added BlueprintCallable specifier to BuyTradableItems() event
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@ -20,7 +20,7 @@ public:
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// This Function will be called when player buy the item.
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// @param Controller: Player Controller, ItemToBuy: the item structure(Data) to buy, Amount: the number of the item.
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UFUNCTION(BlueprintNativeEvent)
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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void BuyTradableItem(APlayerController* Controller, const FInventoryItem ItemToBuy, const int Amount);
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// This Function will be called when player buy the item.
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