Fix arrow stuck bug, and implemented losing honbaek logic prototype upon death
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@ -80,10 +80,10 @@ public:
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protected:
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UPROPERTY(BlueprintReadOnly, Category = "HY_Character|Camera")
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UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = "HY_Character|Camera")
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float StartingCameraBoomArmLength;
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UPROPERTY(BlueprintReadOnly, Category = "HY_Character|Camera")
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UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = "HY_Character|Camera")
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FVector StartingCameraBoomLocation;
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UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = "HY_Character|Camera")
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