diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin index f3b1fe68..75428751 100644 Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin index 9fc7cb10..116eaded 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.cpp.dep.lc.json index 6b0953a8..5f7e49ff 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyaicontroller.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyaicontroller.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyaicontroller.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyaicontroller.h", "e:\\ue_5.1\\engine\\source\\runtime\\aimodule\\classes\\aicontroller.h", "e:\\ue_5.1\\engine\\source\\runtime\\navigationsystem\\public\\navfilters\\navigationqueryfilter.h", "e:\\ue_5.1\\engine\\source\\runtime\\navigationsystem\\public\\navareas\\navarea.h", @@ -46,7 +46,7 @@ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\aimodule\\uht\\aicontroller.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyaicontroller.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyaicontroller.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.gen.cpp.dep.lc.json index 68f8c3d4..d6366105 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYAIController.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyaicontroller.gen.cpp", + "Source": 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"e:\\ue_5.1\\engine\\source\\runtime\\aimodule\\classes\\aicontroller.h", "e:\\ue_5.1\\engine\\source\\runtime\\navigationsystem\\public\\navfilters\\navigationqueryfilter.h", "e:\\ue_5.1\\engine\\source\\runtime\\navigationsystem\\public\\navareas\\navarea.h", @@ -46,7 +46,7 @@ "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\aimodule\\uht\\aicontroller.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyaicontroller.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyaicontroller.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.cpp.dep.lc.json index 3970b3e6..62f79be8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": 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b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.gen.cpp.dep.lc.json index 4fa487a0..cdc48928 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacAbilitySystemComponent.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", @@ -65,7 +65,7 @@ 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b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.cpp.dep.lc.json index 0c674ac4..4fdf556f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h", "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", @@ -50,8 +50,8 @@ "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytasks\\public\\gameplaytasktypes.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytasks\\uht\\gameplaytaskownerinterface.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayability.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaycueinterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaycueinterface.generated.h", diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.gen.cpp.dep.lc.json index 5498e5a2..1b14102f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYCharacGameplayAbility.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h", 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projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hygamestatebase.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.cpp.dep.lc.json index b17e00cd..70bb4c4d 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h", @@ -65,7 +65,7 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", "e:\\ue_5.1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h" ], diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.gen.cpp.dep.lc.json index 6286c5e1..76927ef8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacAttributeSet.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h", @@ -65,7 +65,7 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json index e4e2a9df..868fea22 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.cpp.dep.lc.json @@ -1,13 +1,15 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json index e9f8b4f7..4f7e12f8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerCharacController.gen.cpp.dep.lc.json @@ -1,13 +1,15 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.cpp.dep.lc.json index 685c2294..3328a0d1 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", @@ -27,8 +27,8 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacabilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h", @@ -71,9 +71,9 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.gen.cpp.dep.lc.json index e3bff686..00befa85 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HYPlayerState.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayerstate.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", @@ -27,7 +27,7 @@ "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayerstate.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.cpp.dep.lc.json index 6d2fa024..300f48ad 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h", @@ -19,7 +19,7 @@ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformchunkinstall.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h", "e:\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.gen.cpp.dep.lc.json index 827948a6..6b0decc8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/HwanyoungAssetManager.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoungassetmanager.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h", @@ -19,7 +19,7 @@ "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformchunkinstall.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoungassetmanager.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.dep.lc.json new 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a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.obj.response.lc b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.obj.response.lc new file mode 100644 index 00000000..c24f2952 --- /dev/null +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/InventoryItem.cpp.obj.response.lc @@ -0,0 +1,341 @@ +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.cpp" +/I . +/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT +/I ..\Plugins\Runtime\GameplayAbilities\Source +/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I 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ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h" +/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.lc.obj" +/sourceDependencies"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.dep.lc.json" +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response index c4e58aba..c5d500ea 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.dll.response @@ -48,17 +48,18 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response index cf363417..6c42abdb 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/UnrealEditor-hwanyoung2.lib.response @@ -21,16 +21,17 @@ "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" -"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj" +"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res" /OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib" diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.cpp.dep.lc.json index 03164101..f9f6d100 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.gen.cpp.dep.lc.json index cd548d3c..d9330273 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json index ea1a5ba9..6a0ed640 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2Character.gen.cpp.dep.lc.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", @@ -33,8 +33,8 @@ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json index 786b863d..fcac143e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.cpp.dep.lc.json @@ -1,18 +1,18 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", @@ -39,8 +39,8 @@ "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicssettingsenums.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\physicscore\\uht\\physicalmaterial.generated.h", "e:\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2character.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.gen.cpp.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.gen.cpp.dep.lc.json index d54cdfe7..2e0eaa11 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.gen.cpp.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Development/hwanyoung2/hwanyoung2GameMode.gen.cpp.dep.lc.json @@ -1,17 +1,17 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.gen.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.gen.cpp", "ProvidedModule": "", - "PCH": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", + "PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", - "d:\\unreal projects\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hwanyoung2gamemode.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h" + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hwanyoung2gamemode.generated.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp index 371a6c56..2692e842 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp @@ -10,12 +10,67 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} // Cross Module References ENGINE_API UClass* Z_Construct_UClass_AActor(); + ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister(); UPackage* Z_Construct_UPackage__Script_hwanyoung2(); // End Cross Module References + DEFINE_FUNCTION(AHYInteractableActor::execInteract) + { + P_GET_OBJECT(APlayerController,Z_Param_Controller); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->Interact_Implementation(Z_Param_Controller); + P_NATIVE_END; + } + struct HYInteractableActor_eventInteract_Parms + { + APlayerController* Controller; + }; + static FName NAME_AHYInteractableActor_Interact = FName(TEXT("Interact")); + void AHYInteractableActor::Interact(APlayerController* Controller) + { + HYInteractableActor_eventInteract_Parms Parms; + Parms.Controller=Controller; + ProcessEvent(FindFunctionChecked(NAME_AHYInteractableActor_Interact),&Parms); + } void AHYInteractableActor::StaticRegisterNativesAHYInteractableActor() { + UClass* Class = AHYInteractableActor::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "Interact", &AHYInteractableActor::execInteract }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_AHYInteractableActor_Interact_Statics + { + static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYInteractableActor_eventInteract_Parms, Controller), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams[] = { + { "Comment", "//this is a Blueprint \n" }, + { "ModuleRelativePath", "HYInteractableActor.h" }, + { "ToolTip", "this is a Blueprint" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "Interact", nullptr, nullptr, sizeof(HYInteractableActor_eventInteract_Parms), Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C00, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AHYInteractableActor_Interact() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams); + } + return ReturnFunction; } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYInteractableActor); UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister() @@ -25,6 +80,7 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} struct Z_Construct_UClass_AHYInteractableActor_Statics { static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; #endif @@ -35,6 +91,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + const FClassFunctionLinkInfo Z_Construct_UClass_AHYInteractableActor_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 1420536544 + }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams[] = { { "IncludePath", "HYInteractableActor.h" }, @@ -49,11 +108,11 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} "Engine", &StaticCppClassTypeInfo, DependentSingletons, - nullptr, + FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), - 0, + UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x009000A4u, @@ -78,9 +137,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 171943861U) }, + { Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 3649897742U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_3708770061(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_3568456368(TEXT("/Script/hwanyoung2"), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h index 45d4ed86..1f923568 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h @@ -9,15 +9,26 @@ #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS +class APlayerController; #ifdef HWANYOUNG2_HYInteractableActor_generated_h #error "HYInteractableActor.generated.h already included, missing '#pragma once' in HYInteractableActor.h" #endif #define HWANYOUNG2_HYInteractableActor_generated_h #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA -#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS -#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \ + virtual void Interact_Implementation(APlayerController* Controller); \ + \ + DECLARE_FUNCTION(execInteract); + + +#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execInteract); + + #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS +#define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS #define FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYInteractableActor(); \ @@ -69,6 +80,7 @@ public: \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_STANDARD_CONSTRUCTORS \ public: \ @@ -81,6 +93,7 @@ public: \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_SPARSE_DATA \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_CALLBACK_WRAPPERS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_INCLASS_NO_PURE_DECLS \ FID_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_ENHANCED_CONSTRUCTORS \ private: \ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp index da7033dc..dfe92e6b 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp @@ -10,12 +10,139 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} // Cross Module References ENGINE_API UClass* Z_Construct_UClass_APlayerController(); + HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController(); HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister(); UPackage* Z_Construct_UPackage__Script_hwanyoung2(); // End Cross Module References + DEFINE_FUNCTION(AHYPlayerCharacController::execAddItemToInventoryByID) + { + P_GET_PROPERTY(FNameProperty,Z_Param_ID); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=P_THIS->AddItemToInventoryByID(Z_Param_ID); + P_NATIVE_END; + } + DEFINE_FUNCTION(AHYPlayerCharacController::execGetInventoryWeight) + { + P_FINISH; + P_NATIVE_BEGIN; + *(int32*)Z_Param__Result=P_THIS->GetInventoryWeight(); + P_NATIVE_END; + } + DEFINE_FUNCTION(AHYPlayerCharacController::execReloadInventory) + { + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->ReloadInventory(); + P_NATIVE_END; + } void AHYPlayerCharacController::StaticRegisterNativesAHYPlayerCharacController() { + UClass* Class = AHYPlayerCharacController::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "AddItemToInventoryByID", &AHYPlayerCharacController::execAddItemToInventoryByID }, + { "GetInventoryWeight", &AHYPlayerCharacController::execGetInventoryWeight }, + { "ReloadInventory", &AHYPlayerCharacController::execReloadInventory }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics + { + struct HYPlayerCharacController_eventAddItemToInventoryByID_Parms + { + FName ID; + bool ReturnValue; + }; + static const UECodeGen_Private::FNamePropertyParams NewProp_ID; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((HYPlayerCharacController_eventAddItemToInventoryByID_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams[] = { + { "Category", "Utils" }, + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics + { + struct HYPlayerCharacController_eventGetInventoryWeight_Parms + { + int32 ReturnValue; + }; + static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams[] = { + { "Category", "Utils" }, + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics + { +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams[] = { + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams); + } + return ReturnFunction; } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerCharacController); UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister() @@ -25,9 +152,15 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} struct Z_Construct_UClass_AHYPlayerCharacController_Statics { static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; #endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInteractable_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentInteractable; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UECodeGen_Private::FClassParams ClassParams; }; @@ -35,6 +168,11 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553 + { &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620 + { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 688105508 + }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = { { "Comment", "/**\n * \n */" }, @@ -43,6 +181,16 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData[] = { + { "Category", "HYPlayerCharacController" }, + { "ModuleRelativePath", "HYPlayerCharacController.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable, + }; const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; @@ -51,12 +199,12 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} "Game", &StaticCppClassTypeInfo, DependentSingletons, - nullptr, - nullptr, + FuncInfo, + Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), - 0, - 0, + UE_ARRAY_COUNT(FuncInfo), + UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams)) @@ -80,9 +228,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1214835488U) }, + { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 3403325379U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_750325604(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_2095557026(TEXT("/Script/hwanyoung2"), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h index 9df1bc7f..8f9fdfab 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h @@ -14,11 +14,23 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYPlayerCharacController_generated_h -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execAddItemToInventoryByID); \ + DECLARE_FUNCTION(execGetInventoryWeight); \ + DECLARE_FUNCTION(execReloadInventory); + + +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execAddItemToInventoryByID); \ + DECLARE_FUNCTION(execGetInventoryWeight); \ + DECLARE_FUNCTION(execReloadInventory); + + +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYPlayerCharacController(); \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ @@ -27,7 +39,7 @@ public: \ DECLARE_SERIALIZER(AHYPlayerCharacController) -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ private: \ static void StaticRegisterNativesAHYPlayerCharacController(); \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ @@ -36,9 +48,9 @@ public: \ DECLARE_SERIALIZER(AHYPlayerCharacController) -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_STANDARD_CONSTRUCTORS \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \ @@ -50,9 +62,7 @@ public: \ NO_API virtual ~AHYPlayerCharacController(); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \ @@ -60,31 +70,31 @@ private: \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ NO_API virtual ~AHYPlayerCharacController(); -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_12_PROLOG -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_GENERATED_BODY_LEGACY \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_STANDARD_CONSTRUCTORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_GENERATED_BODY \ +#define FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_SPARSE_DATA \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ACCESSORS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_INCLASS_NO_PURE_DECLS \ - FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_ENHANCED_CONSTRUCTORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ + FID_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp index b2dce352..990dad5e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp @@ -1,12 +1,12 @@ D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h -D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp index 91fd2750..38f6de44 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp @@ -23,7 +23,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, - 0x9A8936D6, + 0x09CD2ED4, 0x7D5AC926, METADATA_PARAMS(nullptr, 0) }; @@ -31,5 +31,5 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} } return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x9A8936D6, 0x7D5AC926)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x09CD2ED4, 0x7D5AC926)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp index 9f9ed3ea..b2bfaef0 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp @@ -14,6 +14,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} ENGINE_API UClass* Z_Construct_UClass_ACharacter(); ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); + ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); @@ -190,7 +191,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams[] = { { "Category", "Hwanyoung|Character" }, + { "Comment", "////this function is called only in the server:\n//virtual void RemoveCharacterAbilities();\n////this is also called only in the server:\n//virtual void Die();\n" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, + { "ToolTip", "/this function is called only in the server:\nvirtual void RemoveCharacterAbilities();\n/this is also called only in the server:\nvirtual void Die();" }, }; #endif const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "FinishDying", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams)) }; @@ -666,6 +669,10 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} static const UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[]; #endif static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CollectionSphere_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_CollectionSphere; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[]; #endif @@ -742,7 +749,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; const FClassFunctionLinkInfo Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_Ahwanyoung2Character_FinishDying, "FinishDying" }, // 2443718738 + { &Z_Construct_UFunction_Ahwanyoung2Character_FinishDying, "FinishDying" }, // 2178691001 { &Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel, "GetAbilityLevel" }, // 3775650766 { &Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP, "GetGaugeP" }, // 1967363177 { &Z_Construct_UFunction_Ahwanyoung2Character_GetHealth, "GetHealth" }, // 4180281461 @@ -787,6 +794,17 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} }; #endif const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Camera" }, + { "Comment", "/** Collection sphere */" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "hwanyoung2Character.h" }, + { "ToolTip", "Collection sphere" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere = { "CollectionSphere", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CollectionSphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData)) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData[] = { { "AllowPrivateAccess", "true" }, @@ -918,6 +936,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction, @@ -977,9 +996,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} static const FClassRegisterCompiledInInfo ClassInfo[]; }; const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 1265183370U) }, + { Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 2736445077U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_2528113093(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_4286184813(TEXT("/Script/hwanyoung2"), Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin index b9a3323f..cba7358b 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin index 20b78245..8ed72d29 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/DependencyCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h.dep.lc.json b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h.dep.lc.json index a0021805..95794587 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h.dep.lc.json +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h.dep.lc.json @@ -1,10 +1,10 @@ { "Version": "1.2", "Data": { - "Source": "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.cpp", + "Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.cpp", "ProvidedModule": "", "Includes": [ - "d:\\unreal projects\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h", + "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h", "e:\\ue_5.1\\engine\\source\\runtime\\engine\\public\\enginesharedpch.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h", "e:\\ue_5.1\\engine\\source\\runtime\\core\\public\\hal\\platform.h", diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin index d914c916..4eb0ca68 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin and b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Makefile.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest index db14bc71..856572cc 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest @@ -33,14 +33,14 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -78,13 +78,13 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Debugging\\SlateDebugging.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\CompositeFont.h", - 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"InternalHeaders": [], "PrivateHeaders": [], @@ -395,9 +395,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -474,14 +474,14 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioCodec.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioModulation.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -537,9 +537,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\ConsoleSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameNetworkManagerSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameSessionSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralProjectSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h" @@ -566,9 +566,9 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\SolverEventFilters.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Field\\FieldSystemTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionConvexUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -590,8 +590,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", @@ -650,25 +650,25 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLifeCycleComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameState.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -686,16 +686,16 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionTrackedDeviceFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\VRNotificationsComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -763,8 +763,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", @@ -820,46 +820,45 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", @@ -873,41 +872,42 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneMasterInstantiatorSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -949,9 +949,9 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" ], "InternalHeaders": [], @@ -985,9 +985,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1010,9 +1010,9 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\EscalationStates.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" ], "InternalHeaders": [], @@ -1072,19 +1072,19 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1118,11 +1118,11 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimationStateMachineLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimExecutionContextLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstanceProxy.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpacePlayerLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LinkedAnimGraphLibrary.h", @@ -1139,60 +1139,60 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByEnum.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByInt.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceEvaluator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceSampleResult.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CopyPoseFromMesh.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CurveSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_LayeredBoneBlend.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Mirror.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseHandler.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_StateResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_StateResult.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_TwoWayBlend.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNotifies\\AnimNotify_PlayMontageNotify.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Fabrik.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_HandIKRetargeting.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RotationMultiplier.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SpringBone.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Trail.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1262,9 +1262,9 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", @@ -1273,8 +1273,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -1294,14 +1294,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1392,12 +1392,12 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeAnimationAPI.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", @@ -1464,10 +1464,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1485,17 +1485,17 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h" ], "InternalHeaders": [], @@ -1515,11 +1515,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", @@ -1528,17 +1528,17 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", + 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -1559,8 +1559,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryInstanceBlueprintWrapper.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTest.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTypes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSQueryResultSourceInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSRenderingComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSTestingPawn.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_BlueprintBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Item.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_BlueprintBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSTestingPawn.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryOption.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSQueryResultSourceInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Querier.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ActorsOfClass.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_BlueprintBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Cone.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_CurrentLocation.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Composite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Donut.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_OnCircle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_CurrentLocation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PathingGrid.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PerceivedActors.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ProjectedPoints.h", @@ -2363,23 +2362,23 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Actor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_ActorBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Direction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_VectorBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Direction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Point.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Distance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Dot.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_GameplayTags.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Overlap.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Project.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_PathfindingBatch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Pathfinding.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Random.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Trace.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Project.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Volume.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_PathfindingBatch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\HotSpots\\AIHotSpotManager.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdAgentInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdFollowingComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Random.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdManager.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdFollowingComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Trace.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\GridPathFollowingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavFilter_AIControllerDefault.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLinkProxy.h", @@ -2393,31 +2392,32 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionSystem.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseBlueprintListener.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Blueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Damage.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Prediction.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseBlueprintListener.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Damage.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Hearing.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Prediction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Sight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Damage.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Hearing.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Damage.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Blueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Damage.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Sight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Touch.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISightTargetInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\PawnSensingComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISystem.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Public\\IndexedHandle.h", @@ -2463,8 +2463,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationTest\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationTestExcludelist.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationState.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationState.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationTestExcludelist.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2561,19 +2561,18 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\AISystemBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemConfig.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", @@ -2581,25 +2580,26 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformlySampled.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", @@ -2607,16 +2607,16 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimInstance.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimGraph.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedInputPose.h", @@ -2625,34 +2625,34 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", @@ -2666,8 +2666,8 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_Trail.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", @@ -2678,51 +2678,51 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ChildActorComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DirectionalLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HierarchicalInstancedStaticMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponentBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightmassPortalComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LODSyncComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MaterialBillboardComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ModelComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PawnNoiseEmitterComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlanarReflectionComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PoseableMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PostProcessComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PrimitiveComponent.h", @@ -2730,576 +2730,573 @@ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ReflectionCaptureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RuntimeVirtualTextureComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyAtmosphereComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyLightComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereReflectionCaptureComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SpotLightComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StaticMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StereoLayerComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VectorFieldComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TimelineComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TextRenderComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColorAtlas.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TimelineComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VectorFieldComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VolumetricCloudComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WindDirectionalSourceComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColorAtlas.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveVector.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\KeyHandle.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IndexedCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IntegralCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\KeyHandle.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\NameCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RealCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RichCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\SimpleCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\StringCurve.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DataDrivenCVars\\DataDrivenCVars.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawComponent.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawService.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\SimpleCurve.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RichCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterBase.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\NameCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileManager.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileMatching.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\Distribution.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstantCurve.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParameterBase.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParticleParameter.h", 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverKillParticles.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventBase.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBase.h", - 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"E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\GameFramework\\InternalUniqueNetIdReplNetSerializer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\LevelInstance\\LevelInstanceEditorObject.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\GameFramework\\InternalUniqueNetIdReplNetSerializer.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\RPCDoSDetectionConfig.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\Experimental\\Iris\\DataStreamChannel.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\TransactionDiffingTests.h" @@ -3839,8 +3839,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3931,10 +3931,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalApplicationWindowMessages.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalPackageInstallerMessages.h", "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserLoginMessages.h", - "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h" + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalApplicationWindowMessages.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h", + "E:\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalPackageInstallerMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -4008,13 +4008,13 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenu.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuContext.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuDelegates.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntryScript.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenus.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuMisc.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuSection.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h", + 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"E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TestPhaseComponent.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTestBase.h" ], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationScreenshotOptions.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationViewSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\GroundTruthData.h" ], "InternalHeaders": [], @@ -4416,21 +4416,21 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI.h", - 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"E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_StopTree.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_LatentWithFlags.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_Log.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetFlag.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_DelayedAbort.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetFlag.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_StopTree.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_CantExecute.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -4488,16 +4488,16 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerCameraController.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h", "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerHUD.h", - "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h" + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h", + "E:\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT\\LogVisualizer.gen", @@ -4585,9 +4585,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Interfaces\\TypedElementDetailsInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Factories\\AssetFactoryInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\PlacementSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Toolkits\\AssetEditorModeUILayer.h", @@ -4610,11 +4610,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItemPath.h" ], "InternalHeaders": [], @@ -4651,9 +4651,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorConfig\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorMetadataOverrides.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigBase.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -4715,8 +4715,8 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -4803,8 +4803,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserSingleton.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterKeyValueHandlers.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterKeyValueHandlers.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT\\ContentBrowser.gen", @@ -4837,8 +4837,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Source\\Editor", "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Public\\ClassTemplateEditorSubsystem.h" @@ -5089,8 +5089,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorGroup.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h", @@ -5188,9 +5188,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], @@ -5209,8 +5209,8 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\CookerStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\LightingBuildInfo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\StaticMeshLightingInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\TextureStats.h" ], @@ -5367,18 +5367,18 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5417,30 +5417,26 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationBlendSpaceSampleGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraphSchema.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyAdditive.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyMeshSpaceAdditive.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByBool.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByEnum.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByInt.h", @@ -5448,94 +5444,98 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", 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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimLayer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedInputPose.h", + 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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseSnapshot.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RandomPlayer.h", 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"E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotateRootBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ScaleChainLength.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ResetRoot.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoBoneIK.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoBoneIK.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpace.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpaceGraph.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", @@ -5631,36 +5631,36 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ActorBoundEvent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDataTableFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunctionOnMember.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallMaterialParameterCollectionFunction.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallParentFunction.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CastByteToEnum.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClassDynamicCast.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClearDelegate.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Composite.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CastByteToEnum.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CreateDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CustomEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DeadClass.h", @@ -5677,8 +5677,8 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExecutionSequence.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExternalGraphInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ForEachElementInEnum.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionEntry.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FormatText.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionEntry.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionResult.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionTerminator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GenericCreateObject.h", @@ -5698,9 +5698,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputVectorAxisEvent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", @@ -5718,30 +5718,30 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MultiGate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PromotableOperator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PureAssignmentStatement.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_RemoveDelegate.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Select.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetFieldsInStruct.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetVariableOnPersistentFrame.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActorFromClass.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberGet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberSet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Switch.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableGet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Variable.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableGet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSet.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintEditorSettings.h", @@ -5766,9 +5766,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationAttributeBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimPose.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -5841,19 +5841,19 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\PolysExporterT3D.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterT3D.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\RenderTargetExporterHDR.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterOGG.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterWAV.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SequenceExporterT3D.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundSurroundExporterWAV.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterFBX.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterOBJ.h", @@ -6190,63 +6183,62 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureCubeExporterHDR.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterBMP.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterDDS.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterEXR.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterGeneric.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterHDR.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterEXR.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPCX.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPNG.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterHDR.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterTGA.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\VectorFieldExporter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactory1D.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBlueprintFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBoneCompressionSettingsFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactory1D.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCompositeFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCurveCompressionSettingsFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimMontageFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPNG.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCurveCompressionSettingsFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBoneCompressionSettingsFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimSequenceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimStreamableFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactory1D.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFunctionLibraryFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintInterfaceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintMacroFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFunctionLibraryFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CanvasRenderTarget2DFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeCurveTableFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeDataTableFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CSVImportFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveImportFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeDataTableFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveLinearColorAtlasFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveTableFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataAssetFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataTableFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAnimSequenceImportData.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAssetImportData.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Factory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataAssetFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveTableFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintInterfaceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\EnumFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Factory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAssetImportData.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAnimSequenceImportData.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveImportFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxImportUI.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxMeshImportData.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportData.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsSkeletalMesh.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsStaticMesh.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSkeletalMeshImportData.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxStaticMeshImportData.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxTextureImportData.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxTextureImportData.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFileImportFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackAttenuationFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackEffectFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectBufferFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectCurveFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectSoundWaveFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectBufferFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\InterchangeReimportHandler.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectSoundWaveFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LevelFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LightWeightInstanceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionInstanceFactory.h", @@ -6263,73 +6255,77 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ParticleSystemFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialMaskFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialShaderTypes.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\GroupActor.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionConvertCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WrangleContentCommandlet.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\CookOnTheSide\\CookOnTheFlyServer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ObjectExporterT3D.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicsAssetFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PolysFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PoseAssetFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PreviewMeshCollectionFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FileServerCommandlet.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveTableFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LightWeightInstanceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportDataTableFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxAnimSequenceFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSkeletalMeshFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSkeletalMeshFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxStaticMeshFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportTextureFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportVectorFieldStaticFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SceneImportFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SkeletonFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateWidgetStyleAssetFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StringTableFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StructureFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubsurfaceProfileFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dArrayThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dFactoryNew.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportVectorFieldStaticFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SceneImportFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportTextureFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetCubeFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTarget2DArrayFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetFactoryNew.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetVolumeFactoryNew.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TouchInterfaceFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VectorFieldStaticFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetCubeFactoryNew.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SkeletonFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VectorFieldStaticFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\WorldFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorFontParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorMaterialLayersParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateWidgetStyleAssetFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticSwitchParameterValue.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorMaterialLayersParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Comment.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Composite.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CurveEdOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialEditorOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialStatsOptions.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StringTableFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdKeyBindings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\AnimBlueprintSettings.h", @@ -6338,19 +6334,21 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorExperimentalSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorLoadingSavingSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StructureFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorViewportSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubsurfaceProfileFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimSequenceThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlendSpaceThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlueprintThumbnailRenderer.h", @@ -6358,19 +6356,19 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveLinearColorThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\DefaultSizedThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\FontThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\LevelThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialFunctionThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialInstanceThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\LevelThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ParticleSystemThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialFunctionThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfo.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SlateBrushThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SoundWaveThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\TextureThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", @@ -6378,7 +6376,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ActorGroupingUtils.h", @@ -6401,8 +6401,8 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\PhysicsAssetGenerationSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\PlayInEditorDataTypes.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\SEditorViewportViewMenuContext.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\SkeletalMeshToolMenuContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Selection.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\SkeletalMeshToolMenuContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ThumbnailHelpers.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ViewportToolBarContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldFolders.h", @@ -6420,50 +6420,50 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementDetailsInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorSelectionInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\Breakpoint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\KismetDebugUtilities.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\WatchedPin.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Layers\\LayersSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\BlueprintEditorProjectSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ActorEditorContextSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorProjectSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ActorEditorContextSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\BrushEditingSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorActorSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorAssetSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ImportSubsystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\UnrealEditorSubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Toolkits\\AssetEditorToolkitMenuContext.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeInterfaces.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" ], @@ -6633,10 +6633,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6645,18 +6645,18 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorFloatingText.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorPlacement.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorWidgetComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorAutoScaler.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorBaseUserWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorWidgetComponent.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorAutoScaler.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorBaseUserWidget.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT\\VREditor.gen", @@ -6699,9 +6699,9 @@ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\UMGEditorProjectSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\PropertyViewBase.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h", @@ -6710,9 +6710,9 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h" ], @@ -6730,27 +6730,27 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\ActorActionUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\AssetActionUtility.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprintFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityTask.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\AssetActionUtility.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprint.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\GlobalEditorUtilityBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprint.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprintFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprintFactory.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\GlobalEditorUtilityBase.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h" ], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6771,30 +6771,30 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", - 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"E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h" ], "PublicHeaders": [], @@ -6857,8 +6857,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeEditorObject.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h" + "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7126,24 +7126,24 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BehaviorTreeEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraph.h", - "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode.h", + "E:\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", 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"E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterSectionTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h" + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h" ], "PublicDefines": [ "VECTORVM_SUPPORTS_EXPERIMENTAL=1", @@ -7706,30 +7706,31 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemReplicationProxyInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestAttributeSet.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestPawn.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ActiveGameplayEffectHandle.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestAttributeSet.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AnimNotify_GameplayCue.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilityBlueprint.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AttributeSet.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpec.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpecHandle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueFunctionLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpec.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueManager.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpecHandle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilityBlueprint.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotifyTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Actor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Burst.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_BurstLatent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Static.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_HitImpact.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Static.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueSet.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueTranslator.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCue_Types.h", @@ -7738,54 +7739,53 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCustomApplicationRequirement.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectExecutionCalculation.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectTypes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData_TextOnly.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayModMagnitudeCalculation.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayPrediction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayModMagnitudeCalculation.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayTagResponseTable.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ScalableFloat.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\TickableAttributeSetInterface.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_GroundTrace.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetDataFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_SingleLineTrace.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Radius.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_SingleLineTrace.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Trace.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetDataFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle_ActorVisualization.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_CharacterJump.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_Montage.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitAttributeChanged.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEffectApplied.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_Montage.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEvent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTagQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTag.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToActorForce.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotion_Base.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionRadialForce.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToForce.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTagQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionConstantForce.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToActorForce.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToForce.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionRadialForce.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotion_Base.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_PlayMontageAndWait.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_Repeat.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_StartAbilityState.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirm.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h", @@ -7795,15 +7795,15 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTag.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputPress.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitMovementModeChange.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputRelease.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitTargetData.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitMovementModeChange.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitOverlap.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitTargetData.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitVelocityChange.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueSections.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueTrack.h", @@ -7852,12 +7852,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\ChunkedStructBuffer.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructArray.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructStream.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\StructUtilsFunctionLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\StructUtilsFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7875,27 +7875,27 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvaluatorBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeNodeBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeReference.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionContext.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTypes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeTaskBlueprintBase.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeCommonConditions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7936,15 +7936,15 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\IntMargin.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperCharacter.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookComponent.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceTransform.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TransformConstraint.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceInitialTransform.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT\\ControlRig.gen", @@ -8430,9 +8430,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\AnimSequenceConverterFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\BakeToControlRigSettings.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigRerouteNodeSpawner.h" + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequenceFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigEditor\\UHT\\ControlRigEditor.gen", @@ -8512,15 +8512,15 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSkeleton.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_LimbSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PoleSolver.h", @@ -8613,13 +8613,13 @@ "ClassesHeaders": [], "PublicHeaders": [ 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"E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h" + "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h", + "E:\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -8801,30 +8801,30 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAdditionalData.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h", 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"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithDecalComponentTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLightComponentTemplate.h", - "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithMaterialInstanceTemplate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithObjectTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPointLightComponentTemplate.h", "E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h", + 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"E:\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h", @@ -9024,8 +9024,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionNodes.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionProcessingNodes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSkeletalMeshNodes.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionTetrahedralNodes.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionTetrahedralNodes.h", + 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"E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10009,8 +10009,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundAssetSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Metasound.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundAssetSubsystem.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSource.h" ], @@ -10050,8 +10050,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h" @@ -10094,12 +10094,12 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesia.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10137,9 +10137,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioAmbisonicsSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioEnums.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -10179,20 +10179,20 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", @@ -10201,10 +10201,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentWaveTable.h" ], "PublicHeaders": [ @@ -10251,11 +10251,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_LiteralGameplayTag.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTag.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h" ], @@ -10280,8 +10280,8 @@ "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraphNode_Reference.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraph_ReferenceViewer.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10321,9 +10321,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10364,9 +10364,9 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -10443,12 +10443,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\ActorFactoryEnvironmentQuery.h", - "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EdGraphSchema_EnvironmentQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EdGraphSchema_EnvironmentQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraph.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h", + "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", "E:\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Test.h" ], "InternalHeaders": [], @@ -10470,8 +10470,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\CopyBonesModifier.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorModifier.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorTypes.h" + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorTypes.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10533,8 +10533,8 @@ "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_EnhancedInputActionEvent.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKey.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKeyEvent.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputActionValueAccessor.h" + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputActionValueAccessor.h", + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKeyEvent.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT\\InputBlueprintNodes.gen", @@ -10550,12 +10550,12 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeMetaData.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakePreset.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeMetaData.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSources.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10574,16 +10574,16 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\IMovieSceneTrackRecorderHost.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10627,13 +10627,13 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h", "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", - "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h" + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h", + "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT\\TakeRecorderSources.gen", @@ -10650,11 +10650,11 @@ "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h", "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", - "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h" + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", + "E:\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -10741,10 +10741,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\Operations\\SubdividePoly.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\DynamicMeshComponentToolTarget.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h" + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10810,10 +10810,10 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h" ], "InternalHeaders": [], @@ -10833,11 +10833,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorAssetLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10856,10 +10856,10 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Graphs\\GenerateStaticMeshLODProcess.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\GenerateStaticMeshLODAssetTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\GenerateStaticMeshLODAssetTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -10919,24 +10919,24 @@ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h" + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\Atlasing\\PaperSpriteAtlasFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\ExtractSprites\\PaperExtractSpritesSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\FlipbookEditor\\FlipbookEditorSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\ExtractSprites\\PaperExtractSpritesSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\SpriteEditor\\SpriteEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileMapEditing\\TileMapEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSetEditorSettings.h", @@ -10959,8 +10959,8 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheet.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h", - "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h" + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT\\PaperSpriteSheetImporter.gen", @@ -11035,13 +11035,13 @@ "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstance.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetDetails.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h", - "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigEditorController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigDefinitionFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigEditorController.h", "E:\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\SIKRigRetargetChainList.h" ], "InternalHeaders": [], @@ -11270,8 +11270,8 @@ "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen", @@ -11287,14 +11287,14 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -11332,19 +11332,19 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Create.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Extrude.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Delete.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Edit.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Extrude.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h" ], "PublicHeaders": [], "InternalHeaders": [], @@ -11365,12 +11365,12 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerFilterFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11426,10 +11426,10 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerAnimTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\MotionTrailTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerToolsEditMode.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\BaseSequencerAnimTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerAnimEditPivotTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\MotionTrailTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerAnimEditPivotTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerToolsEditMode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11446,8 +11446,8 @@ "IncludeBase": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source", "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT", "ClassesHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h", + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportFactory.h" ], "PublicHeaders": [], @@ -11467,9 +11467,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderInstancing.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshMerge.h", - "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", "E:\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h" ], "InternalHeaders": [], @@ -11488,9 +11488,9 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSubsystem.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\InputEditorModule.h", - "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h" + "E:\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\InputEditorModule.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -11563,11 +11563,11 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowAssetFactory.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowCommentNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSNode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSchema.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowAssetFactory.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11608,38 +11608,38 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureEditorMode.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolAutoCluster.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolBrick.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClustering.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvert.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEditing.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClustering.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvert.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCustomVoronoi.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvex.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT\\FractureEditor.gen", @@ -11676,29 +11676,29 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayerEditTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorMechanicAdapterTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayoutTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorMechanicAdapterTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolContextObjects.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVLayoutOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorRecomputeUVsOp.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicLineSetComponent.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h" + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorRecomputeUVsOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVLayoutOp.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolContextObjects.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -11738,8 +11738,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditor.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorBackgroundPreview.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorInitializationContext.h", - "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeChannelProperties.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorMode.h", + "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeChannelProperties.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeUILayer.h", "E:\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorSubsystem.h" ], @@ -11816,8 +11816,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h", - "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h" + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h", + "E:\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -12010,12 +12010,12 @@ "PrivateHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h", - "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h" + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h", + "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT\\MediaPlayerEditor.gen", @@ -12090,8 +12090,8 @@ "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h", "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h", - "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h" + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h", + "E:\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -12242,8 +12242,8 @@ "OutputDirectory": "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT", "ClassesHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\AudioImpulseResponseAsset.h", - "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h", + "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", "E:\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h" ], "PublicHeaders": [], @@ -12282,21 +12282,21 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestPlan.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ActorImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h", - "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h" + "E:\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -12335,17 +12335,17 @@ "InternalHeaders": [], "PrivateHeaders": [ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacAbilitySystemComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacGameplayAbility.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacAttributeSet.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYGameStateBase.h", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2Character.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacGameplayAbility.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacAttributeSet.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYCharacAbilitySystemComponent.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerState.h" + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen", diff --git a/hwanyoung2/Intermediate/CachedAssetRegistry.bin b/hwanyoung2/Intermediate/CachedAssetRegistry.bin index fe9c3ae4..021a4b20 100644 Binary files a/hwanyoung2/Intermediate/CachedAssetRegistry.bin and b/hwanyoung2/Intermediate/CachedAssetRegistry.bin differ diff --git a/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj b/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj index d8a6f9ee..d47648b9 100644 --- a/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj +++ b/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj @@ -253,6 +253,12 @@ $(AdditionalOptions) /Yu"$(SolutionDir)Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" + + 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diff --git a/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj.filters b/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj.filters index c2cf07e6..27913243 100644 --- a/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj.filters +++ b/hwanyoung2/Intermediate/ProjectFiles/hwanyoung2.vcxproj.filters @@ -123,5 +123,11 @@ Source\hwanyoung2 + + Source\hwanyoung2 + + + Source\hwanyoung2 + diff --git a/hwanyoung2/Source/hwanyoung2/HYInteractableActor.cpp b/hwanyoung2/Source/hwanyoung2/HYInteractableActor.cpp index 124348b6..3ca13aa0 100644 --- a/hwanyoung2/Source/hwanyoung2/HYInteractableActor.cpp +++ b/hwanyoung2/Source/hwanyoung2/HYInteractableActor.cpp @@ -11,6 +11,14 @@ AHYInteractableActor::AHYInteractableActor() } +void AHYInteractableActor::Interact(APlayerController* Controller) +{ +} + +void AHYInteractableActor::Interact_Implementation(APlayerController* Controller) +{ +} + // Called when the game starts or when spawned void AHYInteractableActor::BeginPlay() { diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp index 6fbb388c..dac63dec 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.cpp @@ -3,6 +3,24 @@ #include "HYPlayerCharacController.h" +AHYPlayerCharacController::AHYPlayerCharacController() +{ +} + +void AHYPlayerCharacController::ReloadInventory() +{ +} + +int32 AHYPlayerCharacController::GetInventoryWeight() +{ + return int32(); +} + +bool AHYPlayerCharacController::AddItemToInventoryByID(FName ID) +{ + return false; +} + void AHYPlayerCharacController::OnPossess(APawn* InPawn) { diff --git a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h index bd5fdc95..c4a6f04a 100644 --- a/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h +++ b/hwanyoung2/Source/hwanyoung2/HYPlayerCharacController.h @@ -2,7 +2,8 @@ #pragma once -#include "Interactable.h" +#include "HYInteractableActor.h" +#include "InventoryItem.h" #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" @@ -16,6 +17,39 @@ class HWANYOUNG2_API AHYPlayerCharacController : public APlayerController { GENERATED_BODY() +public: +#pragma region inventory + AHYPlayerCharacController(); + + UFUNCTION(BlueprintImplementableEvent) + void ReloadInventory(); + + UFUNCTION(BlueprintCallable, Category = "Utils") + int32 GetInventoryWeight(); + + UFUNCTION(BlueprintCallable, Category = "Utils") + bool AddItemToInventoryByID(FName ID); + + UPROPERTY(VisibleAnywhere, BlueprintReadWrite) + class AHYInteractableActor* CurrentInteractable; + + UPROPERTY(VisibleAnywhere, BlueprintReadWrite) + TArray Inventory; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 InventorySlotLimit; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 InventoryWeightLimit; + +#pragma endregion + + protected: + + void Interact(); + + virtual void SetupInputComponent() override; + virtual void OnPossess(APawn* InPawn) override; }; diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp new file mode 100644 index 00000000..c581634e --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "InventoryItem.h" + + diff --git a/hwanyoung2/Source/hwanyoung2/InventoryItem.h b/hwanyoung2/Source/hwanyoung2/InventoryItem.h new file mode 100644 index 00000000..466a8cf6 --- /dev/null +++ b/hwanyoung2/Source/hwanyoung2/InventoryItem.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "Engine/DataTable.h" +//#include "InventoryItem.generated.h" + +/** + * + */ +USTRUCT(BlueprintType) +struct FInventoryItem : public FTableRowBase +{ + //GENERATED_USTRUCT_BODY(); +public: + FInventoryItem(); +}; diff --git a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp index 771f7976..20aea637 100644 --- a/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp +++ b/hwanyoung2/Source/hwanyoung2/hwanyoung2Character.cpp @@ -186,7 +186,7 @@ void Ahwanyoung2Character::CheckForInteractables() ECC_Visibility, QueryParams)) { //Cast the actor to AInteractable - AInteractable* Interactable = Cast(HitResult.GetActor()); + AHYInteractableActor* Interactable = Cast(HitResult.GetActor()); if (Interactable) { IController->CurrentInteractable = Interactable;