implement haesol's passive

This commit is contained in:
7heIVIaze
2025-02-17 17:16:49 +09:00
parent 44533639cb
commit 627dd7e0b4
22 changed files with 40 additions and 51 deletions

View File

@ -25,12 +25,10 @@ namespace UnrealBuildTool.Rules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
bEnableUndefinedIdentifierWarnings = false;
bUseUnity = false;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
bEnableUndefinedIdentifierWarnings = false;
PublicDependencyModuleNames.AddRange(
new string[]
@ -71,13 +69,11 @@ namespace UnrealBuildTool.Rules
{
configName = "L";
PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
//PublicDefinitions.Add("__has_feature(x)=0");
}
else
{
configName = "";
PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
//PublicDefinitions.Add("__has_feature(x)=0");
}
string linkExtension = "";

View File

@ -15,7 +15,6 @@ namespace UnrealBuildTool.Rules
PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
bUseUnity = false;
bEnableUndefinedIdentifierWarnings = false;
PrivateIncludePaths.AddRange(
new string[] {