newly updated FMODStudio plugin for UE5.3 migration

This commit is contained in:
Ji Yoon Rhee
2025-02-02 00:35:31 +09:00
parent 6ec77258e3
commit 547689631f
296 changed files with 4467 additions and 4042 deletions

View File

@ -1,50 +1,59 @@
{
"OutputFiles": [
"PCH.FMODStudio.h.obj",
"FMODAmbientSound.gen.cpp.obj",
"FMODAnimNotifyPlay.gen.cpp.obj",
"FMODAsset.gen.cpp.obj",
"FMODAssetLookup.gen.cpp.obj",
"FMODAudioComponent.gen.cpp.obj",
"FMODBank.gen.cpp.obj",
"FMODBankLookup.gen.cpp.obj",
"FMODBlueprintStatics.gen.cpp.obj",
"FMODBus.gen.cpp.obj",
"FMODEvent.gen.cpp.obj",
"FMODEventControlSection.gen.cpp.obj",
"FMODEventControlSectionTemplate.gen.cpp.obj",
"FMODEventControlTrack.gen.cpp.obj",
"FMODEventParameterSectionTemplate.gen.cpp.obj",
"FMODEventParameterTrack.gen.cpp.obj",
"FMODPort.gen.cpp.obj",
"FMODSettings.gen.cpp.obj",
"FMODSnapshot.gen.cpp.obj",
"FMODSnapshotReverb.gen.cpp.obj",
"FMODStudio.init.gen.cpp.obj",
"FMODVCA.gen.cpp.obj",
"FMODAmbientSound.cpp.obj",
"FMODAnimNotifyPlay.cpp.obj",
"FMODAsset.cpp.obj",
"FMODAssetLookup.cpp.obj",
"FMODAssetTable.cpp.obj",
"FMODAudioComponent.cpp.obj",
"FMODBank.cpp.obj",
"FMODBankLookup.cpp.obj",
"FMODBlueprintStatics.cpp.obj",
"FMODBus.cpp.obj",
"FMODEvent.cpp.obj",
"FMODFileCallbacks.cpp.obj",
"FMODListener.cpp.obj",
"FMODPort.cpp.obj",
"FMODSettings.cpp.obj",
"FMODSnapshot.cpp.obj",
"FMODSnapshotReverb.cpp.obj",
"FMODStudioModule.cpp.obj",
"FMODVCA.cpp.obj",
"FMODEventControlSection.cpp.obj",
"FMODEventControlSectionTemplate.cpp.obj",
"FMODEventControlTrack.cpp.obj",
"FMODEventParameterSectionTemplate.cpp.obj",
"FMODEventParameterTrack.cpp.obj"
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\PCH.FMODStudio.h.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAmbientSound.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAnimNotifyPlay.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAsset.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetLookup.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioComponent.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkComponent.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSettings.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBank.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBankLookup.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBlueprintStatics.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBus.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEvent.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSection.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSectionTemplate.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlTrack.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterSectionTemplate.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterTrack.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODPort.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSettings.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshot.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshotReverb.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODStudio.init.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODVCA.gen.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAmbientSound.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAnimNotifyPlay.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAsset.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetLookup.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetTable.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioComponent.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBank.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBankLookup.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBlueprintStatics.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBus.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEvent.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODFileCallbacks.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODListener.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODPort.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSettings.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshot.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshotReverb.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODStudioModule.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODVCA.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSection.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSectionTemplate.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlTrack.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterSectionTemplate.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterTrack.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkComponent.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkFactory.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkInputClient.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkLog.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSettings.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSourcePushed.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSynchronizer.cpp.obj"
]
}