From 7ff27514925d4bd9012c2f902aca6c114aff813a Mon Sep 17 00:00:00 2001 From: Ji Yoon Rhee Date: Thu, 10 Oct 2024 20:35:55 +0900 Subject: [PATCH] state-based locomotion animation blueprint implemented for San-in AI --- .../Content/Characters/Mannequins/Animations/ABP_Manny.uasset | 4 ++-- .../Mannequins/Animations/Manny/BS_MM_WalkRun.uasset | 4 ++-- .../Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset | 4 ++-- .../Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.uasset | 2 +- .../Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.uasset | 3 +++ .../Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunCombat.uasset | 3 +++ .../Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunPassive.uasset | 3 +++ .../Anims-Sanin/Sequences/Standing1HCastSpell01_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/Standing2HCastSpell01_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/Standing2HMagicAttack05_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingBlockEnd_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingBlockIdle_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingBlockStart_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingIdle03_UE.uasset | 3 +++ .../Sequences/StandingLandToStandingIdle_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingReactDeathForward_UE.uasset | 3 +++ .../Sequences/StandingReactLargeFromFront_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingWalkBack_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingWalkForward_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingWalkLeft_UE.uasset | 3 +++ .../Anims-Sanin/Sequences/StandingWalkRight_UE.uasset | 3 +++ .../Haesol/Animations/BP_PhysAttackMeleeHaesol.uasset | 4 ++-- .../PlayerCharacter/Playables/Haesol/BP_HaesolHwando.uasset | 4 ++-- hwanyoung2/Content/Hwanyoung/Levels/Spring.umap | 4 ++-- 24 files changed, 64 insertions(+), 13 deletions(-) create mode 100644 hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.uasset create mode 100644 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