the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_NPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_HYPlayerCharacController.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/Assets/Meshes/medicine_bowl.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_AutoPickUpSoul.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ConsumableItemBase.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_DragDropCraftOperation.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_Tea.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_AutoPickUpSoul.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_Tea.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_TeaLeaves.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_WaterBottle.uasset
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hwanyoung2/Content/Hwanyoung/Interactables/ItemDataTable.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingHUDWidget.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlotDrag.uasset
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hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset
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