repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_WalkBack_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_WalkLeft_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_WalkRight_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Walk_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Hyeobdo/Anim_Hyeobdo_Walk_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Die_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Die_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Idle1_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Idle2_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Idle2_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Run_Soldier.uasset
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hwanyoung2/Content/KoreanTraditionalMartialArts/Animations/Jangchang/Anim_Jangchang_Run_Soldier.uasset
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