major change in the spring level texturing, some more assets
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@ -38,7 +38,7 @@ public:
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bool AddItemToInventoryByID(FName ID);
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UFUNCTION(BlueprintCallable, Category = "Utils")
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void CraftItem(FInventoryItem ItemA);
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FInventoryItem CraftItem(FInventoryItem ItemA);
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UPROPERTY(BlueprintReadWrite, VisibleAnywhere)
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class AHYInteractableActor* CurrentInteractable;
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