the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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hwanyoung2/Content/Hwanyoung/Illusions/Assets/Icons/medicine.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/Assets/Meshes/medicine_bowl.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_AutoPickUpSoul.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ConsumableItemBase.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_DragDropCraftOperation.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_Tea.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_AutoPickUpSoul.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_Tea.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_TeaLeaves.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/ChildrenItemBP/BP_WaterBottle.uasset
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