update raycast logic for interaction
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@ -100,6 +100,10 @@ void Ahwanyoung2Character::CheckForInteractables()
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IController->CurrentInteractable = Interactable;
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return;
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}
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else
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{
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IController->CurrentInteractable = nullptr;
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}
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} else {
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IController->CurrentInteractable = nullptr;
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}
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