implement haesol's passive
This commit is contained in:
parent
44533639cb
commit
627dd7e0b4
README.md
hwanyoung2
.vsconfig
Content
Hwanyoung
Character/PlayerCharacter
BP_PlayerCharacterBase.uasset
Playables/Haesol
SKM_Soldier_10_PhysicsAsset.uassetLevels
KoreanTraditionalMartialArts
Animations/Hwando
Anim_Hwando_Attack1_Soldier.uassetAnim_Hwando_Attack2_Soldier.uassetAnim_Hwando_Attack3_Soldier1.uasset
Meshs/Characters/Meshs
Plugins/FMODStudio/Source
Source
hwanyoung2.uproject@ -1,2 +1,2 @@
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# Illusion: Legends of Lost Souls (UE5.3)
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# Illusion: Legends of Lost Souls (UE5.1)
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@ -1,13 +1,17 @@
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{
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{
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"version": "1.0",
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"version": "1.0",
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"components": [
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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]
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}
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}
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BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/BP_PhysAttackMeleeHaesol.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/BP_PhysAttackMeleeHaesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash1.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash1.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash2.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash2.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash4.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash4.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash6.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Animations/Sequences/Anim_Sword_1H_Attack_Slash6.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Weapons/BP_HaesolWeaponBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/Weapons/BP_HaesolWeaponBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/SKM_Soldier_10_PhysicsAsset.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/SKM_Soldier_10_PhysicsAsset.uasset
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hwanyoung2/Content/Hwanyoung/Levels/Spring-Sharon.umap
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hwanyoung2/Content/Hwanyoung/Levels/Spring-Sharon.umap
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Soldier.uasset
(Stored with Git LFS)
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Soldier.uasset
(Stored with Git LFS)
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack3_Soldier1.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack3_Soldier1.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/NewIKRig.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/NewIKRig.uasset
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@ -25,12 +25,10 @@ namespace UnrealBuildTool.Rules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
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PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
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bEnableUndefinedIdentifierWarnings = false;
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bUseUnity = false;
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bUseUnity = false;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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bEnableUndefinedIdentifierWarnings = false;
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PublicDependencyModuleNames.AddRange(
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PublicDependencyModuleNames.AddRange(
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new string[]
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new string[]
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@ -71,13 +69,11 @@ namespace UnrealBuildTool.Rules
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{
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{
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configName = "L";
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configName = "L";
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PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
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PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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}
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else
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else
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{
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{
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configName = "";
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configName = "";
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PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
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PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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}
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string linkExtension = "";
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string linkExtension = "";
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@ -15,7 +15,6 @@ namespace UnrealBuildTool.Rules
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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bUseUnity = false;
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bEnableUndefinedIdentifierWarnings = false;
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PrivateIncludePaths.AddRange(
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PrivateIncludePaths.AddRange(
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new string[] {
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new string[] {
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@ -8,8 +8,8 @@ public class hwanyoung2Target : TargetRules
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public hwanyoung2Target(TargetInfo Target) : base(Target)
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public hwanyoung2Target(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Game;
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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}
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}
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" });
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//PublicDefinitions.Add("NO__HAS_FEATURE");
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//PublicDefinitions.Add("__has_feature(x)=0");
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bEnableUndefinedIdentifierWarnings = false;
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}
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}
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}
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}
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@ -8,8 +8,8 @@ public class hwanyoung2EditorTarget : TargetRules
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public hwanyoung2EditorTarget(TargetInfo Target) : base(Target)
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public hwanyoung2EditorTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("hwanyoung2");
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ExtraModuleNames.Add("hwanyoung2");
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}
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}
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}
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}
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{
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{
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"Name": "FMODStudioNiagara",
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"Name": "FMODStudioNiagara",
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"Enabled": true
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"Enabled": true
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},
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{
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"Name": "SkeletalMeshModelingTools",
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"Enabled": true
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}
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}
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]
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]
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}
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}
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