the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Materials/MI_MagicalExplosionMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Materials/MI_MagicalExplosionMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Materials/MI_MagicalExplosionParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Materials/MI_MagicalExplosionParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Systems/N_MagicalExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Systems/N_MagicalExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Systems/N_MagicalExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagicalExplosion/Systems/N_MagicalExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_FlameTrails.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_FlameTrails.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_GroundCracks.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_GroundCracks.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_MagmaSparkles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_MagmaSparkles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_Meteor.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Materials/MI_Meteor.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Systems/N_MagmaExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Systems/N_MagmaExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Systems/N_MagmaExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MagmaExplosion/Systems/N_MagmaExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_FlameTrails.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_FlameTrails.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_Meteor.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_Meteor.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_MeteorExplosionGlow.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_MeteorExplosionGlow.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_MeteorSparkles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Materials/MI_MeteorSparkles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Systems/N_MagicalMeteorShower.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Systems/N_MagicalMeteorShower.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Systems/N_MeteorShower.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/MeteorShower/Systems/N_MeteorShower.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_Poison.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_Poison.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_PoisonExplosionMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_PoisonExplosionMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_PoisonExplosionParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Materials/MI_PoisonExplosionParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Systems/N_PoisonExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Systems/N_PoisonExplosion.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Systems/N_PoisonExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/PoisonExplosion/Systems/N_PoisonExplosionCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiChargeUpMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiChargeUpMain.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiParticles.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiWater.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Materials/MI_TsunamiWater.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Systems/N_Tsunami.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Systems/N_Tsunami.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Systems/N_TsunamiCharged.uasset
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hwanyoung2/Content/MegaMagicVFXBundle/VFX/MagicalExplosionsVFX/VFX/Tsunami/Systems/N_TsunamiCharged.uasset
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Reference in New Issue
Block a user