Merge branch 'main' into fmod-integration
This commit is contained in:
commit
b7c9736c48
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||||
[CrashReportClient]
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||||
bHideLogFilesOption=false
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||||
bIsAllowedToCloseWithoutSending=true
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||||
CrashConfigPurgeDays=2
|
||||
|
@ -245,7 +245,7 @@ ToolbarOpenBPClass.CurrentViewType=0
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||||
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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||||
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||||
[ModuleFileTracking]
|
||||
hwanyoung2.TimeStamp=2024.06.13-00.13.21
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||||
hwanyoung2.TimeStamp=2024.06.13-01.30.11
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hwanyoung2.LastCompileMethod=External
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StorageServerClient.TimeStamp=2024.01.31-19.18.33
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@ -1265,9 +1265,9 @@ BlueprintGraph.TimeStamp=2024.01.31-19.18.29
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BlueprintGraph.LastCompileMethod=External
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DataTableEditor.TimeStamp=2023.10.02-22.32.40
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FMODStudio.TimeStamp=2024.06.13-00.13.03
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AnimationEditor.TimeStamp=2023.10.02-22.32.35
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AnimationEditor.LastCompileMethod=Unknown
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||||
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[+] Containers:
|
||||
|- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
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||||
| |- [+] ActorDescs:
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| | |- Guid:84A6C2C04177158166E2439E0CBAE730 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Ramp SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1
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| | |- Guid:9A8590F64719696F576D32BEA8B1AF88 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_50 Label:SM_QuarterCylinder SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
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| | |- Guid:A25F61BD4F2EE2C7409611810AC3BAD4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_52 Label:SM_Cube12 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
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| | |- Guid:AAFCABAE4BC331A12A5F96BEE0DE91CF BaseClass:/Game/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_Gochugaru.BP_Gochugaru_C NativeClass:/Script/hwanyoung2.HYManualPickUp Name:BP_Gochugaru_C_UAID_8CB0E9234F435CFE01_2121494579 Label:BP_Gochugaru SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=970.918 Y=921.177 Z=-0.897), Max=(X=989.082 Y=939.340 Z=21.646) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
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| | |- Guid:AE8AA01A4DE576B371C05FA79B282659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_ChamferCube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:B23C247D4E34A96052E563A19E79FA75 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- Guid:B9527F18436B4C90019C7C8AF398144B BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_41 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:BC42D9B9467E38655AFC6DB667A61ECA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_49 Label:SM_Cube11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- Guid:BD430F5245E33ECC56F7628FBABC5D84 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- Guid:BFB671284CA12B07A4565ABBE4C17B4C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_51 Label:SM_QuarterCylinder2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
|
||||
| | |- Guid:BFBAE5F94746ACF0A684A6B0F75AD1B6 BaseClass: NativeClass:/Script/Engine.SkeletalMeshActor Name:SkeletalMeshActor_UAID_8CB0E9234F431CFB01_1745330143 Label:SKM_Manny_Simple SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=961.757 Y=1396.258 Z=-0.079), Max=(X=1078.763 Y=1439.533 Z=180.918) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:C726A3284B806D4C379405885740B688 BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:C738D28C4EC62F32A4C2DFB1E1577203 BaseClass: NativeClass:/Script/FMODStudio.FMODAmbientSound Name:FMODAmbientSound_UAID_18C04D0CEC25C3DC01_1323261800 Label:FMODAmbientSound SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1370.000 Y=3100.000 Z=0.000), Max=(X=1370.000 Y=3100.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Sound FolderGuid:FD0A1C634B414E847EC8B891D3D76F5A
|
||||
| | |- Guid:C752FDB9451B0FA0675D4B9D3E8B12AB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_56 Label:SM_Cube13 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- Guid:C768943D43B1D4FCC4C0F098EBF7CAC9 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_36 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- Guid:D6CAE45C4E23DD1723795E8792894597 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_54 Label:SM_QuarterCylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- Guid:E7C88B004DFFF4BE08155AB223A0EF2C BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- Guid:ECF7DFF54DE28214A01D249B1B1CA773 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- Guid:ED634735430DB9B4198DF4A9A188273B BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_61 Label:SM_QuarterCylinder14 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Cylinder FolderGuid:ECA4956E419DA4E5BAB7F389537BCB14
|
||||
| | |- Guid:F2146224426DDCB4AEE18F950792EB27 BaseClass:/Game/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_FoxMarble.BP_FoxMarble_C NativeClass:/Script/hwanyoung2.HYManualPickUp Name:BP_FoxMarble_C_UAID_8CB0E9234F43BCFE01_2088553471 Label:BP_FoxMarble SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1283.006 Y=933.006 Z=2.932), Max=(X=1296.994 Y=946.994 Z=17.068) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- Guid:F273828D468DD479CDB07EBF9F6EBA68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_47 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- Guid:F6974391454BE3281D0A9AAB775EBFF6 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_43 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- Guid:FC2659D1462E0C2787253D85D4D3D619 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:788903924598EC8109F9709A8AB41C0D BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:F2146224426DDCB4AEE18F950792EB27 BaseClass:/Game/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_FoxMarble.BP_FoxMarble_C NativeClass:/Script/hwanyoung2.HYManualPickUp Name:BP_FoxMarble_C_UAID_8CB0E9234F43BCFE01_2088553471 Label:BP_FoxMarble SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1283.006 Y=933.006 Z=2.932), Max=(X=1296.994 Y=946.994 Z=17.068) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:BC42D9B9467E38655AFC6DB667A61ECA BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_49 Label:SM_Cube11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:243A2084428544D88534E990D8BA5B83 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_38 Label:SM_Cube4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:22043D904138D0E50DB05FB74FCA2289 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_60 Label:SM_QuarterCylinder13 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Cylinder FolderGuid:ECA4956E419DA4E5BAB7F389537BCB14
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:901C748940C0D4AB214A8B8BF7D39AEC BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_59 Label:SM_QuarterCylinder12 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Cylinder FolderGuid:ECA4956E419DA4E5BAB7F389537BCB14
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:A85A7AD046A0462D176E6889992C1216 BaseClass: NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:9FFE6665469AE829D82050A8B1F67178 BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_1 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:B9527F18436B4C90019C7C8AF398144B BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_41 Label:SM_ChamferCube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:AE8AA01A4DE576B371C05FA79B282659 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_40 Label:SM_ChamferCube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:664A87DA48B6EE38C0ACEA9AEDBA4BA0 BaseClass: NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:4F7B735A44E12B4B031927A9FC21C460 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_1 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:3E0D0C7A4D8FFA7CE31DB8AA2B2D1292 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_57 Label:SM_QuarterCylinder6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:A25F61BD4F2EE2C7409611810AC3BAD4 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_52 Label:SM_Cube12 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:C768943D43B1D4FCC4C0F098EBF7CAC9 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_36 Label:SM_Cube2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:5C7C5C40408F48C386D06CA03AB130C2 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1594956423 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:830FF81C457CA01C97438B95CD9DF038 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_ChamferCube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:BFBAE5F94746ACF0A684A6B0F75AD1B6 BaseClass: NativeClass:/Script/Engine.SkeletalMeshActor Name:SkeletalMeshActor_UAID_8CB0E9234F431CFB01_1745330143 Label:SKM_Manny_Simple SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=961.757 Y=1396.258 Z=-0.079), Max=(X=1078.763 Y=1439.533 Z=180.918) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:AAFCABAE4BC331A12A5F96BEE0DE91CF BaseClass:/Game/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_Gochugaru.BP_Gochugaru_C NativeClass:/Script/hwanyoung2.HYManualPickUp Name:BP_Gochugaru_C_UAID_8CB0E9234F435CFE01_2121494579 Label:BP_Gochugaru SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=970.918 Y=921.177 Z=-0.897), Max=(X=989.082 Y=939.340 Z=21.646) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:97625685428ED89E06818B996F1A508E BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_53 Label:SM_QuarterCylinder3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:AA857C9F436500D6ED8E03A5806DCE50 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_44 Label:SM_Cube7 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:BD430F5245E33ECC56F7628FBABC5D84 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_Cube SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:84A6C2C04177158166E2439E0CBAE730 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_Ramp SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:174DF71143EA367D14F3838C26CC06DF BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_0 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:C752FDB9451B0FA0675D4B9D3E8B12AB BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_56 Label:SM_Cube13 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:A7FB847A4A1DACD12053998C0C82FF9C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_55 Label:SM_QuarterCylinder5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:E7C88B004DFFF4BE08155AB223A0EF2C BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_1 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:9A8590F64719696F576D32BEA8B1AF88 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_50 Label:SM_QuarterCylinder SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:C738D28C4EC62F32A4C2DFB1E1577203 BaseClass: NativeClass:/Script/FMODStudio.FMODAmbientSound Name:FMODAmbientSound_UAID_18C04D0CEC25C3DC01_1323261800 Label:FMODAmbientSound SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1370.000 Y=3100.000 Z=0.000), Max=(X=1370.000 Y=3100.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Sound FolderGuid:FD0A1C634B414E847EC8B891D3D76F5A
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:723128A2477074C68D9A5EA484DF76A8 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_46 Label:SM_Cube9 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:ED634735430DB9B4198DF4A9A188273B BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_61 Label:SM_QuarterCylinder14 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Cylinder FolderGuid:ECA4956E419DA4E5BAB7F389537BCB14
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:F6974391454BE3281D0A9AAB775EBFF6 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_43 Label:SM_Cube6 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:FC2659D1462E0C2787253D85D4D3D619 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_37 Label:SM_Cube3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:017394CF45B3BF2BCF7AB382975F2606 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_39 Label:SM_Ramp2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:55BB2E2F4AFA453E1F1285A3ADC7186D BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_58 Label:SM_QuarterCylinder11 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Cylinder FolderGuid:ECA4956E419DA4E5BAB7F389537BCB14
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:0870CC704F80A8D5DF802EAC5E048723 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_45 Label:SM_Cube8 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:B23C247D4E34A96052E563A19E79FA75 BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_1 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 FolderPath:Lighting FolderGuid:08A10B054C95868C663DE39EE4343813
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:ECF7DFF54DE28214A01D249B1B1CA773 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_42 Label:SM_Cube5 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Playground FolderGuid:8CD33C9A4E75AD59B95486AC740693D6
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:C726A3284B806D4C379405885740B688 BaseClass: NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:D6CAE45C4E23DD1723795E8792894597 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_54 Label:SM_QuarterCylinder4 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block03 FolderGuid:8CD3949449A9ED1D3F209CA69A64B60F
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:BFB671284CA12B07A4565ABBE4C17B4C BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_51 Label:SM_QuarterCylinder2 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block02 FolderGuid:5DDF0B274F9C8B2C5DABA1999B167516
|
||||
| | |- [+] [ 41]
|
||||
| | | |- Guid:96C16AF946CFF8929C47A09CAE7CD832 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_48 Label:SM_Cube10 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
| | |- [+] [ 42]
|
||||
| | | |- Guid:F273828D468DD479CDB07EBF9F6EBA68 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_47 Label:SM_Ramp3 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 FolderPath:Block01 FolderGuid:98087B8444A89373CC4763B3845E270A
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 0x0000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
ThirdPersonMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Always loaded Actor Count: 50
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
ThirdPersonMap - Runtime Spatial Hash - Streaming Grid - MainGrid
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Origin: X=0.000 Y=0.000 Z=0.000
|
||||
Cell Size: 12800
|
||||
World Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
Loading Range: 25600.00
|
||||
Block Slow Loading: No
|
||||
ClientOnlyVisible: No
|
||||
|
||||
[+] Grid Levels: 1
|
||||
|- Level 0: Cell Count 0 | Cell Size 12800 | Actor Count 0 (0.0%)
|
||||
|
||||
[+] Content of Grid Level 0
|
||||
|
5
hwanyoung2/Source/hwanyoung2/CraftingInfo.cpp
Normal file
5
hwanyoung2/Source/hwanyoung2/CraftingInfo.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CraftingInfo.h"
|
||||
|
40
hwanyoung2/Source/hwanyoung2/CraftingInfo.h
Normal file
40
hwanyoung2/Source/hwanyoung2/CraftingInfo.h
Normal file
@ -0,0 +1,40 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/DataTable.h"
|
||||
#include "CraftingInfo.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FCraftingInfo : public FTableRowBase
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
public:
|
||||
|
||||
//unique ID of item that is being used to create the item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FName ComponentID;
|
||||
|
||||
//unique ID of the item that gets created
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FName ProductID;
|
||||
|
||||
//do we want to destroy the component?
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bDestroyItemA;
|
||||
|
||||
//
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bDestroyItemB;
|
||||
|
||||
bool operator==(const FCraftingInfo& OtherItem) const {
|
||||
return ComponentID == OtherItem.ComponentID;
|
||||
}
|
||||
|
||||
|
||||
};
|
@ -18,7 +18,7 @@ void AHYInteractableActor::Interact_Implementation(APlayerController* Controller
|
||||
|
||||
FString AHYInteractableActor::GetInteractText() const
|
||||
{
|
||||
return FString::Printf(TEXT("s%: Press F to %s"), *Name, *Action);
|
||||
return FString::Printf(TEXT("%s: Press F to %s"), *Name, *Action);
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
FString Action;
|
||||
|
||||
UFUNCTION(Blueprintcallable, Category = "Pickup")
|
||||
UFUNCTION(BlueprintCallable, Category = "Pickup")
|
||||
FString GetInteractText() const;
|
||||
|
||||
protected:
|
||||
|
@ -12,7 +12,7 @@ AHYManualPickUp::AHYManualPickUp()
|
||||
ItemID = FName("No ID");
|
||||
|
||||
Super::Name = "Item";
|
||||
Super::Action = "pickup";
|
||||
Super::Action = "Pick up";
|
||||
}
|
||||
|
||||
void AHYManualPickUp::Interact_Implementation(APlayerController* Controller)
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Utils")
|
||||
bool AddItemToInventoryByID(FName ID);
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
|
||||
UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
|
||||
class AHYInteractableActor* CurrentInteractable;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
|
||||
@ -43,14 +43,15 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 InventoryWeightLimit;
|
||||
|
||||
//interacts with the Interactable objects
|
||||
UFUNCTION(BlueprintCallable, Category = "Utils")
|
||||
void Interact();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
//interacts with the Interactable objects
|
||||
void Interact();
|
||||
|
||||
//abstract function to override in order to
|
||||
//bind actions or axis to different input components
|
||||
virtual void SetupInputComponent() override;
|
||||
|
@ -5,10 +5,12 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Engine/DataTable.h"
|
||||
#include "HYManualPickUp.h"
|
||||
#include "CraftingInfo.h"
|
||||
#include "InventoryItem.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
* Represents an item that can be added to player's inventory
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FInventoryItem : public FTableRowBase
|
||||
@ -22,6 +24,10 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FName ItemID;
|
||||
|
||||
//queue of items that are dropped and spawned back into the world
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TSubclassOf<class AHYManualPickUp> ItemPickup;
|
||||
|
||||
//name of the item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText ItemName;
|
||||
@ -35,13 +41,21 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool OnlyDropped;
|
||||
|
||||
//can this item be consumed/used?
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool CanBeUsed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
UTexture2D* ItemIcon;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FText ItemDescription;
|
||||
|
||||
////all the possible crafting combinations for this particular item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FCraftingInfo> CraftCombinations;
|
||||
|
||||
bool operator==(const FInventoryItem& OtherItem) const {
|
||||
return ItemID == OtherItem.ItemID;
|
||||
}
|
||||
};
|
||||
};
|
@ -2,19 +2,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef _HWANYOUNG2_H__
|
||||
#define _HWANYOUNG2_H__
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EAbilityInputID : uint8
|
||||
{
|
||||
None UMETA(DisplayName = "None"), //no input given
|
||||
Confirm UMETA(DisplayName = "Confirm"),
|
||||
Cancel UMETA(DisplayName = "Cancel"),
|
||||
UseWeapon UMETA(DisplayName = "Use Weapon"), //using melee weapon to attack
|
||||
SwitchWeapon UMETA(DisplayName = "Switch Weapons"), //switching weapons
|
||||
UseActive1 UMETA(DisplayName = "Use Active Skill 1"), //active 1
|
||||
UseActive2 UMETA(DisplayName = "Use Active Skill 2"), //active 2
|
||||
UseActive3 UMETA(DisplayName = "Use Active Skill 3"), //active 3
|
||||
UseUlt UMETA(DisplayName = "Use Ultimate Skill"), //ult
|
||||
PassiveDash UMETA(DisplayName = "Dash") //dash (passive)
|
||||
};
|
||||
#define COLLISION_INTERACTABLE ECC_GameTraceChannel1;
|
||||
|
||||
#endif
|
||||
|
@ -63,7 +63,7 @@ void Ahwanyoung2Character::CheckForInteractables()
|
||||
FHitResult HitResult;
|
||||
|
||||
// The range of area the system should check for interactables
|
||||
int32 Range = 500; //this can be changed
|
||||
int32 Range = 800; //this can be changed
|
||||
|
||||
//The start of the trace is the transform of the follow camera
|
||||
FVector StartTrace = FollowCamera->GetComponentLocation();
|
||||
@ -80,22 +80,21 @@ void Ahwanyoung2Character::CheckForInteractables()
|
||||
//object attached to the character and cast it as player character controller class
|
||||
AHYPlayerCharacController* IController = Cast<AHYPlayerCharacController>(GetController());
|
||||
|
||||
if (IController) {
|
||||
//Checking if something is hit by the line cast within the range
|
||||
if (GetWorld()->LineTraceSingleByChannel(HitResult, StartTrace, EndTrace,
|
||||
ECC_Visibility, QueryParams)) {
|
||||
|
||||
//Checking if something is hit by the line cast within the range
|
||||
if (GetWorld()->LineTraceSingleByChannel(HitResult, StartTrace, EndTrace,
|
||||
ECC_Visibility, QueryParams)) {
|
||||
|
||||
//Cast the actor to AInteractable
|
||||
AHYInteractableActor* Interactable = Cast<AHYInteractableActor>(HitResult.GetActor());
|
||||
|
||||
if (Interactable) {
|
||||
IController->CurrentInteractable = Interactable;
|
||||
return;
|
||||
}
|
||||
//Cast the actor to AInteractable
|
||||
if (AHYInteractableActor* Interactable = Cast<AHYInteractableActor>(HitResult.GetActor())) {
|
||||
IController->CurrentInteractable = Interactable;
|
||||
return;
|
||||
}
|
||||
|
||||
} else {
|
||||
IController->CurrentInteractable = nullptr;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user