implement haesol's passive
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@ -25,12 +25,10 @@ namespace UnrealBuildTool.Rules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
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bEnableUndefinedIdentifierWarnings = false;
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bUseUnity = false;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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bEnableUndefinedIdentifierWarnings = false;
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PublicDependencyModuleNames.AddRange(
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new string[]
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@ -71,13 +69,11 @@ namespace UnrealBuildTool.Rules
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{
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configName = "L";
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PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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else
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{
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configName = "";
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PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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string linkExtension = "";
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@ -15,7 +15,6 @@ namespace UnrealBuildTool.Rules
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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bEnableUndefinedIdentifierWarnings = false;
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PrivateIncludePaths.AddRange(
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new string[] {
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