diff --git a/hwanyoung2/.editorconfig b/hwanyoung2/.editorconfig
new file mode 100644
index 00000000..fbec8216
--- /dev/null
+++ b/hwanyoung2/.editorconfig
@@ -0,0 +1,91 @@
+[*.{cpp,h}]
+
+# Naming convention rules (note: currently need to be ordered from more to less specific)
+
+cpp_naming_rule.aactor_prefixed.symbols = aactor_class
+cpp_naming_rule.aactor_prefixed.style = aactor_style
+
+cpp_naming_rule.swidget_prefixed.symbols = swidget_class
+cpp_naming_rule.swidget_prefixed.style = swidget_style
+
+cpp_naming_rule.uobject_prefixed.symbols = uobject_class
+cpp_naming_rule.uobject_prefixed.style = uobject_style
+
+cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
+cpp_naming_rule.booleans_prefixed.style = boolean_style
+
+cpp_naming_rule.structs_prefixed.symbols = structs
+cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
+
+cpp_naming_rule.enums_prefixed.symbols = enums
+cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
+
+cpp_naming_rule.templates_prefixed.symbols = templates
+cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
+
+cpp_naming_rule.general_names.symbols = all_symbols
+cpp_naming_rule.general_names.style = unreal_engine_default
+
+# Naming convention symbols
+
+cpp_naming_symbols.aactor_class.applicable_kinds = class
+cpp_naming_symbols.aactor_class.applicable_type = AActor
+
+cpp_naming_symbols.swidget_class.applicable_kinds = class
+cpp_naming_symbols.swidget_class.applicable_type = SWidget
+
+cpp_naming_symbols.uobject_class.applicable_kinds = class
+cpp_naming_symbols.uobject_class.applicable_type = UObject
+
+cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
+cpp_naming_symbols.boolean_vars.applicable_type = bool
+
+cpp_naming_symbols.enums.applicable_kinds = enum
+
+cpp_naming_symbols.templates.applicable_kinds = template_class
+
+cpp_naming_symbols.structs.applicable_kinds = struct
+
+cpp_naming_symbols.all_symbols.applicable_kinds = *
+
+# Naming convention styles
+
+cpp_naming_style.unreal_engine_default.capitalization = pascal_case
+cpp_naming_style.unreal_engine_default.required_prefix =
+cpp_naming_style.unreal_engine_default.required_suffix =
+cpp_naming_style.unreal_engine_default.word_separator =
+
+cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
+cpp_naming_style.unreal_engine_enums.required_prefix = E
+cpp_naming_style.unreal_engine_enums.required_suffix =
+cpp_naming_style.unreal_engine_enums.word_separator =
+
+cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
+cpp_naming_style.unreal_engine_templates.required_prefix = T
+cpp_naming_style.unreal_engine_templates.required_suffix =
+cpp_naming_style.unreal_engine_templates.word_separator =
+
+cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
+cpp_naming_style.unreal_engine_structs.required_prefix = F
+cpp_naming_style.unreal_engine_structs.required_suffix =
+cpp_naming_style.unreal_engine_structs.word_separator =
+
+cpp_naming_style.uobject_style.capitalization = pascal_case
+cpp_naming_style.uobject_style.required_prefix = U
+cpp_naming_style.uobject_style.required_suffix =
+cpp_naming_style.uobject_style.word_separator =
+
+cpp_naming_style.aactor_style.capitalization = pascal_case
+cpp_naming_style.aactor_style.required_prefix = A
+cpp_naming_style.aactor_style.required_suffix =
+cpp_naming_style.aactor_style.word_separator =
+
+cpp_naming_style.swidget_style.capitalization = pascal_case
+cpp_naming_style.swidget_style.required_prefix = S
+cpp_naming_style.swidget_style.required_suffix =
+cpp_naming_style.swidget_style.word_separator =
+
+cpp_naming_style.boolean_style.capitalization = pascal_case
+cpp_naming_style.boolean_style.required_prefix = b
+cpp_naming_style.boolean_style.required_suffix =
+cpp_naming_style.boolean_style.word_separator =
\ No newline at end of file
diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb
similarity index 84%
rename from hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb
rename to hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb
index 034c41bd..dba0913b 100644
Binary files a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-0008.pdb and b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2-7254.pdb differ
diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb
index cc9dd089..325bdb40 100644
Binary files a/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb and b/hwanyoung2/Binaries/Win64/UnrealEditor-hwanyoung2.pdb differ
diff --git a/hwanyoung2/Binaries/Win64/UnrealEditor.modules b/hwanyoung2/Binaries/Win64/UnrealEditor.modules
index 49132129..6d6581be 100644
--- a/hwanyoung2/Binaries/Win64/UnrealEditor.modules
+++ b/hwanyoung2/Binaries/Win64/UnrealEditor.modules
@@ -2,6 +2,6 @@
"BuildId": "23058290",
"Modules":
{
- "hwanyoung2": "UnrealEditor-hwanyoung2-0008.dll"
+ "hwanyoung2": "UnrealEditor-hwanyoung2-7254.dll"
}
}
\ No newline at end of file
diff --git a/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target b/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target
index 6eff546f..6094a6cc 100644
--- a/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target
+++ b/hwanyoung2/Binaries/Win64/hwanyoung2Editor.target
@@ -33,6 +33,26 @@
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
+ "Type": "DynamicLibrary"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
+ "Type": "SymbolFile"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
+ "Type": "DynamicLibrary"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
+ "Type": "SymbolFile"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
+ "Type": "RequiredResource"
+ },
{
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
"Type": "RequiredResource"
@@ -3355,6 +3375,18 @@
}
],
"RuntimeDependencies": [
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
+ "Type": "NonUFS"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
+ "Type": "NonUFS"
+ },
+ {
+ "Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
+ "Type": "UFS"
+ },
{
"Path": "$(ProjectDir)/hwanyoung2.uproject",
"Type": "UFS"
diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb
index 899ed50e..c30391af 100644
Binary files a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb and b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb differ
diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json
index 00e56745..71e6e9f5 100644
--- a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json
+++ b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json
@@ -1,6 +1,8 @@
{
"SourceFiles": [
"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs",
+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\FMODStudio.Build.cs",
+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\FMODStudioEditor.Build.cs",
"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs"
],
diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin
index c1ff314c..2016e86c 100644
Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ
diff --git a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log
index 3a76d985..6ae51b2d 100644
--- a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log
+++ b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log
@@ -1,23 +1,5 @@
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild
Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Personal Projects\Illusion-UE5).
- Invalidating makefile for hwanyoung2Editor (working set of source files changed)
- Parsing headers for hwanyoung2Editor
- Running Internal UnrealHeaderTool "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest" -WarningsAsErrors -installed
- Total of 0 written
- Reflection code generated for hwanyoung2Editor in 1.1687553 seconds
- Building hwanyoung2Editor...
- Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- [Adaptive Build] Excluded from hwanyoung2 unity file: HYEnemy.cpp, HYGameStateBase.cpp, HYHitscanComponent.cpp, HYPlayerCharacController.cpp, HYWeapon.cpp
- Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
- Executing up to 6 processes, one per physical core
- Building 5 actions with 5 processes...
- [1/5] Compile HYWeapon.cpp
- [2/5] Compile HYWeapon.gen.cpp
- [3/5] Link UnrealEditor-hwanyoung2.lib
- D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp 개체를 생성하고 있습니다.
- [4/5] Link UnrealEditor-hwanyoung2.dll
- D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib 라이브러리 및 D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp 개체를 생성하고 있습니다.
- [5/5] WriteMetadata hwanyoung2Editor.target
- Total time in Parallel executor: 1.63 seconds
- Total execution time: 4.72 seconds
+ Target is up to date
+ Total execution time: 80.75 seconds
diff --git a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin
index 07bd8452..b038daf9 100644
Binary files a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin
index e1551d3d..605b425c 100644
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json
deleted file mode 100644
index a9a70152..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.dep.lc.json
+++ /dev/null
@@ -1,15 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp
deleted file mode 100644
index 71806a45..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json
deleted file mode 100644
index f770e108..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.dep.lc.json
+++ /dev/null
@@ -1,15 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.gen.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp
deleted file mode 100644
index c49e3cf7..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json
deleted file mode 100644
index 78095a3e..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.dep.lc.json
+++ /dev/null
@@ -1,24 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\inventoryitem.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp
deleted file mode 100644
index 0310444b..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json
deleted file mode 100644
index d58ae550..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.dep.lc.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.gen.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hymanualpickup.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hymanualpickup.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp
deleted file mode 100644
index 4d5852e9..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json
deleted file mode 100644
index c9f5ff3f..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json
+++ /dev/null
@@ -1,718 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
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- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
- ],
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- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.lctmp
deleted file mode 100644
index 3100d1ce..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json
deleted file mode 100644
index 6a23f7b5..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json
+++ /dev/null
@@ -1,22 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
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- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
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- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\inventoryitem.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.lctmp
deleted file mode 100644
index c69b8bc5..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.response.lc
deleted file mode 100644
index 91c95925..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.obj.response.lc
+++ /dev/null
@@ -1,341 +0,0 @@
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.dep.lc.json
deleted file mode 100644
index f1ee9e6e..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.dep.lc.json
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@@ -1,15 +0,0 @@
-{
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- "ImportedModules": [],
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.gen.cpp.dep.lc.json
deleted file mode 100644
index 7894e251..00000000
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.gen.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.gen.cpp.obj.response.lc
deleted file mode 100644
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deleted file mode 100644
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.exp
deleted file mode 100644
index 0e721e2a..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.exp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.lib.response
deleted file mode 100644
index 81c5a265..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.lib.response
+++ /dev/null
@@ -1,42 +0,0 @@
-/NOLOGO
-/errorReport:prompt
-/MACHINE:x64
-/SUBSYSTEM:WINDOWS
-/DEF
-/NAME:"UnrealEditor-hwanyoung2-5599.dll"
-/IGNORE:4221
-/NODEFAULTLIB
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
-/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-5599.lib"
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.suppressed.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.suppressed.exp
deleted file mode 100644
index 1760e346..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-5599.suppressed.exp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.exp
deleted file mode 100644
index 3697b896..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.exp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.suppressed.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.suppressed.exp
deleted file mode 100644
index be79038d..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.suppressed.exp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response
similarity index 98%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response
rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response
index 4d91b064..1c276574 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.dll.response
+++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.dll.response
@@ -59,16 +59,16 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
@@ -104,7 +104,7 @@
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
-/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-6098.dll"
-/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-6098.suppressed.lib"
-/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-6098.pdb"
+/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-7254.dll"
+/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-7254.suppressed.lib"
+/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2-7254.pdb"
/ignore:4078
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp
similarity index 99%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp
rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp
index 0e5e8b9f..af549a72 100644
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.exp and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.exp differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response
similarity index 98%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response
rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response
index 08ee6343..5474c55f 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-6098.lib.response
+++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.lib.response
@@ -3,7 +3,7 @@
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
-/NAME:"UnrealEditor-hwanyoung2-6098.dll"
+/NAME:"UnrealEditor-hwanyoung2-7254.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
@@ -32,15 +32,15 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
-/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-6098.lib"
+/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2-7254.lib"
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.suppressed.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.suppressed.exp
similarity index 99%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.suppressed.exp
rename to hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.suppressed.exp
index 283565ce..91d203f2 100644
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-0008.suppressed.exp and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7254.suppressed.exp differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7823.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7823.dll.response
deleted file mode 100644
index 1bb0eccc..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-7823.dll.response
+++ /dev/null
@@ -1,110 +0,0 @@
-/MANIFEST:EMBED
-/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
-/NOLOGO
-/DEBUG:FULL
-/errorReport:prompt
-/MACHINE:x64
-/SUBSYSTEM:WINDOWS
-/FIXED:No
-/NXCOMPAT
-/STACK:12000000
-/DELAY:UNLOAD
-/DLL
-/PDBALTPATH:%_PDB%
-/fastfail
-/OPT:NOREF
-/OPT:NOICF
-/INCREMENTAL:NO
-/ignore:4199
-/ignore:4099
-/DELAYLOAD:"d3d12.dll"
-/DELAYLOAD:"DBGHELP.DLL"
-/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64"
-/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
-/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
-/NODEFAULTLIB:"LIBCMT"
-/NODEFAULTLIB:"LIBCPMT"
-/NODEFAULTLIB:"LIBCMTD"
-/NODEFAULTLIB:"LIBCPMTD"
-/NODEFAULTLIB:"MSVCRTD"
-/NODEFAULTLIB:"MSVCPRTD"
-/NODEFAULTLIB:"LIBC"
-/NODEFAULTLIB:"LIBCP"
-/NODEFAULTLIB:"LIBCD"
-/NODEFAULTLIB:"LIBCPD"
-/FUNCTIONPADMIN:6
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-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-8742.suppressed.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-8742.suppressed.exp
deleted file mode 100644
index da96a8b9..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2-8742.suppressed.exp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response
index c1804037..87c46e02 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response
+++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response
@@ -59,16 +59,16 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old
deleted file mode 100644
index 5dceb1de..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response.old
+++ /dev/null
@@ -1,108 +0,0 @@
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-"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
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-/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.dll"
-/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib"
-/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.pdb"
-/ignore:4078
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.exp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.exp
index 56975268..2447af39 100644
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.exp and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.exp differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response
index a239c45d..1bcfe867 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response
+++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response
@@ -32,15 +32,15 @@
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
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"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
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/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old
deleted file mode 100644
index de294dc0..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response.old
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.dep.lc.json
deleted file mode 100644
index 0f03a1d4..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.dep.lc.json
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@@ -1,13 +0,0 @@
-{
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- "ImportedHeaderUnits": []
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\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.lctmp
deleted file mode 100644
index 0ea731da..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json
deleted file mode 100644
index d1aec555..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.dep.lc.json
+++ /dev/null
@@ -1,141 +0,0 @@
-{
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\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.lctmp
deleted file mode 100644
index 0d935b95..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.response.lc
deleted file mode 100644
index 55e4e7a3..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.cpp.obj.response.lc
+++ /dev/null
@@ -1,341 +0,0 @@
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-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
-/I Runtime
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json
deleted file mode 100644
index 6a0ed640..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
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- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
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- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
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- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
- ],
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- }
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\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.obj.lctmp
deleted file mode 100644
index 48d87040..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.obj.response.lc
deleted file mode 100644
index 13d733d5..00000000
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diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json
deleted file mode 100644
index fcac143e..00000000
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json
+++ /dev/null
@@ -1,48 +0,0 @@
-{
- "Version": "1.2",
- "Data": {
- "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.cpp",
- "ProvidedModule": "",
- "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
- "Includes": [
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputactionvalue.h",
- "e:\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputactionvalue.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\physicalmaterials\\physicalmaterial.h",
- "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\physicssettingsenums.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h",
- "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h",
- "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h",
- "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h"
- ],
- "ImportedModules": [],
- "ImportedHeaderUnits": []
- }
-}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.lctmp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.lctmp
deleted file mode 100644
index bb0982a3..00000000
Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.lctmp and /dev/null differ
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp
index 38b61992..f22d905d 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp
+++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp
@@ -1,17 +1,17 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h
-D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
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diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/HotReload.state b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/HotReload.state
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diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin
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diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Metadata-HotReload.dat b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Metadata-HotReload.dat
index 79412720..acb021db 100644
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diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/TargetMetadata.dat b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/TargetMetadata.dat
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index ac7e471c..9fa0eb3e 100644
--- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest
+++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateColor.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h",
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@@ -163,9 +163,9 @@
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\RpcMessage.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshTypes.h"
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"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h"
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"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h",
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@@ -690,12 +690,12 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionTrackedDeviceFunctionLibrary.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\VRNotificationsComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h",
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@@ -769,8 +769,8 @@
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h",
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@@ -946,13 +946,13 @@
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@@ -1070,21 +1070,21 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h"
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h"
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h",
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@@ -1487,16 +1487,16 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h",
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@@ -1556,11 +1556,11 @@
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h",
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@@ -1597,10 +1597,10 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h"
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeWeightmapUsage.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h"
],
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h"
],
@@ -1703,17 +1703,17 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT",
"ClassesHeaders": [],
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequencePlayer.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequenceTickManager.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimation.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationBinding.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequenceTickManager.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationPlayCallbackProxy.h",
@@ -1722,108 +1722,108 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\Int32Binding.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\FloatBinding.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\Int32Binding.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\TextBinding.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\PropertyBinding.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\WidgetBinding.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\TextBinding.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\VisibilityBinding.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\WidgetBinding.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\AsyncTaskDownloadImage.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\DragDropOperation.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\GameViewportSubsystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserListEntry.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserObjectListEntry.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\SlateBlueprintLibrary.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidget.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetBlueprint.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\SlateBlueprintLibrary.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetPool.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidget.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintGeneratedClass.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetLayoutLibrary.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetTree.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintLibrary.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Border.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlurSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BorderSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Button.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetNavigation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintLibrary.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetTree.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlur.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ButtonSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BorderSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Border.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanel.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ButtonSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Button.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanelSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CheckBox.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBoxBase.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ContentWidget.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableTextBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridPanel.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxKey.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxString.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ExpandableArea.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableTextBox.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBoxSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Image.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MenuAnchor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListViewBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableText.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableTextBox.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelWidget.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ProgressBar.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\OverlaySlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RadialBoxSettings.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RetainerBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockImageDecorator.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlock.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ProgressBar.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZone.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockDecorator.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZoneSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBoxSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RetainerBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZoneSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBar.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockDecorator.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBoxSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockImageDecorator.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelWidget.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlock.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBox.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Slider.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SpinBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBoxSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextWidgetTypes.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Slider.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TileView.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Throbber.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridPanel.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBoxSlot.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SpinBox.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextBlock.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextWidgetTypes.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Throbber.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TileView.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TreeView.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridPanel.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBox.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBoxSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Viewport.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Visual.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcher.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcherSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarArea.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\UserWidgetExtension.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\WidgetBlueprintGeneratedClassExtension.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\FieldId.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\IFieldValueChanged.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\SlateVectorArtData.h",
@@ -1832,8 +1832,8 @@
"InternalHeaders": [],
"PrivateHeaders": [
"E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Animation\\MovieSceneMarginPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT\\UMG.gen",
@@ -1852,8 +1852,8 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\MovieSceneTracksComponentTypes.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneCameraShakeSourceTriggerChannel.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannel.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEvent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEventChannel.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannel.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannelContainer.h",
@@ -1862,61 +1862,61 @@
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakeTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneParameterTemplate.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DAttachSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DConstraintSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DTransformSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneByteSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraCutSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceShakeSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceTriggerSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCinematicShotSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConstrainedSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCVarSection.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEnumSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventRepeaterSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSectionBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventTriggerSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFadeSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFloatSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneIntegerSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneLevelVisibilitySection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSlomoSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ByteChannelEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoubleChannelEvaluatorSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatPerlinNoiseChannelEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBoolPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBytePropertySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneColorPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDoublePropertySystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneConstraintSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEventSystems.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneFloatPropertySystem.h",
@@ -1925,59 +1925,59 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneIntegerPropertySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterCollectionSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMotionVectorSimulationSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseBoolBlenderSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseByteBlenderSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseEnumBlenderSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertySystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneTransformOriginSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ObjectPathChannelEvaluatorSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\WeightAndEasingEvaluatorSystem.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DAttachTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DConstraintTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneActorReferenceTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneAudioTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraCutTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceShakeTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceTriggerTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneColorTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCVarTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDataLayerTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDoubleTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEnumTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEulerTransformTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEventTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFloatTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneIntegerTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialParameterCollectionTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePropertyTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -1988,18 +1988,18 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneColorTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneFadeTemplate.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSkeletalAnimationTemplate.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneFadeTemplate.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen",
@@ -2018,16 +2018,16 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\ILevelSequenceMetaData.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h"
],
"InternalHeaders": [],
@@ -2066,8 +2066,8 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -2086,17 +2086,17 @@
"ClassesHeaders": [],
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkHostInterface.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkRenderingComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkTrivial.h",
@@ -2110,18 +2110,18 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta_SwitchByAgent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Default.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_LowHeight.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Null.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\NavigationQueryFilter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\RecastFilter_UseDefaultArea.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraph.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -2160,14 +2160,14 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\ReplicationBridge.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandler.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h",
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@@ -2216,13 +2216,13 @@
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@@ -2717,541 +2717,541 @@
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeriveNormalZ.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDesaturation.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceToNearestSurface.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDynamicParameter.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecBegin.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecEnd.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFeatureLevelSwitch.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFloor.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFmod.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSample.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionForLoop.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFrac.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionOutput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionInput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetLocal.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGIReplace.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetMaterialAttributes.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairAttributes.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIfThenElse.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmapUVs.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmassReplace.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm10.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLinearInterpolate.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMin.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectBounds.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParameter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleDirection.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMacroUV.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMotionBlurFade.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticlePositionWS.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRadius.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRandom.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMotionBlurFade.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceRandom.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRelativeTime.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSize.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpeed.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUV.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSize.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUVProperties.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingQualitySwitch.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceCustomData.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUVProperties.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceFadeAmount.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceRandom.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceCustomData.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPinBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelDepth.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelNormalWS.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPower.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPrecomputedAOMask.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedLocalBounds.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedNormal.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPinBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreviousFrameSwitch.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedPosition.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionQualitySwitch.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreviousFrameSwitch.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRayTracingQualitySwitch.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPower.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelDepth.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionCapturePassSwitch.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionVectorWS.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReroute.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRerouteBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReroute.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotateAboutAxis.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotator.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRound.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureReplace.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSampleParameter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSamplePhysicsField.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneColor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepth.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexelSize.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexture.h",
@@ -3266,43 +3266,43 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereViewLuminance.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyLightEnvMapSample.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSobol.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSpeedTree.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2DArray.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCube.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCubeArray.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionThinTranslucentMaterialOutput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h",
@@ -3314,144 +3314,145 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWorldPosition.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInstance.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInterface.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstance.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialLayersFunctions.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialOverrideNanite.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollection.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionGPU.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollision.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h",
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLightBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBoneSocket.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventGenerator.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetimeBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime_Seeded.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitterDirect.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveTriangle.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationSkelVertSurface.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationDirect.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitter.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleSourceMovement.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMaterialBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMeshMaterial.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Modules\\Location\\ParticleModulePivotOffset.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbit.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitterDirect.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBoneSocket.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder_Seeded.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveTriangle.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationSkelVertSurface.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMaterialBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMeshMaterial.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleSourceMovement.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Modules\\Location\\ParticleModulePivotOffset.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbitBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationAxisLock.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationDirect.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbit.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationAxisLock.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationOverLifetime.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainterKismetLibrary.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAcceleration.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateMultiplyLife.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateOverLife.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationOverLifetime.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateMultiplyLife.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBase.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateOverLife.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateMultiplyLife.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateMultiplyLife.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate_Seeded.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUVAnimation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeMultiplyLife.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScale.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScaleBySpeed.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize_Seeded.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawn.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnPerUnit.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUV.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVMovie.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset_Seeded.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailSource.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataAnimTrail.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBeam2.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataGpu.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataRibbon.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataMesh.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldBase.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataMesh.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataRibbon.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldGlobal.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldLocal.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotation.h",
@@ -3461,332 +3462,331 @@
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityBase.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityCone.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityInheritParent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityOverLifetime.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityInheritParent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity_Seeded.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicalMaterials\\PhysicalMaterialMask.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\AggregateGeom.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodyInstance.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodySetup.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicalMaterials\\PhysicalMaterialMask.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BoxElem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintDrives.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstance.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstanceBlueprintLibrary.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintTypes.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConvexElem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\LevelSetElem.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicalAnimationComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsAsset.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsCollisionHandler.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintActor.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsHandleComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsCollisionHandler.h",
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"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT",
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- "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h"
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h"
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h"
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencerSection.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerExportTask.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerTrackFilterExtension.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencer.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerUtilities.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencerSection.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerTrackFilterExtension.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerKeyActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableBinding.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerMeshTrail.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerKeyActor.h"
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@@ -5188,10 +5188,10 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataHandle.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataBlueprintFunctionLibrary.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Private\\SLevelEditorToolBox.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Private\\SLevelEditorToolBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Private\\LightEditorSubsystem.h"
],
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@@ -5366,19 +5366,19 @@
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Constraint.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h"
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],
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h"
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@@ -5594,11 +5594,11 @@
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@@ -5625,9 +5625,9 @@
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@@ -5657,17 +5657,17 @@
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@@ -5682,38 +5682,39 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputActionEvent.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h",
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@@ -5727,13 +5728,12 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h",
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@@ -5841,25 +5841,25 @@
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"E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIPivotTransformGizmo.h"
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@@ -5895,8 +5895,8 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h",
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],
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h",
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@@ -6072,248 +6073,252 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialFactoryNew.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicsAssetFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TouchInterfaceFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StringTableFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StructureFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubsurfaceProfileFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TouchInterfaceFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorFontParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\WorldFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VectorFieldStaticFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\WorldFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorFontParameterValue.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorMaterialLayersParameterValue.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticSwitchParameterValue.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraph.h",
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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h",
@@ -6321,48 +6326,43 @@
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Composite.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CurveEdOptions.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialEditorOptions.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialStatsOptions.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdKeyBindings.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\AnimBlueprintSettings.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ClassViewerSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveLinearColorThumbnailRenderer.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ParticleSystemThumbnailRenderer.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h",
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@@ -6373,11 +6373,11 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h",
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h"
],
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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h",
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@@ -6536,8 +6536,8 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h",
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],
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@@ -6590,8 +6590,8 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h"
],
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@@ -6633,30 +6633,30 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h"
],
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorBaseActor.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorFloatingText.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h",
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@@ -6696,25 +6696,25 @@
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+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h",
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@@ -6746,9 +6746,9 @@
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@@ -6777,15 +6777,15 @@
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"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h",
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h",
@@ -6856,9 +6856,9 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h"
],
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@@ -6942,8 +6942,8 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h"
],
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@@ -7090,8 +7090,8 @@
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"E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Constraint.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphSchema.h"
],
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@@ -7128,22 +7128,22 @@
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"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeEditorTypes.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraph.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Composite.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Root.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SimpleParallel.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Task.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BlackboardDataFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h",
- "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h"
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h"
],
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@@ -7165,8 +7165,8 @@
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- "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\LocalizedOverlaysFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h",
"E:\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h"
],
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@@ -7244,13 +7244,13 @@
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h",
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- "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\DynamicMeshActor.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\BaseDynamicMeshComponent.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h"
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@@ -7270,14 +7270,14 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\VoxelMorphologyMeshesOp.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVLayoutOp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVProjectionOp.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVLayoutOp.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h"
],
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@@ -7302,44 +7302,44 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseMeshProcessingTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MeshSurfacePointMeshEditingTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MultiSelectionMeshEditingTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleSelectionMeshEditingTool.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Components\\OctreeDynamicMeshComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\LineSetComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshElementsVisualizer.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshWireframeComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PointSetComponent.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshWireframeComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PolyEditPreviewMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PreviewGeometryActor.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\UVLayoutPreview.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\TriangleSetComponent.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\UVLayoutPreview.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollectSurfacePathMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\ConstructionPlaneMechanic.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CurveControlPointsMechanic.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\DragAlignmentMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PlaneDistanceFromHitMechanic.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PolyLassoMarqueeMechanic.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\RectangleMarqueeMechanic.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CurveControlPointsMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\LatticeControlPointsMechanic.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\DragAlignmentMechanic.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PolyLassoMarqueeMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpaceCurveDeformationMechanic.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\RectangleMarqueeMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpatialCurveDistanceMechanic.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\AxisFilterPropertyType.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\CreateMeshObjectTypeProperties.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\OnAcceptProperties.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\AxisFilterPropertyType.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\PolygroupLayersProperties.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\OnAcceptProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\VoxelProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\WeightMapSetProperties.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelection.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PolygonSelectionMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\SelectionEditInteractiveCommand.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Snapping\\ModelingSceneSnappingManager.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshCommitter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshSource.h",
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@@ -7359,27 +7359,27 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CSGMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CutMeshWithMeshTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawAndRevolveTool.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\RevolveProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditCutFacesActivity.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditExtrudeActivity.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CombineMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditPlanarProjectionUVActivity.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeActivity.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeLoopActivity.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsetOutsetActivity.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeActivity.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CutMeshWithMeshTool.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditPlanarProjectionUVActivity.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -7401,14 +7401,14 @@
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AddPatchTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AlignObjectsTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsToolBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeToolCommon.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeVertexTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsToolBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMultiMeshAttributeMapsTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeTransformTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeRenderCaptureTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeTransformTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertMeshesTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertToPolygonsTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\CubeGridTool.h",
@@ -7423,35 +7423,39 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\HoleFillTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\LatticeDeformerTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshBoundaryToolBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshAttributePaintTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshInspectorTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshGroupPaintTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSpaceDeformerTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshVertexSculptTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSelectionTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshVertexSculptTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\OffsetMeshTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MirrorTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshAttributePaintTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RevolveBoundaryTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PlaneCutTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PatternTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemoveOccludedTrianglesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PlaneCutTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ProjectToTargetTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsPaintTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SplitMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransferMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemoveOccludedTrianglesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemeshMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RevolveBoundaryTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SelfUnionMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VolumeToMeshTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsBindingTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SeamSculptTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsPaintTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsBindingTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SmoothMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransferMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SplitMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransformMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VolumeToMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelBlendMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelMorphologyMeshesTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelSolidifyMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\WeldMeshEdgesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\CollisionPropertySets.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\ExtractCollisionGeometryTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\PhysicsInspectorTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelMorphologyMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelBlendMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\WeldMeshEdgesTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\SetCollisionGeometryTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshStatisticsProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshAnalysisProperties.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshStatisticsProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\RemeshProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshBrushOpBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshGroupPaintBrushOps.h",
@@ -7461,11 +7465,7 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshPlaneBrushOps.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptBrushOps.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptToolBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSmoothingBrushOps.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemeshMeshTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SmoothMeshTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransformMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\CollisionPropertySets.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSmoothingBrushOps.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -7533,55 +7533,55 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface2DArrayTexture.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArray.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFloat.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFunctionLibrary.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFloat.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayInt.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayNiagaraID.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAsyncGpuTrace.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudio.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioOscilloscope.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioPlayer.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioOscilloscope.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioSpectrum.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurlNoise.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCubeTexture.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCamera.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCollisionQuery.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurve.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceColorCurve.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCubeTexture.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurlNoise.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurve.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurveBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceExport.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollectionReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollection.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollectionReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceIntRenderTarget2D.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceLandscape.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshCommon.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshRendererInfo.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceNeighborGrid3D.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceOcclusion.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceParticleRead.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceOcclusion.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfacePlatformSet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2DArray.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRasterizationGrid3D.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2D.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetCube.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetVolume.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2DArray.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRW.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSkeletalMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpline.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpriteRendererInfo.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceTexture.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector2DCurve.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector4Curve.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorCurve.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorField.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorCurve.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector4Curve.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeTexture.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataSet.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEffectType.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitter.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitterHandle.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitter.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEvents.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraGPUSortInfo.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraLensEffectBase.h",
@@ -7596,15 +7596,15 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptSourceBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheFunctionLibrary.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRule.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\VolumeCache.h"
],
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCommon.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentRendererProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraConvertInPlaceUtilityBase.h",
@@ -7618,8 +7618,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraLightRendererProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMeshRendererProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageDataBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameters.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterStore.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameters.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraPreviewGrid.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRendererProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRibbonRendererProperties.h",
@@ -7630,18 +7630,18 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSpriteRendererProperties.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraStackSection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTypes.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraUserRedirectionParameterStore.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVariant.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraWorldManager.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraUserRedirectionParameterStore.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemSpawnSection.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterTrack.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -7650,10 +7650,10 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceActorComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceGBuffer.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceStaticMesh.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimpleCounter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceStaticMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceUObjectPropertyReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceVirtualTexture.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\MovieSceneNiagaraSystemTrackTemplate.h",
@@ -7686,9 +7686,9 @@
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_CurveTable.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_DataTable.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -7708,8 +7708,8 @@
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemBlueprintLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemReplicationProxyInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestAttributeSet.h",
@@ -7718,85 +7718,85 @@
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AnimNotify_GameplayCue.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AttributeSet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilityBlueprint.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpec.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpecHandle.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueFunctionLibrary.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueManager.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotifyTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Actor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Burst.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_BurstLatent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_HitImpact.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Static.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueSet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCue_Types.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffect.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueTranslator.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCalculation.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectExecutionCalculation.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCue_Types.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCustomApplicationRequirement.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffect.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCalculation.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData_TextOnly.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectExecutionCalculation.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectTypes.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayTagResponseTable.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\TickableAttributeSetInterface.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ScalableFloat.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData_TextOnly.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayModMagnitudeCalculation.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayPrediction.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\TickableAttributeSetInterface.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayTagResponseTable.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ScalableFloat.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_GroundTrace.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Radius.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_SingleLineTrace.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Trace.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetDataFilter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetTypes.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle_ActorVisualization.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_CharacterJump.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_Montage.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_CharacterJump.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEvent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitAttributeChanged.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEffectApplied.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEvent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTag.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTagQuery.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionConstantForce.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToActorForce.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToForce.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionRadialForce.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotion_Base.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_PlayMontageAndWait.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_Repeat.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_StartAbilityState.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_Repeat.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_PlayMontageAndWait.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirm.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Self.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Target.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTag.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagQuery.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputPress.h",
@@ -7855,8 +7855,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructArray.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructStream.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\StructUtilsFunctionLibrary.h"
],
"InternalHeaders": [],
@@ -7875,32 +7875,32 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvaluatorBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionContext.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeNodeBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeReference.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTypes.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeTaskBlueprintBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeCommonConditions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h"
],
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"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT\\StateTreeModule.gen",
@@ -7979,21 +7979,21 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMFunction.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVM.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMByteCode.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDebugInfo.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDispatchFactory.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMFunction.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryCommon.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryDeprecated.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMNativized.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStruct.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h",
"E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUnknownType.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMNativized.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStruct.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -8011,14 +8011,14 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequencerScriptingRange.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneBindingExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneEventTrackExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneFolderExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneMaterialTrackExtensions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePrimitiveMaterialTrackExtensions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSectionExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSequenceExtensions.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneTrackExtensions.h",
@@ -8028,15 +8028,15 @@
"InternalHeaders": [],
"PrivateHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingActorReference.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingBool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingChannel.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingEvent.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingObjectPath.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT\\SequencerScripting.gen",
@@ -8076,14 +8076,14 @@
"PrivateHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\K2Node_ExecutePythonScript.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTest.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTestInterface.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptCommandlet.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptPluginSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperDelegate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperObject.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperStruct.h"
],
@@ -8123,34 +8123,34 @@
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMUserWorkflowRegistry.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMAST.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMCompiler.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMClient.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMController.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMFunctionLibrary.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMGraph.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMLink.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMVariableDescription.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMArrayNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMAggregateNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMPin.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCollapseNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCommentNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMLink.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMEnumNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMDispatchNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMPin.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMAggregateNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMEnumNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMArrayNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMVariableDescription.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionEntryNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReferenceNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReturnNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMInvokeEntryNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMLibraryNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h",
- "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMParameterNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h",
+ "E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMUnitNode.h",
"E:\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMVariableNode.h"
],
@@ -8176,8 +8176,8 @@
"InternalHeaders": [],
"PrivateHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Factories\\LevelSequenceFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorSettings.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorSettings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT\\LevelSequenceEditor.gen",
@@ -8195,14 +8195,14 @@
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRigBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig_ExternalSource.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAnimInstance.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigBlueprintGeneratedClass.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigComponent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigControlActor.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigDefines.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigValidationPass.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\StructReference.h",
@@ -8226,18 +8226,18 @@
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigCurveContainer.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyCache.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyContainer.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyDefines.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyElements.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyMetadata.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyPose.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigInfluenceMap.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigSpaceHierarchy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigLayerInstance.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequence.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigInstanceData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterSection.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTemplate.h",
@@ -8257,8 +8257,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Deprecated\\RigUnit_TwoBoneIKFK.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_AddBoneTransform.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetCurveValue.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -8267,119 +8267,119 @@
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimEasing.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimEvalRichCurve.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Collision\\RigUnit_WorldCollision.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimRichCurve.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_GetDeltaTime.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_CoreDispatch.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_UnsetCurveValue.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_WorldSpace.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_DistributeRotation.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FABRIK.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SphericalPoseReader.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SlideChain.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SphericalPoseReader.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SpringIK.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SendEvent.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwoBoneIKSimple.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathDouble.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathColor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathDouble.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathFloat.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneInitialTransform.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathMatrix.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathRBFInterpolate.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathTransform.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Random.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathMatrix.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathQuaternion.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathRBFInterpolate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathTransform.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathVector.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Noise.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_AlphaInterp.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Random.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Accumulate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_AlphaInterp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_DeltaFromPrevious.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Kalman.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_PointSimulation.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_WorldSpace.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SimBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SpringInterp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Timeline.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_TimeOffset.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathVector.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Validation\\ControlRigNumericalValidationPass.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Verlet.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Verlet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Validation\\ControlRigNumericalValidationPass.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT\\ControlRig.gen",
@@ -8398,8 +8398,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\AnimGraphNode_ControlRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\ControlRigBlueprint.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraph.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphSchema.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphNode.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphSchema.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -8442,17 +8442,17 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigFunctionRefNodeSpawner.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigEnumNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigRerouteNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigTemplateNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigSelectNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigUnitNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequenceFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigVariableNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigFunctionRefNodeSpawner.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigInvokeEntryNodeSpawner.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigIfNodeSpawner.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigIfNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigRerouteNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigSelectNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigTemplateNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigUnitNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigVariableNodeSpawner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequenceFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h"
],
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@@ -8507,24 +8507,24 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRig\\UHT",
"ClassesHeaders": [],
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDefinition.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDataTypes.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDefinition.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigProcessor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSkeleton.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSolver.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigComponent.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSkeleton.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_RetargetPoseFromMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargeter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_LimbSolver.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PoleSolver.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\LimbSolver.h"
],
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@@ -8584,11 +8584,11 @@
"ClassesHeaders": [],
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequence.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequencePlayer.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequence.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequencePlayer.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Sections\\TemplateSequenceSection.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Tracks\\TemplateSequenceTrack.h"
@@ -8618,8 +8618,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\GameplayCamerasSubsystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\LegacyCameraShake.h",
"E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\PerlinNoiseCameraShakePattern.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h"
],
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@@ -8741,16 +8741,16 @@
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputDeveloperSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputAction.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputActionValue.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputDebugKeyDelegateBinding.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingContext.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h",
"E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableInputConfig.h"
],
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@@ -8770,17 +8770,17 @@
"ClassesHeaders": [],
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"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\FunctionCaller.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsFunctionDirector.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValue.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueColor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueMaterial.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueOption.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueSoftObject.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\Variant.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\SwitchActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantObjectBinding.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\Variant.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantSet.h"
],
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@@ -8801,30 +8801,30 @@
"PublicHeaders": [
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"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithContentBlueprintLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithCustomAction.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportedSequencesActor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportOptions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithScene.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithSceneActor.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithActorTemplate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithDecalComponentTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLightComponentTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithMaterialInstanceTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithObjectTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPointLightComponentTemplate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSceneComponentTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshTemplate.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSpotLightComponentTemplate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithScene.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshTemplate.h"
],
"InternalHeaders": [],
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@@ -8861,16 +8861,16 @@
"ClassesHeaders": [],
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- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelExporter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelVariantSetsExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFMaterialExporter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFStaticMeshExporter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFExportOptions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\UserData\\GLTFMaterialUserData.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\UserData\\GLTFMaterialUserData.h"
],
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@@ -8906,13 +8906,13 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCaching\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheEvents.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheManagerActor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\ChaosCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Adapters\\GeometryCollectionComponentCacheAdapter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheSection.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheCollection.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\ChaosCache.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheTrack.h"
],
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@@ -8983,8 +8983,8 @@
"ClassesHeaders": [],
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"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSection.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeTrack.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSettings.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSettings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeTrack.h"
],
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@@ -9107,26 +9107,26 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\EdGraphSchema_NiagaraSystemOverview.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraActions.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraClipboard.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorData.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorCommon.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorData.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorModule.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEffectTypeFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraMessages.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterEditorData.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraGraph.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeAssignment.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraGraph.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraMessages.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeAssignment.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeCustomHlsl.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeDataSetBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeFunctionCall.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeInput.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOp.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOutput.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeReadDataSet.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWithDynamicPins.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWriteDataSet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeReadDataSet.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraOverviewNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterCollectionFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterDefinitions.h",
@@ -9134,22 +9134,22 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptSource.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptVariable.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraStackEditorData.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSpawnShortcut.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraStackEditorData.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemEditorData.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraValidationRules.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\UpgradeNiagaraScriptResults.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpBytecodeCommandlet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemScalabilityViewModel.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemSelectionViewModel.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraHierarchyViewModelBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraUserParametersHierarchyViewModel.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterPropertiesGroup.h",
@@ -9158,29 +9158,29 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackErrorItem.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEventScriptItemGroup.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFilteredObject.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInputCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemLinkedInputCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutputCollection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackObject.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackParameterStoreEntry.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRoot.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackScriptItemGroup.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSelection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSimulationStageGroup.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSummaryViewInputCollection.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -9189,14 +9189,14 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeConvert.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeEmitter.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeIf.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapFor.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapGet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapSet.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSelect.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeStaticSwitch.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeUsageSelector.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraOutliner.h",
@@ -9211,8 +9211,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraTypeCustomizations.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\MovieSceneNiagaraEmitterTrack.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequence.h",
- "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequencerFilters.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\ViewModels\\NiagaraScriptStatsViewModel.h",
"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Widgets\\SNiagaraDebuggerSpawn.h"
],
@@ -9229,8 +9229,8 @@
"IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source",
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT",
"ClassesHeaders": [
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheActor.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecRaw.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecV1.h",
@@ -9341,9 +9341,9 @@
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeLightNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMeshNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeSceneNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeShaderGraphNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeArrayNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureLightProfileNode.h",
@@ -9369,27 +9369,27 @@
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeActorFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimationTrackSetFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCineCameraFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCommonPipelineDataFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangePhysicsAssetFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshLodDataNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshLodDataNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DArrayFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeArrayFactoryNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureFactoryNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureLightProfileFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -9456,9 +9456,9 @@
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Fbx\\InterchangeFbxTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Gltf\\InterchangeGltfTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Material\\InterchangeMaterialFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeOBJTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangePhysicsAssetFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshPayloadInterface.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletonFactory.h",
@@ -9467,15 +9467,15 @@
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeActorFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeCineCameraActorFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeLightActorFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSkeletalMeshActorFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeStaticMeshActorFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeVariantSetPayloadInterface.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeBlockedTexturePayloadInterface.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeIESTranslator.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeImageWrapperTranslator.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePCXTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePSDTranslator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeSlicedTexturePayloadInterface.h",
@@ -9486,18 +9486,18 @@
"InternalHeaders": [],
"PrivateHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend3Vector.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionHsvToRgb.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampLeftRight.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRgbToHsv.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitTopBottom.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend4Vector.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionHsvToRgb.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLength.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLogarithm.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLuminance.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampLeftRight.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampTopBottom.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRgbToHsv.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h",
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@@ -9515,12 +9515,12 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h",
"E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h",
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@@ -9720,27 +9720,27 @@
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+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementWriteCallbackProxy.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\DestroySessionCallbackProxy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndTurnCallbackProxy.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCallbackProxy2.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseQueryCallbackProxy2.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseRestoreCallbackProxy2.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\JoinSessionCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardBlueprintLibrary.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\OnlineSessionClient.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ShowLoginUICallbackProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconClient.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconHost.h",
@@ -9750,8 +9750,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeacon.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHostObject.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconClient.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h",
@@ -10049,12 +10049,12 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h"
],
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@@ -10073,8 +10073,8 @@
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"E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerAsset.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h",
- "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h"
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h",
+ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h"
],
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@@ -10093,13 +10093,13 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h"
],
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@@ -10180,28 +10180,28 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h",
@@ -10211,11 +10211,11 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h"
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@@ -10251,8 +10251,8 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h",
@@ -10319,10 +10319,10 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h"
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@@ -10362,8 +10362,8 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h",
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@@ -10447,8 +10447,8 @@
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"E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h",
"E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h",
"E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Test.h"
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@@ -10470,8 +10470,8 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h"
],
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@@ -10526,8 +10526,8 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h",
- "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h"
],
"InternalHeaders": [],
"PrivateHeaders": [
@@ -10578,8 +10578,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h",
@@ -10601,12 +10601,12 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT",
"ClassesHeaders": [],
"PublicHeaders": [
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorder.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h"
],
"InternalHeaders": [],
"PrivateHeaders": [],
@@ -10629,9 +10629,9 @@
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h",
- "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h",
"E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h"
],
@@ -10649,12 +10649,12 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT",
"ClassesHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h",
"E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h"
],
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@@ -10714,8 +10714,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraph.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphInputNode.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphMemberDefaults.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphNode.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundFactory.h"
],
"InternalHeaders": [],
@@ -10739,12 +10739,12 @@
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\EditorModelingObjectsCreationAPI.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\Operations\\SubdividePoly.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\DynamicMeshComponentToolTarget.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h"
],
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@@ -10806,15 +10806,15 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AttributeEditorTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h"
],
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@@ -10835,8 +10835,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorAssetLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h"
],
"InternalHeaders": [],
@@ -10920,16 +10920,16 @@
"E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h",
"E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h",
"E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h"
],
"PublicHeaders": [],
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@@ -11035,8 +11035,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstance.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstanceProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetDetails.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h",
"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h",
@@ -11121,9 +11121,9 @@
"PublicHeaders": [],
"InternalHeaders": [],
"PrivateHeaders": [
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\TemplateSequenceFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT\\TemplateSequenceEditor.gen",
@@ -11269,9 +11269,9 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen",
@@ -11287,13 +11287,13 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT",
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- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h"
],
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@@ -11341,9 +11341,9 @@
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h"
],
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@@ -11365,11 +11365,11 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT",
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- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSettings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerFilterFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h"
],
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@@ -11446,8 +11446,8 @@
"IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source",
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT",
"ClassesHeaders": [
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"E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportFactory.h"
],
"PublicHeaders": [],
@@ -11468,9 +11468,9 @@
"ClassesHeaders": [],
"PublicHeaders": [
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderInstancing.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h",
"E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshMerge.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h"
],
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@@ -11565,8 +11565,8 @@
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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowCommentNode.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureSettings.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvex.h",
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"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h",
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- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h",
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+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h"
],
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@@ -11681,8 +11681,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h",
@@ -11696,8 +11696,8 @@
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h",
"E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h"
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@@ -12009,13 +12009,13 @@
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- "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h",
"E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h"
],
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@@ -12086,12 +12086,12 @@
"ClassesHeaders": [],
"PublicHeaders": [
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- "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h",
"E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h",
"E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h",
- "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h"
],
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@@ -12202,9 +12202,9 @@
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"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT",
"ClassesHeaders": [
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTSettingsFactory.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h"
],
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@@ -12242,8 +12242,8 @@
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"ClassesHeaders": [
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- "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h",
"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h"
],
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@@ -12281,22 +12281,22 @@
"OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT",
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"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestPlan.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ActorImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h",
"E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h",
- "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h"
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h",
+ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h"
],
"InternalHeaders": [],
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@@ -12323,6 +12323,46 @@
"SaveExportedHeaders": false,
"UHTGeneratedCodeVersion": "None"
},
+ {
+ "Name": "FMODStudio",
+ "ModuleType": "GameRuntime",
+ "OverrideModuleType": "None",
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+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAudioComponent.h",
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+ ],
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{
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@@ -12337,25 +12377,44 @@
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h",
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h",
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- "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacAttributeSet.h",
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- "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h",
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"D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYHitscanComponent.h",
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- "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h"
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+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h",
+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h"
],
"PublicDefines": [],
"GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen",
"SaveExportedHeaders": true,
"UHTGeneratedCodeVersion": "None"
+ },
+ {
+ "Name": "FMODStudioEditor",
+ "ModuleType": "GameEditor",
+ "OverrideModuleType": "None",
+ "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor",
+ "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source",
+ "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT",
+ "ClassesHeaders": [
+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODGenerateAssetsCommandlet.h",
+ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODAmbientSoundActorFactory.h"
+ ],
+ "PublicHeaders": [],
+ "InternalHeaders": [],
+ "PrivateHeaders": [],
+ "PublicDefines": [],
+ "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT\\FMODStudioEditor.gen",
+ "SaveExportedHeaders": true,
+ "UHTGeneratedCodeVersion": "None"
}
],
"UhtPlugins": []
diff --git a/hwanyoung2/Intermediate/CachedAssetRegistry.bin b/hwanyoung2/Intermediate/CachedAssetRegistry.bin
index 84cb81b3..58e75304 100644
Binary files a/hwanyoung2/Intermediate/CachedAssetRegistry.bin and b/hwanyoung2/Intermediate/CachedAssetRegistry.bin differ
diff --git a/hwanyoung2/Intermediate/HeaderLookup.dat b/hwanyoung2/Intermediate/HeaderLookup.dat
new file mode 100644
index 00000000..229d2fad
Binary files /dev/null and b/hwanyoung2/Intermediate/HeaderLookup.dat differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar b/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar
new file mode 100644
index 00000000..f8fa3a6d
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Android/fmod.jar differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
new file mode 100644
index 00000000..c22de7ab
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
new file mode 100644
index 00000000..df6220da
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
new file mode 100644
index 00000000..fe44b2e8
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
@@ -0,0 +1,8 @@
+{
+ "BuildId": "23058290",
+ "Modules":
+ {
+ "FMODStudio": "UnrealEditor-FMODStudio.dll",
+ "FMODStudioEditor": "UnrealEditor-FMODStudioEditor.dll"
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset b/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset
new file mode 100644
index 00000000..21a95a65
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Content/AnimNotify_FMODPlayEvent.uasset differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html
new file mode 100644
index 00000000..2ca43bd2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html
@@ -0,0 +1,46 @@
+
+
+API Reference | AFMODAmbientSound
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | AFMODAmbientSound
+
This class inherits from AActor
+
Properties:
+
+
+
FMODAudioComponent used to play the ambient Event.
+
+
+
+
UFMODAudioComponent * AudioComponent ;
+
+
+
See Also: UFMODAudioComponent
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html
new file mode 100644
index 00000000..aea61d1c
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-common.html
@@ -0,0 +1,392 @@
+
+
+API Reference | Common
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | Common
+
Types:
+
+
Methods:
+
+
+
Override the attenuation values from FMOD Studio.
+
+
+
+
struct FFMODAttenuationDetails
+{
+ uint32 bOverrideAttenuation ;
+ float MinimumDistance ;
+ float MaximumDistance ;
+};
+
+
+
+bOverrideAttenuation
+Should we use attenuation set in Studio or be able to modify in Editor.
+MinimumDistance
+Override the event's 3D minimum distance.
+MaximumDistance
+Override the event's 3D maximum distance.
+
+
+
These definitions describe built-in event properties.
+
+
+
+
enum Type
+{
+ ChannelPriority ,
+ ScheduleDelay ,
+ ScheduleLookahead ,
+ MinimumDistance ,
+ MaximumDistance ,
+ Count
+};
+
+
+
+ChannelPriority
+
+Priority to set on low-level channels created by this event instance.
+
+Range: [-1, 256]
+Default: -1
+
+
+ScheduleDelay
+
+Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default.
+
+Range: -1, [0, inf]
+Default: -1
+
+
+ScheduleLookahead
+
+Schedule look-ahead on the timeline in DSP clocks, or -1 for default.
+
+Range: -1, [0, inf]
+Default: -1
+
+
+MinimumDistance
+
+Override the event's 3D minimum distance, or -1 for default.
+
+Range: -1, [0, inf]
+Default: -1
+
+
+MaximumDistance
+
+Override the event's 3D maximum distance, or -1 for default.
+
+Range: -1, [0, inf]
+Default: -1
+
+
+Count
+Number of options.
+
+
+
Which FMOD Studio system to use.
+
+
+
+
enum Type
+{
+ Auditioning ,
+ Runtime ,
+ Editor ,
+ Max
+};
+
+
+
+Auditioning
+For use auditioning sounds within the editor.
+Runtime
+For use in PIE and in-game.
+Editor
+For use when playing events in an editor world (e.g. previewing a level sequence).
+Max
+Upper bound of types.
+
+
+
Occlusion details.
+
+
+
+
struct FFMODOcclusionDetails
+{
+ bool bEnableOcclusion ;
+ TEnumAsByte < enum ECollisionChannel > OcclusionTraceChannel ;
+ bool bUseComplexCollisionForOcclusion ;
+}
+
+
+
+bEnableOcclusion
+Enable occlusion settings.
+OcclusionTraceChannel
+Which trace channel to use for audio occlusion checks.
+bUseComplexCollisionForOcclusion
+Whether or not to enable complex geometry occlusion checks.
+
+
+
Unreal defines 1 unit == 1cm, so convert to metres for Studio automatically.
+
+
+
+
#define FMOD_VECTOR_SCALE_DEFAULT 0.01f
+
+
+
+
Helper function to debug FMOD function calls.
+
+
+
+
void LogError (
+ FMOD_RESULT result ,
+ const char * function
+);
+
+
+
+result
+Result of an FMOD function call.
+function
+The function that is being checked.
+
+
+
Helper function to convert from UE world axis to FMOD axis.
+
+
+
+
void Assign (
+ FMOD_VECTOR & Dest
+ const FVector & Src
+);
+void Assign (
+ FMOD_3D_ATTRIBUTES & Dest ,
+ const FTransform & Src
+);
+
+
+
+Dest
+Returned FMOD vector.
+Src
+Unreal vector to be converted.
+
+
+
Helper function to convert from UE world vector to FMOD vector.
+
+
+
+
FMOD_VECTOR ConvertWorldVector (
+ const FVector & Src
+);
+
+
+
+Src
+Source vector to be converted.
+
+
+
Helper function for converting unit vector to be used by FMOD.
+
+
+
+
FMOD_VECTOR ConvertUnitVector (
+ const FVector & Src
+);
+
+
+
+Src
+Unit vector to be converted.
+
+
+
Helper function to convert from FMOD distance to UE scale.
+
+
+
+
float DistanceToUEScale (
+ float FMODDistance
+);
+
+
+
+FMODDistance
+Distance in FMOD scale.
+
+
+
Helper function to know if an object is audible in the world.
+
+
+
+
bool IsWorldAudible (
+ UWorld * World ,
+ bool AllowInEditor
+);
+
+
+
+World
+A pointer to the current world.
+AllowInEditor
+Whether editor world objects should be considered audible when determining audibility.
+
+
+
Helper function to convert from UE GUID to FMOD Studio ID.
+
+
+
+
FMOD :: Studio :: ID ConvertGuid (
+ const FGuid & UnrealGuid
+);
+
+
+
+UnrealGuid
+The GUID to be converted.
+
+
+
Helper function to get UE GUID from an FMOD instanced object.
+
+
+
+
FGuid GetID (
+ StudioType * Instance
+);
+
+
+
+Instance
+An instance of an FMOD object.
+
+
+
Helper function to get the path of an event.
+
+
+
+
FString GetPath (
+ StudioType * Instance
+);
+
+
+
+Instance
+An instance of an FMOD object.
+
+
+
Helper function to return the name of an event using its Guid.
+
+
+
+
FString LookupNameFromGuid (
+ FMOD :: Studio :: System * StudioSystem ,
+ const FGuid & Guid
+);
+FString LookupNameFromGuid (
+ FMOD :: Studio :: System * StudioSystem ,
+ const FMOD :: Studio :: ID & Guid
+);
+
+
+
+studioSystem
+Current FMOD Studio System.
+Guid
+GUID to retrieve the name of.
+
+
+
Helper function to return the FMOD Studio Parameter as a string.
+
+
+
+
FString ParameterTypeToString (
+ FMOD_STUDIO_PARAMETER_TYPE Type
+);
+
+
+
+Type
+Helper function to return a parameter type as a string.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html
new file mode 100644
index 00000000..b165c39f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html
@@ -0,0 +1,344 @@
+
+
+API Reference | IFMODStudioModule
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | IFMODStudioModule
+
This class inherits from IModuleInterface .
+
Methods:
+
+
+
Singleton-like access to this module's interface. Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
+
+
+
+
IFMODStudioModule & Get ()
+
+
+
+return
+Returns singleton instance, loading the module on demand if needed.
+
+
+
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
+
+
+
+return
+Returns true if the module is loaded and ready to use.
+
+
+
Get a pointer to the runtime studio system (only valid in-game or in PIE).
+
FMOD :: Studio :: System * GetStudioSystem (
+ EFMODSystemContext :: Type Context
+);
+
+
+
+Context
+System context to use.
+
+
See Also: EFMODSystemContext .
+
+
Set system paused.
+
void SetSystemPaused (
+ bool paused
+);
+
+
+
+paused
+Should the system be paused.
+
+
+
Called when user changes any studio settings.
+
void RefreshSettings ();
+
+
+
+
Called when we enter or leave PIE mode.
+
void SetInPIE (
+ bool bInPIE ,
+ bool bSimulating
+);
+
+
+
+bInPIE
+Currently in PIE.
+bSimulating
+Currently simulating.
+
+
+
Look up an asset given its name.
+
UFMODAsset * FindAssetByName (
+ const FString & Name
+);
+
+
+
+Name
+The asset name.
+
+
+
Look up an event given its name.
+
UFMODEvent * FindEventByName (
+ const FString & Name
+);
+
+
+
+Name
+The name of the event.
+
+
+
Get the disk path for a bank asset.
+
FString GetBankPath (
+ const UFMODBank & Bank
+);
+
+
+
+Bank
+The bank to retrieve the disk path for.
+
+
+
Get the disk paths for all Banks.
+
void GetAllBankPaths (
+ TArray < FString > & Paths ,
+ bool IncludeMasterBank
+);
+
+
+
+Paths
+An array of strings for the paths to be assigned to.
+IncludeMasterBank
+Should the Master Bank path be included.
+
+
+
Called by the editor module when banks have been modified on disk.
+
+
+
+
Set active locale. Locale must be the locale name of one of the configured project locales.
+
bool SetLocale (
+ const FString & Locale
+);
+
+
+
+Locale
+The language to use.
+
+
+
Get current locale.
+
+
+
+
Get an event description. The system type can control which Studio system to use, or leave it as System_Max for it to choose automatically.
+
FMOD :: Studio :: EventDescription * GetEventDescription (
+ const UFMODEvent * Event ,
+ FMODSystemContext :: Type Context = EFMODSystemContext :: Max
+);
+
+
+
+Event
+The event to retrieve the description of.
+Context
+System context to use.
+
+
See Also: EFMODSystemContext .
+
+
Create a single auditioning instance using the auditioning system.
+
FMOD :: Studio :: EventInstance * CreateAuditioningInstance (
+ const UFMODEvent * Event
+);
+
+
+
+Event
+The event to audition.
+
+
+
Stop any auditioning instance.
+
void StopAuditioningInstance ();
+
+
+
+
Return whether the listener(s) have moved.
+
bool HasListenerMoved ();
+
+
+
+
Used to update a listener's position.
+
void SetListenerPosition (
+ int ListenerIndex ,
+ UWorld * World ,
+ FTransform & ListenerTransform ,
+ float DeltaSeconds
+);
+
+
+
+ListenerIndex
+Which listener position to change.
+World
+The current map.
+ListenerTransform
+New transform of the listener.
+DeltaSeconds
+How many seconds it should take to get there.
+
+
+
Used to update the listener positions.
+
void FinishSetListenerPosition (
+ int NumListeners
+);
+
+
+
+NumListeners
+The number of listeners to change the positions of.
+
+
+
Return the audio settings for the listener nearest the given location.
+
const FFMODListener & GetNearestListener (
+ const FVector & Location
+);
+
+
+
+Location
+Unreal Vector position.
+
+
+
Return a list of banks that failed to load due to an error.
+
TArray < FString > GetFailedBankLoads (
+ EFMODSystemContext :: Type Context
+);
+
+
+
+Context
+System context to use.
+
+
See Also: EFMODSystemContext .
+
+
This event is fired after all banks were reloaded.
+
FSimpleMulticastDelegate & BanksReloadedEvent ();
+
+
+
+
Return a list of plugins that appear to be needed.
+
TArray < FString > GetRequiredPlugins ();
+
+
+
+
Register a plugin that is required.
+
void AddRequiredPlugin (
+ const FString & Plugin
+);
+
+
+
+Plugin
+The plugin to be registered.
+
+
+
Returns whether sound is enabled for the game.
+
+
+
+
Attempts to load a plugin by name.
+
bool LoadPlugin (
+ EFMODSystemContext :: Type Context ,
+ const TCHAR * ShortName
+);
+
+
+
+Context
+System context to use.
+ShortName
+Name of the plugin.
+
+
See Also: EFMODSystemContext .
+
+
Log an FMOD error.
+
void LogError (
+ int result ,
+ const char * function
+);
+
+
+
+result
+Result of FMOD function call.
+function
+The name of the function.
+
+
+
This returns true if the plugin has loaded all required banks on startup. Depending if bLoadAllBanks is checked, this could be all banks or just the Master and Strings Bank .
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html
new file mode 100644
index 00000000..2df4599b
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html
@@ -0,0 +1,91 @@
+
+
+API Reference | UFMODAnimNotifyPlay
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODAnimNotifyPlay
+
Used for triggering Events in Animation timelines.
+
This class inherits from UAnimNotify
+
Properties:
+
+
Methods:
+
+
+
Socket or bone name to attach sound to.
+
+
+
+
+
+
+
Should this sound follow its owner.
+
+
+
+
+
+
+
FMODEvent reference to play.
+
+
+
+
TAssetPtr < class UFMODEvent > Event ;
+
+
+
See Also: UFMODEvent
+
+
Event triggered when the timeline crosses the notify marker.
+
+
+
+
virtual void Notify ( USkeletalMeshComponent * MeshComp , UAnimSequenceBase * AnimSeq ) override
+
+
+
+MeshComp
+USceneComponent used for the position of the Event.
+AnimSeq
+Reference to the current animation.
+
+
If UFMODAnimNotifyPlay::bFollow is true Play Event Attached is called using the current UFMODAnimNotifyPlay::AttachName .
+Otherwise Play Event At Location is called using the MeshComp
for the positional information.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html
new file mode 100644
index 00000000..d96e20bb
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodasset.html
@@ -0,0 +1,45 @@
+
+
+API Reference | UFMODAsset
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODAsset
+
Base asset used for creating FMOD object assets in Unreal.
+
This class inherits from UObject
+
Properties:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html
new file mode 100644
index 00000000..ea7280fc
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html
@@ -0,0 +1,261 @@
+
+
+API Reference | UFMODAudioComponent
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODAudioComponent
+
This class inherits from USceneComponent
+
Properties:
+
+
Methods:
+
+
BlueprintCallable Methods:
+
+
+
FMOD Custom Attenuation Details.
+
+
+
+
struct FFMODAttenuationDetails AttenuationDetails ;
+
+
+
See Also: FFMODAttenuationDetails
+
+
Whether we apply gain and low-pass based on audio zones.
+
+
+
+
uint32 bApplyAmbientVolumes : 1 ;
+
+
+
+
Whether we apply gain and low-pass based on occlusion onto a parameter.
+
+
+
+
uint32 bApplyOcclusionParameter : 1 ;
+
+
+
+
Auto destroy this component on completion.
+
+
+
+
uint32 bAutoDestroy : 1 ;
+
+
+
+
Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used.
+
+
+
+
uint32 bEnableTimelineCallbacks : 1 ;
+
+
+
See Also: UFMODAudioComponent::OnTimelineMarker , UFMODAudioComponent::OnTimelineBeat
+
+
Stop sound when owner is destroyed.
+
+
+
+
uint32 bStopWhenOwnerDestroyed : 1 ;
+
+
+
+
The event asset to use for this sound.
+
+
+
+
TAssetPtr < class UFMODEvent > Event ;
+
+
+
See Also: UFMODEvent
+
+
Generic callback used for the Studio Instance.
+
+
+
+
FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback (
+ FMOD_STUDIO_EVENT_CALLBACK_TYPE type ,
+ FMOD_STUDIO_EVENTINSTANCE * event ,
+ void * parameters
+);
+
+
+
+type
+The type of callback being triggered.
+event
+Reference to the Studio Instance.
+parameters
+Information about the callback.
+
+
This is called if the UFMODAudioComponent::bEnableTimelineCallbacks is true or UFMODAudioComponent::ProgrammerSoundName is not empty.
+
See Also: FMOD_STUDIO_EVENT_CALLBACK_TYPE
+
+
FMOD Custom Occlusion Details.
+
+
+
+
struct FFMODOcclusionDetails OcclusionDetails ;
+
+
+
See Also: FFMODOcclusionDetails
+
+
Called when an event stops, either because it played to completion or because a Stop() call turned it off early.
+
+
+
+
FOnEventStopped OnEventStopped ;
+
+
+
+
Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true).
+
+
+
+
FOnTimelineMarker OnTimelineBeat ;
+
+
+
See Also: UFMODAudioComponent::bEnableTimelineCallbacks
+
+
Called when we reach a named marker (if bEnableTimelineCallbacks is true).
+
+
+
+
FOnTimelineMarker OnTimelineMarker ;
+
+
+
See Also: UFMODAudioComponent::bEnableTimelineCallbacks
+
+
Cache of the current Events parameters.
+
+
+
+
TMap < FName , float > ParameterCache ;
+
+
+
+
Sound name used for programmer sound.
+
+
+
+
FString ProgrammerSoundName ;
+
+
+
The integration will look up the name in any loaded audio table.
+
+
Set a programmer sound to use for this audio component. Lifetime of sound must exceed that of the audio component.
+
+
+
+
void SetProgrammerSound (
+ FMOD :: Sound * Sound
+);
+
+
+
+Sound
+User created sound to use.
+
+
See Also: FMOD::Sound
+
+
Actual Studio instance handle.
+
+
+
+
FMOD :: Studio :: EventInstance * StudioInstance ;
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html
new file mode 100644
index 00000000..99252a7d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbank.html
@@ -0,0 +1,44 @@
+
+
+API Reference | UFMODBank
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODBank
+
This class inherits from UFMODAsset .
+
Properties:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html
new file mode 100644
index 00000000..cb12bf78
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html
@@ -0,0 +1,73 @@
+
+
+API Reference | UFMODBlueprintStatics
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODBlueprintStatics
+
This class inherits from UBlueprintFunctionLibrary
+
Refer to Blueprint Reference .
+
Defines:
+
+
+
Studio stop mode enum for use in blueprints.
+
+
+
+
enum EFMOD_STUDIO_STOP_MODE {
+ ALLOWFADEOUT ,
+ IMMEDIATE
+} EFMOD_STUDIO_STOP_MODE ;
+
+
+
+ALLOWFADEOUT
+Allow AHDSR modulators to complete their release, and DSP effect tails to play out.
+IMMEDIATE
+Stop the event instance immediately.
+
+
See Also: FMOD_STUDIO_STOP_MODE
+
+
Wrapped FMOD::Studio::EventInstance for use in blueprints.
+
+
+
+
struct FFMODEventInstance {
+ FMOD :: Studio :: EventInstance * Instance ;
+} FFMODEventInstance ;
+
+
+
+Instance
+FMOD::Studio::EventInstance to use.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html
new file mode 100644
index 00000000..bfe1eb53
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodbus.html
@@ -0,0 +1,44 @@
+
+
+API Reference | UFMODBus
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODBus
+
This class inherits from UFMODAsset .
+
Properties:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html
new file mode 100644
index 00000000..78b5443b
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodevent.html
@@ -0,0 +1,62 @@
+
+
+API Reference | UFMODEvent
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODEvent
+
This class inherits from UFMODAsset
+
Methods:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
Get parameter descriptions for this event.
+
+
+
+
void GetParameterDescriptions (
+ TArray < FMOD_STUDIO_PARAMETER_DESCRIPTION > & Parameters
+);
+
+
+
+Parameters
+Parameters to retrieve.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html
new file mode 100644
index 00000000..c49540c6
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodport.html
@@ -0,0 +1,44 @@
+
+
+API Reference | UFMODPort
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODPort
+
This class inherits from UFMODAsset .
+
Properties:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html
new file mode 100644
index 00000000..2d16c078
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html
@@ -0,0 +1,764 @@
+
+
+API Reference | UFMODSettings
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODSettings
+
This class inherits from UObject .
+
Defines:
+
+
Properties:
+
+UFMODSettings::bLoadAllBanks Load all banks at startup.
+UFMODSettings::bLoadAllSampleData Load all banks sample data into memory at start up.
+UFMODSettings::bEnableLiveUpdate Enable live update in non-final builds.
+UFMODSettings::bEnableEditorLiveUpdate Enable live update in Editor for Auditioning. Requires Restart
+UFMODSettings::bEnableAPIErrorLogging Will log internal API errors when enabled.
+UFMODSettings::bEnableMemoryTracking Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.
+UFMODSettings::BankOutputDirectory Path to find your studio bank output directory, relative to Content directory.
+UFMODSettings::OutputFormat Project output format, should match the mode set up for the Studio project.
+UFMODSettings::OutputType Built-in output types that can be used to run the mixer.
+UFMODSettings::Locales Locales for localized banks. These should match the project locales configured in the FMOD Studio project.
+UFMODSettings::bVol0Virtual Enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.
+UFMODSettings::Vol0VirtualLevel If vol0virtual is enabled, the signal level at which to make channels virtual.
+UFMODSettings::SampleRate Sample rate to use, or 0 to match system rate.eg. 0, 22050, 24000, 32000, 44100, 48000.
+UFMODSettings::bMatchHardwareSampleRate Match hardware sample rate where reasonable (44.1kHz to 48kHz).
+UFMODSettings::RealChannelCount Number of actual software voices that can be used at once.
+UFMODSettings::TotalChannelCount Total number of voices available that can be either real or virtual.
+UFMODSettings::DSPBufferLength DSP mixer buffer length (eg. 512, 1024) or 0 for system default.
+UFMODSettings::DSPBufferCount DSP mixer buffer count (eg. 2, 4) or 0 for system default.
+UFMODSettings::FileBufferSize File buffer size in bytes (2048 by default).
+UFMODSettings::StudioUpdatePeriod Studio update period in milliseconds, or 0 for default (which means 20ms).
+UFMODSettings::InitialOutputDriverName Output device to choose at system start up, or empty for default.
+UFMODSettings::bLockAllBuses Lock all mixer buses at startup, making sure they are created up front.
+UFMODSettings::MemoryPoolSizes Use specified memory pool size for platform, units in bytes. Disabled by default. FMOD may become unstable if the limit is exceeded!
+UFMODSettings::LiveUpdatePort Live update port to use, or 0 for default.
+UFMODSettings::EditorLiveUpdatePort Live update port to use while in editor for auditioning. Requires Restart
+UFMODSettings::ReloadBanksDelay Delay in seconds before automatically reloading modified banks from disk.
+UFMODSettings::bEnableMemoryTracking Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.
+UFMODSettings::PluginFiles Extra plugin files to load. The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.
+UFMODSettings::ContentBrowserPrefix Directory for content to appear in content window. Be careful changing this!
+UFMODSettings::ForcePlatformName Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)
+UFMODSettings::MasterBankName Name of master bank. The default in Studio is "Master".
+UFMODSettings::SkipLoadBankName Skip bank files of the given name. Can be used to load all banks except for a certain set, such as localization banks.
+UFMODSettings::StudioBankKey Specify the key for loading sounds from encrypted banks.
+UFMODSettings::WavWriterPath Force wav writer output, for debugging only. Setting this will prevent normal sound output!
+UFMODSettings::LoggingLevel Specify the logging level to use in a debug/development build.
+UFMODSettings::OcclusionParameter Name of the parameter used in Studio to control occlusion effects.
+UFMODSettings::AmbientVolumeParameter Name of the parameter used in Studio to control ambient volume.
+UFMODSettings::AmbientLPFParameter Name of the parameter used in Studio to control ambient LPF effects.
+UFMODSettings::Platforms Used to specify platform specific settings.
+
+
+
FMOD Logging level.
+
+
+
+
enum EFMODLogging
+{
+ LEVEL_NONE = 0 ,
+ LEVEL_ERROR = 1 ,
+ LEVEL_WARNING = 2 ,
+ LEVEL_LOG = 4
+};
+
+
+
+LEVEL_NONE = 0
+No FMOD logging.
+LEVEL_ERROR = 1
+Only log errors.
+LEVEL_WARNING = 2
+Only log warnings.
+LEVEL_LOG = 4
+Log all FMOD calls.
+
+
+
Project output format, should match the mode set up for the Studio project.
+
+
+
+
namespace EFMODSpeakerMode
+{
+ enum Type
+ {
+ Stereo ,
+ Surround_5_1 ,
+ Surround_7_1 ,
+ Surround_7_1_4
+ };
+}
+
+
+
+Stereo
+Speakers in a Stereo set up.
+Surround_5_1
+Speakers in a 5.1 set up.
+Surround_7_1
+Speakers in a 7.1 set up.
+Surround_7_1_4
+Speakers in a 7.1.4 set up.
+
+
This setting must match the corresponding project platform in the FMOD Studio build settings.
+
+
FMOD System Output modes.
+
+
+
+
namespace EFMODOutput
+{
+ enum Type
+ {
+ TYPE_AUTODETECT ,
+ TYPE_NOSOUND ,
+ TYPE_WASAPI ,
+ TYPE_ASIO ,
+ TYPE_PULSEAUDIO ,
+ TYPE_ALSA ,
+ TYPE_COREAUDIO ,
+ TYPE_AUDIOTRACK ,
+ TYPE_OPENSL ,
+ TYPE_AUDIOOUT ,
+ TYPE_AUDIO3D ,
+ TYPE_NNAUDIO ,
+ TYPE_WINSONIC ,
+ TYPE_AAUDIO ,
+ };
+}
+
+
+
+TYPE_AUTODETECT
+Picks the best output mode for the platform. This is the default.
+TYPE_NOSOUND
+All - Perform all mixing but discard the final output.
+TYPE_WASAPI
+Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)
+TYPE_ASIO
+Win - Low latency ASIO 2.0.
+TYPE_PULSEAUDIO
+Linux - Pulse Audio. (Default on Linux if available)
+TYPE_ALSA
+Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)
+TYPE_COREAUDIO
+Mac / iOS - Core Audio. (Default on Mac and iOS)
+TYPE_AUDIOTRACK
+Android - Java Audio Track. (Default on Android 2.2 and below)
+TYPE_OPENSL
+Android - OpenSL ES. (Default on Android 2.3 up to 7.1)
+TYPE_AUDIOOUT
+PS4 / PS5 - Audio Out. (Default on PS4, PS5)
+TYPE_AUDIO3D
+PS4 - Audio3D.
+TYPE_NNAUDIO
+Switch - nn::audio. (Default on Switch)
+TYPE_WINSONIC
+Win10 / Xbox One / Game Core - Windows Sonic.
+TYPE_AAUDIO
+Android - AAudio. (Default on Android 8.1 and above)
+
+
+
Target Platforms.
+
+
+
+
namespace EFMODPlatforms
+{
+ enum Type
+ {
+ Windows ,
+ Linux ,
+ Mac ,
+ Android ,
+ IOS ,
+ PS4 ,
+ PS5 ,
+ Deprecated ,
+ Switch ,
+ XboxOne ,
+ XSX ,
+ Editor
+ };
+}
+
+
+
+
Encoding formats.
+
+
+
+
namespace EFMODCodec
+{
+ enum Type
+ {
+ VORBIS ,
+ FADPCM ,
+ OPUS ,
+ XMA ,
+ AT9 ,
+ };
+}
+
+
+
+VORBIS
+The quality maps linearly to FMOD Studio's quality property. It defaults to 37% as recommended by Vorbis for the best balance between compression and quality.
+FADPCM
+Place holder.
+OPUS
+Opus per-channel bitrates of 0.8 Kbps to 64 Kbps map linearly to the range 1% to 80% on FMOD Studio's quality slider, and per-channel bitrates of 67.2 Kbps to 128 Kbps map linearly to the range of 81% to 100%. Opus quality defaults to 63%, which corresponds to the bitrate of 50.4 Kbps used by default in the Opus reference implementation.
+XMA
+The quality maps linearly to the quality property.
+AT9
+The bitrate (Kbps) depends on channel count and the quality property steps up every 16%. For more information see the FMOD FSBank API.
+
+
+
Use specific memory pool size for platform, in bytes. Disabled by default.
+
+
+
+
struct FCustomPoolSizes
+{
+ int32 Desktop ;
+ int32 Mobile ;
+ int32 PS4 ;
+ int32 Switch ;
+ int32 XboxOne ;
+};
+
+
+
+Desktop
+
+(Disabled) units in bytes.
+
+
+Mobile
+
+(Disabled) units in bytes.
+
+
+PS4
+
+(Disabled) units in bytes.
+
+
+Switch
+
+(Disabled) units in bytes.
+
+
+XboxOne
+
+(Disabled) units in bytes.
+
+
+
+
FMOD may become unstable if the limit is exceeded!
+
+
Locales for localized banks. Theses should match the project locales configured in the FMOD Studio Project.
+
+
+
+
struct FFMOD :: ProjectLocale
+{
+ FString LocaleName ;
+ FString LocaleCode ;
+ bool bDefault ;
+};
+
+
+
+LocaleName
+Human readable locale name, displayed in Blueprints.
+LocaleCode
+Locale code. Must correspond to project locale codes in FMOD Studio project.
+bDefault
+Default locale at startup. Only one locale should be marked as default.
+
+
+
This section contains settings that can be set per platform.
+
+
+
+
struct FFMODPlatformSettings
+{
+ int32 RealChannelCount ;
+ int32 SampleRate ;
+ TEnumAsByte < EFMODSpeakerMode :: Type > SpeakerMode ;
+ TEnumAsByte < EFMODOutput :: Type > OutputType ;
+ int32 CustomPoolSize ;
+ TMap < TEnumAsByte < EFMODCodec :: Type > , int32 > Codecs ;
+};
+
+
+
+RealChannelCount
+Real Channel Count.
+SampleRate
+Sample rate to use, or 0 to match system rate.
+eg. 0, 22050, 24000, 32000, 44100, 48000.
+SpeakerMode
+Project output format, should match the mode set up for the Studio project.
+OutputType
+Built-in output types that can be used to run the mixer.
+CustomPoolSize
+Use specified memory pool size, units in bytes. Disabled by default.
+FMOD may become unstable if the limit is exceeded!
+Codecs
+Encoding formats.
+
+
+
Load all banks at startup.
+
+
+
+
+
+
+
Load all banks sample data into memory at start up.
+
+
+
+
bool bLoadAllSampleData ;
+
+
+
+
Enable live update in non-final builds.
+
+
+
+
bool bEnableLiveUpdate ;
+
+
+
+
Enable live update in Editor for Auditioning. Requires Restart
+
+
+
+
bool bEnableEditorLiveUpdate ;
+
+
+
+
Will log internal API errors when enabled.
+
+
+
+
bool bEnableAPIErrorLogging ;
+
+
+
+
Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.
+
+
+
+
bool bEnableMemoryTracking ;
+
+
+
See Also : FMOD_STUDIO_INIT_MEMORY_TRACKING
+
+
Path to find your studio bank output directory, relative to Content directory.
+
+
+
+
FDirectoryPath BankOutputDirectory ;
+
+
+
+
Project output format, should match the mode set up for the Studio project.
+
+
+
+
TEnumAsByte < EFMODSpeakerMode :: Type > OutputFormat ;
+
+
+
+
Built-in output types that can be used to run the mixer.
+
+
+
+
TEnumAsByte < EFMODOutput :: Type > OutputType ;
+
+
+
+
Locales for localized banks. These should match the project locales configured in the FMOD Studio project.
+
+
+
+
TArray < FFMODProjectLocale > Locales ;
+
+
+
+
Enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.
+
+
+
+
+
+
+
If vol0virtual is enabled, the signal level at which to make channels virtual.
+
+
+
+
float Vol0VirtualLevel ;
+
+
+
+
Sample rate to use, or 0 to match system rate.eg. 0, 22050, 24000, 32000, 44100, 48000.
+
+
+
+
+
+
+
Match hardware sample rate where reasonable (44.1kHz to 48kHz).
+
+
+
+
bool bMatchHardwareSampleRate ;
+
+
+
+
Number of actual software voices that can be used at once.
+
+
+
+
int32 RealChannelCount ;
+
+
+
+
Total number of voices available that can be either real or virtual.
+
+
+
+
int32 TotalChannelCount ;
+
+
+
+
DSP mixer buffer length (eg. 512, 1024) or 0 for system default.
+
+
+
+
+
+
When changing the Buffer Length, Buffer Count also needs to be set.
+
+
DSP mixer buffer count (eg. 2, 4) or 0 for system default.
+
+
+
+
+
+
When changing the Buffer Count, Buffer Length also needs to be set.
+
+
File buffer size in bytes (2048 by default).
+
+
+
+
+
+
+
Studio update period in milliseconds, or 0 for default (which means 20ms).
+
+
+
+
int32 StudioUpdatePeriod ;
+
+
+
+
Output device to choose at system start up, or empty for default.
+
+
+
+
FString InitialOutputDriverName ;
+
+
+
+
Lock all mixer buses at startup, making sure they are created up front.
+
+
+
+
+
+
+
Use specified memory pool size for platform, units in bytes. Disabled by default. FMOD may become unstable if the limit is exceeded!
+
+
+
+
FCustomPoolSizes MemoryPoolSizes ;
+
+
+
+
Live update port to use, or 0 for default.
+
+
+
+
+
+
+
Live update port to use while in editor for auditioning. Requires Restart
+
+
+
+
int32 EditorLiveUpdatePort ;
+
+
+
+
Delay in seconds before automatically reloading modified banks from disk.
+
+
+
+
int32 ReloadBanksDelay ;
+
+
+
This can be extended if building banks takes a long time and UE4 tries to reload banks before building is completed. Set to 0 to disable automatic bank reloading.
+
+
Enables the FMOD_STUDIO_INIT_MEMORY_TRACKING flag in the FMOD Studio system.
+
+
+
+
bool bEnableMemoryTracking ;
+
+
+
See Also : FMOD_STUDIO_INIT_MEMORY_TRACKING
+
+
Extra plugin files to load. The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.
+
+
+
+
TArray < FString > PluginFiles ;
+
+
+
+
Directory for content to appear in content window. Be careful changing this!
+
+
+
+
FString ContentBrowserPrefix ;
+
+
+
+
Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)
+
+
+
+
FString ForcePlatformName ;
+
+
+
+
Name of master bank. The default in Studio is "Master".
+
+
+
+
FString MasterBankName ;
+
+
+
+
Skip bank files of the given name. Can be used to load all banks except for a certain set, such as localization banks.
+
+
+
+
FString SkipLoadBankName ;
+
+
+
+
Specify the key for loading sounds from encrypted banks.
+
+
+
+
+
+
+
Force wav writer output, for debugging only. Setting this will prevent normal sound output!
+
+
+
+
+
+
+
Specify the logging level to use in a debug/development build.
+
+
+
+
TEnumAsByte < EFMODLogging > LoggingLevel ;
+
+
+
+
Name of the parameter used in Studio to control occlusion effects.
+
+
+
+
FString OcclusionParameter ;
+
+
+
+
Name of the parameter used in Studio to control ambient volume.
+
+
+
+
FString AmbientVolumeParameter ;
+
+
+
+
Name of the parameter used in Studio to control ambient LPF effects.
+
+
+
+
FString AmbientLPFParameter ;
+
+
+
+
Used to specify platform specific settings.
+
+
+
+
TMap < TEnumAsByte < EFMODPlatforms :: Type > , FFMODPlatformSettings > Platforms ;
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html
new file mode 100644
index 00000000..1cc52d28
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html
@@ -0,0 +1,62 @@
+
+
+API Reference | UFMODSnapshot
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODSnapshot
+
This class inherits from UFMODEvent .
+
Methods:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
Get parameter descriptions for this event.
+
+
+
+
void GetParameterDescriptions (
+ TArray < FMOD_STUDIO_PARAMETER_DESCRIPTION > & Parameters
+) const ;
+
+
+
+Parameters
+Parameters to retrieve.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html
new file mode 100644
index 00000000..c1f3a1ba
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html
@@ -0,0 +1,44 @@
+
+
+API Reference | UFMODSnapshotReverb
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODSnapshotReverb
+
This class inherits from UReverbEffect .
+
Properties:
+
+
+
The unique Guid, which matches the Guid of the FMOD Stuido Snapshot correpsonding to this reverb.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html
new file mode 100644
index 00000000..0b68223d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference-ufmodvca.html
@@ -0,0 +1,44 @@
+
+
+API Reference | UFMODVCA
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
5. API Reference | UFMODVCA
+
This class inherits from UFMODAsset .
+
Properties:
+
+
+
The unique Guid, which matches the one exported from FMOD Studio.
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html
new file mode 100644
index 00000000..5a53f61a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/api-reference.html
@@ -0,0 +1,46 @@
+
+
+API Reference
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html
new file mode 100644
index 00000000..b1228f28
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html
@@ -0,0 +1,64 @@
+
+
+Blueprint Reference | Asynchronous Loading
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference | Asynchronous Loading
+
This is an Unreal Level Blueprint that demonstrates how to build a loading screen that can be used at the start of a game to load both FMOD Studio data and Unreal data without blocking the main thread. To make this work properly "Load All Banks" needs to be turned off in the FMOD Settings.
+
+
Topics:
+
+
+
+
+Banks
+List of banks to load
+Load Sample Data
+When enabled, the sample data from all FMOD bank files is loaded at startup. Only effective when Load All Banks
is also disabled
+Done
+False, until all the banks have finished loading.
+Number of Banks Loaded
+Reference to how many banks have currently been loaded. Used as reference to check if loading has completed.
+Map Name
+The name of the map to be loaded when banks have completed loading.
+
+
+
+
+Make Array
+Using the Banks variable, define an array of banks to be loaded.
+
+Load Banks
+Initializes the loading process for the banks. Called once on Event Begin
, uses the Load Sample Data
variable for the Load Bank
node.
+
+Check Banks Load
+Checks the Done
variable every tick. If it is still false, it will iterate through the array of banks incrementing the variable Number of Loaded Banks
. Once Number of Loaded Banks
is equal to the total number of banks in the array then the variable Done
is set to true, and it is safe to load the playable Map.
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html
new file mode 100644
index 00000000..b45e3b7c
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-bus.html
@@ -0,0 +1,125 @@
+
+
+Blueprint Reference | Bus
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference | Bus
+
Used for controlling mixer buses.
+
Methods:
+
+
+
Mute/Unmute the bus.
+
+
+
+
+
static void BusSetMute (
+ class UFMODBus * Bus ,
+ bool bMute
+);
+
+
+
+Bus
+UFMODBus to use.
+bMute
+Mute value.
+
+
+
Pause/Unpause all events going through the bus.
+
+
+
+
+
static void BusSetPaused (
+ class UFMODBus * Bus ,
+ bool bPaused
+);
+
+
+
+Bus
+UFMODBus to use.
+bPaused
+Pause value.
+
+
+
Set volume on a bus.
+
+
+
+
+
static void BusSetVolume (
+ class UFMODBus * Bus ,
+ float Volume
+);
+
+
+
+Bus
+UFMODBus to use.
+Volume
+
+Volume value.
+
+Units: Linear
+Range: [0, 1]
+
+
+
+
+
Stop all EventInstances routed into the bus.
+
+
+
+
+
static void BusStopAllEvents (
+ class UFMODBus * Bus ,
+ EFMOD_STUDIO_STOP_MODE stopMode
+);
+
+
+
+Bus
+UFMODBus to use.
+stopMode
+Desired stop mode.
+
+
See Also: FMOD_STUDIO_STOP_MODE
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html
new file mode 100644
index 00000000..43ed30d2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-common.html
@@ -0,0 +1,524 @@
+
+
+Blueprint Reference | Common
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference | Common
+
The common section contains methods for controlling the FMOD system.
+
Methods:
+
+
+
Find an asset by name.
+
+
+
+
+
static UFMODAsset * FindAssetByName (
+ const FString & Name
+);
+
+
+
+Name
+The asset name.
+
+
See Also: UFMODAsset
+
+
Find an Event by name.
+
+
+
+
+
static UFMODEvent * FindEventByName (
+ const FString & Name
+);
+
+
+
+Name
+The event name.
+
+
See Also: UFMODEvent
+
+
Return a list of all event instances that are playing for this event.
+
+
+
+
+
static TArray < FFMODEventInstance > FindEventInstances (
+ UObject * WorldContextObject ,
+ UFMODEvent * Event
+);
+
+
+
+WorldContextObject
+Object from current world context.
+Event
+UFMODEvent to find instances of.
+
+
Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.
+
See Also: FFMODEventInstance
+
+
Get a global parameter value from the System.
+
+
+
+
+
static float GetGlobalParameterByName (
+ FName Name
+);
+
+
+
+Name
+Name of the parameter.
+
+
Will be deprecated in FMOD 2.01, use Get Global Parameter Value By Name instead.
+
See Also: Set Global Parameter By Name
+
+
Get a global parameter value from the System.
+
+
+
+
+
void GetGlobalParameterValueByName (
+ FName Name ,
+ float & UserValue ,
+ float & FinalValue
+);
+
+
+
+Name
+Name of parameter
+UserValue
+Parameter value as set from the public API.
+FinalValue
+Final combined parameter value.
+
+
+
List all output device names.
+
+
+
+
+
static TArray < FString > GetOutputDrivers ();
+
+
+
See Also: Set Output Driver By Index , Set Output Driver By Name
+
+
Return true if a bank is loaded.
+
+
+
+
+
static bool IsBankLoaded (
+ UFMODBank * Bank
+);
+
+
+
+Bank
+UFMODBank to query.
+
+
See Also: Load Bank
+
+
Load a bank.
+
+
+
+
+
static void LoadBank (
+ UFMODBank * Bank ,
+ bool bBlocking ,
+ bool bLoadSampleData
+);
+
+
+
+Bank
+UFMODBank to use.
+bBlocking
+Whether the bank will load synchronously.
+bLoadSampleData
+Whether sample data will be preloaded immediately.
+
+
+
Load bank sample data.
+
+
+
+
+
static void LoadBankSampleData (
+ UFMODBank * Bank
+);
+
+
+
+Bank
+UFMODBank to use.
+
+
+
Load event sample data.
+
+
+
+
+
static void LoadEventSampleData (
+ UObject * WorldContextObject ,
+ UFMODEvent * Event
+);
+
+
+
+WorldContextObject
+Object from current world context.
+Event
+UFMODEvent to use.
+
+
This can be done ahead of time to avoid loading stalls.
+
+
Resume the FMOD mixer.
+
+
+
+
+
static void MixerResume ();
+
+
+
Used when resuming the application.
+
+
Suspend the FMOD mixer.
+
+
+
+
+
static void MixerSuspend ();
+
+
+
Used when suspending the application.
+
+
Play an event without a specified location.
+
+
+
+
+
static FFMODEventInstance PlayEvent2D (
+ UObject * WorldContextObject ,
+ UFMODEvent * Event ,
+ bool bAutoPlay
+);
+
+
+
+WorldContextObject
+Object from current world context.
+Event
+UFMODEvent to use.
+bAutoPlay
+Start the event automatically.
+
+
This returns an FFMODEventInstance .
+The sound does not travel with any actor.
+
+
Plays an event at the given location.
+
+
+
+
+
static FFMODEventInstance PlayEventAtLocation (
+ UObject * WorldContextObject ,
+ UFMODEvent * Event ,
+ const FTransform & Location ,
+ bool bAutoPlay
+);
+
+
+
+WorldContextObject
+Object from current world context.
+Event
+UFMODEvent to use.
+Location
+World position to play event at.
+bAutoPlay
+Start the event automatically.
+
+
This returns an FMOD Event Instance.
+The sound does not travel with any actor.
+
+
Play an event attached to and following the specified component.
+
+
+
+
+
static class UFMODAudioComponent * PlayEventAttached (
+ UFMODEvent * Event ,
+ USceneComponent * AttachToComponent ,
+ FName AttachPointName ,
+ FVector Location ,
+ EAttachLocation :: Type LocationType ,
+ bool bStopWhenAttachedToDestroyed ,
+ bool bAutoPlay ,
+ bool bAutoDestroy
+);
+
+
+
+Event
+UFMODEvent to use.
+AttachToComponent
+Component to attach to.
+AttachPointName Opt
+Named point within the AttachComponent to play the sound at.
+Location
+Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset.
+LocationType
+Location is a relative offset or an absolute world position.
+bStopWhenAttachedToDestroyed
+The sound should stop playing when the owner of the attach to component is destroyed.
+bAutoPlay
+Start the event automatically.
+bAutoDestroy
+Automatically destroy the audio component when the sound is stopped.
+
+
+
Set a global parameter from the System.
+
+
+
+
+
static void SetGlobalParameterByName (
+ FName Name ,
+ float Value
+);
+
+
+
+Name
+Name of parameter.
+Value
+Value to apply to the parameter.
+
+
+
Set the active locale for subsequent bank loads.
+
+
+
+
+
static void SetLocale ( const FString & Locale );
+
+
+
+
Set current output device by its index from GetOutputDrivers.
+
+
+
+
+
static void SetOutputDriverByIndex (
+ int NewDriverIndex
+);
+
+
+
+NewDriverIndex
+Index of driver to use.
+
+
See Also: Get Output Drivers
+
+
Set current output device by name or part of the name.
+
+
+
+
+
static void SetOutputDriverByName (
+ FString NewDriverName
+);
+
+
+
+NewDriverName
+Name of new driver to use.
+
+
See Also: Get Output Drivers
+
+
Unload a bank.
+
+
+
+
+
static void UnloadBank (
+ UFMODBank * Bank
+);
+
+
+
+Bank
+UFMODBank to use.
+
+
+
Unload bank sample data.
+
+
+
+
+
static void UnloadBankSampleData (
+ UFMODBank * Bank
+);
+
+
+
+Bank
+UFMODBank to use.
+
+
+
Unload event sample data.
+
+
+
+
+
static void UnloadEventSampleData (
+ UObject * WorldContextObject ,
+ UFMODEvent * Event
+);
+
+
+
+WorldContextObject
+Object from current world context.
+Event
+UFMODEvent to use.
+
+
+
Set volume on a VCA.
+
+
+
+
+
static void VCASetVolume (
+ UFMODVCA * Vca ,
+ float Volume
+);
+
+
+
+Vca
+UFMODVCA to use.
+Volume
+Volume value.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html
new file mode 100644
index 00000000..4b22ecda
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-component.html
@@ -0,0 +1,341 @@
+
+
+Blueprint Reference | Component
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference | Component
+
These methods are used to control the state of Audio Components.
+
Methods:
+
+
+
Creates a new Audio Component.
+
+
+Manual Attachment
+Whether manual or automatic attachment is to be used.
+Relative Transform
+The relative transform between the new Audio Component and its attached parent (automatic only).
+
+
+
Get the event length in milliseconds.
+
+
+
+
+
int32 GetLength () const ;
+
+
+
+
Get parameter value from the Event.
+
+
+
+
+
float GetParameter (
+ FName Name
+);
+
+
+
+Name
+Name of the parameter.
+
+
+
Get parameter value from the Event.
+
+
+
+
+
void GetParameterValue ( FName Name , float & UserValue , float & FinalValue );
+
+
+
+Name
+Name of parameter.
+UserValue
+Parameter value as set from the public API.
+FinalValue
+Final combined parameter value.
+
+
+
Get a property of the Event.
+
+
+
+
+
float GetProperty (
+ EFMODEventProperty :: Type Property
+);
+
+
+
+Property
+Enum to describe built-in event properties.
+
+
See Also: EFMODEventProperty
+
+
Get the timeline position in milliseconds.
+
+
+
+
+
int32 GetTimelinePosition ();
+
+
+
+
Return true if this component is currently playing an event.
+
+
+
+
+
+
+
+
Allow an event to continue past a sustain point.
+
+
+
+
+
+
+
+
Start a sound playing on an audio component.
+
+
+
+
+
+
+
+
Release the current Studio Instance.
+
+
+
+
+
+
+
See Also: UFMODAudioComponent::StudioInstance
+
+
New Event to be used by the FMODAudioComponent.
+
+
+
+
+
void SetEvent (
+ UFMODEvent * NewEvent
+);
+
+
+
+NewEvent
+New Event Asset reference to use.
+
+
If an Event is currently playing, it will be stopped and the new Event passed in will be started.
+
See Also: UFMODEvent
+
+
Set a parameter of the Event.
+
+
+
+
+
void SetParameter (
+ FName Name ,
+ float Value
+);
+
+
+
+Name
+Name of the parameter.
+Value
+Value to apply to the parameter.
+
+
+
Pause/Unpause an audio component.
+
+
+
+
+
void SetPaused (
+ bool paused
+);
+
+
+
+paused
+The paused state to apply.
+
+
+
Set pitch on an audio component.
+
+
+
+
+
void SetPitch (
+ float pitch
+);
+
+
+
+pitch
+New pitch multiplier to apply.
+
+
The pitch multiplier is used to modulate the event instance's pitch. It can be set to any value greater than or equal to zero but the final combined pitch is clamped to the range [0, 100] before being applied.
+
+
Set the sound name to use for programmer sound.
+
+
+
+
+
void SetProgrammerSoundName (
+ FString Value
+);
+
+
+
+Value
+Name of sound or file to use.
+
+
The integration will look up the name in any loaded audio table.
+
+
Set a property of the Event.
+
+
+
+
+
void SetProperty (
+ EFMODEventProperty :: Type Property ,
+ float Value
+);
+
+
+
+Property
+Enum to describe built-in event properties.
+Value
+Value to apply to the property.
+
+
See Also: EFMODEventProperty
+
+
Set the timeline position in milliseconds
+
+
+
+
+
void SetTimelinePosition (
+ int32 Time
+);
+
+
+
+Time
+Time in milliseconds.
+
+
+
Set volume on an audio component.
+
+
+
+
+
void SetVolume (
+ float volume
+);
+
+
+
+volume
+New volume level to apply.
+
+
This volume is applied as a scaling factor for the event volume. It does not override the volume level set in FMOD Studio, nor any internal volume automation or modulation.
+
+
Stop an audio component playing.
+
+
+
+
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html
new file mode 100644
index 00000000..9e77bc44
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html
@@ -0,0 +1,302 @@
+
+
+Blueprint Reference | Event Instance
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference | Event Instance
+
These methods are used to control individual Event Instances.
+
Methods:
+
+
+
Get a parameter value on an FMOD Event Instance.
+
+
+
+
+
static float EventInstanceGetParameter (
+ FFMODEventInstance EventInstance ,
+ FName Name
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Name
+Name of parameter.
+
+
Will be deprecated in FMOD 2.01, use Event Instance Get Parameter Value instead.
+
+
Get a parameter value on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceGetParameterValue (
+ FFMODEventInstance EventInstance ,
+ FName Name ,
+ float & UserValue ,
+ float & FinalValue
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Name
+Name of parameter.
+UserValue
+Parameter value as set from the public API.
+FinalValue
+Final combined parameter value.
+
+
+
Return whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.
+
+
+
+
+
static bool EventInstanceIsValid (
+ FFMODEventInstance EventInstance
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+
+
The instance will be invalidated when the sound stops.
+
+
Allow an FMOD Event Instance to continue past a sustain point.
+
+
+
+
+
static void EventInstanceKeyOff ( FFMODEventInstance EventInstance );
+
+
+
+EventInstance
+FFMODEventInstance to resume past sustain point.
+
+
+
Play an FMOD Event Instance.
+
+
+
+
+
static void EventInstancePlay (
+ FFMODEventInstance EventInstance
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+
+
+
Release an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceRelease ( FFMODEventInstance EventInstance );
+
+
+
+EventInstance
+FFMODEventInstance to release.
+
+
+
Set a parameter on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetParameter (
+ FFMODEventInstance EventInstance ,
+ FName Name ,
+ float Value
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Name
+Name of the parameter.
+Value
+Value to set the parameter to.
+
+
+
Pause/Unpause an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetPaused (
+ FFMODEventInstance EventInstance ,
+ bool Paused
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Paused
+Paused value.
+
+
+
Set pitch on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetPitch (
+ FFMODEventInstance EventInstance ,
+ float Pitch
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Pitch
+Pitch value.
+
+
+
Set an FMOD event property on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetProperty (
+ FFMODEventInstance EventInstance ,
+ EFMODEventProperty :: Type Property ,
+ float Value
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Property
+EFMODEventProperty to set.
+Value
+Value of property.
+
+
+
Set 3D attributes on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetTransform (
+ FFMODEventInstance EventInstance ,
+ const FTransform & Location
+);
+
+
+
+EventInstance
+FFMODEventInstance to use.
+Location
+Location to place event.
+
+
+
Set volume on an FMOD Event Instance.
+
+
+
+
+
static void EventInstanceSetVolume (
+ FFMODEventInstance EventInstance ,
+ float Volume
+);
+
+
+
+EventInstance
+FFMODEventInstance to set volume of.
+Volume
+Volume value to set.
+
+
+
Mute/Unmute the bus.
+
+
+
+
+
static void EventInstanceStop ( FFMODEventInstance EventInstance , bool Release = false );
+
+
+
+EventInstance
+FFMODEventInstance to stop.
+Release
+Whether to release the Event Instance
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html
new file mode 100644
index 00000000..1899be24
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/blueprint-reference.html
@@ -0,0 +1,36 @@
+
+
+Blueprint Reference
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
6. Blueprint Reference
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html b/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html
new file mode 100644
index 00000000..4602f57b
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/glossary.html
@@ -0,0 +1,74 @@
+
+
+Glossary
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
9. Glossary
+
This page includes definitions for various common FMOD Studio terms, along with references to related terms and documentation.
+
+
+
+
+
+Token
+Meaning
+
+
+
+
+Out
+The API function will fill in information in this parameter.
+
+
+Opt
+This parameter is optional, specify null or zero to ignore.
+
+
+R/O
+This token applies to members of various structures which FMOD passes to user callbacks. User callbacks must not modify the values of these members. Modifying the values of these members will cause undefined behavior.
+
+
+C#
+This is only available in C#.
+
+
+JS
+This is only available in Javascript.
+
+
+
+
+
The version number of FMOD Studio. Version numbers are split into three parts, in the format: productVersion.majorVersion.minorVersion. For example, the version 1.23.45 would indicate product version 1, major version 23, and minor version 45 of that major version.
+
Major versions contain significant changes, add new features, and may affect bank compatibility. Updating to a new major version usually requires project migration. New major versions may change playback behavior in some cases.
+
Minor versions, also known as patch versions, contain bug fixes and smaller workflow improvements.
+
+
+
+
+
+
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+++ b/hwanyoung2/Plugins/FMODStudio/Docs/platform-specifics.html
@@ -0,0 +1,564 @@
+
+
+Platform Specifics
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
7. Platform Specifics
+
Some platforms require some extra steps to run properly.
+
+
To deploy on Android, make sure FMODStudio is in your game's directory, not in the Engine plugins directory. When FMODStudio is in your game's plugin directory, the engine will rebuild the plugin for Android and deploy all the files properly.
+
+
FMOD supports DSP plugins, which will be stand-alone .so files that will need to be packaged into the build. Add the .so file into the FMODStudio/Binaries/Android/{Architecture}
directory. Unreal will also need an APL file so it knows to package the .so file. To do this, you will need to write an APL file and drop it into the FMODStudio/Binaries/Android
directory. The FMODStudio.build.cs file looks for any file ending with "_APL.xml" and will pass that along to the unreal build tool for packaging.
+
The APL is a custom xml file format which is documented in the engine file AndroidPluginLanguage.cs. Here is a sample APL file for libovrfmod.so:
+
<?xml version="1.0" encoding="utf-8"?>
+<!--Plugin additions-->
+<root xmlns:android= "http://schemas.android.com/apk/res/android" >
+ <!-- init section is always evaluated once per architecture -->
+ <init>
+ <log text= "ovrfmod APL init" />
+ </init>
+
+ <!-- optional files or directories to copy to Intermediate/Android/APK -->
+ <resourceCopies>
+ <log text= "ovrfmod APL copying files for $S(Architecture)/" />
+ <copyFile src= "$S(PluginDir)/$S(Architecture)/libovrfmod.so"
+ dst= "$S(BuildDir)/libs/$S(Architecture)/libovrfmod.so" />
+ </resourceCopies>
+
+ <!-- optional libraries to load in GameActivity.java before libUE4.so -->
+ <soLoadLibrary>
+ <log text= "ovrfmod APL adding loadLibrary references" />
+ <loadLibrary name= "ovrfmod" failmsg= "ovrfmod not loaded and required!" />
+ </soLoadLibrary>
+</root>
+
+
+
You only need to write this if you want to load a DSP plugin on Android.
+
+
Banks for Android are expected to be located in the Mobile
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the Android banks add these lines to Platforms\Android\Config\AndroidGame.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+
+
+
4.24
+The location of AndroidGame.ini
is Config\Android\AndroidGame.ini
+
+
+
Any platform specific requirements for Android also apply to Android-based VR devices, such as Oculus Quest.
+
+
+
+
To enable Live Update the Unreal XSX project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox Series X|S platform settings. Under the Development category, add the following entry to the Debug Network Ports setting:
+
+
+
Banks for the Xbox Series X|S are expected to be located in the Scarlett
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the Xbox Series X|S specific banks add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\XSX\Config\XSXGame.ini
:
+
+
+
+Unreal version
+FMOD Studio bank folder
+Unreal platform
+Unreal config file
+
+
+
+
+4.25
+Scarlett
+MPX
+Platforms\MPX\Config\MPXGame.ini
+
+
+4.25+ onwards
+Scarlett
+XSX
+Platforms\XSX\Config\XSXGame.ini
+
+
+
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Scarlett")
+
+
+
+
FMOD will not work with inbuilt Unreal audio on Xbox Series X|S. You will need to disable the Unreal Audio Device by adding/editing the appropriate Unreal engine config file from the table below e.g. Config\XSX\XSXEngine.ini
with the following section:
+
+
+
+Unreal version
+Unreal engine config file
+
+
+
+
+4.25
+Config\MPX\MPXEngine.ini
+
+
+4.25+ onwards
+Config\XSX\XSXEngine.ini
+
+
+
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
+
To enable Live Update the Unreal Xbox One GDK project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox One GDK platform settings. Under the Development category, add the following entry to the Debug Network Ports setting:
+
+
+
Banks for the Xbox One are expected to be located in the XboxOne
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the Xbox One specific banks add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\XB1\Config\XB1Game.ini
, replacing MyGame
with your project's name:
+
+
+
+Unreal version
+FMOD Studio bank folder
+Unreal platform
+Unreal config file
+
+
+
+
+4.25
+XboxOne
+XboxOneAnvil
+Platforms\XboxOneAnvil\Config\XboxOneAnvilGame.ini
+
+
+4.25+, 4.26, 4.27
+XboxOne
+XboxOneGDK
+Platforms\XboxOneGDK\Config\XboxOneGDKGame.ini
+
+
+5.0 onwards
+XboxOne
+XB1
+Platforms\XB1\Config\XB1Game.ini
+
+
+
+
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+[Staging]
++WhitelistDirectories=MyGame/Content/FMOD/XboxOne
+
+
+
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+[Staging]
++AllowedDirectories=MyGame/Content/FMOD/XboxOne
+
+
+
+
FMOD will not work with inbuilt Unreal audio on Xbox One. You will need to disable the Unreal Audio Device by adding/editing the appropriate Unreal engine config file from the table below e.g. Config\XboxOneGDK\XboxOneGDKEngine.ini
with the following section:
+
+
+
+Unreal version
+Unreal engine config file
+
+
+
+
+4.25
+Config\XboxOneAnvil\XboxOneAnvilEngine.ini
+
+
+4.25+, 4.26, 4.27
+Config\XboxOneGDK\XboxOneGDKEngine.ini
+
+
+5.0 onwards
+Config\XB1\XB1Engine.ini
+
+
+
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
+
Banks for Game Core Desktop are expected to be located in the Desktop
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
The Unreal Build Tool will block packaging of the Desktop
directory unless it is explicitly whitelisted. To whitelist the directory add the following lines to the appropriate Unreal config file from the table below e.g. Platforms\WinGDK\Config\WinGDKGame.ini
, replacing MyGame
with your project's name:
+
+
+
+Unreal version
+FMOD Studio bank folder
+Unreal platform
+Unreal config file
+
+
+
+
+4.25
+Desktop
+WinAnvil
+Platforms\WinAnvil\Config\WinAnvilGame.ini
+
+
+4.25+ onwards
+Desktop
+WinGDK
+Platforms\WinGDK\Config\WinGDKGame.ini
+
+
+
+
+
[Staging]
++WhitelistDirectories=MyGame/Content/FMOD/Desktop
+
+
+
+
[Staging]
++AllowedDirectories=MyGame/Content/FMOD/Desktop
+
+
+
+
+
Banks for iOS are expected to be located in the Mobile
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the iOS banks from the Mobile
sub-directory, add these lines to Platforms\IOS\Config\IOSGame.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+
+
If you do insist on modifying the integration source code and using the Desktop
sub-directory instead of the Mobile
sub-directory, add these lines to Platforms\IOS\Config\IOSGame.ini
instead, replacing mygame
with your project's name:
+
+
[Staging]
++WhitelistDirectories=cookeddata/mygame/content/fmod/desktop
+
+
+
+
[Staging]
++AllowedDirectories=cookeddata/mygame/content/fmod/desktop
+
+
+
+
FMOD will not work with inbuilt Unreal audio on iOS. You will need to disable the Unreal Audio Device by creating a new file Config\IOS\IOSEngine.ini
with this section:
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
4.24
+The location of IOSGame.ini
is Config\IOS\IOSGame.ini
+
+
+
Using remote build to build for iOS on Windows using the FMOD Studio plugin requires some additional files to be copied to the remote Mac. To tell Unreal to copy the additional files add a file named RsyncProject.txt
to the directory <ue_project_root>/Build/Rsync
(you may need to create this directory). The RsyncProject.txt
file needs to contain this line:
+
+ /Plugins/FMODStudio/Binaries/IOS/**
+
+
+
+
To build for tvOS, make sure FMODStudio is in your game's directory and not in the Engine plugins directory.
+
+
Banks for tvOS are expected to be located in the Mobile
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the correct banks add these lines to Platforms\TVOS\Config\TVOSGame.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")
+
+
+
+
4.24
+The location of TVOSGame.ini
is Config\TVOS\TVOSGame.ini
+
+
+
FMOD will not work with inbuilt Unreal audio on tvOS. You will need to disable the Unreal Audio Device by creating a new file Config\TVOS\TVOSEngine.ini
with this section:
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
To deploy on linux, you will need to rebuild the engine from source via github. For compiling linux from windows, see this page for instructions how to get up and running with Unreal. Then, add in both the fmodstudio linux .zip and windows .zip on top of each other into the engine plugins directory.
+
The last thing you will need to do is to get the FMOD .so libraries into a directory that the executable can read them. The easiest way is to copy them from
+
<DeployedDir>\Engine\Plugins\FMODStudio\Binaries\Linux\x86_64
+
+
+
to
+
<DeployedDir>\<GameName>\Binaries\Linux
+
+
+
To see what directories the .so files can be located, look at LinuxToolChain.cs. Currently there are only a set of hard coded directories that are supported.
+
+
To make a packaged build runnable on your local machine, execute the following command from the command shell :
+
install_name_tool -add_rpath @executable_path/../Unreal/YourGame/Plugins/FMODStudio/Libs/Mac /Path/To/YourGame.app/Contents/MacOS/YourGame
+
+
+
+
+
Banks for the PS4 are expected to be located in the PS4
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the PS4 specific banks add these lines to Platforms\PS4\Config\PS4Game.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/PS4")
+
+
+
+
+
Banks for the PS5 are expected to be located in the PS5
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the PS5 specific banks add these lines to Platforms\PS5\Config\PS5Game.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/PS5")
+
+
+
+
To enable vibration for the PS5 controller add these lines to Config\PS5\PS5Engine.ini
:
+
+
[/Script/Engine.InputSettings]
+AdvancedVibrationMode=true
+
+
+
+
[SonyController]
+bAdvancedVibrationMode=true
+
+
+
+
FMOD will not work with built-in Unreal audio on PS5 without some engine modification. In most cases you should disable the Unreal Audio Device by adding/editing Config\PS5\PS5Engine.ini
with the following section:
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
See this forum post for details.
+
+
+
Banks for the Switch are expected to be located in the Switch
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the Switch specific banks add these lines to Platforms\Switch\Config\SwitchGame.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Switch")
+
+
+
+
+
To enable FMOD Studio the use of any microphone input, including Kinect, on the Xbox One. The Engine ini file specific for the platform, located in '/Config/XboxOne/XboxOneEngine.ini', needs to have the following lines added:
+
[AppxManifest]
+Package.Capabilities.mx:Capability[0].Name=kinectAudio
+Package.Capabilities.mx:Capability[1].Name=kinectGamechat
+
+
+
+
To enable Live Update the Unreal Xbox One project settings must be modified to allow FMOD to open the Live Update port from the running game. Access the settings by opening the Project Settings editor from the Edit menu, then navigate to Xbox One platform settings. Under the Network category, add the following entries to the Secure Socket Descriptions and Secure Socket Associations settings:
+
+
+
Banks for the Xbox One are expected to be located in the XboxOne
sub-directory of the Studio built banks output directory. This sub-directory name is hardcoded in the integration so if you want to use a different location you would need to modify the integration source code.
+
To package the Xbox One specific banks add these lines to Platforms\XboxOne\Config\XboxOneGame.ini
:
+
[/Script/UnrealEd.ProjectPackagingSettings]
+-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
++DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/XboxOne")
+
+
+
+
FMOD will not work with inbuilt Unreal audio on Xbox One. You will need to disable the Unreal Audio Device by creating a new file Config\XboxOne\XboxOneEngine.ini
with this section:
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
+
+
This has been solved in 2.01.07, you only need to follow these steps if you are using an older version.
+
+
Add the following to GetFilesToDeployOrStage in XboxOnePlatform.Automation.cs, before the end of the function:
+
// FMOD code start
+DirectoryReference FMODDLLPath = null;
+if (Directory.Exists(Path.Combine(SC.ProjectRoot.ToString(), "Plugins/FMODStudio")))
+{
+ FMODDLLPath = DirectoryReference.Combine(SC.ProjectRoot, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else if (Directory.Exists(Path.Combine(SC.LocalRoot.ToString(), "Engine/Plugins/FMODStudio")))
+{
+ FMODDLLPath = DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else
+{
+ LogError("Failed to find FMODStudio plugin in game or engine directory");
+}
+if (FMODDLLPath != null)
+{
+ Log.TraceInformation("Copying FMOD dlls to loose directory: " + RelativeBinPath);
+ StagedDirectoryReference RelativeBinPathRef = new StagedDirectoryReference(RelativeBinPath);
+ StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmod.dll"), RelativeBinPathRef, SC);
+ StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodL.dll"), RelativeBinPathRef, SC);
+ StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodstudio.dll"), RelativeBinPathRef, SC);
+ StageFileIfExists(StagedFileType.NonUFS, FileReference.Combine(FMODDLLPath, "fmodstudioL.dll"), RelativeBinPathRef, SC);
+}
+// FMOD code end
+
+
+
Add the following to PrepTargetForDeployment in XboxOneDeploy.cs, in the same scope as 'DestDir':
+
// FMOD code start
+string FMODDLLPath = null;
+if (Directory.Exists(Path.Combine(ProjectDirectory.FullName, "Plugins/FMODStudio")))
+{
+ FMODDLLPath = Path.Combine(ProjectDirectory.FullName, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else if (Directory.Exists(Path.Combine(RelativeEnginePath, "Plugins/FMODStudio")))
+{
+ FMODDLLPath = Path.Combine(RelativeEnginePath, "Plugins/FMODStudio/Binaries/XBoxOne/");
+}
+else
+{
+ Log.TraceWarning("Failed to find FMODStudio plugin in game or engine directory");
+}
+if (FMODDLLPath != null)
+{
+ Log.TraceInformation("...copying the FMOD dlls...");
+ string FMODDLLName = "fmod.dll";
+ Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+ CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+ FMODDLLName = "fmodL.dll";
+ Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+ CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+ FMODDLLName = "fmodstudio.dll";
+ Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+ CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+ FMODDLLName = "fmodstudioL.dll";
+ Log.TraceInformation("\tcopying " + FMODDLLPath + FMODDLLName + " to " + DestDir + "/" + FMODDLLName);
+ CopyFile(FMODDLLPath + FMODDLLName, DestDir + "/" + FMODDLLName, true);
+}
+// FMOD code end
+
+
+
+
The XboxOne validaition tool uses _NT_SYMBOL_PATH
environment variable to know where to look for PDBs.
+In 'XboxOnePlatform.Automation.cs' is where Unreal overrides _NT_SYMBOL_PATH:
+
EnvironmentVariables.Add("_NT_SYMBOL_PATH", Params.GetProjectBinariesPathForPlatform(UnrealTargetPlatform.XboxOne).ToString());
+
+
+
We want to change this to add to it:
+
string SymbolPath = Params.GetProjectBinariesPathForPlatform(UnrealTargetPlatform.XboxOne).ToString() + ";" + CommandUtils.GetEnvVar("_NT_SYMBOL_PATH");
+EnvironmentVariables.Add("_NT_SYMBOL_PATH", SymbolPath);
+
+
+
Now it keeps the original value as well as adding its own path.
+
Then, on your build machine you need to set the value of _NT_SYMBOL_PATH
to where the FMOD PDBs will be.
+Eg. "[MyGame]\Plugins\FMODStudio\Binaries\XBoxOne" or "[MyGame]\Platforms\XboxOne\Plugins\FMODStudio\Binaries".
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html b/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html
new file mode 100644
index 00000000..848b0ef5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/plugins.html
@@ -0,0 +1,51 @@
+
+
+Plugins
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
4. Plugins
+
FMOD Studio projects can be set up to use third party plugins. These can include custom DSP effects that are created in-house or commercial products that can be used with FMOD Studio.
+
+
The plugins must be loaded at runtime so that they are there when loading the banks that need them. Plugins are set up in the project settings Advanced section.
+
+
Each entry should be the filename of the plugin, without any extension. Any plugin files required should be added to the FMODStudio/Binaries/Platform/ directory.
+
For example, to use fmod_gain.dll on Win64 builds, you should add the file here:
+
FMODStudio/Binaries/Win64/fmod_gain.dll
+
+
+
+
You will need to make sure the plugins are deployed as well. Unreal deployment doesn't have access to the settings information so you will need to create an extra file that lists the plugins you want to deploy.
+
Create a file "plugins.txt" in the FMODStudio/Binaries/Platform/ directory. The text file should contain the plugin names (just the name without file extension).
+
For example, to deploy fmod_gain.dll on Win64 builds, create a file FMODStudio/Binaries/Win64/plugins.txt with the following contents:
+
+
+
Check the Platform Specifics for information relating to plugins on specific platforms.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js b/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js
new file mode 100644
index 00000000..71e752a3
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/scripts/language-selector.js
@@ -0,0 +1,98 @@
+var languageTabs = null;
+var languageSpecificElements = null;
+var availableLanguages = null;
+
+// Helper function to iterate over an HTMLCollection or NodeList (https://stackoverflow.com/questions/3871547/js-iterating-over-result-of-getelementsbyclassname-using-array-foreach)
+function forEachElement(collection, func) {
+ Array.prototype.forEach.call(collection, func);
+}
+
+function matchLanguage(el, lang) {
+ if (lang == "language-all" || el.classList.contains("language-all")) {
+ return true;
+ } else if ((lang === "language-c" || lang === "language-cpp") && el.classList.contains("language-c-cpp")) {
+ return true;
+ } else {
+ return el.classList.contains(lang);
+ }
+}
+
+function setLanguage(lang) {
+ if (languageSpecificElements == null) {
+ return;
+ }
+
+ window.localStorage.setItem("FMOD.Documents.selected-language", lang);
+
+ if (availableLanguages.length > 0 && !availableLanguages.includes(lang)) {
+ lang = availableLanguages[0];
+ }
+
+ forEachElement(languageTabs, function(el) {
+ var ellang = el.attributes['data-language'].value;
+
+ if (ellang === lang) {
+ el.classList.add("selected");
+ } else {
+ el.classList.remove("selected");
+ }
+ });
+
+ forEachElement(languageSpecificElements, function(el) {
+ if (matchLanguage(el, lang)) {
+ el.style.display = 'block';
+ } else {
+ el.style.display = 'none';
+ }
+ });
+
+ window.localStorage.setItem("FMOD.Documents.selected-language", lang);
+}
+
+function init() {
+ var docsBody = document.querySelector("div.manual-content.api");
+
+ if (docsBody) {
+ // API docs
+
+ // Setup language tabs
+ languageTabs = docsBody.getElementsByClassName("language-tab");
+
+ forEachElement(languageTabs, function(el) {
+ el.onclick = function() { setLanguage(this.attributes['data-language'].value); }
+ });
+
+ // Cache language specific elements on the page
+ languageSpecificElements = docsBody.querySelectorAll(".language-c, .language-cpp, .language-c-cpp, .language-csharp, .language-javascript");
+
+ // Determine languages used on the page
+ availableLanguages = [];
+ ["language-c", "language-cpp", "language-c-cpp", "language-csharp", "language-javascript"].forEach(function(lang) {
+ if (docsBody.querySelector("." + lang) != null) {
+ availableLanguages.push(lang);
+ }
+ });
+
+ if (availableLanguages.indexOf("language-c-cpp") >=0) {
+ if (availableLanguages.indexOf("language-c") < 0) availableLanguages.push("language-c");
+ if (availableLanguages.indexOf("language-cpp") < 0) availableLanguages.push("language-cpp");
+ }
+ // Set initial language
+ var lang = window.localStorage.getItem("FMOD.Documents.selected-language");
+
+ if (lang == null) {
+ lang = "language-cpp";
+ }
+
+ setLanguage(lang);
+ }
+}
+
+if (typeof module !== 'undefined') {
+ module.exports = { initLanguageSelector: init };
+} else {
+ // Call our init function when the document is loaded. (https://plainjs.com/javascript/events/running-code-when-the-document-is-ready-15/)
+ if (document.readyState != 'loading') init();
+ else if (document.addEventListener) document.addEventListener('DOMContentLoaded', init);
+ else document.attachEvent('onreadystatechange', function() { if (document.readyState == 'complete') init(); });
+}
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/settings.html b/hwanyoung2/Plugins/FMODStudio/Docs/settings.html
new file mode 100644
index 00000000..8b674668
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/settings.html
@@ -0,0 +1,287 @@
+
+
+Settings
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
3. Settings
+
FMOD For Unreal adds a number of configuration options to the Project Settings editor.
+
Access the settings by opening the Project Settings editor from the Edit menu, then navigate to the FMOD Studio plugin settings:
+
+
+
All of the settings are stored in the default engine configuration file and can be manually edited there if desired.
+
+
+
+
When enabled the metadata from all FMOD bank files is loaded at startup.
+
Default: Enabled
+
+
+
When enabled the sample data from all FMOD bank files is loaded at startup. Only effective when Load All Banks is also enabled.
+
Default: Disabled
+
+
+
When enabled FMOD Studio Live Update can connect to non-final builds of the game while running.
+
Default: Enabled
+
+
+
When enabled FMOD Studio Live Update can connect to the editor.
+
Default: Disabled
+
+
+
Path to the FMOD Studio built banks output directory, relative to the project's Content directory. See Studio Bank Output Directory in the user guide for more information.
+
Default: FMOD
+
+
+
Project output format, this should match the FMOD Studio project Surround Speaker Mode.
+
Default: Surround_5_1
+
+
+
Built-in output types that can be used to run the mixer.
+
Default: TYPE_AUTODETECT
+
+
+
+
List of project locales. This should match the locales configured for the FMOD Studio project. See Localization in the user guide for more information.
+
Each entry in the list has three members:
+
+Locale Name: This is the name of the locale displayed in the UI (e.g. in Blueprints).
+Locale Code: This must match the locale code used for the corresponding locale in the FMOD Studio project.
+Default: Make this locale active at startup. Only one locale should be marked as default.
+
+
When loading banks, banks which correspond to the active locale are loaded while banks which correspond to any other recognized locale are skipped.
+
+
+
Controls whether the Vol 0 Virtual Level setting is honored.
+
Default: Enabled
+
+
+
Sets the signal level at which Channel s are virtualized when the Vol 0 Virtual setting is enabled. This corresponds directly to the vol0virtual
member of FMOD_ADVANCED_SETTINGS
in the Core API.
+
Default: 0.0001
+
+
+
The sample rate for the FMOD mixer. This corresponds to the samplerate
parameter of FMOD::System::setSoftwareFormat
in the Core API.
+
Default: 0 (uses the default sample rate for the platform)
+
+
+
When enabled attempt to match the sample rate for the FMOD mixer with the output driver's sample rate.
+
Default: Enabled
+
+
+
The maximum number of active Channel s. This corresponds to the numsoftwarechannels
parameter of FMOD::System::setSoftwareChannels
in the Core API.
+
Default: 64
+
+
+
The maximum number of Channel s to be used in FMOD. This corresponds to the maxchannels
parameter of FMOD::Studio::System::initialize
in the Studio API.
+
Default: 512
+
+
+
The mixer block length for the FMOD mixer. This corresponds to the bufferlength
parameter of FMOD::System::setDSPBufferSize
in the Core API.
+
Units: samples
+Default: 0 (uses the default DSP buffer length for the platform)
+
+
+
The number of mixer blocks for the FMOD mixer to use. This corresponds to the numbuffers
parameter of FMOD::System::setDSPBufferSize
in the Core API.
+
Default: 0 (uses the default DSP buffer count for the platform)
+
+
+
File buffering chunk size. This corresponds to the blockalign
parameter of FMOD::System::setFileSystem
in the Core API.
+
Units: bytes
+Default: 2048
+
+
+
Update period of FMOD Studio. This corresponds to the studioupdateperiod
member of FMOD_STUDIO_ADVANCEDSETTINGS
in the Studio API.
+
Units: milliseconds
+Default: 0 (uses the default update period for FMOD Studio)
+
+
+
Name of output driver to choose at start up. If this is not empty the available output drivers are enumerated at start up and if a driver with a matching name is found then that driver is selected for output.
+
Default: Empty (uses the default output driver)
+
+
+
When enabled all buses in the global mixer are locked when the master bank is loaded. This ensures that all buses in the global mixer are created.
+
Default: Disabled
+
+
+
Size of memory pool to use on each platform. When this is set to a value other than zero a memory pool of the requested size is allocated using the Unreal memory system and all FMOD memory allocations are made from the pool. Otherwise FMOD memory allocations directly use the Unreal memory system.
+
Units: bytes
+Default: 0
+
+
+
+
TCP port to listen on for FMOD Studio Live Update connections when running non-final builds of the game.
+
Default: 9264
+
+
+
TCP port to listen on for FMOD Studio Live Update connections when running the editor.
+
Default: 9265
+
+
+
Delay before automatically reloading modified banks from disk. This can be extended if building banks takes a long time and Unreal tries to reload banks before building is completed. Set to 0 to disable automatic bank reloading.
+
Units: seconds
+Default: 5
+
+
+
Will log internal API errors when enabled.
+
Default: Disabled
+
+
+
Enables FMOD's detailed memory tracking for non-final builds. This corresponds to setting the FMOD_STUDIO_INIT_MEMORY_TRACKING
flag into the studioflags
when initializing the Studio API.
+
Default: Disabled
+
+
+
List of FMOD Studio plugins to be loaded when the system starts up. See Plugins for more information.
+
+
Root directory for FMOD assets.
+
Default: /Game/FMOD
+
+
+
Override platform name for loading banks at runtime.
+
Default: Empty (use default platform name)
+
+
+
Name of master bank (without extension). Must match the FMOD Studio project.
+
Default: Master
+
+
+
String to filter banks loaded when Load All Banks is enabled. If Skip Load Bank Name is not empty then any bank with a name containing the specified string will be skipped by automatic bank loading.
+
Default: Empty
+
+
+
Key for loading encrypted banks. This corresponds to the encryptionkey
member of FMOD_STUDIO_ADVANCEDSETTINGS
in the Studio API.
+
+
File name that the wav writer will output to. If this is not empty then the runtime FMOD Studio system will use FMOD_OUTPUTTYPE_WAVWRITER
and the mixed audio produced by FMOD will be sent to the specified file. There will be no audible output when using this setting.
+
Default: Empty
+
+
+
Logging level for non-final builds. The logging levels correspond to the similarly named FMOD_DEBUG_LEVEL_XXX
flags used by the FMOD::Debug_Initialize
function in the Core API.
+
Default: LEVEL NONE
+
+
+
Name of event parameter to automate using Unreal occlusion ray casts. See Occlusion Settings for more information.
+
Default: Empty
+
+
+
Name of event parameter to automate using Unreal ambient zone volume settings. See Ambient Zone Settings for more information.
+
Default: Empty
+
+
+
Name of event parameter to automate using Unreal ambient zone LPF settings. See Ambient Zone Settings for more information.
+
Default: Empty
+
+
+
Used to specify individual settings for different platforms.
+
+
Name of the platform.
+
+
The maximum number of active channels. This corresponds to the numsoftwarechannels
parameter of FMOD::System::setSoftwareChannels
in the Core API.
+
Default: 64
+
+
+
The sample rate for the FMOD mixer. This corresponds to the samplerate
parameter of FMOD::System::setSoftwareFormat
in the Core API.
+
Default: 0 (uses the default sample rate for the platform)
+
+
+
Project output format, this should match the FMOD Studio project Surround Speaker Mode.
+
Default: Surround_5_1
+
+
+
Built-in output types that can be used to run the mixer.
+
Default: TYPE_AUTODETECT
+
+
+
Size of memory pool to use. When this is set to a value other than zero a memory pool of the requested size is allocated using the Unreal memory system and all FMOD memory allocations are made from the pool. Otherwise FMOD memory allocations directly use the Unreal memory system.
+
Units: bytes
+Default: 0
+
+
+
Specifying one or more of the codec maximums will help determine the maximum CPU usage of playing FMOD_CREATECOMPRESSEDSAMPLE Sounds of that type as well as the memory requirements.
+
+
As well as settings exposed by FMOD For Unreal you will need to add the directory containing the FMOD bank files to the Additional Non-asset Directory To Copy setting in Unreal's Project - Packaging settings. The FMOD Studio settings UI will prompt you to update this setting if it is not correctly configured. See Packaging banks in the user guide for more information.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb-Medium.woff b/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb-Medium.woff
new file mode 100644
index 00000000..5c098aff
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb-Medium.woff differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb.woff b/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb.woff
new file mode 100644
index 00000000..5aaa4b82
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Docs/style/DINWeb.woff differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/style/code_highlight.css b/hwanyoung2/Plugins/FMODStudio/Docs/style/code_highlight.css
new file mode 100644
index 00000000..631bc92f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/style/code_highlight.css
@@ -0,0 +1,69 @@
+.highlight .hll { background-color: #ffffcc }
+.highlight { background: #f8f8f8; }
+.highlight .c { color: #408080; font-style: italic } /* Comment */
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+.highlight .cpf { color: #408080; font-style: italic } /* Comment.PreprocFile */
+.highlight .c1 { color: #408080; font-style: italic } /* Comment.Single */
+.highlight .cs { color: #408080; font-style: italic } /* Comment.Special */
+.highlight .gd { color: #A00000 } /* Generic.Deleted */
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+.highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */
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+.highlight .kc { color: #008000; font-weight: bold } /* Keyword.Constant */
+.highlight .kd { color: #008000; font-weight: bold } /* Keyword.Declaration */
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diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/style/docs.css b/hwanyoung2/Plugins/FMODStudio/Docs/style/docs.css
new file mode 100644
index 00000000..8792f3a1
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/style/docs.css
@@ -0,0 +1,375 @@
+@font-face {
+ font-family:'DINWeb-Medium';
+ src:url('DINWeb-Medium.woff');
+}
+
+@font-face {
+ font-family:'DINWeb';
+ src:url('DINWeb.woff');
+}
+
+body {
+ background-color: black;
+}
+
+.docs-body {
+ font-family: DINWeb-Medium, -apple-system, sans-serif;
+ background-color: black;
+ padding: 24px;
+ margin-left: auto;
+ margin-right: auto;
+ max-width: 100%;
+ line-height: 24px;
+}
+
+.docs-body a {
+ color: #020eab;
+ text-decoration: none;
+ font-weight: bold;
+}
+.docs-body .apilink {
+ font-family: monospace;
+ font-size: 17px;
+ letter-spacing: -0.5px;
+}
+
+.manual-content h1 a,
+.manual-content h2 a,
+.manual-content h3 a,
+.manual-content h4 a,
+.manual-content h5 a,
+.manual-content h6 a {
+ color: black;
+}
+
+.docs-body img {
+ max-width: 100%;
+ box-shadow: 0px 4px 20px #333333;
+ margin: 20px;
+}
+
+.admonition {
+ border: 1px solid #b3b3b3;
+ border-top: 4px solid black;
+ background-color: #f1f1f1;
+ padding: 3px;
+}
+
+.admonition.warning {
+ border-top: 4px solid #cc0000;
+}
+
+.highlight {
+ border: 1px solid #b3b3b3;
+ background-color: #f1f1f1;
+ overflow: auto;
+ padding: 6px;
+}
+
+.highlight pre {
+ margin: 0;
+}
+
+code {
+ background-color: #eeeeee;
+ color: black;
+}
+
+pre code {
+ display: block;
+ padding: 5px;
+ overflow: auto;
+}
+
+blockquote {
+ background-color: #eeeeee;
+ margin: 0px;
+ padding: 15px;
+}
+
+ol li ol {
+ list-style-type: lower-alpha;
+}
+
+
+.manual-toc {
+ color: black;
+ background-color: #d6dceb;
+ font-weight: bold;
+
+ display: block;
+ float: right;
+ width: 20%;
+ min-width: 300px;
+ top: 0;
+ z-index: 10000;
+ margin-left: 20px;
+}
+
+@media (max-width: 600px) {
+ .manual-content {
+ position: static;
+ min-width: 0;
+ padding: 20px 30px 20px !important;
+ }
+ .manual-toc {
+ float: none;
+ width: auto;
+ min-width: 0;
+ margin-left: 0;
+ margin-right: 0;
+ }
+}
+
+@media (min-width: 601px) and (max-width: 992px) {
+ .manual-content {
+ position: static;
+ min-width: 0;
+ }
+ .manual-toc {
+ float: none;
+ width: auto;
+ min-width: 0;
+ margin-left: 0;
+ margin-right: 0;
+ }
+}
+
+@media (min-width: 993px) and (max-width: 1367px) {
+ body {
+ margin-left: 24px;
+ margin-right: 24px;
+ max-width: 100%;
+ }
+ .manual-content {
+ min-width: 300px;
+ }
+ .manual-toc {
+ float: right;
+ max-width: 300px;
+ min-width: 100px;
+ width: auto;
+ padding-left: 1em;
+ padding-right: 1em;
+ }
+}
+
+.manual-toc p {
+ color: black;
+ font-size: larger;
+ text-align: center;
+ margin-top: 0;
+ margin-bottom: 0;
+ padding-top: 1em;
+}
+
+.manual-toc > ul {
+ padding: 0px;
+ margin-block-start: 1em;
+}
+
+.manual-toc > ul > li {
+ padding: 12px;
+ list-style-position: inside;
+}
+
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+.manual-inactive-chapter li ul { display: none; }
+
+.manual-current-chapter {
+ background-color: white;
+}
+
+.manual-current-chapter ul {
+ padding-left: 20px;
+}
+
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+ color: black;
+}
+
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+.manual-current-chapter > ul > li:first-child { padding-top: 0px; }
+
+.manual-current-chapter li > ul > li > ul {
+ display: none;
+}
+
+ul.subchapters { border-left: 2px dotted #b3b3b3; }
+ul.subchapters li > a:before { content: ""; }
+ul.subchapters .manual-active-chapter > a { border-bottom: 2px solid black; }
+
+.manual-content {
+ background-color: white;
+ overflow: hidden;
+ padding: 20px 50px 40px;
+}
+
+.manual-content li {
+ margin: 0.5em 0;
+}
+
+.manual-content h2 {
+ margin: 1.5em 0 1em 0;
+}
+
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+ margin-bottom: 1.5em;
+ width: 100%;
+ border-collapse: collapse;
+ display: block;
+ overflow-x: auto;
+}
+
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+ background-color: #d6dceb;
+}
+
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+ border: 1px solid #b3b3b3;
+ padding: 12px;
+ text-align: left;
+}
+
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+ display: block;
+ margin-left: 20px;
+ margin-bottom: 2em;
+}
+
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+ font-weight: initial;
+ font-style:italic;
+ margin-bottom: 1em;
+}
+
+.manual-content.studio dt {
+ margin-bottom: 1em;
+}
+
+/* Exclude token links (e.g. "Optional", "Output") - TODO: these need proper styling */
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+ font-style:initial;
+}
+
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+ line-height: 24px;
+}
+
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+ margin-bottom: 1em;
+ margin-inline-start: 40px;
+}
+
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+ line-height: 24px;
+ margin-inline-start: 24px;
+ margin-bottom: 1em;
+}
+
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+ margin: 0;
+ padding: 0.75em 0 0.5em 1em;
+ font-family: DINWeb;
+ border: 1px solid #b3b3b3;
+ width:max-content;
+}
+
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+ margin: 0;
+ margin-right: 1em;
+ display: inline;
+}
+
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+ font-weight: bold;
+}
+
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+ margin: 0.25em;
+}
+
+.manual-footer {
+ color: white;
+ padding: 20px;
+ font-size: smaller;
+}
+
+div.language-selector {
+ display: -webkit-flex;
+ display: flex;
+ text-align: center;
+}
+
+div.language-tab {
+ -webkit-flex: 1;
+ -ms-flex: 1;
+ flex: 1;
+ border: 1px solid #bbbbbb;
+ border-top-left-radius: 6px;
+ border-top-right-radius: 6px;
+ box-sizing: content-box;
+ max-width: 30px;
+ padding: 2px 10px;
+ margin-right: -1px;
+ margin-bottom: -1px;
+ cursor: pointer;
+}
+
+.language-tab:hover {
+ background-color: #d6dceb;
+}
+
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+ background-color: #f1f1f1;
+ border-bottom-width: 0;
+}
+
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+ content: '';
+ width: 100%;
+ height: 3px;
+ bottom: -1px;
+ left: 0;
+ background: inherit;
+}
+
+div.language-selector + p {
+ display: none;
+}
+
+a.token, .token {
+ padding: 6px;
+ margin-left: 8px;
+ color: black;
+ font-size: small;
+ font-weight: normal;
+ border: 1px solid #bbbbbb;
+ border-radius: 6px;
+}
+
+a.token:hover {
+ background-color: #d6dceb;
+}
+
+[id]:target { animation:highlighter 3s }
+@keyframes highlighter { 25% { background-color: gold; } 75% { background-color: gold; } }
+
+.mixdowntable table {
+ white-space: nowrap;
+}
+
+.mixdowntable table td, .mixdowntable table th {
+ min-width: 4em;
+ text-align: center;
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/troubleshooting.html b/hwanyoung2/Plugins/FMODStudio/Docs/troubleshooting.html
new file mode 100644
index 00000000..e3249c36
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/troubleshooting.html
@@ -0,0 +1,94 @@
+
+
+Troubleshooting
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
8. Troubleshooting
+
If you are experiencing an issue with the integration and none of the topics below help, visit to our Q&A Forum .
+
+
You should see a shortcut to the manual is available under the help menu, that means the plugin is in the right place and has been enabled.
+
+
If you see the FMOD Help in the manual, then the plugin installed correctly. If you don't see FMOD help, it isn't installed.
+
+
If you have modified the project output format in your FMOD Studio project, you will need to update your Unreal project settings to match.
+This can be found under "Edit > Project Settings > FMOD Studio > Output Format". Keep in mind that this must match the Studio project settings in order for the mix to behave correctly.
+
+
The editor does not mark FMOD assets as read-only, so there is nothing stopping the user from trying to rearrange the folder structure.
+However any such changes aren't going to change the underlying Studio project, so the changes will be lost next time Unreal is restarted.
+
+
The inbuilt Unreal asset serialization stores asset by full path, not by GUID. This means that if you rename events or folders in the Studio Tool, then any references in Unreal levels will be lost. For now the only workaround is to avoid renaming events or folders once you have started using them in levels.
+
+
See the Deployment page for information about issues with deployment.
+
If you Launch your game and there is no sound playing or there is error loading the FMODStudio module, it an issue with Deployment.
+
+
If Live Update is enabled and the FMOD Studio will error when it fails to open the required network port. If this is a problem, then Live Update can be disabled in the Project Settings window.
+
+
To help track down problems, verbose logging can be turned on for FMOD For Unreal. Add the following command line to the Unreal editor:
+
-LogCmds="LogFMOD verbose"
+
+
+
+
Packaging a blueprint only project containing FMOD for Unreal will result in an error:
+
"Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found.
+
+
+
The only way to work around this is to add a blank code class to the project and build the resulting solution before packaging again.
+This is mentioned by Epic on their forum: Unable to run plugins when packaged .
+
+
FMOD will not automatically mute its audio output when your game loses focus due to the user hitting alt-tab or switching to a different app. If you would like to mute FMOD audio when your game loses focus, make an OnApplicationActivationStateChanged callback and write code to mute the FMOD master bus. Here is an example :
+
void AExampleGameMode :: InitFMODFocusChangeCallback ()
+{
+ FSlateApplication :: Get (). OnApplicationActivationStateChanged ()
+ . AddUObject ( this , & AExampleGameMode :: OnWindowFocusChanged );
+}
+
+void AExampleGameMode :: OnWindowFocusChanged ( bool bIsFocused )
+{
+#if !WITH_EDITOR
+ if ( IFMODStudioModule :: IsAvailable ())
+ {
+ FMOD :: Studio :: System * StudioSystem = IFMODStudioModule :: Get (). GetStudioSystem ( EFMODSystemContext :: Runtime );
+ FMOD :: Studio :: Bus * masterBus ;
+ StudioSystem -> getBus ( "bus:/" , & masterBus );
+ masterBus -> setMute ( ! bIsFocused );
+ }
+#endif
+}
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html b/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html
new file mode 100644
index 00000000..5fe9c744
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/user-guide.html
@@ -0,0 +1,716 @@
+
+
+User Guide
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
2. User Guide
+
FMOD For Unreal is a plugin that allows you to use the FMOD APIs and projects from the FMOD Studio authoring tool in your Unreal game.
+
Normally you will just need one copy of the integration. If you develop for multiple platforms at once, you can copy multiple integrations over the top of each other.
+
+
The FMOD for Unreal integration is delivered as a set of plugins. You must install the integration plugin for the host platform which you are developing on, and may need to install additional integration plugins for other platforms which you are targeting.
+
FMOD for Unreal can be installed in either the project or engine directory.
+
+
The supported host platforms are Windows, Mac and Linux.
+
The integration packages for these platforms should be extracted to MyGame\Plugins\
(replace MyGame
with the root directory of your Unreal project or Unreal Engine and create the Plugins
folder if it does not already exist). After extracting the base package into MyGame\Plugins
you should have this structure:
+
+
+
After installing the integration plugin for your host platform you may need to install additional plugins for other platforms which you are targeting.
+
+
Install the Windows plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely.
+
+
UWP support is included in the Windows plugin package. Install the plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely.
+
+
Install the Linux plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | Linux section for more information.
+
+
Install the Mac plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | macOS section for more information.
+
+
iOS support is included in the Mac plugin package. Install the plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | iOS section for more information.
+
+
tvOS support is included in the Mac plugin package. Install the plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | tvOS section for more information.
+
+
Android support is included in the Windows plugin package. Install the plugin following the instructions for Host Platform Integration . Files which are duplicated between the plugins can be overwritten safely. Additional setup is required for this platform, please see the Platform Specifics | Android section for more information.
+
+
Install the PS4 plugin following the instructions for Platform Specific Integrations . Additional setup is required for this platform, please see the Platform Specifics | PS4 section for more information.
+
+
Install the PS5 plugin following the instructions for Platform Specific Integrations . Additional setup is required for this platform, please see the Platform Specifics | PS5 section for more information.
+
+
Install the Xbox One plugin following the instructions for Platform Specific Integrations . Additional setup is required for this platform, please see the Platform Specifics | Xbox One section for more information.
+
+
Install the XBox Series X|S plugin following the instructions for Platform Specific Integrations . Additional setup is required for this platform, please see the Platform Specifics | Xbos Series X|S section for more information.
+
+
Install the Switch plugin following the instructions for Platform Specific Integrations . Additional setup is required for this platform, please see the Platform Specifics | Switch section for more information.
+
+
When adding additional platform specific integration packages you should extract them directly into the project root directory. After extracting them you should have this kind of structure:
+
+
Additional platform specific installation instructions may be included in the Platform Specifics section. Most platforms will require additional config files. Refer to the Platform Specifics section for more information. Otherwise see the TroubleShooting section.
+
+
After adding The FMOD UE4 integration to your project or engine, you will need to restart the Unreal Editor before you can access it.
+There are settings in both Unreal and FMOD Studio that need to be configured to link the two together.
+
In order to access your FMOD Studio content, the plugin will need to locate the .bank files that FMOD Studio produces.
+By default the plugin looks in the '{MyProject}/Content/FMOD' directory for the platform folders containing banks.
+You can either manually copy them or use the 'Validate FMOD' option from the plugin in Unreal to connect to FMODStudio and build the banks directly into the project.
+
+
From your FMOD Studio Project, select "Edit > Preferences..." ("FMOD Studio > Preferences..." on Mac) and select the build tab. Set your built banks output directory to a directory called "FMOD" under your game's content path.
+
+
Now select "File > Build". This will build bank files for events that have been assigned to banks. You should do this whenever project data has been modified.
+
+
You can run the "Help > Validate FMOD" option in the Unreal Help menu at any time, this can help with making sure the plugin settings are up to date and prepared for deployment.
+
+
If an issue is detected in the settings then you will also see this popup that can be used to start the 'Validate' process.
+
+
If you have the FMOD Studio Project open 'Validate' will allow the plugin to connect to it and gather more information to add the the plugin settings. It finds and fixes common issues, and can automatically link your FMOD Studio project for you!
+
Running validate will do the following:
+
+Connecting to your FMODStudio project. (requires FMODStudio running)
+Checking that the versions of the code, the libs and FMODStudio all match. (requires connection to FMODStudio)
+Your FMOD Studio bank export path is correct. (requires connection to FMODStudio)
+Linking to your FMODStudio banks.
+Studio events have been added to the banks.
+Importing locale options from your Studio project. (requires connection to FMODStudio)
+Adding plugins to the FMOD settings.
+Adding FMOD files and uassets to the packaging settings .
+
+
+
+
Now, open Unreal and look at the content browser. The plug-in defaults to looking in '{MyProject}/Content/FMOD' directory for banks, so if you have exported banks there, assets should appear in the content window automatically. These represent items in your Studio project which update automatically when banks are built.
+
+
For more information about banks, see the Banks page.
+
+
FMOD For Unreal will create Unreal assets to represent the objects in your FMOD Studio project. These are the assets you see in the content browser. The names of the assets are based on the names you use in FMOD Studio, but there are some limitations imposed by Unreal which may not apply in FMOD Studio:
+
+Unreal asset names may not contain spaces, tabs, or any of the following characters: "',/.:|&!~@#(){}[]=;^%$`
+Unreal asset folder names may not contain spaces, tabs, or any of the following characters: "',\\|/&!~@#(){}[]=;^%$`
+
+
If you use any of these illegal characters in your FMOD Studio folder names or object names then the integration will generate a name for you by replacing the illegal characters. The generated names are not guaranteed to be unique and if a generated name duplicates another asset's name then one of the assets will be hidden by the other and the hidden asset will be inaccessible.
+
To avoid any unexpected behavior or confusion we recommend that FMOD Studio folder names and object names are named in line with the limitations imposed by Unreal.
+
+
Refer to Platform Specifics for details of additional platform dependent setup.
+
+
FMOD For Unreal provides multiple ways in which Studio events can be played.
+
+
The simplest way to play a looping ambience, is to drag and drop an event from the content browser into a scene viewport.
+
+
For example, try dragging the Game/FMOD/Events/Ambience/Forest
event into a level. This will create an FMODAmbientSound . Hit Play to begin playing in editor, and you should immediately hear the Forest ambience.
+
Make sure you drag an event into the main viewport. Dragging a bank into main viewport won't do anything.
+
+
Another easy way to trigger a sound is via blueprint. You can use the play event at location function to quickly trigger any given event.
+
+
In the example shown below, the Single_Explosion event is triggered at the location of the camera, every time the spacebar is pressed.
+
+
+
Keep in mind that more advanced control is also available from blueprints. There are graph functions for playing and stopping events, setting parameters, and loading or unloading banks. You can also add FMODAudioComponents to blueprints, allowing you attach audio directly to an object.
+
+
FMOD can support up to 8 listeners in game. The listeners will follow the Unreal listeners which by default is attached to the camera, but we can move them by moving the Unreal listeners.
+
This is particularly useful for Third-Person and Top-Down style games.
+
+
Using SetAudioListenerOverride allows you either attach the listener to a component or set the transform and rotation manually.
+
+
+
Content created in FMOD Studio is exported into bank files. These bank files can then be loaded within Unreal using FMOD For Unreal. Banks can contain multiple events, which will implicitly pull in any audio assets they depend on.
+
+
Loading a bank will load all metadata, which contains information about all the events, parameters, and other data needed for all events assigned to that bank.
+
+
It is highly recommended that banks are exported to the Content directory of your project (see Deployment for more information). This can set via the built banks output directory setting in the FMOD Studio, which can be found in "Edit > Preferences..." on Windows (or "FMOD Studio > Preferences..." on Mac), under the Build tab.
+
+
When using the Unreal editor, as long as you match the FMOD Studio built banks output directory to the bank output directory specified in the Unreal project settings ("Edit > Project Settings > FMOD Studio"), the integration will find and load all bank content automatically.
+
+
+
Before a new FMOD Studio event can be used in Unreal, it must first be assigned and built to a bank which can be loaded by Unreal. This can be done within FMOD Studio via the context menu of an event, or by dragging and dropping an event onto a bank.
+
+
Events are typically assigned to the same bank when they should be loaded and unloaded at the same time. For example, you might put all the events for the Goblin enemy within the Goblin bank.
+
Once you have assigned your events to a bank, you should rebuild your banks. This is done via the "File > Build..." menu item.
+
+
+
The banks built in FMOD Studio are loaded in editor by the plugin, so that you can browse Events, Buses, Snapshots, etc. from the Studio Project. You are able to customize the way the banks are loaded in game, to suit your requirement, otherwise by default all the banks will be loaded at initialization.
+
+
Within the Unreal editor, banks are loaded automatically as soon they are built. When correctly configured, any data within banks (e.g. events, mixer strips) should appear within the content browser under Game/FMOD
by default.
+
+
+
FMOD For Unreal will load all banks by default. If you would like to manually control bank loading, this behavior can be disabled via the load all banks checkbox within the FMOD Studio settings dialog ("Edit > Project Settings > FMOD Studio").
+
If using split banks, make sure to load the assets bank first and using load sample data on the metadata bank.
+
Banks can then manually be loaded and unloaded using the Load Bank
and Unload Bank
blueprint functions.
+
+
+
The Master Bank does not need to be loaded manually. It is automatically loaded at startup.
+
+
+
FMOD is integrated into Unreal Engine 4's Sequencer.
+
+
Events can be added in one of two ways:
+
+
+Ambient sounds already placed in the level may be possessed by the level sequence. Add ambient sound actors to the sequence by clicking the button in the Sequencer editor and choosing the ambient sound actor to add. Alternatively the actor can be dragged from the World Outliner into the Sequencer editor.
+
+Possessed events will retain any state set by the level sequence when playback is complete. The level sequence's Restore State setting can be enabled to restore the state of possessed events (and any other actors possessed by the level sequence).
+
+
+New events may be spawned from Sequencer. Sequencer can spawn FMOD events during playback. To create a spawned event drag an FMOD event from the Content Browser into the Sequencer editor.
+
+Spawned events will not automatically play when spawned.
+
+
+
+
Once added to a sequence additional sub-tracks are required to do anything interesting. Sub-tracks can be added by clicking the button in the object's track. FMOD adds two new sub-track types for events in addition to the standard Sequencer sub-tracks.
+
+Event control tracks allow events to be played and stopped.
+Parameter tracks allow event parameters to be animated using Sequencer's keyframe animation tools.
+
+
+
+
Keyframes on the event control sub-track can be used to Play or Stop the event.
+
+
+
An FMOD Event Parameter Track allows additional sub-tracks to be added for each parameter in the targeted FMOD event. Additional sub-tracks can be added by clicking the button in the FMOD Event Parameter Track.
+
+
Keyframes may be added to the parameter sub-tracks to control the value of the event parameter during playback of the level sequence. The Unreal Engine 4 curve editor may be used to create rich curves for FMOD event parameters.
+
+
FMOD For Unreal is unable to validate the range of parameter values set by Sequencer. The FMOD Engine will clamp any parameter value outside the range specified in FMOD Studio.
+
+
FMOD For Unreal supports the use of ray casts, to drive a specified parameter, for per instance occlusion of sounds.
+
+
To enable occlusion ray casts for FMOD in your Unreal project, set the name of the parameter that will be used for occlusion in Studio.
+
+
If an Event contains this parameter, the integration will set the parameter value any time the occlusion value changes.
+You can disable occlusion, per instance, and adjust the Trace Channel in the Component Details window.
+
+
+
FMOD For Unreal supports the use of the standard Unreal audio volumes to trigger Studio's advanced snapshot system.
+
+
The workflow to use reverb zones is to set up snapshots in FMOD Studio. Snapshots can modify global reverb effects, change any bus volume, and modify any DSP value. To help trigger snapshots for reverb effects, the integration exports all snapshots as reverb effects in the FMOD/Reverbs
folder.
+
+
These reverb effects can be dragged into audio volume Reverb Settings panel to be triggered when the audio listener enters the audio volume. It uses the same logic as the inbuilt Unreal audio system to determine which audio volume should be enabled, based on the priority of all the audio volumes the audio listener is within. The Snapshot priority , which is used to resolve conflicting property values when mutliple snapshots are active, is unrelated to audio volume priority and not a factor in determining which audio volume will be enabled. In the case of nested audio volumes you must set distinct priorities because audio volumes with the same priority may not become enabled.
+
+
By default, snapshots apply instantly. To have a snapshot fade in, one of two things can be done. The first is by adding an AHDSR modulation to the intensity dial. The second way is to expose the intensity as a parameter, which allows it to be driven from the integration.
+
+
If the snapshot has its intensity exposed as a parameter, then the integration will ramp in the intensity over time based on the audio volume's Volume and Fade Time settings. If the snapshot does not expose its intensity as a parameter, then these values will not do anything.
+
+
Another feature of the Unreal audio system is the ability to have an ambient effect applied to selected instances, based on both the listener position and the emitter position. Unlike the global reverb effects, this is something which is applied per instance.
+
+
Only some sounds should be affected by the ambient settings. To enable the ambient effect your Events will need two parameters, one for volume and one for LPF.
+You will need to add these parameter names to the integration settings.
+
+
If an Event contains these parameters, the integration will set the parameter value any time the ambient values change.
+
+
Only FMOD audio components are affected by ambient zones. The simpler PlayEventAtLocation
blueprint function to spawn one-shots does not apply ambient effects.
+
+
+
You can hook up event callbacks using blueprints. FMOD Audio component callbacks are only triggered if the enable callback option is ticked. This is because each component that triggers callbacks can incur a small CPU overhead, so it has to be turned on explicitly for the components you want to use.
+
+
Once enabled, then tempo beat callbacks and timeline callbacks can be added in blueprints. One way is via the Assign On Timeline Beat
and Assign On Timeline Marker
blueprint actions. For FMOD audio components used in blueprint actors, you can add events from the details window instead.
+
+
You can trigger various actions to occur on the beat or when a timeline hits a named marker. The event contains the same fields as FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES
and FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES
.
+
+
+
Localized audio tables are a special kind of audio table with features that facilitate localization. We recommend using localized audio tables if your game supports multiple spoken languages, or if you intend to add support for additional languages in a future patch.
+
+
Audio Tables are lists of audio files stored outside your FMOD Studio project's asset folder. You can use audio tables to control localized sounds. See the Dialogue and Localization section of the FMOD Studio Docs on how to set up an audio table in your project.
+
+
+
Audio tables are assigned to an associated bank, this means that in order to change the currently loaded audio table you will need to change the bank. Only one localized bank should be loaded at a time, otherwise just the first one to be loaded will be used.
+
You will need to define the different locale names and codes in the Localization Settings.
+
+
Only the locale that is selected as default will have it's bank loaded at startup, if Load All Banks has been enabled in the settings.
+
To change the locale, you will need to:
+
+unload the bank
+change the locale
+then reload the bank
+
+
+
+
Start by replacing the old FMODStudio folder with the new version:
+
+
If you are updating to a newer minor version of FMOD no additional steps are required unless specified in the revision history .
+
Upgrading to a newer major version of FMOD is usually only recommend for projects at or near the beginning of development, because new major versions may introduce behavioral and breaking changes. If you are upgrading to a new major version, you will need to read over:
+
+
These will describe specific changes that might need to be made to your project.
+
+
When upgrading a project with FMOD integration to Unreal Engine 4.26 from an earlier version of UE4 you may encounter warnings in the log about FMOD assets failing to load. This happens because in 4.26 the FMOD integration switched from always dynamically generating Unreal assets to serializing the generated assets and loading them from disk. When an upgraded project is first opened the generated assets have not been serialized to disk so loading them fails. After closing and re-opening the upgraded project the warning messages should be gone.
+
+
If you want to recompile the plugin, you can drop the plugin into a code project under your game's Plugins/FMODStudio
directory, then re-generate the project. This might be useful if you want to use the plugin with a different version of the engine, such as a new pre-release of Unreal. You can also do this if you want to get the plugin from github.
+
To recompile the plugin after downloading it from FMOD, do the following:
+
+Delete the FMODStudio/Intermediate
directory.
+Delete the FMODStudio/Binaries/Platform/Unreal*.*
files. Leave the fmod libraries in the binaries directory!
+Create a new code project using Unreal.
+Copy the plugin into YourGame/Plugins/FMODStudio
.
+Regenerate the game's solution or xcode project.
+Build the game for "Development Editor".
+Build the game for whatever other configurations you need.
+
+
To compile the plugin after downloading the source from github, do the following
+
+Add FMOD dynamic libraries into the FMODStudio/Binaries/Platform/
directory. The libs can be obtained in the programmers API download or from the FMOD for Unreal download.
+Create a new code project using Unreal.
+Copy the plugin into YourGame/Plugins/FMODStudio
.
+Regenerate the game's solution or XCode project.
+Build the game for development editor.
+Build the game for whatever other configurations you need.
+
+
When rebuilding the plugin inside a code project, make sure you haven't also left it in the engine directory as well!
+
+
You are able to interface with FMOD For Unreal and/or the FMOD C++ APIs.
+
+
To reference FMOD Studio, the programmer will need to add the following to their .Build.cs file:
+
+Add "FMODStudio" to PrivateDependencyModuleNames
+
+
To add some FMOD Events to a class, do the following:
+
+Include "FMODEvent.h" at the top of your own class
+Add a UFMODEvent * and mark with the UPROPERTY
macro like any other field
+
+
To play the event at a location, do the following:
+
+Include "FMODBlueprintStatics.h" in the file you want to trigger the sound
+Call Play Event At Location with the following arguments:
+Set WorldContextObject to any UObject in the world, such as the owning actor object
+Set Event to the UFMODEvent stored in the class or passed into your function
+Set Transform to the place in the world you want to play the sound
+Set bAutoPlay to true so that it starts the sound automatically
+
+
+
+
You can also call Play Event Attached to create a new audio component attached to an actor, which will update the location automatically as the actor moves around the world.
+
+
Programmers can interface with FMOD Studio directly by including "fmod_studio.hpp".
+
The Studio system can be obtained by GetStudioSystem . The function takes an enum because there may be a separate Studio system for auditioning in-editor and the proper system for play-in-editor. Normally, you will want to obtain the system with EFMODSystemContext.Runtime since that is the real system used in game.
+
if ( IFMODStudioModule :: IsAvailable ())
+{
+ FMOD :: Studio :: System * StudioSystem = IFMODStudioModule :: Get (). GetStudioSystem ( EFMODSystemContext :: Runtime );
+ if ( StudioSystem )
+ {
+ // Use it here
+ }
+}
+
+
+
You can use a mixture of FMOD Studio wrapper and FMOD Studio API functions. For example:
+
// Call wrapper helper function to create and start an event instance
+FFMODEventInstance InstanceWrapper = UFMODBlueprintStatics :: PlayEventAtLocation ( ThisActor , MyEvent , FTransform ( MyLocation ), true );
+FMOD :: Studio :: EventInstance * Instance = InstanceWrapper . Instance ;
+// Call into FMOD API directly
+Instance -> setVolume ( 0.5f );
+// The instance handle will be cleaned up automatically when the sound finishes
+
+
+
+
For further documentation, see:
+- Integration API Reference
+- Integration Blueprint Reference
+- FMOD API Reference .
+
+
FMOD Studio events can include programmer sound modules that are controlled at runtime. There are a few different ways of hooking them up.
+
+
With this approach, you don't need to do any programming at all!
+
+
Create an event with a programmer sound module on it. If the module has a name, then if nothing else is assigned then that sound will be used. For example, if the sound designer sets the module name as "Welcome", then the audio table entry "Welcome" will be used by default.
+
+
To select at runtime what audio entry to use, set the programmer sound name field in the FMODAudioComponent .
+
+
Or you can assign the name via blueprint.
+
+
The name has to be one of the audio asset entries of a loaded audio table, or it won't find the sound to play.
+
Be careful to set the name before you play the audio component. If the name is assigned after the event has started, it may not play the right sound.
+
+
With this approach you can easily play any media file for your event, including loose files packaged with the project or found on the player's drive.
+
To point a programmer sound directly to a file, set the FMOD audio component's programmer sound name to the path to the .wav or .ogg file that you want to load. If this path is relative, it will be looked up relative to the content directory.
+
If you need to include these files in your packaged game, add the directory containing these media files to 'directories to package' in the packaging settings, otherwise it will work in the editor but not when packaged into the final game.
+
+
+
With this approach, you will need to create an C++ class actor that can be placed in the scene to then be added as a persistent reference in the Level Blueprint. The dialogue options will then be triggered by inputs from the keyboard.
+
Creating the C++ Actor:
+
+Selector Actor:
+
+Name the Actor:
+
+Add the Actor the level:
+
+
The following code will need to be added to your C++ Actor
+
ProgrammerExample.h
+
//--------------------------------------------------------------------
+//
+// This is an Unreal actor script that demonstrates how to use
+// Programmer Sounds and an Audio Table in your game code.
+//
+// Programmer sounds allows the game code to receive a callback at a
+// sound-designer specified time and return a sound object to be
+// played within the event.
+//
+// The audio table is a group of audio files compressed in a Bank that
+// are not associated with any event and can be accessed by a string key.
+//
+// Together these two features allow for an efficient implementation of
+// dialogue systems where the sound designer can build a single template
+// event and different dialogue sounds can be played through it at runtime.
+//
+// This script will play one of three pieces of dialog through an event
+// on a key press from the player.
+//
+// This document assumes familiarity with Unreal Engine scripting. See
+// https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/
+// for resources on learning Unreal Engine scripting.
+//
+// For information on using FMOD example code in your own programs, visit
+// https://www.fmod.com/legal
+//
+//--------------------------------------------------------------------
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "GameFramework/Actor.h"
+#include "fmod.hpp"
+#include "FMODEvent.h"
+#include <FMODAudioComponent.h>
+#include "ProgrammerExample.generated.h"
+
+struct UserData
+{
+ FMOD :: System * coreSystem = nullptr ;
+ FMOD :: Studio :: System * studioSystem = nullptr ;
+ FString key = FString ();
+};
+
+/* Don't forget to change the project name to match your own */
+UCLASS ()
+class MYPROJECT_API AProgrammerExample : public AActor
+{
+ GENERATED_BODY ()
+
+public :
+ // Sets default values for this actor's properties
+ AProgrammerExample ();
+
+ // Path of the Programmer Instrument in the FMOD Project
+ UPROPERTY ( EditAnywhere )
+ UFMODEvent * dialogueEvent ;
+ UFUNCTION ( BlueprintCallable , category = "ProgrammerInstrumentFunction" )
+ void PlayDialogue ( FString key );
+protected :
+ UserData userData = UserData ();
+};
+
+
+
ProgrammerExample.cpp
+
// Fill out your copyright notice in the Description page of Project Settings.
+#include "ProgrammerExample.h"
+
+FMOD_RESULT F_CALLBACK StaticDialogueEventCallback ( FMOD_STUDIO_EVENT_CALLBACK_TYPE type , FMOD_STUDIO_EVENTINSTANCE * event , void * parameters );
+
+AProgrammerExample :: AProgrammerExample ()
+{
+ userData . studioSystem = IFMODStudioModule :: Get (). GetStudioSystem ( EFMODSystemContext :: Runtime );
+ userData . studioSystem -> getCoreSystem ( & userData . coreSystem );
+}
+
+void AProgrammerExample :: PlayDialogue ( FString key )
+{
+ FMOD :: Studio :: EventDescription * dialogueDescription = IFMODStudioModule :: Get (). GetEventDescription ( dialogueEvent , EFMODSystemContext :: Runtime );
+ FMOD :: Studio :: EventInstance * dialogueInstance = nullptr ;
+ dialogueDescription -> createInstance ( & dialogueInstance );
+
+ userData . key = key ;
+
+ dialogueInstance -> setUserData ( & userData );
+
+ dialogueInstance -> setCallback ( StaticDialogueEventCallback , FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND | FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND );
+
+ dialogueInstance -> start ();
+ dialogueInstance -> release ();
+}
+
+FMOD_RESULT F_CALLBACK StaticDialogueEventCallback ( FMOD_STUDIO_EVENT_CALLBACK_TYPE type , FMOD_STUDIO_EVENTINSTANCE * event , void * parameters )
+{
+ // Retrieving the instance
+ FMOD :: Studio :: EventInstance * instance = ( FMOD :: Studio :: EventInstance * ) event ;
+
+ // Retrieve the user data from the instance
+ UserData * context = nullptr ;
+ instance -> getUserData (( void ** ) & context );
+
+ // Switch on the current type of the callback
+ switch ( type )
+ {
+ case FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND :
+ {
+ FMOD_MODE soundMode = FMOD_LOOP_NORMAL | FMOD_CREATECOMPRESSEDSAMPLE | FMOD_NONBLOCKING ;
+ FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES * props = ( FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES * ) parameters ;
+
+ // Changing key from FString to const char*
+ const char * charKey = TCHAR_TO_ANSI ( * context -> key );
+
+ FMOD_STUDIO_SOUND_INFO info ;
+ FMOD_RESULT result = context -> studioSystem -> getSoundInfo ( charKey , & info );
+ if ( result != FMOD_OK )
+ {
+ break ;
+ }
+
+ FMOD :: Sound * sound = nullptr ;
+ result = context -> coreSystem -> createSound ( info . name_or_data , soundMode , & info . exinfo , & sound );
+ if ( result == FMOD_OK )
+ {
+ props -> sound = ( FMOD_SOUND * ) sound ;
+ props -> subsoundIndex = info . subsoundindex ;
+ }
+ break ;
+ }
+ case FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND :
+ {
+ FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES * props = ( FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES * ) parameters ;
+ FMOD :: Sound * sound = ( FMOD :: Sound * ) props -> sound ;
+ sound -> release ();
+ }
+ }
+ return FMOD_OK ;
+}
+
+
+
Following that, drag and drop the Actor into the Level Blueprint so that it can be triggered:
+
+
+
Also, when setting the name to an audio table entry, you will need to make sure the audio table bank is already loaded before the event starts.
+
The FMOD audio component only supports a single programmer sound per event. If you want to have an event that has multiple programmer sounds, each one playing a different sound, then you'll need to create the event directly via the FMOD API and provide your own callback. You can look at how the FMOD audio component programmer sound callback works and use that as a base for your own class.
+
+
These steps describe how to prepare your project for deployment. This is relevant to both the Launch option as well as the "File > Package Project" menu item.
+If any platforms require specific steps, they can be found in Platform Specifics .
+
+
The directory containing the built FMOD banks should be added to the "Additional Non-Asset Directories To Copy" list, and directories containing generated assets should be added to the "Additional Non-Asset Directories To Cook" list. You will be prompted to do this in the FMOD Studio settings pane of Unreal project settings ("Edit > Project Settings > FMOD Studio"):
+
+
This can also be done manually by selecting the "Edit > Project Settings..." menu item and navigating to the Packaging section from the left hand pane, under the Project heading and adding the bank output directory to the "Additional Non-Asset Directories To Copy" list.
+Generated assests can be manually added to the "Additional Non-Asset Directories To Cook" list in the same way.
+
+
When the bank output directory is added to the "Additional Non-Asset Directories To Copy" list the banks will be copied as loose files when packaging your project. This is the recommended approach. It is possible to have the banks added to Unreal's .PAK file by adding the bank output directory to the "Additional Non-Asset Directories to Package" list, but we no longer recommend this approach because adding the banks to the .PAK file can lead to the packaged project deadlocking in the filesystem.
+
When directories are included in the "Additional Non-Asset Directories To Cook" list Unreal's default cooking behaviour, cooking all maps during packaging, will no longer occur. If you want to re-enable this behaviour you can tick "Cook everything in the project content directory (ignore list of maps below)".
+
+
By default the directory containing banks for the "Desktop" platform is added to the "Additional Non-Asset Directories To Copy" list and the banks for the Desktop platform are the ones which will be available at runtime. This is usually correct for the Windows, Mac and Linux platforms.
+
For other platforms the relevant PlatformGame.ini
file can be edited so the correct platform-specific banks are copied instead. See Platform Specifics for details.
+
If you only have the Desktop banks and want to run on another platform, you can set Force Platform Name in the FMOD advanced settings to Desktop
.
+
+
The above directory name is relative to your Content directory. It is highly recommended that banks be placed within the content directory, as paths outside this directory will not deploy correctly to all platforms. For example:
+
+Mac doesn't allow support directories outside the content directory at all.
+Windows and Android have issues looking up directories outside the Content directory when used with packages.
+
+
This doesn't mean you need to put your whole Studio project inside the content directory. You can customize Studio by editing the Preferences and choosing a directory to export banks to, as described in the Working with Banks page.
+
The integration will load the platform bank files automatically. On PC it will load from FMOD/Desktop
but on Android and IOS it will look for banks under FMOD/Mobile
.
+
If you use FMOD as the directory to deploy and have multiple platform banks exported, then they will all be packaged up. To slim down your final package size, you may need to tweak the additional directories setting on a per platform basis. That way you only package FMOD/Mobile
for Android, FMOD/Desktop
for PC, FMOD/PS4
for PS4, etc.
+
+
You will need to make sure the plugins are deployed as well. Unreal deployment doesn't have access to the settings information so you will need to create an extra file that lists the plugins you want to deploy.
+
Create a file "plugins.txt" in the FMODStudio/Binaries/Platform/
directory. The text file should contain the plugin names (just the name without file extension).
+
For example, to deploy fmod_gain.dll on Win64 builds, create a file FMODStudio/Binaries/Win64/plugins.txt
with the following contents:
+
+
+
+
One issue to be aware of is where blueprints are serialized from disk too early, before any plugins are loaded. This can occur from the following code, which is included by default in example C++ projects constructor:
+
static ConstructorHelpers :: FClassFinder < APawn > PlayerPawnClassFinder ( TEXT ( "/Game/FirstPersonCPP/Blueprints/FirstPersonCharacter" ));
+
+
+
The finder will serialize the first person character blueprint, but any FMOD references will fail to load since the FMOD plugin has not been created yet. To make sure that the FMOD plugin is loaded first, add the line of code above the class finder.
+
IFMODStudioModule :: Get ();
+
+
+
+
By default FMOD Studio works side-by-side with the inbuilt Unreal audio device on the following platforms:
+
+Windows Desktop
+Universal Windows Platform
+Linux
+MacOS
+Android
+PS4
+Switch
+
+
Any of the platforms listed below will not work with the inbuilt Unreal audio:
+
+iOS / tvOS - Both Unreal and FMOD require exclusive control of the AudioSession to correctly handle interruptions.
+Xbox One / Xbox Series X|S - Both Unreal and FMOD will attempt to consume all of the available XMA resources, this will cause the second system to fail initialization.
+PS5 - Both Unreal and FMOD require system resources that can only be claimed once for the application.
+
+
To disable the Unreal audio while leaving the FMOD Studio audio, the standard Unreal ini file setting can be used.
+
For each required platform, add a new file /Config/{Platform}/{Platform}Engine.ini
with this section:
+
[Audio]
+AudioDeviceModuleName=
+AudioMixerModuleName=
+
+
+
The audio device can be disabled for every platform that you want to ship with.
+
+
Not all of the plugin files are required to be checked in to source control, below the necessary files are marked:
+
+
+
FMOD Banks cannot be added using the In-Editor source control, as the editor only interacts with UAssets, they need to be added to source control from outside of the UE Editor.
+
+
Other files/folders are optional and will depend on your teams setup.
+
+
From UE4.26 onwards, generated assets in the plugin will be serialized to disk. These files can be generated in two ways:
+
+
+Unreal Editor: By opening the Unreal Editor, the FMOD plugin will automatically load the FMOD Studio bank files and generate assets on disk.
+
+
+Commandlet : This can be used from commandline to generate assets on disk without opening the Unreal Editor.
+
+
+
+
The recommended way of dealing with generated assets is to exclude all generated assets from source control. This can help prevent source control locking/conflicts as the assets are generated locally when the editor is opened.
+
If you employ an automated build process that pulls directly from source control without running the Unreal Editor, the generated assets will need to be built explicitly as part of your build process. This can be done with the provided Commandlet .
+
+
While not recommended, it is possible to add the generated assets to source control. This can simplify your automated build process (no need to run the Commandlet) at the cost of complicating your source control workflow (possible locking/conflict issues).
+
+
+
When updating the banks, make sure to update the generated assets at the same time. This is to avoid conflicting checkouts with the Unreal Editor source control plugin.
+
+
+
From UE4.26 onwards, FMOD for Unreal now provides a Commandlet for generating the serialized UAssets without having to open the Editor.
+
{editor-executable} {ProjectPath.uproject} -run=FMODGenerateAssets [-rebuild]
+
+
+
+editor-executable: When using Unreal Engine 4, this will be UE4Editor-cmd.exe
. When using Unreal Engine 5, this will be UnrealEditor-cmd.exe
.
+rebuild: (Optional) Remove all current generated assets before building.
+
+
This can be especially useful for build machines that don't normally run the Editor at all, which is what normally triggers the assets to be built, and does not require the generated assets to be checked in to source control.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html
new file mode 100644
index 00000000..28ea44bb
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-200.html
@@ -0,0 +1,65 @@
+
+
+Welcome to FMOD for Unreal | New in FMOD for Unreal 2.00
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.00
+
+
+
This section describes the major features introduced in the 2.00 release. See the Detailed Revision History for information regarding each patch release.
+
General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.
+
+
The Studio API now supports global parameters. These parameters are controlled via the System parameter API and have a single value that is shared between all instances.
+
See the Global Parameters chapter of the FMOD API User Manual for more information.
+
New blueprint nodes can be found for getting and setting Global Parameters:
+
+
+
Bank sample data can now be encrypted using FMOD Studio. This implementation is an extension of the Core API FSB encryption feature.
+
See the Sample Data Encryption chapter of the FMOD API User Manual for more information.
+
To allow bank loading when used with the Studio API, set the key via FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey
. Then if some banks are unencrypted you can use the FMOD_STUDIO_LOAD_BANK_UNENCRYPTED
load flag to ignore the given key.
+
The FMOD for Unreal settings now have an added field for bank loading, Bank Encryption Key , which will set the FMOD_STUDIO_ADVANCEDSETTINGS::encryptionkey
for you.
+
+
+
The integration uses Parameters to pass Occlusion & Ambient information to Studio. The Parameters can be specified in the FMOD for Unreal settings:
+
+
+
The default Master Bank name has changed from "Master Bank.bank" to "Master.bank". If you are upgrading from an older version or you are using a different name, this will need to be updated in the Master Bank Name field of the FMOD Unreal Settings so that the integration can find it.
+
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html
new file mode 100644
index 00000000..f7ad8259
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-201.html
@@ -0,0 +1,54 @@
+
+
+Welcome to FMOD for Unreal | New in FMOD for Unreal 2.01
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.01
+
+
+
This section describes the major features introduced in the 2.01 release. See the Detailed Revision History for information regarding each patch release.
+
General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.
+
+
This release focused on improving general performance and fixing bugs with no significant changes to the FMOD for Unreal plugin.
+
+
This section describes any major changes that occurred in 2.00.xx leading up to the release of 2.01.
+
+
Added support for version 4.22, 4.23, 4.24, 4.25 and 4.25+.
+
+
Added support for Stadia, tvOS and Android x86_64.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html
new file mode 100644
index 00000000..084b28f0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome-whats-new-202.html
@@ -0,0 +1,55 @@
+
+
+Welcome to FMOD for Unreal | New in FMOD for Unreal 2.02
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
1. Welcome to FMOD for Unreal | New in FMOD for Unreal 2.02
+
+
+
This section describes the major features introduced in the 2.02 release. See the Detailed Revision History for information regarding each patch release.
+
General runtime features and improvements, including any API changes relevant to scripting are documented in the API what's new page.
+
+
This release focused on improving general performance and fixing bugs with no significant changes to the FMOD for Unreal plugin.
+
+
This section describes any major changes that occurred in 2.01.xx leading up to the release of 2.02.
+
+
Added support for version 4.25, 4.25+ and 4.26.
+
When upgrading to 4.26 refer to the user guide upgrade notes .
+
+
Added support for PS5 and Game Core.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html b/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html
new file mode 100644
index 00000000..b83ff703
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Docs/welcome.html
@@ -0,0 +1,56 @@
+
+
+Welcome to FMOD for Unreal
+
+
+
+
+
+
+
Unreal Integration 2.02
+
+
+
+
1. Welcome to FMOD for Unreal
+
FMOD for Unreal is a plugin that allows you to use the FMOD APIs and projects from FMOD Studio in your Unreal game.
+
+
The integration is compatible with public release versions of Unreal Engine 4.25, 4.25+, 4.26, 4.27, 5.0, 5.1.
+
Preview builds are not officially supported however you are able to build the plugin from source yourself.
+
+
The integration supports:
+
+Windows Desktop
+Linux
+MacOS
+iOS
+tvOS
+Android
+PS4
+PS5
+Xbox One
+Xbox Series X|S
+Switch
+
+
+
The integration itself is free, but you must have the appropriate FMOD License to release a title using FMOD Studio with Unreal. For more information about licensing see the FMOD sales page.
+
+
This section describes the major changes introduced in each new release. See the Detailed Revision History for information regarding each patch release.
+
+
+
+
+
+
diff --git a/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin b/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin
new file mode 100644
index 00000000..264f0c6a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/FMODStudio.uplugin
@@ -0,0 +1,28 @@
+{
+ "FileVersion" : 3,
+
+ "FriendlyName" : "FMOD Studio Integration",
+ "Version" : 20214,
+ "VersionName" : "2.02.14",
+ "CreatedBy" : "Firelight Technologies",
+ "CreatedByURL" : "http://fmod.com",
+ "Description" : "FMOD Studio Integration.",
+ "Category" : "Audio",
+ "EnabledByDefault" : true,
+
+ "Modules": [
+ {
+ "Name": "FMODStudio",
+ "Type": "Runtime",
+ "LoadingPhase": "PreDefault"
+ },
+ {
+ "Name": "FMODStudioEditor",
+ "Type": "Editor",
+ "LoadingPhase": "Default"
+ }
+ ],
+
+ "CanContainContent" : true,
+ "Installed" : true
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res
new file mode 100644
index 00000000..5358e14a
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response
new file mode 100644
index 00000000..bc892c7d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/Default.rc2.res.response
@@ -0,0 +1,74 @@
+/nologo
+/D_WIN64
+/l 0x409
+/I "."
+/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
+/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
+/DIS_PROGRAM=0
+/DUE_EDITOR=1
+/DENABLE_PGO_PROFILE=0
+/DUSE_VORBIS_FOR_STREAMING=1
+/DUSE_XMA2_FOR_STREAMING=1
+/DWITH_DEV_AUTOMATION_TESTS=1
+/DWITH_PERF_AUTOMATION_TESTS=1
+/DWITH_LOW_LEVEL_TESTS=0
+/DWITH_TESTS=1
+/DUNICODE
+/D_UNICODE
+/D__UNREAL__
+/DIS_MONOLITHIC=0
+/DWITH_ENGINE=1
+/DWITH_UNREAL_DEVELOPER_TOOLS=1
+/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
+/DWITH_APPLICATION_CORE=1
+/DWITH_COREUOBJECT=1
+/DWITH_VERSE=1
+/DUSE_STATS_WITHOUT_ENGINE=0
+/DWITH_PLUGIN_SUPPORT=0
+/DWITH_ACCESSIBILITY=1
+/DWITH_PERFCOUNTERS=1
+/DUSE_LOGGING_IN_SHIPPING=0
+/DWITH_LOGGING_TO_MEMORY=0
+/DUSE_CACHE_FREED_OS_ALLOCS=1
+/DUSE_CHECKS_IN_SHIPPING=0
+/DUSE_UTF8_TCHARS=0
+/DUSE_ESTIMATED_UTCNOW=0
+/DWITH_EDITOR=1
+/DWITH_IOSTORE_IN_EDITOR=1
+/DWITH_SERVER_CODE=1
+/DWITH_SERVER_CODE_TRUSTED=1
+/DWITH_SERVER_CODE_UNTRUSTED=0
+/DUE_FNAME_OUTLINE_NUMBER=0
+/DWITH_PUSH_MODEL=1
+/DWITH_CEF3=1
+/DWITH_LIVE_CODING=1
+/DWITH_CPP_MODULES=0
+/DWITH_CPP_COROUTINES=0
+/DWITH_PROCESS_PRIORITY_CONTROL=0
+/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
+/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
+/DUBT_COMPILED_PLATFORM=Win64
+/DUBT_COMPILED_TARGET=Editor
+/DUE_APP_NAME="UnrealEditor"
+/DNDIS_MINIPORT_MAJOR_VERSION=0
+/DWIN32=1
+/D_WIN32_WINNT=0x0601
+/DWINVER=0x0601
+/DPLATFORM_WINDOWS=1
+/DPLATFORM_MICROSOFT=1
+/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
+/DRHI_RAYTRACING=1
+/DNDEBUG=1
+/DUE_BUILD_DEVELOPMENT=1
+/DORIGINAL_FILE_NAME="UnrealEditor-FMODStudio.dll"
+/DBUILT_FROM_CHANGELIST=23901901
+/DBUILD_VERSION=++UE5+Release-5.1-CL-23901901
+/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
+/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
+/DPROJECT_PRODUCT_NAME="Third Person Game Template"
+/DPROJECT_PRODUCT_IDENTIFIER=hwanyoung2
+/fo "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\Default.rc2.res"
+"..\Build\Windows\Resources\Default.rc2"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.dep.json
new file mode 100644
index 00000000..bf964f90
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.dep.json
@@ -0,0 +1,853 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\private\\fmodambientsound.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch",
+ "Includes": [
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodambientsound.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodaudiocomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundattenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\attenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvefloat.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\richcurve.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\keyhandle.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\keyhandle.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\realcurve.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\indexedcurve.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\indexedcurve.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\realcurve.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\richcurve.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvebase.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curveownerinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packagereload.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\curvebase.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\curvefloat.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\attenuation.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioextensionplugin.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldformat.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiomixercore\\public\\audiomixer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiomixercore\\public\\audiomixerlog.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiomixercore\\public\\audiomixernulldevice.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\runnable.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\runnablethread.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiomixercore\\public\\audiomixertypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\configcacheini.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\configtypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\paths.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\buffervectoroperations.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dsp.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\signalprocessingmodule.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\paraminterpolator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\singlethreadrunnable.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldformat.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\modulemanager.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\boilerplate\\moduleboilerplate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiomixercore\\public\\audiodefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioproxyinitializer.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioextensionplugin.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioparameterinterfaceregistry.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\audioparameter.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\audioparameter.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\audioparametercontrollerinterface.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\audioparametercontrollerinterface.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audiolink\\audiolinkcore\\public\\audiolinksettingsabstract.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiolinkcore\\uht\\audiolinksettingsabstract.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundattenuation.generated.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturelightprofile.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\dynamicbufferallocator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\skyatmospherecommondata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\staticmeshcomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\meshcomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\primitivecomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\bodyinstance.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\physxuserdata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\bodyinstancecore.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\bodyinstancecore.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\bodyinstance.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navrelevantinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\ai\\navigationmodifier.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navlinkdefinition.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navlinkdefinition.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navrelevantinterface.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\hlod\\hlodbatchingpolicy.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\primitivecomponent.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\colorvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\staticmeshvertexdata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\staticmeshvertexdatainterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\staticmeshvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\positionvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\naniteresources.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\growonlyspanallocator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\memoryreadstream.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\raytracinginstance.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\canvastypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iwaveformtransformation.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iwaveformtransformation.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwave.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\isubmixbufferlistener.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiovolume.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\volume.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\brush.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\brush.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\volume.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\reverbsettings.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\reverbsettings.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiovolume.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\activesound.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodaudiocomponent.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\misc\\uobjecttoken.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\maperrors.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response
similarity index 86%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response
index 51f1b608..bd6d6d6b 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYWeapon.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.cpp.obj.response
@@ -1,24 +1,28 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAmbientSound.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime
+/I Runtime\MovieScene\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@@ -27,9 +31,6 @@
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -183,12 +184,10 @@
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
-/I Runtime\MovieScene\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
-/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
@@ -272,18 +271,11 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +285,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.lc.obj"
-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.cpp.obj"
+/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.cpp.dep.json"
/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json
new file mode 100644
index 00000000..df256611
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.dep.json
@@ -0,0 +1,850 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.gen.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch",
+ "Includes": [
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodambientsound.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodaudiocomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundattenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\attenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvefloat.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\richcurve.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\keyhandle.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\keyhandle.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\realcurve.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\indexedcurve.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\realcurve.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\richcurve.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvebase.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\curvefloat.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\attenuation.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioextensionplugin.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldformat.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\runnable.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\textureresource.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\serialization\\deriveddata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\renderassetupdate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scalability.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\consolemanager.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\fieldaccessor.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturelightprofile.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\dynamicbufferallocator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\skyatmospherecommondata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\staticmeshcomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\meshcomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\primitivecomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\bodyinstance.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\physxuserdata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\bodyinstancecore.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\bodyinstancecore.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\bodyinstance.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navrelevantinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\ai\\navigationmodifier.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navlinkdefinition.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navlinkdefinition.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navrelevantinterface.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\hlod\\hlodbatchingpolicy.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\primitivecomponent.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\colorvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\staticmeshvertexdata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\staticmeshvertexdatainterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\staticmeshvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\positionvertexbuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\rendering\\naniteresources.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\growonlyspanallocator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\memoryreadstream.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\raytracinginstance.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\canvastypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iwaveformtransformation.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iwaveformtransformation.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwave.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\isubmixbufferlistener.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiovolume.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\volume.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\brush.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\brush.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\volume.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\reverbsettings.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\reverbsettings.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiovolume.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\activesound.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodaudiocomponent.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response
similarity index 86%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response
index c1452f2d..08e0577f 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAmbientSound.gen.cpp.obj.response
@@ -1,24 +1,28 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT\FMODAmbientSound.gen.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime
+/I Runtime\MovieScene\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@@ -27,9 +31,6 @@
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -183,12 +184,10 @@
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
-/I Runtime\MovieScene\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
-/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
@@ -272,18 +271,11 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +285,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.lc.obj"
-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.gen.cpp.obj"
+/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAmbientSound.gen.cpp.dep.json"
/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json
new file mode 100644
index 00000000..471357e9
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.dep.json
@@ -0,0 +1,983 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\private\\fmodanimnotifyplay.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch",
+ "Includes": [
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodanimnotifyplay.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animnotifies\\animnotify.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnotifyqueue.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animtypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animlinkableelement.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animlinkableelement.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animenums.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animenums.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\blueprintfunctionlibrary.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\blueprintfunctionlibrary.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\ue5releasestreamobjectversion.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animtypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnodemessages.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotifyqueue.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotify.generated.h",
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodanimnotifyplay.generated.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\physicalanimationcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\bodysetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\aggregategeom.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\convexelem.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\shapeelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapeelem.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\convexelem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\levelsetelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\levelsetelem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\boxelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\boxelem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphereelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\sphereelem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\sphylelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\sphylelem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\taperedcapsuleelem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\taperedcapsuleelem.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\aggregategeom.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\bodysetupcore.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\bodysetupcore.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\factories.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\bodysetup.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\physicsasset.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\attributesruntime.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\iattributeblendoperator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\attributescontainer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\wrappedattribute.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\posewatchrenderdata.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response
similarity index 86%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response
index 7bac704f..235e7cff 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.cpp.obj.response
@@ -1,24 +1,28 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAnimNotifyPlay.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime
+/I Runtime\MovieScene\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@@ -27,9 +31,6 @@
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -183,12 +184,10 @@
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
-/I Runtime\MovieScene\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
-/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
@@ -272,18 +271,11 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +285,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.cpp.obj"
+/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODAnimNotifyPlay.cpp.dep.json"
/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json
new file mode 100644
index 00000000..17cdd5dc
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.dep.json
@@ -0,0 +1,36 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodanimnotifyplay.gen.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch",
+ "Includes": [
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodanimnotifyplay.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animnotifies\\animnotify.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnotifyqueue.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animtypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animlinkableelement.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animlinkableelement.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animenums.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animenums.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\blueprintfunctionlibrary.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\blueprintfunctionlibrary.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\ue5releasestreamobjectversion.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animtypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnodemessages.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotifyqueue.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotify.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodanimnotifyplay.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response
similarity index 86%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response
index f5e32f42..37b1da03 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAnimNotifyPlay.gen.cpp.obj.response
@@ -1,24 +1,28 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT\FMODAnimNotifyPlay.gen.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime
+/I Runtime\MovieScene\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@@ -27,9 +31,6 @@
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -183,12 +184,10 @@
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
-/I Runtime\MovieScene\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
-/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
@@ -272,18 +271,11 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +285,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
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/Zc:inline
/nologo
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.cpp.dep.json
new file mode 100644
index 00000000..212dc453
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.gen.cpp.dep.json
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index 00000000..037175f5
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAsset.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.cpp.dep.json
new file mode 100644
index 00000000..02596d26
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetLookup.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.dep.json
new file mode 100644
index 00000000..15125619
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.obj.response
new file mode 100644
index 00000000..d2f88775
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAssetTable.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.cpp.dep.json
new file mode 100644
index 00000000..95bbf190
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.cpp.obj.response
new file mode 100644
index 00000000..fb1ee896
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.gen.cpp.dep.json
new file mode 100644
index 00000000..7882f5aa
--- /dev/null
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+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.gen.cpp.obj.response
new file mode 100644
index 00000000..2f14cdb7
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODAudioComponent.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBank.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBank.cpp.dep.json
new file mode 100644
index 00000000..f6ee1fbe
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBank.cpp.dep.json
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+ "Includes": [
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodbank.generated.h",
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+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBank.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBank.cpp.obj.response
new file mode 100644
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBankLookup.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBankLookup.gen.cpp.dep.json
new file mode 100644
index 00000000..e0637ce3
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBankLookup.gen.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBankLookup.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBankLookup.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.cpp.dep.json
new file mode 100644
index 00000000..a15b22e0
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.cpp.obj.response
new file mode 100644
index 00000000..01726140
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.gen.cpp.dep.json
new file mode 100644
index 00000000..0db27a87
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.gen.cpp.obj.response
new file mode 100644
index 00000000..0d6869ef
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODBlueprintStatics.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEvent.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEvent.gen.cpp.dep.json
new file mode 100644
index 00000000..05d399fa
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEvent.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEvent.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.cpp.obj.response
new file mode 100644
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.gen.cpp.dep.json
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index 00000000..f5a166e2
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSection.gen.cpp.obj.response
new file mode 100644
index 00000000..4798d41f
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\audiovolume.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\volume.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\volume.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\reverbsettings.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodaudiocomponent.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodambientsound.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetrackimplementation.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetrackimplementation.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtemplate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtrack.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationtrack.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationtemplate.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response
similarity index 86%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response
index bb10881a..5a51247a 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.cpp.obj.response
@@ -1,24 +1,28 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp"
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+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
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/I Runtime
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-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@@ -27,9 +31,6 @@
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -183,12 +184,10 @@
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
-/I Runtime\MovieScene\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
-/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
@@ -272,18 +271,11 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +285,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.lc.obj"
-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\PCH.FMODStudio.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\FMODEventControlSectionTemplate.cpp.obj"
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/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.dep.json
new file mode 100644
index 00000000..32130403
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.dep.json
@@ -0,0 +1,162 @@
+{
+ "Version": "1.2",
+ "Data": {
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+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h.pch",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlSectionTemplate.gen.cpp.obj.response
new file mode 100644
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.dep.json
new file mode 100644
index 00000000..ef40308a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.dep.json
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+ "ImportedHeaderUnits": []
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+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.obj.response
new file mode 100644
index 00000000..5850cee7
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.gen.cpp.dep.json
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index 00000000..8f723139
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventControlTrack.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.cpp.dep.json
new file mode 100644
index 00000000..889eaade
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.cpp.obj.response
new file mode 100644
index 00000000..82d38317
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.gen.cpp.dep.json
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+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenesectionchanneloverrideregistry.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescene3dtransformsection.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneparametersection.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneparametertemplate.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodeventparametersectiontemplate.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.gen.cpp.obj.response
new file mode 100644
index 00000000..f82225c1
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterSectionTemplate.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.cpp.dep.json
new file mode 100644
index 00000000..7faae653
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.cpp.obj.response
new file mode 100644
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.gen.cpp.dep.json
new file mode 100644
index 00000000..258461f8
--- /dev/null
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneparametersection.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenenameabletrack.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenenameabletrack.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\compilation\\imoviescenetracktemplateproducer.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviescenetracktemplateproducer.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodeventparametertrack.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.gen.cpp.obj.response
new file mode 100644
index 00000000..3b671504
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODEventParameterTrack.gen.cpp.obj.response
@@ -0,0 +1,332 @@
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODFileCallbacks.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODFileCallbacks.cpp.dep.json
new file mode 100644
index 00000000..91f6c9f6
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODFileCallbacks.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODFileCallbacks.cpp.obj.response
new file mode 100644
index 00000000..6e77c842
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODFileCallbacks.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODListener.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODListener.cpp.dep.json
new file mode 100644
index 00000000..5c4efa00
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODListener.cpp.dep.json
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new file mode 100644
index 00000000..54deb392
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.cpp.dep.json
new file mode 100644
index 00000000..06d88c53
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.cpp.dep.json
@@ -0,0 +1,19 @@
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+ "ProvidedModule": "",
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+ "Includes": [
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodport.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\modulemanager.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.cpp.obj.response
new file mode 100644
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.gen.cpp.dep.json
new file mode 100644
index 00000000..ce81f130
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODPort.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.cpp.dep.json
new file mode 100644
index 00000000..7e9c1c59
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.gen.cpp.dep.json
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODSnapshot.gen.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODStudioModule.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODStudioModule.cpp.dep.json
new file mode 100644
index 00000000..f36fac74
--- /dev/null
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\playercameramanager.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\inputcomponent.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\inputcomponent.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\forcefeedbackeffect.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\forcefeedbackeffect.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\applicationcore\\public\\genericplatform\\iinputinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\physics\\asyncphysicsdata.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\worldpartition\\worldpartitionstreamingsource.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\worldpartitionstreamingsource.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playercontroller.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\media\\public\\imediaclock.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\media\\public\\imediaclocksink.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\media\\public\\imediamodule.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\timermanager.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_errors.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODStudioModule.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODStudioModule.cpp.obj.response
new file mode 100644
index 00000000..cc6b3768
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODStudioModule.cpp.obj.response
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodvca.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response
new file mode 100644
index 00000000..f6d98aae
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/FMODVCA.gen.cpp.obj.response
@@ -0,0 +1,332 @@
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT\FMODVCA.gen.cpp"
+/I .
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
+/I Runtime
+/I Runtime\MovieScene\Public
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
+/I ..\Shaders\Shared
+/I Runtime\Engine\Classes
+/I Runtime\Engine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
+/I Runtime\CoreOnline\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\ImageCore\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
+/I Runtime\JsonUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
+/I Runtime\Slate\Public
+/I Runtime\ImageWrapper\Public
+/I ThirdParty
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\SkeletalMeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
+/I Runtime\AnimationCore\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
+/I Runtime\Experimental
+/I Runtime\Experimental\Chaos\Public
+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I Runtime\GeometryCore\Public
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
+/I Runtime\AudioLink
+/I Runtime\AudioLink\AudioLinkCore\Public
+/I Runtime\Networking\Public
+/I Developer
+/I Developer\TextureBuildUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
+/I Editor
+/I Programs\UnrealLightmass\Public
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer\DirectoryWatcher\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
+/I Editor\Documentation\Public
+/I Editor\MainFrame\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor\EditorFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
+/I Runtime\TypedElementFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
+/I Runtime\TypedElementRuntime\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
+/I Developer\SourceControl\Public
+/I Developer\UncontrolledChangelists\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
+/I Runtime\AutomationTest\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
+/I Runtime\AudioLink\AudioLinkEngine\Public
+/I Developer\TargetPlatform\Public
+/I Developer\TextureFormat\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
+/I Runtime\HeadMountedDisplay\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
+/I Editor\VREditor
+/I Editor\VREditor\Public
+/I Editor\CommonMenuExtensions\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
+/I Runtime\Landscape\Classes
+/I Runtime\Landscape\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
+/I Editor\PropertyEditor\Public
+/I Editor\ActorPickerMode\Public
+/I Editor\SceneDepthPickerMode\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
+/I Editor\EditorConfig\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
+/I Editor\DetailCustomizations\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
+/I Editor\ClassViewer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
+/I Editor\GraphEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
+/I Editor\StructViewer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
+/I Editor\ContentBrowser\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
+/I Developer\AssetTools\Public
+/I Developer\Merge\Public
+/I Developer\CollectionManager\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
+/I Editor\ContentBrowserData\Public
+/I ThirdParty\libSampleRate\Public
+/I Runtime\NetworkFileSystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
+/I Runtime\UMG\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
+/I Runtime\MovieSceneTracks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
+/I Runtime\TimeManagement\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
+/I Runtime\Experimental\Animation
+/I Runtime\Experimental\Animation\Constraints\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
+/I Runtime\PropertyPath\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
+/I Runtime\NavigationSystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT
+/I Runtime\Experimental\GeometryCollectionEngine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
+/I Runtime\MaterialShaderQualitySettings\Classes
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
+/I Runtime\Experimental\FieldSystem\Source
+/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
+/I Runtime\Experimental\ChaosSolverEngine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT
+/I Runtime\Experimental\Dataflow
+/I Runtime\Experimental\Dataflow\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
+/I Runtime\Experimental\Dataflow\Engine\Public
+/I Developer\MeshBuilder\Public
+/I Runtime\MeshUtilitiesCommon\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT
+/I Editor\ToolMenusEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
+/I Developer\ToolMenus\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
+/I Editor\StatusBar\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
+/I Runtime\Interchange
+/I Runtime\Interchange\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
+/I Runtime\Interchange\Engine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
+/I Developer\DeveloperToolSettings\Classes
+/I Developer\DeveloperToolSettings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
+/I Editor\SubobjectDataInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
+/I Editor\SubobjectEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
+/I Developer\PhysicsUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
+/I Developer\ToolWidgets\Public
+/I Runtime\Windows
+/I Editor\AssetTagsEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
+/I Editor\AddContentDialog\Public
+/I Developer\MeshUtilities\Public
+/I Developer\MeshMergeUtilities\Public
+/I Developer\HierarchicalLODUtilities\Public
+/I Developer\MeshReductionInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT
+/I Editor\SkeletalMeshEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT
+/I Editor\Persona\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT
+/I Editor\SkeletonEditor\Public
+/I Developer\AnimationWidgets\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT
+/I Editor\AnimationEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT
+/I Editor\AdvancedPreviewScene\Public
+/I Editor\KismetCompiler\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT
+/I Runtime\GameplayTasks\Classes
+/I Runtime\GameplayTasks\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
+/I Runtime\AIModule\Public
+/I Runtime\AIModule\Classes
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
+/I Runtime\Experimental\Iris
+/I Runtime\Experimental\Iris\Stub\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
+/I Runtime\MovieSceneCapture\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
+/I Developer\AnimationDataController\Public
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+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
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+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
+/external:W0
+/external:I ThirdParty\mimalloc\include
+/external:I ThirdParty\LibTiff\Source\Win64
+/external:I ThirdParty\LibTiff\Source
+/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
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+/D_DISABLE_EXTENDED_ALIGNED_STORAGE
+/source-charset:utf-8
+/execution-charset:utf-8
+/Ob2
+/fastfail
+/Ox
+/Ot
+/GF
+/errorReport:prompt
+/EHsc
+/DPLATFORM_EXCEPTIONS_DISABLED=0
+/Z7
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+/bigobj
+/fp:fast
+/Zo
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json
new file mode 100644
index 00000000..5a2fc05f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp
new file mode 100644
index 00000000..f42ff643
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.cpp
@@ -0,0 +1,2 @@
+// Compiler: 14.33.31631
+#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h
new file mode 100644
index 00000000..918fd32e
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h
@@ -0,0 +1,376 @@
+// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
+#define UE_PROJECT_NAME hwanyoung2
+#define UE_TARGET_NAME hwanyoung2Editor
+#define FMODSTUDIO_LINK_LOGGING 1
+#define UE_MODULE_NAME "FMODStudio"
+#define UE_PLUGIN_NAME "FMODStudio"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define MOVIESCENE_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define COREUOBJECT_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ASSETREGISTRY_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define FMODSTUDIO_LINK_LOGGING 1
+#define FMODSTUDIO_API DLLEXPORT
+#define MEDIA_API DLLIMPORT
+#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json
new file mode 100644
index 00000000..297c07bc
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.dep.json
@@ -0,0 +1,634 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.cpp",
+ "ProvidedModule": "",
+ "Includes": [
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudio\\pch.fmodstudio.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\private\\fmodstudioprivatepch.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coreminimal.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coretypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\build.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\sal.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\concurrencysal.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\corefwd.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.obj.response
new file mode 100644
index 00000000..0197d844
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/UnrealEditor-FMODStudio.dll.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/UnrealEditor-FMODStudio.dll.response
new file mode 100644
index 00000000..533f01b6
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/UnrealEditor-FMODStudio.dll.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/AssetTypeActions_FMODEvent.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/AssetTypeActions_FMODEvent.cpp.obj.response
new file mode 100644
index 00000000..629e4aa1
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.cpp.dep.json
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new file mode 100644
index 00000000..a46f9f3b
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.gen.cpp.dep.json
new file mode 100644
index 00000000..a954472b
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\hlod\\hlodbatchingpolicy.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\primitivecomponent.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ismcomponentdescriptor.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismpartitionclient.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ismpartitionclient.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\ismpartition\\ismpartitioninstancemanager.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ismpartitioninstancemanager.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\instances\\instancedplacementhash.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\hashbuilder.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\instancedstaticmeshdelegates.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\sminstanceelementid.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\instancedplacementclientinfo.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\editorframework\\uht\\assetfactoryinterface.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\actorfactory.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudioeditor\\uht\\fmodambientsoundactorfactory.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.gen.cpp.obj.response
new file mode 100644
index 00000000..95a59d69
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAmbientSoundActorFactory.gen.cpp.obj.response
@@ -0,0 +1,352 @@
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAssetBuilder.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAssetBuilder.cpp.dep.json
new file mode 100644
index 00000000..417aeed6
--- /dev/null
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+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAssetBuilder.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAssetBuilder.cpp.obj.response
new file mode 100644
index 00000000..8055c7a9
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAssetBuilder.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentDetails.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentDetails.cpp.dep.json
new file mode 100644
index 00000000..931fca02
--- /dev/null
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+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentDetails.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentDetails.cpp.obj.response
new file mode 100644
index 00000000..90688553
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentDetails.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentVisualizer.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentVisualizer.cpp.dep.json
new file mode 100644
index 00000000..37da2c03
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentVisualizer.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentVisualizer.cpp.obj.response
new file mode 100644
index 00000000..b96ceea5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODAudioComponentVisualizer.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODBankUpdateNotifier.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODBankUpdateNotifier.cpp.dep.json
new file mode 100644
index 00000000..b5814ee2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODBankUpdateNotifier.cpp.dep.json
@@ -0,0 +1,21 @@
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+ "ProvidedModule": "",
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+ "Includes": [
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+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODBankUpdateNotifier.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODBankUpdateNotifier.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.dep.json
new file mode 100644
index 00000000..aec36310
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.dep.json
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\dataasset.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedassetasynccompileutils.h",
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedassetcommon.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeleton.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animcurvetypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animsequencebase.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnotifyqueue.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animnodemessages.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animnotifyqueue.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\animdatamodelnotifycollector.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\animdatanotifications.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\curveidentifier.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\curveidentifier.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\attributeidentifier.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\attributeidentifier.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animdatanotifications.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\ianimationdatacontroller.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ianimationdatacontroller.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animsequencebase.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animcompressiontypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\bonepose.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animstats.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\animation\\animmtstats.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\base64.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\async\\mappedfilehandle.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformfilemanager.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animcompressiontypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\customattributes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\stringcurve.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\stringcurve.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\simplecurve.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\simplecurve.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\customattributes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\attributecurve.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\wrappedattribute.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\iattributeblendoperator.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\attributecurve.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\animdatamodel.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animdatamodel.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animsequence.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\inodeandchannelmappings.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\inodeandchannelmappings.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\editorstyle\\public\\editorstyleset.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.obj.response
new file mode 100644
index 00000000..8449c689
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODChannelEditors.cpp.obj.response
@@ -0,0 +1,352 @@
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventControlTrackEditor.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventControlTrackEditor.cpp.dep.json
new file mode 100644
index 00000000..6f664de7
--- /dev/null
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+ "e:\\ue_5.1\\engine\\source\\runtime\\timemanagement\\public\\framenumbertimeevaluator.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\sequencercore\\public\\timetopixel.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventControlTrackEditor.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventControlTrackEditor.cpp.obj.response
new file mode 100644
index 00000000..fef2432c
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventControlTrackEditor.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.dep.json
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\leveleditorviewportsettings.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\compilationresult.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetplatform.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetdevice.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\targetdeviceid.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetdevicesocket.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetplatformmanagermodule.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\playineditordatatypes.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\playineditordatatypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\editorsubsystem\\public\\editorsubsystem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\editorsubsystem\\uht\\editorsubsystem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\classes\\editor\\assetreferencefilter.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\editorengine.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\subsystems\\importsubsystem.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\importsubsystem.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\subsystems\\asseteditorsubsystem.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\namepermissionlist.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\unrealed\\uht\\asseteditorsubsystem.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodevent.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodasset.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodasset.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodevent.generated.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\public\\fmodstudioeditormodule.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\modulemanager.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\modules\\boilerplate\\moduleboilerplate.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodstudiomodule.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmodutils.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_studio.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod.hpp",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sfmodeventeditorpanel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\docking\\sdocktab.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response
similarity index 82%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response
index 18429ea5..301ee9ad 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYManualPickUp.gen.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventEditor.cpp.obj.response
@@ -1,35 +1,62 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYManualPickUp.gen.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODEventEditor.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
+/I Developer
+/I Developer\AssetTools\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor
+/I Editor\EditorFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
+/I Runtime\TypedElementFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
+/I Runtime\TypedElementRuntime\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
+/I Programs\UnrealLightmass\Public
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer\DirectoryWatcher\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
+/I Editor\Documentation\Public
+/I Editor\MainFrame\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
-/I Runtime\ApplicationCore\Public
-/I Runtime\RHI\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ImageCore\Public
-/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
-/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -41,8 +68,6 @@
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
-/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
@@ -62,8 +87,6 @@
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
-/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
@@ -90,29 +113,26 @@
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
-/I Developer
/I Developer\TextureBuildUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
-/I Editor
-/I Programs\UnrealLightmass\Public
-/I Editor\UnrealEd\Classes
-/I Editor\UnrealEd\Public
-/I Developer\DirectoryWatcher\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
-/I Editor\Documentation\Public
-/I Editor\MainFrame\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
+/I Runtime\Experimental\Iris
+/I Runtime\Experimental\Iris\Stub\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I Developer\TextureFormat\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
+/I Runtime\MovieSceneCapture\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
+/I Developer\AnimationDataController\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
-/I Editor\EditorFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
-/I Editor\EditorSubsystem\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
-/I Runtime\InteractiveToolsFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
-/I Runtime\TypedElementFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
-/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
@@ -138,13 +158,8 @@
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
/I Runtime\AudioLink\AudioLinkEngine\Public
-/I Developer\TargetPlatform\Public
-/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
@@ -173,9 +188,6 @@
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
-/I Developer\AssetTools\Public
-/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
@@ -230,9 +242,6 @@
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
-/I Editor\Kismet\Classes
-/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
@@ -263,27 +272,30 @@
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
-/I Runtime\ClothingSystemRuntimeInterface\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
-/I Runtime\Experimental\Iris
-/I Runtime\Experimental\Iris\Stub\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
-/I Runtime\MovieSceneCapture\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
-/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I Developer\Merge\Public
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT
+/I Runtime\LevelSequence\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT
+/I Editor\MovieSceneTools\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT
+/I Editor\Sequencer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT
+/I Editor\SceneOutliner\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT
+/I Editor\CurveEditor\Public
+/I Editor\SequencerWidgets\Public
+/I Editor\SequencerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT
+/I Editor\EditorWidgets\Public
+/I Editor\WorkspaceMenuStructure\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +305,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.lc.obj"
-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.obj"
+/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.dep.json"
/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json
new file mode 100644
index 00000000..7ba8e1ce
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.dep.json
@@ -0,0 +1,728 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sequencer\\fmodeventparametertrackeditor.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h.pch",
+ "Includes": [
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\sequencer\\fmodeventparametertrackeditor.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodambientsound.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodaudiocomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\launch\\resources\\version.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\sound\\soundattenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\attenuation.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvefloat.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curvebase.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\curves\\curveownerinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packagereload.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODEventParameterTrackEditor.cpp.obj.response
new file mode 100644
index 00000000..7ed35c14
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.dep.json
new file mode 100644
index 00000000..2d8adb63
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.dep.json
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+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platformfilemanager.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\classes\\fmodassetbuilder.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.obj.response
new file mode 100644
index 00000000..c9c7ae5f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.cpp.obj.response
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.gen.cpp.dep.json
new file mode 100644
index 00000000..24d46b7d
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+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\commandlets\\commandlet.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODGenerateAssetsCommandlet.gen.cpp.obj.response
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+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\mpscqueue.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstyleasset.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstylecontainerbase.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstylecontainerinterface.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstylecontainerinterface.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstylecontainerbase.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstyleasset.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\sboxpanel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\spanel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\layout\\arrangedchildren.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\soverlay.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\corestyle.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\fastupdate\\slateinvalidationroot.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailcategorybuilder.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\slatedelegates.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailcustomnodebuilder.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailbuildertypes.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detaillayoutbuilder.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\idetailpropertyrow.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\detailwidgetrow.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sspacer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\sleafwidget.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\classes\\fmodsettings.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_common.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_codec.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_dsp_effects.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudio\\public\\fmod\\fmod_output.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudio\\uht\\fmodsettings.generated.h",
+ "e:\\ue_5.1\\engine\\source\\developer\\developertoolsettings\\classes\\settings\\projectpackagingsettings.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\developertoolsettings\\uht\\projectpackagingsettings.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sborder.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\swidgetswitcher.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\widgets\\images\\simage.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\text\\stextblock.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textlayout.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textrunrenderer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\textlinehighlight.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\irun.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\shapedtextcachefwd.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\textlayout.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sbutton.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response
similarity index 82%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response
index 1fe62975..30460e22 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.init.gen.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODSettingsCustomization.cpp.obj.response
@@ -1,35 +1,62 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.init.gen.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODSettingsCustomization.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
+/I Developer
+/I Developer\AssetTools\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor
+/I Editor\EditorFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
+/I Runtime\TypedElementFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
+/I Runtime\TypedElementRuntime\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
+/I Programs\UnrealLightmass\Public
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer\DirectoryWatcher\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
+/I Editor\Documentation\Public
+/I Editor\MainFrame\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
-/I Runtime\ApplicationCore\Public
-/I Runtime\RHI\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ImageCore\Public
-/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
-/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -41,8 +68,6 @@
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
-/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
@@ -62,8 +87,6 @@
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
-/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
@@ -90,29 +113,26 @@
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
-/I Developer
/I Developer\TextureBuildUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
-/I Editor
-/I Programs\UnrealLightmass\Public
-/I Editor\UnrealEd\Classes
-/I Editor\UnrealEd\Public
-/I Developer\DirectoryWatcher\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
-/I Editor\Documentation\Public
-/I Editor\MainFrame\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
+/I Runtime\Experimental\Iris
+/I Runtime\Experimental\Iris\Stub\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I Developer\TextureFormat\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
+/I Runtime\MovieSceneCapture\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
+/I Developer\AnimationDataController\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
-/I Editor\EditorFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
-/I Editor\EditorSubsystem\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
-/I Runtime\InteractiveToolsFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
-/I Runtime\TypedElementFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
-/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
@@ -138,13 +158,8 @@
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
/I Runtime\AudioLink\AudioLinkEngine\Public
-/I Developer\TargetPlatform\Public
-/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
@@ -173,9 +188,6 @@
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
-/I Developer\AssetTools\Public
-/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
@@ -230,9 +242,6 @@
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
-/I Editor\Kismet\Classes
-/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
@@ -263,27 +272,30 @@
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
-/I Runtime\ClothingSystemRuntimeInterface\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
-/I Runtime\Experimental\Iris
-/I Runtime\Experimental\Iris\Stub\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
-/I Runtime\MovieSceneCapture\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
-/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I Developer\Merge\Public
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT
+/I Runtime\LevelSequence\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT
+/I Editor\MovieSceneTools\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT
+/I Editor\Sequencer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT
+/I Editor\SceneOutliner\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT
+/I Editor\CurveEditor\Public
+/I Editor\SequencerWidgets\Public
+/I Editor\SequencerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT
+/I Editor\EditorWidgets\Public
+/I Editor\WorkspaceMenuStructure\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +305,11 @@
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
-/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.lc.obj"
-/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.dep.lc.json"
+/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"
+/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h"
+/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.pch"
+/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODSettingsCustomization.cpp.obj"
+/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODSettingsCustomization.cpp.dep.json"
/Zc:inline
/nologo
/Oi
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.dep.json
new file mode 100644
index 00000000..3d990dd2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.dep.json
@@ -0,0 +1,15 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\inc\\fmodstudioeditor\\uht\\fmodstudioeditor.init.gen.cpp",
+ "ProvidedModule": "",
+ "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h.pch",
+ "Includes": [
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\generatedcppincludes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\metadata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\textproperty.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response
new file mode 100644
index 00000000..7c32f9c2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditor.init.gen.cpp.obj.response
@@ -0,0 +1,352 @@
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT\FMODStudioEditor.init.gen.cpp"
+/I .
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
+/I Runtime
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
+/I Developer
+/I Developer\AssetTools\Public
+/I Runtime\TraceLog\Public
+/I Runtime\Core\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
+/I Runtime\CoreUObject\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditorModule.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioEditorModule.cpp.dep.json
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index 00000000..ebb69b51
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioStyle.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioStyle.cpp.dep.json
new file mode 100644
index 00000000..3182210f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioStyle.cpp.dep.json
@@ -0,0 +1,30 @@
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+ "ProvidedModule": "",
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+ "Includes": [
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+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatestyle.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\styledefaults.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\paths.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\brushes\\slatenoresource.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\islatestyle.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\brushes\\slateborderbrush.h",
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+ "e:\\ue_5.1\\engine\\source\\editor\\editorstyle\\public\\editorstyleset.h",
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\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioStyle.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/FMODStudioStyle.cpp.obj.response
new file mode 100644
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
+/I Runtime\Slate\Public
+/I Runtime\ImageWrapper\Public
+/I ThirdParty
+/I Runtime\Messaging\Public
+/I Runtime\MessagingCommon\Public
+/I Runtime\RenderCore\Public
+/I Runtime\Analytics
+/I Runtime\Analytics\AnalyticsET\Public
+/I Runtime\Analytics\Analytics\Public
+/I Runtime\Sockets\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
+/I Runtime\EngineMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
+/I Runtime\EngineSettings\Classes
+/I Runtime\EngineSettings\Public
+/I Runtime\SynthBenchmark\Public
+/I Runtime\Renderer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT
+/I Runtime\GameplayTags\Classes
+/I Runtime\GameplayTags\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
+/I Runtime\DeveloperSettings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
+/I Runtime\PacketHandlers
+/I Runtime\PacketHandlers\PacketHandler\Classes
+/I Runtime\PacketHandlers\PacketHandler\Public
+/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
+/I Runtime\AudioPlatformConfiguration\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
+/I Runtime\StaticMeshDescription\Public
+/I Runtime\SkeletalMeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
+/I Runtime\AnimationCore\Public
+/I Runtime\PakFile\Public
+/I Runtime\RSA\Public
+/I Runtime\NetworkReplayStreaming
+/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
+/I Runtime\PhysicsCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
+/I Runtime\Experimental
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+/I Runtime\Experimental\ChaosCore\Public
+/I ThirdParty\Intel
+/I Runtime\Experimental\Voronoi\Public
+/I Runtime\GeometryCore\Public
+/I Runtime\SignalProcessing\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
+/I Runtime\AudioExtensions\Public
+/I Runtime\AudioMixerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
+/I Runtime\AudioLink
+/I Runtime\AudioLink\AudioLinkCore\Public
+/I Runtime\Networking\Public
+/I Developer\TextureBuildUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
+/I Runtime\Experimental\Iris
+/I Runtime\Experimental\Iris\Stub\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I Developer\TextureFormat\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
+/I Runtime\MovieSceneCapture\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
+/I Developer\AnimationDataController\Public
+/I Runtime\Projects\Public
+/I Runtime\SandboxFile\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
+/I Developer\SourceControl\Public
+/I Developer\UncontrolledChangelists\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
+/I Editor\UnrealEdMessages\Classes
+/I Editor\UnrealEdMessages\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
+/I Developer\GameplayDebugger\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
+/I Editor\BlueprintGraph\Classes
+/I Editor\BlueprintGraph\Public
+/I Runtime\Online
+/I Runtime\Online\HTTP\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
+/I Developer\FunctionalTesting\Classes
+/I Developer\FunctionalTesting\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
+/I Developer\AutomationController\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
+/I Runtime\AutomationTest\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
+/I Developer\Localization\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
+/I Editor\AudioEditor\Classes
+/I Editor\AudioEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
+/I Runtime\AudioLink\AudioLinkEngine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
+/I Editor\LevelEditor\Public
+/I Developer\Settings\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT
+/I Runtime\HeadMountedDisplay\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT
+/I Editor\VREditor
+/I Editor\VREditor\Public
+/I Editor\CommonMenuExtensions\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT
+/I Runtime\Landscape\Classes
+/I Runtime\Landscape\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT
+/I Editor\PropertyEditor\Public
+/I Editor\ActorPickerMode\Public
+/I Editor\SceneDepthPickerMode\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
+/I Editor\EditorConfig\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
+/I Editor\DetailCustomizations\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
+/I Editor\ClassViewer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
+/I Editor\GraphEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
+/I Editor\StructViewer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
+/I Editor\ContentBrowser\Public
+/I Developer\CollectionManager\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
+/I Editor\ContentBrowserData\Public
+/I ThirdParty\libSampleRate\Public
+/I Runtime\NetworkFileSystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
+/I Runtime\UMG\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
+/I Runtime\MovieScene\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
+/I Runtime\NavigationSystem\Public
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
+/I Runtime\MaterialShaderQualitySettings\Classes
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
+/I Runtime\Experimental\FieldSystem\Source
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
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+/I Developer\MeshBuilder\Public
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
+/I Developer\ToolMenus\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
+/I Editor\StatusBar\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
+/I Runtime\Interchange
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
+/I Runtime\Interchange\Engine\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
+/I Developer\DeveloperToolSettings\Classes
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
+/I Editor\SubobjectEditor\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
+/I Developer\PhysicsUtilities\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
+/I Developer\ToolWidgets\Public
+/I Runtime\Windows
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
+/I Editor\AddContentDialog\Public
+/I Developer\MeshUtilities\Public
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+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json
new file mode 100644
index 00000000..5a2fc05f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/LiveCodingInfo.json
@@ -0,0 +1,5 @@
+{
+ "RemapUnityFiles":
+ {
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp
new file mode 100644
index 00000000..11d42b62
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.cpp
@@ -0,0 +1,2 @@
+// Compiler: 14.33.31631
+#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h
new file mode 100644
index 00000000..429746f2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h
@@ -0,0 +1,386 @@
+// PCH for D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h
+// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
+#define IS_PROGRAM 0
+#define UE_EDITOR 1
+#define ENABLE_PGO_PROFILE 0
+#define USE_VORBIS_FOR_STREAMING 1
+#define USE_XMA2_FOR_STREAMING 1
+#define WITH_DEV_AUTOMATION_TESTS 1
+#define WITH_PERF_AUTOMATION_TESTS 1
+#define WITH_LOW_LEVEL_TESTS 0
+#define WITH_TESTS 1
+#define UNICODE 1
+#define _UNICODE 1
+#define __UNREAL__ 1
+#define IS_MONOLITHIC 0
+#define WITH_ENGINE 1
+#define WITH_UNREAL_DEVELOPER_TOOLS 1
+#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
+#define WITH_APPLICATION_CORE 1
+#define WITH_COREUOBJECT 1
+#define WITH_VERSE 1
+#define USE_STATS_WITHOUT_ENGINE 0
+#define WITH_PLUGIN_SUPPORT 0
+#define WITH_ACCESSIBILITY 1
+#define WITH_PERFCOUNTERS 1
+#define USE_LOGGING_IN_SHIPPING 0
+#define WITH_LOGGING_TO_MEMORY 0
+#define USE_CACHE_FREED_OS_ALLOCS 1
+#define USE_CHECKS_IN_SHIPPING 0
+#define USE_UTF8_TCHARS 0
+#define USE_ESTIMATED_UTCNOW 0
+#define WITH_EDITOR 1
+#define WITH_IOSTORE_IN_EDITOR 1
+#define WITH_SERVER_CODE 1
+#define WITH_SERVER_CODE_TRUSTED 1
+#define WITH_SERVER_CODE_UNTRUSTED 0
+#define UE_FNAME_OUTLINE_NUMBER 0
+#define WITH_PUSH_MODEL 1
+#define WITH_CEF3 1
+#define WITH_LIVE_CODING 1
+#define WITH_CPP_MODULES 0
+#define WITH_CPP_COROUTINES 0
+#define WITH_PROCESS_PRIORITY_CONTROL 0
+#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
+#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
+#define UBT_COMPILED_PLATFORM Win64
+#define UBT_COMPILED_TARGET Editor
+#define UE_APP_NAME "UnrealEditor"
+#define NDIS_MINIPORT_MAJOR_VERSION 0
+#define WIN32 1
+#define _WIN32_WINNT 0x0601
+#define WINVER 0x0601
+#define PLATFORM_WINDOWS 1
+#define PLATFORM_MICROSOFT 1
+#define OVERRIDE_PLATFORM_HEADER_NAME Windows
+#define RHI_RAYTRACING 1
+#define NDEBUG 1
+#define UE_BUILD_DEVELOPMENT 1
+#define UE_IS_ENGINE_MODULE 0
+#define UE_DISABLE_INLINE_GEN_CPP 0
+#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
+#define UE_PROJECT_NAME hwanyoung2
+#define UE_TARGET_NAME hwanyoung2Editor
+#define UE_MODULE_NAME "FMODStudioEditor"
+#define UE_PLUGIN_NAME "FMODStudio"
+#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
+#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
+#define DEPRECATED_FORGAME DEPRECATED
+#define UE_DEPRECATED_FORGAME UE_DEPRECATED
+#define ASSETREGISTRY_API DLLIMPORT
+#define ASSETTOOLS_API DLLIMPORT
+#define UE_MEMORY_TAGS_TRACE_ENABLED 1
+#define UE_ENABLE_ICU 1
+#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
+#define WITH_VS_PERF_PROFILER 1
+#define WITH_SUPERLUMINAL_PROFILER 0
+#define WITH_CONCURRENCYVIEWER_PROFILER 0
+#define WITH_DIRECTXMATH 0
+#define UE_WITH_IRIS 0
+#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
+#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
+#define UE_MEMORY_TRACE_AVAILABLE 1
+#define WITH_MALLOC_STOMP 1
+#define CORE_API DLLIMPORT
+#define TRACELOG_API DLLIMPORT
+#define COREUOBJECT_API DLLIMPORT
+#define WITH_FREETYPE 1
+#define SLATECORE_API DLLIMPORT
+#define INPUTCORE_API DLLIMPORT
+#define UE_WINDOWS_USING_UIA 1
+#define APPLICATIONCORE_API DLLIMPORT
+#define RHI_WANT_BREADCRUMB_EVENTS 1
+#define RHI_WANT_RESOURCE_INFO 1
+#define RHI_API DLLIMPORT
+#define JSON_API DLLIMPORT
+#define EDITORFRAMEWORK_API DLLIMPORT
+#define EDITORSUBSYSTEM_API DLLIMPORT
+#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
+#define MESHDESCRIPTION_API DLLIMPORT
+#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
+#define TYPEDELEMENTRUNTIME_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define UNREALED_API DLLIMPORT
+#define DIRECTORYWATCHER_API DLLIMPORT
+#define DOCUMENTATION_API DLLIMPORT
+#define MAINFRAME_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GPUPARTICLE_LOCAL_VF_ONLY 0
+#define WITH_ODSC 0
+#define UE_WITH_IRIS 0
+#define ENGINE_API DLLIMPORT
+#define PLATFORM_MAX_LOCAL_PLAYERS 0
+#define COREONLINE_API DLLIMPORT
+#define NETCORE_API DLLIMPORT
+#define NETCOMMON_API DLLIMPORT
+#define IMAGECORE_API DLLIMPORT
+#define JSONUTILITIES_API DLLIMPORT
+#define SLATE_API DLLIMPORT
+#define WITH_UNREALPNG 1
+#define WITH_UNREALJPEG 1
+#define WITH_LIBJPEGTURBO 1
+#define WITH_UNREALEXR 1
+#define IMAGEWRAPPER_API DLLIMPORT
+#define WITH_LIBTIFF 1
+#define MESSAGING_API DLLIMPORT
+#define MESSAGINGCOMMON_API DLLIMPORT
+#define RENDERCORE_API DLLIMPORT
+#define ANALYTICSET_API DLLIMPORT
+#define ANALYTICS_API DLLIMPORT
+#define SOCKETS_PACKAGE 1
+#define SOCKETS_API DLLIMPORT
+#define ENGINEMESSAGES_API DLLIMPORT
+#define ENGINESETTINGS_API DLLIMPORT
+#define SYNTHBENCHMARK_API DLLIMPORT
+#define RENDERER_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYTAGS_API DLLIMPORT
+#define DEVELOPERSETTINGS_API DLLIMPORT
+#define PACKETHANDLER_API DLLIMPORT
+#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
+#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
+#define STATICMESHDESCRIPTION_API DLLIMPORT
+#define SKELETALMESHDESCRIPTION_API DLLIMPORT
+#define ANIMATIONCORE_API DLLIMPORT
+#define PAKFILE_API DLLIMPORT
+#define RSA_API DLLIMPORT
+#define NETWORKREPLAYSTREAMING_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define PHYSICSCORE_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_MEMORY_TRACKING 0
+#define CHAOS_API DLLIMPORT
+#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
+#define CHAOS_CHECKED 0
+#define CHAOS_DEBUG_NAME 1
+#define CHAOSCORE_API DLLIMPORT
+#define INTEL_ISPC 1
+#define VORONOI_API DLLIMPORT
+#define GEOMETRYCORE_API DLLIMPORT
+#define SIGNALPROCESSING_API DLLIMPORT
+#define AUDIOEXTENSIONS_API DLLIMPORT
+#define AUDIOMIXERCORE_API DLLIMPORT
+#define AUDIOLINKCORE_API DLLIMPORT
+#define COOKONTHEFLY_API DLLIMPORT
+#define NETWORKING_API DLLIMPORT
+#define TEXTUREBUILDUTILITIES_API DLLIMPORT
+#define KISMET_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define IRISSTUB_API DLLIMPORT
+#define AUDIOMIXER_API DLLIMPORT
+#define TARGETPLATFORM_API DLLIMPORT
+#define TEXTUREFORMAT_API DLLIMPORT
+#define MOVIESCENECAPTURE_API DLLIMPORT
+#define ANIMATIONDATACONTROLLER_API DLLIMPORT
+#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
+#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
+#define PROJECTS_API DLLIMPORT
+#define SANDBOXFILE_API DLLIMPORT
+#define SOURCE_CONTROL_WITH_SLATE 1
+#define SOURCECONTROL_API DLLIMPORT
+#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
+#define UNREALEDMESSAGES_API DLLIMPORT
+#define UE_WITH_IRIS 0
+#define GAMEPLAYDEBUGGER_API DLLIMPORT
+#define BLUEPRINTGRAPH_API DLLIMPORT
+#define HTTP_PACKAGE 1
+#define CURL_ENABLE_DEBUG_CALLBACK 1
+#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
+#define WITH_WINHTTP 1
+#define HTTP_API DLLIMPORT
+#define FUNCTIONALTESTING_API DLLIMPORT
+#define AUTOMATIONCONTROLLER_API DLLIMPORT
+#define AUTOMATIONTEST_API DLLIMPORT
+#define LOCALIZATION_API DLLIMPORT
+#define WITH_SNDFILE_IO 1
+#define AUDIOEDITOR_API DLLIMPORT
+#define AUDIOLINKENGINE_API DLLIMPORT
+#define LEVELEDITOR_API DLLIMPORT
+#define SETTINGS_API DLLIMPORT
+#define HEADMOUNTEDDISPLAY_API DLLIMPORT
+#define VREDITOR_API DLLIMPORT
+#define COMMONMENUEXTENSIONS_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define LANDSCAPE_API DLLIMPORT
+#define PROPERTYEDITOR_API DLLIMPORT
+#define ACTORPICKERMODE_API DLLIMPORT
+#define SCENEDEPTHPICKERMODE_API DLLIMPORT
+#define EDITORCONFIG_API DLLIMPORT
+#define DETAILCUSTOMIZATIONS_API DLLIMPORT
+#define CLASSVIEWER_API DLLIMPORT
+#define GRAPHEDITOR_API DLLIMPORT
+#define STRUCTVIEWER_API DLLIMPORT
+#define CONTENTBROWSER_API DLLIMPORT
+#define COLLECTIONMANAGER_API DLLIMPORT
+#define CONTENTBROWSERDATA_API DLLIMPORT
+#define UELIBSAMPLERATE_API DLLIMPORT
+#define ENABLE_HTTP_FOR_NFS 1
+#define NETWORKFILESYSTEM_API DLLIMPORT
+#define UMG_API DLLIMPORT
+#define MOVIESCENE_API DLLIMPORT
+#define TIMEMANAGEMENT_API DLLIMPORT
+#define MOVIESCENETRACKS_API DLLIMPORT
+#define CONSTRAINTS_API DLLIMPORT
+#define PROPERTYPATH_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define WITH_RECAST 1
+#define WITH_NAVMESH_SEGMENT_LINKS 1
+#define WITH_NAVMESH_CLUSTER_LINKS 1
+#define NAVIGATIONSYSTEM_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
+#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
+#define FIELDSYSTEMENGINE_API DLLIMPORT
+#define WITH_CLOTH_COLLISION_DETECTION 1
+#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
+#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
+#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
+#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
+#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
+#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
+#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
+#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
+#define CHAOSSOLVERENGINE_API DLLIMPORT
+#define DATAFLOWCORE_API DLLIMPORT
+#define DATAFLOWENGINE_API DLLIMPORT
+#define MESHBUILDER_API DLLIMPORT
+#define MESHUTILITIESCOMMON_API DLLIMPORT
+#define TOOLMENUSEDITOR_API DLLIMPORT
+#define TOOLMENUS_API DLLIMPORT
+#define STATUSBAR_API DLLIMPORT
+#define INTERCHANGECORE_API DLLIMPORT
+#define INTERCHANGEENGINE_API DLLIMPORT
+#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
+#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
+#define SUBOBJECTEDITOR_API DLLIMPORT
+#define PHYSICSUTILITIES_API DLLIMPORT
+#define TOOLWIDGETS_API DLLIMPORT
+#define AUDIOMIXERXAUDIO2_API DLLIMPORT
+#define ASSETTAGSEDITOR_API DLLIMPORT
+#define ADDCONTENTDIALOG_API DLLIMPORT
+#define MESHUTILITIES_API DLLIMPORT
+#define MESHMERGEUTILITIES_API DLLIMPORT
+#define HIERARCHICALLODUTILITIES_API DLLIMPORT
+#define MESHREDUCTIONINTERFACE_API DLLIMPORT
+#define SKELETALMESHEDITOR_API DLLIMPORT
+#define PERSONA_API DLLIMPORT
+#define SKELETONEDITOR_API DLLIMPORT
+#define ANIMATIONWIDGETS_API DLLIMPORT
+#define ANIMATIONEDITOR_API DLLIMPORT
+#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
+#define KISMETCOMPILER_API DLLIMPORT
+#define GAMEPLAYTASKS_API DLLIMPORT
+#define WITH_RECAST 1
+#define WITH_GAMEPLAY_DEBUGGER 1
+#define AIMODULE_API DLLIMPORT
+#define MERGE_API DLLIMPORT
+#define EDITORSTYLE_API DLLIMPORT
+#define LEVELSEQUENCE_API DLLIMPORT
+#define MOVIESCENETOOLS_API DLLIMPORT
+#define SEQUENCER_API DLLIMPORT
+#define SCENEOUTLINER_API DLLIMPORT
+#define CURVEEDITOR_API DLLIMPORT
+#define SEQUENCERWIDGETS_API DLLIMPORT
+#define SEQUENCERCORE_API DLLIMPORT
+#define EDITORWIDGETS_API DLLIMPORT
+#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
+#define FMODSTUDIOEDITOR_API DLLEXPORT
+#define FMODSTUDIO_LINK_LOGGING 1
+#define FMODSTUDIO_API DLLIMPORT
+#define MEDIA_API DLLIMPORT
+#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json
new file mode 100644
index 00000000..d53359da
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.dep.json
@@ -0,0 +1,923 @@
+{
+ "Version": "1.2",
+ "Data": {
+ "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.cpp",
+ "ProvidedModule": "",
+ "Includes": [
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\intermediate\\build\\win64\\unrealeditor\\development\\fmodstudioeditor\\pch.fmodstudioeditor.h",
+ "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\plugins\\fmodstudio\\source\\fmodstudioeditor\\private\\fmodstudioeditorprivatepch.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\components\\scenecomponent.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coreminimal.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\coretypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\build.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\sal.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\concurrencysal.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\corefwd.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\initializer_list",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\yvals_core.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vcruntime.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\vadefs.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\xkeycheck.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstddef",
+ "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\stddef.h",
+ "c:\\program files (x86)\\windows kits\\10\\include\\10.0.22621.0\\ucrt\\corecrt.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\xtr1common",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\type_traits",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstdint",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\types\\islatemetadata.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\rendering\\drawelements.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\slotbase.h",
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+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\layout\\basiclayoutwidgetslot.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\layout\\widgetslotwithattributesupport.h",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\limits",
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+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\cstdio",
+ "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\isa_availability.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\numerictypeinterface.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\basicmathexpressionevaluator.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\internationalization\\fastdecimalformat.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\sequencercore\\public\\isequencerinputhandler.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\imoviesceneplayer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenespawnregister.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\imoviesceneobjectspawner.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneanimtypeid.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenepreanimatedstate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenesequenceinstancehandle.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentdebug.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationstate.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\persistentevaluationdata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationoperand.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationoperand.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequenceinstancedata.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequenceinstancedata.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenesequence.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequence.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequencetransform.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\allof.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimetransform.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimetransform.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimewarping.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimewarping.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequencetransform.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\sequencer\\public\\keypropertyparams.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\propertyeditor\\public\\propertypath.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakfieldptr.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\commands\\uicommandlist.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\commands\\uiaction.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatetypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\sound\\slatesound.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatesound.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\styling\\slatewidgetstyle.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatewidgetstyle.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slatecore\\uht\\slatetypes.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\commands\\uicommandinfo.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\textures\\slateicon.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\commands\\inputchord.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\inputchord.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\uicommandinfo.generated.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\unrealed\\public\\scopedtransaction.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\sequencer\\public\\isequencertrackeditor.h",
+ "e:\\ue_5.1\\engine\\source\\editor\\sequencer\\public\\sequencerkeyparams.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviescene3dtransformsection.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviesceneconstrainedsection.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\experimental\\animation\\constraints\\public\\constraintsmanager.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\constraints\\uht\\constraintsmanager.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\experimental\\animation\\constraints\\public\\constraintchannel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviesceneboolchannel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordata.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtemplateinstance.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenerootoverridepath.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\compilation\\moviescenecompileddataid.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationtemplateinstance.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenecommonhelpers.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannel.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechannel.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneldata.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechanneldata.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneltraits.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneboolchannel.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviesceneclipboard.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\constraints\\uht\\constraintchannel.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneconstrainedsection.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystruct.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystructhelper.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenekeystruct.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenedoublechannel.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenecurvechannelcommon.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenecurvechannelcommon.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenedoublechannel.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenefloatchannel.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenefloatchannel.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenesectionchanneloverrideregistry.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneloverridecontainer.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\imoviesceneentityprovider.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitybuilder.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitymanager.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\anyof.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\noneof.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\algo\\common.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypehandler.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypeinfo.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactorytypes.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneplayback.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\moviescenetimehelpers.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentregistry.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactory.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemdirectedgraph.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviesceneentityprovider.generated.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechanneloverridecontainer.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannelproxy.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordataentry.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesectionchanneloverrideregistry.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\channels\\imoviescenechanneloverrideprovider.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviescenechanneloverrideprovider.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\moviescene\\public\\transformdata.h",
+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescene3dtransformsection.generated.h"
+ ],
+ "ImportedModules": [],
+ "ImportedHeaderUnits": []
+ }
+}
\ No newline at end of file
diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response
similarity index 82%
rename from hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc
rename to hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response
index 4cd0b307..8a5b1ee6 100644
--- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYInteractableActor.gen.cpp.obj.response.lc
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h.obj.response
@@ -1,35 +1,62 @@
-"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYInteractableActor.gen.cpp"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.cpp"
/I .
-/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
-/I ..\Plugins\Runtime\GameplayAbilities\Source
-/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public\FMOD"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Private"
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
/I Runtime
+/I Runtime\AssetRegistry\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
+/I Developer
+/I Developer\AssetTools\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
-/I Runtime\Net
-/I Runtime\Net\Core\Classes
-/I Runtime\Net\Core\Public
-/I Runtime\Net\Common\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
+/I Runtime\SlateCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
+/I Runtime\InputCore\Classes
+/I Runtime\InputCore\Public
+/I Runtime\ApplicationCore\Public
+/I Runtime\RHI\Public
+/I Runtime\Json\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
+/I Editor
+/I Editor\EditorFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
+/I Editor\EditorSubsystem\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
+/I Runtime\InteractiveToolsFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
+/I Runtime\MeshDescription\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
+/I Runtime\TypedElementFramework\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
+/I Runtime\TypedElementRuntime\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
+/I Programs\UnrealLightmass\Public
+/I Editor\UnrealEd\Classes
+/I Editor\UnrealEd\Public
+/I Developer\DirectoryWatcher\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
+/I Editor\Documentation\Public
+/I Editor\MainFrame\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
-/I Runtime\ApplicationCore\Public
-/I Runtime\RHI\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
+/I Runtime\Net
+/I Runtime\Net\Core\Classes
+/I Runtime\Net\Core\Public
+/I Runtime\Net\Common\Public
/I Runtime\ImageCore\Public
-/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT
-/I Runtime\SlateCore\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT
-/I Runtime\InputCore\Classes
-/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
@@ -41,8 +68,6 @@
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT
-/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT
@@ -62,8 +87,6 @@
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
-/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
@@ -90,29 +113,26 @@
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
-/I Developer
/I Developer\TextureBuildUtilities\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
-/I Editor
-/I Programs\UnrealLightmass\Public
-/I Editor\UnrealEd\Classes
-/I Editor\UnrealEd\Public
-/I Developer\DirectoryWatcher\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
-/I Editor\Documentation\Public
-/I Editor\MainFrame\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
+/I Editor\Kismet\Classes
+/I Editor\Kismet\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
+/I Runtime\ClothingSystemRuntimeInterface\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
+/I Runtime\Experimental\Iris
+/I Runtime\Experimental\Iris\Stub\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
+/I Runtime\AudioMixer\Classes
+/I Runtime\AudioMixer\Public
+/I Developer\TargetPlatform\Public
+/I Developer\TextureFormat\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
+/I Runtime\MovieSceneCapture\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
+/I Developer\AnimationDataController\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
-/I Editor\EditorFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
-/I Editor\EditorSubsystem\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
-/I Runtime\InteractiveToolsFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
-/I Runtime\TypedElementFramework\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
-/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
@@ -138,13 +158,8 @@
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
-/I Runtime\AudioMixer\Classes
-/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
/I Runtime\AudioLink\AudioLinkEngine\Public
-/I Developer\TargetPlatform\Public
-/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
@@ -173,9 +188,6 @@
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
-/I Developer\AssetTools\Public
-/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
@@ -230,9 +242,6 @@
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
-/I Editor\Kismet\Classes
-/I Editor\Kismet\Public
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/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
@@ -263,27 +272,30 @@
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/I Runtime\AIModule\Public
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-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
-/I Runtime\ClothingSystemRuntimeInterface\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
-/I Runtime\Experimental\Iris
-/I Runtime\Experimental\Iris\Stub\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
-/I Runtime\MovieSceneCapture\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
-/I Developer\AnimationDataController\Public
-/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
-/I ..\Plugins\Runtime\DataRegistry\Source
-/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
-/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
-/I Runtime\AugmentedReality\Public
-/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
-/I Runtime\MRMesh\Public
-/I ..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT
-/I ..\Plugins\EnhancedInput\Source
-/I ..\Plugins\EnhancedInput\Source\EnhancedInput\Public
+/I Developer\Merge\Public
+/I Editor\EditorStyle\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence\UHT
+/I Runtime\LevelSequence\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTools\UHT
+/I Editor\MovieSceneTools\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Sequencer\UHT
+/I Editor\Sequencer\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SceneOutliner\UHT
+/I Editor\SceneOutliner\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CurveEditor\UHT
+/I Editor\CurveEditor\Public
+/I Editor\SequencerWidgets\Public
+/I Editor\SequencerCore\Public
+/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorWidgets\UHT
+/I Editor\EditorWidgets\Public
+/I Editor\WorkspaceMenuStructure\Public
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudioEditor\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Public"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Inc\FMODStudio\UHT"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes"
+/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Public"
+/I Runtime\Media\Public
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/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -293,12 +305,10 @@
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-/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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-/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.lc.obj"
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/Zc:inline
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json
new file mode 100644
index 00000000..f4641507
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.dep.json
@@ -0,0 +1,625 @@
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+ "Includes": [
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+ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\ivirtualkeyboardentry.generated.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sspinbox.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\scheckbox.h",
+ "e:\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\colors\\scolorblock.h",
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.obj.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/SFMODEventEditorPanel.cpp.obj.response
new file mode 100644
index 00000000..11ae9b36
--- /dev/null
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diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.dll.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.dll.response
new file mode 100644
index 00000000..453a581e
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.dll.response
@@ -0,0 +1,113 @@
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+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventControlTrackEditor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventParameterTrackEditor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODParameterSection.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\Default.rc2.res"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\fmodL_vc.lib"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\fmodstudioL_vc.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\AssetRegistry\UnrealEditor-AssetRegistry.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\AssetTools\UnrealEditor-AssetTools.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\EditorStyle\UnrealEditor-EditorStyle.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\LevelEditor\UnrealEditor-LevelEditor.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\LevelSequence\UnrealEditor-LevelSequence.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\MainFrame\UnrealEditor-MainFrame.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieScene\UnrealEditor-MovieScene.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieSceneTracks\UnrealEditor-MovieSceneTracks.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\MovieSceneTools\UnrealEditor-MovieSceneTools.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\PropertyEditor\UnrealEditor-PropertyEditor.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Settings\UnrealEditor-Settings.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Sockets\UnrealEditor-Sockets.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\SourceControl\UnrealEditor-SourceControl.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\ToolMenus\UnrealEditor-ToolMenus.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\WorkspaceMenuStructure\UnrealEditor-WorkspaceMenuStructure.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\DeveloperToolSettings\UnrealEditor-DeveloperToolSettings.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEd\UnrealEditor-UnrealEd.lib"
+"..\Intermediate\Build\Win64\UnrealEditor\Development\Sequencer\UnrealEditor-Sequencer.lib"
+"delayimp.lib"
+"wininet.lib"
+"rpcrt4.lib"
+"ws2_32.lib"
+"dbghelp.lib"
+"comctl32.lib"
+"Winmm.lib"
+"kernel32.lib"
+"user32.lib"
+"gdi32.lib"
+"winspool.lib"
+"comdlg32.lib"
+"advapi32.lib"
+"shell32.lib"
+"ole32.lib"
+"oleaut32.lib"
+"uuid.lib"
+"odbc32.lib"
+"odbccp32.lib"
+"netapi32.lib"
+"iphlpapi.lib"
+"setupapi.lib"
+"dwmapi.lib"
+"imm32.lib"
+/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudioEditor.dll"
+/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib"
+/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Binaries\Win64\UnrealEditor-FMODStudioEditor.pdb"
+/ignore:4078
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp
new file mode 100644
index 00000000..2833752f
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.exp differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response
new file mode 100644
index 00000000..c5fc45be
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.lib.response
@@ -0,0 +1,30 @@
+/NOLOGO
+/errorReport:prompt
+/MACHINE:x64
+/SUBSYSTEM:WINDOWS
+/DEF
+/NAME:"UnrealEditor-FMODStudioEditor.dll"
+/IGNORE:4221
+/NODEFAULTLIB
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\PCH.FMODStudioEditor.h.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAmbientSoundActorFactory.gen.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODGenerateAssetsCommandlet.gen.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioEditor.init.gen.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\AssetTypeActions_FMODEvent.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAmbientSoundActorFactory.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAssetBuilder.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAudioComponentDetails.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODAudioComponentVisualizer.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODBankUpdateNotifier.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventEditor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODGenerateAssetsCommandlet.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODSettingsCustomization.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioEditorModule.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODStudioStyle.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\SFMODEventEditorPanel.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODChannelEditors.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventControlTrackEditor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODEventParameterTrackEditor.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\FMODParameterSection.cpp.obj"
+"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\Default.rc2.res"
+/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib"
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp
new file mode 100644
index 00000000..5b0c50e0
Binary files /dev/null and b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/UnrealEditor-FMODStudioEditor.suppressed.exp differ
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp
new file mode 100644
index 00000000..b0b1477b
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp
@@ -0,0 +1,112 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAmbientSound.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAmbientSound() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_AActor();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void AFMODAmbientSound::StaticRegisterNativesAFMODAmbientSound()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AFMODAmbientSound);
+ UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister()
+ {
+ return AFMODAmbientSound::StaticClass();
+ }
+ struct Z_Construct_UClass_AFMODAmbientSound_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_AFMODAmbientSound_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_AActor,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams[] = {
+ { "AutoExpandCategories", "Audio" },
+ { "ClassGroupNames", "Sounds" },
+ { "Comment", "/** FMOD Ambient Sound.\n*/" },
+ { "HideCategories", "Collision Input" },
+ { "IncludePath", "FMODAmbientSound.h" },
+ { "ModuleRelativePath", "Classes/FMODAmbientSound.h" },
+ { "ToolTip", "FMOD Ambient Sound." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData[] = {
+ { "Category", "Sound" },
+ { "Comment", "/** The Audio component for this actor */" },
+ { "EditInline", "true" },
+ { "ExposeFunctionCategories", "Sound" },
+ { "ModuleRelativePath", "Classes/FMODAmbientSound.h" },
+ { "ToolTip", "The Audio component for this actor" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AFMODAmbientSound, AudioComponent), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_AFMODAmbientSound_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams = {
+ &AFMODAmbientSound::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers),
+ 0,
+ 0x009000A4u,
+ METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_AFMODAmbientSound()
+ {
+ if (!Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton, Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return AFMODAmbientSound::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(AFMODAmbientSound);
+ AFMODAmbientSound::~AFMODAmbientSound() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_AFMODAmbientSound, AFMODAmbientSound::StaticClass, TEXT("AFMODAmbientSound"), &Z_Registration_Info_UClass_AFMODAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFMODAmbientSound), 1074126785U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_522039793(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h
new file mode 100644
index 00000000..d2d9f93e
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAmbientSound.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAmbientSound_generated_h
+#error "FMODAmbientSound.generated.h already included, missing '#pragma once' in FMODAmbientSound.h"
+#endif
+#define FMODSTUDIO_FMODAmbientSound_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesAFMODAmbientSound(); \
+ friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \
+public: \
+ DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(AFMODAmbientSound)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \
+private: \
+ static void StaticRegisterNativesAFMODAmbientSound(); \
+ friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \
+public: \
+ DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(AFMODAmbientSound)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API AFMODAmbientSound(AFMODAmbientSound&&); \
+ NO_API AFMODAmbientSound(const AFMODAmbientSound&); \
+public: \
+ NO_API virtual ~AFMODAmbientSound();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API AFMODAmbientSound(AFMODAmbientSound&&); \
+ NO_API AFMODAmbientSound(const AFMODAmbientSound&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \
+ NO_API virtual ~AFMODAmbientSound();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_10_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSound."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp
new file mode 100644
index 00000000..5222c65a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp
@@ -0,0 +1,141 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAnimNotifyPlay.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAnimNotifyPlay() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_UAnimNotify();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODAnimNotifyPlay::StaticRegisterNativesUFMODAnimNotifyPlay()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAnimNotifyPlay);
+ UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister()
+ {
+ return UFMODAnimNotifyPlay::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bFollow_MetaData[];
+#endif
+ static void NewProp_bFollow_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bFollow;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AttachName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UAnimNotify,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams[] = {
+ { "DisplayName", "Play FMOD Event" },
+ { "HideCategories", "Object Object" },
+ { "IncludePath", "FMODAnimNotifyPlay.h" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// If this sound should follow its owner\n" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "If this sound should follow its owner" },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit(void* Obj)
+ {
+ ((UFMODAnimNotifyPlay*)Obj)->bFollow = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow = { "bFollow", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAnimNotifyPlay), &Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// Socket or bone name to attach sound to\n" },
+ { "EditCondition", "bFollow" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "Socket or bone name to attach sound to" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName = { "AttachName", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, AttachName), METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// Sound to Play\n" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "Sound to Play" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams = {
+ &UFMODAnimNotifyPlay::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers),
+ 0,
+ 0x001120A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAnimNotifyPlay()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton, Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAnimNotifyPlay::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAnimNotifyPlay);
+ UFMODAnimNotifyPlay::~UFMODAnimNotifyPlay() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAnimNotifyPlay, UFMODAnimNotifyPlay::StaticClass, TEXT("UFMODAnimNotifyPlay"), &Z_Registration_Info_UClass_UFMODAnimNotifyPlay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAnimNotifyPlay), 779846264U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_3082696706(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h
new file mode 100644
index 00000000..45d5f50a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h
@@ -0,0 +1,96 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAnimNotifyPlay.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAnimNotifyPlay_generated_h
+#error "FMODAnimNotifyPlay.generated.h already included, missing '#pragma once' in FMODAnimNotifyPlay.h"
+#endif
+#define FMODSTUDIO_FMODAnimNotifyPlay_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAnimNotifyPlay(); \
+ friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAnimNotifyPlay)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAnimNotifyPlay(); \
+ friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAnimNotifyPlay)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAnimNotifyPlay(const FObjectInitializer& ObjectInitializer); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \
+ NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \
+public: \
+ NO_API virtual ~UFMODAnimNotifyPlay();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \
+ NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \
+ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \
+ NO_API virtual ~UFMODAnimNotifyPlay();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_7_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \
+private: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp
new file mode 100644
index 00000000..07824614
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.gen.cpp
@@ -0,0 +1,107 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAsset.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAsset() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODAsset::StaticRegisterNativesUFMODAsset()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAsset);
+ UClass* Z_Construct_UClass_UFMODAsset_NoRegister()
+ {
+ return UFMODAsset::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAsset_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAsset_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "Comment", "/**\n * FMOD Asset.\n */" },
+ { "IncludePath", "FMODAsset.h" },
+ { "ModuleRelativePath", "Classes/FMODAsset.h" },
+ { "ToolTip", "FMOD Asset." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData[] = {
+ { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" },
+ { "ModuleRelativePath", "Classes/FMODAsset.h" },
+ { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAsset, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAsset_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAsset_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAsset_Statics::ClassParams = {
+ &UFMODAsset::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODAsset_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAsset()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAsset.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAsset.OuterSingleton, Z_Construct_UClass_UFMODAsset_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAsset.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAsset::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAsset);
+ UFMODAsset::~UFMODAsset() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAsset, UFMODAsset::StaticClass, TEXT("UFMODAsset"), &Z_Registration_Info_UClass_UFMODAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAsset), 3138798025U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_399576651(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h
new file mode 100644
index 00000000..90ef1d07
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAsset.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAsset.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAsset_generated_h
+#error "FMODAsset.generated.h already included, missing '#pragma once' in FMODAsset.h"
+#endif
+#define FMODSTUDIO_FMODAsset_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAsset(); \
+ friend struct Z_Construct_UClass_UFMODAsset_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAsset)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAsset(); \
+ friend struct Z_Construct_UClass_UFMODAsset_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAsset)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAsset(UFMODAsset&&); \
+ NO_API UFMODAsset(const UFMODAsset&); \
+public: \
+ NO_API virtual ~UFMODAsset();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAsset(UFMODAsset&&); \
+ NO_API UFMODAsset(const UFMODAsset&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \
+ NO_API virtual ~UFMODAsset();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_12_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAsset."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp
new file mode 100644
index 00000000..dc916ff5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp
@@ -0,0 +1,108 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/FMODAssetLookup.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAssetLookup() {}
+// Cross Module References
+ ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODAssetLookupRow cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAssetLookupRow;
+class UScriptStruct* FFMODAssetLookupRow::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAssetLookupRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAssetLookupRow"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODAssetLookupRow::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PackageName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_PackageName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AssetName;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData[] = {
+ { "Category", "FMOD|Internal|AssetLookup" },
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, PackageName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData[] = {
+ { "Category", "FMOD|Internal|AssetLookup" },
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName = { "AssetName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, AssetName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODAssetLookupRow",
+ sizeof(FFMODAssetLookupRow),
+ alignof(FFMODAssetLookupRow),
+ Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo[] = {
+ { FFMODAssetLookupRow::StaticStruct, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps, TEXT("FMODAssetLookupRow"), &Z_Registration_Info_UScriptStruct_FMODAssetLookupRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAssetLookupRow), 4175772207U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_572381977(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h
new file mode 100644
index 00000000..7b657623
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAssetLookup.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAssetLookup_generated_h
+#error "FMODAssetLookup.generated.h already included, missing '#pragma once' in FMODAssetLookup.h"
+#endif
+#define FMODSTUDIO_FMODAssetLookup_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_12_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp
new file mode 100644
index 00000000..01b5a681
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp
@@ -0,0 +1,1535 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAudioComponent.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAudioComponent() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
+ ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventProperty;
+ static UEnum* EFMODEventProperty_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventProperty, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventProperty"));
+ }
+ return Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODEventProperty_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators[] = {
+ { "EFMODEventProperty::ChannelPriority", (int64)EFMODEventProperty::ChannelPriority },
+ { "EFMODEventProperty::ScheduleDelay", (int64)EFMODEventProperty::ScheduleDelay },
+ { "EFMODEventProperty::ScheduleLookahead", (int64)EFMODEventProperty::ScheduleLookahead },
+ { "EFMODEventProperty::MinimumDistance", (int64)EFMODEventProperty::MinimumDistance },
+ { "EFMODEventProperty::MaximumDistance", (int64)EFMODEventProperty::MaximumDistance },
+ { "EFMODEventProperty::Count", (int64)EFMODEventProperty::Count },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams[] = {
+ { "ChannelPriority.Comment", "/* Priority to set on low-level channels created by this event instance (-1 to 256). */" },
+ { "ChannelPriority.Name", "EFMODEventProperty::ChannelPriority" },
+ { "ChannelPriority.ToolTip", "Priority to set on low-level channels created by this event instance (-1 to 256)." },
+ { "Comment", "// Event property\n" },
+ { "Count.Comment", "/** Number of options */" },
+ { "Count.Name", "EFMODEventProperty::Count" },
+ { "Count.ToolTip", "Number of options" },
+ { "MaximumDistance.Comment", "/** Override the event's 3D maximum distance, or -1 for default. */" },
+ { "MaximumDistance.Name", "EFMODEventProperty::MaximumDistance" },
+ { "MaximumDistance.ToolTip", "Override the event's 3D maximum distance, or -1 for default." },
+ { "MinimumDistance.Comment", "/** Override the event's 3D minimum distance, or -1 for default. */" },
+ { "MinimumDistance.Name", "EFMODEventProperty::MinimumDistance" },
+ { "MinimumDistance.ToolTip", "Override the event's 3D minimum distance, or -1 for default." },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ScheduleDelay.Comment", "/** Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default. */" },
+ { "ScheduleDelay.Name", "EFMODEventProperty::ScheduleDelay" },
+ { "ScheduleDelay.ToolTip", "Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default." },
+ { "ScheduleLookahead.Comment", "/** Schedule look-ahead on the timeline in DSP clocks, or -1 for default. */" },
+ { "ScheduleLookahead.Name", "EFMODEventProperty::ScheduleLookahead" },
+ { "ScheduleLookahead.ToolTip", "Schedule look-ahead on the timeline in DSP clocks, or -1 for default." },
+ { "ToolTip", "Event property" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODEventProperty",
+ "EFMODEventProperty::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAttenuationDetails;
+class UScriptStruct* FFMODAttenuationDetails::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAttenuationDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAttenuationDetails"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODAttenuationDetails::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[];
+#endif
+ static void NewProp_bOverrideAttenuation_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MinimumDistance_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_MinimumDistance;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MaximumDistance_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumDistance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "Comment", "/** Should we use Attenuation set in Studio or be able to modify in Editor. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Should we use Attenuation set in Studio or be able to modify in Editor." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj)
+ {
+ ((FFMODAttenuationDetails*)Obj)->bOverrideAttenuation = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(FFMODAttenuationDetails), &Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "ClampMin", "0.0" },
+ { "Comment", "/** Override the event's 3D minimum distance. */" },
+ { "EditCondition", "bOverrideAttenuation" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Override the event's 3D minimum distance." },
+ { "UIMin", "0.0" },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance = { "MinimumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MinimumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "ClampMin", "0.0" },
+ { "Comment", "/** Override the event's 3D maximum distance. */" },
+ { "EditCondition", "bOverrideAttenuation" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Override the event's 3D maximum distance." },
+ { "UIMin", "0.0" },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance = { "MaximumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MaximumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODAttenuationDetails",
+ sizeof(FFMODAttenuationDetails),
+ alignof(FFMODAttenuationDetails),
+ Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODOcclusionDetails;
+class UScriptStruct* FFMODOcclusionDetails::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODOcclusionDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODOcclusionDetails"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODOcclusionDetails::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableOcclusion_MetaData[];
+#endif
+ static void NewProp_bEnableOcclusion_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableOcclusion;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionTraceChannel_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OcclusionTraceChannel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bUseComplexCollisionForOcclusion_MetaData[];
+#endif
+ static void NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseComplexCollisionForOcclusion;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/** Enable Occlusion Settings. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Enable Occlusion Settings." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit(void* Obj)
+ {
+ ((FFMODOcclusionDetails*)Obj)->bEnableOcclusion = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion = { "bEnableOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/* Which trace channel to use for audio occlusion checks. */" },
+ { "EditCondition", "bEnableOcclusion" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Which trace channel to use for audio occlusion checks." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel = { "OcclusionTraceChannel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODOcclusionDetails, OcclusionTraceChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData)) }; // 727872708
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/** Whether or not to enable complex geometry occlusion checks. */" },
+ { "EditCondition", "bEnableOcclusion" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Whether or not to enable complex geometry occlusion checks." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj)
+ {
+ ((FFMODOcclusionDetails*)Obj)->bUseComplexCollisionForOcclusion = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion = { "bUseComplexCollisionForOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODOcclusionDetails",
+ sizeof(FFMODOcclusionDetails),
+ alignof(FFMODOcclusionDetails),
+ Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when an event stops, either because it played to completion or because a Stop() call turned it off early */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when an event stops, either because it played to completion or because a Stop() call turned it off early" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnEventStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when a sound stops */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when a sound stops" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnSoundStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics
+ {
+ struct _Script_FMODStudio_eventOnTimelineMarker_Parms
+ {
+ FString Name;
+ int32 Position;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Position;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Position), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when we reach a named marker on the timeline */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when we reach a named marker on the timeline" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineMarker__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineMarker_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics
+ {
+ struct _Script_FMODStudio_eventOnTimelineBeat_Parms
+ {
+ int32 Bar;
+ int32 Beat;
+ int32 Position;
+ float Tempo;
+ int32 TimeSignatureUpper;
+ int32 TimeSignatureLower;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Bar;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Beat;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Position;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Tempo;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureUpper;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureLower;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar = { "Bar", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Bar), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat = { "Beat", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Beat), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Position), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo = { "Tempo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Tempo), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper = { "TimeSignatureUpper", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureUpper), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower = { "TimeSignatureLower", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureLower), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when we reach a beat on the timeline */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when we reach a beat on the timeline" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineBeat__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineBeat_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetProgrammerSoundName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetProgrammerSoundName(Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetTimelinePosition)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(int32*)Z_Param__Result=P_THIS->GetTimelinePosition();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetTimelinePosition)
+ {
+ P_GET_PROPERTY(FIntProperty,Z_Param_Time);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetTimelinePosition(Z_Param_Time);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetLength)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(int32*)Z_Param__Result=P_THIS->GetLength();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetProperty)
+ {
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=P_THIS->GetProperty(EFMODEventProperty::Type(Z_Param_Property));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetProperty)
+ {
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetProperty(EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetParameterValue)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->GetParameterValue(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetParameter)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=P_THIS->GetParameter(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetParameter)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetParameter(Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetPaused)
+ {
+ P_GET_UBOOL(Z_Param_paused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetPaused(Z_Param_paused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetPitch)
+ {
+ P_GET_PROPERTY(FFloatProperty,Z_Param_pitch);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetPitch(Z_Param_pitch);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetVolume)
+ {
+ P_GET_PROPERTY(FFloatProperty,Z_Param_volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetVolume(Z_Param_volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execIsPlaying)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=P_THIS->IsPlaying();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execKeyOff)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->KeyOff();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execRelease)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Release();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execStop)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Stop();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execPlay)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Play();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetEvent)
+ {
+ P_GET_OBJECT(UFMODEvent,Z_Param_NewEvent);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetEvent(Z_Param_NewEvent);
+ P_NATIVE_END;
+ }
+ void UFMODAudioComponent::StaticRegisterNativesUFMODAudioComponent()
+ {
+ UClass* Class = UFMODAudioComponent::StaticClass();
+ static const FNameNativePtrPair Funcs[] = {
+ { "GetLength", &UFMODAudioComponent::execGetLength },
+ { "GetParameter", &UFMODAudioComponent::execGetParameter },
+ { "GetParameterValue", &UFMODAudioComponent::execGetParameterValue },
+ { "GetProperty", &UFMODAudioComponent::execGetProperty },
+ { "GetTimelinePosition", &UFMODAudioComponent::execGetTimelinePosition },
+ { "IsPlaying", &UFMODAudioComponent::execIsPlaying },
+ { "KeyOff", &UFMODAudioComponent::execKeyOff },
+ { "Play", &UFMODAudioComponent::execPlay },
+ { "Release", &UFMODAudioComponent::execRelease },
+ { "SetEvent", &UFMODAudioComponent::execSetEvent },
+ { "SetParameter", &UFMODAudioComponent::execSetParameter },
+ { "SetPaused", &UFMODAudioComponent::execSetPaused },
+ { "SetPitch", &UFMODAudioComponent::execSetPitch },
+ { "SetProgrammerSoundName", &UFMODAudioComponent::execSetProgrammerSoundName },
+ { "SetProperty", &UFMODAudioComponent::execSetProperty },
+ { "SetTimelinePosition", &UFMODAudioComponent::execSetTimelinePosition },
+ { "SetVolume", &UFMODAudioComponent::execSetVolume },
+ { "Stop", &UFMODAudioComponent::execStop },
+ };
+ FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics
+ {
+ struct FMODAudioComponent_eventGetLength_Parms
+ {
+ int32 ReturnValue;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetLength_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get the event length in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get the event length in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetLength", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FMODAudioComponent_eventGetLength_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetLength()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics
+ {
+ struct FMODAudioComponent_eventGetParameter_Parms
+ {
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\n * Get parameter value from the Event.\n */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\nGet parameter value from the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FMODAudioComponent_eventGetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics
+ {
+ struct FMODAudioComponent_eventGetParameterValue_Parms
+ {
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get parameter value from the Event.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get parameter value from the Event.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FMODAudioComponent_eventGetParameterValue_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics
+ {
+ struct FMODAudioComponent_eventGetProperty_Parms
+ {
+ TEnumAsByte Property;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get a property of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get a property of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FMODAudioComponent_eventGetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics
+ {
+ struct FMODAudioComponent_eventGetTimelinePosition_Parms
+ {
+ int32 ReturnValue;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetTimelinePosition_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get the timeline position in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get the timeline position in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FMODAudioComponent_eventGetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics
+ {
+ struct FMODAudioComponent_eventIsPlaying_Parms
+ {
+ bool ReturnValue;
+ };
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODAudioComponent_eventIsPlaying_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventIsPlaying_Parms), &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Return true if this component is currently playing an event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Return true if this component is currently playing an event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "IsPlaying", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FMODAudioComponent_eventIsPlaying_Parms), Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_IsPlaying()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Allow an event to continue past a sustain point. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Allow an event to continue past a sustain point." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "KeyOff", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_KeyOff()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Play_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Start a sound playing on an audio component. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Start a sound playing on an audio component." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Play", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Play()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Release_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Release", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Release()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics
+ {
+ struct FMODAudioComponent_eventSetEvent_Parms
+ {
+ UFMODEvent* NewEvent;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_NewEvent;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent = { "NewEvent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetEvent_Parms, NewEvent), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** New Event to be used by the FMODAudioComponent. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "New Event to be used by the FMODAudioComponent." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetEvent", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FMODAudioComponent_eventSetEvent_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetEvent()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics
+ {
+ struct FMODAudioComponent_eventSetParameter_Parms
+ {
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set a parameter of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set a parameter of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FMODAudioComponent_eventSetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics
+ {
+ struct FMODAudioComponent_eventSetPaused_Parms
+ {
+ bool paused;
+ };
+ static void NewProp_paused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_paused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit(void* Obj)
+ {
+ ((FMODAudioComponent_eventSetPaused_Parms*)Obj)->paused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused = { "paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventSetPaused_Parms), &Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Pause/Unpause an audio component. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Pause/Unpause an audio component." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FMODAudioComponent_eventSetPaused_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics
+ {
+ struct FMODAudioComponent_eventSetPitch_Parms
+ {
+ float pitch;
+ };
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_pitch;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch = { "pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetPitch_Parms, pitch), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Sets the pitch multiplier. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sets the pitch multiplier." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FMODAudioComponent_eventSetPitch_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPitch()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics
+ {
+ struct FMODAudioComponent_eventSetProgrammerSoundName_Parms
+ {
+ FString Value;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProgrammerSoundName_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set the sound name to use for programmer sound. Will look up the name in any loaded audio table. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set the sound name to use for programmer sound. Will look up the name in any loaded audio table." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProgrammerSoundName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FMODAudioComponent_eventSetProgrammerSoundName_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics
+ {
+ struct FMODAudioComponent_eventSetProperty_Parms
+ {
+ TEnumAsByte Property;
+ float Value;
+ };
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set a property of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set a property of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FMODAudioComponent_eventSetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics
+ {
+ struct FMODAudioComponent_eventSetTimelinePosition_Parms
+ {
+ int32 Time;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Time;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetTimelinePosition_Parms, Time), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set the timeline position in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set the timeline position in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FMODAudioComponent_eventSetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics
+ {
+ struct FMODAudioComponent_eventSetVolume_Parms
+ {
+ float volume;
+ };
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetVolume_Parms, volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Sets the volume level. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sets the volume level." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FMODAudioComponent_eventSetVolume_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Stop an audio component playing its sound cue, issue any delegates if needed. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Stop an audio component playing its sound cue, issue any delegates if needed." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Stop", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Stop()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAudioComponent);
+ UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister()
+ {
+ return UFMODAudioComponent::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAudioComponent_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+ static const FClassFunctionLinkInfo FuncInfo[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ParameterCache_ValueProp;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterCache_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ParameterCache_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_ParameterCache;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ProgrammerSoundName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ProgrammerSoundName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableTimelineCallbacks_MetaData[];
+#endif
+ static void NewProp_bEnableTimelineCallbacks_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableTimelineCallbacks;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bAutoDestroy_MetaData[];
+#endif
+ static void NewProp_bAutoDestroy_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bStopWhenOwnerDestroyed_MetaData[];
+#endif
+ static void NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenOwnerDestroyed;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnEventStopped_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnEventStopped;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnSoundStopped_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSoundStopped;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineMarker_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineMarker;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineBeat_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineBeat;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationDetails_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationDetails;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionDetails_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_OcclusionDetails;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAudioComponent_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_USceneComponent,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+ const FClassFunctionLinkInfo Z_Construct_UClass_UFMODAudioComponent_Statics::FuncInfo[] = {
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetLength, "GetLength" }, // 1900359853
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetParameter, "GetParameter" }, // 2989843576
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue, "GetParameterValue" }, // 3427397454
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetProperty, "GetProperty" }, // 1870870803
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition, "GetTimelinePosition" }, // 384987924
+ { &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying, "IsPlaying" }, // 3072995375
+ { &Z_Construct_UFunction_UFMODAudioComponent_KeyOff, "KeyOff" }, // 255935687
+ { &Z_Construct_UFunction_UFMODAudioComponent_Play, "Play" }, // 4282901360
+ { &Z_Construct_UFunction_UFMODAudioComponent_Release, "Release" }, // 561731244
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetEvent, "SetEvent" }, // 3050029859
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetParameter, "SetParameter" }, // 2106902399
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetPaused, "SetPaused" }, // 3230510804
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetPitch, "SetPitch" }, // 701103204
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName, "SetProgrammerSoundName" }, // 2882171729
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetProperty, "SetProperty" }, // 3904999709
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition, "SetTimelinePosition" }, // 2648533894
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetVolume, "SetVolume" }, // 988489163
+ { &Z_Construct_UFunction_UFMODAudioComponent_Stop, "Stop" }, // 828724521
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams[] = {
+ { "BlueprintSpawnableComponent", "" },
+ { "BlueprintType", "true" },
+ { "ClassGroupNames", "Audio Common" },
+ { "Comment", "/**\n * Plays FMOD Studio events.\n */" },
+ { "HideCategories", "Object ActorComponent Physics Rendering Mobility LOD PhysicsVolume" },
+ { "IncludePath", "FMODAudioComponent.h" },
+ { "IsBlueprintBase", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Plays FMOD Studio events." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** The event asset to use for this sound. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "The event asset to use for this sound." },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData)) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp = { "ParameterCache", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp = { "ParameterCache_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Event parameter cache. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Event parameter cache." },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache = { "ParameterCache", nullptr, (EPropertyFlags)0x0010020000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ParameterCache), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Sound name used for programmer sound. Will look up the name in any loaded audio table. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sound name used for programmer sound. Will look up the name in any loaded audio table." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName = { "ProgrammerSoundName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ProgrammerSoundName), METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bEnableTimelineCallbacks = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks = { "bEnableTimelineCallbacks", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData[] = {
+ { "Comment", "/** Auto destroy this component on completion. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Auto destroy this component on completion." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bAutoDestroy = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData[] = {
+ { "Comment", "/** Stop sound when owner is destroyed. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Stop sound when owner is destroyed." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bStopWhenOwnerDestroyed = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed = { "bStopWhenOwnerDestroyed", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData[] = {
+ { "Comment", "/** Called when an event stops, either because it played to completion or because a Stop() call turned it off early. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when an event stops, either because it played to completion or because a Stop() call turned it off early." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped = { "OnEventStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnEventStopped), Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData)) }; // 2563848394
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData[] = {
+ { "Comment", "/** Called when a sound stops. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when a sound stops." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped = { "OnSoundStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnSoundStopped), Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData)) }; // 3207082220
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData[] = {
+ { "Comment", "/** Called when we reach a named marker (if bEnableTimelineCallbacks is true). */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when we reach a named marker (if bEnableTimelineCallbacks is true)." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker = { "OnTimelineMarker", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineMarker), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData)) }; // 3227677532
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData[] = {
+ { "Comment", "/** Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true). */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true)." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat = { "OnTimelineBeat", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineBeat), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData)) }; // 4155057703
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** FMOD Custom Attenuation Details. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "FMOD Custom Attenuation Details." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails = { "AttenuationDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, AttenuationDetails), Z_Construct_UScriptStruct_FFMODAttenuationDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData)) }; // 4268348646
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** FMOD Custom Occlusion Details. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "FMOD Custom Occlusion Details." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails = { "OcclusionDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OcclusionDetails), Z_Construct_UScriptStruct_FFMODOcclusionDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData)) }; // 4030719313
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAudioComponent_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams = {
+ &UFMODAudioComponent::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ FuncInfo,
+ Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ UE_ARRAY_COUNT(FuncInfo),
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers),
+ 0,
+ 0x00B000A4u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAudioComponent()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton, Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAudioComponent::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAudioComponent);
+ UFMODAudioComponent::~UFMODAudioComponent() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo[] = {
+ { EFMODEventProperty_StaticEnum, TEXT("EFMODEventProperty"), &Z_Registration_Info_UEnum_EFMODEventProperty, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2209603180U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo[] = {
+ { FFMODAttenuationDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps, TEXT("FMODAttenuationDetails"), &Z_Registration_Info_UScriptStruct_FMODAttenuationDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAttenuationDetails), 4268348646U) },
+ { FFMODOcclusionDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps, TEXT("FMODOcclusionDetails"), &Z_Registration_Info_UScriptStruct_FMODOcclusionDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODOcclusionDetails), 4030719313U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAudioComponent, UFMODAudioComponent::StaticClass, TEXT("UFMODAudioComponent"), &Z_Registration_Info_UClass_UFMODAudioComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAudioComponent), 1708989501U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_908641680(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h
new file mode 100644
index 00000000..dcc2cd90
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h
@@ -0,0 +1,214 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAudioComponent.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+class UFMODEvent;
+#ifdef FMODSTUDIO_FMODAudioComponent_generated_h
+#error "FMODAudioComponent.generated.h already included, missing '#pragma once' in FMODAudioComponent.h"
+#endif
+#define FMODSTUDIO_FMODAudioComponent_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_67_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_90_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_109_DELEGATE \
+static inline void FOnEventStopped_DelegateWrapper(const FMulticastScriptDelegate& OnEventStopped) \
+{ \
+ OnEventStopped.ProcessMulticastDelegate(NULL); \
+}
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_111_DELEGATE \
+static inline void FOnSoundStopped_DelegateWrapper(const FMulticastScriptDelegate& OnSoundStopped) \
+{ \
+ OnSoundStopped.ProcessMulticastDelegate(NULL); \
+}
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_113_DELEGATE \
+struct _Script_FMODStudio_eventOnTimelineMarker_Parms \
+{ \
+ FString Name; \
+ int32 Position; \
+}; \
+static inline void FOnTimelineMarker_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineMarker, const FString& Name, int32 Position) \
+{ \
+ _Script_FMODStudio_eventOnTimelineMarker_Parms Parms; \
+ Parms.Name=Name; \
+ Parms.Position=Position; \
+ OnTimelineMarker.ProcessMulticastDelegate(&Parms); \
+}
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_116_DELEGATE \
+struct _Script_FMODStudio_eventOnTimelineBeat_Parms \
+{ \
+ int32 Bar; \
+ int32 Beat; \
+ int32 Position; \
+ float Tempo; \
+ int32 TimeSignatureUpper; \
+ int32 TimeSignatureLower; \
+}; \
+static inline void FOnTimelineBeat_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineBeat, int32 Bar, int32 Beat, int32 Position, float Tempo, int32 TimeSignatureUpper, int32 TimeSignatureLower) \
+{ \
+ _Script_FMODStudio_eventOnTimelineBeat_Parms Parms; \
+ Parms.Bar=Bar; \
+ Parms.Beat=Beat; \
+ Parms.Position=Position; \
+ Parms.Tempo=Tempo; \
+ Parms.TimeSignatureUpper=TimeSignatureUpper; \
+ Parms.TimeSignatureLower=TimeSignatureLower; \
+ OnTimelineBeat.ProcessMulticastDelegate(&Parms); \
+}
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \
+ \
+ DECLARE_FUNCTION(execSetProgrammerSoundName); \
+ DECLARE_FUNCTION(execGetTimelinePosition); \
+ DECLARE_FUNCTION(execSetTimelinePosition); \
+ DECLARE_FUNCTION(execGetLength); \
+ DECLARE_FUNCTION(execGetProperty); \
+ DECLARE_FUNCTION(execSetProperty); \
+ DECLARE_FUNCTION(execGetParameterValue); \
+ DECLARE_FUNCTION(execGetParameter); \
+ DECLARE_FUNCTION(execSetParameter); \
+ DECLARE_FUNCTION(execSetPaused); \
+ DECLARE_FUNCTION(execSetPitch); \
+ DECLARE_FUNCTION(execSetVolume); \
+ DECLARE_FUNCTION(execIsPlaying); \
+ DECLARE_FUNCTION(execKeyOff); \
+ DECLARE_FUNCTION(execRelease); \
+ DECLARE_FUNCTION(execStop); \
+ DECLARE_FUNCTION(execPlay); \
+ DECLARE_FUNCTION(execSetEvent);
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \
+ \
+ DECLARE_FUNCTION(execSetProgrammerSoundName); \
+ DECLARE_FUNCTION(execGetTimelinePosition); \
+ DECLARE_FUNCTION(execSetTimelinePosition); \
+ DECLARE_FUNCTION(execGetLength); \
+ DECLARE_FUNCTION(execGetProperty); \
+ DECLARE_FUNCTION(execSetProperty); \
+ DECLARE_FUNCTION(execGetParameterValue); \
+ DECLARE_FUNCTION(execGetParameter); \
+ DECLARE_FUNCTION(execSetParameter); \
+ DECLARE_FUNCTION(execSetPaused); \
+ DECLARE_FUNCTION(execSetPitch); \
+ DECLARE_FUNCTION(execSetVolume); \
+ DECLARE_FUNCTION(execIsPlaying); \
+ DECLARE_FUNCTION(execKeyOff); \
+ DECLARE_FUNCTION(execRelease); \
+ DECLARE_FUNCTION(execStop); \
+ DECLARE_FUNCTION(execPlay); \
+ DECLARE_FUNCTION(execSetEvent);
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAudioComponent(); \
+ friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAudioComponent)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAudioComponent(); \
+ friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAudioComponent)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAudioComponent(UFMODAudioComponent&&); \
+ NO_API UFMODAudioComponent(const UFMODAudioComponent&); \
+public: \
+ NO_API virtual ~UFMODAudioComponent();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAudioComponent(UFMODAudioComponent&&); \
+ NO_API UFMODAudioComponent(const UFMODAudioComponent&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \
+ NO_API virtual ~UFMODAudioComponent();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_136_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAudioComponent."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h
+
+
+#define FOREACH_ENUM_EFMODEVENTPROPERTY(op) \
+ op(EFMODEventProperty::ChannelPriority) \
+ op(EFMODEventProperty::ScheduleDelay) \
+ op(EFMODEventProperty::ScheduleLookahead) \
+ op(EFMODEventProperty::MinimumDistance) \
+ op(EFMODEventProperty::MaximumDistance) \
+ op(EFMODEventProperty::Count)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp
new file mode 100644
index 00000000..eeb3f6e3
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBank.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBank() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODBank::StaticRegisterNativesUFMODBank()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBank);
+ UClass* Z_Construct_UClass_UFMODBank_NoRegister()
+ {
+ return UFMODBank::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBank_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBank_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Bank Asset.\n */" },
+ { "IncludePath", "FMODBank.h" },
+ { "ModuleRelativePath", "Classes/FMODBank.h" },
+ { "ToolTip", "FMOD Bank Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBank_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBank_Statics::ClassParams = {
+ &UFMODBank::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBank()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBank.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBank.OuterSingleton, Z_Construct_UClass_UFMODBank_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBank.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBank::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBank);
+ UFMODBank::~UFMODBank() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBank, UFMODBank::StaticClass, TEXT("UFMODBank"), &Z_Registration_Info_UClass_UFMODBank, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBank), 3845519291U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_3192666480(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h
new file mode 100644
index 00000000..fb6af14a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBank.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBank.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBank_generated_h
+#error "FMODBank.generated.h already included, missing '#pragma once' in FMODBank.h"
+#endif
+#define FMODSTUDIO_FMODBank_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBank(); \
+ friend struct Z_Construct_UClass_UFMODBank_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBank)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBank(); \
+ friend struct Z_Construct_UClass_UFMODBank_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBank)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBank(UFMODBank&&); \
+ NO_API UFMODBank(const UFMODBank&); \
+public: \
+ NO_API virtual ~UFMODBank();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBank(UFMODBank&&); \
+ NO_API UFMODBank(const UFMODBank&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \
+ NO_API virtual ~UFMODBank();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_11_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBank."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp
new file mode 100644
index 00000000..320408a9
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp
@@ -0,0 +1,285 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/FMODBankLookup.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBankLookup() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
+ ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankRow cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow;
+class UScriptStruct* FFMODLocalizedBankRow::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankRow"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODLocalizedBankRow::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Path;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankRow, Path), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODLocalizedBankRow",
+ sizeof(FFMODLocalizedBankRow),
+ alignof(FFMODLocalizedBankRow),
+ Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton;
+ }
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankTable cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable;
+class UScriptStruct* FFMODLocalizedBankTable::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankTable, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankTable"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODLocalizedBankTable::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Banks_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Banks;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks = { "Banks", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankTable, Banks), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODLocalizedBankTable",
+ sizeof(FFMODLocalizedBankTable),
+ alignof(FFMODLocalizedBankTable),
+ Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton;
+ }
+ void UFMODBankLookup::StaticRegisterNativesUFMODBankLookup()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBankLookup);
+ UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister()
+ {
+ return UFMODBankLookup::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBankLookup_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DataTable_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTable;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterAssetsBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterAssetsBankPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterStringsBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterStringsBankPath;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBankLookup_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODBankLookup.h" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable = { "DataTable", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, DataTable), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath = { "MasterBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath = { "MasterAssetsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterAssetsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath = { "MasterStringsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterStringsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBankLookup_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams = {
+ &UFMODBankLookup::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBankLookup()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton, Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBankLookup::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBankLookup);
+ UFMODBankLookup::~UFMODBankLookup() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo[] = {
+ { FFMODLocalizedBankRow::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps, TEXT("FMODLocalizedBankRow"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankRow), 3985305933U) },
+ { FFMODLocalizedBankTable::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps, TEXT("FMODLocalizedBankTable"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankTable), 3225716868U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBankLookup, UFMODBankLookup::StaticClass, TEXT("UFMODBankLookup"), &Z_Registration_Info_UClass_UFMODBankLookup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBankLookup), 3645324818U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_2820965369(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h
new file mode 100644
index 00000000..5096cba4
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBankLookup.generated.h
@@ -0,0 +1,114 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBankLookup.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBankLookup_generated_h
+#error "FMODBankLookup.generated.h already included, missing '#pragma once' in FMODBankLookup.h"
+#endif
+#define FMODSTUDIO_FMODBankLookup_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_12_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_20_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBankLookup(); \
+ friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBankLookup)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBankLookup(); \
+ friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBankLookup)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBankLookup(UFMODBankLookup&&); \
+ NO_API UFMODBankLookup(const UFMODBankLookup&); \
+public: \
+ NO_API virtual ~UFMODBankLookup();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBankLookup(UFMODBankLookup&&); \
+ NO_API UFMODBankLookup(const UFMODBankLookup&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \
+ NO_API virtual ~UFMODBankLookup();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_25_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBankLookup."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp
new file mode 100644
index 00000000..15c26f7f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp
@@ -0,0 +1,2406 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBlueprintStatics.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBlueprintStatics() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
+ ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
+ ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
+ ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAttachLocation();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventInstance;
+class UScriptStruct* FFMODEventInstance::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventInstance, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventInstance"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventInstance::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODEventInstance",
+ sizeof(FFMODEventInstance),
+ alignof(FFMODEventInstance),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE;
+ static UEnum* EFMOD_STUDIO_STOP_MODE_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMOD_STUDIO_STOP_MODE"));
+ }
+ return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMOD_STUDIO_STOP_MODE_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators[] = {
+ { "ALLOWFADEOUT", (int64)ALLOWFADEOUT },
+ { "IMMEDIATE", (int64)IMMEDIATE },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams[] = {
+ { "ALLOWFADEOUT.Name", "ALLOWFADEOUT" },
+ { "BlueprintType", "true" },
+ { "IMMEDIATE.Name", "IMMEDIATE" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMOD_STUDIO_STOP_MODE",
+ "EFMOD_STUDIO_STOP_MODE",
+ Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Regular,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE()
+ {
+ if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetLocale)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Locale);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetLocale(Z_Param_Locale);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerResume)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::MixerResume();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerSuspend)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::MixerSuspend();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByIndex)
+ {
+ P_GET_PROPERTY(FIntProperty,Z_Param_NewDriverIndex);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetOutputDriverByIndex(Z_Param_NewDriverIndex);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_NewDriverName);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetOutputDriverByName(Z_Param_NewDriverName);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetOutputDrivers)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(TArray*)Z_Param__Result=UFMODBlueprintStatics::GetOutputDrivers();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetTransform)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetTransform(Z_Param_EventInstance,Z_Param_Out_Location);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceKeyOff)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceKeyOff(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceRelease)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceRelease(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceStop)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_UBOOL(Z_Param_Release);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceStop(Z_Param_EventInstance,Z_Param_Release);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstancePlay)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstancePlay(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetProperty)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetProperty(Z_Param_EventInstance,EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameterValue)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceGetParameterValue(Z_Param_EventInstance,Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameter)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceGetParameter(Z_Param_EventInstance,Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetParameter)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetParameter(Z_Param_EventInstance,Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPaused)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_UBOOL(Z_Param_Paused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetPaused(Z_Param_EventInstance,Z_Param_Paused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPitch)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Pitch);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetPitch(Z_Param_EventInstance,Z_Param_Pitch);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetVolume)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetVolume(Z_Param_EventInstance,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceIsValid)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceIsValid(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterValueByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::GetGlobalParameterValueByName(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=UFMODBlueprintStatics::GetGlobalParameterByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetGlobalParameterByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetGlobalParameterByName(Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execVCASetVolume)
+ {
+ P_GET_OBJECT(UFMODVCA,Z_Param_Vca);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::VCASetVolume(Z_Param_Vca,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusStopAllEvents)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_PROPERTY(FByteProperty,Z_Param_stopMode);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusStopAllEvents(Z_Param_Bus,EFMOD_STUDIO_STOP_MODE(Z_Param_stopMode));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetMute)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_UBOOL(Z_Param_bMute);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetMute(Z_Param_Bus,Z_Param_bMute);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetPaused)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_UBOOL(Z_Param_bPaused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetPaused(Z_Param_Bus,Z_Param_bPaused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetVolume)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetVolume(Z_Param_Bus,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventInstances)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(TArray*)Z_Param__Result=UFMODBlueprintStatics::FindEventInstances(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadEventSampleData)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadEventSampleData)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBankSampleData)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadBankSampleData(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBankSampleData)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadBankSampleData(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execIsBankLoaded)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UFMODBlueprintStatics::IsBankLoaded(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBank)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadBank(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBank)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_GET_UBOOL(Z_Param_bBlocking);
+ P_GET_UBOOL(Z_Param_bLoadSampleData);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadBank(Z_Param_Bank,Z_Param_bBlocking,Z_Param_bLoadSampleData);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODEvent**)Z_Param__Result=UFMODBlueprintStatics::FindEventByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindAssetByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODAsset**)Z_Param__Result=UFMODBlueprintStatics::FindAssetByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAttached)
+ {
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
+ P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
+ P_GET_STRUCT(FVector,Z_Param_Location);
+ P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
+ P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_GET_UBOOL(Z_Param_bAutoDestroy);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODAudioComponent**)Z_Param__Result=UFMODBlueprintStatics::PlayEventAttached(Z_Param_Event,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_bAutoPlay,Z_Param_bAutoDestroy);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAtLocation)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEventAtLocation(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_Out_Location,Z_Param_bAutoPlay);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEvent2D)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEvent2D(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_bAutoPlay);
+ P_NATIVE_END;
+ }
+ void UFMODBlueprintStatics::StaticRegisterNativesUFMODBlueprintStatics()
+ {
+ UClass* Class = UFMODBlueprintStatics::StaticClass();
+ static const FNameNativePtrPair Funcs[] = {
+ { "BusSetMute", &UFMODBlueprintStatics::execBusSetMute },
+ { "BusSetPaused", &UFMODBlueprintStatics::execBusSetPaused },
+ { "BusSetVolume", &UFMODBlueprintStatics::execBusSetVolume },
+ { "BusStopAllEvents", &UFMODBlueprintStatics::execBusStopAllEvents },
+ { "EventInstanceGetParameter", &UFMODBlueprintStatics::execEventInstanceGetParameter },
+ { "EventInstanceGetParameterValue", &UFMODBlueprintStatics::execEventInstanceGetParameterValue },
+ { "EventInstanceIsValid", &UFMODBlueprintStatics::execEventInstanceIsValid },
+ { "EventInstanceKeyOff", &UFMODBlueprintStatics::execEventInstanceKeyOff },
+ { "EventInstancePlay", &UFMODBlueprintStatics::execEventInstancePlay },
+ { "EventInstanceRelease", &UFMODBlueprintStatics::execEventInstanceRelease },
+ { "EventInstanceSetParameter", &UFMODBlueprintStatics::execEventInstanceSetParameter },
+ { "EventInstanceSetPaused", &UFMODBlueprintStatics::execEventInstanceSetPaused },
+ { "EventInstanceSetPitch", &UFMODBlueprintStatics::execEventInstanceSetPitch },
+ { "EventInstanceSetProperty", &UFMODBlueprintStatics::execEventInstanceSetProperty },
+ { "EventInstanceSetTransform", &UFMODBlueprintStatics::execEventInstanceSetTransform },
+ { "EventInstanceSetVolume", &UFMODBlueprintStatics::execEventInstanceSetVolume },
+ { "EventInstanceStop", &UFMODBlueprintStatics::execEventInstanceStop },
+ { "FindAssetByName", &UFMODBlueprintStatics::execFindAssetByName },
+ { "FindEventByName", &UFMODBlueprintStatics::execFindEventByName },
+ { "FindEventInstances", &UFMODBlueprintStatics::execFindEventInstances },
+ { "GetGlobalParameterByName", &UFMODBlueprintStatics::execGetGlobalParameterByName },
+ { "GetGlobalParameterValueByName", &UFMODBlueprintStatics::execGetGlobalParameterValueByName },
+ { "GetOutputDrivers", &UFMODBlueprintStatics::execGetOutputDrivers },
+ { "IsBankLoaded", &UFMODBlueprintStatics::execIsBankLoaded },
+ { "LoadBank", &UFMODBlueprintStatics::execLoadBank },
+ { "LoadBankSampleData", &UFMODBlueprintStatics::execLoadBankSampleData },
+ { "LoadEventSampleData", &UFMODBlueprintStatics::execLoadEventSampleData },
+ { "MixerResume", &UFMODBlueprintStatics::execMixerResume },
+ { "MixerSuspend", &UFMODBlueprintStatics::execMixerSuspend },
+ { "PlayEvent2D", &UFMODBlueprintStatics::execPlayEvent2D },
+ { "PlayEventAtLocation", &UFMODBlueprintStatics::execPlayEventAtLocation },
+ { "PlayEventAttached", &UFMODBlueprintStatics::execPlayEventAttached },
+ { "SetGlobalParameterByName", &UFMODBlueprintStatics::execSetGlobalParameterByName },
+ { "SetLocale", &UFMODBlueprintStatics::execSetLocale },
+ { "SetOutputDriverByIndex", &UFMODBlueprintStatics::execSetOutputDriverByIndex },
+ { "SetOutputDriverByName", &UFMODBlueprintStatics::execSetOutputDriverByName },
+ { "UnloadBank", &UFMODBlueprintStatics::execUnloadBank },
+ { "UnloadBankSampleData", &UFMODBlueprintStatics::execUnloadBankSampleData },
+ { "UnloadEventSampleData", &UFMODBlueprintStatics::execUnloadEventSampleData },
+ { "VCASetVolume", &UFMODBlueprintStatics::execVCASetVolume },
+ };
+ FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetMute_Parms
+ {
+ UFMODBus* Bus;
+ bool bMute;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static void NewProp_bMute_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bMute;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetMute_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventBusSetMute_Parms*)Obj)->bMute = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute = { "bMute", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetMute_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Mute/Unmute this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bMute - mute\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Mute/Unmute this bus\n@param Bus - bus to use\n@param bMute - mute" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetMute", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FMODBlueprintStatics_eventBusSetMute_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetPaused_Parms
+ {
+ UFMODBus* Bus;
+ bool bPaused;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static void NewProp_bPaused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bPaused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetPaused_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventBusSetPaused_Parms*)Obj)->bPaused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused = { "bPaused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Pause/Unpause all events going through this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bPaused - paused\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Pause/Unpause all events going through this bus\n@param Bus - bus to use\n@param bPaused - paused" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FMODBlueprintStatics_eventBusSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetVolume_Parms
+ {
+ UFMODBus* Bus;
+ float Volume;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Set volume on a bus\n\x09 * @param Bus - bus to use\n\x09 * @param Volume - volume\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on a bus\n@param Bus - bus to use\n@param Volume - volume" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FMODBlueprintStatics_eventBusSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics
+ {
+ struct FMODBlueprintStatics_eventBusStopAllEvents_Parms
+ {
+ UFMODBus* Bus;
+ TEnumAsByte stopMode;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_stopMode;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode = { "stopMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, stopMode), Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, METADATA_PARAMS(nullptr, 0) }; // 3570590506
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Stops all EventInstances routed into the bus\n\x09 * @param Bus - bus to use\n\x09 * @param stopMode - desired stop mode\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Stops all EventInstances routed into the bus\n@param Bus - bus to use\n@param stopMode - desired stop mode" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusStopAllEvents", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FMODBlueprintStatics_eventBusStopAllEvents_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceGetParameter_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\n * Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\nGet a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FMODBlueprintStatics_eventEventInstanceGetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Get a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceIsValid_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool ReturnValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceIsValid_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceIsValid_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceIsValid_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceIsValid", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FMODBlueprintStatics_eventEventInstanceIsValid_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceKeyOff_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceKeyOff_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Allow an FMOD Event Instance to continue past a sustain point.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Allow an FMOD Event Instance to continue past a sustain point.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceKeyOff", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FMODBlueprintStatics_eventEventInstanceKeyOff_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstancePlay_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstancePlay_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Plays an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an FMOD Event Instance.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstancePlay", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FMODBlueprintStatics_eventEventInstancePlay_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceRelease_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceRelease_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Release an FMOD Event Instance.\n * @param EventInstance - Event instance\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Release an FMOD Event Instance.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceRelease", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FMODBlueprintStatics_eventEventInstanceRelease_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetParameter_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 * @param Value - Value of parameter\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param Value - Value of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FMODBlueprintStatics_eventEventInstanceSetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetPaused_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool Paused;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_Paused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_Paused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceSetPaused_Parms*)Obj)->Paused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused = { "Paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Pause/Unpause an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Paused - Whether to pause or unpause\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Pause/Unpause an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Paused - Whether to pause or unpause" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetPitch_Parms
+ {
+ FFMODEventInstance EventInstance;
+ float Pitch;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Pitch;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch = { "Pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, Pitch), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set pitch on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set pitch on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FMODBlueprintStatics_eventEventInstanceSetPitch_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetProperty_Parms
+ {
+ FFMODEventInstance EventInstance;
+ TEnumAsByte Property;
+ float Value;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set an FMOD event property on an FMOD Event Instance.\n\x09* @param EventInstance - Event instance\n\x09* @param Property - Property to set\n\x09* @param Value - Value to set\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set an FMOD event property on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Property - Property to set\n@param Value - Value to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FMODBlueprintStatics_eventEventInstanceSetProperty_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetTransform_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FTransform Location;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set 3D attributes on a FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Location - Location to place event\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set 3D attributes on a FMOD Event Instance.\n@param EventInstance - Event instance\n@param Location - Location to place event" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetTransform", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FMODBlueprintStatics_eventEventInstanceSetTransform_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetVolume_Parms
+ {
+ FFMODEventInstance EventInstance;
+ float Volume;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set volume on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FMODBlueprintStatics_eventEventInstanceSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceStop_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool Release;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_Release_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_Release;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceStop_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceStop_Parms*)Obj)->Release = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release = { "Release", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceStop_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Stop an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n * @param Release - Whether to release the Event Instance\n\x09 */" },
+ { "CPP_Default_Release", "false" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Stop an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Release - Whether to release the Event Instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceStop", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FMODBlueprintStatics_eventEventInstanceStop_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics
+ {
+ struct FMODBlueprintStatics_eventFindAssetByName_Parms
+ {
+ FString Name;
+ UFMODAsset* ReturnValue;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData)) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, ReturnValue), Z_Construct_UClass_UFMODAsset_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Find an asset by name.\n\x09 * @param EventName - The asset name\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Find an asset by name.\n@param EventName - The asset name" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindAssetByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FMODBlueprintStatics_eventFindAssetByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics
+ {
+ struct FMODBlueprintStatics_eventFindEventByName_Parms
+ {
+ FString Name;
+ UFMODEvent* ReturnValue;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData)) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, ReturnValue), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Find an event by name.\n\x09 * @param EventName - The event name\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Find an event by name.\n@param EventName - The event name" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FMODBlueprintStatics_eventFindEventByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics
+ {
+ struct FMODBlueprintStatics_eventFindEventInstances_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ TArray ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Return a list of all event instances that are playing for this event.\n\x09\x09""Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n\x09 * @param Event - event to find instances from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Return a list of all event instances that are playing for this event.\n Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n@param Event - event to find instances from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventInstances", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FMODBlueprintStatics_eventFindEventInstances_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics
+ {
+ struct FMODBlueprintStatics_eventGetGlobalParameterByName_Parms
+ {
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\n * Get a global parameter from the System.\n * @param Name - Name of parameter\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\nGet a global parameter from the System.\n@param Name - Name of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics
+ {
+ struct FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms
+ {
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Get a global parameter from the System.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Get a global parameter from the System.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterValueByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics
+ {
+ struct FMODBlueprintStatics_eventGetOutputDrivers_Parms
+ {
+ TArray ReturnValue;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetOutputDrivers_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** List all output device names.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "List all output device names." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetOutputDrivers", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FMODBlueprintStatics_eventGetOutputDrivers_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics
+ {
+ struct FMODBlueprintStatics_eventIsBankLoaded_Parms
+ {
+ UFMODBank* Bank;
+ bool ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventIsBankLoaded_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventIsBankLoaded_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventIsBankLoaded_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Returns true if a bank is loaded.\n\x09* @param Bank - bank to query\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Returns true if a bank is loaded.\n@param Bank - bank to query" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "IsBankLoaded", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FMODBlueprintStatics_eventIsBankLoaded_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadBank_Parms
+ {
+ UFMODBank* Bank;
+ bool bBlocking;
+ bool bLoadSampleData;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static void NewProp_bBlocking_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocking;
+ static void NewProp_bLoadSampleData_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadSampleData;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bBlocking = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking = { "bBlocking", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bLoadSampleData = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData = { "bLoadSampleData", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams[] = {
+ { "bBlocking", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Loads a bank.\n\x09 * @param Bank - bank to load\n\x09 * @param bBlocking - determines whether the bank will load synchronously\n\x09 * @param bLoadSampleData - determines whether sample data will be preloaded immediately\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Loads a bank.\n@param Bank - bank to load\n@param bBlocking - determines whether the bank will load synchronously\n@param bLoadSampleData - determines whether sample data will be preloaded immediately" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FMODBlueprintStatics_eventLoadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadBankSampleData_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Load bank sample data.\n\x09 * @param Bank - bank to load sample data from\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Load bank sample data.\n@param Bank - bank to load sample data from" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FMODBlueprintStatics_eventLoadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadEventSampleData_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Load event sample data. This can be done ahead of time to avoid loading stalls.\n\x09 * @param Event - event to load sample data from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Load event sample data. This can be done ahead of time to avoid loading stalls.\n@param Event - event to load sample data from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FMODBlueprintStatics_eventLoadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Resume the FMOD mixer. Used when resuming the application.\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Resume the FMOD mixer. Used when resuming the application." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerResume", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Suspend the FMOD mixer. Used when suspending the application.\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Suspend the FMOD mixer. Used when suspending the application." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerSuspend", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEvent2D_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ bool bAutoPlay;
+ FFMODEventInstance ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEvent2D_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEvent2D_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param bAutoPlay - Start the event automatically." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEvent2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FMODBlueprintStatics_eventPlayEvent2D_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEventAtLocation_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ FTransform Location;
+ bool bAutoPlay;
+ FFMODEventInstance ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData)) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAtLocation_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAtLocation_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param Location - World position to play event at\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param Location - World position to play event at\n@param bAutoPlay - Start the event automatically." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAtLocation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FMODBlueprintStatics_eventPlayEventAtLocation_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEventAttached_Parms
+ {
+ UFMODEvent* Event;
+ USceneComponent* AttachToComponent;
+ FName AttachPointName;
+ FVector Location;
+ TEnumAsByte LocationType;
+ bool bStopWhenAttachedToDestroyed;
+ bool bAutoPlay;
+ bool bAutoDestroy;
+ UFMODAudioComponent* ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
+ static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static void NewProp_bAutoDestroy_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData[] = {
+ { "EditInline", "true" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData)) };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachPointName), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(nullptr, 0) }; // 1954919674
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoDestroy = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData[] = {
+ { "EditInline", "true" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, ReturnValue), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoDestroy", "true" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event attached to and following the specified component.\n\x09 * @param Event - event to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 * @param bAutoDestroy - Automatically destroy the audio component when the sound is stopped.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event attached to and following the specified component.\n@param Event - event to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n@param bAutoPlay - Start the event automatically.\n@param bAutoDestroy - Automatically destroy the audio component when the sound is stopped." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAttached", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FMODBlueprintStatics_eventPlayEventAttached_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics
+ {
+ struct FMODBlueprintStatics_eventSetGlobalParameterByName_Parms
+ {
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set a global parameter from the System.\n * @param Name - Name of parameter\n * @param Value - Value of parameter\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set a global parameter from the System.\n@param Name - Name of parameter\n@param Value - Value of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FMODBlueprintStatics_eventSetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics
+ {
+ struct FMODBlueprintStatics_eventSetLocale_Parms
+ {
+ FString Locale;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Locale_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Locale;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale = { "Locale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetLocale_Parms, Locale), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set the active locale for subsequent bank loads.\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set the active locale for subsequent bank loads." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetLocale", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FMODBlueprintStatics_eventSetLocale_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics
+ {
+ struct FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms
+ {
+ int32 NewDriverIndex;
+ };
+ static const UECodeGen_Private::FUnsizedIntPropertyParams NewProp_NewDriverIndex;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex = { "NewDriverIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms, NewDriverIndex), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set current output device by its index from GetOutputDrivers.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set current output device by its index from GetOutputDrivers." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByIndex", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics
+ {
+ struct FMODBlueprintStatics_eventSetOutputDriverByName_Parms
+ {
+ FString NewDriverName;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_NewDriverName;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName = { "NewDriverName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByName_Parms, NewDriverName), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set current output device by name or part of the name.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set current output device by name or part of the name." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FMODBlueprintStatics_eventSetOutputDriverByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadBank_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unloads a bank.\n\x09 * @param Bank - bank to unload\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unloads a bank.\n@param Bank - bank to unload" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FMODBlueprintStatics_eventUnloadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadBankSampleData_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unload bank sample data.\n\x09 * @param Bank - bank to unload sample data from\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unload bank sample data.\n@param Bank - bank to unload sample data from" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FMODBlueprintStatics_eventUnloadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadEventSampleData_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unload event sample data.\n\x09 * @param Event - event to load sample data from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unload event sample data.\n@param Event - event to load sample data from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FMODBlueprintStatics_eventUnloadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventVCASetVolume_Parms
+ {
+ UFMODVCA* Vca;
+ float Volume;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Vca;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca = { "Vca", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Vca), Z_Construct_UClass_UFMODVCA_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|VCA" },
+ { "Comment", "/** Set volume on a VCA\n\x09 * @param Vca - VCA to use\n\x09 * @param Volume - volume\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on a VCA\n@param Vca - VCA to use\n@param Volume - volume" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "VCASetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FMODBlueprintStatics_eventVCASetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBlueprintStatics);
+ UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister()
+ {
+ return UFMODBlueprintStatics::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBlueprintStatics_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+ static const FClassFunctionLinkInfo FuncInfo[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBlueprintStatics_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+ const FClassFunctionLinkInfo Z_Construct_UClass_UFMODBlueprintStatics_Statics::FuncInfo[] = {
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute, "BusSetMute" }, // 3985235914
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused, "BusSetPaused" }, // 1385033560
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume, "BusSetVolume" }, // 1770934267
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents, "BusStopAllEvents" }, // 2729185714
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter, "EventInstanceGetParameter" }, // 3151265457
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue, "EventInstanceGetParameterValue" }, // 1061311260
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid, "EventInstanceIsValid" }, // 2963274119
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff, "EventInstanceKeyOff" }, // 791945360
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay, "EventInstancePlay" }, // 3838237703
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease, "EventInstanceRelease" }, // 1953948560
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter, "EventInstanceSetParameter" }, // 556158817
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused, "EventInstanceSetPaused" }, // 2989776477
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch, "EventInstanceSetPitch" }, // 1267304795
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty, "EventInstanceSetProperty" }, // 103803279
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform, "EventInstanceSetTransform" }, // 619664406
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume, "EventInstanceSetVolume" }, // 226775026
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop, "EventInstanceStop" }, // 3736330124
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName, "FindAssetByName" }, // 1860790098
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName, "FindEventByName" }, // 3798856330
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances, "FindEventInstances" }, // 3680183508
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName, "GetGlobalParameterByName" }, // 4123192563
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName, "GetGlobalParameterValueByName" }, // 2998837987
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers, "GetOutputDrivers" }, // 1435830783
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded, "IsBankLoaded" }, // 485394613
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank, "LoadBank" }, // 570325418
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData, "LoadBankSampleData" }, // 220694411
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData, "LoadEventSampleData" }, // 3809844642
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume, "MixerResume" }, // 3784202546
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend, "MixerSuspend" }, // 702316695
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D, "PlayEvent2D" }, // 525031525
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation, "PlayEventAtLocation" }, // 1412670293
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached, "PlayEventAttached" }, // 68425861
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName, "SetGlobalParameterByName" }, // 1818126330
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale, "SetLocale" }, // 3864377686
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex, "SetOutputDriverByIndex" }, // 584723608
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName, "SetOutputDriverByName" }, // 1358903214
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank, "UnloadBank" }, // 414203752
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData, "UnloadBankSampleData" }, // 624464948
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData, "UnloadEventSampleData" }, // 2808107521
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume, "VCASetVolume" }, // 2123715866
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODBlueprintStatics.h" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBlueprintStatics_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams = {
+ &UFMODBlueprintStatics::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ FuncInfo,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ UE_ARRAY_COUNT(FuncInfo),
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBlueprintStatics()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton, Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBlueprintStatics::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBlueprintStatics);
+ UFMODBlueprintStatics::~UFMODBlueprintStatics() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo[] = {
+ { EFMOD_STUDIO_STOP_MODE_StaticEnum, TEXT("EFMOD_STUDIO_STOP_MODE"), &Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3570590506U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventInstance::StaticStruct, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps, TEXT("FMODEventInstance"), &Z_Registration_Info_UScriptStruct_FMODEventInstance, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventInstance), 2164700124U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBlueprintStatics, UFMODBlueprintStatics::StaticClass, TEXT("UFMODBlueprintStatics"), &Z_Registration_Info_UClass_UFMODBlueprintStatics, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBlueprintStatics), 1449544186U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_1309897939(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h
new file mode 100644
index 00000000..c3953a5e
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h
@@ -0,0 +1,203 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBlueprintStatics.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+class UFMODAsset;
+class UFMODAudioComponent;
+class UFMODBank;
+class UFMODBus;
+class UFMODEvent;
+class UFMODVCA;
+class UObject;
+class USceneComponent;
+struct FFMODEventInstance;
+#ifdef FMODSTUDIO_FMODBlueprintStatics_generated_h
+#error "FMODBlueprintStatics.generated.h already included, missing '#pragma once' in FMODBlueprintStatics.h"
+#endif
+#define FMODSTUDIO_FMODBlueprintStatics_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_28_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \
+ \
+ DECLARE_FUNCTION(execSetLocale); \
+ DECLARE_FUNCTION(execMixerResume); \
+ DECLARE_FUNCTION(execMixerSuspend); \
+ DECLARE_FUNCTION(execSetOutputDriverByIndex); \
+ DECLARE_FUNCTION(execSetOutputDriverByName); \
+ DECLARE_FUNCTION(execGetOutputDrivers); \
+ DECLARE_FUNCTION(execEventInstanceSetTransform); \
+ DECLARE_FUNCTION(execEventInstanceKeyOff); \
+ DECLARE_FUNCTION(execEventInstanceRelease); \
+ DECLARE_FUNCTION(execEventInstanceStop); \
+ DECLARE_FUNCTION(execEventInstancePlay); \
+ DECLARE_FUNCTION(execEventInstanceSetProperty); \
+ DECLARE_FUNCTION(execEventInstanceGetParameterValue); \
+ DECLARE_FUNCTION(execEventInstanceGetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetPaused); \
+ DECLARE_FUNCTION(execEventInstanceSetPitch); \
+ DECLARE_FUNCTION(execEventInstanceSetVolume); \
+ DECLARE_FUNCTION(execEventInstanceIsValid); \
+ DECLARE_FUNCTION(execGetGlobalParameterValueByName); \
+ DECLARE_FUNCTION(execGetGlobalParameterByName); \
+ DECLARE_FUNCTION(execSetGlobalParameterByName); \
+ DECLARE_FUNCTION(execVCASetVolume); \
+ DECLARE_FUNCTION(execBusStopAllEvents); \
+ DECLARE_FUNCTION(execBusSetMute); \
+ DECLARE_FUNCTION(execBusSetPaused); \
+ DECLARE_FUNCTION(execBusSetVolume); \
+ DECLARE_FUNCTION(execFindEventInstances); \
+ DECLARE_FUNCTION(execUnloadEventSampleData); \
+ DECLARE_FUNCTION(execLoadEventSampleData); \
+ DECLARE_FUNCTION(execUnloadBankSampleData); \
+ DECLARE_FUNCTION(execLoadBankSampleData); \
+ DECLARE_FUNCTION(execIsBankLoaded); \
+ DECLARE_FUNCTION(execUnloadBank); \
+ DECLARE_FUNCTION(execLoadBank); \
+ DECLARE_FUNCTION(execFindEventByName); \
+ DECLARE_FUNCTION(execFindAssetByName); \
+ DECLARE_FUNCTION(execPlayEventAttached); \
+ DECLARE_FUNCTION(execPlayEventAtLocation); \
+ DECLARE_FUNCTION(execPlayEvent2D);
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
+ \
+ DECLARE_FUNCTION(execSetLocale); \
+ DECLARE_FUNCTION(execMixerResume); \
+ DECLARE_FUNCTION(execMixerSuspend); \
+ DECLARE_FUNCTION(execSetOutputDriverByIndex); \
+ DECLARE_FUNCTION(execSetOutputDriverByName); \
+ DECLARE_FUNCTION(execGetOutputDrivers); \
+ DECLARE_FUNCTION(execEventInstanceSetTransform); \
+ DECLARE_FUNCTION(execEventInstanceKeyOff); \
+ DECLARE_FUNCTION(execEventInstanceRelease); \
+ DECLARE_FUNCTION(execEventInstanceStop); \
+ DECLARE_FUNCTION(execEventInstancePlay); \
+ DECLARE_FUNCTION(execEventInstanceSetProperty); \
+ DECLARE_FUNCTION(execEventInstanceGetParameterValue); \
+ DECLARE_FUNCTION(execEventInstanceGetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetPaused); \
+ DECLARE_FUNCTION(execEventInstanceSetPitch); \
+ DECLARE_FUNCTION(execEventInstanceSetVolume); \
+ DECLARE_FUNCTION(execEventInstanceIsValid); \
+ DECLARE_FUNCTION(execGetGlobalParameterValueByName); \
+ DECLARE_FUNCTION(execGetGlobalParameterByName); \
+ DECLARE_FUNCTION(execSetGlobalParameterByName); \
+ DECLARE_FUNCTION(execVCASetVolume); \
+ DECLARE_FUNCTION(execBusStopAllEvents); \
+ DECLARE_FUNCTION(execBusSetMute); \
+ DECLARE_FUNCTION(execBusSetPaused); \
+ DECLARE_FUNCTION(execBusSetVolume); \
+ DECLARE_FUNCTION(execFindEventInstances); \
+ DECLARE_FUNCTION(execUnloadEventSampleData); \
+ DECLARE_FUNCTION(execLoadEventSampleData); \
+ DECLARE_FUNCTION(execUnloadBankSampleData); \
+ DECLARE_FUNCTION(execLoadBankSampleData); \
+ DECLARE_FUNCTION(execIsBankLoaded); \
+ DECLARE_FUNCTION(execUnloadBank); \
+ DECLARE_FUNCTION(execLoadBank); \
+ DECLARE_FUNCTION(execFindEventByName); \
+ DECLARE_FUNCTION(execFindAssetByName); \
+ DECLARE_FUNCTION(execPlayEventAttached); \
+ DECLARE_FUNCTION(execPlayEventAtLocation); \
+ DECLARE_FUNCTION(execPlayEvent2D);
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBlueprintStatics(); \
+ friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBlueprintStatics)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBlueprintStatics(); \
+ friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBlueprintStatics)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \
+ NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \
+public: \
+ NO_API virtual ~UFMODBlueprintStatics();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \
+ NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \
+ NO_API virtual ~UFMODBlueprintStatics();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_40_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBlueprintStatics."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h
+
+
+#define FOREACH_ENUM_EFMOD_STUDIO_STOP_MODE(op) \
+ op(ALLOWFADEOUT) \
+ op(IMMEDIATE)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp
new file mode 100644
index 00000000..e739e536
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBus.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBus() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODBus::StaticRegisterNativesUFMODBus()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBus);
+ UClass* Z_Construct_UClass_UFMODBus_NoRegister()
+ {
+ return UFMODBus::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBus_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBus_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Bus Asset.\n */" },
+ { "IncludePath", "FMODBus.h" },
+ { "ModuleRelativePath", "Classes/FMODBus.h" },
+ { "ToolTip", "FMOD Bus Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBus_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBus_Statics::ClassParams = {
+ &UFMODBus::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBus()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBus.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBus.OuterSingleton, Z_Construct_UClass_UFMODBus_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBus.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBus::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBus);
+ UFMODBus::~UFMODBus() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBus, UFMODBus::StaticClass, TEXT("UFMODBus"), &Z_Registration_Info_UClass_UFMODBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBus), 350164936U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_3277400314(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h
new file mode 100644
index 00000000..079c3a22
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODBus.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBus.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBus_generated_h
+#error "FMODBus.generated.h already included, missing '#pragma once' in FMODBus.h"
+#endif
+#define FMODSTUDIO_FMODBus_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBus(); \
+ friend struct Z_Construct_UClass_UFMODBus_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBus)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBus(); \
+ friend struct Z_Construct_UClass_UFMODBus_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBus)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBus(UFMODBus&&); \
+ NO_API UFMODBus(const UFMODBus&); \
+public: \
+ NO_API virtual ~UFMODBus();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBus(UFMODBus&&); \
+ NO_API UFMODBus(const UFMODBus&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \
+ NO_API virtual ~UFMODBus();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_11_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBus."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp
new file mode 100644
index 00000000..59877f84
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODEvent.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEvent() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEvent::StaticRegisterNativesUFMODEvent()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEvent);
+ UClass* Z_Construct_UClass_UFMODEvent_NoRegister()
+ {
+ return UFMODEvent::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEvent_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEvent_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Event Asset.\n */" },
+ { "IncludePath", "FMODEvent.h" },
+ { "ModuleRelativePath", "Classes/FMODEvent.h" },
+ { "ToolTip", "FMOD Event Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEvent_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEvent_Statics::ClassParams = {
+ &UFMODEvent::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEvent()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEvent.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEvent.OuterSingleton, Z_Construct_UClass_UFMODEvent_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEvent.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEvent::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEvent);
+ UFMODEvent::~UFMODEvent() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEvent, UFMODEvent::StaticClass, TEXT("UFMODEvent"), &Z_Registration_Info_UClass_UFMODEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEvent), 3073573024U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_3929211146(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h
new file mode 100644
index 00000000..074370a0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEvent.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODEvent.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEvent_generated_h
+#error "FMODEvent.generated.h already included, missing '#pragma once' in FMODEvent.h"
+#endif
+#define FMODSTUDIO_FMODEvent_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEvent(); \
+ friend struct Z_Construct_UClass_UFMODEvent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODEvent)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEvent(); \
+ friend struct Z_Construct_UClass_UFMODEvent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODEvent)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODEvent(UFMODEvent&&); \
+ NO_API UFMODEvent(const UFMODEvent&); \
+public: \
+ NO_API virtual ~UFMODEvent();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODEvent(UFMODEvent&&); \
+ NO_API UFMODEvent(const UFMODEvent&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \
+ NO_API virtual ~UFMODEvent();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_13_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEvent."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp
new file mode 100644
index 00000000..d30a02ca
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp
@@ -0,0 +1,224 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlSection() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection();
+ MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneByteChannel();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventControlKey;
+ static UEnum* EFMODEventControlKey_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventControlKey"));
+ }
+ return Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODEventControlKey_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators[] = {
+ { "EFMODEventControlKey::Stop", (int64)EFMODEventControlKey::Stop },
+ { "EFMODEventControlKey::Play", (int64)EFMODEventControlKey::Play },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams[] = {
+ { "Comment", "/** Defines the types of FMOD event control keys. */" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "Play.Name", "EFMODEventControlKey::Play" },
+ { "Stop.Name", "EFMODEventControlKey::Stop" },
+ { "ToolTip", "Defines the types of FMOD event control keys." },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODEventControlKey",
+ "EFMODEventControlKey",
+ Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::EnumClass,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton;
+ }
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlChannel cannot be polymorphic unless super FMovieSceneByteChannel is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlChannel;
+class UScriptStruct* FFMODEventControlChannel::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlChannel, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlChannel"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventControlChannel::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneByteChannel,
+ &NewStructOps,
+ "FMODEventControlChannel",
+ sizeof(FFMODEventControlChannel),
+ alignof(FFMODEventControlChannel),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton;
+ }
+ void UFMODEventControlSection::StaticRegisterNativesUFMODEventControlSection()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlSection);
+ UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister()
+ {
+ return UFMODEventControlSection::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventControlSection_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventControlSection_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneSection,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** FMOD Event control section */" },
+ { "IncludePath", "Sequencer/FMODEventControlSection.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "ToolTip", "FMOD Event control section" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData[] = {
+ { "Comment", "/** Channel containing the event control keys */" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "ToolTip", "Channel containing the event control keys" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlSection, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlSection_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams = {
+ &UFMODEventControlSection::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers),
+ 0,
+ 0x002800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventControlSection()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton, Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventControlSection::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlSection);
+ UFMODEventControlSection::~UFMODEventControlSection() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo[] = {
+ { EFMODEventControlKey_StaticEnum, TEXT("EFMODEventControlKey"), &Z_Registration_Info_UEnum_EFMODEventControlKey, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1142123279U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventControlChannel::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps, TEXT("FMODEventControlChannel"), &Z_Registration_Info_UScriptStruct_FMODEventControlChannel, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlChannel), 2271255647U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventControlSection, UFMODEventControlSection::StaticClass, TEXT("UFMODEventControlSection"), &Z_Registration_Info_UClass_UFMODEventControlSection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlSection), 1265794109U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_1746993380(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h
new file mode 100644
index 00000000..47adb545
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h
@@ -0,0 +1,114 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlSection.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlSection_generated_h
+#error "FMODEventControlSection.generated.h already included, missing '#pragma once' in FMODEventControlSection.h"
+#endif
+#define FMODSTUDIO_FMODEventControlSection_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_24_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneByteChannel Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlSection(); \
+ friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlSection)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlSection(); \
+ friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlSection)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \
+ FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventControlSection();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \
+ FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \
+ FMODSTUDIO_API virtual ~UFMODEventControlSection();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_49_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlSection."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h
+
+
+#define FOREACH_ENUM_EFMODEVENTCONTROLKEY(op) \
+ op(EFMODEventControlKey::Stop) \
+ op(EFMODEventControlKey::Play)
+
+enum class EFMODEventControlKey : uint8;
+template<> struct TIsUEnumClass { enum { Value = true }; };
+template<> FMODSTUDIO_API UEnum* StaticEnum();
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp
new file mode 100644
index 00000000..648682c1
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp
@@ -0,0 +1,97 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlSectionTemplate() {}
+// Cross Module References
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate();
+ MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneEvalTemplate();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlSectionTemplate cannot be polymorphic unless super FMovieSceneEvalTemplate is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate;
+class UScriptStruct* FFMODEventControlSectionTemplate::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlSectionTemplate"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventControlSectionTemplate::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODEventControlSectionTemplate, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneEvalTemplate,
+ &NewStructOps,
+ "FMODEventControlSectionTemplate",
+ sizeof(FFMODEventControlSectionTemplate),
+ alignof(FFMODEventControlSectionTemplate),
+ Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000005),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventControlSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps, TEXT("FMODEventControlSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlSectionTemplate), 468025200U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_3165274317(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h
new file mode 100644
index 00000000..6d3f0835
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlSectionTemplate.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlSectionTemplate_generated_h
+#error "FMODEventControlSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventControlSectionTemplate.h"
+#endif
+#define FMODSTUDIO_FMODEventControlSectionTemplate_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_14_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneEvalTemplate Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp
new file mode 100644
index 00000000..84bd85ce
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp
@@ -0,0 +1,115 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlTrack.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlTrack() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEventControlTrack::StaticRegisterNativesUFMODEventControlTrack()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlTrack);
+ UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister()
+ {
+ return UFMODEventControlTrack::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventControlTrack_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlSections_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlSections_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ControlSections;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventControlTrack_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** Handles control of an FMOD Event */" },
+ { "IncludePath", "Sequencer/FMODEventControlTrack.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" },
+ { "ToolTip", "Handles control of an FMOD Event" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner = { "ControlSections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData[] = {
+ { "Comment", "/** List of all event control sections. */" },
+ { "EditInline", "true" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" },
+ { "ToolTip", "List of all event control sections." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections = { "ControlSections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlTrack, ControlSections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections,
+ };
+ const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventControlTrack_Statics::InterfaceParams[] = {
+ { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventControlTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlTrack_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams = {
+ &UFMODEventControlTrack::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers,
+ InterfaceParams,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers),
+ UE_ARRAY_COUNT(InterfaceParams),
+ 0x00A800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventControlTrack()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton, Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventControlTrack::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlTrack);
+ UFMODEventControlTrack::~UFMODEventControlTrack() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventControlTrack, UFMODEventControlTrack::StaticClass, TEXT("UFMODEventControlTrack"), &Z_Registration_Info_UClass_UFMODEventControlTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlTrack), 2993231779U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_1356059662(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h
new file mode 100644
index 00000000..5d492447
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h
@@ -0,0 +1,100 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlTrack.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlTrack_generated_h
+#error "FMODEventControlTrack.generated.h already included, missing '#pragma once' in FMODEventControlTrack.h"
+#endif
+#define FMODSTUDIO_FMODEventControlTrack_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
+ FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventControlTrack();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
+ FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
+ FMODSTUDIO_API virtual ~UFMODEventControlTrack();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_12_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlTrack."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp
new file mode 100644
index 00000000..e1a4540d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp
@@ -0,0 +1,81 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventParameterSectionTemplate() {}
+// Cross Module References
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate();
+ MOVIESCENETRACKS_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventParameterSectionTemplate cannot be polymorphic unless super FMovieSceneParameterSectionTemplate is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate;
+class UScriptStruct* FFMODEventParameterSectionTemplate::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventParameterSectionTemplate"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventParameterSectionTemplate::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterSectionTemplate.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate,
+ &NewStructOps,
+ "FMODEventParameterSectionTemplate",
+ sizeof(FFMODEventParameterSectionTemplate),
+ alignof(FFMODEventParameterSectionTemplate),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000005),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventParameterSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps, TEXT("FMODEventParameterSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventParameterSectionTemplate), 756584525U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_3502384584(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h
new file mode 100644
index 00000000..cac0e170
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventParameterSectionTemplate.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h
+#error "FMODEventParameterSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventParameterSectionTemplate.h"
+#endif
+#define FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_15_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneParameterSectionTemplate Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp
new file mode 100644
index 00000000..c462f381
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp
@@ -0,0 +1,115 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventParameterTrack.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventParameterTrack() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEventParameterTrack::StaticRegisterNativesUFMODEventParameterTrack()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventParameterTrack);
+ UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister()
+ {
+ return UFMODEventParameterTrack::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventParameterTrack_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Sections_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Sections_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_Sections;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventParameterTrack_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** Handles manipulation of event parameters in a movie scene. */" },
+ { "IncludePath", "Sequencer/FMODEventParameterTrack.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" },
+ { "ToolTip", "Handles manipulation of event parameters in a movie scene." },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner = { "Sections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData[] = {
+ { "Comment", "/** The sections owned by this track. */" },
+ { "EditInline", "true" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" },
+ { "ToolTip", "The sections owned by this track." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections = { "Sections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventParameterTrack, Sections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections,
+ };
+ const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::InterfaceParams[] = {
+ { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventParameterTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventParameterTrack_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams = {
+ &UFMODEventParameterTrack::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers,
+ InterfaceParams,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers),
+ UE_ARRAY_COUNT(InterfaceParams),
+ 0x00A800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventParameterTrack()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton, Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventParameterTrack::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventParameterTrack);
+ UFMODEventParameterTrack::~UFMODEventParameterTrack() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventParameterTrack, UFMODEventParameterTrack::StaticClass, TEXT("UFMODEventParameterTrack"), &Z_Registration_Info_UClass_UFMODEventParameterTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventParameterTrack), 2178871856U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_3466804172(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h
new file mode 100644
index 00000000..bb582e38
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h
@@ -0,0 +1,100 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventParameterTrack.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventParameterTrack_generated_h
+#error "FMODEventParameterTrack.generated.h already included, missing '#pragma once' in FMODEventParameterTrack.h"
+#endif
+#define FMODSTUDIO_FMODEventParameterTrack_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventParameterTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventParameterTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventParameterTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventParameterTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \
+ FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventParameterTrack();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \
+ FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \
+ FMODSTUDIO_API virtual ~UFMODEventParameterTrack();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_13_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventParameterTrack."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp
new file mode 100644
index 00000000..f316b809
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODPort.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODPort() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODPort::StaticRegisterNativesUFMODPort()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODPort);
+ UClass* Z_Construct_UClass_UFMODPort_NoRegister()
+ {
+ return UFMODPort::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODPort_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODPort_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Port Asset.\n */" },
+ { "IncludePath", "FMODPort.h" },
+ { "ModuleRelativePath", "Classes/FMODPort.h" },
+ { "ToolTip", "FMOD Port Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODPort_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODPort_Statics::ClassParams = {
+ &UFMODPort::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODPort()
+ {
+ if (!Z_Registration_Info_UClass_UFMODPort.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODPort.OuterSingleton, Z_Construct_UClass_UFMODPort_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODPort.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODPort::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODPort);
+ UFMODPort::~UFMODPort() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODPort, UFMODPort::StaticClass, TEXT("UFMODPort"), &Z_Registration_Info_UClass_UFMODPort, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODPort), 322109676U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_3542105293(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h
new file mode 100644
index 00000000..fe692ccc
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODPort.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODPort.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODPort_generated_h
+#error "FMODPort.generated.h already included, missing '#pragma once' in FMODPort.h"
+#endif
+#define FMODSTUDIO_FMODPort_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODPort(); \
+ friend struct Z_Construct_UClass_UFMODPort_Statics; \
+public: \
+ DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODPort)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODPort(); \
+ friend struct Z_Construct_UClass_UFMODPort_Statics; \
+public: \
+ DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODPort)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODPort(UFMODPort&&); \
+ NO_API UFMODPort(const UFMODPort&); \
+public: \
+ NO_API virtual ~UFMODPort();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODPort(UFMODPort&&); \
+ NO_API UFMODPort(const UFMODPort&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \
+ NO_API virtual ~UFMODPort();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_11_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODPort."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp
new file mode 100644
index 00000000..52d57ca9
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.gen.cpp
@@ -0,0 +1,1439 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSettings.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSettings() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FDirectoryPath();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODLogging;
+ static UEnum* EFMODLogging_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODLogging, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODLogging"));
+ }
+ return Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODLogging_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators[] = {
+ { "LEVEL_NONE", (int64)LEVEL_NONE },
+ { "LEVEL_ERROR", (int64)LEVEL_ERROR },
+ { "LEVEL_WARNING", (int64)LEVEL_WARNING },
+ { "LEVEL_LOG", (int64)LEVEL_LOG },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams[] = {
+ { "LEVEL_ERROR.Name", "LEVEL_ERROR" },
+ { "LEVEL_LOG.Name", "LEVEL_LOG" },
+ { "LEVEL_NONE.Name", "LEVEL_NONE" },
+ { "LEVEL_WARNING.Name", "LEVEL_WARNING" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODLogging",
+ "EFMODLogging",
+ Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Regular,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODSpeakerMode;
+ static UEnum* EFMODSpeakerMode_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODSpeakerMode"));
+ }
+ return Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODSpeakerMode_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators[] = {
+ { "EFMODSpeakerMode::Stereo", (int64)EFMODSpeakerMode::Stereo },
+ { "EFMODSpeakerMode::Surround_5_1", (int64)EFMODSpeakerMode::Surround_5_1 },
+ { "EFMODSpeakerMode::Surround_7_1", (int64)EFMODSpeakerMode::Surround_7_1 },
+ { "EFMODSpeakerMode::Surround_7_1_4", (int64)EFMODSpeakerMode::Surround_7_1_4 },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "Stereo.Comment", "// The speakers are stereo\n" },
+ { "Stereo.Name", "EFMODSpeakerMode::Stereo" },
+ { "Stereo.ToolTip", "The speakers are stereo" },
+ { "Surround_5_1.Comment", "// 5.1 speaker setup\n" },
+ { "Surround_5_1.Name", "EFMODSpeakerMode::Surround_5_1" },
+ { "Surround_5_1.ToolTip", "5.1 speaker setup" },
+ { "Surround_7_1.Comment", "// 7.1 speaker setup\n" },
+ { "Surround_7_1.Name", "EFMODSpeakerMode::Surround_7_1" },
+ { "Surround_7_1.ToolTip", "7.1 speaker setup" },
+ { "Surround_7_1_4.Comment", "// 7.1.4 speaker setup\n" },
+ { "Surround_7_1_4.Name", "EFMODSpeakerMode::Surround_7_1_4" },
+ { "Surround_7_1_4.ToolTip", "7.1.4 speaker setup" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODSpeakerMode",
+ "EFMODSpeakerMode::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODOutput;
+ static UEnum* EFMODOutput_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODOutput, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODOutput"));
+ }
+ return Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODOutput_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators[] = {
+ { "EFMODOutput::TYPE_AUTODETECT", (int64)EFMODOutput::TYPE_AUTODETECT },
+ { "EFMODOutput::TYPE_NOSOUND", (int64)EFMODOutput::TYPE_NOSOUND },
+ { "EFMODOutput::TYPE_WASAPI", (int64)EFMODOutput::TYPE_WASAPI },
+ { "EFMODOutput::TYPE_ASIO", (int64)EFMODOutput::TYPE_ASIO },
+ { "EFMODOutput::TYPE_PULSEAUDIO", (int64)EFMODOutput::TYPE_PULSEAUDIO },
+ { "EFMODOutput::TYPE_ALSA", (int64)EFMODOutput::TYPE_ALSA },
+ { "EFMODOutput::TYPE_COREAUDIO", (int64)EFMODOutput::TYPE_COREAUDIO },
+ { "EFMODOutput::TYPE_AUDIOTRACK", (int64)EFMODOutput::TYPE_AUDIOTRACK },
+ { "EFMODOutput::TYPE_OPENSL", (int64)EFMODOutput::TYPE_OPENSL },
+ { "EFMODOutput::TYPE_AUDIOOUT", (int64)EFMODOutput::TYPE_AUDIOOUT },
+ { "EFMODOutput::TYPE_AUDIO3D", (int64)EFMODOutput::TYPE_AUDIO3D },
+ { "EFMODOutput::TYPE_NNAUDIO", (int64)EFMODOutput::TYPE_NNAUDIO },
+ { "EFMODOutput::TYPE_WINSONIC", (int64)EFMODOutput::TYPE_WINSONIC },
+ { "EFMODOutput::TYPE_AAUDIO", (int64)EFMODOutput::TYPE_AAUDIO },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "TYPE_AAUDIO.Comment", "/** Android - AAudio. (Default on Android 8.1 and above) */" },
+ { "TYPE_AAUDIO.Name", "EFMODOutput::TYPE_AAUDIO" },
+ { "TYPE_AAUDIO.ToolTip", "Android - AAudio. (Default on Android 8.1 and above)" },
+ { "TYPE_ALSA.Comment", "/** Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available) */" },
+ { "TYPE_ALSA.Name", "EFMODOutput::TYPE_ALSA" },
+ { "TYPE_ALSA.ToolTip", "Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)" },
+ { "TYPE_ASIO.Comment", "/** Win - Low latency ASIO 2.0. */" },
+ { "TYPE_ASIO.Name", "EFMODOutput::TYPE_ASIO" },
+ { "TYPE_ASIO.ToolTip", "Win - Low latency ASIO 2.0." },
+ { "TYPE_AUDIO3D.Comment", "/** PS4 - Audio3D. */" },
+ { "TYPE_AUDIO3D.Name", "EFMODOutput::TYPE_AUDIO3D" },
+ { "TYPE_AUDIO3D.ToolTip", "PS4 - Audio3D." },
+ { "TYPE_AUDIOOUT.Comment", "/** PS4 / PS5 - Audio Out. (Default on PS4, PS5) */" },
+ { "TYPE_AUDIOOUT.Name", "EFMODOutput::TYPE_AUDIOOUT" },
+ { "TYPE_AUDIOOUT.ToolTip", "PS4 / PS5 - Audio Out. (Default on PS4, PS5)" },
+ { "TYPE_AUDIOTRACK.Comment", "/** Android - Java Audio Track. (Default on Android 2.2 and below) */" },
+ { "TYPE_AUDIOTRACK.Name", "EFMODOutput::TYPE_AUDIOTRACK" },
+ { "TYPE_AUDIOTRACK.ToolTip", "Android - Java Audio Track. (Default on Android 2.2 and below)" },
+ { "TYPE_AUTODETECT.Comment", "/** Picks the best output mode for the platform.This is the default. */" },
+ { "TYPE_AUTODETECT.Name", "EFMODOutput::TYPE_AUTODETECT" },
+ { "TYPE_AUTODETECT.ToolTip", "Picks the best output mode for the platform.This is the default." },
+ { "TYPE_COREAUDIO.Comment", "/** Mac / iOS - Core Audio. (Default on Mac and iOS) */" },
+ { "TYPE_COREAUDIO.Name", "EFMODOutput::TYPE_COREAUDIO" },
+ { "TYPE_COREAUDIO.ToolTip", "Mac / iOS - Core Audio. (Default on Mac and iOS)" },
+ { "TYPE_NNAUDIO.Comment", "/** Switch - nn::audio. (Default on Switch) */" },
+ { "TYPE_NNAUDIO.Name", "EFMODOutput::TYPE_NNAUDIO" },
+ { "TYPE_NNAUDIO.ToolTip", "Switch - nn::audio. (Default on Switch)" },
+ { "TYPE_NOSOUND.Comment", "/** All - Perform all mixing but discard the final output. */" },
+ { "TYPE_NOSOUND.Name", "EFMODOutput::TYPE_NOSOUND" },
+ { "TYPE_NOSOUND.ToolTip", "All - Perform all mixing but discard the final output." },
+ { "TYPE_OPENSL.Comment", "/** Android - OpenSL ES. (Default on Android 2.3 up to 7.1) */" },
+ { "TYPE_OPENSL.Name", "EFMODOutput::TYPE_OPENSL" },
+ { "TYPE_OPENSL.ToolTip", "Android - OpenSL ES. (Default on Android 2.3 up to 7.1)" },
+ { "TYPE_PULSEAUDIO.Comment", "/** Linux - Pulse Audio. (Default on Linux if available) */" },
+ { "TYPE_PULSEAUDIO.Name", "EFMODOutput::TYPE_PULSEAUDIO" },
+ { "TYPE_PULSEAUDIO.ToolTip", "Linux - Pulse Audio. (Default on Linux if available)" },
+ { "TYPE_WASAPI.Comment", "/** Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP) */" },
+ { "TYPE_WASAPI.Name", "EFMODOutput::TYPE_WASAPI" },
+ { "TYPE_WASAPI.ToolTip", "Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)" },
+ { "TYPE_WINSONIC.Comment", "/** Win10 / Xbox One / Game Core - Windows Sonic. */" },
+ { "TYPE_WINSONIC.Name", "EFMODOutput::TYPE_WINSONIC" },
+ { "TYPE_WINSONIC.ToolTip", "Win10 / Xbox One / Game Core - Windows Sonic." },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODOutput",
+ "EFMODOutput::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODPlatforms;
+ static UEnum* EFMODPlatforms_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODPlatforms, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODPlatforms"));
+ }
+ return Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODPlatforms_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators[] = {
+ { "EFMODPlatforms::Windows", (int64)EFMODPlatforms::Windows },
+ { "EFMODPlatforms::Linux", (int64)EFMODPlatforms::Linux },
+ { "EFMODPlatforms::Mac", (int64)EFMODPlatforms::Mac },
+ { "EFMODPlatforms::Android", (int64)EFMODPlatforms::Android },
+ { "EFMODPlatforms::IOS", (int64)EFMODPlatforms::IOS },
+ { "EFMODPlatforms::PS4", (int64)EFMODPlatforms::PS4 },
+ { "EFMODPlatforms::PS5", (int64)EFMODPlatforms::PS5 },
+ { "EFMODPlatforms::Deprecated", (int64)EFMODPlatforms::Deprecated },
+ { "EFMODPlatforms::Switch", (int64)EFMODPlatforms::Switch },
+ { "EFMODPlatforms::XboxOne", (int64)EFMODPlatforms::XboxOne },
+ { "EFMODPlatforms::XSX", (int64)EFMODPlatforms::XSX },
+ { "EFMODPlatforms::Editor", (int64)EFMODPlatforms::Editor },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams[] = {
+ { "Android.Name", "EFMODPlatforms::Android" },
+ { "Deprecated.Name", "EFMODPlatforms::Deprecated" },
+ { "Editor.Name", "EFMODPlatforms::Editor" },
+ { "IOS.Name", "EFMODPlatforms::IOS" },
+ { "Linux.Name", "EFMODPlatforms::Linux" },
+ { "Mac.Name", "EFMODPlatforms::Mac" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "PS4.Name", "EFMODPlatforms::PS4" },
+ { "PS5.Name", "EFMODPlatforms::PS5" },
+ { "Switch.Name", "EFMODPlatforms::Switch" },
+ { "Windows.Name", "EFMODPlatforms::Windows" },
+ { "XboxOne.Name", "EFMODPlatforms::XboxOne" },
+ { "XSX.Name", "EFMODPlatforms::XSX" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODPlatforms",
+ "EFMODPlatforms::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODCodec;
+ static UEnum* EFMODCodec_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODCodec, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODCodec"));
+ }
+ return Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODCodec_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators[] = {
+ { "EFMODCodec::VORBIS", (int64)EFMODCodec::VORBIS },
+ { "EFMODCodec::FADPCM", (int64)EFMODCodec::FADPCM },
+ { "EFMODCodec::OPUS", (int64)EFMODCodec::OPUS },
+ { "EFMODCodec::XMA", (int64)EFMODCodec::XMA },
+ { "EFMODCodec::AT9", (int64)EFMODCodec::AT9 },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams[] = {
+ { "AT9.Name", "EFMODCodec::AT9" },
+ { "FADPCM.Name", "EFMODCodec::FADPCM" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "OPUS.Name", "EFMODCodec::OPUS" },
+ { "VORBIS.Name", "EFMODCodec::VORBIS" },
+ { "XMA.Name", "EFMODCodec::XMA" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODCodec",
+ "EFMODCodec::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_CustomPoolSizes;
+class UScriptStruct* FCustomPoolSizes::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCustomPoolSizes, Z_Construct_UPackage__Script_FMODStudio(), TEXT("CustomPoolSizes"));
+ }
+ return Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FCustomPoolSizes::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Desktop_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Desktop;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Mobile_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Mobile;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PS4_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_PS4;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Switch_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Switch;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_XboxOne_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_XboxOne;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop = { "Desktop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Desktop), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile = { "Mobile", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Mobile), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4 = { "PS4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, PS4), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch = { "Switch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Switch), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne = { "XboxOne", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, XboxOne), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "CustomPoolSizes",
+ sizeof(FCustomPoolSizes),
+ alignof(FCustomPoolSizes),
+ Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes()
+ {
+ if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODPlatformSettings;
+class UScriptStruct* FFMODPlatformSettings::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODPlatformSettings, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODPlatformSettings"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODPlatformSettings::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SpeakerMode_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_SpeakerMode;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomPoolSize_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_CustomPoolSize;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Codecs_ValueProp;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Codecs_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_Codecs;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "// Real Channel Count\n" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Real Channel Count" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SampleRate), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/**\n * Project Output Format, should match the mode set up for the Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode = { "SpeakerMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SpeakerMode), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData)) }; // 569389764
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Built-in output types that can be used to run the mixer." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/**\n * Use specified memory pool size, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Use specified memory pool size, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize = { "CustomPoolSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, CustomPoolSize), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData)) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp = { "Codecs", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp = { "Codecs_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODCodec, METADATA_PARAMS(nullptr, 0) }; // 2308599081
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/* Codecs\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Codecs" },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, Codecs), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData)) }; // 2308599081
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODPlatformSettings",
+ sizeof(FFMODPlatformSettings),
+ alignof(FFMODPlatformSettings),
+ Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODProjectLocale;
+class UScriptStruct* FFMODProjectLocale::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODProjectLocale, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODProjectLocale"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODProjectLocale::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleCode_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleCode;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bDefault_MetaData[];
+#endif
+ static void NewProp_bDefault_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bDefault;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Human readable locale name, displayed in Blueprints.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Human readable locale name, displayed in Blueprints." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName = { "LocaleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Locale code. Must correspond to project locale codes in FMOD Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Locale code. Must correspond to project locale codes in FMOD Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode = { "LocaleCode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleCode), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Default locale at startup. Only one locale should be marked as default.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default locale at startup. Only one locale should be marked as default." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit(void* Obj)
+ {
+ ((FFMODProjectLocale*)Obj)->bDefault = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault = { "bDefault", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODProjectLocale), &Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODProjectLocale",
+ sizeof(FFMODProjectLocale),
+ alignof(FFMODProjectLocale),
+ Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton;
+ }
+ void UFMODSettings::StaticRegisterNativesUFMODSettings()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSettings);
+ UClass* Z_Construct_UClass_UFMODSettings_NoRegister()
+ {
+ return UFMODSettings::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSettings_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllBanks_MetaData[];
+#endif
+ static void NewProp_bLoadAllBanks_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllBanks;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllSampleData_MetaData[];
+#endif
+ static void NewProp_bLoadAllSampleData_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllSampleData;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableLiveUpdate_MetaData[];
+#endif
+ static void NewProp_bEnableLiveUpdate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableLiveUpdate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEditorLiveUpdate_MetaData[];
+#endif
+ static void NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEditorLiveUpdate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_BankOutputDirectory_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_BankOutputDirectory;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputFormat_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputFormat;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Locales_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Locales_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_Locales;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bVol0Virtual_MetaData[];
+#endif
+ static void NewProp_bVol0Virtual_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bVol0Virtual;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Vol0VirtualLevel_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Vol0VirtualLevel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bMatchHardwareSampleRate_MetaData[];
+#endif
+ static void NewProp_bMatchHardwareSampleRate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bMatchHardwareSampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_TotalChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TotalChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferLength_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferLength;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_FileBufferSize_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_FileBufferSize;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioUpdatePeriod_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_StudioUpdatePeriod;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_InitialOutputDriverName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_InitialOutputDriverName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLockAllBuses_MetaData[];
+#endif
+ static void NewProp_bLockAllBuses_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockAllBuses;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MemoryPoolSizes_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_MemoryPoolSizes;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LiveUpdatePort_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_LiveUpdatePort;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_EditorLiveUpdatePort_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_EditorLiveUpdatePort;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ReloadBanksDelay_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReloadBanksDelay;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAPIErrorLogging_MetaData[];
+#endif
+ static void NewProp_bEnableAPIErrorLogging_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAPIErrorLogging;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMemoryTracking_MetaData[];
+#endif
+ static void NewProp_bEnableMemoryTracking_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMemoryTracking;
+ static const UECodeGen_Private::FStrPropertyParams NewProp_PluginFiles_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PluginFiles_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_PluginFiles;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentBrowserPrefix_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ContentBrowserPrefix;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ForcePlatformName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ForcePlatformName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SkipLoadBankName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_SkipLoadBankName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioBankKey_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_StudioBankKey;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_WavWriterPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_WavWriterPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LoggingLevel_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_LoggingLevel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_OcclusionParameter;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientVolumeParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientVolumeParameter;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientLPFParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientLPFParameter;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Platforms_ValueProp;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Platforms_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Platforms_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_Platforms;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSettings_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODSettings.h" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Whether to load all banks at startup.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to load all banks at startup." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLoadAllBanks = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks = { "bLoadAllBanks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Whether to load all bank sample data into memory at startup.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to load all bank sample data into memory at startup." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLoadAllSampleData = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData = { "bLoadAllSampleData", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Enable live update in non-final builds.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable live update in non-final builds." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableLiveUpdate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate = { "bEnableLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Enable live update in Editor for Auditioning. *Requires Restart*\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable live update in Editor for Auditioning. *Requires Restart*" },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableEditorLiveUpdate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate = { "bEnableEditorLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Path to find your studio bank output directory, relative to Content directory.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "RelativeToGameContentDir", "" },
+ { "ToolTip", "Path to find your studio bank output directory, relative to Content directory." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory = { "BankOutputDirectory", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, BankOutputDirectory), Z_Construct_UScriptStruct_FDirectoryPath, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/** Project Output Format, should match the mode set up for the Studio project. */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat = { "OutputFormat", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputFormat), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData)) }; // 569389764
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Built-in output types that can be used to run the mixer." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner = { "Locales", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODProjectLocale, METADATA_PARAMS(nullptr, 0) }; // 2487079742
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Locales for localized banks. These should match the project locales configured in the FMOD Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Locales for localized banks. These should match the project locales configured in the FMOD Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales = { "Locales", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Locales), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData)) }; // 2487079742
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bVol0Virtual = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual = { "bVol0Virtual", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * If vol0virtual is enabled, the signal level at which to make channels virtual.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "If vol0virtual is enabled, the signal level at which to make channels virtual." },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel = { "Vol0VirtualLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Vol0VirtualLevel), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SampleRate), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz)." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bMatchHardwareSampleRate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate = { "bMatchHardwareSampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Number of actual software voices that can be used at once.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Number of actual software voices that can be used at once." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Total number of voices available that can be either real or virtual.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Total number of voices available that can be either real or virtual." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount = { "TotalChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, TotalChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\n * When changing the Buffer Length, Buffer Count also needs to be set.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\nWhen changing the Buffer Length, Buffer Count also needs to be set." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength = { "DSPBufferLength", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferLength), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * DSP mixer buffer count (eg. 2, 4) or 0 for system default.\n * When changing the Buffer Count, Buffer Length also needs to be set.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "DSP mixer buffer count (eg. 2, 4) or 0 for system default.\nWhen changing the Buffer Count, Buffer Length also needs to be set." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount = { "DSPBufferCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * File buffer size in bytes (2048 by default).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "File buffer size in bytes (2048 by default)." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize = { "FileBufferSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, FileBufferSize), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Studio update period in milliseconds, or 0 for default (which means 20ms).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Studio update period in milliseconds, or 0 for default (which means 20ms)." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod = { "StudioUpdatePeriod", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioUpdatePeriod), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Output device to choose at system start up, or empty for default.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Output device to choose at system start up, or empty for default." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName = { "InitialOutputDriverName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, InitialOutputDriverName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Lock all mixer buses at startup, making sure they are created up front.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Lock all mixer buses at startup, making sure they are created up front." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLockAllBuses = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses = { "bLockAllBuses", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Use specified memory pool size for platform, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Use specified memory pool size for platform, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes = { "MemoryPoolSizes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MemoryPoolSizes), Z_Construct_UScriptStruct_FCustomPoolSizes, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData)) }; // 2052667234
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Live update port to use, or 0 for default.\n */" },
+ { "EditCondition", "bEnableLiveUpdate" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Live update port to use, or 0 for default." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort = { "LiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Live update port to use while in editor for auditioning. *Requires Restart*\n */" },
+ { "EditCondition", "bEnableEditorLiveUpdate" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Live update port to use while in editor for auditioning. *Requires Restart*" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort = { "EditorLiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, EditorLiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\n * banks takes a long time and UE4 tries to reload banks before building is completed.\n * Set to 0 to disable automatic bank reloading.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\nbanks takes a long time and UE4 tries to reload banks before building is completed.\nSet to 0 to disable automatic bank reloading." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay = { "ReloadBanksDelay", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ReloadBanksDelay), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Will log internal API errors when enabled.\n */" },
+ { "DisplayName", "Enable API Error Logging" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Will log internal API errors when enabled." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableAPIErrorLogging = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging = { "bEnableAPIErrorLogging", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Enable memory tracking.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable memory tracking." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableMemoryTracking = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking = { "bEnableMemoryTracking", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData)) };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner = { "PluginFiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Extra plugin files to load.\n * The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Extra plugin files to load.\nThe plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles = { "PluginFiles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, PluginFiles), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Directory for content to appear in content window. Be careful changing this!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Directory for content to appear in content window. Be careful changing this!" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix = { "ContentBrowserPrefix", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ContentBrowserPrefix), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName = { "ForcePlatformName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ForcePlatformName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of master bank. The default in Studio is \"Master Bank\".\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of master bank. The default in Studio is \"Master Bank\"." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName = { "MasterBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MasterBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Skip bank files of the given name.\n * Can be used to load all banks except for a certain set, such as localization banks.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Skip bank files of the given name.\nCan be used to load all banks except for a certain set, such as localization banks." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName = { "SkipLoadBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SkipLoadBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/*\n * Specify the key for loading sounds from encrypted banks.\n */" },
+ { "DisplayName", "Encryption Key" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Specify the key for loading sounds from encrypted banks." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey = { "StudioBankKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioBankKey), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Force wav writer output, for debugging only. Setting this will prevent normal sound output!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Force wav writer output, for debugging only. Setting this will prevent normal sound output!" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath = { "WavWriterPath", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, WavWriterPath), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/*\n * Specify the logging level to use in a debug/development build.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Specify the logging level to use in a debug/development build." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel = { "LoggingLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LoggingLevel), Z_Construct_UEnum_FMODStudio_EFMODLogging, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData)) }; // 1304032146
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Occlusion effects.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Occlusion effects." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter = { "OcclusionParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OcclusionParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient volume.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Ambient volume." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter = { "AmbientVolumeParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientVolumeParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient LPF effects.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Ambient LPF effects." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter = { "AmbientLPFParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientLPFParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData)) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp = { "Platforms", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, Z_Construct_UScriptStruct_FFMODPlatformSettings, METADATA_PARAMS(nullptr, 0) }; // 2008232712
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp = { "Platforms_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODPlatforms, METADATA_PARAMS(nullptr, 0) }; // 4094537559
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/*\n * Used to specify platform specific settings.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Used to specify platform specific settings." },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms = { "Platforms", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Platforms), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData)) }; // 4094537559 2008232712
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSettings_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSettings_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSettings_Statics::ClassParams = {
+ &UFMODSettings::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODSettings_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::PropPointers),
+ 0,
+ 0x001000A6u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSettings()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSettings.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSettings.OuterSingleton, Z_Construct_UClass_UFMODSettings_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSettings.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODSettings::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSettings);
+ UFMODSettings::~UFMODSettings() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo[] = {
+ { EFMODLogging_StaticEnum, TEXT("EFMODLogging"), &Z_Registration_Info_UEnum_EFMODLogging, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1304032146U) },
+ { EFMODSpeakerMode_StaticEnum, TEXT("EFMODSpeakerMode"), &Z_Registration_Info_UEnum_EFMODSpeakerMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 569389764U) },
+ { EFMODOutput_StaticEnum, TEXT("EFMODOutput"), &Z_Registration_Info_UEnum_EFMODOutput, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2578117423U) },
+ { EFMODPlatforms_StaticEnum, TEXT("EFMODPlatforms"), &Z_Registration_Info_UEnum_EFMODPlatforms, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4094537559U) },
+ { EFMODCodec_StaticEnum, TEXT("EFMODCodec"), &Z_Registration_Info_UEnum_EFMODCodec, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2308599081U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo[] = {
+ { FCustomPoolSizes::StaticStruct, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps, TEXT("CustomPoolSizes"), &Z_Registration_Info_UScriptStruct_CustomPoolSizes, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCustomPoolSizes), 2052667234U) },
+ { FFMODPlatformSettings::StaticStruct, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps, TEXT("FMODPlatformSettings"), &Z_Registration_Info_UScriptStruct_FMODPlatformSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODPlatformSettings), 2008232712U) },
+ { FFMODProjectLocale::StaticStruct, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps, TEXT("FMODProjectLocale"), &Z_Registration_Info_UScriptStruct_FMODProjectLocale, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODProjectLocale), 2487079742U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODSettings, UFMODSettings::StaticClass, TEXT("UFMODSettings"), &Z_Registration_Info_UClass_UFMODSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSettings), 3083256008U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_1679971769(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h
new file mode 100644
index 00000000..03511a3a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSettings.generated.h
@@ -0,0 +1,167 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODSettings.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODSettings_generated_h
+#error "FMODSettings.generated.h already included, missing '#pragma once' in FMODSettings.h"
+#endif
+#define FMODSTUDIO_FMODSettings_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_110_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_138_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_180_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODSettings(); \
+ friend struct Z_Construct_UClass_UFMODSettings_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODSettings(); \
+ friend struct Z_Construct_UClass_UFMODSettings_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSettings(UFMODSettings&&); \
+ NO_API UFMODSettings(const UFMODSettings&); \
+public: \
+ NO_API virtual ~UFMODSettings();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSettings(UFMODSettings&&); \
+ NO_API UFMODSettings(const UFMODSettings&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
+ NO_API virtual ~UFMODSettings();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_201_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSettings."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h
+
+
+#define FOREACH_ENUM_EFMODLOGGING(op) \
+ op(LEVEL_NONE) \
+ op(LEVEL_ERROR) \
+ op(LEVEL_WARNING) \
+ op(LEVEL_LOG)
+#define FOREACH_ENUM_EFMODSPEAKERMODE(op) \
+ op(EFMODSpeakerMode::Stereo) \
+ op(EFMODSpeakerMode::Surround_5_1) \
+ op(EFMODSpeakerMode::Surround_7_1) \
+ op(EFMODSpeakerMode::Surround_7_1_4)
+#define FOREACH_ENUM_EFMODOUTPUT(op) \
+ op(EFMODOutput::TYPE_AUTODETECT) \
+ op(EFMODOutput::TYPE_NOSOUND) \
+ op(EFMODOutput::TYPE_WASAPI) \
+ op(EFMODOutput::TYPE_ASIO) \
+ op(EFMODOutput::TYPE_PULSEAUDIO) \
+ op(EFMODOutput::TYPE_ALSA) \
+ op(EFMODOutput::TYPE_COREAUDIO) \
+ op(EFMODOutput::TYPE_AUDIOTRACK) \
+ op(EFMODOutput::TYPE_OPENSL) \
+ op(EFMODOutput::TYPE_AUDIOOUT) \
+ op(EFMODOutput::TYPE_AUDIO3D) \
+ op(EFMODOutput::TYPE_NNAUDIO) \
+ op(EFMODOutput::TYPE_WINSONIC) \
+ op(EFMODOutput::TYPE_AAUDIO)
+#define FOREACH_ENUM_EFMODPLATFORMS(op) \
+ op(EFMODPlatforms::Windows) \
+ op(EFMODPlatforms::Linux) \
+ op(EFMODPlatforms::Mac) \
+ op(EFMODPlatforms::Android) \
+ op(EFMODPlatforms::IOS) \
+ op(EFMODPlatforms::PS4) \
+ op(EFMODPlatforms::PS5) \
+ op(EFMODPlatforms::Deprecated) \
+ op(EFMODPlatforms::Switch) \
+ op(EFMODPlatforms::XboxOne) \
+ op(EFMODPlatforms::XSX) \
+ op(EFMODPlatforms::Editor)
+#define FOREACH_ENUM_EFMODCODEC(op) \
+ op(EFMODCodec::VORBIS) \
+ op(EFMODCodec::FADPCM) \
+ op(EFMODCodec::OPUS) \
+ op(EFMODCodec::XMA) \
+ op(EFMODCodec::AT9)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp
new file mode 100644
index 00000000..b713bb32
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSnapshot.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSnapshot() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODSnapshot::StaticRegisterNativesUFMODSnapshot()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshot);
+ UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister()
+ {
+ return UFMODSnapshot::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSnapshot_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSnapshot_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODEvent,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Snapshot Asset.\n */" },
+ { "IncludePath", "FMODSnapshot.h" },
+ { "ModuleRelativePath", "Classes/FMODSnapshot.h" },
+ { "ToolTip", "FMOD Snapshot Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshot_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams = {
+ &UFMODSnapshot::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSnapshot()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton, Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODSnapshot::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshot);
+ UFMODSnapshot::~UFMODSnapshot() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODSnapshot, UFMODSnapshot::StaticClass, TEXT("UFMODSnapshot"), &Z_Registration_Info_UClass_UFMODSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshot), 3818525821U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_651564472(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h
new file mode 100644
index 00000000..4c154fc4
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshot.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODSnapshot.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODSnapshot_generated_h
+#error "FMODSnapshot.generated.h already included, missing '#pragma once' in FMODSnapshot.h"
+#endif
+#define FMODSTUDIO_FMODSnapshot_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshot(); \
+ friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshot)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshot(); \
+ friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshot)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshot(UFMODSnapshot&&); \
+ NO_API UFMODSnapshot(const UFMODSnapshot&); \
+public: \
+ NO_API virtual ~UFMODSnapshot();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshot(UFMODSnapshot&&); \
+ NO_API UFMODSnapshot(const UFMODSnapshot&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
+ NO_API virtual ~UFMODSnapshot();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_11_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshot."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp
new file mode 100644
index 00000000..2e2ee8bb
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp
@@ -0,0 +1,107 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSnapshotReverb.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSnapshotReverb() {}
+// Cross Module References
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
+ ENGINE_API UClass* Z_Construct_UClass_UReverbEffect();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODSnapshotReverb::StaticRegisterNativesUFMODSnapshotReverb()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshotReverb);
+ UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister()
+ {
+ return UFMODSnapshotReverb::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSnapshotReverb_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSnapshotReverb_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UReverbEffect,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Event Asset.\n */" },
+ { "HideCategories", "object" },
+ { "IncludePath", "FMODSnapshotReverb.h" },
+ { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" },
+ { "ToolTip", "FMOD Event Asset." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData[] = {
+ { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" },
+ { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" },
+ { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSnapshotReverb, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshotReverb_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams = {
+ &UFMODSnapshotReverb::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSnapshotReverb()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton, Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODSnapshotReverb::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshotReverb);
+ UFMODSnapshotReverb::~UFMODSnapshotReverb() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODSnapshotReverb, UFMODSnapshotReverb::StaticClass, TEXT("UFMODSnapshotReverb"), &Z_Registration_Info_UClass_UFMODSnapshotReverb, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshotReverb), 2221329795U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_1541723395(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h
new file mode 100644
index 00000000..a01a563d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODSnapshotReverb.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODSnapshotReverb.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODSnapshotReverb_generated_h
+#error "FMODSnapshotReverb.generated.h already included, missing '#pragma once' in FMODSnapshotReverb.h"
+#endif
+#define FMODSTUDIO_FMODSnapshotReverb_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshotReverb(); \
+ friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshotReverb)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshotReverb(); \
+ friend struct Z_Construct_UClass_UFMODSnapshotReverb_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshotReverb, UReverbEffect, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshotReverb)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \
+ NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \
+public: \
+ NO_API virtual ~UFMODSnapshotReverb();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshotReverb(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshotReverb(UFMODSnapshotReverb&&); \
+ NO_API UFMODSnapshotReverb(const UFMODSnapshotReverb&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshotReverb); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshotReverb); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshotReverb) \
+ NO_API virtual ~UFMODSnapshotReverb();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_12_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshotReverb."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshotReverb_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp
new file mode 100644
index 00000000..195c1a90
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudio.init.gen.cpp
@@ -0,0 +1,39 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODStudio_init() {}
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature();
+ static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FMODStudio;
+ FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FMODStudio()
+ {
+ if (!Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton)
+ {
+ static UObject* (*const SingletonFuncArray[])() = {
+ (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature,
+ (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature,
+ (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature,
+ (UObject* (*)())Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature,
+ };
+ static const UECodeGen_Private::FPackageParams PackageParams = {
+ "/Script/FMODStudio",
+ SingletonFuncArray,
+ UE_ARRAY_COUNT(SingletonFuncArray),
+ PKG_CompiledIn | 0x00000000,
+ 0x20E8483A,
+ 0x8FEFC51E,
+ METADATA_PARAMS(nullptr, 0)
+ };
+ UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton, PackageParams);
+ }
+ return Z_Registration_Info_UPackage__Script_FMODStudio.OuterSingleton;
+ }
+ static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FMODStudio(Z_Construct_UPackage__Script_FMODStudio, TEXT("/Script/FMODStudio"), Z_Registration_Info_UPackage__Script_FMODStudio, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x20E8483A, 0x8FEFC51E));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h
new file mode 100644
index 00000000..b8f5c06a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODStudioClasses.h
@@ -0,0 +1,23 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#pragma once
+
+
+#include "FMODStudio/Classes/FMODAmbientSound.h"
+#include "FMODStudio/Classes/FMODAnimNotifyPlay.h"
+#include "FMODStudio/Classes/FMODAsset.h"
+#include "FMODStudio/Classes/FMODAudioComponent.h"
+#include "FMODStudio/Classes/FMODBank.h"
+#include "FMODStudio/Classes/FMODBlueprintStatics.h"
+#include "FMODStudio/Classes/FMODBus.h"
+#include "FMODStudio/Classes/FMODEvent.h"
+#include "FMODStudio/Classes/FMODPort.h"
+#include "FMODStudio/Classes/FMODSettings.h"
+#include "FMODStudio/Classes/FMODSnapshot.h"
+#include "FMODStudio/Classes/FMODSnapshotReverb.h"
+#include "FMODStudio/Classes/FMODVCA.h"
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp
new file mode 100644
index 00000000..fe3fa6c5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODVCA.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODVCA() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODVCA::StaticRegisterNativesUFMODVCA()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODVCA);
+ UClass* Z_Construct_UClass_UFMODVCA_NoRegister()
+ {
+ return UFMODVCA::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODVCA_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODVCA_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD VCA Asset.\n */" },
+ { "IncludePath", "FMODVCA.h" },
+ { "ModuleRelativePath", "Classes/FMODVCA.h" },
+ { "ToolTip", "FMOD VCA Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODVCA_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODVCA_Statics::ClassParams = {
+ &UFMODVCA::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODVCA_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODVCA()
+ {
+ if (!Z_Registration_Info_UClass_UFMODVCA.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODVCA.OuterSingleton, Z_Construct_UClass_UFMODVCA_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODVCA.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODVCA::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODVCA);
+ UFMODVCA::~UFMODVCA() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODVCA, UFMODVCA::StaticClass, TEXT("UFMODVCA"), &Z_Registration_Info_UClass_UFMODVCA, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODVCA), 813254590U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_1299309861(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h
new file mode 100644
index 00000000..d0996048
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/FMODVCA.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODVCA.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODVCA_generated_h
+#error "FMODVCA.generated.h already included, missing '#pragma once' in FMODVCA.h"
+#endif
+#define FMODSTUDIO_FMODVCA_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODVCA(); \
+ friend struct Z_Construct_UClass_UFMODVCA_Statics; \
+public: \
+ DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODVCA)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODVCA(); \
+ friend struct Z_Construct_UClass_UFMODVCA_Statics; \
+public: \
+ DECLARE_CLASS(UFMODVCA, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODVCA)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODVCA(UFMODVCA&&); \
+ NO_API UFMODVCA(const UFMODVCA&); \
+public: \
+ NO_API virtual ~UFMODVCA();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODVCA(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODVCA(UFMODVCA&&); \
+ NO_API UFMODVCA(const UFMODVCA&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODVCA); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODVCA); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODVCA) \
+ NO_API virtual ~UFMODVCA();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_11_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODVCA."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODVCA_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp
new file mode 100644
index 00000000..7de88ea3
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudio/UHT/Timestamp
@@ -0,0 +1,20 @@
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp
new file mode 100644
index 00000000..82d8dfc2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.gen.cpp
@@ -0,0 +1,90 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAmbientSoundActorFactory() {}
+// Cross Module References
+ FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory();
+ FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory_NoRegister();
+ UNREALED_API UClass* Z_Construct_UClass_UActorFactory();
+ UPackage* Z_Construct_UPackage__Script_FMODStudioEditor();
+// End Cross Module References
+ void UFMODAmbientSoundActorFactory::StaticRegisterNativesUFMODAmbientSoundActorFactory()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAmbientSoundActorFactory);
+ UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory_NoRegister()
+ {
+ return UFMODAmbientSoundActorFactory::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UActorFactory,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudioEditor,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** FMOD Ambient Sound Actor Factory.\n*/" },
+ { "HideCategories", "Object Object" },
+ { "IncludePath", "FMODAmbientSoundActorFactory.h" },
+ { "ModuleRelativePath", "Classes/FMODAmbientSoundActorFactory.h" },
+ { "ToolTip", "FMOD Ambient Sound Actor Factory." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::ClassParams = {
+ &UFMODAmbientSoundActorFactory::StaticClass,
+ "Editor",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x000830ACu,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAmbientSoundActorFactory()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton, Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory.OuterSingleton;
+ }
+ template<> FMODSTUDIOEDITOR_API UClass* StaticClass()
+ {
+ return UFMODAmbientSoundActorFactory::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAmbientSoundActorFactory);
+ UFMODAmbientSoundActorFactory::~UFMODAmbientSoundActorFactory() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAmbientSoundActorFactory, UFMODAmbientSoundActorFactory::StaticClass, TEXT("UFMODAmbientSoundActorFactory"), &Z_Registration_Info_UClass_UFMODAmbientSoundActorFactory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAmbientSoundActorFactory), 2089786798U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_3766157042(TEXT("/Script/FMODStudioEditor"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h
new file mode 100644
index 00000000..04b2ec0a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODAmbientSoundActorFactory.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAmbientSoundActorFactory.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIOEDITOR_FMODAmbientSoundActorFactory_generated_h
+#error "FMODAmbientSoundActorFactory.generated.h already included, missing '#pragma once' in FMODAmbientSoundActorFactory.h"
+#endif
+#define FMODSTUDIOEDITOR_FMODAmbientSoundActorFactory_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAmbientSoundActorFactory(); \
+ friend struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAmbientSoundActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), FMODSTUDIOEDITOR_API) \
+ DECLARE_SERIALIZER(UFMODAmbientSoundActorFactory)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAmbientSoundActorFactory(); \
+ friend struct Z_Construct_UClass_UFMODAmbientSoundActorFactory_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAmbientSoundActorFactory, UActorFactory, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), FMODSTUDIOEDITOR_API) \
+ DECLARE_SERIALIZER(UFMODAmbientSoundActorFactory)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAmbientSoundActorFactory) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIOEDITOR_API, UFMODAmbientSoundActorFactory); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAmbientSoundActorFactory); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(UFMODAmbientSoundActorFactory&&); \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const UFMODAmbientSoundActorFactory&); \
+public: \
+ FMODSTUDIOEDITOR_API virtual ~UFMODAmbientSoundActorFactory();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(UFMODAmbientSoundActorFactory&&); \
+ FMODSTUDIOEDITOR_API UFMODAmbientSoundActorFactory(const UFMODAmbientSoundActorFactory&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIOEDITOR_API, UFMODAmbientSoundActorFactory); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAmbientSoundActorFactory); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAmbientSoundActorFactory) \
+ FMODSTUDIOEDITOR_API virtual ~UFMODAmbientSoundActorFactory();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_10_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h_13_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSoundActorFactory."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIOEDITOR_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODAmbientSoundActorFactory_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp
new file mode 100644
index 00000000..c8dd8762
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.gen.cpp
@@ -0,0 +1,88 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODGenerateAssetsCommandlet() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
+ FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet();
+ FMODSTUDIOEDITOR_API UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudioEditor();
+// End Cross Module References
+ void UFMODGenerateAssetsCommandlet::StaticRegisterNativesUFMODGenerateAssetsCommandlet()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODGenerateAssetsCommandlet);
+ UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet_NoRegister()
+ {
+ return UFMODGenerateAssetsCommandlet::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UCommandlet,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudioEditor,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * \n */" },
+ { "IncludePath", "FMODGenerateAssetsCommandlet.h" },
+ { "ModuleRelativePath", "Classes/FMODGenerateAssetsCommandlet.h" },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::ClassParams = {
+ &UFMODGenerateAssetsCommandlet::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x000000A8u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODGenerateAssetsCommandlet()
+ {
+ if (!Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton, Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet.OuterSingleton;
+ }
+ template<> FMODSTUDIOEDITOR_API UClass* StaticClass()
+ {
+ return UFMODGenerateAssetsCommandlet::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODGenerateAssetsCommandlet);
+ UFMODGenerateAssetsCommandlet::~UFMODGenerateAssetsCommandlet() {}
+ struct Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODGenerateAssetsCommandlet, UFMODGenerateAssetsCommandlet::StaticClass, TEXT("UFMODGenerateAssetsCommandlet"), &Z_Registration_Info_UClass_UFMODGenerateAssetsCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODGenerateAssetsCommandlet), 669447602U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_2211114957(TEXT("/Script/FMODStudioEditor"),
+ Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h
new file mode 100644
index 00000000..76f01c4f
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODGenerateAssetsCommandlet.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODGenerateAssetsCommandlet.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIOEDITOR_FMODGenerateAssetsCommandlet_generated_h
+#error "FMODGenerateAssetsCommandlet.generated.h already included, missing '#pragma once' in FMODGenerateAssetsCommandlet.h"
+#endif
+#define FMODSTUDIOEDITOR_FMODGenerateAssetsCommandlet_generated_h
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODGenerateAssetsCommandlet(); \
+ friend struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics; \
+public: \
+ DECLARE_CLASS(UFMODGenerateAssetsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), NO_API) \
+ DECLARE_SERIALIZER(UFMODGenerateAssetsCommandlet)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODGenerateAssetsCommandlet(); \
+ friend struct Z_Construct_UClass_UFMODGenerateAssetsCommandlet_Statics; \
+public: \
+ DECLARE_CLASS(UFMODGenerateAssetsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/FMODStudioEditor"), NO_API) \
+ DECLARE_SERIALIZER(UFMODGenerateAssetsCommandlet)
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODGenerateAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODGenerateAssetsCommandlet) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODGenerateAssetsCommandlet); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODGenerateAssetsCommandlet); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODGenerateAssetsCommandlet(UFMODGenerateAssetsCommandlet&&); \
+ NO_API UFMODGenerateAssetsCommandlet(const UFMODGenerateAssetsCommandlet&); \
+public: \
+ NO_API virtual ~UFMODGenerateAssetsCommandlet();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODGenerateAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODGenerateAssetsCommandlet(UFMODGenerateAssetsCommandlet&&); \
+ NO_API UFMODGenerateAssetsCommandlet(const UFMODGenerateAssetsCommandlet&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODGenerateAssetsCommandlet); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODGenerateAssetsCommandlet); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODGenerateAssetsCommandlet) \
+ NO_API virtual ~UFMODGenerateAssetsCommandlet();
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_12_PROLOG
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_SPARSE_DATA \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ACCESSORS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_INCLASS_NO_PURE_DECLS \
+ FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODGenerateAssetsCommandlet."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIOEDITOR_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_hwanyoung2_Plugins_FMODStudio_Source_FMODStudioEditor_Classes_FMODGenerateAssetsCommandlet_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp
new file mode 100644
index 00000000..aabd407d
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditor.init.gen.cpp
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODStudioEditor_init() {}
+ static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FMODStudioEditor;
+ FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FMODStudioEditor()
+ {
+ if (!Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton)
+ {
+ static const UECodeGen_Private::FPackageParams PackageParams = {
+ "/Script/FMODStudioEditor",
+ nullptr,
+ 0,
+ PKG_CompiledIn | 0x00000040,
+ 0xC4B3FE6A,
+ 0x903E4F69,
+ METADATA_PARAMS(nullptr, 0)
+ };
+ UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton, PackageParams);
+ }
+ return Z_Registration_Info_UPackage__Script_FMODStudioEditor.OuterSingleton;
+ }
+ static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FMODStudioEditor(Z_Construct_UPackage__Script_FMODStudioEditor, TEXT("/Script/FMODStudioEditor"), Z_Registration_Info_UPackage__Script_FMODStudioEditor, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC4B3FE6A, 0x903E4F69));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h
new file mode 100644
index 00000000..d11f6ee9
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/FMODStudioEditorClasses.h
@@ -0,0 +1,12 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#pragma once
+
+
+#include "FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h"
+#include "FMODStudioEditor/Classes/FMODGenerateAssetsCommandlet.h"
+
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp
new file mode 100644
index 00000000..b6360742
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Inc/FMODStudioEditor/UHT/Timestamp
@@ -0,0 +1,2 @@
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODAmbientSoundActorFactory.h
+D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudioEditor\Classes\FMODGenerateAssetsCommandlet.h
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled
new file mode 100644
index 00000000..db6d2469
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Development/FMODStudio/FMODStudio.precompiled
@@ -0,0 +1,50 @@
+{
+ "OutputFiles": [
+ "PCH.FMODStudio.h.obj",
+ "FMODAmbientSound.gen.cpp.obj",
+ "FMODAnimNotifyPlay.gen.cpp.obj",
+ "FMODAsset.gen.cpp.obj",
+ "FMODAssetLookup.gen.cpp.obj",
+ "FMODAudioComponent.gen.cpp.obj",
+ "FMODBank.gen.cpp.obj",
+ "FMODBankLookup.gen.cpp.obj",
+ "FMODBlueprintStatics.gen.cpp.obj",
+ "FMODBus.gen.cpp.obj",
+ "FMODEvent.gen.cpp.obj",
+ "FMODEventControlSection.gen.cpp.obj",
+ "FMODEventControlSectionTemplate.gen.cpp.obj",
+ "FMODEventControlTrack.gen.cpp.obj",
+ "FMODEventParameterSectionTemplate.gen.cpp.obj",
+ "FMODEventParameterTrack.gen.cpp.obj",
+ "FMODPort.gen.cpp.obj",
+ "FMODSettings.gen.cpp.obj",
+ "FMODSnapshot.gen.cpp.obj",
+ "FMODSnapshotReverb.gen.cpp.obj",
+ "FMODStudio.init.gen.cpp.obj",
+ "FMODVCA.gen.cpp.obj",
+ "FMODAmbientSound.cpp.obj",
+ "FMODAnimNotifyPlay.cpp.obj",
+ "FMODAsset.cpp.obj",
+ "FMODAssetLookup.cpp.obj",
+ "FMODAssetTable.cpp.obj",
+ "FMODAudioComponent.cpp.obj",
+ "FMODBank.cpp.obj",
+ "FMODBankLookup.cpp.obj",
+ "FMODBlueprintStatics.cpp.obj",
+ "FMODBus.cpp.obj",
+ "FMODEvent.cpp.obj",
+ "FMODFileCallbacks.cpp.obj",
+ "FMODListener.cpp.obj",
+ "FMODPort.cpp.obj",
+ "FMODSettings.cpp.obj",
+ "FMODSnapshot.cpp.obj",
+ "FMODSnapshotReverb.cpp.obj",
+ "FMODStudioModule.cpp.obj",
+ "FMODVCA.cpp.obj",
+ "FMODEventControlSection.cpp.obj",
+ "FMODEventControlSectionTemplate.cpp.obj",
+ "FMODEventControlTrack.cpp.obj",
+ "FMODEventParameterSectionTemplate.cpp.obj",
+ "FMODEventParameterTrack.cpp.obj"
+ ]
+}
\ No newline at end of file
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp
new file mode 100644
index 00000000..664d6c73
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.gen.cpp
@@ -0,0 +1,112 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAmbientSound.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAmbientSound() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_AActor();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void AFMODAmbientSound::StaticRegisterNativesAFMODAmbientSound()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AFMODAmbientSound);
+ UClass* Z_Construct_UClass_AFMODAmbientSound_NoRegister()
+ {
+ return AFMODAmbientSound::StaticClass();
+ }
+ struct Z_Construct_UClass_AFMODAmbientSound_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_AFMODAmbientSound_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_AActor,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams[] = {
+ { "AutoExpandCategories", "Audio" },
+ { "ClassGroupNames", "Sounds" },
+ { "Comment", "/** FMOD Ambient Sound.\n*/" },
+ { "HideCategories", "Collision Input" },
+ { "IncludePath", "FMODAmbientSound.h" },
+ { "ModuleRelativePath", "Classes/FMODAmbientSound.h" },
+ { "ToolTip", "FMOD Ambient Sound." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData[] = {
+ { "Category", "Sound" },
+ { "Comment", "/** The Audio component for this actor */" },
+ { "EditInline", "true" },
+ { "ExposeFunctionCategories", "Sound" },
+ { "ModuleRelativePath", "Classes/FMODAmbientSound.h" },
+ { "ToolTip", "The Audio component for this actor" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AFMODAmbientSound, AudioComponent), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AFMODAmbientSound_Statics::NewProp_AudioComponent,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_AFMODAmbientSound_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams = {
+ &AFMODAmbientSound::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::PropPointers),
+ 0,
+ 0x009000A4u,
+ METADATA_PARAMS(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AFMODAmbientSound_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_AFMODAmbientSound()
+ {
+ if (!Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton, Z_Construct_UClass_AFMODAmbientSound_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_AFMODAmbientSound.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return AFMODAmbientSound::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(AFMODAmbientSound);
+ AFMODAmbientSound::~AFMODAmbientSound() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_AFMODAmbientSound, AFMODAmbientSound::StaticClass, TEXT("AFMODAmbientSound"), &Z_Registration_Info_UClass_AFMODAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFMODAmbientSound), 1074126785U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_522039793(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h
new file mode 100644
index 00000000..b897a1e7
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAmbientSound.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAmbientSound.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAmbientSound_generated_h
+#error "FMODAmbientSound.generated.h already included, missing '#pragma once' in FMODAmbientSound.h"
+#endif
+#define FMODSTUDIO_FMODAmbientSound_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesAFMODAmbientSound(); \
+ friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \
+public: \
+ DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(AFMODAmbientSound)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \
+private: \
+ static void StaticRegisterNativesAFMODAmbientSound(); \
+ friend struct Z_Construct_UClass_AFMODAmbientSound_Statics; \
+public: \
+ DECLARE_CLASS(AFMODAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(AFMODAmbientSound)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API AFMODAmbientSound(AFMODAmbientSound&&); \
+ NO_API AFMODAmbientSound(const AFMODAmbientSound&); \
+public: \
+ NO_API virtual ~AFMODAmbientSound();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API AFMODAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API AFMODAmbientSound(AFMODAmbientSound&&); \
+ NO_API AFMODAmbientSound(const AFMODAmbientSound&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFMODAmbientSound); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFMODAmbientSound); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFMODAmbientSound) \
+ NO_API virtual ~AFMODAmbientSound();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_10_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h_13_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAmbientSound."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAmbientSound_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp
new file mode 100644
index 00000000..dd133096
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.gen.cpp
@@ -0,0 +1,141 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAnimNotifyPlay.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAnimNotifyPlay() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_UAnimNotify();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODAnimNotifyPlay::StaticRegisterNativesUFMODAnimNotifyPlay()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAnimNotifyPlay);
+ UClass* Z_Construct_UClass_UFMODAnimNotifyPlay_NoRegister()
+ {
+ return UFMODAnimNotifyPlay::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bFollow_MetaData[];
+#endif
+ static void NewProp_bFollow_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bFollow;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AttachName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UAnimNotify,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams[] = {
+ { "DisplayName", "Play FMOD Event" },
+ { "HideCategories", "Object Object" },
+ { "IncludePath", "FMODAnimNotifyPlay.h" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// If this sound should follow its owner\n" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "If this sound should follow its owner" },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit(void* Obj)
+ {
+ ((UFMODAnimNotifyPlay*)Obj)->bFollow = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow = { "bFollow", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAnimNotifyPlay), &Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// Socket or bone name to attach sound to\n" },
+ { "EditCondition", "bFollow" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "Socket or bone name to attach sound to" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName = { "AttachName", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, AttachName), METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData[] = {
+ { "Category", "FMOD Anim Notify" },
+ { "Comment", "// Sound to Play\n" },
+ { "ModuleRelativePath", "Classes/FMODAnimNotifyPlay.h" },
+ { "ToolTip", "Sound to Play" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAnimNotifyPlay, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_bFollow,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_AttachName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::NewProp_Event,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams = {
+ &UFMODAnimNotifyPlay::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::PropPointers),
+ 0,
+ 0x001120A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAnimNotifyPlay()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton, Z_Construct_UClass_UFMODAnimNotifyPlay_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAnimNotifyPlay.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAnimNotifyPlay::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAnimNotifyPlay);
+ UFMODAnimNotifyPlay::~UFMODAnimNotifyPlay() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAnimNotifyPlay, UFMODAnimNotifyPlay::StaticClass, TEXT("UFMODAnimNotifyPlay"), &Z_Registration_Info_UClass_UFMODAnimNotifyPlay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAnimNotifyPlay), 779846264U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_3082696706(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h
new file mode 100644
index 00000000..e0a0d3be
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAnimNotifyPlay.generated.h
@@ -0,0 +1,96 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAnimNotifyPlay.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAnimNotifyPlay_generated_h
+#error "FMODAnimNotifyPlay.generated.h already included, missing '#pragma once' in FMODAnimNotifyPlay.h"
+#endif
+#define FMODSTUDIO_FMODAnimNotifyPlay_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAnimNotifyPlay(); \
+ friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAnimNotifyPlay)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAnimNotifyPlay(); \
+ friend struct Z_Construct_UClass_UFMODAnimNotifyPlay_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAnimNotifyPlay, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAnimNotifyPlay)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAnimNotifyPlay(const FObjectInitializer& ObjectInitializer); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \
+ NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \
+public: \
+ NO_API virtual ~UFMODAnimNotifyPlay();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAnimNotifyPlay(UFMODAnimNotifyPlay&&); \
+ NO_API UFMODAnimNotifyPlay(const UFMODAnimNotifyPlay&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAnimNotifyPlay); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAnimNotifyPlay); \
+ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFMODAnimNotifyPlay) \
+ NO_API virtual ~UFMODAnimNotifyPlay();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_7_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h_10_ENHANCED_CONSTRUCTORS \
+private: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAnimNotifyPlay_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp
new file mode 100644
index 00000000..cf72a6d8
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.gen.cpp
@@ -0,0 +1,107 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAsset.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAsset() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODAsset::StaticRegisterNativesUFMODAsset()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAsset);
+ UClass* Z_Construct_UClass_UFMODAsset_NoRegister()
+ {
+ return UFMODAsset::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAsset_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAsset_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "Comment", "/**\n * FMOD Asset.\n */" },
+ { "IncludePath", "FMODAsset.h" },
+ { "ModuleRelativePath", "Classes/FMODAsset.h" },
+ { "ToolTip", "FMOD Asset." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData[] = {
+ { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" },
+ { "ModuleRelativePath", "Classes/FMODAsset.h" },
+ { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAsset, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAsset_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAsset_Statics::NewProp_AssetGuid,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAsset_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAsset_Statics::ClassParams = {
+ &UFMODAsset::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODAsset_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAsset_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAsset()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAsset.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAsset.OuterSingleton, Z_Construct_UClass_UFMODAsset_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAsset.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAsset::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAsset);
+ UFMODAsset::~UFMODAsset() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAsset, UFMODAsset::StaticClass, TEXT("UFMODAsset"), &Z_Registration_Info_UClass_UFMODAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAsset), 3138798025U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_399576651(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h
new file mode 100644
index 00000000..dc5057c7
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAsset.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAsset.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAsset_generated_h
+#error "FMODAsset.generated.h already included, missing '#pragma once' in FMODAsset.h"
+#endif
+#define FMODSTUDIO_FMODAsset_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAsset(); \
+ friend struct Z_Construct_UClass_UFMODAsset_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAsset)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAsset(); \
+ friend struct Z_Construct_UClass_UFMODAsset_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAsset)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAsset(UFMODAsset&&); \
+ NO_API UFMODAsset(const UFMODAsset&); \
+public: \
+ NO_API virtual ~UFMODAsset();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAsset(UFMODAsset&&); \
+ NO_API UFMODAsset(const UFMODAsset&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAsset); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAsset); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAsset) \
+ NO_API virtual ~UFMODAsset();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_12_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAsset."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAsset_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp
new file mode 100644
index 00000000..6fd1ac8e
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.gen.cpp
@@ -0,0 +1,108 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/FMODAssetLookup.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAssetLookup() {}
+// Cross Module References
+ ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODAssetLookupRow cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAssetLookupRow;
+class UScriptStruct* FFMODAssetLookupRow::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAssetLookupRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAssetLookupRow"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODAssetLookupRow::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PackageName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_PackageName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AssetName;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData[] = {
+ { "Category", "FMOD|Internal|AssetLookup" },
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, PackageName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData[] = {
+ { "Category", "FMOD|Internal|AssetLookup" },
+ { "ModuleRelativePath", "Private/FMODAssetLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName = { "AssetName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAssetLookupRow, AssetName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_PackageName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewProp_AssetName,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODAssetLookupRow",
+ sizeof(FFMODAssetLookupRow),
+ alignof(FFMODAssetLookupRow),
+ Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODAssetLookupRow()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAssetLookupRow.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo[] = {
+ { FFMODAssetLookupRow::StaticStruct, Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics::NewStructOps, TEXT("FMODAssetLookupRow"), &Z_Registration_Info_UScriptStruct_FMODAssetLookupRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAssetLookupRow), 4175772207U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_572381977(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h
new file mode 100644
index 00000000..d9050345
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAssetLookup.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAssetLookup.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODAssetLookup_generated_h
+#error "FMODAssetLookup.generated.h already included, missing '#pragma once' in FMODAssetLookup.h"
+#endif
+#define FMODSTUDIO_FMODAssetLookup_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h_12_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODAssetLookupRow_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODAssetLookup_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp
new file mode 100644
index 00000000..ac35c868
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.gen.cpp
@@ -0,0 +1,1535 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODAudioComponent.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODAudioComponent() {}
+// Cross Module References
+ ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
+ ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature();
+ FMODSTUDIO_API UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventProperty;
+ static UEnum* EFMODEventProperty_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventProperty, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventProperty"));
+ }
+ return Z_Registration_Info_UEnum_EFMODEventProperty.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODEventProperty_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators[] = {
+ { "EFMODEventProperty::ChannelPriority", (int64)EFMODEventProperty::ChannelPriority },
+ { "EFMODEventProperty::ScheduleDelay", (int64)EFMODEventProperty::ScheduleDelay },
+ { "EFMODEventProperty::ScheduleLookahead", (int64)EFMODEventProperty::ScheduleLookahead },
+ { "EFMODEventProperty::MinimumDistance", (int64)EFMODEventProperty::MinimumDistance },
+ { "EFMODEventProperty::MaximumDistance", (int64)EFMODEventProperty::MaximumDistance },
+ { "EFMODEventProperty::Count", (int64)EFMODEventProperty::Count },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams[] = {
+ { "ChannelPriority.Comment", "/* Priority to set on low-level channels created by this event instance (-1 to 256). */" },
+ { "ChannelPriority.Name", "EFMODEventProperty::ChannelPriority" },
+ { "ChannelPriority.ToolTip", "Priority to set on low-level channels created by this event instance (-1 to 256)." },
+ { "Comment", "// Event property\n" },
+ { "Count.Comment", "/** Number of options */" },
+ { "Count.Name", "EFMODEventProperty::Count" },
+ { "Count.ToolTip", "Number of options" },
+ { "MaximumDistance.Comment", "/** Override the event's 3D maximum distance, or -1 for default. */" },
+ { "MaximumDistance.Name", "EFMODEventProperty::MaximumDistance" },
+ { "MaximumDistance.ToolTip", "Override the event's 3D maximum distance, or -1 for default." },
+ { "MinimumDistance.Comment", "/** Override the event's 3D minimum distance, or -1 for default. */" },
+ { "MinimumDistance.Name", "EFMODEventProperty::MinimumDistance" },
+ { "MinimumDistance.ToolTip", "Override the event's 3D minimum distance, or -1 for default." },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ScheduleDelay.Comment", "/** Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default. */" },
+ { "ScheduleDelay.Name", "EFMODEventProperty::ScheduleDelay" },
+ { "ScheduleDelay.ToolTip", "Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default." },
+ { "ScheduleLookahead.Comment", "/** Schedule look-ahead on the timeline in DSP clocks, or -1 for default. */" },
+ { "ScheduleLookahead.Name", "EFMODEventProperty::ScheduleLookahead" },
+ { "ScheduleLookahead.ToolTip", "Schedule look-ahead on the timeline in DSP clocks, or -1 for default." },
+ { "ToolTip", "Event property" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODEventProperty",
+ "EFMODEventProperty::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventProperty_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODEventProperty.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODAttenuationDetails;
+class UScriptStruct* FFMODAttenuationDetails::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODAttenuationDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODAttenuationDetails"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODAttenuationDetails::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[];
+#endif
+ static void NewProp_bOverrideAttenuation_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MinimumDistance_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_MinimumDistance;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MaximumDistance_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumDistance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "Comment", "/** Should we use Attenuation set in Studio or be able to modify in Editor. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Should we use Attenuation set in Studio or be able to modify in Editor." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj)
+ {
+ ((FFMODAttenuationDetails*)Obj)->bOverrideAttenuation = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(FFMODAttenuationDetails), &Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "ClampMin", "0.0" },
+ { "Comment", "/** Override the event's 3D minimum distance. */" },
+ { "EditCondition", "bOverrideAttenuation" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Override the event's 3D minimum distance." },
+ { "UIMin", "0.0" },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance = { "MinimumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MinimumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData[] = {
+ { "Category", "FMOD|Attenuation" },
+ { "ClampMin", "0.0" },
+ { "Comment", "/** Override the event's 3D maximum distance. */" },
+ { "EditCondition", "bOverrideAttenuation" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Override the event's 3D maximum distance." },
+ { "UIMin", "0.0" },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance = { "MaximumDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODAttenuationDetails, MaximumDistance), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_bOverrideAttenuation,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MinimumDistance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewProp_MaximumDistance,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODAttenuationDetails",
+ sizeof(FFMODAttenuationDetails),
+ alignof(FFMODAttenuationDetails),
+ Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODAttenuationDetails()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODAttenuationDetails.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODOcclusionDetails;
+class UScriptStruct* FFMODOcclusionDetails::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODOcclusionDetails, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODOcclusionDetails"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODOcclusionDetails::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableOcclusion_MetaData[];
+#endif
+ static void NewProp_bEnableOcclusion_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableOcclusion;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionTraceChannel_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OcclusionTraceChannel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bUseComplexCollisionForOcclusion_MetaData[];
+#endif
+ static void NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseComplexCollisionForOcclusion;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/** Enable Occlusion Settings. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Enable Occlusion Settings." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit(void* Obj)
+ {
+ ((FFMODOcclusionDetails*)Obj)->bEnableOcclusion = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion = { "bEnableOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/* Which trace channel to use for audio occlusion checks. */" },
+ { "EditCondition", "bEnableOcclusion" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Which trace channel to use for audio occlusion checks." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel = { "OcclusionTraceChannel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODOcclusionDetails, OcclusionTraceChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel_MetaData)) }; // 727872708
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData[] = {
+ { "Category", "FMOD|Occlusion" },
+ { "Comment", "/** Whether or not to enable complex geometry occlusion checks. */" },
+ { "EditCondition", "bEnableOcclusion" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Whether or not to enable complex geometry occlusion checks." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit(void* Obj)
+ {
+ ((FFMODOcclusionDetails*)Obj)->bUseComplexCollisionForOcclusion = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion = { "bUseComplexCollisionForOcclusion", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODOcclusionDetails), &Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bEnableOcclusion,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_OcclusionTraceChannel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewProp_bUseComplexCollisionForOcclusion,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODOcclusionDetails",
+ sizeof(FFMODOcclusionDetails),
+ alignof(FFMODOcclusionDetails),
+ Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODOcclusionDetails()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODOcclusionDetails.InnerSingleton;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when an event stops, either because it played to completion or because a Stop() call turned it off early */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when an event stops, either because it played to completion or because a Stop() call turned it off early" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnEventStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when a sound stops */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when a sound stops" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnSoundStopped__DelegateSignature", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics
+ {
+ struct _Script_FMODStudio_eventOnTimelineMarker_Parms
+ {
+ FString Name;
+ int32 Position;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Position;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineMarker_Parms, Position), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::NewProp_Position,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when we reach a named marker on the timeline */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when we reach a named marker on the timeline" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineMarker__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineMarker_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics
+ {
+ struct _Script_FMODStudio_eventOnTimelineBeat_Parms
+ {
+ int32 Bar;
+ int32 Beat;
+ int32 Position;
+ float Tempo;
+ int32 TimeSignatureUpper;
+ int32 TimeSignatureLower;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Bar;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Beat;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Position;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Tempo;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureUpper;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TimeSignatureLower;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar = { "Bar", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Bar), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat = { "Beat", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Beat), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Position), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo = { "Tempo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, Tempo), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper = { "TimeSignatureUpper", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureUpper), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower = { "TimeSignatureLower", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_FMODStudio_eventOnTimelineBeat_Parms, TimeSignatureLower), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Bar,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Beat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Position,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_Tempo,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureUpper,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::NewProp_TimeSignatureLower,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams[] = {
+ { "Comment", "/** called when we reach a beat on the timeline */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "called when we reach a beat on the timeline" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio, nullptr, "OnTimelineBeat__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::_Script_FMODStudio_eventOnTimelineBeat_Parms), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetProgrammerSoundName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetProgrammerSoundName(Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetTimelinePosition)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(int32*)Z_Param__Result=P_THIS->GetTimelinePosition();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetTimelinePosition)
+ {
+ P_GET_PROPERTY(FIntProperty,Z_Param_Time);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetTimelinePosition(Z_Param_Time);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetLength)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(int32*)Z_Param__Result=P_THIS->GetLength();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetProperty)
+ {
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=P_THIS->GetProperty(EFMODEventProperty::Type(Z_Param_Property));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetProperty)
+ {
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetProperty(EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetParameterValue)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->GetParameterValue(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execGetParameter)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=P_THIS->GetParameter(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetParameter)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetParameter(Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetPaused)
+ {
+ P_GET_UBOOL(Z_Param_paused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetPaused(Z_Param_paused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetPitch)
+ {
+ P_GET_PROPERTY(FFloatProperty,Z_Param_pitch);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetPitch(Z_Param_pitch);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetVolume)
+ {
+ P_GET_PROPERTY(FFloatProperty,Z_Param_volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetVolume(Z_Param_volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execIsPlaying)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=P_THIS->IsPlaying();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execKeyOff)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->KeyOff();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execRelease)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Release();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execStop)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Stop();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execPlay)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->Play();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODAudioComponent::execSetEvent)
+ {
+ P_GET_OBJECT(UFMODEvent,Z_Param_NewEvent);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ P_THIS->SetEvent(Z_Param_NewEvent);
+ P_NATIVE_END;
+ }
+ void UFMODAudioComponent::StaticRegisterNativesUFMODAudioComponent()
+ {
+ UClass* Class = UFMODAudioComponent::StaticClass();
+ static const FNameNativePtrPair Funcs[] = {
+ { "GetLength", &UFMODAudioComponent::execGetLength },
+ { "GetParameter", &UFMODAudioComponent::execGetParameter },
+ { "GetParameterValue", &UFMODAudioComponent::execGetParameterValue },
+ { "GetProperty", &UFMODAudioComponent::execGetProperty },
+ { "GetTimelinePosition", &UFMODAudioComponent::execGetTimelinePosition },
+ { "IsPlaying", &UFMODAudioComponent::execIsPlaying },
+ { "KeyOff", &UFMODAudioComponent::execKeyOff },
+ { "Play", &UFMODAudioComponent::execPlay },
+ { "Release", &UFMODAudioComponent::execRelease },
+ { "SetEvent", &UFMODAudioComponent::execSetEvent },
+ { "SetParameter", &UFMODAudioComponent::execSetParameter },
+ { "SetPaused", &UFMODAudioComponent::execSetPaused },
+ { "SetPitch", &UFMODAudioComponent::execSetPitch },
+ { "SetProgrammerSoundName", &UFMODAudioComponent::execSetProgrammerSoundName },
+ { "SetProperty", &UFMODAudioComponent::execSetProperty },
+ { "SetTimelinePosition", &UFMODAudioComponent::execSetTimelinePosition },
+ { "SetVolume", &UFMODAudioComponent::execSetVolume },
+ { "Stop", &UFMODAudioComponent::execStop },
+ };
+ FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics
+ {
+ struct FMODAudioComponent_eventGetLength_Parms
+ {
+ int32 ReturnValue;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetLength_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get the event length in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get the event length in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetLength", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FMODAudioComponent_eventGetLength_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetLength()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetLength_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics
+ {
+ struct FMODAudioComponent_eventGetParameter_Parms
+ {
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\n * Get parameter value from the Event.\n */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetParameterValue(FName, float, float)` instead.\nGet parameter value from the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FMODAudioComponent_eventGetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics
+ {
+ struct FMODAudioComponent_eventGetParameterValue_Parms
+ {
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get parameter value from the Event.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get parameter value from the Event.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FMODAudioComponent_eventGetParameterValue_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics
+ {
+ struct FMODAudioComponent_eventGetProperty_Parms
+ {
+ TEnumAsByte Property;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetProperty_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get a property of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get a property of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FMODAudioComponent_eventGetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics
+ {
+ struct FMODAudioComponent_eventGetTimelinePosition_Parms
+ {
+ int32 ReturnValue;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventGetTimelinePosition_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Get the timeline position in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Get the timeline position in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "GetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FMODAudioComponent_eventGetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics
+ {
+ struct FMODAudioComponent_eventIsPlaying_Parms
+ {
+ bool ReturnValue;
+ };
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODAudioComponent_eventIsPlaying_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventIsPlaying_Parms), &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Return true if this component is currently playing an event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Return true if this component is currently playing an event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "IsPlaying", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FMODAudioComponent_eventIsPlaying_Parms), Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_IsPlaying()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_IsPlaying_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Allow an event to continue past a sustain point. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Allow an event to continue past a sustain point." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "KeyOff", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_KeyOff()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_KeyOff_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Play_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Start a sound playing on an audio component. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Start a sound playing on an audio component." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Play", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Play()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Play_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Release_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Release", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Release()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Release_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics
+ {
+ struct FMODAudioComponent_eventSetEvent_Parms
+ {
+ UFMODEvent* NewEvent;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_NewEvent;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent = { "NewEvent", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetEvent_Parms, NewEvent), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::NewProp_NewEvent,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** New Event to be used by the FMODAudioComponent. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "New Event to be used by the FMODAudioComponent." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetEvent", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FMODAudioComponent_eventSetEvent_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetEvent()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetEvent_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics
+ {
+ struct FMODAudioComponent_eventSetParameter_Parms
+ {
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set a parameter of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set a parameter of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FMODAudioComponent_eventSetParameter_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics
+ {
+ struct FMODAudioComponent_eventSetPaused_Parms
+ {
+ bool paused;
+ };
+ static void NewProp_paused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_paused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ void Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit(void* Obj)
+ {
+ ((FMODAudioComponent_eventSetPaused_Parms*)Obj)->paused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused = { "paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODAudioComponent_eventSetPaused_Parms), &Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::NewProp_paused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Pause/Unpause an audio component. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Pause/Unpause an audio component." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FMODAudioComponent_eventSetPaused_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics
+ {
+ struct FMODAudioComponent_eventSetPitch_Parms
+ {
+ float pitch;
+ };
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_pitch;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch = { "pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetPitch_Parms, pitch), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::NewProp_pitch,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Sets the pitch multiplier. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sets the pitch multiplier." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FMODAudioComponent_eventSetPitch_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetPitch()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetPitch_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics
+ {
+ struct FMODAudioComponent_eventSetProgrammerSoundName_Parms
+ {
+ FString Value;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProgrammerSoundName_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set the sound name to use for programmer sound. Will look up the name in any loaded audio table. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set the sound name to use for programmer sound. Will look up the name in any loaded audio table." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProgrammerSoundName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FMODAudioComponent_eventSetProgrammerSoundName_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics
+ {
+ struct FMODAudioComponent_eventSetProperty_Parms
+ {
+ TEnumAsByte Property;
+ float Value;
+ };
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set a property of the Event. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set a property of the Event." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FMODAudioComponent_eventSetProperty_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics
+ {
+ struct FMODAudioComponent_eventSetTimelinePosition_Parms
+ {
+ int32 Time;
+ };
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Time;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetTimelinePosition_Parms, Time), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::NewProp_Time,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Set the timeline position in milliseconds. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Set the timeline position in milliseconds." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetTimelinePosition", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FMODAudioComponent_eventSetTimelinePosition_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics
+ {
+ struct FMODAudioComponent_eventSetVolume_Parms
+ {
+ float volume;
+ };
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODAudioComponent_eventSetVolume_Parms, volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::NewProp_volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Sets the volume level. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sets the volume level." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "SetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FMODAudioComponent_eventSetVolume_Parms), Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_SetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_SetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Components" },
+ { "Comment", "/** Stop an audio component playing its sound cue, issue any delegates if needed. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Stop an audio component playing its sound cue, issue any delegates if needed." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODAudioComponent, nullptr, "Stop", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODAudioComponent_Stop()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODAudioComponent_Stop_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODAudioComponent);
+ UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister()
+ {
+ return UFMODAudioComponent::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODAudioComponent_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+ static const FClassFunctionLinkInfo FuncInfo[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Event_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ParameterCache_ValueProp;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_ParameterCache_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ParameterCache_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_ParameterCache;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ProgrammerSoundName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ProgrammerSoundName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableTimelineCallbacks_MetaData[];
+#endif
+ static void NewProp_bEnableTimelineCallbacks_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableTimelineCallbacks;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bAutoDestroy_MetaData[];
+#endif
+ static void NewProp_bAutoDestroy_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bStopWhenOwnerDestroyed_MetaData[];
+#endif
+ static void NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenOwnerDestroyed;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnEventStopped_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnEventStopped;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnSoundStopped_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSoundStopped;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineMarker_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineMarker;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OnTimelineBeat_MetaData[];
+#endif
+ static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnTimelineBeat;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationDetails_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationDetails;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionDetails_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_OcclusionDetails;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODAudioComponent_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_USceneComponent,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+ const FClassFunctionLinkInfo Z_Construct_UClass_UFMODAudioComponent_Statics::FuncInfo[] = {
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetLength, "GetLength" }, // 1900359853
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetParameter, "GetParameter" }, // 2989843576
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetParameterValue, "GetParameterValue" }, // 3427397454
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetProperty, "GetProperty" }, // 1870870803
+ { &Z_Construct_UFunction_UFMODAudioComponent_GetTimelinePosition, "GetTimelinePosition" }, // 384987924
+ { &Z_Construct_UFunction_UFMODAudioComponent_IsPlaying, "IsPlaying" }, // 3072995375
+ { &Z_Construct_UFunction_UFMODAudioComponent_KeyOff, "KeyOff" }, // 255935687
+ { &Z_Construct_UFunction_UFMODAudioComponent_Play, "Play" }, // 4282901360
+ { &Z_Construct_UFunction_UFMODAudioComponent_Release, "Release" }, // 561731244
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetEvent, "SetEvent" }, // 3050029859
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetParameter, "SetParameter" }, // 2106902399
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetPaused, "SetPaused" }, // 3230510804
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetPitch, "SetPitch" }, // 701103204
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetProgrammerSoundName, "SetProgrammerSoundName" }, // 2882171729
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetProperty, "SetProperty" }, // 3904999709
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetTimelinePosition, "SetTimelinePosition" }, // 2648533894
+ { &Z_Construct_UFunction_UFMODAudioComponent_SetVolume, "SetVolume" }, // 988489163
+ { &Z_Construct_UFunction_UFMODAudioComponent_Stop, "Stop" }, // 828724521
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams[] = {
+ { "BlueprintSpawnableComponent", "" },
+ { "BlueprintType", "true" },
+ { "ClassGroupNames", "Audio Common" },
+ { "Comment", "/**\n * Plays FMOD Studio events.\n */" },
+ { "HideCategories", "Object ActorComponent Physics Rendering Mobility LOD PhysicsVolume" },
+ { "IncludePath", "FMODAudioComponent.h" },
+ { "IsBlueprintBase", "true" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Plays FMOD Studio events." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** The event asset to use for this sound. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "The event asset to use for this sound." },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event_MetaData)) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp = { "ParameterCache", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp = { "ParameterCache_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Event parameter cache. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Event parameter cache." },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache = { "ParameterCache", nullptr, (EPropertyFlags)0x0010020000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ParameterCache), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Sound name used for programmer sound. Will look up the name in any loaded audio table. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Sound name used for programmer sound. Will look up the name in any loaded audio table." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName = { "ProgrammerSoundName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, ProgrammerSoundName), METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Enable timeline callbacks for this sound, so that OnTimelineMarker and OnTimelineBeat can be used." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bEnableTimelineCallbacks = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks = { "bEnableTimelineCallbacks", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData[] = {
+ { "Comment", "/** Auto destroy this component on completion. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Auto destroy this component on completion." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bAutoDestroy = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData[] = {
+ { "Comment", "/** Stop sound when owner is destroyed. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Stop sound when owner is destroyed." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit(void* Obj)
+ {
+ ((UFMODAudioComponent*)Obj)->bStopWhenOwnerDestroyed = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed = { "bStopWhenOwnerDestroyed", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(uint8), sizeof(UFMODAudioComponent), &Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData[] = {
+ { "Comment", "/** Called when an event stops, either because it played to completion or because a Stop() call turned it off early. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when an event stops, either because it played to completion or because a Stop() call turned it off early." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped = { "OnEventStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnEventStopped), Z_Construct_UDelegateFunction_FMODStudio_OnEventStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped_MetaData)) }; // 2563848394
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData[] = {
+ { "Comment", "/** Called when a sound stops. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when a sound stops." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped = { "OnSoundStopped", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnSoundStopped), Z_Construct_UDelegateFunction_FMODStudio_OnSoundStopped__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped_MetaData)) }; // 3207082220
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData[] = {
+ { "Comment", "/** Called when we reach a named marker (if bEnableTimelineCallbacks is true). */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when we reach a named marker (if bEnableTimelineCallbacks is true)." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker = { "OnTimelineMarker", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineMarker), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineMarker__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker_MetaData)) }; // 3227677532
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData[] = {
+ { "Comment", "/** Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true). */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "Called when we reach a beat of a tempo (if bEnableTimelineCallbacks is true)." },
+ };
+#endif
+ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat = { "OnTimelineBeat", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OnTimelineBeat), Z_Construct_UDelegateFunction_FMODStudio_OnTimelineBeat__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat_MetaData)) }; // 4155057703
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** FMOD Custom Attenuation Details. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "FMOD Custom Attenuation Details." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails = { "AttenuationDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, AttenuationDetails), Z_Construct_UScriptStruct_FFMODAttenuationDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails_MetaData)) }; // 4268348646
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData[] = {
+ { "Category", "FMODAudio" },
+ { "Comment", "/** FMOD Custom Occlusion Details. */" },
+ { "ModuleRelativePath", "Classes/FMODAudioComponent.h" },
+ { "ToolTip", "FMOD Custom Occlusion Details." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails = { "OcclusionDetails", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODAudioComponent, OcclusionDetails), Z_Construct_UScriptStruct_FFMODOcclusionDetails, METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails_MetaData)) }; // 4030719313
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ParameterCache,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_ProgrammerSoundName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bEnableTimelineCallbacks,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bAutoDestroy,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_bStopWhenOwnerDestroyed,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnEventStopped,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnSoundStopped,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineMarker,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OnTimelineBeat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_AttenuationDetails,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODAudioComponent_Statics::NewProp_OcclusionDetails,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODAudioComponent_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams = {
+ &UFMODAudioComponent::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ FuncInfo,
+ Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ UE_ARRAY_COUNT(FuncInfo),
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::PropPointers),
+ 0,
+ 0x00B000A4u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODAudioComponent_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODAudioComponent()
+ {
+ if (!Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton, Z_Construct_UClass_UFMODAudioComponent_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODAudioComponent.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODAudioComponent::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODAudioComponent);
+ UFMODAudioComponent::~UFMODAudioComponent() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo[] = {
+ { EFMODEventProperty_StaticEnum, TEXT("EFMODEventProperty"), &Z_Registration_Info_UEnum_EFMODEventProperty, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2209603180U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo[] = {
+ { FFMODAttenuationDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics::NewStructOps, TEXT("FMODAttenuationDetails"), &Z_Registration_Info_UScriptStruct_FMODAttenuationDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODAttenuationDetails), 4268348646U) },
+ { FFMODOcclusionDetails::StaticStruct, Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics::NewStructOps, TEXT("FMODOcclusionDetails"), &Z_Registration_Info_UScriptStruct_FMODOcclusionDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODOcclusionDetails), 4030719313U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODAudioComponent, UFMODAudioComponent::StaticClass, TEXT("UFMODAudioComponent"), &Z_Registration_Info_UClass_UFMODAudioComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODAudioComponent), 1708989501U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_908641680(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h
new file mode 100644
index 00000000..128c1894
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODAudioComponent.generated.h
@@ -0,0 +1,214 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODAudioComponent.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+class UFMODEvent;
+#ifdef FMODSTUDIO_FMODAudioComponent_generated_h
+#error "FMODAudioComponent.generated.h already included, missing '#pragma once' in FMODAudioComponent.h"
+#endif
+#define FMODSTUDIO_FMODAudioComponent_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_67_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODAttenuationDetails_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_90_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODOcclusionDetails_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_109_DELEGATE \
+static inline void FOnEventStopped_DelegateWrapper(const FMulticastScriptDelegate& OnEventStopped) \
+{ \
+ OnEventStopped.ProcessMulticastDelegate(NULL); \
+}
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_111_DELEGATE \
+static inline void FOnSoundStopped_DelegateWrapper(const FMulticastScriptDelegate& OnSoundStopped) \
+{ \
+ OnSoundStopped.ProcessMulticastDelegate(NULL); \
+}
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_113_DELEGATE \
+struct _Script_FMODStudio_eventOnTimelineMarker_Parms \
+{ \
+ FString Name; \
+ int32 Position; \
+}; \
+static inline void FOnTimelineMarker_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineMarker, const FString& Name, int32 Position) \
+{ \
+ _Script_FMODStudio_eventOnTimelineMarker_Parms Parms; \
+ Parms.Name=Name; \
+ Parms.Position=Position; \
+ OnTimelineMarker.ProcessMulticastDelegate(&Parms); \
+}
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_116_DELEGATE \
+struct _Script_FMODStudio_eventOnTimelineBeat_Parms \
+{ \
+ int32 Bar; \
+ int32 Beat; \
+ int32 Position; \
+ float Tempo; \
+ int32 TimeSignatureUpper; \
+ int32 TimeSignatureLower; \
+}; \
+static inline void FOnTimelineBeat_DelegateWrapper(const FMulticastScriptDelegate& OnTimelineBeat, int32 Bar, int32 Beat, int32 Position, float Tempo, int32 TimeSignatureUpper, int32 TimeSignatureLower) \
+{ \
+ _Script_FMODStudio_eventOnTimelineBeat_Parms Parms; \
+ Parms.Bar=Bar; \
+ Parms.Beat=Beat; \
+ Parms.Position=Position; \
+ Parms.Tempo=Tempo; \
+ Parms.TimeSignatureUpper=TimeSignatureUpper; \
+ Parms.TimeSignatureLower=TimeSignatureLower; \
+ OnTimelineBeat.ProcessMulticastDelegate(&Parms); \
+}
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \
+ \
+ DECLARE_FUNCTION(execSetProgrammerSoundName); \
+ DECLARE_FUNCTION(execGetTimelinePosition); \
+ DECLARE_FUNCTION(execSetTimelinePosition); \
+ DECLARE_FUNCTION(execGetLength); \
+ DECLARE_FUNCTION(execGetProperty); \
+ DECLARE_FUNCTION(execSetProperty); \
+ DECLARE_FUNCTION(execGetParameterValue); \
+ DECLARE_FUNCTION(execGetParameter); \
+ DECLARE_FUNCTION(execSetParameter); \
+ DECLARE_FUNCTION(execSetPaused); \
+ DECLARE_FUNCTION(execSetPitch); \
+ DECLARE_FUNCTION(execSetVolume); \
+ DECLARE_FUNCTION(execIsPlaying); \
+ DECLARE_FUNCTION(execKeyOff); \
+ DECLARE_FUNCTION(execRelease); \
+ DECLARE_FUNCTION(execStop); \
+ DECLARE_FUNCTION(execPlay); \
+ DECLARE_FUNCTION(execSetEvent);
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \
+ \
+ DECLARE_FUNCTION(execSetProgrammerSoundName); \
+ DECLARE_FUNCTION(execGetTimelinePosition); \
+ DECLARE_FUNCTION(execSetTimelinePosition); \
+ DECLARE_FUNCTION(execGetLength); \
+ DECLARE_FUNCTION(execGetProperty); \
+ DECLARE_FUNCTION(execSetProperty); \
+ DECLARE_FUNCTION(execGetParameterValue); \
+ DECLARE_FUNCTION(execGetParameter); \
+ DECLARE_FUNCTION(execSetParameter); \
+ DECLARE_FUNCTION(execSetPaused); \
+ DECLARE_FUNCTION(execSetPitch); \
+ DECLARE_FUNCTION(execSetVolume); \
+ DECLARE_FUNCTION(execIsPlaying); \
+ DECLARE_FUNCTION(execKeyOff); \
+ DECLARE_FUNCTION(execRelease); \
+ DECLARE_FUNCTION(execStop); \
+ DECLARE_FUNCTION(execPlay); \
+ DECLARE_FUNCTION(execSetEvent);
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODAudioComponent(); \
+ friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAudioComponent)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODAudioComponent(); \
+ friend struct Z_Construct_UClass_UFMODAudioComponent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODAudioComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODAudioComponent)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAudioComponent(UFMODAudioComponent&&); \
+ NO_API UFMODAudioComponent(const UFMODAudioComponent&); \
+public: \
+ NO_API virtual ~UFMODAudioComponent();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODAudioComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODAudioComponent(UFMODAudioComponent&&); \
+ NO_API UFMODAudioComponent(const UFMODAudioComponent&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODAudioComponent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODAudioComponent); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODAudioComponent) \
+ NO_API virtual ~UFMODAudioComponent();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_136_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h_139_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODAudioComponent."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODAudioComponent_h
+
+
+#define FOREACH_ENUM_EFMODEVENTPROPERTY(op) \
+ op(EFMODEventProperty::ChannelPriority) \
+ op(EFMODEventProperty::ScheduleDelay) \
+ op(EFMODEventProperty::ScheduleLookahead) \
+ op(EFMODEventProperty::MinimumDistance) \
+ op(EFMODEventProperty::MaximumDistance) \
+ op(EFMODEventProperty::Count)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp
new file mode 100644
index 00000000..efb1ad7b
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBank.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBank() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODBank::StaticRegisterNativesUFMODBank()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBank);
+ UClass* Z_Construct_UClass_UFMODBank_NoRegister()
+ {
+ return UFMODBank::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBank_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBank_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Bank Asset.\n */" },
+ { "IncludePath", "FMODBank.h" },
+ { "ModuleRelativePath", "Classes/FMODBank.h" },
+ { "ToolTip", "FMOD Bank Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBank_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBank_Statics::ClassParams = {
+ &UFMODBank::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBank_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBank()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBank.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBank.OuterSingleton, Z_Construct_UClass_UFMODBank_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBank.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBank::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBank);
+ UFMODBank::~UFMODBank() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBank, UFMODBank::StaticClass, TEXT("UFMODBank"), &Z_Registration_Info_UClass_UFMODBank, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBank), 3845519291U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_3192666480(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h
new file mode 100644
index 00000000..c4e6814c
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBank.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBank.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBank_generated_h
+#error "FMODBank.generated.h already included, missing '#pragma once' in FMODBank.h"
+#endif
+#define FMODSTUDIO_FMODBank_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBank(); \
+ friend struct Z_Construct_UClass_UFMODBank_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBank)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBank(); \
+ friend struct Z_Construct_UClass_UFMODBank_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBank, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBank)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBank(UFMODBank&&); \
+ NO_API UFMODBank(const UFMODBank&); \
+public: \
+ NO_API virtual ~UFMODBank();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBank(UFMODBank&&); \
+ NO_API UFMODBank(const UFMODBank&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBank); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBank); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBank) \
+ NO_API virtual ~UFMODBank();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_11_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBank."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBank_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp
new file mode 100644
index 00000000..2b28f1da
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.gen.cpp
@@ -0,0 +1,285 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/FMODBankLookup.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBankLookup() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
+ ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTableRowBase();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankRow cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow;
+class UScriptStruct* FFMODLocalizedBankRow::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankRow, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankRow"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODLocalizedBankRow::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Path_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Path;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankRow, Path), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewProp_Path,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODLocalizedBankRow",
+ sizeof(FFMODLocalizedBankRow),
+ alignof(FFMODLocalizedBankRow),
+ Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankRow()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow.InnerSingleton;
+ }
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODLocalizedBankTable cannot be polymorphic unless super FTableRowBase is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable;
+class UScriptStruct* FFMODLocalizedBankTable::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODLocalizedBankTable, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODLocalizedBankTable"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODLocalizedBankTable::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Banks_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Banks;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks = { "Banks", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODLocalizedBankTable, Banks), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewProp_Banks,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FTableRowBase,
+ &NewStructOps,
+ "FMODLocalizedBankTable",
+ sizeof(FFMODLocalizedBankTable),
+ alignof(FFMODLocalizedBankTable),
+ Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000201),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODLocalizedBankTable()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable.InnerSingleton;
+ }
+ void UFMODBankLookup::StaticRegisterNativesUFMODBankLookup()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBankLookup);
+ UClass* Z_Construct_UClass_UFMODBankLookup_NoRegister()
+ {
+ return UFMODBankLookup::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBankLookup_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DataTable_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_DataTable;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterAssetsBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterAssetsBankPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterStringsBankPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterStringsBankPath;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBankLookup_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODBankLookup.h" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable = { "DataTable", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, DataTable), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath = { "MasterBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath = { "MasterAssetsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterAssetsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData[] = {
+ { "Category", "FMOD|Internal|BankLookup" },
+ { "ModuleRelativePath", "Private/FMODBankLookup.h" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath = { "MasterStringsBankPath", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODBankLookup, MasterStringsBankPath), METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_DataTable,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterBankPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterAssetsBankPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODBankLookup_Statics::NewProp_MasterStringsBankPath,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBankLookup_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams = {
+ &UFMODBankLookup::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBankLookup_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBankLookup()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton, Z_Construct_UClass_UFMODBankLookup_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBankLookup.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBankLookup::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBankLookup);
+ UFMODBankLookup::~UFMODBankLookup() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo[] = {
+ { FFMODLocalizedBankRow::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics::NewStructOps, TEXT("FMODLocalizedBankRow"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankRow, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankRow), 3985305933U) },
+ { FFMODLocalizedBankTable::StaticStruct, Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics::NewStructOps, TEXT("FMODLocalizedBankTable"), &Z_Registration_Info_UScriptStruct_FMODLocalizedBankTable, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODLocalizedBankTable), 3225716868U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBankLookup, UFMODBankLookup::StaticClass, TEXT("UFMODBankLookup"), &Z_Registration_Info_UClass_UFMODBankLookup, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBankLookup), 3645324818U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_2820965369(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h
new file mode 100644
index 00000000..176856ba
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBankLookup.generated.h
@@ -0,0 +1,114 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBankLookup.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBankLookup_generated_h
+#error "FMODBankLookup.generated.h already included, missing '#pragma once' in FMODBankLookup.h"
+#endif
+#define FMODSTUDIO_FMODBankLookup_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_12_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankRow_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_20_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODLocalizedBankTable_Statics; \
+ static class UScriptStruct* StaticStruct(); \
+ typedef FTableRowBase Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBankLookup(); \
+ friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBankLookup)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBankLookup(); \
+ friend struct Z_Construct_UClass_UFMODBankLookup_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBankLookup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBankLookup)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBankLookup(UFMODBankLookup&&); \
+ NO_API UFMODBankLookup(const UFMODBankLookup&); \
+public: \
+ NO_API virtual ~UFMODBankLookup();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBankLookup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBankLookup(UFMODBankLookup&&); \
+ NO_API UFMODBankLookup(const UFMODBankLookup&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBankLookup); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBankLookup); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBankLookup) \
+ NO_API virtual ~UFMODBankLookup();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_25_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h_28_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBankLookup."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_FMODBankLookup_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp
new file mode 100644
index 00000000..300d9989
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.gen.cpp
@@ -0,0 +1,2406 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBlueprintStatics.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBlueprintStatics() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
+ ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
+ ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
+ ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAttachLocation();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAudioComponent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBank_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODVCA_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventProperty();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventInstance;
+class UScriptStruct* FFMODEventInstance::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventInstance, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventInstance"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventInstance.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventInstance::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams[] = {
+ { "BlueprintType", "true" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODEventInstance",
+ sizeof(FFMODEventInstance),
+ alignof(FFMODEventInstance),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventInstance_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventInstance()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventInstance.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE;
+ static UEnum* EFMOD_STUDIO_STOP_MODE_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMOD_STUDIO_STOP_MODE"));
+ }
+ return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMOD_STUDIO_STOP_MODE_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators[] = {
+ { "ALLOWFADEOUT", (int64)ALLOWFADEOUT },
+ { "IMMEDIATE", (int64)IMMEDIATE },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams[] = {
+ { "ALLOWFADEOUT.Name", "ALLOWFADEOUT" },
+ { "BlueprintType", "true" },
+ { "IMMEDIATE.Name", "IMMEDIATE" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMOD_STUDIO_STOP_MODE",
+ "EFMOD_STUDIO_STOP_MODE",
+ Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Regular,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE()
+ {
+ if (!Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE.InnerSingleton;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetLocale)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Locale);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetLocale(Z_Param_Locale);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerResume)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::MixerResume();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execMixerSuspend)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::MixerSuspend();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByIndex)
+ {
+ P_GET_PROPERTY(FIntProperty,Z_Param_NewDriverIndex);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetOutputDriverByIndex(Z_Param_NewDriverIndex);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetOutputDriverByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_NewDriverName);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetOutputDriverByName(Z_Param_NewDriverName);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetOutputDrivers)
+ {
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(TArray*)Z_Param__Result=UFMODBlueprintStatics::GetOutputDrivers();
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetTransform)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetTransform(Z_Param_EventInstance,Z_Param_Out_Location);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceKeyOff)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceKeyOff(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceRelease)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceRelease(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceStop)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_UBOOL(Z_Param_Release);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceStop(Z_Param_EventInstance,Z_Param_Release);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstancePlay)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstancePlay(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetProperty)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FByteProperty,Z_Param_Property);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetProperty(Z_Param_EventInstance,EFMODEventProperty::Type(Z_Param_Property),Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameterValue)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceGetParameterValue(Z_Param_EventInstance,Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceGetParameter)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceGetParameter(Z_Param_EventInstance,Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetParameter)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetParameter(Z_Param_EventInstance,Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPaused)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_UBOOL(Z_Param_Paused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetPaused(Z_Param_EventInstance,Z_Param_Paused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetPitch)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Pitch);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetPitch(Z_Param_EventInstance,Z_Param_Pitch);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceSetVolume)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::EventInstanceSetVolume(Z_Param_EventInstance,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execEventInstanceIsValid)
+ {
+ P_GET_STRUCT(FFMODEventInstance,Z_Param_EventInstance);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UFMODBlueprintStatics::EventInstanceIsValid(Z_Param_EventInstance);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterValueByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_UserValue);
+ P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_FinalValue);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::GetGlobalParameterValueByName(Z_Param_Name,Z_Param_Out_UserValue,Z_Param_Out_FinalValue);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execGetGlobalParameterByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(float*)Z_Param__Result=UFMODBlueprintStatics::GetGlobalParameterByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execSetGlobalParameterByName)
+ {
+ P_GET_PROPERTY(FNameProperty,Z_Param_Name);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::SetGlobalParameterByName(Z_Param_Name,Z_Param_Value);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execVCASetVolume)
+ {
+ P_GET_OBJECT(UFMODVCA,Z_Param_Vca);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::VCASetVolume(Z_Param_Vca,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusStopAllEvents)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_PROPERTY(FByteProperty,Z_Param_stopMode);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusStopAllEvents(Z_Param_Bus,EFMOD_STUDIO_STOP_MODE(Z_Param_stopMode));
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetMute)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_UBOOL(Z_Param_bMute);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetMute(Z_Param_Bus,Z_Param_bMute);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetPaused)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_UBOOL(Z_Param_bPaused);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetPaused(Z_Param_Bus,Z_Param_bPaused);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execBusSetVolume)
+ {
+ P_GET_OBJECT(UFMODBus,Z_Param_Bus);
+ P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::BusSetVolume(Z_Param_Bus,Z_Param_Volume);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventInstances)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(TArray*)Z_Param__Result=UFMODBlueprintStatics::FindEventInstances(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadEventSampleData)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadEventSampleData)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadEventSampleData(Z_Param_WorldContextObject,Z_Param_Event);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBankSampleData)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadBankSampleData(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBankSampleData)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadBankSampleData(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execIsBankLoaded)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(bool*)Z_Param__Result=UFMODBlueprintStatics::IsBankLoaded(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execUnloadBank)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::UnloadBank(Z_Param_Bank);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execLoadBank)
+ {
+ P_GET_OBJECT(UFMODBank,Z_Param_Bank);
+ P_GET_UBOOL(Z_Param_bBlocking);
+ P_GET_UBOOL(Z_Param_bLoadSampleData);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ UFMODBlueprintStatics::LoadBank(Z_Param_Bank,Z_Param_bBlocking,Z_Param_bLoadSampleData);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindEventByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODEvent**)Z_Param__Result=UFMODBlueprintStatics::FindEventByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execFindAssetByName)
+ {
+ P_GET_PROPERTY(FStrProperty,Z_Param_Name);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODAsset**)Z_Param__Result=UFMODBlueprintStatics::FindAssetByName(Z_Param_Name);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAttached)
+ {
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
+ P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
+ P_GET_STRUCT(FVector,Z_Param_Location);
+ P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
+ P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_GET_UBOOL(Z_Param_bAutoDestroy);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(UFMODAudioComponent**)Z_Param__Result=UFMODBlueprintStatics::PlayEventAttached(Z_Param_Event,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_bAutoPlay,Z_Param_bAutoDestroy);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEventAtLocation)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_STRUCT_REF(FTransform,Z_Param_Out_Location);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEventAtLocation(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_Out_Location,Z_Param_bAutoPlay);
+ P_NATIVE_END;
+ }
+ DEFINE_FUNCTION(UFMODBlueprintStatics::execPlayEvent2D)
+ {
+ P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
+ P_GET_OBJECT(UFMODEvent,Z_Param_Event);
+ P_GET_UBOOL(Z_Param_bAutoPlay);
+ P_FINISH;
+ P_NATIVE_BEGIN;
+ *(FFMODEventInstance*)Z_Param__Result=UFMODBlueprintStatics::PlayEvent2D(Z_Param_WorldContextObject,Z_Param_Event,Z_Param_bAutoPlay);
+ P_NATIVE_END;
+ }
+ void UFMODBlueprintStatics::StaticRegisterNativesUFMODBlueprintStatics()
+ {
+ UClass* Class = UFMODBlueprintStatics::StaticClass();
+ static const FNameNativePtrPair Funcs[] = {
+ { "BusSetMute", &UFMODBlueprintStatics::execBusSetMute },
+ { "BusSetPaused", &UFMODBlueprintStatics::execBusSetPaused },
+ { "BusSetVolume", &UFMODBlueprintStatics::execBusSetVolume },
+ { "BusStopAllEvents", &UFMODBlueprintStatics::execBusStopAllEvents },
+ { "EventInstanceGetParameter", &UFMODBlueprintStatics::execEventInstanceGetParameter },
+ { "EventInstanceGetParameterValue", &UFMODBlueprintStatics::execEventInstanceGetParameterValue },
+ { "EventInstanceIsValid", &UFMODBlueprintStatics::execEventInstanceIsValid },
+ { "EventInstanceKeyOff", &UFMODBlueprintStatics::execEventInstanceKeyOff },
+ { "EventInstancePlay", &UFMODBlueprintStatics::execEventInstancePlay },
+ { "EventInstanceRelease", &UFMODBlueprintStatics::execEventInstanceRelease },
+ { "EventInstanceSetParameter", &UFMODBlueprintStatics::execEventInstanceSetParameter },
+ { "EventInstanceSetPaused", &UFMODBlueprintStatics::execEventInstanceSetPaused },
+ { "EventInstanceSetPitch", &UFMODBlueprintStatics::execEventInstanceSetPitch },
+ { "EventInstanceSetProperty", &UFMODBlueprintStatics::execEventInstanceSetProperty },
+ { "EventInstanceSetTransform", &UFMODBlueprintStatics::execEventInstanceSetTransform },
+ { "EventInstanceSetVolume", &UFMODBlueprintStatics::execEventInstanceSetVolume },
+ { "EventInstanceStop", &UFMODBlueprintStatics::execEventInstanceStop },
+ { "FindAssetByName", &UFMODBlueprintStatics::execFindAssetByName },
+ { "FindEventByName", &UFMODBlueprintStatics::execFindEventByName },
+ { "FindEventInstances", &UFMODBlueprintStatics::execFindEventInstances },
+ { "GetGlobalParameterByName", &UFMODBlueprintStatics::execGetGlobalParameterByName },
+ { "GetGlobalParameterValueByName", &UFMODBlueprintStatics::execGetGlobalParameterValueByName },
+ { "GetOutputDrivers", &UFMODBlueprintStatics::execGetOutputDrivers },
+ { "IsBankLoaded", &UFMODBlueprintStatics::execIsBankLoaded },
+ { "LoadBank", &UFMODBlueprintStatics::execLoadBank },
+ { "LoadBankSampleData", &UFMODBlueprintStatics::execLoadBankSampleData },
+ { "LoadEventSampleData", &UFMODBlueprintStatics::execLoadEventSampleData },
+ { "MixerResume", &UFMODBlueprintStatics::execMixerResume },
+ { "MixerSuspend", &UFMODBlueprintStatics::execMixerSuspend },
+ { "PlayEvent2D", &UFMODBlueprintStatics::execPlayEvent2D },
+ { "PlayEventAtLocation", &UFMODBlueprintStatics::execPlayEventAtLocation },
+ { "PlayEventAttached", &UFMODBlueprintStatics::execPlayEventAttached },
+ { "SetGlobalParameterByName", &UFMODBlueprintStatics::execSetGlobalParameterByName },
+ { "SetLocale", &UFMODBlueprintStatics::execSetLocale },
+ { "SetOutputDriverByIndex", &UFMODBlueprintStatics::execSetOutputDriverByIndex },
+ { "SetOutputDriverByName", &UFMODBlueprintStatics::execSetOutputDriverByName },
+ { "UnloadBank", &UFMODBlueprintStatics::execUnloadBank },
+ { "UnloadBankSampleData", &UFMODBlueprintStatics::execUnloadBankSampleData },
+ { "UnloadEventSampleData", &UFMODBlueprintStatics::execUnloadEventSampleData },
+ { "VCASetVolume", &UFMODBlueprintStatics::execVCASetVolume },
+ };
+ FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetMute_Parms
+ {
+ UFMODBus* Bus;
+ bool bMute;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static void NewProp_bMute_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bMute;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetMute_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventBusSetMute_Parms*)Obj)->bMute = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute = { "bMute", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetMute_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::NewProp_bMute,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Mute/Unmute this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bMute - mute\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Mute/Unmute this bus\n@param Bus - bus to use\n@param bMute - mute" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetMute", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FMODBlueprintStatics_eventBusSetMute_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetPaused_Parms
+ {
+ UFMODBus* Bus;
+ bool bPaused;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static void NewProp_bPaused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bPaused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetPaused_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventBusSetPaused_Parms*)Obj)->bPaused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused = { "bPaused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventBusSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::NewProp_bPaused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Pause/Unpause all events going through this bus\n\x09 * @param Bus - bus to use\n\x09 * @param bPaused - paused\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Pause/Unpause all events going through this bus\n@param Bus - bus to use\n@param bPaused - paused" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FMODBlueprintStatics_eventBusSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventBusSetVolume_Parms
+ {
+ UFMODBus* Bus;
+ float Volume;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Set volume on a bus\n\x09 * @param Bus - bus to use\n\x09 * @param Volume - volume\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on a bus\n@param Bus - bus to use\n@param Volume - volume" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FMODBlueprintStatics_eventBusSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics
+ {
+ struct FMODBlueprintStatics_eventBusStopAllEvents_Parms
+ {
+ UFMODBus* Bus;
+ TEnumAsByte stopMode;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bus;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_stopMode;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus = { "Bus", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, Bus), Z_Construct_UClass_UFMODBus_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode = { "stopMode", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventBusStopAllEvents_Parms, stopMode), Z_Construct_UEnum_FMODStudio_EFMOD_STUDIO_STOP_MODE, METADATA_PARAMS(nullptr, 0) }; // 3570590506
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_Bus,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::NewProp_stopMode,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|Bus" },
+ { "Comment", "/** Stops all EventInstances routed into the bus\n\x09 * @param Bus - bus to use\n\x09 * @param stopMode - desired stop mode\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Stops all EventInstances routed into the bus\n@param Bus - bus to use\n@param stopMode - desired stop mode" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "BusStopAllEvents", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FMODBlueprintStatics_eventBusStopAllEvents_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceGetParameter_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameter_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\n * Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `EventInstanceGetParameterValue(FFMODEventInstance, FName, float, float)` instead.\nGet a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FMODBlueprintStatics_eventEventInstanceGetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Get a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Get a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceGetParameterValue", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FMODBlueprintStatics_eventEventInstanceGetParameterValue_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceIsValid_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool ReturnValue;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceIsValid_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceIsValid_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceIsValid_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Returns whether this FMOD Event Instance is valid. The instance will be invalidated when the sound stops.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceIsValid", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FMODBlueprintStatics_eventEventInstanceIsValid_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceKeyOff_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceKeyOff_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Allow an FMOD Event Instance to continue past a sustain point.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Allow an FMOD Event Instance to continue past a sustain point.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceKeyOff", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FMODBlueprintStatics_eventEventInstanceKeyOff_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstancePlay_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstancePlay_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Plays an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an FMOD Event Instance.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstancePlay", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FMODBlueprintStatics_eventEventInstancePlay_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceRelease_Parms
+ {
+ FFMODEventInstance EventInstance;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceRelease_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::NewProp_EventInstance,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Release an FMOD Event Instance.\n * @param EventInstance - Event instance\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Release an FMOD Event Instance.\n@param EventInstance - Event instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceRelease", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FMODBlueprintStatics_eventEventInstanceRelease_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetParameter_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set a parameter on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Name - Name of parameter\n\x09 * @param Value - Value of parameter\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set a parameter on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Name - Name of parameter\n@param Value - Value of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetParameter", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FMODBlueprintStatics_eventEventInstanceSetParameter_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetPaused_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool Paused;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_Paused_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_Paused;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceSetPaused_Parms*)Obj)->Paused = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused = { "Paused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::NewProp_Paused,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Pause/Unpause an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Paused - Whether to pause or unpause\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Pause/Unpause an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Paused - Whether to pause or unpause" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPaused", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FMODBlueprintStatics_eventEventInstanceSetPaused_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetPitch_Parms
+ {
+ FFMODEventInstance EventInstance;
+ float Pitch;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Pitch;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch = { "Pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetPitch_Parms, Pitch), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::NewProp_Pitch,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set pitch on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set pitch on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetPitch", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FMODBlueprintStatics_eventEventInstanceSetPitch_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetProperty_Parms
+ {
+ FFMODEventInstance EventInstance;
+ TEnumAsByte Property;
+ float Value;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Property;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property = { "Property", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Property), Z_Construct_UEnum_FMODStudio_EFMODEventProperty, METADATA_PARAMS(nullptr, 0) }; // 2209603180
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetProperty_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Property,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set an FMOD event property on an FMOD Event Instance.\n\x09* @param EventInstance - Event instance\n\x09* @param Property - Property to set\n\x09* @param Value - Value to set\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set an FMOD event property on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Property - Property to set\n@param Value - Value to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetProperty", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FMODBlueprintStatics_eventEventInstanceSetProperty_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetTransform_Parms
+ {
+ FFMODEventInstance EventInstance;
+ FTransform Location;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetTransform_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::NewProp_Location,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set 3D attributes on a FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Location - Location to place event\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set 3D attributes on a FMOD Event Instance.\n@param EventInstance - Event instance\n@param Location - Location to place event" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetTransform", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FMODBlueprintStatics_eventEventInstanceSetTransform_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceSetVolume_Parms
+ {
+ FFMODEventInstance EventInstance;
+ float Volume;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceSetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Set volume on an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n\x09 * @param Value - Volume to set\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Value - Volume to set" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceSetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FMODBlueprintStatics_eventEventInstanceSetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics
+ {
+ struct FMODBlueprintStatics_eventEventInstanceStop_Parms
+ {
+ FFMODEventInstance EventInstance;
+ bool Release;
+ };
+ static const UECodeGen_Private::FStructPropertyParams NewProp_EventInstance;
+ static void NewProp_Release_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_Release;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance = { "EventInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventEventInstanceStop_Parms, EventInstance), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ void Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventEventInstanceStop_Parms*)Obj)->Release = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release = { "Release", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventEventInstanceStop_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_EventInstance,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::NewProp_Release,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|EventInstance" },
+ { "Comment", "/** Stop an FMOD Event Instance.\n\x09 * @param EventInstance - Event instance\n * @param Release - Whether to release the Event Instance\n\x09 */" },
+ { "CPP_Default_Release", "false" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Stop an FMOD Event Instance.\n@param EventInstance - Event instance\n@param Release - Whether to release the Event Instance" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "EventInstanceStop", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FMODBlueprintStatics_eventEventInstanceStop_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics
+ {
+ struct FMODBlueprintStatics_eventFindAssetByName_Parms
+ {
+ FString Name;
+ UFMODAsset* ReturnValue;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name_MetaData)) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindAssetByName_Parms, ReturnValue), Z_Construct_UClass_UFMODAsset_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Find an asset by name.\n\x09 * @param EventName - The asset name\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Find an asset by name.\n@param EventName - The asset name" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindAssetByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FMODBlueprintStatics_eventFindAssetByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics
+ {
+ struct FMODBlueprintStatics_eventFindEventByName_Parms
+ {
+ FString Name;
+ UFMODEvent* ReturnValue;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Name;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, Name), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name_MetaData)) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventByName_Parms, ReturnValue), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Find an event by name.\n\x09 * @param EventName - The event name\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Find an event by name.\n@param EventName - The event name" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FMODBlueprintStatics_eventFindEventByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics
+ {
+ struct FMODBlueprintStatics_eventFindEventInstances_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ TArray ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventFindEventInstances_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Return a list of all event instances that are playing for this event.\n\x09\x09""Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n\x09 * @param Event - event to find instances from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Return a list of all event instances that are playing for this event.\n Be careful using this function because it is possible to find and alter any playing sound, even ones owned by other audio components.\n@param Event - event to find instances from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "FindEventInstances", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FMODBlueprintStatics_eventFindEventInstances_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics
+ {
+ struct FMODBlueprintStatics_eventGetGlobalParameterByName_Parms
+ {
+ FName Name;
+ float ReturnValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterByName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\n * Get a global parameter from the System.\n * @param Name - Name of parameter\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Will be deprecated in FMOD 2.01, use `GetGlobalParameterValueByName(FName, float, float)` instead.\nGet a global parameter from the System.\n@param Name - Name of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics
+ {
+ struct FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms
+ {
+ FName Name;
+ float UserValue;
+ float FinalValue;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_UserValue;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_FinalValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue = { "UserValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, UserValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue = { "FinalValue", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms, FinalValue), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_UserValue,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::NewProp_FinalValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Get a global parameter from the System.\n * @param Name - Name of parameter\n * @param UserValue - Parameter value as set from the public API.\n * @param FinalValue - Final combined parameter value.\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Get a global parameter from the System.\n@param Name - Name of parameter\n@param UserValue - Parameter value as set from the public API.\n@param FinalValue - Final combined parameter value." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetGlobalParameterValueByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FMODBlueprintStatics_eventGetGlobalParameterValueByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics
+ {
+ struct FMODBlueprintStatics_eventGetOutputDrivers_Parms
+ {
+ TArray ReturnValue;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventGetOutputDrivers_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** List all output device names.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "List all output device names." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "GetOutputDrivers", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FMODBlueprintStatics_eventGetOutputDrivers_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics
+ {
+ struct FMODBlueprintStatics_eventIsBankLoaded_Parms
+ {
+ UFMODBank* Bank;
+ bool ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static void NewProp_ReturnValue_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventIsBankLoaded_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventIsBankLoaded_Parms*)Obj)->ReturnValue = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventIsBankLoaded_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_Bank,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Returns true if a bank is loaded.\n\x09* @param Bank - bank to query\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Returns true if a bank is loaded.\n@param Bank - bank to query" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "IsBankLoaded", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FMODBlueprintStatics_eventIsBankLoaded_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadBank_Parms
+ {
+ UFMODBank* Bank;
+ bool bBlocking;
+ bool bLoadSampleData;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static void NewProp_bBlocking_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocking;
+ static void NewProp_bLoadSampleData_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadSampleData;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bBlocking = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking = { "bBlocking", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventLoadBank_Parms*)Obj)->bLoadSampleData = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData = { "bLoadSampleData", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventLoadBank_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_Bank,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bBlocking,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::NewProp_bLoadSampleData,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams[] = {
+ { "bBlocking", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Loads a bank.\n\x09 * @param Bank - bank to load\n\x09 * @param bBlocking - determines whether the bank will load synchronously\n\x09 * @param bLoadSampleData - determines whether sample data will be preloaded immediately\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Loads a bank.\n@param Bank - bank to load\n@param bBlocking - determines whether the bank will load synchronously\n@param bLoadSampleData - determines whether sample data will be preloaded immediately" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FMODBlueprintStatics_eventLoadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadBankSampleData_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Load bank sample data.\n\x09 * @param Bank - bank to load sample data from\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Load bank sample data.\n@param Bank - bank to load sample data from" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FMODBlueprintStatics_eventLoadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventLoadEventSampleData_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventLoadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::NewProp_Event,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Load event sample data. This can be done ahead of time to avoid loading stalls.\n\x09 * @param Event - event to load sample data from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Load event sample data. This can be done ahead of time to avoid loading stalls.\n@param Event - event to load sample data from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "LoadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FMODBlueprintStatics_eventLoadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Resume the FMOD mixer. Used when resuming the application.\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Resume the FMOD mixer. Used when resuming the application." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerResume", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Suspend the FMOD mixer. Used when suspending the application.\n\x09*/" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Suspend the FMOD mixer. Used when suspending the application." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "MixerSuspend", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEvent2D_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ bool bAutoPlay;
+ FFMODEventInstance ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEvent2D_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEvent2D_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEvent2D_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param bAutoPlay - Start the event automatically." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEvent2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FMODBlueprintStatics_eventPlayEvent2D_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEventAtLocation_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ FTransform Location;
+ bool bAutoPlay;
+ FFMODEventInstance ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, Location), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location_MetaData)) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAtLocation_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAtLocation_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAtLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FFMODEventInstance, METADATA_PARAMS(nullptr, 0) }; // 2164700124
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_Location,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n\x09 * @param Event - event to play\n\x09 * @param Location - World position to play event at\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event at the given location. This returns an FMOD Event Instance. The sound does not travel with any actor.\n@param Event - event to play\n@param Location - World position to play event at\n@param bAutoPlay - Start the event automatically." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAtLocation", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FMODBlueprintStatics_eventPlayEventAtLocation_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics
+ {
+ struct FMODBlueprintStatics_eventPlayEventAttached_Parms
+ {
+ UFMODEvent* Event;
+ USceneComponent* AttachToComponent;
+ FName AttachPointName;
+ FVector Location;
+ TEnumAsByte LocationType;
+ bool bStopWhenAttachedToDestroyed;
+ bool bAutoPlay;
+ bool bAutoDestroy;
+ UFMODAudioComponent* ReturnValue;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
+ static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
+ static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed;
+ static void NewProp_bAutoPlay_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoPlay;
+ static void NewProp_bAutoDestroy_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData[] = {
+ { "EditInline", "true" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent_MetaData)) };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, AttachPointName), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(nullptr, 0) }; // 1954919674
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoPlay = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay = { "bAutoPlay", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay_SetBit, METADATA_PARAMS(nullptr, 0) };
+ void Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
+ {
+ ((FMODBlueprintStatics_eventPlayEventAttached_Parms*)Obj)->bAutoDestroy = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FMODBlueprintStatics_eventPlayEventAttached_Parms), &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData[] = {
+ { "EditInline", "true" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventPlayEventAttached_Parms, ReturnValue), Z_Construct_UClass_UFMODAudioComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Event,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachToComponent,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_AttachPointName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_Location,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_LocationType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bStopWhenAttachedToDestroyed,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoPlay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_bAutoDestroy,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::NewProp_ReturnValue,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams[] = {
+ { "AdvancedDisplay", "2" },
+ { "bAutoDestroy", "true" },
+ { "bAutoPlay", "true" },
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Plays an event attached to and following the specified component.\n\x09 * @param Event - event to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n\x09 * @param bAutoPlay - Start the event automatically.\n\x09 * @param bAutoDestroy - Automatically destroy the audio component when the sound is stopped.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Plays an event attached to and following the specified component.\n@param Event - event to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.\n@param bAutoPlay - Start the event automatically.\n@param bAutoDestroy - Automatically destroy the audio component when the sound is stopped." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "PlayEventAttached", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FMODBlueprintStatics_eventPlayEventAttached_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics
+ {
+ struct FMODBlueprintStatics_eventSetGlobalParameterByName_Parms
+ {
+ FName Name;
+ float Value;
+ };
+ static const UECodeGen_Private::FNamePropertyParams NewProp_Name;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Value;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Name), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetGlobalParameterByName_Parms, Value), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Name,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::NewProp_Value,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set a global parameter from the System.\n * @param Name - Name of parameter\n * @param Value - Value of parameter\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set a global parameter from the System.\n@param Name - Name of parameter\n@param Value - Value of parameter" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetGlobalParameterByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FMODBlueprintStatics_eventSetGlobalParameterByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics
+ {
+ struct FMODBlueprintStatics_eventSetLocale_Parms
+ {
+ FString Locale;
+ };
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Locale_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_Locale;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData[] = {
+ { "NativeConst", "" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale = { "Locale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetLocale_Parms, Locale), METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::NewProp_Locale,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set the active locale for subsequent bank loads.\n */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set the active locale for subsequent bank loads." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetLocale", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FMODBlueprintStatics_eventSetLocale_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics
+ {
+ struct FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms
+ {
+ int32 NewDriverIndex;
+ };
+ static const UECodeGen_Private::FUnsizedIntPropertyParams NewProp_NewDriverIndex;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex = { "NewDriverIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms, NewDriverIndex), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::NewProp_NewDriverIndex,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set current output device by its index from GetOutputDrivers.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set current output device by its index from GetOutputDrivers." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByIndex", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FMODBlueprintStatics_eventSetOutputDriverByIndex_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics
+ {
+ struct FMODBlueprintStatics_eventSetOutputDriverByName_Parms
+ {
+ FString NewDriverName;
+ };
+ static const UECodeGen_Private::FStrPropertyParams NewProp_NewDriverName;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName = { "NewDriverName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventSetOutputDriverByName_Parms, NewDriverName), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::NewProp_NewDriverName,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Set current output device by name or part of the name.\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set current output device by name or part of the name." },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "SetOutputDriverByName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FMODBlueprintStatics_eventSetOutputDriverByName_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadBank_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBank_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unloads a bank.\n\x09 * @param Bank - bank to unload\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unloads a bank.\n@param Bank - bank to unload" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBank", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FMODBlueprintStatics_eventUnloadBank_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadBankSampleData_Parms
+ {
+ UFMODBank* Bank;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Bank;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank = { "Bank", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadBankSampleData_Parms, Bank), Z_Construct_UClass_UFMODBank_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::NewProp_Bank,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unload bank sample data.\n\x09 * @param Bank - bank to unload sample data from\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unload bank sample data.\n@param Bank - bank to unload sample data from" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadBankSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FMODBlueprintStatics_eventUnloadBankSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics
+ {
+ struct FMODBlueprintStatics_eventUnloadEventSampleData_Parms
+ {
+ UObject* WorldContextObject;
+ UFMODEvent* Event;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Event;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event = { "Event", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventUnloadEventSampleData_Parms, Event), Z_Construct_UClass_UFMODEvent_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_WorldContextObject,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::NewProp_Event,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD" },
+ { "Comment", "/** Unload event sample data.\n\x09 * @param Event - event to load sample data from.\n\x09 */" },
+ { "DefaultToSelf", "WorldContextObject" },
+ { "HidePin", "WorldContextObject" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Unload event sample data.\n@param Event - event to load sample data from." },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "UnloadEventSampleData", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FMODBlueprintStatics_eventUnloadEventSampleData_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ struct Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics
+ {
+ struct FMODBlueprintStatics_eventVCASetVolume_Parms
+ {
+ UFMODVCA* Vca;
+ float Volume;
+ };
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Vca;
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FFunctionParams FuncParams;
+ };
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca = { "Vca", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Vca), Z_Construct_UClass_UFMODVCA_NoRegister, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FMODBlueprintStatics_eventVCASetVolume_Parms, Volume), METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Vca,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::NewProp_Volume,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams[] = {
+ { "Category", "Audio|FMOD|VCA" },
+ { "Comment", "/** Set volume on a VCA\n\x09 * @param Vca - VCA to use\n\x09 * @param Volume - volume\n\x09 */" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ { "ToolTip", "Set volume on a VCA\n@param Vca - VCA to use\n@param Volume - volume" },
+ { "UnsafeDuringActorConstruction", "true" },
+ };
+#endif
+ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UFMODBlueprintStatics, nullptr, "VCASetVolume", nullptr, nullptr, sizeof(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FMODBlueprintStatics_eventVCASetVolume_Parms), Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::Function_MetaDataParams)) };
+ UFunction* Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume()
+ {
+ static UFunction* ReturnFunction = nullptr;
+ if (!ReturnFunction)
+ {
+ UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume_Statics::FuncParams);
+ }
+ return ReturnFunction;
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBlueprintStatics);
+ UClass* Z_Construct_UClass_UFMODBlueprintStatics_NoRegister()
+ {
+ return UFMODBlueprintStatics::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBlueprintStatics_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+ static const FClassFunctionLinkInfo FuncInfo[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBlueprintStatics_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+ const FClassFunctionLinkInfo Z_Construct_UClass_UFMODBlueprintStatics_Statics::FuncInfo[] = {
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetMute, "BusSetMute" }, // 3985235914
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetPaused, "BusSetPaused" }, // 1385033560
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusSetVolume, "BusSetVolume" }, // 1770934267
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_BusStopAllEvents, "BusStopAllEvents" }, // 2729185714
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameter, "EventInstanceGetParameter" }, // 3151265457
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceGetParameterValue, "EventInstanceGetParameterValue" }, // 1061311260
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceIsValid, "EventInstanceIsValid" }, // 2963274119
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceKeyOff, "EventInstanceKeyOff" }, // 791945360
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstancePlay, "EventInstancePlay" }, // 3838237703
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceRelease, "EventInstanceRelease" }, // 1953948560
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetParameter, "EventInstanceSetParameter" }, // 556158817
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPaused, "EventInstanceSetPaused" }, // 2989776477
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetPitch, "EventInstanceSetPitch" }, // 1267304795
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetProperty, "EventInstanceSetProperty" }, // 103803279
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetTransform, "EventInstanceSetTransform" }, // 619664406
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceSetVolume, "EventInstanceSetVolume" }, // 226775026
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_EventInstanceStop, "EventInstanceStop" }, // 3736330124
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindAssetByName, "FindAssetByName" }, // 1860790098
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventByName, "FindEventByName" }, // 3798856330
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_FindEventInstances, "FindEventInstances" }, // 3680183508
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterByName, "GetGlobalParameterByName" }, // 4123192563
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetGlobalParameterValueByName, "GetGlobalParameterValueByName" }, // 2998837987
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_GetOutputDrivers, "GetOutputDrivers" }, // 1435830783
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_IsBankLoaded, "IsBankLoaded" }, // 485394613
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBank, "LoadBank" }, // 570325418
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadBankSampleData, "LoadBankSampleData" }, // 220694411
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_LoadEventSampleData, "LoadEventSampleData" }, // 3809844642
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerResume, "MixerResume" }, // 3784202546
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_MixerSuspend, "MixerSuspend" }, // 702316695
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEvent2D, "PlayEvent2D" }, // 525031525
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAtLocation, "PlayEventAtLocation" }, // 1412670293
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_PlayEventAttached, "PlayEventAttached" }, // 68425861
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetGlobalParameterByName, "SetGlobalParameterByName" }, // 1818126330
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetLocale, "SetLocale" }, // 3864377686
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByIndex, "SetOutputDriverByIndex" }, // 584723608
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_SetOutputDriverByName, "SetOutputDriverByName" }, // 1358903214
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBank, "UnloadBank" }, // 414203752
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadBankSampleData, "UnloadBankSampleData" }, // 624464948
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_UnloadEventSampleData, "UnloadEventSampleData" }, // 2808107521
+ { &Z_Construct_UFunction_UFMODBlueprintStatics_VCASetVolume, "VCASetVolume" }, // 2123715866
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODBlueprintStatics.h" },
+ { "ModuleRelativePath", "Classes/FMODBlueprintStatics.h" },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBlueprintStatics_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams = {
+ &UFMODBlueprintStatics::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ FuncInfo,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ UE_ARRAY_COUNT(FuncInfo),
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBlueprintStatics_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBlueprintStatics()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton, Z_Construct_UClass_UFMODBlueprintStatics_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBlueprintStatics.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBlueprintStatics::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBlueprintStatics);
+ UFMODBlueprintStatics::~UFMODBlueprintStatics() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo[] = {
+ { EFMOD_STUDIO_STOP_MODE_StaticEnum, TEXT("EFMOD_STUDIO_STOP_MODE"), &Z_Registration_Info_UEnum_EFMOD_STUDIO_STOP_MODE, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3570590506U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventInstance::StaticStruct, Z_Construct_UScriptStruct_FFMODEventInstance_Statics::NewStructOps, TEXT("FMODEventInstance"), &Z_Registration_Info_UScriptStruct_FMODEventInstance, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventInstance), 2164700124U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBlueprintStatics, UFMODBlueprintStatics::StaticClass, TEXT("UFMODBlueprintStatics"), &Z_Registration_Info_UClass_UFMODBlueprintStatics, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBlueprintStatics), 1449544186U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_1309897939(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h
new file mode 100644
index 00000000..1ad6ef33
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBlueprintStatics.generated.h
@@ -0,0 +1,203 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBlueprintStatics.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+class UFMODAsset;
+class UFMODAudioComponent;
+class UFMODBank;
+class UFMODBus;
+class UFMODEvent;
+class UFMODVCA;
+class UObject;
+class USceneComponent;
+struct FFMODEventInstance;
+#ifdef FMODSTUDIO_FMODBlueprintStatics_generated_h
+#error "FMODBlueprintStatics.generated.h already included, missing '#pragma once' in FMODBlueprintStatics.h"
+#endif
+#define FMODSTUDIO_FMODBlueprintStatics_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_28_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventInstance_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \
+ \
+ DECLARE_FUNCTION(execSetLocale); \
+ DECLARE_FUNCTION(execMixerResume); \
+ DECLARE_FUNCTION(execMixerSuspend); \
+ DECLARE_FUNCTION(execSetOutputDriverByIndex); \
+ DECLARE_FUNCTION(execSetOutputDriverByName); \
+ DECLARE_FUNCTION(execGetOutputDrivers); \
+ DECLARE_FUNCTION(execEventInstanceSetTransform); \
+ DECLARE_FUNCTION(execEventInstanceKeyOff); \
+ DECLARE_FUNCTION(execEventInstanceRelease); \
+ DECLARE_FUNCTION(execEventInstanceStop); \
+ DECLARE_FUNCTION(execEventInstancePlay); \
+ DECLARE_FUNCTION(execEventInstanceSetProperty); \
+ DECLARE_FUNCTION(execEventInstanceGetParameterValue); \
+ DECLARE_FUNCTION(execEventInstanceGetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetPaused); \
+ DECLARE_FUNCTION(execEventInstanceSetPitch); \
+ DECLARE_FUNCTION(execEventInstanceSetVolume); \
+ DECLARE_FUNCTION(execEventInstanceIsValid); \
+ DECLARE_FUNCTION(execGetGlobalParameterValueByName); \
+ DECLARE_FUNCTION(execGetGlobalParameterByName); \
+ DECLARE_FUNCTION(execSetGlobalParameterByName); \
+ DECLARE_FUNCTION(execVCASetVolume); \
+ DECLARE_FUNCTION(execBusStopAllEvents); \
+ DECLARE_FUNCTION(execBusSetMute); \
+ DECLARE_FUNCTION(execBusSetPaused); \
+ DECLARE_FUNCTION(execBusSetVolume); \
+ DECLARE_FUNCTION(execFindEventInstances); \
+ DECLARE_FUNCTION(execUnloadEventSampleData); \
+ DECLARE_FUNCTION(execLoadEventSampleData); \
+ DECLARE_FUNCTION(execUnloadBankSampleData); \
+ DECLARE_FUNCTION(execLoadBankSampleData); \
+ DECLARE_FUNCTION(execIsBankLoaded); \
+ DECLARE_FUNCTION(execUnloadBank); \
+ DECLARE_FUNCTION(execLoadBank); \
+ DECLARE_FUNCTION(execFindEventByName); \
+ DECLARE_FUNCTION(execFindAssetByName); \
+ DECLARE_FUNCTION(execPlayEventAttached); \
+ DECLARE_FUNCTION(execPlayEventAtLocation); \
+ DECLARE_FUNCTION(execPlayEvent2D);
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
+ \
+ DECLARE_FUNCTION(execSetLocale); \
+ DECLARE_FUNCTION(execMixerResume); \
+ DECLARE_FUNCTION(execMixerSuspend); \
+ DECLARE_FUNCTION(execSetOutputDriverByIndex); \
+ DECLARE_FUNCTION(execSetOutputDriverByName); \
+ DECLARE_FUNCTION(execGetOutputDrivers); \
+ DECLARE_FUNCTION(execEventInstanceSetTransform); \
+ DECLARE_FUNCTION(execEventInstanceKeyOff); \
+ DECLARE_FUNCTION(execEventInstanceRelease); \
+ DECLARE_FUNCTION(execEventInstanceStop); \
+ DECLARE_FUNCTION(execEventInstancePlay); \
+ DECLARE_FUNCTION(execEventInstanceSetProperty); \
+ DECLARE_FUNCTION(execEventInstanceGetParameterValue); \
+ DECLARE_FUNCTION(execEventInstanceGetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetParameter); \
+ DECLARE_FUNCTION(execEventInstanceSetPaused); \
+ DECLARE_FUNCTION(execEventInstanceSetPitch); \
+ DECLARE_FUNCTION(execEventInstanceSetVolume); \
+ DECLARE_FUNCTION(execEventInstanceIsValid); \
+ DECLARE_FUNCTION(execGetGlobalParameterValueByName); \
+ DECLARE_FUNCTION(execGetGlobalParameterByName); \
+ DECLARE_FUNCTION(execSetGlobalParameterByName); \
+ DECLARE_FUNCTION(execVCASetVolume); \
+ DECLARE_FUNCTION(execBusStopAllEvents); \
+ DECLARE_FUNCTION(execBusSetMute); \
+ DECLARE_FUNCTION(execBusSetPaused); \
+ DECLARE_FUNCTION(execBusSetVolume); \
+ DECLARE_FUNCTION(execFindEventInstances); \
+ DECLARE_FUNCTION(execUnloadEventSampleData); \
+ DECLARE_FUNCTION(execLoadEventSampleData); \
+ DECLARE_FUNCTION(execUnloadBankSampleData); \
+ DECLARE_FUNCTION(execLoadBankSampleData); \
+ DECLARE_FUNCTION(execIsBankLoaded); \
+ DECLARE_FUNCTION(execUnloadBank); \
+ DECLARE_FUNCTION(execLoadBank); \
+ DECLARE_FUNCTION(execFindEventByName); \
+ DECLARE_FUNCTION(execFindAssetByName); \
+ DECLARE_FUNCTION(execPlayEventAttached); \
+ DECLARE_FUNCTION(execPlayEventAtLocation); \
+ DECLARE_FUNCTION(execPlayEvent2D);
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBlueprintStatics(); \
+ friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBlueprintStatics)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBlueprintStatics(); \
+ friend struct Z_Construct_UClass_UFMODBlueprintStatics_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBlueprintStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBlueprintStatics)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \
+ NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \
+public: \
+ NO_API virtual ~UFMODBlueprintStatics();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBlueprintStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBlueprintStatics(UFMODBlueprintStatics&&); \
+ NO_API UFMODBlueprintStatics(const UFMODBlueprintStatics&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBlueprintStatics); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBlueprintStatics); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBlueprintStatics) \
+ NO_API virtual ~UFMODBlueprintStatics();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_40_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h_43_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBlueprintStatics."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBlueprintStatics_h
+
+
+#define FOREACH_ENUM_EFMOD_STUDIO_STOP_MODE(op) \
+ op(ALLOWFADEOUT) \
+ op(IMMEDIATE)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp
new file mode 100644
index 00000000..dff2b1b0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODBus.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODBus() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODBus_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODBus::StaticRegisterNativesUFMODBus()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODBus);
+ UClass* Z_Construct_UClass_UFMODBus_NoRegister()
+ {
+ return UFMODBus::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODBus_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODBus_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Bus Asset.\n */" },
+ { "IncludePath", "FMODBus.h" },
+ { "ModuleRelativePath", "Classes/FMODBus.h" },
+ { "ToolTip", "FMOD Bus Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODBus_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODBus_Statics::ClassParams = {
+ &UFMODBus::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODBus_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODBus()
+ {
+ if (!Z_Registration_Info_UClass_UFMODBus.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODBus.OuterSingleton, Z_Construct_UClass_UFMODBus_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODBus.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODBus::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODBus);
+ UFMODBus::~UFMODBus() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODBus, UFMODBus::StaticClass, TEXT("UFMODBus"), &Z_Registration_Info_UClass_UFMODBus, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODBus), 350164936U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_3277400314(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h
new file mode 100644
index 00000000..12b6c3c0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODBus.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODBus.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODBus_generated_h
+#error "FMODBus.generated.h already included, missing '#pragma once' in FMODBus.h"
+#endif
+#define FMODSTUDIO_FMODBus_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODBus(); \
+ friend struct Z_Construct_UClass_UFMODBus_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBus)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODBus(); \
+ friend struct Z_Construct_UClass_UFMODBus_Statics; \
+public: \
+ DECLARE_CLASS(UFMODBus, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODBus)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBus(UFMODBus&&); \
+ NO_API UFMODBus(const UFMODBus&); \
+public: \
+ NO_API virtual ~UFMODBus();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODBus(UFMODBus&&); \
+ NO_API UFMODBus(const UFMODBus&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODBus); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODBus); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODBus) \
+ NO_API virtual ~UFMODBus();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_11_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODBus."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODBus_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp
new file mode 100644
index 00000000..d1d19105
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODEvent.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEvent() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEvent::StaticRegisterNativesUFMODEvent()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEvent);
+ UClass* Z_Construct_UClass_UFMODEvent_NoRegister()
+ {
+ return UFMODEvent::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEvent_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEvent_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Event Asset.\n */" },
+ { "IncludePath", "FMODEvent.h" },
+ { "ModuleRelativePath", "Classes/FMODEvent.h" },
+ { "ToolTip", "FMOD Event Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEvent_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEvent_Statics::ClassParams = {
+ &UFMODEvent::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEvent_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEvent()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEvent.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEvent.OuterSingleton, Z_Construct_UClass_UFMODEvent_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEvent.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEvent::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEvent);
+ UFMODEvent::~UFMODEvent() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEvent, UFMODEvent::StaticClass, TEXT("UFMODEvent"), &Z_Registration_Info_UClass_UFMODEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEvent), 3073573024U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_3929211146(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h
new file mode 100644
index 00000000..c13e6d57
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEvent.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODEvent.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEvent_generated_h
+#error "FMODEvent.generated.h already included, missing '#pragma once' in FMODEvent.h"
+#endif
+#define FMODSTUDIO_FMODEvent_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEvent(); \
+ friend struct Z_Construct_UClass_UFMODEvent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODEvent)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEvent(); \
+ friend struct Z_Construct_UClass_UFMODEvent_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEvent, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODEvent)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODEvent(UFMODEvent&&); \
+ NO_API UFMODEvent(const UFMODEvent&); \
+public: \
+ NO_API virtual ~UFMODEvent();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODEvent(UFMODEvent&&); \
+ NO_API UFMODEvent(const UFMODEvent&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODEvent); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEvent); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEvent) \
+ NO_API virtual ~UFMODEvent();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_13_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h_16_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEvent."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODEvent_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp
new file mode 100644
index 00000000..89e301d0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.gen.cpp
@@ -0,0 +1,224 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlSection() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection();
+ MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneByteChannel();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODEventControlKey;
+ static UEnum* EFMODEventControlKey_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODEventControlKey"));
+ }
+ return Z_Registration_Info_UEnum_EFMODEventControlKey.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODEventControlKey_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators[] = {
+ { "EFMODEventControlKey::Stop", (int64)EFMODEventControlKey::Stop },
+ { "EFMODEventControlKey::Play", (int64)EFMODEventControlKey::Play },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams[] = {
+ { "Comment", "/** Defines the types of FMOD event control keys. */" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "Play.Name", "EFMODEventControlKey::Play" },
+ { "Stop.Name", "EFMODEventControlKey::Stop" },
+ { "ToolTip", "Defines the types of FMOD event control keys." },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODEventControlKey",
+ "EFMODEventControlKey",
+ Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::EnumClass,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODEventControlKey()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODEventControlKey_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODEventControlKey.InnerSingleton;
+ }
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlChannel cannot be polymorphic unless super FMovieSceneByteChannel is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlChannel;
+class UScriptStruct* FFMODEventControlChannel::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlChannel, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlChannel"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventControlChannel::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneByteChannel,
+ &NewStructOps,
+ "FMODEventControlChannel",
+ sizeof(FFMODEventControlChannel),
+ alignof(FFMODEventControlChannel),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlChannel.InnerSingleton;
+ }
+ void UFMODEventControlSection::StaticRegisterNativesUFMODEventControlSection()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlSection);
+ UClass* Z_Construct_UClass_UFMODEventControlSection_NoRegister()
+ {
+ return UFMODEventControlSection::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventControlSection_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventControlSection_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneSection,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** FMOD Event control section */" },
+ { "IncludePath", "Sequencer/FMODEventControlSection.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "ToolTip", "FMOD Event control section" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData[] = {
+ { "Comment", "/** Channel containing the event control keys */" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSection.h" },
+ { "ToolTip", "Channel containing the event control keys" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlSection, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlSection_Statics::NewProp_ControlKeys,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlSection_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams = {
+ &UFMODEventControlSection::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::PropPointers),
+ 0,
+ 0x002800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlSection_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventControlSection()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton, Z_Construct_UClass_UFMODEventControlSection_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventControlSection.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventControlSection::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlSection);
+ UFMODEventControlSection::~UFMODEventControlSection() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo[] = {
+ { EFMODEventControlKey_StaticEnum, TEXT("EFMODEventControlKey"), &Z_Registration_Info_UEnum_EFMODEventControlKey, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1142123279U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventControlChannel::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics::NewStructOps, TEXT("FMODEventControlChannel"), &Z_Registration_Info_UScriptStruct_FMODEventControlChannel, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlChannel), 2271255647U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventControlSection, UFMODEventControlSection::StaticClass, TEXT("UFMODEventControlSection"), &Z_Registration_Info_UClass_UFMODEventControlSection, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlSection), 1265794109U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_1746993380(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h
new file mode 100644
index 00000000..bbb93d41
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSection.generated.h
@@ -0,0 +1,114 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlSection.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlSection_generated_h
+#error "FMODEventControlSection.generated.h already included, missing '#pragma once' in FMODEventControlSection.h"
+#endif
+#define FMODSTUDIO_FMODEventControlSection_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_24_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventControlChannel_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneByteChannel Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlSection(); \
+ friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlSection)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlSection(); \
+ friend struct Z_Construct_UClass_UFMODEventControlSection_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlSection)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \
+ FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventControlSection();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlSection(UFMODEventControlSection&&); \
+ FMODSTUDIO_API UFMODEventControlSection(const UFMODEventControlSection&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlSection); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlSection); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlSection) \
+ FMODSTUDIO_API virtual ~UFMODEventControlSection();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_49_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h_52_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlSection."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSection_h
+
+
+#define FOREACH_ENUM_EFMODEVENTCONTROLKEY(op) \
+ op(EFMODEventControlKey::Stop) \
+ op(EFMODEventControlKey::Play)
+
+enum class EFMODEventControlKey : uint8;
+template<> struct TIsUEnumClass { enum { Value = true }; };
+template<> FMODSTUDIO_API UEnum* StaticEnum();
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp
new file mode 100644
index 00000000..86285f37
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.gen.cpp
@@ -0,0 +1,97 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlSection.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlSectionTemplate() {}
+// Cross Module References
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlChannel();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate();
+ MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneEvalTemplate();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventControlSectionTemplate cannot be polymorphic unless super FMovieSceneEvalTemplate is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate;
+class UScriptStruct* FFMODEventControlSectionTemplate::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventControlSectionTemplate"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventControlSectionTemplate::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlKeys_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_ControlKeys;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlSectionTemplate.h" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys = { "ControlKeys", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODEventControlSectionTemplate, ControlKeys), Z_Construct_UScriptStruct_FFMODEventControlChannel, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys_MetaData)) }; // 2271255647
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewProp_ControlKeys,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneEvalTemplate,
+ &NewStructOps,
+ "FMODEventControlSectionTemplate",
+ sizeof(FFMODEventControlSectionTemplate),
+ alignof(FFMODEventControlSectionTemplate),
+ Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000005),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventControlSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics::NewStructOps, TEXT("FMODEventControlSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventControlSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventControlSectionTemplate), 468025200U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_3165274317(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h
new file mode 100644
index 00000000..f6caccc2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlSectionTemplate.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlSectionTemplate.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlSectionTemplate_generated_h
+#error "FMODEventControlSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventControlSectionTemplate.h"
+#endif
+#define FMODSTUDIO_FMODEventControlSectionTemplate_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h_14_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventControlSectionTemplate_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneEvalTemplate Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlSectionTemplate_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp
new file mode 100644
index 00000000..fe262ef5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.gen.cpp
@@ -0,0 +1,115 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventControlTrack.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventControlTrack() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEventControlTrack::StaticRegisterNativesUFMODEventControlTrack()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventControlTrack);
+ UClass* Z_Construct_UClass_UFMODEventControlTrack_NoRegister()
+ {
+ return UFMODEventControlTrack::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventControlTrack_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlSections_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ControlSections_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_ControlSections;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventControlTrack_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** Handles control of an FMOD Event */" },
+ { "IncludePath", "Sequencer/FMODEventControlTrack.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" },
+ { "ToolTip", "Handles control of an FMOD Event" },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner = { "ControlSections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData[] = {
+ { "Comment", "/** List of all event control sections. */" },
+ { "EditInline", "true" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventControlTrack.h" },
+ { "ToolTip", "List of all event control sections." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections = { "ControlSections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventControlTrack, ControlSections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventControlTrack_Statics::NewProp_ControlSections,
+ };
+ const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventControlTrack_Statics::InterfaceParams[] = {
+ { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventControlTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventControlTrack_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams = {
+ &UFMODEventControlTrack::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers,
+ InterfaceParams,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::PropPointers),
+ UE_ARRAY_COUNT(InterfaceParams),
+ 0x00A800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventControlTrack_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventControlTrack()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton, Z_Construct_UClass_UFMODEventControlTrack_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventControlTrack.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventControlTrack::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventControlTrack);
+ UFMODEventControlTrack::~UFMODEventControlTrack() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventControlTrack, UFMODEventControlTrack::StaticClass, TEXT("UFMODEventControlTrack"), &Z_Registration_Info_UClass_UFMODEventControlTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventControlTrack), 2993231779U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_1356059662(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h
new file mode 100644
index 00000000..fe22133a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventControlTrack.generated.h
@@ -0,0 +1,100 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventControlTrack.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventControlTrack_generated_h
+#error "FMODEventControlTrack.generated.h already included, missing '#pragma once' in FMODEventControlTrack.h"
+#endif
+#define FMODSTUDIO_FMODEventControlTrack_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventControlTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventControlTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventControlTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventControlTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
+ FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventControlTrack();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventControlTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventControlTrack(UFMODEventControlTrack&&); \
+ FMODSTUDIO_API UFMODEventControlTrack(const UFMODEventControlTrack&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventControlTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventControlTrack); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventControlTrack) \
+ FMODSTUDIO_API virtual ~UFMODEventControlTrack();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_12_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h_15_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventControlTrack."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventControlTrack_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp
new file mode 100644
index 00000000..45751122
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.gen.cpp
@@ -0,0 +1,81 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventParameterSectionTemplate() {}
+// Cross Module References
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate();
+ MOVIESCENETRACKS_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+
+static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FFMODEventParameterSectionTemplate cannot be polymorphic unless super FMovieSceneParameterSectionTemplate is polymorphic");
+
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate;
+class UScriptStruct* FFMODEventParameterSectionTemplate::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODEventParameterSectionTemplate"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODEventParameterSectionTemplate::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterSectionTemplate.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ Z_Construct_UScriptStruct_FMovieSceneParameterSectionTemplate,
+ &NewStructOps,
+ "FMODEventParameterSectionTemplate",
+ sizeof(FFMODEventParameterSectionTemplate),
+ alignof(FFMODEventParameterSectionTemplate),
+ nullptr,
+ 0,
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000005),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate.InnerSingleton;
+ }
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics
+ {
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo[] = {
+ { FFMODEventParameterSectionTemplate::StaticStruct, Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics::NewStructOps, TEXT("FMODEventParameterSectionTemplate"), &Z_Registration_Info_UScriptStruct_FMODEventParameterSectionTemplate, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODEventParameterSectionTemplate), 756584525U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_3502384584(TEXT("/Script/FMODStudio"),
+ nullptr, 0,
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_Statics::ScriptStructInfo),
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h
new file mode 100644
index 00000000..d1ff695c
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterSectionTemplate.generated.h
@@ -0,0 +1,29 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventParameterSectionTemplate.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h
+#error "FMODEventParameterSectionTemplate.generated.h already included, missing '#pragma once' in FMODEventParameterSectionTemplate.h"
+#endif
+#define FMODSTUDIO_FMODEventParameterSectionTemplate_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h_15_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODEventParameterSectionTemplate_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct(); \
+ typedef FMovieSceneParameterSectionTemplate Super;
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterSectionTemplate_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp
new file mode 100644
index 00000000..e656cc75
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.gen.cpp
@@ -0,0 +1,115 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Private/Sequencer/FMODEventParameterTrack.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODEventParameterTrack() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneNameableTrack();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister();
+ MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODEventParameterTrack::StaticRegisterNativesUFMODEventParameterTrack()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODEventParameterTrack);
+ UClass* Z_Construct_UClass_UFMODEventParameterTrack_NoRegister()
+ {
+ return UFMODEventParameterTrack::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODEventParameterTrack_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FObjectPropertyParams NewProp_Sections_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Sections_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_Sections;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODEventParameterTrack_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UMovieSceneNameableTrack,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/** Handles manipulation of event parameters in a movie scene. */" },
+ { "IncludePath", "Sequencer/FMODEventParameterTrack.h" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" },
+ { "ToolTip", "Handles manipulation of event parameters in a movie scene." },
+ };
+#endif
+ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner = { "Sections", nullptr, (EPropertyFlags)0x0000000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UMovieSceneSection_NoRegister, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData[] = {
+ { "Comment", "/** The sections owned by this track. */" },
+ { "EditInline", "true" },
+ { "ModuleRelativePath", "Private/Sequencer/FMODEventParameterTrack.h" },
+ { "ToolTip", "The sections owned by this track." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections = { "Sections", nullptr, (EPropertyFlags)0x0040008000000008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODEventParameterTrack, Sections), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODEventParameterTrack_Statics::NewProp_Sections,
+ };
+ const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::InterfaceParams[] = {
+ { Z_Construct_UClass_UMovieSceneTrackTemplateProducer_NoRegister, (int32)VTABLE_OFFSET(UFMODEventParameterTrack, IMovieSceneTrackTemplateProducer), false }, // 2931163055
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODEventParameterTrack_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams = {
+ &UFMODEventParameterTrack::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers,
+ InterfaceParams,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::PropPointers),
+ UE_ARRAY_COUNT(InterfaceParams),
+ 0x00A800A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODEventParameterTrack_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODEventParameterTrack()
+ {
+ if (!Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton, Z_Construct_UClass_UFMODEventParameterTrack_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODEventParameterTrack.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODEventParameterTrack::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODEventParameterTrack);
+ UFMODEventParameterTrack::~UFMODEventParameterTrack() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODEventParameterTrack, UFMODEventParameterTrack::StaticClass, TEXT("UFMODEventParameterTrack"), &Z_Registration_Info_UClass_UFMODEventParameterTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODEventParameterTrack), 2178871856U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_3466804172(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h
new file mode 100644
index 00000000..36567305
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODEventParameterTrack.generated.h
@@ -0,0 +1,100 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "Sequencer/FMODEventParameterTrack.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODEventParameterTrack_generated_h
+#error "FMODEventParameterTrack.generated.h already included, missing '#pragma once' in FMODEventParameterTrack.h"
+#endif
+#define FMODSTUDIO_FMODEventParameterTrack_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODEventParameterTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventParameterTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODEventParameterTrack(); \
+ friend struct Z_Construct_UClass_UFMODEventParameterTrack_Statics; \
+public: \
+ DECLARE_CLASS(UFMODEventParameterTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), FMODSTUDIO_API) \
+ DECLARE_SERIALIZER(UFMODEventParameterTrack) \
+ virtual UObject* _getUObject() const override { return const_cast(this); }
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \
+ FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \
+public: \
+ FMODSTUDIO_API virtual ~UFMODEventParameterTrack();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ FMODSTUDIO_API UFMODEventParameterTrack(UFMODEventParameterTrack&&); \
+ FMODSTUDIO_API UFMODEventParameterTrack(const UFMODEventParameterTrack&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(FMODSTUDIO_API, UFMODEventParameterTrack); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODEventParameterTrack); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODEventParameterTrack) \
+ FMODSTUDIO_API virtual ~UFMODEventParameterTrack();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_13_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h_16_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODEventParameterTrack."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Private_Sequencer_FMODEventParameterTrack_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp
new file mode 100644
index 00000000..7d2e44fc
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODPort.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODPort() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODAsset();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODPort_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODPort::StaticRegisterNativesUFMODPort()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODPort);
+ UClass* Z_Construct_UClass_UFMODPort_NoRegister()
+ {
+ return UFMODPort::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODPort_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODPort_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODAsset,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Port Asset.\n */" },
+ { "IncludePath", "FMODPort.h" },
+ { "ModuleRelativePath", "Classes/FMODPort.h" },
+ { "ToolTip", "FMOD Port Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODPort_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODPort_Statics::ClassParams = {
+ &UFMODPort::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODPort_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODPort()
+ {
+ if (!Z_Registration_Info_UClass_UFMODPort.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODPort.OuterSingleton, Z_Construct_UClass_UFMODPort_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODPort.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODPort::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODPort);
+ UFMODPort::~UFMODPort() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODPort, UFMODPort::StaticClass, TEXT("UFMODPort"), &Z_Registration_Info_UClass_UFMODPort, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODPort), 322109676U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_3542105293(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h
new file mode 100644
index 00000000..9e56bc9a
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODPort.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODPort.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODPort_generated_h
+#error "FMODPort.generated.h already included, missing '#pragma once' in FMODPort.h"
+#endif
+#define FMODSTUDIO_FMODPort_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODPort(); \
+ friend struct Z_Construct_UClass_UFMODPort_Statics; \
+public: \
+ DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODPort)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODPort(); \
+ friend struct Z_Construct_UClass_UFMODPort_Statics; \
+public: \
+ DECLARE_CLASS(UFMODPort, UFMODAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODPort)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODPort(UFMODPort&&); \
+ NO_API UFMODPort(const UFMODPort&); \
+public: \
+ NO_API virtual ~UFMODPort();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODPort(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODPort(UFMODPort&&); \
+ NO_API UFMODPort(const UFMODPort&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODPort); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODPort); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODPort) \
+ NO_API virtual ~UFMODPort();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_11_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODPort."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODPort_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp
new file mode 100644
index 00000000..931dbfa4
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.gen.cpp
@@ -0,0 +1,1439 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSettings.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSettings() {}
+// Cross Module References
+ COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FDirectoryPath();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSettings_NoRegister();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms();
+ FMODSTUDIO_API UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings();
+ FMODSTUDIO_API UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODLogging;
+ static UEnum* EFMODLogging_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODLogging, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODLogging"));
+ }
+ return Z_Registration_Info_UEnum_EFMODLogging.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODLogging_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators[] = {
+ { "LEVEL_NONE", (int64)LEVEL_NONE },
+ { "LEVEL_ERROR", (int64)LEVEL_ERROR },
+ { "LEVEL_WARNING", (int64)LEVEL_WARNING },
+ { "LEVEL_LOG", (int64)LEVEL_LOG },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams[] = {
+ { "LEVEL_ERROR.Name", "LEVEL_ERROR" },
+ { "LEVEL_LOG.Name", "LEVEL_LOG" },
+ { "LEVEL_NONE.Name", "LEVEL_NONE" },
+ { "LEVEL_WARNING.Name", "LEVEL_WARNING" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODLogging",
+ "EFMODLogging",
+ Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Regular,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODLogging()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODLogging_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODLogging.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODSpeakerMode;
+ static UEnum* EFMODSpeakerMode_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODSpeakerMode"));
+ }
+ return Z_Registration_Info_UEnum_EFMODSpeakerMode.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODSpeakerMode_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators[] = {
+ { "EFMODSpeakerMode::Stereo", (int64)EFMODSpeakerMode::Stereo },
+ { "EFMODSpeakerMode::Surround_5_1", (int64)EFMODSpeakerMode::Surround_5_1 },
+ { "EFMODSpeakerMode::Surround_7_1", (int64)EFMODSpeakerMode::Surround_7_1 },
+ { "EFMODSpeakerMode::Surround_7_1_4", (int64)EFMODSpeakerMode::Surround_7_1_4 },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "Stereo.Comment", "// The speakers are stereo\n" },
+ { "Stereo.Name", "EFMODSpeakerMode::Stereo" },
+ { "Stereo.ToolTip", "The speakers are stereo" },
+ { "Surround_5_1.Comment", "// 5.1 speaker setup\n" },
+ { "Surround_5_1.Name", "EFMODSpeakerMode::Surround_5_1" },
+ { "Surround_5_1.ToolTip", "5.1 speaker setup" },
+ { "Surround_7_1.Comment", "// 7.1 speaker setup\n" },
+ { "Surround_7_1.Name", "EFMODSpeakerMode::Surround_7_1" },
+ { "Surround_7_1.ToolTip", "7.1 speaker setup" },
+ { "Surround_7_1_4.Comment", "// 7.1.4 speaker setup\n" },
+ { "Surround_7_1_4.Name", "EFMODSpeakerMode::Surround_7_1_4" },
+ { "Surround_7_1_4.ToolTip", "7.1.4 speaker setup" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODSpeakerMode",
+ "EFMODSpeakerMode::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODSpeakerMode.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODOutput;
+ static UEnum* EFMODOutput_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODOutput, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODOutput"));
+ }
+ return Z_Registration_Info_UEnum_EFMODOutput.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODOutput_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators[] = {
+ { "EFMODOutput::TYPE_AUTODETECT", (int64)EFMODOutput::TYPE_AUTODETECT },
+ { "EFMODOutput::TYPE_NOSOUND", (int64)EFMODOutput::TYPE_NOSOUND },
+ { "EFMODOutput::TYPE_WASAPI", (int64)EFMODOutput::TYPE_WASAPI },
+ { "EFMODOutput::TYPE_ASIO", (int64)EFMODOutput::TYPE_ASIO },
+ { "EFMODOutput::TYPE_PULSEAUDIO", (int64)EFMODOutput::TYPE_PULSEAUDIO },
+ { "EFMODOutput::TYPE_ALSA", (int64)EFMODOutput::TYPE_ALSA },
+ { "EFMODOutput::TYPE_COREAUDIO", (int64)EFMODOutput::TYPE_COREAUDIO },
+ { "EFMODOutput::TYPE_AUDIOTRACK", (int64)EFMODOutput::TYPE_AUDIOTRACK },
+ { "EFMODOutput::TYPE_OPENSL", (int64)EFMODOutput::TYPE_OPENSL },
+ { "EFMODOutput::TYPE_AUDIOOUT", (int64)EFMODOutput::TYPE_AUDIOOUT },
+ { "EFMODOutput::TYPE_AUDIO3D", (int64)EFMODOutput::TYPE_AUDIO3D },
+ { "EFMODOutput::TYPE_NNAUDIO", (int64)EFMODOutput::TYPE_NNAUDIO },
+ { "EFMODOutput::TYPE_WINSONIC", (int64)EFMODOutput::TYPE_WINSONIC },
+ { "EFMODOutput::TYPE_AAUDIO", (int64)EFMODOutput::TYPE_AAUDIO },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "TYPE_AAUDIO.Comment", "/** Android - AAudio. (Default on Android 8.1 and above) */" },
+ { "TYPE_AAUDIO.Name", "EFMODOutput::TYPE_AAUDIO" },
+ { "TYPE_AAUDIO.ToolTip", "Android - AAudio. (Default on Android 8.1 and above)" },
+ { "TYPE_ALSA.Comment", "/** Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available) */" },
+ { "TYPE_ALSA.Name", "EFMODOutput::TYPE_ALSA" },
+ { "TYPE_ALSA.ToolTip", "Linux - Advanced Linux Sound Architecture. (Default on Linux if PulseAudio isn't available)" },
+ { "TYPE_ASIO.Comment", "/** Win - Low latency ASIO 2.0. */" },
+ { "TYPE_ASIO.Name", "EFMODOutput::TYPE_ASIO" },
+ { "TYPE_ASIO.ToolTip", "Win - Low latency ASIO 2.0." },
+ { "TYPE_AUDIO3D.Comment", "/** PS4 - Audio3D. */" },
+ { "TYPE_AUDIO3D.Name", "EFMODOutput::TYPE_AUDIO3D" },
+ { "TYPE_AUDIO3D.ToolTip", "PS4 - Audio3D." },
+ { "TYPE_AUDIOOUT.Comment", "/** PS4 / PS5 - Audio Out. (Default on PS4, PS5) */" },
+ { "TYPE_AUDIOOUT.Name", "EFMODOutput::TYPE_AUDIOOUT" },
+ { "TYPE_AUDIOOUT.ToolTip", "PS4 / PS5 - Audio Out. (Default on PS4, PS5)" },
+ { "TYPE_AUDIOTRACK.Comment", "/** Android - Java Audio Track. (Default on Android 2.2 and below) */" },
+ { "TYPE_AUDIOTRACK.Name", "EFMODOutput::TYPE_AUDIOTRACK" },
+ { "TYPE_AUDIOTRACK.ToolTip", "Android - Java Audio Track. (Default on Android 2.2 and below)" },
+ { "TYPE_AUTODETECT.Comment", "/** Picks the best output mode for the platform.This is the default. */" },
+ { "TYPE_AUTODETECT.Name", "EFMODOutput::TYPE_AUTODETECT" },
+ { "TYPE_AUTODETECT.ToolTip", "Picks the best output mode for the platform.This is the default." },
+ { "TYPE_COREAUDIO.Comment", "/** Mac / iOS - Core Audio. (Default on Mac and iOS) */" },
+ { "TYPE_COREAUDIO.Name", "EFMODOutput::TYPE_COREAUDIO" },
+ { "TYPE_COREAUDIO.ToolTip", "Mac / iOS - Core Audio. (Default on Mac and iOS)" },
+ { "TYPE_NNAUDIO.Comment", "/** Switch - nn::audio. (Default on Switch) */" },
+ { "TYPE_NNAUDIO.Name", "EFMODOutput::TYPE_NNAUDIO" },
+ { "TYPE_NNAUDIO.ToolTip", "Switch - nn::audio. (Default on Switch)" },
+ { "TYPE_NOSOUND.Comment", "/** All - Perform all mixing but discard the final output. */" },
+ { "TYPE_NOSOUND.Name", "EFMODOutput::TYPE_NOSOUND" },
+ { "TYPE_NOSOUND.ToolTip", "All - Perform all mixing but discard the final output." },
+ { "TYPE_OPENSL.Comment", "/** Android - OpenSL ES. (Default on Android 2.3 up to 7.1) */" },
+ { "TYPE_OPENSL.Name", "EFMODOutput::TYPE_OPENSL" },
+ { "TYPE_OPENSL.ToolTip", "Android - OpenSL ES. (Default on Android 2.3 up to 7.1)" },
+ { "TYPE_PULSEAUDIO.Comment", "/** Linux - Pulse Audio. (Default on Linux if available) */" },
+ { "TYPE_PULSEAUDIO.Name", "EFMODOutput::TYPE_PULSEAUDIO" },
+ { "TYPE_PULSEAUDIO.ToolTip", "Linux - Pulse Audio. (Default on Linux if available)" },
+ { "TYPE_WASAPI.Comment", "/** Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP) */" },
+ { "TYPE_WASAPI.Name", "EFMODOutput::TYPE_WASAPI" },
+ { "TYPE_WASAPI.ToolTip", "Win / UWP / Xbox One / Game Core - Windows Audio Session API. (Default on Windows, Xbox One, Game Core and UWP)" },
+ { "TYPE_WINSONIC.Comment", "/** Win10 / Xbox One / Game Core - Windows Sonic. */" },
+ { "TYPE_WINSONIC.Name", "EFMODOutput::TYPE_WINSONIC" },
+ { "TYPE_WINSONIC.ToolTip", "Win10 / Xbox One / Game Core - Windows Sonic." },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODOutput",
+ "EFMODOutput::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODOutput()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODOutput_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODOutput.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODPlatforms;
+ static UEnum* EFMODPlatforms_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODPlatforms, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODPlatforms"));
+ }
+ return Z_Registration_Info_UEnum_EFMODPlatforms.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODPlatforms_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators[] = {
+ { "EFMODPlatforms::Windows", (int64)EFMODPlatforms::Windows },
+ { "EFMODPlatforms::Linux", (int64)EFMODPlatforms::Linux },
+ { "EFMODPlatforms::Mac", (int64)EFMODPlatforms::Mac },
+ { "EFMODPlatforms::Android", (int64)EFMODPlatforms::Android },
+ { "EFMODPlatforms::IOS", (int64)EFMODPlatforms::IOS },
+ { "EFMODPlatforms::PS4", (int64)EFMODPlatforms::PS4 },
+ { "EFMODPlatforms::PS5", (int64)EFMODPlatforms::PS5 },
+ { "EFMODPlatforms::Deprecated", (int64)EFMODPlatforms::Deprecated },
+ { "EFMODPlatforms::Switch", (int64)EFMODPlatforms::Switch },
+ { "EFMODPlatforms::XboxOne", (int64)EFMODPlatforms::XboxOne },
+ { "EFMODPlatforms::XSX", (int64)EFMODPlatforms::XSX },
+ { "EFMODPlatforms::Editor", (int64)EFMODPlatforms::Editor },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams[] = {
+ { "Android.Name", "EFMODPlatforms::Android" },
+ { "Deprecated.Name", "EFMODPlatforms::Deprecated" },
+ { "Editor.Name", "EFMODPlatforms::Editor" },
+ { "IOS.Name", "EFMODPlatforms::IOS" },
+ { "Linux.Name", "EFMODPlatforms::Linux" },
+ { "Mac.Name", "EFMODPlatforms::Mac" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "PS4.Name", "EFMODPlatforms::PS4" },
+ { "PS5.Name", "EFMODPlatforms::PS5" },
+ { "Switch.Name", "EFMODPlatforms::Switch" },
+ { "Windows.Name", "EFMODPlatforms::Windows" },
+ { "XboxOne.Name", "EFMODPlatforms::XboxOne" },
+ { "XSX.Name", "EFMODPlatforms::XSX" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODPlatforms",
+ "EFMODPlatforms::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODPlatforms()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODPlatforms_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODPlatforms.InnerSingleton;
+ }
+ static FEnumRegistrationInfo Z_Registration_Info_UEnum_EFMODCodec;
+ static UEnum* EFMODCodec_StaticEnum()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton)
+ {
+ Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_FMODStudio_EFMODCodec, Z_Construct_UPackage__Script_FMODStudio(), TEXT("EFMODCodec"));
+ }
+ return Z_Registration_Info_UEnum_EFMODCodec.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UEnum* StaticEnum()
+ {
+ return EFMODCodec_StaticEnum();
+ }
+ struct Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics
+ {
+ static const UECodeGen_Private::FEnumeratorParam Enumerators[];
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
+#endif
+ static const UECodeGen_Private::FEnumParams EnumParams;
+ };
+ const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators[] = {
+ { "EFMODCodec::VORBIS", (int64)EFMODCodec::VORBIS },
+ { "EFMODCodec::FADPCM", (int64)EFMODCodec::FADPCM },
+ { "EFMODCodec::OPUS", (int64)EFMODCodec::OPUS },
+ { "EFMODCodec::XMA", (int64)EFMODCodec::XMA },
+ { "EFMODCodec::AT9", (int64)EFMODCodec::AT9 },
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams[] = {
+ { "AT9.Name", "EFMODCodec::AT9" },
+ { "FADPCM.Name", "EFMODCodec::FADPCM" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "OPUS.Name", "EFMODCodec::OPUS" },
+ { "VORBIS.Name", "EFMODCodec::VORBIS" },
+ { "XMA.Name", "EFMODCodec::XMA" },
+ };
+#endif
+ const UECodeGen_Private::FEnumParams Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams = {
+ (UObject*(*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ "EFMODCodec",
+ "EFMODCodec::Type",
+ Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators,
+ UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enumerators),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EEnumFlags::None,
+ (uint8)UEnum::ECppForm::Namespaced,
+ METADATA_PARAMS(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::Enum_MetaDataParams))
+ };
+ UEnum* Z_Construct_UEnum_FMODStudio_EFMODCodec()
+ {
+ if (!Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton, Z_Construct_UEnum_FMODStudio_EFMODCodec_Statics::EnumParams);
+ }
+ return Z_Registration_Info_UEnum_EFMODCodec.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_CustomPoolSizes;
+class UScriptStruct* FCustomPoolSizes::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCustomPoolSizes, Z_Construct_UPackage__Script_FMODStudio(), TEXT("CustomPoolSizes"));
+ }
+ return Z_Registration_Info_UScriptStruct_CustomPoolSizes.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FCustomPoolSizes::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Desktop_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Desktop;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Mobile_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Mobile;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PS4_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_PS4;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Switch_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Switch;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_XboxOne_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_XboxOne;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop = { "Desktop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Desktop), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile = { "Mobile", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Mobile), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4 = { "PS4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, PS4), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch = { "Switch", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, Switch), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/** Default = 0 (Disabled) units in bytes*/" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default = 0 (Disabled) units in bytes" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne = { "XboxOne", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FCustomPoolSizes, XboxOne), METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Desktop,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Mobile,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_PS4,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_Switch,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewProp_XboxOne,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "CustomPoolSizes",
+ sizeof(FCustomPoolSizes),
+ alignof(FCustomPoolSizes),
+ Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FCustomPoolSizes()
+ {
+ if (!Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_CustomPoolSizes.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODPlatformSettings;
+class UScriptStruct* FFMODPlatformSettings::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODPlatformSettings, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODPlatformSettings"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODPlatformSettings::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SpeakerMode_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_SpeakerMode;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_CustomPoolSize_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_CustomPoolSize;
+ static const UECodeGen_Private::FIntPropertyParams NewProp_Codecs_ValueProp;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Codecs_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_Codecs;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "// Real Channel Count\n" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Real Channel Count" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SampleRate), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/**\n * Project Output Format, should match the mode set up for the Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode = { "SpeakerMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, SpeakerMode), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode_MetaData)) }; // 569389764
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Built-in output types that can be used to run the mixer." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/**\n * Use specified memory pool size, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Use specified memory pool size, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize = { "CustomPoolSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, CustomPoolSize), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize_MetaData)) };
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp = { "Codecs", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, METADATA_PARAMS(nullptr, 0) };
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp = { "Codecs_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODCodec, METADATA_PARAMS(nullptr, 0) }; // 2308599081
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "ClampMin", "0" },
+ { "Comment", "/* Codecs\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Codecs" },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODPlatformSettings, Codecs), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_MetaData)) }; // 2308599081
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_RealChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_SpeakerMode,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_OutputType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_CustomPoolSize,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewProp_Codecs,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODPlatformSettings",
+ sizeof(FFMODPlatformSettings),
+ alignof(FFMODPlatformSettings),
+ Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODPlatformSettings()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODPlatformSettings.InnerSingleton;
+ }
+ static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMODProjectLocale;
+class UScriptStruct* FFMODProjectLocale::StaticStruct()
+{
+ if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton)
+ {
+ Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FFMODProjectLocale, Z_Construct_UPackage__Script_FMODStudio(), TEXT("FMODProjectLocale"));
+ }
+ return Z_Registration_Info_UScriptStruct_FMODProjectLocale.OuterSingleton;
+}
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct()
+{
+ return FFMODProjectLocale::StaticStruct();
+}
+ struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics
+ {
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
+#endif
+ static void* NewStructOps();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LocaleCode_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_LocaleCode;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bDefault_MetaData[];
+#endif
+ static void NewProp_bDefault_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bDefault;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const UECodeGen_Private::FStructParams ReturnStructParams;
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams[] = {
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+ void* Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps()
+ {
+ return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps();
+ }
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Human readable locale name, displayed in Blueprints.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Human readable locale name, displayed in Blueprints." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName = { "LocaleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleName), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Locale code. Must correspond to project locale codes in FMOD Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Locale code. Must correspond to project locale codes in FMOD Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode = { "LocaleCode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FFMODProjectLocale, LocaleCode), METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Default locale at startup. Only one locale should be marked as default.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Default locale at startup. Only one locale should be marked as default." },
+ };
+#endif
+ void Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit(void* Obj)
+ {
+ ((FFMODProjectLocale*)Obj)->bDefault = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault = { "bDefault", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FFMODProjectLocale), &Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_LocaleCode,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewProp_bDefault,
+ };
+ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams = {
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ nullptr,
+ &NewStructOps,
+ "FMODProjectLocale",
+ sizeof(FFMODProjectLocale),
+ alignof(FFMODProjectLocale),
+ Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers,
+ UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::PropPointers),
+ RF_Public|RF_Transient|RF_MarkAsNative,
+ EStructFlags(0x00000001),
+ METADATA_PARAMS(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::Struct_MetaDataParams))
+ };
+ UScriptStruct* Z_Construct_UScriptStruct_FFMODProjectLocale()
+ {
+ if (!Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton)
+ {
+ UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::ReturnStructParams);
+ }
+ return Z_Registration_Info_UScriptStruct_FMODProjectLocale.InnerSingleton;
+ }
+ void UFMODSettings::StaticRegisterNativesUFMODSettings()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSettings);
+ UClass* Z_Construct_UClass_UFMODSettings_NoRegister()
+ {
+ return UFMODSettings::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSettings_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllBanks_MetaData[];
+#endif
+ static void NewProp_bLoadAllBanks_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllBanks;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAllSampleData_MetaData[];
+#endif
+ static void NewProp_bLoadAllSampleData_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAllSampleData;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableLiveUpdate_MetaData[];
+#endif
+ static void NewProp_bEnableLiveUpdate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableLiveUpdate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEditorLiveUpdate_MetaData[];
+#endif
+ static void NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEditorLiveUpdate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_BankOutputDirectory_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_BankOutputDirectory;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputFormat_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputFormat;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OutputType_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_OutputType;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Locales_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Locales_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_Locales;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bVol0Virtual_MetaData[];
+#endif
+ static void NewProp_bVol0Virtual_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bVol0Virtual;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Vol0VirtualLevel_MetaData[];
+#endif
+ static const UECodeGen_Private::FFloatPropertyParams NewProp_Vol0VirtualLevel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SampleRate_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_SampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bMatchHardwareSampleRate_MetaData[];
+#endif
+ static void NewProp_bMatchHardwareSampleRate_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bMatchHardwareSampleRate;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_RealChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_RealChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_TotalChannelCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_TotalChannelCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferLength_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferLength;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_DSPBufferCount_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_DSPBufferCount;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_FileBufferSize_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_FileBufferSize;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioUpdatePeriod_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_StudioUpdatePeriod;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_InitialOutputDriverName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_InitialOutputDriverName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bLockAllBuses_MetaData[];
+#endif
+ static void NewProp_bLockAllBuses_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockAllBuses;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MemoryPoolSizes_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_MemoryPoolSizes;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LiveUpdatePort_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_LiveUpdatePort;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_EditorLiveUpdatePort_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_EditorLiveUpdatePort;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ReloadBanksDelay_MetaData[];
+#endif
+ static const UECodeGen_Private::FIntPropertyParams NewProp_ReloadBanksDelay;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAPIErrorLogging_MetaData[];
+#endif
+ static void NewProp_bEnableAPIErrorLogging_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAPIErrorLogging;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMemoryTracking_MetaData[];
+#endif
+ static void NewProp_bEnableMemoryTracking_SetBit(void* Obj);
+ static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMemoryTracking;
+ static const UECodeGen_Private::FStrPropertyParams NewProp_PluginFiles_Inner;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_PluginFiles_MetaData[];
+#endif
+ static const UECodeGen_Private::FArrayPropertyParams NewProp_PluginFiles;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ContentBrowserPrefix_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ContentBrowserPrefix;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_ForcePlatformName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_ForcePlatformName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_MasterBankName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_MasterBankName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_SkipLoadBankName_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_SkipLoadBankName;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_StudioBankKey_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_StudioBankKey;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_WavWriterPath_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_WavWriterPath;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_LoggingLevel_MetaData[];
+#endif
+ static const UECodeGen_Private::FBytePropertyParams NewProp_LoggingLevel;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_OcclusionParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_OcclusionParameter;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientVolumeParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientVolumeParameter;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AmbientLPFParameter_MetaData[];
+#endif
+ static const UECodeGen_Private::FStrPropertyParams NewProp_AmbientLPFParameter;
+ static const UECodeGen_Private::FStructPropertyParams NewProp_Platforms_ValueProp;
+ static const UECodeGen_Private::FBytePropertyParams NewProp_Platforms_Key_KeyProp;
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_Platforms_MetaData[];
+#endif
+ static const UECodeGen_Private::FMapPropertyParams NewProp_Platforms;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSettings_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UObject,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams[] = {
+ { "IncludePath", "FMODSettings.h" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Whether to load all banks at startup.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to load all banks at startup." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLoadAllBanks = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks = { "bLoadAllBanks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Whether to load all bank sample data into memory at startup.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to load all bank sample data into memory at startup." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLoadAllSampleData = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData = { "bLoadAllSampleData", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Enable live update in non-final builds.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable live update in non-final builds." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableLiveUpdate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate = { "bEnableLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Enable live update in Editor for Auditioning. *Requires Restart*\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable live update in Editor for Auditioning. *Requires Restart*" },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableEditorLiveUpdate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate = { "bEnableEditorLiveUpdate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Path to find your studio bank output directory, relative to Content directory.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "RelativeToGameContentDir", "" },
+ { "ToolTip", "Path to find your studio bank output directory, relative to Content directory." },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory = { "BankOutputDirectory", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, BankOutputDirectory), Z_Construct_UScriptStruct_FDirectoryPath, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/** Project Output Format, should match the mode set up for the Studio project. */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Project Output Format, should match the mode set up for the Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat = { "OutputFormat", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputFormat), Z_Construct_UEnum_FMODStudio_EFMODSpeakerMode, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat_MetaData)) }; // 569389764
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData[] = {
+ { "Category", "Basic" },
+ { "Comment", "/**\n * Built-in output types that can be used to run the mixer.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Built-in output types that can be used to run the mixer." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType = { "OutputType", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OutputType), Z_Construct_UEnum_FMODStudio_EFMODOutput, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType_MetaData)) }; // 2578117423
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner = { "Locales", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FFMODProjectLocale, METADATA_PARAMS(nullptr, 0) }; // 2487079742
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData[] = {
+ { "Category", "Localization" },
+ { "Comment", "/**\n * Locales for localized banks. These should match the project locales configured in the FMOD Studio project.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Locales for localized banks. These should match the project locales configured in the FMOD Studio project." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales = { "Locales", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Locales), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_MetaData)) }; // 2487079742
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bVol0Virtual = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual = { "bVol0Virtual", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * If vol0virtual is enabled, the signal level at which to make channels virtual.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "If vol0virtual is enabled, the signal level at which to make channels virtual." },
+ };
+#endif
+ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel = { "Vol0VirtualLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Vol0VirtualLevel), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Sample rate to use, or 0 to match system rate.\n * eg. 0, 22050, 24000, 32000, 44100, 48000.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Sample rate to use, or 0 to match system rate.\neg. 0, 22050, 24000, 32000, 44100, 48000." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate = { "SampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SampleRate), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Whether to match hardware sample rate where reasonable (44.1kHz to 48kHz)." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bMatchHardwareSampleRate = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate = { "bMatchHardwareSampleRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Number of actual software voices that can be used at once.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Number of actual software voices that can be used at once." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount = { "RealChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, RealChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Total number of voices available that can be either real or virtual.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Total number of voices available that can be either real or virtual." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount = { "TotalChannelCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, TotalChannelCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\n * When changing the Buffer Length, Buffer Count also needs to be set.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "DSP mixer buffer length (eg. 512, 1024) or 0 for system default.\nWhen changing the Buffer Length, Buffer Count also needs to be set." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength = { "DSPBufferLength", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferLength), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * DSP mixer buffer count (eg. 2, 4) or 0 for system default.\n * When changing the Buffer Count, Buffer Length also needs to be set.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "DSP mixer buffer count (eg. 2, 4) or 0 for system default.\nWhen changing the Buffer Count, Buffer Length also needs to be set." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount = { "DSPBufferCount", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, DSPBufferCount), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * File buffer size in bytes (2048 by default).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "File buffer size in bytes (2048 by default)." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize = { "FileBufferSize", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, FileBufferSize), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Studio update period in milliseconds, or 0 for default (which means 20ms).\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Studio update period in milliseconds, or 0 for default (which means 20ms)." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod = { "StudioUpdatePeriod", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioUpdatePeriod), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Output device to choose at system start up, or empty for default.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Output device to choose at system start up, or empty for default." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName = { "InitialOutputDriverName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, InitialOutputDriverName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Lock all mixer buses at startup, making sure they are created up front.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Lock all mixer buses at startup, making sure they are created up front." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bLockAllBuses = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses = { "bLockAllBuses", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData[] = {
+ { "Category", "InitSettings" },
+ { "Comment", "/**\n * Use specified memory pool size for platform, units in bytes. Disabled by default.\n * FMOD may become unstable if the limit is exceeded!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Use specified memory pool size for platform, units in bytes. Disabled by default.\nFMOD may become unstable if the limit is exceeded!" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes = { "MemoryPoolSizes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MemoryPoolSizes), Z_Construct_UScriptStruct_FCustomPoolSizes, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes_MetaData)) }; // 2052667234
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Live update port to use, or 0 for default.\n */" },
+ { "EditCondition", "bEnableLiveUpdate" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Live update port to use, or 0 for default." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort = { "LiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Live update port to use while in editor for auditioning. *Requires Restart*\n */" },
+ { "EditCondition", "bEnableEditorLiveUpdate" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Live update port to use while in editor for auditioning. *Requires Restart*" },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort = { "EditorLiveUpdatePort", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, EditorLiveUpdatePort), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\n * banks takes a long time and UE4 tries to reload banks before building is completed.\n * Set to 0 to disable automatic bank reloading.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Delay in seconds before automatically reloading modified banks from disk. This can be extended if building\nbanks takes a long time and UE4 tries to reload banks before building is completed.\nSet to 0 to disable automatic bank reloading." },
+ };
+#endif
+ const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay = { "ReloadBanksDelay", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ReloadBanksDelay), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Will log internal API errors when enabled.\n */" },
+ { "DisplayName", "Enable API Error Logging" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Will log internal API errors when enabled." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableAPIErrorLogging = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging = { "bEnableAPIErrorLogging", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Enable memory tracking.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Enable memory tracking." },
+ };
+#endif
+ void Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit(void* Obj)
+ {
+ ((UFMODSettings*)Obj)->bEnableMemoryTracking = 1;
+ }
+ const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking = { "bEnableMemoryTracking", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UFMODSettings), &Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_SetBit, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking_MetaData)) };
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner = { "PluginFiles", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Extra plugin files to load.\n * The plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Extra plugin files to load.\nThe plugin files should sit alongside the FMOD dynamic libraries in the ThirdParty directory." },
+ };
+#endif
+ const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles = { "PluginFiles", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, PluginFiles), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Directory for content to appear in content window. Be careful changing this!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Directory for content to appear in content window. Be careful changing this!" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix = { "ContentBrowserPrefix", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ContentBrowserPrefix), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Force platform directory name, or leave empty for automatic (Desktop/Mobile/PS4/XBoxOne)" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName = { "ForcePlatformName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, ForcePlatformName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of master bank. The default in Studio is \"Master Bank\".\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of master bank. The default in Studio is \"Master Bank\"." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName = { "MasterBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, MasterBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Skip bank files of the given name.\n * Can be used to load all banks except for a certain set, such as localization banks.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Skip bank files of the given name.\nCan be used to load all banks except for a certain set, such as localization banks." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName = { "SkipLoadBankName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, SkipLoadBankName), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/*\n * Specify the key for loading sounds from encrypted banks.\n */" },
+ { "DisplayName", "Encryption Key" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Specify the key for loading sounds from encrypted banks." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey = { "StudioBankKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, StudioBankKey), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Force wav writer output, for debugging only. Setting this will prevent normal sound output!\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Force wav writer output, for debugging only. Setting this will prevent normal sound output!" },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath = { "WavWriterPath", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, WavWriterPath), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/*\n * Specify the logging level to use in a debug/development build.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Specify the logging level to use in a debug/development build." },
+ };
+#endif
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel = { "LoggingLevel", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, LoggingLevel), Z_Construct_UEnum_FMODStudio_EFMODLogging, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel_MetaData)) }; // 1304032146
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Occlusion effects.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Occlusion effects." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter = { "OcclusionParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, OcclusionParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient volume.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Ambient volume." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter = { "AmbientVolumeParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientVolumeParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter_MetaData)) };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData[] = {
+ { "Category", "Advanced" },
+ { "Comment", "/**\n * Name of the parameter used in Studio to control Ambient LPF effects.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "Name of the parameter used in Studio to control Ambient LPF effects." },
+ };
+#endif
+ const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter = { "AmbientLPFParameter", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, AmbientLPFParameter), METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter_MetaData)) };
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp = { "Platforms", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 1, Z_Construct_UScriptStruct_FFMODPlatformSettings, METADATA_PARAMS(nullptr, 0) }; // 2008232712
+ const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp = { "Platforms_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UEnum_FMODStudio_EFMODPlatforms, METADATA_PARAMS(nullptr, 0) }; // 4094537559
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData[] = {
+ { "Category", "PlatformSettings" },
+ { "Comment", "/*\n * Used to specify platform specific settings.\n */" },
+ { "ModuleRelativePath", "Classes/FMODSettings.h" },
+ { "ToolTip", "* Used to specify platform specific settings." },
+ };
+#endif
+ const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms = { "Platforms", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSettings, Platforms), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_MetaData)) }; // 4094537559 2008232712
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSettings_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllBanks,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLoadAllSampleData,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableLiveUpdate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableEditorLiveUpdate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_BankOutputDirectory,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputFormat,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OutputType,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Locales,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bVol0Virtual,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Vol0VirtualLevel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bMatchHardwareSampleRate,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_RealChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_TotalChannelCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferLength,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_DSPBufferCount,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_FileBufferSize,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioUpdatePeriod,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_InitialOutputDriverName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bLockAllBuses,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MemoryPoolSizes,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LiveUpdatePort,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_EditorLiveUpdatePort,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ReloadBanksDelay,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableAPIErrorLogging,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_bEnableMemoryTracking,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles_Inner,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_PluginFiles,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ContentBrowserPrefix,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_ForcePlatformName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_MasterBankName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_SkipLoadBankName,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_StudioBankKey,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_WavWriterPath,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_LoggingLevel,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_OcclusionParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientVolumeParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_AmbientLPFParameter,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_ValueProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms_Key_KeyProp,
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSettings_Statics::NewProp_Platforms,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSettings_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSettings_Statics::ClassParams = {
+ &UFMODSettings::StaticClass,
+ "Engine",
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODSettings_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::PropPointers),
+ 0,
+ 0x001000A6u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSettings_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSettings()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSettings.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSettings.OuterSingleton, Z_Construct_UClass_UFMODSettings_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSettings.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODSettings::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSettings);
+ UFMODSettings::~UFMODSettings() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics
+ {
+ static const FEnumRegisterCompiledInInfo EnumInfo[];
+ static const FStructRegisterCompiledInInfo ScriptStructInfo[];
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo[] = {
+ { EFMODLogging_StaticEnum, TEXT("EFMODLogging"), &Z_Registration_Info_UEnum_EFMODLogging, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1304032146U) },
+ { EFMODSpeakerMode_StaticEnum, TEXT("EFMODSpeakerMode"), &Z_Registration_Info_UEnum_EFMODSpeakerMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 569389764U) },
+ { EFMODOutput_StaticEnum, TEXT("EFMODOutput"), &Z_Registration_Info_UEnum_EFMODOutput, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2578117423U) },
+ { EFMODPlatforms_StaticEnum, TEXT("EFMODPlatforms"), &Z_Registration_Info_UEnum_EFMODPlatforms, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4094537559U) },
+ { EFMODCodec_StaticEnum, TEXT("EFMODCodec"), &Z_Registration_Info_UEnum_EFMODCodec, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2308599081U) },
+ };
+ const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo[] = {
+ { FCustomPoolSizes::StaticStruct, Z_Construct_UScriptStruct_FCustomPoolSizes_Statics::NewStructOps, TEXT("CustomPoolSizes"), &Z_Registration_Info_UScriptStruct_CustomPoolSizes, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCustomPoolSizes), 2052667234U) },
+ { FFMODPlatformSettings::StaticStruct, Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics::NewStructOps, TEXT("FMODPlatformSettings"), &Z_Registration_Info_UScriptStruct_FMODPlatformSettings, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODPlatformSettings), 2008232712U) },
+ { FFMODProjectLocale::StaticStruct, Z_Construct_UScriptStruct_FFMODProjectLocale_Statics::NewStructOps, TEXT("FMODProjectLocale"), &Z_Registration_Info_UScriptStruct_FMODProjectLocale, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FFMODProjectLocale), 2487079742U) },
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODSettings, UFMODSettings::StaticClass, TEXT("UFMODSettings"), &Z_Registration_Info_UClass_UFMODSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSettings), 3083256008U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_1679971769(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ClassInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::ScriptStructInfo),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_Statics::EnumInfo));
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h
new file mode 100644
index 00000000..c315ca81
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSettings.generated.h
@@ -0,0 +1,167 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODSettings.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODSettings_generated_h
+#error "FMODSettings.generated.h already included, missing '#pragma once' in FMODSettings.h"
+#endif
+#define FMODSTUDIO_FMODSettings_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_110_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FCustomPoolSizes_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_138_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODPlatformSettings_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_180_GENERATED_BODY \
+ friend struct Z_Construct_UScriptStruct_FFMODProjectLocale_Statics; \
+ FMODSTUDIO_API static class UScriptStruct* StaticStruct();
+
+
+template<> FMODSTUDIO_API UScriptStruct* StaticStruct();
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODSettings(); \
+ friend struct Z_Construct_UClass_UFMODSettings_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODSettings(); \
+ friend struct Z_Construct_UClass_UFMODSettings_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSettings) \
+ static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
+
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSettings(UFMODSettings&&); \
+ NO_API UFMODSettings(const UFMODSettings&); \
+public: \
+ NO_API virtual ~UFMODSettings();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSettings(UFMODSettings&&); \
+ NO_API UFMODSettings(const UFMODSettings&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSettings); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSettings); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSettings) \
+ NO_API virtual ~UFMODSettings();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_201_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h_204_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSettings."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSettings_h
+
+
+#define FOREACH_ENUM_EFMODLOGGING(op) \
+ op(LEVEL_NONE) \
+ op(LEVEL_ERROR) \
+ op(LEVEL_WARNING) \
+ op(LEVEL_LOG)
+#define FOREACH_ENUM_EFMODSPEAKERMODE(op) \
+ op(EFMODSpeakerMode::Stereo) \
+ op(EFMODSpeakerMode::Surround_5_1) \
+ op(EFMODSpeakerMode::Surround_7_1) \
+ op(EFMODSpeakerMode::Surround_7_1_4)
+#define FOREACH_ENUM_EFMODOUTPUT(op) \
+ op(EFMODOutput::TYPE_AUTODETECT) \
+ op(EFMODOutput::TYPE_NOSOUND) \
+ op(EFMODOutput::TYPE_WASAPI) \
+ op(EFMODOutput::TYPE_ASIO) \
+ op(EFMODOutput::TYPE_PULSEAUDIO) \
+ op(EFMODOutput::TYPE_ALSA) \
+ op(EFMODOutput::TYPE_COREAUDIO) \
+ op(EFMODOutput::TYPE_AUDIOTRACK) \
+ op(EFMODOutput::TYPE_OPENSL) \
+ op(EFMODOutput::TYPE_AUDIOOUT) \
+ op(EFMODOutput::TYPE_AUDIO3D) \
+ op(EFMODOutput::TYPE_NNAUDIO) \
+ op(EFMODOutput::TYPE_WINSONIC) \
+ op(EFMODOutput::TYPE_AAUDIO)
+#define FOREACH_ENUM_EFMODPLATFORMS(op) \
+ op(EFMODPlatforms::Windows) \
+ op(EFMODPlatforms::Linux) \
+ op(EFMODPlatforms::Mac) \
+ op(EFMODPlatforms::Android) \
+ op(EFMODPlatforms::IOS) \
+ op(EFMODPlatforms::PS4) \
+ op(EFMODPlatforms::PS5) \
+ op(EFMODPlatforms::Deprecated) \
+ op(EFMODPlatforms::Switch) \
+ op(EFMODPlatforms::XboxOne) \
+ op(EFMODPlatforms::XSX) \
+ op(EFMODPlatforms::Editor)
+#define FOREACH_ENUM_EFMODCODEC(op) \
+ op(EFMODCodec::VORBIS) \
+ op(EFMODCodec::FADPCM) \
+ op(EFMODCodec::OPUS) \
+ op(EFMODCodec::XMA) \
+ op(EFMODCodec::AT9)
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp
new file mode 100644
index 00000000..f7265fb5
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.gen.cpp
@@ -0,0 +1,89 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSnapshot.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSnapshot() {}
+// Cross Module References
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODEvent();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODSnapshot::StaticRegisterNativesUFMODSnapshot()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshot);
+ UClass* Z_Construct_UClass_UFMODSnapshot_NoRegister()
+ {
+ return UFMODSnapshot::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSnapshot_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSnapshot_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UFMODEvent,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Snapshot Asset.\n */" },
+ { "IncludePath", "FMODSnapshot.h" },
+ { "ModuleRelativePath", "Classes/FMODSnapshot.h" },
+ { "ToolTip", "FMOD Snapshot Asset." },
+ };
+#endif
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshot_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams = {
+ &UFMODSnapshot::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ nullptr,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ 0,
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshot_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSnapshot()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton, Z_Construct_UClass_UFMODSnapshot_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSnapshot.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass()
+ {
+ return UFMODSnapshot::StaticClass();
+ }
+ DEFINE_VTABLE_PTR_HELPER_CTOR(UFMODSnapshot);
+ UFMODSnapshot::~UFMODSnapshot() {}
+ struct Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics
+ {
+ static const FClassRegisterCompiledInInfo ClassInfo[];
+ };
+ const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo[] = {
+ { Z_Construct_UClass_UFMODSnapshot, UFMODSnapshot::StaticClass, TEXT("UFMODSnapshot"), &Z_Registration_Info_UClass_UFMODSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFMODSnapshot), 3818525821U) },
+ };
+ static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_651564472(TEXT("/Script/FMODStudio"),
+ Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_Statics::ClassInfo),
+ nullptr, 0,
+ nullptr, 0);
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h
new file mode 100644
index 00000000..dc611df2
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshot.generated.h
@@ -0,0 +1,98 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+// IWYU pragma: private, include "FMODSnapshot.h"
+#include "UObject/ObjectMacros.h"
+#include "UObject/ScriptMacros.h"
+
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+#ifdef FMODSTUDIO_FMODSnapshot_generated_h
+#error "FMODSnapshot.generated.h already included, missing '#pragma once' in FMODSnapshot.h"
+#endif
+#define FMODSTUDIO_FMODSnapshot_generated_h
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshot(); \
+ friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshot)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
+private: \
+ static void StaticRegisterNativesUFMODSnapshot(); \
+ friend struct Z_Construct_UClass_UFMODSnapshot_Statics; \
+public: \
+ DECLARE_CLASS(UFMODSnapshot, UFMODEvent, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FMODStudio"), NO_API) \
+ DECLARE_SERIALIZER(UFMODSnapshot)
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshot(UFMODSnapshot&&); \
+ NO_API UFMODSnapshot(const UFMODSnapshot&); \
+public: \
+ NO_API virtual ~UFMODSnapshot();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
+ /** Standard constructor, called after all reflected properties have been initialized */ \
+ NO_API UFMODSnapshot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
+private: \
+ /** Private move- and copy-constructors, should never be used */ \
+ NO_API UFMODSnapshot(UFMODSnapshot&&); \
+ NO_API UFMODSnapshot(const UFMODSnapshot&); \
+public: \
+ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFMODSnapshot); \
+ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFMODSnapshot); \
+ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFMODSnapshot) \
+ NO_API virtual ~UFMODSnapshot();
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_11_PROLOG
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY_LEGACY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_STANDARD_CONSTRUCTORS \
+public: \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+#define FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_GENERATED_BODY \
+PRAGMA_DISABLE_DEPRECATION_WARNINGS \
+public: \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_SPARSE_DATA \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ACCESSORS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_INCLASS_NO_PURE_DECLS \
+ FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h_14_ENHANCED_CONSTRUCTORS \
+static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class FMODSnapshot."); \
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
+
+
+template<> FMODSTUDIO_API UClass* StaticClass();
+
+#undef CURRENT_FILE_ID
+#define CURRENT_FILE_ID FID_jk_workspace_Build__2_2__Unreal_Win_integrations_UE4_temp_FMODStudio_HostProject_Plugins_FMODStudio_Source_FMODStudio_Classes_FMODSnapshot_h
+
+
+PRAGMA_ENABLE_DEPRECATION_WARNINGS
diff --git a/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp
new file mode 100644
index 00000000..5ee808c0
--- /dev/null
+++ b/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealGame/Inc/FMODStudio/UHT/FMODSnapshotReverb.gen.cpp
@@ -0,0 +1,107 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+/*===========================================================================
+ Generated code exported from UnrealHeaderTool.
+ DO NOT modify this manually! Edit the corresponding .h files instead!
+===========================================================================*/
+
+#include "UObject/GeneratedCppIncludes.h"
+#include "FMODStudio/Classes/FMODSnapshotReverb.h"
+PRAGMA_DISABLE_DEPRECATION_WARNINGS
+void EmptyLinkFunctionForGeneratedCodeFMODSnapshotReverb() {}
+// Cross Module References
+ COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
+ ENGINE_API UClass* Z_Construct_UClass_UReverbEffect();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb();
+ FMODSTUDIO_API UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister();
+ UPackage* Z_Construct_UPackage__Script_FMODStudio();
+// End Cross Module References
+ void UFMODSnapshotReverb::StaticRegisterNativesUFMODSnapshotReverb()
+ {
+ }
+ IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UFMODSnapshotReverb);
+ UClass* Z_Construct_UClass_UFMODSnapshotReverb_NoRegister()
+ {
+ return UFMODSnapshotReverb::StaticClass();
+ }
+ struct Z_Construct_UClass_UFMODSnapshotReverb_Statics
+ {
+ static UObject* (*const DependentSingletons[])();
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
+#endif
+#if WITH_METADATA
+ static const UECodeGen_Private::FMetaDataPairParam NewProp_AssetGuid_MetaData[];
+#endif
+ static const UECodeGen_Private::FStructPropertyParams NewProp_AssetGuid;
+ static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
+ static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
+ static const UECodeGen_Private::FClassParams ClassParams;
+ };
+ UObject* (*const Z_Construct_UClass_UFMODSnapshotReverb_Statics::DependentSingletons[])() = {
+ (UObject* (*)())Z_Construct_UClass_UReverbEffect,
+ (UObject* (*)())Z_Construct_UPackage__Script_FMODStudio,
+ };
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams[] = {
+ { "Comment", "/**\n * FMOD Event Asset.\n */" },
+ { "HideCategories", "object" },
+ { "IncludePath", "FMODSnapshotReverb.h" },
+ { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" },
+ { "ToolTip", "FMOD Event Asset." },
+ };
+#endif
+#if WITH_METADATA
+ const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData[] = {
+ { "Comment", "/** The unique Guid, which matches the one exported from FMOD Studio */" },
+ { "ModuleRelativePath", "Classes/FMODSnapshotReverb.h" },
+ { "ToolTip", "The unique Guid, which matches the one exported from FMOD Studio" },
+ };
+#endif
+ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid = { "AssetGuid", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UFMODSnapshotReverb, AssetGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid_MetaData)) };
+ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers[] = {
+ (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UFMODSnapshotReverb_Statics::NewProp_AssetGuid,
+ };
+ const FCppClassTypeInfoStatic Z_Construct_UClass_UFMODSnapshotReverb_Statics::StaticCppClassTypeInfo = {
+ TCppClassTypeTraits::IsAbstract,
+ };
+ const UECodeGen_Private::FClassParams Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams = {
+ &UFMODSnapshotReverb::StaticClass,
+ nullptr,
+ &StaticCppClassTypeInfo,
+ DependentSingletons,
+ nullptr,
+ Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers,
+ nullptr,
+ UE_ARRAY_COUNT(DependentSingletons),
+ 0,
+ UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::PropPointers),
+ 0,
+ 0x001000A0u,
+ METADATA_PARAMS(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UFMODSnapshotReverb_Statics::Class_MetaDataParams))
+ };
+ UClass* Z_Construct_UClass_UFMODSnapshotReverb()
+ {
+ if (!Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton)
+ {
+ UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton, Z_Construct_UClass_UFMODSnapshotReverb_Statics::ClassParams);
+ }
+ return Z_Registration_Info_UClass_UFMODSnapshotReverb.OuterSingleton;
+ }
+ template<> FMODSTUDIO_API UClass* StaticClass