major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI

This commit is contained in:
Ji Yoon Rhee
2024-01-01 21:54:48 +09:00
parent b7a583ab27
commit 76d375aae5
185 changed files with 13794 additions and 71201 deletions

View File

@ -1,17 +0,0 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
GameplayTagList=(Tag="Ability",DevComment="Parent Gameplay Tag that represents an Ability")
GameplayTagList=(Tag="Ability.NotCanceledByStun",DevComment="A selection of abilities that are not cancelled by stunned state")
GameplayTagList=(Tag="Character.Player",DevComment="Gameplay Tag specific to player characters, used for distinguishing gameplay effects")
GameplayTagList=(Tag="State.Dead",DevComment="The character is dead.")
GameplayTagList=(Tag="State.Debuff.Stun",DevComment="The character is stunned, so they cannot execute any abilities in this state.")
GameplayTagList=(Tag="State.RemoveOnDeath",DevComment="The character is dead, thus any effect on the character is removed.")