Implement Haesol's Passive Skill

This commit is contained in:
7heIVIaze
2025-02-17 16:06:53 +09:00
parent 649fcc81af
commit a1577404f7
611 changed files with 50 additions and 472151 deletions

View File

@ -25,10 +25,12 @@ namespace UnrealBuildTool.Rules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";
bEnableUndefinedIdentifierWarnings = false;
bUseUnity = false;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));
bEnableUndefinedIdentifierWarnings = false;
PublicDependencyModuleNames.AddRange(
new string[]
@ -69,11 +71,13 @@ namespace UnrealBuildTool.Rules
{
configName = "L";
PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1");
//PublicDefinitions.Add("__has_feature(x)=0");
}
else
{
configName = "";
PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1");
//PublicDefinitions.Add("__has_feature(x)=0");
}
string linkExtension = "";

View File

@ -15,6 +15,7 @@ namespace UnrealBuildTool.Rules
PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
bUseUnity = false;
bEnableUndefinedIdentifierWarnings = false;
PrivateIncludePaths.AddRange(
new string[] {