrackDefaults = Sequencer->GetAutoSetTrackDefaults(); + + EMovieSceneKeyInterpolation Interpolation = Sequencer->GetKeyInterpolation(); + + TArray KeysAtCurrentTime; + Channel->GetKeys(TRange(CurrentTime), nullptr, &KeysAtCurrentTime); + + if (KeysAtCurrentTime.Num() > 0) + { + AssignValue(Channel, KeysAtCurrentTime[0], InValue); + } + else + { + const bool bHasAnyKeys = Channel->GetNumKeys() != 0; + + if (bHasAnyKeys || bAutoSetTrackDefaults == false) + { + // When auto setting track defaults are disabled, add a key even when it's empty so that the changed + // value is saved and is propagated to the property. + AddKeyToChannel(Channel, CurrentTime, InValue, Interpolation); + } + + if (bHasAnyKeys) + { + TRange KeyRange = TRange(CurrentTime); + TRange SectionRange = OwningSection->GetRange(); + + if (!SectionRange.Contains(KeyRange)) + { + OwningSection->SetRange(TRange::Hull(KeyRange, SectionRange)); + } + } + } + + // Always update the default value when auto-set default values is enabled so that the last changes + // are always saved to the track. + if (bAutoSetTrackDefaults) + { + SetChannelDefault(Channel, InValue); + } + } + + void OnChangeKey(int32 Selection, ESelectInfo::Type SelectionType) + { + FScopedTransaction Transaction(FText::FromString("Set FMOD Event Control Key Value")); + SetValue(Selection); + if (ISequencer *Sequencer = WeakSequencer.Pin().Get()) + { + Sequencer->NotifyMovieSceneDataChanged(EMovieSceneDataChangeType::TrackValueChangedRefreshImmediately); + } + } + + TMovieSceneChannelHandle ChannelHandle; + TWeakObjectPtr WeakSection; + TWeakPtr WeakSequencer; +}; + +bool CanCreateKeyEditor(const FFMODEventControlChannel *Channel) +{ + return true; +} + +TSharedRef CreateKeyEditor(const TMovieSceneChannelHandle &Channel, UMovieSceneSection *Section, + const FGuid &InObjectBindingID, TWeakPtr PropertyBindings, TWeakPtr InSequencer) +{ + const FFMODEventControlChannel *RawChannel = Channel.Get(); + + if (!RawChannel) + { + return SNullWidget::NullWidget; + } + + UEnum *Enum = RawChannel->GetEnum(); + return SNew(SFMODEventControlKeyEditor, Channel, Section, InSequencer, Enum); +} + +void DrawKeys(FFMODEventControlChannel *Channel, TArrayView InKeyHandles, const UMovieSceneSection* InOwner, TArrayView OutKeyDrawParams) +{ + static const FName KeyLeftBrushName("Sequencer.KeyLeft"); + static const FName KeyRightBrushName("Sequencer.KeyRight"); + static const FName KeyDiamondBrushName("Sequencer.KeyDiamond"); + + const FSlateBrush *LeftKeyBrush = FAppStyle::GetBrush(KeyLeftBrushName); + const FSlateBrush *RightKeyBrush = FAppStyle::GetBrush(KeyRightBrushName); + const FSlateBrush *DiamondBrush = FAppStyle::GetBrush(KeyDiamondBrushName); + + TMovieSceneChannelData ChannelData = Channel->GetData(); + + for (int32 Index = 0; Index < InKeyHandles.Num(); ++Index) + { + FKeyHandle Handle = InKeyHandles[Index]; + + FKeyDrawParams Params; + Params.BorderBrush = Params.FillBrush = DiamondBrush; + + const int32 KeyIndex = ChannelData.GetIndex(Handle); + if (KeyIndex != INDEX_NONE) + { + const EFMODEventControlKey Value = (EFMODEventControlKey)ChannelData.GetValues()[KeyIndex]; + if (Value == EFMODEventControlKey::Play) + { + Params.BorderBrush = Params.FillBrush = LeftKeyBrush; + Params.FillOffset = FVector2D(-1.0f, 1.0f); + } + else if (Value == EFMODEventControlKey::Stop) + { + Params.BorderBrush = Params.FillBrush = RightKeyBrush; + Params.FillOffset = FVector2D(1.0f, 1.0f); + } + } + + OutKeyDrawParams[Index] = Params; + } +} diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.h new file mode 100644 index 00000000..b6eb8b54 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.h @@ -0,0 +1,14 @@ +#pragma once + +#include "MVVM/Views/KeyDrawParams.h" +#include "Channels/MovieSceneChannelHandle.h" +#include "Sequencer/FMODEventControlSection.h" + +/** Key editor overrides */ +bool CanCreateKeyEditor(const FFMODEventControlChannel* Channel); + +TSharedRef CreateKeyEditor(const TMovieSceneChannelHandle& Channel, UMovieSceneSection* Section, + const FGuid& InObjectBindingID, TWeakPtr PropertyBindings, TWeakPtr InSequencer); + +/** Key drawing overrides */ +void DrawKeys(FFMODEventControlChannel *Channel, TArrayView InKeyHandles, const UMovieSceneSection* InOwner, TArrayView OutKeyDrawParams); diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.cpp new file mode 100644 index 00000000..497eac0b --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.cpp @@ -0,0 +1,194 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventControlTrackEditor.h" +#include "Rendering/DrawElements.h" +#include "Framework/MultiBox/MultiBoxBuilder.h" +#include "Curves/IntegralCurve.h" +#include "SequencerSectionPainter.h" +#include "EditorStyleSet.h" +#include "Editor/UnrealEdEngine.h" +#include "Sequencer/FMODEventControlSection.h" +#include "Sequencer/FMODEventControlTrack.h" +#include "ISectionLayoutBuilder.h" +#include "FMODAmbientSound.h" +#include "CommonMovieSceneTools.h" +#include "Channels/MovieSceneChannelProxy.h" +#include "Channels/MovieSceneChannelEditorData.h" + +#define LOCTEXT_NAMESPACE "FFMODEventControlTrackEditor" + +FFMODEventControlSection::FFMODEventControlSection(UMovieSceneSection &InSection, TSharedRef InOwningSequencer) + : Section(InSection) + , OwningSequencerPtr(InOwningSequencer) +{ +} + +UMovieSceneSection *FFMODEventControlSection::GetSectionObject() +{ + return &Section; +} + +float FFMODEventControlSection::GetSectionHeight() const +{ + static const float SectionHeight = 20.f; + return SectionHeight; +} + +int32 FFMODEventControlSection::OnPaintSection(FSequencerSectionPainter &InPainter) const +{ + TSharedPtr OwningSequencer = OwningSequencerPtr.Pin(); + + if (!OwningSequencer.IsValid()) + { + return InPainter.LayerId + 1; + } + + const ESlateDrawEffect DrawEffects = InPainter.bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; + const FTimeToPixel &TimeToPixelConverter = InPainter.GetTimeConverter(); + + FLinearColor TrackColor; + + // TODO: Set / clip stop time based on event length + UFMODEventControlSection *ControlSection = Cast(&Section); + if (IsValid(ControlSection)) + { + UFMODEventControlTrack *ParentTrack = Cast(ControlSection->GetOuter()); + if (IsValid(ParentTrack)) + { + TrackColor = ParentTrack->GetColorTint(); + } + } + + // TODO: This should only draw the visible ranges. + TArray> DrawRanges; + TOptional CurrentRangeStart; + + if (ControlSection != nullptr) + { + TMovieSceneChannelData ChannelData = ControlSection->ControlKeys.GetData(); + TArrayView Times = ChannelData.GetTimes(); + TArrayView Values = ChannelData.GetValues(); + + for (int32 Index = 0; Index < Times.Num(); ++Index) + { + const double Time = Times[Index] / TimeToPixelConverter.GetTickResolution(); + const EFMODEventControlKey Value = (EFMODEventControlKey)Values[Index]; + + if (Value == EFMODEventControlKey::Play) + { + if (CurrentRangeStart.IsSet() == false) + { + CurrentRangeStart = Time; + } + } + if (Value == EFMODEventControlKey::Stop) + { + if (CurrentRangeStart.IsSet()) + { + DrawRanges.Add(TRange(CurrentRangeStart.GetValue(), Time)); + CurrentRangeStart.Reset(); + } + } + } + } + + if (CurrentRangeStart.IsSet()) + { + DrawRanges.Add(TRange(CurrentRangeStart.GetValue(), OwningSequencer->GetViewRange().GetUpperBoundValue())); + } + + for (const TRange &DrawRange : DrawRanges) + { + float XOffset = TimeToPixelConverter.SecondsToPixel(DrawRange.GetLowerBoundValue()); + float XSize = TimeToPixelConverter.SecondsToPixel(DrawRange.GetUpperBoundValue()) - XOffset; + FSlateDrawElement::MakeBox(InPainter.DrawElements, InPainter.LayerId, + InPainter.SectionGeometry.ToPaintGeometry( + FVector2D(XOffset, (InPainter.SectionGeometry.GetLocalSize().Y - SequencerSectionConstants::KeySize.Y) / 2), + FVector2D(XSize, SequencerSectionConstants::KeySize.Y)), + FAppStyle::GetBrush("Sequencer.Section.Background"), DrawEffects); + FSlateDrawElement::MakeBox(InPainter.DrawElements, InPainter.LayerId, + InPainter.SectionGeometry.ToPaintGeometry( + FVector2D(XOffset, (InPainter.SectionGeometry.GetLocalSize().Y - SequencerSectionConstants::KeySize.Y) / 2), + FVector2D(XSize, SequencerSectionConstants::KeySize.Y)), + FAppStyle::GetBrush("Sequencer.Section.BackgroundTint"), DrawEffects, TrackColor); + } + + return InPainter.LayerId + 1; +} + +FFMODEventControlTrackEditor::FFMODEventControlTrackEditor(TSharedRef InSequencer) + : FMovieSceneTrackEditor(InSequencer) +{ +} + +TSharedRef FFMODEventControlTrackEditor::CreateTrackEditor(TSharedRef InSequencer) +{ + return MakeShareable(new FFMODEventControlTrackEditor(InSequencer)); +} + +bool FFMODEventControlTrackEditor::SupportsType(TSubclassOf Type) const +{ + return Type == UFMODEventControlTrack::StaticClass(); +} + +TSharedRef FFMODEventControlTrackEditor::MakeSectionInterface( + UMovieSceneSection &SectionObject, UMovieSceneTrack &Track, FGuid ObjectBinding) +{ + check(SupportsType(SectionObject.GetOuter()->GetClass())); + const TSharedPtr OwningSequencer = GetSequencer(); + return MakeShareable(new FFMODEventControlSection(SectionObject, OwningSequencer.ToSharedRef())); +} + +void FFMODEventControlTrackEditor::BuildObjectBindingTrackMenu(FMenuBuilder &MenuBuilder, const TArray &ObjectBindings, const UClass *ObjectClass) +{ + if (ObjectClass->IsChildOf(AFMODAmbientSound::StaticClass()) || ObjectClass->IsChildOf(UFMODAudioComponent::StaticClass())) + { + const TSharedPtr ParentSequencer = GetSequencer(); + + MenuBuilder.AddMenuEntry(LOCTEXT("AddFMODEventControlTrack", "FMOD Event Control Track"), + LOCTEXT("FMODEventControlTooltip", "Adds a track for controlling FMOD event."), FSlateIcon(), + FUIAction(FExecuteAction::CreateSP(this, &FFMODEventControlTrackEditor::AddControlKey, ObjectBindings))); + } +} + +void FFMODEventControlTrackEditor::AddControlKey(TArray ObjectGuids) +{ + TSharedPtr SequencerPtr = GetSequencer(); + for (FGuid ObjectGuid : ObjectGuids) + { + UObject *Object = SequencerPtr.IsValid() ? SequencerPtr->FindSpawnedObjectOrTemplate(ObjectGuid) : nullptr; + + if (Object) + { + AnimatablePropertyChanged(FOnKeyProperty::CreateRaw(this, &FFMODEventControlTrackEditor::AddKeyInternal, Object)); + } + } +} + +FKeyPropertyResult FFMODEventControlTrackEditor::AddKeyInternal(FFrameNumber KeyTime, UObject *Object) +{ + FKeyPropertyResult KeyPropertyResult; + + FFindOrCreateHandleResult HandleResult = FindOrCreateHandleToObject(Object); + FGuid ObjectHandle = HandleResult.Handle; + KeyPropertyResult.bHandleCreated |= HandleResult.bWasCreated; + + if (ObjectHandle.IsValid()) + { + FFindOrCreateTrackResult TrackResult = FindOrCreateTrackForObject(ObjectHandle, UFMODEventControlTrack::StaticClass()); + UMovieSceneTrack *Track = TrackResult.Track; + KeyPropertyResult.bTrackCreated |= TrackResult.bWasCreated; + + if (KeyPropertyResult.bTrackCreated && ensure(Track)) + { + UFMODEventControlTrack *EventTrack = Cast(Track); + EventTrack->AddNewSection(KeyTime); + EventTrack->SetDisplayName(LOCTEXT("TrackName", "FMOD Event")); + KeyPropertyResult.bTrackModified = true; + } + } + + return KeyPropertyResult; +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.h new file mode 100644 index 00000000..d11be2af --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.h @@ -0,0 +1,59 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "CoreMinimal.h" +#include "Misc/Guid.h" +#include "Templates/SubclassOf.h" +#include "Curves/KeyHandle.h" +#include "ISequencer.h" +#include "MovieSceneTrack.h" +#include "ISequencerSection.h" +#include "ISequencerTrackEditor.h" +#include "MovieSceneTrackEditor.h" + +class FMenuBuilder; +class FSequencerSectionPainter; + +/** FMOD Event control track */ +class FFMODEventControlTrackEditor : public FMovieSceneTrackEditor +{ +public: + FFMODEventControlTrackEditor(TSharedRef InSequencer); + + static TSharedRef CreateTrackEditor(TSharedRef OwningSequencer); + + void AddControlKey(TArray ObjectGuids); + + // Begin ISequencerTrackEditor interface + virtual void BuildObjectBindingTrackMenu(FMenuBuilder &MenuBuilder, const TArray &ObjectBindings, const UClass *ObjectClass) override; + virtual TSharedRef MakeSectionInterface( + UMovieSceneSection &SectionObject, UMovieSceneTrack &Track, FGuid ObjectBinding) override; + virtual bool SupportsType(TSubclassOf Type) const override; + // End ISequencerTrackEditor interface + +private: + /** Delegate for AnimatablePropertyChanged in AddKey. */ + virtual FKeyPropertyResult AddKeyInternal(FFrameNumber KeyTime, UObject *Object); +}; + +/** Class for event control sections. */ +class FFMODEventControlSection : public ISequencerSection, public TSharedFromThis +{ +public: + FFMODEventControlSection(UMovieSceneSection &InSection, TSharedRef InOwningSequencer); + + // Begin ISequencerSection interface + virtual UMovieSceneSection *GetSectionObject() override; + virtual float GetSectionHeight() const override; + virtual int32 OnPaintSection(FSequencerSectionPainter &InPainter) const override; + virtual bool SectionIsResizable() const override { return false; } + // End ISequencerSection interface + +private: + /** The section we are visualizing. */ + UMovieSceneSection &Section; + + /** The sequencer that owns this section */ + TWeakPtr OwningSequencerPtr; +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.cpp new file mode 100644 index 00000000..1f183d37 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.cpp @@ -0,0 +1,156 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODEventParameterTrackEditor.h" +#include "FMODAmbientSound.h" +#include "FMODEvent.h" +#include "FMODStudioModule.h" +#include "Framework/MultiBox/MultiBoxBuilder.h" +#include "Sequencer/FMODEventParameterTrack.h" +#include "Sections/MovieSceneParameterSection.h" +#include "Sequencer/FMODParameterSection.h" +#include "SequencerUtilities.h" +#include "fmod_studio.hpp" + +#define LOCTEXT_NAMESPACE "FMODEeventParameterTrackEditor" + +FName FFMODEventParameterTrackEditor::TrackName("FMODEventParameter"); + +FFMODEventParameterTrackEditor::FFMODEventParameterTrackEditor(TSharedRef InSequencer) + : FMovieSceneTrackEditor(InSequencer) +{ +} + +TSharedRef FFMODEventParameterTrackEditor::CreateTrackEditor(TSharedRef OwningSequencer) +{ + return MakeShareable(new FFMODEventParameterTrackEditor(OwningSequencer)); +} + +TSharedRef FFMODEventParameterTrackEditor::MakeSectionInterface( + UMovieSceneSection &SectionObject, UMovieSceneTrack &Track, FGuid ObjectBinding) +{ + UMovieSceneParameterSection *ParameterSection = Cast(&SectionObject); + checkf(ParameterSection != nullptr, TEXT("Unsupported section type.")); + return MakeShareable(new FFMODParameterSection(*ParameterSection)); +} + +TSharedPtr FFMODEventParameterTrackEditor::BuildOutlinerEditWidget( + const FGuid &ObjectBinding, UMovieSceneTrack *Track, const FBuildEditWidgetParams &Params) +{ + UFMODEventParameterTrack *EventParameterTrack = Cast(Track); + + // Create a container edit box + return FSequencerUtilities::MakeAddButton(LOCTEXT("ParameterText", "Parameter"), + FOnGetContent::CreateSP(this, &FFMODEventParameterTrackEditor::OnGetAddParameterMenuContent, ObjectBinding, EventParameterTrack), + Params.NodeIsHovered, + GetSequencer()); +} + +void FFMODEventParameterTrackEditor::BuildObjectBindingTrackMenu(FMenuBuilder &MenuBuilder, const TArray &ObjectBindings, const UClass *ObjectClass) +{ + if (ObjectClass->IsChildOf(AFMODAmbientSound::StaticClass()) || ObjectClass->IsChildOf(UFMODAudioComponent::StaticClass())) + { + const TSharedPtr ParentSequencer = GetSequencer(); + + MenuBuilder.AddMenuEntry(LOCTEXT("AddFMODParameterTrack", "FMOD Event Parameter Track"), + LOCTEXT("AddFMODParameterTrackTooltip", "Adds a track for controlling FMOD event parameter values."), FSlateIcon(), + FUIAction(FExecuteAction::CreateSP(this, &FFMODEventParameterTrackEditor::AddEventParameterTrack, ObjectBindings[0]), + FCanExecuteAction::CreateSP(this, &FFMODEventParameterTrackEditor::CanAddEventParameterTrack, ObjectBindings[0]))); + } +} + +bool FFMODEventParameterTrackEditor::SupportsType(TSubclassOf Type) const +{ + return Type == UFMODEventParameterTrack::StaticClass(); +} + +TSharedRef FFMODEventParameterTrackEditor::OnGetAddParameterMenuContent(FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack) +{ + TSharedPtr SequencerPtr = GetSequencer(); + AFMODAmbientSound *Sound = SequencerPtr.IsValid() ? Cast(SequencerPtr->FindSpawnedObjectOrTemplate(ObjectBinding)) : nullptr; + UFMODAudioComponent *AudioComponent; + + if (IsValid(Sound)) + { + AudioComponent = Sound->AudioComponent; + } + else + { + AudioComponent = SequencerPtr.IsValid() ? Cast(SequencerPtr->FindSpawnedObjectOrTemplate(ObjectBinding)) : nullptr; + } + return BuildParameterMenu(ObjectBinding, EventParameterTrack, AudioComponent); +} + +TSharedRef FFMODEventParameterTrackEditor::BuildParameterMenu( + FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack, UFMODAudioComponent *AudioComponent) +{ + FMenuBuilder AddParameterMenuBuilder(true, nullptr); + + if (IsValid(AudioComponent) && AudioComponent->Event) + { + TArray ParameterNamesAndActions; + TArray ParameterDescriptions; + AudioComponent->Event->GetParameterDescriptions(ParameterDescriptions); + + for (FMOD_STUDIO_PARAMETER_DESCRIPTION &ParameterDescription : ParameterDescriptions) + { + FName ParameterName(ParameterDescription.name); + FExecuteAction InitAction = + FExecuteAction::CreateSP(this, &FFMODEventParameterTrackEditor::AddParameter, ObjectBinding, EventParameterTrack, ParameterName); + FUIAction AddParameterMenuAction(InitAction); + FParameterNameAndAction NameAndAction(ParameterName, AddParameterMenuAction); + ParameterNamesAndActions.Add(NameAndAction); + } + + // Sort and generate menu. + ParameterNamesAndActions.Sort(); + for (FParameterNameAndAction NameAndAction : ParameterNamesAndActions) + { + AddParameterMenuBuilder.AddMenuEntry(FText::FromName(NameAndAction.ParameterName), FText(), FSlateIcon(), NameAndAction.Action); + } + } + return AddParameterMenuBuilder.MakeWidget(); +} + +bool FFMODEventParameterTrackEditor::CanAddEventParameterTrack(FGuid ObjectBinding) +{ + return GetSequencer()->GetFocusedMovieSceneSequence()->GetMovieScene()->FindTrack( + UFMODEventParameterTrack::StaticClass(), ObjectBinding, TrackName) == nullptr; +} + +void FFMODEventParameterTrackEditor::AddEventParameterTrack(FGuid ObjectBinding) +{ + FindOrCreateTrackForObject(ObjectBinding, UFMODEventParameterTrack::StaticClass(), TrackName, true); + GetSequencer()->NotifyMovieSceneDataChanged(EMovieSceneDataChangeType::MovieSceneStructureItemAdded); +} + +void FFMODEventParameterTrackEditor::AddParameter(FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack, FName ParameterName) +{ + UMovieSceneSequence *MovieSceneSequence = GetMovieSceneSequence(); + FFrameNumber KeyTime = GetTimeForKey(); + + for (TWeakObjectPtr<> Object : GetSequencer()->FindObjectsInCurrentSequence(ObjectBinding)) + { + AFMODAmbientSound *Sound = Cast(Object.Get()); + UFMODAudioComponent *AudioComponent = nullptr; + + if (IsValid(Sound)) + { + AudioComponent = Sound->AudioComponent; + } + else + { + AudioComponent = Cast(Object.Get()); + } + + if (IsValid(AudioComponent)) + { + float Value = AudioComponent->GetParameter(ParameterName); + const FScopedTransaction Transaction(LOCTEXT("AddEventParameter", "Add event parameter")); + EventParameterTrack->Modify(); + EventParameterTrack->AddParameterKey(ParameterName, KeyTime, Value); + } + } + GetSequencer()->NotifyMovieSceneDataChanged(EMovieSceneDataChangeType::MovieSceneStructureItemAdded); +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.h new file mode 100644 index 00000000..c74babda --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.h @@ -0,0 +1,77 @@ +// Taken from ParticleParameterTrackEditor + +#pragma once +#include "CoreMinimal.h" +#include "Misc/Guid.h" +#include "Templates/SubclassOf.h" +#include "Widgets/SWidget.h" +#include "ISequencer.h" +#include "MovieSceneTrack.h" +#include "ISequencerSection.h" +#include "Framework/Commands/UIAction.h" +#include "ISequencerTrackEditor.h" +#include "MovieSceneTrackEditor.h" + +class FMenuBuilder; +class UFMODEventParameterTrack; +class UFMODAudioComponent; +struct FMOD_STUDIO_PARAMETER_DESCRIPTION; + +/** + * Track editor for material parameters. + */ +class FFMODEventParameterTrackEditor : public FMovieSceneTrackEditor +{ +public: + /** Constructor. */ + FFMODEventParameterTrackEditor(TSharedRef InSequencer); + + /** Virtual destructor. */ + virtual ~FFMODEventParameterTrackEditor() {} + + /** + * Creates an instance of this class. Called by a sequencer. + * + * @param OwningSequencer The sequencer instance to be used by this tool. + * @return The new instance of this class. + */ + static TSharedRef CreateTrackEditor(TSharedRef OwningSequencer); + + // ISequencerTrackEditor interface + + virtual TSharedPtr BuildOutlinerEditWidget( + const FGuid &ObjectBinding, UMovieSceneTrack *Track, const FBuildEditWidgetParams &Params) override; + virtual TSharedRef MakeSectionInterface( + UMovieSceneSection &SectionObject, UMovieSceneTrack &Track, FGuid ObjectBinding) override; + virtual bool SupportsType(TSubclassOf Type) const override; + +private: + static FName TrackName; + + // Struct used for building the parameter menu. + struct FParameterNameAndAction + { + FName ParameterName; + FUIAction Action; + + FParameterNameAndAction(FName InParameterName, FUIAction InAction) + { + ParameterName = InParameterName; + Action = InAction; + } + + bool operator<(FParameterNameAndAction const &Other) const { return ParameterName.FastLess(Other.ParameterName); } + }; + + void BuildObjectBindingTrackMenu(FMenuBuilder &MenuBuilder, const TArray &ObjectBindings, const UClass *ObjectClass); + + /** Provides the contents of the add parameter menu. */ + TSharedRef OnGetAddParameterMenuContent(FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack); + TSharedRef BuildParameterMenu(FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack, UFMODAudioComponent *AudioComponent); + + bool CanAddEventParameterTrack(FGuid ObjectBinding); + void AddEventParameterTrack(FGuid ObjectBinding); + + /** Adds an event parameter and initial key to a track. */ + void AddParameter(FGuid ObjectBinding, UFMODEventParameterTrack *EventParameterTrack, FName ParameterName); +}; diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.cpp b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.cpp new file mode 100644 index 00000000..e16f5217 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.cpp @@ -0,0 +1,25 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#include "FMODParameterSection.h" +#include "ISectionLayoutBuilder.h" +#include "ScopedTransaction.h" +#include "Sections/MovieSceneParameterSection.h" + +#define LOCTEXT_NAMESPACE "FMODParameterSection" + +bool FFMODParameterSection::RequestDeleteKeyArea(const TArray &KeyAreaNamePath) +{ + if (KeyAreaNamePath.Num() == 1) + { + const FScopedTransaction Transaction(LOCTEXT("DeleteEventParameter", "Delete event parameter")); + UMovieSceneParameterSection *ParameterSection = Cast(WeakSection.Get()); + if (ParameterSection->TryModify()) + { + return ParameterSection->RemoveScalarParameter(KeyAreaNamePath[0]); + } + } + + return true; +} + +#undef LOCTEXT_NAMESPACE diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.h new file mode 100644 index 00000000..132bbc55 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.h @@ -0,0 +1,21 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "ISequencerSection.h" + +class UMovieSceneSection; + +/** A movie scene section for Event parameters. */ +class FFMODParameterSection : public FSequencerSection +{ +public: + FFMODParameterSection(UMovieSceneSection &InSectionObject) + : FSequencerSection(InSectionObject) + { + } + + // Begin ISequencerSection interface + virtual bool RequestDeleteKeyArea(const TArray &KeyAreaNamePath) override; + // End ISequencerSection interface +}; \ No newline at end of file diff --git a/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Public/FMODStudioEditorModule.h b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Public/FMODStudioEditorModule.h new file mode 100644 index 00000000..c0ed98c1 --- /dev/null +++ b/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Public/FMODStudioEditorModule.h @@ -0,0 +1,31 @@ +// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023. + +#pragma once + +#include "Modules/ModuleManager.h" + +/** + * The public interface to this module + */ +class IFMODStudioEditorModule : public IModuleInterface +{ + +public: + /** + * Singleton-like access to this module's interface. This is just for convenience! + * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. + * + * @return Returns singleton instance, loading the module on demand if needed + */ + static inline IFMODStudioEditorModule &Get() { return FModuleManager::LoadModuleChecked("FMODStudioEditor"); } + + /** + * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. + * + * @return True if the module is loaded and ready to use + */ + static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("FMODStudioEditor"); } + + /** This event is fired after all banks were reloaded */ + virtual FSimpleMulticastDelegate &BanksReloadedEvent() = 0; +}; diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-0FFDF9D84C2AAB33632C5FB3C97C5908/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-0FFDF9D84C2AAB33632C5FB3C97C5908/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-0FFDF9D84C2AAB33632C5FB3C97C5908/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-250402DB49FFD4E8CE039CA1C5E451B1/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-250402DB49FFD4E8CE039CA1C5E451B1/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-250402DB49FFD4E8CE039CA1C5E451B1/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-4CB3EA614F6B724DEE75B2AFBD62F08D/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-4CB3EA614F6B724DEE75B2AFBD62F08D/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-4CB3EA614F6B724DEE75B2AFBD62F08D/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7E4BF4F74572E178B992978544017512/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7E4BF4F74572E178B992978544017512/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7E4BF4F74572E178B992978544017512/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7F3A588D4740243A9A8A5DA1F3D7EECB/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7F3A588D4740243A9A8A5DA1F3D7EECB/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-7F3A588D4740243A9A8A5DA1F3D7EECB/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-AD74CD37438CB75198DB3D871D6806CD/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-AD74CD37438CB75198DB3D871D6806CD/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-AD74CD37438CB75198DB3D871D6806CD/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-BB16AF374E7B6F2055FD268379683C58/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-BB16AF374E7B6F2055FD268379683C58/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-BB16AF374E7B6F2055FD268379683C58/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-C336EB5A4128DC985C09328CAFDB596B/CrashReportClient.ini b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-C336EB5A4128DC985C09328CAFDB596B/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-C336EB5A4128DC985C09328CAFDB596B/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.json b/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.json new file mode 100644 index 00000000..9a2afd15 --- /dev/null +++ b/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.json @@ -0,0 +1,2700 @@ +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.AndroidPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.AndroidPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Note: Android toolchain NDK r25b recommended","format":"Note: Android toolchain NDK r25b recommended","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: Android - buildable: False","format":" Registering build platform: {Platform} - buildable: {Buildable}","properties":{"Platform":"Android","Buildable":false}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.IOSPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.IOSPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: IOS - buildable: False","format":" Registering build platform: {Platform} - buildable: {Buildable}","properties":{"Platform":"IOS","Buildable":false}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.LinuxPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.LinuxPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: Linux - buildable: False","format":" Registering build platform: {Platform} - buildable: {Buildable}","properties":{"Platform":"Linux","Buildable":false}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: LinuxArm64 - buildable: False","format":" Registering build platform: {Platform} - buildable: {Buildable}","properties":{"Platform":"LinuxArm64","Buildable":false}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.MacPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.MacPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.TVOSPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.TVOSPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.WindowsPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.WindowsPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK root at C:\\Program Files (x86)\\Windows Kits\\10 (1)","format":"Found Windows 10 SDK root at {RootDir} (1)","properties":{"RootDir":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK root at C:\\Program Files (x86)\\Windows Kits\\10 (2)","format":"Found Windows 10 SDK root at {RootDir} (2)","properties":{"RootDir":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK version 10.0.17763.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Windows 10 SDK version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.17763.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Universal CRT version 10.0.17763.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Universal CRT version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.17763.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK version 10.0.19041.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Windows 10 SDK version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.19041.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Universal CRT version 10.0.19041.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Universal CRT version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.19041.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK version 10.0.22000.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Windows 10 SDK version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.22000.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Universal CRT version 10.0.22000.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Universal CRT version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.22000.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Windows 10 SDK version 10.0.22621.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Windows 10 SDK version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.22621.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Found Universal CRT version 10.0.22621.0 at C:\\Program Files (x86)\\Windows Kits\\10","format":"Found Universal CRT version {IncludeVersion} at {InstallDir_10}","properties":{"IncludeVersion":"10.0.22621.0","InstallDir_10":"C:\\Program Files (x86)\\Windows Kits\\10"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=","format":"Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: Win64 - buildable: True","format":" Registering build platform: {Platform} - buildable: {Buildable}","properties":{"Platform":"Win64","Buildable":true}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":" Registering build platform: UnrealBuildTool.HoloLensPlatformFactory","format":" Registering build platform: {Platform}","properties":{"Platform":"UnrealBuildTool.HoloLensPlatformFactory"}} +{"time":"2024-02-10T02:34:14","level":"Information","message":"Log file: C:\\Users\\user\\AppData\\Local\\UnrealBuildTool\\Log_GPF.txt"} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Deleting old log file: C:\\Users\\user\\AppData\\Local\\UnrealBuildTool\\Log_GPF-backup-2024.01.24-06.54.36.txt","format":"Deleting old log file: C:\\Users\\user\\AppData\\Local\\UnrealBuildTool\\Log_GPF-backup-2024.01.24-06.54.36.txt","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Resolved project argument D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject to D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\hwanyoung2.uproject","format":"Resolved project argument {CandidateProjectPath} to {CandidateProjectFile}","properties":{"CandidateProjectPath":"D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject","CandidateProjectFile":{"$type":"SourceFile","$text":"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\hwanyoung2.uproject"}}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.AndroidProjectGenerator","Platform":"Android"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.IOSProjectGenerator","Platform":"IOS"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.LinuxProjectGenerator","Platform":"Linux"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.LinuxProjectGenerator","Platform":"LinuxArm64"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.MacProjectGenerator for Mac","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.MacProjectGenerator","Platform":"Mac"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Skipping project file generator registration for Mac due to no valid BuildPlatform.","format":"Skipping project file generator registration for {Platform} due to no valid BuildPlatform.","properties":{"Platform":"Mac"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.TVOSProjectGenerator","Platform":"TVOS"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Skipping project file generator registration for TVOS due to no valid BuildPlatform.","format":"Skipping project file generator registration for {Platform} due to no valid BuildPlatform.","properties":{"Platform":"TVOS"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.WindowsProjectGenerator","Platform":"Win64"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Registering project generator UnrealBuildTool.HoloLensProjectGenerator for HoloLens","format":"Registering project generator {CheckType} for {Platform}","properties":{"CheckType":"UnrealBuildTool.HoloLensProjectGenerator","Platform":"HoloLens"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"Skipping project file generator registration for HoloLens due to no valid BuildPlatform.","format":"Skipping project file generator registration for {Platform} due to no valid BuildPlatform.","properties":{"Platform":"HoloLens"}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"\n--- SDK INFO START ---","format":"\n--- SDK INFO START ---","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Information","message":""} +{"time":"2024-02-10T02:34:14","level":"Information","message":"Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64."} +{"time":"2024-02-10T02:34:14","level":"Information","message":"See the log file for detailed information"} +{"time":"2024-02-10T02:34:14","level":"Information","message":"","format":"","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"--- SDK INFO END ---","format":"--- SDK INFO END ---","properties":{}} +{"time":"2024-02-10T02:34:14","level":"Debug","message":"","format":"","properties":{}} +{"time":"2024-02-10T02:34:15","level":"Information","message":"Discovering modules, targets and source code for project...","format":"Discovering modules, targets and source code for project...","properties":{}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio installation: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34316.72)","format":"Found Visual Studio installation: {BaseDir} (Product={ProductId}, Version={Version})","properties":{"BaseDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community","ProductId":"Microsoft.VisualStudio.Product.Community","Version":"17.8.34316.72"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio installation: C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33920.266)","format":"Found Visual Studio installation: {BaseDir} (Product={ProductId}, Version={Version})","properties":{"BaseDir":"C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community","ProductId":"Microsoft.VisualStudio.Product.Community","Version":"16.11.33920.266"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio toolchain: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130)","format":"Found Visual Studio toolchain: {ToolChainDir} (Family={Family}, FamilyRank={FamilyRank}, Version={Version}, Is64Bit={Is64Bit}, Preview={Preview}, Architecture={Arch}, Error={Error}, Redist={RedistDir})","properties":{"ToolChainDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.33.31629","Family":"14.33.31629","FamilyRank":1,"Version":"14.33.31631","Is64Bit":true,"Preview":false,"Arch":"x64","Error":false,"RedistDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio toolchain: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130)","format":"Found Visual Studio toolchain: {ToolChainDir} (Family={Family}, FamilyRank={FamilyRank}, Version={Version}, Is64Bit={Is64Bit}, Preview={Preview}, Architecture={Arch}, Error={Error}, Redist={RedistDir})","properties":{"ToolChainDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.33.31629","Family":"14.33.31629","FamilyRank":1,"Version":"14.33.31631","Is64Bit":true,"Preview":false,"Arch":"ARM64","Error":false,"RedistDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio toolchain: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32543, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.36.32532)","format":"Found Visual Studio toolchain: {ToolChainDir} (Family={Family}, FamilyRank={FamilyRank}, Version={Version}, Is64Bit={Is64Bit}, Preview={Preview}, Architecture={Arch}, Error={Error}, Redist={RedistDir})","properties":{"ToolChainDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.36.32532","Family":"14.36.32532","FamilyRank":2,"Version":"14.36.32543","Is64Bit":true,"Preview":false,"Arch":"x64","Error":false,"RedistDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.36.32532"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio toolchain: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.38.33130 (Family=14.38.33130, FamilyRank=2, Version=14.38.33130, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130)","format":"Found Visual Studio toolchain: {ToolChainDir} (Family={Family}, FamilyRank={FamilyRank}, Version={Version}, Is64Bit={Is64Bit}, Preview={Preview}, Architecture={Arch}, Error={Error}, Redist={RedistDir})","properties":{"ToolChainDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.38.33130","Family":"14.38.33130","FamilyRank":2,"Version":"14.38.33130","Is64Bit":true,"Preview":false,"Arch":"x64","Error":false,"RedistDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Found Visual Studio toolchain: C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.38.33130 (Family=14.38.33130, FamilyRank=2, Version=14.38.33130, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130)","format":"Found Visual Studio toolchain: {ToolChainDir} (Family={Family}, FamilyRank={FamilyRank}, Version={Version}, Is64Bit={Is64Bit}, Preview={Preview}, Architecture={Arch}, Error={Error}, Redist={RedistDir})","properties":{"ToolChainDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.38.33130","Family":"14.38.33130","FamilyRank":2,"Version":"14.38.33130","Is64Bit":true,"Preview":false,"Arch":"ARM64","Error":false,"RedistDir":"C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Redist\\MSVC\\14.38.33130"}} +{"time":"2024-02-10T02:34:15","level":"Debug","message":"Detected supported platforms: Win64, IOS, Android, Linux, LinuxArm64","format":"Detected supported platforms: {Platforms}","properties":{"Platforms":"Win64, IOS, Android, Linux, LinuxArm64"}} +{"time":"2024-02-10T02:34:15","level":"Trace","message":"Creating project rules assembly for D:\\GitHub\\Personal 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{Def}","properties":{"Name":"Paper2DEditor","Def":"UE_MODULE_NAME=\u0022Paper2DEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Paper2DEditor: UE_PLUGIN_NAME=\u0022Paper2D\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Paper2DEditor","Def":"UE_PLUGIN_NAME=\u0022Paper2D\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PaperSpriteSheetImporter: UE_MODULE_NAME=\u0022PaperSpriteSheetImporter\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PaperSpriteSheetImporter","Def":"UE_MODULE_NAME=\u0022PaperSpriteSheetImporter\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PaperSpriteSheetImporter: UE_PLUGIN_NAME=\u0022Paper2D\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PaperSpriteSheetImporter","Def":"UE_PLUGIN_NAME=\u0022Paper2D\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PaperTiledImporter: UE_MODULE_NAME=\u0022PaperTiledImporter\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PaperTiledImporter","Def":"UE_MODULE_NAME=\u0022PaperTiledImporter\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PaperTiledImporter: UE_PLUGIN_NAME=\u0022Paper2D\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PaperTiledImporter","Def":"UE_PLUGIN_NAME=\u0022Paper2D\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SmartSnapping: UE_MODULE_NAME=\u0022SmartSnapping\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SmartSnapping","Def":"UE_MODULE_NAME=\u0022SmartSnapping\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SmartSnapping: UE_PLUGIN_NAME=\u0022Paper2D\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SmartSnapping","Def":"UE_PLUGIN_NAME=\u0022Paper2D\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027AISupport\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"AISupport","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AISupportModule: UE_MODULE_NAME=\u0022AISupportModule\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AISupportModule","Def":"UE_MODULE_NAME=\u0022AISupportModule\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AISupportModule: UE_PLUGIN_NAME=\u0022AISupport\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AISupportModule","Def":"UE_PLUGIN_NAME=\u0022AISupport\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027EnvironmentQueryEditor\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"EnvironmentQueryEditor","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EnvironmentQueryEditor: UE_MODULE_NAME=\u0022EnvironmentQueryEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EnvironmentQueryEditor","Def":"UE_MODULE_NAME=\u0022EnvironmentQueryEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EnvironmentQueryEditor: UE_PLUGIN_NAME=\u0022EnvironmentQueryEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EnvironmentQueryEditor","Def":"UE_PLUGIN_NAME=\u0022EnvironmentQueryEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027AnimationModifierLibrary\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"AnimationModifierLibrary","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationModifierLibrary: UE_MODULE_NAME=\u0022AnimationModifierLibrary\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationModifierLibrary","Def":"UE_MODULE_NAME=\u0022AnimationModifierLibrary\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationModifierLibrary: UE_PLUGIN_NAME=\u0022AnimationModifierLibrary\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationModifierLibrary","Def":"UE_PLUGIN_NAME=\u0022AnimationModifierLibrary\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027BlendSpaceMotionAnalysis\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"BlendSpaceMotionAnalysis","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlendSpaceMotionAnalysis: UE_MODULE_NAME=\u0022BlendSpaceMotionAnalysis\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlendSpaceMotionAnalysis","Def":"UE_MODULE_NAME=\u0022BlendSpaceMotionAnalysis\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlendSpaceMotionAnalysis: UE_PLUGIN_NAME=\u0022BlendSpaceMotionAnalysis\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlendSpaceMotionAnalysis","Def":"UE_PLUGIN_NAME=\u0022BlendSpaceMotionAnalysis\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ControlRigSpline\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ControlRigSpline","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ControlRigSpline: UE_MODULE_NAME=\u0022ControlRigSpline\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ControlRigSpline","Def":"UE_MODULE_NAME=\u0022ControlRigSpline\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ControlRigSpline: UE_PLUGIN_NAME=\u0022ControlRigSpline\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ControlRigSpline","Def":"UE_PLUGIN_NAME=\u0022ControlRigSpline\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ControlRig\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ControlRig","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin"}} 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{Def}","properties":{"Name":"ControlRigDeveloper","Def":"UE_PLUGIN_NAME=\u0022ControlRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ControlRigEditor: UE_MODULE_NAME=\u0022ControlRigEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ControlRigEditor","Def":"UE_MODULE_NAME=\u0022ControlRigEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ControlRigEditor: UE_PLUGIN_NAME=\u0022ControlRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ControlRigEditor","Def":"UE_PLUGIN_NAME=\u0022ControlRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PythonScriptPlugin\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PythonScriptPlugin","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PythonScriptPluginPreload: UE_MODULE_NAME=\u0022PythonScriptPluginPreload\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PythonScriptPluginPreload","Def":"UE_MODULE_NAME=\u0022PythonScriptPluginPreload\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME=\u0022PythonScriptPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PythonScriptPluginPreload","Def":"UE_PLUGIN_NAME=\u0022PythonScriptPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PythonScriptPlugin: UE_MODULE_NAME=\u0022PythonScriptPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PythonScriptPlugin","Def":"UE_MODULE_NAME=\u0022PythonScriptPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PythonScriptPlugin: UE_PLUGIN_NAME=\u0022PythonScriptPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PythonScriptPlugin","Def":"UE_PLUGIN_NAME=\u0022PythonScriptPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ContentBrowserFileDataSource\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E PythonScriptPlugin.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ContentBrowserFileDataSource","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E PythonScriptPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserFileDataSource: UE_MODULE_NAME=\u0022ContentBrowserFileDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserFileDataSource","Def":"UE_MODULE_NAME=\u0022ContentBrowserFileDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserFileDataSource: UE_PLUGIN_NAME=\u0022ContentBrowserFileDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserFileDataSource","Def":"UE_PLUGIN_NAME=\u0022ContentBrowserFileDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027LevelSequenceEditor\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"LevelSequenceEditor","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env LevelSequenceEditor: UE_MODULE_NAME=\u0022LevelSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"LevelSequenceEditor","Def":"UE_MODULE_NAME=\u0022LevelSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env LevelSequenceEditor: UE_PLUGIN_NAME=\u0022LevelSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"LevelSequenceEditor","Def":"UE_PLUGIN_NAME=\u0022LevelSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SequencerScripting\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E LevelSequenceEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SequencerScripting","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E LevelSequenceEditor.uplugin"}} 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IKRigDeveloper: UE_MODULE_NAME=\u0022IKRigDeveloper\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigDeveloper","Def":"UE_MODULE_NAME=\u0022IKRigDeveloper\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigDeveloper: UE_PLUGIN_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigDeveloper","Def":"UE_PLUGIN_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigEditor: UE_MODULE_NAME=\u0022IKRigEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigEditor","Def":"UE_MODULE_NAME=\u0022IKRigEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigEditor: UE_PLUGIN_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigEditor","Def":"UE_PLUGIN_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027FullBodyIK\u0027 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{Def}","properties":{"Name":"CameraShakePreviewer","Def":"UE_MODULE_NAME=\u0022CameraShakePreviewer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CameraShakePreviewer: UE_PLUGIN_NAME=\u0022CameraShakePreviewer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CameraShakePreviewer","Def":"UE_PLUGIN_NAME=\u0022CameraShakePreviewer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GameplayCameras\u0027 (referenced via default plugins -\u003E CameraShakePreviewer.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GameplayCameras","ReferenceChain":"default plugins -\u003E CameraShakePreviewer.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayCameras: UE_MODULE_NAME=\u0022GameplayCameras\u0022","format":"Compile Env {Name}: 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{Def}","properties":{"Name":"TemplateSequence","Def":"UE_MODULE_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequence: UE_PLUGIN_NAME=\u0022TemplateSequence\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequence","Def":"UE_PLUGIN_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequenceEditor: UE_MODULE_NAME=\u0022TemplateSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequenceEditor","Def":"UE_MODULE_NAME=\u0022TemplateSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME=\u0022TemplateSequence\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequenceEditor","Def":"UE_PLUGIN_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027OodleNetwork\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"OodleNetwork","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME=\u0022OodleNetworkHandlerComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OodleNetworkHandlerComponent","Def":"UE_MODULE_NAME=\u0022OodleNetworkHandlerComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME=\u0022OodleNetwork\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OodleNetworkHandlerComponent","Def":"UE_PLUGIN_NAME=\u0022OodleNetwork\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027AnimationSharing\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"AnimationSharing","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharing: UE_MODULE_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharing","Def":"UE_MODULE_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharing: UE_PLUGIN_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharing","Def":"UE_PLUGIN_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharingEd: UE_MODULE_NAME=\u0022AnimationSharingEd\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharingEd","Def":"UE_MODULE_NAME=\u0022AnimationSharingEd\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharingEd: UE_PLUGIN_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharingEd","Def":"UE_PLUGIN_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SignificanceManager\u0027 (referenced via default plugins -\u003E AnimationSharing.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SignificanceManager","ReferenceChain":"default plugins -\u003E AnimationSharing.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SignificanceManager: UE_MODULE_NAME=\u0022SignificanceManager\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SignificanceManager","Def":"UE_MODULE_NAME=\u0022SignificanceManager\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SignificanceManager: UE_PLUGIN_NAME=\u0022SignificanceManager\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SignificanceManager","Def":"UE_PLUGIN_NAME=\u0022SignificanceManager\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CLionSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CLionSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CLionSourceCodeAccess: UE_MODULE_NAME=\u0022CLionSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CLionSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022CLionSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME=\u0022CLionSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CLionSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022CLionSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CodeLiteSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CodeLiteSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027DumpGPUServices\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"DumpGPUServices","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DumpGPUServices: UE_MODULE_NAME=\u0022DumpGPUServices\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DumpGPUServices","Def":"UE_MODULE_NAME=\u0022DumpGPUServices\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DumpGPUServices: UE_PLUGIN_NAME=\u0022DumpGPUServices\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DumpGPUServices","Def":"UE_PLUGIN_NAME=\u0022DumpGPUServices\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GitSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GitSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GitSourceControl: UE_MODULE_NAME=\u0022GitSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GitSourceControl","Def":"UE_MODULE_NAME=\u0022GitSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GitSourceControl: UE_PLUGIN_NAME=\u0022GitSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GitSourceControl","Def":"UE_PLUGIN_NAME=\u0022GitSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027KDevelopSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"KDevelopSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027NullSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"NullSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PerforceSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PerforceSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PerforceSourceControl: UE_MODULE_NAME=\u0022PerforceSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PerforceSourceControl","Def":"UE_MODULE_NAME=\u0022PerforceSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PerforceSourceControl: UE_PLUGIN_NAME=\u0022PerforceSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PerforceSourceControl","Def":"UE_PLUGIN_NAME=\u0022PerforceSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PixWinPlugin\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PixWinPlugin","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PixWinPlugin: UE_MODULE_NAME=\u0022PixWinPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PixWinPlugin","Def":"UE_MODULE_NAME=\u0022PixWinPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PixWinPlugin: UE_PLUGIN_NAME=\u0022PixWinPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PixWinPlugin","Def":"UE_PLUGIN_NAME=\u0022PixWinPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlasticSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlasticSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlasticSourceControl: UE_MODULE_NAME=\u0022PlasticSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlasticSourceControl","Def":"UE_MODULE_NAME=\u0022PlasticSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlasticSourceControl: UE_PLUGIN_NAME=\u0022PlasticSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlasticSourceControl","Def":"UE_PLUGIN_NAME=\u0022PlasticSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PluginUtils\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PluginUtils","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PluginUtils: UE_MODULE_NAME=\u0022PluginUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PluginUtils","Def":"UE_MODULE_NAME=\u0022PluginUtils\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PluginUtils: UE_PLUGIN_NAME=\u0022PluginUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PluginUtils","Def":"UE_PLUGIN_NAME=\u0022PluginUtils\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PropertyAccessNode\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PropertyAccessNode","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PropertyAccessNode: UE_MODULE_NAME=\u0022PropertyAccessNode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PropertyAccessNode","Def":"UE_MODULE_NAME=\u0022PropertyAccessNode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PropertyAccessNode: UE_PLUGIN_NAME=\u0022PropertyAccessNode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PropertyAccessNode","Def":"UE_PLUGIN_NAME=\u0022PropertyAccessNode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027RiderSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"RiderSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env RiderSourceCodeAccess: UE_MODULE_NAME=\u0022RiderSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"RiderSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022RiderSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME=\u0022RiderSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"RiderSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022RiderSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SubversionSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SubversionSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SubversionSourceControl: UE_MODULE_NAME=\u0022SubversionSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SubversionSourceControl","Def":"UE_MODULE_NAME=\u0022SubversionSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SubversionSourceControl: UE_PLUGIN_NAME=\u0022SubversionSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SubversionSourceControl","Def":"UE_PLUGIN_NAME=\u0022SubversionSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027TextureFormatOodle\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"TextureFormatOodle","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureFormatOodle: TFO_DLL_PREFIX=\u0022oo2tex_win64_\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureFormatOodle","Def":"TFO_DLL_PREFIX=\u0022oo2tex_win64_\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureFormatOodle: TFO_DLL_SUFFIX=\u0022.dll\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureFormatOodle","Def":"TFO_DLL_SUFFIX=\u0022.dll\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureFormatOodle: UE_MODULE_NAME=\u0022TextureFormatOodle\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureFormatOodle","Def":"UE_MODULE_NAME=\u0022TextureFormatOodle\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureFormatOodle: UE_PLUGIN_NAME=\u0022TextureFormatOodle\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureFormatOodle","Def":"UE_PLUGIN_NAME=\u0022TextureFormatOodle\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027TraceDataFilters\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"TraceDataFilters","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TraceDataFiltering: UE_MODULE_NAME=\u0022TraceDataFiltering\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TraceDataFiltering","Def":"UE_MODULE_NAME=\u0022TraceDataFiltering\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TraceDataFiltering: UE_PLUGIN_NAME=\u0022TraceDataFilters\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TraceDataFiltering","Def":"UE_PLUGIN_NAME=\u0022TraceDataFilters\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027UObjectPlugin\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"UObjectPlugin","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UObjectPlugin: UE_MODULE_NAME=\u0022UObjectPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UObjectPlugin","Def":"UE_MODULE_NAME=\u0022UObjectPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UObjectPlugin: UE_PLUGIN_NAME=\u0022UObjectPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UObjectPlugin","Def":"UE_PLUGIN_NAME=\u0022UObjectPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027VisualStudioCodeSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"VisualStudioCodeSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioCodeSourceCodeAccess: VSACCESSOR_HAS_DTE=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"VSACCESSOR_HAS_DTE=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027VisualStudioSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"VisualStudioSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME=\u0022VisualStudioSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022VisualStudioSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME=\u0022VisualStudioSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022VisualStudioSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027XCodeSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"XCodeSourceCodeAccess","ReferenceChain":"default plugins"}} 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plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"BlueprintHeaderView","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlueprintHeaderView: UE_MODULE_NAME=\u0022BlueprintHeaderView\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlueprintHeaderView","Def":"UE_MODULE_NAME=\u0022BlueprintHeaderView\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlueprintHeaderView: UE_PLUGIN_NAME=\u0022BlueprintHeaderView\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlueprintHeaderView","Def":"UE_PLUGIN_NAME=\u0022BlueprintHeaderView\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ContentBrowserAssetDataSource\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ContentBrowserAssetDataSource","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserAssetDataSource: UE_MODULE_NAME=\u0022ContentBrowserAssetDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserAssetDataSource","Def":"UE_MODULE_NAME=\u0022ContentBrowserAssetDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserAssetDataSource: UE_PLUGIN_NAME=\u0022ContentBrowserAssetDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserAssetDataSource","Def":"UE_PLUGIN_NAME=\u0022ContentBrowserAssetDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ContentBrowserClassDataSource\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ContentBrowserClassDataSource","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserClassDataSource: UE_MODULE_NAME=\u0022ContentBrowserClassDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserClassDataSource","Def":"UE_MODULE_NAME=\u0022ContentBrowserClassDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ContentBrowserClassDataSource: UE_PLUGIN_NAME=\u0022ContentBrowserClassDataSource\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ContentBrowserClassDataSource","Def":"UE_PLUGIN_NAME=\u0022ContentBrowserClassDataSource\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CryptoKeys\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CryptoKeys","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CryptoKeys: UE_MODULE_NAME=\u0022CryptoKeys\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CryptoKeys","Def":"UE_MODULE_NAME=\u0022CryptoKeys\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CryptoKeys: UE_PLUGIN_NAME=\u0022CryptoKeys\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CryptoKeys","Def":"UE_PLUGIN_NAME=\u0022CryptoKeys\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CryptoKeysOpenSSL: UE_MODULE_NAME=\u0022CryptoKeysOpenSSL\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CryptoKeysOpenSSL","Def":"UE_MODULE_NAME=\u0022CryptoKeysOpenSSL\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME=\u0022CryptoKeys\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CryptoKeysOpenSSL","Def":"UE_PLUGIN_NAME=\u0022CryptoKeys\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CurveEditorTools\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CurveEditorTools","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CurveEditorTools: UE_MODULE_NAME=\u0022CurveEditorTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CurveEditorTools","Def":"UE_MODULE_NAME=\u0022CurveEditorTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CurveEditorTools: UE_PLUGIN_NAME=\u0022CurveEditorTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CurveEditorTools","Def":"UE_PLUGIN_NAME=\u0022CurveEditorTools\u0022"}} 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\u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"EditorDebugTools","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EditorDebugTools: UE_MODULE_NAME=\u0022EditorDebugTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EditorDebugTools","Def":"UE_MODULE_NAME=\u0022EditorDebugTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EditorDebugTools: UE_PLUGIN_NAME=\u0022EditorDebugTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EditorDebugTools","Def":"UE_PLUGIN_NAME=\u0022EditorDebugTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027FacialAnimation\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"FacialAnimation","ReferenceChain":"default plugins"}} 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{Def}","properties":{"Name":"FacialAnimationEditor","Def":"UE_PLUGIN_NAME=\u0022FacialAnimation\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GameplayTagsEditor\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GameplayTagsEditor","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayTagsEditor: UE_MODULE_NAME=\u0022GameplayTagsEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GameplayTagsEditor","Def":"UE_MODULE_NAME=\u0022GameplayTagsEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayTagsEditor: UE_PLUGIN_NAME=\u0022GameplayTagsEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GameplayTagsEditor","Def":"UE_PLUGIN_NAME=\u0022GameplayTagsEditor\u0022"}} 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{Def}","properties":{"Name":"BspMode","Def":"UE_MODULE_NAME=\u0022BspMode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BspMode: UE_PLUGIN_NAME=\u0022GeometryMode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BspMode","Def":"UE_PLUGIN_NAME=\u0022GeometryMode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureAlignMode: UE_MODULE_NAME=\u0022TextureAlignMode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureAlignMode","Def":"UE_MODULE_NAME=\u0022TextureAlignMode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureAlignMode: UE_PLUGIN_NAME=\u0022GeometryMode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureAlignMode","Def":"UE_PLUGIN_NAME=\u0022GeometryMode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027MacGraphicsSwitching\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"MacGraphicsSwitching","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027MaterialAnalyzer\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"MaterialAnalyzer","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MaterialAnalyzer: UE_MODULE_NAME=\u0022MaterialAnalyzer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MaterialAnalyzer","Def":"UE_MODULE_NAME=\u0022MaterialAnalyzer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MaterialAnalyzer: UE_PLUGIN_NAME=\u0022MaterialAnalyzer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MaterialAnalyzer","Def":"UE_PLUGIN_NAME=\u0022MaterialAnalyzer\u0022"}} 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(referenced via {ReferenceChain})","properties":{"ReferenceName":"ObjectMixer","ReferenceChain":"default plugins -\u003E LightMixer.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ObjectMixerEditor: UE_MODULE_NAME=\u0022ObjectMixerEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ObjectMixerEditor","Def":"UE_MODULE_NAME=\u0022ObjectMixerEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ObjectMixerEditor: UE_PLUGIN_NAME=\u0022ObjectMixer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ObjectMixerEditor","Def":"UE_PLUGIN_NAME=\u0022ObjectMixer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PluginBrowser\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PluginBrowser","ReferenceChain":"default plugins"}} 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{Def}","properties":{"Name":"SequencerAnimTools","Def":"UE_MODULE_NAME=\u0022SequencerAnimTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SequencerAnimTools: UE_PLUGIN_NAME=\u0022SequencerAnimTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SequencerAnimTools","Def":"UE_PLUGIN_NAME=\u0022SequencerAnimTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SpeedTreeImporter\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SpeedTreeImporter","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SpeedTreeImporter: UE_MODULE_NAME=\u0022SpeedTreeImporter\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SpeedTreeImporter","Def":"UE_MODULE_NAME=\u0022SpeedTreeImporter\u0022"}} 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WorldPartitionHLODUtilities: UE_PLUGIN_NAME=\u0022WorldPartitionHLODUtilities\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"WorldPartitionHLODUtilities","Def":"UE_PLUGIN_NAME=\u0022WorldPartitionHLODUtilities\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027EnhancedInput\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"EnhancedInput","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EnhancedInput: UE_MODULE_NAME=\u0022EnhancedInput\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EnhancedInput","Def":"UE_MODULE_NAME=\u0022EnhancedInput\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EnhancedInput: UE_PLUGIN_NAME=\u0022EnhancedInput\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EnhancedInput","Def":"UE_PLUGIN_NAME=\u0022EnhancedInput\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env InputBlueprintNodes: UE_MODULE_NAME=\u0022InputBlueprintNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"InputBlueprintNodes","Def":"UE_MODULE_NAME=\u0022InputBlueprintNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env InputBlueprintNodes: UE_PLUGIN_NAME=\u0022EnhancedInput\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"InputBlueprintNodes","Def":"UE_PLUGIN_NAME=\u0022EnhancedInput\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env InputEditor: UE_MODULE_NAME=\u0022InputEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"InputEditor","Def":"UE_MODULE_NAME=\u0022InputEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env InputEditor: 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0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: UE_MODULE_NAME=\u0022ChaosCachingEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"UE_MODULE_NAME=\u0022ChaosCachingEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: UE_PLUGIN_NAME=\u0022ChaosCaching\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"UE_PLUGIN_NAME=\u0022ChaosCaching\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027Takes\u0027 (referenced via default plugins -\u003E ChaosClothEditor.uplugin -\u003E ChaosCloth.uplugin -\u003E ChaosCaching.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"Takes","ReferenceChain":"default plugins -\u003E ChaosClothEditor.uplugin -\u003E ChaosCloth.uplugin -\u003E ChaosCaching.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakesCore: UE_MODULE_NAME=\u0022TakesCore\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakesCore","Def":"UE_MODULE_NAME=\u0022TakesCore\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakesCore: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakesCore","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeTrackRecorders: UE_MODULE_NAME=\u0022TakeTrackRecorders\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeTrackRecorders","Def":"UE_MODULE_NAME=\u0022TakeTrackRecorders\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeTrackRecorders: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeTrackRecorders","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeRecorderSources: UE_MODULE_NAME=\u0022TakeRecorderSources\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeRecorderSources","Def":"UE_MODULE_NAME=\u0022TakeRecorderSources\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeRecorderSources: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeRecorderSources","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeRecorder: UE_MODULE_NAME=\u0022TakeRecorder\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeRecorder","Def":"UE_MODULE_NAME=\u0022TakeRecorder\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeRecorder: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeRecorder","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeMovieScene: UE_MODULE_NAME=\u0022TakeMovieScene\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeMovieScene","Def":"UE_MODULE_NAME=\u0022TakeMovieScene\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeMovieScene: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeMovieScene","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeSequencer: UE_MODULE_NAME=\u0022TakeSequencer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeSequencer","Def":"UE_MODULE_NAME=\u0022TakeSequencer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TakeSequencer: UE_PLUGIN_NAME=\u0022Takes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TakeSequencer","Def":"UE_PLUGIN_NAME=\u0022Takes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosEditor\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosEditor","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FractureEditor: UE_MODULE_NAME=\u0022FractureEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FractureEditor","Def":"UE_MODULE_NAME=\u0022FractureEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FractureEditor: UE_PLUGIN_NAME=\u0022ChaosEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FractureEditor","Def":"UE_PLUGIN_NAME=\u0022ChaosEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlanarCut\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlanarCut","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlanarCut: UE_MODULE_NAME=\u0022PlanarCut\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlanarCut","Def":"UE_MODULE_NAME=\u0022PlanarCut\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlanarCut: UE_PLUGIN_NAME=\u0022PlanarCut\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlanarCut","Def":"UE_PLUGIN_NAME=\u0022PlanarCut\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GeometryProcessing\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E PlanarCut.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GeometryProcessing","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E PlanarCut.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryAlgorithms: UE_MODULE_NAME=\u0022GeometryAlgorithms\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryAlgorithms","Def":"UE_MODULE_NAME=\u0022GeometryAlgorithms\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryAlgorithms: UE_PLUGIN_NAME=\u0022GeometryProcessing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryAlgorithms","Def":"UE_PLUGIN_NAME=\u0022GeometryProcessing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DynamicMesh: UE_MODULE_NAME=\u0022DynamicMesh\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DynamicMesh","Def":"UE_MODULE_NAME=\u0022DynamicMesh\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DynamicMesh: UE_PLUGIN_NAME=\u0022GeometryProcessing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DynamicMesh","Def":"UE_PLUGIN_NAME=\u0022GeometryProcessing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GeometryCollectionPlugin\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GeometryCollectionPlugin","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionEditor: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionEditor","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionEditor: UE_MODULE_NAME=\u0022GeometryCollectionEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionEditor","Def":"UE_MODULE_NAME=\u0022GeometryCollectionEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionEditor: UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionEditor","Def":"UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022"}} 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UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionSequencer","Def":"UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionNodes: UE_MODULE_NAME=\u0022GeometryCollectionNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionNodes","Def":"UE_MODULE_NAME=\u0022GeometryCollectionNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionNodes","Def":"UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ProceduralMeshComponent\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ProceduralMeshComponent","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponent: UE_MODULE_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponent","Def":"UE_MODULE_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponent","Def":"UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME=\u0022ProceduralMeshComponentEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponentEditor","Def":"UE_MODULE_NAME=\u0022ProceduralMeshComponentEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponentEditor","Def":"UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosSolverPlugin\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosSolverPlugin","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} 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\u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"Dataflow","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowEditor: UE_MODULE_NAME=\u0022DataflowEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowEditor","Def":"UE_MODULE_NAME=\u0022DataflowEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowEditor: UE_PLUGIN_NAME=\u0022Dataflow\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowEditor","Def":"UE_PLUGIN_NAME=\u0022Dataflow\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowNodes: UE_MODULE_NAME=\u0022DataflowNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowNodes","Def":"UE_MODULE_NAME=\u0022DataflowNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowNodes: UE_PLUGIN_NAME=\u0022Dataflow\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowNodes","Def":"UE_PLUGIN_NAME=\u0022Dataflow\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027MeshModelingToolsetExp\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"MeshModelingToolsetExp","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsExp: UE_MODULE_NAME=\u0022MeshModelingToolsExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsExp","Def":"UE_MODULE_NAME=\u0022MeshModelingToolsExp\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsExp: UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsExp","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsEditorOnlyExp: UE_MODULE_NAME=\u0022MeshModelingToolsEditorOnlyExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsEditorOnlyExp","Def":"UE_MODULE_NAME=\u0022MeshModelingToolsEditorOnlyExp\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsEditorOnlyExp: UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsEditorOnlyExp","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryProcessingAdapters: UE_MODULE_NAME=\u0022GeometryProcessingAdapters\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryProcessingAdapters","Def":"UE_MODULE_NAME=\u0022GeometryProcessingAdapters\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryProcessingAdapters: UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryProcessingAdapters","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingEditorUI: UE_MODULE_NAME=\u0022ModelingEditorUI\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingEditorUI","Def":"UE_MODULE_NAME=\u0022ModelingEditorUI\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingEditorUI: UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingEditorUI","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolsetExp\u0022"}} 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+{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsEditorOnly: UE_MODULE_NAME=\u0022MeshModelingToolsEditorOnly\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsEditorOnly","Def":"UE_MODULE_NAME=\u0022MeshModelingToolsEditorOnly\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MeshModelingToolsEditorOnly: UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MeshModelingToolsEditorOnly","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingComponents: UE_MODULE_NAME=\u0022ModelingComponents\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingComponents","Def":"UE_MODULE_NAME=\u0022ModelingComponents\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingComponents: 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{Def}","properties":{"Name":"ModelingOperators","Def":"UE_MODULE_NAME=\u0022ModelingOperators\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingOperators: UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingOperators","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingOperatorsEditorOnly: WITH_PROXYLOD=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingOperatorsEditorOnly","Def":"WITH_PROXYLOD=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingOperatorsEditorOnly: UE_MODULE_NAME=\u0022ModelingOperatorsEditorOnly\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingOperatorsEditorOnly","Def":"UE_MODULE_NAME=\u0022ModelingOperatorsEditorOnly\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ModelingOperatorsEditorOnly: UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ModelingOperatorsEditorOnly","Def":"UE_PLUGIN_NAME=\u0022MeshModelingToolset\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ProxyLODPlugin\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E MeshModelingToolsetExp.uplugin -\u003E MeshModelingToolset.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ProxyLODPlugin","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E MeshModelingToolsetExp.uplugin -\u003E MeshModelingToolset.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProxyLODMeshReduction: UE_MODULE_NAME=\u0022ProxyLODMeshReduction\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProxyLODMeshReduction","Def":"UE_MODULE_NAME=\u0022ProxyLODMeshReduction\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProxyLODMeshReduction: UE_PLUGIN_NAME=\u0022ProxyLODPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProxyLODMeshReduction","Def":"UE_PLUGIN_NAME=\u0022ProxyLODPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosNiagara\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosNiagara","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosNiagara","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosNiagara: 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{Def}","properties":{"Name":"NiagaraCore","Def":"UE_MODULE_NAME=\u0022NiagaraCore\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraCore: UE_PLUGIN_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraCore","Def":"UE_PLUGIN_NAME=\u0022Niagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"Niagara","Def":"VECTORVM_SUPPORTS_EXPERIMENTAL=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"Niagara","Def":"VECTORVM_SUPPORTS_LEGACY=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Niagara: UE_MODULE_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Niagara","Def":"UE_MODULE_NAME=\u0022Niagara\u0022"}} 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{Def}","properties":{"Name":"NiagaraShader","Def":"UE_MODULE_NAME=\u0022NiagaraShader\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraShader: UE_PLUGIN_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraShader","Def":"UE_PLUGIN_NAME=\u0022Niagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraVertexFactories: UE_MODULE_NAME=\u0022NiagaraVertexFactories\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraVertexFactories","Def":"UE_MODULE_NAME=\u0022NiagaraVertexFactories\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraVertexFactories","Def":"UE_PLUGIN_NAME=\u0022Niagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraEditor: UE_MODULE_NAME=\u0022NiagaraEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraEditor","Def":"UE_MODULE_NAME=\u0022NiagaraEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraEditor: UE_PLUGIN_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraEditor","Def":"UE_PLUGIN_NAME=\u0022Niagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraEditorWidgets: UE_MODULE_NAME=\u0022NiagaraEditorWidgets\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraEditorWidgets","Def":"UE_MODULE_NAME=\u0022NiagaraEditorWidgets\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env NiagaraEditorWidgets: UE_PLUGIN_NAME=\u0022Niagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"NiagaraEditorWidgets","Def":"UE_PLUGIN_NAME=\u0022Niagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosUserDataPT\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosUserDataPT","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CLOTH_COLLISION_DETECTION=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} 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{Def}","properties":{"Name":"CharacterAI","Def":"UE_MODULE_NAME=\u0022CharacterAI\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CharacterAI: UE_PLUGIN_NAME=\u0022CharacterAI\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CharacterAI","Def":"UE_PLUGIN_NAME=\u0022CharacterAI\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027Iris\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"Iris","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_WITH_IRIS=0","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_WITH_IRIS=0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_MODULE_NAME=\u0022Iris\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_MODULE_NAME=\u0022Iris\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_PLUGIN_NAME=\u0022Iris\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_PLUGIN_NAME=\u0022Iris\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027OpenImageDenoise\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"OpenImageDenoise","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OpenImageDenoise: UE_MODULE_NAME=\u0022OpenImageDenoise\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OpenImageDenoise","Def":"UE_MODULE_NAME=\u0022OpenImageDenoise\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OpenImageDenoise: UE_PLUGIN_NAME=\u0022OpenImageDenoise\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OpenImageDenoise","Def":"UE_PLUGIN_NAME=\u0022OpenImageDenoise\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlatformCrypto\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlatformCrypto","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER=\u0022EncryptionContextOpenSSL.h\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"PLATFORM_ENCRYPTION_CONTEXT_HEADER=\u0022EncryptionContextOpenSSL.h\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: UE_MODULE_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"UE_MODULE_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoTypes: UE_MODULE_NAME=\u0022PlatformCryptoTypes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoTypes","Def":"UE_MODULE_NAME=\u0022PlatformCryptoTypes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoTypes","Def":"UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoOpenSSL: 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This type must derive from the \u0027ModuleRules\u0027 type defined by Unreal Build Tool."}} +{"time":"2024-02-10T02:34:17","level":"Information","message":"@progress \u0027Binding IntelliSense data...\u0027 50%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Binding IntelliSense data...","ProgressString":"50%"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Found target: hwanyoung2Editor","format":"Found target: {Target}","properties":{"Target":"hwanyoung2Editor"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Building UnrealEditor - hwanyoung2Editor - Win64 - Development","format":"Building {AppName} - {TargetName} - {Platform} - {Configuration}","properties":{"AppName":"UnrealEditor","TargetName":"hwanyoung2Editor","Platform":"Win64","Configuration":"Development"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Launch: WITH_LAUNCHERCHECK=0","format":"Compile Env {Name}: 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{Def}","properties":{"Name":"GameplayStateTreeModule","Def":"UE_MODULE_NAME=\u0022GameplayStateTreeModule\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayStateTreeModule: UE_PLUGIN_NAME=\u0022GameplayStateTree\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GameplayStateTreeModule","Def":"UE_PLUGIN_NAME=\u0022GameplayStateTree\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027StateTree\u0027 (referenced via hwanyoung2.uproject -\u003E GameplayStateTree.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"StateTree","ReferenceChain":"hwanyoung2.uproject -\u003E GameplayStateTree.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StateTreeModule: UE_MODULE_NAME=\u0022StateTreeModule\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StateTreeModule","Def":"UE_MODULE_NAME=\u0022StateTreeModule\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StateTreeModule: UE_PLUGIN_NAME=\u0022StateTree\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StateTreeModule","Def":"UE_PLUGIN_NAME=\u0022StateTree\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StateTreeTestSuite: UE_MODULE_NAME=\u0022StateTreeTestSuite\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StateTreeTestSuite","Def":"UE_MODULE_NAME=\u0022StateTreeTestSuite\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StateTreeTestSuite: UE_PLUGIN_NAME=\u0022StateTree\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StateTreeTestSuite","Def":"UE_PLUGIN_NAME=\u0022StateTree\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StateTreeEditorModule: 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StructUtilsNodes: UE_MODULE_NAME=\u0022StructUtilsNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StructUtilsNodes","Def":"UE_MODULE_NAME=\u0022StructUtilsNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StructUtilsNodes: UE_PLUGIN_NAME=\u0022StructUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StructUtilsNodes","Def":"UE_PLUGIN_NAME=\u0022StructUtils\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StructUtilsTestSuite: UE_MODULE_NAME=\u0022StructUtilsTestSuite\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StructUtilsTestSuite","Def":"UE_MODULE_NAME=\u0022StructUtilsTestSuite\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env StructUtilsTestSuite: UE_PLUGIN_NAME=\u0022StructUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"StructUtilsTestSuite","Def":"UE_PLUGIN_NAME=\u0022StructUtils\u0022"}} 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{Def}","properties":{"Name":"PropertyAccessEditor","Def":"UE_PLUGIN_NAME=\u0022PropertyAccessEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027VisualStudioTools\u0027 (referenced via hwanyoung2.uproject)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"VisualStudioTools","ReferenceChain":"hwanyoung2.uproject"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioTools: FILTER_ASSETS_BY_CLASS_PATH=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioTools","Def":"FILTER_ASSETS_BY_CLASS_PATH=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioTools: UE_MODULE_NAME=\u0022VisualStudioTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioTools","Def":"UE_MODULE_NAME=\u0022VisualStudioTools\u0022"}} 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{ReferenceChain})","properties":{"ReferenceName":"LevelSequenceEditor","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env LevelSequenceEditor: UE_MODULE_NAME=\u0022LevelSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"LevelSequenceEditor","Def":"UE_MODULE_NAME=\u0022LevelSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env LevelSequenceEditor: UE_PLUGIN_NAME=\u0022LevelSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"LevelSequenceEditor","Def":"UE_PLUGIN_NAME=\u0022LevelSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SequencerScripting\u0027 (referenced via default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E LevelSequenceEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SequencerScripting","ReferenceChain":"default plugins -\u003E ControlRigSpline.uplugin -\u003E ControlRig.uplugin -\u003E LevelSequenceEditor.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SequencerScripting: UE_MODULE_NAME=\u0022SequencerScripting\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SequencerScripting","Def":"UE_MODULE_NAME=\u0022SequencerScripting\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SequencerScripting: UE_PLUGIN_NAME=\u0022SequencerScripting\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SequencerScripting","Def":"UE_PLUGIN_NAME=\u0022SequencerScripting\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SequencerScriptingEditor: UE_MODULE_NAME=\u0022SequencerScriptingEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SequencerScriptingEditor","Def":"UE_MODULE_NAME=\u0022SequencerScriptingEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SequencerScriptingEditor: UE_PLUGIN_NAME=\u0022SequencerScripting\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SequencerScriptingEditor","Def":"UE_PLUGIN_NAME=\u0022SequencerScripting\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027IKRig\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"IKRig","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRig: UE_MODULE_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRig","Def":"UE_MODULE_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRig: UE_PLUGIN_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRig","Def":"UE_PLUGIN_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigDeveloper: UE_MODULE_NAME=\u0022IKRigDeveloper\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigDeveloper","Def":"UE_MODULE_NAME=\u0022IKRigDeveloper\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigDeveloper: UE_PLUGIN_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigDeveloper","Def":"UE_PLUGIN_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigEditor: UE_MODULE_NAME=\u0022IKRigEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigEditor","Def":"UE_MODULE_NAME=\u0022IKRigEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env IKRigEditor: UE_PLUGIN_NAME=\u0022IKRig\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"IKRigEditor","Def":"UE_PLUGIN_NAME=\u0022IKRig\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027FullBodyIK\u0027 (referenced via default plugins -\u003E IKRig.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"FullBodyIK","ReferenceChain":"default plugins -\u003E IKRig.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FullBodyIK: UE_MODULE_NAME=\u0022FullBodyIK\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FullBodyIK","Def":"UE_MODULE_NAME=\u0022FullBodyIK\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FullBodyIK: UE_PLUGIN_NAME=\u0022FullBodyIK\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FullBodyIK","Def":"UE_PLUGIN_NAME=\u0022FullBodyIK\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PBIK: UE_MODULE_NAME=\u0022PBIK\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PBIK","Def":"UE_MODULE_NAME=\u0022PBIK\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PBIK: UE_PLUGIN_NAME=\u0022FullBodyIK\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PBIK","Def":"UE_PLUGIN_NAME=\u0022FullBodyIK\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027Bridge\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"Bridge","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Bridge: UE_MODULE_NAME=\u0022Bridge\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Bridge","Def":"UE_MODULE_NAME=\u0022Bridge\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Bridge: UE_PLUGIN_NAME=\u0022Bridge\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Bridge","Def":"UE_PLUGIN_NAME=\u0022Bridge\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MegascansPlugin: UE_MODULE_NAME=\u0022MegascansPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MegascansPlugin","Def":"UE_MODULE_NAME=\u0022MegascansPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MegascansPlugin: UE_PLUGIN_NAME=\u0022Bridge\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MegascansPlugin","Def":"UE_PLUGIN_NAME=\u0022Bridge\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CameraShakePreviewer\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CameraShakePreviewer","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CameraShakePreviewer: UE_MODULE_NAME=\u0022CameraShakePreviewer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CameraShakePreviewer","Def":"UE_MODULE_NAME=\u0022CameraShakePreviewer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CameraShakePreviewer: UE_PLUGIN_NAME=\u0022CameraShakePreviewer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CameraShakePreviewer","Def":"UE_PLUGIN_NAME=\u0022CameraShakePreviewer\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GameplayCameras\u0027 (referenced via default plugins -\u003E CameraShakePreviewer.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GameplayCameras","ReferenceChain":"default plugins -\u003E CameraShakePreviewer.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayCameras: UE_MODULE_NAME=\u0022GameplayCameras\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GameplayCameras","Def":"UE_MODULE_NAME=\u0022GameplayCameras\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GameplayCameras: UE_PLUGIN_NAME=\u0022GameplayCameras\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GameplayCameras","Def":"UE_PLUGIN_NAME=\u0022GameplayCameras\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027TemplateSequence\u0027 (referenced via default plugins -\u003E CameraShakePreviewer.uplugin -\u003E GameplayCameras.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"TemplateSequence","ReferenceChain":"default plugins -\u003E CameraShakePreviewer.uplugin -\u003E GameplayCameras.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequence: UE_MODULE_NAME=\u0022TemplateSequence\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequence","Def":"UE_MODULE_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequence: UE_PLUGIN_NAME=\u0022TemplateSequence\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequence","Def":"UE_PLUGIN_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequenceEditor: UE_MODULE_NAME=\u0022TemplateSequenceEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequenceEditor","Def":"UE_MODULE_NAME=\u0022TemplateSequenceEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME=\u0022TemplateSequence\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TemplateSequenceEditor","Def":"UE_PLUGIN_NAME=\u0022TemplateSequence\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027OodleNetwork\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"OodleNetwork","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME=\u0022OodleNetworkHandlerComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OodleNetworkHandlerComponent","Def":"UE_MODULE_NAME=\u0022OodleNetworkHandlerComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME=\u0022OodleNetwork\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OodleNetworkHandlerComponent","Def":"UE_PLUGIN_NAME=\u0022OodleNetwork\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027AnimationSharing\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"AnimationSharing","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharing: UE_MODULE_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharing","Def":"UE_MODULE_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharing: UE_PLUGIN_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharing","Def":"UE_PLUGIN_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharingEd: UE_MODULE_NAME=\u0022AnimationSharingEd\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharingEd","Def":"UE_MODULE_NAME=\u0022AnimationSharingEd\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env AnimationSharingEd: UE_PLUGIN_NAME=\u0022AnimationSharing\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"AnimationSharingEd","Def":"UE_PLUGIN_NAME=\u0022AnimationSharing\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SignificanceManager\u0027 (referenced via default plugins -\u003E AnimationSharing.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SignificanceManager","ReferenceChain":"default plugins -\u003E AnimationSharing.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SignificanceManager: UE_MODULE_NAME=\u0022SignificanceManager\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SignificanceManager","Def":"UE_MODULE_NAME=\u0022SignificanceManager\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SignificanceManager: UE_PLUGIN_NAME=\u0022SignificanceManager\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SignificanceManager","Def":"UE_PLUGIN_NAME=\u0022SignificanceManager\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CLionSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CLionSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CLionSourceCodeAccess: UE_MODULE_NAME=\u0022CLionSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CLionSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022CLionSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME=\u0022CLionSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CLionSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022CLionSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CodeLiteSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CodeLiteSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027DumpGPUServices\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"DumpGPUServices","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DumpGPUServices: UE_MODULE_NAME=\u0022DumpGPUServices\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DumpGPUServices","Def":"UE_MODULE_NAME=\u0022DumpGPUServices\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DumpGPUServices: UE_PLUGIN_NAME=\u0022DumpGPUServices\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DumpGPUServices","Def":"UE_PLUGIN_NAME=\u0022DumpGPUServices\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GitSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GitSourceControl","ReferenceChain":"default plugins"}} 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plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"NullSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PerforceSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PerforceSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PerforceSourceControl: UE_MODULE_NAME=\u0022PerforceSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PerforceSourceControl","Def":"UE_MODULE_NAME=\u0022PerforceSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PerforceSourceControl: UE_PLUGIN_NAME=\u0022PerforceSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PerforceSourceControl","Def":"UE_PLUGIN_NAME=\u0022PerforceSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PixWinPlugin\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PixWinPlugin","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PixWinPlugin: UE_MODULE_NAME=\u0022PixWinPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PixWinPlugin","Def":"UE_MODULE_NAME=\u0022PixWinPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PixWinPlugin: UE_PLUGIN_NAME=\u0022PixWinPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PixWinPlugin","Def":"UE_PLUGIN_NAME=\u0022PixWinPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlasticSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlasticSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlasticSourceControl: UE_MODULE_NAME=\u0022PlasticSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlasticSourceControl","Def":"UE_MODULE_NAME=\u0022PlasticSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlasticSourceControl: UE_PLUGIN_NAME=\u0022PlasticSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlasticSourceControl","Def":"UE_PLUGIN_NAME=\u0022PlasticSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PluginUtils\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PluginUtils","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PluginUtils: UE_MODULE_NAME=\u0022PluginUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PluginUtils","Def":"UE_MODULE_NAME=\u0022PluginUtils\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PluginUtils: UE_PLUGIN_NAME=\u0022PluginUtils\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PluginUtils","Def":"UE_PLUGIN_NAME=\u0022PluginUtils\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PropertyAccessNode\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PropertyAccessNode","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PropertyAccessNode: UE_MODULE_NAME=\u0022PropertyAccessNode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PropertyAccessNode","Def":"UE_MODULE_NAME=\u0022PropertyAccessNode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PropertyAccessNode: UE_PLUGIN_NAME=\u0022PropertyAccessNode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PropertyAccessNode","Def":"UE_PLUGIN_NAME=\u0022PropertyAccessNode\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027RiderSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"RiderSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env RiderSourceCodeAccess: UE_MODULE_NAME=\u0022RiderSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"RiderSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022RiderSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME=\u0022RiderSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"RiderSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022RiderSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SubversionSourceControl\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SubversionSourceControl","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SubversionSourceControl: UE_MODULE_NAME=\u0022SubversionSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SubversionSourceControl","Def":"UE_MODULE_NAME=\u0022SubversionSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SubversionSourceControl: UE_PLUGIN_NAME=\u0022SubversionSourceControl\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SubversionSourceControl","Def":"UE_PLUGIN_NAME=\u0022SubversionSourceControl\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027TextureFormatOodle\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"TextureFormatOodle","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TextureFormatOodle: TFO_DLL_PREFIX=\u0022oo2tex_win64_\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TextureFormatOodle","Def":"TFO_DLL_PREFIX=\u0022oo2tex_win64_\u0022"}} 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{ReferenceChain})","properties":{"ReferenceName":"TraceDataFilters","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TraceDataFiltering: UE_MODULE_NAME=\u0022TraceDataFiltering\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TraceDataFiltering","Def":"UE_MODULE_NAME=\u0022TraceDataFiltering\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env TraceDataFiltering: UE_PLUGIN_NAME=\u0022TraceDataFilters\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"TraceDataFiltering","Def":"UE_PLUGIN_NAME=\u0022TraceDataFilters\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027UObjectPlugin\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"UObjectPlugin","ReferenceChain":"default plugins"}} 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{Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"VSACCESSOR_HAS_DTE=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioCodeSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022VisualStudioCodeSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027VisualStudioSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"VisualStudioSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME=\u0022VisualStudioSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioSourceCodeAccess","Def":"UE_MODULE_NAME=\u0022VisualStudioSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME=\u0022VisualStudioSourceCodeAccess\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"VisualStudioSourceCodeAccess","Def":"UE_PLUGIN_NAME=\u0022VisualStudioSourceCodeAccess\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027XCodeSourceCodeAccess\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"XCodeSourceCodeAccess","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027BlueprintHeaderView\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"BlueprintHeaderView","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlueprintHeaderView: UE_MODULE_NAME=\u0022BlueprintHeaderView\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlueprintHeaderView","Def":"UE_MODULE_NAME=\u0022BlueprintHeaderView\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env BlueprintHeaderView: UE_PLUGIN_NAME=\u0022BlueprintHeaderView\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"BlueprintHeaderView","Def":"UE_PLUGIN_NAME=\u0022BlueprintHeaderView\u0022"}} 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{Def}","properties":{"Name":"CryptoKeysOpenSSL","Def":"UE_MODULE_NAME=\u0022CryptoKeysOpenSSL\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME=\u0022CryptoKeys\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CryptoKeysOpenSSL","Def":"UE_PLUGIN_NAME=\u0022CryptoKeys\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CurveEditorTools\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CurveEditorTools","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CurveEditorTools: UE_MODULE_NAME=\u0022CurveEditorTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CurveEditorTools","Def":"UE_MODULE_NAME=\u0022CurveEditorTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CurveEditorTools: UE_PLUGIN_NAME=\u0022CurveEditorTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CurveEditorTools","Def":"UE_PLUGIN_NAME=\u0022CurveEditorTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027DataValidation\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"DataValidation","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataValidation: UE_MODULE_NAME=\u0022DataValidation\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataValidation","Def":"UE_MODULE_NAME=\u0022DataValidation\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataValidation: UE_PLUGIN_NAME=\u0022DataValidation\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataValidation","Def":"UE_PLUGIN_NAME=\u0022DataValidation\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027EditorDebugTools\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"EditorDebugTools","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EditorDebugTools: UE_MODULE_NAME=\u0022EditorDebugTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EditorDebugTools","Def":"UE_MODULE_NAME=\u0022EditorDebugTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env EditorDebugTools: UE_PLUGIN_NAME=\u0022EditorDebugTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"EditorDebugTools","Def":"UE_PLUGIN_NAME=\u0022EditorDebugTools\u0022"}} 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{Name}: {Def}","properties":{"Name":"FacialAnimationEditor","Def":"UE_MODULE_NAME=\u0022FacialAnimationEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FacialAnimationEditor: UE_PLUGIN_NAME=\u0022FacialAnimation\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FacialAnimationEditor","Def":"UE_PLUGIN_NAME=\u0022FacialAnimation\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GeometryMode\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GeometryMode","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryMode: UE_MODULE_NAME=\u0022GeometryMode\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryMode","Def":"UE_MODULE_NAME=\u0022GeometryMode\u0022"}} 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{Def}","properties":{"Name":"MobileLauncherProfileWizard","Def":"UE_MODULE_NAME=\u0022MobileLauncherProfileWizard\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env MobileLauncherProfileWizard: UE_PLUGIN_NAME=\u0022MobileLauncherProfileWizard\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"MobileLauncherProfileWizard","Def":"UE_PLUGIN_NAME=\u0022MobileLauncherProfileWizard\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027LightMixer\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"LightMixer","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env LightMixer: UE_MODULE_NAME=\u0022LightMixer\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"LightMixer","Def":"UE_MODULE_NAME=\u0022LightMixer\u0022"}} 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ChaosCaching: UE_PLUGIN_NAME=\u0022ChaosCaching\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCaching","Def":"UE_PLUGIN_NAME=\u0022ChaosCaching\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_CLOTH_COLLISION_DETECTION=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_CLOTH_COLLISION_DETECTION=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosCachingEditor","Def":"WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosCachingEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env 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(referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosEditor","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FractureEditor: UE_MODULE_NAME=\u0022FractureEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FractureEditor","Def":"UE_MODULE_NAME=\u0022FractureEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FractureEditor: UE_PLUGIN_NAME=\u0022ChaosEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FractureEditor","Def":"UE_PLUGIN_NAME=\u0022ChaosEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlanarCut\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlanarCut","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlanarCut: UE_MODULE_NAME=\u0022PlanarCut\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlanarCut","Def":"UE_MODULE_NAME=\u0022PlanarCut\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlanarCut: UE_PLUGIN_NAME=\u0022PlanarCut\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlanarCut","Def":"UE_PLUGIN_NAME=\u0022PlanarCut\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027GeometryCollectionPlugin\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"GeometryCollectionPlugin","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin"}} 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{Def}","properties":{"Name":"GeometryCollectionSequencer","Def":"UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionNodes: UE_MODULE_NAME=\u0022GeometryCollectionNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionNodes","Def":"UE_MODULE_NAME=\u0022GeometryCollectionNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"GeometryCollectionNodes","Def":"UE_PLUGIN_NAME=\u0022GeometryCollectionPlugin\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ProceduralMeshComponent\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ProceduralMeshComponent","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponent: UE_MODULE_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponent","Def":"UE_MODULE_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponent","Def":"UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME=\u0022ProceduralMeshComponentEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponentEditor","Def":"UE_MODULE_NAME=\u0022ProceduralMeshComponentEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ProceduralMeshComponentEditor","Def":"UE_PLUGIN_NAME=\u0022ProceduralMeshComponent\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosSolverPlugin\u0027 (referenced via default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosSolverPlugin","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosSolverEditor: 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{ReferenceChain})","properties":{"ReferenceName":"Dataflow","ReferenceChain":"default plugins -\u003E ChaosEditor.uplugin -\u003E GeometryCollectionPlugin.uplugin"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowEditor: UE_MODULE_NAME=\u0022DataflowEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowEditor","Def":"UE_MODULE_NAME=\u0022DataflowEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowEditor: UE_PLUGIN_NAME=\u0022Dataflow\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowEditor","Def":"UE_PLUGIN_NAME=\u0022Dataflow\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowNodes: UE_MODULE_NAME=\u0022DataflowNodes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowNodes","Def":"UE_MODULE_NAME=\u0022DataflowNodes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env DataflowNodes: UE_PLUGIN_NAME=\u0022Dataflow\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"DataflowNodes","Def":"UE_PLUGIN_NAME=\u0022Dataflow\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosNiagara\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosNiagara","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosNiagara","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosNiagara: UE_MODULE_NAME=\u0022ChaosNiagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosNiagara","Def":"UE_MODULE_NAME=\u0022ChaosNiagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosNiagara: UE_PLUGIN_NAME=\u0022ChaosNiagara\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosNiagara","Def":"UE_PLUGIN_NAME=\u0022ChaosNiagara\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027ChaosUserDataPT\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"ChaosUserDataPT","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CLOTH_COLLISION_DETECTION=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"CHAOS_INCLUDE_LEVEL_1=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: UE_MODULE_NAME=\u0022ChaosUserDataPT\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"UE_MODULE_NAME=\u0022ChaosUserDataPT\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env ChaosUserDataPT: UE_PLUGIN_NAME=\u0022ChaosUserDataPT\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"ChaosUserDataPT","Def":"UE_PLUGIN_NAME=\u0022ChaosUserDataPT\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027CharacterAI\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"CharacterAI","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CharacterAI: UE_MODULE_NAME=\u0022CharacterAI\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CharacterAI","Def":"UE_MODULE_NAME=\u0022CharacterAI\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env CharacterAI: UE_PLUGIN_NAME=\u0022CharacterAI\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"CharacterAI","Def":"UE_PLUGIN_NAME=\u0022CharacterAI\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027Iris\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"Iris","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_WITH_IRIS=0","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_WITH_IRIS=0"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_MODULE_NAME=\u0022Iris\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_MODULE_NAME=\u0022Iris\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env Iris: UE_PLUGIN_NAME=\u0022Iris\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"Iris","Def":"UE_PLUGIN_NAME=\u0022Iris\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027OpenImageDenoise\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"OpenImageDenoise","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OpenImageDenoise: UE_MODULE_NAME=\u0022OpenImageDenoise\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OpenImageDenoise","Def":"UE_MODULE_NAME=\u0022OpenImageDenoise\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env OpenImageDenoise: UE_PLUGIN_NAME=\u0022OpenImageDenoise\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"OpenImageDenoise","Def":"UE_PLUGIN_NAME=\u0022OpenImageDenoise\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027PlatformCrypto\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"PlatformCrypto","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER=\u0022EncryptionContextOpenSSL.h\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"PLATFORM_ENCRYPTION_CONTEXT_HEADER=\u0022EncryptionContextOpenSSL.h\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: UE_MODULE_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"UE_MODULE_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCrypto: UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCrypto","Def":"UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoTypes: UE_MODULE_NAME=\u0022PlatformCryptoTypes\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoTypes","Def":"UE_MODULE_NAME=\u0022PlatformCryptoTypes\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoTypes","Def":"UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME=\u0022PlatformCryptoOpenSSL\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoOpenSSL","Def":"UE_MODULE_NAME=\u0022PlatformCryptoOpenSSL\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"PlatformCryptoOpenSSL","Def":"UE_PLUGIN_NAME=\u0022PlatformCrypto\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027SkeletalReduction\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"SkeletalReduction","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SkeletalMeshReduction: UE_MODULE_NAME=\u0022SkeletalMeshReduction\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SkeletalMeshReduction","Def":"UE_MODULE_NAME=\u0022SkeletalMeshReduction\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env SkeletalMeshReduction: UE_PLUGIN_NAME=\u0022SkeletalReduction\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"SkeletalMeshReduction","Def":"UE_PLUGIN_NAME=\u0022SkeletalReduction\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027UVEditor\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"UVEditor","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditor: UE_MODULE_NAME=\u0022UVEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditor","Def":"UE_MODULE_NAME=\u0022UVEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditor: UE_PLUGIN_NAME=\u0022UVEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditor","Def":"UE_PLUGIN_NAME=\u0022UVEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditorTools: UE_MODULE_NAME=\u0022UVEditorTools\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditorTools","Def":"UE_MODULE_NAME=\u0022UVEditorTools\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditorTools: UE_PLUGIN_NAME=\u0022UVEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditorTools","Def":"UE_PLUGIN_NAME=\u0022UVEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditorToolsEditorOnly: WITH_PROXYLOD=1","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditorToolsEditorOnly","Def":"WITH_PROXYLOD=1"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditorToolsEditorOnly: UE_MODULE_NAME=\u0022UVEditorToolsEditorOnly\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditorToolsEditorOnly","Def":"UE_MODULE_NAME=\u0022UVEditorToolsEditorOnly\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env UVEditorToolsEditorOnly: UE_PLUGIN_NAME=\u0022UVEditor\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"UVEditorToolsEditorOnly","Def":"UE_PLUGIN_NAME=\u0022UVEditor\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027FastBuildController\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"FastBuildController","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FastBuildController: UE_MODULE_NAME=\u0022FastBuildController\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FastBuildController","Def":"UE_MODULE_NAME=\u0022FastBuildController\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Compile Env FastBuildController: UE_PLUGIN_NAME=\u0022FastBuildController\u0022","format":"Compile Env {Name}: {Def}","properties":{"Name":"FastBuildController","Def":"UE_PLUGIN_NAME=\u0022FastBuildController\u0022"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Enabling plugin \u0027FMODStudio\u0027 (referenced via default plugins)","format":"Enabling plugin \u0027{ReferenceName}\u0027 (referenced via {ReferenceChain})","properties":{"ReferenceName":"FMODStudio","ReferenceChain":"default plugins"}} +{"time":"2024-02-10T02:34:17","level":"Warning","message":"Exception while generating include data for hwanyoung2Editor: Expecting to find a type to be declared in a module rules named \u0027FMODStudio\u0027 in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the \u0027ModuleRules\u0027 type defined by Unreal Build Tool.","format":"Exception while generating include data for {Target}: {Ex}","properties":{"Target":"hwanyoung2Editor","Ex":"Expecting to find a type to be declared in a module rules named \u0027FMODStudio\u0027 in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the \u0027ModuleRules\u0027 type defined by Unreal Build Tool."}} +{"time":"2024-02-10T02:34:17","level":"Information","message":"@progress \u0027Binding IntelliSense data...\u0027 100%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Binding IntelliSense data...","ProgressString":"100%"}} +{"time":"2024-02-10T02:34:17","level":"Debug","message":"Writing project files...","format":"{Message}","properties":{"Message":"Writing project files..."}} +{"time":"2024-02-10T02:34:17","level":"Information","message":"@progress \u0027Writing project files...\u0027 0%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Writing project files...","ProgressString":"0%"}} +{"time":"2024-02-10T02:34:18","level":"Debug","message":"Saved hwanyoung2.vcxproj","format":"Saved {Path}","properties":{"Path":"hwanyoung2.vcxproj"}} +{"time":"2024-02-10T02:34:18","level":"Debug","message":"Skipped saving hwanyoung2.vcxproj.filters because contents haven\u0027t changed.","format":"Skipped saving {Path} because contents haven\u0027t changed.","properties":{"Path":"hwanyoung2.vcxproj.filters"}} +{"time":"2024-02-10T02:34:18","level":"Information","message":"@progress \u0027Writing project files...\u0027 33%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Writing project files...","ProgressString":"33%"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Saved UE5.vcxproj","format":"Saved {Path}","properties":{"Path":"UE5.vcxproj"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Saved UE5.vcxproj.filters","format":"Saved {Path}","properties":{"Path":"UE5.vcxproj.filters"}} +{"time":"2024-02-10T02:34:19","level":"Information","message":"@progress \u0027Writing project files...\u0027 67%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Writing project files...","ProgressString":"67%"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Skipped saving hwanyoung2.sln because contents haven\u0027t changed.","format":"Skipped saving {Path} because contents haven\u0027t changed.","properties":{"Path":"hwanyoung2.sln"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Skipped saving .vsconfig because contents haven\u0027t changed.","format":"Skipped saving {Path} because contents haven\u0027t changed.","properties":{"Path":".vsconfig"}} +{"time":"2024-02-10T02:34:19","level":"Information","message":"@progress \u0027Writing project files...\u0027 100%","format":"@progress \u0027{Message}\u0027 {ProgressString}","properties":{"Message":"Writing project files...","ProgressString":"100%"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Project generation complete (2 generated, 0 imported)","format":"Project generation complete ({GeneratedProjectFilesCount} generated, {OtherProjectFilesCount} imported)","properties":{"GeneratedProjectFilesCount":2,"OtherProjectFilesCount":0}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"WriteFileIfChanged() wrote 0 changed files of 0 requested writes.","format":"WriteFileIfChanged() wrote {TotalWrites} changed files of {TotalRequests} requested writes.","properties":{"TotalWrites":0,"TotalRequests":0}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"Timeline:","format":"Timeline:","properties":{}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"","format":"","properties":{}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"[ 0.000]","format":"[{Time,6}]","properties":{"Time":"0.000"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"[ 0.000](\u002B4.856) \u003Cunknown\u003E","format":"{Prefix} {Label}","properties":{"Prefix":"[ 0.000](\u002B4.856)","Label":"\u003Cunknown\u003E"}} +{"time":"2024-02-10T02:34:19","level":"Debug","message":"[ 4.856]","format":"[{Time,6}]","properties":{"Time":"4.856"}} diff --git a/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.log b/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.log new file mode 100644 index 00000000..ff7a308c --- /dev/null +++ b/hwanyoung2/Saved/Logs/UnrealVersionSelector-2024.02.09-21.34.14.log @@ -0,0 +1,2711 @@ +Log started at 02/09/2024 21:34:14 (2024-02-10T02:34:14Z) +Adding event matcher: CompileEventMatcher +Adding event matcher: LinkEventMatcher +Adding event matcher: MicrosoftEventMatcher +Adding event matcher: XoreaxEventMatcher +No config file at C:\Users\user\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml +Configuration will be read from: + C:\Users\user\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml +Log file: D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Saved\Logs\UnrealVersionSelector-2024.02.09-21.34.14.log + + Registering build platform: UnrealBuildTool.AndroidPlatformFactory +Note: Android toolchain NDK r25b recommended + Registering build platform: Android - buildable: False + Registering build platform: UnrealBuildTool.IOSPlatformFactory + Registering build platform: IOS - buildable: False + Registering build platform: UnrealBuildTool.LinuxPlatformFactory + Registering build platform: Linux - buildable: False + Registering build platform: LinuxArm64 - buildable: False + Registering build platform: UnrealBuildTool.MacPlatformFactory + Registering build platform: UnrealBuildTool.TVOSPlatformFactory + Registering build platform: UnrealBuildTool.WindowsPlatformFactory +Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) +Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) +Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10 +Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10 +Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 +Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 +Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 +Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 +Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 +Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 +Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= + Registering build platform: Win64 - buildable: True + Registering build platform: UnrealBuildTool.HoloLensPlatformFactory +Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log_GPF.txt +Deleting old log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log_GPF-backup-2024.01.24-06.54.36.txt +Resolved project argument D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject to D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject +Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android +Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS +Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux +Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64 +Registering project generator UnrealBuildTool.MacProjectGenerator for Mac +Skipping project file generator registration for Mac due to no valid BuildPlatform. +Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS +Skipping project file generator registration for TVOS due to no valid BuildPlatform. +Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64 +Registering project generator UnrealBuildTool.HoloLensProjectGenerator for HoloLens +Skipping project file generator registration for HoloLens due to no valid BuildPlatform. + +--- SDK INFO START --- + +Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64. +See the log file for detailed information + +--- SDK INFO END --- + +Discovering modules, targets and source code for project... +Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34316.72) +Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33920.266) +Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) +Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31631, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) +Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32543, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532) +Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=2, Version=14.38.33130, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) +Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=2, Version=14.38.33130, Is64Bit=True, Preview=False, Architecture=ARM64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) +Detected supported platforms: Win64, IOS, Android, Linux, LinuxArm64 +Creating project rules assembly for D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject... +Skipping E:\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed +Skipping E:\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed + Found 0 Plugins: + Found 1 Modules: + D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.Build.cs +Generating target Game for D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\ProjectFiles\hwanyoung2.vcxproj +Generating target Editor for D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\ProjectFiles\hwanyoung2.vcxproj +Generating target Editor for D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\ProjectFiles\UE5.vcxproj +Generating target Game for D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\ProjectFiles\UE5.vcxproj +Adding shader source code... +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AITestSuite\AITestSuite.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Android\AndroidDeviceDetection\AndroidDeviceDetection.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Android\AndroidPlatformEditor\AndroidPlatformEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Android\AndroidTargetPlatform\AndroidTargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AnimationDataController\AnimationDataController.build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AnimationWidgets\AnimationWidgets.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Apple\MetalShaderFormat\MetalShaderFormat.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AssetTools\AssetTools.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AudioFormatADPCM\AudioFormatADPCM.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AudioFormatBink\AudioFormatBink.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AudioFormatOgg\AudioFormatOgg.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AudioFormatOpus\AudioFormatOpus.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AudioSettingsEditor\AudioSettingsEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AutomationController\AutomationController.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AutomationDriver\AutomationDriver.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\AutomationWindow\AutomationWindow.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\BSPUtils\BSPUtils.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\BlankModule\BlankModule.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\CollectionManager\CollectionManager.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\CollisionAnalyzer\CollisionAnalyzer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\CookOnTheFlyNetServer\CookOnTheFlyNetServer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\CookedEditor\CookedEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\CrashDebugHelper\CrashDebugHelper.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Datasmith\DatasmithExporterUI\DatasmithExporterUI.Build.cs 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E:\UE_5.1\Engine\Source\Developer\DrawPrimitiveDebugger\DrawPrimitiveDebugger.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\EditorAnalyticsSession\EditorAnalyticsSession.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ExternalImagePicker\ExternalImagePicker.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\FileUtilities\FileUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\FunctionalTesting\FunctionalTesting.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\GameplayDebugger\GameplayDebugger.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\GraphColor\GraphColor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\HierarchicalLODUtilities\HierarchicalLODUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\HotReload\HotReload.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\IOS\IOSPlatformEditor\IOSPlatformEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\IOS\IOSTargetPlatform\IOSTargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\IOS\TVOSTargetPlatform\TVOSTargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\IoStoreUtilities\IoStoreUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\LauncherServices\LauncherServices.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Linux\LinuxArm64TargetPlatform\LinuxArm64TargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Linux\LinuxPlatformEditor\LinuxPlatformEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Linux\LinuxTargetPlatform\LinuxTargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\LocalizationService\LocalizationService.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Localization\Localization.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\LogVisualizer\LogVisualizer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\LowLevelTestsRunner\LowLevelTestsRunner.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Mac\MacPlatformEditor\MacPlatformEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Mac\MacTargetPlatform\MacTargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\MaterialBaking\MaterialBaking.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\MaterialUtilities\MaterialUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Merge\Merge.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\MeshBoneReduction\MeshBoneReduction.Build.cs 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E:\UE_5.1\Engine\Source\Developer\NaniteBuilder\NaniteBuilder.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\NaniteUtilities\NaniteUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\OutputLog\OutputLog.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\PakFileUtilities\PakFileUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\PhysicsUtilities\PhysicsUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ProfilerClient\ProfilerClient.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ProfilerMessages\ProfilerMessages.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ProfilerService\ProfilerService.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Profiler\Profiler.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ProjectLauncher\ProjectLauncher.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\RealtimeProfiler\RealtimeProfiler.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\RigVMDeveloper\RigVMDeveloper.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ScreenShotComparisonTools\ScreenShotComparisonTools.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ScreenShotComparison\ScreenShotComparison.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ScriptDisassembler\ScriptDisassembler.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SessionFrontend\SessionFrontend.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SettingsEditor\SettingsEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Settings\Settings.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ShaderCompilerCommon\ShaderCompilerCommon.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ShaderFormatOpenGL\ShaderFormatOpenGL.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ShaderFormatVectorVM\ShaderFormatVectorVM.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\ShaderPreprocessor\ShaderPreprocessor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SharedSettingsWidgets\SharedSettingsWidgets.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SkeletalMeshUtilitiesCommon\SkeletalMeshUtilitiesCommon.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SlackIntegrations\SlackIntegrations.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SlateFileDialogs\SlateFileDialogs.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SlateFontDialog\SlateFontDialog.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SlateReflector\SlateReflector.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SourceCodeAccess\SourceCodeAccess.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\SourceControl\SourceControl.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\StandaloneRenderer\StandaloneRenderer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TargetDeviceServices\TargetDeviceServices.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TargetPlatform\TargetPlatform.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TaskGraph\TaskGraph.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TextureBuildUtilities\TextureBuildUtilities.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TextureBuild\TextureBuild.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TextureCompressor\TextureCompressor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TextureFormatASTC\TextureFormatASTC.Build.cs 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E:\UE_5.1\Engine\Source\Developer\TraceServices\TraceServices.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TreeMap\TreeMap.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\TurnkeyIO\TurnkeyIO.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\UncontrolledChangelists\UncontrolledChangelists.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\UndoHistory\UndoHistory.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\UnsavedAssetsTracker\Source\UnsavedAssetsTracker.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Virtualization\Virtualization.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\VisualGraphUtils\VisualGraphUtils.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\VulkanShaderFormat\VulkanShaderFormat.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Developer\Windows\LiveCodingServer\LiveCodingServer.Build.cs 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E:\UE_5.1\Engine\Source\Editor\BlueprintEditorLibrary\BlueprintEditorLibrary.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\BlueprintGraph\BlueprintGraph.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\Blutility\Blutility.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\CSVtoSVG\CSVtoSVG.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\Cascade\Cascade.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ClassViewer\ClassViewer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ClothPainter\ClothPainter.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ClothingSystemEditorInterface\ClothingSystemEditorInterface.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ClothingSystemEditor\ClothingSystemEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\CommonMenuExtensions\CommonMenuExtensions.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ComponentVisualizers\ComponentVisualizers.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ConfigEditor\ConfigEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ContentBrowserData\ContentBrowserData.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\ContentBrowser\ContentBrowser.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\CurveAssetEditor\CurveAssetEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\CurveEditor\CurveEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\CurveTableEditor\CurveTableEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DataLayerEditor\DataLayerEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DataTableEditor\DataTableEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DerivedDataEditor\DerivedDataEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DetailCustomizations\DetailCustomizations.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DeviceProfileEditor\DeviceProfileEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DeviceProfileServices\DeviceProfileServices.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\DistCurveEditor\DistCurveEditor.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\Documentation\Documentation.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\EditorConfig\EditorConfig.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\EditorFramework\EditorFramework.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\EditorSettingsViewer\EditorSettingsViewer.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\EditorStyle\EditorStyle.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Source\Editor\EditorSubsystem\EditorSubsystem.Build.cs 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E:\UE_5.1\Engine\Plugins\Web\HttpBlueprint\Source\HttpBlueprintGraph\HttpBlueprintGraph.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Plugins\Web\HttpBlueprint\Source\HttpBlueprint\HttpBlueprint.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Plugins\XGEController\Source\XGEController.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Compression\OodleNetwork\Source\OodleNetworkHandlerComponent_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Media\BinkMedia\Source\BinkMediaPlayer\BinkMediaPlayer_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Media\HLMedia\Source\HLMedia\HLMedia_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Media\MfMedia\Source\MfMedia\MfMedia_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Online\OnlineServicesEOSGS\Source\OnlineServicesEOSGS_HoloLens.Build.cs 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E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Runtime\OpenXREyeTracker\Source\OpenXREyeTracker\OpenXREyeTracker_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Runtime\OpenXRHandTracking\Source\OpenXRHandTracking\OpenXRHandTracking_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Runtime\OpenXRMsftHandInteraction\Source\OpenXRMsftHandInteraction\OpenXRMsftHandInteraction_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Runtime\OpenXR\Source\OpenXRAR\OpenXRAR_HoloLens.Build.cs +AddProjectsForAllModules E:\UE_5.1\Engine\Platforms\Hololens\Plugins\Runtime\OpenXR\Source\OpenXRHMD\OpenXRHMD_HoloLens.Build.cs +AddProjectsForAllModules D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.Build.cs +Binding IntelliSense data... +@progress 'Binding IntelliSense data...' 0% +Found target: UnrealEditor +Building UnrealEditor - UnrealEditor - Win64 - Development +Compile Env Launch: WITH_LAUNCHERCHECK=0 +Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 +Compile Env Launch: UE_MODULE_NAME="Launch" +Compile Env Launch: UE_PLUGIN_NAME="" +Enabling plugin 'Paper2D' (referenced via default plugins) +Compile Env Paper2D: UE_MODULE_NAME="Paper2D" +Compile Env Paper2D: UE_PLUGIN_NAME="Paper2D" +Compile Env Paper2DEditor: UE_MODULE_NAME="Paper2DEditor" +Compile Env Paper2DEditor: UE_PLUGIN_NAME="Paper2D" +Compile Env PaperSpriteSheetImporter: UE_MODULE_NAME="PaperSpriteSheetImporter" +Compile Env PaperSpriteSheetImporter: UE_PLUGIN_NAME="Paper2D" +Compile Env PaperTiledImporter: UE_MODULE_NAME="PaperTiledImporter" +Compile Env PaperTiledImporter: UE_PLUGIN_NAME="Paper2D" +Compile Env SmartSnapping: UE_MODULE_NAME="SmartSnapping" +Compile Env SmartSnapping: UE_PLUGIN_NAME="Paper2D" +Enabling plugin 'AISupport' (referenced via default plugins) +Compile Env AISupportModule: UE_MODULE_NAME="AISupportModule" +Compile Env AISupportModule: UE_PLUGIN_NAME="AISupport" +Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins) +Compile Env EnvironmentQueryEditor: UE_MODULE_NAME="EnvironmentQueryEditor" +Compile Env EnvironmentQueryEditor: UE_PLUGIN_NAME="EnvironmentQueryEditor" +Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins) +Compile Env AnimationModifierLibrary: UE_MODULE_NAME="AnimationModifierLibrary" +Compile Env AnimationModifierLibrary: UE_PLUGIN_NAME="AnimationModifierLibrary" +Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins) +Compile Env BlendSpaceMotionAnalysis: UE_MODULE_NAME="BlendSpaceMotionAnalysis" +Compile Env BlendSpaceMotionAnalysis: UE_PLUGIN_NAME="BlendSpaceMotionAnalysis" +Enabling plugin 'ControlRigSpline' (referenced via default plugins) +Compile Env ControlRigSpline: UE_MODULE_NAME="ControlRigSpline" +Compile Env ControlRigSpline: UE_PLUGIN_NAME="ControlRigSpline" +Enabling plugin 'ControlRig' (referenced via default plugins -> ControlRigSpline.uplugin) +Compile Env ControlRig: UE_MODULE_NAME="ControlRig" +Compile Env ControlRig: UE_PLUGIN_NAME="ControlRig" +Compile Env ControlRigDeveloper: UE_MODULE_NAME="ControlRigDeveloper" +Compile Env ControlRigDeveloper: UE_PLUGIN_NAME="ControlRig" +Compile Env ControlRigEditor: UE_MODULE_NAME="ControlRigEditor" +Compile Env ControlRigEditor: UE_PLUGIN_NAME="ControlRig" +Enabling plugin 'PythonScriptPlugin' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin) +Compile Env PythonScriptPluginPreload: UE_MODULE_NAME="PythonScriptPluginPreload" +Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME="PythonScriptPlugin" +Compile Env PythonScriptPlugin: UE_MODULE_NAME="PythonScriptPlugin" +Compile Env PythonScriptPlugin: UE_PLUGIN_NAME="PythonScriptPlugin" +Enabling plugin 'ContentBrowserFileDataSource' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin -> PythonScriptPlugin.uplugin) +Compile Env ContentBrowserFileDataSource: UE_MODULE_NAME="ContentBrowserFileDataSource" +Compile Env ContentBrowserFileDataSource: UE_PLUGIN_NAME="ContentBrowserFileDataSource" +Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin) +Compile Env LevelSequenceEditor: UE_MODULE_NAME="LevelSequenceEditor" +Compile Env LevelSequenceEditor: UE_PLUGIN_NAME="LevelSequenceEditor" +Enabling plugin 'SequencerScripting' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin) +Compile Env SequencerScripting: UE_MODULE_NAME="SequencerScripting" +Compile Env SequencerScripting: UE_PLUGIN_NAME="SequencerScripting" +Compile Env SequencerScriptingEditor: UE_MODULE_NAME="SequencerScriptingEditor" +Compile Env SequencerScriptingEditor: UE_PLUGIN_NAME="SequencerScripting" +Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin) +Compile Env PropertyAccessEditor: UE_MODULE_NAME="PropertyAccessEditor" +Compile Env PropertyAccessEditor: UE_PLUGIN_NAME="PropertyAccessEditor" +Enabling plugin 'IKRig' (referenced via default plugins) +Compile Env IKRig: UE_MODULE_NAME="IKRig" +Compile Env IKRig: UE_PLUGIN_NAME="IKRig" +Compile Env IKRigDeveloper: UE_MODULE_NAME="IKRigDeveloper" +Compile Env IKRigDeveloper: UE_PLUGIN_NAME="IKRig" +Compile Env IKRigEditor: UE_MODULE_NAME="IKRigEditor" +Compile Env IKRigEditor: UE_PLUGIN_NAME="IKRig" +Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin) +Compile Env FullBodyIK: UE_MODULE_NAME="FullBodyIK" +Compile Env FullBodyIK: UE_PLUGIN_NAME="FullBodyIK" +Compile Env PBIK: UE_MODULE_NAME="PBIK" +Compile Env PBIK: UE_PLUGIN_NAME="FullBodyIK" +Enabling plugin 'Bridge' (referenced via default plugins) +Compile Env Bridge: UE_MODULE_NAME="Bridge" +Compile Env Bridge: UE_PLUGIN_NAME="Bridge" +Compile Env MegascansPlugin: UE_MODULE_NAME="MegascansPlugin" +Compile Env MegascansPlugin: UE_PLUGIN_NAME="Bridge" +Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> Bridge.uplugin) +Compile Env EditorScriptingUtilities: UE_MODULE_NAME="EditorScriptingUtilities" +Compile Env EditorScriptingUtilities: UE_PLUGIN_NAME="EditorScriptingUtilities" +Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) +Compile Env CameraShakePreviewer: UE_MODULE_NAME="CameraShakePreviewer" +Compile Env CameraShakePreviewer: UE_PLUGIN_NAME="CameraShakePreviewer" +Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin) +Compile Env GameplayCameras: UE_MODULE_NAME="GameplayCameras" +Compile Env GameplayCameras: UE_PLUGIN_NAME="GameplayCameras" +Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin) +Compile Env TemplateSequence: UE_MODULE_NAME="TemplateSequence" +Compile Env TemplateSequence: UE_PLUGIN_NAME="TemplateSequence" +Compile Env TemplateSequenceEditor: UE_MODULE_NAME="TemplateSequenceEditor" +Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME="TemplateSequence" +Enabling plugin 'OodleNetwork' (referenced via default plugins) +Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME="OodleNetworkHandlerComponent" +Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME="OodleNetwork" +Enabling plugin 'AnimationSharing' (referenced via default plugins) +Compile Env AnimationSharing: UE_MODULE_NAME="AnimationSharing" +Compile Env AnimationSharing: UE_PLUGIN_NAME="AnimationSharing" +Compile Env AnimationSharingEd: UE_MODULE_NAME="AnimationSharingEd" +Compile Env AnimationSharingEd: UE_PLUGIN_NAME="AnimationSharing" +Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) +Compile Env SignificanceManager: UE_MODULE_NAME="SignificanceManager" +Compile Env SignificanceManager: UE_PLUGIN_NAME="SignificanceManager" +Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) +Compile Env CLionSourceCodeAccess: UE_MODULE_NAME="CLionSourceCodeAccess" +Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME="CLionSourceCodeAccess" +Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'DumpGPUServices' (referenced via default plugins) +Compile Env DumpGPUServices: UE_MODULE_NAME="DumpGPUServices" +Compile Env DumpGPUServices: UE_PLUGIN_NAME="DumpGPUServices" +Enabling plugin 'GitSourceControl' (referenced via default plugins) +Compile Env GitSourceControl: UE_MODULE_NAME="GitSourceControl" +Compile Env GitSourceControl: UE_PLUGIN_NAME="GitSourceControl" +Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'PerforceSourceControl' (referenced via default plugins) +Compile Env PerforceSourceControl: UE_MODULE_NAME="PerforceSourceControl" +Compile Env PerforceSourceControl: UE_PLUGIN_NAME="PerforceSourceControl" +Enabling plugin 'PixWinPlugin' (referenced via default plugins) +Compile Env PixWinPlugin: UE_MODULE_NAME="PixWinPlugin" +Compile Env PixWinPlugin: UE_PLUGIN_NAME="PixWinPlugin" +Enabling plugin 'PlasticSourceControl' (referenced via default plugins) +Compile Env PlasticSourceControl: UE_MODULE_NAME="PlasticSourceControl" +Compile Env PlasticSourceControl: UE_PLUGIN_NAME="PlasticSourceControl" +Enabling plugin 'PluginUtils' (referenced via default plugins) +Compile Env PluginUtils: UE_MODULE_NAME="PluginUtils" +Compile Env PluginUtils: UE_PLUGIN_NAME="PluginUtils" +Enabling plugin 'PropertyAccessNode' (referenced via default plugins) +Compile Env PropertyAccessNode: UE_MODULE_NAME="PropertyAccessNode" +Compile Env PropertyAccessNode: UE_PLUGIN_NAME="PropertyAccessNode" +Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) +Compile Env RiderSourceCodeAccess: UE_MODULE_NAME="RiderSourceCodeAccess" +Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME="RiderSourceCodeAccess" +Enabling plugin 'SubversionSourceControl' (referenced via default plugins) +Compile Env SubversionSourceControl: UE_MODULE_NAME="SubversionSourceControl" +Compile Env SubversionSourceControl: UE_PLUGIN_NAME="SubversionSourceControl" +Enabling plugin 'TextureFormatOodle' (referenced via default plugins) +Compile Env TextureFormatOodle: TFO_DLL_PREFIX="oo2tex_win64_" +Compile Env TextureFormatOodle: TFO_DLL_SUFFIX=".dll" +Compile Env TextureFormatOodle: UE_MODULE_NAME="TextureFormatOodle" +Compile Env TextureFormatOodle: UE_PLUGIN_NAME="TextureFormatOodle" +Enabling plugin 'TraceDataFilters' (referenced via default plugins) +Compile Env TraceDataFiltering: UE_MODULE_NAME="TraceDataFiltering" +Compile Env TraceDataFiltering: UE_PLUGIN_NAME="TraceDataFilters" +Enabling plugin 'UObjectPlugin' (referenced via default plugins) +Compile Env UObjectPlugin: UE_MODULE_NAME="UObjectPlugin" +Compile Env UObjectPlugin: UE_PLUGIN_NAME="UObjectPlugin" +Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) +Compile Env VisualStudioCodeSourceCodeAccess: VSACCESSOR_HAS_DTE=1 +Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME="VisualStudioCodeSourceCodeAccess" +Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME="VisualStudioCodeSourceCodeAccess" +Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) +Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME="VisualStudioSourceCodeAccess" +Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME="VisualStudioSourceCodeAccess" +Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'AssetManagerEditor' (referenced via default plugins) +Compile Env AssetManagerEditor: UE_MODULE_NAME="AssetManagerEditor" +Compile Env AssetManagerEditor: UE_PLUGIN_NAME="AssetManagerEditor" +Enabling plugin 'BlueprintHeaderView' (referenced via default plugins) +Compile Env BlueprintHeaderView: UE_MODULE_NAME="BlueprintHeaderView" +Compile Env BlueprintHeaderView: UE_PLUGIN_NAME="BlueprintHeaderView" +Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) +Compile Env ContentBrowserAssetDataSource: UE_MODULE_NAME="ContentBrowserAssetDataSource" +Compile Env ContentBrowserAssetDataSource: UE_PLUGIN_NAME="ContentBrowserAssetDataSource" +Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins) +Compile Env ContentBrowserClassDataSource: UE_MODULE_NAME="ContentBrowserClassDataSource" +Compile Env ContentBrowserClassDataSource: UE_PLUGIN_NAME="ContentBrowserClassDataSource" +Enabling plugin 'CryptoKeys' (referenced via default plugins) +Compile Env CryptoKeys: UE_MODULE_NAME="CryptoKeys" +Compile Env CryptoKeys: UE_PLUGIN_NAME="CryptoKeys" +Compile Env CryptoKeysOpenSSL: UE_MODULE_NAME="CryptoKeysOpenSSL" +Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME="CryptoKeys" +Enabling plugin 'CurveEditorTools' (referenced via default plugins) +Compile Env CurveEditorTools: UE_MODULE_NAME="CurveEditorTools" +Compile Env CurveEditorTools: UE_PLUGIN_NAME="CurveEditorTools" +Enabling plugin 'DataValidation' (referenced via default plugins) +Compile Env DataValidation: UE_MODULE_NAME="DataValidation" +Compile Env DataValidation: UE_PLUGIN_NAME="DataValidation" +Enabling plugin 'EditorDebugTools' (referenced via default plugins) +Compile Env EditorDebugTools: UE_MODULE_NAME="EditorDebugTools" +Compile Env EditorDebugTools: UE_PLUGIN_NAME="EditorDebugTools" +Enabling plugin 'FacialAnimation' (referenced via default plugins) +Compile Env FacialAnimation: UE_MODULE_NAME="FacialAnimation" +Compile Env FacialAnimation: UE_PLUGIN_NAME="FacialAnimation" +Compile Env FacialAnimationEditor: UE_MODULE_NAME="FacialAnimationEditor" +Compile Env FacialAnimationEditor: UE_PLUGIN_NAME="FacialAnimation" +Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) +Compile Env GameplayTagsEditor: UE_MODULE_NAME="GameplayTagsEditor" +Compile Env GameplayTagsEditor: UE_PLUGIN_NAME="GameplayTagsEditor" +Enabling plugin 'GeometryMode' (referenced via default plugins) +Compile Env GeometryMode: UE_MODULE_NAME="GeometryMode" +Compile Env GeometryMode: UE_PLUGIN_NAME="GeometryMode" +Compile Env BspMode: UE_MODULE_NAME="BspMode" +Compile Env BspMode: UE_PLUGIN_NAME="GeometryMode" +Compile Env TextureAlignMode: UE_MODULE_NAME="TextureAlignMode" +Compile Env TextureAlignMode: UE_PLUGIN_NAME="GeometryMode" +Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) +Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) +Compile Env MaterialAnalyzer: UE_MODULE_NAME="MaterialAnalyzer" +Compile Env MaterialAnalyzer: UE_PLUGIN_NAME="MaterialAnalyzer" +Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) +Compile Env MobileLauncherProfileWizard: UE_MODULE_NAME="MobileLauncherProfileWizard" +Compile Env MobileLauncherProfileWizard: UE_PLUGIN_NAME="MobileLauncherProfileWizard" +Enabling plugin 'LightMixer' (referenced via default plugins) +Compile Env LightMixer: UE_MODULE_NAME="LightMixer" +Compile Env LightMixer: UE_PLUGIN_NAME="LightMixer" +Enabling plugin 'ObjectMixer' (referenced via default plugins -> LightMixer.uplugin) +Compile Env ObjectMixerEditor: UE_MODULE_NAME="ObjectMixerEditor" +Compile Env ObjectMixerEditor: UE_PLUGIN_NAME="ObjectMixer" +Enabling plugin 'PluginBrowser' (referenced via default plugins) +Compile Env PluginBrowser: UE_MODULE_NAME="PluginBrowser" +Compile Env PluginBrowser: UE_PLUGIN_NAME="PluginBrowser" +Enabling plugin 'SequencerAnimTools' (referenced via default plugins) +Compile Env SequencerAnimTools: UE_MODULE_NAME="SequencerAnimTools" +Compile Env SequencerAnimTools: UE_PLUGIN_NAME="SequencerAnimTools" +Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) +Compile Env SpeedTreeImporter: UE_MODULE_NAME="SpeedTreeImporter" +Compile Env SpeedTreeImporter: UE_PLUGIN_NAME="SpeedTreeImporter" +Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins) +Compile Env WorldPartitionHLODUtilities: UE_MODULE_NAME="WorldPartitionHLODUtilities" +Compile Env WorldPartitionHLODUtilities: UE_PLUGIN_NAME="WorldPartitionHLODUtilities" +Enabling plugin 'EnhancedInput' (referenced via default plugins) +Compile Env EnhancedInput: UE_MODULE_NAME="EnhancedInput" +Compile Env EnhancedInput: UE_PLUGIN_NAME="EnhancedInput" +Compile Env InputBlueprintNodes: UE_MODULE_NAME="InputBlueprintNodes" +Compile Env InputBlueprintNodes: UE_PLUGIN_NAME="EnhancedInput" +Compile Env InputEditor: UE_MODULE_NAME="InputEditor" +Compile Env InputEditor: UE_PLUGIN_NAME="EnhancedInput" +Enabling plugin 'DatasmithContent' (referenced via default plugins) +Compile Env DatasmithContent: UE_MODULE_NAME="DatasmithContent" +Compile Env DatasmithContent: UE_PLUGIN_NAME="DatasmithContent" +Compile Env DatasmithContentEditor: UE_MODULE_NAME="DatasmithContentEditor" +Compile Env DatasmithContentEditor: UE_PLUGIN_NAME="DatasmithContent" +Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) +Compile Env VariantManagerContent: UE_MODULE_NAME="VariantManagerContent" +Compile Env VariantManagerContent: UE_PLUGIN_NAME="VariantManagerContent" +Compile Env VariantManagerContentEditor: UE_MODULE_NAME="VariantManagerContentEditor" +Compile Env VariantManagerContentEditor: UE_PLUGIN_NAME="VariantManagerContent" +Enabling plugin 'GLTFExporter' (referenced via default plugins) +Compile Env GLTFExporter: UE_MODULE_NAME="GLTFExporter" +Compile Env GLTFExporter: UE_PLUGIN_NAME="GLTFExporter" +Compile Env GLTFMaterialAnalyzer: UE_MODULE_NAME="GLTFMaterialAnalyzer" +Compile Env GLTFMaterialAnalyzer: UE_PLUGIN_NAME="GLTFExporter" +Compile Env GLTFMaterialBaking: UE_MODULE_NAME="GLTFMaterialBaking" +Compile Env GLTFMaterialBaking: UE_PLUGIN_NAME="GLTFExporter" +Enabling plugin 'AutomationUtils' (referenced via default plugins) +Compile Env AutomationUtils: UE_MODULE_NAME="AutomationUtils" +Compile Env AutomationUtils: UE_PLUGIN_NAME="AutomationUtils" +Compile Env AutomationUtilsEditor: UE_MODULE_NAME="AutomationUtilsEditor" +Compile Env AutomationUtilsEditor: UE_PLUGIN_NAME="AutomationUtils" +Enabling plugin 'BackChannel' (referenced via default plugins) +Compile Env BackChannel: UE_MODULE_NAME="BackChannel" +Compile Env BackChannel: UE_PLUGIN_NAME="BackChannel" +Enabling plugin 'ChaosClothEditor' (referenced via default plugins) +Compile Env ChaosClothEditor: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosClothEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: UE_MODULE_NAME="ChaosClothEditor" +Compile Env ChaosClothEditor: UE_PLUGIN_NAME="ChaosClothEditor" +Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) +Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCloth: UE_MODULE_NAME="ChaosCloth" +Compile Env ChaosCloth: UE_PLUGIN_NAME="ChaosCloth" +Enabling plugin 'ChaosCaching' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin) +Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCaching: UE_MODULE_NAME="ChaosCaching" +Compile Env ChaosCaching: UE_PLUGIN_NAME="ChaosCaching" +Compile Env ChaosCachingEditor: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCachingEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCachingEditor: UE_MODULE_NAME="ChaosCachingEditor" +Compile Env ChaosCachingEditor: UE_PLUGIN_NAME="ChaosCaching" +Enabling plugin 'Takes' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin -> ChaosCaching.uplugin) +Compile Env TakesCore: UE_MODULE_NAME="TakesCore" +Compile Env TakesCore: UE_PLUGIN_NAME="Takes" +Compile Env TakeTrackRecorders: UE_MODULE_NAME="TakeTrackRecorders" +Compile Env TakeTrackRecorders: UE_PLUGIN_NAME="Takes" +Compile Env TakeRecorderSources: UE_MODULE_NAME="TakeRecorderSources" +Compile Env TakeRecorderSources: UE_PLUGIN_NAME="Takes" +Compile Env TakeRecorder: UE_MODULE_NAME="TakeRecorder" +Compile Env TakeRecorder: UE_PLUGIN_NAME="Takes" +Compile Env TakeMovieScene: UE_MODULE_NAME="TakeMovieScene" +Compile Env TakeMovieScene: UE_PLUGIN_NAME="Takes" +Compile Env TakeSequencer: UE_MODULE_NAME="TakeSequencer" +Compile Env TakeSequencer: UE_PLUGIN_NAME="Takes" +Enabling plugin 'ChaosEditor' (referenced via default plugins) +Compile Env FractureEditor: UE_MODULE_NAME="FractureEditor" +Compile Env FractureEditor: UE_PLUGIN_NAME="ChaosEditor" +Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin) +Compile Env PlanarCut: UE_MODULE_NAME="PlanarCut" +Compile Env PlanarCut: UE_PLUGIN_NAME="PlanarCut" +Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin) +Compile Env GeometryAlgorithms: UE_MODULE_NAME="GeometryAlgorithms" +Compile Env GeometryAlgorithms: UE_PLUGIN_NAME="GeometryProcessing" +Compile Env DynamicMesh: UE_MODULE_NAME="DynamicMesh" +Compile Env DynamicMesh: UE_PLUGIN_NAME="GeometryProcessing" +Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) +Compile Env GeometryCollectionEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env GeometryCollectionEditor: UE_MODULE_NAME="GeometryCollectionEditor" +Compile Env GeometryCollectionEditor: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionTracks: UE_MODULE_NAME="GeometryCollectionTracks" +Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionSequencer: UE_MODULE_NAME="GeometryCollectionSequencer" +Compile Env GeometryCollectionSequencer: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionNodes: UE_MODULE_NAME="GeometryCollectionNodes" +Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env ProceduralMeshComponent: UE_MODULE_NAME="ProceduralMeshComponent" +Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME="ProceduralMeshComponent" +Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME="ProceduralMeshComponentEditor" +Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME="ProceduralMeshComponent" +Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env ChaosSolverEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosSolverEditor: UE_MODULE_NAME="ChaosSolverEditor" +Compile Env ChaosSolverEditor: UE_PLUGIN_NAME="ChaosSolverPlugin" +Enabling plugin 'Dataflow' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env DataflowEditor: UE_MODULE_NAME="DataflowEditor" +Compile Env DataflowEditor: UE_PLUGIN_NAME="Dataflow" +Compile Env DataflowNodes: UE_MODULE_NAME="DataflowNodes" +Compile Env DataflowNodes: UE_PLUGIN_NAME="Dataflow" +Enabling plugin 'MeshModelingToolsetExp' (referenced via default plugins -> ChaosEditor.uplugin) +Compile Env MeshModelingToolsExp: UE_MODULE_NAME="MeshModelingToolsExp" +Compile Env MeshModelingToolsExp: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env MeshModelingToolsEditorOnlyExp: UE_MODULE_NAME="MeshModelingToolsEditorOnlyExp" +Compile Env MeshModelingToolsEditorOnlyExp: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env GeometryProcessingAdapters: UE_MODULE_NAME="GeometryProcessingAdapters" +Compile Env GeometryProcessingAdapters: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env ModelingEditorUI: UE_MODULE_NAME="ModelingEditorUI" +Compile Env ModelingEditorUI: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Enabling plugin 'MeshModelingToolset' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolsetExp.uplugin) +Compile Env MeshModelingTools: UE_MODULE_NAME="MeshModelingTools" +Compile Env MeshModelingTools: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env MeshModelingToolsEditorOnly: UE_MODULE_NAME="MeshModelingToolsEditorOnly" +Compile Env MeshModelingToolsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingComponents: UE_MODULE_NAME="ModelingComponents" +Compile Env ModelingComponents: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingComponentsEditorOnly: UE_MODULE_NAME="ModelingComponentsEditorOnly" +Compile Env ModelingComponentsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingOperators: UE_MODULE_NAME="ModelingOperators" +Compile Env ModelingOperators: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingOperatorsEditorOnly: WITH_PROXYLOD=1 +Compile Env ModelingOperatorsEditorOnly: UE_MODULE_NAME="ModelingOperatorsEditorOnly" +Compile Env ModelingOperatorsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Enabling plugin 'ProxyLODPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin) +Compile Env ProxyLODMeshReduction: UE_MODULE_NAME="ProxyLODMeshReduction" +Compile Env ProxyLODMeshReduction: UE_PLUGIN_NAME="ProxyLODPlugin" +Enabling plugin 'ChaosNiagara' (referenced via default plugins) +Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosNiagara: UE_MODULE_NAME="ChaosNiagara" +Compile Env ChaosNiagara: UE_PLUGIN_NAME="ChaosNiagara" +Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin) +Compile Env NiagaraCore: UE_MODULE_NAME="NiagaraCore" +Compile Env NiagaraCore: UE_PLUGIN_NAME="Niagara" +Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1 +Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1 +Compile Env Niagara: UE_MODULE_NAME="Niagara" +Compile Env Niagara: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraAnimNotifies: UE_MODULE_NAME="NiagaraAnimNotifies" +Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraShader: UE_MODULE_NAME="NiagaraShader" +Compile Env NiagaraShader: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraVertexFactories: UE_MODULE_NAME="NiagaraVertexFactories" +Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraEditor: UE_MODULE_NAME="NiagaraEditor" +Compile Env NiagaraEditor: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraEditorWidgets: UE_MODULE_NAME="NiagaraEditorWidgets" +Compile Env NiagaraEditorWidgets: UE_PLUGIN_NAME="Niagara" +Enabling plugin 'ChaosUserDataPT' (referenced via default plugins) +Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosUserDataPT: UE_MODULE_NAME="ChaosUserDataPT" +Compile Env ChaosUserDataPT: UE_PLUGIN_NAME="ChaosUserDataPT" +Enabling plugin 'CharacterAI' (referenced via default plugins) +Compile Env CharacterAI: UE_MODULE_NAME="CharacterAI" +Compile Env CharacterAI: UE_PLUGIN_NAME="CharacterAI" +Enabling plugin 'Iris' (referenced via default plugins) +Compile Env Iris: UE_WITH_IRIS=0 +Compile Env Iris: UE_MODULE_NAME="Iris" +Compile Env Iris: UE_PLUGIN_NAME="Iris" +Enabling plugin 'OpenImageDenoise' (referenced via default plugins) +Compile Env OpenImageDenoise: UE_MODULE_NAME="OpenImageDenoise" +Compile Env OpenImageDenoise: UE_PLUGIN_NAME="OpenImageDenoise" +Enabling plugin 'PlatformCrypto' (referenced via default plugins) +Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER="EncryptionContextOpenSSL.h" +Compile Env PlatformCrypto: UE_MODULE_NAME="PlatformCrypto" +Compile Env PlatformCrypto: UE_PLUGIN_NAME="PlatformCrypto" +Compile Env PlatformCryptoTypes: UE_MODULE_NAME="PlatformCryptoTypes" +Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME="PlatformCrypto" +Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME="PlatformCryptoOpenSSL" +Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME="PlatformCrypto" +Enabling plugin 'SkeletalReduction' (referenced via default plugins) +Compile Env SkeletalMeshReduction: UE_MODULE_NAME="SkeletalMeshReduction" +Compile Env SkeletalMeshReduction: UE_PLUGIN_NAME="SkeletalReduction" +Enabling plugin 'UVEditor' (referenced via default plugins) +Compile Env UVEditor: UE_MODULE_NAME="UVEditor" +Compile Env UVEditor: UE_PLUGIN_NAME="UVEditor" +Compile Env UVEditorTools: UE_MODULE_NAME="UVEditorTools" +Compile Env UVEditorTools: UE_PLUGIN_NAME="UVEditor" +Compile Env UVEditorToolsEditorOnly: WITH_PROXYLOD=1 +Compile Env UVEditorToolsEditorOnly: UE_MODULE_NAME="UVEditorToolsEditorOnly" +Compile Env UVEditorToolsEditorOnly: UE_PLUGIN_NAME="UVEditor" +Enabling plugin 'FastBuildController' (referenced via default plugins) +Compile Env FastBuildController: UE_MODULE_NAME="FastBuildController" +Compile Env FastBuildController: UE_PLUGIN_NAME="FastBuildController" +Enabling plugin 'FMODStudio' (referenced via default plugins) +Exception while generating include data for UnrealEditor: Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +@progress 'Binding IntelliSense data...' 50% +Found target: hwanyoung2Editor +Building UnrealEditor - hwanyoung2Editor - Win64 - Development +Compile Env Launch: WITH_LAUNCHERCHECK=0 +Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 +Compile Env Launch: UE_MODULE_NAME="Launch" +Compile Env Launch: UE_PLUGIN_NAME="" +Enabling plugin 'ModelingToolsEditorMode' (referenced via hwanyoung2.uproject) +Compile Env ModelingToolsEditorMode: WITH_PROXYLOD=1 +Compile Env ModelingToolsEditorMode: UE_MODULE_NAME="ModelingToolsEditorMode" +Compile Env ModelingToolsEditorMode: UE_PLUGIN_NAME="ModelingToolsEditorMode" +Enabling plugin 'MeshModelingToolset' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin) +Compile Env MeshModelingTools: UE_MODULE_NAME="MeshModelingTools" +Compile Env MeshModelingTools: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env MeshModelingToolsEditorOnly: UE_MODULE_NAME="MeshModelingToolsEditorOnly" +Compile Env MeshModelingToolsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingComponents: UE_MODULE_NAME="ModelingComponents" +Compile Env ModelingComponents: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingComponentsEditorOnly: UE_MODULE_NAME="ModelingComponentsEditorOnly" +Compile Env ModelingComponentsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingOperators: UE_MODULE_NAME="ModelingOperators" +Compile Env ModelingOperators: UE_PLUGIN_NAME="MeshModelingToolset" +Compile Env ModelingOperatorsEditorOnly: WITH_PROXYLOD=1 +Compile Env ModelingOperatorsEditorOnly: UE_MODULE_NAME="ModelingOperatorsEditorOnly" +Compile Env ModelingOperatorsEditorOnly: UE_PLUGIN_NAME="MeshModelingToolset" +Enabling plugin 'GeometryProcessing' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin -> MeshModelingToolset.uplugin) +Compile Env GeometryAlgorithms: UE_MODULE_NAME="GeometryAlgorithms" +Compile Env GeometryAlgorithms: UE_PLUGIN_NAME="GeometryProcessing" +Compile Env DynamicMesh: UE_MODULE_NAME="DynamicMesh" +Compile Env DynamicMesh: UE_PLUGIN_NAME="GeometryProcessing" +Enabling plugin 'ProxyLODPlugin' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin -> MeshModelingToolset.uplugin) +Compile Env ProxyLODMeshReduction: UE_MODULE_NAME="ProxyLODMeshReduction" +Compile Env ProxyLODMeshReduction: UE_PLUGIN_NAME="ProxyLODPlugin" +Enabling plugin 'MeshModelingToolsetExp' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin) +Compile Env MeshModelingToolsExp: UE_MODULE_NAME="MeshModelingToolsExp" +Compile Env MeshModelingToolsExp: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env MeshModelingToolsEditorOnlyExp: UE_MODULE_NAME="MeshModelingToolsEditorOnlyExp" +Compile Env MeshModelingToolsEditorOnlyExp: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env GeometryProcessingAdapters: UE_MODULE_NAME="GeometryProcessingAdapters" +Compile Env GeometryProcessingAdapters: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Compile Env ModelingEditorUI: UE_MODULE_NAME="ModelingEditorUI" +Compile Env ModelingEditorUI: UE_PLUGIN_NAME="MeshModelingToolsetExp" +Enabling plugin 'MeshLODToolset' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin) +Compile Env MeshLODToolset: UE_MODULE_NAME="MeshLODToolset" +Compile Env MeshLODToolset: UE_PLUGIN_NAME="MeshLODToolset" +Enabling plugin 'GeometryFlow' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin -> MeshLODToolset.uplugin) +Compile Env GeometryFlowCore: UE_MODULE_NAME="GeometryFlowCore" +Compile Env GeometryFlowCore: UE_PLUGIN_NAME="GeometryFlow" +Compile Env GeometryFlowMeshProcessing: UE_MODULE_NAME="GeometryFlowMeshProcessing" +Compile Env GeometryFlowMeshProcessing: UE_PLUGIN_NAME="GeometryFlow" +Compile Env GeometryFlowMeshProcessingEditor: UE_MODULE_NAME="GeometryFlowMeshProcessingEditor" +Compile Env GeometryFlowMeshProcessingEditor: UE_PLUGIN_NAME="GeometryFlow" +Enabling plugin 'EditorScriptingUtilities' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin -> MeshLODToolset.uplugin) +Compile Env EditorScriptingUtilities: UE_MODULE_NAME="EditorScriptingUtilities" +Compile Env EditorScriptingUtilities: UE_PLUGIN_NAME="EditorScriptingUtilities" +Enabling plugin 'StylusInput' (referenced via hwanyoung2.uproject -> ModelingToolsEditorMode.uplugin) +Compile Env StylusInput: UE_MODULE_NAME="StylusInput" +Compile Env StylusInput: UE_PLUGIN_NAME="StylusInput" +Enabling plugin 'GameplayAbilities' (referenced via hwanyoung2.uproject) +Compile Env GameplayAbilities: WITH_GAMEPLAY_DEBUGGER=1 +Compile Env GameplayAbilities: UE_WITH_IRIS=0 +Compile Env GameplayAbilities: UE_MODULE_NAME="GameplayAbilities" +Compile Env GameplayAbilities: UE_PLUGIN_NAME="GameplayAbilities" +Compile Env GameplayAbilitiesEditor: UE_MODULE_NAME="GameplayAbilitiesEditor" +Compile Env GameplayAbilitiesEditor: UE_PLUGIN_NAME="GameplayAbilities" +Enabling plugin 'GameplayTagsEditor' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin) +Compile Env GameplayTagsEditor: UE_MODULE_NAME="GameplayTagsEditor" +Compile Env GameplayTagsEditor: UE_PLUGIN_NAME="GameplayTagsEditor" +Enabling plugin 'Niagara' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin) +Compile Env NiagaraCore: UE_MODULE_NAME="NiagaraCore" +Compile Env NiagaraCore: UE_PLUGIN_NAME="Niagara" +Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1 +Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1 +Compile Env Niagara: UE_MODULE_NAME="Niagara" +Compile Env Niagara: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraAnimNotifies: UE_MODULE_NAME="NiagaraAnimNotifies" +Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraShader: UE_MODULE_NAME="NiagaraShader" +Compile Env NiagaraShader: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraVertexFactories: UE_MODULE_NAME="NiagaraVertexFactories" +Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraEditor: UE_MODULE_NAME="NiagaraEditor" +Compile Env NiagaraEditor: UE_PLUGIN_NAME="Niagara" +Compile Env NiagaraEditorWidgets: UE_MODULE_NAME="NiagaraEditorWidgets" +Compile Env NiagaraEditorWidgets: UE_PLUGIN_NAME="Niagara" +Enabling plugin 'PythonScriptPlugin' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin -> Niagara.uplugin) +Compile Env PythonScriptPluginPreload: UE_MODULE_NAME="PythonScriptPluginPreload" +Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME="PythonScriptPlugin" +Compile Env PythonScriptPlugin: UE_MODULE_NAME="PythonScriptPlugin" +Compile Env PythonScriptPlugin: UE_PLUGIN_NAME="PythonScriptPlugin" +Enabling plugin 'ContentBrowserFileDataSource' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin -> Niagara.uplugin -> PythonScriptPlugin.uplugin) +Compile Env ContentBrowserFileDataSource: UE_MODULE_NAME="ContentBrowserFileDataSource" +Compile Env ContentBrowserFileDataSource: UE_PLUGIN_NAME="ContentBrowserFileDataSource" +Enabling plugin 'DataRegistry' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin) +Compile Env DataRegistry: UE_MODULE_NAME="DataRegistry" +Compile Env DataRegistry: UE_PLUGIN_NAME="DataRegistry" +Compile Env DataRegistryEditor: UE_MODULE_NAME="DataRegistryEditor" +Compile Env DataRegistryEditor: UE_PLUGIN_NAME="DataRegistry" +Enabling plugin 'AssetManagerEditor' (referenced via hwanyoung2.uproject -> GameplayAbilities.uplugin -> DataRegistry.uplugin) +Compile Env AssetManagerEditor: UE_MODULE_NAME="AssetManagerEditor" +Compile Env AssetManagerEditor: UE_PLUGIN_NAME="AssetManagerEditor" +Enabling plugin 'GameplayStateTree' (referenced via hwanyoung2.uproject) +Compile Env GameplayStateTreeModule: UE_MODULE_NAME="GameplayStateTreeModule" +Compile Env GameplayStateTreeModule: UE_PLUGIN_NAME="GameplayStateTree" +Enabling plugin 'StateTree' (referenced via hwanyoung2.uproject -> GameplayStateTree.uplugin) +Compile Env StateTreeModule: UE_MODULE_NAME="StateTreeModule" +Compile Env StateTreeModule: UE_PLUGIN_NAME="StateTree" +Compile Env StateTreeTestSuite: UE_MODULE_NAME="StateTreeTestSuite" +Compile Env StateTreeTestSuite: UE_PLUGIN_NAME="StateTree" +Compile Env StateTreeEditorModule: UE_MODULE_NAME="StateTreeEditorModule" +Compile Env StateTreeEditorModule: UE_PLUGIN_NAME="StateTree" +Enabling plugin 'StructUtils' (referenced via hwanyoung2.uproject -> GameplayStateTree.uplugin -> StateTree.uplugin) +Compile Env StructUtils: UE_MODULE_NAME="StructUtils" +Compile Env StructUtils: UE_PLUGIN_NAME="StructUtils" +Compile Env StructUtilsEditor: UE_MODULE_NAME="StructUtilsEditor" +Compile Env StructUtilsEditor: UE_PLUGIN_NAME="StructUtils" +Compile Env StructUtilsNodes: UE_MODULE_NAME="StructUtilsNodes" +Compile Env StructUtilsNodes: UE_PLUGIN_NAME="StructUtils" +Compile Env StructUtilsTestSuite: UE_MODULE_NAME="StructUtilsTestSuite" +Compile Env StructUtilsTestSuite: UE_PLUGIN_NAME="StructUtils" +Enabling plugin 'PropertyAccessEditor' (referenced via hwanyoung2.uproject -> GameplayStateTree.uplugin -> StateTree.uplugin -> StructUtils.uplugin) +Compile Env PropertyAccessEditor: UE_MODULE_NAME="PropertyAccessEditor" +Compile Env PropertyAccessEditor: UE_PLUGIN_NAME="PropertyAccessEditor" +Enabling plugin 'VisualStudioTools' (referenced via hwanyoung2.uproject) +Compile Env VisualStudioTools: FILTER_ASSETS_BY_CLASS_PATH=1 +Compile Env VisualStudioTools: UE_MODULE_NAME="VisualStudioTools" +Compile Env VisualStudioTools: UE_PLUGIN_NAME="VisualStudioTools" +Enabling plugin 'Paper2D' (referenced via default plugins) +Compile Env Paper2D: UE_MODULE_NAME="Paper2D" +Compile Env Paper2D: UE_PLUGIN_NAME="Paper2D" +Compile Env Paper2DEditor: UE_MODULE_NAME="Paper2DEditor" +Compile Env Paper2DEditor: UE_PLUGIN_NAME="Paper2D" +Compile Env PaperSpriteSheetImporter: UE_MODULE_NAME="PaperSpriteSheetImporter" +Compile Env PaperSpriteSheetImporter: UE_PLUGIN_NAME="Paper2D" +Compile Env PaperTiledImporter: UE_MODULE_NAME="PaperTiledImporter" +Compile Env PaperTiledImporter: UE_PLUGIN_NAME="Paper2D" +Compile Env SmartSnapping: UE_MODULE_NAME="SmartSnapping" +Compile Env SmartSnapping: UE_PLUGIN_NAME="Paper2D" +Enabling plugin 'AISupport' (referenced via default plugins) +Compile Env AISupportModule: UE_MODULE_NAME="AISupportModule" +Compile Env AISupportModule: UE_PLUGIN_NAME="AISupport" +Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins) +Compile Env EnvironmentQueryEditor: UE_MODULE_NAME="EnvironmentQueryEditor" +Compile Env EnvironmentQueryEditor: UE_PLUGIN_NAME="EnvironmentQueryEditor" +Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins) +Compile Env AnimationModifierLibrary: UE_MODULE_NAME="AnimationModifierLibrary" +Compile Env AnimationModifierLibrary: UE_PLUGIN_NAME="AnimationModifierLibrary" +Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins) +Compile Env BlendSpaceMotionAnalysis: UE_MODULE_NAME="BlendSpaceMotionAnalysis" +Compile Env BlendSpaceMotionAnalysis: UE_PLUGIN_NAME="BlendSpaceMotionAnalysis" +Enabling plugin 'ControlRigSpline' (referenced via default plugins) +Compile Env ControlRigSpline: UE_MODULE_NAME="ControlRigSpline" +Compile Env ControlRigSpline: UE_PLUGIN_NAME="ControlRigSpline" +Enabling plugin 'ControlRig' (referenced via default plugins -> ControlRigSpline.uplugin) +Compile Env ControlRig: UE_MODULE_NAME="ControlRig" +Compile Env ControlRig: UE_PLUGIN_NAME="ControlRig" +Compile Env ControlRigDeveloper: UE_MODULE_NAME="ControlRigDeveloper" +Compile Env ControlRigDeveloper: UE_PLUGIN_NAME="ControlRig" +Compile Env ControlRigEditor: UE_MODULE_NAME="ControlRigEditor" +Compile Env ControlRigEditor: UE_PLUGIN_NAME="ControlRig" +Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin) +Compile Env LevelSequenceEditor: UE_MODULE_NAME="LevelSequenceEditor" +Compile Env LevelSequenceEditor: UE_PLUGIN_NAME="LevelSequenceEditor" +Enabling plugin 'SequencerScripting' (referenced via default plugins -> ControlRigSpline.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin) +Compile Env SequencerScripting: UE_MODULE_NAME="SequencerScripting" +Compile Env SequencerScripting: UE_PLUGIN_NAME="SequencerScripting" +Compile Env SequencerScriptingEditor: UE_MODULE_NAME="SequencerScriptingEditor" +Compile Env SequencerScriptingEditor: UE_PLUGIN_NAME="SequencerScripting" +Enabling plugin 'IKRig' (referenced via default plugins) +Compile Env IKRig: UE_MODULE_NAME="IKRig" +Compile Env IKRig: UE_PLUGIN_NAME="IKRig" +Compile Env IKRigDeveloper: UE_MODULE_NAME="IKRigDeveloper" +Compile Env IKRigDeveloper: UE_PLUGIN_NAME="IKRig" +Compile Env IKRigEditor: UE_MODULE_NAME="IKRigEditor" +Compile Env IKRigEditor: UE_PLUGIN_NAME="IKRig" +Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin) +Compile Env FullBodyIK: UE_MODULE_NAME="FullBodyIK" +Compile Env FullBodyIK: UE_PLUGIN_NAME="FullBodyIK" +Compile Env PBIK: UE_MODULE_NAME="PBIK" +Compile Env PBIK: UE_PLUGIN_NAME="FullBodyIK" +Enabling plugin 'Bridge' (referenced via default plugins) +Compile Env Bridge: UE_MODULE_NAME="Bridge" +Compile Env Bridge: UE_PLUGIN_NAME="Bridge" +Compile Env MegascansPlugin: UE_MODULE_NAME="MegascansPlugin" +Compile Env MegascansPlugin: UE_PLUGIN_NAME="Bridge" +Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) +Compile Env CameraShakePreviewer: UE_MODULE_NAME="CameraShakePreviewer" +Compile Env CameraShakePreviewer: UE_PLUGIN_NAME="CameraShakePreviewer" +Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin) +Compile Env GameplayCameras: UE_MODULE_NAME="GameplayCameras" +Compile Env GameplayCameras: UE_PLUGIN_NAME="GameplayCameras" +Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin) +Compile Env TemplateSequence: UE_MODULE_NAME="TemplateSequence" +Compile Env TemplateSequence: UE_PLUGIN_NAME="TemplateSequence" +Compile Env TemplateSequenceEditor: UE_MODULE_NAME="TemplateSequenceEditor" +Compile Env TemplateSequenceEditor: UE_PLUGIN_NAME="TemplateSequence" +Enabling plugin 'OodleNetwork' (referenced via default plugins) +Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME="OodleNetworkHandlerComponent" +Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME="OodleNetwork" +Enabling plugin 'AnimationSharing' (referenced via default plugins) +Compile Env AnimationSharing: UE_MODULE_NAME="AnimationSharing" +Compile Env AnimationSharing: UE_PLUGIN_NAME="AnimationSharing" +Compile Env AnimationSharingEd: UE_MODULE_NAME="AnimationSharingEd" +Compile Env AnimationSharingEd: UE_PLUGIN_NAME="AnimationSharing" +Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) +Compile Env SignificanceManager: UE_MODULE_NAME="SignificanceManager" +Compile Env SignificanceManager: UE_PLUGIN_NAME="SignificanceManager" +Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) +Compile Env CLionSourceCodeAccess: UE_MODULE_NAME="CLionSourceCodeAccess" +Compile Env CLionSourceCodeAccess: UE_PLUGIN_NAME="CLionSourceCodeAccess" +Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'DumpGPUServices' (referenced via default plugins) +Compile Env DumpGPUServices: UE_MODULE_NAME="DumpGPUServices" +Compile Env DumpGPUServices: UE_PLUGIN_NAME="DumpGPUServices" +Enabling plugin 'GitSourceControl' (referenced via default plugins) +Compile Env GitSourceControl: UE_MODULE_NAME="GitSourceControl" +Compile Env GitSourceControl: UE_PLUGIN_NAME="GitSourceControl" +Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'PerforceSourceControl' (referenced via default plugins) +Compile Env PerforceSourceControl: UE_MODULE_NAME="PerforceSourceControl" +Compile Env PerforceSourceControl: UE_PLUGIN_NAME="PerforceSourceControl" +Enabling plugin 'PixWinPlugin' (referenced via default plugins) +Compile Env PixWinPlugin: UE_MODULE_NAME="PixWinPlugin" +Compile Env PixWinPlugin: UE_PLUGIN_NAME="PixWinPlugin" +Enabling plugin 'PlasticSourceControl' (referenced via default plugins) +Compile Env PlasticSourceControl: UE_MODULE_NAME="PlasticSourceControl" +Compile Env PlasticSourceControl: UE_PLUGIN_NAME="PlasticSourceControl" +Enabling plugin 'PluginUtils' (referenced via default plugins) +Compile Env PluginUtils: UE_MODULE_NAME="PluginUtils" +Compile Env PluginUtils: UE_PLUGIN_NAME="PluginUtils" +Enabling plugin 'PropertyAccessNode' (referenced via default plugins) +Compile Env PropertyAccessNode: UE_MODULE_NAME="PropertyAccessNode" +Compile Env PropertyAccessNode: UE_PLUGIN_NAME="PropertyAccessNode" +Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) +Compile Env RiderSourceCodeAccess: UE_MODULE_NAME="RiderSourceCodeAccess" +Compile Env RiderSourceCodeAccess: UE_PLUGIN_NAME="RiderSourceCodeAccess" +Enabling plugin 'SubversionSourceControl' (referenced via default plugins) +Compile Env SubversionSourceControl: UE_MODULE_NAME="SubversionSourceControl" +Compile Env SubversionSourceControl: UE_PLUGIN_NAME="SubversionSourceControl" +Enabling plugin 'TextureFormatOodle' (referenced via default plugins) +Compile Env TextureFormatOodle: TFO_DLL_PREFIX="oo2tex_win64_" +Compile Env TextureFormatOodle: TFO_DLL_SUFFIX=".dll" +Compile Env TextureFormatOodle: UE_MODULE_NAME="TextureFormatOodle" +Compile Env TextureFormatOodle: UE_PLUGIN_NAME="TextureFormatOodle" +Enabling plugin 'TraceDataFilters' (referenced via default plugins) +Compile Env TraceDataFiltering: UE_MODULE_NAME="TraceDataFiltering" +Compile Env TraceDataFiltering: UE_PLUGIN_NAME="TraceDataFilters" +Enabling plugin 'UObjectPlugin' (referenced via default plugins) +Compile Env UObjectPlugin: UE_MODULE_NAME="UObjectPlugin" +Compile Env UObjectPlugin: UE_PLUGIN_NAME="UObjectPlugin" +Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) +Compile Env VisualStudioCodeSourceCodeAccess: VSACCESSOR_HAS_DTE=1 +Compile Env VisualStudioCodeSourceCodeAccess: UE_MODULE_NAME="VisualStudioCodeSourceCodeAccess" +Compile Env VisualStudioCodeSourceCodeAccess: UE_PLUGIN_NAME="VisualStudioCodeSourceCodeAccess" +Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) +Compile Env VisualStudioSourceCodeAccess: UE_MODULE_NAME="VisualStudioSourceCodeAccess" +Compile Env VisualStudioSourceCodeAccess: UE_PLUGIN_NAME="VisualStudioSourceCodeAccess" +Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) +Enabling plugin 'BlueprintHeaderView' (referenced via default plugins) +Compile Env BlueprintHeaderView: UE_MODULE_NAME="BlueprintHeaderView" +Compile Env BlueprintHeaderView: UE_PLUGIN_NAME="BlueprintHeaderView" +Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) +Compile Env ContentBrowserAssetDataSource: UE_MODULE_NAME="ContentBrowserAssetDataSource" +Compile Env ContentBrowserAssetDataSource: UE_PLUGIN_NAME="ContentBrowserAssetDataSource" +Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins) +Compile Env ContentBrowserClassDataSource: UE_MODULE_NAME="ContentBrowserClassDataSource" +Compile Env ContentBrowserClassDataSource: UE_PLUGIN_NAME="ContentBrowserClassDataSource" +Enabling plugin 'CryptoKeys' (referenced via default plugins) +Compile Env CryptoKeys: UE_MODULE_NAME="CryptoKeys" +Compile Env CryptoKeys: UE_PLUGIN_NAME="CryptoKeys" +Compile Env CryptoKeysOpenSSL: UE_MODULE_NAME="CryptoKeysOpenSSL" +Compile Env CryptoKeysOpenSSL: UE_PLUGIN_NAME="CryptoKeys" +Enabling plugin 'CurveEditorTools' (referenced via default plugins) +Compile Env CurveEditorTools: UE_MODULE_NAME="CurveEditorTools" +Compile Env CurveEditorTools: UE_PLUGIN_NAME="CurveEditorTools" +Enabling plugin 'DataValidation' (referenced via default plugins) +Compile Env DataValidation: UE_MODULE_NAME="DataValidation" +Compile Env DataValidation: UE_PLUGIN_NAME="DataValidation" +Enabling plugin 'EditorDebugTools' (referenced via default plugins) +Compile Env EditorDebugTools: UE_MODULE_NAME="EditorDebugTools" +Compile Env EditorDebugTools: UE_PLUGIN_NAME="EditorDebugTools" +Enabling plugin 'FacialAnimation' (referenced via default plugins) +Compile Env FacialAnimation: UE_MODULE_NAME="FacialAnimation" +Compile Env FacialAnimation: UE_PLUGIN_NAME="FacialAnimation" +Compile Env FacialAnimationEditor: UE_MODULE_NAME="FacialAnimationEditor" +Compile Env FacialAnimationEditor: UE_PLUGIN_NAME="FacialAnimation" +Enabling plugin 'GeometryMode' (referenced via default plugins) +Compile Env GeometryMode: UE_MODULE_NAME="GeometryMode" +Compile Env GeometryMode: UE_PLUGIN_NAME="GeometryMode" +Compile Env BspMode: UE_MODULE_NAME="BspMode" +Compile Env BspMode: UE_PLUGIN_NAME="GeometryMode" +Compile Env TextureAlignMode: UE_MODULE_NAME="TextureAlignMode" +Compile Env TextureAlignMode: UE_PLUGIN_NAME="GeometryMode" +Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) +Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) +Compile Env MaterialAnalyzer: UE_MODULE_NAME="MaterialAnalyzer" +Compile Env MaterialAnalyzer: UE_PLUGIN_NAME="MaterialAnalyzer" +Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) +Compile Env MobileLauncherProfileWizard: UE_MODULE_NAME="MobileLauncherProfileWizard" +Compile Env MobileLauncherProfileWizard: UE_PLUGIN_NAME="MobileLauncherProfileWizard" +Enabling plugin 'LightMixer' (referenced via default plugins) +Compile Env LightMixer: UE_MODULE_NAME="LightMixer" +Compile Env LightMixer: UE_PLUGIN_NAME="LightMixer" +Enabling plugin 'ObjectMixer' (referenced via default plugins -> LightMixer.uplugin) +Compile Env ObjectMixerEditor: UE_MODULE_NAME="ObjectMixerEditor" +Compile Env ObjectMixerEditor: UE_PLUGIN_NAME="ObjectMixer" +Enabling plugin 'PluginBrowser' (referenced via default plugins) +Compile Env PluginBrowser: UE_MODULE_NAME="PluginBrowser" +Compile Env PluginBrowser: UE_PLUGIN_NAME="PluginBrowser" +Enabling plugin 'SequencerAnimTools' (referenced via default plugins) +Compile Env SequencerAnimTools: UE_MODULE_NAME="SequencerAnimTools" +Compile Env SequencerAnimTools: UE_PLUGIN_NAME="SequencerAnimTools" +Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) +Compile Env SpeedTreeImporter: UE_MODULE_NAME="SpeedTreeImporter" +Compile Env SpeedTreeImporter: UE_PLUGIN_NAME="SpeedTreeImporter" +Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins) +Compile Env WorldPartitionHLODUtilities: UE_MODULE_NAME="WorldPartitionHLODUtilities" +Compile Env WorldPartitionHLODUtilities: UE_PLUGIN_NAME="WorldPartitionHLODUtilities" +Enabling plugin 'EnhancedInput' (referenced via default plugins) +Compile Env EnhancedInput: UE_MODULE_NAME="EnhancedInput" +Compile Env EnhancedInput: UE_PLUGIN_NAME="EnhancedInput" +Compile Env InputBlueprintNodes: UE_MODULE_NAME="InputBlueprintNodes" +Compile Env InputBlueprintNodes: UE_PLUGIN_NAME="EnhancedInput" +Compile Env InputEditor: UE_MODULE_NAME="InputEditor" +Compile Env InputEditor: UE_PLUGIN_NAME="EnhancedInput" +Enabling plugin 'DatasmithContent' (referenced via default plugins) +Compile Env DatasmithContent: UE_MODULE_NAME="DatasmithContent" +Compile Env DatasmithContent: UE_PLUGIN_NAME="DatasmithContent" +Compile Env DatasmithContentEditor: UE_MODULE_NAME="DatasmithContentEditor" +Compile Env DatasmithContentEditor: UE_PLUGIN_NAME="DatasmithContent" +Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) +Compile Env VariantManagerContent: UE_MODULE_NAME="VariantManagerContent" +Compile Env VariantManagerContent: UE_PLUGIN_NAME="VariantManagerContent" +Compile Env VariantManagerContentEditor: UE_MODULE_NAME="VariantManagerContentEditor" +Compile Env VariantManagerContentEditor: UE_PLUGIN_NAME="VariantManagerContent" +Enabling plugin 'GLTFExporter' (referenced via default plugins) +Compile Env GLTFExporter: UE_MODULE_NAME="GLTFExporter" +Compile Env GLTFExporter: UE_PLUGIN_NAME="GLTFExporter" +Compile Env GLTFMaterialAnalyzer: UE_MODULE_NAME="GLTFMaterialAnalyzer" +Compile Env GLTFMaterialAnalyzer: UE_PLUGIN_NAME="GLTFExporter" +Compile Env GLTFMaterialBaking: UE_MODULE_NAME="GLTFMaterialBaking" +Compile Env GLTFMaterialBaking: UE_PLUGIN_NAME="GLTFExporter" +Enabling plugin 'AutomationUtils' (referenced via default plugins) +Compile Env AutomationUtils: UE_MODULE_NAME="AutomationUtils" +Compile Env AutomationUtils: UE_PLUGIN_NAME="AutomationUtils" +Compile Env AutomationUtilsEditor: UE_MODULE_NAME="AutomationUtilsEditor" +Compile Env AutomationUtilsEditor: UE_PLUGIN_NAME="AutomationUtils" +Enabling plugin 'BackChannel' (referenced via default plugins) +Compile Env BackChannel: UE_MODULE_NAME="BackChannel" +Compile Env BackChannel: UE_PLUGIN_NAME="BackChannel" +Enabling plugin 'ChaosClothEditor' (referenced via default plugins) +Compile Env ChaosClothEditor: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosClothEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosClothEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosClothEditor: UE_MODULE_NAME="ChaosClothEditor" +Compile Env ChaosClothEditor: UE_PLUGIN_NAME="ChaosClothEditor" +Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) +Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCloth: UE_MODULE_NAME="ChaosCloth" +Compile Env ChaosCloth: UE_PLUGIN_NAME="ChaosCloth" +Enabling plugin 'ChaosCaching' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin) +Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCaching: UE_MODULE_NAME="ChaosCaching" +Compile Env ChaosCaching: UE_PLUGIN_NAME="ChaosCaching" +Compile Env ChaosCachingEditor: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosCachingEditor: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosCachingEditor: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosCachingEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosCachingEditor: UE_MODULE_NAME="ChaosCachingEditor" +Compile Env ChaosCachingEditor: UE_PLUGIN_NAME="ChaosCaching" +Enabling plugin 'Takes' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin -> ChaosCaching.uplugin) +Compile Env TakesCore: UE_MODULE_NAME="TakesCore" +Compile Env TakesCore: UE_PLUGIN_NAME="Takes" +Compile Env TakeTrackRecorders: UE_MODULE_NAME="TakeTrackRecorders" +Compile Env TakeTrackRecorders: UE_PLUGIN_NAME="Takes" +Compile Env TakeRecorderSources: UE_MODULE_NAME="TakeRecorderSources" +Compile Env TakeRecorderSources: UE_PLUGIN_NAME="Takes" +Compile Env TakeRecorder: UE_MODULE_NAME="TakeRecorder" +Compile Env TakeRecorder: UE_PLUGIN_NAME="Takes" +Compile Env TakeMovieScene: UE_MODULE_NAME="TakeMovieScene" +Compile Env TakeMovieScene: UE_PLUGIN_NAME="Takes" +Compile Env TakeSequencer: UE_MODULE_NAME="TakeSequencer" +Compile Env TakeSequencer: UE_PLUGIN_NAME="Takes" +Enabling plugin 'ChaosEditor' (referenced via default plugins) +Compile Env FractureEditor: UE_MODULE_NAME="FractureEditor" +Compile Env FractureEditor: UE_PLUGIN_NAME="ChaosEditor" +Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin) +Compile Env PlanarCut: UE_MODULE_NAME="PlanarCut" +Compile Env PlanarCut: UE_PLUGIN_NAME="PlanarCut" +Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) +Compile Env GeometryCollectionEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env GeometryCollectionEditor: UE_MODULE_NAME="GeometryCollectionEditor" +Compile Env GeometryCollectionEditor: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionTracks: UE_MODULE_NAME="GeometryCollectionTracks" +Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionSequencer: UE_MODULE_NAME="GeometryCollectionSequencer" +Compile Env GeometryCollectionSequencer: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Compile Env GeometryCollectionNodes: UE_MODULE_NAME="GeometryCollectionNodes" +Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME="GeometryCollectionPlugin" +Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env ProceduralMeshComponent: UE_MODULE_NAME="ProceduralMeshComponent" +Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME="ProceduralMeshComponent" +Compile Env ProceduralMeshComponentEditor: UE_MODULE_NAME="ProceduralMeshComponentEditor" +Compile Env ProceduralMeshComponentEditor: UE_PLUGIN_NAME="ProceduralMeshComponent" +Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env ChaosSolverEditor: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosSolverEditor: UE_MODULE_NAME="ChaosSolverEditor" +Compile Env ChaosSolverEditor: UE_PLUGIN_NAME="ChaosSolverPlugin" +Enabling plugin 'Dataflow' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) +Compile Env DataflowEditor: UE_MODULE_NAME="DataflowEditor" +Compile Env DataflowEditor: UE_PLUGIN_NAME="Dataflow" +Compile Env DataflowNodes: UE_MODULE_NAME="DataflowNodes" +Compile Env DataflowNodes: UE_PLUGIN_NAME="Dataflow" +Enabling plugin 'ChaosNiagara' (referenced via default plugins) +Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosNiagara: UE_MODULE_NAME="ChaosNiagara" +Compile Env ChaosNiagara: UE_PLUGIN_NAME="ChaosNiagara" +Enabling plugin 'ChaosUserDataPT' (referenced via default plugins) +Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1 +Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1 +Compile Env ChaosUserDataPT: UE_MODULE_NAME="ChaosUserDataPT" +Compile Env ChaosUserDataPT: UE_PLUGIN_NAME="ChaosUserDataPT" +Enabling plugin 'CharacterAI' (referenced via default plugins) +Compile Env CharacterAI: UE_MODULE_NAME="CharacterAI" +Compile Env CharacterAI: UE_PLUGIN_NAME="CharacterAI" +Enabling plugin 'Iris' (referenced via default plugins) +Compile Env Iris: UE_WITH_IRIS=0 +Compile Env Iris: UE_MODULE_NAME="Iris" +Compile Env Iris: UE_PLUGIN_NAME="Iris" +Enabling plugin 'OpenImageDenoise' (referenced via default plugins) +Compile Env OpenImageDenoise: UE_MODULE_NAME="OpenImageDenoise" +Compile Env OpenImageDenoise: UE_PLUGIN_NAME="OpenImageDenoise" +Enabling plugin 'PlatformCrypto' (referenced via default plugins) +Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER="EncryptionContextOpenSSL.h" +Compile Env PlatformCrypto: UE_MODULE_NAME="PlatformCrypto" +Compile Env PlatformCrypto: UE_PLUGIN_NAME="PlatformCrypto" +Compile Env PlatformCryptoTypes: UE_MODULE_NAME="PlatformCryptoTypes" +Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME="PlatformCrypto" +Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME="PlatformCryptoOpenSSL" +Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME="PlatformCrypto" +Enabling plugin 'SkeletalReduction' (referenced via default plugins) +Compile Env SkeletalMeshReduction: UE_MODULE_NAME="SkeletalMeshReduction" +Compile Env SkeletalMeshReduction: UE_PLUGIN_NAME="SkeletalReduction" +Enabling plugin 'UVEditor' (referenced via default plugins) +Compile Env UVEditor: UE_MODULE_NAME="UVEditor" +Compile Env UVEditor: UE_PLUGIN_NAME="UVEditor" +Compile Env UVEditorTools: UE_MODULE_NAME="UVEditorTools" +Compile Env UVEditorTools: UE_PLUGIN_NAME="UVEditor" +Compile Env UVEditorToolsEditorOnly: WITH_PROXYLOD=1 +Compile Env UVEditorToolsEditorOnly: UE_MODULE_NAME="UVEditorToolsEditorOnly" +Compile Env UVEditorToolsEditorOnly: UE_PLUGIN_NAME="UVEditor" +Enabling plugin 'FastBuildController' (referenced via default plugins) +Compile Env FastBuildController: UE_MODULE_NAME="FastBuildController" +Compile Env FastBuildController: UE_PLUGIN_NAME="FastBuildController" +Enabling plugin 'FMODStudio' (referenced via default plugins) +Exception while generating include data for hwanyoung2Editor: Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +@progress 'Binding IntelliSense data...' 100% +Writing project files... +@progress 'Writing project files...' 0% +Saved hwanyoung2.vcxproj +Skipped saving hwanyoung2.vcxproj.filters because contents haven't changed. +@progress 'Writing project files...' 33% +Saved UE5.vcxproj +Saved UE5.vcxproj.filters +@progress 'Writing project files...' 67% +Skipped saving hwanyoung2.sln because contents haven't changed. +Skipped saving .vsconfig because contents haven't changed. +@progress 'Writing project files...' 100% +Project generation complete (2 generated, 0 imported) +WriteFileIfChanged() wrote 0 changed files of 0 requested writes. +Timeline: + +[ 0.000] +[ 0.000](+4.856) +[ 4.856] diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.22.49.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.22.49.log new file mode 100644 index 00000000..14b843f4 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.22.49.log @@ -0,0 +1,292 @@ +Log file open, 02/09/24 21:22:44 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=10528) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.303932 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7E4BF4F74572E178B992978544017512 + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Warning: Incompatible or missing module: hwanyoung2 +Running E:/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt +Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). +Creating makefile for hwanyoung2Editor (.uproject file is newer) +Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +LogInit: Warning: Still incompatible or missing module: hwanyoung2 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogVirtualization: UE::Virtualization was shutdown +LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) +LogModuleManager: Shutting down and abandoning module SourceControl (55) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) +LogModuleManager: Shutting down and abandoning module XGEController (44) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogModuleManager: Shutting down and abandoning module FastBuildController (42) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +LogModuleManager: Shutting down and abandoning module AudioEditor (38) +LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +LogModuleManager: Shutting down and abandoning module Virtualization (34) +LogModuleManager: Shutting down and abandoning module MessageLog (33) +LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +LogModuleManager: Shutting down and abandoning module RenderCore (28) +LogModuleManager: Shutting down and abandoning module Landscape (26) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +LogModuleManager: Shutting down and abandoning module Renderer (20) +LogModuleManager: Shutting down and abandoning module Engine (18) +LogModuleManager: Shutting down and abandoning module CoreUObject (16) +LogModuleManager: Shutting down and abandoning module SandboxFile (14) +LogModuleManager: Shutting down and abandoning module PakFile (12) +LogModuleManager: Shutting down and abandoning module RSA (11) +LogModuleManager: Shutting down and abandoning module NetworkFile (8) +LogModuleManager: Shutting down and abandoning module StreamingFile (6) +LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 02/09/24 21:22:49 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.06.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.06.log new file mode 100644 index 00000000..68909212 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.06.log @@ -0,0 +1,294 @@ +Log file open, 02/09/24 21:34:02 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=9024) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.287506 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4CB3EA614F6B724DEE75B2AFBD62F08D + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Warning: Incompatible or missing module: hwanyoung2 +Running E:/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt +Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). +Creating makefile for hwanyoung2Editor (no existing makefile) +Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +LogInit: Warning: Still incompatible or missing module: hwanyoung2 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogVirtualization: UE::Virtualization was shutdown +LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (48) +LogModuleManager: Shutting down and abandoning module SourceControl (47) +LogModuleManager: Shutting down and abandoning module XGEController (44) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +LogModuleManager: Shutting down and abandoning module FastBuildController (42) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +LogModuleManager: Shutting down and abandoning module AudioEditor (38) +LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +LogModuleManager: Shutting down and abandoning module Virtualization (34) +LogModuleManager: Shutting down and abandoning module MessageLog (33) +LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +LogModuleManager: Shutting down and abandoning module RenderCore (28) +LogModuleManager: Shutting down and abandoning module Landscape (26) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +LogModuleManager: Shutting down and abandoning module Renderer (20) +LogModuleManager: Shutting down and abandoning module Engine (18) +LogModuleManager: Shutting down and abandoning module CoreUObject (16) +LogModuleManager: Shutting down and abandoning module SandboxFile (14) +LogModuleManager: Shutting down and abandoning module PakFile (12) +LogModuleManager: Shutting down and abandoning module RSA (11) +LogModuleManager: Shutting down and abandoning module NetworkFile (8) +LogModuleManager: Shutting down and abandoning module StreamingFile (6) +LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 02/09/24 21:34:06 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.33.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.33.log new file mode 100644 index 00000000..c804a3c2 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.34.33.log @@ -0,0 +1,1205 @@ +Log file open, 02/09/24 21:34:29 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=15088) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -run=VisualStudioTools -unattended -noshadercompile -nosound -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -ddc=noshared -output=C:\Users\user\AppData\Local\Temp\tmp95B.tmp"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.310958 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-BB16AF374E7B6F2055FD268379683C58 + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Using libcurl 7.83.1 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1n +LogInit: - supports HTTP deflate (compression) using libz 1.2.12 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Build: ++UE5+Release-5.1-CL-23901901 +LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1 +LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 +LogInit: Net CL: 23058290 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jan 30 2023 05:19:00 +LogInit: Compiled with Visual C++: 19.29.30147.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.1 +LogInit: Command Line: "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -run=VisualStudioTools -unattended -noshadercompile -nosound -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -ddc=noshared -output=C:\Users\user\AppData\Local\Temp\tmp95B.tmp +LogInit: Base Directory: E:/UE_5.1/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 35 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80 +LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Strata:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.02.10-02.34.29:653][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.02.10-02.34.29:654][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.02.10-02.34.29:655][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.02.10-02.34.29:655][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2024.02.10-02.34.29:655][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.02.10-02.34.29:658][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.02.10-02.34.29:659][ 0]LogHAL: Display: Platform has ~ 64 GB [68637216768 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.02.10-02.34.29:659][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.02.10-02.34.29:659][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.02.10-02.34.29:659][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.02.10-02.34.29:659][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.02.10-02.34.29:659][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.02.10-02.34.29:659][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.02.10-02.34.29:659][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.02.10-02.34.29:659][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Config/WindowsEditor/Editor.ini] +[2024.02.10-02.34.29:659][ 0]LogInit: Computer: DESKTOP-891Q34P +[2024.02.10-02.34.29:659][ 0]LogInit: User: user +[2024.02.10-02.34.29:659][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.02.10-02.34.29:659][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.02.10-02.34.29:659][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2024.02.10-02.34.29:659][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.02.10-02.34.29:659][ 0]LogMemory: Process Physical Memory: 258.68 MB used, 258.69 MB peak +[2024.02.10-02.34.29:659][ 0]LogMemory: Process Virtual Memory: 241.36 MB used, 241.36 MB peak +[2024.02.10-02.34.29:659][ 0]LogMemory: Physical Memory: 11025.50 MB used, 54432.05 MB free, 65457.55 MB total +[2024.02.10-02.34.29:659][ 0]LogMemory: Virtual Memory: 20954.18 MB used, 54231.38 MB free, 75185.55 MB total +[2024.02.10-02.34.29:659][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.02.10-02.34.29:668][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.02.10-02.34.29:681][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.02.10-02.34.29:682][ 0]LogInit: Overriding language with editor language configuration option (en). +[2024.02.10-02.34.29:682][ 0]LogInit: Using OS detected locale (ko-KR). +[2024.02.10-02.34.30:169][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.02.10-02.34.30:169][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.02.10-02.34.30:169][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.02.10-02.34.30:169][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.02.10-02.34.30:169][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.02.10-02.34.30:169][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 +[2024.02.10-02.34.30:169][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.02.10-02.34.30:169][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.02.10-02.34.30:170][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.02.10-02.34.30:171][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.02.10-02.34.30:171][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.02.10-02.34.30:178][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.02.10-02.34.30:179][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.02.10-02.34.30:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2024.02.10-02.34.30:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2024.02.10-02.34.30:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.02.10-02.34.30:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.02.10-02.34.30:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.02.10-02.34.30:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.02.10-02.34.30:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.02.10-02.34.30:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.02.10-02.34.30:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.02.10-02.34.30:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.02.10-02.34.30:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.02.10-02.34.30:204][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.02.10-02.34.30:205][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.02.10-02.34.30:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.02.10-02.34.30:214][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.02.10-02.34.30:214][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.02.10-02.34.30:214][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.02.10-02.34.30:214][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.02.10-02.34.30:225][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.02.10-02.34.30:229][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2024.02.10-02.34.30:229][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2024.02.10-02.34.30:229][ 0]LogTargetPlatformManager: ADPCM +[2024.02.10-02.34.30:229][ 0]LogTargetPlatformManager: PCM +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: BINKA +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: OGG +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2024.02.10-02.34.30:233][ 0]LogTargetPlatformManager: OPUS +[2024.02.10-02.34.30:275][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.02.10-02.34.30:283][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.02.10-02.34.30:292][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.02.10-02.34.30:292][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.02.10-02.34.30:294][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.02.10-02.34.30:294][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.02.10-02.34.30:299][ 0]LogDerivedDataCache: Speed tests for ../../../Engine/DerivedDataCache took 0.01 seconds +[2024.02.10-02.34.30:299][ 0]LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=774.35MBs, RandomWriteSpeed=246.26MBs. Assigned SpeedClass 'Local' +[2024.02.10-02.34.30:300][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable +[2024.02.10-02.34.30:300][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.02.10-02.34.30:300][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.02.10-02.34.30:301][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.02.10-02.34.30:301][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.34.30:318][ 0]LogAssetRegistry: FAssetRegistry took 0.0120 seconds to start up +[2024.02.10-02.34.30:326][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.02.10-02.34.30:898][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: Available device profiles: +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC06A00][00000BD6AFED0000 52] GlobalDefaults, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09000][00000BD6AD27A000 52] Windows, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09200][00000BD6AD275000 52] WindowsEditor, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC06E00][00000BD6AD277800 52] WindowsServer, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08200][00000BD6AD27C800 52] WindowsClient, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07A00][00000BD6AB13A000 52] IOS, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07600][00000BD6A5BA7800 52] iPadAir2, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09C00][00000BD6AFEF0000 52] IPadPro, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08800][00000BD6AFEF2800 52] iPadAir3, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09600][00000BD6AFEF7800 52] iPadAir4, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08600][00000BD6AFEFA000 52] iPadAir5, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09400][00000BD6AFEFC800 52] iPadMini4, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07400][00000BD6AB132800 52] iPadMini5, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09A00][00000BD6AFEF5000 52] iPadMini6, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0BC00][00000BD6AFEE5000 52] iPhone6S, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0BE00][00000BD6AFEE2800 52] iPhone7, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0A800][00000BD6AFEE0000 52] iPodTouch7, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0BA00][00000BD6AFEEA000 52] iPhone6SPlus, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07800][00000BD6AFEEC800 52] iPhone7Plus, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC06C00][00000BD6AD272800 52] iPhoneSE, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0AA00][00000BD6AFF00000 52] iPhone8, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0B600][00000BD6AFF05000 52] iPhone8Plus, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08A00][00000BD6AFF07800 52] iPhoneX, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0B400][00000BD6AFF0A000 52] iPhoneXS, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09E00][00000BD6AFF0C800 52] iPhoneXSMax, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0A400][00000BD6AFEE7800 52] iPhoneXR, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0A200][00000BD6AFFD0000 52] iPhone11, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08000][00000BD6AFFD5000 52] iPhone11Pro, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0A600][00000BD6AFFD7800 52] iPhone11ProMax, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0AE00][00000BD6AFFDA000 52] iPhoneSE2, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08400][00000BD6AFFDC800 52] iPhone12Mini, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0B000][00000BD6AFF02800 52] iPhone12, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07200][00000BD6AFFE0000 52] iPhone12Pro, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0C000][00000BD6AFFE5000 52] iPhone12ProMax, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0A000][00000BD6AFFE7800 52] iPhone13Mini, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0AC00][00000BD6AFFEA000 52] iPhone13, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC09800][00000BD6AFFEC800 52] iPhone13Pro, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0C800][00000BD6AFFD2800 52] iPhone13ProMax, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC07000][00000BD6AFFF0000 52] iPhoneSE3, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0CA00][00000BD6AFFF5000 52] iPhone14, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0CE00][00000BD6AFFF7800 52] iPhone14Plus, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0D000][00000BD6AFFFA000 52] iPhone14Pro, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0C200][00000BD6AFFFC800 52] iPhone14ProMax, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0C400][00000BD6AFFE2800 52] iPadPro105, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08E00][00000BD6AFF40000 52] iPadPro129, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0D800][00000BD6AFF45000 52] iPadPro97, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC08C00][00000BD6AFF47800 52] iPadPro2_129, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0DA00][00000BD6AFF4A000 52] iPad5, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0DE00][00000BD6AFF4C800 52] iPad6, +[2024.02.10-02.34.30:898][ 0]LogDeviceProfileManager: [00000BD6AFC0E000][00000BD6AFFF2800 52] iPad7, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0D200][00000BD6AFF50000 52] iPad8, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0D400][00000BD6AFF55000 52] iPad9, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0B200][00000BD6AFF57800 52] iPad10, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0E800][00000BD6AFF5A000 52] iPadPro11, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0B800][00000BD6AFF5C800 52] iPadPro2_11, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0EA00][00000BD6AFF42800 52] iPadPro3_11, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0EE00][00000BD6AFF60000 52] iPadPro4_11, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0F000][00000BD6AFF65000 52] iPadPro3_129, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0E200][00000BD6AFF67800 52] iPadPro4_129, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0E400][00000BD6AFF6A000 52] iPadPro5_129, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0C600][00000BD6AFF6C800 52] iPadPro6_129, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0F800][00000BD6AFF52800 52] AppleTV, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0CC00][00000BD6AFF70000 52] AppleTV4K, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0FA00][00000BD6AFF75000 52] AppleTV2_4K, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFC0FE00][00000BD6AFF77800 52] TVOS, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0E00][00000BD6AFF7C800 52] Mac, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0A00][00000BD6AFF7A000 52] MacEditor, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1400][00000BD6AFF62800 52] MacClient, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0000][00000BD6AFF80000 52] MacServer, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2A00][00000BD6AFF87800 52] Linux, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2C00][00000BD6AFF85000 52] LinuxEditor, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2400][00000BD6AFF8A000 52] LinuxArm64Editor, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0400][00000BD6AFF8C800 52] LinuxArm64, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2000][00000BD6AFF72800 52] LinuxClient, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2E00][00000BD6AFF90000 52] LinuxArm64Client, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0200][00000BD6AFF95000 52] LinuxServer, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0800][00000BD6AFF97800 52] LinuxArm64Server, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1A00][00000BD6AFF9A000 52] Android, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1200][00000BD6AFF9C800 52] Android_Preview_OpenGL, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1800][00000BD6AFF82800 52] Android_Preview_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1600][00000BD6B0220000 52] Android_Low, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3000][00000BD6B0225000 52] Android_Mid, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2200][00000BD6B0227800 52] Android_High, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1000][00000BD6B022A000 52] Android_Default, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1C00][00000BD6B022C800 52] Android_Adreno4xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3800][00000BD6AFF92800 52] Android_Adreno5xx_Low, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2600][00000BD6AFF10000 52] Android_Adreno5xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3A00][00000BD6AFF15000 52] Android_Adreno6xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3E00][00000BD6AFF17800 52] Android_Adreno6xx_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4000][00000BD6AFF1A000 52] Android_Adreno7xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3200][00000BD6AFF1C800 52] Android_Adreno7xx_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3400][00000BD6B0222800 52] Android_Mali_T6xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA1E00][00000BD6B0230000 52] Android_Mali_T7xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4800][00000BD6B0235000 52] Android_Mali_T8xx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0600][00000BD6B0237800 52] Android_Mali_G71, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4A00][00000BD6B023A000 52] Android_Mali_G72, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4E00][00000BD6B023C800 52] Android_Mali_G72_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5000][00000BD6AFF12800 52] Android_Mali_G76, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4200][00000BD6B0240000 52] Android_Mali_G76_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4400][00000BD6B0245000 52] Android_Mali_G77, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA0C00][00000BD6B0247800 52] Android_Mali_G77_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5800][00000BD6B024A000 52] Android_Mali_G78, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA2800][00000BD6B024C800 52] Android_Mali_G78_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5A00][00000BD6B0232800 52] Android_Mali_G710, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5E00][00000BD6B0250000 52] Android_Mali_G710_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA6000][00000BD6B0255000 52] Android_Xclipse_920, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5200][00000BD6B0257800 52] Android_Xclipse_920_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5400][00000BD6B025A000 52] Android_Vulkan_SM5, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3600][00000BD6B025C800 52] Android_PowerVR_G6xxx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA6800][00000BD6B0242800 52] Android_PowerVR_GT7xxx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA3C00][00000BD6B0260000 52] Android_PowerVR_GE8xxx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA5C00][00000BD6B0265000 52] Android_PowerVR_GM9xxx, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA7000][00000BD6B0267800 52] Android_PowerVR_GM9xxx_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA6600][00000BD6B026A000 52] Android_TegraK1, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA7A00][00000BD6B026C800 52] Android_Unknown_Vulkan, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA6200][00000BD6B0252800 52] Oculus_Quest, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA7400][00000BD6B0270000 52] Oculus_Quest2, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: [00000BD6AFFA4C00][00000BD6B0275000 52] HoloLens, +[2024.02.10-02.34.30:899][ 0]LogDeviceProfileManager: Active device profile: [00000BD6AFC09200][00000BD6AD275000 52] WindowsEditor +[2024.02.10-02.34.30:899][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.02.10-02.34.30:899][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.02.10-02.34.30:899][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.34.30:899][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush +[2024.02.10-02.34.30:899][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.34.30:994][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.02.10-02.34.30:994][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.02.10-02.34.30:994][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.02.10-02.34.30:994][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.02.10-02.34.30:994][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.02.10-02.34.31:010][ 0]LogNetVersion: hwanyoung2 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 6301669) +[2024.02.10-02.34.31:158][ 0]LogSlate: Border +[2024.02.10-02.34.31:158][ 0]LogSlate: BreadcrumbButton +[2024.02.10-02.34.31:158][ 0]LogSlate: Brushes.Title +[2024.02.10-02.34.31:158][ 0]LogSlate: Default +[2024.02.10-02.34.31:158][ 0]LogSlate: Icons.Save +[2024.02.10-02.34.31:158][ 0]LogSlate: Icons.Toolbar.Settings +[2024.02.10-02.34.31:158][ 0]LogSlate: ListView +[2024.02.10-02.34.31:158][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.02.10-02.34.31:158][ 0]LogSlate: SoftwareCursor_Grab +[2024.02.10-02.34.31:158][ 0]LogSlate: TableView.DarkRow +[2024.02.10-02.34.31:158][ 0]LogSlate: TableView.Row +[2024.02.10-02.34.31:158][ 0]LogSlate: TreeView +[2024.02.10-02.34.31:228][ 0]LogCollectionManager: Loaded 0 collections in 0.000807 seconds +[2024.02.10-02.34.31:228][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s +[2024.02.10-02.34.31:229][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Developers/user/Collections/' took 0.00s +[2024.02.10-02.34.31:230][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s +[2024.02.10-02.34.31:230][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.02.10-02.34.31:369][ 0]LogFMOD: FFMODStudioModule startup +[2024.02.10-02.34.31:369][ 0]LogFMOD: Lib path = '../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries' +[2024.02.10-02.34.31:369][ 0]LogFMOD: Running in nosound mode +[2024.02.10-02.34.31:369][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries/Win64/fmodL.dll +[2024.02.10-02.34.31:373][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries/Win64/fmodstudioL.dll +[2024.02.10-02.34.31:376][ 0]LogFMOD: Display: Failed to load bank lookup +[2024.02.10-02.34.31:376][ 0]LogFMOD: Display: Failed to load asset lookup +[2024.02.10-02.34.31:484][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5768F568419357E446DC1E87340D6913 | Instance: DE0739074F8A1E6F1339A3B8A03DE0B8 (DESKTOP-891Q34P-8940). +[2024.02.10-02.34.31:566][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.02.10-02.34.31:762][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.02.10-02.34.31:790][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.02.10-02.34.31:951][ 0]LogPython: Using Python 3.9.7 +[2024.02.10-02.34.33:316][ 0]Message dialog closed, result: Ok, title: Message, text: The game module 'hwanyoung2' could not be found. Please ensure that this module exists and that it is compiled. +[2024.02.10-02.34.33:316][ 0]LogCore: Engine exit requested (reason: EngineExit() was called) +[2024.02.10-02.34.33:316][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.02.10-02.34.33:316][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.02.10-02.34.33:316][ 0]LogExit: Preparing to exit. +[2024.02.10-02.34.33:378][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.02.10-02.34.33:396][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.02.10-02.34.33:437][ 0]LogExit: Object subsystem successfully closed. +[2024.02.10-02.34.33:447][ 0]LogVirtualization: UE::Virtualization was shutdown +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (435) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (433) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (431) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (429) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AnimationSharing (427) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module StructUtils (425) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (423) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module PBIK (421) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module FullBodyIK (419) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (417) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module TakeRecorder (416) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module ChaosCaching (413) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (411) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (409) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimation (407) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module DataValidation (405) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (403) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module TreeMap (402) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module TcpMessaging (399) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (397) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module Synthesis (395) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module StateTreeTestSuite (393) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module StateTreeModule (391) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module SoundFields (389) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module SignificanceManager (387) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (385) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (383) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEditor (381) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AudioWidgets (380) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (379) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (375) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEngine (373) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module WaveTable (372) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (370) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (367) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (365) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (363) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (361) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (359) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module GameplayStateTreeModule (357) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module GameplayAbilitiesEditor (355) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module GameplayAbilities (353) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (352) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module DataRegistryEditor (349) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module DataRegistry (347) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (345) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (343) +[2024.02.10-02.34.33:455][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (341) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (340) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (337) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (335) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module Niagara (333) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module SignalProcessing (332) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module NiagaraEditor (330) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module NiagaraCore (327) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (325) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module IKRig (323) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (321) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module ControlRig (319) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module LevelSequence (318) +[2024.02.10-02.34.33:456][ 0]LogModuleManager: Shutting down and abandoning module FMODStudio (315) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module GameplayCameras (313) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module ActorSequence (311) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module EnhancedInput (307) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module AndroidFileServer (305) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (303) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module PacketHandler (301) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module TimeManagement (299) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module AnimationDataController (297) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (295) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (293) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module MediaAssets (291) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module Overlay (289) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module OverlayEditor (288) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module Blutility (285) +[2024.02.10-02.34.33:457][ 0]LogModuleManager: Shutting down and abandoning module LevelEditor (284) +[2024.02.10-02.34.33:458][ 0]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (283) +[2024.02.10-02.34.33:458][ 0]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (281) +[2024.02.10-02.34.33:458][ 0]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (279) +[2024.02.10-02.34.33:458][ 0]LogModuleManager: Shutting down and abandoning module MainFrame (277) +[2024.02.10-02.34.33:458][ 0]LogModuleManager: Shutting down and abandoning module HotReload (276) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (272) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module ToolMenus (271) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module CollectionManager (269) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserData (267) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module VREditor (263) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module StringTableEditor (261) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (259) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (257) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (255) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (253) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (252) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module UMG (249) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (248) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (243) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module SlateReflector (241) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module Slate (239) +[2024.02.10-02.34.33:459][ 0]LogModuleManager: Shutting down and abandoning module SlateCore (237) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (235) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (233) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module UnrealEd (231) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MRMesh (229) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module Messaging (227) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (225) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (223) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module Networking (221) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module Core (219) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MaterialEditor (217) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module Settings (216) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MeshBuilder (213) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module NaniteBuilder (211) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (209) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (208) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (207) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (206) +[2024.02.10-02.34.33:460][ 0]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (204) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (202) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (200) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module MaterialBaking (196) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module MovieSceneTools (193) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module CurveEditor (192) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (190) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (187) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (184) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (181) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (179) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (177) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (176) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (174) +[2024.02.10-02.34.33:461][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (172) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (170) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (168) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatBink (166) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (161) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (159) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (155) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (153) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (151) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (149) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (147) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (145) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormat (143) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (142) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (140) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (138) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (136) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (134) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (132) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (130) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module TurnkeySupport (127) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (124) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (122) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (121) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module Chaos (118) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module GeometryCore (117) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (114) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (113) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AVEncoder (112) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module AISupportModule (106) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module PixWinPlugin (104) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (102) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ChaosCloth (100) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module VariantManagerContent (96) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module GLTFExporter (94) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module DatasmithContent (92) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (88) +[2024.02.10-02.34.33:462][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (86) +[2024.02.10-02.34.33:463][ 0]LogModuleManager: Shutting down and abandoning module XMPP (81) +[2024.02.10-02.34.33:463][ 0]LogModuleManager: Shutting down and abandoning module WebSockets (80) +[2024.02.10-02.34.33:468][ 0]LogModuleManager: Shutting down and abandoning module HTTP (77) +[2024.02.10-02.34.33:482][ 0]LogModuleManager: Shutting down and abandoning module SSL (76) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (72) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (70) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (68) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (66) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module NiagaraShader (64) +[2024.02.10-02.34.33:483][ 0]LogModuleManager: Shutting down and abandoning module WmfMedia (62) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module Media (61) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (58) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (55) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) +[2024.02.10-02.34.33:485][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) +[2024.02.10-02.34.33:486][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) +[2024.02.10-02.34.33:486][ 0]LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) +[2024.02.10-02.34.33:486][ 0]LogModuleManager: Shutting down and abandoning module XGEController (44) +[2024.02.10-02.34.33:486][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.02.10-02.34.33:486][ 0]LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.02.10-02.34.33:486][ 0]LogModuleManager: Shutting down and abandoning module FastBuildController (42) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module AudioEditor (38) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module Virtualization (34) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (33) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.02.10-02.34.33:487][ 0]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.02.10-02.34.33:497][ 0]LogExit: Exiting. +[2024.02.10-02.34.33:521][ 0]Log file closed, 02/09/24 21:34:33 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.36.16.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.36.16.log new file mode 100644 index 00000000..0286e000 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.36.16.log @@ -0,0 +1,1205 @@ +Log file open, 02/09/24 21:36:13 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=21880) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -run=VisualStudioTools -unattended -noshadercompile -nosound -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -ddc=noshared -output=C:\Users\user\AppData\Local\Temp\tmp9EFD.tmp"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.310741 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-7F3A588D4740243A9A8A5DA1F3D7EECB + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.83.1 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1n +LogInit: - supports HTTP deflate (compression) using libz 1.2.12 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.1-CL-23901901 +LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1 +LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 +LogInit: Net CL: 23058290 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Jan 30 2023 05:19:00 +LogInit: Compiled with Visual C++: 19.29.30147.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.1 +LogInit: Command Line: "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -run=VisualStudioTools -unattended -noshadercompile -nosound -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -ddc=noshared -output=C:\Users\user\AppData\Local\Temp\tmp9EFD.tmp +LogInit: Base Directory: E:/UE_5.1/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 35 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80 +LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Strata:0]] +[2024.02.10-02.36.13:615][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.02.10-02.36.13:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.02.10-02.36.13:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.02.10-02.36.13:616][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.02.10-02.36.13:617][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2024.02.10-02.36.13:617][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.02.10-02.36.13:620][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.02.10-02.36.13:620][ 0]LogHAL: Display: Platform has ~ 64 GB [68637216768 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.02.10-02.36.13:620][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.02.10-02.36.13:620][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.02.10-02.36.13:620][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.02.10-02.36.13:620][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.02.10-02.36.13:620][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.02.10-02.36.13:620][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.02.10-02.36.13:620][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.02.10-02.36.13:620][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Config/WindowsEditor/Editor.ini] +[2024.02.10-02.36.13:620][ 0]LogInit: Computer: DESKTOP-891Q34P +[2024.02.10-02.36.13:620][ 0]LogInit: User: user +[2024.02.10-02.36.13:620][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.02.10-02.36.13:620][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.02.10-02.36.13:620][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2024.02.10-02.36.13:620][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.02.10-02.36.13:620][ 0]LogMemory: Process Physical Memory: 259.38 MB used, 259.38 MB peak +[2024.02.10-02.36.13:620][ 0]LogMemory: Process Virtual Memory: 241.66 MB used, 241.66 MB peak +[2024.02.10-02.36.13:620][ 0]LogMemory: Physical Memory: 11218.13 MB used, 54239.42 MB free, 65457.55 MB total +[2024.02.10-02.36.13:620][ 0]LogMemory: Virtual Memory: 22306.12 MB used, 52879.43 MB free, 75185.55 MB total +[2024.02.10-02.36.13:620][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.02.10-02.36.13:629][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.02.10-02.36.13:640][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.02.10-02.36.13:641][ 0]LogInit: Overriding language with editor language configuration option (en). +[2024.02.10-02.36.13:641][ 0]LogInit: Using OS detected locale (ko-KR). +[2024.02.10-02.36.14:032][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.02.10-02.36.14:032][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.02.10-02.36.14:032][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.02.10-02.36.14:032][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.02.10-02.36.14:032][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.02.10-02.36.14:032][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 +[2024.02.10-02.36.14:032][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.02.10-02.36.14:032][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.02.10-02.36.14:033][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.02.10-02.36.14:033][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.02.10-02.36.14:034][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.02.10-02.36.14:040][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.02.10-02.36.14:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2024.02.10-02.36.14:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2024.02.10-02.36.14:048][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.02.10-02.36.14:049][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.02.10-02.36.14:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.02.10-02.36.14:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.02.10-02.36.14:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.02.10-02.36.14:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.02.10-02.36.14:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.02.10-02.36.14:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.02.10-02.36.14:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.02.10-02.36.14:060][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.02.10-02.36.14:060][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.02.10-02.36.14:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.02.10-02.36.14:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.02.10-02.36.14:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.02.10-02.36.14:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.02.10-02.36.14:067][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.02.10-02.36.14:076][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.02.10-02.36.14:079][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2024.02.10-02.36.14:079][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2024.02.10-02.36.14:079][ 0]LogTargetPlatformManager: ADPCM +[2024.02.10-02.36.14:079][ 0]LogTargetPlatformManager: PCM +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: BINKA +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: OGG +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2024.02.10-02.36.14:082][ 0]LogTargetPlatformManager: OPUS +[2024.02.10-02.36.14:119][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.02.10-02.36.14:127][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.02.10-02.36.14:135][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.02.10-02.36.14:135][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.02.10-02.36.14:137][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.02.10-02.36.14:137][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.02.10-02.36.14:142][ 0]LogDerivedDataCache: Speed tests for ../../../Engine/DerivedDataCache took 0.01 seconds +[2024.02.10-02.36.14:142][ 0]LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=1029.90MBs, RandomWriteSpeed=224.73MBs. Assigned SpeedClass 'Local' +[2024.02.10-02.36.14:143][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable +[2024.02.10-02.36.14:143][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.02.10-02.36.14:143][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.02.10-02.36.14:144][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.02.10-02.36.14:144][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.36.14:160][ 0]LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up +[2024.02.10-02.36.14:168][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.02.10-02.36.14:738][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: Available device profiles: +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F7000][00000B5A426E0000 52] GlobalDefaults, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F8400][00000B5A3FA6A000 52] Windows, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F8600][00000B5A3FA65000 52] WindowsEditor, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F7A00][00000B5A3FA67800 52] WindowsServer, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F6600][00000B5A3FA6C800 52] WindowsClient, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F8E00][00000B5A3BB2A000 52] IOS, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F7600][00000B5A38337800 52] iPadAir2, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F9000][00000B5A427F0000 52] IPadPro, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F9200][00000B5A427F2800 52] iPadAir3, 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[00000B5A423FAA00][00000B5A42715000 52] iPhone11Pro, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F7400][00000B5A42717800 52] iPhone11ProMax, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FA400][00000B5A4271A000 52] iPhoneSE2, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FA600][00000B5A4271C800 52] iPhone12Mini, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FB000][00000B5A42752800 52] iPhone12, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F9E00][00000B5A42720000 52] iPhone12Pro, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FA000][00000B5A42725000 52] iPhone12ProMax, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F6800][00000B5A42727800 52] iPhone13Mini, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FB800][00000B5A4272A000 52] iPhone13, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F8200][00000B5A4272C800 52] iPhone13Pro, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FBA00][00000B5A42712800 52] iPhone13ProMax, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FBE00][00000B5A42730000 52] iPhoneSE3, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FC000][00000B5A42735000 52] iPhone14, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FB200][00000B5A42737800 52] iPhone14Plus, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FB400][00000B5A4273A000 52] iPhone14Pro, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F5E00][00000B5A4273C800 52] iPhone14ProMax, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FC800][00000B5A42722800 52] iPadPro105, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F9800][00000B5A42990000 52] iPadPro129, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FCA00][00000B5A42995000 52] iPadPro97, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FCE00][00000B5A42997800 52] iPadPro2_129, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FD000][00000B5A4299A000 52] iPad5, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FC200][00000B5A4299C800 52] iPad6, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FC400][00000B5A42732800 52] iPad7, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423F9C00][00000B5A429A0000 52] iPad8, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FD800][00000B5A429A5000 52] iPad9, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FA800][00000B5A429A7800 52] iPad10, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FDA00][00000B5A429AA000 52] iPadPro11, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A423FDE00][00000B5A429AC800 52] iPadPro2_11, 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0]LogDeviceProfileManager: [00000B5A423FE200][00000B5A429C7800 52] TVOS, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770000][00000B5A429CC800 52] Mac, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770200][00000B5A429CA000 52] MacEditor, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771400][00000B5A429B2800 52] MacClient, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770C00][00000B5A42780000 52] MacServer, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772A00][00000B5A42787800 52] Linux, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772C00][00000B5A42785000 52] LinuxEditor, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772400][00000B5A4278A000 52] LinuxArm64Editor, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770600][00000B5A4278C800 52] LinuxArm64, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772000][00000B5A429C2800 52] LinuxClient, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772E00][00000B5A42790000 52] LinuxArm64Client, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770A00][00000B5A42795000 52] LinuxServer, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770400][00000B5A42797800 52] LinuxArm64Server, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771A00][00000B5A4279A000 52] Android, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771200][00000B5A4279C800 52] Android_Preview_OpenGL, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771800][00000B5A42782800 52] Android_Preview_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771600][00000B5A427A0000 52] Android_Low, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773000][00000B5A427A5000 52] Android_Mid, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772200][00000B5A427A7800 52] Android_High, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771000][00000B5A427AA000 52] Android_Default, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771C00][00000B5A427AC800 52] Android_Adreno4xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773800][00000B5A42792800 52] Android_Adreno5xx_Low, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772600][00000B5A427E0000 52] Android_Adreno5xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773A00][00000B5A427E5000 52] Android_Adreno6xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773E00][00000B5A427E7800 52] Android_Adreno6xx_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774000][00000B5A427EA000 52] Android_Adreno7xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773200][00000B5A427EC800 52] Android_Adreno7xx_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42773400][00000B5A427A2800 52] Android_Mali_T6xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42771E00][00000B5A426F0000 52] Android_Mali_T7xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774800][00000B5A426F5000 52] Android_Mali_T8xx, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770E00][00000B5A426F7800 52] Android_Mali_G71, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774A00][00000B5A426FA000 52] Android_Mali_G72, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774E00][00000B5A426FC800 52] Android_Mali_G72_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775000][00000B5A427E2800 52] Android_Mali_G76, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774200][00000B5A427B0000 52] Android_Mali_G76_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774400][00000B5A427B5000 52] Android_Mali_G77, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42770800][00000B5A427B7800 52] Android_Mali_G77_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775800][00000B5A427BA000 52] Android_Mali_G78, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42772800][00000B5A427BC800 52] Android_Mali_G78_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775A00][00000B5A426F2800 52] Android_Mali_G710, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775E00][00000B5A427C0000 52] Android_Mali_G710_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42776000][00000B5A427C5000 52] Android_Xclipse_920, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775200][00000B5A427C7800 52] Android_Xclipse_920_Vulkan, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42775400][00000B5A427CA000 52] Android_Vulkan_SM5, 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[00000B5A42777400][00000B5A42A70000 52] Oculus_Quest2, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: [00000B5A42774C00][00000B5A42A75000 52] HoloLens, +[2024.02.10-02.36.14:738][ 0]LogDeviceProfileManager: Active device profile: [00000B5A423F8600][00000B5A3FA65000 52] WindowsEditor +[2024.02.10-02.36.14:738][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.02.10-02.36.14:738][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.02.10-02.36.14:738][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.36.14:738][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush +[2024.02.10-02.36.14:739][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.02.10-02.36.14:823][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.02.10-02.36.14:823][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.02.10-02.36.14:823][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.02.10-02.36.14:823][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.02.10-02.36.14:823][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.02.10-02.36.14:840][ 0]LogNetVersion: hwanyoung2 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 6301669) +[2024.02.10-02.36.14:982][ 0]LogSlate: Border +[2024.02.10-02.36.14:982][ 0]LogSlate: BreadcrumbButton +[2024.02.10-02.36.14:982][ 0]LogSlate: Brushes.Title +[2024.02.10-02.36.14:982][ 0]LogSlate: Default +[2024.02.10-02.36.14:982][ 0]LogSlate: Icons.Save +[2024.02.10-02.36.14:982][ 0]LogSlate: Icons.Toolbar.Settings +[2024.02.10-02.36.14:982][ 0]LogSlate: ListView +[2024.02.10-02.36.14:982][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.02.10-02.36.14:982][ 0]LogSlate: SoftwareCursor_Grab +[2024.02.10-02.36.14:982][ 0]LogSlate: TableView.DarkRow +[2024.02.10-02.36.14:982][ 0]LogSlate: TableView.Row +[2024.02.10-02.36.14:982][ 0]LogSlate: TreeView +[2024.02.10-02.36.15:047][ 0]LogCollectionManager: Loaded 0 collections in 0.000786 seconds +[2024.02.10-02.36.15:048][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s +[2024.02.10-02.36.15:048][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Developers/user/Collections/' took 0.00s +[2024.02.10-02.36.15:049][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s +[2024.02.10-02.36.15:049][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.02.10-02.36.15:264][ 0]LogPython: Using Python 3.9.7 +[2024.02.10-02.36.16:052][ 0]LogFMOD: FFMODStudioModule startup +[2024.02.10-02.36.16:052][ 0]LogFMOD: Lib path = '../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries' +[2024.02.10-02.36.16:052][ 0]LogFMOD: Running in nosound mode +[2024.02.10-02.36.16:052][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries/Win64/fmodL.dll +[2024.02.10-02.36.16:056][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/fmodstudio20214ue5.1win64/FMODStudio/Binaries/Win64/fmodstudioL.dll +[2024.02.10-02.36.16:058][ 0]LogFMOD: Display: Failed to load bank lookup +[2024.02.10-02.36.16:058][ 0]LogFMOD: Display: Failed to load asset lookup +[2024.02.10-02.36.16:126][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.02.10-02.36.16:317][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.02.10-02.36.16:339][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.02.10-02.36.16:434][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: BB4F5DB642536CCF7C71E5A858544903 | Instance: D41280674B4B1747FE313D868FF0B2B4 (DESKTOP-891Q34P-25920). +[2024.02.10-02.36.16:553][ 0]Message dialog closed, result: Ok, title: Message, text: The game module 'hwanyoung2' could not be found. Please ensure that this module exists and that it is compiled. +[2024.02.10-02.36.16:553][ 0]LogCore: Engine exit requested (reason: EngineExit() was called) +[2024.02.10-02.36.16:553][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.02.10-02.36.16:553][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.02.10-02.36.16:553][ 0]LogExit: Preparing to exit. +[2024.02.10-02.36.16:597][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.02.10-02.36.16:606][ 0]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.02.10-02.36.16:636][ 0]LogExit: Object subsystem successfully closed. +[2024.02.10-02.36.16:643][ 0]LogVirtualization: UE::Virtualization was shutdown +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (435) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (433) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (431) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (429) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimation (427) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module DataValidation (425) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (423) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module TreeMap (422) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (419) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (417) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AnimationSharing (415) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (413) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module TcpMessaging (411) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (409) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module Niagara (407) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module NiagaraEditor (406) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module NiagaraCore (403) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module ActorSequence (401) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module Synthesis (399) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module StateTreeTestSuite (397) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module StateTreeModule (395) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module SoundFields (393) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module SignificanceManager (391) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (389) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (387) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEditor (385) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AudioWidgets (384) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (383) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (379) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundEngine (377) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module WaveTable (376) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (374) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (371) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (369) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (367) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (365) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (363) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module GameplayStateTreeModule (361) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module DataRegistryEditor (359) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module DataRegistry (357) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module GameplayAbilitiesEditor (355) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module GameplayAbilities (353) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (352) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (349) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (347) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (345) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (344) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (341) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module SignalProcessing (340) +[2024.02.10-02.36.16:648][ 0]LogModuleManager: Shutting down and abandoning module FMODStudio (337) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (335) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module IKRig (333) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (331) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ControlRig (329) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module GameplayCameras (327) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module StructUtils (325) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (323) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module PBIK (321) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module FullBodyIK (319) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (317) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module TakeRecorder (316) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ChaosCaching (313) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module LevelSequence (312) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (309) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module EnhancedInput (307) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module AndroidFileServer (305) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (303) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module PacketHandler (301) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module TimeManagement (299) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module AnimationDataController (297) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (295) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (293) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module MediaAssets (291) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module Overlay (289) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module OverlayEditor (288) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module Blutility (285) +[2024.02.10-02.36.16:649][ 0]LogModuleManager: Shutting down and abandoning module LevelEditor (284) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (283) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (281) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (279) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module MainFrame (277) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module HotReload (276) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (272) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module ToolMenus (271) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module CollectionManager (269) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserData (267) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module VREditor (263) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module StringTableEditor (261) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (259) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (257) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (255) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (253) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (252) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module UMG (249) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (248) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (243) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module SlateReflector (241) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module Slate (239) +[2024.02.10-02.36.16:650][ 0]LogModuleManager: Shutting down and abandoning module SlateCore (237) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (235) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (233) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module UnrealEd (231) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MRMesh (229) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module Messaging (227) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (225) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (223) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module Networking (221) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module Core (219) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MaterialEditor (217) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module Settings (216) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MeshBuilder (213) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module NaniteBuilder (211) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (209) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (208) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (207) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (206) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (204) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (202) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (200) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MaterialBaking (196) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MovieSceneTools (193) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module CurveEditor (192) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (190) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (187) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (184) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (181) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (179) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (177) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (176) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (174) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (172) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (170) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (168) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatBink (166) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (161) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (159) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (155) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (153) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (151) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (149) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (147) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (145) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module TextureFormat (143) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (142) +[2024.02.10-02.36.16:652][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (140) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (138) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (136) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (134) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (132) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (130) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module TurnkeySupport (127) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (124) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (122) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (121) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module Chaos (118) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module GeometryCore (117) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (114) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (113) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module AVEncoder (112) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (108) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (106) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (104) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (102) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module XMPP (97) +[2024.02.10-02.36.16:653][ 0]LogModuleManager: Shutting down and abandoning module WebSockets (96) +[2024.02.10-02.36.16:670][ 0]LogModuleManager: Shutting down and abandoning module HTTP (93) +[2024.02.10-02.36.16:686][ 0]LogModuleManager: Shutting down and abandoning module SSL (92) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (88) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (86) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (84) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module AISupportModule (82) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module PixWinPlugin (80) +[2024.02.10-02.36.16:687][ 0]LogModuleManager: Shutting down and abandoning module WmfMedia (78) +[2024.02.10-02.36.16:688][ 0]LogModuleManager: Shutting down and abandoning module Media (77) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (74) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module VariantManagerContent (72) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module GLTFExporter (70) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module DatasmithContent (68) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (66) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module NiagaraShader (64) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (62) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module ChunkDownloader (60) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (55) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module XGEController (44) +[2024.02.10-02.36.16:689][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.02.10-02.36.16:689][ 0]LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.02.10-02.36.16:689][ 0]LogModuleManager: Shutting down and abandoning module FastBuildController (42) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module AudioEditor (38) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module Virtualization (34) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (33) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.02.10-02.36.16:690][ 0]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.02.10-02.36.16:698][ 0]LogExit: Exiting. +[2024.02.10-02.36.16:720][ 0]Log file closed, 02/09/24 21:36:16 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.12.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.12.log new file mode 100644 index 00000000..14516403 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.12.log @@ -0,0 +1,294 @@ +Log file open, 02/09/24 21:38:08 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=12724) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.317667 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-AD74CD37438CB75198DB3D871D6806CD + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Warning: Incompatible or missing module: hwanyoung2 +Running E:/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt +Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). +Creating makefile for hwanyoung2Editor (no existing makefile) +Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +LogInit: Warning: Still incompatible or missing module: hwanyoung2 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogVirtualization: UE::Virtualization was shutdown +LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) +LogModuleManager: Shutting down and abandoning module SourceControl (55) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) +LogModuleManager: Shutting down and abandoning module XGEController (44) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +LogModuleManager: Shutting down and abandoning module FastBuildController (42) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +LogModuleManager: Shutting down and abandoning module AudioEditor (38) +LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +LogModuleManager: Shutting down and abandoning module Virtualization (34) +LogModuleManager: Shutting down and abandoning module MessageLog (33) +LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +LogModuleManager: Shutting down and abandoning module RenderCore (28) +LogModuleManager: Shutting down and abandoning module Landscape (26) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +LogModuleManager: Shutting down and abandoning module Renderer (20) +LogModuleManager: Shutting down and abandoning module Engine (18) +LogModuleManager: Shutting down and abandoning module CoreUObject (16) +LogModuleManager: Shutting down and abandoning module SandboxFile (14) +LogModuleManager: Shutting down and abandoning module PakFile (12) +LogModuleManager: Shutting down and abandoning module RSA (11) +LogModuleManager: Shutting down and abandoning module NetworkFile (8) +LogModuleManager: Shutting down and abandoning module StreamingFile (6) +LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 02/09/24 21:38:12 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.25.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.25.log new file mode 100644 index 00000000..ad26f601 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.25.log @@ -0,0 +1,287 @@ +Log file open, 02/09/24 21:38:23 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=21640) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.274183 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-0FFDF9D84C2AAB33632C5FB3C97C5908 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Warning: Incompatible or missing module: hwanyoung2 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogVirtualization: UE::Virtualization was shutdown +LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) +LogModuleManager: Shutting down and abandoning module SourceControl (55) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (52) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (50) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (48) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (46) +LogModuleManager: Shutting down and abandoning module XGEController (44) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +LogModuleManager: Shutting down and abandoning module FastBuildController (42) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +LogModuleManager: Shutting down and abandoning module AudioEditor (38) +LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +LogModuleManager: Shutting down and abandoning module Virtualization (34) +LogModuleManager: Shutting down and abandoning module MessageLog (33) +LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +LogModuleManager: Shutting down and abandoning module RenderCore (28) +LogModuleManager: Shutting down and abandoning module Landscape (26) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +LogModuleManager: Shutting down and abandoning module Renderer (20) +LogModuleManager: Shutting down and abandoning module Engine (18) +LogModuleManager: Shutting down and abandoning module CoreUObject (16) +LogModuleManager: Shutting down and abandoning module SandboxFile (14) +LogModuleManager: Shutting down and abandoning module PakFile (12) +LogModuleManager: Shutting down and abandoning module RSA (11) +LogModuleManager: Shutting down and abandoning module NetworkFile (8) +LogModuleManager: Shutting down and abandoning module StreamingFile (6) +LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 02/09/24 21:38:25 diff --git a/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.32.log b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.32.log new file mode 100644 index 00000000..0d905586 --- /dev/null +++ b/hwanyoung2/Saved/Logs/hwanyoung2-backup-2024.02.10-02.38.32.log @@ -0,0 +1,294 @@ +Log file open, 02/09/24 21:38:28 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=10704) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: hwanyoung2 +LogCore: UnrealTraceServer: Trace store launch successful +LogCore: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' +LogCore: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" +LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -game"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.288264 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-250402DB49FFD4E8CE039CA1C5E451B1 + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin FMODStudio +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GameplayStateTree +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/fmodstudio20214ue5.1win64/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +LogInit: Warning: Incompatible or missing module: hwanyoung2 +Running E:/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt +Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5). +Creating makefile for hwanyoung2Editor (no existing makefile) +Expecting to find a type to be declared in a module rules named 'FMODStudio' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. +LogInit: Warning: Still incompatible or missing module: hwanyoung2 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogVirtualization: UE::Virtualization was shutdown +LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (48) +LogModuleManager: Shutting down and abandoning module SourceControl (47) +LogModuleManager: Shutting down and abandoning module XGEController (44) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +LogModuleManager: Shutting down and abandoning module FastBuildController (42) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +LogModuleManager: Shutting down and abandoning module AudioEditor (38) +LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +LogModuleManager: Shutting down and abandoning module Virtualization (34) +LogModuleManager: Shutting down and abandoning module MessageLog (33) +LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +LogModuleManager: Shutting down and abandoning module RenderCore (28) +LogModuleManager: Shutting down and abandoning module Landscape (26) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +LogModuleManager: Shutting down and abandoning module Renderer (20) +LogModuleManager: Shutting down and abandoning module Engine (18) +LogModuleManager: Shutting down and abandoning module CoreUObject (16) +LogModuleManager: Shutting down and abandoning module SandboxFile (14) +LogModuleManager: Shutting down and abandoning module PakFile (12) +LogModuleManager: Shutting down and abandoning module RSA (11) +LogModuleManager: Shutting down and abandoning module NetworkFile (8) +LogModuleManager: Shutting down and abandoning module StreamingFile (6) +LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 02/09/24 21:38:32 diff --git a/hwanyoung2/hwanyoung2.uproject b/hwanyoung2/hwanyoung2.uproject index 5c697a39..9bacb465 100644 --- a/hwanyoung2/hwanyoung2.uproject +++ b/hwanyoung2/hwanyoung2.uproject @@ -38,6 +38,10 @@ "SupportedTargetPlatforms": [ "Win64" ] + }, + { + "Name": "FMODStudio", + "Enabled": true } ] } \ No newline at end of file diff --git a/hwanyoung2/shadertoolsconfig.json b/hwanyoung2/shadertoolsconfig.json new file mode 100644 index 00000000..9e8ecb44 --- /dev/null +++ b/hwanyoung2/shadertoolsconfig.json @@ -0,0 +1,8 @@ +{ + "hlsl.preprocessorDefinitions": { + }, + " hlsl.additionalIncludeDirectories": [ + ], + "hlsl.virtualDirectoryMappings": { + } +}