the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingHUDWidget.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlotDrag.uasset
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hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlotDrag.uasset
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hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemSlot.uasset
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hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset
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hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset
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