Haesol Ult Skill Update and pull from main

Ultimate Skill Mechanism Updated, Use Spline and timeline
This commit is contained in:
7heIVIaze 2025-04-01 23:48:59 +09:00
commit bfcdb6dce7
331 changed files with 3296 additions and 51872 deletions
.DS_Store.gitattributes.gitignoreREADME.md
hwanyoung2
Binaries/Win64
Content
FMOD
Fab/Megascans/3D
Animal_Skull_vikjeeraa/Medium
Broken_Tree_Branches_qdhxa/Medium
Granite_Rock_ohFsZ/Medium
Granite_Rock_pbpfM/Medium
Granite_Rock_pkeeM/Medium
Icelandic_Mossy_Rock_Formation_sktsW/High
Icelandic_Rock_skjsL/Medium
Mossy_Forest_Rock_wd3efd1/Medium
Mossy_Rock_pkxu2/Medium
Mossy_Tree_qbtt7/Medium
Nordic_Forest_Ledge_Rock_Large_xfpkee1/Medium
Rock_shopk/Medium
Haena_v02/Texture
Hwanyoung/Character/NPC/AI-Weapon

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# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text binary
*.umap filter=lfs diff=lfs merge=lfs -text binary
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
hwanyoung2/Intermediate/ReimportCache/3688439234.bin
hwanyoung2/Plugins/FMODStudio/Docs/images/source-control.png

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# Illusion: Legends of Lost Souls (UE5.1)

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{
"BuildId": "27405482",
"Modules":
{
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
}
}

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