Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box
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commit
97f819d001
@ -238,6 +238,7 @@ ManualIPAddress=
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v1.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v1.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v2.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v2.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v3.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v3.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v4.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v4.uasset
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hwanyoung2/Content/Illusions/Assets/Bunny/sfx_bunny_squeak_v5.uasset
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hwanyoung2/Content/Illusions/Assets/Music/music_spring_co_mix2.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v1.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v1.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v2.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v3.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v4.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_ajaeng_pluck_v5.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_gayageum_pluck_v1.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_gayageum_pluck_v2.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_gayageum_pluck_v3.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_gayageum_pluck_v4.uasset
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hwanyoung2/Content/Illusions/Assets/UI/Interact/sfx_ui_interact_gayageum_pluck_v5.uasset
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