newly updated FMODStudio plugin for UE5.3 migration
This commit is contained in:
@ -1,50 +1,59 @@
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{
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"OutputFiles": [
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"PCH.FMODStudio.h.obj",
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"FMODAmbientSound.gen.cpp.obj",
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"FMODAnimNotifyPlay.gen.cpp.obj",
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"FMODAsset.gen.cpp.obj",
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"FMODAssetLookup.gen.cpp.obj",
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"FMODAudioComponent.gen.cpp.obj",
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"FMODBank.gen.cpp.obj",
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"FMODBankLookup.gen.cpp.obj",
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"FMODBlueprintStatics.gen.cpp.obj",
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"FMODBus.gen.cpp.obj",
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"FMODEvent.gen.cpp.obj",
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"FMODEventControlSection.gen.cpp.obj",
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"FMODEventControlSectionTemplate.gen.cpp.obj",
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"FMODEventControlTrack.gen.cpp.obj",
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"FMODEventParameterSectionTemplate.gen.cpp.obj",
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"FMODEventParameterTrack.gen.cpp.obj",
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"FMODPort.gen.cpp.obj",
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"FMODSettings.gen.cpp.obj",
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"FMODSnapshot.gen.cpp.obj",
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"FMODSnapshotReverb.gen.cpp.obj",
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"FMODStudio.init.gen.cpp.obj",
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"FMODVCA.gen.cpp.obj",
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"FMODAmbientSound.cpp.obj",
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"FMODAnimNotifyPlay.cpp.obj",
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"FMODAsset.cpp.obj",
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"FMODAssetLookup.cpp.obj",
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"FMODAssetTable.cpp.obj",
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"FMODAudioComponent.cpp.obj",
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"FMODBank.cpp.obj",
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"FMODBankLookup.cpp.obj",
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"FMODBlueprintStatics.cpp.obj",
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"FMODBus.cpp.obj",
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"FMODEvent.cpp.obj",
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"FMODFileCallbacks.cpp.obj",
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"FMODListener.cpp.obj",
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"FMODPort.cpp.obj",
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"FMODSettings.cpp.obj",
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"FMODSnapshot.cpp.obj",
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"FMODSnapshotReverb.cpp.obj",
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"FMODStudioModule.cpp.obj",
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"FMODVCA.cpp.obj",
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"FMODEventControlSection.cpp.obj",
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"FMODEventControlSectionTemplate.cpp.obj",
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"FMODEventControlTrack.cpp.obj",
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"FMODEventParameterSectionTemplate.cpp.obj",
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"FMODEventParameterTrack.cpp.obj"
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\PCH.FMODStudio.h.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAmbientSound.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAnimNotifyPlay.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAsset.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetLookup.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioComponent.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkComponent.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSettings.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBank.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBankLookup.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBlueprintStatics.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBus.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEvent.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSection.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSectionTemplate.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlTrack.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterSectionTemplate.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterTrack.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODPort.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSettings.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshot.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshotReverb.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODStudio.init.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODVCA.gen.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAmbientSound.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAnimNotifyPlay.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAsset.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetLookup.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAssetTable.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioComponent.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBank.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBankLookup.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBlueprintStatics.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODBus.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEvent.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODFileCallbacks.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODListener.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODPort.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSettings.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshot.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODSnapshotReverb.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODStudioModule.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODVCA.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSection.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlSectionTemplate.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventControlTrack.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterSectionTemplate.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODEventParameterTrack.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkComponent.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkFactory.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkInputClient.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkLog.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSettings.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSourcePushed.cpp.obj",
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"..\\..\\..\\x64\\UnrealGame\\Shipping\\FMODStudio\\FMODAudioLinkSynchronizer.cpp.obj"
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]
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}
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