major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI
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@ -12,11 +12,6 @@ AHYPlayerCharacController::AHYPlayerCharacController()
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InventoryWeightLimit = 500;
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}
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void AHYPlayerCharacController::ReloadInventory()
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{
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}
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int32 AHYPlayerCharacController::GetInventoryWeight()
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{
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int32 TotalWeight = 0;
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