Dash/Inventory

This commit is contained in:
benroshio
2024-06-12 21:28:17 -04:00
parent 32ea3d2d49
commit 9c53b5f8dc
331 changed files with 149098 additions and 190235 deletions

View File

@ -73,28 +73,6 @@
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define WITH_GAMEPLAY_DEBUGGER 1
#define UE_WITH_IRIS 0
#define GAMEPLAYABILITIES_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
@ -112,8 +90,27 @@
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
@ -378,6 +375,9 @@
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER 1
#define UE_WITH_IRIS 0
#define GAMEPLAYABILITIES_API DLLIMPORT
#define DATAREGISTRY_API DLLIMPORT
#define HWANYOUNG2_API DLLEXPORT
#define AUGMENTEDREALITY_API DLLIMPORT

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@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.dep.json"
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
/sourceDependencies "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.dep.json"
/Zc:inline
/nologo
/Oi

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@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYAIController.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYAIController.gen.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HYAIController.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
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/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
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/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
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/Zc:inline
/nologo
/Oi

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@ -1,13 +1,13 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.cpp",
"Source": "c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.cpp",
"ProvidedModule": "",
"PCH": "d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"PCH": "c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\hwanyoung2editor\\development\\engine\\sharedpch.engine.shadowerrors.h.pch",
"Includes": [
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.h",
"d:\\github\\personal projects\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyattackcomponent.generated.h"
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\development\\hwanyoung2\\definitions.hwanyoung2.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyattackcomponent.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyattackcomponent.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

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@ -1,11 +1,14 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.cpp"
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/I .
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/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
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/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
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/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,11 +269,14 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
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/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
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/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
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/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
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@ -1,13 +1,13 @@
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@ -1,11 +1,14 @@
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@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
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@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
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@ -272,6 +269,9 @@
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View File

@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.cpp"
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@ -275,8 +275,8 @@
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@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
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@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.cpp"
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@ -1,4 +1,4 @@
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@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
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@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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View File

@ -696,19 +696,16 @@
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View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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@ -5,21 +5,11 @@
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<<<<<<< HEAD
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=======
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>>>>>>> origin/main
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View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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View File

@ -5,21 +5,11 @@
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<<<<<<< HEAD
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=======
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>>>>>>> origin/main
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View File

@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
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View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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@ -1,11 +1,14 @@
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@ -13,12 +16,6 @@
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@ -272,6 +269,9 @@
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/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\HwanyoungAssetManager.gen.cpp"
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@ -275,8 +275,8 @@
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@ -288,17 +288,17 @@
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/Oi

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@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.cpp"
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@ -13,12 +16,6 @@
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@ -272,6 +269,9 @@
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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.cpp"
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@ -275,8 +275,8 @@
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@ -288,17 +288,17 @@
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@ -1,11 +1,14 @@
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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\InventoryItem.gen.cpp"
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@ -33,7 +33,6 @@
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"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
@ -41,16 +40,13 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -58,64 +54,18 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
>>>>>>> origin/main
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\AIModule\UnrealEditor-AIModule.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"

View File

@ -19,9 +19,9 @@
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
@ -33,6 +33,45 @@
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
<<<<<<< HEAD
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
@ -40,23 +79,17 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
<<<<<<< HEAD
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
=======
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -68,24 +101,17 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
=======
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
>>>>>>> origin/main
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
@ -120,7 +146,7 @@
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.dll"
/IMPLIB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib"
/PDB:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.pdb"
/OUT:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.dll"
/IMPLIB:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.suppressed.lib"
/PDB:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Binaries\Win64\UnrealEditor-hwanyoung2.pdb"
/ignore:4078

View File

@ -6,7 +6,6 @@
/NAME:"UnrealEditor-hwanyoung2.dll"
/IGNORE:4221
/NODEFAULTLIB
<<<<<<< HEAD
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
@ -14,16 +13,13 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -31,59 +27,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
>>>>>>> origin/main

View File

@ -6,6 +6,46 @@
/NAME:"UnrealEditor-hwanyoung2.dll"
/IGNORE:4221
/NODEFAULTLIB
<<<<<<< HEAD
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2Character.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
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"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
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"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
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"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.init.gen.cpp.obj"
@ -13,23 +53,17 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HwanyoungAssetManager.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAIController.gen.cpp.obj"
<<<<<<< HEAD
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.gen.cpp.obj"
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacAbilitySystemComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.gen.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.gen.cpp.obj"
=======
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.gen.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
@ -41,22 +75,15 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYCharacGameplayAbility.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYEnemy.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYGameStateBase.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYHitscanComponent.cpp.obj"
=======
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYInteractableActor.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYManualPickUp.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacAttributeSet.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerCharacController.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYPlayerState.cpp.obj"
<<<<<<< HEAD
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
=======
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\InventoryItem.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYProjectileAttackComponent.cpp.obj"
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\HYWeapon.cpp.obj"
>>>>>>> origin/main
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Default.rc2.res"
/OUT:"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\UnrealEditor-hwanyoung2.lib"
>>>>>>> origin/main

View File

@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

View File

@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.dep.json"
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.cpp.obj"
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/Zc:inline
/nologo
/Oi

View File

@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

View File

@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.gen.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
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/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
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/Fp"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2.gen.cpp.obj"
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/Zc:inline
/nologo
/Oi

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@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.init.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

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@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2.init.gen.cpp"
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/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
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/Oi

View File

@ -13,80 +13,25 @@
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"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
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"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
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"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h",
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"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskscomponent.h",
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"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytask.h",
"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakinterfaceptr.h",
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"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h",
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"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h",
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"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
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"c:\\unreal engine\\ue_5.1\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacabilitysystemcomponent.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharacattributeset.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharacattributeset.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hycharacgameplayability.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hycharacgameplayability.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyplayercharaccontroller.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\hyinteractableactor.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyinteractableactor.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\source\\hwanyoung2\\inventoryitem.h",
"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\unreal engine\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\inventoryitem.generated.h",
"c:\\users\\benja\\desktop\\halloween jam\\illusions\\illusion-ue5\\hwanyoung2\\intermediate\\build\\win64\\unrealeditor\\inc\\hwanyoung2\\uht\\hyplayercharaccontroller.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h",
@ -117,14 +62,6 @@
"c:\\unreal engine\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\gameframework\\springarmcomponent.h",
"c:\\unreal engine\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\springarmcomponent.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputaction.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputmappingquery.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputmappingquery.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputmodifiers.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputmodifiers.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputtriggers.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputtriggers.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputaction.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
"c:\\unreal engine\\ue_5.1\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",

View File

@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

View File

@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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View File

@ -13,26 +13,16 @@
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],

View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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View File

@ -19,26 +19,16 @@
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View File

@ -1,11 +1,14 @@
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View File

@ -1,4 +1,4 @@
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/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.obj"
/sourceDependencies "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.cpp.dep.json"
/Zc:inline
/nologo
/Oi

View File

@ -1,11 +1,14 @@
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2GameMode.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT
@ -13,12 +16,6 @@
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
@ -272,6 +269,9 @@
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
/I ..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public

View File

@ -1,4 +1,4 @@
"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2GameMode.gen.cpp"
"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT\hwanyoung2GameMode.gen.cpp"
/I .
/I ..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT
/I ..\Plugins\Runtime\GameplayAbilities\Source
@ -275,8 +275,8 @@
/I ..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT
/I ..\Plugins\Runtime\DataRegistry\Source
/I ..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Inc\hwanyoung2\UHT"
/I "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source"
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT
/I Runtime\AugmentedReality\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT
@ -288,17 +288,17 @@
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
/sourceDependencies "D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.dep.json"
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/FI"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\Definitions.hwanyoung2.h"
/Yu"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\hwanyoung2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
/Fo"C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.obj"
/sourceDependencies "C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Intermediate\Build\Win64\UnrealEditor\Development\hwanyoung2\hwanyoung2GameMode.gen.cpp.dep.json"
/Zc:inline
/nologo
/Oi

View File

@ -12,8 +12,63 @@ void EmptyLinkFunctionForGeneratedCodeHYAttackComponent() {}
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYAttackComponent_NoRegister();
HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FMeleeAttackPart();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_MeleeAttackPart;
class UScriptStruct* FMeleeAttackPart::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMeleeAttackPart, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("MeleeAttackPart"));
}
return Z_Registration_Info_UScriptStruct_MeleeAttackPart.OuterSingleton;
}
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<FMeleeAttackPart>()
{
return FMeleeAttackPart::StaticStruct();
}
struct Z_Construct_UScriptStruct_FMeleeAttackPart_Statics
{
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
static const UECodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "// collision-based attack part\n" },
{ "ModuleRelativePath", "HYAttackComponent.h" },
{ "ToolTip", "collision-based attack part" },
};
#endif
void* Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMeleeAttackPart>();
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
nullptr,
&NewStructOps,
"MeleeAttackPart",
sizeof(FMeleeAttackPart),
alignof(FMeleeAttackPart),
nullptr,
0,
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FMeleeAttackPart()
{
if (!Z_Registration_Info_UScriptStruct_MeleeAttackPart.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_MeleeAttackPart.InnerSingleton, Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::ReturnStructParams);
}
return Z_Registration_Info_UScriptStruct_MeleeAttackPart.InnerSingleton;
}
void UHYAttackComponent::StaticRegisterNativesUHYAttackComponent()
{
}
@ -75,15 +130,19 @@ void EmptyLinkFunctionForGeneratedCodeHYAttackComponent() {}
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYAttackComponent);
UHYAttackComponent::~UHYAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics
{
static const FStructRegisterCompiledInInfo ScriptStructInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = {
const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo[] = {
{ FMeleeAttackPart::StaticStruct, Z_Construct_UScriptStruct_FMeleeAttackPart_Statics::NewStructOps, TEXT("MeleeAttackPart"), &Z_Registration_Info_UScriptStruct_MeleeAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMeleeAttackPart), 1901604600U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYAttackComponent, UHYAttackComponent::StaticClass, TEXT("UHYAttackComponent"), &Z_Registration_Info_UClass_UHYAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYAttackComponent), 3472206520U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_3814894677(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_1705425362(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_Statics::ScriptStructInfo),
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,11 +14,18 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_HYAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_12_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FMeleeAttackPart_Statics; \
HWANYOUNG2_API static class UScriptStruct* StaticStruct();
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<struct FMeleeAttackPart>();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
@ -27,7 +34,7 @@ public: \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS \
private: \
static void StaticRegisterNativesUHYAttackComponent(); \
friend struct Z_Construct_UClass_UHYAttackComponent_Statics; \
@ -36,7 +43,7 @@ public: \
DECLARE_SERIALIZER(UHYAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYAttackComponent) \
@ -50,7 +57,7 @@ public: \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYAttackComponent(UHYAttackComponent&&); \
@ -62,27 +69,27 @@ public: \
NO_API virtual ~UHYAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY_LEGACY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_29_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_STANDARD_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_GENERATED_BODY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@ -90,7 +97,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,138 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYCharacAbilitySystemComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYCharacAbilitySystemComponent() {}
// Cross Module References
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister();
HWANYOUNG2_API UFunction* Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
struct Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics
{
struct _Script_hwanyoung2_eventReceivedDamageDelegate_Parms
{
UHYCharacAbilitySystemComponent* SourceASC;
float UnmitigatedDamage;
float MitigatedDamage;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_SourceASC_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceASC;
static const UECodeGen_Private::FFloatPropertyParams NewProp_UnmitigatedDamage;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MitigatedDamage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_SourceASC_MetaData[] = {
{ "EditInline", "true" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_SourceASC = { "SourceASC", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_hwanyoung2_eventReceivedDamageDelegate_Parms, SourceASC), Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister, METADATA_PARAMS(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_SourceASC_MetaData, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_SourceASC_MetaData)) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_UnmitigatedDamage = { "UnmitigatedDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_hwanyoung2_eventReceivedDamageDelegate_Parms, UnmitigatedDamage), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_MitigatedDamage = { "MitigatedDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_hwanyoung2_eventReceivedDamageDelegate_Parms, MitigatedDamage), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_SourceASC,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_UnmitigatedDamage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::NewProp_MitigatedDamage,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYCharacAbilitySystemComponent.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_hwanyoung2, nullptr, "ReceivedDamageDelegate__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::_Script_hwanyoung2_eventReceivedDamageDelegate_Parms), Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void UHYCharacAbilitySystemComponent::StaticRegisterNativesUHYCharacAbilitySystemComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYCharacAbilitySystemComponent);
UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister()
{
return UHYCharacAbilitySystemComponent::StaticClass();
}
struct Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAbilitySystemComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "HideCategories", "Object LOD Lighting Transform Sockets TextureStreaming Object LOD Lighting Transform Sockets TextureStreaming" },
{ "IncludePath", "HYCharacAbilitySystemComponent.h" },
{ "ModuleRelativePath", "HYCharacAbilitySystemComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYCharacAbilitySystemComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::ClassParams = {
&UHYCharacAbilitySystemComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B010A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent()
{
if (!Z_Registration_Info_UClass_UHYCharacAbilitySystemComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYCharacAbilitySystemComponent.OuterSingleton, Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYCharacAbilitySystemComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYCharacAbilitySystemComponent>()
{
return UHYCharacAbilitySystemComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYCharacAbilitySystemComponent);
UHYCharacAbilitySystemComponent::~UHYCharacAbilitySystemComponent() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYCharacAbilitySystemComponent, UHYCharacAbilitySystemComponent::StaticClass, TEXT("UHYCharacAbilitySystemComponent"), &Z_Registration_Info_UClass_UHYCharacAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYCharacAbilitySystemComponent), 3250237373U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_1667132200(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,114 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYCharacAbilitySystemComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UHYCharacAbilitySystemComponent;
#ifdef HWANYOUNG2_HYCharacAbilitySystemComponent_generated_h
#error "HYCharacAbilitySystemComponent.generated.h already included, missing '#pragma once' in HYCharacAbilitySystemComponent.h"
#endif
#define HWANYOUNG2_HYCharacAbilitySystemComponent_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_10_DELEGATE \
struct _Script_hwanyoung2_eventReceivedDamageDelegate_Parms \
{ \
UHYCharacAbilitySystemComponent* SourceASC; \
float UnmitigatedDamage; \
float MitigatedDamage; \
}; \
static inline void FReceivedDamageDelegate_DelegateWrapper(const FMulticastScriptDelegate& ReceivedDamageDelegate, UHYCharacAbilitySystemComponent* SourceASC, float UnmitigatedDamage, float MitigatedDamage) \
{ \
_Script_hwanyoung2_eventReceivedDamageDelegate_Parms Parms; \
Parms.SourceASC=SourceASC; \
Parms.UnmitigatedDamage=UnmitigatedDamage; \
Parms.MitigatedDamage=MitigatedDamage; \
ReceivedDamageDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYCharacAbilitySystemComponent(); \
friend struct Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics; \
public: \
DECLARE_CLASS(UHYCharacAbilitySystemComponent, UAbilitySystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYCharacAbilitySystemComponent)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_INCLASS \
private: \
static void StaticRegisterNativesUHYCharacAbilitySystemComponent(); \
friend struct Z_Construct_UClass_UHYCharacAbilitySystemComponent_Statics; \
public: \
DECLARE_CLASS(UHYCharacAbilitySystemComponent, UAbilitySystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYCharacAbilitySystemComponent)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYCharacAbilitySystemComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYCharacAbilitySystemComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYCharacAbilitySystemComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYCharacAbilitySystemComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYCharacAbilitySystemComponent(UHYCharacAbilitySystemComponent&&); \
NO_API UHYCharacAbilitySystemComponent(const UHYCharacAbilitySystemComponent&); \
public: \
NO_API virtual ~UHYCharacAbilitySystemComponent();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYCharacAbilitySystemComponent(UHYCharacAbilitySystemComponent&&); \
NO_API UHYCharacAbilitySystemComponent(const UHYCharacAbilitySystemComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYCharacAbilitySystemComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYCharacAbilitySystemComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYCharacAbilitySystemComponent) \
NO_API virtual ~UHYCharacAbilitySystemComponent();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_16_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYCharacAbilitySystemComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacAbilitySystemComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,141 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYCharacGameplayAbility.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYCharacGameplayAbility() {}
// Cross Module References
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister();
HWANYOUNG2_API UEnum* Z_Construct_UEnum_hwanyoung2_EAbilityInputID();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYCharacGameplayAbility::StaticRegisterNativesUHYCharacGameplayAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYCharacGameplayAbility);
UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister()
{
return UHYCharacGameplayAbility::StaticClass();
}
struct Z_Construct_UClass_UHYCharacGameplayAbility_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityInputID_Underlying;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityInputID_MetaData[];
#endif
static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityInputID;
static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityID_Underlying;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilityID_MetaData[];
#endif
static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityID;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_ActivateAbilityOnGranted_MetaData[];
#endif
static void NewProp_ActivateAbilityOnGranted_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ActivateAbilityOnGranted;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "HYCharacGameplayAbility.h" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData[] = {
{ "Category", "Ability" },
{ "Comment", "//Abilities with this set will automatically activate when the input is pressed: \n" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
{ "ToolTip", "Abilities with this set will automatically activate when the input is pressed:" },
};
#endif
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID = { "AbilityInputID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityInputID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_MetaData)) }; // 1137082788
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData[] = {
{ "Category", "Ability" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID = { "AbilityID", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYCharacGameplayAbility, AbilityID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_MetaData)) }; // 1137082788
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData[] = {
{ "Category", "Ability" },
{ "ModuleRelativePath", "HYCharacGameplayAbility.h" },
};
#endif
void Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit(void* Obj)
{
((UHYCharacGameplayAbility*)Obj)->ActivateAbilityOnGranted = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted = { "ActivateAbilityOnGranted", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(UHYCharacGameplayAbility), &Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityInputID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_AbilityID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYCharacGameplayAbility_Statics::NewProp_ActivateAbilityOnGranted,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYCharacGameplayAbility_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYCharacGameplayAbility>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams = {
&UHYCharacGameplayAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYCharacGameplayAbility_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYCharacGameplayAbility()
{
if (!Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton, Z_Construct_UClass_UHYCharacGameplayAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYCharacGameplayAbility.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYCharacGameplayAbility>()
{
return UHYCharacGameplayAbility::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYCharacGameplayAbility);
UHYCharacGameplayAbility::~UHYCharacGameplayAbility() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYCharacGameplayAbility, UHYCharacGameplayAbility::StaticClass, TEXT("UHYCharacGameplayAbility"), &Z_Registration_Info_UClass_UHYCharacGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYCharacGameplayAbility), 805277022U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_351726581(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,96 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYCharacGameplayAbility.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYCharacGameplayAbility_generated_h
#error "HYCharacGameplayAbility.generated.h already included, missing '#pragma once' in HYCharacGameplayAbility.h"
#endif
#define HWANYOUNG2_HYCharacGameplayAbility_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYCharacGameplayAbility(); \
friend struct Z_Construct_UClass_UHYCharacGameplayAbility_Statics; \
public: \
DECLARE_CLASS(UHYCharacGameplayAbility, UGameplayAbility, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYCharacGameplayAbility)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_INCLASS \
private: \
static void StaticRegisterNativesUHYCharacGameplayAbility(); \
friend struct Z_Construct_UClass_UHYCharacGameplayAbility_Statics; \
public: \
DECLARE_CLASS(UHYCharacGameplayAbility, UGameplayAbility, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYCharacGameplayAbility)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYCharacGameplayAbility(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYCharacGameplayAbility) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYCharacGameplayAbility); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYCharacGameplayAbility); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYCharacGameplayAbility(UHYCharacGameplayAbility&&); \
NO_API UHYCharacGameplayAbility(const UHYCharacGameplayAbility&); \
public: \
NO_API virtual ~UHYCharacGameplayAbility();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYCharacGameplayAbility(UHYCharacGameplayAbility&&); \
NO_API UHYCharacGameplayAbility(const UHYCharacGameplayAbility&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYCharacGameplayAbility); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYCharacGameplayAbility); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYCharacGameplayAbility) \
NO_API virtual ~UHYCharacGameplayAbility();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_13_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYCharacGameplayAbility>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYCharacGameplayAbility_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,89 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYHitscanComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYHitscanComponent() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
void UHYHitscanComponent::StaticRegisterNativesUHYHitscanComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYHitscanComponent);
UClass* Z_Construct_UClass_UHYHitscanComponent_NoRegister()
{
return UHYHitscanComponent::StaticClass();
}
struct Z_Construct_UClass_UHYHitscanComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYHitscanComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "HYHitscanComponent.h" },
{ "ModuleRelativePath", "HYHitscanComponent.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYHitscanComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYHitscanComponent>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams = {
&UHYHitscanComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYHitscanComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYHitscanComponent()
{
if (!Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton, Z_Construct_UClass_UHYHitscanComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYHitscanComponent.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYHitscanComponent>()
{
return UHYHitscanComponent::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYHitscanComponent);
UHYHitscanComponent::~UHYHitscanComponent() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYHitscanComponent, UHYHitscanComponent::StaticClass, TEXT("UHYHitscanComponent"), &Z_Registration_Info_UClass_UHYHitscanComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYHitscanComponent), 3693096943U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_2878721189(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYHitscanComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,683 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYPlayerCharacAttributeSet.h"
#include "GameplayAbilities/Public/AttributeSet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacAttributeSet() {}
// Cross Module References
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttributeData();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxStamina)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxStamina);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxStamina(Z_Param_Out_OldMaxStamina);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Stamina)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldStamina);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Stamina(Z_Param_Out_OldStamina);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxGaugeP)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxGaugeP);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxGaugeP(Z_Param_Out_OldMaxGaugeP);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_GaugeP)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldGaugeP);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_GaugeP(Z_Param_Out_OldGaugeP);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxMana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxMana(Z_Param_Out_OldMaxMana);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Mana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Mana(Z_Param_Out_OldMana);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_MaxHealth)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxHealth(Z_Param_Out_OldMaxHealth);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Health)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Health(Z_Param_Out_OldHealth);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHYPlayerCharacAttributeSet::execOnRep_Level)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldPlayerLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Level(Z_Param_Out_OldPlayerLevel);
P_NATIVE_END;
}
void UHYPlayerCharacAttributeSet::StaticRegisterNativesUHYPlayerCharacAttributeSet()
{
UClass* Class = UHYPlayerCharacAttributeSet::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnRep_GaugeP", &UHYPlayerCharacAttributeSet::execOnRep_GaugeP },
{ "OnRep_Health", &UHYPlayerCharacAttributeSet::execOnRep_Health },
{ "OnRep_Level", &UHYPlayerCharacAttributeSet::execOnRep_Level },
{ "OnRep_Mana", &UHYPlayerCharacAttributeSet::execOnRep_Mana },
{ "OnRep_MaxGaugeP", &UHYPlayerCharacAttributeSet::execOnRep_MaxGaugeP },
{ "OnRep_MaxHealth", &UHYPlayerCharacAttributeSet::execOnRep_MaxHealth },
{ "OnRep_MaxMana", &UHYPlayerCharacAttributeSet::execOnRep_MaxMana },
{ "OnRep_MaxStamina", &UHYPlayerCharacAttributeSet::execOnRep_MaxStamina },
{ "OnRep_Stamina", &UHYPlayerCharacAttributeSet::execOnRep_Stamina },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms
{
FGameplayAttributeData OldGaugeP;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldGaugeP;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP = { "OldGaugeP", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms, OldGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::NewProp_OldGaugeP,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_GaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::HYPlayerCharacAttributeSet_eventOnRep_GaugeP_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Health_Parms
{
FGameplayAttributeData OldHealth;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth = { "OldHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Health_Parms, OldHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::NewProp_OldHealth,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Health", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::HYPlayerCharacAttributeSet_eventOnRep_Health_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Level_Parms
{
FGameplayAttributeData OldPlayerLevel;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldPlayerLevel_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldPlayerLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel = { "OldPlayerLevel", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Level_Parms, OldPlayerLevel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::NewProp_OldPlayerLevel,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Level", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::HYPlayerCharacAttributeSet_eventOnRep_Level_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms
{
FGameplayAttributeData OldMana;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana = { "OldMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms, OldMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::NewProp_OldMana,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Mana", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::HYPlayerCharacAttributeSet_eventOnRep_Mana_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms
{
FGameplayAttributeData OldMaxGaugeP;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxGaugeP;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP = { "OldMaxGaugeP", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms, OldMaxGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::NewProp_OldMaxGaugeP,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxGaugeP_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms
{
FGameplayAttributeData OldMaxHealth;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth = { "OldMaxHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms, OldMaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxHealth_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms
{
FGameplayAttributeData OldMaxMana;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana = { "OldMaxMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms, OldMaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxMana_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms
{
FGameplayAttributeData OldMaxStamina;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina = { "OldMaxStamina", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms, OldMaxStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::NewProp_OldMaxStamina,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_MaxStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::HYPlayerCharacAttributeSet_eventOnRep_MaxStamina_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics
{
struct HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms
{
FGameplayAttributeData OldStamina;
};
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OldStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_OldStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData[] = {
{ "NativeConst", "" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina = { "OldStamina", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms, OldStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::NewProp_OldStamina,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHYPlayerCharacAttributeSet, nullptr, "OnRep_Stamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::HYPlayerCharacAttributeSet_eventOnRep_Stamina_Parms), Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00420400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHYPlayerCharacAttributeSet);
UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister()
{
return UHYPlayerCharacAttributeSet::StaticClass();
}
struct Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_PlayerLevel_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerLevel;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Health_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Health;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxHealth;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Mana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Mana;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxMana;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_GaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_GaugeP;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxGaugeP_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxGaugeP;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_Stamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_Stamina;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxStamina_MetaData[];
#endif
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxStamina;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAttributeSet,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_GaugeP, "OnRep_GaugeP" }, // 3054422255
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Health, "OnRep_Health" }, // 1319309620
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Level, "OnRep_Level" }, // 1982718045
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Mana, "OnRep_Mana" }, // 4026159067
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxGaugeP, "OnRep_MaxGaugeP" }, // 3277334535
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxHealth, "OnRep_MaxHealth" }, // 1809686816
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxMana, "OnRep_MaxMana" }, // 2821234460
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_MaxStamina, "OnRep_MaxStamina" }, // 2058579672
{ &Z_Construct_UFunction_UHYPlayerCharacAttributeSet_OnRep_Stamina, "OnRep_Stamina" }, // 3420087668
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "HYPlayerCharacAttributeSet.h" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData[] = {
{ "Category", "Player Level" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel = { "PlayerLevel", "OnRep_Level", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, PlayerLevel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData[] = {
{ "Category", "Health" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health = { "Health", "OnRep_Health", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData[] = {
{ "Category", "Health" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth = { "MaxHealth", "OnRep_MaxHealth", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData[] = {
{ "Category", "Mana" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana = { "Mana", "OnRep_Mana", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Mana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData[] = {
{ "Category", "Mana" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana = { "MaxMana", "OnRep_MaxMana", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData[] = {
{ "Category", "Ultimate Gauge Point" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP = { "GaugeP", "OnRep_GaugeP", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, GaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData[] = {
{ "Category", "Ultimate Gauge Point" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP = { "MaxGaugeP", "OnRep_MaxGaugeP", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxGaugeP), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData[] = {
{ "Category", "Stamina" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina = { "Stamina", "OnRep_Stamina", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, Stamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina_MetaData)) }; // 1256614452
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData[] = {
{ "Category", "Stamina" },
{ "ModuleRelativePath", "HYPlayerCharacAttributeSet.h" },
};
#endif
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina = { "MaxStamina", "OnRep_MaxStamina", (EPropertyFlags)0x0010000100000035, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(UHYPlayerCharacAttributeSet, MaxStamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina_MetaData)) }; // 1256614452
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_PlayerLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Health,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Mana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_GaugeP,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxGaugeP,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_Stamina,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::NewProp_MaxStamina,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHYPlayerCharacAttributeSet>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::ClassParams = {
&UHYPlayerCharacAttributeSet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet()
{
if (!Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton, Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<UHYPlayerCharacAttributeSet>()
{
return UHYPlayerCharacAttributeSet::StaticClass();
}
void UHYPlayerCharacAttributeSet::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static const FName Name_PlayerLevel(TEXT("PlayerLevel"));
static const FName Name_Health(TEXT("Health"));
static const FName Name_MaxHealth(TEXT("MaxHealth"));
static const FName Name_Mana(TEXT("Mana"));
static const FName Name_MaxMana(TEXT("MaxMana"));
static const FName Name_GaugeP(TEXT("GaugeP"));
static const FName Name_MaxGaugeP(TEXT("MaxGaugeP"));
static const FName Name_Stamina(TEXT("Stamina"));
static const FName Name_MaxStamina(TEXT("MaxStamina"));
const bool bIsValid = true
&& Name_PlayerLevel == ClassReps[(int32)ENetFields_Private::PlayerLevel].Property->GetFName()
&& Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName()
&& Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName()
&& Name_Mana == ClassReps[(int32)ENetFields_Private::Mana].Property->GetFName()
&& Name_MaxMana == ClassReps[(int32)ENetFields_Private::MaxMana].Property->GetFName()
&& Name_GaugeP == ClassReps[(int32)ENetFields_Private::GaugeP].Property->GetFName()
&& Name_MaxGaugeP == ClassReps[(int32)ENetFields_Private::MaxGaugeP].Property->GetFName()
&& Name_Stamina == ClassReps[(int32)ENetFields_Private::Stamina].Property->GetFName()
&& Name_MaxStamina == ClassReps[(int32)ENetFields_Private::MaxStamina].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UHYPlayerCharacAttributeSet"));
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYPlayerCharacAttributeSet);
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYPlayerCharacAttributeSet, UHYPlayerCharacAttributeSet::StaticClass, TEXT("UHYPlayerCharacAttributeSet"), &Z_Registration_Info_UClass_UHYPlayerCharacAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYPlayerCharacAttributeSet), 2236436500U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_695937506(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,154 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYPlayerCharacAttributeSet.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Net/Core/PushModel/PushModelMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FGameplayAttributeData;
#ifdef HWANYOUNG2_HYPlayerCharacAttributeSet_generated_h
#error "HYPlayerCharacAttributeSet.generated.h already included, missing '#pragma once' in HYPlayerCharacAttributeSet.h"
#endif
#define HWANYOUNG2_HYPlayerCharacAttributeSet_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execOnRep_MaxStamina); \
DECLARE_FUNCTION(execOnRep_Stamina); \
DECLARE_FUNCTION(execOnRep_MaxGaugeP); \
DECLARE_FUNCTION(execOnRep_GaugeP); \
DECLARE_FUNCTION(execOnRep_MaxMana); \
DECLARE_FUNCTION(execOnRep_Mana); \
DECLARE_FUNCTION(execOnRep_MaxHealth); \
DECLARE_FUNCTION(execOnRep_Health); \
DECLARE_FUNCTION(execOnRep_Level);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execOnRep_MaxStamina); \
DECLARE_FUNCTION(execOnRep_Stamina); \
DECLARE_FUNCTION(execOnRep_MaxGaugeP); \
DECLARE_FUNCTION(execOnRep_GaugeP); \
DECLARE_FUNCTION(execOnRep_MaxMana); \
DECLARE_FUNCTION(execOnRep_Mana); \
DECLARE_FUNCTION(execOnRep_MaxHealth); \
DECLARE_FUNCTION(execOnRep_Health); \
DECLARE_FUNCTION(execOnRep_Level);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYPlayerCharacAttributeSet(); \
friend struct Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics; \
public: \
DECLARE_CLASS(UHYPlayerCharacAttributeSet, UAttributeSet, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYPlayerCharacAttributeSet) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
PlayerLevel=NETFIELD_REP_START, \
Health, \
MaxHealth, \
Mana, \
MaxMana, \
GaugeP, \
MaxGaugeP, \
Stamina, \
MaxStamina, \
NETFIELD_REP_END=MaxStamina }; \
NO_API virtual void ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const override; \
private: \
REPLICATED_BASE_CLASS(UHYPlayerCharacAttributeSet) \
public:
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_INCLASS \
private: \
static void StaticRegisterNativesUHYPlayerCharacAttributeSet(); \
friend struct Z_Construct_UClass_UHYPlayerCharacAttributeSet_Statics; \
public: \
DECLARE_CLASS(UHYPlayerCharacAttributeSet, UAttributeSet, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(UHYPlayerCharacAttributeSet) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
PlayerLevel=NETFIELD_REP_START, \
Health, \
MaxHealth, \
Mana, \
MaxMana, \
GaugeP, \
MaxGaugeP, \
Stamina, \
MaxStamina, \
NETFIELD_REP_END=MaxStamina }; \
NO_API virtual void ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const override; \
private: \
REPLICATED_BASE_CLASS(UHYPlayerCharacAttributeSet) \
public:
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYPlayerCharacAttributeSet(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYPlayerCharacAttributeSet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYPlayerCharacAttributeSet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYPlayerCharacAttributeSet); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYPlayerCharacAttributeSet(UHYPlayerCharacAttributeSet&&); \
NO_API UHYPlayerCharacAttributeSet(const UHYPlayerCharacAttributeSet&); \
public:
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYPlayerCharacAttributeSet(UHYPlayerCharacAttributeSet&&); \
NO_API UHYPlayerCharacAttributeSet(const UHYPlayerCharacAttributeSet&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHYPlayerCharacAttributeSet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHYPlayerCharacAttributeSet); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHYPlayerCharacAttributeSet)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_14_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYPlayerCharacAttributeSet>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacAttributeSet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -11,7 +11,6 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYInteractableActor_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerCharacController_NoRegister();
@ -173,14 +172,6 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const UECodeGen_Private::FMetaDataPairParam NewProp_InventoryWeightLimit_MetaData[];
#endif
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryWeightLimit;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_ToggleInventoryAction_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_ToggleInventoryAction;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_InteractAction_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_InteractAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
@ -231,34 +222,12 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
};
#endif
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit = { "InventoryWeightLimit", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InventoryWeightLimit), METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
{ "Comment", "/** Toggle inventory GUI Input Action */" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
{ "ToolTip", "Toggle inventory GUI Input Action" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction = { "ToggleInventoryAction", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, ToggleInventoryAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
{ "Comment", "/** Interact Input Action */" },
{ "ModuleRelativePath", "HYPlayerCharacController.h" },
{ "ToolTip", "Interact Input Action" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction = { "InteractAction", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerCharacController, InteractAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerCharacController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_CurrentInteractable,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_Inventory,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventorySlotLimit,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InventoryWeightLimit,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_ToggleInventoryAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerCharacController_Statics::NewProp_InteractAction,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerCharacController_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYPlayerCharacController>::IsAbstract,
@ -297,9 +266,9 @@ void EmptyLinkFunctionForGeneratedCodeHYPlayerCharacController() {}
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 2338289064U) },
{ Z_Construct_UClass_AHYPlayerCharacController, AHYPlayerCharacController::StaticClass, TEXT("AHYPlayerCharacController"), &Z_Registration_Info_UClass_AHYPlayerCharacController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerCharacController), 338959523U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_1124873388(TEXT("/Script/hwanyoung2"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_426438490(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@ -14,22 +14,22 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_HYPlayerCharacController_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execAddItemToInventoryByID); \
DECLARE_FUNCTION(execGetInventoryWeight);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execAddItemToInventoryByID); \
DECLARE_FUNCTION(execGetInventoryWeight);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -38,7 +38,7 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
private: \
static void StaticRegisterNativesAHYPlayerCharacController(); \
friend struct Z_Construct_UClass_AHYPlayerCharacController_Statics; \
@ -47,7 +47,7 @@ public: \
DECLARE_SERIALIZER(AHYPlayerCharacController)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYPlayerCharacController(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerCharacController) \
@ -61,7 +61,7 @@ public: \
NO_API virtual ~AHYPlayerCharacController();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYPlayerCharacController(AHYPlayerCharacController&&); \
@ -73,29 +73,29 @@ public: \
NO_API virtual ~AHYPlayerCharacController();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_15_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY_LEGACY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_14_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_STANDARD_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_GENERATED_BODY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_CALLBACK_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_18_ENHANCED_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_CALLBACK_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerCharacController_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,604 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "hwanyoung2/HYPlayerState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHYPlayerState() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_APlayerState();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerState();
HWANYOUNG2_API UClass* Z_Construct_UClass_AHYPlayerState_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
DEFINE_FUNCTION(AHYPlayerState::execGetPlayerLevel)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetPlayerLevel();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetMaxGaugeP)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxGaugeP();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetGaugeP)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetGaugeP();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetMaxStamina)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxStamina();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetStamina)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetStamina();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetMaxMana)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxMana();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetMana)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMana();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetMaxHealth)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxHealth();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execGetHealth)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetHealth();
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execShowAbilityConfirmCancelText)
{
P_GET_UBOOL(Z_Param_showText);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ShowAbilityConfirmCancelText(Z_Param_showText);
P_NATIVE_END;
}
DEFINE_FUNCTION(AHYPlayerState::execIsAlive)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsAlive();
P_NATIVE_END;
}
void AHYPlayerState::StaticRegisterNativesAHYPlayerState()
{
UClass* Class = AHYPlayerState::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "GetGaugeP", &AHYPlayerState::execGetGaugeP },
{ "GetHealth", &AHYPlayerState::execGetHealth },
{ "GetMana", &AHYPlayerState::execGetMana },
{ "GetMaxGaugeP", &AHYPlayerState::execGetMaxGaugeP },
{ "GetMaxHealth", &AHYPlayerState::execGetMaxHealth },
{ "GetMaxMana", &AHYPlayerState::execGetMaxMana },
{ "GetMaxStamina", &AHYPlayerState::execGetMaxStamina },
{ "GetPlayerLevel", &AHYPlayerState::execGetPlayerLevel },
{ "GetStamina", &AHYPlayerState::execGetStamina },
{ "IsAlive", &AHYPlayerState::execIsAlive },
{ "ShowAbilityConfirmCancelText", &AHYPlayerState::execShowAbilityConfirmCancelText },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics
{
struct HYPlayerState_eventGetGaugeP_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetGaugeP_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::HYPlayerState_eventGetGaugeP_Parms), Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics
{
struct HYPlayerState_eventGetHealth_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetHealth_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::HYPlayerState_eventGetHealth_Parms), Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetMana_Statics
{
struct HYPlayerState_eventGetMana_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetMana_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::HYPlayerState_eventGetMana_Parms), Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics
{
struct HYPlayerState_eventGetMaxGaugeP_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetMaxGaugeP_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetMaxGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::HYPlayerState_eventGetMaxGaugeP_Parms), Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics
{
struct HYPlayerState_eventGetMaxHealth_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetMaxHealth_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetMaxHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::HYPlayerState_eventGetMaxHealth_Parms), Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetMaxHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetMaxHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics
{
struct HYPlayerState_eventGetMaxMana_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetMaxMana_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetMaxMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::HYPlayerState_eventGetMaxMana_Parms), Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetMaxMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetMaxMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics
{
struct HYPlayerState_eventGetMaxStamina_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetMaxStamina_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetMaxStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::HYPlayerState_eventGetMaxStamina_Parms), Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetMaxStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetMaxStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics
{
struct HYPlayerState_eventGetPlayerLevel_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetPlayerLevel_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetPlayerLevel", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::HYPlayerState_eventGetPlayerLevel_Parms), Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics
{
struct HYPlayerState_eventGetStamina_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(HYPlayerState_eventGetStamina_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|Attributes" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "GetStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::HYPlayerState_eventGetStamina_Parms), Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_GetStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_GetStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics
{
struct HYPlayerState_eventIsAlive_Parms
{
bool ReturnValue;
};
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((HYPlayerState_eventIsAlive_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerState_eventIsAlive_Parms), &Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "IsAlive", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::HYPlayerState_eventIsAlive_Parms), Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_IsAlive()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_IsAlive_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics
{
struct HYPlayerState_eventShowAbilityConfirmCancelText_Parms
{
bool showText;
};
static void NewProp_showText_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_showText;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::NewProp_showText_SetBit(void* Obj)
{
((HYPlayerState_eventShowAbilityConfirmCancelText_Parms*)Obj)->showText = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::NewProp_showText = { "showText", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(HYPlayerState_eventShowAbilityConfirmCancelText_Parms), &Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::NewProp_showText_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::NewProp_showText,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Player State|UI" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AHYPlayerState, nullptr, "ShowAbilityConfirmCancelText", nullptr, nullptr, sizeof(Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::HYPlayerState_eventShowAbilityConfirmCancelText_Parms), Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AHYPlayerState);
UClass* Z_Construct_UClass_AHYPlayerState_NoRegister()
{
return AHYPlayerState::StaticClass();
}
struct Z_Construct_UClass_AHYPlayerState_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSetBase_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSetBase;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AHYPlayerState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APlayerState,
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
const FClassFunctionLinkInfo Z_Construct_UClass_AHYPlayerState_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_AHYPlayerState_GetGaugeP, "GetGaugeP" }, // 3271189300
{ &Z_Construct_UFunction_AHYPlayerState_GetHealth, "GetHealth" }, // 2358803906
{ &Z_Construct_UFunction_AHYPlayerState_GetMana, "GetMana" }, // 639290283
{ &Z_Construct_UFunction_AHYPlayerState_GetMaxGaugeP, "GetMaxGaugeP" }, // 2450209624
{ &Z_Construct_UFunction_AHYPlayerState_GetMaxHealth, "GetMaxHealth" }, // 794529607
{ &Z_Construct_UFunction_AHYPlayerState_GetMaxMana, "GetMaxMana" }, // 416253058
{ &Z_Construct_UFunction_AHYPlayerState_GetMaxStamina, "GetMaxStamina" }, // 2051565830
{ &Z_Construct_UFunction_AHYPlayerState_GetPlayerLevel, "GetPlayerLevel" }, // 3578742911
{ &Z_Construct_UFunction_AHYPlayerState_GetStamina, "GetStamina" }, // 991131748
{ &Z_Construct_UFunction_AHYPlayerState_IsAlive, "IsAlive" }, // 787415795
{ &Z_Construct_UFunction_AHYPlayerState_ShowAbilityConfirmCancelText, "ShowAbilityConfirmCancelText" }, // 971634097
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerState_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "HYPlayerState.h" },
{ "ModuleRelativePath", "HYPlayerState.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0020080000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerState, AbilitySystemComponent), Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AbilitySystemComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AbilitySystemComponent_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AttributeSetBase_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "HYPlayerState.h" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AttributeSetBase = { "AttributeSetBase", nullptr, (EPropertyFlags)0x0020080000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(AHYPlayerState, AttributeSetBase), Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AttributeSetBase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AttributeSetBase_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHYPlayerState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHYPlayerState_Statics::NewProp_AttributeSetBase,
};
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AHYPlayerState_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AHYPlayerState, IAbilitySystemInterface), false }, // 220555618
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHYPlayerState_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHYPlayerState>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AHYPlayerState_Statics::ClassParams = {
&AHYPlayerState::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AHYPlayerState_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerState_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x009002A4u,
METADATA_PARAMS(Z_Construct_UClass_AHYPlayerState_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHYPlayerState_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AHYPlayerState()
{
if (!Z_Registration_Info_UClass_AHYPlayerState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AHYPlayerState.OuterSingleton, Z_Construct_UClass_AHYPlayerState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AHYPlayerState.OuterSingleton;
}
template<> HWANYOUNG2_API UClass* StaticClass<AHYPlayerState>()
{
return AHYPlayerState::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AHYPlayerState);
AHYPlayerState::~AHYPlayerState() {}
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_AHYPlayerState, AHYPlayerState::StaticClass, TEXT("AHYPlayerState"), &Z_Registration_Info_UClass_AHYPlayerState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AHYPlayerState), 1326623310U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_3041581654(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,126 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "HYPlayerState.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HWANYOUNG2_HYPlayerState_generated_h
#error "HYPlayerState.generated.h already included, missing '#pragma once' in HYPlayerState.h"
#endif
#define HWANYOUNG2_HYPlayerState_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetPlayerLevel); \
DECLARE_FUNCTION(execGetMaxGaugeP); \
DECLARE_FUNCTION(execGetGaugeP); \
DECLARE_FUNCTION(execGetMaxStamina); \
DECLARE_FUNCTION(execGetStamina); \
DECLARE_FUNCTION(execGetMaxMana); \
DECLARE_FUNCTION(execGetMana); \
DECLARE_FUNCTION(execGetMaxHealth); \
DECLARE_FUNCTION(execGetHealth); \
DECLARE_FUNCTION(execShowAbilityConfirmCancelText); \
DECLARE_FUNCTION(execIsAlive);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetPlayerLevel); \
DECLARE_FUNCTION(execGetMaxGaugeP); \
DECLARE_FUNCTION(execGetGaugeP); \
DECLARE_FUNCTION(execGetMaxStamina); \
DECLARE_FUNCTION(execGetStamina); \
DECLARE_FUNCTION(execGetMaxMana); \
DECLARE_FUNCTION(execGetMana); \
DECLARE_FUNCTION(execGetMaxHealth); \
DECLARE_FUNCTION(execGetHealth); \
DECLARE_FUNCTION(execShowAbilityConfirmCancelText); \
DECLARE_FUNCTION(execIsAlive);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYPlayerState(); \
friend struct Z_Construct_UClass_AHYPlayerState_Statics; \
public: \
DECLARE_CLASS(AHYPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(AHYPlayerState) \
virtual UObject* _getUObject() const override { return const_cast<AHYPlayerState*>(this); }
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_INCLASS \
private: \
static void StaticRegisterNativesAHYPlayerState(); \
friend struct Z_Construct_UClass_AHYPlayerState_Statics; \
public: \
DECLARE_CLASS(AHYPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(AHYPlayerState) \
virtual UObject* _getUObject() const override { return const_cast<AHYPlayerState*>(this); }
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYPlayerState(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYPlayerState) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerState); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYPlayerState(AHYPlayerState&&); \
NO_API AHYPlayerState(const AHYPlayerState&); \
public: \
NO_API virtual ~AHYPlayerState();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYPlayerState(AHYPlayerState&&); \
NO_API AHYPlayerState(const AHYPlayerState&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHYPlayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHYPlayerState); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AHYPlayerState) \
NO_API virtual ~AHYPlayerState();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_15_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class AHYPlayerState>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYPlayerState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -12,8 +12,63 @@ void EmptyLinkFunctionForGeneratedCodeHYProjectileAttackComponent() {}
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYProjectileAttackComponent_NoRegister();
HWANYOUNG2_API UScriptStruct* Z_Construct_UScriptStruct_FProjectileAttackPart();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_ProjectileAttackPart;
class UScriptStruct* FProjectileAttackPart::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FProjectileAttackPart, Z_Construct_UPackage__Script_hwanyoung2(), TEXT("ProjectileAttackPart"));
}
return Z_Registration_Info_UScriptStruct_ProjectileAttackPart.OuterSingleton;
}
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<FProjectileAttackPart>()
{
return FProjectileAttackPart::StaticStruct();
}
struct Z_Construct_UScriptStruct_FProjectileAttackPart_Statics
{
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
static const UECodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "// hitscan-based attack part\n" },
{ "ModuleRelativePath", "HYProjectileAttackComponent.h" },
{ "ToolTip", "hitscan-based attack part" },
};
#endif
void* Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FProjectileAttackPart>();
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
nullptr,
&NewStructOps,
"ProjectileAttackPart",
sizeof(FProjectileAttackPart),
alignof(FProjectileAttackPart),
nullptr,
0,
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FProjectileAttackPart()
{
if (!Z_Registration_Info_UScriptStruct_ProjectileAttackPart.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_ProjectileAttackPart.InnerSingleton, Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::ReturnStructParams);
}
return Z_Registration_Info_UScriptStruct_ProjectileAttackPart.InnerSingleton;
}
void UHYProjectileAttackComponent::StaticRegisterNativesUHYProjectileAttackComponent()
{
}
@ -75,15 +130,19 @@ void EmptyLinkFunctionForGeneratedCodeHYProjectileAttackComponent() {}
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UHYProjectileAttackComponent);
UHYProjectileAttackComponent::~UHYProjectileAttackComponent() {}
struct Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics
struct Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics
{
static const FStructRegisterCompiledInInfo ScriptStructInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = {
const FStructRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo[] = {
{ FProjectileAttackPart::StaticStruct, Z_Construct_UScriptStruct_FProjectileAttackPart_Statics::NewStructOps, TEXT("ProjectileAttackPart"), &Z_Registration_Info_UScriptStruct_ProjectileAttackPart, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FProjectileAttackPart), 796464734U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UHYProjectileAttackComponent, UHYProjectileAttackComponent::StaticClass, TEXT("UHYProjectileAttackComponent"), &Z_Registration_Info_UClass_UHYProjectileAttackComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHYProjectileAttackComponent), 1346575063U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_1362459352(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo),
nullptr, 0,
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_3857604878(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_Statics::ScriptStructInfo),
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,11 +14,18 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_HYProjectileAttackComponent_generated_h
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_12_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FProjectileAttackPart_Statics; \
HWANYOUNG2_API static class UScriptStruct* StaticStruct();
template<> HWANYOUNG2_API UScriptStruct* StaticStruct<struct FProjectileAttackPart>();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
@ -27,7 +34,7 @@ public: \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS \
private: \
static void StaticRegisterNativesUHYProjectileAttackComponent(); \
friend struct Z_Construct_UClass_UHYProjectileAttackComponent_Statics; \
@ -36,7 +43,7 @@ public: \
DECLARE_SERIALIZER(UHYProjectileAttackComponent)
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHYProjectileAttackComponent(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHYProjectileAttackComponent) \
@ -50,7 +57,7 @@ public: \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHYProjectileAttackComponent(UHYProjectileAttackComponent&&); \
@ -62,27 +69,27 @@ public: \
NO_API virtual ~UHYProjectileAttackComponent();
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY_LEGACY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_29_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_STANDARD_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_GENERATED_BODY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_13_ENHANCED_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@ -90,7 +97,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HWANYOUNG2_API UClass* StaticClass<class UHYProjectileAttackComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h
#define CURRENT_FILE_ID FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYProjectileAttackComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -14,19 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define HWANYOUNG2_HYWeapon_generated_h
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
>>>>>>> origin/main
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -35,11 +27,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon)
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
>>>>>>> origin/main
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
private: \
static void StaticRegisterNativesAHYWeapon(); \
friend struct Z_Construct_UClass_AHYWeapon_Statics; \
@ -48,11 +36,7 @@ public: \
DECLARE_SERIALIZER(AHYWeapon)
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
>>>>>>> origin/main
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHYWeapon(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHYWeapon) \
@ -66,11 +50,7 @@ public: \
NO_API virtual ~AHYWeapon();
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
>>>>>>> origin/main
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHYWeapon(AHYWeapon&&); \
@ -82,50 +62,27 @@ public: \
NO_API virtual ~AHYWeapon();
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_11_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY_LEGACY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_10_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_STANDARD_CONSTRUCTORS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_10_PROLOG
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
>>>>>>> origin/main
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
<<<<<<< HEAD
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_GENERATED_BODY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_14_ENHANCED_CONSTRUCTORS \
=======
#define FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
FID_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
>>>>>>> origin/main
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_HYWeapon_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,38 +1,14 @@
<<<<<<< HEAD
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYHitscanComponent.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
=======
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2Character.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HwanyoungAssetManager.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\hwanyoung2GameMode.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAIController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacAbilitySystemComponent.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYCharacGameplayAbility.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYEnemy.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYGameStateBase.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYInteractableActor.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYManualPickUp.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerState.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacController.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYPlayerCharacAttributeSet.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\InventoryItem.h
D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYProjectileAttackComponent.h
>>>>>>> origin/main
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYWeapon.h
C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Source\hwanyoung2\HYAttackComponent.h

View File

@ -7,38 +7,23 @@
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodehwanyoung2_init() {}
HWANYOUNG2_API UFunction* Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature();
HWANYOUNG2_API UFunction* Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature();
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_hwanyoung2;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_hwanyoung2()
{
if (!Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_hwanyoung2_ReceivedDamageDelegate__DelegateSignature,
};
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/hwanyoung2",
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
nullptr,
0,
PKG_CompiledIn | 0x00000000,
<<<<<<< HEAD
0x7F5B0C68,
0x389973CA,
=======
0xB34C5861,
0xAF32E82C,
>>>>>>> origin/main
0x4DD47353,
0xB191AA71,
METADATA_PARAMS(nullptr, 0)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_hwanyoung2.OuterSingleton;
}
<<<<<<< HEAD
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x7F5B0C68, 0x389973CA));
=======
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB34C5861, 0xAF32E82C));
>>>>>>> origin/main
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_hwanyoung2(Z_Construct_UPackage__Script_hwanyoung2, TEXT("/Script/hwanyoung2"), Z_Registration_Info_UPackage__Script_hwanyoung2, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x4DD47353, 0xB191AA71));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -9,58 +9,17 @@
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
// Cross Module References
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_Ahwanyoung2Character();
HWANYOUNG2_API UClass* Z_Construct_UClass_Ahwanyoung2Character_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister();
HWANYOUNG2_API UClass* Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister();
HWANYOUNG2_API UEnum* Z_Construct_UEnum_hwanyoung2_EAbilityInputID();
HWANYOUNG2_API UFunction* Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_hwanyoung2();
// End Cross Module References
struct Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics
{
struct _Script_hwanyoung2_eventCharacterDiedDelegate_Parms
{
Ahwanyoung2Character* Character;
};
static const UECodeGen_Private::FObjectPropertyParams NewProp_Character;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::NewProp_Character = { "Character", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(_Script_hwanyoung2_eventCharacterDiedDelegate_Parms, Character), Z_Construct_UClass_Ahwanyoung2Character_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::NewProp_Character,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::Function_MetaDataParams[] = {
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_hwanyoung2, nullptr, "CharacterDiedDelegate__DelegateSignature", nullptr, nullptr, sizeof(Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::_Script_hwanyoung2_eventCharacterDiedDelegate_Parms), Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetStartingCameraBoomLocation)
{
P_FINISH;
@ -75,476 +34,15 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
*(float*)Z_Param__Result=P_THIS->GetStartingCameraBoomArmLength();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetMaxGaugeP)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxGaugeP();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetGaugeP)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetGaugeP();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetMaxStamina)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxStamina();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetStamina)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetStamina();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetMaxMana)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxMana();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetMana)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMana();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetMaxHealth)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetMaxHealth();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetHealth)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetHealth();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetPlayerLevel)
{
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=P_THIS->GetPlayerLevel();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execFinishDying)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->FinishDying();
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execGetAbilityLevel)
{
P_GET_ENUM(EAbilityInputID,Z_Param_AbilityID);
P_FINISH;
P_NATIVE_BEGIN;
*(int32*)Z_Param__Result=P_THIS->GetAbilityLevel(EAbilityInputID(Z_Param_AbilityID));
P_NATIVE_END;
}
DEFINE_FUNCTION(Ahwanyoung2Character::execIsAlive)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsAlive();
P_NATIVE_END;
}
void Ahwanyoung2Character::StaticRegisterNativesAhwanyoung2Character()
{
UClass* Class = Ahwanyoung2Character::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "FinishDying", &Ahwanyoung2Character::execFinishDying },
{ "GetAbilityLevel", &Ahwanyoung2Character::execGetAbilityLevel },
{ "GetGaugeP", &Ahwanyoung2Character::execGetGaugeP },
{ "GetHealth", &Ahwanyoung2Character::execGetHealth },
{ "GetMana", &Ahwanyoung2Character::execGetMana },
{ "GetMaxGaugeP", &Ahwanyoung2Character::execGetMaxGaugeP },
{ "GetMaxHealth", &Ahwanyoung2Character::execGetMaxHealth },
{ "GetMaxMana", &Ahwanyoung2Character::execGetMaxMana },
{ "GetMaxStamina", &Ahwanyoung2Character::execGetMaxStamina },
{ "GetPlayerLevel", &Ahwanyoung2Character::execGetPlayerLevel },
{ "GetStamina", &Ahwanyoung2Character::execGetStamina },
{ "GetStartingCameraBoomArmLength", &Ahwanyoung2Character::execGetStartingCameraBoomArmLength },
{ "GetStartingCameraBoomLocation", &Ahwanyoung2Character::execGetStartingCameraBoomLocation },
{ "IsAlive", &Ahwanyoung2Character::execIsAlive },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics
{
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Character" },
{ "Comment", "////this function is called only in the server:\n//virtual void RemoveCharacterAbilities();\n////this is also called only in the server:\n//virtual void Die();\n" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ToolTip", "/this function is called only in the server:\nvirtual void RemoveCharacterAbilities();\n/this is also called only in the server:\nvirtual void Die();" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "FinishDying", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_FinishDying()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_FinishDying_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics
{
struct hwanyoung2Character_eventGetAbilityLevel_Parms
{
EAbilityInputID AbilityID;
int32 ReturnValue;
};
static const UECodeGen_Private::FBytePropertyParams NewProp_AbilityID_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_AbilityID;
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_AbilityID_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_AbilityID = { "AbilityID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetAbilityLevel_Parms, AbilityID), Z_Construct_UEnum_hwanyoung2_EAbilityInputID, METADATA_PARAMS(nullptr, 0) }; // 1137082788
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetAbilityLevel_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_AbilityID_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_AbilityID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Character" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetAbilityLevel", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::hwanyoung2Character_eventGetAbilityLevel_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics
{
struct hwanyoung2Character_eventGetGaugeP_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetGaugeP_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Attributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::hwanyoung2Character_eventGetGaugeP_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics
{
struct hwanyoung2Character_eventGetHealth_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetHealth_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Attributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::hwanyoung2Character_eventGetHealth_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics
{
struct hwanyoung2Character_eventGetMana_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetMana_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Attributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::hwanyoung2Character_eventGetMana_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics
{
struct hwanyoung2Character_eventGetMaxGaugeP_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetMaxGaugeP_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Atributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetMaxGaugeP", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::hwanyoung2Character_eventGetMaxGaugeP_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics
{
struct hwanyoung2Character_eventGetMaxHealth_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetMaxHealth_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Atributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetMaxHealth", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::hwanyoung2Character_eventGetMaxHealth_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics
{
struct hwanyoung2Character_eventGetMaxMana_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetMaxMana_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Atributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetMaxMana", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::hwanyoung2Character_eventGetMaxMana_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics
{
struct hwanyoung2Character_eventGetMaxStamina_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetMaxStamina_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Atributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetMaxStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::hwanyoung2Character_eventGetMaxStamina_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics
{
struct hwanyoung2Character_eventGetPlayerLevel_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetPlayerLevel_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Attributes" },
{ "Comment", "//attribute getter functions\n" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ToolTip", "attribute getter functions" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetPlayerLevel", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::hwanyoung2Character_eventGetPlayerLevel_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics
{
struct hwanyoung2Character_eventGetStamina_Parms
{
float ReturnValue;
};
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(hwanyoung2Character_eventGetStamina_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Attributes" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "GetStamina", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::hwanyoung2Character_eventGetStamina_Parms), Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_GetStamina()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_GetStamina_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength_Statics
{
struct hwanyoung2Character_eventGetStartingCameraBoomArmLength_Parms
@ -611,44 +109,6 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
}
return ReturnFunction;
}
struct Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics
{
struct hwanyoung2Character_eventIsAlive_Parms
{
bool ReturnValue;
};
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((hwanyoung2Character_eventIsAlive_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(hwanyoung2Character_eventIsAlive_Parms), &Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::Function_MetaDataParams[] = {
{ "Category", "Hwanyoung|Character" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_Ahwanyoung2Character, nullptr, "IsAlive", nullptr, nullptr, sizeof(Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::hwanyoung2Character_eventIsAlive_Parms), Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020400, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_Ahwanyoung2Character_IsAlive()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_Ahwanyoung2Character_IsAlive_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(Ahwanyoung2Character);
UClass* Z_Construct_UClass_Ahwanyoung2Character_NoRegister()
{
@ -674,9 +134,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_CollectionSphere;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[];
static const UECodeGen_Private::FMetaDataPairParam NewProp_InputMapping_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultMappingContext;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputMapping;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[];
#endif
@ -690,17 +150,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_OnCharacterDied_MetaData[];
static const UECodeGen_Private::FMetaDataPairParam NewProp_WalkAction_MetaData[];
#endif
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnCharacterDied;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[];
#endif
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_AbilitySystemComponent;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSetBase_MetaData[];
#endif
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_AttributeSetBase;
static const UECodeGen_Private::FObjectPropertyParams NewProp_WalkAction;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_StartingCameraBoomArmLength_MetaData[];
#endif
@ -721,26 +173,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
static const UECodeGen_Private::FMetaDataPairParam NewProp_CharacterName_MetaData[];
#endif
static const UECodeGen_Private::FTextPropertyParams NewProp_CharacterName;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_DeathMontage_MetaData[];
#endif
static const UECodeGen_Private::FObjectPropertyParams NewProp_DeathMontage;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_DefaultAttributes_MetaData[];
#endif
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_StartupEffects_Inner;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_StartupEffects_MetaData[];
#endif
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupEffects;
static const UECodeGen_Private::FClassPropertyParams NewProp_CharacterAbilities_Inner;
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam NewProp_CharacterAbilities_MetaData[];
#endif
static const UECodeGen_Private::FArrayPropertyParams NewProp_CharacterAbilities;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
@ -749,27 +182,14 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
(UObject* (*)())Z_Construct_UPackage__Script_hwanyoung2,
};
const FClassFunctionLinkInfo Z_Construct_UClass_Ahwanyoung2Character_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_Ahwanyoung2Character_FinishDying, "FinishDying" }, // 2178691001
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetAbilityLevel, "GetAbilityLevel" }, // 3775650766
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetGaugeP, "GetGaugeP" }, // 1967363177
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetHealth, "GetHealth" }, // 4180281461
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetMana, "GetMana" }, // 3568322282
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetMaxGaugeP, "GetMaxGaugeP" }, // 767553276
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetMaxHealth, "GetMaxHealth" }, // 1666623768
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetMaxMana, "GetMaxMana" }, // 1602343904
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetMaxStamina, "GetMaxStamina" }, // 1176539859
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetPlayerLevel, "GetPlayerLevel" }, // 1479191274
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetStamina, "GetStamina" }, // 3962461251
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomArmLength, "GetStartingCameraBoomArmLength" }, // 2808600589
{ &Z_Construct_UFunction_Ahwanyoung2Character_GetStartingCameraBoomLocation, "GetStartingCameraBoomLocation" }, // 3824028310
{ &Z_Construct_UFunction_Ahwanyoung2Character_IsAlive, "IsAlive" }, // 4004825454
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams[] = {
{ "HideCategories", "Navigation" },
{ "IncludePath", "hwanyoung2Character.h" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif
#if WITH_METADATA
@ -806,7 +226,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere = { "CollectionSphere", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CollectionSphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData[] = {
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
{ "Comment", "/** MappingContext */" },
@ -814,7 +234,7 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
{ "ToolTip", "MappingContext" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext = { "DefaultMappingContext", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, DefaultMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext_MetaData)) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping = { "InputMapping", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, InputMapping), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
@ -846,28 +266,15 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_OnCharacterDied_MetaData[] = {
{ "Category", "Hwanyoung|Character" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_OnCharacterDied = { "OnCharacterDied", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, OnCharacterDied), Z_Construct_UDelegateFunction_hwanyoung2_CharacterDiedDelegate__DelegateSignature, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_OnCharacterDied_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_OnCharacterDied_MetaData)) }; // 1326382067
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AbilitySystemComponent_MetaData[] = {
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Abilities" },
{ "Comment", "/** Our ability system */" },
{ "Category", "Input" },
{ "Comment", "/** Walk Input Action */" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
{ "ToolTip", "Our ability system" },
{ "ToolTip", "Walk Input Action" },
};
#endif
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x00240800000a001d, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, AbilitySystemComponent), Z_Construct_UClass_UHYCharacAbilitySystemComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AbilitySystemComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AbilitySystemComponent_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AttributeSetBase_MetaData[] = {
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AttributeSetBase = { "AttributeSetBase", nullptr, (EPropertyFlags)0x0024080000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, AttributeSetBase), Z_Construct_UClass_UHYPlayerCharacAttributeSet_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AttributeSetBase_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AttributeSetBase_MetaData)) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction = { "WalkAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, WalkAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength_MetaData[] = {
{ "Category", "HY_Character|Camera" },
@ -903,62 +310,21 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
};
#endif
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName = { "CharacterName", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CharacterName), METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DeathMontage_MetaData[] = {
{ "Category", "Hwanyoung|Animation" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DeathMontage = { "DeathMontage", nullptr, (EPropertyFlags)0x0020080000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, DeathMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DeathMontage_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DeathMontage_MetaData)) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultAttributes_MetaData[] = {
{ "Category", "Hwanyoung|Abilties" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultAttributes = { "DefaultAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, DefaultAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultAttributes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultAttributes_MetaData)) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects_Inner = { "StartupEffects", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects_MetaData[] = {
{ "Category", "Hwanyoung|Abilities" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects = { "StartupEffects", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, StartupEffects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects_MetaData)) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities_Inner = { "CharacterAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UHYCharacGameplayAbility_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities_MetaData[] = {
{ "Category", "Hwanyoung|Abilities" },
{ "ModuleRelativePath", "hwanyoung2Character.h" },
};
#endif
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities = { "CharacterAbilities", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(Ahwanyoung2Character, CharacterAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities_MetaData)) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CameraBoom,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_FollowCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CollectionSphere,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultMappingContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_InputMapping,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_JumpAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_MoveAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_LookAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_OnCharacterDied,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_AttributeSetBase,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_WalkAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomArmLength,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartingCameraBoomLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseTurnRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_BaseLookUpRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DeathMontage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_DefaultAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_StartupEffects,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Ahwanyoung2Character_Statics::NewProp_CharacterAbilities,
};
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_Ahwanyoung2Character_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(Ahwanyoung2Character, IAbilitySystemInterface), false }, // 220555618
};
const FCppClassTypeInfoStatic Z_Construct_UClass_Ahwanyoung2Character_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<Ahwanyoung2Character>::IsAbstract,
};
@ -969,11 +335,11 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
DependentSingletons,
FuncInfo,
Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers,
InterfaceParams,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0,
0x008000A4u,
METADATA_PARAMS(Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_Ahwanyoung2Character_Statics::Class_MetaDataParams))
};
@ -996,9 +362,9 @@ void EmptyLinkFunctionForGeneratedCodehwanyoung2Character() {}
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 2736445077U) },
{ Z_Construct_UClass_Ahwanyoung2Character, Ahwanyoung2Character::StaticClass, TEXT("Ahwanyoung2Character"), &Z_Registration_Info_UClass_Ahwanyoung2Character, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Ahwanyoung2Character), 1456788777U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_4286184813(TEXT("/Script/hwanyoung2"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_2496009175(TEXT("/Script/hwanyoung2"),
Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@ -9,85 +9,44 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class Ahwanyoung2Character;
enum class EAbilityInputID : uint8;
#ifdef HWANYOUNG2_hwanyoung2Character_generated_h
#error "hwanyoung2Character.generated.h already included, missing '#pragma once' in hwanyoung2Character.h"
#endif
#define HWANYOUNG2_hwanyoung2Character_generated_h
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_16_DELEGATE \
struct _Script_hwanyoung2_eventCharacterDiedDelegate_Parms \
{ \
Ahwanyoung2Character* Character; \
}; \
static inline void FCharacterDiedDelegate_DelegateWrapper(const FMulticastScriptDelegate& CharacterDiedDelegate, Ahwanyoung2Character* Character) \
{ \
_Script_hwanyoung2_eventCharacterDiedDelegate_Parms Parms; \
Parms.Character=Character; \
CharacterDiedDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_RPC_WRAPPERS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_SPARSE_DATA
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength); \
DECLARE_FUNCTION(execGetMaxGaugeP); \
DECLARE_FUNCTION(execGetGaugeP); \
DECLARE_FUNCTION(execGetMaxStamina); \
DECLARE_FUNCTION(execGetStamina); \
DECLARE_FUNCTION(execGetMaxMana); \
DECLARE_FUNCTION(execGetMana); \
DECLARE_FUNCTION(execGetMaxHealth); \
DECLARE_FUNCTION(execGetHealth); \
DECLARE_FUNCTION(execGetPlayerLevel); \
DECLARE_FUNCTION(execFinishDying); \
DECLARE_FUNCTION(execGetAbilityLevel); \
DECLARE_FUNCTION(execIsAlive);
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetStartingCameraBoomLocation); \
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength); \
DECLARE_FUNCTION(execGetMaxGaugeP); \
DECLARE_FUNCTION(execGetGaugeP); \
DECLARE_FUNCTION(execGetMaxStamina); \
DECLARE_FUNCTION(execGetStamina); \
DECLARE_FUNCTION(execGetMaxMana); \
DECLARE_FUNCTION(execGetMana); \
DECLARE_FUNCTION(execGetMaxHealth); \
DECLARE_FUNCTION(execGetHealth); \
DECLARE_FUNCTION(execGetPlayerLevel); \
DECLARE_FUNCTION(execFinishDying); \
DECLARE_FUNCTION(execGetAbilityLevel); \
DECLARE_FUNCTION(execIsAlive);
DECLARE_FUNCTION(execGetStartingCameraBoomArmLength);
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_INCLASS_NO_PURE_DECLS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_ACCESSORS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAhwanyoung2Character(); \
friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \
public: \
DECLARE_CLASS(Ahwanyoung2Character, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(Ahwanyoung2Character) \
virtual UObject* _getUObject() const override { return const_cast<Ahwanyoung2Character*>(this); }
DECLARE_SERIALIZER(Ahwanyoung2Character)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_INCLASS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_INCLASS \
private: \
static void StaticRegisterNativesAhwanyoung2Character(); \
friend struct Z_Construct_UClass_Ahwanyoung2Character_Statics; \
public: \
DECLARE_CLASS(Ahwanyoung2Character, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/hwanyoung2"), NO_API) \
DECLARE_SERIALIZER(Ahwanyoung2Character) \
virtual UObject* _getUObject() const override { return const_cast<Ahwanyoung2Character*>(this); }
DECLARE_SERIALIZER(Ahwanyoung2Character)
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_STANDARD_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API Ahwanyoung2Character(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Ahwanyoung2Character) \
@ -101,7 +60,7 @@ public: \
NO_API virtual ~Ahwanyoung2Character();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_ENHANCED_CONSTRUCTORS \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Ahwanyoung2Character(Ahwanyoung2Character&&); \
@ -109,31 +68,31 @@ private: \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Ahwanyoung2Character); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Ahwanyoung2Character); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Ahwanyoung2Character) \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Ahwanyoung2Character) \
NO_API virtual ~Ahwanyoung2Character();
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_18_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_GENERATED_BODY_LEGACY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_12_PROLOG
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_STANDARD_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_RPC_WRAPPERS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_INCLASS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_GENERATED_BODY \
#define FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_21_ENHANCED_CONSTRUCTORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_SPARSE_DATA \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_ACCESSORS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_INCLASS_NO_PURE_DECLS \
FID_Users_benja_Desktop_Halloween_JAm_Illusions_Illusion_UE5_hwanyoung2_Source_hwanyoung2_hwanyoung2Character_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS