implement haesol's passive
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@ -8,8 +8,8 @@ public class hwanyoung2Target : TargetRules
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public hwanyoung2Target(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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}
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@ -9,8 +9,5 @@ public class hwanyoung2 : ModuleRules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" });
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//PublicDefinitions.Add("NO__HAS_FEATURE");
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//PublicDefinitions.Add("__has_feature(x)=0");
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bEnableUndefinedIdentifierWarnings = false;
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}
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}
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}
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@ -8,8 +8,8 @@ public class hwanyoung2EditorTarget : TargetRules
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public hwanyoung2EditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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