diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.dll b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.dll index 48c18d72..13bb4cd6 100644 Binary files a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.dll and b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.dll differ diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb index 802efbdf..9bc3f9f3 100644 Binary files a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb and b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRules.pdb differ diff --git a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json index 71e6e9f5..dc3006d6 100644 --- a/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json +++ b/hwanyoung2/Intermediate/Build/BuildRules/hwanyoung2ModuleRulesManifest.json @@ -1,10 +1,13 @@ { "SourceFiles": [ "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2.Build.cs", - "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\FMODStudio.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Source\\FMODStudioNiagara\\FMODStudioNiagara.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODAudioLinkEditor\\FMODAudioLinkEditor.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODAudioLink\\FMODAudioLink.Build.cs", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\FMODStudioEditor.Build.cs", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\FMODStudio.Build.cs", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs", "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs" ], - "EngineVersion": "5.1.1" + "EngineVersion": "5.3.2" } \ No newline at end of file diff --git a/hwanyoung2/Intermediate/Build/SourceFileCache.bin b/hwanyoung2/Intermediate/Build/SourceFileCache.bin index 0a6a8705..c8544ad2 100644 Binary files a/hwanyoung2/Intermediate/Build/SourceFileCache.bin and b/hwanyoung2/Intermediate/Build/SourceFileCache.bin differ diff --git a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log index 2051a1af..5a5f2531 100644 --- a/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log +++ b/hwanyoung2/Intermediate/Build/Unused/hwanyoung2.log @@ -1,140 +1,2 @@ - Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" hwanyoung2Editor Win64 Development -Project="C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild - Log file: C:\Users\pan.sha\AppData\Local\UnrealBuildTool\Log.txt - Using 'git status' to determine working set for adaptive non-unity build (C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5). - Creating makefile for hwanyoung2Editor (no existing makefile) - Library 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib' was not resolvable to a file when used in Module 'FMODStudio', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning. - Library 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodstudioL_vc.lib' was not resolvable to a file when used in Module 'FMODStudio', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning. - Parsing headers for hwanyoung2Editor - Running Internal UnrealHeaderTool C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\hwanyoung2Editor.uhtmanifest -WarningsAsErrors -installed - Total of 36 written - Reflection code generated for hwanyoung2Editor in 0.5005666 seconds - Building hwanyoung2Editor... - Using Visual Studio 2022 14.40.33812 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). - Determining max actions to execute in parallel (24 physical cores, 32 logical cores) - Executing up to 24 processes, one per physical core - Building 113 actions with 24 processes... - [1/113] Resource Default.rc2 - [2/113] Resource Default.rc2 - [3/113] Resource Default.rc2 - [4/113] Compile PCH.FMODStudio.cpp - Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h - [5/113] Compile FMODAssetLookup.cpp - [6/113] Compile FMODEvent.gen.cpp - [7/113] Compile FMODAssetLookup.gen.cpp - [8/113] Compile FMODBankLookup.cpp - [9/113] Compile FMODPort.cpp - [10/113] Compile FMODBus.cpp - [11/113] Compile FMODBank.cpp - [12/113] Compile FMODEvent.cpp - [13/113] Compile FMODSnapshotReverb.cpp - [14/113] Compile FMODVCA.gen.cpp - [15/113] Compile FMODSnapshot.cpp - [16/113] Compile FMODAnimNotifyPlay.gen.cpp - [17/113] Compile FMODPort.gen.cpp - [18/113] Compile FMODListener.cpp - [19/113] Compile FMODVCA.cpp - [20/113] Compile FMODEventControlSection.cpp - [21/113] Compile FMODBus.gen.cpp - [22/113] Compile FMODAsset.gen.cpp - [23/113] Compile FMODSettings.cpp - [24/113] Compile FMODEventControlTrack.gen.cpp - [25/113] Compile FMODBankLookup.gen.cpp - [26/113] Compile FMODSnapshot.gen.cpp - [27/113] Compile FMODStudio.init.gen.cpp - [28/113] Compile FMODEventParameterTrack.cpp - [29/113] Compile FMODSettings.gen.cpp - [30/113] Compile FMODEventControlSectionTemplate.gen.cpp - [31/113] Compile FMODEventControlSection.gen.cpp - [32/113] Compile FMODSnapshotReverb.gen.cpp - [33/113] Compile FMODEventParameterTrack.gen.cpp - [34/113] Compile FMODAsset.cpp - [35/113] Compile FMODBank.gen.cpp - [36/113] Compile FMODEventControlTrack.cpp - [37/113] Compile PCH.FMODStudioEditor.cpp - Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h - [38/113] Compile FMODParameterSection.cpp - [39/113] Compile FMODEventParameterSectionTemplate.gen.cpp - [40/113] Compile FMODStudioEditor.init.gen.cpp - [41/113] Compile FMODFileCallbacks.cpp - [42/113] Compile FMODAssetTable.cpp - [43/113] Compile FMODGenerateAssetsCommandlet.gen.cpp - [44/113] Compile FMODAssetBuilder.cpp - [45/113] Compile FMODSettingsCustomization.cpp - [46/113] Compile FMODAmbientSoundActorFactory.gen.cpp - [47/113] Compile FMODBankUpdateNotifier.cpp - [48/113] Compile FMODAmbientSound.cpp - [49/113] Compile FMODBlueprintStatics.cpp - [50/113] Compile FMODAudioComponent.gen.cpp - [51/113] Compile FMODAmbientSound.gen.cpp - [52/113] Compile FMODGenerateAssetsCommandlet.cpp - [53/113] Compile FMODBlueprintStatics.gen.cpp - [54/113] Compile FMODStudioModule.cpp - [55/113] Compile FMODEventControlSectionTemplate.cpp - [56/113] Compile FMODStudioStyle.cpp - [57/113] Compile FMODEventEditor.cpp - [58/113] Compile FMODAudioComponent.cpp - [59/113] Compile AssetTypeActions_FMODEvent.cpp - [60/113] Compile FMODAnimNotifyPlay.cpp - [61/113] Compile FMODAudioComponentVisualizer.cpp - [62/113] Compile FMODEventParameterSectionTemplate.cpp - [63/113] Compile FMODAmbientSoundActorFactory.cpp -C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h - [64/113] Compile SFMODEventEditorPanel.cpp - [65/113] Link UnrealEditor-FMODStudio.dll -LINK : fatal error LNK1181: cannot open input file 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib' - [66/113] Compile FMODAudioComponentDetails.cpp - [67/113] Link UnrealEditor-FMODStudio.lib - Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp - [68/113] Compile FMODChannelEditors.cpp - [69/113] Compile SharedPCH.Engine.ShadowErrors.cpp - Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h - [70/113] Compile HYInteractableActor.cpp - [71/113] Compile hwanyoung2.cpp - [72/113] Compile HYAutomaticPickUp.gen.cpp - [73/113] Compile HYProjectileAttackComponent.cpp - [74/113] Compile FMODStudioEditorModule.cpp - [75/113] Compile HYMoneyAutoPickUp.gen.cpp - [76/113] Compile HYConsumableItem.cpp - [77/113] Compile HYAttackComponent.gen.cpp - [78/113] Compile HYManualPickUp.cpp - [79/113] Compile HYMoneyAutoPickUp.cpp - [80/113] Compile HYEnemyBase.gen.cpp - [81/113] Compile HYSaveGameActor.cpp - [82/113] Compile InventoryItem.gen.cpp - [83/113] Compile hwanyoung2GameMode.gen.cpp - [84/113] Compile HYManualPickUp.gen.cpp - [85/113] Compile hwanyoung2GameMode.cpp - [86/113] Compile HYAIController.cpp - [87/113] Compile FMODEventParameterTrackEditor.cpp - [88/113] Compile HYConsumableItem.gen.cpp - [89/113] Compile HYInteractableActor.gen.cpp - [90/113] Compile hwanyoung2Character.gen.cpp - [91/113] Compile hwanyoung2.init.gen.cpp - [92/113] Compile HYAttackComponent.cpp - [93/113] Compile HYSaveGameActor.gen.cpp - [94/113] Compile HYEnemyBase.cpp - [95/113] Compile InventoryItem.cpp - [96/113] Compile CraftingInfo.gen.cpp - [97/113] Compile HYPlayerCharacController.gen.cpp - [98/113] Compile HYProjectileAttackComponent.gen.cpp - [99/113] Compile HYAutomaticPickUp.cpp - [100/113] Compile CraftingInfo.cpp - [101/113] Compile HYAIController.gen.cpp - [102/113] Compile hwanyoung2Character.cpp -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp(120): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. - [103/113] Compile HwanyoungAssetManager.cpp - [104/113] Compile HwanyoungAssetManager.gen.cpp - [105/113] Compile FMODEventControlTrackEditor.cpp - [106/113] Link UnrealEditor-FMODStudioEditor.lib - Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp - [107/113] Link UnrealEditor-FMODStudioEditor.dll -LINK : fatal error LNK1181: cannot open input file 'C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\..\..\Binaries\Win64\fmodL_vc.lib' - [108/113] Compile HYGameStateBase.gen.cpp - [109/113] Compile HYGameStateBase.cpp - [110/113] Compile HYPlayerCharacController.cpp - [111/113] Link UnrealEditor-hwanyoung2.lib - Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.exp - [112/113] Link UnrealEditor-hwanyoung2.dll - Creating library C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib and object C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.exp - [113/113] WriteMetadata hwanyoung2Editor.target cancelled -C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat" hwanyoung2Editor Win64 Development -Project="C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild" exited with code 6. + 지정된 경로를 찾을 수 없습니다. +C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: ""C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat" hwanyoung2Editor Win64 Development -Project="D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\hwanyoung2.uproject" -WaitMutex -FromMsBuild" 명령이 종료되었습니다(코드: 3). diff --git a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin index c2d990d8..1e56b858 100644 Binary files a/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin and b/hwanyoung2/Intermediate/Build/Win64/ActionHistory.bin differ diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.gen.cpp index d033af39..83d563ba 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.gen.cpp @@ -35,9 +35,12 @@ void EmptyLinkFunctionForGeneratedCodeHYAIController() {} (UObject* (*)())Z_Construct_UClass_AAIController, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYAIController_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYAIController_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, +#endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "HYAIController.h" }, { "ModuleRelativePath", "HYAIController.h" }, @@ -59,7 +62,7 @@ void EmptyLinkFunctionForGeneratedCodeHYAIController() {} 0, 0, 0x009002A4u, - METADATA_PARAMS(Z_Construct_UClass_AHYAIController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYAIController_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYAIController_Statics::Class_MetaDataParams), Z_Construct_UClass_AHYAIController_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AHYAIController() { @@ -75,15 +78,15 @@ void EmptyLinkFunctionForGeneratedCodeHYAIController() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(AHYAIController); AHYAIController::~AHYAIController() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYAIController, AHYAIController::StaticClass, TEXT("AHYAIController"), &Z_Registration_Info_UClass_AHYAIController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYAIController), 1079185789U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AHYAIController, AHYAIController::StaticClass, TEXT("AHYAIController"), &Z_Registration_Info_UClass_AHYAIController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYAIController), 2285976569U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_3234590900(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_209017106(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.generated.h index fcfa5f2e..b50c6b49 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAIController.generated.h @@ -14,11 +14,12 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYAIController_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYAIController(); \ friend struct Z_Construct_UClass_AHYAIController_Statics; \ @@ -27,30 +28,7 @@ public: \ DECLARE_SERIALIZER(AHYAIController) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS \ -private: \ - static void StaticRegisterNativesAHYAIController(); \ - friend struct Z_Construct_UClass_AHYAIController_Statics; \ -public: \ - DECLARE_CLASS(AHYAIController, AAIController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(AHYAIController) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYAIController(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYAIController) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYAIController); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYAIController); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API AHYAIController(AHYAIController&&); \ - NO_API AHYAIController(const AHYAIController&); \ -public: \ - NO_API virtual ~AHYAIController(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYAIController(AHYAIController&&); \ @@ -62,27 +40,17 @@ public: \ NO_API virtual ~AHYAIController(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_12_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_12_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -90,7 +58,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAIController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.gen.cpp index c141633e..c04f931c 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.gen.cpp @@ -20,7 +20,7 @@ class UScriptStruct* FMeleeAttackPart::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton) { - Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMeleeAttackPart, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("MeleeAttackPart")); + Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMeleeAttackPart, (UObject*)Z_Construct_UPackage__Script_hwanyoung2(), TEXT("MeleeAttackPart")); } return Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton; } @@ -39,9 +39,13 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams[] = { { "BlueprintType", "true" }, +#if !UE_BUILD_SHIPPING { "Comment", "// collision-based attack part\n" }, +#endif { "ModuleRelativePath", "HYAttackComponent.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "collision-based attack part" }, +#endif }; #endif void* Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::NewStructOps() @@ -53,13 +57,13 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() nullptr, &NewStructOps, "MeleeAttackPart", - sizeof(FMeleeAttackPart), - alignof(FMeleeAttackPart), nullptr, 0, + sizeof(FMeleeAttackPart), + alignof(FMeleeAttackPart), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), - METADATA_PARAMS(Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FMeleeAttackPart() { @@ -90,6 +94,7 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, @@ -114,7 +119,7 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() 0, 0, 0x00B000A4u, - METADATA_PARAMS(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UHYAttackComponent_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UHYAttackComponent() { @@ -130,19 +135,19 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() } DEFINE_VTABLE_PTR_HELPER_CTOR(UHYAttackComponent); UHYAttackComponent::~UHYAttackComponent() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics { static const FStructRegisterCompiledInInfo ScriptStructInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo[] = { - { FMeleeAttackPart::StaticStruct, Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::NewStructOps, TEXT("MeleeAttackPart"), &Z_Registration_Info_UScriptStruct_MeleeAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMeleeAttackPart), 1901604600U) }, + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo[] = { + { FMeleeAttackPart::StaticStruct, Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::NewStructOps, TEXT("MeleeAttackPart"), &Z_Registration_Info_UScriptStruct_MeleeAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMeleeAttackPart), 1278463635U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 3472206520U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 481381950U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_1705425362(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_1572929435(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo), nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.generated.h index 7aadc45f..f8686e95 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYAttackComponent.generated.h @@ -14,18 +14,19 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYAttackComponent_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_12_GENERATED_BODY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_12_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FMeleeAttackPart_Statics; \ HWANYOUNG2_API static class UScriptStruct* StaticStruct(); template<> HWANYOUNG2_API UScriptStruct* StaticStruct(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUHYAttackComponent(); \ friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \ @@ -34,30 +35,7 @@ public: \ DECLARE_SERIALIZER(UHYAttackComponent) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS \ -private: \ - static void StaticRegisterNativesUHYAttackComponent(); \ - friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \ -public: \ - DECLARE_CLASS(UHYAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(UHYAttackComponent) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UHYAttackComponent(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYAttackComponent) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYAttackComponent); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYAttackComponent); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UHYAttackComponent(UHYAttackComponent&&); \ - NO_API UHYAttackComponent(const UHYAttackComponent&); \ -public: \ - NO_API virtual ~UHYAttackComponent(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API UHYAttackComponent(UHYAttackComponent&&); \ @@ -69,27 +47,17 @@ public: \ NO_API virtual ~UHYAttackComponent(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_29_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_29_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -97,7 +65,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.gen.cpp index c25689b0..f59cadd5 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.gen.cpp @@ -41,14 +41,19 @@ void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {} (UObject* (*)())Z_Construct_UClass_AGameStateBase, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * The game state holds the database for all existing items within the game.\n */" }, +#endif { "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "HYGameStateBase.h" }, { "ModuleRelativePath", "HYGameStateBase.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "The game state holds the database for all existing items within the game." }, +#endif }; #endif #if WITH_METADATA @@ -57,7 +62,7 @@ void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {} { "ModuleRelativePath", "HYGameStateBase.h" }, }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase = { "ItemDatabase", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYGameStateBase, ItemDatabase), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase = { "ItemDatabase", nullptr, (EPropertyFlags)0x0020080000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYGameStateBase, ItemDatabase), Z_Construct_UClass_UDataTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData), Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYGameStateBase_Statics::NewProp_ItemDatabase, }; @@ -77,8 +82,9 @@ void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {} UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers), 0, 0x009002A4u, - METADATA_PARAMS(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AHYGameStateBase_Statics::Class_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYGameStateBase_Statics::PropPointers) < 2048); UClass* Z_Construct_UClass_AHYGameStateBase() { if (!Z_Registration_Info_UClass_AHYGameStateBase.OuterSingleton) @@ -93,15 +99,15 @@ void EmptyLinkFunctionForGeneratedCodeHYGameStateBase() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(AHYGameStateBase); AHYGameStateBase::~AHYGameStateBase() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYGameStateBase, AHYGameStateBase::StaticClass, TEXT("AHYGameStateBase"), &Z_Registration_Info_UClass_AHYGameStateBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYGameStateBase), 1099937527U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AHYGameStateBase, AHYGameStateBase::StaticClass, TEXT("AHYGameStateBase"), &Z_Registration_Info_UClass_AHYGameStateBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYGameStateBase), 710563328U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_783152891(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_3218488359(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.generated.h index d5975c62..85d4bc57 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYGameStateBase.generated.h @@ -14,11 +14,12 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYGameStateBase_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYGameStateBase(); \ friend struct Z_Construct_UClass_AHYGameStateBase_Statics; \ @@ -27,30 +28,7 @@ public: \ DECLARE_SERIALIZER(AHYGameStateBase) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS \ -private: \ - static void StaticRegisterNativesAHYGameStateBase(); \ - friend struct Z_Construct_UClass_AHYGameStateBase_Statics; \ -public: \ - DECLARE_CLASS(AHYGameStateBase, AGameStateBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(AHYGameStateBase) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYGameStateBase(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYGameStateBase) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYGameStateBase); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYGameStateBase); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API AHYGameStateBase(AHYGameStateBase&&); \ - NO_API AHYGameStateBase(const AHYGameStateBase&); \ -public: \ - NO_API virtual ~AHYGameStateBase(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYGameStateBase(AHYGameStateBase&&); \ @@ -62,27 +40,17 @@ public: \ NO_API virtual ~AHYGameStateBase(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_12_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_12_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -90,7 +58,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYGameStateBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp index a5006199..0fbf7be5 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.gen.cpp @@ -63,7 +63,7 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYInteractableActor_eventGetInteractText_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYInteractableActor_eventGetInteractText_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::NewProp_ReturnValue, }; @@ -73,7 +73,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} { "ModuleRelativePath", "HYInteractableActor.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "GetInteractText", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::HYInteractableActor_eventGetInteractText_Parms), Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "GetInteractText", nullptr, nullptr, Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers), sizeof(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::HYInteractableActor_eventGetInteractText_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_AHYInteractableActor_GetInteractText_Statics::HYInteractableActor_eventGetInteractText_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AHYInteractableActor_GetInteractText() { static UFunction* ReturnFunction = nullptr; @@ -92,18 +94,24 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYInteractableActor_eventInteract_Parms, Controller), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYInteractableActor_eventInteract_Parms, Controller), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::NewProp_Controller, }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "//this is a Blueprint-only Event; does not have C++ implementation\n" }, +#endif { "ModuleRelativePath", "HYInteractableActor.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "this is a Blueprint-only Event; does not have C++ implementation" }, +#endif }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "Interact", nullptr, nullptr, sizeof(HYInteractableActor_eventInteract_Parms), Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C00, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYInteractableActor, nullptr, "Interact", nullptr, nullptr, Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers), sizeof(HYInteractableActor_eventInteract_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C00, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYInteractableActor_Interact_Statics::PropPointers) < 2048); + static_assert(sizeof(HYInteractableActor_eventInteract_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AHYInteractableActor_Interact() { static UFunction* ReturnFunction = nullptr; @@ -141,16 +149,22 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::DependentSingletons) < 16); const FClassFunctionLinkInfo Z_Construct_UClass_AHYInteractableActor_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_AHYInteractableActor_GetInteractText, "GetInteractText" }, // 1228690879 - { &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 2314526078 + { &Z_Construct_UFunction_AHYInteractableActor_GetInteractText, "GetInteractText" }, // 1877685254 + { &Z_Construct_UFunction_AHYInteractableActor_Interact, "Interact" }, // 728599846 }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::FuncInfo) < 2048); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/*\n* Parent class for all interactable actor objects \n*/" }, +#endif { "IncludePath", "HYInteractableActor.h" }, { "ModuleRelativePath", "HYInteractableActor.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "* Parent class for all interactable actor objects" }, +#endif }; #endif #if WITH_METADATA @@ -159,14 +173,14 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} { "ModuleRelativePath", "HYInteractableActor.h" }, }; #endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYInteractableActor, Name), METADATA_PARAMS(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name_MetaData)) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYInteractableActor, Name), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name_MetaData), Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action_MetaData[] = { { "Category", "HYInteractableActor" }, { "ModuleRelativePath", "HYInteractableActor.h" }, }; #endif - const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action = { "Action", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYInteractableActor, Action), METADATA_PARAMS(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action_MetaData)) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action = { "Action", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYInteractableActor, Action), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action_MetaData), Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYInteractableActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Name, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYInteractableActor_Statics::NewProp_Action, @@ -187,8 +201,9 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::PropPointers), 0, 0x009000A4u, - METADATA_PARAMS(Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AHYInteractableActor_Statics::Class_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYInteractableActor_Statics::PropPointers) < 2048); UClass* Z_Construct_UClass_AHYInteractableActor() { if (!Z_Registration_Info_UClass_AHYInteractableActor.OuterSingleton) @@ -203,15 +218,15 @@ void EmptyLinkFunctionForGeneratedCodeHYInteractableActor() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(AHYInteractableActor); AHYInteractableActor::~AHYInteractableActor() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 3331186442U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AHYInteractableActor, AHYInteractableActor::StaticClass, TEXT("AHYInteractableActor"), &Z_Registration_Info_UClass_AHYInteractableActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYInteractableActor), 3459487997U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_1900664570(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_607922467(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h index 4c4f7aca..c4b2c320 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYInteractableActor.generated.h @@ -15,23 +15,18 @@ class APlayerController; #endif #define HWANYOUNG2_HYInteractableActor_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS \ - virtual void Interact_Implementation(APlayerController* Controller); \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetInteractText); \ DECLARE_FUNCTION(execInteract); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execGetInteractText); \ - DECLARE_FUNCTION(execInteract); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYInteractableActor(); \ friend struct Z_Construct_UClass_AHYInteractableActor_Statics; \ @@ -40,30 +35,7 @@ public: \ DECLARE_SERIALIZER(AHYInteractableActor) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS \ -private: \ - static void StaticRegisterNativesAHYInteractableActor(); \ - friend struct Z_Construct_UClass_AHYInteractableActor_Statics; \ -public: \ - DECLARE_CLASS(AHYInteractableActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(AHYInteractableActor) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYInteractableActor(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYInteractableActor) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYInteractableActor); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYInteractableActor); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API AHYInteractableActor(AHYInteractableActor&&); \ - NO_API AHYInteractableActor(const AHYInteractableActor&); \ -public: \ - NO_API virtual ~AHYInteractableActor(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYInteractableActor(AHYInteractableActor&&); \ @@ -75,29 +47,18 @@ public: \ NO_API virtual ~AHYInteractableActor(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_12_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_CALLBACK_WRAPPERS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -105,7 +66,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYInteractableActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.gen.cpp index d43e049f..17173cd4 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.gen.cpp @@ -45,9 +45,12 @@ void EmptyLinkFunctionForGeneratedCodeHYManualPickUp() {} (UObject* (*)())Z_Construct_UClass_AHYInteractableActor, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYManualPickUp_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, +#endif { "IncludePath", "HYManualPickUp.h" }, { "ModuleRelativePath", "HYManualPickUp.h" }, }; @@ -59,14 +62,14 @@ void EmptyLinkFunctionForGeneratedCodeHYManualPickUp() {} { "ModuleRelativePath", "HYManualPickUp.h" }, }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh = { "PickUpRangeMesh", nullptr, (EPropertyFlags)0x0020080000080009, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYManualPickUp, PickUpRangeMesh), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh = { "PickUpRangeMesh", nullptr, (EPropertyFlags)0x0020080000080009, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYManualPickUp, PickUpRangeMesh), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh_MetaData), Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID_MetaData[] = { { "Category", "HYManualPickUp" }, { "ModuleRelativePath", "HYManualPickUp.h" }, }; #endif - const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID = { "ItemID", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYManualPickUp, ItemID), METADATA_PARAMS(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID_MetaData)) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID = { "ItemID", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYManualPickUp, ItemID), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID_MetaData), Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYManualPickUp_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_PickUpRangeMesh, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYManualPickUp_Statics::NewProp_ItemID, @@ -87,8 +90,9 @@ void EmptyLinkFunctionForGeneratedCodeHYManualPickUp() {} UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::PropPointers), 0, 0x009000A4u, - METADATA_PARAMS(Z_Construct_UClass_AHYManualPickUp_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::Class_MetaDataParams), Z_Construct_UClass_AHYManualPickUp_Statics::Class_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYManualPickUp_Statics::PropPointers) < 2048); UClass* Z_Construct_UClass_AHYManualPickUp() { if (!Z_Registration_Info_UClass_AHYManualPickUp.OuterSingleton) @@ -103,15 +107,15 @@ void EmptyLinkFunctionForGeneratedCodeHYManualPickUp() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(AHYManualPickUp); AHYManualPickUp::~AHYManualPickUp() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYManualPickUp, AHYManualPickUp::StaticClass, TEXT("AHYManualPickUp"), &Z_Registration_Info_UClass_AHYManualPickUp, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYManualPickUp), 253987176U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AHYManualPickUp, AHYManualPickUp::StaticClass, TEXT("AHYManualPickUp"), &Z_Registration_Info_UClass_AHYManualPickUp, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYManualPickUp), 871010894U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_92757738(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_2729025153(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.generated.h index 1d04831f..ef6a9312 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYManualPickUp.generated.h @@ -14,11 +14,12 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYManualPickUp_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYManualPickUp(); \ friend struct Z_Construct_UClass_AHYManualPickUp_Statics; \ @@ -27,30 +28,7 @@ public: \ DECLARE_SERIALIZER(AHYManualPickUp) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS \ -private: \ - static void StaticRegisterNativesAHYManualPickUp(); \ - friend struct Z_Construct_UClass_AHYManualPickUp_Statics; \ -public: \ - DECLARE_CLASS(AHYManualPickUp, AHYInteractableActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(AHYManualPickUp) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYManualPickUp(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYManualPickUp) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYManualPickUp); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYManualPickUp); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API AHYManualPickUp(AHYManualPickUp&&); \ - NO_API AHYManualPickUp(const AHYManualPickUp&); \ -public: \ - NO_API virtual ~AHYManualPickUp(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYManualPickUp(AHYManualPickUp&&); \ @@ -62,27 +40,17 @@ public: \ NO_API virtual ~AHYManualPickUp(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_12_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_12_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -90,7 +58,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYManualPickUp_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp index b2f9eb26..ea450a8e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.gen.cpp @@ -89,12 +89,12 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventAddItemToInventoryByID_Parms, ID), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((HYPlayerCharacController_eventAddItemToInventoryByID_Parms*)Obj)->ReturnValue = 1; } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(HYPlayerCharacController_eventAddItemToInventoryByID_Parms), &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::NewProp_ReturnValue, @@ -105,7 +105,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "AddItemToInventoryByID", nullptr, nullptr, Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers), sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID_Statics::HYPlayerCharacController_eventAddItemToInventoryByID_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID() { static UFunction* ReturnFunction = nullptr; @@ -130,8 +132,8 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ItemA), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465 - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ReturnValue), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ItemA), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventCraftItem_Parms, ReturnValue), Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ItemA, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::NewProp_ReturnValue, @@ -142,7 +144,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "CraftItem", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::HYPlayerCharacController_eventCraftItem_Parms), Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "CraftItem", nullptr, nullptr, Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::HYPlayerCharacController_eventCraftItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_AHYPlayerCharacController_CraftItem_Statics::HYPlayerCharacController_eventCraftItem_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AHYPlayerCharacController_CraftItem() { static UFunction* ReturnFunction = nullptr; @@ -165,7 +169,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HYPlayerCharacController_eventGetInventoryWeight_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::NewProp_ReturnValue, }; @@ -175,7 +179,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "GetInventoryWeight", nullptr, nullptr, Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers), sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight_Statics::HYPlayerCharacController_eventGetInventoryWeight_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight() { static UFunction* ReturnFunction = nullptr; @@ -195,12 +201,16 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams[] = { { "Category", "Utils" }, +#if !UE_BUILD_SHIPPING { "Comment", "//interacts with the Interactable objects\n" }, +#endif { "ModuleRelativePath", "HYPlayerCharacController.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "interacts with the Interactable objects" }, +#endif }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "Interact", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "Interact", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_Interact_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_AHYPlayerCharacController_Interact() { static UFunction* ReturnFunction = nullptr; @@ -222,7 +232,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadCraftUI", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadCraftUI", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI() { static UFunction* ReturnFunction = nullptr; @@ -244,7 +254,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "ReloadInventory", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory() { static UFunction* ReturnFunction = nullptr; @@ -266,7 +276,7 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "SaveGameplay", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerCharacController, nullptr, "SaveGameplay", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams), Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay() { static UFunction* ReturnFunction = nullptr; @@ -322,18 +332,22 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::DependentSingletons) < 16); const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 1136127553 - { &Z_Construct_UFunction_AHYPlayerCharacController_CraftItem, "CraftItem" }, // 3893690201 - { &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 2426939620 - { &Z_Construct_UFunction_AHYPlayerCharacController_Interact, "Interact" }, // 329861169 - { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI, "ReloadCraftUI" }, // 4032616385 - { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3699719128 - { &Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay, "SaveGameplay" }, // 2918467925 + { &Z_Construct_UFunction_AHYPlayerCharacController_AddItemToInventoryByID, "AddItemToInventoryByID" }, // 3013045099 + { &Z_Construct_UFunction_AHYPlayerCharacController_CraftItem, "CraftItem" }, // 18492841 + { &Z_Construct_UFunction_AHYPlayerCharacController_GetInventoryWeight, "GetInventoryWeight" }, // 3056279709 + { &Z_Construct_UFunction_AHYPlayerCharacController_Interact, "Interact" }, // 605996598 + { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadCraftUI, "ReloadCraftUI" }, // 638548174 + { &Z_Construct_UFunction_AHYPlayerCharacController_ReloadInventory, "ReloadInventory" }, // 3757789414 + { &Z_Construct_UFunction_AHYPlayerCharacController_SaveGameplay, "SaveGameplay" }, // 2045049481 }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::FuncInfo) < 2048); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, +#endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "HYPlayerCharacController.h" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, @@ -345,44 +359,44 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData)) }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(nullptr, 0) }; // 1046749465 + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable = { "CurrentInteractable", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, CurrentInteractable), Z_Construct_UClass_AHYInteractableActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable_MetaData) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner = { "Inventory", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FInventoryItem, METADATA_PARAMS(0, nullptr) }; // 436728966 #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData)) }; // 1046749465 + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory = { "Inventory", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, Inventory), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_MetaData) }; // 436728966 #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit = { "InventorySlotLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, InventorySlotLimit), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency = { "Currency", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, Currency), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData)) }; - const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_ElementProp = { "CraftingItems", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency = { "Currency", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, Currency), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Currency_MetaData) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_ElementProp = { "CraftingItems", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData[] = { { "Category", "HYPlayerCharacController" }, { "ModuleRelativePath", "HYPlayerCharacController.h" }, }; #endif - const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems = { "CraftingItems", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, CraftingItems), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData)) }; + const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems = { "CraftingItems", nullptr, (EPropertyFlags)0x0010000000020005, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AHYPlayerCharacController, CraftingItems), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData), Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CraftingItems_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner, @@ -409,8 +423,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers), 0, 0x009002A4u, - METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams), Z_Construct_UClass_AHYPlayerCharacController_Statics::Class_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers) < 2048); UClass* Z_Construct_UClass_AHYPlayerCharacController() { if (!Z_Registration_Info_UClass_AHYPlayerCharacController.OuterSingleton) @@ -425,15 +440,15 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(AHYPlayerCharacController); AHYPlayerCharacController::~AHYPlayerCharacController() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 2183018855U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 1495811840U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_4120344883(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_4224720344(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h index 4a365d5a..9adc3132 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYPlayerCharacController.generated.h @@ -15,8 +15,10 @@ struct FInventoryItem; #endif #define HWANYOUNG2_HYPlayerCharacController_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execInteract); \ DECLARE_FUNCTION(execCraftItem); \ @@ -24,17 +26,9 @@ struct FInventoryItem; DECLARE_FUNCTION(execGetInventoryWeight); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execInteract); \ - DECLARE_FUNCTION(execCraftItem); \ - DECLARE_FUNCTION(execAddItemToInventoryByID); \ - DECLARE_FUNCTION(execGetInventoryWeight); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAHYPlayerCharacController(); \ friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ @@ -43,30 +37,7 @@ public: \ DECLARE_SERIALIZER(AHYPlayerCharacController) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ -private: \ - static void StaticRegisterNativesAHYPlayerCharacController(); \ - friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \ -public: \ - DECLARE_CLASS(AHYPlayerCharacController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(AHYPlayerCharacController) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerCharacController); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerCharacController); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \ - NO_API AHYPlayerCharacController(const AHYPlayerCharacController&); \ -public: \ - NO_API virtual ~AHYPlayerCharacController(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \ @@ -78,29 +49,18 @@ public: \ NO_API virtual ~AHYPlayerCharacController(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -108,7 +68,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.gen.cpp index 2c5fdb33..4c83c26e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.gen.cpp @@ -20,7 +20,7 @@ class UScriptStruct* FProjectileAttackPart::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton) { - Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FProjectileAttackPart, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("ProjectileAttackPart")); + Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FProjectileAttackPart, (UObject*)Z_Construct_UPackage__Script_hwanyoung2(), TEXT("ProjectileAttackPart")); } return Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton; } @@ -39,9 +39,13 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams[] = { { "BlueprintType", "true" }, +#if !UE_BUILD_SHIPPING { "Comment", "// hitscan-based attack part\n" }, +#endif { "ModuleRelativePath", "HYProjectileAttackComponent.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "hitscan-based attack part" }, +#endif }; #endif void* Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::NewStructOps() @@ -53,13 +57,13 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() nullptr, &NewStructOps, "ProjectileAttackPart", - sizeof(FProjectileAttackPart), - alignof(FProjectileAttackPart), nullptr, 0, + sizeof(FProjectileAttackPart), + alignof(FProjectileAttackPart), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), - METADATA_PARAMS(Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FProjectileAttackPart() { @@ -90,6 +94,7 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, @@ -114,7 +119,7 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() 0, 0, 0x00B000A4u, - METADATA_PARAMS(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UHYProjectileAttackComponent_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UHYProjectileAttackComponent() { @@ -130,19 +135,19 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() } DEFINE_VTABLE_PTR_HELPER_CTOR(UHYProjectileAttackComponent); UHYProjectileAttackComponent::~UHYProjectileAttackComponent() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics { static const FStructRegisterCompiledInInfo ScriptStructInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo[] = { - { FProjectileAttackPart::StaticStruct, Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::NewStructOps, TEXT("ProjectileAttackPart"), &Z_Registration_Info_UScriptStruct_ProjectileAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FProjectileAttackPart), 796464734U) }, + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo[] = { + { FProjectileAttackPart::StaticStruct, Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::NewStructOps, TEXT("ProjectileAttackPart"), &Z_Registration_Info_UScriptStruct_ProjectileAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FProjectileAttackPart), 3686502449U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 1346575063U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 3763948325U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_3857604878(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_154370152(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo), nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.generated.h index 3b836ae0..2b67088a 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HYProjectileAttackComponent.generated.h @@ -14,18 +14,19 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HYProjectileAttackComponent_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_12_GENERATED_BODY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_12_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FProjectileAttackPart_Statics; \ HWANYOUNG2_API static class UScriptStruct* StaticStruct(); template<> HWANYOUNG2_API UScriptStruct* StaticStruct(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUHYProjectileAttackComponent(); \ friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \ @@ -34,30 +35,7 @@ public: \ DECLARE_SERIALIZER(UHYProjectileAttackComponent) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS \ -private: \ - static void StaticRegisterNativesUHYProjectileAttackComponent(); \ - friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \ -public: \ - DECLARE_CLASS(UHYProjectileAttackComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(UHYProjectileAttackComponent) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UHYProjectileAttackComponent(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYProjectileAttackComponent); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYProjectileAttackComponent); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \ - NO_API UHYProjectileAttackComponent(const UHYProjectileAttackComponent&); \ -public: \ - NO_API virtual ~UHYProjectileAttackComponent(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \ @@ -69,27 +47,17 @@ public: \ NO_API virtual ~UHYProjectileAttackComponent(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_29_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_29_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -97,7 +65,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.gen.cpp index 61b3f0bd..be450f28 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.gen.cpp @@ -35,9 +35,12 @@ void EmptyLinkFunctionForGeneratedCodeHwanyoungAssetManager() {} (UObject* (*)())Z_Construct_UClass_UAssetManager, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHwanyoungAssetManager_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHwanyoungAssetManager_Statics::Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, +#endif { "IncludePath", "HwanyoungAssetManager.h" }, { "ModuleRelativePath", "HwanyoungAssetManager.h" }, }; @@ -58,7 +61,7 @@ void EmptyLinkFunctionForGeneratedCodeHwanyoungAssetManager() {} 0, 0, 0x001000A0u, - METADATA_PARAMS(Z_Construct_UClass_UHwanyoungAssetManager_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHwanyoungAssetManager_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHwanyoungAssetManager_Statics::Class_MetaDataParams), Z_Construct_UClass_UHwanyoungAssetManager_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UHwanyoungAssetManager() { @@ -72,17 +75,18 @@ void EmptyLinkFunctionForGeneratedCodeHwanyoungAssetManager() {} { return UHwanyoungAssetManager::StaticClass(); } + UHwanyoungAssetManager::UHwanyoungAssetManager() {} DEFINE_VTABLE_PTR_HELPER_CTOR(UHwanyoungAssetManager); UHwanyoungAssetManager::~UHwanyoungAssetManager() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_UHwanyoungAssetManager, UHwanyoungAssetManager::StaticClass, TEXT("UHwanyoungAssetManager"), &Z_Registration_Info_UClass_UHwanyoungAssetManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHwanyoungAssetManager), 3051062100U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UHwanyoungAssetManager, UHwanyoungAssetManager::StaticClass, TEXT("UHwanyoungAssetManager"), &Z_Registration_Info_UClass_UHwanyoungAssetManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHwanyoungAssetManager), 1448857513U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_1983237584(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_2668778732(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.generated.h index 2c34a205..bd8febb7 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/HwanyoungAssetManager.generated.h @@ -14,11 +14,12 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_HwanyoungAssetManager_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUHwanyoungAssetManager(); \ friend struct Z_Construct_UClass_UHwanyoungAssetManager_Statics; \ @@ -27,32 +28,9 @@ public: \ DECLARE_SERIALIZER(UHwanyoungAssetManager) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS \ -private: \ - static void StaticRegisterNativesUHwanyoungAssetManager(); \ - friend struct Z_Construct_UClass_UHwanyoungAssetManager_Statics; \ -public: \ - DECLARE_CLASS(UHwanyoungAssetManager, UAssetManager, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(UHwanyoungAssetManager) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_STANDARD_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UHwanyoungAssetManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHwanyoungAssetManager) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHwanyoungAssetManager); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHwanyoungAssetManager); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API UHwanyoungAssetManager(UHwanyoungAssetManager&&); \ - NO_API UHwanyoungAssetManager(const UHwanyoungAssetManager&); \ -public: \ - NO_API virtual ~UHwanyoungAssetManager(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ENHANCED_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API UHwanyoungAssetManager() { }; \ + NO_API UHwanyoungAssetManager(); \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API UHwanyoungAssetManager(UHwanyoungAssetManager&&); \ @@ -64,27 +42,17 @@ public: \ NO_API virtual ~UHwanyoungAssetManager(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_12_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_12_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -92,7 +60,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HwanyoungAssetManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp index 3c2d5770..13ecc15f 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.gen.cpp @@ -26,7 +26,7 @@ class UScriptStruct* FInventoryItem::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton) { - Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInventoryItem, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("InventoryItem")); + Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInventoryItem, (UObject*)Z_Construct_UPackage__Script_hwanyoung2(), TEXT("InventoryItem")); } return Z_Registration_Info_UScriptStruct_InventoryItem.OuterSingleton; } @@ -89,9 +89,13 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams[] = { { "BlueprintType", "true" }, +#if !UE_BUILD_SHIPPING { "Comment", "/**\n * Represents an item that can be added to player's inventory\n */" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Represents an item that can be added to player's inventory" }, +#endif }; #endif void* Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps() @@ -101,98 +105,130 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//unique ID for the item\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "unique ID for the item" }, +#endif }; #endif - const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID = { "ItemID", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemID), METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID_MetaData)) }; + const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID = { "ItemID", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemID), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//queue of items that are dropped and spawned back into the world\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "queue of items that are dropped and spawned back into the world" }, +#endif }; #endif - const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup = { "ItemPickup", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemPickup), Z_Construct_UClass_UClass, Z_Construct_UClass_AHYManualPickUp_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup_MetaData)) }; + const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup = { "ItemPickup", nullptr, (EPropertyFlags)0x0014000000000005, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemPickup), Z_Construct_UClass_UClass, Z_Construct_UClass_AHYManualPickUp_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//name of the item\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "name of the item" }, +#endif }; #endif - const UECodeGen_Private::FTextPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName = { "ItemName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemName), METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName_MetaData)) }; + const UECodeGen_Private::FTextPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName = { "ItemName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemName), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemName_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//weight of the item\n//(this may not be important, depends on how we re-design the inventory)\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "weight of the item\n(this may not be important, depends on how we re-design the inventory)" }, +#endif }; #endif - const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight = { "ItemWeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemWeight), METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight = { "ItemWeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemWeight), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemWeight_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//value of the item \n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "value of the item" }, +#endif }; #endif - const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue = { "ItemValue", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemValue), METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue_MetaData)) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue = { "ItemValue", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemValue), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemValue_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//is the item only available through drops?\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "is the item only available through drops?" }, +#endif }; #endif void Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_SetBit(void* Obj) { ((FInventoryItem*)Obj)->OnlyDropped = 1; } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped = { "OnlyDropped", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_MetaData)) }; + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped = { "OnlyDropped", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_OnlyDropped_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "//can this item be consumed/used?\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "can this item be consumed/used?" }, +#endif }; #endif void Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_SetBit(void* Obj) { ((FInventoryItem*)Obj)->CanBeUsed = 1; } - const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed = { "CanBeUsed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData)) }; + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed = { "CanBeUsed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FInventoryItem), &Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CanBeUsed_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData[] = { { "Category", "InventoryItem" }, { "ModuleRelativePath", "InventoryItem.h" }, }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon = { "ItemIcon", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemIcon), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon = { "ItemIcon", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemIcon), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemIcon_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription_MetaData[] = { { "Category", "InventoryItem" }, { "ModuleRelativePath", "InventoryItem.h" }, }; #endif - const UECodeGen_Private::FTextPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription = { "ItemDescription", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, ItemDescription), METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription_MetaData)) }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_Inner = { "CraftCombinations", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UScriptStruct_FCraftingInfo, METADATA_PARAMS(nullptr, 0) }; // 950879061 + const UECodeGen_Private::FTextPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription = { "ItemDescription", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, ItemDescription), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemDescription_MetaData) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_Inner = { "CraftCombinations", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FCraftingInfo, METADATA_PARAMS(0, nullptr) }; // 3438663321 #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_MetaData[] = { { "Category", "InventoryItem" }, +#if !UE_BUILD_SHIPPING { "Comment", "////all the possible crafting combinations for this particular item\n" }, +#endif { "ModuleRelativePath", "InventoryItem.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "/all the possible crafting combinations for this particular item" }, +#endif }; #endif - const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations = { "CraftCombinations", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(FInventoryItem, CraftCombinations), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_MetaData)) }; // 950879061 + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations = { "CraftCombinations", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInventoryItem, CraftCombinations), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_MetaData), Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_CraftCombinations_MetaData) }; // 3438663321 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInventoryItem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInventoryItem_Statics::NewProp_ItemPickup, @@ -211,14 +247,15 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() Z_Construct_UScriptStruct_FTableRowBase, &NewStructOps, "InventoryItem", - sizeof(FInventoryItem), - alignof(FInventoryItem), Z_Construct_UScriptStruct_FInventoryItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::PropPointers), + sizeof(FInventoryItem), + alignof(FInventoryItem), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), - METADATA_PARAMS(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInventoryItem_Statics::Struct_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInventoryItem_Statics::PropPointers) < 2048); UScriptStruct* Z_Construct_UScriptStruct_FInventoryItem() { if (!Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton) @@ -227,15 +264,15 @@ template<> HWANYOUNG2_API UScriptStruct* StaticStruct() } return Z_Registration_Info_UScriptStruct_InventoryItem.InnerSingleton; } - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics { static const FStructRegisterCompiledInInfo ScriptStructInfo[]; }; - const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = { - { FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 1046749465U) }, + const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo[] = { + { FInventoryItem::StaticStruct, Z_Construct_UScriptStruct_FInventoryItem_Statics::NewStructOps, TEXT("InventoryItem"), &Z_Registration_Info_UScriptStruct_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInventoryItem), 436728966U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_2367444288(TEXT("/Script/hwanyoung2"), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_659788616(TEXT("/Script/hwanyoung2"), nullptr, 0, - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_Statics::ScriptStructInfo), nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h index fbdae8fa..22f8a5e9 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/InventoryItem.generated.h @@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_InventoryItem_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_18_GENERATED_BODY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h_18_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FInventoryItem_Statics; \ HWANYOUNG2_API static class UScriptStruct* StaticStruct(); \ typedef FTableRowBase Super; @@ -23,7 +23,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UScriptStruct* StaticStruct(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_InventoryItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp index 7240ed08..f9c79517 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/Timestamp @@ -1,17 +1,17 @@ -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\CraftingInfo.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemyBase.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYMoneyAutoPickUp.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYSaveGameActor.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h -C:\Users\pan.sha\Desktop\Illusion-2\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\CraftingInfo.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemyBase.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYMoneyAutoPickUp.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h +D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYSaveGameActor.h diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp index c53404aa..27de8bf8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2.init.gen.cpp @@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0xAD95BF70, + 0x674021B5, 0x6D7B9283, - METADATA_PARAMS(nullptr, 0) + METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAD95BF70, 0x6D7B9283)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x674021B5, 0x6D7B9283)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp index cfe61b52..75d23bc6 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.gen.cpp @@ -56,7 +56,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::NewProp_ReturnValue, }; @@ -66,7 +66,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetStartingCameraBoomArmLength", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetStartingCameraBoomArmLength", nullptr, nullptr, Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers), sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::Function_MetaDataParams), Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics::hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength() { static UFunction* ReturnFunction = nullptr; @@ -89,7 +91,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; - const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetStartingCameraBoomLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(hwanyoung2Character_eventGetStartingCameraBoomLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::NewProp_ReturnValue, }; @@ -99,7 +101,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetStartingCameraBoomLocation", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::hwanyoung2Character_eventGetStartingCameraBoomLocation_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::Function_MetaDataParams)) }; + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetStartingCameraBoomLocation", nullptr, nullptr, Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers), sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::hwanyoung2Character_eventGetStartingCameraBoomLocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::Function_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::PropPointers) < 2048); + static_assert(sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation_Statics::hwanyoung2Character_eventGetStartingCameraBoomLocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation() { static UFunction* ReturnFunction = nullptr; @@ -181,10 +185,12 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} (UObject* (*)())Z_Construct_UClass_ACharacter, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::DependentSingletons) < 16); const FClassFunctionLinkInfo Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo[] = { - { &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength, "GetStartingCameraBoomArmLength" }, // 2808600589 - { &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation, "GetStartingCameraBoomLocation" }, // 3824028310 + { &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength, "GetStartingCameraBoomArmLength" }, // 3492522485 + { &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation, "GetStartingCameraBoomLocation" }, // 3828862462 }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo) < 2048); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams[] = { { "HideCategories", "Navigation" }, @@ -196,120 +202,152 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Camera" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Camera boom positioning the camera behind the character */" }, +#endif { "EditInline", "true" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Camera boom positioning the camera behind the character" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom = { "CameraBoom", nullptr, (EPropertyFlags)0x004000000008000c, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CameraBoom), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom = { "CameraBoom", nullptr, (EPropertyFlags)0x004000000008000c, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, CameraBoom), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Camera" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Follow camera */" }, +#endif { "EditInline", "true" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Follow camera" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x004000000008000c, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x004000000008000c, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Camera" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Collection sphere */" }, +#endif { "EditInline", "true" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Collection sphere" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere = { "CollectionSphere", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CollectionSphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere = { "CollectionSphere", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, CollectionSphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Input" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** MappingContext */" }, +#endif { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "MappingContext" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping = { "InputMapping", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, InputMapping), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping = { "InputMapping", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, InputMapping), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Input" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Jump Input Action */" }, +#endif { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Jump Input Action" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Input" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Move Input Action */" }, +#endif { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Move Input Action" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Input" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Look Input Action */" }, +#endif { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Look Input Action" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Input" }, +#if !UE_BUILD_SHIPPING { "Comment", "/** Walk Input Action */" }, +#endif { "ModuleRelativePath", "hwanyoung2Character.h" }, +#if !UE_BUILD_SHIPPING { "ToolTip", "Walk Input Action" }, +#endif }; #endif - const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction = { "WalkAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, WalkAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData)) }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction = { "WalkAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, WalkAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData[] = { { "Category", "HY_Character|Camera" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength = { "StartingCameraBoomArmLength", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, StartingCameraBoomArmLength), METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData)) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength = { "StartingCameraBoomArmLength", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, StartingCameraBoomArmLength), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation_MetaData[] = { { "Category", "HY_Character|Camera" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation = { "StartingCameraBoomLocation", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, StartingCameraBoomLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation_MetaData)) }; + const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation = { "StartingCameraBoomLocation", nullptr, (EPropertyFlags)0x0020080000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, StartingCameraBoomLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate_MetaData[] = { { "Category", "HY_Character|Camera" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate = { "BaseTurnRate", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, BaseTurnRate), METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate_MetaData)) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate = { "BaseTurnRate", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, BaseTurnRate), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate_MetaData[] = { { "Category", "HY_Character|Camera" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate = { "BaseLookUpRate", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, BaseLookUpRate), METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate_MetaData)) }; + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate = { "BaseLookUpRate", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, BaseLookUpRate), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate_MetaData) }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData[] = { { "Category", "Hwanyoung|Character" }, { "ModuleRelativePath", "hwanyoung2Character.h" }, }; #endif - const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName = { "CharacterName", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CharacterName), METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData)) }; + const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName = { "CharacterName", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Ahwanyoung2Character, CharacterName), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData), Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera, @@ -341,8 +379,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers), 0, 0x008000A4u, - METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams), Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams) }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers) < 2048); UClass* Z_Construct_UClass_Ahwanyoung2Character() { if (!Z_Registration_Info_UClass_Ahwanyoung2Character.OuterSingleton) @@ -357,15 +396,15 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(Ahwanyoung2Character); Ahwanyoung2Character::~Ahwanyoung2Character() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 2523796490U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 2230661046U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_3311234111(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_234618559(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.generated.h index 9b2a04fb..b2aadce8 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2Character.generated.h @@ -14,21 +14,17 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_hwanyoung2Character_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \ DECLARE_FUNCTION(execGetStartingCameraBoomArmLength); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ - \ - DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \ - DECLARE_FUNCTION(execGetStartingCameraBoomArmLength); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAhwanyoung2Character(); \ friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \ @@ -37,30 +33,7 @@ public: \ DECLARE_SERIALIZER(Ahwanyoung2Character) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS \ -private: \ - static void StaticRegisterNativesAhwanyoung2Character(); \ - friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \ -public: \ - DECLARE_CLASS(Ahwanyoung2Character, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \ - DECLARE_SERIALIZER(Ahwanyoung2Character) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - NO_API Ahwanyoung2Character(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Ahwanyoung2Character) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Ahwanyoung2Character); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Ahwanyoung2Character); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - NO_API Ahwanyoung2Character(Ahwanyoung2Character&&); \ - NO_API Ahwanyoung2Character(const Ahwanyoung2Character&); \ -public: \ - NO_API virtual ~Ahwanyoung2Character(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API Ahwanyoung2Character(Ahwanyoung2Character&&); \ @@ -72,27 +45,17 @@ public: \ NO_API virtual ~Ahwanyoung2Character(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_14_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_14_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -100,7 +63,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.gen.cpp b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.gen.cpp index 6aab4c72..2c329261 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.gen.cpp +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.gen.cpp @@ -35,6 +35,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2GameMode() {} (UObject* (*)())Z_Construct_UClass_AGameModeBase, (UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2, }; + static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2GameMode_Statics::DependentSingletons) < 16); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2GameMode_Statics::Class_MetaDataParams[] = { { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, @@ -59,7 +60,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2GameMode() {} 0, 0, 0x008802ACu, - METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2GameMode_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2GameMode_Statics::Class_MetaDataParams)) + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2GameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_Ahwanyoung2GameMode_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_Ahwanyoung2GameMode() { @@ -75,15 +76,15 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2GameMode() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(Ahwanyoung2GameMode); Ahwanyoung2GameMode::~Ahwanyoung2GameMode() {} - struct Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics + struct Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo[] = { - { Z_Construct_UClass_Ahwanyoung2GameMode, Ahwanyoung2GameMode::StaticClass, TEXT("Ahwanyoung2GameMode"), &Z_Registration_Info_UClass_Ahwanyoung2GameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2GameMode), 2826305755U) }, + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_Ahwanyoung2GameMode, Ahwanyoung2GameMode::StaticClass, TEXT("Ahwanyoung2GameMode"), &Z_Registration_Info_UClass_Ahwanyoung2GameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2GameMode), 2837174373U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_3956338697(TEXT("/Script/hwanyoung2"), - Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_1168177773(TEXT("/Script/hwanyoung2"), + Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.generated.h b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.generated.h index 5c846d39..cbeaf27a 100644 --- a/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.generated.h +++ b/hwanyoung2/Intermediate/Build/Win64/UnrealEditor/Inc/hwanyoung2/UHT/hwanyoung2GameMode.generated.h @@ -14,11 +14,12 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define HWANYOUNG2_hwanyoung2GameMode_generated_h -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ACCESSORS -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS_NO_PURE_DECLS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ACCESSORS +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAhwanyoung2GameMode(); \ friend struct Z_Construct_UClass_Ahwanyoung2GameMode_Statics; \ @@ -27,30 +28,7 @@ public: \ DECLARE_SERIALIZER(Ahwanyoung2GameMode) -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS \ -private: \ - static void StaticRegisterNativesAhwanyoung2GameMode(); \ - friend struct Z_Construct_UClass_Ahwanyoung2GameMode_Statics; \ -public: \ - DECLARE_CLASS(Ahwanyoung2GameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), HWANYOUNG2_API) \ - DECLARE_SERIALIZER(Ahwanyoung2GameMode) - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_STANDARD_CONSTRUCTORS \ - /** Standard constructor, called after all reflected properties have been initialized */ \ - HWANYOUNG2_API Ahwanyoung2GameMode(const FObjectInitializer& ObjectInitializer); \ - DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Ahwanyoung2GameMode) \ - DECLARE_VTABLE_PTR_HELPER_CTOR(HWANYOUNG2_API, Ahwanyoung2GameMode); \ - DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Ahwanyoung2GameMode); \ -private: \ - /** Private move- and copy-constructors, should never be used */ \ - HWANYOUNG2_API Ahwanyoung2GameMode(Ahwanyoung2GameMode&&); \ - HWANYOUNG2_API Ahwanyoung2GameMode(const Ahwanyoung2GameMode&); \ -public: \ - HWANYOUNG2_API virtual ~Ahwanyoung2GameMode(); - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ENHANCED_CONSTRUCTORS \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ HWANYOUNG2_API Ahwanyoung2GameMode(Ahwanyoung2GameMode&&); \ @@ -62,27 +40,17 @@ public: \ HWANYOUNG2_API virtual ~Ahwanyoung2GameMode(); -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_9_PROLOG -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_GENERATED_BODY_LEGACY \ +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_9_PROLOG +#define FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_STANDARD_CONSTRUCTORS \ -public: \ -PRAGMA_ENABLE_DEPRECATION_WARNINGS - - -#define FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_GENERATED_BODY \ -PRAGMA_DISABLE_DEPRECATION_WARNINGS \ -public: \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ACCESSORS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS_NO_PURE_DECLS \ - FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ENHANCED_CONSTRUCTORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_EDITOR_ONLY_SPARSE_DATA_PROPERTY_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ACCESSORS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_INCLASS_NO_PURE_DECLS \ + FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -90,7 +58,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> HWANYOUNG2_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_Users_pan_sha_Desktop_Illusion_2_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h +#define CURRENT_FILE_ID FID_GitHub_Personal_Projects_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2GameMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest index fc2a7769..eb154451 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtmanifest @@ -1,3796 +1,1335 @@ { "IsGameTarget": true, - "RootLocalPath": "C:\\Program Files\\Epic Games\\UE_5.1", + "RootLocalPath": "D:\\UE_5.3", "TargetName": "hwanyoung2Editor", - "ExternalDependenciesFile": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\hwanyoung2Editor\\Development\\hwanyoung2Editor.deps", + "ExternalDependenciesFile": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\hwanyoung2Editor\\Development\\hwanyoung2Editor.deps", "Modules": [ - { - "Name": "CoreUObject", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreUObject", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreUObject\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\CoreNetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\NoExportTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreUObject\\UHT\\CoreUObject.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT\\AnimationCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InputCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InputCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputCore\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InputCore\\Classes\\InputCoreTypes.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputCore\\UHT\\InputCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SlateCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Debugging\\SlateDebugging.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontBulkData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontProviderInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontFaceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\NavigationReply.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\CompositeFont.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\FlowDirection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\SlateFontInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\Events.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Margin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Clipping.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SegmentedControlStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Sound\\SlateSound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Geometry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateBrush.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Rendering\\RenderingCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\StyleColors.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_FREETYPE=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateCore\\UHT\\SlateCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Slate", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Slate\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\SlateSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\UICommandInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\InputChord.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ButtonWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\ToolMenuBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Views\\ITypedTableView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Input\\IVirtualKeyboardEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\Anchors.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScaleBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScrollBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Text\\ISlateEditableTextWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Notifications\\SProgressBar.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Views\\STableViewBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Slate\\UHT\\Slate.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TypedElementFramework", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementListProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementCounter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementHandle.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\TypedElementFrameworkTests.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\Elements\\Framework\\TypedElementListLibrary.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT\\TypedElementFramework.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TypedElementRuntime", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementRuntime\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementAssetDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Framework\\TypedElementSelectionSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementHierarchyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementObjectInterface.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TypedElementRuntime\\Private\\Elements\\Framework\\TypedElementSelectionSetLibrary.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementRuntime\\UHT\\TypedElementRuntime.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MessagingRpc", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MessagingRpc", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MessagingRpc\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\MessageRpcMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\RpcMessage.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MessagingRpc\\UHT\\MessagingRpc.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PortalRpc", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Rpc", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalRpc\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Rpc\\Private\\PortalRpcMessages.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalRpc\\UHT\\PortalRpc.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PortalServices", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Services", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalServices\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Services\\Public\\Account\\IPortalUser.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_PORTAL_SERVICES=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalServices\\UHT\\PortalServices.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshDescription", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshDescription\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBaseBulkData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescription.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshDescription\\UHT\\MeshDescription.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InteractiveToolsFramework", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InteractiveToolsFramework\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ContextObjectStore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehaviorSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputRouter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractionMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveCommand.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolObjects.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SingleSelectionTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolQueryInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SelectionSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\ClickDragBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\AnyButtonInputBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\KeyAsModifierInputBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseHoverBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseWheelBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargetManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MultiClickSequenceInputBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickOrDragBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleKeyCaptureBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\Widgets\\WidgetBaseBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisAngleGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisSources.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisPositionGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolContextInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoArrowComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBaseComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBoxComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\BrushStampIndicator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\CombinedTransformGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\MultiSelectionTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoCircleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArrow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCylinder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolsContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementHitTargets.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementLineBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRectangle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRenderState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoLineHandleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementShared.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArc.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoRectangleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementTorus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoViewContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\HitTargets.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircleBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\IntervalGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\PlanePositionGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesVec2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\RepositionableTransformGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\StateTargets.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ScalableSphereGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterToTransformAdapters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformSources.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformGizmoUtil.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\SingleClickTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\ClickDragTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\MeshSurfacePointTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\AssetBackedTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SceneQueries\\SceneSnappingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionCommitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PhysicsDataSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MaterialProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PrimitiveComponentBackedTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\SkeletalMeshBackedTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\StaticMeshBackedTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\BaseBrushTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\PrimitiveComponentToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\ToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionProvider.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InteractiveToolsFramework\\UHT\\InteractiveToolsFramework.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DeveloperSettings", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperSettings\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperSettings\\UHT\\DeveloperSettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioPlatformConfiguration", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioPlatformConfiguration", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioPlatformConfiguration\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioPlatformConfiguration\\Public\\AudioCompressionSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioPlatformConfiguration\\UHT\\AudioPlatformConfiguration.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ImageWriteQueue", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImageWriteQueue\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImageWriteQueue\\UHT\\ImageWriteQueue.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AssetRegistry", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AssetRegistry", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetRegistry\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\AssetRegistryHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\IAssetRegistry.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AssetRegistry\\Private\\AssetRegistry.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetRegistry\\UHT\\AssetRegistry.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioExtensions", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioCodec.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioModulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioExtensions\\Private\\PcmCodec.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT\\AudioExtensions.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioLinkCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore\\Public\\AudioLinkSettingsAbstract.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkCore\\UHT\\AudioLinkCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioLinkEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine\\Public\\IAudioLinkBlueprintInterface.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkEngine\\UHT\\AudioLinkEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EngineSettings", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\ConsoleSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameNetworkManagerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameSessionSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT\\EngineSettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Chaos", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Chaos\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\SolverEventFilters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\PhysicsCoreTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Field\\FieldSystemTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionConvexUtility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "COMPILE_WITHOUT_UNREAL_SUPPORT=0", - "CHAOS_MEMORY_TRACKING=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Chaos\\UHT\\Chaos.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PhysicsCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT\\PhysicsCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MRMesh", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MRMesh", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MRMesh\\Public\\MockDataMeshTrackerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MRMesh\\Public\\MeshReconstructorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MRMesh\\Public\\MRMeshComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT\\MRMesh.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AugmentedReality", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AugmentedReality\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLifeCycleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AugmentedReality\\UHT\\AugmentedReality.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "HeadMountedDisplay", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\VRNotificationsComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionTrackedDeviceFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRAssetFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRLoadingScreenFunctionLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT\\HeadMountedDisplay.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioMixer", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\QuartzSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT\\AudioMixer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MediaUtils", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaUtils\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaUtils\\Public\\MediaPlayerOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaUtils\\UHT\\MediaUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MediaAssets", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\BaseMediaSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT\\MediaAssets.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TimeManagement", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT\\TimeManagement.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MovieScene", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneMasterInstantiatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieScene\\Private\\Tests\\MovieSceneTestObjects.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT\\MovieScene.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StaticMeshDescription", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\StaticMeshDescription", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshDescription\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\StaticMeshDescription.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\UVMapSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshDescription\\UHT\\StaticMeshDescription.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ChaosSolverEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT\\ChaosSolverEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FieldSystemEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldSystemEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldSystemEngine\\UHT\\FieldSystemEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NetCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NetCore\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Core\\Analytics\\NetAnalyticsAggregatorConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Serialization\\FastArraySerializer.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\EscalationStates.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NetCore\\UHT\\NetCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataflowCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowConnection.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowCore\\UHT\\DataflowCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataflowEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEdNode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEngine\\UHT\\DataflowEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCollectionEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawActor.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT\\GeometryCollectionEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimGraphRuntime", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraphRuntime\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimationStateMachineLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimExecutionContextLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpacePlayerLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LinkedAnimGraphLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\PlayMontageCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequenceEvaluatorLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencePlayerLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SkeletalControlLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencerAnimationSupport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ApplyAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendBoneByChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByBool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByInt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_AimOffsetLookAt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceSampleResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CallFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CopyPoseFromMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CurveSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_LayeredBoneBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_StateResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Mirror.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNotifies\\AnimNotify_PlayMontageNotify.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_HandIKRetargeting.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Fabrik.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_TwoWayBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RotationMultiplier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Trail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SpringBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraphRuntime\\UHT\\AnimGraphRuntime.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PropertyPath", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PropertyPath", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyPath\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PropertyPath\\Public\\PropertyPathHelpers.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyPath\\UHT\\PropertyPath.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WidgetCarousel", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\WidgetCarousel", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetCarousel\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\WidgetCarousel\\Public\\WidgetCarouselStyle.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetCarousel\\UHT\\WidgetCarousel.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Foliage", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Foliage\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Foliage\\Private\\InteractiveFoliageComponent.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Foliage\\UHT\\Foliage.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClothingSystemRuntimeInterface", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT\\ClothingSystemRuntimeInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClothingSystemRuntimeCommon", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeCommon\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig_Legacy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothingAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData_Legacy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeCommon\\UHT\\ClothingSystemRuntimeCommon.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SessionMessages", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SessionMessages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SessionMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\SessionMessages\\Public\\SessionServiceMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SessionMessages\\UHT\\SessionMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeAnimationAPI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeSourceNode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCore\\UHT\\InterchangeCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "JsonUtilities", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\JsonUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\JsonUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\JsonUtilities\\Public\\JsonObjectWrapper.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\JsonUtilities\\UHT\\JsonUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeBlueprintPipelineBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeFilePickerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeAssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeMeshUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEngine\\UHT\\InterchangeEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CinematicCamera", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT\\CinematicCamera.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MovieSceneCapture", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT\\MovieSceneCapture.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LiveLinkInterface", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveLinkInterface\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveLinkInterface\\UHT\\LiveLinkInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Constraints", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT\\Constraints.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EngineMessages", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineMessages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EngineMessages\\Public\\EngineServiceMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineMessages\\UHT\\EngineMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClothingSystemRuntimeNv", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT\\ClothingSystemRuntimeNv.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Landscape", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landscape\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\ILandscapeSplineInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActiveActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Landscape.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMaterialInstanceConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshCollisionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeNaniteComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeWeightmapUsage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeProxy.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landscape\\UHT\\Landscape.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UMG", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequenceTickManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationEvents.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BoolBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BrushBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationPlayCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\CheckedStateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\ColorBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\Int32Binding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\DynamicPropertyPath.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\MouseCursorBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\FloatBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\PropertyBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\VisibilityBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\TextBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\AsyncTaskDownloadImage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\WidgetBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\SlateBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserObjectListEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\GameViewportSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetNavigation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserListEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetLayoutLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetPool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlur.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\DragDropOperation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintGeneratedClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlurSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BorderSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Border.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ButtonSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Button.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CircularThrobber.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxKey.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxString.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ExpandableArea.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBoxBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridPanel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ContentWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CheckBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InvalidationBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InputKeySelector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableTextBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableText.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Overlay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\OverlaySlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanelSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RadialBoxSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableText.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ProgressBar.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockImageDecorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RetainerBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NativeWidgetHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlock.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlotInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockDecorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZoneSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableTextBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBar.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListViewBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Image.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SpinBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Slider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Throbber.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextBlock.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridPanel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TreeView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Spacer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TileView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Viewport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarArea.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Visual.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\UserWidgetExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcherSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SlateWrapperTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\FieldId.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\WidgetBlueprintGeneratedClassExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\IFieldValueChanged.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcher.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\SlateVectorArtData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\WidgetTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextWidgetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MenuAnchor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Animation\\MovieSceneMarginPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT\\UMG.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MovieSceneTracks", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\MovieSceneTracksComponentTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneCameraShakeSourceTriggerChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEventChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannelContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneStringChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\EntitySystem\\Interrogation\\MovieSceneInterrogatedPropertyInstantiator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneBaseCacheTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneParameterTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakeTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DAttachSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DConstraintSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneByteSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DTransformSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceShakeSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraCutSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceTriggerSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCVarSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEnumSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventRepeaterSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCinematicShotSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDataLayerSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSectionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFadeSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventTriggerSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConstrainedSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFloatSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneIntegerSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneLevelVisibilitySection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSlomoSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ByteChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoubleChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatPerlinNoiseChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBoolPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneColorPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBytePropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDoublePropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEventSystems.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneFloatPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneConstraintSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneHierarchicalBiasSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneInitialValueSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterCollectionSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneIntegerPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMotionVectorSimulationSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseBoolBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseByteBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseEnumBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneTransformOriginSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DAttachTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\WeightAndEasingEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DConstraintTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ObjectPathChannelEvaluatorSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneActorReferenceTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneAudioTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraCutTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceShakeTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneColorTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDataLayerTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDoubleTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCVarTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFloatTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEulerTransformTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEventTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneIntegerTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEnumTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialParameterCollectionTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceTriggerTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePropertyTrack.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScene3DPathTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneActorReferenceTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneAudioTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceShakeTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneFadeTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSkeletalAnimationTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneColorTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LevelSequence", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequence\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\ILevelSequenceMetaData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\LevelSequence\\Private\\LevelSequenceProjectSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequence\\UHT\\LevelSequence.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TextureUtilitiesCommon", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TextureUtilitiesCommon", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureUtilitiesCommon\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\TextureUtilitiesCommon\\Public\\TextureImportSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureUtilitiesCommon\\UHT\\TextureUtilitiesCommon.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MoviePlayer", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT\\MoviePlayer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NavigationSystem", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NavigationSystem\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkHostInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkTrivial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavSystemConfigOverride.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta_SwitchByAgent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_LowHeight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Null.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavNodeInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavRelevantComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Default.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\RecastFilter_UseDefaultArea.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\NavigationQueryFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0", - "WITH_RECAST=1", - "WITH_NAVMESH_SEGMENT_LINKS=1", - "WITH_NAVMESH_CLUSTER_LINKS=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NavigationSystem\\UHT\\NavigationSystem.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "IrisStub", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisStub\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\DataStream\\DataStream.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\ReplicationBridge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\NetBlob\\SequentialPartialNetBlobHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\IrisObjectReferencePackageMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\NetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Experimental\\Iris\\Stub\\Public\\Iris\\Serialization\\PolymorphicNetSerializer.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "UE_WITH_IRIS=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisStub\\UHT\\IrisStub.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayTags", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagContainerNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagRedirectors.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTags\\Private\\InternalGameplayTagContainerNetSerializer.h" - ], - "PublicDefines": [ - "UE_WITH_IRIS=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT\\GameplayTags.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayTasks", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasks\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskOwnerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskResource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_ClaimResource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTasksComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_WaitDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_SpawnActor.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasks\\UHT\\GameplayTasks.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AIModule", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIModule\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResources.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\DetourCrowdAIController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\GenericTeamAgentInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\GridPathAIController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BrainComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Sequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Wait.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Move.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResourceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\VisualLoggerExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Repeat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardAssetProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTAuxiliaryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnActionsComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTDecorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\AITypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTCompositeNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTService.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Class.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTTaskNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Name.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Rotator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_String.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Enum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Bool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Sequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Selector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_SimpleParallel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Int.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_NativeEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlackboardBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CompareBBEntries.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Object.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CheckGameplayTagsOnActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_KeepInCone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_DoesPathExist.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ReachedMoveGoal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_SetTagCooldown.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TagCooldown.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TimeLimit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_DefaultFocus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlackboardBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_RunEQS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsBBEntryOfClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Blackboard.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlackboardBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Loop.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_FinishWithResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_GameplayTaskBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConditionalLoop.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsAtLocation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Float.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConeCheck.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveTo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PushPawnAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RotateToFaceBBEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_SetTagCooldown.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveDirectlyToward.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MakeNoise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_Wait.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlayAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlaySound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_WaitBlackboardTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ForceSuccess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIAsyncTaskBlueprintProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehaviorDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunEQSQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIBlueprintHelperLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_QueryParams.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryGenerator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PawnActionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Cooldown.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryInstanceBlueprintWrapper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_Random.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSQueryResultSourceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryOption.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Item.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSTestingPawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ActorsOfClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_BlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Querier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_CurrentLocation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Donut.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PerceivedActors.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_OnCircle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryDebugHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Cone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_SimpleGrid.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_ActorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ProjectedPoints.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_VectorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Actor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Point.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Distance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Direction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Dot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_GameplayTags.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Overlap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Project.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Pathfinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Random.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_PathfindingBatch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Trace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdAgentInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PathingGrid.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\HotSpots\\AIHotSpotManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\GridPathFollowingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Volume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Composite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavFilter_AIControllerDefault.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdFollowingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLinkProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionListenerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionStimuliSourceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLocalGridManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Blueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Damage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Prediction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\RecastGraphAStar.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Hearing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Damage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Blueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Hearing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Touch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseBlueprintListener.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Sight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\PawnSensingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISightTargetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Damage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Sight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionComponent.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Public\\SequentialID.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AIModule\\Public\\IndexedHandle.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_RECAST=1", - "WITH_GAMEPLAY_DEBUGGER=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIModule\\UHT\\AIModule.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VectorVM", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\VectorVM", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VectorVM\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\VectorVM\\Public\\VectorVMCommon.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "VECTORVM_SUPPORTS_EXPERIMENTAL=1", - "VECTORVM_SUPPORTS_LEGACY=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VectorVM\\UHT\\VectorVM.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AutomationTest", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationTest\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationTestExcludelist.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationState.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationTest\\UHT\\AutomationTest.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AutomationMessages", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AutomationMessages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AutomationMessages\\Public\\AutomationWorkerMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationMessages\\UHT\\AutomationMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MaterialShaderQualitySettings", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MSQS\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\ShaderPlatformQualitySettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\MaterialShaderQualitySettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MSQS\\UHT\\MaterialShaderQualitySettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CoreOnline", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreOnline", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreOnline\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreOnline\\Public\\Online\\CoreOnline.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\CoreOnline\\Private\\Online\\CoreOnlinePrivate.h" - ], - "PublicDefines": [ - "PLATFORM_MAX_LOCAL_PLAYERS=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreOnline\\UHT\\CoreOnline.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PacketHandler", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PacketHandlers", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PacketHandler\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\HandlerComponentFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\PacketHandlerProfileConfig.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PacketHandler\\UHT\\PacketHandler.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, { "Name": "Engine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Engine\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Shaders\\Shared", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Engine\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\AISystemBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformlySampled.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimExecutionContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedInputPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_RelevantAssetPlayerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AttributeIdentifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\BoneMaskFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\CurveIdentifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_DisableRootMotion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFog.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_Trail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFogComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ChildActorComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DirectionalLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HierarchicalInstancedStaticMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponentBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightmassPortalComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LODSyncComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MaterialBillboardComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ModelComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlanarReflectionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PawnNoiseEmitterComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PoseableMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PostProcessComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RectLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ReflectionCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RuntimeVirtualTextureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereReflectionCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyAtmosphereComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PrimitiveComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SpotLightComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StereoLayerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TextRenderComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StaticMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VolumetricCloudComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VectorFieldComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColorAtlas.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IndexedCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TimelineComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IntegralCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\KeyHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\NameCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RealCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\SimpleCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RichCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\StringCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DataDrivenCVars\\DataDrivenCVars.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\Distribution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileMatching.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawService.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WindDirectionalSourceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParameterBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstantCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniformCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParticleParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstantCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParticleParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParameterBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniformCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode_Documentation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\AssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorInstanceHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\ThumbnailInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlockingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AutoDestroySubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintCore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BoxReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookmarkBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CanvasRenderTarget2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlendableInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Channel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintGeneratedClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeDataTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushShape.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CancellableAsyncAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ChildConnection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeCurveTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Console.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CollisionProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CurveTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CullDistanceVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphPin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Brush.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CloudStorageBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ComponentDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Blueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetConnection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoPendingNetGame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DirectionalLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraHUD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DPICustomScalingRule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DynamicBlueprintBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugDisplayProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DamageEvents.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ControlChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DocumentationActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ExponentialHeightFog.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Canvas.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineCustomTimeStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontFace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Font.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameEngine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CoreSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InGameAdManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HitResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Attenuation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputActionDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputTouchDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputVectorAxisDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontImportOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DecalActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\IntSerialization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GeneratedMeshAreaLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputKeyDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraControllerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InheritableComponentHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingAlwaysLoaded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelActorContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelBounds.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ImportantToggleSettingInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisKeyDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Light.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LightMapTexture2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LatentActionManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InterpCurveEdSetup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMergeCullingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineBaseTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NavigationObjectBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HLODProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameViewportClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MicroTransactionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Note.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetSerialization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingPersistent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlaneReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Player.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MapBuildDataRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MaterialMerging.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectReferencer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshSimplificationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LocalPlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetworkSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PointLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PackageMapClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PendingNetGame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Polys.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PoseWatch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PostProcessVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RectLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\OverlapResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ProxyLODMeshSimplificationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicatedState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LODActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCaptureCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlayerStartPIE.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlanarReflection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceWebResponse.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicationDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMerging.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SCS_Node.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RuntimeOptionsBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreaming.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Level.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SimpleConstructionScript.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ScriptViewportClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSimplificationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PrimaryAssetLabel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SphereReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SplineMeshActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ShadowMapTexture2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAssetCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshLODSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSocket.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSocket.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSourceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpringInterpolator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TargetPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SystemTimeTimecodeProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSampling.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PreviewMeshCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLightProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCubeArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextRenderActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLODSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureDefines.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureMipDataProviderFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SubsurfaceProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ServerStatReplicator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetConnection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MemberReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2DArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StreamableRenderAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimecodeProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TwitterIntegrationBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportSplitScreen.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerCapsule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserInterfaceSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RendererSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureStreamingTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpotLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VolumeTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\AsyncActionHandleSaveGame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VoiceChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkyLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimelineTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Exporters\\Exporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CameraBlockingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WindDirectionalSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CheatManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WorldComposition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPhysicsVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportStatsSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DebugTextInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerSphere.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackAttenuation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementReplication.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\EngineMessage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameSession.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameNetworkManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DamageType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameModeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\KillZVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceStaticMeshManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineSession.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PainCausingVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\NavMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineReplStructs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameStateBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PawnMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PhysicsVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Controller.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerMuteList.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlatformInputDeviceMapperLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Info.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameUserSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RootMotionSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawnMovement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Pawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Scene.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Character.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceBlueprintFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SaveGame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RotatingMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Volume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\TouchInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\UpdateLevelVisibilityLevelInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpringArmComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerStart.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Buffer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Curve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_SoundWave.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AssetUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Engine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_ActorSubobject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AsyncCompilation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_CollisionDataProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_BoneReferenceSkeletonProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PreviewMeshProvider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PostProcessVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Intrinsic\\Model.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\FloatingPawnMovement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStaticsTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LocalMessage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintAsyncActionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintSetLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\DataTableFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ProjectileMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPathsLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInternationalizationLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInputLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMaterialLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\ImportanceSamplingLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetNodeHelperLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetArrayLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmappedSurfaceCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Layers\\Layer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassCharacterIndirectDetailVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\HUD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassImportanceVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\MovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintMapLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetGuidLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\VolumetricLightmapDensityVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetTextLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPortal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionActorPositionWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAdd.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAntialiasedTextureMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosineFast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAppendVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2Fast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericFogColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringTableLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\StereoLayerFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetRenderingLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\WorldSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBinaryOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpression.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPlatformLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlackBody.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlendMaterialAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBumpOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\NetworkPredictionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameterColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClamp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPrimitiveSettingsObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsineFast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraVectorWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCeil.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClearCoatNormalCustomOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraPositionWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangentFast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBreakMaterialAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBentNormalCustomOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCloudLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant4Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstantBiasScale.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCosine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCrossProduct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComponentMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant2Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDY.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComposite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalDerivative.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityOverrideVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCurveAtlasRowParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDBufferTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustomOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalLifetimeOpacity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldApproxAO.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalMipmapLevel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecBegin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldsRenderingSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceToNearestSurface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldGradient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDynamicParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceCullFade.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecEnd.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthFade.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCollectionParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthOfFieldFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFmod.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeriveNormalZ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDoubleVectorParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFeatureLevelSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionForLoop.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDesaturation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDotProduct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeltaTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\Material.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFrac.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetMaterialAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGIReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIfThenElse.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant3Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLinearInterpolate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmassReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFloor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmapUVs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectBounds.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetLocal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStatics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleDirection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm10.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpeed.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUVProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMotionBlurFade.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticlePositionWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRelativeTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMacroUV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceCustomData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRandom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceRandom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPinBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelDepth.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPrecomputedAOMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedNormal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionCapturePassSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionVectorWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDivide.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReroute.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionQualitySwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedLocalBounds.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedPosition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRadius.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingQualitySwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSampleParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPower.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepth.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetSystemLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexelSize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScreenPosition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRerouteBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceFadeAmount.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShaderStageSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadowReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSobol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyLightEnvMapSample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingPathSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureReplace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRayTracingQualitySwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSign.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotateAboutAxis.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSamplePhysicsField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetMaterialAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetLocal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelNormalWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereViewLuminance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\World.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSpeedTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2DArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCubeArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexNormalWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexInterpolator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorParameter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionThinTranslucentMaterialOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialOverrideNanite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexTangentWS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainterKismetLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PacketHandlers\\EngineHandlerComponentFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\EmitterCameraLensEffectBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMathLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Emitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEventManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollectionInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleLODLevel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSpriteEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemReplay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModuleRequired.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUVAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\WorldPSCPool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWorldPosition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreviousFrameSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPointGravity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAcceleration.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorParticle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverKillParticles.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventGenerator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Actor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorOverLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialLayersFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetimeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollision.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLightBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationDirect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitterDirect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorScaleOverLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveTriangle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbitBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationSkelVertSurface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Modules\\Location\\ParticleModulePivotOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMeshMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleSourceMovement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMaterialBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationAxisLock.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationOverLifetime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateMultiplyLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataAnimTrail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBoneSocket.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVMovie.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScaleBySpeed.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataRibbon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScale.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldGlobal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotationRate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScaleOverLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityCone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityInheritParent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityOverLifetime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScale.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBeam2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnPerUnit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicalMaterials\\PhysicalMaterialMask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateOverLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataGpu.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity_Seeded.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateMultiplyLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\AggregateGeom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BoxElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeMultiplyLife.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamNoise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConvexElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionGPU.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThruster.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldLocal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\LevelSetElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodySetup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RigidBodyBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphylElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\TaperedCapsuleElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\ButtonStyleAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintDrives.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSpringComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioOutputTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioBus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphereElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\CheckboxStyleAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ShapeElem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueSoundWaveProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstanceBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\SlateBrushAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueVoice.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AmbientSound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodyInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsCollisionHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\QuartzQuantizationUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundGroups.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundConcurrency.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSubmix.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAssetReferencer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsField\\PhysicsFieldComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsHandleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueWave.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundCue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDistanceCrossFade.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundMix.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDoppler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMature.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThrusterComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulatorContinuous.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundModulationDestination.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeConcatenator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeEnveloper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeRandom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeLooping.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMixer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeBranch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWavePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSoundClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmixSend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectPreset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeQualityLevel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeParamCrossFade.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicalAnimationComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveProcedural.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\TextPropertyTestObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWaveParam.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveTimecodeInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeGroupControl.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDialoguePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundTimecodeOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Vehicles\\TireType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\AutomationTestSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerAutomationTests.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBusSend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldStatic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\LightmapVirtualTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeOscillator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuildSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerKismetLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTextureVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmix.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldAnimated.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexturePoolConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveLoadingBehavior.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAttenuation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundAttenuation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWave.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\AISystemBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentSelector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataResolution.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationInvokerPriority.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformlySampled.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimExecutionContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_DeadBlending.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedInputPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_RelevantAssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Root.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSlotEvaluationPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\VariableFrameStrippingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\BoneMaskFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AttributeIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\CurveIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_DisableRootMotion.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_Trail.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataModel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFog.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFogComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ChildActorComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DirectionalLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HeterogeneousVolumeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HierarchicalInstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightmassPortalComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponentBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalHeightFogComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LODSyncComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MaterialBillboardComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PawnNoiseEmitterComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ModelComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlanarReflectionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PoseableMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PostProcessComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RectLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PrimitiveComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ReflectionCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RuntimeVirtualTextureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyAtmosphereComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereReflectionCaptureComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SpotLightComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StereoLayerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TextRenderComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VectorFieldComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WindDirectionalSourceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TimelineComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VolumetricCloudComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColorAtlas.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IndexedCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IntegralCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\NameCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\KeyHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RealCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\SimpleCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DataDrivenCVars\\DataDrivenCVars.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawService.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RichCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\StringCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileMatching.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\Distribution.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstantCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParameterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParticleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniformCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstantCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParameterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParticleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniformCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode_Documentation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\ThumbnailInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphPin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\AssetImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorInstanceHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetUserData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Attenuation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AutoDestroySubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlockingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlendableInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintCore.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Blueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookmarkBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BoxReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Brush.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushShape.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CancellableAsyncAction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CanvasRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Channel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Canvas.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ChildConnection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CloudStorageBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CollisionProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeCurveTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ComponentDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeDataTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Console.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ControlChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CullDistanceVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CoreSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DamageEvents.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CurveTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraControllerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraHUD.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugDisplayProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DecalActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetConnection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoPendingNetGame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DirectionalLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DocumentationActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DPICustomScalingRule.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DynamicBlueprintBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineCustomTimeStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ExponentialHeightFog.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Font.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineBaseTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Engine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontFace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontImportOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameEngine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GeneratedMeshAreaLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HitResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameViewportClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HLODProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ImportantToggleSettingInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InGameAdManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InheritableComponentHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputActionDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisKeyDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputKeyDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputTouchDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputVectorAxisDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InterpCurveEdSetup.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\IntSerialization.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LatentActionManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelActorContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelBounds.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Level.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreaming.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingAlwaysLoaded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingPersistent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Light.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LightMapTexture2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LocalHeightFog.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LODActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LocalPlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MaterialMerging.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MapBuildDataRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MemberReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMergeCullingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshSimplificationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMerging.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NavigationObjectBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MicroTransactionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetworkSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Note.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectReferencer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetSerialization.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\OverlapResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PendingNetGame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PackageMapClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlanarReflection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlaneReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetConnection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceWebResponse.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Player.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlayerStartPIE.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PointLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PoseWatch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PostProcessVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Polys.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PreviewMeshCollection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PrimaryAssetLabel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RectLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ProxyLODMeshSimplificationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicatedState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RuntimeOptionsBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicationDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCaptureCube.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RendererSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Scene.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ScriptViewportClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SCS_Node.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ServerStatReplicator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ShadowMapTexture2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SimpleConstructionScript.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshEditorData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshLODSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSimplificationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSampling.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSocket.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkyLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAssetCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SoftWorldReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpecularProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SphereReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SplineMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpotLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpringInterpolator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSocket.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSourceData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SystemTimeTimecodeProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StreamableRenderAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SubsurfaceProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextRenderActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TargetPoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureAllMipDataProviderFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DArray.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCube.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCubeArray.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLightProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureMipDataProviderFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLODSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureDefines.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2DArray.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetCube.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimecodeProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimelineTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureStreamingTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimerHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerCapsule.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerSphere.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TwitterIntegrationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserInterfaceSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportStatsSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VoiceChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportSplitScreen.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WindDirectionalSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WorldComposition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VolumeTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\AsyncActionHandleSaveGame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CameraBlockingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Exporters\\Exporter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementReplication.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CheatManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DamageType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Controller.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Character.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DebugTextInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPhysicsVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\EngineMessage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\FloatingPawnMovement.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\World.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Actor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackAttenuation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackParameters.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameMode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameNetworkManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameModeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameSession.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameStateBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameUserSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\HUD.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Info.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceProperties.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDevicePropertyHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\KillZVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceBlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceStaticMeshManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LocalMessage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineReplStructs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\NavMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineSession.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PainCausingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\MovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PawnMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PhysicsVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Pawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerStart.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerInput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerMuteList.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RotatingMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RootMotionSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ProjectileMovementComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SaveGame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawnMovement.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpringArmComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\TouchInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\UpdateLevelVisibilityLevelInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Volume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Curve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\WorldSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_SoundWave.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_ActorSubobject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AssetUserData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AsyncCompilation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_BoneReferenceSkeletonProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_CollisionDataProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PostProcessVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PreviewMeshProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\NetworkPredictionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\IPhysicsComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Intrinsic\\Model.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Buffer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintAsyncActionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintMapLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPathsLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintSetLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPlatformLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\DataTableFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStaticsTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\ImportanceSamplingLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetGuidLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInternationalizationLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInputLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMaterialLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStatics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringTableLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetRenderingLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetNodeHelperLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetTextLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetSystemLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\StereoLayerFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetArrayLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMathLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Layers\\Layer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmappedSurfaceCollection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassCharacterIndirectDetailVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassImportanceVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPortal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPrimitiveSettingsObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityOverrideVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\VolumetricLightmapDensityVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpression.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAdd.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAntialiasedTextureMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\Material.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionActorPositionWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAppendVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosineFast.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsineFast.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2Fast.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangentFast.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericFogColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBentNormalCustomOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBinaryOp.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlackBody.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBreakMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlendMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBumpOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraPositionWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraVectorWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCeil.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameterColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClamp.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClearCoatNormalCustomOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCloudLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCollectionParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComponentMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComposite.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant2Vector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant3Vector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant4Vector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstantBiasScale.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCosine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCrossProduct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCurveAtlasRowParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustomOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustom.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDX.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDY.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDBufferTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalDerivative.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalLifetimeOpacity.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalMipmapLevel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeltaTime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthFade.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthOfFieldFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeriveNormalZ.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDesaturation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceCullFade.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldApproxAO.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldGradient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldsRenderingSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDivide.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceToNearestSurface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDotProduct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDoubleVectorParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDynamicParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecBegin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecEnd.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFeatureLevelSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFloor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFmod.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionForLoop.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFrac.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionInput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetLocal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGIReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHsvToRgb.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIfThenElse.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLength.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmapUVs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmassReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLinearInterpolate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm10.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectBounds.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectLocalBounds.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleDirection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMacroUV.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMotionBlurFade.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticlePositionWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRadius.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRandom.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRelativeTime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpeed.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpriteRotation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUV.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUVProperties.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingBufferTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingQualitySwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingRayTypeSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceCustomData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceFadeAmount.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceRandom.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPinBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelDepth.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelNormalWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPower.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPrecomputedAOMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedLocalBounds.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedPosition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedNormal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreviousFrameSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionQualitySwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRayTracingQualitySwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionCapturePassSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionVectorWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReroute.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRerouteBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRgbToHsv.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotateAboutAxis.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRound.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSampleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSamplePhysicsField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepth.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexelSize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScreenPosition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetLocal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetMaterialAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShaderStageSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingModel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingPathSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadowReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSign.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereViewLuminance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyLightEnvMapSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSobol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSpeedTree.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubsurfaceMediumMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2DArray.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCube.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCubeArray.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionThinTranslucentMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncateLWC.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexInterpolator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexNormalWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexTangentWS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWorldPosition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialOverrideNanite.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollectionInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialLayersFunctions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PacketHandlers\\EngineHandlerComponentFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainterKismetLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\EmitterCameraLensEffectBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEventManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Emitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleLODLevel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEmitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSpriteEmitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModule.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModuleRequired.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemReplay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\WorldPSCPool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAcceleration.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUVAnimation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorParticle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPointGravity.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamModifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollision.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorOverLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorScaleOverLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverKillParticles.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetimeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLightBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionGPU.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationDirect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBoneSocket.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitterDirect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveTriangle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationSkelVertSurface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleSourceMovement.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMaterialBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMeshMaterial.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Modules\\Location\\ParticleModulePivotOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbit.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbitBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationAxisLock.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateMultiplyLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationOverLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateOverLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateMultiplyLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeMultiplyLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScale.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScaleBySpeed.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnPerUnit.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUV.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVMovie.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataAnimTrail.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBeam2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataGpu.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldGlobal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldLocal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataRibbon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotationRate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScale.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScaleOverLife.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityCone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityOverLifetime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicalMaterials\\PhysicalMaterialMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity_Seeded.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityInheritParent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\AggregateGeom.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodyInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BoxElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ChaosBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodySetup.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionReplicatedProxyComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintDrives.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstanceBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConvexElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ExternalSpatialAccelerationPayload.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\LevelSetElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicalAnimationComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsCollisionHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsObjectBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsHandleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSpringComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThruster.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThrusterComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RigidBodyBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ShapeElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SkinnedLevelSetElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphereElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphylElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\TaperedCapsuleElem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\ButtonStyleAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsField\\PhysicsFieldComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\CheckboxStyleAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\SlateBrushAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AmbientSound.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioBus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioOutputTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueSoundWaveProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueVoice.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\QuartzQuantizationUtilities.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueWave.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundAttenuation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundConcurrency.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundCue.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSubmix.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundModulationDestination.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundMix.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAttenuation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundGroups.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAssetReferencer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectPreset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeBranch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeConcatenator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDelay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDialoguePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDoppler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeEnveloper.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeGroupControl.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDistanceCrossFade.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeLooping.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMature.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMixer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeOscillator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulatorContinuous.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeParamCrossFade.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeQualityLevel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeRandom.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSoundClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWaveParam.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWavePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBusSend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmix.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmixSend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundTimecodeOffset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWave.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveLoadingBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveProcedural.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveTimecodeInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\StreamedAudioChunkSeekTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\TextPropertyTestObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\AutomationTestSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\SparseVolumeTexture\\SparseVolumeTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldStatic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldAnimated.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Vehicles\\TireType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerAutomationTests.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerKismetLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\LightmapVirtualTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTextureVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuildSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexturePoolConfig.h" ], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ActiveSoundUpdateInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\AlphaBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ActorFolder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\AssetExportTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\AudioEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\AssetCompilingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\CharacterMovementComponentAsync.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\BoneContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\CookedMetaData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Components.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ComponentInstanceDataCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\DestructibleInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\CanvasTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\HitProxies.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialCachedData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialSceneTextureId.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LegacyScreenPercentageDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LocationVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ObjectTrace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LODSyncInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\PerQualityLevelProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\PropertyAccess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayNetConnection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ReplaySubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\RepMovementNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SceneUtils.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\PerPlatformProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SceneTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SingleAnimationPlayData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshReductionSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshMerge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\StaticParameterSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\TextureEncodingSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ParticleHelper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\PartitionActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\AI\\RVOAvoidanceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\ActorPartitionSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\SceneViewExtensionContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyQueue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialShared.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ActiveStateMachineScope.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystemInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyMirrorInspectionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_BlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_NodeRelevancy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_PropertyAccess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCompressionTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Tag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\BoneSocketReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ExposedValueHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeConstantData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PreviewCollectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\MotionTrajectoryTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfileManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioPanelWidgetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundEffectPresetWidgetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioWidgetSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Blueprint\\BlueprintExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundParameterControllerInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementCounterInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementAssetDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementHierarchyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementObjectInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementCounterInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementHierarchyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimPhysicsSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementObjectInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PoseSnapshot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementAssetDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementObjectInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\TypedElementCommonActions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSingleNodeInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\EngineElementsLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementAssetDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementHierarchyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCurveTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\CharacterNetworkSerializationPackedBitsNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\PlayerStateCountLimiterConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODEngineSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimDataLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingProviderInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementCounterInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementPartitionActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementId.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Internationalization\\StringTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyDesc.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementClientInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODBatchingPolicy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyStateMachineInspectionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundSubmixWidgetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorLevelStreaming.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\UniqueNetIdReplNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentDescriptor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionInstanceManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorInstanceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceLevelStreaming.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Interfaces\\TypedElementWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\BandwidthTestActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPushModelHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetConnectionFaultRecovery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineBlueprintCallProxyBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\ReplayResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineEngineInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Subsystems\\NetworkSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\VoiceConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\PackedLevelActor\\PackedLevelActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Iris\\ReplicationSystem\\ActorReplicationBridge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsInputComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\PhysicsThreadLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\RPCDoSDetection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\ProfilingDebugging\\HealthSnapshot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Rendering\\SkeletalMeshLODImporterData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ServerStreamingLevelsVisibility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SlateTextureAtlasInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\AudioEngineSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\Subsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\WorldSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\EngineSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\LocalPlayerSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerFilterVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\VT\\RuntimeVirtualTextureEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerDebugSnapshotInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ActorDescContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\GameInstanceSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorLoaderInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorHash.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorPerProjectUserSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorSpatialHash.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ActorTextureStreamingBuildDataComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SGameLayerManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorLoaderAdapter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\SubsystemBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingPolicy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionReplay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellOwner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeHash.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCell.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeLevelStreamingCell.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHashCell.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingPolicy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingDynamic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHash.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleDescriptor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleStatus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleWorldSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHashGridPreviewer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMapVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEngineSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\ActorDataLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstanceWithAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DeprecatedDataLayerInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorContainerID.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\WorldDataLayers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\NavigationData\\NavigationDataChunkActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerAsset.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActiveSoundUpdateInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorFolder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AlphaBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AssetCompilingManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AssetExportTask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AudioEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CharacterMovementComponentAsync.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CanvasTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ComponentInstanceDataCache.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CookedMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\DeformableInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\DestructibleInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HitProxies.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LegacyScreenPercentageDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LocationVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LODSyncInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialDomain.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialCachedData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialSceneTextureId.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MeshBudgetProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MeshUVChannelInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialShared.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ObjectTrace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PerPlatformProperties.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PerQualityLevelProperties.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ParticleHelper.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PluginBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PropertyAccess.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayNetConnection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplaySubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\RepMovementNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneViewExtensionContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SingleAnimationPlayData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshReductionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshMerge.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\StaticMeshComponentLODInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\StaticParameterSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\TextureEncodingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\PartitionActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\ActorPartitionSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AI\\RVOAvoidanceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ActiveStateMachineScope.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCompressionTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCurveMetadata.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCurveTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeConstantData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNode_StateResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyMirrorInspectionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyStateMachineInspectionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyQueue.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimPhysicsSolver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSingleNodeInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystemInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_NodeRelevancy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_PropertyAccess.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_SharedLinkedAnimLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Tag.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\BoneReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\BoneSocketReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimDataLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ExposedValueHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\MotionTrajectoryTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingProviderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PoseSnapshot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PreviewCollectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkeletalMeshVertexAttribute.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfileManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioPanelWidgetInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioWidgetSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundEffectPresetWidgetInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundSubmixWidgetInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundParameterControllerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Blueprint\\BlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementAssetDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementCounterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementHierarchyInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementObjectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementCounterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\EngineElementsLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementObjectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementAssetDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementHierarchyInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\TypedElementCommonActions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementCounterInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Interfaces\\TypedElementWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementObjectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementAssetDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Engine\\HitResultNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementHierarchyInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementPrimitiveCustomDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementId.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\FieldNotification\\FieldNotificationLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\CharacterNetworkSerializationPackedBitsNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\PlayerStateCountLimiterConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\RootMotionSourceGroupNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\UniqueNetIdReplNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODBatchingPolicy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODLevelExclusion.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyDesc.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODEngineSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementClientInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementPartitionActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Internationalization\\StringTable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentDescriptor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorLevelStreaming.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionInstanceManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorInstanceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceLevelStreaming.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\BandwidthTestActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetConnectionFaultRecovery.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPing.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPushModelHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineBlueprintCallProxyBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\ReplayResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineEngineInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\VoiceConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Iris\\ReplicationSystem\\ActorReplicationBridge.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Subsystems\\NetworkSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsInputComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PackedLevelActor\\PackedLevelActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\RPCDoSDetection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\NetworkPhysicsComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\ChaosEventRelay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\ChaosEventType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\PhysicsThreadLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ProfilingDebugging\\HealthSnapshot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ProfilingDebugging\\LevelStreamingProfilingSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SGameLayerManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SlateTextureAtlasInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ActorTextureStreamingBuildDataComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ServerStreamingLevelsVisibility.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\EngineSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\GameInstanceSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\LocalPlayerSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\Subsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VT\\RuntimeVirtualTextureEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerFilterVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerDebugSnapshotInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\AudioEngineSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\WorldSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\IWorldPartitionObjectResolver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ActorDescContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorContainerID.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorLoaderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorHash.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorLoaderAdapter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorPerProjectUserSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorSpatialHash.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\SubsystemBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingPolicy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMapVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionReplay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCell.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeLevelStreamingCell.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellDataSpatialHash.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHash.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHashGridPreviewer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingPolicy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeHash.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleDescriptor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEngineSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleStatus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleWorldSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleTypeFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\ActorDataLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstanceWithAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstancePrivate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DeprecatedDataLayerInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerLoadingPolicy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\WorldDataLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\DestructibleHLODComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODDestruction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODProviderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActorsFromCell.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODModifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActorsFromLevel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODTemplatedInstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActors.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\NavigationData\\NavigationDataChunkActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartitionLevelStreaming.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartitionPersistent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\WorldPartitionRuntimeHashSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartition.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\Filter\\WorldPartitionActorFilter.h" ], "InternalHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Internal\\Kismet\\BlueprintTypeConversions.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Internal\\Kismet\\BlueprintTypeConversions.h" ], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\AsyncActionLoadPrimaryAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Animation\\AnimBlueprintClassSubsystem_PropertyAccess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\GameFramework\\InternalUniqueNetIdReplNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\Experimental\\Iris\\DataStreamChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\RPCDoSDetectionConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\TransactionDiffingTests.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Engine\\Private\\LevelInstance\\LevelInstanceEditorObject.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\AsyncActionLoadPrimaryAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\DebugGarbageCollectionGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\TextureEncodingSettingsPrivate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Animation\\AnimBlueprintClassSubsystem_PropertyAccess.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\GameFramework\\InternalUniqueNetIdReplNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\LevelInstance\\LevelInstanceEditorObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\RPCDoSDetectionConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\Experimental\\Iris\\DataStreamChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\PieFixupTestObjects.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\TransactionDiffingTests.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", @@ -3805,2670 +1344,538 @@ "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0", "GPUPARTICLE_LOCAL_VF_ONLY=0", "WITH_ODSC=0", - "UE_WITH_IRIS=0" + "UE_WITH_IRIS=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Engine\\UHT\\Engine.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Engine\\UHT\\Engine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "Serialization", + "Name": "PacketHandler", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Serialization", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Serialization\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Serialization\\Private\\Tests\\StructSerializerTestTypes.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Serialization\\UHT\\Serialization.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Overlay", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Overlay", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT\\Overlay.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BuildPatchServices", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Online\\BuildPatchServices", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Online", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BuildPatchServices\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Online\\BuildPatchServices\\Private\\Data\\ManifestUObject.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BuildPatchServices\\UHT\\BuildPatchServices.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TcpMessaging", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Private\\Settings\\TcpMessagingSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT\\TcpMessaging.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlueprintRuntime", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\BlueprintRuntime", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public\\BlueprintRuntimeSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT\\BlueprintRuntime.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EyeTracker", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EyeTracker", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerFunctionLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT\\EyeTracker.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PortalMessages", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalPackageInstallerMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalApplicationWindowMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserLoginMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalMessages\\UHT\\PortalMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidRuntimeSettings", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Android", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PacketHandler\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes\\AndroidRuntimeSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\PacketHandlerProfileConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\HandlerComponentFactory.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT\\AndroidRuntimeSettings.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PacketHandler\\UHT\\PacketHandler.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "LocalFileNetworkReplayStreaming", + "Name": "CoreOnline", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LFNRS\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreOnline\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming\\Public\\LocalFileNetworkReplayStreaming.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LFNRS\\UHT\\LocalFileNetworkReplayStreaming.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "HttpNetworkReplayStreaming", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HttpReplayStreaming\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming\\Public\\HttpNetworkReplayStreaming.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HttpReplayStreaming\\UHT\\HttpNetworkReplayStreaming.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ToolMenus", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenus\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenu.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuMisc.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntryScript.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuDelegates.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuSection.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Public\\Online\\CoreOnline.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolMenus\\Private\\ToolMenusBlueprintLibrary.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Private\\Online\\CoreOnlinePrivate.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenus\\UHT\\ToolMenus.gen", + "PublicDefines": [ + "PLATFORM_MAX_LOCAL_PLAYERS=0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreOnline\\UHT\\CoreOnline.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ToolWidgets", - "ModuleType": "EngineDeveloper", + "Name": "Renderer", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolWidgets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolWidgets\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Renderer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Renderer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Renderer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Renderer\\Private\\SparseVolumeTexture\\SparseVolumeTextureViewerComponent.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Renderer\\UHT\\Renderer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MaterialShaderQualitySettings", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MSQS\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\MaterialShaderQualitySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\ShaderPlatformQualitySettings.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MSQS\\UHT\\MaterialShaderQualitySettings.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AutomationMessages", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationMessages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationMessages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolWidgets\\Public\\Filters\\CustomTextFilters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ToolWidgets\\Public\\Filters\\SBasicFilterBar.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationMessages\\Public\\AutomationWorkerMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolWidgets\\UHT\\ToolWidgets.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationMessages\\UHT\\AutomationMessages.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "SourceControl", - "ModuleType": "EngineDeveloper", + "Name": "AutomationTest", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SourceControl", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControl\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationTest", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationTest\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationTest\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SourceControl\\Public\\SourceControlHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SourceControl\\Public\\SourceControlPreferences.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AutomationTest\\Public\\AutomationTestExcludelist.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationTest\\UHT\\AutomationTest.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AIModule", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIModule\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BrainComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AITypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\GenericTeamAgentInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\GridPathAIController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DetourCrowdAIController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResourceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\VisualLoggerExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnActionsComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTree.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Move.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Repeat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Sequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardAssetProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Wait.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTAuxiliaryNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTDecorator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTCompositeNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTService.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTTaskNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Bool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Class.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Enum.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Int.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Name.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_NativeEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Object.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Rotator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_String.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Float.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Vector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Selector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Sequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_SimpleParallel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Blackboard.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlackboardBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResources.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CheckGameplayTagsOnActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConditionalLoop.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConeCheck.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Cooldown.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ForceSuccess.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_KeepInCone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Loop.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ReachedMoveGoal.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsAtLocation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsBBEntryOfClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_DoesPathExist.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_SetTagCooldown.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TimeLimit.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TagCooldown.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlackboardBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_DefaultFocus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_RunEQS.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlackboardBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_FinishWithResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_GameplayTaskBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MakeNoise.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveDirectlyToward.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveTo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PawnActionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlaySound.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PushPawnAction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RotateToFaceBBEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlayAnimation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CompareBBEntries.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehaviorDynamic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_SetTagCooldown.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_Wait.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_WaitBlackboardTime.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_QueryParams.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIBlueprintHelperLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunEQSQuery.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_Random.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQuery.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIAsyncTaskBlueprintProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryDebugHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryOption.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryInstanceBlueprintWrapper.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTest.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSQueryResultSourceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ActorsOfClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Querier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_BlueprintBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Item.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_CurrentLocation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Cone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Composite.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PathingGrid.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_OnCircle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Donut.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSTestingPawn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ProjectedPoints.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_SimpleGrid.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PerceivedActors.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Direction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_ActorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Point.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_VectorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Actor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Distance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Overlap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Dot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Random.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\HotSpots\\AIHotSpotManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Trace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Volume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdFollowingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdAgentInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Project.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Pathfinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_PathfindingBatch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\GridPathFollowingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavFilter_AIControllerDefault.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLinkProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLocalGridManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionListenerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionStimuliSourceComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\RecastGraphAStar.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_GameplayTags.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseBlueprintListener.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Damage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Prediction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Sight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Damage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Blueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Hearing.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Blueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Damage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Sight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Touch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISightTargetInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\PawnSensingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Hearing.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Public\\IndexedHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Public\\SequentialID.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ - "SOURCE_CONTROL_WITH_SLATE=1" + "WITH_RECAST=1", + "WITH_GAMEPLAY_DEBUGGER_CORE=1", + "WITH_GAMEPLAY_DEBUGGER=1", + "WITH_GAMEPLAY_DEBUGGER_MENU=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControl\\UHT\\SourceControl.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIModule\\UHT\\AIModule.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "OutputLog", - "ModuleType": "EngineDeveloper", + "Name": "GameplayTasks", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\OutputLog", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OutputLog\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\OutputLog\\Public\\OutputLogSettings.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasks\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_ClaimResource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_SpawnActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskOwnerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_WaitDelay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTasksComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskResource.h" ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OutputLog\\UHT\\OutputLog.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SourceCodeAccess", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SourceCodeAccess", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceCodeAccess\\UHT", - "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SourceCodeAccess\\Private\\SourceCodeAccessSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceCodeAccess\\UHT\\SourceCodeAccess.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Localization", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Localization", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Localization\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\PortableObjectPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationTargetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Localization\\Public\\LocTextHelper.h" - ], - "InternalHeaders": [], "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Localization\\UHT\\Localization.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Virtualization", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Virtualization", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Virtualization\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Virtualization\\Private\\VirtualizationFilterSettings.h" + "PublicDefines": [ + "UE_WITH_IRIS=1" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Virtualization\\UHT\\Virtualization.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasks\\UHT\\GameplayTasks.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "PhysicsUtilities", - "ModuleType": "EngineDeveloper", + "Name": "GameplayTags", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\PhysicsUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\PhysicsUtilities\\Public\\PhysicsAssetUtils.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h" ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsUtilities\\UHT\\PhysicsUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AssetTools", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTools\\UHT", - "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools\\Public\\AdvancedCopyCustomization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools\\Public\\AssetToolsSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools\\Public\\IAssetTypeActions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools\\Public\\IAssetTools.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagContainerNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagRedirectors.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AssetTools\\Private\\AssetTools.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Private\\InternalGameplayTagContainerNetSerializer.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTools\\UHT\\AssetTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TargetDeviceServices", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\TargetDeviceServices", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TargetDeviceServices\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\TargetDeviceServices\\Public\\TargetDeviceServiceMessages.h" + "PublicDefines": [ + "UE_WITH_IRIS=1" ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TargetDeviceServices\\UHT\\TargetDeviceServices.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DrawPrimitiveDebugger", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\DrawPrimitiveDebugger", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DrawPrimitiveDebugger\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\DrawPrimitiveDebugger\\Public\\DrawPrimitiveDebuggerConfig.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DrawPrimitiveDebugger\\UHT\\DrawPrimitiveDebugger.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTags\\UHT\\GameplayTags.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GameplayDebugger", - "ModuleType": "EngineDeveloper", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayDebugger\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayDebugger\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerLocalController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerPlayerManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\GameplayDebugger\\Public\\GameplayDebuggerCategoryReplicator.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerCategoryReplicator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerLocalController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerPlayerManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GameplayDebugger\\Public\\GameplayDebuggerTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ - "UE_WITH_IRIS=0" + "UE_WITH_IRIS=1", + "WITH_GAMEPLAY_DEBUGGER_CORE=1", + "WITH_GAMEPLAY_DEBUGGER=1", + "WITH_GAMEPLAY_DEBUGGER_MENU=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayDebugger\\UHT\\GameplayDebugger.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayDebugger\\UHT\\GameplayDebugger.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "DeveloperToolSettings", - "ModuleType": "EngineDeveloper", + "Name": "IrisCore", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\DeveloperToolSettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperToolSettings\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes\\Settings\\ProjectPackagingSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes\\CookerSettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperToolSettings\\UHT\\DeveloperToolSettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MaterialBaking", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\MaterialBaking", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialBaking\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\MaterialBaking\\Public\\MaterialOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialBaking\\UHT\\MaterialBaking.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ScreenShotComparisonTools", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ScreenShotComparisonTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScreenShotComparisonTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ScreenShotComparisonTools\\Public\\ImageComparer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ScreenShotComparisonTools\\Public\\ScreenShotComparisonSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScreenShotComparisonTools\\UHT\\ScreenShotComparisonTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AutomationController", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationController", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationController\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationController\\Public\\AutomationControllerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationController\\Public\\IAutomationReport.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStream.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStreamManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\IrisFastArraySerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\ReplicationStateDescriptorConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridgeConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationBridge.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\FilterOutNetObjectFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectConnectionFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilterDefinitions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NopNetObjectFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectGridFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\LocationBasedNetObjectPrioritizer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereNetObjectPrioritizer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\SequentialPartialNetBlobHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\DateTimeNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\EnumNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\GuidNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\FloatNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IntNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IntRangeNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IrisObjectReferencePackageMap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializerConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\ObjectNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PackedIntNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PackedVectorNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PolymorphicNetSerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\QuatNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\RotatorNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\SoftObjectNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\StringNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\VectorNetSerializers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintRangeNetSerializers.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationController\\Private\\AutomationDeviceClusterManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationController\\Private\\AutomationControllerManager.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationController\\UHT\\AutomationController.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FunctionalTesting", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FunctionalTesting\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestGameMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalAITest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalUIScreenshotTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestLevelScript.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TestPhaseComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestUtilityLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FuncTestRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTestBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TraceQueryTestResults.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationViewSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\GroundTruthData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationScreenshotOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FunctionalTesting\\UHT\\FunctionalTesting.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MaterialUtilities", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\MaterialUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\MaterialUtilities\\Public\\MaterialUtilities.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialUtilities\\UHT\\MaterialUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AutomationWindow", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationWindow", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationWindow\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AutomationWindow\\Private\\AutomationPresetManager.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationWindow\\UHT\\AutomationWindow.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ProfilerMessages", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ProfilerMessages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProfilerMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\ProfilerMessages\\Public\\ProfilerServiceMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProfilerMessages\\UHT\\ProfilerMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AITestSuite", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\Actions\\TestPawnAction_CallFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\Actions\\TestPawnAction_Log.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_Log.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_DelayedAbort.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_StopTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_LatentWithFlags.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blackboard.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetFlag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_Log.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_StopTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_CantExecute.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT\\AITestSuite.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SlateReflector", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SlateReflector", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateReflector\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\SlateReflector\\Private\\WidgetSnapshotMessages.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\DataStream\\DataStreamDefinitions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetTokenDataStream.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\ReplicationDataStream.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandlerDefinitions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizerDefinitions.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetObjectBlobHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetRPCHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\PartialNetObjectAttachmentHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\Serialization\\InternalNetSerializers.h" ], "PublicDefines": [ - "SLATE_REFLECTOR_HAS_SESSION_SERVICES=1", - "SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=1" + "UE_WITH_IRIS=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateReflector\\UHT\\SlateReflector.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisCore\\UHT\\IrisCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AndroidPlatformEditor", - "ModuleType": "EngineDeveloper", + "Name": "NavigationSystem", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Android", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor\\Private\\AndroidSDKSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT\\AndroidPlatformEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LogVisualizer", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NavigationSystem\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerCameraController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerHUD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT\\LogVisualizer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationDataController", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AnimationDataController", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\AnimationDataController\\Public\\AnimDataController.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkHostInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavRelevantComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkTrivial.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavSystemConfigOverride.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_LowHeight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Null.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavNodeInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Default.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta_SwitchByAgent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\NavigationQueryFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\RecastFilter_UseDefaultArea.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT\\AnimationDataController.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WindowsTargetPlatform", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows\\WindowsTargetPlatform", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WindowsTargetPlatform\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows\\WindowsTargetPlatform\\Classes\\WindowsTargetSettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WindowsTargetPlatform\\UHT\\WindowsTargetPlatform.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LiveCoding", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows\\LiveCoding", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveCoding\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\Windows\\LiveCoding\\Private\\LiveCodingSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveCoding\\UHT\\LiveCoding.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorSubsystem", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorSubsystem", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorSubsystem\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorSubsystem\\Public\\EditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorSubsystem\\UHT\\EditorSubsystem.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorFramework", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorFramework\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Interfaces\\TypedElementDetailsInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Toolkits\\AssetEditorModeUILayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\PlacementSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Factories\\AssetFactoryInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorFramework\\Public\\Tools\\AssetEditorContextInterface.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorFramework\\UHT\\EditorFramework.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ContentBrowserData", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowserData\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItemPath.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowserData\\UHT\\ContentBrowserData.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClassViewer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClassViewer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClassViewer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClassViewer\\Public\\ClassViewerProjectSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClassViewer\\UHT\\ClassViewer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorConfig", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorConfig\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorMetadataOverrides.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorConfig\\Private\\Tests\\EditorConfigTests.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorConfig\\UHT\\EditorConfig.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorWidgets", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorWidgets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorWidgets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorWidgets\\Public\\Filters\\FilterBarConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\EditorWidgets\\Public\\Filters\\SAssetFilterBar.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorWidgets\\UHT\\EditorWidgets.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "KismetWidgets", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\KismetWidgets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\KismetWidgets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\KismetWidgets\\Public\\PinTypeSelectorFilter.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\KismetWidgets\\UHT\\KismetWidgets.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CurveEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveDataAbstraction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Private\\RichCurveKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CurveEditor\\Private\\CurveEditorCopyBuffer.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditor\\UHT\\CurveEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SourceControlWindows", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SourceControlWindows", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControlWindows\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SourceControlWindows\\Public\\SourceControlMenuContext.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SourceControlWindows\\Private\\SourceControlSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControlWindows\\UHT\\SourceControlWindows.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AddContentDialog", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AddContentDialog", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AddContentDialog\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AddContentDialog\\Public\\FeaturePackContentSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AddContentDialog\\Private\\IContentSource.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AddContentDialog\\UHT\\AddContentDialog.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StatusBar", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatusBar", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatusBar\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatusBar\\Public\\StatusBarSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatusBar\\UHT\\StatusBar.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ContentBrowser", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserFrontEndFilterExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserMenuContexts.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterValueHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterKeyValueHandler.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserSingleton.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterKeyValueHandlers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT\\ContentBrowser.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "HardwareTargeting", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\HardwareTargeting", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HardwareTargeting\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\HardwareTargeting\\Public\\HardwareTargetingSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HardwareTargeting\\UHT\\HardwareTargeting.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameProjectGeneration", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameProjectGeneration\\Public\\ClassTemplateEditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT\\GameProjectGeneration.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Documentation", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Documentation", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Documentation\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Documentation\\Public\\DocumentationSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Documentation\\UHT\\Documentation.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TranslationEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TranslationEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor\\Private\\InternationalizationExportSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationPickerEditWindow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TranslationEditor\\UHT\\TranslationEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UndoHistoryEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UndoHistoryEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UndoHistoryEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UndoHistoryEditor\\Private\\UndoHistorySettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UndoHistoryEditor\\UHT\\UndoHistoryEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UnrealEdMessages", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEdMessages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEdMessages\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEdMessages\\Classes\\AssetEditorMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEdMessages\\Classes\\FileServerMessages.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEdMessages\\UHT\\UnrealEdMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationModifiers", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationModifiers", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationModifiers\\Private\\AnimationModifierSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT\\AnimationModifiers.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClothingSystemEditorInterface", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothingSystemEditorInterface", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditorInterface\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothingSystemEditorInterface\\Public\\ClothingAssetFactoryInterface.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditorInterface\\UHT\\ClothingSystemEditorInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "HierarchicalLODOutliner", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\HierarchicalLODOutliner", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HierarchicalLODOutliner\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\HierarchicalLODOutliner\\Private\\HierarchicalLODType.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HierarchicalLODOutliner\\UHT\\HierarchicalLODOutliner.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PinnedCommandList", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PinnedCommandList", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PinnedCommandList\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PinnedCommandList\\Private\\PinnedCommandListSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PinnedCommandList\\UHT\\PinnedCommandList.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SceneOutliner", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SceneOutliner", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SceneOutliner\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SceneOutliner\\Public\\SceneOutlinerMenuContext.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SceneOutliner\\Private\\SceneOutlinerConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SceneOutliner\\Private\\ActorBrowsingModeSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SceneOutliner\\UHT\\SceneOutliner.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataLayerEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DataLayerEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataLayerEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerEditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataLayerEditor\\UHT\\DataLayerEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AdvancedPreviewScene", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AdvancedPreviewScene", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedPreviewScene\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AdvancedPreviewScene\\Public\\AssetViewerSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedPreviewScene\\UHT\\AdvancedPreviewScene.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MaterialEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MaterialEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditingLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialPropertyHelpers.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialEditor\\UHT\\MaterialEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SequenceRecorder", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Private\\AnimationRecorderParameters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SequenceRecorder\\Private\\Sections\\MovieScene3DTransformSectionRecorderSettings.h" - ], - "PublicDefines": [ - "__WINDOWS_WASAPI__" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT\\SequenceRecorder.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MovieSceneTools", - "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\BoolChannelKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\FloatChannelKeyProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\IntegerChannelKeyProxy.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT\\MovieSceneTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Sequencer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Sequencer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencerSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerExportTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerKeyStructGenerator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerTrackFilterExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Public\\Tools\\MotionTrailOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerKeyActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerMeshTrail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Sequencer\\UHT\\Sequencer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Persona", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\IPersonaEditorModeManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\BlendSpaceAnalysis.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\PersonaToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\PersonaPreviewSceneController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\PhysicsAssetRenderUtils.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Public\\SSkinWeightProfileImportOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT\\Persona.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StatsViewer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatsViewer\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\CookerStats.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\LightingBuildInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\StaticMeshLightingInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\TextureStats.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatsViewer\\UHT\\StatsViewer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PIEPreviewDeviceSpecification", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PIEPreviewDeviceSpecification", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceSpecification\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PIEPreviewDeviceSpecification\\Public\\PIEPreviewDeviceSpecification.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceSpecification\\UHT\\PIEPreviewDeviceSpecification.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DeviceProfileServices", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DeviceProfileServices", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeviceProfileServices\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DeviceProfileServices\\Public\\CheckAndroidDeviceProfileCommandlet.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeviceProfileServices\\UHT\\DeviceProfileServices.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PixelInspectorModule", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PixelInspector", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PixelInspectorModule\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PixelInspector\\Private\\PixelInspectorView.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PixelInspectorModule\\UHT\\PixelInspectorModule.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SubobjectDataInterface", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectDataInterface\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataBlueprintFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectDataInterface\\UHT\\SubobjectDataInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SubobjectEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SubobjectEditor\\Public\\SubobjectEditorMenuContext.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectEditor\\UHT\\SubobjectEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VirtualizationEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualizationEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualizationEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloads.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualizationEditor\\UHT\\VirtualizationEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LevelEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Public\\LevelEditorMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Public\\LevelEditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Private\\LightEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelEditor\\Private\\SLevelEditorToolBox.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelEditor\\UHT\\LevelEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorInteractiveToolsFramework", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorInteractiveToolsFramework\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorInteractiveToolsFramework\\UHT\\EditorInteractiveToolsFramework.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationEditMode", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationEditMode", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditMode\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditMode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditMode\\UHT\\AnimationEditMode.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimGraph", - "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraph\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationBlendSpaceSampleGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyMeshSpaceAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByBool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByInt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraphBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceSampleResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BoneDrivenController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Constraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyPoseFromMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Fabrik.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ComponentToLocalSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CurveSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomTransitionResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedInputPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LookAt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MakeDynamicAdditive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MeshRefPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseSnapshot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Mirror.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RandomPlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RefPoseBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotateRootBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ResetRoot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationMultiplier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ScaleChainLength.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoBoneIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraph\\UHT\\AnimGraph.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GraphEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GraphEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GraphEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GraphEditor\\Public\\GraphEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GraphEditor\\Public\\KismetPins\\SGraphPinStructInstance.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GraphEditor\\UHT\\GraphEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlueprintEditorLibrary", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintEditorLibrary", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintEditorLibrary\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintEditorLibrary\\Public\\BlueprintEditorLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintEditorLibrary\\UHT\\BlueprintEditorLibrary.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Kismet", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Kismet\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Classes\\BlueprintPaletteFavorites.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuUtils.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintCompilerExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintDragDropMenuItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintEditorContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\FindInBlueprintManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\SCSEditorExtensionContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\SSCSEditorMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Public\\SubobjectEditorExtensionContext.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Kismet\\Private\\BPGraphClipboardData.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Kismet\\UHT\\Kismet.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlueprintGraph", - "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintGraph\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintAssetNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundEventNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintEventNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFieldNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintComponentNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ActorBoundEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDataTableFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunctionOnMember.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallMaterialParameterCollectionFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallParentFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CastByteToEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClassDynamicCast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClearDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Composite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DeadClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CreateDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DynamicCast.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DelegateSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CustomEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EaseFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DoOnceMultiInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumEquality.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumInequality.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EventNodeInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExecutionSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ForEachElementInEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EditablePinBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Event.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FormatText.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumLiteral.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExternalGraphInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionResult.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionTerminator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GenericCreateObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetArrayItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorNameAsString.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisKeyValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputVectorAxisValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetNumEnumEntries.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetClassDefaults.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_IfThenElse.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetDataTableRow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputActionEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputVectorAxisEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LoadAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Message.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MathExpression.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PromotableOperator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetFieldsInStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PureAssignmentStatement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MultiGate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_RemoveDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetVariableOnPersistentFrame.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Select.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActorFromClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberGet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Variable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableGet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Switch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintNodeSpawner.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BlueprintGraph\\Private\\K2Node_EditorPropertyAccess.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintGraph\\UHT\\BlueprintGraph.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationBlueprintLibrary", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintLibrary\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationAttributeBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintLibrary\\UHT\\AnimationBlueprintLibrary.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SwarmInterface", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SwarmInterface", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SwarmInterface\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SwarmInterface\\Private\\SwarmMessages.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SwarmInterface\\UHT\\SwarmInterface.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InternationalizationSettings", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\InternationalizationSettings", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InternationalizationSettings\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\InternationalizationSettings\\Classes\\InternationalizationSettingsModel.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InternationalizationSettings\\UHT\\InternationalizationSettings.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ConfigEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ConfigEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ConfigEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ConfigEditor\\Public\\ConfigPropertyHelper.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ConfigEditor\\UHT\\ConfigEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ViewportInteraction", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIStretchGizmoHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIPivotTransformGizmo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ViewportInteraction\\Gizmo\\VIUniformScaleGizmoHandle.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ComponentVisualizers", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ComponentVisualizers", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComponentVisualizers\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\Manipulator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineGeneratorPanel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineComponentVisualizer.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComponentVisualizers\\UHT\\ComponentVisualizers.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SkeletonEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletonEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\BoneProxy.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletonEditor\\Private\\SkeletonTreeMenuContext.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletonEditor\\UHT\\SkeletonEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VirtualTexturingEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Classes\\VirtualTextureBuilderFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Classes\\RuntimeVirtualTextureFactory.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT\\VirtualTexturingEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DetailCustomizations", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DetailCustomizations", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DetailCustomizations\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DetailCustomizations\\Public\\SplineMetadataDetailsFactory.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\DetailCustomizations\\Private\\FbxImportUIDetails.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DetailCustomizations\\UHT\\DetailCustomizations.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FoliageEdit", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Private\\LandscapeGrassTypeFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Private\\FoliageTypeFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Private\\ProceduralFoliageSpawnerFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\FoliageEdit\\Private\\ActorFactoryProceduralFoliage.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT\\FoliageEdit.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PIEPreviewDeviceProfileSelector", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT\\PIEPreviewDeviceProfileSelector.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LandscapeEditorUtilities", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditorUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditorUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditorUtilities\\Public\\LandscapeBlueprintBrush.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditorUtilities\\UHT\\LandscapeEditorUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UnrealEd", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAnimationAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAmbientSound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimBaseObj.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVectorFieldVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimSegment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\CrashReportsPrivacySettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\DebugSkelMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorCompositeSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorParentPlayerListObj.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorSkeletonNotifyObj.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CubeBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CurvedStairBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CylinderBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorNotifyObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SheetBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\VolumetricBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\EditorBrushBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AudioMixerCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\TetrahedronBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetSizeQueryCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\LinearStairBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompileShadersTestBedCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompressAnimationsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DDCCleanupCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookGlobalShadersCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DerivedDataCacheCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpBlueprintsInfoCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpHiddenCategoriesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffPackagesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRectLight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialShaderTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetRegistriesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialExpressionsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportPakDependencies.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportDialogueScriptCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixConflictingLocalizationKeys.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FileServerCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\EditorDomainSaveCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateAssetManifestCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpAssetRegistryCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateDistillFileSetsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromAssetsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateGatherArchiveCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateBlueprintAPICommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetRegUtilCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SpiralStairBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetBulkDataCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromSourceCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ConvertLevelsToExternalActorsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffFilesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\BaseIteratePackagesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExternalActorsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromMetadataCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateTextLocalizationResourceCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateTextLocalizationReportCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandletBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ImportDialogueScriptCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixupNeedsLoadForEditorGameCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ImportLocalizedDialogueCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ListStaticMeshesImportedFromSpeedTreesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\InternationalizationConditioningCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateGatherManifestCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\MakeBinaryConfigCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\MergeShaderPipelineCachesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\InternationalizationExportCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\LoadPackageCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ParticleSystemAuditCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\PkgInfoCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ReplaceActorCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ReplaceAssetsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\PopulateDialogueWaveFromCharacterSheetCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ListMaterialsUsedWithMeshEmittersCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\IoStoreCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ResavePackagesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SavePackageUtilitiesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ShaderCodeLibraryToolsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\StaticMeshMinLodCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ShaderPipelineCacheToolsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SummarizeTraceCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\StabilizeLocalizationKeys.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SwapSoundForDialogueInCuesCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\UpdateGameProjectCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\UnrealPakCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionBuilderCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WrangleContentCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionDataLayerToAssetCommandLet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\AssetGuideline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorPerformanceSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TemplateMapInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionConvertCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorPerProjectUserSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TemplateMapMetadata.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\PropertyEditorTestObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\UnrealEdTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TransBuffer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ExporterFbx.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\GroupActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\AnimSeqExportOption.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\Transactor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterFBX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterOBJ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\AnimSequenceExporterFBX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\FbxExportOption.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ModelExporterT3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterT3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ExportTextContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterSTL.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\RenderTargetExporterHDR.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\PolysExporterT3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ObjectExporterT3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\PolysExporterOBJ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SkeletalMeshExporterFBX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\CookOnTheSide\\CookOnTheFlyServer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterWAV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterOGG.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterFBX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SequenceExporterT3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureCubeExporterHDR.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterEXR.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundSurroundExporterWAV.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterDDS.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterGeneric.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterHDR.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPCX.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterBMP.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\VectorFieldExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextBufferExporterTXT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactory1D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBoneCompressionSettingsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCompositeFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterTGA.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCurveCompressionSettingsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterOBJ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimSequenceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimStreamableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactory1D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPNG.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFunctionLibraryFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintMacroFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimMontageFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeDataTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorEngine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterLOD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CanvasRenderTarget2DFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintInterfaceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeCurveTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\TextAssetCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\EnumFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveLinearColorAtlasFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAnimSequenceImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\UnrealEdEngine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Factory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxMeshImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CSVImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsSkeletalMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxStaticMeshImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSkeletalMeshImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFileImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackAttenuationFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectCurveFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxTextureImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionInstanceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LevelFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LightWeightInstanceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\InterchangeReimportHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxImportUI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialImportHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectBufferFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackEffectFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionMaterialLayerFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectSoundWaveFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsStaticMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialInstanceConstantFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialParameterCollectionFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ModelFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ObjectLibraryFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MirrorDataTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PackageFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionMaterialLayerBlendFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialMaskFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PreviewMeshCollectionFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PoseAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ParticleSystemFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PolysFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportDataTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PackFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxAnimSequenceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSkeletalMeshFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportTextureFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxStaticMeshFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SceneImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicsAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateWidgetStyleAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportVectorFieldStaticFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StructureFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SkeletonFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubsurfaceProfileFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetCubeFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StringTableFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dArrayThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetVolumeFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TouchInterfaceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTarget2DArrayFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VectorFieldStaticFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\WorldFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorFontParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorMaterialLayersParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticSwitchParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Comment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Composite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialStatsOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CurveEdOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdKeyBindings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\AnimBlueprintSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ClassViewerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ContentBrowserSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialEditorOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorLoadingSavingSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorExperimentalSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimSequenceThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ClassThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveLinearColorThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\LevelThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialInstanceThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlendSpaceThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlueprintThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SoundWaveThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\FontThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\DefaultSizedThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SlateBrushThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ParticleSystemThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialFunctionThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorViewportSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\TextureThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ActorGroupingUtils.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetImportTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutomatedAssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\BaseWidgetBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EdGraphNode_Comment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ComponentVisualizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\CrashReporterSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorLevelUtils.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorWorldExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\FileHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLODVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLOD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\FbxImporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\IPropertyAccessCompiler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\LevelEditorDragDropHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\MaterialGraphNode_Knot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\PackageTools.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\PhysicsAssetGenerationSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\PlayInEditorDataTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\SEditorViewportViewMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\SkeletalMeshToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Selection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ThumbnailHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutoReimport\\AutoReimportManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldFolders.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ChunkDependencyInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ImportAssetsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ExtractLocResCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorAssetDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementDetailsInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementDetailsInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementDetailsInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorSelectionInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\Breakpoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\WatchedPin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ActorEditorContextSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\BrushEditingSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Layers\\LayersSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\UnrealEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorActorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Toolkits\\AssetEditorToolkitMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ImportSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorAssetSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\KismetDebugUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\BlueprintEditorProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Public\\ViewportToolBarContext.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h" - ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", @@ -6485,7 +1892,2891 @@ "WITH_NAVMESH_SEGMENT_LINKS=1", "WITH_NAVMESH_CLUSTER_LINKS=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT\\UnrealEd.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NavigationSystem\\UHT\\NavigationSystem.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MoviePlayer", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MoviePlayer\\UHT\\MoviePlayer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TextureUtilitiesCommon", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureUtilitiesCommon\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon\\Public\\TextureImportSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureUtilitiesCommon\\UHT\\TextureUtilitiesCommon.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LevelSequence", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequence\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Private\\LevelSequenceProjectSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequence\\UHT\\LevelSequence.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MovieSceneTracks", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEventChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\MovieSceneTracksComponentTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannelContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\EntitySystem\\Interrogation\\MovieSceneInterrogatedPropertyInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneBaseCacheTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneCameraShakeSourceTriggerChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakePreviewer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneStringChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakeTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneParameterTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DAttachSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DConstraintSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DTransformSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneByteSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceShakeSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceTriggerSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCinematicShotSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConsoleVariableTrackInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCVarSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConstrainedSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraCutSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDataLayerSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEnumSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventRepeaterSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSectionBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventTriggerSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFloatSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFadeSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneLevelVisibilitySection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ByteChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneIntegerSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSlomoSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoubleChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatPerlinNoiseChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBoolPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBytePropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneColorPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneConstraintSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEventSystems.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneFloatPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneHierarchicalBiasSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneInitialValueSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneIntegerPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterCollectionSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseBoolBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseByteBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseEnumBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMotionVectorSimulationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneSkeletalAnimationSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneTransformOriginSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneStringPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\StringChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ObjectPathChannelEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\WeightAndEasingEvaluatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DAttachTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DConstraintTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneActorReferenceTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneAudioTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tests\\MovieSceneTestDataBuilders.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDoublePropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraCutTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceTriggerTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceShakeTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCVarTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneColorTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDataLayerTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEulerTransformTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEnumTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEventTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFloatTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneIntegerTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDoubleTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialParameterCollectionTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePropertyTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneActorReferenceTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScene3DPathTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceShakeTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneAudioSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Tests\\MovieSceneDecomposerTests.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneFadeSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EngineMessages", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineMessages\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages\\Public\\EngineServiceMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineMessages\\UHT\\EngineMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Constraints", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Constraints\\UHT\\Constraints.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Landscape", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landscape\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Landscape.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ILandscapeSplineInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActiveActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMaterialInstanceConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshCollisionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeNaniteComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeWeightmapUsage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeTextureStorageProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeProxy.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeEditTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landscape\\UHT\\Landscape.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ClothingSystemRuntimeNv", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeNv\\UHT\\ClothingSystemRuntimeNv.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Foliage", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Foliage\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Private\\InteractiveFoliageComponent.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Foliage\\UHT\\Foliage.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LiveLinkInterface", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveLinkInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveLinkInterface\\UHT\\LiveLinkInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MovieSceneCapture", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneCapture\\UHT\\MovieSceneCapture.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CinematicCamera", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CinematicCamera\\UHT\\CinematicCamera.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UMG", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequenceTickManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationEvents.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BoolBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationPlayCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BrushBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\CheckedStateBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\ColorBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\DynamicPropertyPath.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\FloatBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\MouseCursorBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\TextBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\VisibilityBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\PropertyBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\WidgetBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\Int32Binding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateBitfield.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateRegistration.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\AsyncTaskDownloadImage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\DragDropOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\GameViewportSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserListEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserObjectListEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\SlateBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetPool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetChild.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetLayoutLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetNavigation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetTree.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlur.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Border.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlurSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BorderSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Button.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ButtonSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanelSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CheckBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CircularThrobber.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ContentWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBoxBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableText.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxKey.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxString.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableTextBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridPanel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ExpandableArea.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Image.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InputKeySelector.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InvalidationBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListView.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MenuAnchor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableText.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListViewBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableTextBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlotInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Overlay.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\OverlaySlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NativeWidgetHost.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ProgressBar.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RadialBoxSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RetainerBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockDecorator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZoneSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlock.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBar.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SlateWrapperTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Spacer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Slider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SpinBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextWidgetTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Throbber.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TileView.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextBlock.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TreeView.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridPanel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Visual.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Viewport.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcher.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcherSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarArea.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\WidgetBlueprintGeneratedClassExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\UserWidgetExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockImageDecorator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\WidgetEventField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\SlateVectorArtData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\WidgetTransform.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Animation\\MovieSceneMarginPropertySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMG\\UHT\\UMG.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeBlueprintPipelineBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeAssetImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeFilePickerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeSceneImportAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeMeshUtilities.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEngine\\UHT\\InterchangeEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ClothingSystemRuntimeCommon", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeCommon\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig_Legacy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothingAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData_Legacy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemRuntimeCommon\\UHT\\ClothingSystemRuntimeCommon.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ClothingSystemRuntimeInterface", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothSysRuntimeIntrfc\\UHT\\ClothingSystemRuntimeInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeSourceNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCore\\UHT\\InterchangeCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SessionMessages", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SessionMessages\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages\\Public\\SessionServiceMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SessionMessages\\UHT\\SessionMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "JsonUtilities", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\JsonUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities\\Public\\JsonObjectWrapper.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\JsonUtilities\\UHT\\JsonUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WidgetCarousel", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\WidgetCarousel", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\WidgetCarousel\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetCarousel\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\WidgetCarousel\\Public\\WidgetCarouselStyle.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetCarousel\\UHT\\WidgetCarousel.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FieldNotification", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldNotification\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public\\FieldNotificationId.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public\\INotifyFieldValueChanged.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldNotification\\UHT\\FieldNotification.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PropertyPath", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyPath\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Public\\PropertyPathHelpers.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Private\\Tests\\PropertyPathHelpersTest.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyPath\\UHT\\PropertyPath.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimGraphRuntime", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraphRuntime\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimationStateMachineLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimExecutionContextLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendListBaseLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpaceLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpacePlayerLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\PlayMontageCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LinkedAnimGraphLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequenceEvaluatorLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencerAnimationSupport.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SkeletalControlLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_AimOffsetLookAt.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ApplyAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendBoneByChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByBool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByInt.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencePlayerLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceSampleResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CurveSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CopyPoseFromMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CallFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Mirror.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_LayeredBoneBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNotifies\\AnimNotify_PlayMontageNotify.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_TwoWayBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_HandIKRetargeting.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RotationMultiplier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Fabrik.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SpringBone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Trail.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraphRuntime\\UHT\\AnimGraphRuntime.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCollectionEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDamagePropagationData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionExternalRenderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolDebugDrawComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolSubSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Private\\GeometryCollection\\GeometryCollectionISMPoolRenderer.h" + ], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT\\GeometryCollectionEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataflowEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEdNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEngineTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowObject.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEngine\\UHT\\DataflowEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataflowCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowConnection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSelection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowOverrideNode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowTerminalNode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowCore\\UHT\\DataflowCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "NetCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NetCore\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Serialization\\FastArraySerializer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Core\\Analytics\\NetAnalyticsAggregatorConfig.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\EscalationStates.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NetCore\\UHT\\NetCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FieldSystemEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldSystemEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FieldSystemEngine\\UHT\\FieldSystemEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ChaosSolverEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEngine\\UHT\\ChaosSolverEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StaticMeshDescription", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshDescription\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\StaticMeshDescription.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\UVMapSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshDescription\\UHT\\StaticMeshDescription.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PhysicsCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT\\PhysicsCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Chaos", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Chaos\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\PhysicsCoreTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\SolverEventFilters.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Chaos\\PhysicsObjectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Chaos\\Deformable\\ChaosDeformableSolverProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Field\\FieldSystemTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionConvexUtility.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionProximityUtility.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "COMPILE_WITHOUT_UNREAL_SUPPORT=0", + "CHAOS_MEMORY_TRACKING=0", + "WITH_CHAOS_VISUAL_DEBUGGER=0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Chaos\\UHT\\Chaos.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MovieScene", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneRootInstantiatorSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Private\\Tests\\MovieSceneTestObjects.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT\\MovieScene.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TimeManagement", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TimeManagement\\UHT\\TimeManagement.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaAssets", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\BaseMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceRendererInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaAssets\\UHT\\MediaAssets.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaUtils", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaUtils\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils\\Public\\MediaPlayerOptions.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaUtils\\UHT\\MediaUtils.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioMixer", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioBusSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\QuartzSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Private\\AudioMixerSourceManager.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioMixer\\UHT\\AudioMixer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioLinkEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine\\Public\\IAudioLinkBlueprintInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkEngine\\UHT\\AudioLinkEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "HeadMountedDisplay", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HeadMountedDisplay\\UHT\\HeadMountedDisplay.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EngineSettings", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\ConsoleSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameSessionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameNetworkManagerSettings.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineSettings\\UHT\\EngineSettings.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioLinkCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore\\Public\\AudioLinkSettingsAbstract.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioLinkCore\\UHT\\AudioLinkCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioExtensions", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioModulation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\SoundGeneratorOutput.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioCodec.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioExtensions\\UHT\\AudioExtensions.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AssetRegistry", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetRegistry\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\AssetRegistryHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\IAssetRegistry.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Private\\AssetRegistry.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetRegistry\\UHT\\AssetRegistry.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ImageWriteQueue", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImageWriteQueue\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImageWriteQueue\\UHT\\ImageWriteQueue.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioPlatformConfiguration", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioPlatformConfiguration\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration\\Public\\AudioCompressionSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioPlatformConfiguration\\UHT\\AudioPlatformConfiguration.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DeveloperSettings", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperSettings\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperSettings\\UHT\\DeveloperSettings.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InteractiveToolsFramework", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InteractiveToolsFramework\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ContextObjectStore.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehaviorSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputRouter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractionMechanic.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveCommand.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolChange.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SelectionSet.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolsContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolObjects.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\MultiSelectionTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SingleSelectionTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolContextInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargetManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\AnyButtonInputBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\ClickDragBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolQueryInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\Widgets\\WidgetBaseBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseHoverBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\KeyAsModifierInputBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisAngleGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseWheelBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MultiClickSequenceInputBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisSources.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisPositionGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleKeyCaptureBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickOrDragBehavior.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\BrushStampIndicator.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBoxComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBaseComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoCircleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\CombinedTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoArrowComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArc.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArrow.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCone.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCylinder.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementGroup.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircleBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementHitTargets.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementLineBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRectangle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRenderState.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementShared.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementTorus.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoLineHandleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoRectangleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\HitTargets.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoViewContext.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\IntervalGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesFloat.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesVec2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\PlanePositionGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterToTransformAdapters.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\RepositionableTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ScalableSphereGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformGizmoUtil.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformSources.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\ClickDragTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\BaseBrushTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\MeshSurfacePointTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\SingleClickTool.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SceneQueries\\SceneSnappingManager.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionCommitter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PhysicsDataSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\SkeletalMeshBackedTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MaterialProvider.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\StaticMeshBackedTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\StateTargets.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PrimitiveComponentBackedTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\PrimitiveComponentToolTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\ToolTarget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\AssetBackedTarget.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InteractiveToolsFramework\\UHT\\InteractiveToolsFramework.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MeshDescription", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshDescription\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBaseBulkData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescription.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshDescription\\UHT\\MeshDescription.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PortalServices", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Services", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Services\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalServices\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Services\\Public\\Account\\IPortalUser.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_PORTAL_SERVICES=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalServices\\UHT\\PortalServices.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PortalRpc", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Rpc", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Rpc\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalRpc\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Rpc\\Private\\PortalRpcMessages.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalRpc\\UHT\\PortalRpc.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MessagingRpc", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MessagingRpc\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\RpcMessage.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MessagingRpc\\Public\\MessageRpcMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MessagingRpc\\UHT\\MessagingRpc.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TypedElementRuntime", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementRuntime\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementAssetDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementObjectInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementHierarchyInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementPrimitiveCustomDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Framework\\TypedElementSelectionSet.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Private\\Elements\\Framework\\TypedElementSelectionSetLibrary.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementRuntime\\UHT\\TypedElementRuntime.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TypedElementFramework", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementCompatibilityColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementLabelColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementMiscColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementPackageColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementSelectionColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementSlateWidgetColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementTransformColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementTypeInfoColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementViewportColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementValueCacheColumns.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementCounter.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementListProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageCompatibilityInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageUiInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\TypedElementFrameworkTests.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\Elements\\Framework\\TypedElementListLibrary.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TypedElementFramework\\UHT\\TypedElementFramework.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Slate", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Slate\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\SlateSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\InputChord.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\UICommandInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\ToolMenuBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ButtonWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\CharRangeList.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Views\\ITypedTableView.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Input\\IVirtualKeyboardEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\Anchors.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScaleBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScrollBox.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Notifications\\SProgressBar.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Text\\ISlateEditableTextWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Views\\STableViewBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Slate\\UHT\\Slate.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SlateCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Debugging\\SlateDebugging.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontBulkData.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontFaceInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontProviderInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\CompositeFont.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontCache.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\SlateFontInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\NavigationReply.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\Events.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\FlowDirection.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Clipping.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Margin.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Geometry.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Rendering\\RenderingCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Sound\\SlateSound.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SegmentedControlStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateBrush.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateColor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\StyleColors.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateEnums.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateVector2.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Widgets\\WidgetPixelSnapping.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_FREETYPE=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateCore\\UHT\\SlateCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InputCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\InputCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\InputCore\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputCore\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\InputCore\\Classes\\InputCoreTypes.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputCore\\UHT\\InputCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationCore\\UHT\\AnimationCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CoreUObject", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreUObject\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\CoreNetTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\NoExportTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CoreUObject\\UHT\\CoreUObject.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MRMesh", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MeshReconstructorBase.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MockDataMeshTrackerComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MRMeshComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MRMesh\\UHT\\MRMesh.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EyeTracker", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EyeTracker\\UHT\\EyeTracker.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VectorVM", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VectorVM\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM\\Public\\VectorVMCommon.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "VECTORVM_SUPPORTS_EXPERIMENTAL=1", + "VECTORVM_SUPPORTS_LEGACY=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VectorVM\\UHT\\VectorVM.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintRuntime", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\BlueprintRuntime\\Public\\BlueprintRuntimeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintRuntime\\UHT\\BlueprintRuntime.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Serialization", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Serialization", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Serialization\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Serialization\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Serialization\\Private\\Tests\\StructSerializerTestTypes.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Serialization\\UHT\\Serialization.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BuildPatchServices", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BuildPatchServices\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices\\Private\\Data\\ManifestUObject.h" + ], + "PublicDefines": [ + "ENABLE_PATCH_DISK_OVERFLOW_STORE=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BuildPatchServices\\UHT\\BuildPatchServices.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Overlay", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Overlay\\UHT\\Overlay.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "HttpNetworkReplayStreaming", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HttpReplayStreaming\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming\\Public\\HttpNetworkReplayStreaming.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HttpReplayStreaming\\UHT\\HttpNetworkReplayStreaming.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LocalFileNetworkReplayStreaming", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LFNRS\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming\\Public\\LocalFileNetworkReplayStreaming.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LFNRS\\UHT\\LocalFileNetworkReplayStreaming.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TcpMessaging", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Private\\Settings\\TcpMessagingSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TcpMessaging\\UHT\\TcpMessaging.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidRuntimeSettings", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Android\\AndroidRuntimeSettings\\Classes\\AndroidRuntimeSettings.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidRuntimeSettings\\UHT\\AndroidRuntimeSettings.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PortalMessages", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalMessages\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalApplicationWindowMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalPackageInstallerMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserLoginMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\Portal\\Messages\\Public\\PortalUserMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PortalMessages\\UHT\\PortalMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MaterialUtilities", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialUtilities\\Public\\MaterialUtilities.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialUtilities\\UHT\\MaterialUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WidgetRegistration", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\WidgetRegistration", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\WidgetRegistration\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetRegistration\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\WidgetRegistration\\Public\\FToolkitWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\WidgetRegistration\\Public\\ToolkitBuilderConfig.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WidgetRegistration\\UHT\\WidgetRegistration.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FunctionalTesting", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FunctionalTesting\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FuncTestRenderingComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalAITest.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTest.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestGameMode.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestingManager.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestLevelScript.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalTestUtilityLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\FunctionalUIScreenshotTest.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTest.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\ScreenshotFunctionalTestBase.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TestPhaseComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Classes\\TraceQueryTestResults.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationBlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationViewSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\AutomationScreenshotOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\FunctionalTesting\\Public\\GroundTruthData.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FunctionalTesting\\UHT\\FunctionalTesting.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AutomationController", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationController\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController\\Public\\AutomationControllerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController\\Public\\IAutomationReport.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController\\Private\\AutomationControllerManager.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationController\\Private\\AutomationDeviceClusterManager.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationController\\UHT\\AutomationController.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ScreenShotComparisonTools", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\ScreenShotComparisonTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\ScreenShotComparisonTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScreenShotComparisonTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\ScreenShotComparisonTools\\Public\\ImageComparer.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ScreenShotComparisonTools\\Public\\ScreenShotComparisonSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScreenShotComparisonTools\\UHT\\ScreenShotComparisonTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Virtualization", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Virtualization", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Virtualization\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Virtualization\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\Virtualization\\Private\\VirtualizationFilterSettings.h" + ], + "PublicDefines": [ + "UE_VA_WITH_SLATE=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Virtualization\\UHT\\Virtualization.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MaterialBaking", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialBaking", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialBaking\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialBaking\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\MaterialBaking\\Public\\MaterialOptions.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialBaking\\UHT\\MaterialBaking.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DeveloperToolSettings", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\DeveloperToolSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperToolSettings\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes\\CookerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes\\Settings\\PlatformsMenuSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes\\Settings\\ProjectPackagingSettings.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeveloperToolSettings\\UHT\\DeveloperToolSettings.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CollectionManager", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\CollectionManager", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\CollectionManager\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CollectionManager\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\CollectionManager\\Public\\CollectionSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CollectionManager\\UHT\\CollectionManager.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DrawPrimitiveDebugger", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\DrawPrimitiveDebugger", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\DrawPrimitiveDebugger\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DrawPrimitiveDebugger\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\DrawPrimitiveDebugger\\Public\\DrawPrimitiveDebuggerConfig.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DrawPrimitiveDebugger\\UHT\\DrawPrimitiveDebugger.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TargetDeviceServices", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\TargetDeviceServices", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\TargetDeviceServices\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TargetDeviceServices\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\TargetDeviceServices\\Public\\TargetDeviceServiceMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TargetDeviceServices\\UHT\\TargetDeviceServices.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AssetTools", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Public\\AdvancedCopyCustomization.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Public\\AssetToolsSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Public\\AssetTypeActivationOpenedMethod.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Public\\IAssetTools.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Private\\AssetDefinition_AssetTypeActionsProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AssetTools\\Private\\AssetTools.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTools\\UHT\\AssetTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PhysicsUtilities", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\PhysicsUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\PhysicsUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\PhysicsUtilities\\Public\\PhysicsAssetUtils.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsUtilities\\UHT\\PhysicsUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Localization", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Localization\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocalizationTargetTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\PortableObjectPipeline.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\LocTextHelper.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\Localization\\Public\\UserGeneratedContentLocalization.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Localization\\UHT\\Localization.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "OutputLog", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\OutputLog", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\OutputLog\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OutputLog\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\OutputLog\\Public\\OutputLogSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OutputLog\\UHT\\OutputLog.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SourceCodeAccess", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceCodeAccess", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceCodeAccess\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceCodeAccess\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceCodeAccess\\Private\\SourceCodeAccessSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceCodeAccess\\UHT\\SourceCodeAccess.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ToolWidgets", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolWidgets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolWidgets\\Public\\Filters\\CustomTextFilters.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolWidgets\\Public\\Filters\\SBasicFilterBar.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolWidgets\\UHT\\ToolWidgets.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SourceControl", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceControl", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceControl\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControl\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceControl\\Public\\SourceControlHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\SourceControl\\Public\\SourceControlPreferences.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "SOURCE_CONTROL_WITH_SLATE=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControl\\UHT\\SourceControl.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ToolMenus", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenus\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenu.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuDelegates.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntryScript.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuMisc.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuOwner.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuSection.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenus.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\ToolMenus\\Private\\ToolMenusBlueprintLibrary.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenus\\UHT\\ToolMenus.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LogVisualizer", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSessionSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\LogVisualizerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Public\\VisualLoggerRenderingActorBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerCameraController.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerHUD.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingActor.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\LogVisualizer\\Private\\VisualLoggerRenderingComponent.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LogVisualizer\\UHT\\LogVisualizer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SlateReflector", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\SlateReflector", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\SlateReflector\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateReflector\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\SlateReflector\\Private\\WidgetSnapshotMessages.h" + ], + "PublicDefines": [ + "SLATE_REFLECTOR_HAS_SESSION_SERVICES=1", + "SLATE_REFLECTOR_HAS_DESKTOP_PLATFORM=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SlateReflector\\UHT\\SlateReflector.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AutomationWindow", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationWindow", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationWindow\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationWindow\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AutomationWindow\\Private\\AutomationPresetManager.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationWindow\\UHT\\AutomationWindow.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AITestSuite", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blackboard.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockGameplayTasks.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_Blueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\MockAI_BT.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_CantExecute.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTDecorator_DelayedAbort.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_BTStopAction.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTService_Log.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTStopAction.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_BTStopAction.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_LatentWithFlags.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_Log.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetValue.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_ToggleFlag.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\AITestSuite\\Classes\\BehaviorTree\\TestBTTask_SetFlag.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AITestSuite\\UHT\\AITestSuite.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LiveCoding", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\LiveCoding", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\LiveCoding\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveCoding\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\LiveCoding\\Private\\LiveCodingSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LiveCoding\\UHT\\LiveCoding.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WindowsTargetPlatform", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\WindowsTargetPlatform", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\WindowsTargetPlatform\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WindowsTargetPlatform\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\Windows\\WindowsTargetPlatform\\Classes\\WindowsTargetSettings.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WindowsTargetPlatform\\UHT\\WindowsTargetPlatform.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationDataController", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\AnimationDataController\\Public\\AnimDataController.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationDataController\\UHT\\AnimationDataController.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidPlatformEditor", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidPlatformEditor\\Private\\AndroidSDKSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Android\\AndroidPlatformEditor\\UHT\\AndroidPlatformEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -6493,58 +4784,489 @@ "Name": "PropertyEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PropertyEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PropertyEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PropertyEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PropertyEditor\\Private\\DetailsViewConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PropertyEditor\\Private\\EditConditionParserTests.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\PropertyEditor\\Private\\DetailsViewConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PropertyEditor\\Private\\EditConditionParserTests.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyEditor\\UHT\\PropertyEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyEditor\\UHT\\PropertyEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "SkeletalMeshEditor", + "Name": "UnrealEd", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletalMeshEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorContextMenuContext.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Programs\\UnrealLightmass\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAnimationAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryAmbientSound.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBasicShape.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCharacter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryBoxVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCylinderVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryCameraActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDeferredDecal.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryDirectionalLight.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmitter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryEmptyActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryExponentialHeightFog.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryInteractiveFoliage.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryLocalHeightFog.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryNote.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPawn.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPhysicsAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlanarReflection.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlaneReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPlayerStart.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryPointLight.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRectLight.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryRuntimeVirtualTextureVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkeletalMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyAtmosphere.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySkyLight.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereReflectionCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySphereVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactorySpotLight.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryStaticMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTargetPoint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTextRender.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerCapsule.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerSphere.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryTriggerBox.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVectorFieldVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\AnalyticsPrivacySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCompositeSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ActorFactories\\ActorFactoryVolumetricCloud.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\DebugSkelMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimBaseObj.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimSegment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorCompositeSection.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorAnimCurveBoneLinks.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorNotifyObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorSkeletonNotifyObj.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\ConeBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CubeBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CurvedStairBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\CylinderBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\EditorBrushBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\LinearStairBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SheetBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\SpiralStairBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\TetrahedronBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Analytics\\CrashReportsPrivacySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Builders\\VolumetricBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Animation\\EditorParentPlayerListObj.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetRegUtilCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AssetSizeQueryCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\AudioMixerCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\BaseIteratePackagesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompressAnimationsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CompileShadersTestBedCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ConvertLevelsToExternalActorsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\CookGlobalShadersCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DerivedDataCacheCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetBulkDataCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffFilesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpBlueprintsInfoCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DiffAssetRegistriesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialExpressionsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpMaterialShaderTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\EditorDomainSaveCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportDialogueScriptCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExportPakDependencies.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpAssetRegistryCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ExternalActorsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixConflictingLocalizationKeys.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FixupNeedsLoadForEditorGameCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\FileServerCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextCommandletBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromAssetsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromMetadataCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateAssetManifestCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GatherTextFromSourceCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateBlueprintAPICommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DumpHiddenCategoriesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateDistillFileSetsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateGatherArchiveCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateGatherManifestCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\DDCCleanupCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateTextLocalizationReportCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ImportDialogueScriptCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ImportLocalizedDialogueCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\InternationalizationExportCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\InternationalizationConditioningCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\IoStoreCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\GenerateTextLocalizationResourceCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\LandscapeGrassTypeCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ListMaterialsUsedWithMeshEmittersCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ListStaticMeshesImportedFromSpeedTreesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\MakeBinaryConfigCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\MaterialLayerUsageCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\LoadPackageCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\MergeShaderPipelineCachesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ParticleSystemAuditCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\PkgInfoCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ReplaceActorCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\PopulateDialogueWaveFromCharacterSheetCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ReplaceAssetsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SavePackageUtilitiesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ShaderCodeLibraryToolsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ResavePackagesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\ShaderPipelineCacheToolsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\StaticMeshMinLodCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\StabilizeLocalizationKeys.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SummarizeTraceCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\SwapSoundForDialogueInCuesCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\TextAssetCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\UnrealPakCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionBuilderCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionConvertCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\UpdateGameProjectCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WrangleContentCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Commandlets\\WorldPartitionDataLayerToAssetCommandLet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\AssetGuideline.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\CookOnTheSide\\CookOnTheFlyServer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorPerformanceSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorPerProjectUserSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\EditorEngine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TemplateMapMetadata.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\Transactor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TransBuffer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\UnrealEdEngine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\UnrealEdTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\PropertyEditorTestObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\GroupActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Editor\\TemplateMapInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ExporterFbx.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\AnimSeqExportOption.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ExportTextContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\AnimSequenceExporterFBX.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterFBX.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterLOD.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterOBJ.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\FbxExportOption.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterSTL.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\LevelExporterT3D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ObjectExporterT3D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\PolysExporterT3D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\PolysExporterOBJ.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\RenderTargetExporterHDR.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\ModelExporterT3D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SequenceExporterT3D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterOGG.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SkeletalMeshExporterFBX.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundSurroundExporterWAV.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\SoundExporterWAV.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterFBX.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\StaticMeshExporterOBJ.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextBufferExporterTXT.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureCubeExporterHDR.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterBMP.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterDDS.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterEXR.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterGeneric.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterHDR.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPNG.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterTGA.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\VectorFieldExporter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactory1D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AimOffsetBlendSpaceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Exporters\\TextureExporterPCX.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimBoneCompressionSettingsFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCompositeFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimCurveCompressionSettingsFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimSequenceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimMontageFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\AnimStreamableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactory1D.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlendSpaceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintFunctionLibraryFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintInterfaceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\BlueprintMacroFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CanvasRenderTarget2DFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeCurveTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CompositeDataTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CSVImportFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveImportFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveLinearColorAtlasFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\CurveTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\DataAssetFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\EnumFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Factory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAnimSequenceImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxAssetImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxMeshImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxImportUI.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsStaticMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSkeletalMeshImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxStaticMeshImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxTextureImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FontFileImportFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\FbxSceneImportOptionsSkeletalMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackEffectFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectBufferFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectCurveFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\HapticFeedbackEffectSoundWaveFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\InterchangeReimportHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ForceFeedbackAttenuationFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LevelFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\LightWeightInstanceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionInstanceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionMaterialLayerBlendFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialFunctionMaterialLayerFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialImportHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialInstanceConstantFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MaterialParameterCollectionFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\MirrorDataTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ModelFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PackageFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PackFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ParticleSystemFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicalMaterialMaskFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PhysicsAssetFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PoseAssetFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PolysFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\PreviewMeshCollectionFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ObjectLibraryFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportCurveTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportDataTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxAnimSequenceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSceneFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxSkeletalMeshFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportFbxStaticMeshFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportTextureFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\ReimportVectorFieldStaticFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SceneImportFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SkeletonFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateBrushAssetFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SlateWidgetStyleAssetFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SpecularProfileFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StringTableFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\StructureFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubsurfaceProfileFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\SubUVAnimationFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2DArrayFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dArrayThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\Texture2dFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeArrayThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureCubeThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTarget2DArrayFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetVolumeFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TextureRenderTargetCubeFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TouchInterfaceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\TrueTypeFontFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VariableFrameStrippingSettingsFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VectorFieldStaticFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\VolumeTextureFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Factories\\WorldFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorMaterialLayersParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorFontParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorDoubleVectorParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorRuntimeVirtualTextureParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorScalarParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorSparseVolumeTextureParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticComponentMaskParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorStaticSwitchParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorTextureParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\DEditorVectorParameterValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorInstanceConstant.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\MaterialEditorPreviewParameters.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialEditor\\PreviewMaterial.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Comment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Composite.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_PinBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphNode_Root.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\MaterialGraph\\MaterialGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\AnimationBlueprintEditorOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CascadeOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\CurveEdOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\LightmassOptionsObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialEditorOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\MaterialStatsOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PersonaOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\PhysicsAssetEditorOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdKeyBindings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Preferences\\UnrealEdOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\AnimBlueprintSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ClassViewerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\ContentBrowserSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorExperimentalSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorLoadingSavingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorMiscSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\EditorStyleSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorMiscSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlayNetworkEmulationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorPlaySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\SkeletalMeshEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\StructViewerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAligner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings\\LevelEditorViewportSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerBox.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerDefault.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerFit.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\TexAligner\\TexAlignerPlanar.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimBlueprintThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\AnimSequenceThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlendSpaceThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\BlueprintThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ClassThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\CurveThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\DefaultSizedThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\FontThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\LevelThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialFunctionThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\MaterialInstanceThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ParticleSystemThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicalMaterialMaskThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\PhysicsAssetThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SceneThumbnailInfoWithPrimitive.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletonThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SkeletalMeshThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SlateBrushThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SoundWaveThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SpecularProfileRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\StaticMeshThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\SubsurfaceProfileRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\TextureThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\ThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\VolumeTextureThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\ThumbnailRendering\\WorldThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Classes\\UserDefinedStructure\\UserDefinedStructEditorData.h" ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshEditor\\UHT\\SkeletalMeshEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StaticMeshEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshEditor\\UHT", - "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ActorGroupingUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetDefinitionDefault.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AssetImportTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\BaseWidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutomatedAssetImportData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ComponentVisualizer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\CrashReporterSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\EdGraphNode_Comment.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorLevelUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\EditorWorldExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\FbxImporter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\FileHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLODVolume.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\HierarchicalLOD.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\IPropertyAccessCompiler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\LevelEditorDragDropHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\MaterialGraphNode_Knot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\PackageTools.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\PhysicsAssetGenerationSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\PlayInEditorDataTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\SEditorViewportViewMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Selection.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\SkeletalMeshToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ThumbnailHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\ViewportToolBarContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\AutoReimport\\AutoReimportManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldFolders.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\CompileAllBlueprintsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ChunkDependencyInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ExtractLocResCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Commandlets\\ImportAssetsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorAssetDataInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorCopyAndPaste.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorCopyAndPaste.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Actor\\ActorElementEditorWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Object\\ObjectElementEditorSelectionInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\SMInstance\\SMInstanceElementEditorWorldInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Instances\\EditorPlacementSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\Breakpoint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\KismetDebugUtilities.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Kismet2\\WatchedPin.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Layers\\LayersSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\BlueprintEditorProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ActorEditorContextSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\AssetEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\BrushEditingSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorActorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorSubsystemBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorAssetSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\ImportSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\PanelExtensionSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\UnrealEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tests\\FbxAutomationCommon.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Toolkits\\AssetEditorToolkitMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\LegacyEdModeWidgetHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UAssetEditor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\UEdMode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuildNavigationOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionFoliageBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionHLODsBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionLandscapeSplineMeshesBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionMiniMapBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionNavigationDataBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRenameDuplicateBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionRuntimeVirtualTextureBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\WorldPartition\\WorldPartitionResaveActorsBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Public\\Tools\\DefaultEdMode.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StaticMeshEditor\\Private\\StaticMeshEditorModeUILayer.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", @@ -6556,208 +5278,1527 @@ "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0", + "WITH_RECAST=1", + "WITH_NAVMESH_SEGMENT_LINKS=1", + "WITH_NAVMESH_CLUSTER_LINKS=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshEditor\\UHT\\StaticMeshEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEd\\UHT\\UnrealEd.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GameplayTasksEditor", + "Name": "VirtualizationEditor", "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameplayTasksEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualizationEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\CheckForVirtualizedContentCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GeneratePayloadManifestCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloadsCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\ValidateVirtualizedContentCommandlet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\VirtualizeProjectCommandlet.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualizationEditor\\UHT\\VirtualizationEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PIEPreviewDeviceProfileSelector", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT\\PIEPreviewDeviceProfileSelector.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FoliageEdit", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Private\\ActorFactoryProceduralFoliage.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Private\\FoliageTypeFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Private\\LandscapeGrassTypeFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\FoliageEdit\\Private\\ProceduralFoliageSpawnerFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT\\FoliageEdit.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DetailCustomizations", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\DetailCustomizations", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\DetailCustomizations\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DetailCustomizations\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\DetailCustomizations\\Public\\SplineMetadataDetailsFactory.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\DetailCustomizations\\Private\\FbxImportUIDetails.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DetailCustomizations\\UHT\\DetailCustomizations.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VirtualTexturingEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\GameplayTasksEditor\\Classes\\K2Node_LatentGameplayTaskCall.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Classes\\RuntimeVirtualTextureFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Classes\\VirtualTextureBuilderFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\RuntimeVirtualTextureThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VirtualTexturingEditor\\Private\\VirtualTextureBuilderThumbnailRenderer.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualTexturingEditor\\UHT\\VirtualTexturingEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SkeletonEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletonEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletonEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletonEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\BoneProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletonEditor\\Public\\SkeletonToolMenuContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletonEditor\\Private\\SkeletonTreeMenuContext.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletonEditor\\UHT\\SkeletonEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ComponentVisualizers", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComponentVisualizers\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\Manipulator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineGeneratorPanel.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ComponentVisualizers\\Public\\SplineComponentVisualizer.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComponentVisualizers\\UHT\\ComponentVisualizers.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ViewportInteraction", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIPivotTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIStretchGizmoHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIUniformScaleGizmoHandle.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ConfigEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ConfigEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ConfigEditor\\Public\\PropertyVisualization", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ConfigEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ConfigEditor\\Public\\ConfigPropertyHelper.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ConfigEditor\\UHT\\ConfigEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InternationalizationSettings", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\InternationalizationSettings", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\InternationalizationSettings\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InternationalizationSettings\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\InternationalizationSettings\\Classes\\InternationalizationSettingsModel.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT\\GameplayTasksEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InternationalizationSettings\\UHT\\InternationalizationSettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AIGraph", + "Name": "SwarmInterface", "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h" + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SwarmInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SwarmInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SwarmInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SwarmInterface\\Private\\SwarmMessages.h" ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SwarmInterface\\UHT\\SwarmInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationBlueprintLibrary", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintLibrary\\UHT", + "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AIGraph\\Public\\K2Node_AIMoveTo.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationAttributeBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT\\AIGraph.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintLibrary\\UHT\\AnimationBlueprintLibrary.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "MeshPaint", + "Name": "AnimGraph", "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MeshPaint", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaint\\UHT", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraph\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MeshPaint\\Public\\MeshPaintSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MeshPaint\\Public\\MeshPaintTypes.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationBlendSpaceSampleGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationConduitGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationCustomTransitionGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationTransitionSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNodeCustomizationInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AnimDynamics.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyLimits.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AssetPlayerBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ApplyMeshSpaceAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendBoneByChannel.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByBool.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendListByInt.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceGraphBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpacePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BlendSpaceSampleResult.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_BoneDrivenController.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CCDIK.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ComponentToLocalSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Constraint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyPoseFromMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CurveSource.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomProperty.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomTransitionResult.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_DeadBlending.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Fabrik.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_HandIKRetargeting.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_IdentityPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LayeredBoneBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LegIK.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimGraphBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedAnimLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LinkedInputPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalRefPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LocalToComponentSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LookAt.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MakeDynamicAdditive.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MeshRefPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Mirror.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ModifyCurve.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_MultiWayBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ObserveBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseByName.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseSnapshot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RandomPlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RefPoseBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ResetRoot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Root.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotateRootBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationMultiplier.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpace.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RotationOffsetBlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SaveCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ScaleChainLength.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequenceEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SequencePlayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SpringBone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateResult.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Trail.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionPoseEvaluator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TransitionResult.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwistCorrectiveNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoBoneIK.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_TwoWayBlend.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_UseCachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewAttacheInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateAliasNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimPreviewInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateConduitNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateNodeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateEntryNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimStateTransitionNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimNodeReference.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MeshPaint\\Private\\SImportVertexColorOptions.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_SharedLinkedAnimLayers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaint\\UHT\\MeshPaint.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimGraph\\UHT\\AnimGraph.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "VREditor", + "Name": "ContentBrowser", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserFrontEndFilterExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\ContentBrowserMenuContexts.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterKeyValueHandler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Public\\TextFilterValueHandler.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorAvatarActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorBaseActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorCameraWidgetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorWidgetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VRScoutingInteractor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorFloatingText.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\VREditorPlacement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableCameraWindow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorTeleporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\Teleporter\\VREditorAutoScaler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorBaseUserWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingUI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorFloatingCameraUI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorUISystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VRRadialMenuHandler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorDockableWindow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\VREditor\\UI\\VREditorRadialFloatingUI.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\ContentBrowserSingleton.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterKeyValueHandlers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\TextFilterValueHandlers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowser\\Private\\AssetView\\AssetViewConfig.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT\\VREditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowser\\UHT\\ContentBrowser.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AnimationEditor", + "Name": "Kismet", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Kismet\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Classes\\BlueprintPaletteFavorites.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuItem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintCompilerExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintDragDropMenuItem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintEditorContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\FindInBlueprintManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\ReviewComments.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\SCSEditorExtensionContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\SSCSEditorMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Public\\SubobjectEditorExtensionContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Kismet\\Private\\BPGraphClipboardData.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Kismet\\UHT\\Kismet.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintEditorLibrary", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintEditorLibrary", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintEditorLibrary\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintEditorLibrary\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationEditor\\Public\\AnimationToolMenuContext.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintEditorLibrary\\Public\\BlueprintEditorLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditor\\UHT\\AnimationEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintEditorLibrary\\UHT\\BlueprintEditorLibrary.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "UMGEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "EngineDeveloper", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\UMGEditorProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\DetailsView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\PropertyViewBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\SinglePropertyView.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT\\UMGEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Blutility", + "Name": "GraphEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\ActorActionUtility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\AssetActionUtility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Classes\\GlobalEditorUtilityBase.h" - ], + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\GraphEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\GraphEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GraphEditor\\UHT", + "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\GraphEditor\\Public\\GraphEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\GraphEditor\\Public\\KismetPins\\SGraphPinStructInstance.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GraphEditor\\UHT\\GraphEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Persona", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceCurves.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceNotifies.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplace.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceSyncMarkers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\BlendSpaceAnalysis.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\IPersonaEditorModeManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\PersonaPreviewSceneController.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\PersonaToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\PhysicsAssetRenderUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Public\\SSkinWeightProfileImportOptions.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Blutility\\Private\\BlutilityMenuExtensions.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\AnimViewportToolBarToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\SAnimCurveMetadataEditor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT\\Blutility.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT\\Persona.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationEditMode", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditMode", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditMode\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditMode\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditMode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditMode\\UHT\\AnimationEditMode.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorInteractiveToolsFramework", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorInteractiveToolsFramework\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorInteractiveToolsFramework\\UHT\\EditorInteractiveToolsFramework.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Sequencer", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Sequencer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencerSection.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerKeyStructGenerator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerTrackFilterExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerUtilities.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Public\\Tools\\MotionTrailOptions.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\MovieSceneCopyableTrack.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerKeyActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerMeshTrail.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Sequencer\\Private\\SequencerTimeChangeUndoRedoProxy.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Sequencer\\UHT\\Sequencer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MovieSceneTools", + "ModuleType": "EngineEditor", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneDynamicBindingBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\BoolChannelKeyProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\FloatChannelKeyProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\IntegerChannelKeyProxy.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT\\MovieSceneTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SequenceRecorder", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorGroup.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Private\\AnimationRecorderParameters.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequenceRecorder\\Private\\Sections\\MovieScene3DTransformSectionRecorderSettings.h" + ], + "PublicDefines": [ + "__WINDOWS_WASAPI__" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT\\SequenceRecorder.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LevelEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor\\Public\\LevelEditorMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor\\Public\\LevelEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor\\Private\\LightEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelEditor\\Private\\SLevelEditorToolBox.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelEditor\\UHT\\LevelEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SubobjectEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectEditor\\Public\\SubobjectEditorMenuContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectEditor\\UHT\\SubobjectEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SubobjectDataInterface", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectDataInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataBlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataHandle.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectDataInterface\\UHT\\SubobjectDataInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PixelInspectorModule", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PixelInspector", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PixelInspector\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PixelInspectorModule\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\PixelInspector\\Private\\PixelInspectorView.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PixelInspectorModule\\UHT\\PixelInspectorModule.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "HierarchicalLODOutliner", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\HierarchicalLODOutliner", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\HierarchicalLODOutliner\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HierarchicalLODOutliner\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\HierarchicalLODOutliner\\Private\\HierarchicalLODType.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HierarchicalLODOutliner\\UHT\\HierarchicalLODOutliner.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DeviceProfileServices", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\DeviceProfileServices", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\DeviceProfileServices\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeviceProfileServices\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\DeviceProfileServices\\Public\\CheckAndroidDeviceProfileCommandlet.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DeviceProfileServices\\UHT\\DeviceProfileServices.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PIEPreviewDeviceSpecification", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceSpecification", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceSpecification\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceSpecification\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\PIEPreviewDeviceSpecification\\Public\\PIEPreviewDeviceSpecification.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceSpecification\\UHT\\PIEPreviewDeviceSpecification.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StatsViewer", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatsViewer\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\CookerStats.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\LightingBuildInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\StaticMeshLightingInfo.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatsViewer\\Classes\\TextureStats.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatsViewer\\UHT\\StatsViewer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MaterialEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditingLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialPropertyHelpers.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MaterialEditor\\UHT\\MaterialEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AdvancedPreviewScene", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AdvancedPreviewScene", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AdvancedPreviewScene\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedPreviewScene\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AdvancedPreviewScene\\Public\\AssetViewerSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedPreviewScene\\UHT\\AdvancedPreviewScene.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataLayerEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataLayerEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\DataLayerEditor\\Public\\DataLayer\\DataLayerEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataLayerEditor\\UHT\\DataLayerEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SequencerCore", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SequencerCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SequencerCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequencerCore\\Public\\Scripting\\OutlinerScriptingObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequencerCore\\Public\\Scripting\\SequencerScriptingLayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SequencerCore\\Public\\Scripting\\ViewModelScriptingStruct.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerCore\\UHT\\SequencerCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SceneOutliner", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SceneOutliner", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SceneOutliner\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SceneOutliner\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SceneOutliner\\Public\\SceneOutlinerMenuContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SceneOutliner\\Private\\ActorBrowsingModeSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SceneOutliner\\Private\\SceneOutlinerConfig.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SceneOutliner\\UHT\\SceneOutliner.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CurveEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorKeyProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveDataAbstraction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\CurveEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Private\\CurveEditorCopyBuffer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\CurveEditor\\Private\\RichCurveKeyProxy.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditor\\UHT\\CurveEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PinnedCommandList", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PinnedCommandList", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PinnedCommandList\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PinnedCommandList\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\PinnedCommandList\\Private\\PinnedCommandListSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PinnedCommandList\\UHT\\PinnedCommandList.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ClothingSystemEditorInterface", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditorInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditorInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditorInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditorInterface\\Public\\ClothingAssetFactoryInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditorInterface\\UHT\\ClothingSystemEditorInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationModifiers", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationModifiers\\Private\\AnimationModifierSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT\\AnimationModifiers.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Documentation", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Documentation", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Documentation\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Documentation\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Documentation\\Public\\DocumentationRedirect.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Documentation\\Public\\DocumentationSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Documentation\\UHT\\Documentation.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UnrealEdMessages", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEdMessages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEdMessages\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEdMessages\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEdMessages\\Classes\\AssetEditorMessages.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UnrealEdMessages\\Classes\\FileServerMessages.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UnrealEdMessages\\UHT\\UnrealEdMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UndoHistoryEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\UndoHistoryEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\UndoHistoryEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UndoHistoryEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\UndoHistoryEditor\\Private\\UndoHistorySettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UndoHistoryEditor\\UHT\\UndoHistoryEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TranslationEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TranslationEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\InternationalizationExportSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationPickerEditWindow.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\TranslationEditor\\Private\\TranslationUnit.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TranslationEditor\\UHT\\TranslationEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StatusBar", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\StatusBar", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\StatusBar\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatusBar\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\StatusBar\\Public\\StatusBarSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StatusBar\\UHT\\StatusBar.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GameProjectGeneration", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\DefaultTemplateProjectDefs.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Classes\\TemplateProjectDefs.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameProjectGeneration\\Public\\ClassTemplateEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameProjectGeneration\\UHT\\GameProjectGeneration.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "HardwareTargeting", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\HardwareTargeting", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\HardwareTargeting\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HardwareTargeting\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\HardwareTargeting\\Public\\HardwareTargetingSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\HardwareTargeting\\UHT\\HardwareTargeting.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AddContentDialog", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AddContentDialog", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AddContentDialog\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AddContentDialog\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AddContentDialog\\Public\\FeaturePackContentSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AddContentDialog\\Private\\IContentSource.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AddContentDialog\\UHT\\AddContentDialog.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SourceControlWindows", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SourceControlWindows", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SourceControlWindows\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControlWindows\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SourceControlWindows\\Public\\SourceControlMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SourceControlWindows\\Public\\SourceControlWindows.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SourceControlWindows\\Private\\SourceControlSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SourceControlWindows\\UHT\\SourceControlWindows.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintGraph", + "ModuleType": "EngineEditor", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintGraph\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintAssetNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundEventNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintComponentNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintDelegateNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintBoundNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintEventNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFieldNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintFunctionNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\BlueprintVariableNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ActorBoundEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddComponentByClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AddPinInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AssignmentStatement.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_AsyncAction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\EdGraphSchema_K2_Actions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseAsyncTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BaseMCDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BitmaskLiteral.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_BreakStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallArrayFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDataTableFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunctionOnMember.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallMaterialParameterCollectionFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CallParentFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CastByteToEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClassDynamicCast.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ClearDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CommutativeAssociativeBinaryOperator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ComponentBoundEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Composite.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConstructObjectFromClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ConvertAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Copy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CreateDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_CustomEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DeadClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DelegateSet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DoOnceMultiInput.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_DynamicCast.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EaseFunction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EditablePinBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumInequality.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumEquality.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EnumLiteral.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Event.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_EventNodeInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExecutionSequence.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ExternalGraphInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_ForEachElementInEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FormatText.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionEntry.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionResult.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_FunctionTerminator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GenericCreateObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetArrayItem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetClassDefaults.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetDataTableRow.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorName.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetEnumeratorNameAsString.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisKeyValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputAxisValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetInputVectorAxisValue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetNumEnumEntries.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_GetSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_IfThenElse.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputActionEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputAxisKeyEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKey.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputKeyEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouch.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputTouchEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_InputVectorAxisEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Knot.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Literal.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LoadAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_LocalVariable.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MacroInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeArray.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeMap.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeSet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MakeVariable.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MathExpression.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Message.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_MultiGate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PromotableOperator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_PureAssignmentStatement.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_RemoveDelegate.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Select.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Self.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetFieldsInStruct.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SetVariableOnPersistentFrame.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SpawnActorFromClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberGet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructMemberSet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_StructOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Switch.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchEnum.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchInteger.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchName.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_SwitchString.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TemporaryVariable.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_TunnelBoundary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Tunnel.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Timeline.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableGet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_Variable.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSetRef.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\K2Node_VariableSet.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Classes\\NodeDependingOnEnumInterface.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Public\\BlueprintNodeSpawner.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\BlueprintGraph\\Private\\K2Node_EditorPropertyAccess.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintGraph\\UHT\\BlueprintGraph.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "KismetWidgets", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\KismetWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\KismetWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\KismetWidgets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\KismetWidgets\\Public\\PinTypeSelectorFilter.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\KismetWidgets\\UHT\\KismetWidgets.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ClassViewer", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClassViewer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClassViewer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClassViewer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClassViewer\\Public\\ClassViewerProjectSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClassViewer\\UHT\\ClassViewer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ContentBrowserData", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowserData\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataFilter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItemPath.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ContentBrowserData\\UHT\\ContentBrowserData.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorWidgets", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorWidgets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorWidgets\\Public\\Filters\\FilterBarConfig.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorWidgets\\Public\\Filters\\SAssetFilterBar.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorWidgets\\UHT\\EditorWidgets.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorConfig", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorConfig\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorConfigSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig\\Public\\EditorMetadataOverrides.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorConfig\\Private\\Tests\\EditorConfigTests.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorConfig\\UHT\\EditorConfig.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AssetDefinition", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AssetDefinition", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AssetDefinition\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetDefinition\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AssetDefinition\\Public\\AssetDefinitionRegistry.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AssetDefinition\\Public\\Misc\\AssetFilterData.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AssetDefinition\\Public\\AssetDefinition.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetDefinition\\UHT\\AssetDefinition.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorFramework", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorFramework\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Factories\\AssetFactoryInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\PlacementSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Toolkits\\AssetEditorModeUILayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Interfaces\\TypedElementDetailsInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorFramework\\Public\\Tools\\AssetEditorContextInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorFramework\\UHT\\EditorFramework.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorSubsystem", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorSubsystem", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorSubsystem\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorSubsystem\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\EditorSubsystem\\Public\\EditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorSubsystem\\UHT\\EditorSubsystem.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SparseVolumeTexture", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SparseVolumeTexture", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SparseVolumeTexture\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SparseVolumeTexture\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SparseVolumeTexture\\Private\\SparseVolumeTextureFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SparseVolumeTexture\\UHT\\SparseVolumeTexture.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -6765,206 +6806,99 @@ "Name": "AudioEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Public\\AssetTypeActions\\AssetDefinition_SoundBase.h" ], - "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AudioEditor\\Private\\SoundClassTemplates.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\SoundClassTemplates.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_AudioBus.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_DialogueVoice.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_ReverbEffect.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundAttenuation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundConcurrency.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundCue.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundSourceBus.h" ], "PublicDefines": [ "WITH_SNDFILE_IO=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT\\AudioEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT\\AudioEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "TextureEditor", + "Name": "UMGEditor", "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TextureEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureEditor\\UHT", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\TextureEditor\\Classes\\TextureEditorSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h" ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureEditor\\UHT\\TextureEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationBlueprintEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintEditor\\UHT", - "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintEditor\\Public\\AnimationBlueprintEditorSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\UMGEditorProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetEditingProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\AssetThumbnailWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\Hierarchy\\SReadOnlyHierarchyView.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\AnimationBlueprintEditor\\Private\\AnimationBlueprintToolMenuContext.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintEditor\\UHT\\AnimationBlueprintEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LandscapeEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeEditorObject.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\LandscapeLayerInfoObjectFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\LandscapePlaceholder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\ActorFactoryLandscape.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT\\LandscapeEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WorldBrowser", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldBrowser", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldBrowser\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldBrowser\\Private\\LevelFolders.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldBrowser\\Private\\Tiles\\WorldTileDetails.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldBrowser\\UHT\\WorldBrowser.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WorldPartitionEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldPartitionEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\WorldPartitionConvertOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\WorldPartitionEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\HLOD\\HLODLayerFactory.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionEditor\\UHT\\WorldPartitionEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LevelAssetEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelAssetEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelAssetEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelAssetEditor\\Public\\ULevelAssetEditor.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelAssetEditor\\UHT\\LevelAssetEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MergeActors", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MergeActors", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MergeActors\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshInstancingTool\\MeshInstancingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshApproximationTool\\MeshApproximationTool.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MergeActors\\UHT\\MergeActors.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LocalizationDashboard", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LocalizationDashboard", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizationDashboard\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LocalizationDashboard\\Private\\LocalizationDashboardSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizationDashboard\\UHT\\LocalizationDashboard.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT\\UMGEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -6972,35 +6906,17 @@ "Name": "StructViewer", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StructViewer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructViewer\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\StructViewer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\StructViewer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructViewer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\StructViewer\\Public\\StructViewerProjectSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\StructViewer\\Public\\StructViewerProjectSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructViewer\\UHT\\StructViewer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InputBindingEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\InputBindingEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBindingEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\InputBindingEditor\\Private\\EditorKeyboardShortcutSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBindingEditor\\UHT\\InputBindingEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructViewer\\UHT\\StructViewer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -7008,17 +6924,18 @@ "Name": "ClothingSystemEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothingSystemEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothingSystemEditor\\Public\\ClothingAssetFactory.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothingSystemEditor\\Public\\ClothingAssetFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", @@ -7032,185 +6949,323 @@ "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditor\\UHT\\ClothingSystemEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothingSystemEditor\\UHT\\ClothingSystemEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ToolMenusEditor", + "Name": "MeshPaint", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ToolMenusEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenusEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\MeshPaint", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\MeshPaint\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaint\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ToolMenusEditor\\Public\\ToolMenusEditor.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\MeshPaint\\Public\\MeshPaintSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MeshPaint\\Public\\MeshPaintTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\MeshPaint\\Private\\SImportVertexColorOptions.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaint\\UHT\\MeshPaint.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LocalizationDashboard", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\LocalizationDashboard", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\LocalizationDashboard\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizationDashboard\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LocalizationDashboard\\Private\\LocalizationDashboardSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizationDashboard\\UHT\\LocalizationDashboard.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MergeActors", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MergeActors\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshApproximationTool\\MeshApproximationTool.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshInstancingTool\\MeshInstancingTool.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshMergingTool\\MeshMergingTool.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\MergeActors\\Private\\MeshProxyTool\\MeshProxyTool.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MergeActors\\UHT\\MergeActors.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VREditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorAssetContainer.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorBaseActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorInteractor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorMode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VREditorModeBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VRModeSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\VRScoutingInteractor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\Teleporter\\VREditorTeleporter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\UI\\VREditorFloatingUI.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\UI\\VREditorUISystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Public\\UI\\VRRadialMenuHandler.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\VREditorCameraWidgetComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\VREditorAvatarActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\VREditorFloatingText.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\VREditorPlacement.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\VREditorWidgetComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\Teleporter\\VREditorAutoScaler.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\UI\\VREditorBaseUserWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\UI\\VREditorDockableCameraWindow.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\UI\\VREditorFloatingCameraUI.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\UI\\VREditorDockableWindow.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\VREditor\\Private\\UI\\VREditorRadialFloatingUI.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VREditor\\UHT\\VREditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WorldPartitionEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\WorldPartitionConvertOptions.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\WorldPartitionEditorSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\HLOD\\HLODLayerFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenusEditor\\UHT\\ToolMenusEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionEditor\\UHT\\WorldPartitionEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "Cascade", + "Name": "WorldBrowser", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Cascade", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Cascade\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldBrowser", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldBrowser\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldBrowser\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldBrowser\\Private\\LevelFolders.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\WorldBrowser\\Private\\Tiles\\WorldTileDetails.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldBrowser\\UHT\\WorldBrowser.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LandscapeEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeEditorObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\LandscapeLayerInfoObjectFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\ActorFactoryLandscape.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditor\\Private\\Classes\\LandscapePlaceholder.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT\\LandscapeEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LandscapeEditorUtilities", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditorUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditorUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditorUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\LandscapeEditorUtilities\\Public\\LandscapeBlueprintBrush.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditorUtilities\\UHT\\LandscapeEditorUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SkeletalMeshEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletalMeshEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorContextMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshEditor\\UHT\\SkeletalMeshEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationBlueprintEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintEditor\\Public\\AnimationBlueprintEditorSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationBlueprintEditor\\Private\\AnimationBlueprintToolMenuContext.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationBlueprintEditor\\UHT\\AnimationBlueprintEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\AnimationEditor\\Public\\AnimationToolMenuContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditor\\UHT\\AnimationEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AIGraph", + "ModuleType": "EngineEditor", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Cascade\\Classes\\CascadeConfiguration.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\Cascade\\Classes\\CascadeParticleSystemComponent.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraph.h" ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Cascade\\UHT\\Cascade.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PhysicsAssetEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsAssetEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorAnimInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorAnimInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorPhysicsHandleComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorSkeletalMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Constraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraph.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsAssetEditor\\UHT\\PhysicsAssetEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NaniteTools", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\NaniteTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NaniteTools\\UHT", - "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\NaniteTools\\Public\\NaniteToolsArguments.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\AIGraph\\Public\\K2Node_AIMoveTo.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NaniteTools\\UHT\\NaniteTools.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT\\AIGraph.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "BehaviorTreeEditor", + "Name": "GameplayTasksEditor", "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BehaviorTreeEditor\\UHT", + "OverrideModuleType": "EngineDeveloper", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\GameplayTasksEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\GameplayTasksEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeEditorTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Composite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SimpleParallel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BlackboardDataFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Task.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\GameplayTasksEditor\\Classes\\K2Node_LatentGameplayTaskCall.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BehaviorTreeEditor\\UHT\\BehaviorTreeEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT\\GameplayTasksEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "OverlayEditor", + "Name": "StaticMeshEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OverlayEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\LocalizedOverlaysFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OverlayEditor\\UHT\\OverlayEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ClothPainter", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothPainter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothPainter\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\StaticMeshEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\StaticMeshEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothPainter\\Public\\ClothingAssetExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothPainter\\Public\\CopyVertexColorToClothParams.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystemHelpers.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\StaticMeshEditor\\Public\\StaticMeshEditorSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothPainter\\Private\\ClothPaintSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\ClothPainter\\Private\\ClothPaintTools.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\StaticMeshEditor\\Private\\StaticMeshEditorModeUILayer.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothPainter\\UHT\\ClothPainter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CSVtoSVG", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CSVtoSVG", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CSVtoSVG\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\CSVtoSVG\\Public\\CSVtoSVGArguments.h" + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CSVtoSVG\\UHT\\CSVtoSVG.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StaticMeshEditor\\UHT\\StaticMeshEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -7218,2924 +7273,302 @@ "Name": "LevelInstanceEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelInstanceEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelInstanceEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelInstanceEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelInstanceEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelInstanceEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelInstanceEditor\\Public\\LevelInstanceEditorSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelInstanceEditor\\Public\\LevelInstanceEditorSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelInstanceEditor\\Private\\LevelInstanceActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Editor\\LevelInstanceEditor\\Private\\LevelInstanceEditorMode.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelInstanceEditor\\Private\\LevelInstanceActorFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\LevelInstanceEditor\\Private\\LevelInstanceEditorMode.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelInstanceEditor\\UHT\\LevelInstanceEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelInstanceEditor\\UHT\\LevelInstanceEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GeometryFramework", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryFramework\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\DynamicMeshActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\BaseDynamicMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryFramework\\UHT\\GeometryFramework.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ModelingOperators", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperators\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\VoxelMorphologyMeshesOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\EditNormalsOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\RecomputeUVsProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVProjectionOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVLayoutOp.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperators\\UHT\\ModelingOperators.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ModelingComponents", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponents\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\InteractiveToolActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\MeshOpPreviewHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingObjectsCreationAPI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingComponentsSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PreviewMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseMeshProcessingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseCreateFromSelectedTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MeshSurfacePointMeshEditingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleSelectionMeshEditingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Changes\\DynamicMeshChangeTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MultiSelectionMeshEditingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Components\\OctreeDynamicMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshElementsVisualizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\TriangleSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\LineSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PreviewGeometryActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\ConstructionPlaneMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PolyEditPreviewMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\UVLayoutPreview.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\DragAlignmentMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshWireframeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PlaneDistanceFromHitMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\LatticeControlPointsMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PolyLassoMarqueeMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollectSurfacePathMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CurveControlPointsMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PointSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpatialCurveDistanceMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\AxisFilterPropertyType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\OnAcceptProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpaceCurveDeformationMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\WeightMapSetProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\CreateMeshObjectTypeProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\RectangleMarqueeMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\VoxelProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\SelectionEditInteractiveCommand.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PolygonSelectionMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\PolygroupLayersProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshCommitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Snapping\\ModelingSceneSnappingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\GeometrySelectionManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Transforms\\MultiTransformer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponents\\UHT\\ModelingComponents.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshModelingTools", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CombineMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CSGMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVLayoutTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\DeleteGeometrySelectionCommand.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVProjectionTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshUVChannelProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\RevolveProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\RecomputeUVsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CutMeshWithMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshMaterialProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\AddPrimitiveTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditActivityContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditPlanarProjectionUVActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeLoopActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditExtrudeActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditCutFacesActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\EditMeshPolygonsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsetOutsetActivity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawAndRevolveTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawPolygonTool.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Private\\ToolActivities\\PolyEditBevelEdgeActivity.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingTools\\UHT\\MeshModelingTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshModelingToolsExp", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsExp\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AddPatchTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AlignObjectsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsToolBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeVertexTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMultiMeshAttributeMapsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeRenderCaptureTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeToolCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertToPolygonsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeTransformTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditNormalsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditUVIslandsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DrawPolyPathTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\LatticeDeformerTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DisplaceMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshAttributePaintTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshBoundaryToolBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshInspectorTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\OffsetMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshVertexSculptTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemeshMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DeformMeshPolygonsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RevolveBoundaryTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditPivotTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MirrorTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DynamicMeshSculptTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SeamSculptTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SelfUnionMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsBindingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSpaceDeformerTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\HoleFillTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SplitMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransferMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PlaneCutTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DynamicMeshBrushTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SmoothMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemoveOccludedTrianglesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshGroupPaintTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SkinWeightsPaintTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PatternTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\CubeGridTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSelectionTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshInflateBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshStatisticsProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshGroupPaintBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshPlaneBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransformMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshBrushOpBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptToolBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelBlendMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshPinchBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelSolidifyMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\ExtractCollisionGeometryTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\CollisionPropertySets.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSmoothingBrushOps.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelMorphologyMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\PhysicsInspectorTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshAnalysisProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\RemeshProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ProjectToTargetTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VolumeToMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\SetCollisionGeometryTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\WeldMeshEdgesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshMoveBrushOps.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Private\\Sculpting\\KelvinletBrushOp.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsExp\\UHT\\MeshModelingToolsExp.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NiagaraCore", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraCompileHash.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraMergeable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraDataInterfaceBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraCore\\UHT\\NiagaraCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NiagaraShader", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraShader\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraGenerateMips.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraScriptBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraShared.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraShader\\UHT\\NiagaraShader.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Niagara", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Niagara\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputSimCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputTexture2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputVolumeTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraCollision.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface2DArrayTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAsyncGpuTrace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudio.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayInt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioPlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioOscilloscope.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCamera.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioSpectrum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCollisionQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayNiagaraID.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceColorCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurlNoise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurveBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceIntRenderTarget2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCubeTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollectionReader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshRendererInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceNeighborGrid3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceOcclusion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceLandscape.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollectionReader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceExport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfacePlatformSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRasterizationGrid3D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetCube.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceParticleRead.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2DArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRW.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpriteRendererInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector2DCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector4Curve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEffectType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEvents.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraGPUSortInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsSubscriber.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraLensEffectBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitterHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPerfBaseline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSkeletalMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptHighlight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScratchPadContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptSourceBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPlatformSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\VolumeCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScript.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSystem.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraConvertInPlaceUtilityBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCullProxyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceEmitterBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfacePhysicsAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraEditorDataBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceRigidMeshCollisionQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraLightRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageDataBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMeshRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraPreviewGrid.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDebuggerCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterStore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRibbonRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScriptExecutionParameterStore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScalabilityManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSimulationStageBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSpriteRendererProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraStackSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraUserRedirectionParameterStore.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVariant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraWorldManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemSpawnSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraAsyncCompile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraPrecompileContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceActorComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceGBuffer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimpleCounter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceStaticMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceUObjectPropertyReader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceVirtualTexture.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\MovieSceneNiagaraSystemTrackTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterSectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterSectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterSectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterSectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h" - ], - "PublicDefines": [ - "VECTORVM_SUPPORTS_EXPERIMENTAL=1", - "VECTORVM_SUPPORTS_LEGACY=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Niagara\\UHT\\Niagara.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataRegistry", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistry\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryId.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_CurveTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_DataTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistry\\UHT\\DataRegistry.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayAbilities", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemReplicationProxyInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestAttributeSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestPawn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ActiveGameplayEffectHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AttributeSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AnimNotify_GameplayCue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilityBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpecHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotifyTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Actor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_HitImpact.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpec.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Burst.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_BurstLatent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Static.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCue_Types.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCalculation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCustomApplicationRequirement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData_TextOnly.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectExecutionCalculation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ScalableFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\TickableAttributeSetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayTagResponseTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_GroundTrace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayPrediction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Radius.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Trace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetDataFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayModMagnitudeCalculation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_SingleLineTrace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_Montage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_CharacterJump.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle_ActorVisualization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionConstantForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitAttributeChanged.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTagQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToActorForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionRadialForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotion_Base.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEffectApplied.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_PlayMontageAndWait.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_Repeat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_StartAbilityState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirm.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Self.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Target.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputPress.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitMovementModeChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitOverlap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitTargetData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitVelocityChange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueSections.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayAbilityRepAnimMontageNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayEffectContextNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayEffectContextHandleNetSerializer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputRelease.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Private\\Serialization\\PredictionKeyNetSerializer.h" - ], - "PublicDefines": [ - "WITH_GAMEPLAY_DEBUGGER=1", - "UE_WITH_IRIS=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilities\\UHT\\GameplayAbilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NiagaraAnimNotifies", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraAnimNotifies\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotify_PlayNiagaraEffect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotifyState_TimedNiagaraEffect.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraAnimNotifies\\UHT\\NiagaraAnimNotifies.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StructUtils", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtils\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructArray.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\ChunkedStructBuffer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructStream.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\StructUtilsFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtils\\UHT\\StructUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StateTreeModule", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvaluatorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeNodeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeCommonConditions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeTaskBlueprintBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT\\StateTreeModule.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayStateTreeModule", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayStateTreeModule\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule\\Public\\Components\\StateTreeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule\\Public\\Components\\StateTreeComponentSchema.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayStateTreeModule\\UHT\\GameplayStateTreeModule.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Landmass", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landmass\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\BrushEffectsList.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\FalloffSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\TerrainCarvingSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landmass\\UHT\\Landmass.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Water", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Water\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\GerstnerWaterWaves.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\LakeCollisionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\NiagaraDataInterfaceWater.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\EnvQueryTest_InsideWaterBody.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\NiagaraWaterFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\OceanCollisionComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyCustomActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyCustomComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyHLODBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyIslandActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyExclusionVolume.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyHeightmapSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\GerstnerWaterWaveSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyOceanActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyRiverActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyRiverComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyOceanComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyLakeActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyWeightmapSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyLakeComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBrushEffects.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBrushActorInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterCurveSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterFalloffSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterRuntimeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSplineComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSplineMetadata.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterZoneActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterWaves.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_WATER_SELECTION_SUPPORT=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Water\\UHT\\Water.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "Paper2D", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2D\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\IntMargin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperCharacter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbook.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperRuntimeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSprite.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteAtlas.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainSplineComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileLayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteDrawCall.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteEditorOnlyTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\TileMapBlueprintLibrary.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Public\\MaterialExpressionSpriteTextureSampler.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2D\\UHT\\Paper2D.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "RigVM", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDebugInfo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMDispatchFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVM.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMByteCode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryDeprecated.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMNativized.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUnknownType.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT\\RigVM.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SequencerScripting", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequencerScriptingRange.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneBindingExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneMaterialTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePrimitiveMaterialTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneFolderExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSectionExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneEventTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneVectorTrackExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSequenceExtensions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\SequencerScriptingRangeExtensions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingActorReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingBool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingObjectPath.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingEvent.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT\\SequencerScripting.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ContentBrowserFileDataSource", + "Name": "TextureEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source\\ContentBrowserFileDataSource", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBFileDataSource\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source\\ContentBrowserFileDataSource\\Public\\ContentBrowserFileDataSource.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\TextureEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\TextureEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\TextureEditor\\Classes\\TextureEditorSettings.h" ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBFileDataSource\\UHT\\ContentBrowserFileDataSource.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TextureEditor\\UHT\\TextureEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "PythonScriptPlugin", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PythonScriptPlugin\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Public\\PythonScriptTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\K2Node_ExecutePythonScript.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTestInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptPluginSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperDelegate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperStruct.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PythonScriptPlugin\\UHT\\PythonScriptPlugin.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VisualGraphUtils", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\VisualGraphUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VisualGraphUtils\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\VisualGraphUtils\\Public\\VisualGraphEdge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\VisualGraphUtils\\Public\\VisualGraphElement.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VisualGraphUtils\\UHT\\VisualGraphUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "RigVMDeveloper", - "ModuleType": "EngineDeveloper", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMDeveloper\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMUserWorkflowRegistry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMCompiler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMAST.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMPin.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMVariableDescription.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMAggregateNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMArrayNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCollapseNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMLink.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCommentNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMDispatchNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMEnumNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionEntryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReferenceNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReturnNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMLibraryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMParameterNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMInvokeEntryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMVariableNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMUnitNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Developer\\RigVMDeveloper\\Public\\RigVMModel\\RigVMGraph.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMDeveloper\\UHT\\RigVMDeveloper.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LevelSequenceEditor", + "Name": "CSVtoSVG", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\CSVtoSVG", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\CSVtoSVG\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CSVtoSVG\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\LevelSequenceEditorBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\LevelSequenceEditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Factories\\LevelSequenceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT\\LevelSequenceEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ControlRig", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig_ExternalSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAnimInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRigBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigControlActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigDefines.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigBlueprintGeneratedClass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigValidationPass.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Drawing\\ControlRigDrawInstruction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Constraints\\ControlRigTransformableHandle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\StructReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Drawing\\ControlRigDrawContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimLinearSpring.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\ControlRigMathLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Drawing\\ControlRigDrawInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointForce.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimSoftCollision.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AdditiveControlRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\FKControlRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointConstraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AnimationHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigBoneHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigCurveContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigControlHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyElements.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigSpaceHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigLayerInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigInfluenceMap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPose.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Settings\\ControlRigSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyMetadata.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyDefines.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigSnapSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigSpaceChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseMirrorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigInstanceData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigDispatchFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseProjectSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnitContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Deprecated\\RigUnit_TwoBoneIKFK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_AddBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\ControlRigNodeWorkflow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control_StaticMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetCurveValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimAttribute.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Sequencer\\ControlRigLayerInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimEasing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_TimeConversion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_CoreDispatch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_GetDeltaTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimRichCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimEvalRichCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_GetWorldTime.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Collision\\RigUnit_WorldCollision.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_String.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_Name.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLine.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugPoint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_Print.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLineStrip.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBezier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_VisualDebug.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugPrimitives.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_ApplyFK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_AimConstraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_BlendTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_GetJointTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_ProfilingBracket.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Quaternion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Float.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Drawing\\RigUnit_DrawContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_BeginExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Converter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Transform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Collection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_ForLoop.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_InteractionExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_InverseExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_DynamicHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_IsInteracting.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Item.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_SequenceExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Hierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_UserDefinedEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ControlChannel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_PrepareForExecution.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetCurveValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_BoneName.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetInitialBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlInitialTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetSpaceTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_Metadata.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_OffsetTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ParentSwitchConstraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ProjectTransformToNewParent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_PropagateTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SendEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneInitialTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTranslation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneRotation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlDrivenList.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlVisibility.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceInitialTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeBoneTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_UnsetCurveValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_ChainHarmonics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_WorldSpace.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_CCDIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_BoneHarmonics.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_DistributeRotation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyBoneTransforms.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyTransforms.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FitChainToCurve.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FABRIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SpringIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwistBones.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SphericalPoseReader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TransformConstraint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathMatrix.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathBool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathDouble.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathFloat.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathQuaternion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathInt.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathRBFInterpolate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_MathVector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_MultiFABRIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SlideChain.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_AimBone.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwoBoneIKSimple.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Noise.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Math\\RigUnit_Random.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_AlphaInterp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Accumulate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_PointSimulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SimBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Kalman.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Timeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SpringInterp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_TimeOffset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_Verlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_DeltaFromPrevious.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Validation\\ControlRigNumericalValidationPass.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT\\ControlRig.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ControlRigDeveloper", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigDeveloper\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\AnimGraphNode_ControlRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\ControlRigBlueprint.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphNode.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\CSVtoSVG\\Public\\CSVtoSVGArguments.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigDeveloper\\UHT\\ControlRigDeveloper.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CSVtoSVG\\UHT\\CSVtoSVG.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ControlRigEditor", + "Name": "ClothPainter", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothPainter\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigBlueprintEditorLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\RigSpacePickerBakeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigPoseThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigSnapper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\CreateControlAssetRigSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigSequencerEditorLibrary.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter\\Public\\ClothingAssetExporter.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter\\Public\\CopyVertexColorToClothParams.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\BakeToControlRigSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigDrawingDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigGizmoLibraryFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigElementDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigControlsProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigEditModeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigEditMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\AnimSequenceConverterFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\ControlRigContextMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\ControlRigSkeletalMeshComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\DetailsViewWrapperObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\SRigHierarchy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigBranchNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigArrayNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigFunctionRefNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigEnumNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigTemplateNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequenceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigVariableNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigInvokeEntryNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigUnitNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigSelectNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigIfNodeSpawner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Graph\\NodeSpawners\\ControlRigRerouteNodeSpawner.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter\\Private\\ClothPaintSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ClothPainter\\Private\\ClothPaintTools.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigEditor\\UHT\\ControlRigEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ClothPainter\\UHT\\ClothPainter.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ControlRigSpline", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigSpline\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineUnits.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigSpline\\UHT\\ControlRigSpline.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PBIK", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PBIK\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\PBIK_Shared.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\RigUnit_PBIK.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\Core\\PBIKSolver.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PBIK\\UHT\\PBIK.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "IKRig", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRig\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDataTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSkeleton.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigDefinition.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_RetargetPoseFromMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_BodyMover.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\IKRigProcessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_LimbSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_SetTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PoleSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\IKRig_PBIKSolver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargeter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Solvers\\LimbSolver.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRig\\UHT\\IKRig.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FullBodyIK", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FullBodyIK\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKShared.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKConstraintOption.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKDebugOption.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Private\\RigUnit_FullbodyIK.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FullBodyIK\\UHT\\FullBodyIK.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WebBrowser", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\WebBrowser", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebBrowser\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\WebBrowser\\Public\\WebJSFunction.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebBrowser\\UHT\\WebBrowser.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TemplateSequence", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequence\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Sections\\TemplateSequenceSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Tracks\\TemplateSequenceTrack.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Systems\\TemplateSequenceSystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Tests\\SequenceCameraShakeTestUtil.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequence\\UHT\\TemplateSequence.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayCameras", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayCameras\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CameraAnimationCameraModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\DefaultCameraShakeBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\GameplayCamerasSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CompositeCameraShakePattern.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\LegacyCameraShake.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\PerlinNoiseCameraShakePattern.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Private\\Tests\\CameraShakeTestObjects.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayCameras\\UHT\\GameplayCameras.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "OodleNetworkHandlerComponent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Source", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OodleNetworkPlugin\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Classes\\OodleNetworkTrainerCommandlet.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkHandlerComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkFaultHandler.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OodleNetworkPlugin\\UHT\\OodleNetworkHandlerComponent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SignificanceManager", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SignificanceManager\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager\\Public\\SignificanceManager.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SignificanceManager\\UHT\\SignificanceManager.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationSharing", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharing\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingInstances.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingSetup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharing\\UHT\\AnimationSharing.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UObjectPlugin", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UObjectPlugin\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin\\Classes\\MyPluginObject.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UObjectPlugin\\UHT\\UObjectPlugin.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FacialAnimation", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimation\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation\\Public\\AudioCurveSourceComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimation\\UHT\\FacialAnimation.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EnhancedInput", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnhancedInput\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedActionKeyMapping.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputActionDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputDeveloperSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputDebugKeyDelegateBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputActionValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableInputConfig.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnhancedInput\\UHT\\EnhancedInput.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VariantManagerContent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContent\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\FunctionCaller.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsFunctionDirector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValue.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueColor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueMaterial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueOption.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\SwitchActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueSoftObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\Variant.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantObjectBinding.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantSet.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContent\\UHT\\VariantManagerContent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DatasmithContent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContent\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAdditionalData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithContentBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportedSequencesActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithCustomAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithActorTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithDecalComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithScene.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithSceneActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithObjectTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLightComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPointLightComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSceneComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSpotLightComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithMaterialInstanceTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshTemplate.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContent\\UHT\\DatasmithContent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GLTFMaterialAnalyzer", + "Name": "OverlayEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFMaterialAnalyzer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFMaterialAnalyzer\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OverlayEditor\\UHT", "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFMaterialAnalyzer\\Public\\GLTFMaterialAnalyzer.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFMaterialAnalyzer\\UHT\\GLTFMaterialAnalyzer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GLTFExporter", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFExporter\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFAnimSequenceExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelVariantSetsExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFMaterialExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFStaticMeshExporter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFExportOptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\UserData\\GLTFMaterialUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFExporter\\UHT\\GLTFExporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AutomationUtils", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtils\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils\\Public\\AutomationUtilsBlueprintLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtils\\UHT\\AutomationUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ChaosCaching", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCaching\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheEvents.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheManagerActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Adapters\\GeometryCollectionComponentCacheAdapter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\ChaosCache.h" - ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Private\\Chaos\\Sequencer\\MovieSceneChaosCacheTemplate.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\BasicOverlaysFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\LocalizedOverlaysFactoryNew.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\OverlayEditor\\Private\\Factories\\ReimportBasicOverlaysFactory.h" ], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCaching\\UHT\\ChaosCaching.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ChaosCloth", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCloth\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothConfig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationInteractor.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Private\\ChaosCloth\\ChaosWeightMapTarget.h" - ], - "PublicDefines": [ - "WITH_CLOTH_COLLISION_DETECTION=1", - "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", - "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", - "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", - "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", - "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", - "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", - "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", - "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCloth\\UHT\\ChaosCloth.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TakeMovieScene", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeMovieScene\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeTrack.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeMovieScene\\UHT\\TakeMovieScene.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OverlayEditor\\UHT\\OverlayEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GeometryCollectionTracks", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionTracks\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionSection.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionTracks\\UHT\\GeometryCollectionTracks.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCollectionNodes", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionNodes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionProcessingNodes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionTetrahedralNodes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSkeletalMeshNodes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionNodes\\UHT\\GeometryCollectionNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ProceduralMeshComponent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProceduralMeshComponent\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\KismetProceduralMeshLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\ProceduralMeshComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProceduralMeshComponent\\UHT\\ProceduralMeshComponent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataflowNodes", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowSkeletalMeshNodes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowStaticMeshNodes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowNodes\\UHT\\DataflowNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ChaosNiagara", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosNiagara\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfacePhysicsField.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfaceChaosDestruction.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Public\\NiagaraDataInterfaceGeometryCollection.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosNiagara\\UHT\\ChaosNiagara.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "NiagaraEditor", + "Name": "BehaviorTreeEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraEditor\\UHT", - "ClassesHeaders": [], + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BehaviorTreeEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Logic.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeEditorTypes.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeDecoratorGraphNode_Decorator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Composite.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Decorator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_CompositeDecorator.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Root.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Service.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SimpleParallel.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_SubtreeTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BehaviorTreeGraphNode_Task.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\BlackboardDataFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTree.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Classes\\EdGraphSchema_BehaviorTreeDecorator.h" + ], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ActorFactoryNiagara.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\EdGraphSchema_Niagara.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\EdGraphSchema_NiagaraSystemOverview.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraClipboard.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorCommon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraActions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEffectTypeFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorModule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraMessages.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeAssignment.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeCustomHlsl.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeReadDataSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWithDynamicPins.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWriteDataSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraOverviewNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeDataSetBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterCollectionFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterDefinitions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterDefinitionsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSpawnShortcut.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptVariable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraValidationRules.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeFunctionCall.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraStackEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpBytecodeCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\UpgradeNiagaraScriptResults.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemScalabilityViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemSelectionViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraUserParametersHierarchyViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterPropertiesGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterSettingsGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraHierarchyViewModelBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEventScriptItemGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFilteredObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInputCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackErrorItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemLinkedInputCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutputCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackParameterStoreEntry.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRoot.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSelection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSummaryViewInputCollection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSimulationStageGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackScriptItemGroup.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Public\\AssetDefinition_BehaviorTree.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeIf.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeEmitter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapFor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraConvertInPlaceEmitterAndSystemState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeConvert.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapSet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraOutliner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeStaticSwitch.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSelect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapGet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraHlslTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraVersionMetaData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraSimCacheFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeUsageSelector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraBakerSettingsDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraComponentDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraMetaDataCustomNodeBuilder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraOutlinerCustomization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraScriptVariableCustomization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\MovieSceneNiagaraEmitterTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraTypeCustomizations.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequencerFilters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\ViewModels\\NiagaraScriptStatsViewModel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Widgets\\SNiagaraDebuggerSpawn.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\BehaviorTreeEditor\\Private\\AssetDefinition_Blackboard.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraEditor\\UHT\\NiagaraEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BehaviorTreeEditor\\UHT\\BehaviorTreeEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GeometryCache", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheMeshData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecV1.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecRaw.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformGroupAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackFlipbookAnimation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackStreamable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\NiagaraGeometryCacheRendererProperties.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT\\GeometryCache.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCacheEd", + "Name": "ScriptableEditorWidgets", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheEd\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd\\Classes\\GeometryCacheThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd\\Classes\\ActorFactoryGeometryCache.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheEd\\UHT\\GeometryCacheEd.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCacheTracks", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheTracks\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheTrack.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Private\\MovieSceneGeometryCacheTemplate.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheTracks\\UHT\\GeometryCacheTracks.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeCommonParser", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCommonParser\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ScriptableEditorWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ScriptableEditorWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScriptableEditorWidgets\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser\\Public\\InterchangeCommonAnimationPayload.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ScriptableEditorWidgets\\Public\\Components\\DetailsView.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ScriptableEditorWidgets\\Public\\Components\\PropertyViewBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\ScriptableEditorWidgets\\Public\\Components\\SinglePropertyView.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCommonParser\\UHT\\InterchangeCommonParser.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ScriptableEditorWidgets\\UHT\\ScriptableEditorWidgets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "InterchangeMessages", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeMessages\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages\\Public\\Fbx\\InterchangeFbxMessages.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeMessages\\UHT\\InterchangeMessages.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeNodes", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeCameraNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeLightNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeShaderGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeArrayNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureLightProfileNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVolumeTextureNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeAnimationTrackSetNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeSceneNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVariantSetNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMeshNode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeNodes\\UHT\\InterchangeNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeFactoryNodes", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeFactoryNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCineCameraFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCommonPipelineDataFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeActorFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshLodDataNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshLodDataNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangePhysicsAssetFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DArrayFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeArrayFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureLightProfileFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimationTrackSetFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureFactoryNode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeFactoryNodes\\UHT\\InterchangeFactoryNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "VariantManagerContentEditor", + "Name": "Blutility", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContentEditor\\UHT", - "ClassesHeaders": [], + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\AssetActionUtility.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActor.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\ActorActionUtility.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityActorComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityCamera.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityObject.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityToolMenu.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidget.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\EditorUtilityWidgetComponents.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\GlobalEditorUtilityBase.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Classes\\PlacedEditorUtilityBase.h" + ], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\LevelVariantSetsActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\SwitchActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\VariantManagerFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\VariantManagerTestActor.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncCaptureScene.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncImageExport.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\AsyncRegisterAndExecuteTask.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityLibrary.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilitySubsystem.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\EditorUtilityWidgetProjectSettings.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Public\\IEditorUtilityExtension.h" ], "InternalHeaders": [], - "PrivateHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\Blutility\\Private\\EditorUtilityAssetPrototype.h" + ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContentEditor\\UHT\\VariantManagerContentEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Blutility\\UHT\\Blutility.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "VariantManager", + "Name": "StringTableEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManager\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\StringTableEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\StringTableEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StringTableEditor\\UHT", "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Public\\CapturableProperty.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Public\\VariantManagerBlueprintLibrary.h" - ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Private\\PropertyTemplateObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Private\\DisplayNodes\\VariantManagerDisplayNode.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\StringTableEditor\\Private\\AssetDefinition_StringTable.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Enterprise\\VariantManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManager\\UHT\\VariantManager.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StringTableEditor\\UHT\\StringTableEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "InterchangeImport", - "ModuleType": "EngineRuntime", + "Name": "PhysicsAssetEditor", + "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsAssetEditor\\UHT", "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationPayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationTrackSetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimSequenceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Fbx\\InterchangeFbxTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Gltf\\InterchangeGltfTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeOBJTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Material\\InterchangeMaterialFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangePhysicsAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletonFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeStaticMeshFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeStaticMeshPayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeCineCameraActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeLightActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshPayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSkeletalMeshActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeVariantSetPayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeStaticMeshActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeBlockedTexturePayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeImageWrapperTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeIESTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePCXTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePSDTranslator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeSlicedTexturePayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTexturePayloadInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureLightProfilePayloadInterface.h" - ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend3Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionAppend4Vector.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLength.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLuminance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionExponential.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampTopBottom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRampLeftRight.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionHsvToRgb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionLogarithm.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRemap.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionRgbToHsv.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitTopBottom.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressionSplitLeftRight.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorAnimInstance.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorAnimInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorPhysicsHandleComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorSkeletalMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetEditorToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraph.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Bone.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphNode_Constraint.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\PhysicsAssetEditor\\Private\\PhysicsAssetGraph\\PhysicsAssetGraphSchema.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT\\InterchangeImport.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsAssetEditor\\UHT\\PhysicsAssetEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "InterchangePipelines", - "ModuleType": "EngineRuntime", + "Name": "InputBindingEditor", + "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangePipelines\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\InputBindingEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\InputBindingEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBindingEditor\\UHT", "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAnimationPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangePipelines\\UHT\\InterchangePipelines.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeExport", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeExport\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export\\Public\\InterchangeTextureWriter.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeExport\\UHT\\InterchangeExport.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ImgMediaEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine\\Public\\Unreal\\ImgMediaPlaybackComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEngine\\UHT\\ImgMediaEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ImgMedia", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMedia\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia\\Public\\ImgMediaSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMedia\\UHT\\ImgMedia.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MediaCompositing", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositing\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaSection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertyTrack.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertySection.h" - ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaPlayerPropertyTemplate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaTemplate.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\InputBindingEditor\\Private\\EditorKeyboardShortcutSettings.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositing\\UHT\\MediaCompositing.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBindingEditor\\UHT\\InputBindingEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "MediaPlate", - "ModuleType": "EngineRuntime", + "Name": "Cascade", + "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlate\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateAssetUserData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlate\\UHT\\MediaPlate.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UdpMessaging", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UdpMessaging\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Public\\Shared\\UdpMessagingSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Private\\Tests\\UdpMessagingTestTypes.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UdpMessaging\\UHT\\UdpMessaging.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ActorSequence", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorSequence\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequence.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequencePlayer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceObjectReference.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorSequence\\UHT\\ActorSequence.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "OnlineSubsystem", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystem\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\NamedInterfaces.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineStoreInterfaceV2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineTurnBasedInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\TurnBasedMatchInterface.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "ONLINESUBSYSTEM_PACKAGE=1", - "DEBUG_LAN_BEACON=0" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystem\\UHT\\OnlineSubsystem.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidPermission", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidPermission\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\Cascade", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\Cascade\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Cascade\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionFunctionLibrary.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\Cascade\\Classes\\CascadeConfiguration.h", + "D:\\UE_5.3\\Engine\\Source\\Editor\\Cascade\\Classes\\CascadeParticleSystemComponent.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidPermission\\UHT\\AndroidPermission.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Cascade\\UHT\\Cascade.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "OnlineSubsystemUtils", - "ModuleType": "EngineRuntime", + "Name": "ToolMenusEditor", + "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystemUtils\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementWriteCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\CreateSessionCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndMatchCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\DestroySessionCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseQueryCallbackProxy2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseRestoreCallbackProxy2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCallbackProxy2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndTurnCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\JoinSessionCallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ShowLoginUICallbackProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\OnlineSessionClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TurnBasedBlueprintLibrary.h" - ], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeacon.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHostObject.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconClient.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\VoipListenerSynthComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconState.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlinePIESettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineServicesEngineInterfaceImpl.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineEngineInterfaceImpl.h" - ], - "PublicDefines": [ - "ONLINESUBSYSTEMUTILS_PACKAGE=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystemUtils\\UHT\\OnlineSubsystemUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ActorLayerUtilities", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorLayerUtilities\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\ToolMenusEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\ToolMenusEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenusEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities\\Public\\ActorLayerUtilities.h" + "D:\\UE_5.3\\Engine\\Source\\Editor\\ToolMenusEditor\\Public\\ToolMenusEditor.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorLayerUtilities\\UHT\\ActorLayerUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidFileServer", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServer\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer\\Classes\\AndroidFileServerBPLibrary.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServer\\UHT\\AndroidFileServer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AppleImageUtils", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtils\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsBlueprintProxy.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtils\\UHT\\AppleImageUtils.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ArchVisCharacter", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ArchVisCharacter\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharacter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharMovementComponent.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ArchVisCharacter\\UHT\\ArchVisCharacter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AssetTags", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AssetTags\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTags\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags\\Public\\AssetTagsSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTags\\UHT\\AssetTags.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioCapture", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioCapture\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCapture.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioCapture\\UHT\\AudioCapture.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CableComponent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CableComponent\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableComponent.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CableComponent\\UHT\\CableComponent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CustomMeshComponent", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CustomMeshComponent\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent\\Classes\\CustomMeshComponent.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CustomMeshComponent\\UHT\\CustomMeshComponent.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GooglePAD", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePAD\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD\\Classes\\GooglePADFunctionLibrary.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePAD\\UHT\\GooglePAD.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LocationServicesBPLibrary", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocationServicesBPLibrary\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocationServicesBPLibrary\\UHT\\LocationServicesBPLibrary.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MetasoundFrontend", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundFrontend\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendLiteral.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendDocument.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [ - "WITH_METASOUND_FRONTEND=1" - ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundFrontend\\UHT\\MetasoundFrontend.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WaveTable", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTable\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableBank.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableTransform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTable\\UHT\\WaveTable.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MetasoundEngine", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEngine\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundAssetSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Metasound.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEngine\\UHT\\MetasoundEngine.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AdvancedWidgets", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AdvancedWidgets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedWidgets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AdvancedWidgets\\Public\\Components\\RadialSlider.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedWidgets\\UHT\\AdvancedWidgets.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AudioWidgets", - "ModuleType": "EngineRuntime", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioWidgets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioWidgets\\UHT\\AudioWidgets.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolMenusEditor\\UHT\\ToolMenusEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -10143,1546 +7576,1556 @@ "Name": "AudioAnalyzer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioAnalyzer\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioAnalyzer\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzer.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerAsset.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioAnalyzer\\UHT\\AudioAnalyzer.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioAnalyzer\\UHT\\AudioAnalyzer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AudioSynesthesia", + "Name": "AdvancedWidgets", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesia\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesia.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedWidgets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets\\Public\\Components\\RadialSlider.h" ], - "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesia\\UHT\\AudioSynesthesia.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AdvancedWidgets\\UHT\\AdvancedWidgets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "MobilePatchingUtils", + "Name": "WebBrowser", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MobilePatchingUtils\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebBrowser\\UHT", "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils\\Private\\MobilePatchingLibrary.h" + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser\\Public\\WebJSFunction.h" ], + "InternalHeaders": [], + "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MobilePatchingUtils\\UHT\\MobilePatchingUtils.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebBrowser\\UHT\\WebBrowser.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ResonanceAudio", + "Name": "GeometryFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudio\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework", + "IncludeBase": "D:\\UE_5.3\\Engine\\Shaders\\Shared", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioEnums.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioAmbisonicsSettings.h" + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\DynamicMeshActor.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshChange.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\BaseDynamicMeshComponent.h", + "D:\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h" ], "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioDirectivityVisualizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioReverb.h" - ], + "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudio\\UHT\\ResonanceAudio.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryFramework\\UHT\\GeometryFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "SoundFields", + "Name": "UObjectPlugin", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SoundFields\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SoundFields\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields\\Public\\SoundFields.h" + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UObjectPlugin\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin\\Classes\\MyPluginObject.h" ], + "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SoundFields\\UHT\\SoundFields.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UObjectPlugin\\UHT\\UObjectPlugin.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "Synthesis", + "Name": "StructUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentWaveTable.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h" - ], + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtils\\UHT", + "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EffectConvolutionReverb.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT\\Synthesis.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtils\\UHT\\StructUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "TraceUtilities", + "Name": "StructUtilsEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\TraceUtilities\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceUtilities\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities\\Public\\TraceUtilLibrary.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine\\Public\\StructUtilsFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceUtilities\\UHT\\TraceUtilities.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEngine\\UHT\\StructUtilsEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GameplayTagsEditor", - "ModuleType": "EngineUncooked", + "Name": "StateTreeModule", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_LiteralGameplayTag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTag.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Private\\GameplayTagSearchFilter.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT\\GameplayTagsEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AssetManagerEditor", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetManagerEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraph_ReferenceViewer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraphNode_Reference.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetManagerEditor\\UHT\\AssetManagerEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataRegistryEditor", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryIdCustomization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT\\DataRegistryEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GameplayAbilitiesEditor", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilitiesEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilitiesEditor\\UHT\\GameplayAbilitiesEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StructUtilsEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEditor\\Public\\PropertyBagDetails.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEditor\\UHT\\StructUtilsEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StateTreeEditorModule", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeEditorModule\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeCompilerLog.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeAnyEnum.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeConditionBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTree.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvaluatorBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeEvents.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeIndexTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeLinker.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeInstanceData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeExecutionTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeNodeBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeReference.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreePropertyBindings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTaskBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeConditionBlueprintBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\StateTreeTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeEvaluatorBlueprintBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeNodeBlueprintBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Blueprint\\StateTreeTaskBlueprintBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeGameplayTagConditions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeObjectConditions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Conditions\\StateTreeCommonConditions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Debugger\\StateTreeDebuggerTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Public\\Debugger\\StateTreeTraceTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\StateTreeFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\Commandlets\\StateTreeCompileAllCommandlet.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDebugTextTask.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeModule\\Private\\Tasks\\StateTreeDelayTask.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeEditorModule\\UHT\\StateTreeEditorModule.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StateTreeTestSuite", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeTestSuite\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite\\Private\\StateTreeTest.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite\\Private\\StateTreeTestTypes.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeTestSuite\\UHT\\StateTreeTestSuite.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StructUtilsNodes", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsNodes\\Public\\K2Node_InstancedStruct.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsNodes\\UHT\\StructUtilsNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StructUtilsTestSuite", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite\\Public\\StructUtilsTestTypes.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT\\StructUtilsTestSuite.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlueprintMaterialTextureNodes", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes\\Public\\BlueprintMaterialTextureNodesBPLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT\\BlueprintMaterialTextureNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EnvironmentQueryEditor", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnvironmentQueryEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\ActorFactoryEnvironmentQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EdGraphSchema_EnvironmentQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Test.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnvironmentQueryEditor\\UHT\\EnvironmentQueryEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationModifierLibrary", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifierLibrary\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\CopyBonesModifier.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifierLibrary\\UHT\\AnimationModifierLibrary.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "IKRigDeveloper", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigDeveloper\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper\\Public\\AnimGraphNode_IKRig.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper\\Public\\AnimGraphNode_RetargetPoseFromMesh.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigDeveloper\\UHT\\IKRigDeveloper.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PropertyAccessNode", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source\\PropertyAccessNode", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyAccessNode\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source\\PropertyAccessNode\\Private\\K2Node_PropertyAccess.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyAccessNode\\UHT\\PropertyAccessNode.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InputBlueprintNodes", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_EnhancedInputActionEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputActionValueAccessor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKeyEvent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKey.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT\\InputBlueprintNodes.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TakesCore", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakePreset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeMetaData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSources.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT\\TakesCore.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TakeTrackRecorders", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeTrackRecorders\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\IMovieSceneTrackRecorderHost.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeTrackRecorders\\UHT\\TakeTrackRecorders.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TakeRecorder", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT\\TakeRecorder.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TakeRecorderSources", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT\\TakeRecorderSources.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "OnlineBlueprintSupport", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT\\OnlineBlueprintSupport.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AppleImageUtilsBlueprintSupport", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtilsBlueprintSupport", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtilsBlueprintSupport\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtilsBlueprintSupport\\Classes\\AppleImageUtilsBlueprintSupport.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtilsBlueprintSupport\\UHT\\AppleImageUtilsBlueprintSupport.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WaveTableEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTableEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor\\Public\\WaveTableCurveEditorViewStacked.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor\\Private\\WaveTableBankFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTableEditor\\UHT\\WaveTableEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MetasoundEditor", - "ModuleType": "EngineUncooked", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraph.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphInputNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphMemberDefaults.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Private\\MetasoundEditor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Private\\MetasoundEditorSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEditor\\UHT\\MetasoundEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ModelingComponentsEditorOnly", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponentsEditorOnly\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\EditorModelingObjectsCreationAPI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\Operations\\SubdividePoly.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\DynamicMeshComponentToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponentsEditorOnly\\UHT\\ModelingComponentsEditorOnly.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ModelingOperatorsEditorOnly", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperatorsEditorOnly\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\CleaningOps\\SimplifyMeshOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\CuttingOps\\EmbedPolygonsOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\ParameterizationOps\\CalculateTangentsOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\ParameterizationOps\\ParameterizeMeshOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\Properties\\ParameterizeMeshProperties.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperatorsEditorOnly\\UHT\\ModelingOperatorsEditorOnly.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshModelingToolsEditorOnly", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingToolsEditorOnly", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnly\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingToolsEditorOnly\\Public\\ParameterizeMeshTool.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnly\\UHT\\MeshModelingToolsEditorOnly.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshModelingToolsEditorOnlyExp", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnlyExp\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AddPivotActorTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AttributeEditorTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnlyExp\\UHT\\MeshModelingToolsEditorOnlyExp.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "EditorScriptingUtilities", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorScriptingUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorAssetLibrary.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorScriptingUtilities\\UHT\\EditorScriptingUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MeshLODToolset", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshLODToolset\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Graphs\\GenerateStaticMeshLODProcess.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\GenerateStaticMeshLODAssetTool.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshLODToolset\\UHT\\MeshLODToolset.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "StylusInput", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\StylusInput\\Source\\StylusInput", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\StylusInput\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\StylusInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StylusInput\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\StylusInput\\Source\\StylusInput\\Public\\IStylusInputModule.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\StylusInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StylusInput\\UHT\\StylusInput.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ModelingToolsEditorMode", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingToolsEditorMode\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingToolsEditorModeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingSelectionInteraction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingToolsEditorMode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], "PublicDefines": [ - "WITH_PROXYLOD=1" + "WITH_STATETREE_DEBUGGER=1" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingToolsEditorMode\\UHT\\ModelingToolsEditorMode.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeModule\\UHT\\StateTreeModule.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "WaterEditor", - "ModuleType": "EngineEditor", + "Name": "GameplayStateTreeModule", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaterEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayStateTreeModule\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\CausticsGeneratorActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\WaterEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\WaterEditorSubsystem.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\JumpFloodComponent2D.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyBrushCacheContainerThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyIslandActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushCacheContainer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushManagerFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterSplineComponentVisualizer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterSplineMetadataDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterWavesAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterLandscapeBrush.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterZoneActorFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaterEditor\\UHT\\WaterEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LandmassEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandmassEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor\\Public\\LandmassActor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor\\Public\\LandmassBPEditorExtension.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule\\Public\\Components\\StateTreeComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Source\\GameplayStateTreeModule\\Public\\Components\\StateTreeComponentSchema.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandmassEditor\\UHT\\LandmassEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayStateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayStateTreeModule\\UHT\\GameplayStateTreeModule.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "Paper2DEditor", - "ModuleType": "EngineEditor", + "Name": "DataRegistry", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2DEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistry\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistry.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryId.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_CurveTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySource_DataTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistrySubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistry\\Public\\DataRegistryTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistry\\UHT\\DataRegistry.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "NiagaraCore", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraCompileHash.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraCore.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraDataInterfaceBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraMergeable.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraCore\\UHT\\NiagaraCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "NiagaraShader", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraShader\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraGenerateMips.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraScriptBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraShared.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraShader\\UHT\\NiagaraShader.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Niagara", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Niagara\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h" + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutput.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputSimCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputTexture2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputVolumeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraCollision.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface2DArrayTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFloat.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArray.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayInt.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayNiagaraID.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAsyncGpuTrace.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudio.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioOscilloscope.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioSpectrum.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCamera.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCollisionQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceColorCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCubeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurlNoise.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceExport.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioPlayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollectionReader.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollectionReader.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceIntRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceLandscape.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurveBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshRendererInfo.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceNeighborGrid3D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceOcclusion.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfacePlatformSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRasterizationGrid3D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetCube.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2DArray.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetVolume.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSparseVolumeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSkeletalMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRW.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpline.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector4Curve.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpriteRendererInfo.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorField.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataSetCompiledData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceParticleRead.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector2DCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEffectType.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitter.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitterHandle.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEvents.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraLensEffectBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraGPUSortInfo.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsSubscriber.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPerfBaseline.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScratchPadContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPlatformSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScript.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptHighlight.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheCapture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRule.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRuleSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\VolumeCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheCustomStorageInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptSourceBase.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCompileHashVisitor.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPool.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCompilationTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPoolMethodEnum.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCullProxyComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelHandler.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraConvertInPlaceUtilityBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel_Global.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceEmitterBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelPublic.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelAccessor.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDecalRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel_Islands.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDebuggerCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfacePhysicsAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageDataBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMeshRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraLightRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageStore.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraEditorDataBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameters.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceRigidMeshCollisionQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRenderableMeshInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraPreviewGrid.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterStore.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScalabilityManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScalabilityState.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScriptExecutionParameterStore.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSimulationStageBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraStackSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSpriteRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRibbonRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraUserRedirectionParameterStore.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraWorldManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemSpawnSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTickBehaviorEnum.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVariant.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVolumeRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h" + ], + "InternalHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceActorComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\NiagaraPrecompileContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelRead.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelWrite.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceStaticMesh.h" ], - "PublicHeaders": [], - "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\ExtractSprites\\PaperExtractSpritesSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\FlipbookEditor\\FlipbookEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\Atlasing\\PaperSpriteAtlasFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\SpriteEditor\\SpriteEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileMapEditing\\TileMapEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSetEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSheetPaddingFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NDIRenderTargetVolumeSimCacheData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraAsyncCompile.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDynamicMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceGBuffer.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimpleCounter.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceUObjectPropertyReader.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceVirtualTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSceneCapture2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\MovieSceneNiagaraSystemTrackTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterSectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterSectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterSectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterSectionTemplate.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2DEditor\\UHT\\Paper2DEditor.gen", + "PublicDefines": [ + "VECTORVM_SUPPORTS_EXPERIMENTAL=1", + "VECTORVM_SUPPORTS_LEGACY=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Niagara\\UHT\\Niagara.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "PaperSpriteSheetImporter", - "ModuleType": "EngineEditor", + "Name": "NiagaraAnimNotifies", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT\\PaperSpriteSheetImporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PaperTiledImporter", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperTiledImporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperTiledImporter\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperTiledImporter\\Classes\\PaperTiledImporterFactory.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperTiledImporter\\UHT\\PaperTiledImporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlendSpaceMotionAnalysis", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlendSpaceMotionAnalysis\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraAnimNotifies\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\BlendSpaceMotionAnalysis.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\LocomotionAnalysis.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\RootMotionAnalysis.h" + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotifyState_TimedNiagaraEffect.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotify_PlayNiagaraEffect.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlendSpaceMotionAnalysis\\UHT\\BlendSpaceMotionAnalysis.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraAnimNotifies\\UHT\\NiagaraAnimNotifies.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "SequencerScriptingEditor", - "ModuleType": "EngineEditor", + "Name": "GameplayAbilities", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScriptingEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScriptingEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScriptingEditor\\Public\\SequencerTools.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScriptingEditor\\UHT\\SequencerScriptingEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "IKRigEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetDetails.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigDefinitionFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigEditorController.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\SIKRigRetargetChainList.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigEditor\\UHT\\IKRigEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MegascansPlugin", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MegascansPlugin\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Public\\MSSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemDebugHUD.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemGlobals.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemReplicationProxyInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestPawn.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemTestAttributeSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AbilitySystemInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ActiveGameplayEffectHandle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AttributeSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\AnimNotify_GameplayCue.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilityBlueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpec.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotifyTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Actor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_BurstLatent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Looping.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Static.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffect.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCue_Types.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectAttributeCaptureDefinition.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCalculation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectCustomApplicationRequirement.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectExecutionCalculation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayModMagnitudeCalculation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayTagResponseTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayPrediction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\ScalableFloat.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityRepAnimMontage.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectUIData_TextOnly.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_ActorPlacement.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_GroundTrace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Trace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_SingleLineTrace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetActor_Radius.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetDataFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayAbilitySpecHandle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTargetTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbilityWorldReticle_ActorVisualization.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_CharacterJump.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitAttributeChanged.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\TickableAttributeSetInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEffectApplied.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTag.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync_WaitGameplayTagQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\GameplayAbility_Montage.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionConstantForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToActorForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionJumpForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_Burst.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionMoveToForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Async\\AbilityAsync.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotionRadialForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_ApplyRootMotion_Base.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_MoveToLocation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_NetworkSyncPoint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_PlayMontageAndWait.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_Repeat.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityActivate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_StartAbilityState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_VisualizeTargeting.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayCueNotify_HitImpact.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitCancel.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeThreshold.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChange.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirm.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitConfirmCancel.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAttributeChangeRatioThreshold.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitAbilityCommit.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Self.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectBlockedImmunity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectApplied_Target.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectStackChange.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEffectRemoved.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTagQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputPress.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayTag.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitInputRelease.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitMovementModeChange.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitVelocityChange.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_SpawnActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitTargetData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitOverlap.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Abilities\\Tasks\\AbilityTask_WaitGameplayEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\AbilitiesGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\ImmunityGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\RemoveOtherGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\CustomCanApplyGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\BlockAbilityTagsGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\ChanceToApplyGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\AssetTagsGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\AdditionalEffectsGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\TargetTagRequirementsGameplayEffectComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueSections.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Sequencer\\MovieSceneGameplayCueTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayAbilityRepAnimMontageNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayAbilityTargetingLocationInfoNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayEffectContextHandleNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\GameplayEffectContextNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\MinimalGameplayCueReplicationProxyNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\Serialization\\MinimalReplicationTagCountNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public\\GameplayEffectComponents\\TargetTagsGameplayEffectComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Private\\MSAssetImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Private\\Utilities\\VersionInfoHandler.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Private\\Serialization\\InternalMinimalGameplayCueReplicationProxyNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Private\\Serialization\\InternalMinimalReplicationTagCountMapNetSerializer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Private\\Serialization\\PredictionKeyNetSerializer.h" ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MegascansPlugin\\UHT\\MegascansPlugin.gen", + "PublicDefines": [ + "WITH_GAMEPLAY_DEBUGGER_CORE=1", + "WITH_GAMEPLAY_DEBUGGER=1", + "WITH_GAMEPLAY_DEBUGGER_MENU=1", + "UE_WITH_IRIS=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilities\\UHT\\GameplayAbilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "Bridge", - "ModuleType": "EngineEditor", + "Name": "ModelingOperators", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\Bridge", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Bridge\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\NodeCommManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\NodePort.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\UI\\BrowserBinding.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Bridge\\UHT\\Bridge.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CameraShakePreviewer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\CameraShakePreviewer\\Source\\CameraShakePreviewer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\CameraShakePreviewer\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\CameraShakePreviewer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CameraShakePreviewer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\CameraShakePreviewer\\Source\\CameraShakePreviewer\\Private\\SCameraShakePreviewer.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Cameras\\CameraShakePreviewer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CameraShakePreviewer\\UHT\\CameraShakePreviewer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TemplateSequenceEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\TemplateSequenceFactoryNew.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT\\TemplateSequenceEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AnimationSharingEd", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharingEd", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharingEd\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperators\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharingEd\\Public\\AnimationSharingSetupFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\EditNormalsOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\VoxelMorphologyMeshesOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CurveOps\\TriangulateCurvesOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVProjectionOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVLayoutOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\RecomputeUVsProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharingEd\\UHT\\AnimationSharingEd.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperators\\UHT\\ModelingOperators.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "PlasticSourceControl", - "ModuleType": "EngineEditor", + "Name": "ModelingComponents", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source\\PlasticSourceControl", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PlasticSourceControl\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source\\PlasticSourceControl\\Private\\PlasticSourceControlProjectSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PlasticSourceControl\\UHT\\PlasticSourceControl.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "TraceDataFiltering", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source\\TraceDataFiltering", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceDataFiltering\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source\\TraceDataFiltering\\Private\\FilterPresets.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceDataFiltering\\UHT\\TraceDataFiltering.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "BlueprintHeaderView", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source\\BlueprintHeaderView", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintHeaderView\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponents\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source\\BlueprintHeaderView\\Public\\BlueprintHeaderViewSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\InteractiveToolActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\MeshOpPreviewHelpers.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingComponentsSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingObjectsCreationAPI.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PreviewMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Baking\\BakingTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseCreateFromSelectedTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MeshSurfacePointMeshEditingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseMeshProcessingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MultiSelectionMeshEditingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleSelectionMeshEditingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleTargetWithSelectionTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Changes\\DynamicMeshChangeTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\LineSetComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PointSetComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshElementsVisualizer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PolyEditPreviewMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PreviewGeometryActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\TriangleSetComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\UVLayoutPreview.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollectSurfacePathMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\ConstructionPlaneMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollisionPrimitivesMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\DragAlignmentMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CurveControlPointsMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\LatticeControlPointsMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PlaneDistanceFromHitMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\RectangleMarqueeMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpaceCurveDeformationMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PolyLassoMarqueeMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpatialCurveDistanceMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshWireframeComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Components\\OctreeDynamicMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\AxisFilterPropertyType.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\CreateMeshObjectTypeProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\GeometrySelectionVisualizationProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\PolygroupLayersProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\OnAcceptProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\ColorChannelFilterPropertyType.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\VoxelProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\WeightMapSetProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\BoundarySelectionMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\GeometrySelectionManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\SelectionEditInteractiveCommand.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PolygonSelectionMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Snapping\\ModelingSceneSnappingManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshCommitter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Transforms\\MultiTransformer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\MeshTopologySelectionMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintHeaderView\\UHT\\BlueprintHeaderView.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponents\\UHT\\ModelingComponents.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ContentBrowserAssetDataSource", - "ModuleType": "EngineEditor", + "Name": "MeshModelingTools", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source\\ContentBrowserAssetDataSource", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBAssetDataSource\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source\\ContentBrowserAssetDataSource\\Public\\ContentBrowserAssetDataSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBAssetDataSource\\UHT\\ContentBrowserAssetDataSource.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ContentBrowserClassDataSource", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source\\ContentBrowserClassDataSource", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBClassDataSource\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source\\ContentBrowserClassDataSource\\Public\\ContentBrowserClassDataSource.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBClassDataSource\\UHT\\ContentBrowserClassDataSource.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CryptoKeys", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CryptoKeys\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys\\Classes\\CryptoKeysCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys\\Classes\\CryptoKeysSettings.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CryptoKeys\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CryptoKeys\\UHT\\CryptoKeys.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "CurveEditorTools", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "DataValidation", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationManager.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CombineMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\AddPrimitiveTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CSGMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CutMeshWithMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawAndRevolveTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\EditMeshPolygonsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\RecomputeUVsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\DeleteGeometrySelectionCommand.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVLayoutTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\DisconnectGeometrySelectionCommand.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\ModifyGeometrySelectionCommand.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\RetriangulateGeometrySelectionCommand.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshUVChannelProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\RevolveProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshMaterialProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditCutFacesActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditExtrudeActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeLoopActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditActivityContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditPlanarProjectionUVActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsetOutsetActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawPolygonTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeActivity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVProjectionTool.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Private\\WorldPartitionChangelistValidator.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Private\\ToolActivities\\PolyEditBevelEdgeActivity.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT\\DataValidation.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingTools\\UHT\\MeshModelingTools.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "FacialAnimationEditor", - "ModuleType": "EngineEditor", + "Name": "MeshModelingToolsExp", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimationEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimationEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimationEditor\\Private\\FacialAnimationBulkImporterSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimationEditor\\UHT\\FacialAnimationEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryMode", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Create.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Edit.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Delete.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Extrude.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Private\\BrushEditingSubsystemImpl.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT\\GeometryMode.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ObjectMixerEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsExp\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerFilterFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT\\ObjectMixerEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "LightMixer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LightMixer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer\\Public\\LightMixerEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer\\Public\\LightMixerObjectFilter.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LightMixer\\UHT\\LightMixer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "PluginBrowser", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PluginBrowser\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser\\Private\\NewPluginDescriptorData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser\\Private\\PluginMetadataObject.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\PluginBrowser\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PluginBrowser\\UHT\\PluginBrowser.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SequencerAnimTools", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerAnimTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\BaseSequencerAnimTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\MotionTrailTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerAnimEditPivotTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerToolsEditMode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerAnimTools\\UHT\\SequencerAnimTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "SpeedTreeImporter", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT\\SpeedTreeImporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WorldPartitionHLODUtilities", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderInstancing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshMerge.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshApproximate.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\HLODBuilderMeshSimplify.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT\\WorldPartitionHLODUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InputEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\InputEditorModule.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AddPatchTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\AlignObjectsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeMapsToolBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeToolCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeTransformTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ConvertToPolygonsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DeformMeshPolygonsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\CubeGridTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DrawPolyPathTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DynamicMeshBrushTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DynamicMeshSculptTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMultiMeshAttributeMapsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditNormalsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\DisplaceMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditPivotTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\EditUVIslandsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshAttributePaintTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshGroupPaintTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\LatticeDeformerTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshBoundaryToolBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\HoleFillTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSelectionTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshSpaceDeformerTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshVertexPaintTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshInspectorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MeshVertexSculptTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\MirrorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\OffsetMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\BakeMeshAttributeVertexTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PatternTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\PlaneCutTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\ProjectToTargetTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemeshMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RemoveOccludedTrianglesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RevolveBoundaryTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\RevolveSplineTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SeamSculptTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SelfUnionMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SmoothMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransformMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TransferMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\TriangulateSplinesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VolumeToMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelBlendMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelMorphologyMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\VoxelSolidifyMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\SplitMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\PhysicsInspectorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\ExtractCollisionGeometryTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\WeldMeshEdgesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\CollisionPropertySets.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\SetCollisionGeometryTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Polymodeling\\OffsetMeshSelectionTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Polymodeling\\ExtrudeMeshSelectionTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshAnalysisProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\MeshStatisticsProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshGroupPaintBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshInflateBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshMoveBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshPinchBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshPlaneBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSculptToolBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshSmoothingBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Physics\\SimpleCollisionEditorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshVertexPaintBrushOps.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Properties\\RemeshProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Public\\Sculpting\\MeshBrushOpBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Private\\Tests\\InputTestFramework.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsExp\\Private\\Sculpting\\KelvinletBrushOp.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT\\InputEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsExp\\UHT\\MeshModelingToolsExp.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AutomationUtilsEditor", - "ModuleType": "EngineEditor", + "Name": "EnhancedInput", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtilsEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtilsEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnhancedInput\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtilsEditor\\Public\\ScreenshotComparisonCommandlet.h" + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedActionKeyMapping.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputActionDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputDeveloperSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputActionValue.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputDebugKeyDelegateBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableInputConfig.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableKeySettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableKeySlot.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\UserSettings\\EnhancedInputUserSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtilsEditor\\UHT\\AutomationUtilsEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnhancedInput\\UHT\\EnhancedInput.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ChaosCachingEditor", - "ModuleType": "EngineEditor", + "Name": "ProfilerMessages", + "ModuleType": "EngineDeveloper", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCachingEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\ProfilerMessages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\ProfilerMessages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProfilerMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Sequencer\\MovieSceneChaosCacheTrackRecorder.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Sequencer\\TakeRecorderChaosCacheSource.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Chaos\\CacheCollectionFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Chaos\\ActorFactoryCacheManager.h" + "D:\\UE_5.3\\Engine\\Source\\Developer\\ProfilerMessages\\Public\\ProfilerServiceMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProfilerMessages\\UHT\\ProfilerMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ActorSequence", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorSequence\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceObjectReference.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorSequence\\UHT\\ActorSequence.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UdpMessaging", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UdpMessaging\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Public\\Shared\\UdpMessagingSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Private\\Tests\\UdpMessagingTestTypes.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UdpMessaging\\UHT\\UdpMessaging.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VariantManagerContent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContent\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\FunctionCaller.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsFunctionDirector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValue.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueColor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueMaterial.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueSoftObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\SwitchActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantObjectBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\Variant.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueOption.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContent\\UHT\\VariantManagerContent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeNodes", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeAnimationTrackSetNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeCameraNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeLightNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMeshNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMaterialInstanceNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeSceneNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeShaderGraphNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureBlurNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeArrayNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureLightProfileNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVariantSetNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVolumeTextureNode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeNodes\\UHT\\InterchangeNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeFactoryNodes", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeFactoryNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeActorFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimationTrackSetFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCameraFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCommonPipelineDataFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneImportAssetFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangePhysicsAssetFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshLodDataNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshLodDataNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeArrayFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DArrayFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureLightProfileFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeFactoryNodes\\UHT\\InterchangeFactoryNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeMessages", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeMessages\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages\\Public\\Fbx\\InterchangeFbxMessages.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeMessages\\UHT\\InterchangeMessages.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeCommonParser", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCommonParser\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser\\Public\\InterchangeCommonAnimationPayload.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeCommonParser\\UHT\\InterchangeCommonParser.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VariantManagerContentEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContentEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\LevelVariantSetsActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\SwitchActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\VariantManagerFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Public\\VariantManagerTestActor.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContentEditor\\Private\\AssetDefinition_LevelVariantSets.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManagerContentEditor\\UHT\\VariantManagerContentEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VariantManager", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManager\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Public\\CapturableProperty.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Public\\VariantManagerBlueprintLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Private\\PropertyTemplateObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Source\\VariantManager\\Private\\DisplayNodes\\VariantManagerDisplayNode.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VariantManager\\UHT\\VariantManager.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeImport", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationPayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimSequenceFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationTrackSetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Material\\InterchangeMaterialFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Fbx\\InterchangeFbxTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\MaterialExpressions\\MaterialExpressionSwizzle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Gltf\\InterchangeGltfTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\MaterialExpressions\\MaterialExpressionTextureSampleParameterBlur.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeOBJTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeMeshPayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangePhysicsAssetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletonFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeStaticMeshFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeCameraActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeLightActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeStaticMeshActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneImportAssetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeBlockedTexturePayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeImageWrapperTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeVariantSetPayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSkeletalMeshActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeIESTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePSDTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureLightProfilePayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTexturePayloadInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePCXTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeSlicedTexturePayloadInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionAppend3Vector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionAppend4Vector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionBurn.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDifference.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDodge.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDisjointOver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionFractal3D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionIn.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionLuminance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMask.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOut.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMatte.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMinus.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOverlay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPlace2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRampLeftRight.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPremult.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRampTopBottom.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPlus.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRemap.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRotate2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionScreen.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionSplitLeftRight.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRamp4.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionUnpremult.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionSplitTopBottom.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeImport\\UHT\\InterchangeImport.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangePipelines", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangePipelines\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAnimationPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeglTFPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeMaterialXPipeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangePipelines\\UHT\\InterchangePipelines.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaPlate", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlate\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateAssetUserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlate\\UHT\\MediaPlate.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ImgMediaEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine\\Public\\Unreal\\ImgMediaPlaybackComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEngine\\UHT\\ImgMediaEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ImgMedia", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMedia\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia\\Public\\ImgMediaSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMedia\\UHT\\ImgMedia.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaCompositing", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositing\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertySection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertyTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaTrack.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaPlayerPropertyTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaTemplate.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositing\\UHT\\MediaCompositing.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataflowEnginePlugin", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEnginePlugin\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public\\Dataflow\\DataflowActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public\\Dataflow\\DataflowComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEnginePlugin\\UHT\\DataflowEnginePlugin.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataflowNodes", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowSelectionNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowSkeletalMeshNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowStaticMeshNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowContextOverridesNodes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowNodes\\UHT\\DataflowNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ProceduralMeshComponent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProceduralMeshComponent\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\ProceduralMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\KismetProceduralMeshLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ProceduralMeshComponent\\UHT\\ProceduralMeshComponent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FractureEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine\\Public\\FractureEngineConvex.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEngine\\UHT\\FractureEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCollectionNodes", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionArrayNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionClusteringNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionConversionNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionEditNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionFracturingNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionDebugNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionFieldNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMaterialNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMakeNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMeshNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionOverrideNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMathNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSkeletalMeshNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionVerticesNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\Nodes\\GeometryCollectionAssetNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSelectionNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionUtilityNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionProcessingNodes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionNodes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionNodes\\UHT\\GeometryCollectionNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCollectionTracks", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionTracks\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTrack.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionTracks\\UHT\\GeometryCollectionTracks.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioCapture", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioCapture\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCapture.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioCapture\\UHT\\AudioCapture.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TakeMovieScene", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeMovieScene\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeMovieScene\\UHT\\TakeMovieScene.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SequencerScripting", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequencerScriptingRange.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneBindingExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneEventTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneMaterialTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePrimitiveMaterialTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSectionExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\SequencerScriptingRangeExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSequenceExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneVectorTrackExtensions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneFolderExtensions.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingBool.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingChannel.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingObjectPath.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingActorReference.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScripting\\UHT\\SequencerScripting.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ChaosCaching", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCaching\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheEvents.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheManagerActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\ChaosCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Adapters\\GeometryCollectionComponentCacheAdapter.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Private\\Chaos\\Sequencer\\MovieSceneChaosCacheTemplate.h" + ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", @@ -11696,529 +9139,2769 @@ "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCachingEditor\\UHT\\ChaosCachingEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCaching\\UHT\\ChaosCaching.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "DataflowEditor", - "ModuleType": "EngineEditor", + "Name": "ChaosCloth", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCloth\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowCommentNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowAssetFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSchema.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSNode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEditor\\UHT\\DataflowEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCollectionEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionCacheFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionThumbnailRenderer.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothConfig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationInteractor.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Private\\GeometryCollection\\ActorFactoryGeometryCollection.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEditor\\UHT\\GeometryCollectionEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "FractureEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureEditorMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolBrick.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvex.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClustering.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolAutoCluster.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvert.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEditing.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCustomVoronoi.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT\\FractureEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ChaosSolverEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor\\Public\\Chaos\\ChaosSolverFactory.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor\\Private\\Chaos\\ActorFactoryChaosSolver.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEditor\\UHT\\ChaosSolverEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UVEditorTools", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorTools\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayerEditTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayoutTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorMechanicAdapterTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicLineSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVLayoutOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolContextObjects.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorRecomputeUVsOp.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorTools\\UHT\\UVEditorTools.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UVEditorToolsEditorOnly", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorToolsEditorOnly", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorToolsEditorOnly\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorToolsEditorOnly\\Public\\UVEditorParameterizeMeshTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditorToolsEditorOnly\\Public\\Operators\\UVEditorParameterizeMeshOp.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorToolsEditorOnly\\UHT\\UVEditorToolsEditorOnly.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "UVEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorBackgroundPreview.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorInitializationContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditor.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeChannelProperties.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorSubsystem.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeUILayer.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Experimental\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditor\\UHT\\UVEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AlembicLibrary", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicLibrary\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Public\\AbcImportSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Public\\AbcAssetImportData.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Private\\AlembicTestCommandlet.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicLibrary\\UHT\\AlembicLibrary.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AlembicImporter", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicImporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicImporter\\UHT", - "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicImporter\\Classes\\AlembicImportFactory.h" - ], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicImporter\\UHT\\AlembicImporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GeometryCacheStreamer", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheStreamer", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheStreamer\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheStreamer\\Public\\GeometryCacheStreamerSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheStreamer\\UHT\\GeometryCacheStreamer.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeEditorPipelines", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Private\\InterchangePipelineFactories.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT\\InterchangeEditorPipelines.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "InterchangeEditorUtilities", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Utilities", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorUtilities\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Source\\Utilities\\Public\\InterchangeOpenFileDialog.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorUtilities\\UHT\\InterchangeEditorUtilities.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "GLTFImporter", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Source\\GLTFImporter", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFImporter\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Source\\GLTFImporter\\Public\\GLTFImportOptions.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Source\\GLTFImporter\\Private\\GLTFImportFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Editor\\GLTFImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFImporter\\UHT\\GLTFImporter.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidMediaEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaEditor\\Private\\AndroidFileMediaSourceFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaEditor\\UHT\\AndroidMediaEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidMediaFactory", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaFactory", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaFactory\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaFactory\\Public\\AndroidMediaSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaFactory\\UHT\\AndroidMediaFactory.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AvfMediaEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaEditor\\Private\\AvfFileMediaSourceFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaEditor\\UHT\\AvfMediaEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AvfMediaFactory", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaFactory\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory\\Public\\AvfMediaSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaFactory\\UHT\\AvfMediaFactory.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ImgMediaFactory", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaFactory\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory\\Public\\ImgMediaSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaFactory\\UHT\\ImgMediaFactory.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "ImgMediaEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Private\\ChaosCloth\\ChaosWeightMapTarget.h" ], "PublicDefines": [ - "IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1" + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEditor\\UHT\\ImgMediaEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCloth\\UHT\\ChaosCloth.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "MediaCompositingEditor", - "ModuleType": "EngineEditor", + "Name": "AutomationUtils", + "ModuleType": "EngineRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT\\MediaCompositingEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MediaPlayerEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT\\MediaPlayerEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "MediaPlateEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\ActorFactoryMediaPlate.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT\\MediaPlateEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "WmfMediaFactory", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaFactory\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory\\Public\\WmfMediaSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils\\Public\\AutomationUtilsBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaFactory\\UHT\\WmfMediaFactory.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtils\\UHT\\AutomationUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "WmfMediaEditor", + "Name": "GLTFExporter", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFExporter\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFStaticMeshExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFMaterialExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFAnimSequenceExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelVariantSetsExporter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\UserData\\GLTFMaterialUserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFExportOptions.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GLTFExporter\\UHT\\GLTFExporter.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DatasmithContent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContent\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithContentBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithSceneActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithScene.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithActorTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportOptions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportedSequencesActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAdditionalData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithDecalComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithMaterialInstanceTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLightComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPointLightComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSceneComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithObjectTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithCustomAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSpotLightComponentTemplate.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContent\\UHT\\DatasmithContent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "RigVM", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMAssetUserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVM.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMByteCode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDebugInfo.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDecorator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMGraphFunctionHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDispatchFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMGraphFunctionDefinition.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMFunction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMExternalVariable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryDeprecated.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMNativized.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMUnknownType.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Constant.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_If.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Array.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_MakeStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Print.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Select.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Switch.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_ControlFlow.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunctionDefines.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_Name.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Core.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawInstruction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimEasing.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_String.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_GetDeltaTime.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_TimeConversion.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimRichCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_GetWorldTime.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugLine.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugLineStrip.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugPoint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugPrimitives.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimEvalRichCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_VisualDebug.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathColor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_UserDefinedEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathDouble.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathMatrix.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathQuaternion.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathBool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathRBFInterpolate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathFloat.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathVector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_Random.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathInt.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_Noise.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Accumulate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_SimBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Kalman.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_AlphaInterp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_DeltaFromPrevious.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Verlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Timeline.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_TimeOffset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMMathLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_Sequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_ForLoop.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVM\\UHT\\RigVM.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ContentBrowserFileDataSource", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source\\ContentBrowserFileDataSource", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source\\ContentBrowserFileDataSource\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBFileDataSource\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Source\\ContentBrowserFileDataSource\\Public\\ContentBrowserFileDataSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserFileDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBFileDataSource\\UHT\\ContentBrowserFileDataSource.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PythonScriptPlugin", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PythonScriptPlugin\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Public\\PythonScriptTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\K2Node_ExecutePythonScript.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTest.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonScriptPluginSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyTestInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperDelegate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperEnum.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PythonOnlineDocsCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Source\\PythonScriptPlugin\\Private\\PyWrapperBase.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\PythonScriptPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PythonScriptPlugin\\UHT\\PythonScriptPlugin.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "VisualGraphUtils", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Developer\\VisualGraphUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\VisualGraphUtils\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VisualGraphUtils\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Developer\\VisualGraphUtils\\Public\\VisualGraphElement.h", + "D:\\UE_5.3\\Engine\\Source\\Developer\\VisualGraphUtils\\Public\\VisualGraphEdge.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VisualGraphUtils\\UHT\\VisualGraphUtils.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "RigVMDeveloper", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMDeveloper\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\EdGraph\\RigVMEdGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\EdGraph\\RigVMEdGraphNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\EdGraph\\RigVMEdGraphSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMClient.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMUserWorkflowRegistry.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMCompiler.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMBuildData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMBlueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNotifications.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMControllerActions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMLink.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMCompiler\\RigVMAST.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMPin.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMAggregateNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMVariableDescription.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMBranchNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMArrayNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCollapseNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMDispatchNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionEntryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReferenceNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMCommentNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMIfNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMInvokeEntryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMRerouteNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMLibraryNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMParameterNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMVariableNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMSelectNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMUnitNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMEnumNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMFunctionReturnNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\Nodes\\RigVMTemplateNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMDeveloper\\Public\\RigVMModel\\RigVMController.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMDeveloper\\UHT\\RigVMDeveloper.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LevelSequenceEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\FilmOverlayToolkit.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\LevelSequenceEditorBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\Misc\\LevelSequenceEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\SequencerExportTask.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Public\\LevelSequenceEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Factories\\LevelSequenceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\AssetTools\\AssetDefinition_LevelSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Source\\LevelSequenceEditor\\Private\\Misc\\LevelSequenceEditorMenuContext.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\LevelSequenceEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelSequenceEditor\\UHT\\LevelSequenceEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "RigVMEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\Editor\\RigVMDetailsViewWrapperObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphEnumNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphFunctionRefNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\Editor\\RigVMEditorMenuContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphVariableNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphTemplateNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphUnitNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphInvokeEntryNodeSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVMEditor\\Public\\EdGraph\\NodeSpawners\\RigVMEdGraphNodeSpawner.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RigVMEditor\\UHT\\RigVMEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ControlRig", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAnimInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAssetUserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigControlActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRigBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigDefines.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig_ExternalSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigTestData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigValidationPass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Constraints\\ControlRigTransformableHandle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimLinearSpring.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointConstraint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimSoftCollision.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\StructReference.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AdditiveControlRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AnimationHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\FKControlRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigLayerInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigCurveContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyPose.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyMetadata.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyElements.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyDefines.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigBoneHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigControlHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigInfluenceMap.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTemplate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointForce.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigSpaceHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigSpaceChannel.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigInstanceData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Settings\\ControlRigSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\ControlRigNodeWorkflow.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigDispatchFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnit.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPose.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseMirrorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control_StaticMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Deprecated\\RigUnit_TwoBoneIKFK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnitContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetCurveValue.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Execution\\RigUnit_InverseExecution.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseProjectSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_AddBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\Hierarchy\\RigUnit_FitChainToCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Sequencer\\ControlRigLayerInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimAttribute.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_UserData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBezier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLine.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_ProfilingBracket.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugPrimitives.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_VisualDebug.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLineStrip.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_ApplyFK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_AimConstraint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_BlendTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Collision\\RigUnit_WorldCollision.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_GetJointTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Quaternion.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Drawing\\RigUnit_DrawContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Vector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Converter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Transform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_BeginExecution.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_BoneName.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlInitialTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetCurveValue.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_InteractionExecution.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_IsInteracting.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_DynamicHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Collection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Item.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_SequenceExecution.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetSpaceTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Hierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ParentSwitchConstraint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ProjectTransformToNewParent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SendEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_OffsetTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneRotation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_PrepareForExecution.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_Metadata.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTranslation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Float.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ControlChannel.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlColor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetInitialBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlDrivenList.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlOffset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlVisibility.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeBoneTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_PropagateTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceInitialTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_UnsetCurveValue.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_WorldSpace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_ChainHarmonics.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_AimBone.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_CCDIK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyTransforms.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_DistributeRotation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_PointSimulation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FABRIK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_MultiFABRIK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SphericalPoseReader.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwistBones.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SpringIK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TransformConstraint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwoBoneIKSimple.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SlideChain.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneInitialTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SpringInterp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_BoneHarmonics.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Validation\\ControlRigNumericalValidationPass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyBoneTransforms.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRig\\UHT\\ControlRig.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FacialAnimation", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimation\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation\\Public\\AudioCurveSourceComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimation\\UHT\\FacialAnimation.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SignificanceManager", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SignificanceManager\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager\\Public\\SignificanceManager.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SignificanceManager\\UHT\\SignificanceManager.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationSharing", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharing\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingInstances.h", + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingSetup.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharing\\UHT\\AnimationSharing.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "OodleNetworkHandlerComponent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Sdks\\2.9.10\\include", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OodleNetworkPlugin\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Classes\\OodleNetworkTrainerCommandlet.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkFaultHandler.h", + "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkHandlerComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OodleNetworkPlugin\\UHT\\OodleNetworkHandlerComponent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TemplateSequence", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequence\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Sections\\TemplateSequenceSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequencePlayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Tracks\\TemplateSequenceTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequence.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Tests\\SequenceCameraShakeTestUtil.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Systems\\TemplateSequenceSystem.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequence\\UHT\\TemplateSequence.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GameplayCameras", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayCameras\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CameraAnimationCameraModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CompositeCameraShakePattern.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\DefaultCameraShakeBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\GameplayCamerasSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\LegacyCameraShake.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\PerlinNoiseCameraShakePattern.h", + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Private\\Tests\\CameraShakeTestObjects.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayCameras\\UHT\\GameplayCameras.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ControlRigDeveloper", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigDeveloper\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\AnimGraphNode_ControlRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\Graph\\ControlRigGraphSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\ControlRigSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigDeveloper\\Public\\ControlRigBlueprint.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigDeveloper\\UHT\\ControlRigDeveloper.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ControlRigEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\RigSpacePickerBakeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\EditMode\\ControlRigEditMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigPoseThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigSnapSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\CreateControlAssetRigSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\Tools\\ControlRigSnapper.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigSequencerEditorLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Public\\ControlRigBlueprintEditorLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\BakeToControlRigSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigEditModeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigDrawingDetails.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigGizmoLibraryFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\EditMode\\ControlRigControlsProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\ControlRigContextMenuContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\ControlRigSkeletalMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\ControlRigWrapperObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\AnimSequenceConverterFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Sequencer\\ControlRigSequencerFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Editor\\SRigHierarchy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\ControlRigElementDetails.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRigEditor\\Private\\Tools\\AssetDefinition_ControlRigPose.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigEditor\\UHT\\ControlRigEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PBIK", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PBIK\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\RigUnit_PBIK.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\Core\\PBIKSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\PBIK_Shared.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PBIK\\UHT\\PBIK.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FullBodyIK", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FullBodyIK\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKConstraintOption.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKShared.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKDebugOption.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Private\\RigUnit_FullbodyIK.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FullBodyIK\\UHT\\FullBodyIK.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "IKRig", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRig\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargeter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_RetargetPoseFromMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigDefinition.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigSkeleton.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRigSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_BodyMover.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigProcessor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_FBIKSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_LimbSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_PoleSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_SetTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\LimbSolver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigDataTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRig\\UHT\\IKRig.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ControlRigSpline", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigSpline\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineUnits.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ControlRigSpline\\UHT\\ControlRigSpline.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ACLPlugin", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ThirdParty\\acl\\includes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ACLPlugin\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimationCompressionLibraryDatabase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLCustom.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACL.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLDatabase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLSafe.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimCurveCompressionCodec_ACL.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Public\\ACLImpl.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ACLPlugin\\UHT\\ACLPlugin.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Paper2D", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2D\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\IntMargin.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperCharacter.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbook.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperRuntimeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSprite.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteAtlas.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainMaterial.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainSplineComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMap.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteDrawCall.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\TileMapBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteEditorOnlyTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileLayer.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Public\\MaterialExpressionSpriteTextureSampler.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2D\\UHT\\Paper2D.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeExport", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeExport\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export\\Public\\InterchangeTextureWriter.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeExport\\UHT\\InterchangeExport.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "NiagaraEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\EdGraphSchema_Niagara.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\EdGraphSchema_NiagaraSystemOverview.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraDataChannelAssetFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraActions.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorModule.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEffectTypeFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ActorFactoryNiagara.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraMessages.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorCommon.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEmitterFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraClipboard.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeAssignment.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeCustomHlsl.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeDataSetBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeInput.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOutput.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeReadDataSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWriteDataSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraOverviewNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterDefinitionsFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterCollectionFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSpawnShortcut.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptVariable.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeWithDynamicPins.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraScriptSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraStackEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraValidationRules.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\VolumeCacheFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpModuleInfoCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\UpgradeNiagaraScriptResults.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraScriptValidationCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Customizations\\NiagaraEventScriptPropertiesCustomization.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraSystemFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraSystemAuditCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraCurveSelectionViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\Commandlets\\NiagaraDumpBytecodeCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraParameterDefinitions.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemEditorDocumentsViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraUserParametersHierarchyViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemScalabilityViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraHierarchyViewModelBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraNodeFunctionCall.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraSystemSelectionViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackCommentCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\HierarchyEditor\\NiagaraSummaryViewViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\NiagaraScratchPadViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterPropertiesGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEmitterSettingsGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackErrorItem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEventScriptItemGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackEntry.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInputCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackInputCategory.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackFunctionInput.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItemFooter.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackItem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemLinkedInputCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutput.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackModuleItemOutputCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackPropertyRow.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRenderItemGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRendererItem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\NiagaraEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackRoot.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSummaryViewInputCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSelection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSimulationStageGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackScriptItemGroup.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemPropertiesItem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Public\\ViewModels\\Stack\\NiagaraStackSystemSettingsGroup.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraConvertInPlaceEmitterAndSystemState.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraHlslTranslator.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeConvert.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeEmitter.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeIf.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapFor.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapGet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeStaticSwitch.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSimTargetSelector.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeOutputTag.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeReroute.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeParameterMapSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeUsageSelector.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraNodeSelect.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraOutliner.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraValidationRuleSetFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraVersionMetaData.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraBakerSettingsDetails.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraComponentDetails.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\NiagaraSimCacheFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraMetaDataCustomNodeBuilder.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraOutlinerCustomization.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraParameterBindingCustomization.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraScriptVariableCustomization.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Customizations\\NiagaraTypeCustomizations.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraEmitter.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\MovieSceneNiagaraEmitterTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraValidationRuleSet.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraSimCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraSystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraParameterDefinitions.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraEffectType.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraScript.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraParameterCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequencerFilters.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraParameterCollectionInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\AssetDefinitions\\AssetDefinition_NiagaraDataChannel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\Sections\\MovieSceneNiagaraEmitterSection.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Sequencer\\NiagaraSequence\\NiagaraSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\ViewModels\\NiagaraScriptStatsViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraEditor\\Private\\Widgets\\SNiagaraDebuggerSpawn.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\NiagaraEditor\\UHT\\NiagaraEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCache", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecRaw.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecV1.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheMeshData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackFlipbookAnimation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformGroupAnimation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\NiagaraGeometryCacheRendererProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformAnimation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackStreamable.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCache\\UHT\\GeometryCache.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCacheEd", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheEd\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd\\Classes\\ActorFactoryGeometryCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheEd\\Classes\\GeometryCacheThumbnailRenderer.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheEd\\UHT\\GeometryCacheEd.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCacheTracks", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheTracks\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheTrack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheSection.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Private\\MovieSceneGeometryCacheTemplate.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheTracks\\UHT\\GeometryCacheTracks.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LocalizableMessage", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizableMessage\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public\\LocalizableMessage.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public\\LocalizableMessageBaseParameters.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizableMessage\\UHT\\LocalizableMessage.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LocalizableMessageBlueprint", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizableMessageBlueprint\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint\\Public\\LocalizableMessageLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocalizableMessageBlueprint\\UHT\\LocalizableMessageBlueprint.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ChaosNiagara", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosNiagara\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfacePhysicsField.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfaceChaosDestruction.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Public\\NiagaraDataInterfaceGeometryCollection.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosNiagara\\UHT\\ChaosNiagara.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Landmass", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landmass\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\TerrainCarvingSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\BrushEffectsList.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Runtime\\Public\\FalloffSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Landmass\\UHT\\Landmass.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Water", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Water\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\EnvQueryTest_InsideWaterBody.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\GerstnerWaterWaves.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\GerstnerWaterWaveSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\NiagaraDataInterfaceWater.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\BuoyancyManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\NiagaraWaterFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\OceanCollisionComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\LakeCollisionComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyCustomActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyCustomComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyExclusionVolume.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyHeightmapSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyHLODBuilder.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyLakeActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyIslandActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyOceanComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyRiverActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyStaticMeshSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyOceanActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBrushActorInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyRiverComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBrushEffects.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterCurveSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterFalloffSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSplineComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterRuntimeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyWeightmapSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSplineMetadata.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterZoneActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterBodyLakeComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Public\\WaterWaves.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Private\\WaterBodyInfoMeshComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Runtime\\Private\\WaterBodyStaticMeshComponent.h" + ], + "PublicDefines": [ + "WITH_WATER_SELECTION_SUPPORT=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Water\\UHT\\Water.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TraceUtilities", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities\\Public\\TraceUtilLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceUtilities\\UHT\\TraceUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Synthesis", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoToQuad.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentWaveTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EffectConvolutionReverb.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Synthesis\\UHT\\Synthesis.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SoundFields", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SoundFields\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields\\Public\\SoundFields.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SoundFields\\UHT\\SoundFields.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ResonanceAudio", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudio\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioAmbisonicsSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioEnums.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioDirectivityVisualizer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioReverb.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudio\\UHT\\ResonanceAudio.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MobilePatchingUtils", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MobilePatchingUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaEditor\\Private\\WmfFileMediaSourceFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils\\Private\\MobilePatchingLibrary.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaEditor\\UHT\\WmfMediaEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MobilePatchingUtils\\UHT\\MobilePatchingUtils.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WaveTable", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTable\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableBank.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableTransform.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTable\\UHT\\WaveTable.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioSynesthesia", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesia\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesia.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesia\\UHT\\AudioSynesthesia.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioWidgets", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioWidgets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioWidgets\\UHT\\AudioWidgets.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MetasoundFrontend", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundFrontend\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendDocumentBuilder.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendLiteral.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendDocument.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundParameterPack.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundDocumentInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_METASOUND_FRONTEND=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundFrontend\\UHT\\MetasoundFrontend.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MetasoundEngine", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEngine\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Metasound.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundAssetSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Interfaces\\MetasoundOutputFormatInterfaces.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundGeneratorHandle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundBuilderSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundOutputSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundOutput.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEngine\\UHT\\MetasoundEngine.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LocationServicesBPLibrary", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocationServicesBPLibrary\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LocationServicesBPLibrary\\UHT\\LocationServicesBPLibrary.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GooglePAD", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePAD\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD\\Classes\\GooglePADFunctionLibrary.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePAD\\UHT\\GooglePAD.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CustomMeshComponent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CustomMeshComponent\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent\\Classes\\CustomMeshComponent.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CustomMeshComponent\\UHT\\CustomMeshComponent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CableComponent", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CableComponent\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableActor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableComponent.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CableComponent\\UHT\\CableComponent.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AssetTags", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTags\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags\\Public\\AssetTagsSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetTags\\UHT\\AssetTags.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ArchVisCharacter", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ArchVisCharacter\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharacter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharMovementComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ArchVisCharacter\\UHT\\ArchVisCharacter.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AppleImageUtils", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtils\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsBlueprintProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtils\\UHT\\AppleImageUtils.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidFileServer", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServer\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer\\Classes\\AndroidFileServerBPLibrary.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServer\\UHT\\AndroidFileServer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ActorLayerUtilities", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorLayerUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities\\Public\\ActorLayerUtilities.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ActorLayerUtilities\\UHT\\ActorLayerUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "OnlineSubsystem", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Test", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystem\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\NamedInterfaces.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineStoreInterfaceV2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineTurnBasedInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\TurnBasedMatchInterface.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "ONLINESUBSYSTEM_PACKAGE=1", + "DEBUG_LAN_BEACON=0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystem\\UHT\\OnlineSubsystem.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "OnlineSubsystemUtils", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystemUtils\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementWriteCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\DestroySessionCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\CreateSessionCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndMatchCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndTurnCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseFinalizeProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCallbackProxy2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseReceiptsCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseQueryCallbackProxy2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseDataTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCheckoutCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseRestoreCallbackProxy2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\JoinSessionCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\OnlineSessionClient.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ShowLoginUICallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TurnBasedBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconClient.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconHost.h" + ], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeacon.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHostObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconClient.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\VoipListenerSynthComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconClient.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlinePIESettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineEngineInterfaceImpl.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineServicesEngineInterfaceImpl.h" + ], + "PublicDefines": [ + "ONLINESUBSYSTEMUTILS_PACKAGE=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineSubsystemUtils\\UHT\\OnlineSubsystemUtils.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidPermission", + "ModuleType": "EngineRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidPermission\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionCallbackProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionFunctionLibrary.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidPermission\\UHT\\AndroidPermission.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AssetManagerEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetManagerEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraphNode_Reference.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\EdGraph_ReferenceViewer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Public\\ReferenceViewer\\ReferenceViewerSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Source\\AssetManagerEditor\\Private\\SSizeMap.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\AssetManagerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AssetManagerEditor\\UHT\\AssetManagerEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StructUtilsNodes", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsNodes\\Public\\K2Node_InstancedStruct.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsNodes\\UHT\\StructUtilsNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "RewindDebuggerInterface", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Source\\Editor\\RewindDebuggerInterface\\Public\\IRewindDebugger.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RewindDebuggerInterface\\UHT\\RewindDebuggerInterface.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StructUtilsEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEditor\\Public\\PropertyBagDetails.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsEditor\\UHT\\StructUtilsEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StateTreeEditorModule", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeEditorModule\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeCompilerLog.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorPropertyBindings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeNodeClassCache.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeState.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreePropertyBindingCompiler.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeToolMenuContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Public\\StateTreeEditorNode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\AssetDefinition_StateTree.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\StateTreeFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\StateTreeViewModel.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeEditorModule\\Private\\Commandlets\\StateTreeCompileAllCommandlet.h" + ], + "PublicDefines": [ + "WITH_STATETREE_DEBUGGER=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeEditorModule\\UHT\\StateTreeEditorModule.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StateTreeTestSuite", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeTestSuite\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite\\Private\\StateTreeTest.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Source\\StateTreeTestSuite\\Private\\StateTreeTestTypes.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\StateTree\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StateTreeTestSuite\\UHT\\StateTreeTestSuite.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GameplayTagsEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_LiteralGameplayTag.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_MultiCompareGameplayTagContainerSingleTags.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTag.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Classes\\GameplayTagsK2Node_SwitchGameplayTagContainer.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Source\\GameplayTagsEditor\\Private\\GameplayTagSearchFilter.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GameplayTagsEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTagsEditor\\UHT\\GameplayTagsEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataRegistryEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Source\\DataRegistryEditor\\Private\\DataRegistryIdCustomization.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\DataRegistry\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataRegistryEditor\\UHT\\DataRegistryEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GameplayAbilitiesEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilitiesEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilitiesBlueprintFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityAudit.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayAbilityGraphSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\GameplayEffectCreationMenu.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_GameplayCueEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilitiesEditor\\Public\\K2Node_LatentAbilityCall.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayAbilitiesEditor\\UHT\\GameplayAbilitiesEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TakesCore", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeMetaData.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakePreset.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakesCoreBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSources.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakesCore\\Public\\TakeRecorderSourceProperty.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakesCore\\UHT\\TakesCore.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TakeTrackRecorders", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeTrackRecorders\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DAttachTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\IMovieSceneTrackRecorderHost.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScene3DTransformTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneParticleTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneAnimationTrackRecorderSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieScenePropertyTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneTrackRecorderSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneSpawnTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeTrackRecorders\\Public\\TrackRecorders\\MovieSceneVisibilityTrackRecorder.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeTrackRecorders\\UHT\\TakeTrackRecorders.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CacheTrackRecorder", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\CacheTrackRecorder", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\CacheTrackRecorder\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CacheTrackRecorder\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\CacheTrackRecorder\\Public\\Recorder\\CacheTrackRecorder.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CacheTrackRecorder\\UHT\\CacheTrackRecorder.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TakeRecorder", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderOverlayWidget.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\TakeRecorderSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderBlueprintLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderPanel.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Public\\Recorder\\TakeRecorderParameters.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorder\\Private\\AssetDefinition_TakePreset.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorder\\UHT\\TakeRecorder.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TakeRecorderSources", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderActorSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderCameraCutSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelSequenceSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderLevelVisibilitySource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderNearbySpawnedActorSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderMicrophoneAudioSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderPlayerSource.h", + "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeRecorderSources\\Private\\TakeRecorderWorldSource.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TakeRecorderSources\\UHT\\TakeRecorderSources.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InputEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\InputEditorModule.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Public\\EnhancedInputEditorSubsystem.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputEditor\\Private\\Tests\\InputTestFramework.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputEditor\\UHT\\InputEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InputBlueprintNodes", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_EnhancedInputAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Public\\K2Node_GetInputActionValue.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_EnhancedInputActionEvent.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputActionValueAccessor.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKey.h", + "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\InputBlueprintNodes\\Private\\K2Node_InputDebugKeyEvent.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InputBlueprintNodes\\UHT\\InputBlueprintNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PropertyAccessNode", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source\\PropertyAccessNode", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source\\PropertyAccessNode\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyAccessNode\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Source\\PropertyAccessNode\\Private\\K2Node_PropertyAccess.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PropertyAccessNode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PropertyAccessNode\\UHT\\PropertyAccessNode.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PlasticSourceControl", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source\\PlasticSourceControl", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source\\PlasticSourceControl\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PlasticSourceControl\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Source\\PlasticSourceControl\\Private\\PlasticSourceControlProjectSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\PlasticSourceControl\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PlasticSourceControl\\UHT\\PlasticSourceControl.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "IKRigDeveloper", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigDeveloper\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper\\Public\\AnimGraphNode_RetargetPoseFromMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigDeveloper\\Public\\AnimGraphNode_IKRig.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigDeveloper\\UHT\\IKRigDeveloper.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationModifierLibrary", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifierLibrary\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\CopyBonesModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\EncodeRootBoneModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\MotionExtractorUtilities.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ZeroOutRootBoneModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Source\\AnimationModifierLibrary\\Public\\ReOrientRootBoneModifier.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationModifierLibrary\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifierLibrary\\UHT\\AnimationModifierLibrary.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AnimationData", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Source\\AnimationData", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Source\\AnimationData\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationData\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Source\\AnimationData\\Private\\AnimSequencerController.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Source\\AnimationData\\Private\\AnimSequencerDataModel.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\AnimationData\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationData\\UHT\\AnimationData.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EnvironmentQueryEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnvironmentQueryEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\ActorFactoryEnvironmentQuery.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Option.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Root.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EnvironmentQueryGraphNode_Test.h", + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Public\\EdGraphSchema_EnvironmentQuery.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Source\\EnvironmentQueryEditor\\Private\\AssetDefinition_EnvironmentQuery.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\AI\\EnvironmentQueryEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EnvironmentQueryEditor\\UHT\\EnvironmentQueryEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintMaterialTextureNodes", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Source\\BlueprintMaterialTextureNodes\\Public\\BlueprintMaterialTextureNodesBPLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintMaterialTextureNodes\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintMaterialTextureNodes\\UHT\\BlueprintMaterialTextureNodes.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "StructUtilsTestSuite", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsTestSuite\\Public\\StructUtilsTestTypes.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\StructUtilsTestSuite\\UHT\\StructUtilsTestSuite.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WaveTableEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTableEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor\\Public\\WaveTableCurveEditorViewStacked.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTableEditor\\Private\\WaveTableBankFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaveTableEditor\\UHT\\WaveTableEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MetasoundEditor", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraph.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphInputNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Public\\MetasoundEditorGraphMemberDefaults.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Private\\MetasoundEditor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEditor\\Private\\MetasoundEditorSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MetasoundEditor\\UHT\\MetasoundEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AppleImageUtilsBlueprintSupport", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtilsBlueprintSupport", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtilsBlueprintSupport\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtilsBlueprintSupport\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtilsBlueprintSupport\\Classes\\AppleImageUtilsBlueprintSupport.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AppleImageUtilsBlueprintSupport\\UHT\\AppleImageUtilsBlueprintSupport.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "OnlineBlueprintSupport", + "ModuleType": "EngineUncooked", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchase2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseCheckout.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseFinalize.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseGetKnownReceipts.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQuery2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwnedProducts.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseQueryOwned2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestoreOwnedProducts.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseUnprocessed2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardFlush.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_InAppPurchaseRestore2.h", + "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineBlueprintSupport\\Classes\\K2Node_LeaderboardQuery.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\OnlineBlueprintSupport\\UHT\\OnlineBlueprintSupport.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "RenderDocPlugin", + "ModuleType": "EngineDeveloper", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\RenderDocPlugin\\Source\\RenderDocPlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\RenderDocPlugin\\Source\\RenderDocPlugin\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\RenderDocPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RenderDocPlugin\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\RenderDocPlugin\\Source\\RenderDocPlugin\\Public\\RenderDocPluginSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\RenderDocPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\RenderDocPlugin\\UHT\\RenderDocPlugin.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ContentBrowserClassDataSource", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source\\ContentBrowserClassDataSource", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source\\ContentBrowserClassDataSource\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBClassDataSource\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Source\\ContentBrowserClassDataSource\\Public\\ContentBrowserClassDataSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserClassDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBClassDataSource\\UHT\\ContentBrowserClassDataSource.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ContentBrowserAssetDataSource", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source\\ContentBrowserAssetDataSource", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source\\ContentBrowserAssetDataSource\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBAssetDataSource\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Source\\ContentBrowserAssetDataSource\\Public\\ContentBrowserAssetDataSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ContentBrowser\\ContentBrowserAssetDataSource\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CBAssetDataSource\\UHT\\ContentBrowserAssetDataSource.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlueprintHeaderView", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source\\BlueprintHeaderView", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source\\BlueprintHeaderView\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintHeaderView\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Source\\BlueprintHeaderView\\Public\\BlueprintHeaderViewSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\BlueprintHeaderView\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlueprintHeaderView\\UHT\\BlueprintHeaderView.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TraceDataFiltering", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source\\TraceDataFiltering", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source\\TraceDataFiltering\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceDataFiltering\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Source\\TraceDataFiltering\\Private\\FilterPresets.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\TraceDataFiltering\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TraceDataFiltering\\UHT\\TraceDataFiltering.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ToolPresetAsset", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetAsset", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetAsset\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolPresetAsset\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetAsset\\Public\\ToolPresetAssetSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetAsset\\Public\\ToolPresetAsset.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetAsset\\Private\\AssetDefinition_ToolPresetAsset.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolPresetAsset\\UHT\\ToolPresetAsset.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ToolPresetEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolPresetEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Source\\ToolPresetEditor\\Public\\ToolPresetSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ToolPresets\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ToolPresetEditor\\UHT\\ToolPresetEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EditorScriptingUtilities", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorScriptingUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorAssetLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorDialogLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorFilterLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorPythonScriptingLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorStaticMeshLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorLevelLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Source\\EditorScriptingUtilities\\Public\\EditorSkeletalMeshLibrary.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EditorScriptingUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorScriptingUtilities\\UHT\\EditorScriptingUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ModelingOperatorsEditorOnly", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperatorsEditorOnly\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\CleaningOps\\SimplifyMeshOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\Properties\\ParameterizeMeshProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\ParameterizationOps\\ParameterizeMeshOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\CuttingOps\\EmbedPolygonsOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperatorsEditorOnly\\Public\\ParameterizationOps\\CalculateTangentsOp.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingOperatorsEditorOnly\\UHT\\ModelingOperatorsEditorOnly.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MeshLODToolset", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshLODToolset\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\AssetDefinition_StaticMeshLODGenerationSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\GenerateStaticMeshLODAssetTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Graphs\\GenerateStaticMeshLODProcess.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODManagerTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Source\\MeshLODToolset\\Public\\Tools\\LODGenerationSettingsFactory.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshLODToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshLODToolset\\UHT\\MeshLODToolset.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SkeletalMeshModifiers", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\SkeletalMeshModifiers", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\SkeletalMeshModifiers\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshModifiers\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\SkeletalMeshModifiers\\Public\\SkeletonModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\SkeletalMeshModifiers\\Public\\SkinWeightModifier.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshModifiers\\UHT\\SkeletalMeshModifiers.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ModelingComponentsEditorOnly", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponentsEditorOnly\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\EditorModelingObjectsCreationAPI.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\Operations\\SubdividePoly.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshComponentToolTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\DynamicMeshComponentToolTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshComponentToolTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\SkeletalMeshToolTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\VolumeComponentToolTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponentsEditorOnly\\Public\\ToolTargets\\StaticMeshToolTarget.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingComponentsEditorOnly\\UHT\\ModelingComponentsEditorOnly.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MeshModelingToolsEditorOnlyExp", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnlyExp\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AddPivotActorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\AttributeEditorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BakeRenderCaptureTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\BspConversionTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\DrawSplineTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\EditMeshMaterialsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ISMEditorTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MergeMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshTangentsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\PolygonOnMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\MeshToVolumeTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\ShapeSprayTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SimplifyMeshTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SubdividePolyTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\VoxelCSGMeshesTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SkeletalMesh\\SkeletalMeshEditionInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SkeletalMesh\\SkeletonEditingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SkeletalMesh\\SkeletonTransformProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SkeletalMesh\\SkinWeightsBindingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Source\\MeshModelingToolsEditorOnlyExp\\Public\\SkeletalMesh\\SkinWeightsPaintTool.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\MeshModelingToolsetExp\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnlyExp\\UHT\\MeshModelingToolsEditorOnlyExp.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MeshModelingToolsEditorOnly", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingToolsEditorOnly", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingToolsEditorOnly\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnly\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingToolsEditorOnly\\Public\\ParameterizeMeshTool.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshModelingToolsEditorOnly\\UHT\\MeshModelingToolsEditorOnly.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ModelingToolsEditorMode", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingToolsEditorMode\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingToolsEditorMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingToolsEditorModeSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Public\\ModelingSelectionInteraction.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Source\\ModelingToolsEditorMode\\Private\\ModelingToolsEditablePaletteConfig.h" + ], + "PublicDefines": [ + "WITH_PROXYLOD=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ModelingToolsEditorMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ModelingToolsEditorMode\\UHT\\ModelingToolsEditorMode.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -12226,23 +11909,23 @@ "Name": "MeshPaintingToolset", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintingToolset\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintingToolset\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintHelpers.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h" + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintHelpers.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintingToolset\\UHT\\MeshPaintingToolset.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintingToolset\\UHT\\MeshPaintingToolset.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -12250,171 +11933,1266 @@ "Name": "MeshPaintEditorMode", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintEditorMode\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\MeshPaintModeSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\MeshPaintMode.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\ImportVertexColorOptions.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintEditorMode\\UHT\\MeshPaintEditorMode.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidDeviceProfileSelector", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintEditorMode\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Public\\AndroidJavaSurfaceViewDevices.h" + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Public\\MeshPaintModeHelpers.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Private\\AndroidDeviceProfileMatchingRules.h" + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\ImportVertexColorOptions.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\MeshPaintMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintEditorMode\\Private\\MeshPaintModeSettings.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT\\AndroidDeviceProfileSelector.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MeshPainting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MeshPaintEditorMode\\UHT\\MeshPaintEditorMode.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AndroidDeviceProfileCommandlets", + "Name": "WmfMediaFactory", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileCommandlets", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDeviceProfileCommandlets\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileCommandlets\\Private\\CreateAndroidPreviewDataFromADBCommandlet.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDeviceProfileCommandlets\\UHT\\AndroidDeviceProfileCommandlets.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None" - }, - { - "Name": "AndroidFileServerEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServerEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServerEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaFactory\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServerEditor\\Public\\AndroidFileServerRuntimeSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory\\Public\\WmfMediaSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServerEditor\\UHT\\AndroidFileServerEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaFactory\\UHT\\WmfMediaFactory.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "GooglePADEditor", + "Name": "WmfMediaEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaEditor\\Private\\WmfFileMediaSourceFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WmfMediaEditor\\UHT\\WmfMediaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaPlayerEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceRenderer.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT\\MediaPlayerEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ImgMediaFactory", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaFactory\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor\\Public\\GooglePADRuntimeSettings.h" + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory\\Public\\ImgMediaSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT\\GooglePADEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaFactory\\UHT\\ImgMediaFactory.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "AudioSynesthesiaEditor", + "Name": "MediaCompositingEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT\\MediaCompositingEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MediaPlateEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\AssetTools\\AssetDefinition_MediaPlate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\ActorFactoryMediaPlate.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT\\MediaPlateEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataflowEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSCommentNode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowAssetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSchema.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEditor\\Public\\Dataflow\\DataflowSNode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataflowEditor\\UHT\\DataflowEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ChaosSolverEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor\\Public\\Chaos\\ChaosSolverFactory.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Source\\ChaosSolverEditor\\Private\\Chaos\\ActorFactoryChaosSolver.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosSolverPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosSolverEditor\\UHT\\ChaosSolverEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCollectionEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionCacheFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Public\\GeometryCollection\\GeometryCollectionThumbnailRenderer.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionEditor\\Private\\GeometryCollection\\ActorFactoryGeometryCollection.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEditor\\UHT\\GeometryCollectionEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FractureEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureEditorMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureEditorModeToolkit.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Public\\FractureModeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolBrick.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolAutoCluster.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterCutter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvert.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClustering.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolClusterMagnet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolConvex.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCustomVoronoi.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEmbed.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolCutter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolEditing.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMaterials.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolFixTinyGeo.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRadial.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProximity.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolPlaneCut.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUV.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSlice.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelectors.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolResample.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolGenerators.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolMeshCut.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolUniform.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FractureEditor\\UHT\\FractureEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ChaosCachingEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCachingEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Chaos\\ActorFactoryCacheManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Chaos\\CacheCollectionFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Sequencer\\MovieSceneChaosCacheTrackRecorder.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCachingEditor\\Public\\Sequencer\\TakeRecorderChaosCacheSource.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [ + "WITH_CLOTH_COLLISION_DETECTION=1", + "WITH_CHAOS_VISUAL_DEBUGGER=0", + "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", + "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", + "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", + "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", + "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", + "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", + "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", + "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosCachingEditor\\UHT\\ChaosCachingEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AutomationUtilsEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtilsEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtilsEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtilsEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtilsEditor\\Public\\ScreenshotComparisonCommandlet.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AutomationUtilsEditor\\UHT\\AutomationUtilsEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DatasmithContentEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContentEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContentEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContentEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContentEditor\\Private\\AssetDefinition_DatasmithScene.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DatasmithContentEditor\\UHT\\DatasmithContentEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WorldPartitionHLODUtilities", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Builders", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Modifiers\\HLODModifierMeshDestruction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Builders\\HLODBuilderMeshMerge.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Builders\\HLODBuilderMeshSimplify.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Builders\\HLODBuilderMeshApproximate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Source\\Public\\WorldPartition\\HLOD\\Builders\\HLODBuilderInstancing.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\WorldPartitionHLODUtilities\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WorldPartitionHLODUtilities\\UHT\\WorldPartitionHLODUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UVEditorTools", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayerEditTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorMechanicAdapterTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorRecomputeUVsTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorSeamTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSeamSewAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVToolAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolAssetInputsContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorLayoutTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Operators\\UVEditorUVTransformOp.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\TargetInterfaces\\UVUnwrapDynamicMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVEditorTransformTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Actions\\UVSplitAction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolContextObjects.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\ToolTargets\\UVEditorToolMeshInput.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionHighlightMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\UVSelectTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVToolSelectionAPI.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\ContextObjects\\UVToolViewportButtonsAPI.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicPointSetComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicLineSetComponent.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Selection\\UVEditorMeshSelectionMechanic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorTools\\Public\\Drawing\\BasicTriangleSetComponent.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorTools\\UHT\\UVEditorTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UVEditorToolsEditorOnly", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorToolsEditorOnly", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorToolsEditorOnly\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorToolsEditorOnly\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditorToolsEditorOnly\\Public\\UVEditorParameterizeMeshTool.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditorToolsEditorOnly\\UHT\\UVEditorToolsEditorOnly.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "UVEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorBackgroundPreview.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeUILayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorInitializationContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorDistortionVisualization.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Source\\UVEditor\\Public\\UVEditorModeChannelProperties.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\UVEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UVEditor\\UHT\\UVEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SpeedTreeImporter", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTSettingsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\SpeedTreeImportFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Source\\SpeedTreeImporter\\Classes\\ReimportSpeedTreeFactory.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT\\AudioSynesthesiaEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SpeedTreeImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SpeedTreeImporter\\UHT\\SpeedTreeImporter.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "ResonanceAudioEditor", + "Name": "SequencerAnimTools", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudioEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerAnimTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\MotionTrailTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerToolsEditMode.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\BaseSequencerAnimTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Source\\SequencerAnimTools\\Public\\SequencerAnimEditPivotTool.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\SequencerAnimTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerAnimTools\\UHT\\SequencerAnimTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PluginBrowser", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PluginBrowser\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor\\Private\\ResonanceAudioSpatializationSourceSettingsFactory.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor\\Private\\ResonanceAudioReverbPluginPresetFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser\\Private\\PluginMetadataObject.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Source\\PluginBrowser\\Private\\NewPluginDescriptorData.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudioEditor\\UHT\\ResonanceAudioEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\PluginBrowser\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PluginBrowser\\UHT\\PluginBrowser.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "SynthesisEditor", + "Name": "ObjectMixerEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectFilter\\ObjectMixerEditorObjectFilter.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSerializedData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerFilterFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\ObjectMixerEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\SObjectMixerEditorList.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorListMenuContext.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\Widgets\\ObjectMixerEditorUWidget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Source\\ObjectMixer\\Public\\Views\\List\\Modes\\ObjectMixerOutlinerMode.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\ObjectMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ObjectMixerEditor\\UHT\\ObjectMixerEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LightMixer", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LightMixer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer\\Public\\LightMixerEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Source\\LightMixer\\Public\\LightMixerObjectFilter.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\ObjectMixer\\LightMixer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LightMixer\\UHT\\LightMixer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryMode", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT", "ClassesHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\AudioImpulseResponseAsset.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h" + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Delete.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Clip.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Edit.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Pen.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Lathe.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Create.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Turn.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Optimize.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Triangulate.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Extrude.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Flip.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Weld.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Classes\\GeomModifier_Split.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Source\\GeometryMode\\Private\\BrushEditingSubsystemImpl.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\GeometryMode\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryMode\\UHT\\GeometryMode.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FacialAnimationEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimationEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimationEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimationEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimationEditor\\Private\\FacialAnimationBulkImporterSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FacialAnimationEditor\\UHT\\FacialAnimationEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "EngineAssetDefinitions", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineAssetDefinitions\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public\\AssetDefinition_Redirector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public\\AssetDefinition_DataAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public\\AssetDefinition_World.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public\\Script\\AssetDefinition_Blueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Public\\Script\\AssetDefinition_ClassTypeBase.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Actor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_ActorFolder.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_ActorFoliageSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_CanvasRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Curve.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_CurveFloat.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_CurveLinearColorAtlas.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_CurveVector.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_EditorUtilityBlueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_CurveLinearColor.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_DataLayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_FbxSceneImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Font.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_EditorUtilityWidgetBlueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_HLODProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_HapticFeedbackEffectCurve.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_HapticFeedbackEffectSoundWave.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_ForceFeedbackAttenuation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_LandscapeGrassType.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_InstancedFoliageSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_LandscapeLayer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_FontFace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_NodeMappingContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_ObjectLibrary.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_HapticFeedbackEffectBuffer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_PhysicalMaterial.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_ProceduralFoliageSpawner.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_PhysicsAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AimOffset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SlateBrush.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Rig.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimationAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SparseVolumeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AimOffset1D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SlateWidgetStyle.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimBlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimComposite.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimBlueprint.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Texture.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimMontage.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Texture2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureLightProfile.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SubsurfaceProfile.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_LightWeightInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureCubeArray.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureRenderTarget.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureRenderTarget2DArray.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimStreamable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureRenderTarget2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_PoseAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_UserDefinedStruct.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureCube.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureRenderTargetVolume.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_SkeletalMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_UserDefinedEnum.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_BlendSpace1D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_Texture2DArray.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Script\\AssetDefinition_BlueprintGeneratedClass.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Script\\AssetDefinition_Class.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_VolumeTexture.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_VectorFieldAnimated.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_BlendSpace.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_Skeleton.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Table\\AssetDefinition_CompositeCurveTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialFunction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Table\\AssetDefinition_CurveTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_Material.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialFunctionInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Table\\AssetDefinition_CompositeDataTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialParameterCollection.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Table\\AssetDefinition_MirrorDataTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialInstanceDynamic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialInstanceConstant.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Table\\AssetDefinition_DataTable.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Material\\AssetDefinition_MaterialInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TouchInterface.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_VectorFieldStatic.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SpecularProfile.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_VectorField.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_StaticMesh.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_SubUVAnimation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\AssetDefinition_TextureRenderTargetCube.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Source\\Private\\Animation\\AssetDefinition_AnimSequence.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\EngineAssetDefinitions\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EngineAssetDefinitions\\UHT\\EngineAssetDefinitions.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "DataValidation", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationChangelist.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidator_Localization.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DirtyFilesChangelistValidator.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\EditorValidatorSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Public\\DataValidationModule.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Source\\DataValidation\\Private\\WorldPartitionChangelistValidator.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\DataValidation\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\DataValidation\\UHT\\DataValidation.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CurveEditorTools", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorTransformTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorRetimeTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Tools\\CurveEditorMultiScaleTool.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Source\\CurveEditorTools\\Private\\Filters\\CurveEditorFFTFilter.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CurveEditorTools\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CurveEditorTools\\UHT\\CurveEditorTools.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "CryptoKeys", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CryptoKeys\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys\\Classes\\CryptoKeysCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Source\\CryptoKeys\\Classes\\CryptoKeysSettings.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT\\SynthesisEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Editor\\CryptoKeys\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\CryptoKeys\\UHT\\CryptoKeys.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "WebMMediaEditor", + "Name": "AnimationSharingEd", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WebMMedia\\Source\\WebMMediaEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WebMMedia\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WebMMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebMMediaEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharingEd", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharingEd\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharingEd\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharingEd\\Public\\AnimationSharingSetupFactory.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationSharingEd\\UHT\\AnimationSharingEd.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "TemplateSequenceEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WebMMedia\\Source\\WebMMediaEditor\\Private\\WebMFileMediaSourceFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\AssetTools\\AssetDefinition_CameraAnimationSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\CameraAnimationSequenceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Factories\\TemplateSequenceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\AssetTools\\AssetDefinition_TemplateSequence.h", + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequenceEditor\\Private\\Misc\\TemplateSequenceEditorSettings.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Media\\WebMMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebMMediaEditor\\UHT\\WebMMediaEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TemplateSequenceEditor\\UHT\\TemplateSequenceEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "MegascansPlugin", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MegascansPlugin\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Public\\MSSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Private\\MSAssetImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Private\\MetaHumanProjectUtilities\\MetaHumanProjectUtilitiesSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\MegascansPlugin\\Private\\Utilities\\VersionInfoHandler.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MegascansPlugin\\UHT\\MegascansPlugin.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Bridge", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\Bridge", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Bridge\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\UI\\BrowserBinding.h", + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\NodeCommManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Source\\Bridge\\Private\\NodePort.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Bridge\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Bridge\\UHT\\Bridge.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "IKRigEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstance.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetAnimInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetBatchOperation.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstanceProxy.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetDetails.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigController.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RetargetEditor\\IKRetargeterController.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigEditorController.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigDefinitionFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\SIKRigRetargetChainList.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRigEditor\\Public\\RigEditor\\IKRigAnimInstance.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IKRigEditor\\UHT\\IKRigEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "BlendSpaceMotionAnalysis", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlendSpaceMotionAnalysis\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\BlendSpaceMotionAnalysis.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\RootMotionAnalysis.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Source\\BlendSpaceMotionAnalysis\\Public\\LocomotionAnalysis.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\BlendSpaceMotionAnalysis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BlendSpaceMotionAnalysis\\UHT\\BlendSpaceMotionAnalysis.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SequencerScriptingEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScriptingEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScriptingEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScriptingEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScriptingEditor\\Public\\SequencerTools.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequencerScriptingEditor\\UHT\\SequencerScriptingEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ACLPluginEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPluginEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPluginEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ACLPluginEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPluginEditor\\Classes\\ACLDatabaseBuildCommandlet.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPluginEditor\\Classes\\AnimationCompressionLibraryDatabaseFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPluginEditor\\Classes\\ACLStatsDumpCommandlet.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ACLPluginEditor\\UHT\\ACLPluginEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "Paper2DEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2DEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperFlipbookThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperSpriteFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapPromotionFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperImporterSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileMapFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\PaperTileSetThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TileMapAssetImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Classes\\TerrainSplineActorFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\ExtractSprites\\PaperExtractSpritesSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\Atlasing\\PaperSpriteAtlasFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\FlipbookEditor\\FlipbookEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\SpriteEditor\\SpriteEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSheetPaddingFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileMapEditing\\TileMapEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2DEditor\\Private\\TileSetEditor\\TileSetEditorSettings.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Paper2DEditor\\UHT\\Paper2DEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PaperTiledImporter", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperTiledImporter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperTiledImporter\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperTiledImporter\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperTiledImporter\\Classes\\PaperTiledImporterFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperTiledImporter\\UHT\\PaperTiledImporter.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "PaperSpriteSheetImporter", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetReimportFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheetImportFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\PaperSpriteSheetImporter\\Private\\PaperSpriteSheet.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PaperSpriteSheetImporter\\UHT\\PaperSpriteSheetImporter.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ImgMediaEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h", + "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h" + ], + "PublicDefines": [ + "IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1" + ], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ImgMediaEditor\\UHT\\ImgMediaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AvfMediaFactory", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaFactory\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory\\Public\\AvfMediaSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaFactory\\UHT\\AvfMediaFactory.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AvfMediaEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaEditor\\Private\\AvfFileMediaSourceFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AvfMediaEditor\\UHT\\AvfMediaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidMediaFactory", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaFactory", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaFactory\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaFactory\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaFactory\\Public\\AndroidMediaSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaFactory\\UHT\\AndroidMediaFactory.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidMediaEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Source\\AndroidMediaEditor\\Private\\AndroidFileMediaSourceFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\AndroidMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidMediaEditor\\UHT\\AndroidMediaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeEditorUtilities", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Utilities", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Utilities\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorUtilities\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Utilities\\Public\\InterchangeOpenFileDialog.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorUtilities\\UHT\\InterchangeEditorUtilities.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeEditorPipelines", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h", + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Private\\InterchangePipelineFactories.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT\\InterchangeEditorPipelines.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "InterchangeEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\InterchangeEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\InterchangeEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Source\\InterchangeEditor\\Private\\AssetDefinition_InterchangeSceneImportAsset.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditor\\UHT\\InterchangeEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GeometryCacheStreamer", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheStreamer", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheStreamer\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheStreamer\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheStreamer\\Public\\GeometryCacheStreamerSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCacheStreamer\\UHT\\GeometryCacheStreamer.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AlembicLibrary", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicLibrary\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Public\\AbcAssetImportData.h", + "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Public\\AbcImportSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicLibrary\\Private\\AlembicTestCommandlet.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicLibrary\\UHT\\AlembicLibrary.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AlembicImporter", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicImporter", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicImporter\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicImporter\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Source\\AlembicImporter\\Classes\\AlembicImportFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Importers\\AlembicImporter\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AlembicImporter\\UHT\\AlembicImporter.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "LandmassEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandmassEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor\\Public\\LandmassBPEditorExtension.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Source\\Editor\\Public\\LandmassActor.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Landmass\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandmassEditor\\UHT\\LandmassEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "WaterEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaterEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\WaterEditorSubsystem.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\WaterEditorSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Public\\CausticsGeneratorActor.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyBrushCacheContainerThumbnailRenderer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\JumpFloodComponent2D.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBodyIslandActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\AssetDefinition_WaterWaves.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushCacheContainer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterWavesAssetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterSplineComponentVisualizer.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushManager.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterLandscapeBrush.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterBrushManagerFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterZoneActorFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Source\\Editor\\Private\\WaterSplineMetadataDetails.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Experimental\\Water\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WaterEditor\\UHT\\WaterEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -12422,32 +13200,34 @@ "Name": "InterchangeTests", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestPlan.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ActorImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h" + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestSettings.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestPlan.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepReimport.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ActorImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AssetImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\ImportTestFunctionsBase.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\LevelVariantSetsImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\AnimationImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\LevelSequenceImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeTestFunction.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\InterchangeResultImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\InterchangeImportTestStepImport.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\StaticMeshImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\SkeletalMeshImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\TextureImportTestFunctions.h", + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTests\\Public\\ImportTestFunctions\\MaterialXTestFunctions.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT\\InterchangeTests.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTests\\UHT\\InterchangeTests.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, @@ -12455,91 +13235,265 @@ "Name": "InterchangeTestEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTestEditor", - "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source", - "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTestEditor\\UHT", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTestEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTestEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTestEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTestEditor\\Private\\InterchangeImportTestPlanFactory.h" + "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Source\\InterchangeTestEditor\\Private\\InterchangeImportTestPlanFactory.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.1\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTestEditor\\UHT\\InterchangeTestEditor.gen", + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Tests\\InterchangeTests\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeTestEditor\\UHT\\InterchangeTestEditor.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { - "Name": "FMODStudio", - "ModuleType": "GameRuntime", + "Name": "WebMMediaEditor", + "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio", - "IncludeBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source", - "OutputDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudio\\UHT", - "ClassesHeaders": [ - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAmbientSound.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAnimNotifyPlay.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAudioComponent.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAsset.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBank.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBlueprintStatics.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBus.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSnapshot.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODVCA.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSnapshotReverb.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODPort.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODEvent.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSettings.h" - ], + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WebMMedia\\Source\\WebMMediaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WebMMedia\\Source\\WebMMediaEditor\\Private", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WebMMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebMMediaEditor\\UHT", + "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSectionTemplate.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventParameterTrack.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODBankLookup.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventParameterSectionTemplate.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlTrack.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSection.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODAssetLookup.h" + "D:\\UE_5.3\\Engine\\Plugins\\Media\\WebMMedia\\Source\\WebMMediaEditor\\Private\\WebMFileMediaSourceFactory.h" ], - "PublicDefines": [ - "FMODSTUDIO_LINK_LOGGING=1" + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Media\\WebMMedia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\WebMMediaEditor\\UHT\\WebMMediaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "SynthesisEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\AudioImpulseResponseAsset.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\EpicSynth1PresetBank.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\MonoWaveTablePresetBank.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\SynthesisEditor\\Classes\\SynthesisEditorSettings.h" ], - "GeneratedCPPFilenameBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudio\\UHT\\FMODStudio.gen", - "SaveExportedHeaders": true, + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SynthesisEditor\\UHT\\SynthesisEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "ResonanceAudioEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudioEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor\\Private\\ResonanceAudioReverbPluginPresetFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudioEditor\\Private\\ResonanceAudioSpatializationSourceSettingsFactory.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ResonanceAudioEditor\\UHT\\ResonanceAudioEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AudioSynesthesiaEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT", + "ClassesHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h", + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTSettingsFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT\\AudioSynesthesiaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "GooglePADEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor\\Public\\GooglePADRuntimeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT\\GooglePADEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidFileServerEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServerEditor", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServerEditor\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServerEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServerEditor\\Public\\AndroidFileServerRuntimeSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidFileServerEditor\\UHT\\AndroidFileServerEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidDeviceProfileSelector", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector", + "IncludeBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Public\\AndroidJavaSurfaceViewDevices.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Private\\AndroidDeviceProfileMatchingRules.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT\\AndroidDeviceProfileSelector.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "AndroidDeviceProfileCommandlets", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileCommandlets", + "IncludeBase": "D:\\UE_5.3\\Engine\\Source\\Developer\\Android\\AndroidDeviceDetection\\Public", + "OutputDirectory": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDeviceProfileCommandlets\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileCommandlets\\Private\\CreateAndroidPreviewDataFromADBCommandlet.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDeviceProfileCommandlets\\UHT\\AndroidDeviceProfileCommandlets.gen", + "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "hwanyoung2", "ModuleType": "GameRuntime", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2", - "IncludeBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source", - "OutputDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT", + "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2", + "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source", + "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\CraftingInfo.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAttackComponent.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2Character.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAutomaticPickUp.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYEnemyBase.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYGameStateBase.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYMoneyAutoPickUp.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYConsumableItem.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYSaveGameActor.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYProjectileAttackComponent.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYManualPickUp.h" + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\CraftingInfo.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2Character.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\hwanyoung2GameMode.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYConsumableItem.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAttackComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HwanyoungAssetManager.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAIController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYEnemyBase.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYGameStateBase.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYManualPickUp.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYMoneyAutoPickUp.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYInteractableActor.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYProjectileAttackComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\InventoryItem.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYAutomaticPickUp.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYPlayerCharacController.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2\\HYSaveGameActor.h" ], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen", + "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\hwanyoung2\\UHT\\hwanyoung2.gen", + "SaveExportedHeaders": true, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FMODStudio", + "ModuleType": "GameRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio", + "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Public\\FMOD", + "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudio\\UHT", + "ClassesHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAmbientSound.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBank.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAudioComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODEvent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODPort.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBlueprintStatics.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODVCA.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSnapshotReverb.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAnimNotifyPlay.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODAsset.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSnapshot.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODBus.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Classes\\FMODSettings.h" + ], + "PublicHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODAudioLink\\Public\\FMODAudioLinkComponent.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODAudioLink\\Public\\FMODAudioLinkSettings.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSection.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlSectionTemplate.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODBankLookup.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODAssetLookup.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventParameterTrack.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventParameterSectionTemplate.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODAudioLinkEditor\\Private\\FMODAudioLinkSettingsFactory.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\Sequencer\\FMODEventControlTrack.h" + ], + "PublicDefines": [ + "FMODSTUDIO_LINK_LOGGING=1" + ], + "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudio\\UHT\\FMODStudio.gen", + "SaveExportedHeaders": true, + "UHTGeneratedCodeVersion": "None" + }, + { + "Name": "FMODStudioNiagara", + "ModuleType": "GameRuntime", + "OverrideModuleType": "None", + "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Source\\FMODStudioNiagara", + "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Source", + "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioNiagara\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [ + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Source\\FMODStudioNiagara\\Public\\FMODNiagaraEventPlayer.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudioNiagara\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioNiagara\\UHT\\FMODStudioNiagara.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" }, @@ -12547,18 +13501,18 @@ "Name": "FMODStudioEditor", "ModuleType": "GameEditor", "OverrideModuleType": "None", - "BaseDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor", - "IncludeBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source", - "OutputDirectory": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT", + "BaseDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor", + "IncludeBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source", + "OutputDirectory": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT", "ClassesHeaders": [ - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODAmbientSoundActorFactory.h", - "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODGenerateAssetsCommandlet.h" + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODGenerateAssetsCommandlet.h", + "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Source\\FMODStudioEditor\\Classes\\FMODAmbientSoundActorFactory.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "C:\\Users\\pan.sha\\Desktop\\Illusion-2\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT\\FMODStudioEditor.gen", + "GeneratedCPPFilenameBase": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudioEditor\\UHT\\FMODStudioEditor.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" } diff --git a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtpath b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtpath index 80819642..d2081a7e 100644 --- a/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtpath +++ b/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/hwanyoung2Editor.uhtpath @@ -1 +1 @@ -C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealHeaderTool.target \ No newline at end of file +D:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll \ No newline at end of file diff --git a/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush index 14dffe7b..f5fd9e14 100644 --- a/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +++ b/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush @@ -54,7 +54,7 @@ void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float Q MrtFloat5.w = GBuffer.CustomData.w; Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); Out.MRT[3] = MrtFloat3; Out.MRT[4] = MrtFloat4; Out.MRT[5] = MrtFloat5; @@ -302,7 +302,7 @@ void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float Q MrtFloat5.w = GBuffer.CustomData.w; Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); Out.MRT[3] = MrtFloat3; Out.MRT[4] = MrtFloat4; Out.MRT[5] = MrtFloat5; diff --git a/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush index 14dffe7b..f5fd9e14 100644 --- a/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +++ b/hwanyoung2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush @@ -54,7 +54,7 @@ void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float Q MrtFloat5.w = GBuffer.CustomData.w; Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); Out.MRT[3] = MrtFloat3; Out.MRT[4] = MrtFloat4; Out.MRT[5] = MrtFloat5; @@ -302,7 +302,7 @@ void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float Q MrtFloat5.w = GBuffer.CustomData.w; Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); Out.MRT[3] = MrtFloat3; Out.MRT[4] = MrtFloat4; Out.MRT[5] = MrtFloat5; diff --git a/hwanyoung2/hwanyoung2.uproject b/hwanyoung2/hwanyoung2.uproject index 3a417cf6..68786868 100644 --- a/hwanyoung2/hwanyoung2.uproject +++ b/hwanyoung2/hwanyoung2.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "5.1", + "EngineAssociation": "5.3", "Category": "", "Description": "", "Modules": [ @@ -50,6 +50,10 @@ { "Name": "WaterExtras", "Enabled": true + }, + { + "Name": "FMODStudioNiagara", + "Enabled": true } ] } \ No newline at end of file