attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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7ff2751492
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13
hwanyoung2/.gitattributes
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hwanyoung2/.gitattributes
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text binary
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*.umap filter=lfs diff=lfs merge=lfs -text binary
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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hwanyoung2/.gitignore
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hwanyoung2/.gitignore
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
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hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
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BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_PassivePatrolling.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_PassivePatrolling.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Strafe.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Strafe.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToCloseCombat.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToCloseCombat.uasset
(Stored with Git LFS)
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Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToHitscan.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToHitscan.uasset
(Stored with Git LFS)
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Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToMelee.uasset
(Stored with Git LFS)
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BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToMelee.uasset
(Stored with Git LFS)
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Binary file not shown.
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