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+WidgetCarousel.LastCompileMethod=Unknown +SceneOutliner.TimeStamp=2023.10.02-22.32.46 +SceneOutliner.LastCompileMethod=Unknown +SubobjectEditor.TimeStamp=2023.10.02-22.32.49 +SubobjectEditor.LastCompileMethod=Unknown +GeometryProcessingInterfaces.TimeStamp=2023.10.02-22.32.44 +GeometryProcessingInterfaces.LastCompileMethod=Unknown +UnsavedAssetsTracker.TimeStamp=2023.10.02-22.32.50 +UnsavedAssetsTracker.LastCompileMethod=Unknown +HierarchicalLODOutliner.TimeStamp=2023.10.02-22.32.44 +HierarchicalLODOutliner.LastCompileMethod=Unknown +Voice.TimeStamp=2023.10.02-22.32.50 +Voice.LastCompileMethod=Unknown +MovieSceneCapture.TimeStamp=2023.10.02-22.32.44 +MovieSceneCapture.LastCompileMethod=Unknown [AssetEditorSubsystem] -CleanShutdown=False -OpenAssetsAtExit=/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -OpenAssetsAtExit=/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin -OpenAssetsAtExit=/Game/Hwanyoung/Character/NPC/Behavior/BB_AggroNPCBase.BB_AggroNPCBase -OpenAssetsAtExit=/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2 -OpenAssetsAtExit=/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack -OpenAssetsAtExit=/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase -OpenAssetsAtExit=/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem -OpenAssetsAtExit=/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable +CleanShutdown=True [ContentBrowserRecent] -MRUItem0=/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2 -MRUItem1=/Game/Hwanyoung/Levels/Spring +MRUItem0=/Game/Hwanyoung/Levels/Spring +MRUItem1=/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2 MRUItem2=/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack MRUItem3=/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem MRUItem4=/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable @@ -655,6 +1722,26 @@ BP_Goblin_C.ComponentReplication=True BP_Goblin_C.Variable=True BP_Goblin_C.WorldPartition=True BP_Goblin_C.Events=True +PostProcessVolume.TransformCommon=True +PostProcessVolume.Lens=True +PostProcessVolume.Color Grading=True +PostProcessVolume.Film=True +PostProcessVolume.Global Illumination=True +PostProcessVolume.Reflections=True +PostProcessVolume.Rendering Features=True +PostProcessVolume.Film Grain=True +PostProcessVolume.PostProcessVolumeSettings=True +PostProcessVolume.Replication=True +PostProcessVolume.BrushSettings=True +PostProcessVolume.HLOD=True +PostProcessVolume.Networking=True +PostProcessVolume.Actor=True +BrushComponent.TransformCommon=True +BrushComponent.HLOD=True +BrushComponent.Collision=True +BrushComponent.Navigation=True +BrushComponent.Tags=True +BrushComponent.Cooking=True [AssetEditorToolkitTabLocation] /Game/Hwanyoung/Levels/MA_SpringLevel.MA_SpringLevel=1 @@ -880,6 +1967,9 @@ K2Node_Switch="\"Object.PinOptions.PinNames\" " K2Node="\"Object.PinOptions.PinNames\" " EdGraphNode= Object= +PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " [DetailCategoriesAdvanced] FbxImportUI.Animation=True @@ -1015,8 +2105,102 @@ bDeleteSourceFilesWithAssets=False EdGraph= [PluginBrowser] +InstalledPlugins=VisualStudioTools +InstalledPlugins=DLSSMoviePipelineSupport +InstalledPlugins=DLSS +InstalledPlugins=NIS InstalledPlugins=FMODStudio [PlacementMode] RecentlyPlaced=/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin; +[/Script/UnrealEd.EditorPerProjectUserSettings] +bDisplayDocumentationLink=False +bDisplayActionListItemRefIds=False +bAlwaysGatherBehaviorTreeDebuggerData=False +bDisplayBlackboardKeysInAlphabeticalOrder=False 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+ +[RootWindow] +ScreenPosition=X=320.000 Y=180.000 +WindowSize=X=1280.000 Y=720.000 +InitiallyMaximized=True + +[SlateAdditionalLayoutConfig] +Viewport 1.LayoutType=FourPanes2x2 +FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.bIsMaximized=True +FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 + +[Directories2] +UNR=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels +BRUSH=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +FBX=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +FBXAnim=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +GenericImport=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +GenericExport=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +GenericOpen=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +GenericSave=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +MeshImportExport=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +WorldRoot=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +Level=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ +Project=E:/UE_5.1/ + +[Python] +LastDirectory= +RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py + diff --git a/hwanyoung2/Saved/Config/WindowsEditor/Engine.ini b/hwanyoung2/Saved/Config/WindowsEditor/Engine.ini index 6411dc93..40bb1bdd 100644 --- a/hwanyoung2/Saved/Config/WindowsEditor/Engine.ini +++ b/hwanyoung2/Saved/Config/WindowsEditor/Engine.ini @@ -48,6 +48,12 @@ Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content +Paths=../../../Engine/Plugins/Runtime/GameplayInteractions/Content +Paths=../../../Engine/Plugins/Runtime/MassEntity/Content +Paths=../../../Engine/Plugins/Runtime/SmartObjects/Content +Paths=../../../Engine/Plugins/Animation/MotionWarping/Content +Paths=../../../Engine/Plugins/Experimental/Animation/ContextualAnimation/Content +Paths=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content [/Script/UnrealEd.UnrealEdEngine] TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") @@ -58,14 +64,6 @@ SDKPath=(Path="") NDKPath=(Path="") JavaPath=(Path="") -[WindowsApplication.Accessibility] -StickyKeysHotkey=True -ToggleKeysHotkey=True -FilterKeysHotkey=True -StickyKeysConfirmation=True -ToggleKeysConfirmation=True -FilterKeysConfirmation=True - [/Script/UdpMessaging.UdpMessagingSettings] EnabledByDefault=False EnableTransport=True diff --git a/hwanyoung2/Saved/Logs/hwanyoung2.log b/hwanyoung2/Saved/Logs/hwanyoung2.log index 2696819d..b3063b7a 100644 --- a/hwanyoung2/Saved/Logs/hwanyoung2.log +++ b/hwanyoung2/Saved/Logs/hwanyoung2.log @@ -1,4 +1,4 @@ -Log file open, 11/22/24 19:53:13 +Log file open, 11/23/24 11:54:30 LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=21228) +LogWindows: Started CrashReportClient (pid=22184) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: hwanyoung2 LogCore: UnrealTraceServer: Trace store launch successful @@ -17,244 +17,254 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" -LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject"" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.4317] " -LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900HX" +LogCsvProfiler: Display: Metadata set : commandline="" "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject""" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5131] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : loginid="c6f13be54da7f7dd8bca70bbabc3f37f" +LogCsvProfiler: Display: Metadata set : loginid="cfc450fe43229aa942eb5ba505b9c5dd" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.262840 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogStats: Stats thread started at 0.339100 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-CD6E1CFB45236107F4369EA9F5854846 + Session CrashGUID > UECC-Windows-68D000F84B9DBA0D585C1EAFC9A7B56B Session CrashGUID >==================================================== -LogConfig: Display: Loading HoloLens ini files took 0.02 seconds -LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogConfig: Display: Loading Windows ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.03 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Found config from plugin[Interchange] Game -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin Iris -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin Landmass -LogPluginManager: Mounting Engine plugin Water -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin WaterExtras -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin DataRegistry LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin GameplayInteractions +LogPluginManager: Mounting Engine plugin GameplayStateTree LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MassEntity LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin GameplayStateTree -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin NavCorridor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin GLTFImporter +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SmartObjects LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin MotionWarping +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin Landmass +LogPluginManager: Mounting Engine plugin Iris +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin WaterExtras +LogPluginManager: Mounting Engine plugin Water +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Found config from plugin[Interchange] Game +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin ContextualAnimation +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Project plugin FMODStudio LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/WaterExtras/Content/' mounted to '/WaterExtras/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayInteractions/Content/' mounted to '/GameplayInteractions/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MassEntity/Content/' mounted to '/MassEntity/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SmartObjects/Content/' mounted to '/SmartObjects/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/MotionWarping/Content/' mounted to '/MotionWarping/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/WaterExtras/Content/' mounted to '/WaterExtras/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Animation/ContextualAnimation/Content/' mounted to '/ContextualAnimation/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/' +LogPackageName: Display: FPackageName: Mount point added: 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/' SourceControl: Source control is disabled SourceControl: Source control is disabled -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n @@ -275,17 +285,18 @@ LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Build: ++UE5+Release-5.1-CL-23901901 LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1 LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 LogInit: Net CL: 23058290 -LogInit: OS: Windows 11 (22H2) [10.0.22621.4317] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900HX, GPU: Intel(R) UHD Graphics +LogInit: OS: Windows 10 (22H2) [10.0.19045.5131] (), CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Jan 30 2023 05:19:00 LogInit: Compiled with Visual C++: 19.29.30147.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.1 LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/ +LogInit: Base Directory: E:/UE_5.1/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 @@ -326,2588 +337,2350 @@ LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4) LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.setres:1280x720]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PathTracing:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2024.11.23-00.53.13:610][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MSAACount:4]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.DBuffer:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.11.23-00.53.13:611][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.11.23-00.53.13:612][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2024.11.23-00.53.13:612][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.11.23-00.53.13:619][ 0]LogD3D12RHI: Aftermath initialized -[2024.11.23-00.53.13:619][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 Laptop GPU (Max supported Feature Level 12_2, shader model 6.6) -[2024.11.23-00.53.13:876][ 0]LogD3D12RHI: Adapter has 7948MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 1 output[s] -[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (Max supported Feature Level 12_1, shader model 6.6) -[2024.11.23-00.53.13:965][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s] -[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) -[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32610MB of shared system memory, 0 output[s] -[2024.11.23-00.53.13:978][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2024.11.23-00.53.13:978][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.11.23-00.53.13:978][ 0]LogHAL: Display: Platform has ~ 64 GB [68388864000 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.11.23-00.53.13:978][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.11.23-00.53.13:978][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.11.23-00.53.13:978][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.11.23-00.53.13:978][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Config/WindowsEditor/Editor.ini] -[2024.11.23-00.53.13:978][ 0]LogInit: Computer: DESKTOP-UR1PCMI -[2024.11.23-00.53.13:978][ 0]LogInit: User: pansha -[2024.11.23-00.53.13:978][ 0]LogInit: CPU Page size=4096, Cores=24 -[2024.11.23-00.53.13:978][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.11.23-00.53.13:978][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx) -[2024.11.23-00.53.13:978][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.11.23-00.53.13:978][ 0]LogMemory: Process Physical Memory: 357.82 MB used, 372.64 MB peak -[2024.11.23-00.53.13:978][ 0]LogMemory: Process Virtual Memory: 387.15 MB used, 387.15 MB peak -[2024.11.23-00.53.13:978][ 0]LogMemory: Physical Memory: 19878.74 MB used, 45341.96 MB free, 65220.70 MB total -[2024.11.23-00.53.13:978][ 0]LogMemory: Virtual Memory: 24399.80 MB used, 50548.91 MB free, 74948.70 MB total -[2024.11.23-00.53.13:978][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.11.23-00.53.13:981][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.11.23-00.53.13:986][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.11.23-00.53.13:988][ 0]LogInit: Using OS detected language (en-US). -[2024.11.23-00.53.13:988][ 0]LogInit: Using OS detected locale (en-US). -[2024.11.23-00.53.13:991][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2024.11.23-00.53.14:095][ 0]LogInit: Setting process to per monitor DPI aware -[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2024.11.23-00.53.14:118][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.11.23-00.53.14:126][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.11.23-00.53.14:126][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.11.23-00.53.14:178][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2024.11.23-00.53.14:178][ 0]LogWindows: Attached monitors: -[2024.11.23-00.53.14:179][ 0]LogWindows: resolution: 2560x1600, work area: (0, 0) -> (2560, 1528), device: '\\.\DISPLAY1' [PRIMARY] -[2024.11.23-00.53.14:179][ 0]LogWindows: Found 1 attached monitors. -[2024.11.23-00.53.14:179][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.11.23-00.53.14:179][ 0]LogRHI: RHI Adapter Info: -[2024.11.23-00.53.14:179][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070 Laptop GPU -[2024.11.23-00.53.14:179][ 0]LogRHI: Driver Version: 556.12 (internal:32.0.15.5612, unified:556.12) -[2024.11.23-00.53.14:179][ 0]LogRHI: Driver Date: 6-25-2024 -[2024.11.23-00.53.14:179][ 0]LogD3D12RHI: GPU DeviceId: 0x2860 (for the marketing name, search the web for "GPU Device Id") -[2024.11.23-00.53.14:179][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2024.11.23-00.53.14:182][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2024.11.23-00.53.14:182][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Bindless resources are supported -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2024.11.23-00.53.14:244][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2024.11.23-00.53.14:276][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2024.11.23-00.53.14:286][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2024.11.23-00.53.14:286][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2024.11.23-00.53.14:287][ 0]LogRHI: Texture pool is 4523 MB (70% of 6462 MB) -[2024.11.23-00.53.14:287][ 0]LogD3D12RHI: Async texture creation enabled -[2024.11.23-00.53.14:287][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2024.11.23-00.53.14:302][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all' -[2024.11.23-00.53.14:302][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all" ] -[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.11.23-00.53.14:330][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 -[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.11.23-00.53.14:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.11.23-00.53.14:331][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.11.23-00.53.14:331][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.11.23-00.53.14:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.11.23-00.53.14:350][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2024.11.23-00.53.14:350][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2024.11.23-00.53.14:352][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.11.23-00.53.14:352][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.11.23-00.53.14:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.11.23-00.53.14:368][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.11.23-00.53.14:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.11.23-00.53.14:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.11.23-00.53.14:373][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.11.23-00.53.14:377][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: ADPCM -[2024.11.23-00.53.14:379][ 0]LogTargetPlatformManager: PCM -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: BINKA -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: OGG -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2024.11.23-00.53.14:381][ 0]LogTargetPlatformManager: OPUS -[2024.11.23-00.53.14:407][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.11.23-00.53.14:411][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.11.23-00.53.14:412][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.11.23-00.53.14:412][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.11.23-00.53.14:414][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) -[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.11.23-00.53.14:429][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.11.23-00.53.14:432][ 0]LogDerivedDataCache: Speed tests for C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds -[2024.11.23-00.53.14:432][ 0]LogDerivedDataCache: Display: Performance to C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2165.59MBs, RandomWriteSpeed=425.27MBs. Assigned SpeedClass 'Local' -[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.11.23-00.53.14:433][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.11.23-00.53.14:433][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/13884/). -[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/pan.sha/AppData/Local/Temp/UnrealShaderWorkingDir/13A67B6342DDF9107C547FB07559D5A2/'. -[2024.11.23-00.53.14:433][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.11.23-00.53.14:433][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers. -[2024.11.23-00.53.15:047][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.11.23-00.53.15:090][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.11.23-00.53.15:090][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.11.23-00.53.15:302][ 0]LogSlate: Using FreeType 2.10.0 -[2024.11.23-00.53.15:302][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.11.23-00.53.15:331][ 0]LogAssetRegistry: FAssetRegistry took 0.0081 seconds to start up -[2024.11.23-00.53.15:337][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/raon_shop.uasset has malformed tag -[2024.11.23-00.53.15:399][ 0]LogAssetRegistry: Error: Package C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/Music/Spring_1.uasset has malformed tag -[2024.11.23-00.53.15:456][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.11.23-00.53.15:663][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: Available device profiles: -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420AC3CF200][00000420A0869000 52] GlobalDefaults, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20E00][00000420A2FE2800 52] Windows, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20A00][00000420A37BA000 52] WindowsEditor, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21400][00000420A40F5000 52] WindowsServer, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21600][00000420A3152800 52] WindowsClient, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21A00][00000420ADEE0000 52] IOS, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21C00][00000420ADEE5000 52] iPadAir2, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22E00][00000420ADEEA000 52] IPadPro, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22A00][00000420ADEE7800 52] iPadAir3, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20200][00000420ADEEC800 52] iPadAir4, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20600][00000420993E5000 52] iPadAir5, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22400][00000420ADF00000 52] iPadMini4, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20C00][00000420ADF05000 52] iPadMini5, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21E00][00000420ADF07800 52] iPadMini6, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24C00][00000420ADEE2800 52] iPhone6S, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24E00][00000420ADF0C800 52] iPhone7, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23800][00000420ADF0A000 52] iPodTouch7, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20400][00000420ADEB0000 52] iPhone6SPlus, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23200][00000420ADEB5000 52] iPhone7Plus, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20000][00000420ADEB7800 52] iPhoneSE, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23000][00000420ADEBA000 52] iPhone8, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22000][00000420ADEBC800 52] iPhone8Plus, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23E00][00000420ADF02800 52] iPhoneX, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22C00][00000420ADF30000 52] iPhoneXS, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24600][00000420ADF35000 52] iPhoneXSMax, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23400][00000420ADF37800 52] iPhoneXR, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24000][00000420ADF3A000 52] iPhone11, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23600][00000420ADF3C800 52] iPhone11Pro, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24400][00000420ADEB2800 52] iPhone11ProMax, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21000][00000420ADF40000 52] iPhoneSE2, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22800][00000420ADF45000 52] iPhone12Mini, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22600][00000420ADF47800 52] iPhone12, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF22200][00000420ADF4A000 52] iPhone12Pro, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25000][00000420ADF4C800 52] iPhone12ProMax, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21200][00000420ADF32800 52] iPhone13Mini, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF21800][00000420ADF50000 52] iPhone13, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24200][00000420ADF55000 52] iPhone13Pro, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23A00][00000420ADF57800 52] iPhone13ProMax, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF20800][00000420ADF5A000 52] iPhoneSE3, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25C00][00000420ADF5C800 52] iPhone14, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25400][00000420ADF42800 52] iPhone14Plus, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26000][00000420ADF60000 52] iPhone14Pro, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25E00][00000420ADF65000 52] iPhone14ProMax, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25800][00000420ADF67800 52] iPadPro105, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25A00][00000420ADF6A000 52] iPadPro129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25600][00000420ADF6C800 52] iPadPro97, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24A00][00000420ADF52800 52] iPadPro2_129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26C00][00000420ADF90000 52] iPad5, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26400][00000420ADF95000 52] iPad6, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27000][00000420ADF97800 52] iPad7, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26E00][00000420ADF9A000 52] iPad8, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26800][00000420ADF9C800 52] iPad9, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26A00][00000420ADF62800 52] iPad10, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26600][00000420ADFA0000 52] iPadPro11, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF23C00][00000420ADFA5000 52] iPadPro2_11, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27C00][00000420ADFA7800 52] iPadPro3_11, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27400][00000420ADFAA000 52] iPadPro4_11, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28000][00000420ADFAC800 52] iPadPro3_129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27E00][00000420ADF92800 52] iPadPro4_129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27800][00000420ADFB0000 52] iPadPro5_129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27A00][00000420ADFB5000 52] iPadPro6_129, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF27600][00000420ADFB7800 52] AppleTV, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF25200][00000420ADFBA000 52] AppleTV4K, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28C00][00000420ADFBC800 52] AppleTV2_4K, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28400][00000420ADFA2800 52] TVOS, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A000][00000420ADFC2800 52] Mac, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A200][00000420ADFC0000 52] MacEditor, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29C00][00000420ADFC7800 52] MacClient, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A400][00000420ADFCA000 52] MacServer, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29200][00000420ADFB2800 52] Linux, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29600][00000420ADFCC800 52] LinuxEditor, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28A00][00000420ADFD0000 52] LinuxArm64Editor, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF24800][00000420ADFD5000 52] LinuxArm64, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A600][00000420ADFD7800 52] LinuxClient, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF26200][00000420ADFDA000 52] LinuxArm64Client, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29800][00000420ADFDC800 52] LinuxServer, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29E00][00000420ADFC5000 52] LinuxArm64Server, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28200][00000420ADFE0000 52] Android, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29A00][00000420ADFE5000 52] Android_Preview_OpenGL, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AE00][00000420ADFE7800 52] Android_Preview_Vulkan, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2A800][00000420ADFEA000 52] Android_Low, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B000][00000420ADFEC800 52] Android_Mid, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF29000][00000420ADFD2800 52] Android_High, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AA00][00000420ADF70000 52] Android_Default, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2AC00][00000420ADF75000 52] Android_Adreno4xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28800][00000420ADF77800 52] Android_Adreno5xx_Low, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28600][00000420ADF7A000 52] Android_Adreno5xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BC00][00000420ADF7C800 52] Android_Adreno6xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B400][00000420ADFE2800 52] Android_Adreno6xx_Vulkan, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C000][00000420ADFF0000 52] Android_Adreno7xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BE00][00000420ADFF5000 52] Android_Adreno7xx_Vulkan, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B800][00000420ADFF7800 52] Android_Mali_T6xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2BA00][00000420ADFFA000 52] Android_Mali_T7xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2B600][00000420ADFFC800 52] Android_Mali_T8xx, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF28E00][00000420ADF72800 52] Android_Mali_G71, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CC00][00000420AEB90000 52] Android_Mali_G72, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C400][00000420AEB95000 52] Android_Mali_G72_Vulkan, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2D000][00000420AEB97800 52] Android_Mali_G76, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CE00][00000420AEB9A000 52] Android_Mali_G76_Vulkan, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2C800][00000420AEB9C800 52] Android_Mali_G77, -[2024.11.23-00.53.15:663][ 0]LogDeviceProfileManager: [00000420ADF2CA00][00000420ADFF2800 52] Android_Mali_G77_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2C600][00000420AEBA0000 52] Android_Mali_G78, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF27200][00000420AEBA5000 52] Android_Mali_G78_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DC00][00000420AEBA7800 52] Android_Mali_G710, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D400][00000420AEBAA000 52] Android_Mali_G710_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2E000][00000420AEBAC800 52] Android_Xclipse_920, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DE00][00000420AEB92800 52] Android_Xclipse_920_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D800][00000420AEBB0000 52] Android_Vulkan_SM5, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2DA00][00000420AEBB5000 52] Android_PowerVR_G6xxx, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2D600][00000420AEBB7800 52] Android_PowerVR_GT7xxx, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2B200][00000420AEBBA000 52] Android_PowerVR_GE8xxx, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2E200][00000420AEBBC800 52] Android_PowerVR_GM9xxx, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2F000][00000420AEBA2800 52] Android_PowerVR_GM9xxx_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2C200][00000420AEBC0000 52] Android_TegraK1, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2F600][00000420AEBC5000 52] Android_Unknown_Vulkan, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2FA00][00000420AEBC7800 52] Oculus_Quest, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF2FC00][00000420AEBCA000 52] Oculus_Quest2, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: [00000420ADF29400][00000420AEBCC800 52] HoloLens, -[2024.11.23-00.53.15:664][ 0]LogDeviceProfileManager: Active device profile: [00000420ADF20A00][00000420A37BA000 52] WindowsEditor -[2024.11.23-00.53.15:664][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush -[2024.11.23-00.53.15:664][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") -[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.11.23-00.53.15:665][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2024.11.23-00.53.15:667][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -Device=Win64@DESKTOP-UR1PCMI' -[2024.11.23-00.53.15:667][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk 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-[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.11.23-00.53.15:779][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.11.23-00.53.15:779][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.11.23-00.53.15:779][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.11.23-00.53.15:833][ 0]LogNetVersion: hwanyoung2 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 6301669) -[2024.11.23-00.53.16:030][ 0]LogUObjectArray: 21960 objects as part of root set at end of initial load. -[2024.11.23-00.53.16:030][ 0]LogUObjectAllocator: 6274144 out of 0 bytes used by permanent object pool. -[2024.11.23-00.53.16:030][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.11.23-00.53.16:046][ 0]LogSlate: Border -[2024.11.23-00.53.16:046][ 0]LogSlate: BreadcrumbButton -[2024.11.23-00.53.16:046][ 0]LogSlate: Brushes.Title -[2024.11.23-00.53.16:046][ 0]LogSlate: Default -[2024.11.23-00.53.16:046][ 0]LogSlate: Icons.Save -[2024.11.23-00.53.16:046][ 0]LogSlate: Icons.Toolbar.Settings -[2024.11.23-00.53.16:046][ 0]LogSlate: ListView -[2024.11.23-00.53.16:046][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.11.23-00.53.16:046][ 0]LogSlate: SoftwareCursor_Grab -[2024.11.23-00.53.16:046][ 0]LogSlate: TableView.DarkRow -[2024.11.23-00.53.16:046][ 0]LogSlate: TableView.Row -[2024.11.23-00.53.16:046][ 0]LogSlate: TreeView -[2024.11.23-00.53.16:303][ 0]LogPython: Using Python 3.9.7 -[2024.11.23-00.53.16:491][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.11.23-00.53.16:741][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 258499BF48489E5E803283A6AA5FC4DD | Instance: AC85ED494D3593F0457F7386233C8C98 (DESKTOP-UR1PCMI-13884). -[2024.11.23-00.53.16:774][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.11.23-00.53.16:777][ 0]LogUdpMessaging: Display: Added local interface '10.0.0.123' to multicast group '230.0.0.1:6666' -[2024.11.23-00.53.16:781][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.11.23-00.53.16:803][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.11.23-00.53.16:909][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.11.23-00.53.16:922][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.11.23-00.53.17:021][ 0]LogFMOD: FFMODStudioModule startup -[2024.11.23-00.53.17:021][ 0]LogFMOD: Lib path = '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries' -[2024.11.23-00.53.17:021][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodL.dll -[2024.11.23-00.53.17:024][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll -[2024.11.23-00.53.17:026][ 0]LogFMOD: Display: Loaded bank lookup -[2024.11.23-00.53.17:026][ 0]LogFMOD: Display: Loaded asset lookup -[2024.11.23-00.53.17:032][ 0]LogFMOD: Default sample rate = 48000 -[2024.11.23-00.53.17:032][ 0]LogFMOD: System sample rate = 48000 -[2024.11.23-00.53.17:032][ 0]LogFMOD: Matching system sample rate 48000 -[2024.11.23-00.53.17:045][ 0]LogFMOD: Default sample rate = 48000 -[2024.11.23-00.53.17:045][ 0]LogFMOD: System sample rate = 48000 -[2024.11.23-00.53.17:045][ 0]LogFMOD: Matching system sample rate 48000 -[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes' -[2024.11.23-00.53.17:269][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines' -[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.11.23-02.54.30:690][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Strata:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.11.23-02.54.30:691][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.11.23-02.54.30:691][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.11.23-02.54.30:691][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.11.23-02.54.30:696][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2024.11.23-02.54.30:696][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.11.23-02.54.30:707][ 0]LogD3D12RHI: Aftermath initialized +[2024.11.23-02.54.30:707][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.11.23-02.54.30:926][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_2, shader model 6.6) +[2024.11.23-02.54.30:926][ 0]LogD3D12RHI: Adapter has 5968MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 2 output[s] +[2024.11.23-02.54.30:934][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2024.11.23-02.54.30:934][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 0 output[s] +[2024.11.23-02.54.30:934][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.11.23-02.54.30:934][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.11.23-02.54.30:934][ 0]LogHAL: Display: Platform has ~ 64 GB [68637216768 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.11.23-02.54.30:934][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.11.23-02.54.30:934][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.11.23-02.54.30:934][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.23-02.54.30:934][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.11.23-02.54.30:934][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.11.23-02.54.30:934][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.11.23-02.54.30:934][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.11.23-02.54.30:934][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Config/WindowsEditor/Editor.ini] +[2024.11.23-02.54.30:934][ 0]LogInit: Computer: DESKTOP-891Q34P +[2024.11.23-02.54.30:934][ 0]LogInit: User: user +[2024.11.23-02.54.30:934][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.11.23-02.54.30:934][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.11.23-02.54.30:934][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) +[2024.11.23-02.54.30:934][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.11.23-02.54.30:934][ 0]LogMemory: Process Physical Memory: 320.62 MB used, 333.76 MB peak +[2024.11.23-02.54.30:934][ 0]LogMemory: Process Virtual Memory: 308.83 MB used, 311.71 MB peak +[2024.11.23-02.54.30:934][ 0]LogMemory: Physical Memory: 11966.19 MB used, 53491.36 MB free, 65457.55 MB total +[2024.11.23-02.54.30:934][ 0]LogMemory: Virtual Memory: 14122.89 MB used, 61062.66 MB free, 75185.55 MB total +[2024.11.23-02.54.30:934][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.11.23-02.54.30:941][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.11.23-02.54.30:953][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.11.23-02.54.30:953][ 0]LogInit: Overriding language with editor language configuration option (en). +[2024.11.23-02.54.30:953][ 0]LogInit: Using OS detected locale (ko-KR). +[2024.11.23-02.54.31:117][ 0]LogInit: Setting process to per monitor DPI aware +[2024.11.23-02.54.31:156][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.11.23-02.54.31:156][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - Microsoft 입력기 (TSF IME). +[2024.11.23-02.54.31:156][ 0]LogWindowsTextInputMethodSystem: - 한국어(대한민국) - 터치식 입력 수정 (TSF IME). +[2024.11.23-02.54.31:157][ 0]LogWindowsTextInputMethodSystem: Activated input method: 한국어(대한민국) - Microsoft 입력기 (TSF IME). +[2024.11.23-02.54.31:173][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.11.23-02.54.31:173][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.11.23-02.54.31:332][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.11.23-02.54.31:332][ 0]LogWindows: Attached monitors: +[2024.11.23-02.54.31:332][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1080), device: '\\.\DISPLAY1' +[2024.11.23-02.54.31:332][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1080), device: '\\.\DISPLAY2' [PRIMARY] +[2024.11.23-02.54.31:332][ 0]LogWindows: Found 2 attached monitors. +[2024.11.23-02.54.31:332][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.11.23-02.54.31:333][ 0]LogRHI: RHI Adapter Info: +[2024.11.23-02.54.31:333][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.11.23-02.54.31:333][ 0]LogRHI: Driver Version: 536.40 (internal:31.0.15.3640, unified:536.40) +[2024.11.23-02.54.31:333][ 0]LogRHI: Driver Date: 6-23-2023 +[2024.11.23-02.54.31:333][ 0]LogD3D12RHI: GPU DeviceId: 0x1f55 (for the marketing name, search the web for "GPU Device Id") +[2024.11.23-02.54.31:333][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.11.23-02.54.31:370][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.11.23-02.54.31:370][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: Bindless resources are supported +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.11.23-02.54.31:480][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.11.23-02.54.31:527][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.11.23-02.54.31:527][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.11.23-02.54.31:527][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.11.23-02.54.31:546][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.11.23-02.54.31:546][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.11.23-02.54.31:548][ 0]LogRHI: Texture pool is 3276 MB (70% of 4680 MB) +[2024.11.23-02.54.31:548][ 0]LogD3D12RHI: Async texture creation enabled +[2024.11.23-02.54.31:548][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.11.23-02.54.31:574][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all' +[2024.11.23-02.54.31:574][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyReport_0.log" -log="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/TurnkeyLog_0.log" -project="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/hwanyoung2.uproject" -platform=all" ] +[2024.11.23-02.54.31:617][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.11.23-02.54.31:617][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.11.23-02.54.31:617][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.11.23-02.54.31:617][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.11.23-02.54.31:617][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.11.23-02.54.31:617][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 +[2024.11.23-02.54.31:617][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.11.23-02.54.31:618][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.11.23-02.54.31:618][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.11.23-02.54.31:619][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.11.23-02.54.31:619][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.11.23-02.54.31:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.11.23-02.54.31:665][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2024.11.23-02.54.31:665][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2024.11.23-02.54.31:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.11.23-02.54.31:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.11.23-02.54.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.11.23-02.54.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.11.23-02.54.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.11.23-02.54.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.11.23-02.54.31:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.11.23-02.54.31:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.11.23-02.54.31:677][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.11.23-02.54.31:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.11.23-02.54.31:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.11.23-02.54.31:689][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.11.23-02.54.31:689][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.11.23-02.54.31:689][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.11.23-02.54.31:689][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.11.23-02.54.31:689][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.11.23-02.54.31:697][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.11.23-02.54.31:701][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2024.11.23-02.54.31:701][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2024.11.23-02.54.31:701][ 0]LogTargetPlatformManager: ADPCM +[2024.11.23-02.54.31:701][ 0]LogTargetPlatformManager: PCM +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: BINKA +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: OGG +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2024.11.23-02.54.31:706][ 0]LogTargetPlatformManager: OPUS +[2024.11.23-02.54.31:745][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.11.23-02.54.31:753][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.11.23-02.54.31:756][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.11.23-02.54.31:756][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.11.23-02.54.31:758][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.11.23-02.54.31:758][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.11.23-02.54.31:758][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.23-02.54.31:758][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.11.23-02.54.31:780][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) +[2024.11.23-02.54.31:780][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.23-02.54.31:780][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.11.23-02.54.31:786][ 0]LogDerivedDataCache: Speed tests for C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.11.23-02.54.31:786][ 0]LogDerivedDataCache: Display: Performance to C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.07ms. RandomReadSpeed=682.54MBs, RandomWriteSpeed=227.78MBs. Assigned SpeedClass 'Local' +[2024.11.23-02.54.31:787][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.11.23-02.54.31:787][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.11.23-02.54.31:787][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.11.23-02.54.31:787][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.11.23-02.54.31:787][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.11.23-02.54.31:787][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/16060/). +[2024.11.23-02.54.31:787][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/390562704D72D63592B8759BFBD6E888/'. +[2024.11.23-02.54.31:788][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.11.23-02.54.31:788][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.11.23-02.54.32:792][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.11.23-02.54.32:792][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.11.23-02.54.32:799][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.11.23-02.54.33:369][ 0]LogSlate: Using FreeType 2.10.0 +[2024.11.23-02.54.33:369][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.11.23-02.54.33:407][ 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up +[2024.11.23-02.54.33:414][ 0]LogAssetRegistry: Error: Package D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap has malformed tag +[2024.11.23-02.54.33:414][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.11.23-02.54.33:414][ 0]LogAssetRegistry: Error: Package D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/raon_shop.uasset has malformed tag +[2024.11.23-02.54.33:414][ 0]LogAssetRegistry: Error: Package D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Illusions/Assets/Music/Spring_1.uasset has malformed tag +[2024.11.23-02.54.33:618][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.11.23-02.54.33:920][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.11.23-02.54.33:920][ 0]LogDeviceProfileManager: Available device profiles: +[2024.11.23-02.54.33:920][ 0]LogDeviceProfileManager: [0000077C044B0C00][0000077BF7CD9000 52] GlobalDefaults, +[2024.11.23-02.54.33:920][ 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+[2024.11.23-02.54.34:173][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.11.23-02.54.34:173][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.11.23-02.54.34:173][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.11.23-02.54.34:173][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.11.23-02.54.34:173][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.11.23-02.54.34:285][ 0]LogNetVersion: hwanyoung2 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 6301669) +[2024.11.23-02.54.34:600][ 0]LogUObjectArray: 21960 objects as part of root set at end of initial load. +[2024.11.23-02.54.34:600][ 0]LogUObjectAllocator: 6274136 out of 0 bytes used by permanent object pool. +[2024.11.23-02.54.34:600][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.11.23-02.54.34:627][ 0]LogSlate: Border +[2024.11.23-02.54.34:627][ 0]LogSlate: BreadcrumbButton +[2024.11.23-02.54.34:627][ 0]LogSlate: Brushes.Title +[2024.11.23-02.54.34:627][ 0]LogSlate: Default +[2024.11.23-02.54.34:627][ 0]LogSlate: Icons.Save +[2024.11.23-02.54.34:627][ 0]LogSlate: Icons.Toolbar.Settings +[2024.11.23-02.54.34:627][ 0]LogSlate: ListView +[2024.11.23-02.54.34:627][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.11.23-02.54.34:627][ 0]LogSlate: SoftwareCursor_Grab +[2024.11.23-02.54.34:627][ 0]LogSlate: TableView.DarkRow +[2024.11.23-02.54.34:627][ 0]LogSlate: TableView.Row +[2024.11.23-02.54.34:627][ 0]LogSlate: TreeView +[2024.11.23-02.54.35:019][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AAAE132B40B1FFE949E6539E340ECD54 | Instance: 463F92EE41BDB348DD76328E8177676D (DESKTOP-891Q34P-16060). +[2024.11.23-02.54.35:031][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.11.23-02.54.35:089][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.11.23-02.54.35:336][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.11.23-02.54.35:355][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.11.23-02.54.35:426][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.11.23-02.54.35:433][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.20' to multicast group '230.0.0.1:6666' +[2024.11.23-02.54.35:441][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.11.23-02.54.35:534][ 0]LogPython: Using Python 3.9.7 +[2024.11.23-02.54.36:404][ 0]LogFMOD: FFMODStudioModule startup +[2024.11.23-02.54.36:404][ 0]LogFMOD: Lib path = 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries' +[2024.11.23-02.54.36:404][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodL.dll +[2024.11.23-02.54.36:408][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll +[2024.11.23-02.54.36:411][ 0]LogFMOD: Display: Loaded bank lookup +[2024.11.23-02.54.36:412][ 0]LogFMOD: Display: Loaded asset lookup +[2024.11.23-02.54.36:425][ 0]LogFMOD: Default sample rate = 48000 +[2024.11.23-02.54.36:425][ 0]LogFMOD: System sample rate = 48000 +[2024.11.23-02.54.36:425][ 0]LogFMOD: Matching system sample rate 48000 +[2024.11.23-02.54.36:457][ 0]LogFMOD: Default sample rate = 48000 +[2024.11.23-02.54.36:457][ 0]LogFMOD: System sample rate = 48000 +[2024.11.23-02.54.36:457][ 0]LogFMOD: Matching system sample rate 48000 +[2024.11.23-02.54.36:809][ 0]LogLinker: Warning: [AssetLog] D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes' +[2024.11.23-02.54.36:809][ 0]LogLinker: Warning: [AssetLog] D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines' +[2024.11.23-02.54.37:746][ 0]LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. -[2024.11.23-00.53.17:804][ 0]LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. +[2024.11.23-02.54.37:746][ 0]LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:095][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:096][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:097][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! -[2024.11.23-00.53.18:661][ 0]LogOpenImageDenoise: OIDN starting up -[2024.11.23-00.53.18:773][ 0]LogUProjectInfo: Found projects: -[2024.11.23-00.53.18:793][ 0]SourceControl: Source control is disabled -[2024.11.23-00.53.18:831][ 0]SourceControl: Source control is disabled -[2024.11.23-00.53.18:871][ 0]SourceControl: Source control is disabled -[2024.11.23-00.53.18:983][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.11.23-00.53.19:030][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.11.23-00.53.19:347][ 0]LogCollectionManager: Loaded 0 collections in 0.001471 seconds -[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s -[2024.11.23-00.53.19:348][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Developers/pansha/Collections/' took 0.00s -[2024.11.23-00.53.19:350][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s -[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:633][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:633][ 0]LogClass: Warning: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:633][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:634][ 0]LogClass: Display: 7 Uninitialized script struct members found including 1 object properties -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:655][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h -[2024.11.23-00.53.19:655][ 0]LogEngine: Initializing Engine... -[2024.11.23-00.53.19:666][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2024.11.23-00.53.19:668][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: CBED2F390572047AE63D92C348054F33D160576F), compiling. Is special engine material. -[2024.11.23-00.53.19:670][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 62024C8A6871DCC92D377393E0E32F4ADD37AD77), compiling. Is special engine material. -[2024.11.23-00.53.19:673][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: B59535C62E515C4C3D6AC4C07E78A59D577FA70B), compiling. Is special engine material. -[2024.11.23-00.53.19:674][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 2A5B9E168B9A3343FB0930CE9B2C7B81DECC8902), compiling. Is special engine material. -[2024.11.23-00.53.19:676][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: C09830E860CBE74732E23311EDF8D4D2E451BF5A), compiling. Is special engine material. -[2024.11.23-00.53.19:678][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 3E8A1D428464E46CBAAF51754346B54DE959C457), compiling. Is special engine material. -[2024.11.23-00.53.19:750][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.11.23-00.53.19:768][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.19:783][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.11.23-00.53.19:784][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.11.23-00.53.19:784][ 0]LogInit: Texture streaming: Enabled -[2024.11.23-00.53.19:809][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1 -[2024.11.23-00.53.19:819][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.11.23-00.53.19:836][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.11.23-00.53.19:837][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.11.23-00.53.19:839][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2024.11.23-00.53.19:841][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.23-00.53.19:841][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.23-00.53.19:847][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.23-00.53.20:368][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.11.23-00.53.20:368][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.23-00.53.20:370][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.23-00.53.20:370][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.23-00.53.20:371][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.11.23-00.53.20:371][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.11.23-00.53.20:372][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.11.23-00.53.20:372][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.11.23-00.53.20:372][ 0]LogInit: FAudioDevice initialized. -[2024.11.23-00.53.20:372][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.11.23-00.53.20:392][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.11.23-00.53.20:399][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.11.23-00.53.20:399][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: hwanyoung2Editor Win64 Development -[2024.11.23-00.53.20:400][ 0]LogLiveCoding: Display: First instance in process group "UE_hwanyoung2_0x0e60a091", spawning console -[2024.11.23-00.53.20:410][ 0]LogLiveCoding: Display: Waiting for server -[2024.11.23-00.53.20:852][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.11.23-00.53.20:871][ 0]LogInit: Transaction tracking system initialized -[2024.11.23-00.53.20:908][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json -[2024.11.23-00.53.20:908][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.11.23-00.53.20:919][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.010037 seconds (Found 212 uncontrolled assets) -[2024.11.23-00.53.20:950][ 0]BlueprintLog: New page: Editor Load -[2024.11.23-00.53.21:094][ 0]LocalizationService: Localization service is disabled -[2024.11.23-00.53.21:131][ 0]TimingProfiler: Initialize -[2024.11.23-00.53.21:131][ 0]TimingProfiler: OnSessionChanged -[2024.11.23-00.53.21:131][ 0]LoadingProfiler: Initialize -[2024.11.23-00.53.21:131][ 0]LoadingProfiler: OnSessionChanged -[2024.11.23-00.53.21:131][ 0]NetworkingProfiler: Initialize -[2024.11.23-00.53.21:131][ 0]NetworkingProfiler: OnSessionChanged -[2024.11.23-00.53.21:131][ 0]MemoryProfiler: Initialize -[2024.11.23-00.53.21:131][ 0]MemoryProfiler: OnSessionChanged -[2024.11.23-00.53.21:420][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/' took 0.03s -[2024.11.23-00.53.21:441][ 0]LogFMOD: FFMODStudioEditorModule startup -[2024.11.23-00.53.21:482][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:193][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:194][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:195][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.38:196][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping! +[2024.11.23-02.54.39:171][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.11.23-02.54.39:237][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.23-02.54.39:237][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.23-02.54.39:734][ 0]SourceControl: Source control is disabled +[2024.11.23-02.54.39:756][ 0]SourceControl: Source control is disabled +[2024.11.23-02.54.39:780][ 0]SourceControl: Source control is disabled +[2024.11.23-02.54.39:798][ 0]LogUProjectInfo: Found projects: +[2024.11.23-02.54.40:286][ 0]LogOpenImageDenoise: OIDN starting up +[2024.11.23-02.54.40:718][ 0]LogCollectionManager: Loaded 0 collections in 0.000753 seconds +[2024.11.23-02.54.40:721][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s +[2024.11.23-02.54.40:723][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Developers/user/Collections/' took 0.00s +[2024.11.23-02.54.40:725][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s +[2024.11.23-02.54.41:207][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:207][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:207][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:207][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:207][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:207][ 0]LogClass: Warning: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:207][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:208][ 0]LogClass: Display: 7 Uninitialized script struct members found including 1 object properties +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:246][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h +[2024.11.23-02.54.41:246][ 0]LogEngine: Initializing Engine... +[2024.11.23-02.54.41:269][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.11.23-02.54.41:273][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: CBED2F390572047AE63D92C348054F33D160576F), compiling. Is special engine material. +[2024.11.23-02.54.41:277][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 62024C8A6871DCC92D377393E0E32F4ADD37AD77), compiling. Is special engine material. +[2024.11.23-02.54.41:281][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: B59535C62E515C4C3D6AC4C07E78A59D577FA70B), compiling. Is special engine material. +[2024.11.23-02.54.41:285][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: 2A5B9E168B9A3343FB0930CE9B2C7B81DECC8902), compiling. Is special engine material. +[2024.11.23-02.54.41:288][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: C09830E860CBE74732E23311EDF8D4D2E451BF5A), compiling. Is special engine material. +[2024.11.23-02.54.41:291][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 3E8A1D428464E46CBAAF51754346B54DE959C457), compiling. Is special engine material. +[2024.11.23-02.54.41:404][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.11.23-02.54.41:436][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.11.23-02.54.41:462][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.11.23-02.54.41:463][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.11.23-02.54.41:463][ 0]LogInit: Texture streaming: Enabled +[2024.11.23-02.54.41:509][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1 +[2024.11.23-02.54.41:527][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.11.23-02.54.41:557][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.11.23-02.54.41:557][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.11.23-02.54.41:561][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.11.23-02.54.41:564][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.11.23-02.54.41:564][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.11.23-02.54.41:564][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.11.23-02.54.41:564][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2024.11.23-02.54.41:565][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.23-02.54.41:565][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.23-02.54.41:570][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.23-02.54.41:617][ 0]LogAudioMixer: Display: Using Audio Hardware Device 헤드폰(Realtek(R) Audio) +[2024.11.23-02.54.41:618][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.23-02.54.41:620][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.23-02.54.41:620][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.23-02.54.41:621][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.11.23-02.54.41:621][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.11.23-02.54.41:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.11.23-02.54.41:622][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.11.23-02.54.41:622][ 0]LogInit: FAudioDevice initialized. +[2024.11.23-02.54.41:622][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.11.23-02.54.41:650][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.11.23-02.54.41:660][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.11.23-02.54.41:660][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: hwanyoung2Editor Win64 Development +[2024.11.23-02.54.41:661][ 0]LogLiveCoding: Display: First instance in process group "UE_hwanyoung2_0x304fb8bb", spawning console +[2024.11.23-02.54.41:700][ 0]LogLiveCoding: Display: Waiting for server +[2024.11.23-02.54.42:911][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.11.23-02.54.42:947][ 0]LogInit: Transaction tracking system initialized +[2024.11.23-02.54.43:002][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json +[2024.11.23-02.54.43:002][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.11.23-02.54.43:007][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.004705 seconds (Found 213 uncontrolled assets) +[2024.11.23-02.54.43:072][ 0]BlueprintLog: New page: Editor Load +[2024.11.23-02.54.43:349][ 0]LocalizationService: Localization service is disabled +[2024.11.23-02.54.43:415][ 0]TimingProfiler: Initialize +[2024.11.23-02.54.43:415][ 0]TimingProfiler: OnSessionChanged +[2024.11.23-02.54.43:415][ 0]LoadingProfiler: Initialize +[2024.11.23-02.54.43:415][ 0]LoadingProfiler: OnSessionChanged +[2024.11.23-02.54.43:415][ 0]NetworkingProfiler: Initialize +[2024.11.23-02.54.43:415][ 0]NetworkingProfiler: OnSessionChanged +[2024.11.23-02.54.43:415][ 0]MemoryProfiler: Initialize +[2024.11.23-02.54.43:415][ 0]MemoryProfiler: OnSessionChanged +[2024.11.23-02.54.43:811][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/' took 0.02s +[2024.11.23-02.54.43:868][ 0]LogFMOD: FFMODStudioEditorModule startup +[2024.11.23-02.54.43:917][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. -[2024.11.23-00.53.21:681][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.11.23-00.53.21:758][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.11.23-00.53.21:759][ 0]SourceControl: Source control is disabled -[2024.11.23-00.53.21:888][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-UR1PCMI: (Name=DESKTOP-UR1PCMI, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") -[2024.11.23-00.53.21:914][ 0]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.11.23-00.53.48:033][ 0]LogSlate: Window 'Restore Packages' being destroyed -[2024.11.23-00.53.48:053][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 35.045 -[2024.11.23-00.53.48:054][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/StarterContent/Maps/StarterMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2024.11.23-00.53.48:054][ 0]LightingResults: New page: Lighting Build -[2024.11.23-00.53.48:062][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.11.23-00.53.48:062][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-00.53.48:063][ 0]MapCheck: New page: Map Check -[2024.11.23-00.53.48:063][ 0]LightingResults: New page: Lighting Build -[2024.11.23-00.53.48:074][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.11.23-00.53.48:081][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.11.23-00.53.48:113][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\StarterContent\Maps\StarterMap.umap: Failed to load '/Game/StarterContent/Maps/StarterMap_BuiltData': Can't find file. -[2024.11.23-00.53.48:113][ 0]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\StarterContent\Maps\StarterMap.umap: VerifyImport: Failed to load package for import object 'Package /Game/StarterContent/Maps/StarterMap_BuiltData' -[2024.11.23-00.53.48:326][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StarterMap'. -[2024.11.23-00.53.48:327][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.48:327][ 0]LogAIModule: Creating AISystem for world StarterMap -[2024.11.23-00.53.48:335][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.11.23-00.53.48:366][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2024.11.23-00.53.48:366][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.11.23-00.53.48:367][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.217ms to complete. -[2024.11.23-00.53.48:367][ 0]LogFileHelpers: Loading map 'StarterMap' took 0.312 -[2024.11.23-00.53.48:377][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 35.369 -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: ================================================ -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%) -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: RAM used: 0.01 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.11.23-00.53.48:377][ 0]LogShaderCompilers: Display: ================================================ -[2024.11.23-00.53.48:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-00.53.48:494][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-00.53.48:497][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-00.53.48:499][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:514][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:515][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:517][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.11.23-00.53.48:681][ 0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.11.23-00.53.48:682][ 0]LogSlate: Took 0.000068 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.11.23-00.53.48:716][ 0]LogViewport: Scene viewport resized to 2032x857, mode Windowed. -[2024.11.23-00.53.48:738][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.11.23-00.53.49:242][ 0]LogStall: Startup... -[2024.11.23-00.53.49:244][ 0]LogStall: Startup complete. -[2024.11.23-00.53.49:307][ 0]LogLoad: (Engine Initialization) Total time: 36.30 seconds -[2024.11.23-00.53.49:308][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.11.23-00.53.49:378][ 0]LogAssetRegistry: Asset discovery search completed in 34.0494 seconds -[2024.11.23-00.53.49:388][ 0]LogFMOD: Loading strings bank: ../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/FMOD/Desktop/Master.strings.bank -[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead. -[2024.11.23-00.53.49:390][ 0]LogFMOD: 'Menu open 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open_2' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Buff Water' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Buff_Water' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword Block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_4' instead. -[2024.11.23-00.53.49:391][ 0]LogFMOD: 'Eq HP' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Eq_HP' instead. -[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead. -[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead. -[2024.11.23-00.53.49:392][ 0]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead. -[2024.11.23-00.53.49:392][ 0]LogFMOD: 'Spring 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Spring_1' instead. -[2024.11.23-00.53.49:392][ 0]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead. -[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead. -[2024.11.23-00.53.49:393][ 0]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead. -[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead. -[2024.11.23-00.53.49:393][ 0]LogFMOD: 'Sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_draw' instead. -[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead. -[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead. -[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_3' instead. -[2024.11.23-00.53.49:394][ 0]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead. -[2024.11.23-00.53.49:394][ 0]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead. -[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword Block Redy' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block_Redy' instead. -[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_1' instead. -[2024.11.23-00.53.49:395][ 0]LogFMOD: 'Combat music' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Combat_music' instead. -[2024.11.23-00.53.49:395][ 0]LogFMOD: 'raon shop' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'raon_shop' instead. -[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_2' instead. -[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead. -[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Menu Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_Close' instead. -[2024.11.23-00.53.49:396][ 0]LogFMOD: 'Battle Spring' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Battle_Spring' instead. -[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead. -[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead. -[2024.11.23-00.53.49:397][ 0]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead. -[2024.11.23-00.53.49:397][ 0]LogFMOD: 'Sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_sheathe' instead. -[2024.11.23-00.53.49:398][ 0]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead. -[2024.11.23-00.53.49:499][ 0]LogFMOD: Display: Loaded bank lookup -[2024.11.23-00.53.49:499][ 0]LogFMOD: Display: Loaded asset lookup -[2024.11.23-00.53.49:541][ 0]LogFMOD: Default sample rate = 48000 -[2024.11.23-00.53.49:541][ 0]LogFMOD: System sample rate = 48000 -[2024.11.23-00.53.49:541][ 0]LogFMOD: Matching system sample rate 48000 -[2024.11.23-00.53.49:626][ 0]LogFMOD: Display: Loaded bank lookup -[2024.11.23-00.53.49:626][ 0]LogFMOD: Display: Loaded asset lookup -[2024.11.23-00.53.49:631][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2024.11.23-00.53.49:932][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.11.23-00.53.54:253][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths. -[2024.11.23-00.53.54:253][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2 -[2024.11.23-00.53.54:253][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.55:109][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths. -[2024.11.23-00.53.55:109][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase -[2024.11.23-00.53.55:109][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.55:397][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths. -[2024.11.23-00.53.55:397][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BPI_NPCBehavior.BPI_NPCBehavior -[2024.11.23-00.53.55:397][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.55:669][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths. -[2024.11.23-00.53.55:672][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.BTT_EquipWeapon -[2024.11.23-00.53.55:672][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.55:941][353]LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths. -[2024.11.23-00.53.55:944][353]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.BTT_UnequipWeapon -[2024.11.23-00.53.55:944][353]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.53.56:250][353]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_1:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.53.56:250][353]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_1:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.53.56:252][353]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.53.56:260][353]LogSlate: Took 0.000107 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.11.23-00.54.01:570][850]LogSlate: Window 'Plugins' being destroyed -[2024.11.23-00.54.01:576][850]LogSlate: Window 'Plugins' being destroyed -[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. -[2024.11.23-00.54.01:577][850]LogDirectoryWatcher: A directory notification for '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Plugins/' was aborted. -[2024.11.23-00.54.10:890][816]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_5:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.54.10:890][816]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_5:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.54.10:893][816]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.54.11:955][907]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC -[2024.11.23-00.54.11:955][907]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-00.54.12:266][907]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.54.12:266][907]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.54.12:268][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.54.12:270][907]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_6:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.54.12:270][907]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_6:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.54.12:272][907]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.54.12:301][907]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.11.23-00.55.20:492][160]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.059 and deleted 0 files with total size 0 MiB. Scanned 3573 files in 3552 folders with total size 274 MiB. -[2024.11.23-00.55.33:975][551]LogEditorTransaction: Undo Move Nodes -[2024.11.23-00.55.56:967][868]LogEditorTransaction: Undo Move Node -[2024.11.23-00.56.06:186][761]BlueprintLog: New page: Compile BP_GoblinNPC -[2024.11.23-00.56.06:196][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.06:205][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.06:208][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.06:215][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.06:270][761]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2024.11.23-00.56.06:281][761]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.56.06:281][761]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_7:PersistentLevel.BP_GoblinNPC_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.56.06:282][761]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.07:143][843]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-00.56.07:229][843]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_10:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-00.56.07:229][843]LogScript: Warning: Accessed None trying to read property HP System - BP_GoblinNPC_C /Engine/Transient.World_10:PersistentLevel.BP_GoblinNPC_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-00.56.07:231][843]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-00.56.07:270][843]LogPackageLocalizationCache: Processed 49 localized package path(s) for 1 prioritized culture(s) in 0.007813 seconds -[2024.11.23-00.56.07:281][843]LogSerialization: UsePackageTrailer: 'true' -[2024.11.23-00.56.07:287][843]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC -[2024.11.23-00.56.07:287][843]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC16F7C49C4CD6024F8D2EB6B290AC64C0.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset' -[2024.11.23-00.56.07:299][843]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms -[2024.11.23-00.56.07:302][843]AssetCheck: New page: Asset Save: BP_GoblinNPC -[2024.11.23-00.56.07:302][843]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC -[2024.11.23-01.01.20:970][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2024.11.23-01.01.22:381][337]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.01.22:395][337]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.01.22:472][337]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_GoblinNPC -[2024.11.23-01.01.22:473][337]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinNPC9BC24FB344CC894150C4449F17472A62.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset' -[2024.11.23-01.01.22:480][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 242 ms) -[2024.11.23-01.01.22:485][337]AssetCheck: New page: Asset Save: BP_GoblinNPC -[2024.11.23-01.01.22:485][337]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_GoblinNPC.BP_GoblinNPC -[2024.11.23-01.01.53:842][147]LogContentBrowser: Deferred new asset file creation: BT_AggroNPCBase1 -[2024.11.23-01.01.53:856][147]LogContentBrowser: Creating deferred item: BT_AggroNPCBase1 -[2024.11.23-01.01.53:871][148]LogContentBrowser: Renaming the item being created (Deferred Item: BT_AggroNPCBase1). -[2024.11.23-01.02.00:499][501]LogContentBrowser: Attempting asset rename: BT_AggroNPCBase1 -> BT_Goblin -[2024.11.23-01.02.00:501][501]LogContentBrowser: End creating deferred item BT_AggroNPCBase1 -[2024.11.23-01.02.06:285][840]LogContentBrowser: Attempting asset rename: BT_Goblin -> BT_Goblin -[2024.11.23-01.02.16:698][542]LogContentBrowser: Attempting asset rename: BP_GoblinNPC -> BP_Goblin -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_0' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_1' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_Event_2' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin:EventGraph.K2Node_CallParentFunction_2' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveBeginPlay' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveActorBeginOverlap' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:ReceiveTick' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.SKEL_BP_Goblin_C:UserConstructionScript' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_849EA66946ACC9B6B58F4E86768A3BAA' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_29CEC5094DF2596A59124AABF1A4B6E9' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnCompleted_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnBlendOut_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnInterrupted_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyBegin_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:737][542]LogMetaData: Removing '/Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C:OnNotifyEnd_4BC6D3FB40C031BEEF7859B875050559' ref from Metadata '/Game/Hwanyoung/Character/NPC/BP_GoblinNPC.PackageMetaData' -[2024.11.23-01.02.16:738][542]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.02.16:831][542]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_11:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.02.16:831][542]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_11:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.02.16:833][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.02.16:868][542]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin -[2024.11.23-01.02.16:868][542]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin2ECECD084F75455F4FF671B21D184E15.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset' -[2024.11.23-01.02.16:880][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 141 ms (total: 384 ms) -[2024.11.23-01.02.16:941][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2024.11.23-01.02.16:986][542]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.11.23-01.02.17:033][542]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.11.23-01.02.17:037][542]AssetCheck: New page: Asset Save: BP_Goblin -[2024.11.23-01.02.17:037][542]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -[2024.11.23-01.02.17:046][542]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.02.17:046][542]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.02.17:049][542]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.02.33:182][413]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin -[2024.11.23-01.03.49:539][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.11.23-01.03.49:540][573]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.050 -[2024.11.23-01.03.49:541][573]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin] ([1] browsable assets)... -[2024.11.23-01.03.49:541][573]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin] -[2024.11.23-01.03.49:544][573]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1 -[2024.11.23-01.03.49:544][573]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin_Auto1D4B1799244FBB1E528DCB58433994EB8.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin_Auto1.uasset' -[2024.11.23-01.03.49:545][573]LogFileHelpers: Auto-saving content packages took 0.005 -[2024.11.23-01.04.41:028][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.11.23-01.04.42:109][309]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.04.42:123][309]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.04.42:232][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin -[2024.11.23-01.04.42:232][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_Goblin51E154BF4E7B318A917159803AA7EDA2.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset' -[2024.11.23-01.04.42:244][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 504 ms) -[2024.11.23-01.04.42:250][309]AssetCheck: New page: Asset Save: BT_Goblin -[2024.11.23-01.04.42:250][309]LogContentValidation: Display: Validating /Script/AIModule.BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin -[2024.11.23-01.07.02:898][964]LogSlate: Took 0.000545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2024.11.23-01.08.03:826][858]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.11.23-01.08.07:118][106]BlueprintLog: New page: Compile BP_Goblin -[2024.11.23-01.08.07:129][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:138][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:141][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:149][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:151][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:160][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:163][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:173][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:176][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:185][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.07:249][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms -[2024.11.23-01.08.07:268][106]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.08.07:268][106]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.08.07:270][106]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.08:662][180]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.08.08:806][180]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin -[2024.11.23-01.08.08:807][180]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin62CD52A84EA8C644235982B062375564.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset' -[2024.11.23-01.08.08:824][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 161 ms (total: 665 ms) -[2024.11.23-01.08.08:829][180]AssetCheck: New page: Asset Save: BP_Goblin -[2024.11.23-01.08.08:829][180]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -[2024.11.23-01.08.22:819][936]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.BP_SanIn -[2024.11.23-01.08.22:819][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.08.23:174][936]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_14:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.08.23:174][936]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_14:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.08.23:176][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.23:177][936]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_13:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.08.23:177][936]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_13:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.08.23:180][936]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.08.23:192][936]LogNiagara: Compiling System NiagaraSystem /Game/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/EnergyBlast/Systems/N_EnergyBlastCharged.N_EnergyBlastCharged took 0.430775 sec, no shader worker used. -[2024.11.23-01.08.23:195][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/Hits/NS_Projectile_01_Hit.NS_Projectile_01_Hit took 0.407285 sec, no shader worker used. -[2024.11.23-01.08.23:205][936]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/NS_Projectile_01.NS_Projectile_01 took 0.405542 sec, no shader worker used. -[2024.11.23-01.08.29:401][309]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.08.29:401][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.08.31:504][429]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.BP_SanIn -[2024.11.23-01.08.31:504][429]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.08.31:834][429]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_15:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.08.31:834][429]LogScript: Warning: Accessed None trying to read property HP System - BP_SanIn_C /Engine/Transient.World_15:PersistentLevel.BP_SanIn_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.08.31:835][429]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.11.47:043][570]LogEditorTransaction: Undo Move Node -[2024.11.23-01.12.31:797][332]LogEditorTransaction: Undo Move Node -[2024.11.23-01.12.36:548][623]LogEditorTransaction: Undo Move Node -[2024.11.23-01.12.37:328][651]LogEditorTransaction: Undo Add Node -[2024.11.23-01.13.29:108][995]BlueprintLog: New page: Compile BP_Goblin -[2024.11.23-01.13.29:124][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:139][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:142][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:156][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:159][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:173][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:175][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:188][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:190][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:205][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.29:294][995]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms -[2024.11.23-01.13.29:315][995]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_2 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.13.29:315][995]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_2 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.13.29:317][995]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.13.30:482][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.13.30:711][ 57]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin -[2024.11.23-01.13.30:712][ 57]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin9F0E4CBE40A59E4EB8B0E5A862A9465F.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset' -[2024.11.23-01.13.30:723][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave took 240 ms (total: 905 ms) -[2024.11.23-01.13.30:728][ 57]AssetCheck: New page: Asset Save: BP_Goblin -[2024.11.23-01.13.30:728][ 57]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: ================================================ -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Total job queries 333, among them cache hits 8 (2.40%) -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Tracking 325 distinct input hashes that result in 207 distinct outputs (63.69%) -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: RAM used: 2.37 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.11.23-01.24.52:445][644]LogShaderCompilers: Display: ================================================ -[2024.11.23-01.25.35:423][972]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_HYPlayerCharacController.BP_HYPlayerCharacController -[2024.11.23-01.25.35:424][972]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-01.27.21:080][310]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-01.28.08:239][118]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack -[2024.11.23-01.28.08:239][118]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.28.16:211][561]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.28.16:211][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.28.43:098][677]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.28.43:165][677]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin -[2024.11.23-01.28.43:165][677]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BT_GoblinEC0D16C840D16AC78A7D23A2DE0C592A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Goblin.uasset' -[2024.11.23-01.28.43:171][677]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 978 ms) -[2024.11.23-01.28.43:175][677]AssetCheck: New page: Asset Save: BT_Goblin -[2024.11.23-01.28.43:175][677]LogContentValidation: Display: Validating /Script/AIModule.BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_Goblin.BT_Goblin -[2024.11.23-01.31.42:676][102]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.BP_Haesol -[2024.11.23-01.31.42:677][102]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: ================================================ -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total job queries 394, among them cache hits 28 (7.11%) -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Tracking 333 distinct input hashes that result in 211 distinct outputs (63.36%) -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: RAM used: 2.42 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.07% -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Shaders Compiled: 1 -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs assigned 17, completed 1 (5.88%) -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average time worker was idle: 0.00 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.67 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job execution time: average 0.65 s, max 0.65 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Job life time (pending + execution): average 0.70 s, max 0.70 -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.70 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 1.00 jobs/batch -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Average processing rate: 1.44 jobs/sec -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread time: 0.39 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Total thread preprocess time: 0.04 s -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Percentage time preprocessing: 9.20% -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Effective parallelization: 0.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 16 -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec) -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: Top 1 shader types by total compile time: -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: FLumenCardPS - 100.00% of total time (compiled 1 times, average 0.39 sec, max 0.39 sec, min 0.39 sec) -[2024.11.23-01.31.43:860][135]LogShaderCompilers: Display: ================================================ -[2024.11.23-01.33.10:573][963]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.33.10:573][963]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.33.17:515][372]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase -[2024.11.23-01.33.17:516][372]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.35.14:966][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2024.11.23-01.35.14:968][ 90]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.073 -[2024.11.23-01.35.14:969][ 90]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase] ([2] browsable assets)... -[2024.11.23-01.35.14:998][ 90]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase_C] -[2024.11.23-01.35.15:005][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase] -[2024.11.23-01.35.15:006][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase] -[2024.11.23-01.35.15:033][ 90]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase_Auto2 -[2024.11.23-01.35.15:033][ 90]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase_Auto29CF622494E6129E9457C4FA89DA06902.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase_Auto2.uasset' -[2024.11.23-01.35.15:033][ 90]LogFileHelpers: Auto-saving content packages took 0.066 -[2024.11.23-01.40.02:843][277]BlueprintLog: New page: Compile BP_PlayerCharacterBase -[2024.11.23-01.40.03:281][277]LogUObjectHash: Compacting FUObjectHashTables data took 2.94ms -[2024.11.23-01.40.04:968][303]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.40.05:384][303]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase -[2024.11.23-01.40.05:385][303]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase78F0C13B459D01D273EDF1996F11E043.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset' -[2024.11.23-01.40.05:443][303]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 1.45 sec) -[2024.11.23-01.40.05:457][303]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase -[2024.11.23-01.40.05:457][303]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase -[2024.11.23-01.41.13:870][176]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.BP_Haesol -[2024.11.23-01.41.13:871][176]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.44.30:000][684]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -[2024.11.23-01.44.30:001][684]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.44.38:207][806]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.44.38:207][806]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.44.38:257][806]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -[2024.11.23-01.44.38:258][806]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.44.55:977][ 72]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.44.55:977][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.46.46:195][534]LogSlate: Took 0.005929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) -[2024.11.23-01.47.04:599][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack: - -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] - -[2024.11.23-01.47.04:623][745]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack: - -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] - -[2024.11.23-01.47.04:707][746]LogClass: Warning: Short type name "Structure_GoodSky" provided for TryFindType. Please convert it to a path name (suggested: "None"). Callstack: - -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] -UnknownFunction [] - -[2024.11.23-01.47.56:936][119]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable -[2024.11.23-01.47.56:939][119]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.48.54:406][693]BlueprintLog: New page: Compile BP_PlayerCharacterBase -[2024.11.23-01.48.54:953][693]LogUObjectHash: Compacting FUObjectHashTables data took 3.99ms -[2024.11.23-01.48.55:643][698]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.48.56:245][698]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase -[2024.11.23-01.48.56:245][698]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBaseBA0E4CAC454BE3BDDE5E4C8AF57466F3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset' -[2024.11.23-01.48.56:334][698]LogFileHelpers: InternalPromptForCheckoutAndSave took 689 ms (total: 2.14 sec) -[2024.11.23-01.48.56:346][698]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase -[2024.11.23-01.48.56:346][698]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase -[2024.11.23-01.50.07:458][409]BlueprintLog: New page: Compile I_Damagable -[2024.11.23-01.50.08:048][409]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms -[2024.11.23-01.50.08:072][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.50.08:082][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.50.08:119][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.50.08:128][409]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.50.09:545][419]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.50.10:185][419]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable -[2024.11.23-01.50.10:186][419]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/I_DamagableA596C80E49F796C441C66480AA632A41.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.uasset' -[2024.11.23-01.50.10:578][419]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.03 sec (total: 3.17 sec) -[2024.11.23-01.50.10:591][419]AssetCheck: New page: Asset Save: I_Damagable -[2024.11.23-01.50.10:591][419]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/I_Damagable.I_Damagable -[2024.11.23-01.50.25:127][591]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms -[2024.11.23-01.50.29:370][591]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.50.29:415][591]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.50.29:963][591]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase -[2024.11.23-01.50.29:964][591]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_PlayerCharacterBase4F2DD5DB45736B6E3A793991D69B12C1.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset' -[2024.11.23-01.50.29:986][591]LogFileHelpers: InternalPromptForCheckoutAndSave took 570 ms (total: 3.74 sec) -[2024.11.23-01.50.29:994][591]AssetCheck: New page: Asset Save: BP_PlayerCharacterBase -[2024.11.23-01.50.29:994][591]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.BP_PlayerCharacterBase -[2024.11.23-01.50.35:385][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms -[2024.11.23-01.50.36:512][750]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.50.38:489][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.11.23-01.50.41:263][766]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.50.41:321][766]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.50.41:920][766]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_32:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-01.50.41:920][766]LogScript: Warning: Accessed None trying to read property HP System - BP_AggroNPCBase_C /Engine/Transient.World_32:PersistentLevel.BP_AggroNPCBase_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-01.50.41:923][766]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-01.50.42:016][766]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase -[2024.11.23-01.50.42:016][766]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_AggroNPCBase62F033494E60AACFD2BB869DAA103CE7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset' -[2024.11.23-01.50.42:043][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 721 ms (total: 4.46 sec) -[2024.11.23-01.50.42:053][766]AssetCheck: New page: Asset Save: BP_AggroNPCBase -[2024.11.23-01.50.42:053][766]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase -[2024.11.23-01.51.09:611][ 62]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.11.23-01.51.09:611][ 62]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.09:611][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.11:515][ 84]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.11.23-01.51.11:515][ 84]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.11:515][ 84]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.12:852][108]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.12:853][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.14:060][115]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.14:060][115]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.15:096][121]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.15:096][121]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.18:243][140]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.11.23-01.51.18:243][140]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.18:243][140]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.20:444][172]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.11.23-01.51.20:444][172]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.20:445][172]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.21:603][179]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.11.23-01.51.21:603][179]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true -[2024.11.23-01.51.21:603][179]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-01.51.30:802][258]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem -[2024.11.23-01.51.30:802][258]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-01.55.21:086][286]LogDerivedDataCache: C:/Users/pan.sha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.652 and deleted 0 files with total size 0 MiB. Scanned 3608 files in 3587 folders with total size 274 MiB. -[2024.11.23-01.55.46:185][535]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms -[2024.11.23-01.55.46:196][535]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/StarterContent/Maps/StarterMap' took 0.142 -[2024.11.23-01.55.46:198][535]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem] ([2] browsable assets)... -[2024.11.23-01.55.46:198][535]OBJ SavePackage: Finished generating thumbnails for package [/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem] -[2024.11.23-01.55.46:225][535]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3 -[2024.11.23-01.55.46:225][535]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem_Auto3853AA56D46511DA0E77A79B081B7DB8A.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem_Auto3.uasset' -[2024.11.23-01.55.46:226][535]LogFileHelpers: Auto-saving content packages took 0.030 -[2024.11.23-01.57.04:746][216]BlueprintLog: New page: Compile AC_HPSystem -[2024.11.23-01.57.05:265][216]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms -[2024.11.23-01.57.07:579][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2024.11.23-01.57.09:508][222]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.57.09:557][222]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.57.09:917][222]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem -[2024.11.23-01.57.09:918][222]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem377FBD7041EE9D3325AC65BFBC2FAC5D.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset' -[2024.11.23-01.57.09:939][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 382 ms (total: 4.84 sec) -[2024.11.23-01.57.09:946][222]AssetCheck: New page: Asset Save: AC_HPSystem -[2024.11.23-01.57.09:946][222]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem -[2024.11.23-01.58.31:998][863]BlueprintLog: New page: Compile AC_HPSystem -[2024.11.23-01.58.32:234][863]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms -[2024.11.23-01.58.33:557][871]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms -[2024.11.23-01.58.35:139][871]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.58.35:390][871]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.58.35:679][871]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem -[2024.11.23-01.58.35:679][871]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystemB9A6A67744175DD04EF1818D209A47FC.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset' -[2024.11.23-01.58.35:970][871]LogFileHelpers: InternalPromptForCheckoutAndSave took 579 ms (total: 5.42 sec) -[2024.11.23-01.58.35:979][871]AssetCheck: New page: Asset Save: AC_HPSystem -[2024.11.23-01.58.35:979][871]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem -[2024.11.23-01.58.57:328][988]BlueprintLog: New page: Compile AC_HPSystem -[2024.11.23-01.58.57:458][988]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms -[2024.11.23-01.59.01:737][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms -[2024.11.23-01.59.03:108][ 23]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-01.59.03:140][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-01.59.03:531][ 23]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem -[2024.11.23-01.59.03:532][ 23]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/AC_HPSystem1957260F4AF26A2524E797AAD85D37BC.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.uasset' -[2024.11.23-01.59.03:550][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave took 410 ms (total: 5.83 sec) -[2024.11.23-01.59.03:555][ 23]AssetCheck: New page: Asset Save: AC_HPSystem -[2024.11.23-01.59.03:555][ 23]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/HPSystem/AC_HPSystem.AC_HPSystem -[2024.11.23-02.04.46:235][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms -[2024.11.23-02.04.50:512][372]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-02.04.51:541][377]BlueprintLog: New page: Compile BP_Goblin -[2024.11.23-02.04.51:576][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:585][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:591][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:605][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:611][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:622][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:627][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:637][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:643][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:654][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.51:902][377]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms -[2024.11.23-02.04.51:942][377]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_3 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-02.04.51:943][377]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_3 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-02.04.51:946][377]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:281][379]BlueprintLog: New page: Compile BP_Goblin -[2024.11.23-02.04.52:313][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:330][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:336][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:350][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:356][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:369][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:375][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:388][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:393][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:408][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.52:675][379]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms -[2024.11.23-02.04.52:716][379]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_4 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-02.04.52:716][379]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_4 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-02.04.52:720][379]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.04.57:761][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms -[2024.11.23-02.04.59:058][392]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-02.04.59:100][392]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-02.04.59:629][392]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin -[2024.11.23-02.04.59:629][392]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_Goblin8926DC8342D6B7E53DE1279E7E0A3BB7.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset' -[2024.11.23-02.04.59:650][392]LogFileHelpers: InternalPromptForCheckoutAndSave took 550 ms (total: 6.38 sec) -[2024.11.23-02.04.59:658][392]AssetCheck: New page: Asset Save: BP_Goblin -[2024.11.23-02.04.59:659][392]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -[2024.11.23-02.05.27:183][533]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx) -[2024.11.23-02.05.27:193][533]LogFbx: Loading FBX Scene from ../../../../../../Users/pan.sha/Downloads/Terribilis_studio_Launcher/TerribilisLauncher/mixamo_converter/OutgoingFbx/StandingMeleeAttackDownward(2).UE.fbx -[2024.11.23-02.05.27:228][533]LogFbx: FBX Scene Loaded Succesfully -[2024.11.23-02.05.58:955][533]LogSlate: Window 'FBX Import Options' being destroyed -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(0) root -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(1) pelvis -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(2) spine_01 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(3) spine_02 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(4) spine_03 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(5) spine_04 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(6) spine_05 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(7) neck_01 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(8) neck_02 -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(9) head -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(10) clavicle_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(11) upperarm_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(12) lowerarm_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(13) lowerarm_twist_02_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(14) lowerarm_twist_01_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(15) lowerarm_correctiveRoot_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(16) lowerarm_in_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(17) lowerarm_out_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(18) lowerarm_fwd_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(19) lowerarm_bck_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(20) hand_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(21) wrist_inner_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(22) wrist_outer_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(23) index_metacarpal_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(24) index_01_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(25) index_02_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(26) index_03_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(27) middle_metacarpal_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(28) middle_01_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(29) middle_02_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(30) middle_03_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(31) thumb_01_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(32) thumb_02_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(33) thumb_03_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(34) pinky_metacarpal_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(35) pinky_01_l -[2024.11.23-02.05.59:219][533]LogFbx: SortedLinks :(36) pinky_02_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(37) pinky_03_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(38) ring_metacarpal_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(39) ring_01_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(40) ring_02_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(41) ring_03_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(42) weapon_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(43) upperarm_twist_01_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(44) upperarm_twistCor_01_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(45) upperarm_twist_02_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(46) upperarm_tricep_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(47) upperarm_bicep_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(48) upperarm_twistCor_02_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(49) upperarm_correctiveRoot_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(50) upperarm_bck_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(51) upperarm_fwd_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(52) upperarm_in_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(53) upperarm_out_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(54) clavicle_out_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(55) clavicle_scap_l -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(56) clavicle_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(57) upperarm_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(58) lowerarm_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(59) lowerarm_twist_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(60) lowerarm_twist_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(61) lowerarm_correctiveRoot_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(62) lowerarm_out_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(63) lowerarm_in_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(64) lowerarm_fwd_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(65) lowerarm_bck_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(66) hand_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(67) wrist_inner_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(68) wrist_outer_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(69) pinky_metacarpal_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(70) pinky_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(71) pinky_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(72) pinky_03_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(73) ring_metacarpal_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(74) ring_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(75) ring_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(76) ring_03_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(77) middle_metacarpal_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(78) middle_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(79) middle_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(80) middle_03_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(81) index_metacarpal_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(82) index_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(83) index_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(84) index_03_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(85) thumb_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(86) thumb_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(87) thumb_03_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(88) weapon_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(89) upperarm_twist_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(90) upperarm_twistCor_01_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(91) upperarm_twist_02_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(92) upperarm_tricep_r -[2024.11.23-02.05.59:220][533]LogFbx: SortedLinks :(93) upperarm_bicep_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(94) upperarm_twistCor_02_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(95) upperarm_correctiveRoot_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(96) upperarm_bck_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(97) upperarm_in_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(98) upperarm_fwd_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(99) upperarm_out_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(100) clavicle_out_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(101) clavicle_scap_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(102) clavicle_pec_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(103) spine_04_latissimus_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(104) spine_04_latissimus_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(105) clavicle_pec_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(106) thigh_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(107) calf_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(108) foot_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(109) ball_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(110) ankle_fwd_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(111) ankle_bck_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(112) calf_twist_02_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(113) calf_twistCor_02_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(114) calf_twist_01_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(115) calf_correctiveRoot_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(116) calf_kneeBack_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(117) calf_knee_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(118) thigh_twist_01_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(119) thigh_twistCor_01_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(120) thigh_twist_02_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(121) thigh_twistCor_02_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(122) thigh_correctiveRoot_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(123) thigh_fwd_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(124) thigh_bck_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(125) thigh_out_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(126) thigh_in_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(127) thigh_bck_lwr_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(128) thigh_fwd_lwr_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(129) thigh_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(130) calf_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(131) foot_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(132) ball_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(133) ankle_bck_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(134) ankle_fwd_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(135) calf_twist_02_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(136) calf_twistCor_02_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(137) calf_twist_01_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(138) calf_correctiveRoot_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(139) calf_kneeBack_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(140) calf_knee_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(141) thigh_twist_01_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(142) thigh_twistCor_01_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(143) thigh_twist_02_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(144) thigh_twistCor_02_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(145) thigh_correctiveRoot_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(146) thigh_bck_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(147) thigh_fwd_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(148) thigh_out_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(149) thigh_bck_lwr_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(150) thigh_in_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(151) thigh_fwd_lwr_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(152) ik_foot_root -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(153) ik_foot_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(154) ik_foot_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(155) ik_hand_root -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(156) ik_hand_gun -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(157) ik_hand_l -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(158) ik_hand_r -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(159) interaction -[2024.11.23-02.05.59:221][533]LogFbx: SortedLinks :(160) center_of_mass -[2024.11.23-02.05.59:221][533]LogFbx: Parsing AnimStack mixamo.com -[2024.11.23-02.06.16:028][717]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms -[2024.11.23-02.06.17:992][717]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-02.06.18:134][717]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-02.06.18:592][717]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE -[2024.11.23-02.06.18:592][717]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__UE1273F7A4C6EF10E73799BBD75C19A64.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE.uasset' -[2024.11.23-02.06.18:880][717]LogFileHelpers: InternalPromptForCheckoutAndSave took 745 ms (total: 7.13 sec) -[2024.11.23-02.06.18:893][717]AssetCheck: New page: Asset Save: StandingMeleeAttackDownward_2__UE -[2024.11.23-02.06.18:893][717]LogContentValidation: Display: Validating /Script/Engine.AnimSequence /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE.StandingMeleeAttackDownward_2__UE -[2024.11.23-02.08.30:057][943]LogContentBrowser: Deferred new asset file creation: StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.08.30:082][943]LogContentBrowser: Creating deferred item: StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.08.30:120][944]LogContentBrowser: Renaming the item being created (Deferred Item: StandingMeleeAttackDownward_2__UE_Montage). -[2024.11.23-02.08.33:331][993]LogContentBrowser: Attempting asset rename: StandingMeleeAttackDownward_2__UE_Montage -> StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.08.33:338][993]LogContentBrowser: End creating deferred item StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.08.46:476][155]BlueprintLog: New page: Compile BP_Goblin -[2024.11.23-02.08.46:589][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:599][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:605][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:617][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:623][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:632][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:637][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:648][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:653][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:664][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.46:758][155]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms -[2024.11.23-02.08.46:799][155]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_5 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-02.08.46:799][155]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Engine/Transient.World_12:PersistentLevel.BP_Goblin_C_5 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-02.08.46:802][155]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.08.48:376][173]LogUObjectHash: Compacting FUObjectHashTables data took 9.69ms -[2024.11.23-02.08.50:109][173]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-02.08.50:148][173]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-02.08.50:546][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/BP_Goblin -[2024.11.23-02.08.50:546][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/BP_GoblinA81FEF6340A53009F15859BAD017BD9C.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset' -[2024.11.23-02.08.50:595][173]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.08.50:595][173]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/StandingMeleeAttackDownward_2__U152E39284A8F4D232DE5B480522B1148.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage.uasset' -[2024.11.23-02.08.50:622][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 473 ms (total: 7.60 sec) -[2024.11.23-02.08.50:629][173]AssetCheck: New page: Asset Save: multiple assets -[2024.11.23-02.08.50:629][173]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin -[2024.11.23-02.08.50:629][173]LogContentValidation: Display: Validating /Script/Engine.AnimMontage /Game/Hwanyoung/Character/NPC/StandingMeleeAttackDownward_2__UE_Montage.StandingMeleeAttackDownward_2__UE_Montage -[2024.11.23-02.09.11:640][432]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.BTT_DefaultAttack -[2024.11.23-02.09.11:642][432]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.09.44:859][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms -[2024.11.23-02.09.45:431][888]LogLinker: Warning: [AssetLog] C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Content\Hwanyoung\Levels\Spring.umap: VerifyImport: Failed to find script package for import object 'Package /Script/SmartObjectsModule' -[2024.11.23-02.09.45:749][888]LogEditorDomain: Display: Class /Script/SmartObjectsModule.SmartObjectCollection is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. - To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. -[2024.11.23-02.09.46:130][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.09.46:133][888]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Hwanyoung/Levels/Spring.Spring -[2024.11.23-02.09.46:134][888]Cmd: MAP LOAD FILE="../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2024.11.23-02.09.46:134][888]LightingResults: New page: Lighting Build -[2024.11.23-02.09.46:136][888]LoadErrors: New page: Loading map: Spring.umap -[2024.11.23-02.09.46:147][888]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true -[2024.11.23-02.09.46:147][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.09.46:147][888]MapCheck: New page: Map Check -[2024.11.23-02.09.46:148][888]LightingResults: New page: Lighting Build -[2024.11.23-02.09.46:223][888]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.11.23-02.09.46:338][888]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: ================================================ -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Total job queries 458, among them cache hits 28 (6.11%) -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Tracking 430 distinct input hashes that result in 250 distinct outputs (58.14%) -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: RAM used: 3.03 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.09% -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Shaders Compiled: 34 -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100.00%) -[2024.11.23-02.09.46:543][888]LogShaderCompilers: Display: Average time worker was idle: 0.00 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time job spent in pending queue: average 0.58 s, longest 1.29 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job execution time: average 0.78 s, max 1.29 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Job life time (pending + execution): average 1.36 s, max 1.90 -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.96 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Average processing rate: 17.33 jobs/sec -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread time: 18.89 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Total thread preprocess time: 1.41 s -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Percentage time preprocessing: 7.45% -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Effective parallelization: 9.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 16 -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 31.73% of total time (compiled 10 times, average 0.60 sec, max 0.74 sec, min 0.42 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.95% of total time (compiled 7 times, average 0.67 sec, max 0.77 sec, min 0.49 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardVS - 18.98% of total time (compiled 7 times, average 0.51 sec, max 0.65 sec, min 0.40 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: FLumenCardPS - 13.29% of total time (compiled 7 times, average 0.36 sec, max 0.42 sec, min 0.29 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 11.05% of total time (compiled 3 times, average 0.70 sec, max 0.71 sec, min 0.68 sec) -[2024.11.23-02.09.46:545][888]LogShaderCompilers: Display: ================================================ -[2024.11.23-02.09.46:558][888]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true -[2024.11.23-02.09.46:559][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.09.46:654][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms -[2024.11.23-02.09.46:714][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms -[2024.11.23-02.09.46:780][888]LogAudio: Display: Audio Device (ID: 1) registered with world 'Spring'. -[2024.11.23-02.09.46:780][888]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.09.46:780][888]LogAIModule: Creating AISystem for world Spring -[2024.11.23-02.09.46:841][888]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.54.44:268][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.11.23-02.54.44:373][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.11.23-02.54.44:374][ 0]SourceControl: Source control is disabled +[2024.11.23-02.54.44:375][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.550 +[2024.11.23-02.54.44:375][ 0]Cmd: MAP LOAD FILE="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/StarterContent/Maps/StarterMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.11.23-02.54.44:375][ 0]LightingResults: New page: Lighting Build +[2024.11.23-02.54.44:385][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.54.44:385][ 0]MassEntity: New page: MassEntity +[2024.11.23-02.54.44:385][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.54.44:385][ 0]MapCheck: New page: Map Check +[2024.11.23-02.54.44:385][ 0]LightingResults: New page: Lighting Build +[2024.11.23-02.54.44:400][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.23-02.54.44:409][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.11.23-02.54.44:803][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StarterMap'. +[2024.11.23-02.54.44:804][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.11.23-02.54.44:804][ 0]LogAIModule: Creating AISystem for world StarterMap +[2024.11.23-02.54.44:819][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.11.23-02.54.44:945][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.11.23-02.54.44:946][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.11.23-02.54.44:946][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.186ms to complete. +[2024.11.23-02.54.44:946][ 0]LogFileHelpers: Loading map 'StarterMap' took 0.571 +[2024.11.23-02.54.44:961][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.136 +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%) +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: RAM used: 0.01 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.11.23-02.54.44:961][ 0]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.54.45:085][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.11.23-02.54.45:085][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.11.23-02.54.45:085][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.11.23-02.54.45:085][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.11.23-02.54.45:085][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.11.23-02.54.45:093][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.54.45:098][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.54.45:104][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.54.45:108][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.54.45:141][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.11.23-02.54.45:141][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.11.23-02.54.45:142][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:142][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:143][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.11.23-02.54.45:143][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:143][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.11.23-02.54.45:144][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:144][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:144][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.11.23-02.54.45:370][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-891Q34P: (Name=DESKTOP-891Q34P, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") +[2024.11.23-02.54.45:405][ 0]LogSlate: Took 0.000271 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.23-02.54.45:407][ 0]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.11.23-02.54.45:409][ 0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.11.23-02.54.45:410][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.11.23-02.54.45:435][ 0]LogViewport: Scene viewport resized to 1423x393, mode Windowed. +[2024.11.23-02.54.45:474][ 0]LogSlate: Took 0.000219 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.23-02.54.45:983][ 0]LogStall: Startup... +[2024.11.23-02.54.45:985][ 0]LogStall: Startup complete. +[2024.11.23-02.54.46:007][ 0]LogLoad: (Engine Initialization) Total time: 16.18 seconds +[2024.11.23-02.54.46:007][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.11.23-02.54.46:374][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.11.23-02.54.47:001][ 1]LogAssetRegistry: Asset discovery search completed in 13.5960 seconds +[2024.11.23-02.54.47:027][ 1]LogFMOD: Loading strings bank: D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/FMOD/Desktop/Master.strings.bank +[2024.11.23-02.54.47:029][ 1]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead. +[2024.11.23-02.54.47:029][ 1]LogFMOD: 'Menu open 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open_2' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'Buff Water' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Buff_Water' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'Sword Block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'Sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_4' instead. +[2024.11.23-02.54.47:032][ 1]LogFMOD: 'Eq HP' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Eq_HP' instead. +[2024.11.23-02.54.47:033][ 1]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead. +[2024.11.23-02.54.47:033][ 1]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead. +[2024.11.23-02.54.47:033][ 1]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead. +[2024.11.23-02.54.47:034][ 1]LogFMOD: 'Spring 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Spring_1' instead. +[2024.11.23-02.54.47:034][ 1]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead. +[2024.11.23-02.54.47:035][ 1]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead. +[2024.11.23-02.54.47:035][ 1]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead. +[2024.11.23-02.54.47:035][ 1]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead. +[2024.11.23-02.54.47:037][ 1]LogFMOD: 'Sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_draw' instead. +[2024.11.23-02.54.47:037][ 1]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead. +[2024.11.23-02.54.47:038][ 1]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead. +[2024.11.23-02.54.47:038][ 1]LogFMOD: 'Sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_3' instead. +[2024.11.23-02.54.47:039][ 1]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead. +[2024.11.23-02.54.47:039][ 1]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead. +[2024.11.23-02.54.47:040][ 1]LogFMOD: 'Sword Block Redy' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block_Redy' instead. +[2024.11.23-02.54.47:040][ 1]LogFMOD: 'Sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_1' instead. +[2024.11.23-02.54.47:040][ 1]LogFMOD: 'Combat music' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Combat_music' instead. +[2024.11.23-02.54.47:040][ 1]LogFMOD: 'raon shop' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'raon_shop' instead. +[2024.11.23-02.54.47:041][ 1]LogFMOD: 'Sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_2' instead. +[2024.11.23-02.54.47:042][ 1]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead. +[2024.11.23-02.54.47:042][ 1]LogFMOD: 'Menu Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_Close' instead. +[2024.11.23-02.54.47:042][ 1]LogFMOD: 'Battle Spring' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Battle_Spring' instead. +[2024.11.23-02.54.47:043][ 1]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead. +[2024.11.23-02.54.47:044][ 1]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead. +[2024.11.23-02.54.47:044][ 1]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead. +[2024.11.23-02.54.47:044][ 1]LogFMOD: 'Sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_sheathe' instead. +[2024.11.23-02.54.47:045][ 1]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead. +[2024.11.23-02.54.47:132][ 1]LogFMOD: Display: Loaded bank lookup +[2024.11.23-02.54.47:132][ 1]LogFMOD: Display: Loaded asset lookup +[2024.11.23-02.54.47:188][ 1]LogFMOD: Default sample rate = 48000 +[2024.11.23-02.54.47:188][ 1]LogFMOD: System sample rate = 48000 +[2024.11.23-02.54.47:188][ 1]LogFMOD: Matching system sample rate 48000 +[2024.11.23-02.54.47:227][ 1]LogFMOD: Display: Loaded bank lookup +[2024.11.23-02.54.47:227][ 1]LogFMOD: Display: Loaded asset lookup +[2024.11.23-02.54.47:237][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2024.11.23-02.54.51:984][226]LogFileCache: Retrieving MD5 hashes for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/' took 5.91s +[2024.11.23-02.54.52:684][268]LogSlate: Window 'Plugins' being destroyed +[2024.11.23-02.54.52:691][268]LogSlate: Window 'Plugins' being destroyed +[2024.11.23-02.54.52:691][268]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.11.23-02.54.52:691][268]LogDirectoryWatcher: A directory notification for 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/' was aborted. +[2024.11.23-02.55.03:306][895]LogViewport: Scene viewport resized to 945x232, mode Windowed. +[2024.11.23-02.55.27:239][432]LogSlate: Window 'Plugins' being destroyed +[2024.11.23-02.55.27:244][432]LogSlate: Window 'Plugins' being destroyed +[2024.11.23-02.55.27:244][432]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.11.23-02.55.27:245][432]LogDirectoryWatcher: A directory notification for 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/' was aborted. +[2024.11.23-02.57.05:956][854]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:34.169 and deleted 0 files with total size 0 MiB. Scanned 17913 files in 17455 folders with total size 2227 MiB. +[2024.11.23-02.57.13:501][929]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2024.11.23-02.57.14:891][929]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). +[2024.11.23-02.57.14:894][929]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Hwanyoung/Levels/Spring.Spring +[2024.11.23-02.57.14:894][929]Cmd: MAP LOAD FILE="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.11.23-02.57.14:894][929]LightingResults: New page: Lighting Build +[2024.11.23-02.57.14:894][929]LoadErrors: New page: Loading map: Spring.umap +[2024.11.23-02.57.14:938][929]LogWorld: UWorld::CleanupWorld for StarterMap, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.57.14:938][929]MassEntity: New page: MassEntity +[2024.11.23-02.57.14:938][929]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.57.14:938][929]MapCheck: New page: Map Check +[2024.11.23-02.57.14:938][929]LightingResults: New page: Lighting Build +[2024.11.23-02.57.14:953][929]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.23-02.57.15:074][929]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2024.11.23-02.57.15:246][929]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.57.15:246][929]MassEntity: New page: MassEntity +[2024.11.23-02.57.15:246][929]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.57.15:291][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.11.23-02.57.15:309][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.23-02.57.15:368][929]LogAudio: Display: Audio Device (ID: 1) registered with world 'Spring'. +[2024.11.23-02.57.15:368][929]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.11.23-02.57.15:369][929]LogAIModule: Creating AISystem for world Spring +[2024.11.23-02.57.15:417][929]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). +[2024.11.23-02.57.15:422][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:422][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:422][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:422][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:422][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557 -[2024.11.23-02.09.46:847][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB -[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:03E1 -[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:04C9 -[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:0557 -[2024.11.23-02.09.46:848][888]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue +[2024.11.23-02.57.15:423][929]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue Wind_Update_Info_C /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Default__Wind_Update_Info_C Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB -[2024.11.23-02.09.46:859][888]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.11.23-02.09.46:952][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms -[2024.11.23-02.09.46:961][888]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.11.23-02.09.46:961][888]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.141ms to complete. -[2024.11.23-02.09.46:961][888]LogFileHelpers: Loading map 'Spring' took 0.827 -[2024.11.23-02.10.01:096][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C -[2024.11.23-02.10.01:097][ 52]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C -[2024.11.23-02.10.01:100][ 52]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-02.10.01:100][ 52]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-02.10.01:105][ 52]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.10.01:113][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0 -[2024.11.23-02.10.01:121][ 52]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_0 -[2024.11.23-02.10.01:138][ 52]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C -[2024.11.23-02.10.03:113][109]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin_C -[2024.11.23-02.10.03:136][109]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetCurrentHP:001F -[2024.11.23-02.10.03:137][109]LogScript: Warning: Accessed None trying to read property HP System - BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1 - Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F -[2024.11.23-02.10.03:156][109]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.10.03:212][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1 -[2024.11.23-02.10.03:257][109]LogActorFactory: Actor Factory spawned Blueprint /Game/Hwanyoung/Character/NPC/BP_Goblin.BP_Goblin as actor: BP_Goblin_C /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.BP_Goblin_C_1 -[2024.11.23-02.10.51:361][834]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.11.23-02.10.51:401][834]LogFMOD: Default sample rate = 48000 -[2024.11.23-02.10.51:401][834]LogFMOD: System sample rate = 48000 -[2024.11.23-02.10.51:401][834]LogFMOD: Matching system sample rate 48000 -[2024.11.23-02.10.51:998][834]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.11.23-02.10.51:998][834]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:10:51 PM) -[2024.11.23-02.10.52:003][834]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.11.23-02.10.52:003][834]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2024.11.23-02.10.52:003][834]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.10.52:033][834]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029409s) -[2024.11.23-02.10.52:033][834]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.029469s) -[2024.11.23-02.10.52:033][834]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.10.52:035][834]LogAIModule: Creating AISystem for world Spring -[2024.11.23-02.10.52:035][834]LogPlayLevel: PIE: World Init took: (0.001167s) -[2024.11.23-02.10.52:120][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms -[2024.11.23-02.10.52:125][834]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Max Channels (voices): 0 -[2024.11.23-02.10.52:126][834]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.23-02.10.52:126][834]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.23-02.10.52:126][834]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.23-02.10.52:130][834]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.23-02.10.52:718][834]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.23-02.10.52:719][834]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.23-02.10.52:720][834]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.11.23-02.10.52:720][834]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.11.23-02.10.52:732][834]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.11.23-02.10.52:732][834]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.11.23-02.10.52:732][834]LogInit: FAudioDevice initialized. -[2024.11.23-02.10.52:732][834]LogAudio: Display: Audio Device (ID: 2) registered with world 'Spring'. -[2024.11.23-02.10.52:738][834]LogLoad: Game class is 'BP_HYGameMode_C' -[2024.11.23-02.10.52:751][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.10.52:756][834]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.10.52:757][834]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.10.52 -[2024.11.23-02.10.52:762][834]LogWorld: Bringing up level for play took: 0.023824 -[2024.11.23-02.10.52:766][834]LogOnline: OSS: Created online subsystem instance for: :Context_39 -[2024.11.23-02.10.52:792][834]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7 -[2024.11.23-02.10.52:797][834]PIE: Server logged in -[2024.11.23-02.10.52:798][834]PIE: Play in editor total start time 1.431 seconds. -[2024.11.23-02.11.06:223][ 62]LogBlueprintUserMessages: [BP_Haesol_C_0] Started blocking -[2024.11.23-02.11.07:093][ 79]LogBlueprintUserMessages: [BP_Haesol_C_0] Ended blocking -[2024.11.23-02.11.10:911][152]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]! -[2024.11.23-02.11.10:912][152]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2024.11.23-02.11.10:912][152]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture -[2024.11.23-02.11.15:770][206]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture -[2024.11.23-02.11.15:770][206]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently -[2024.11.23-02.11.17:474][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.11.17:474][227]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.11.17:476][227]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true -[2024.11.23-02.11.17:482][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.11.17:507][227]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.11.23-02.11.17:533][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.11.17:876][227]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.11.23-02.11.17:883][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.11.23-02.11.17:902][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.11.23-02.11.17:934][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.11.18:079][227]LogUObjectHash: Compacting FUObjectHashTables data took 11.89ms -[2024.11.23-02.11.18:197][228]LogPlayLevel: Display: Destroying online subsystem :Context_39 -[2024.11.23-02.11.35:044][487]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.11.23-02.11.35:153][487]LogFMOD: Default sample rate = 48000 -[2024.11.23-02.11.35:153][487]LogFMOD: System sample rate = 48000 -[2024.11.23-02.11.35:153][487]LogFMOD: Matching system sample rate 48000 -[2024.11.23-02.11.35:550][487]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.11.23-02.11.35:551][487]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:11:35 PM) -[2024.11.23-02.11.35:551][487]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.11.35:708][487]LogPlayLevel: PIE: StaticDuplicateObject took: (0.156343s) -[2024.11.23-02.11.35:708][487]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.156517s) -[2024.11.23-02.11.35:709][487]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.11.35:709][487]LogAIModule: Creating AISystem for world Spring -[2024.11.23-02.11.35:710][487]LogPlayLevel: PIE: World Init took: (0.001185s) -[2024.11.23-02.11.35:785][487]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms -[2024.11.23-02.11.35:790][487]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Max Channels (voices): 0 -[2024.11.23-02.11.35:790][487]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.23-02.11.35:790][487]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.23-02.11.35:791][487]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.23-02.11.35:795][487]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.23-02.11.35:831][487]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.23-02.11.35:832][487]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.11.23-02.11.35:832][487]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.11.23-02.11.35:837][487]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.11.23-02.11.35:837][487]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.11.23-02.11.35:837][487]LogInit: FAudioDevice initialized. -[2024.11.23-02.11.35:838][487]LogAudio: Display: Audio Device (ID: 3) registered with world 'Spring'. -[2024.11.23-02.11.35:844][487]LogLoad: Game class is 'BP_HYGameMode_C' -[2024.11.23-02.11.35:860][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.11.35:865][487]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.11.35:865][487]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.11.35 -[2024.11.23-02.11.35:869][487]LogWorld: Bringing up level for play took: 0.024860 -[2024.11.23-02.11.35:873][487]LogOnline: OSS: Created online subsystem instance for: :Context_40 -[2024.11.23-02.11.35:877][487]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7 -[2024.11.23-02.11.35:881][487]PIE: Server logged in -[2024.11.23-02.11.35:882][487]PIE: Play in editor total start time 0.804 seconds. -[2024.11.23-02.12.36:993][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.12.36:993][530]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.12.36:994][530]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true -[2024.11.23-02.12.36:999][530]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.12.37:024][530]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.11.23-02.12.37:048][530]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.12.37:405][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.12.37:412][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.11.23-02.12.37:425][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.11.23-02.12.37:515][530]LogUObjectHash: Compacting FUObjectHashTables data took 12.47ms -[2024.11.23-02.12.37:609][531]LogPlayLevel: Display: Destroying online subsystem :Context_40 -[2024.11.23-02.19.57:687][191]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase2.BP_AggroNPCControllerBase2 -[2024.11.23-02.19.57:690][191]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.21.13:096][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms -[2024.11.23-02.21.13:280][576]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4 -[2024.11.23-02.21.13:280][576]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Spring_Auto4C99E8F4D4E9CCDA387A0DBAD23CB3884.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4.umap' -[2024.11.23-02.21.13:284][576]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto4. -[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hwanyoung/Levels/Spring' took 0.295 -[2024.11.23-02.21.13:285][576]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.295 -[2024.11.23-02.22.34:203][949]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.' -[2024.11.23-02.22.34:653][949]LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-02.22.34:657][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-02.22.34:658][949]LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. -[2024.11.23-02.22.40:699][ 56]LogSceneOutliner: Outliner Column Item Label does not have a localizable name, please specify one to FSceneOutlinerColumnInfo -[2024.11.23-02.22.40:700][ 56]LogSceneOutliner: Outliner Column Type does not have a localizable name, please specify one to FSceneOutlinerColumnInfo -[2024.11.23-02.22.54:027][309]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-02.22.54:490][309]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms -[2024.11.23-02.22.54:706][309]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring -[2024.11.23-02.22.54:707][309]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringBD371F344DA032F864842F87465D7557.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap' -[2024.11.23-02.22.54:715][309]LogFileHelpers: Saving map 'Spring' took 0.326 -[2024.11.23-02.22.54:747][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 720 ms (total: 8.32 sec) -[2024.11.23-02.22.54:755][309]AssetCheck: New page: Asset Save: Spring -[2024.11.23-02.22.54:756][309]LogContentValidation: Display: Validating /Script/Engine.World /Game/Hwanyoung/Levels/Spring.Spring -[2024.11.23-02.24.50:878][176]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.11.23-02.24.50:930][176]LogFMOD: Default sample rate = 48000 -[2024.11.23-02.24.50:930][176]LogFMOD: System sample rate = 48000 -[2024.11.23-02.24.50:930][176]LogFMOD: Matching system sample rate 48000 -[2024.11.23-02.24.51:418][176]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.11.23-02.24.51:418][176]PIE: New page: PIE session: Spring (Nov 22, 2024, 4:24:51 PM) -[2024.11.23-02.24.51:418][176]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.24.51:459][176]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040450s) -[2024.11.23-02.24.51:459][176]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.040522s) -[2024.11.23-02.24.51:459][176]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.11.23-02.24.51:460][176]LogAIModule: Creating AISystem for world Spring -[2024.11.23-02.24.51:461][176]LogPlayLevel: PIE: World Init took: (0.001964s) -[2024.11.23-02.24.51:558][176]LogUObjectHash: Compacting FUObjectHashTables data took 4.15ms -[2024.11.23-02.24.51:562][176]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Max Channels (voices): 0 -[2024.11.23-02.24.51:562][176]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.23-02.24.51:562][176]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.23-02.24.51:563][176]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.23-02.24.51:567][176]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.23-02.24.51:626][176]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.23-02.24.51:627][176]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.23-02.24.51:628][176]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.11.23-02.24.51:628][176]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2024.11.23-02.24.51:632][176]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.11.23-02.24.51:632][176]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.11.23-02.24.51:632][176]LogInit: FAudioDevice initialized. -[2024.11.23-02.24.51:632][176]LogAudio: Display: Audio Device (ID: 4) registered with world 'Spring'. -[2024.11.23-02.24.51:638][176]LogLoad: Game class is 'BP_HYGameMode_C' -[2024.11.23-02.24.51:652][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.24.51:658][176]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). -[2024.11.23-02.24.51:659][176]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 0) at 2024.11.22-21.24.51 -[2024.11.23-02.24.51:666][176]LogWorld: Bringing up level for play took: 0.027648 -[2024.11.23-02.24.51:670][176]LogOnline: OSS: Created online subsystem instance for: :Context_42 -[2024.11.23-02.24.51:675][176]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7 -[2024.11.23-02.24.51:681][176]PIE: Server logged in -[2024.11.23-02.24.51:682][176]PIE: Play in editor total start time 0.795 seconds. -[2024.11.23-02.25.15:492][549]LogAudioMixer: Warning: Audio Thread Command from SetListenerTransforms()() took 1.446800 milleseconds to execute -[2024.11.23-02.25.17:973][592]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]! -[2024.11.23-02.25.17:973][592]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2024.11.23-02.25.17:973][592]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture -[2024.11.23-02.25.22:846][677]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture -[2024.11.23-02.25.22:846][677]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently -[2024.11.23-02.26.13:714][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.26.13:714][541]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring -[2024.11.23-02.26.13:716][541]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true -[2024.11.23-02.26.13:722][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.26.13:781][541]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.11.23-02.26.13:845][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.23-02.26.14:258][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.23-02.26.14:262][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.11.23-02.26.14:274][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.11.23-02.26.14:360][541]LogUObjectHash: Compacting FUObjectHashTables data took 14.75ms -[2024.11.23-02.26.14:745][542]LogPlayLevel: Display: Destroying online subsystem :Context_42 -[2024.11.23-02.34.17:461][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms -[2024.11.23-02.34.17:634][ 13]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5 -[2024.11.23-02.34.17:634][ 13]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Spring_Auto51CA8EA7B406724F6F912ADB9567B9203.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5.umap' -[2024.11.23-02.34.17:638][ 13]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve /Temp/Autosaves/Game/Hwanyoung/Levels/Spring_Auto5. -[2024.11.23-02.34.17:639][ 13]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hwanyoung/Levels/Spring' took 0.275 -[2024.11.23-02.34.17:639][ 13]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.275 -[2024.11.23-02.38.30:747][773]LogUObjectHash: Compacting FUObjectHashTables data took 6.89ms -[2024.11.23-02.38.33:557][773]LogSlate: Window 'Save Content' being destroyed -[2024.11.23-02.38.33:600][773]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.23-02.38.34:834][773]LogUObjectHash: Compacting FUObjectHashTables data took 8.89ms -[2024.11.23-02.38.35:927][773]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring -[2024.11.23-02.38.35:928][773]LogSavePackage: Moving '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Saved/SpringD983A5F54E0BCB6B10FD688F21950AA3.tmp' to '../../../../../../Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap' -[2024.11.23-02.38.35:933][773]LogFileHelpers: Saving map 'Spring' took 1.533 -[2024.11.23-02.38.35:952][773]LogFileHelpers: InternalPromptForCheckoutAndSave took 2.35 sec (total: 10.6 sec) -[2024.11.23-02.38.35:968][773]AssetCheck: New page: Asset Save: Spring -[2024.11.23-02.38.35:968][773]LogContentValidation: Display: Validating /Script/Engine.World /Game/Hwanyoung/Levels/Spring.Spring +[2024.11.23-02.57.15:467][929]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.11.23-02.57.15:507][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2024.11.23-02.57.15:514][929]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.11.23-02.57.15:514][929]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.078ms to complete. +[2024.11.23-02.57.15:514][929]LogFileHelpers: Loading map 'Spring' took 0.621 +[2024.11.23-02.57.15:542][929]LogNiagara: Compiling System NiagaraSystem /Game/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/EnergyBlast/Systems/N_EnergyBlastCharged.N_EnergyBlastCharged took 0.738428 sec, no shader worker used. +[2024.11.23-02.57.15:547][929]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/Hits/NS_Projectile_01_Hit.NS_Projectile_01_Hit took 0.708883 sec, no shader worker used. +[2024.11.23-02.57.16:125][930]LogNiagara: Compiling System NiagaraSystem /Game/MixedVFX/Particles/Projectiles/NS_Projectile_01.NS_Projectile_01 took 1.273240 sec, no shader worker used. +[2024.11.23-02.57.19:223][960]LogViewport: Scene viewport resized to 1423x393, mode Windowed. +[2024.11.23-02.57.43:741][329]LogViewport: Scene viewport resized to 1423x401, mode Windowed. +[2024.11.23-02.57.43:789][331]LogViewport: Scene viewport resized to 1423x441, mode Windowed. +[2024.11.23-02.57.43:840][333]LogViewport: Scene viewport resized to 1423x472, mode Windowed. +[2024.11.23-02.57.43:887][335]LogViewport: Scene viewport resized to 1423x481, mode Windowed. +[2024.11.23-02.57.43:932][337]LogViewport: Scene viewport resized to 1423x484, mode Windowed. +[2024.11.23-02.57.43:977][339]LogViewport: Scene viewport resized to 1423x491, mode Windowed. +[2024.11.23-02.57.44:008][340]LogViewport: Scene viewport resized to 1423x496, mode Windowed. +[2024.11.23-02.57.45:590][431]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.23-02.57.45:639][431]LogFMOD: Default sample rate = 48000 +[2024.11.23-02.57.45:639][431]LogFMOD: System sample rate = 48000 +[2024.11.23-02.57.45:639][431]LogFMOD: Matching system sample rate 48000 +[2024.11.23-02.57.45:702][431]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.23-02.57.45:702][431]PIE: New page: PIE session: Spring (2024. 11. 23. 오후 8:57:45) +[2024.11.23-02.57.45:705][431]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.11.23-02.57.45:705][431]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2024.11.23-02.57.45:706][431]LogPlayLevel: Creating play world package: /Game/Hwanyoung/Levels/UEDPIE_0_Spring +[2024.11.23-02.57.45:728][431]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022162s) +[2024.11.23-02.57.45:728][431]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.022198s) +[2024.11.23-02.57.45:729][431]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.11.23-02.57.45:729][431]LogAIModule: Creating AISystem for world Spring +[2024.11.23-02.57.45:729][431]LogPlayLevel: PIE: World Init took: (0.001200s) +[2024.11.23-02.57.45:743][431]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.11.23-02.57.45:744][431]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Max Channels (voices): 0 +[2024.11.23-02.57.45:744][431]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.23-02.57.45:744][431]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.23-02.57.45:745][431]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.23-02.57.45:745][431]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.23-02.57.45:745][431]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.23-02.57.45:747][431]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.23-02.57.45:785][431]LogAudioMixer: Display: Using Audio Hardware Device 헤드폰(Realtek(R) Audio) +[2024.11.23-02.57.45:786][431]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.23-02.57.45:786][431]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.23-02.57.45:786][431]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.23-02.57.45:787][431]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.11.23-02.57.45:787][431]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.11.23-02.57.45:789][431]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.11.23-02.57.45:789][431]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.11.23-02.57.45:789][431]LogInit: FAudioDevice initialized. +[2024.11.23-02.57.45:789][431]LogAudio: Display: Audio Device (ID: 2) registered with world 'Spring'. +[2024.11.23-02.57.45:792][431]LogLoad: Game class is 'BP_HYGameMode_C' +[2024.11.23-02.57.45:801][431]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin). +[2024.11.23-02.57.45:802][431]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 60) at 2024.11.23-11.57.45 +[2024.11.23-02.57.45:805][431]LogWorld: Bringing up level for play took: 0.013013 +[2024.11.23-02.57.45:808][431]LogOnline: OSS: Created online subsystem instance for: :Context_2 +[2024.11.23-02.57.45:827][431]LogBlueprintUserMessages: [BP_PatrolRoute_C_1] 7 +[2024.11.23-02.57.45:830][431]PIE: Server logged in +[2024.11.23-02.57.45:831][431]PIE: Play in editor total start time 0.236 seconds. +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: Total job queries 857, among them cache hits 71 (8.28%) +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: Tracking 786 distinct input hashes that result in 421 distinct outputs (53.56%) +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: RAM used: 5.85 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18% +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: Shaders Compiled: 6 +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: Jobs assigned 6, completed 6 (100.00%) +[2024.11.23-02.57.46:023][432]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Job execution time: average 2.28 s, max 2.72 s +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Job life time (pending + execution): average 2.37 s, max 2.82 +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.82 s +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Jobs were issued in 6 batches (only local compilation was used), average 1.00 jobs/batch +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Average processing rate: 2.13 jobs/sec +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Total thread time: 3.17 s +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Total thread preprocess time: 0.22 s +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Percentage time preprocessing: 7.04% +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Effective parallelization: 1.12 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.60 sec, max 0.60 sec, min 0.60 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FPostProcessMaterialPS (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.49% of total time (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 20.24% of total time (compiled 1 times, average 0.64 sec, max 0.64 sec, min 0.64 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FLumenCardVS - 18.78% of total time (compiled 1 times, average 0.60 sec, max 0.60 sec, min 0.60 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FPostProcessMaterialPS - 15.86% of total time (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: FLumenCardPS - 13.20% of total time (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec) +[2024.11.23-02.57.46:024][432]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.57.48:631][545]LogViewport: Scene viewport resized to 1423x523, mode Windowed. +[2024.11.23-02.57.48:684][547]LogViewport: Scene viewport resized to 1423x596, mode Windowed. +[2024.11.23-02.57.48:747][549]LogViewport: Scene viewport resized to 1423x687, mode Windowed. +[2024.11.23-02.57.48:809][551]LogViewport: Scene viewport resized to 1423x754, mode Windowed. +[2024.11.23-02.58.05:012][516]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]! +[2024.11.23-02.58.05:012][516]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2024.11.23-02.58.05:012][516]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture +[2024.11.23-02.58.07:210][648]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture +[2024.11.23-02.58.07:210][648]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently +[2024.11.23-02.58.14:562][ 70]LogBlueprintUserMessages: [Crit Attack Generator] 73.885313 +[2024.11.23-02.58.14:611][ 73]LogBlueprintUserMessages: [MP System] Mana used. +[2024.11.23-02.58.15:056][ 78]LogBlueprintUserMessages: [Crit Attack Generator] 4.956204 +[2024.11.23-02.58.15:193][ 81]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.23-02.58.15:462][ 95]LogBlueprintUserMessages: [Crit Attack Generator] 60.274056 +[2024.11.23-02.58.17:597][223]LogBlueprintUserMessages: [Hwando Attributes] Character buffed! +[2024.11.23-02.58.17:597][223]LogBlueprintUserMessages: [BP_Haesol_C_0] E Skill execution started. +[2024.11.23-02.58.22:386][488]LogBlueprintUserMessages: [BP_SanIn_C_1] TP started +[2024.11.23-02.58.22:386][488]LogBlueprintUserMessages: [BP_SanIn_C_1] TP successful +[2024.11.23-02.58.32:072][ 62]LogBlueprintUserMessages: [Crit Attack Generator] 6.36006 +[2024.11.23-02.58.32:473][ 86]LogBlueprintUserMessages: [Crit Attack Generator] 34.849083 +[2024.11.23-02.58.32:607][ 94]LogBlueprintUserMessages: [BP_SanIn_C_1] TP started +[2024.11.23-02.58.32:607][ 94]LogBlueprintUserMessages: [BP_SanIn_C_1] TP successful +[2024.11.23-02.58.37:606][394]LogBlueprintUserMessages: [BP_Haesol_C_0] E Skill execution ended. Starting cooldown. +[2024.11.23-02.58.42:556][691]LogBlueprintUserMessages: [Crit Attack Generator] 57.530442 +[2024.11.23-02.58.42:956][715]LogBlueprintUserMessages: [Crit Attack Generator] 77.318645 +[2024.11.23-02.58.42:958][715]LogBlueprintUserMessages: [BP_SanIn_C_1] TP started +[2024.11.23-02.58.42:958][715]LogBlueprintUserMessages: [BP_SanIn_C_1] TP successful +[2024.11.23-02.58.45:141][846]LogBlueprintUserMessages: [Crit Attack Generator] 17.258215 +[2024.11.23-02.58.46:189][909]LogBlueprintUserMessages: [BP_Haesol_C_0] Hello +[2024.11.23-02.58.46:556][931]LogBlueprintUserMessages: [BP_Haesol_C_0] Hello +[2024.11.23-02.58.47:613][994]LogBlueprintUserMessages: [BP_Haesol_C_0] Ended cooldown. Reuse available. +[2024.11.23-02.58.51:978][256]LogBlueprintUserMessages: [Crit Attack Generator] 90.755943 +[2024.11.23-02.58.52:378][280]LogBlueprintUserMessages: [Crit Attack Generator] 22.498244 +[2024.11.23-02.58.52:811][306]LogBlueprintUserMessages: [Crit Attack Generator] 25.57146 +[2024.11.23-02.58.53:278][334]LogBlueprintUserMessages: [Crit Attack Generator] 61.641285 +[2024.11.23-02.58.53:279][334]LogBlueprintUserMessages: [BP_SanIn_C_1] TP started +[2024.11.23-02.58.53:279][334]LogBlueprintUserMessages: [BP_SanIn_C_1] TP successful +[2024.11.23-02.59.01:645][836]LogBlueprintUserMessages: [Crit Attack Generator] 17.911315 +[2024.11.23-02.59.02:045][860]LogBlueprintUserMessages: [Crit Attack Generator] 91.283914 +[2024.11.23-02.59.02:944][914]LogBlueprintUserMessages: [Crit Attack Generator] 40.897852 +[2024.11.23-02.59.03:529][949]LogBlueprintUserMessages: [BP_SanIn_C_1] TP started +[2024.11.23-02.59.03:529][949]LogBlueprintUserMessages: [BP_SanIn_C_1] TP successful +[2024.11.23-02.59.04:545][ 10]LogBlueprintUserMessages: [BP_Haesol_C_0] Hello +[2024.11.23-02.59.05:145][ 46]LogBlueprintUserMessages: [BP_Haesol_C_0] Started blocking +[2024.11.23-02.59.05:445][ 64]LogBlueprintUserMessages: [BP_Haesol_C_0] Hello +[2024.11.23-02.59.06:211][110]LogBlueprintUserMessages: [BP_Haesol_C_0] Hello +[2024.11.23-02.59.11:412][422]LogBlueprintUserMessages: [Crit Attack Generator] 16.089356 +[2024.11.23-02.59.12:463][485]LogBlueprintUserMessages: [Crit Attack Generator] 49.150062 +[2024.11.23-02.59.13:295][535]LogBlueprintUserMessages: [Crit Attack Generator] 49.888605 +[2024.11.23-02.59.27:704][381]LogBlueprintUserMessages: [BP_HYPlayerCharacController_C_0] Save successful. +[2024.11.23-02.59.36:592][891]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]! +[2024.11.23-02.59.36:592][891]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2024.11.23-02.59.36:592][891]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture +[2024.11.23-02.59.41:208][168]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture +[2024.11.23-02.59.41:208][168]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently +[2024.11.23-02.59.43:075][280]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(917)]! +[2024.11.23-02.59.43:075][280]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2024.11.23-02.59.43:075][280]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture +[2024.11.23-02.59.46:575][490]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture +[2024.11.23-02.59.46:575][490]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently +[2024.11.23-02.59.50:543][719]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.59.50:543][719]LogWorld: BeginTearingDown for /Game/Hwanyoung/Levels/UEDPIE_0_Spring +[2024.11.23-02.59.50:543][719]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.59.50:543][719]MassEntity: New page: MassEntity +[2024.11.23-02.59.50:544][719]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.59.50:550][719]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.23-02.59.50:554][719]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.59.50:568][719]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.23-02.59.50:568][719]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.23-02.59.50:570][719]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.23-02.59.50:575][719]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.23-02.59.50:579][719]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.11.23-02.59.50:659][720]LogPlayLevel: Display: Destroying online subsystem :Context_2 +[2024.11.23-02.59.51:774][777]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.23-02.59.51:845][777]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Hwanyoung/Levels/Spring" FILE="D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.11.23-02.59.51:859][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.11.23-02.59.51:869][777]LogPackageLocalizationCache: Processed 54 localized package path(s) for 1 prioritized culture(s) in 0.009443 seconds +[2024.11.23-02.59.51:917][777]LogSerialization: UsePackageTrailer: 'true' +[2024.11.23-02.59.52:147][777]LogSavePackage: Moving output files for package: /Game/Hwanyoung/Levels/Spring +[2024.11.23-02.59.52:147][777]LogSavePackage: Moving 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Spring824FB9C7472FE94FFBAC60904BCB2F6E.tmp' to 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap' +[2024.11.23-02.59.52:154][777]LogFileHelpers: Saving map 'Spring' took 0.309 +[2024.11.23-02.59.52:159][777]LogFileHelpers: InternalPromptForCheckoutAndSave took 385 ms +[2024.11.23-02.59.52:166][777]AssetCheck: New page: Asset Save: Spring +[2024.11.23-02.59.52:166][777]LogContentValidation: Display: Validating /Script/Engine.World /Game/Hwanyoung/Levels/Spring.Spring +[2024.11.23-02.59.53:102][831]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.11.23-02.59.53:103][831]LogStall: Shutdown... +[2024.11.23-02.59.53:107][831]LogStall: Shutdown complete. +[2024.11.23-02.59.53:140][831]LogSlate: Window 'hwanyoung2 - Unreal Editor' being destroyed +[2024.11.23-02.59.53:230][832]Cmd: QUIT_EDITOR +[2024.11.23-02.59.53:230][832]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.11.23-02.59.53:232][832]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.11.23-02.59.53:233][832]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.11.23-02.59.53:233][832]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.11.23-02.59.53:234][832]LogWorld: UWorld::CleanupWorld for Spring, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.59.53:234][832]MassEntity: New page: MassEntity +[2024.11.23-02.59.53:234][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.23-02.59.53:234][832]LogStylusInput: Shutting down StylusInput subsystem. +[2024.11.23-02.59.53:235][832]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.11.23-02.59.53:820][832]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.11.23-02.59.53:820][832]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.11.23-02.59.53:820][832]LogAudio: Display: Audio Device unregistered from world 'Spring'. +[2024.11.23-02.59.53:820][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.11.23-02.59.53:822][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.11.23-02.59.53:827][832]LogAudio: Display: Audio Device Manager Shutdown +[2024.11.23-02.59.53:830][832]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.11.23-02.59.53:830][832]LogExit: Preparing to exit. +[2024.11.23-02.59.53:847][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.11.23-02.59.54:630][832]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.11.23-02.59.54:630][832]MassEntity: New page: MassEntity +[2024.11.23-02.59.54:710][832]LogExit: Editor shut down +[2024.11.23-02.59.54:712][832]LogExit: Transaction tracking system shut down +[2024.11.23-02.59.54:723][832]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.11.23-02.59.54:792][832]LogExit: Object subsystem successfully closed. +[2024.11.23-02.59.54:798][832]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.59.54:798][832]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.11.23-02.59.54:798][832]LogShaderCompilers: Display: Total job queries 991, among them cache hits 138 (13.93%) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Tracking 853 distinct input hashes that result in 479 distinct outputs (56.15%) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: RAM used: 6.36 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.19% +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Shaders Compiled: 39 +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Jobs assigned 39, completed 39 (100.00%) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Average time worker was idle: 25.67 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Time job spent in pending queue: average 0.18 s, longest 1.18 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Job execution time: average 1.49 s, max 2.72 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Job life time (pending + execution): average 1.67 s, max 2.82 +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.49 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Jobs were issued in 39 batches (only local compilation was used), average 1.00 jobs/batch +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Average processing rate: 3.72 jobs/sec +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Total thread time: 37.70 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Total thread preprocess time: 2.39 s +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Percentage time preprocessing: 6.33% +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Effective parallelization: 3.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 1.28 sec, max 1.28 sec, min 1.28 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: FHitProxyVS (compiled 6 times, average 1.24 sec, max 1.43 sec, min 1.01 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 9 times, average 1.21 sec, max 1.63 sec, min 0.64 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkVS (compiled 1 times, average 1.16 sec, max 1.16 sec, min 1.16 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: FLumenFrontLayerTranslucencyGBufferVS (compiled 1 times, average 1.16 sec, max 1.16 sec, min 1.16 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 28.96% of total time (compiled 9 times, average 1.21 sec, max 1.63 sec, min 0.64 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.14% of total time (compiled 8 times, average 1.00 sec, max 1.29 sec, min 0.68 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: FHitProxyVS - 19.70% of total time (compiled 6 times, average 1.24 sec, max 1.43 sec, min 1.01 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: FHitProxyPS - 12.16% of total time (compiled 6 times, average 0.76 sec, max 0.84 sec, min 0.63 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 3.40% of total time (compiled 1 times, average 1.28 sec, max 1.28 sec, min 1.28 sec) +[2024.11.23-02.59.54:799][832]LogShaderCompilers: Display: ================================================ +[2024.11.23-02.59.54:908][832]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.11.23-02.59.54:919][832]LogVirtualization: UE::Virtualization was shutdown +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1057) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module Voice (1055) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1053) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1051) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (1049) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1047) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module SceneOutliner (1045) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module AddContentDialog (1043) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1042) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module StatusBar (1039) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1037) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module StatsViewer (1035) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1033) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module AutomationWorker (1031) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module WaterEditor (1029) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module PlanarCut (1027) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module CharacterAI (1025) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1023) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1021) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1019) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module IKRigEditor (1017) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1015) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1013) +[2024.11.23-02.59.54:937][832]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1011) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1009) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1007) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module WebMMedia (1005) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1003) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1001) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (999) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (997) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (995) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (993) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (991) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (989) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (987) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module WaveTableEditor (985) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SmartObjectsEditorModule (983) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (981) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module GooglePADEditor (979) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (977) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SequenceRecorder (976) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (973) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (971) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module TextureAlignMode (969) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module BspMode (967) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module GeometryMode (965) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SmartSnapping (963) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SessionServices (961) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module MeshPaint (959) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (957) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module PlacementMode (956) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module FoliageEdit (953) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module LandscapeEditor (951) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (949) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ActorPickerMode (947) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ViewportSnapping (945) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ViewportInteraction (943) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module ClothPainter (941) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (940) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module LogVisualizer (937) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (935) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (933) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (932) +[2024.11.23-02.59.54:938][832]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (930) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (927) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (925) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (923) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (921) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module AnimationSettings (919) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (917) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module CSVtoSVG (915) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (913) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module EditorConfig (911) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (909) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module EditorFramework (907) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (905) +[2024.11.23-02.59.55:761][832]LogModuleManager: Shutting down and abandoning module TraceInsights (903) +[2024.11.23-02.59.55:761][832]MemoryProfiler: Shutdown +[2024.11.23-02.59.55:762][832]NetworkingProfiler: Shutdown +[2024.11.23-02.59.55:762][832]LoadingProfiler: Shutdown +[2024.11.23-02.59.55:762][832]TimingProfiler: Shutdown +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module TraceServices (902) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (899) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (898) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module InputBindingEditor (895) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module MergeActors (893) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (891) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module LocalizationService (890) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module HardwareTargeting (887) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (885) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module UndoHistory (883) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module XmlParser (881) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module Blutility (879) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (877) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (876) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (873) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (872) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module SettingsEditor (869) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module ProjectLauncher (867) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module SessionFrontend (865) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module ProfilerClient (863) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module DeviceManager (861) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module AutomationController (859) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module AutomationWindow (857) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module Layers (855) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (853) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module DetailCustomizations (851) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module PackagesDialog (849) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (847) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module Persona (845) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (844) +[2024.11.23-02.59.55:762][832]LogModuleManager: Shutting down and abandoning module Kismet (841) +[2024.11.23-02.59.55:765][832]LogModuleManager: Shutting down and abandoning module KismetWidgets (840) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module GraphEditor (837) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module StructViewer (835) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module ClassViewer (833) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module NaniteTools (831) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (829) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (827) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module SourceControlWindows (825) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module OutputLog (823) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module Documentation (821) +[2024.11.23-02.59.55:766][832]LogModuleManager: Shutting down and abandoning module LiveCoding (819) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (817) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module MovieScene (815) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (813) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (811) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (809) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module AudioMixer (808) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module AudioMixerCore (807) +[2024.11.23-02.59.55:771][832]LogModuleManager: Shutting down and abandoning module LauncherPlatform (803) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module AnalyticsET (801) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module PortalServices (799) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module PortalRpc (797) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module MessagingRpc (795) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module AIModule (793) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module AITestSuite (792) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module NavigationSystem (790) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module DataLayerEditor (787) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module EditorWidgets (786) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (783) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (781) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module TypedElementFramework (779) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (777) +[2024.11.23-02.59.55:772][832]LogModuleManager: Shutting down and abandoning module ProfilerService (775) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module TaskGraph (773) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (771) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (769) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module TakesCore (767) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (765) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module MegascansPlugin (763) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module Bridge (761) +[2024.11.23-02.59.55:987][832]LogModuleManager: Shutting down and abandoning module FMODStudioEditor (759) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (757) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (755) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (753) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module CollectionManager (752) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (749) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module LightMixer (747) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ContextualAnimationEditor (745) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ContextualAnimation (743) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (741) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeTests (739) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (737) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (735) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (733) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangePipelines (731) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeExport (729) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeMessages (727) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeImport (725) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (723) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeNodes (721) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (719) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (717) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (715) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module InterchangeEditor (713) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (711) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (709) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (707) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (705) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module UVEditorTools (703) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module UVEditor (701) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (699) +[2024.11.23-02.59.55:995][832]LogOpenImageDenoise: OIDN shutting down +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (697) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (695) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (693) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (691) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MeshLODToolset (689) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module Iris (687) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module LandmassEditor (685) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module Landmass (683) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (681) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (679) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (677) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (675) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (673) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (672) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (670) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (667) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module DataflowNodes (665) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module DataflowEditor (663) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (661) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module FractureEditor (659) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (657) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (655) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ChaosNiagara (653) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module BackChannel (651) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (649) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AutomationUtils (647) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (645) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module SequencerScripting (643) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module TemplateSequence (641) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AlembicImporter (639) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AlembicLibrary (638) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MotionWarping (635) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module TakeSequencer (633) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module TakeMovieScene (631) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ControlRigSpline (629) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (627) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (625) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (623) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (621) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module UObjectPlugin (619) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (617) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module PluginUtils (615) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (613) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (611) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (609) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module DumpGPUServices (607) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GitSourceControl (605) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (603) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MediaCompositing (601) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (599) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MediaPlate (597) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ImgMedia (595) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (593) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module VariantManager (591) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (589) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GLTFMaterialBaking (587) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GLTFMaterialAnalyzer (585) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (583) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module SynthesisEditor (581) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module StateTreeEditorModule (579) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ResonanceAudio (577) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (575) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (573) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (571) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ModelingOperators (569) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (567) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module ModelingComponents (565) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module GeometryFramework (564) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (561) +[2024.11.23-02.59.55:995][832]LogModuleManager: Shutting down and abandoning module MeshModelingTools (559) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MassEntityDebugger (557) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MassEntityEditor (555) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MassEntityTestSuite (553) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module InputDebugging (551) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GooglePAD (549) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module DynamicMesh (547) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (545) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (543) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryCache (541) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (539) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (537) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (535) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AudioCapture (533) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (532) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AssetTags (529) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (527) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (525) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AppleImageUtils (523) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AndroidPermission (521) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (519) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (517) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (515) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (511) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module StylusInput (509) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (507) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (505) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module PluginBrowser (503) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (501) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (499) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (497) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module EditorDebugTools (495) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GLTFImporter (493) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module GLTFCore (491) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (489) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module CurveEditorTools (487) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (485) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module CryptoKeys (483) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (481) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (479) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (477) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module Paper2DEditor (475) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (473) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module TraceUtilities (471) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (469) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (467) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module InputEditor (465) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module hwanyoung2 (463) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module AnimGraph (462) +[2024.11.23-02.59.55:996][832]LogModuleManager: Shutting down and abandoning module FMODStudio (459) +[2024.11.23-02.59.56:168][832]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (457) +[2024.11.23-02.59.56:168][832]LogModuleManager: Shutting down and abandoning module StructUtils (455) +[2024.11.23-02.59.56:168][832]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (453) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module PBIK (451) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module FullBodyIK (449) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (447) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module TakeRecorder (446) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ChaosCaching (443) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ActorSequence (441) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (439) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module IKRig (437) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (435) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ControlRig (433) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module LevelSequence (432) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (429) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (427) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module AnimationSharing (425) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (423) +[2024.11.23-02.59.56:171][832]LogModuleManager: Shutting down and abandoning module TcpMessaging (421) +[2024.11.23-02.59.56:271][832]LogModuleManager: Shutting down and abandoning module UdpMessaging (419) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module Synthesis (417) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module StateTreeTestSuite (415) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module StateTreeModule (413) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module SoundFields (411) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module SmartObjectsTestSuite (409) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module SmartObjectsModule (407) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module SignificanceManager (405) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (403) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (401) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module NavCorridor (399) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundEditor (397) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AudioWidgets (396) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (395) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (391) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundEngine (389) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module WaveTable (388) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (386) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (383) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (381) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (379) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (377) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (375) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayStateTreeModule (373) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayInteractionsModule (371) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayAbilitiesEditor (369) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayAbilities (367) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayDebugger (366) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module DataRegistryEditor (363) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module DataRegistry (361) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (359) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module CableComponent (357) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (355) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (354) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (351) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (349) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module Niagara (347) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module SignalProcessing (346) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module NiagaraEditor (344) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module NiagaraCore (341) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayCameras (339) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (337) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module FacialAnimation (335) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (333) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module DataValidation (331) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (329) +[2024.11.23-02.59.56:372][832]LogModuleManager: Shutting down and abandoning module LevelEditor (328) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (327) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (325) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (323) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module MainFrame (321) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module HotReload (320) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module ContentBrowser (316) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module ToolMenus (315) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module ContentBrowserData (313) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module TreeMap (310) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module Paper2D (307) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (305) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module EnhancedInput (303) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (301) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (299) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module MassEntity (297) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module AndroidFileServer (295) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module BlueprintMaterialTextureNodes (293) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (291) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module PacketHandler (289) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module TimeManagement (287) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module AnimationDataController (285) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (283) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (281) +[2024.11.23-02.59.56:374][832]LogModuleManager: Shutting down and abandoning module MediaAssets (279) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module Overlay (277) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module OverlayEditor (276) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module VREditor (273) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module StringTableEditor (271) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (269) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (267) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module FunctionalTesting (265) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (263) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (262) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module UMG (259) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module UMGEditor (258) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module EditorStyle (253) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module SlateReflector (251) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module Slate (249) +[2024.11.23-02.59.56:375][832]LogModuleManager: Shutting down and abandoning module SlateCore (247) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (245) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (243) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module UnrealEd (241) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MRMesh (239) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module Messaging (237) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (235) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (233) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module Networking (231) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module Core (229) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MaterialEditor (227) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MovieSceneTools (225) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module CurveEditor (224) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module Sequencer (222) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module KismetCompiler (219) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MeshBuilder (217) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module NaniteBuilder (215) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MeshUtilities (213) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (212) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (211) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (210) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (208) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (206) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (204) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module MaterialBaking (200) +[2024.11.23-02.59.56:376][832]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (197) +[2024.11.23-02.59.56:387][832]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (193) +[2024.11.23-02.59.56:387][832]LogModuleManager: Shutting down and abandoning module DerivedDataCache (191) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TargetPlatform (189) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (188) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (186) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (184) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (182) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (180) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AudioFormatBink (178) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (175) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (173) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (171) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (169) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (167) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (165) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (163) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (161) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (159) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (157) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormat (155) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ImageWrapper (154) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (152) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (150) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (148) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (146) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (144) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (142) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module TurnkeySupport (139) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module InputCore (136) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module Settings (134) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (132) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (130) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (129) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module Chaos (126) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module GeometryCore (125) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module D3D12RHI (116) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module AISupportModule (114) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module Water (112) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module ChaosCloth (110) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module PixWinPlugin (106) +[2024.11.23-02.59.56:390][832]LogModuleManager: Shutting down and abandoning module WmfMedia (104) +[2024.11.23-02.59.56:391][832]LogModuleManager: Shutting down and abandoning module Media (103) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (100) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module VariantManagerContent (98) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module GLTFExporter (96) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module DatasmithContent (94) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (92) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (90) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88) +[2024.11.23-02.59.56:392][832]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (86) +[2024.11.23-02.59.56:393][832]LogModuleManager: Shutting down and abandoning module NiagaraShader (84) +[2024.11.23-02.59.56:393][832]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (82) +[2024.11.23-02.59.56:393][832]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (80) +[2024.11.23-02.59.56:393][832]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (78) +[2024.11.23-02.59.56:394][832]LogModuleManager: Shutting down and abandoning module XMPP (73) +[2024.11.23-02.59.56:394][832]LogModuleManager: Shutting down and abandoning module WebSockets (72) +[2024.11.23-02.59.56:427][832]LogModuleManager: Shutting down and abandoning module HTTP (69) +[2024.11.23-02.59.56:427][832]LogHttp: Warning: [FHttpManager::Flush] FlushReason was Shutdown. Unbinding delegates for 1 outstanding Http Requests: +[2024.11.23-02.59.56:427][832]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B5369B132-4699-600A-C521-5FB334F5D3DF%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.1.1-23901901%2B%2B%2BUE5%2BRelease-5.1&UserID=cfc450fe43229aa942eb5ba505b9c5dd%7C32687adfc092452a8c7b3c7eba946f33%7Cf3df08f8-79d3-4f93-b2f7-11455938a6e8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.11.23-02.59.56:450][832]LogModuleManager: Shutting down and abandoning module SSL (68) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (64) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (62) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (60) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module DesktopPlatform (58) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (48) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module SourceControl (47) +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module XGEController (44) +[2024.11.23-02.59.56:451][832]LogXGEController: Cleaning working directory: C:/Users/user/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.11.23-02.59.56:451][832]LogModuleManager: Shutting down and abandoning module FastBuildController (42) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module AnimationModifiers (40) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module AudioEditor (38) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module PropertyEditor (37) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module Virtualization (34) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module MessageLog (33) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module TextureCompressor (30) +[2024.11.23-02.59.56:452][832]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.11.23-02.59.56:453][832]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.11.23-02.59.56:453][832]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.11.23-02.59.56:454][832]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.11.23-02.59.56:785][832]LogD3D12RHI: ~FD3D12DynamicRHI +[2024.11.23-02.59.56:824][832]LogExit: Exiting. +[2024.11.23-02.59.56:831][832]Log file closed, 11/23/24 11:59:56 diff --git a/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json b/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json index 17bf5d0a..ff65116d 100644 --- a/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json +++ b/hwanyoung2/Saved/SourceControl/UncontrolledChangelists.json @@ -5,6 +5,7 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ + "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Levels/Spring.umap", "C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/AI-Weapon/BP_Weapon_Club.uasset", "C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_GoblinNPC.uasset", "C:/Users/pan.sha/Desktop/Illusion-2/Illusion-UE5/hwanyoung2/Content/Hwanyoung/Character/NPC/BP_Goblin.uasset",