used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/AOEBP/ChildrenAOE/BP_SanInRockPillar.uasset
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hwanyoung2/Content/Hwanyoung/Levels/Spring.umap
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hwanyoung2/Content/Hwanyoung/Levels/Spring.umap
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/SKM_Soldier_1.uasset
(Stored with Git LFS)
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hwanyoung2/Content/KoreanTraditionalMartialArts/Meshs/Characters/Meshs/SKM_Soldier_1.uasset
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Reference in New Issue
Block a user