newly updated FMODStudio plugin for UE5.3 migration
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<li class="manual-current-chapter manual-inactive-chapter"><a href="blueprint-reference.html">Blueprint Reference</a><ul class="subchapters"><li><a href="blueprint-reference-bus.html">Bus</a></li><li><a href="blueprint-reference-common.html">Common</a></li><li><a href="blueprint-reference-component.html">Component</a></li><li><a href="blueprint-reference-eventinstance.html">Event Instance</a></li><li class="manual-current-chapter manual-active-chapter"><a href="blueprint-reference-asynchronous-loading.html">Asynchronous Loading</a></li><li><a href="blueprint-reference-enums.html">Enums</a></li><li><a href="blueprint-reference-structs.html">Structs</a></li><li><a href="blueprint-reference-utilities.html">Utilities</a></li></ul></li>
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<li><a href="audiolink.html">AudioLink</a></li>
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</div>
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<div class="manual-content api">
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<h1>6. Blueprint Reference | Asynchronous Loading</h1>
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<h1>7. Blueprint Reference | Asynchronous Loading</h1>
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<p>This is an Unreal Level Blueprint that demonstrates how to build a loading screen that can be used at the start of a game to load both FMOD Studio data and Unreal data without blocking the main thread. To make this work properly "Load All Banks" needs to be turned off in the FMOD Settings.</p>
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<p><img alt="Level Blueprint" src="images/blueprint-async-levelbp.png" /></p>
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<p><strong>Topics:</strong></p>
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<img alt="Check if Loaded" src="images/blueprint-async-checkifloaded.png" /></dd>
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</dl></div>
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<p class="manual-footer">Unreal Integration 2.02.14 (2023-05-03). © 2023 Firelight Technologies Pty Ltd.</p>
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<p class="manual-footer">Unreal Integration 2.02.26 (2024-12-11). © 2024 Firelight Technologies Pty Ltd.</p>
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</html>
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