Merge branch 'main' into fmod-integration
This commit is contained in:
commit
c7f841bfc3
13
hwanyoung2/.gitattributes
vendored
Normal file
13
hwanyoung2/.gitattributes
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
# UE file types
|
||||||
|
*.uasset filter=lfs diff=lfs merge=lfs -text binary
|
||||||
|
*.umap filter=lfs diff=lfs merge=lfs -text binary
|
||||||
|
|
||||||
|
# Raw Content types
|
||||||
|
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpg filter=lfs diff=lfs merge=lfs -text
|
92
hwanyoung2/.gitignore
vendored
Normal file
92
hwanyoung2/.gitignore
vendored
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
# ---> UnrealEngine
|
||||||
|
# Visual Studio 2015 user specific files
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
*.ipa
|
||||||
|
|
||||||
|
# These project files can be generated by the engine
|
||||||
|
*.xcodeproj
|
||||||
|
*.xcworkspace
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.VC.db
|
||||||
|
*.VC.opendb
|
||||||
|
|
||||||
|
# Precompiled Assets
|
||||||
|
SourceArt/**/*.png
|
||||||
|
SourceArt/**/*.tga
|
||||||
|
|
||||||
|
# Binary Files
|
||||||
|
Binaries/*
|
||||||
|
Plugins/*/Binaries/*
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
Build/*
|
||||||
|
|
||||||
|
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||||
|
!Build/*/
|
||||||
|
Build/*/**
|
||||||
|
!Build/*/PakBlacklist*.txt
|
||||||
|
|
||||||
|
# Don't ignore icon files in Build
|
||||||
|
!Build/**/*.ico
|
||||||
|
|
||||||
|
# Built data for maps
|
||||||
|
*_BuiltData.uasset
|
||||||
|
|
||||||
|
# Configuration files generated by the Editor
|
||||||
|
Saved/*
|
||||||
|
|
||||||
|
# Compiled source files for the engine to use
|
||||||
|
Intermediate/*
|
||||||
|
Plugins/*/Intermediate/*
|
||||||
|
|
||||||
|
# Cache files for the editor to use
|
||||||
|
DerivedDataCache/*
|
||||||
|
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
|
||||||
|
|
||||||
|
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
|
@ -2,6 +2,6 @@
|
|||||||
"BuildId": "23058290",
|
"BuildId": "23058290",
|
||||||
"Modules":
|
"Modules":
|
||||||
{
|
{
|
||||||
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
|
"hwanyoung2": "UnrealEditor-hwanyoung2-1505.dll"
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -21,6 +21,38 @@
|
|||||||
"BuildId": "23058290"
|
"BuildId": "23058290"
|
||||||
},
|
},
|
||||||
"BuildProducts": [
|
"BuildProducts": [
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
|
||||||
|
"Type": "SymbolFile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
|
||||||
|
"Type": "SymbolFile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
|
||||||
|
"Type": "SymbolFile"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
|
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
@ -29,26 +61,6 @@
|
|||||||
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb",
|
"Path": "$(EngineDir)/Binaries/Win64/AgentInterface.pdb",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor.modules",
|
|
||||||
"Type": "RequiredResource"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll",
|
"Path": "$(EngineDir)/Binaries/Win64/OpenImageDenoise.dll",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
@ -1449,18 +1461,10 @@
|
|||||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll",
|
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormat.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll",
|
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll",
|
"Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -1781,6 +1785,14 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor-MotionWarping.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
|
"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -1965,6 +1977,14 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll",
|
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -2225,6 +2245,18 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimation.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor-ContextualAnimationEditor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll",
|
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -2381,6 +2413,18 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll",
|
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -2505,6 +2549,18 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll",
|
"Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -3029,6 +3085,14 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor-GameplayInteractionsModule.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll",
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/Binaries/Win64/UnrealEditor-GameplayStateTreeModule.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -3101,6 +3165,26 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntity.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityEditor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll",
|
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -3169,6 +3253,14 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor-NavCorridor.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
|
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -3209,6 +3301,22 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsEditorModule.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsModule.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor-SmartObjectsTestSuite.dll",
|
||||||
|
"Type": "DynamicLibrary"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/Binaries/Win64/UnrealEditor.modules",
|
||||||
|
"Type": "RequiredResource"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll",
|
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll",
|
||||||
"Type": "DynamicLibrary"
|
"Type": "DynamicLibrary"
|
||||||
@ -3340,49 +3448,25 @@
|
|||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
||||||
"Type": "RequiredResource"
|
"Type": "RequiredResource"
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-hwanyoung2.pdb",
|
|
||||||
"Type": "SymbolFile"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
|
||||||
"Type": "RequiredResource"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb",
|
|
||||||
"Type": "SymbolFile"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll",
|
|
||||||
"Type": "DynamicLibrary"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb",
|
|
||||||
"Type": "SymbolFile"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules",
|
|
||||||
"Type": "RequiredResource"
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"RuntimeDependencies": [
|
"RuntimeDependencies": [
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe",
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
|
||||||
"Type": "NonUFS"
|
"Type": "NonUFS"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse4.1.exe",
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
|
||||||
"Type": "NonUFS"
|
"Type": "NonUFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(ProjectDir)/hwanyoung2.uproject",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
||||||
"Type": "NonUFS"
|
"Type": "NonUFS"
|
||||||
@ -23907,6 +23991,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
|
"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Animation/MotionWarping/MotionWarping.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
|
"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -23995,6 +24083,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin",
|
"Path": "$(EngineDir)/Plugins/Editor/BlueprintHeaderView/BlueprintHeaderView.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Editor/BlueprintMaterialTextureNodes/BlueprintMaterialTextureNodes.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin",
|
"Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/ContentBrowserAssetDataSource.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24103,6 +24195,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin",
|
"Path": "$(EngineDir)/Plugins/Enterprise/VariantManager/VariantManager.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Animation/ContextualAnimation/ContextualAnimation.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin",
|
"Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/AutomationUtils.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24163,6 +24259,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin",
|
"Path": "$(EngineDir)/Plugins/Experimental/Iris/Iris.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Landmass/Landmass.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin",
|
"Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/MeshLODToolset.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24203,6 +24303,14 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin",
|
"Path": "$(EngineDir)/Plugins/Experimental/UVEditor/UVEditor.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/WaterExtras/WaterExtras.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Experimental/Water/Water.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin",
|
"Path": "$(EngineDir)/Plugins/FX/Niagara/Niagara.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24379,6 +24487,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayInteractions/GameplayInteractions.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24403,6 +24515,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/LocationServicesBPLibrary.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/MassEntity/MassEntity.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/MeshModelingToolset.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24415,6 +24531,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/NavCorridor/NavCorridor.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24431,6 +24551,10 @@
|
|||||||
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/SignificanceManager.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Path": "$(EngineDir)/Plugins/Runtime/SmartObjects/SmartObjects.uplugin",
|
||||||
|
"Type": "UFS"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin",
|
"Path": "$(EngineDir)/Plugins/Runtime/SoundFields/SoundFields.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
@ -24474,22 +24598,6 @@
|
|||||||
{
|
{
|
||||||
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
||||||
"Type": "UFS"
|
"Type": "UFS"
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodL.dll",
|
|
||||||
"Type": "NonUFS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll",
|
|
||||||
"Type": "NonUFS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/Plugins/FMODStudio/FMODStudio.uplugin",
|
|
||||||
"Type": "UFS"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"Path": "$(ProjectDir)/hwanyoung2.uproject",
|
|
||||||
"Type": "UFS"
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"AdditionalProperties": [
|
"AdditionalProperties": [
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
[/Script/EngineSettings.GameMapsSettings]
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
EditorStartupMap=/Game/Hwanyoung/Levels/Spring.Spring
|
||||||
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
|
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
|
||||||
@ -200,3 +200,60 @@ ConnectionType=USBOnly
|
|||||||
bUseManualIPAddress=False
|
bUseManualIPAddress=False
|
||||||
ManualIPAddress=
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
|
BIN
hwanyoung2/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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hwanyoung2/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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hwanyoung2/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
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hwanyoung2/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
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hwanyoung2/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
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hwanyoung2/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
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hwanyoung2/Content/FXVarietyPack/Particles/P_ky_healAura.uasset
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hwanyoung2/Content/FXVarietyPack/Particles/P_ky_healAura.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/AI-Weapon/BP_Weapon_Base.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/AI-Weapon/BP_Weapon_Base.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/AI-Weapon/BP_Weapon_Gonbong.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/AI-Weapon/BP_Weapon_Gonbong.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BPI_NPCBehavior.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BPI_NPCBehavior.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/BP_AggroNPCControllerBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BB_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BB_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BB_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BB_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_FindCover.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_FindCover.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_PassivePatrolling.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_PassivePatrolling.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Strafe.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BST/BST_Strafe.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_CanSeeTarget.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_CanSeeTarget.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_ISWithinIdealRange.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_ISWithinIdealRange.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_IsHealthBelowThreshold.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Decorators/BTD_IsHealthBelowThreshold.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Services/BTS_StopAttackingIfTargetDead.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Services/BTS_StopAttackingIfTargetDead.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_DefaultAttack.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_EquipWeapon.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_MoveToIdealRange.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_MoveToIdealRange.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_SetStateAsPassive.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_SetStateAsPassive.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_UnequipWeapon.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_AttackTargetContext.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_AttackTargetContext.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_FindCover.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_FindCover.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_FindIdealRangedLocation.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_FindIdealRangedLocation.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_Strafe.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Behavior/EQS/EQS_Strafe.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/E_NPCBehaviorState.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/E_NPCBehaviorState.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunCombat.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunCombat.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunPassive.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/BSBP_SaninWalkRunPassive.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_ButterflyAttackSanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_ButterflyAttackSanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_RockPillarTeleportSanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_RockPillarTeleportSanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_SaninDeath.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_SaninDeath.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_SaninNormalAttack.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_SaninNormalAttack.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_StaggerSanin.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Montages/AnimMontage_StaggerSanin.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HCastSpell01_UE.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HCastSpell01_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HMagicAttack02Mirror_UE.uasset
(Stored with Git LFS)
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HMagicAttack02Mirror_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HMagicAttack02_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing1HMagicAttack02_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing2HCastSpell01_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing2HCastSpell01_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing2HMagicAttack05_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/Standing2HMagicAttack05_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockEnd_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockEnd_UE.uasset
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hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockIdle_UE.uasset
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BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockIdle_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockStart_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingBlockStart_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingIdle03_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingIdle03_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingLandToStandingIdle_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingLandToStandingIdle_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingReactDeathForward_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingReactDeathForward_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingReactLargeFromFront_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingReactLargeFromFront_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkBack_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkBack_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkForward_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkForward_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkLeft_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkLeft_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkRight_UE.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/Sequences/StandingWalkRight_UE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/NPC/Spring-Sanin/BP_SanIn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_HYPlayerCharacController.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_HYPlayerCharacController.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/BP_PlayerCharacterBase.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToCloseCombat.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToCloseCombat.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToHitscan.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToHitscan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToMelee.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Input/InputActions/IA_ChangeAttackToMelee.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_Haesol.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_HaesolHwando.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Character/PlayerCharacter/Playables/Haesol/BP_HaesolHwando.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ConsumableItemBase.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ConsumableItemBase.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ManualPickUpItemBase.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Illusions/GeneralizedBlueprints/ItemBP/BP_ManualPickUpItemBase.uasset
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Interactables/BP_HaetaeStatueBase.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Interactables/BP_HaetaeStatueBase.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Interactables/BP_Save.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Interactables/BP_Save.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/Levels/Spring.umap
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/Levels/Spring.umap
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingHUDWidget.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingHUDWidget.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlot.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Crafting_HUD/BP_CraftingItemSlot.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryHUDWidget.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryHUDWidget.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemSlot.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemSlot.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemToolTip.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Inventory_HUD/BP_InventoryItemToolTip.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_NPCHealthBar.uasset
(Stored with Git LFS)
Normal file
BIN
hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_NPCHealthBar.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset
(Stored with Git LFS)
BIN
hwanyoung2/Content/Hwanyoung/UI/Player_HUD/WG_PlayerHUD.uasset
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<objects serializationModel="Studio.02.02.00">
|
|
||||||
<object class="MasterAssetFolder" id="{4f34473d-1e56-44db-8dd1-60284d90f95e}" />
|
|
||||||
</objects>
|
|
@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<objects serializationModel="Studio.02.02.00">
|
|
||||||
<object class="Mixer" id="{69156779-4c9f-4c75-933c-0886f67a1e32}" />
|
|
||||||
</objects>
|
|
@ -1,23 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<objects serializationModel="Studio.02.02.00">
|
|
||||||
<object class="Workspace" id="{7566e94e-8228-4fb9-ac5e-6a0103d5bf81}">
|
|
||||||
<relationship name="projectSettings">
|
|
||||||
<destination>{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}</destination>
|
|
||||||
</relationship>
|
|
||||||
<relationship name="changelist">
|
|
||||||
<destination>{c81ff576-a715-479d-877b-e0a0201464b5}</destination>
|
|
||||||
</relationship>
|
|
||||||
</object>
|
|
||||||
<object class="ProjectSettings" id="{ce30ebda-7d4b-4a2c-ad18-34f04ac67163}">
|
|
||||||
<property name="openWindows">
|
|
||||||
<value>Event Editor 1</value>
|
|
||||||
</property>
|
|
||||||
<property name="windowLayout">
|
|
||||||
<value>AAAABwAAACAAUAByAGUAcwBlAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAAAAAvcAAACBAAAEiAAAA3AAAAL4AAAAoAAABIcAAANvAAAAAAAAAAAHgAAAAvgAAACgAAAEhwAAA28AAAAeAE0AaQB4AGUAcgAgAFIAbwB1AHQAaQBuAGcAIAAxAAAAQgHZ0MsAAwAAAAAENwAAATUAAAXIAAAEJAAABDgAAAFUAAAFxwAABCMAAAAAAAAAAAoAAAAEOAAAAVQAAAXHAAAEIwAAAA4ATQBpAHgAZQByACAAMgAAAEIB2dDLAAMAAP//+Q8AAAAP///9ngAAA+7///kQAAAALv///Z0AAAPtAAAAAQAAAAAHgP//+RAAAAAu///9nQAAA+0AAAAOAE0AaQB4AGUAcgAgADEAAABCAdnQywADAAAAAAJ/AAAA+QAABw4AAAPoAAACgAAAARgAAAcNAAAD5wAAAAAAAAAAB4AAAAKAAAABGAAABw0AAAPnAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADIAAABCAdnQywADAAD/////////+AAAB4AAAAQQAAACJwAAASgAAAZGAAACywAAAAACAAAAB4AAAAAAAAAAFwAAB38AAAQPAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADEAAABCAdnQywADAAAAAAd/////+AAAEYAAAAV4AAAL3QAAAbIAAA/8AAADVQAAAAECAAAACgAAAAeAAAAAFwAAEX8AAAV3AAAAHgBFAHYAZQBuAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAP//+3gAAACB///9CQAAA3D///t5AAAAoP///QgAAANvAAAAAQAAAAAHgP//+3kAAACg///9CAAAA28=</value>
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|
||||||
</property>
|
|
||||||
<relationship name="activePlatform">
|
|
||||||
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
|
|
||||||
</relationship>
|
|
||||||
</object>
|
|
||||||
<object class="WorkspaceChangelist" id="{c81ff576-a715-479d-877b-e0a0201464b5}" />
|
|
||||||
</objects>
|
|
@ -13,7 +13,7 @@
|
|||||||
<value>Event Editor 1</value>
|
<value>Event Editor 1</value>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowLayout">
|
<property name="windowLayout">
|
||||||
<value>AAAABwAAACAAUAByAGUAcwBlAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAAAAAvcAAACBAAAEiAAAA3AAAAL4AAAAoAAABIcAAANvAAAAAAAAAAAHgAAAAvgAAACgAAAEhwAAA28AAAAeAE0AaQB4AGUAcgAgAFIAbwB1AHQAaQBuAGcAIAAxAAAAQgHZ0MsAAwAAAAAENwAAATUAAAXIAAAEJAAABDgAAAFUAAAFxwAABCMAAAAAAAAAAAoAAAAEOAAAAVQAAAXHAAAEIwAAAA4ATQBpAHgAZQByACAAMgAAAEIB2dDLAAMAAP//+Q8AAAAP///9ngAAA+7///kQAAAALv///Z0AAAPtAAAAAQAAAAAHgP//+RAAAAAu///9nQAAA+0AAAAOAE0AaQB4AGUAcgAgADEAAABCAdnQywADAAAAAAJ/AAAA+QAABw4AAAPoAAACgAAAARgAAAcNAAAD5wAAAAAAAAAAB4AAAAKAAAABGAAABw0AAAPnAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADIAAABCAdnQywADAAD/////////+AAAB4AAAAQQAAACJwAAASgAAAZGAAACywAAAAACAAAAB4AAAAAAAAAAFwAAB38AAAQPAAAAHABFAHYAZQBuAHQAIABFAGQAaQB0AG8AcgAgADEAAABCAdnQywADAAAAAAd/////+AAAEYAAAAV4AAAL3QAAAbIAAA/8AAADVQAAAAECAAAACgAAAAeAAAAAFwAAEX8AAAV3AAAAHgBFAHYAZQBuAHQAIABCAHIAbwB3AHMAZQByACAAMQAAAEIB2dDLAAMAAP//+3gAAACB///9CQAAA3D///t5AAAAoP///QgAAANvAAAAAQAAAAAHgP//+3kAAACg///9CAAAA28=</value>
|
<value>AAAACAAAABQAUAByAG8AZgBpAGwAZQByACAAMQAAAEIB2dDLAAMAAP/////////4AAAHgAAABBAAAAGhAAAAGgAABcAAAAG9AAAAAAIAAAAHgAAAAAAAAAAXAAAHfwAABA8AAAAgAFAAcgBlAHMAZQB0ACAAQgByAG8AdwBzAGUAcgAgADEAAABCAdnQywADAAAAAAzHAAADIAAADlgAAAYPAAAMyAAAAz8AAA5XAAAGDgAAAAEAAAAACgAAAAzIAAADPwAADlcAAAYOAAAAHgBNAGkAeABlAHIAIABSAG8AdQB0AGkAbgBnACAAMQAAAEIB2dDLAAMAAAAABDcAAAE1AAAFyAAABCQAAAQ4AAABVAAABccAAAQjAAAAAAAAAAAKAAAABDgAAAFUAAAFxwAABCMAAAAOAE0AaQB4AGUAcgAgADIAAABCAdnQywADAAD///kPAAAAD////Z4AAAPu///5EAAAAC7///2dAAAD7QAAAAEAAAAAB4D///kQAAAALv///Z0AAAPtAAAADgBNAGkAeABlAHIAIAAxAAAAQgHZ0MsAAwAA///53gAAAfL///5tAAAE4f//+d8AAAIR///+bAAABOAAAAABAAAAAAeA///53wAAAhH///5sAAAE4AAAABwARQB2AGUAbgB0ACAARQBkAGkAdABvAHIAIAAyAAAAQgHZ0MsAAwAA//////////gAAAeAAAAEEAAAAicAAAEoAAAGRgAAAssAAAAAAgAAAAeAAAAAAAAAABcAAAd/AAAEDwAAABwARQB2AGUAbgB0ACAARQBkAGkAdABvAHIAIAAxAAAAQgHZ0MsAAwAA//////////gAAAoAAAAFeAAAAVoAAAATAAAFeQAAAwEAAAAAAgAAAAoAAAAAAAAAABcAAAn/AAAFdwAAAB4ARQB2AGUAbgB0ACAAQgByAG8AdwBzAGUAcgAgADEAAABCAdnQywADAAD///t4AAAAgf///QkAAANw///7eQAAAKD///0IAAADbwAAAAEAAAAAB4D///t5AAAAoP///QgAAANv</value>
|
||||||
</property>
|
</property>
|
||||||
<relationship name="activePlatform">
|
<relationship name="activePlatform">
|
||||||
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
|
<destination>{44345994-b449-453f-9198-e8f3accd1e71}</destination>
|
||||||
|
@ -0,0 +1,23 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<objects serializationModel="Studio.02.02.00">
|
||||||
|
<object class="AudioFile" id="{0299c0e1-928b-4df7-b7f9-90f8327a528d}">
|
||||||
|
<property name="assetPath">
|
||||||
|
<value>Music/Spring 1.wav</value>
|
||||||
|
</property>
|
||||||
|
<property name="isStreaming">
|
||||||
|
<value>true</value>
|
||||||
|
</property>
|
||||||
|
<property name="frequencyInKHz">
|
||||||
|
<value>48</value>
|
||||||
|
</property>
|
||||||
|
<property name="channelCount">
|
||||||
|
<value>2</value>
|
||||||
|
</property>
|
||||||
|
<property name="length">
|
||||||
|
<value>125.1923125</value>
|
||||||
|
</property>
|
||||||
|
<relationship name="masterAssetFolder">
|
||||||
|
<destination>{4f34473d-1e56-44db-8dd1-60284d90f95e}</destination>
|
||||||
|
</relationship>
|
||||||
|
</object>
|
||||||
|
</objects>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user