Implement Haesol's Passive Skill
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@ -25,10 +25,12 @@ namespace UnrealBuildTool.Rules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
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bEnableUndefinedIdentifierWarnings = false;
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bUseUnity = false;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
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bEnableUndefinedIdentifierWarnings = false;
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PublicDependencyModuleNames.AddRange(
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new string[]
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@ -69,11 +71,13 @@ namespace UnrealBuildTool.Rules
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{
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configName = "L";
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PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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else
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{
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configName = "";
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PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
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//PublicDefinitions.Add("__has_feature(x)=0");
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}
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string linkExtension = "";
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@ -15,6 +15,7 @@ namespace UnrealBuildTool.Rules
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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bEnableUndefinedIdentifierWarnings = false;
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PrivateIncludePaths.AddRange(
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new string[] {
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