the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/CraftingSystem/BP_CraftingTable.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/SystemBP/CraftingSystem/BP_CraftingTable.uasset
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