Update Inventory Widget to Have Options&Localization and ready to localization
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@ -6,8 +6,6 @@ ProjectName=Third Person Game Template
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildTarget=
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LaunchOnTarget=
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StagingDirectory=(Path="")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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@ -46,9 +44,12 @@ bDeterministicShaderCodeOrder=False
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bSharedMaterialNativeLibraries=True
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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InternationalizationPreset=EFIGSCJK
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-CulturesToStage=en
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+CulturesToStage=en
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+CulturesToStage=ja
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+CulturesToStage=ko
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+CulturesToStage=zh
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookMapsOnly=False
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@ -104,9 +105,6 @@ bSkipMovies=False
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+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
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+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
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PerPlatformBuildConfig=()
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PerPlatformTargetFlavorName=()
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PerPlatformBuildTarget=()
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[Internationalization]
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+LocalizationPaths=%GAMEDIR%Content/Localization/Local
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