updated AI controllers to have a new base AI controller

This commit is contained in:
Ji Yoon Rhee 2024-11-19 00:06:48 +09:00
parent 4bfad94952
commit 6ff8cec02b
52 changed files with 178416 additions and 121212 deletions

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@ -2,6 +2,6 @@
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{
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"hwanyoung2": "UnrealEditor-hwanyoung2-6269.dll"
}
}

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@ -54,10 +54,8 @@
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@ -70,6 +68,8 @@
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@ -19,9 +19,9 @@
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@ -33,37 +33,44 @@
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@ -96,7 +103,7 @@
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@ -27,10 +27,8 @@
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"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\CraftingInfo.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAutomaticPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYConsumableItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemyBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYMoneyAutoPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYSaveGameActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\CraftingInfo.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAutomaticPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYConsumableItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemyBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYMoneyAutoPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYSaveGameActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"

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@ -1,17 +1,17 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemyBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYMoneyAutoPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\CraftingInfo.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemyBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYSaveGameActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYMoneyAutoPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYConsumableItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYSaveGameActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAutomaticPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h

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@ -14,21 +14,21 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_hwanyoung2Character_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_RPC_WRAPPERS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength);
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength);
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_INCLASS_NO_PURE_DECLS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAhwanyoung2Character(); \
friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \
@ -37,7 +37,7 @@ public: \
DECLARE_SERIALIZER(Ahwanyoung2Character)
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_INCLASS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS \
private: \
static void StaticRegisterNativesAhwanyoung2Character(); \
friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \
@ -46,7 +46,7 @@ public: \
DECLARE_SERIALIZER(Ahwanyoung2Character)
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_STANDARD_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API Ahwanyoung2Character(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Ahwanyoung2Character) \
@ -60,7 +60,7 @@ public: \
NO_API virtual ~Ahwanyoung2Character();
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_ENHANCED_CONSTRUCTORS \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Ahwanyoung2Character(Ahwanyoung2Character&&); \
@ -72,27 +72,27 @@ public: \
NO_API virtual ~Ahwanyoung2Character();
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_13_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_GENERATED_BODY_LEGACY \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_14_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_STANDARD_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_GENERATED_BODY \
#define FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_ENHANCED_CONSTRUCTORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,2 +1,2 @@
// Compiler: 14.38.33130
#include "C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
// Compiler: 14.41.34123
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/Build/Win64/hwanyoung2Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"

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@ -12,6 +12,8 @@
<Filter>Source</Filter>
</None>
<None Include="..\..\.editorconfig" />
<None Include="..\..\.gitattributes" />
<None Include="..\..\.gitignore" />
<None Include="..\..\.vsconfig" />
<None Include="..\..\shadertoolsconfig.json" />
<Filter Include="Config">
@ -404,6 +406,12 @@
<Filter Include="Source\hwanyoung2">
<UniqueIdentifier>{6999417C-9F14-3900-84A4-5EA1970AEB16}</UniqueIdentifier>
</Filter>
<ClCompile Include="..\..\Source\hwanyoung2\CraftingInfo.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\CraftingInfo.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<None Include="..\..\Source\hwanyoung2\hwanyoung2.Build.cs">
<Filter>Source\hwanyoung2</Filter>
</None>
@ -443,10 +451,22 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYAttackComponent.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYEnemy.cpp">
<ClCompile Include="..\..\Source\hwanyoung2\HYAutomaticPickUp.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYEnemy.h">
<ClInclude Include="..\..\Source\hwanyoung2\HYAutomaticPickUp.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYConsumableItem.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYConsumableItem.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYEnemyBase.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYEnemyBase.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYGameStateBase.cpp">
@ -467,6 +487,12 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYManualPickUp.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYMoneyAutoPickUp.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYMoneyAutoPickUp.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYPlayerCharacController.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
@ -479,10 +505,10 @@
<ClInclude Include="..\..\Source\hwanyoung2\HYProjectileAttackComponent.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\HYWeapon.cpp">
<ClCompile Include="..\..\Source\hwanyoung2\HYSaveGameActor.cpp">
<Filter>Source\hwanyoung2</Filter>
</ClCompile>
<ClInclude Include="..\..\Source\hwanyoung2\HYWeapon.h">
<ClInclude Include="..\..\Source\hwanyoung2\HYSaveGameActor.h">
<Filter>Source\hwanyoung2</Filter>
</ClInclude>
<ClCompile Include="..\..\Source\hwanyoung2\InventoryItem.cpp">

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@ -2,12 +2,12 @@
"Targets": [
{
"Name": "hwanyoung2",
"Path": "C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
"Path": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2.Target.cs",
"Type": "Game"
},
{
"Name": "hwanyoung2Editor",
"Path": "C:\\Users\\benja\\Desktop\\Halloween JAm\\Illusions\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs",
"Path": "D:\\GitHub\\Personal Projects\\Illusion-UE5\\hwanyoung2\\Source\\hwanyoung2Editor.Target.cs",
"Type": "Editor"
}
]

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@ -2,7 +2,7 @@
"BuildId": "23058290",
"Modules":
{
"FMODStudio": "UnrealEditor-FMODStudio.dll",
"FMODStudioEditor": "UnrealEditor-FMODStudioEditor.dll"
"FMODStudio": "UnrealEditor-FMODStudio-0005.dll",
"FMODStudioEditor": "UnrealEditor-FMODStudioEditor-0005.dll"
}
}

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@ -1,2 +1,2 @@
// Compiler: 14.38.33130
#include "C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h"
// Compiler: 14.41.34123
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudio/PCH.FMODStudio.h"

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@ -1,2 +1,2 @@
// Compiler: 14.38.33130
#include "C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h"
// Compiler: 14.41.34123
#include "D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Intermediate/Build/Win64/UnrealEditor/Development/FMODStudioEditor/PCH.FMODStudioEditor.h"

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@ -1,20 +1,20 @@
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAmbientSound.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBank.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAudioComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAnimNotifyPlay.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODPort.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSettings.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshotReverb.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODSnapshot.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBlueprintStatics.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODVCA.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODEvent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODAsset.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Classes\FMODBus.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetLookup.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\FMODBankLookup.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlTrack.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSection.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterTrack.h

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@ -13,7 +13,15 @@ UCLASS()
class HWANYOUNG2_API AHYAIController : public AAIController
{
GENERATED_BODY()
protected:
public:
AHYAIController();
//protected:
// virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID);
// virtual FGenericTeamId GetGenericTeamId() const;
};

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@ -58,6 +58,15 @@ void Ahwanyoung2Character::BeginPlay()
}
//void Ahwanyoung2Character::SetGenericTeamId(const FGenericTeamId& NewTeamID)
//{
//}
//
//FGenericTeamId Ahwanyoung2Character::GetGenericTeamId() const
//{
// return FGenericTeamId();
//}
void Ahwanyoung2Character::CheckForInteractables()
{
// Creates a LineTrace (similar to RayCast) to check for a hit

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@ -5,13 +5,14 @@
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "InputAction.h"
//#include "AIModule/Classes/GenericTeamAgentInterface.h"
#include "hwanyoung2.h"
#include "Components/SphereComponent.h"
#include "hwanyoung2Character.generated.h"
UCLASS(config=Game)
class Ahwanyoung2Character : public ACharacter
class Ahwanyoung2Character : public ACharacter/*, public UGenericTeamAgentInterface*/
{
GENERATED_BODY()
@ -114,5 +115,8 @@ protected:
// To add mapping context
virtual void BeginPlay();
/*virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID);
virtual FGenericTeamId GetGenericTeamId() const;*/
};