repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/BP_DrawRenderTarget.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/BP_DrawRenderTarget.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/DrawRenderTarget.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/DrawRenderTarget_Tex.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/DrawRenderTarget_Tex.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/DrawRenderTarget_Tex1.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/DrawRenderTarget_Tex1.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_Draw.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_DrawNormal.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_DrawNormal.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_RefTrail01.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_RefTrail01.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_TrailColor_01.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/M_TrailColor_01.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/NS_Trail_01.uasset
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hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/MeleeRefractionTRail/NS_Trail_01.uasset
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