implement haesol's passive
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@ -15,7 +15,6 @@ namespace UnrealBuildTool.Rules
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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bEnableUndefinedIdentifierWarnings = false;
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PrivateIncludePaths.AddRange(
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new string[] {
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