This commit is contained in:
Ji Yoon Rhee 2024-05-25 08:07:59 +09:00
parent c5f825f16d
commit 87c47a72e3
6 changed files with 1294 additions and 1065 deletions

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hwanyoung2/Saved/AutoScreenshot.png (Stored with Git LFS)

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@ -153,7 +153,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
[DetailCustomWidgetExpansion] [DetailCustomWidgetExpansion]
WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash, WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,
WorldPartitionRuntimeSpatialHash= WorldPartitionRuntimeSpatialHash=WorldSettings.WorldPartitionSetup.RuntimeHash,
[ContentBrowser] [ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.SourcesExpanded=True
@ -176,12 +176,74 @@ ContentBrowserDrawer.SelectedCollections=
ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.CurrentViewType=1
ContentBrowserTab1.SelectedPaths=/Game
SequenceBrowser.ThumbnailSize=2
SequenceBrowser.CurrentViewType=2
SequenceBrowser.HiddenColumns=Compression Ratio
SequenceBrowser.HiddenColumns=Source Frame Rate
SequenceBrowser.HiddenColumns=Number of Frames
SequenceBrowser.HiddenColumns=Number of Keys
SequenceBrowser.HiddenColumns=Compressed Size (KB)
SequenceBrowser.HiddenColumns=Target Frame Rate
SequenceBrowser.HiddenColumns=ImportFileFramerate
SequenceBrowser.HiddenColumns=ImportResampleFramerate
SequenceBrowser.HiddenColumns=AdditiveAnimType
SequenceBrowser.HiddenColumns=RetargetSource
SequenceBrowser.HiddenColumns=RetargetSourceAsset
SequenceBrowser.HiddenColumns=Interpolation
SequenceBrowser.HiddenColumns=bEnableRootMotion
SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
SequenceBrowser.HiddenColumns=TargetFrameRate
SequenceBrowser.HiddenColumns=NumberOfSampledKeys
SequenceBrowser.HiddenColumns=SequenceLength
SequenceBrowser.HiddenColumns=Skeleton
SequenceBrowser.HiddenColumns=ParentAsset
SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
ContentBrowserTab2.SourcesExpanded=True
ContentBrowserTab2.FavoritesAreaExpanded=False
ContentBrowserTab2.PathAreaExpanded=True
ContentBrowserTab2.CollectionAreaExpanded=False
ContentBrowserTab2.FavoritesSearchAreaExpanded=False
ContentBrowserTab2.PathSearchAreaExpanded=False
ContentBrowserTab2.CollectionSearchAreaExpanded=False
ContentBrowserTab2.VerticalSplitter.SlotSize0=0.150000006
ContentBrowserTab2.VerticalSplitter.SlotSize1=0.75
ContentBrowserTab2.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserTab2.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserTab2.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserTab2.SelectedPaths=/Game/KoreanTraditionalMartialArts/Map
ContentBrowserTab2.PluginFilters=
ContentBrowserTab2.Favorites.SelectedPaths=
ContentBrowserTab2.SelectedCollections=
ContentBrowserTab2.ExpandedCollections=
ContentBrowserTab2.ThumbnailSize=2
ContentBrowserTab2.CurrentViewType=1
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.FavoritesAreaExpanded=False
ContentBrowserTab1.PathAreaExpanded=True
ContentBrowserTab1.CollectionAreaExpanded=False
ContentBrowserTab1.FavoritesSearchAreaExpanded=False
ContentBrowserTab1.PathSearchAreaExpanded=False
ContentBrowserTab1.CollectionSearchAreaExpanded=False
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006
ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
ContentBrowserTab1.SelectedCollections=
ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
[EditorStartup] [EditorStartup]
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[ModuleFileTracking] [ModuleFileTracking]
hwanyoung2.TimeStamp=2024.03.22-22.22.22 hwanyoung2.TimeStamp=2024.04.26-04.51.18
hwanyoung2.LastCompileMethod=External hwanyoung2.LastCompileMethod=External
StorageServerClient.TimeStamp=2023.10.02-22.49.50 StorageServerClient.TimeStamp=2023.10.02-22.49.50
StorageServerClient.LastCompileMethod=External StorageServerClient.LastCompileMethod=External
@ -1201,10 +1263,22 @@ BlueprintGraph.TimeStamp=2023.10.02-22.32.40
BlueprintGraph.LastCompileMethod=Unknown BlueprintGraph.LastCompileMethod=Unknown
DataTableEditor.TimeStamp=2023.10.02-22.32.40 DataTableEditor.TimeStamp=2023.10.02-22.32.40
DataTableEditor.LastCompileMethod=Unknown DataTableEditor.LastCompileMethod=Unknown
FMODStudio.TimeStamp=2024.03.22-22.22.22 FMODStudio.TimeStamp=2024.04.26-04.51.06
FMODStudio.LastCompileMethod=Unknown FMODStudio.LastCompileMethod=External
FMODStudioEditor.TimeStamp=2024.03.22-22.22.22 FMODStudioEditor.TimeStamp=2024.04.26-04.51.06
FMODStudioEditor.LastCompileMethod=Unknown FMODStudioEditor.LastCompileMethod=External
AnimationEditor.TimeStamp=2023.10.02-22.32.35
AnimationEditor.LastCompileMethod=Unknown
SkeletonEditor.TimeStamp=2023.10.02-22.32.49
SkeletonEditor.LastCompileMethod=Unknown
PinnedCommandList.TimeStamp=2023.10.02-22.32.45
PinnedCommandList.LastCompileMethod=Unknown
SequencerWidgets.TimeStamp=2023.10.02-22.32.47
SequencerWidgets.LastCompileMethod=Unknown
PhysicsAssetEditor.TimeStamp=2023.10.02-22.32.44
PhysicsAssetEditor.LastCompileMethod=Unknown
GeometryProcessingInterfaces.TimeStamp=2023.10.02-22.32.44
GeometryProcessingInterfaces.LastCompileMethod=Unknown
[DetailPropertyExpansion] [DetailPropertyExpansion]
WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeSpatialHash="\"Object\" "
@ -1214,6 +1288,19 @@ NewGameplayAbilityBlueprint_C="\"Object\" "
GameplayAbility_CharacterJump="\"Object\" " GameplayAbility_CharacterJump="\"Object\" "
GameplayAbility="\"Object\" " GameplayAbility="\"Object\" "
DataTable="\"Object\" " DataTable="\"Object\" "
PersonaPreviewSceneDescription="\"Object\" "
PreviewMeshCollection="\"Object\" "
DataAsset="\"Object\" "
AssetViewerSettings="\"Object\" "
AnimSequence="\"Object\" "
AnimSequenceBase="\"Object\" "
AnimationAsset="\"Object\" "
PhysicsAssetGenerationSettings="\"Object\" "
PhysicsAsset="\"Object\" "
SkeletalMesh="\"Object\" "
SkinnedAsset="\"Object\" "
StreamableRenderAsset="\"Object\" "
LODInfoUILayout="\"Object\" "
[DetailCategories] [DetailCategories]
WorldSettings.GameMode=True WorldSettings.GameMode=True
@ -1256,6 +1343,36 @@ NewGameplayAbilityBlueprint_C.Costs=True
NewGameplayAbilityBlueprint_C.Triggers=True NewGameplayAbilityBlueprint_C.Triggers=True
NewGameplayAbilityBlueprint_C.Cooldowns=True NewGameplayAbilityBlueprint_C.Cooldowns=True
Generic.InventoryItem=True Generic.InventoryItem=True
AnimSequence.Animation=True
AnimSequence.Compression=True
AnimSequence.AdditiveSettings=True
AnimSequence.RootMotion=True
AnimSequence.ImportSettings=True
AnimSequence.Transform=True
AnimSequence.Miscellaneous=True
AnimSequence.File Path=True
AnimSequence.CustomAttributes=True
AnimSequence.Animation Model=True
AnimSequence.MetaData=True
AnimSequence.Thumbnail=True
PhysicsAssetGenerationSettings.Body Creation=True
PhysicsAssetGenerationSettings.Constraint Creation=True
SkeletalMesh.Material Slots=True
SkeletalMesh.LODCustomMode=True
SkeletalMesh.LOD0=True
SkeletalMesh.LODSettings=True
SkeletalMesh.Clothing=True
SkeletalMesh.Mesh=True
SkeletalMesh.AnimationRig=True
SkeletalMesh.SkeletalMesh=True
SkeletalMesh.Physics=True
SkeletalMesh.ImportSettings=True
SkeletalMesh.Lighting=True
SkeletalMesh.SkinWeights=True
SkeletalMesh.Animation=True
SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True
SkeletalMesh.Deformer=True
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=False CleanShutdown=False
@ -1267,14 +1384,56 @@ InstalledPlugins=DLSS
InstalledPlugins=NIS InstalledPlugins=NIS
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Hwanyoung/Interactables/NewDataTable MRUItem0=/Game/KoreanTraditionalMartialArts/Map/Overview
MRUItem1=/Game/Hwanyoung/Character/Playables/NewGameplayAbilityBlueprint MRUItem1=/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Ssangsudo
MRUItem2=/Game/Hwanyoung/Character/Playables/Haesol/BP_HYController MRUItem2=/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Gonbang
MRUItem3=/Game/Hwanyoung/Character/Playables/Haesol/NewBlueprint MRUItem3=/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Deungpae
MRUItem4=/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/PA_Nangseon
MRUItem5=/Game/KoreanTraditionalMartialArts/Animations/Woldo/Anim_Woldo_Attack1_Weapon
MRUItem6=/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack1_WeaponL
MRUItem7=/Game/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Weapon
MRUItem8=/Game/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Weapon
MRUItem9=/Game/KoreanTraditionalMartialArts/Animations/Ssangsudo/Anim_Ssangsudo_Attack1_Weapon
MRUItem10=/Game/KoreanTraditionalMartialArts/Animations/Ssangsudo/Anim_Ssangsudo_Attack1_Soldier
MRUItem11=/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack3_Soldier
MRUItem12=/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack2_Soldier
MRUItem13=/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack1_Soldier
MRUItem14=/Game/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Attack2_Soldier
MRUItem15=/Game/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Attack2_Weapon
MRUItem16=/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Damage
MRUItem17=/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack4
MRUItem18=/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack3
MRUItem19=/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack2
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Hwanyoung/Character/Playables/Haesol/BP_HYController.BP_HYController=1 /Game/Hwanyoung/Character/Playables/Haesol/BP_HYController.BP_HYController=1
/Game/Hwanyoung/Interactables/ItemDataTable.ItemDataTable=1 /Game/Hwanyoung/Interactables/ItemDataTable.ItemDataTable=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Attack1_Soldier.Anim_Gonbang_Attack1_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Attack2_Soldier.Anim_Gonbang_Attack2_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Attack3_Soldier.Anim_Gonbang_Attack3_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Attack4_Soldier.Anim_Gonbang_Attack4_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Damage_Soldier.Anim_Gonbang_Damage_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Gonbang/Anim_Gonbang_Defense_Soldier.Anim_Gonbang_Defense_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack1.Anim_Fist_Attack1=1
/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack2.Anim_Fist_Attack2=1
/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack3.Anim_Fist_Attack3=1
/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Attack4.Anim_Fist_Attack4=1
/Game/KoreanTraditionalMartialArts/Animations/Fist/Anim_Fist_Damage.Anim_Fist_Damage=1
/Game/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Attack2_Weapon.Anim_Hyeobdo_Attack2_Weapon=1
/Game/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Attack2_Soldier.Anim_Hyeobdo_Attack2_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack1_WeaponL.Anim_Ssanggeom_Attack1_WeaponL=1
/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack1_Soldier.Anim_Ssanggeom_Attack1_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack2_Soldier.Anim_Ssanggeom_Attack2_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Ssanggeom/Anim_Ssanggeom_Attack3_Soldier.Anim_Ssanggeom_Attack3_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Ssangsudo/Anim_Ssangsudo_Attack1_Soldier.Anim_Ssangsudo_Attack1_Soldier=1
/Game/KoreanTraditionalMartialArts/Animations/Ssangsudo/Anim_Ssangsudo_Attack1_Weapon.Anim_Ssangsudo_Attack1_Weapon=1
/Game/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack1_Weapon.Anim_Hwando_Attack1_Weapon=1
/Game/KoreanTraditionalMartialArts/Animations/Hwando/Anim_Hwando_Attack2_Weapon.Anim_Hwando_Attack2_Weapon=1
/Game/KoreanTraditionalMartialArts/Animations/Woldo/Anim_Woldo_Attack1_Weapon.Anim_Woldo_Attack1_Weapon=1
/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/PA_Nangseon.PA_Nangseon=1
/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Deungpae.SKM_Deungpae=1
/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Gonbang.SKM_Gonbang=1
/Game/KoreanTraditionalMartialArts/Meshs/Weapons/Meshs/SKM_Ssangsudo.SKM_Ssangsudo=1
[/Script/BlueprintGraph.BlueprintEditorSettings] [/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False bDrawMidpointArrowsInBlueprints=False
@ -1334,8 +1493,8 @@ bShowCellCoords=False
PerWorldEditorSettings=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ())) PerWorldEditorSettings=(("/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap", ()))
[RootWindow] [RootWindow]
ScreenPosition=X=75.200 Y=28.800 ScreenPosition=X=75.000 Y=28.000
WindowSize=X=1286.400 Y=726.400 WindowSize=X=1662.000 Y=945.000
InitiallyMaximized=False InitiallyMaximized=False
[SlateAdditionalLayoutConfig] [SlateAdditionalLayoutConfig]
@ -1352,7 +1511,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True
FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
[Directories2] [Directories2]
UNR=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ UNR=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/KoreanTraditionalMartialArts/Map
BRUSH=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ BRUSH=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/
FBX=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ FBX=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/
FBXAnim=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/ FBXAnim=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/
@ -1367,8 +1526,8 @@ Project=E:/UE_5.1/
[Python] [Python]
LastDirectory= LastDirectory=
RecentsFiles=C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[/Script/LiveCoding.LiveCodingSettings] [/Script/LiveCoding.LiveCodingSettings]
bPreloadEngineModules=False bPreloadEngineModules=False
@ -1390,3 +1549,53 @@ bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False bDeleteSourceFilesWithAssets=False
[MRU]
MRUItem0=/Game/KoreanTraditionalMartialArts/Map/Overview
[/Script/UnrealEd.PersonaOptions]
bAutoAlignFloorToMesh=True
bAlwaysOpenAnimationAssetsInNewTab=False
bMuteAudio=False
bUseAudioAttenuation=True
DefaultLocalAxesSelection=2
DefaultBoneDrawSelection=1
DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000)
SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000)
AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000)
VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000)
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bPauseAnimationOnCameraMove=False
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=True
bExpandTreeOnSelection=True
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
bAllowMeshSectionSelection=False
NumFolderFiltersInAssetBrowser=2
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
CurveEditorSnapInterval=0.010000
TimelineScrubSnapValue=1000
TimelineDisplayFormat=Frames
bTimelineDisplayPercentage=True
bTimelineDisplayFormatSecondary=True
bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
Contexts=(Name="PhysicsAssetEditor",Commands=)
Contexts=(Name="PhysicsAssetEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)

View File

@ -45,6 +45,7 @@ Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../../../../Users/kenbo/Desktop/Menu/Academics/3rd Year - 2023-24/Extracurriculars/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content Paths=../../../../../../Users/kenbo/Desktop/Menu/Academics/3rd Year - 2023-24/Extracurriculars/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content
Paths=D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content
[/Script/UnrealEd.UnrealEdEngine] [/Script/UnrealEd.UnrealEdEngine]
TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
@ -75,7 +76,7 @@ TunnelMulticastEndpoint=
StickyKeysHotkey=False StickyKeysHotkey=False
ToggleKeysHotkey=True ToggleKeysHotkey=True
FilterKeysHotkey=True FilterKeysHotkey=True
StickyKeysConfirmation=True StickyKeysConfirmation=False
ToggleKeysConfirmation=True ToggleKeysConfirmation=True
FilterKeysConfirmation=True FilterKeysConfirmation=True

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