newly updated FMODStudio plugin for UE5.3 migration

This commit is contained in:
Ji Yoon Rhee
2025-02-02 00:35:31 +09:00
parent 6ec77258e3
commit 547689631f
296 changed files with 4467 additions and 4042 deletions

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<li><a href="user-guide.html">User Guide</a></li>
<li><a href="settings.html">Settings</a></li>
<li><a href="plugins.html">Plugins</a></li>
<li><a href="niagara.html">Niagara Integration</a></li>
<li><a href="api-reference.html">API Reference</a></li>
<li class="manual-current-chapter manual-inactive-chapter"><a href="blueprint-reference.html">Blueprint Reference</a><ul class="subchapters"><li><a href="blueprint-reference-bus.html">Bus</a></li><li><a href="blueprint-reference-common.html">Common</a></li><li class="manual-current-chapter manual-active-chapter"><a href="blueprint-reference-component.html">Component</a></li><li><a href="blueprint-reference-eventinstance.html">Event Instance</a></li><li><a href="blueprint-reference-asynchronous-loading.html">Asynchronous Loading</a></li></ul></li>
<li class="manual-current-chapter manual-inactive-chapter"><a href="blueprint-reference.html">Blueprint Reference</a><ul class="subchapters"><li><a href="blueprint-reference-bus.html">Bus</a></li><li><a href="blueprint-reference-common.html">Common</a></li><li class="manual-current-chapter manual-active-chapter"><a href="blueprint-reference-component.html">Component</a></li><li><a href="blueprint-reference-eventinstance.html">Event Instance</a></li><li><a href="blueprint-reference-asynchronous-loading.html">Asynchronous Loading</a></li><li><a href="blueprint-reference-enums.html">Enums</a></li><li><a href="blueprint-reference-structs.html">Structs</a></li><li><a href="blueprint-reference-utilities.html">Utilities</a></li></ul></li>
<li><a href="platform-specifics.html">Platform Specifics</a></li>
<li><a href="troubleshooting.html">Troubleshooting</a></li>
<li><a href="audiolink.html">AudioLink</a></li>
<li><a href="glossary.html">Glossary</a></li>
</ul>
</div>
<div class="manual-content api">
<h1>6. Blueprint Reference | Component</h1>
<h1>7. Blueprint Reference | Component</h1>
<p>These methods are used to control the state of Audio Components.</p>
<p><strong>Methods:</strong></p>
<ul>
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<li><span><a class="apilink" href="blueprint-reference-component.html#get-length" title="Get the event length in milliseconds.">Get Length</a> Get the event length in milliseconds.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#get-parameter" title="Get parameter value from the Event.">Get Parameter</a> Get parameter value from the Event.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#get-parameter-value" title="Get parameter value from the Event.">Get Parameter Value</a> Get parameter value from the Event.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#get-paused" title="Get the paused state of the audio component.">Get Paused</a> Get the paused state of the audio component.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#get-property" title="Get a property of the Event.">Get Property</a> Get a property of the Event.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#get-timeline-position" title="Get the timeline position in milliseconds.">Get Timeline Position</a> Get the timeline position in milliseconds.</span></li>
<li><span><a class="apilink" href="blueprint-reference-component.html#is-playing" title="Return true if this component is currently playing an event.">Is Playing</a> Return true if this component is currently playing an event.</span></li>
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<dt>FinalValue</dt>
<dd>Final combined parameter value.</dd>
</dl>
<h2 api="struct" id="get-paused"><a href="#get-paused">Get Paused</a></h2>
<p>Get the paused state of the audio component.</p>
<p><img alt="Set Paused" src="images/get-paused.png" /></p>
<p>
<div class="language-selector">
<div class="language-tab" data-language="language-cpp">C++</div>
</div>
</p>
<div class="highlight language-cpp"><pre><span></span><span class="kt">bool</span> <span class="nf">GetPaused</span><span class="p">();</span>
</pre></div>
<h2 api="function" id="get-property"><a href="#get-property">Get Property</a></h2>
<p>Get a property of the Event.</p>
<p><img alt="Get Property" src="images/get-property.png" /></p>
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<div class="highlight language-cpp"><pre><span></span><span class="kt">void</span> <span class="nf">Stop</span><span class="p">();</span>
</pre></div></div>
<p class="manual-footer">Unreal Integration 2.02.14 (2023-05-03). &copy; 2023 Firelight Technologies Pty Ltd.</p>
<p class="manual-footer">Unreal Integration 2.02.26 (2024-12-11). &copy; 2024 Firelight Technologies Pty Ltd.</p>
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