newly updated FMODStudio plugin for UE5.3 migration
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@ -1,4 +1,4 @@
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// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2023.
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// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2024.
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#pragma once
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@ -232,7 +232,7 @@ public:
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/**
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* Enable live update in Editor for Auditioning. *Requires Restart*
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*/
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UPROPERTY(Config, EditAnywhere, Category = Basic)
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UPROPERTY(Config, EditAnywhere, Category = Basic, meta = (ConfigRestartRequired = true))
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bool bEnableEditorLiveUpdate;
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/**
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@ -258,13 +258,7 @@ public:
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TArray<FFMODProjectLocale> Locales;
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/**
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* Whether to enable vol0virtual, which means voices with low volume will automatically go virtual to save CPU.
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*/
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UPROPERTY(config, EditAnywhere, Category = InitSettings)
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bool bVol0Virtual;
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/**
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* If vol0virtual is enabled, the signal level at which to make channels virtual.
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* The signal level at which channels are virtualized. Virtual channels are processed, but do not produce any output.
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*/
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UPROPERTY(config, EditAnywhere, Category = InitSettings)
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float Vol0VirtualLevel;
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@ -348,7 +342,7 @@ public:
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/**
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* Live update port to use while in editor for auditioning. *Requires Restart*
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*/
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UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (EditCondition = "bEnableEditorLiveUpdate"))
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UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (EditCondition = "bEnableEditorLiveUpdate", ConfigRestartRequired = true))
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int32 EditorLiveUpdatePort;
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/**
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@ -439,6 +433,12 @@ public:
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UPROPERTY(config, EditAnywhere, Category = Advanced)
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FString AmbientLPFParameter;
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/**
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* Enables/Disables the FMODAudioLink modules.
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*/
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UPROPERTY(config, EditAnywhere, Category = Advanced, meta = (ConfigRestartRequired=true))
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bool bFMODAudioLinkEnabled;
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/*
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* Used to specify platform specific settings.
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*/
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@ -505,5 +505,7 @@ private:
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};
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EProblem Check() const;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& e) override;
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#endif // WITH_EDITOR
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};
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